From 663b50b33e6ccd49f18b1ebff728978789c75b01 Mon Sep 17 00:00:00 2001 From: Fabian Dill Date: Sun, 19 May 2024 15:17:55 +0200 Subject: [PATCH 01/17] WebHost: fix AutoLauncher restarting rooms due to race condition (#3333) --- WebHostLib/autolauncher.py | 2 +- WebHostLib/customserver.py | 24 +++++++++++------------- 2 files changed, 12 insertions(+), 14 deletions(-) diff --git a/WebHostLib/autolauncher.py b/WebHostLib/autolauncher.py index 78fff6c50991..e70a31bc4166 100644 --- a/WebHostLib/autolauncher.py +++ b/WebHostLib/autolauncher.py @@ -80,7 +80,7 @@ def keep_running(): room.last_activity >= datetime.utcnow() - timedelta(days=3)) for room in rooms: # we have to filter twice, as the per-room timeout can't currently be PonyORM transpiled. - if room.last_activity >= datetime.utcnow() - timedelta(seconds=room.timeout): + if room.last_activity >= datetime.utcnow() - timedelta(seconds=room.timeout + 5): hosters[room.id.int % len(hosters)].start_room(room.id) except AlreadyRunningException: diff --git a/WebHostLib/customserver.py b/WebHostLib/customserver.py index 04b4b6a0a02a..f12069678182 100644 --- a/WebHostLib/customserver.py +++ b/WebHostLib/customserver.py @@ -21,7 +21,6 @@ from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor, load_server_cert from Utils import restricted_loads, cache_argsless -from .locker import Locker from .models import Command, GameDataPackage, Room, db @@ -246,25 +245,24 @@ async def start_room(room_id): ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, [])) await ctx.shutdown_task - # ensure auto launch is on the same page in regard to room activity. - with db_session: - room: Room = Room.get(id=ctx.room_id) - room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(seconds=room.timeout + 60) - except (KeyboardInterrupt, SystemExit): - with db_session: - room = Room.get(id=room_id) - # ensure the Room does not spin up again on its own, minute of safety buffer - room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(minutes=1, seconds=room.timeout) + pass except Exception: with db_session: room = Room.get(id=room_id) room.last_port = -1 - # ensure the Room does not spin up again on its own, minute of safety buffer - room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(minutes=1, seconds=room.timeout) raise finally: - rooms_shutting_down.put(room_id) + try: + with (db_session): + # ensure the Room does not spin up again on its own, minute of safety buffer + room = Room.get(id=room_id) + room.last_activity = datetime.datetime.utcnow() - \ + datetime.timedelta(minutes=1, seconds=room.timeout) + logging.info(f"Shutting down room {room_id} on {name}.") + finally: + await asyncio.sleep(5) + rooms_shutting_down.put(room_id) class Starter(threading.Thread): def run(self): From cf34f125d67abfa6c07799f2ca3c69dd0a843fc3 Mon Sep 17 00:00:00 2001 From: black-sliver <59490463+black-sliver@users.noreply.github.com> Date: Sun, 19 May 2024 15:32:11 +0200 Subject: [PATCH 02/17] CustomServer: don't mutate static server data (#3334) when switching to multiple rooms per process, we ended up modifying the static server data because that's how _load works and the data is now shared between multiple rooms. --- WebHostLib/customserver.py | 26 +++++++++++++++++++++++--- 1 file changed, 23 insertions(+), 3 deletions(-) diff --git a/WebHostLib/customserver.py b/WebHostLib/customserver.py index f12069678182..ac88ddd3e0c0 100644 --- a/WebHostLib/customserver.py +++ b/WebHostLib/customserver.py @@ -73,6 +73,7 @@ def __init__(self, static_server_data: dict, logger: logging.Logger): def _load_game_data(self): for key, value in self.static_server_data.items(): + # NOTE: attributes are mutable and shared, so they will have to be copied before being modified setattr(self, key, value) self.non_hintable_names = collections.defaultdict(frozenset, self.non_hintable_names) @@ -100,18 +101,37 @@ def load(self, room_id: int): multidata = self.decompress(room.seed.multidata) game_data_packages = {} + + static_gamespackage = self.gamespackage # this is shared across all rooms + static_item_name_groups = self.item_name_groups + static_location_name_groups = self.location_name_groups + self.gamespackage = {} # this may be modified by _load + self.item_name_groups = {} + self.location_name_groups = {} + for game in list(multidata.get("datapackage", {})): game_data = multidata["datapackage"][game] if "checksum" in game_data: - if self.gamespackage.get(game, {}).get("checksum") == game_data["checksum"]: - # non-custom. remove from multidata + if static_gamespackage.get(game, {}).get("checksum") == game_data["checksum"]: + # non-custom. remove from multidata and use static data # games package could be dropped from static data once all rooms embed data package del multidata["datapackage"][game] else: row = GameDataPackage.get(checksum=game_data["checksum"]) if row: # None if rolled on >= 0.3.9 but uploaded to <= 0.3.8. multidata should be complete game_data_packages[game] = Utils.restricted_loads(row.data) - + continue + else: + self.logger.warning(f"Did not find game_data_package for {game}: {game_data['checksum']}") + self.gamespackage[game] = static_gamespackage.get(game, {}) + self.item_name_groups[game] = static_item_name_groups.get(game, {}) + self.location_name_groups[game] = static_location_name_groups.get(game, {}) + + if not game_data_packages: + # all static -> use the static dicts directly + self.gamespackage = static_gamespackage + self.item_name_groups = static_item_name_groups + self.location_name_groups = static_location_name_groups return self._load(multidata, game_data_packages, True) @db_session From d3f4ee499478ea6c262e64c3fb57e98ba98b7695 Mon Sep 17 00:00:00 2001 From: Fabian Dill Date: Sun, 19 May 2024 16:31:35 +0200 Subject: [PATCH 03/17] WebHost: re-introduce per-Room Locker (#3337) --- WebHostLib/customserver.py | 96 ++++++++++++++++++++------------------ 1 file changed, 50 insertions(+), 46 deletions(-) diff --git a/WebHostLib/customserver.py b/WebHostLib/customserver.py index ac88ddd3e0c0..ff1b19309431 100644 --- a/WebHostLib/customserver.py +++ b/WebHostLib/customserver.py @@ -21,6 +21,7 @@ from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor, load_server_cert from Utils import restricted_loads, cache_argsless +from .locker import Locker from .models import Command, GameDataPackage, Room, db @@ -231,58 +232,61 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict, loop = asyncio.get_event_loop() async def start_room(room_id): - try: - logger = set_up_logging(room_id) - ctx = WebHostContext(static_server_data, logger) - ctx.load(room_id) - ctx.init_save() + with Locker(f"RoomLocker {room_id}"): try: - ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context) - - await ctx.server - except OSError: # likely port in use - ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ssl=ssl_context) - - await ctx.server - port = 0 - for wssocket in ctx.server.ws_server.sockets: - socketname = wssocket.getsockname() - if wssocket.family == socket.AF_INET6: - # Prefer IPv4, as most users seem to not have working ipv6 support - if not port: + logger = set_up_logging(room_id) + ctx = WebHostContext(static_server_data, logger) + ctx.load(room_id) + ctx.init_save() + try: + ctx.server = websockets.serve( + functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context) + + await ctx.server + except OSError: # likely port in use + ctx.server = websockets.serve( + functools.partial(server, ctx=ctx), ctx.host, 0, ssl=ssl_context) + + await ctx.server + port = 0 + for wssocket in ctx.server.ws_server.sockets: + socketname = wssocket.getsockname() + if wssocket.family == socket.AF_INET6: + # Prefer IPv4, as most users seem to not have working ipv6 support + if not port: + port = socketname[1] + elif wssocket.family == socket.AF_INET: port = socketname[1] - elif wssocket.family == socket.AF_INET: - port = socketname[1] - if port: - ctx.logger.info(f'Hosting game at {host}:{port}') + if port: + ctx.logger.info(f'Hosting game at {host}:{port}') + with db_session: + room = Room.get(id=ctx.room_id) + room.last_port = port + else: + ctx.logger.exception("Could not determine port. Likely hosting failure.") with db_session: - room = Room.get(id=ctx.room_id) - room.last_port = port - else: - ctx.logger.exception("Could not determine port. Likely hosting failure.") - with db_session: - ctx.auto_shutdown = Room.get(id=room_id).timeout - ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, [])) - await ctx.shutdown_task + ctx.auto_shutdown = Room.get(id=room_id).timeout + ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, [])) + await ctx.shutdown_task - except (KeyboardInterrupt, SystemExit): - pass - except Exception: - with db_session: - room = Room.get(id=room_id) - room.last_port = -1 - raise - finally: - try: - with (db_session): - # ensure the Room does not spin up again on its own, minute of safety buffer + except (KeyboardInterrupt, SystemExit): + pass + except Exception: + with db_session: room = Room.get(id=room_id) - room.last_activity = datetime.datetime.utcnow() - \ - datetime.timedelta(minutes=1, seconds=room.timeout) - logging.info(f"Shutting down room {room_id} on {name}.") + room.last_port = -1 + raise finally: - await asyncio.sleep(5) - rooms_shutting_down.put(room_id) + try: + with (db_session): + # ensure the Room does not spin up again on its own, minute of safety buffer + room = Room.get(id=room_id) + room.last_activity = datetime.datetime.utcnow() - \ + datetime.timedelta(minutes=1, seconds=room.timeout) + logging.info(f"Shutting down room {room_id} on {name}.") + finally: + await asyncio.sleep(5) + rooms_shutting_down.put(room_id) class Starter(threading.Thread): def run(self): From e97eddcdaf35920adee42055895a9ec1519f4895 Mon Sep 17 00:00:00 2001 From: Fabian Dill Date: Sun, 19 May 2024 18:25:56 +0200 Subject: [PATCH 04/17] WebHost: move atexit saving to end of room hosting function (#3339) --- MultiServer.py | 7 ++++--- WebHostLib/customserver.py | 3 ++- 2 files changed, 6 insertions(+), 4 deletions(-) diff --git a/MultiServer.py b/MultiServer.py index 194f0a67fd6a..e95e44dd7d5c 100644 --- a/MultiServer.py +++ b/MultiServer.py @@ -508,7 +508,7 @@ def init_save(self, enabled: bool = True): self.logger.exception(e) self._start_async_saving() - def _start_async_saving(self): + def _start_async_saving(self, atexit_save: bool = True): if not self.auto_saver_thread: def save_regularly(): # time.time() is platform dependent, so using the expensive datetime method instead @@ -532,8 +532,9 @@ def get_datetime_second(): self.auto_saver_thread = threading.Thread(target=save_regularly, daemon=True) self.auto_saver_thread.start() - import atexit - atexit.register(self._save, True) # make sure we save on exit too + if atexit_save: + import atexit + atexit.register(self._save, True) # make sure we save on exit too def get_save(self) -> dict: self.recheck_hints() diff --git a/WebHostLib/customserver.py b/WebHostLib/customserver.py index ff1b19309431..8cff86dcf041 100644 --- a/WebHostLib/customserver.py +++ b/WebHostLib/customserver.py @@ -142,7 +142,7 @@ def init_save(self, enabled: bool = True): savegame_data = Room.get(id=self.room_id).multisave if savegame_data: self.set_save(restricted_loads(Room.get(id=self.room_id).multisave)) - self._start_async_saving() + self._start_async_saving(atexit_save=False) threading.Thread(target=self.listen_to_db_commands, daemon=True).start() @db_session @@ -278,6 +278,7 @@ async def start_room(room_id): raise finally: try: + ctx._save() with (db_session): # ensure the Room does not spin up again on its own, minute of safety buffer room = Room.get(id=room_id) From 2801e212969dbc69afa71f96e5ff6e3e3efa4d7d Mon Sep 17 00:00:00 2001 From: Fabian Dill Date: Sun, 19 May 2024 20:21:46 +0200 Subject: [PATCH 05/17] WebHost: fixup WebHostLib/options.py (#3332) * WebHost: fixup WebHostLib/options.py * Update WebHostLib/options.py * Update WebHostLib/options.py * fix visibility flag handling --- WebHostLib/generate.py | 56 ++++++++++++++++++++----------------- WebHostLib/options.py | 63 +++++++++++++++--------------------------- 2 files changed, 52 insertions(+), 67 deletions(-) diff --git a/WebHostLib/generate.py b/WebHostLib/generate.py index ee1ce591ee84..a78560cb0bd3 100644 --- a/WebHostLib/generate.py +++ b/WebHostLib/generate.py @@ -70,35 +70,39 @@ def generate(race=False): flash(options) else: meta = get_meta(request.form, race) - results, gen_options = roll_options(options, set(meta["plando_options"])) - - if any(type(result) == str for result in results.values()): - return render_template("checkResult.html", results=results) - elif len(gen_options) > app.config["MAX_ROLL"]: - flash(f"Sorry, generating of multiworlds is limited to {app.config['MAX_ROLL']} players. " - f"If you have a larger group, please generate it yourself and upload it.") - elif len(gen_options) >= app.config["JOB_THRESHOLD"]: - gen = Generation( - options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}), - # convert to json compatible - meta=json.dumps(meta), - state=STATE_QUEUED, - owner=session["_id"]) - commit() + return start_generation(options, meta) - return redirect(url_for("wait_seed", seed=gen.id)) - else: - try: - seed_id = gen_game({name: vars(options) for name, options in gen_options.items()}, - meta=meta, owner=session["_id"].int) - except BaseException as e: - from .autolauncher import handle_generation_failure - handle_generation_failure(e) - return render_template("seedError.html", seed_error=(e.__class__.__name__ + ": " + str(e))) + return render_template("generate.html", race=race, version=__version__) - return redirect(url_for("view_seed", seed=seed_id)) - return render_template("generate.html", race=race, version=__version__) +def start_generation(options: Dict[str, Union[dict, str]], meta: Dict[str, Any]): + results, gen_options = roll_options(options, set(meta["plando_options"])) + + if any(type(result) == str for result in results.values()): + return render_template("checkResult.html", results=results) + elif len(gen_options) > app.config["MAX_ROLL"]: + flash(f"Sorry, generating of multiworlds is limited to {app.config['MAX_ROLL']} players. " + f"If you have a larger group, please generate it yourself and upload it.") + elif len(gen_options) >= app.config["JOB_THRESHOLD"]: + gen = Generation( + options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}), + # convert to json compatible + meta=json.dumps(meta), + state=STATE_QUEUED, + owner=session["_id"]) + commit() + + return redirect(url_for("wait_seed", seed=gen.id)) + else: + try: + seed_id = gen_game({name: vars(options) for name, options in gen_options.items()}, + meta=meta, owner=session["_id"].int) + except BaseException as e: + from .autolauncher import handle_generation_failure + handle_generation_failure(e) + return render_template("seedError.html", seed_error=(e.__class__.__name__ + ": " + str(e))) + + return redirect(url_for("view_seed", seed=seed_id)) def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=None, sid=None): diff --git a/WebHostLib/options.py b/WebHostLib/options.py index e631d31b036b..f52f0f3d9f91 100644 --- a/WebHostLib/options.py +++ b/WebHostLib/options.py @@ -1,33 +1,33 @@ import collections.abc +import json import os +from textwrap import dedent +from typing import Dict, Union + import yaml -import requests -import json -import flask +from flask import redirect, render_template, request, Response import Options -from Options import Visibility -from flask import redirect, render_template, request, Response -from worlds.AutoWorld import AutoWorldRegister from Utils import local_path -from textwrap import dedent +from worlds.AutoWorld import AutoWorldRegister from . import app, cache -def create(): +def create() -> None: target_folder = local_path("WebHostLib", "static", "generated") yaml_folder = os.path.join(target_folder, "configs") Options.generate_yaml_templates(yaml_folder) -def get_world_theme(game_name: str): +def get_world_theme(game_name: str) -> str: if game_name in AutoWorldRegister.world_types: return AutoWorldRegister.world_types[game_name].web.theme return 'grass' -def render_options_page(template: str, world_name: str, is_complex: bool = False): +def render_options_page(template: str, world_name: str, is_complex: bool = False) -> Union[Response, str]: + visibility_flag = Options.Visibility.complex_ui if is_complex else Options.Visibility.simple_ui world = AutoWorldRegister.world_types[world_name] if world.hidden or world.web.options_page is False: return redirect("games") @@ -39,13 +39,8 @@ def render_options_page(template: str, world_name: str, is_complex: bool = False grouped_options = {group: {} for group in ordered_groups} for option_name, option in world.options_dataclass.type_hints.items(): # Exclude settings from options pages if their visibility is disabled - if not is_complex and option.visibility < Visibility.simple_ui: - continue - - if is_complex and option.visibility < Visibility.complex_ui: - continue - - grouped_options[option_groups.get(option, "Game Options")][option_name] = option + if visibility_flag in option.visibility: + grouped_options[option_groups.get(option, "Game Options")][option_name] = option return render_template( template, @@ -58,26 +53,12 @@ def render_options_page(template: str, world_name: str, is_complex: bool = False ) -def generate_game(player_name: str, formatted_options: dict): - payload = { - "race": 0, - "hint_cost": 10, - "forfeit_mode": "auto", - "remaining_mode": "disabled", - "collect_mode": "goal", - "weights": { - player_name: formatted_options, - }, - } - r = requests.post("https://archipelago.gg/api/generate", json=payload) - if 200 <= r.status_code <= 299: - response_data = r.json() - return redirect(response_data["url"]) - else: - return r.text - - -def send_yaml(player_name: str, formatted_options: dict): +def generate_game(options: Dict[str, Union[dict, str]]) -> Union[Response, str]: + from .generate import start_generation + return start_generation(options, {"plando_options": ["items", "connections", "texts", "bosses"]}) + + +def send_yaml(player_name: str, formatted_options: dict) -> Response: response = Response(yaml.dump(formatted_options, sort_keys=False)) response.headers["Content-Type"] = "text/yaml" response.headers["Content-Disposition"] = f"attachment; filename={player_name}.yaml" @@ -85,7 +66,7 @@ def send_yaml(player_name: str, formatted_options: dict): @app.template_filter("dedent") -def filter_dedent(text: str): +def filter_dedent(text: str) -> str: return dedent(text).strip("\n ") @@ -111,7 +92,7 @@ def default(self, obj): return json.JSONEncoder.default(self, obj) json_data = json.dumps(presets, cls=SetEncoder) - response = flask.Response(json_data) + response = Response(json_data) response.headers["Content-Type"] = "application/json" return response @@ -169,7 +150,7 @@ def generate_weighted_yaml(game: str): } if intent_generate: - return generate_game(player_name, formatted_options) + return generate_game({player_name: formatted_options}) else: return send_yaml(player_name, formatted_options) @@ -243,7 +224,7 @@ def generate_yaml(game: str): } if intent_generate: - return generate_game(player_name, formatted_options) + return generate_game({player_name: formatted_options}) else: return send_yaml(player_name, formatted_options) From 8e9a050889aa0e568abc62191c6470223ed4a640 Mon Sep 17 00:00:00 2001 From: Doug Hoskisson Date: Sun, 19 May 2024 11:36:47 -0700 Subject: [PATCH 06/17] Zillion: "item counts" OptionGroup (#3338) --- worlds/zillion/__init__.py | 4 +++- worlds/zillion/options.py | 10 +++++++++- 2 files changed, 12 insertions(+), 2 deletions(-) diff --git a/worlds/zillion/__init__.py b/worlds/zillion/__init__.py index 62623edc0803..cce120d7e3f4 100644 --- a/worlds/zillion/__init__.py +++ b/worlds/zillion/__init__.py @@ -14,7 +14,7 @@ from .gen_data import GenData from .logic import cs_to_zz_locs from .region import ZillionLocation, ZillionRegion -from .options import ZillionOptions, validate +from .options import ZillionOptions, validate, z_option_groups from .id_maps import ZillionSlotInfo, get_slot_info, item_name_to_id as _item_name_to_id, \ loc_name_to_id as _loc_name_to_id, make_id_to_others, \ zz_reg_name_to_reg_name, base_id @@ -62,6 +62,8 @@ class ZillionWebWorld(WebWorld): ["beauxq"] )] + option_groups = z_option_groups + class ZillionWorld(World): """ diff --git a/worlds/zillion/options.py b/worlds/zillion/options.py index 0b94e3d63513..d75dd1a1c22c 100644 --- a/worlds/zillion/options.py +++ b/worlds/zillion/options.py @@ -3,7 +3,7 @@ from typing import ClassVar, Dict, Tuple from typing_extensions import TypeGuard # remove when Python >= 3.10 -from Options import DefaultOnToggle, NamedRange, PerGameCommonOptions, Range, Toggle, Choice +from Options import Choice, DefaultOnToggle, NamedRange, OptionGroup, PerGameCommonOptions, Range, Toggle from zilliandomizer.options import ( Options as ZzOptions, char_to_gun, char_to_jump, ID, @@ -279,6 +279,14 @@ class ZillionOptions(PerGameCommonOptions): room_gen: ZillionRoomGen +z_option_groups = [ + OptionGroup("item counts", [ + ZillionIDCardCount, ZillionBreadCount, ZillionOpaOpaCount, ZillionZillionCount, + ZillionFloppyDiskCount, ZillionScopeCount, ZillionRedIDCardCount + ]) +] + + def convert_item_counts(ic: "Counter[str]") -> ZzItemCounts: tr: ZzItemCounts = { ID.card: ic["ID Card"], From 019dfb82422d7f87be0cf207d312c288f2a73538 Mon Sep 17 00:00:00 2001 From: black-sliver <59490463+black-sliver@users.noreply.github.com> Date: Sun, 19 May 2024 20:40:08 +0200 Subject: [PATCH 07/17] CustomServer: re-add missing Archipelago to data package (#3341) --- WebHostLib/customserver.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/WebHostLib/customserver.py b/WebHostLib/customserver.py index 8cff86dcf041..bc9f74bacee7 100644 --- a/WebHostLib/customserver.py +++ b/WebHostLib/customserver.py @@ -106,7 +106,7 @@ def load(self, room_id: int): static_gamespackage = self.gamespackage # this is shared across all rooms static_item_name_groups = self.item_name_groups static_location_name_groups = self.location_name_groups - self.gamespackage = {} # this may be modified by _load + self.gamespackage = {"Archipelago": static_gamespackage["Archipelago"]} # this may be modified by _load self.item_name_groups = {} self.location_name_groups = {} From e9781094101af349e13558cfd27bb594ee116da9 Mon Sep 17 00:00:00 2001 From: black-sliver <59490463+black-sliver@users.noreply.github.com> Date: Sun, 19 May 2024 20:40:36 +0200 Subject: [PATCH 08/17] WebHost: properly stop worker threads (#3340) * WebHost: properly stop worker threads * Less jank * Forgot the try-catch around the while true --- WebHost.py | 10 +++++++++- WebHostLib/autolauncher.py | 28 ++++++++++++++++++---------- 2 files changed, 27 insertions(+), 11 deletions(-) diff --git a/WebHost.py b/WebHost.py index 8ccf6b68c2ee..9b5edd322f91 100644 --- a/WebHost.py +++ b/WebHost.py @@ -117,7 +117,7 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]] logging.basicConfig(format='[%(asctime)s] %(message)s', level=logging.INFO) from WebHostLib.lttpsprites import update_sprites_lttp - from WebHostLib.autolauncher import autohost, autogen + from WebHostLib.autolauncher import autohost, autogen, stop from WebHostLib.options import create as create_options_files try: @@ -138,3 +138,11 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]] else: from waitress import serve serve(app, port=app.config["PORT"], threads=app.config["WAITRESS_THREADS"]) + else: + from time import sleep + try: + while True: + sleep(1) # wait for process to be killed + except (SystemExit, KeyboardInterrupt): + pass + stop() # stop worker threads diff --git a/WebHostLib/autolauncher.py b/WebHostLib/autolauncher.py index e70a31bc4166..08a1309ebc73 100644 --- a/WebHostLib/autolauncher.py +++ b/WebHostLib/autolauncher.py @@ -3,16 +3,26 @@ import json import logging import multiprocessing -import time import typing -from uuid import UUID from datetime import timedelta, datetime +from threading import Event, Thread +from uuid import UUID from pony.orm import db_session, select, commit from Utils import restricted_loads from .locker import Locker, AlreadyRunningException +_stop_event = Event() + + +def stop(): + """Stops previously launched threads""" + global _stop_event + stop_event = _stop_event + _stop_event = Event() # new event for new threads + stop_event.set() + def handle_generation_success(seed_id): logging.info(f"Generation finished for seed {seed_id}") @@ -63,6 +73,7 @@ def cleanup(): def autohost(config: dict): def keep_running(): + stop_event = _stop_event try: with Locker("autohost"): cleanup() @@ -72,8 +83,7 @@ def keep_running(): hosters.append(hoster) hoster.start() - while 1: - time.sleep(0.1) + while not stop_event.wait(0.1): with db_session: rooms = select( room for room in Room if @@ -86,12 +96,12 @@ def keep_running(): except AlreadyRunningException: logging.info("Autohost reports as already running, not starting another.") - import threading - threading.Thread(target=keep_running, name="AP_Autohost").start() + Thread(target=keep_running, name="AP_Autohost").start() def autogen(config: dict): def keep_running(): + stop_event = _stop_event try: with Locker("autogen"): @@ -112,8 +122,7 @@ def keep_running(): commit() select(generation for generation in Generation if generation.state == STATE_ERROR).delete() - while 1: - time.sleep(0.1) + while not stop_event.wait(0.1): with db_session: # for update locks the database row(s) during transaction, preventing writes from elsewhere to_start = select( @@ -124,8 +133,7 @@ def keep_running(): except AlreadyRunningException: logging.info("Autogen reports as already running, not starting another.") - import threading - threading.Thread(target=keep_running, name="AP_Autogen").start() + Thread(target=keep_running, name="AP_Autogen").start() multiworlds: typing.Dict[type(Room.id), MultiworldInstance] = {} From 14321d6ba20e8a1ec8f63f7b122320b11c782dcb Mon Sep 17 00:00:00 2001 From: black-sliver <59490463+black-sliver@users.noreply.github.com> Date: Sun, 19 May 2024 20:41:18 +0200 Subject: [PATCH 09/17] Factorio: update factorio-rcon (#3198) 2.1.1 didn't work with py3.8, 2.1.2 fixes that --- worlds/factorio/requirements.txt | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/worlds/factorio/requirements.txt b/worlds/factorio/requirements.txt index c8a60369dab6..8d684401663b 100644 --- a/worlds/factorio/requirements.txt +++ b/worlds/factorio/requirements.txt @@ -1,2 +1 @@ -factorio-rcon-py>=2.1.1; python_version >= '3.9' -factorio-rcon-py==2.0.1; python_version <= '3.8' +factorio-rcon-py>=2.1.2 From e0b68896349f217ab7216f86e4b5c1c47036b5a1 Mon Sep 17 00:00:00 2001 From: Alchav <59858495+Alchav@users.noreply.github.com> Date: Sun, 19 May 2024 16:18:41 -0400 Subject: [PATCH 10/17] ALTTP: Second attempt to fix Swamp Palace boss logic (#3315) --- worlds/alttp/Rules.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/worlds/alttp/Rules.py b/worlds/alttp/Rules.py index e0d812e6d27d..eac810610b48 100644 --- a/worlds/alttp/Rules.py +++ b/worlds/alttp/Rules.py @@ -399,8 +399,8 @@ def global_rules(multiworld: MultiWorld, player: int): set_rule(multiworld.get_entrance('Swamp Palace (North)', player), lambda state: state.has('Hookshot', player) and state._lttp_has_key('Small Key (Swamp Palace)', player, 5)) if not multiworld.small_key_shuffle[player] and multiworld.glitches_required[player] not in ['hybrid_major_glitches', 'no_logic']: forbid_item(multiworld.get_location('Swamp Palace - Entrance', player), 'Big Key (Swamp Palace)', player) - set_rule(multiworld.get_location('Swamp Palace - Prize', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player, 6)) - set_rule(multiworld.get_location('Swamp Palace - Boss', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player, 6)) + add_rule(multiworld.get_location('Swamp Palace - Prize', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player, 6)) + add_rule(multiworld.get_location('Swamp Palace - Boss', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player, 6)) if multiworld.pot_shuffle[player]: # key can (and probably will) be moved behind bombable wall set_rule(multiworld.get_location('Swamp Palace - Waterway Pot Key', player), lambda state: can_use_bombs(state, player)) From 12cde88f95803da6638f748da234086a1c1dded6 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Sun, 19 May 2024 18:56:24 -0400 Subject: [PATCH 11/17] Lingo: Fixed edge case sunwarp shuffle accessibility issue (#3228) * Lingo: Fixed edge case sunwarp shuffle accessibility issue * Minor readability update --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> --- worlds/lingo/player_logic.py | 32 ++++++++++++++++++++++++-------- 1 file changed, 24 insertions(+), 8 deletions(-) diff --git a/worlds/lingo/player_logic.py b/worlds/lingo/player_logic.py index 19583bc8228b..b6941f37eed1 100644 --- a/worlds/lingo/player_logic.py +++ b/worlds/lingo/player_logic.py @@ -2,7 +2,7 @@ from typing import Dict, List, NamedTuple, Optional, Set, Tuple, TYPE_CHECKING from Options import OptionError -from .datatypes import Door, DoorType, RoomAndDoor, RoomAndPanel +from .datatypes import Door, DoorType, Painting, RoomAndDoor, RoomAndPanel from .items import ALL_ITEM_TABLE, ItemType from .locations import ALL_LOCATION_TABLE, LocationClassification from .options import LocationChecks, ShuffleDoors, SunwarpAccess, VictoryCondition @@ -361,13 +361,29 @@ def randomize_paintings(self, world: "LingoWorld") -> bool: if door_shuffle == ShuffleDoors.option_none: required_painting_rooms += REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS req_exits = [painting_id for painting_id, painting in PAINTINGS.items() if painting.required_when_no_doors] - req_enterable = [painting_id for painting_id, painting in PAINTINGS.items() - if not painting.exit_only and not painting.disable and not painting.req_blocked and - not painting.req_blocked_when_no_doors and painting.room not in required_painting_rooms] - else: - req_enterable = [painting_id for painting_id, painting in PAINTINGS.items() - if not painting.exit_only and not painting.disable and not painting.req_blocked and - painting.room not in required_painting_rooms] + + def is_req_enterable(painting_id: str, painting: Painting) -> bool: + if painting.exit_only or painting.disable or painting.req_blocked\ + or painting.room in required_painting_rooms: + return False + + if world.options.shuffle_doors == ShuffleDoors.option_none: + if painting.req_blocked_when_no_doors: + return False + + # Special case for the paintings in Color Hunt and Champion's Rest. These are req blocked when not on + # doors mode, and when sunwarps are disabled or sunwarp shuffle is on and the Color Hunt sunwarp is not + # an exit. This is because these two rooms would then be inaccessible without roof access, and we can't + # hide the Owl Hallway entrance behind roof access. + if painting.room in ["Color Hunt", "Champion's Rest"]: + if world.options.sunwarp_access == SunwarpAccess.option_disabled\ + or (world.options.shuffle_sunwarps and "Color Hunt" not in self.sunwarp_exits): + return False + + return True + + req_enterable = [painting_id for painting_id, painting in PAINTINGS.items() + if is_req_enterable(painting_id, painting)] req_exits += [painting_id for painting_id, painting in PAINTINGS.items() if painting.exit_only and painting.required] req_entrances = world.random.sample(req_enterable, len(req_exits)) From 754fc11c1b009f3ed707a80ac13fae95bb98397a Mon Sep 17 00:00:00 2001 From: Scipio Wright Date: Sun, 19 May 2024 19:01:24 -0400 Subject: [PATCH 12/17] TUNIC: ER Refactor for better plando connections, fewer shops improvement (#3075) * Fixed shop changes * Update option description * Apply suggestions from Vi's review (thank you) * Fix for plando connections on a full scene * Plando connections should work better now for complicated paths * Even more good plando connections yes * Starting to move the info over * Fixing up formatting a bit * Remove unneeded item info * Put in updated_reachable_regions, to replace add_dependent_regions * Updated to match ladder shuffle * More stuff I guess * It functions! * It mostly works with plando now, some slight issues still * Fixed minor logic bug * Fixed world leakage * Change exception message * Make exception message better for troubleshooting failed connections * Merged with main * technically a logic fix but it would never matter cause no start shuffle * Add a couple more alias item groups cause yeah * Rename beneath the vault front -> beneath the vault main * Flip lantern access rule to the region * Add missing connection to traversal reqs * Move start_inventory_from_pool to the top so that it's next to start_inventory * Reword the fixed shop description slightly * Refactor per ixrec's comments * Greatly reduced an overcomplicated block because Vi is cool and smart and also cool * Rewrite traversal reqs thing per Vi's comments --- worlds/tunic/er_data.py | 1171 +++++++++++++++++++++++++----------- worlds/tunic/er_rules.py | 23 +- worlds/tunic/er_scripts.py | 336 +++++------ worlds/tunic/items.py | 2 + worlds/tunic/locations.py | 2 +- worlds/tunic/options.py | 8 +- 6 files changed, 972 insertions(+), 570 deletions(-) diff --git a/worlds/tunic/er_data.py b/worlds/tunic/er_data.py index d850a06dfa78..f49e7dff3e58 100644 --- a/worlds/tunic/er_data.py +++ b/worlds/tunic/er_data.py @@ -1,4 +1,4 @@ -from typing import Dict, NamedTuple, List, Tuple +from typing import Dict, NamedTuple, List from enum import IntEnum @@ -432,6 +432,9 @@ def destination_scene(self) -> str: # the vanilla connection destination="ziggurat2020_2", tag="_"), Portal(name="Ziggurat Portal Room Entrance", region="Rooted Ziggurat Portal Room Entrance", destination="ziggurat2020_FTRoom", tag="_"), + # only if fixed shop is on, removed otherwise + Portal(name="Ziggurat Lower Falling Entrance", region="Zig Skip Exit", + destination="ziggurat2020_1", tag="_zig2_skip"), Portal(name="Ziggurat Portal Room Exit", region="Rooted Ziggurat Portal Room Exit", destination="ziggurat2020_3", tag="_"), @@ -514,13 +517,13 @@ def destination_scene(self) -> str: # the vanilla connection class RegionInfo(NamedTuple): game_scene: str # the name of the scene in the actual game dead_end: int = 0 # if a region has only one exit - hint: int = 0 # what kind of hint text you should have class DeadEnd(IntEnum): free = 0 # not a dead end all_cats = 1 # dead end in every logic category restricted = 2 # dead end only in restricted + special = 3 # special handling for secret gathering place and zig skip exit # there's no dead ends that are only in unrestricted @@ -567,7 +570,7 @@ class DeadEnd(IntEnum): "Furnace Fuse": RegionInfo("Furnace"), # top of the furnace "Furnace Ladder Area": RegionInfo("Furnace"), # the two portals accessible by the ladder "Furnace Walking Path": RegionInfo("Furnace"), # dark tomb to west garden - "Secret Gathering Place": RegionInfo("Waterfall", dead_end=DeadEnd.all_cats), + "Secret Gathering Place": RegionInfo("Waterfall", dead_end=DeadEnd.special), "Changing Room": RegionInfo("Changing Room", dead_end=DeadEnd.all_cats), "Patrol Cave": RegionInfo("PatrolCave", dead_end=DeadEnd.all_cats), "Ruined Shop": RegionInfo("Ruined Shop", dead_end=DeadEnd.all_cats), @@ -650,7 +653,7 @@ class DeadEnd(IntEnum): "Fortress Courtyard": RegionInfo("Fortress Courtyard"), "Fortress Courtyard Upper": RegionInfo("Fortress Courtyard"), "Beneath the Vault Ladder Exit": RegionInfo("Fortress Basement"), - "Beneath the Vault Front": RegionInfo("Fortress Basement"), # the vanilla entry point + "Beneath the Vault Main": RegionInfo("Fortress Basement"), # the vanilla entry point "Beneath the Vault Back": RegionInfo("Fortress Basement"), # the vanilla exit point "Eastern Vault Fortress": RegionInfo("Fortress Main"), "Eastern Vault Fortress Gold Door": RegionInfo("Fortress Main"), @@ -687,6 +690,7 @@ class DeadEnd(IntEnum): "Rooted Ziggurat Middle Bottom": RegionInfo("ziggurat2020_2"), "Rooted Ziggurat Lower Front": RegionInfo("ziggurat2020_3"), # the vanilla entry point side "Rooted Ziggurat Lower Back": RegionInfo("ziggurat2020_3"), # the boss side + "Zig Skip Exit": RegionInfo("ziggurat2020_3", dead_end=DeadEnd.special), # the exit from zig skip, for use with fixed shop on "Rooted Ziggurat Portal Room Entrance": RegionInfo("ziggurat2020_3"), # the door itself on the zig 3 side "Rooted Ziggurat Portal": RegionInfo("ziggurat2020_FTRoom"), "Rooted Ziggurat Portal Room Exit": RegionInfo("ziggurat2020_FTRoom"), @@ -723,357 +727,812 @@ class DeadEnd(IntEnum): } -# the key is the region you have, the value is the regions you get for having that region -# this is mostly so we don't have to do something overly complex to get this information -# really want to get rid of this, but waiting on item plando being workable with ER -dependent_regions_restricted: Dict[Tuple[str, ...], List[str]] = { - ("Overworld", "Overworld Belltower", "Overworld Belltower at Bell", "Overworld Swamp Upper Entry", - "Overworld Special Shop Entry", "Overworld West Garden Laurels Entry", "Overworld Southeast Cross Door", - "Overworld Temple Door", "Overworld Fountain Cross Door", "Overworld Town Portal", "Overworld Spawn Portal", - "Overworld Swamp Lower Entry", "After Ruined Passage", "Above Ruined Passage", "East Overworld", "Upper Overworld", - "Overworld after Temple Rafters", "Overworld Quarry Entry", "Overworld above Patrol Cave", - "Overworld at Patrol Cave", "Overworld to West Garden Upper", "Overworld Well Ladder", "Overworld Beach", - "Overworld to Atoll Upper", "Overworld above Quarry Entrance", "Overworld after Envoy", "Overworld Tunnel Turret"): - ["Overworld", "Overworld Belltower", "Overworld Belltower at Bell", "Overworld Swamp Upper Entry", - "Overworld Special Shop Entry", "Overworld West Garden Laurels Entry", "Overworld Ruined Passage Door", - "Overworld Southeast Cross Door", "Overworld Old House Door", "Overworld Temple Door", - "Overworld Fountain Cross Door", "Overworld Town Portal", "Overworld Spawn Portal", - "Overworld Swamp Lower Entry", "After Ruined Passage", "Above Ruined Passage", "East Overworld", - "Upper Overworld", "Overworld after Temple Rafters", "Overworld Quarry Entry", "Overworld above Patrol Cave", - "Overworld at Patrol Cave", "Overworld to West Garden Upper", "Overworld Well Ladder", "Overworld Beach", - "Overworld to Atoll Upper", "Overworld Temple Door", "Overworld above Quarry Entrance", - "Overworld after Envoy", "Overworld Tunnel Turret"], - ("Hourglass Cave",): - ["Hourglass Cave", "Hourglass Cave Tower"], - ("Old House Front",): - ["Old House Front", "Old House Back"], - ("Furnace Fuse", "Furnace Ladder Area", "Furnace Walking Path"): - ["Furnace Fuse", "Furnace Ladder Area", "Furnace Walking Path"], - ("Sealed Temple", "Sealed Temple Rafters"): ["Sealed Temple", "Sealed Temple Rafters"], - ("Forest Belltower Upper",): - ["Forest Belltower Upper", "Forest Belltower Main", "Forest Belltower Lower"], - ("Forest Belltower Main",): - ["Forest Belltower Main", "Forest Belltower Lower"], - ("East Forest", "East Forest Dance Fox Spot", "East Forest Portal", "Lower Forest"): - ["East Forest", "East Forest Dance Fox Spot", "East Forest Portal", "Lower Forest"], - ("Guard House 1 East", "Guard House 1 West"): - ["Guard House 1 East", "Guard House 1 West"], - ("Guard House 2 Upper", "Guard House 2 Lower"): - ["Guard House 2 Upper", "Guard House 2 Lower"], - ("Forest Grave Path Main", "Forest Grave Path Upper"): - ["Forest Grave Path Main", "Forest Grave Path Upper", "Forest Grave Path by Grave", "Forest Hero's Grave"], - ("Forest Grave Path by Grave", "Forest Hero's Grave"): - ["Forest Grave Path by Grave", "Forest Hero's Grave"], - ("Beneath the Well Front", "Beneath the Well Main", "Beneath the Well Back", "Beneath the Well Ladder Exit"): - ["Beneath the Well Front", "Beneath the Well Main", "Beneath the Well Back", "Beneath the Well Ladder Exit"], - ("Dark Tomb Entry Point", "Dark Tomb Main", "Dark Tomb Dark Exit", "Dark Tomb Upper"): - ["Dark Tomb Entry Point", "Dark Tomb Main", "Dark Tomb Dark Exit", "Dark Tomb Upper"], - ("Well Boss",): - ["Dark Tomb Checkpoint", "Well Boss"], - ("West Garden", "West Garden Laurels Exit Region", "West Garden after Boss", "West Garden Hero's Grave Region"): - ["West Garden", "West Garden Laurels Exit Region", "West Garden after Boss", "West Garden Hero's Grave Region"], - ("West Garden Portal", "West Garden Portal Item"): ["West Garden Portal", "West Garden Portal Item"], - ("Ruined Atoll", "Ruined Atoll Lower Entry Area", "Ruined Atoll Frog Mouth", "Ruined Atoll Portal", - "Ruined Atoll Statue", "Ruined Atoll Ladder Tops", "Ruined Atoll Frog Eye", "Ruined Atoll Ladder Tops"): - ["Ruined Atoll", "Ruined Atoll Lower Entry Area", "Ruined Atoll Frog Mouth", "Ruined Atoll Portal", - "Ruined Atoll Statue", "Ruined Atoll Ladder Tops", "Ruined Atoll Frog Eye", "Ruined Atoll Ladder Tops"], - ("Frog Stairs Upper", "Frog Stairs Lower", "Frog Stairs to Frog's Domain"): - ["Frog Stairs Upper", "Frog Stairs Lower", "Frog Stairs to Frog's Domain"], - ("Frog's Domain", "Frog's Domain Entry"): - ["Frog's Domain", "Frog's Domain Back", "Frog's Domain Entry"], - ("Library Exterior Ladder Region", "Library Exterior Tree Region"): - ["Library Exterior Ladder Region", "Library Exterior Tree Region"], - ("Library Hall", "Library Hero's Grave Region", "Library Hall Bookshelf", "Library Hall to Rotunda"): - ["Library Hall", "Library Hero's Grave Region", "Library Hall Bookshelf", "Library Hall to Rotunda"], - ("Library Rotunda to Hall", "Library Rotunda", "Library Rotunda to Lab"): - ["Library Rotunda to Hall", "Library Rotunda", "Library Rotunda to Lab"], - ("Library Lab", "Library Lab Lower", "Library Portal", "Library Lab to Librarian"): - ["Library Lab", "Library Lab Lower", "Library Portal", "Library Lab to Librarian"], - ("Fortress Courtyard Upper",): - ["Fortress Courtyard Upper", "Fortress Exterior from East Forest", "Fortress Exterior from Overworld", - "Fortress Exterior near cave", "Fortress Courtyard"], - ("Fortress Exterior from East Forest", "Fortress Exterior from Overworld", - "Fortress Exterior near cave", "Fortress Courtyard", "Beneath the Vault Entry"): - ["Fortress Exterior from East Forest", "Fortress Exterior from Overworld", - "Fortress Exterior near cave", "Fortress Courtyard", "Beneath the Vault Entry"], - ("Beneath the Vault Front", "Beneath the Vault Back", "Beneath the Vault Ladder Exit"): - ["Beneath the Vault Front", "Beneath the Vault Back", "Beneath the Vault Ladder Exit"], - ("Fortress East Shortcut Upper",): - ["Fortress East Shortcut Upper", "Fortress East Shortcut Lower"], - ("Eastern Vault Fortress",): - ["Eastern Vault Fortress", "Eastern Vault Fortress Gold Door"], - ("Fortress Grave Path", "Fortress Grave Path Dusty Entrance Region", "Fortress Hero's Grave Region"): - ["Fortress Grave Path", "Fortress Grave Path Dusty Entrance Region", "Fortress Hero's Grave Region"], - ("Fortress Arena", "Fortress Arena Portal"): - ["Fortress Arena", "Fortress Arena Portal"], - ("Lower Mountain", "Lower Mountain Stairs"): - ["Lower Mountain", "Lower Mountain Stairs"], - ("Monastery Front",): - ["Monastery Front", "Monastery Back", "Monastery Hero's Grave Region"], - ("Monastery Back", "Monastery Hero's Grave Region"): - ["Monastery Back", "Monastery Hero's Grave Region"], - ("Quarry", "Quarry Portal", "Lower Quarry", "Quarry Entry", "Quarry Back", "Quarry Monastery Entry", - "Even Lower Quarry"): - ["Quarry", "Quarry Portal", "Lower Quarry", "Quarry Entry", "Quarry Back", "Quarry Monastery Entry", - "Lower Quarry Zig Door", "Even Lower Quarry"], - ("Monastery Rope",): ["Monastery Rope", "Quarry", "Quarry Entry", "Quarry Back", "Quarry Portal", "Lower Quarry", - "Lower Quarry Zig Door", "Even Lower Quarry"], - ("Rooted Ziggurat Upper Entry", "Rooted Ziggurat Upper Front"): - ["Rooted Ziggurat Upper Entry", "Rooted Ziggurat Upper Front", "Rooted Ziggurat Upper Back"], - ("Rooted Ziggurat Middle Top",): - ["Rooted Ziggurat Middle Top", "Rooted Ziggurat Middle Bottom"], - ("Rooted Ziggurat Lower Front", "Rooted Ziggurat Lower Back", "Rooted Ziggurat Portal Room Entrance"): - ["Rooted Ziggurat Lower Front", "Rooted Ziggurat Lower Back", "Rooted Ziggurat Portal Room Entrance"], - ("Rooted Ziggurat Portal", "Rooted Ziggurat Portal Room Exit"): - ["Rooted Ziggurat Portal", "Rooted Ziggurat Portal Room Exit"], - ("Swamp Front", "Swamp Mid", "Swamp to Cathedral Treasure Room", "Swamp Ledge under Cathedral Door"): - ["Swamp Front", "Swamp Mid", "Swamp to Cathedral Treasure Room", "Swamp to Cathedral Main Entrance Region", - "Swamp Ledge under Cathedral Door"], - ("Back of Swamp", "Back of Swamp Laurels Area", "Swamp Hero's Grave Region"): - ["Back of Swamp", "Back of Swamp Laurels Area", "Swamp Hero's Grave Region"], - ("Cathedral Gauntlet Checkpoint",): - ["Cathedral Gauntlet Checkpoint", "Cathedral Gauntlet Exit", "Cathedral Gauntlet"], - ("Cathedral Gauntlet Exit",): - ["Cathedral Gauntlet Exit", "Cathedral Gauntlet"], - ("Far Shore", "Far Shore to Spawn Region", "Far Shore to East Forest Region", "Far Shore to Quarry Region", - "Far Shore to Fortress Region", "Far Shore to Library Region", "Far Shore to West Garden Region"): - ["Far Shore", "Far Shore to Spawn Region", "Far Shore to East Forest Region", "Far Shore to Quarry Region", - "Far Shore to Fortress Region", "Far Shore to Library Region", "Far Shore to West Garden Region"] -} - - -dependent_regions_nmg: Dict[Tuple[str, ...], List[str]] = { - ("Overworld", "Overworld Belltower", "Overworld Belltower at Bell", "Overworld Swamp Upper Entry", - "Overworld Special Shop Entry", "Overworld West Garden Laurels Entry", "Overworld Southeast Cross Door", - "Overworld Temple Door", "Overworld Fountain Cross Door", "Overworld Town Portal", "Overworld Spawn Portal", - "Overworld Ruined Passage Door", "Overworld Swamp Lower Entry", "After Ruined Passage", "Above Ruined Passage", - "East Overworld", "Upper Overworld", "Overworld after Temple Rafters", "Overworld Quarry Entry", - "Overworld above Patrol Cave", "Overworld at Patrol Cave", "Overworld to West Garden Upper", - "Overworld Well Ladder", "Overworld Beach", "Overworld to Atoll Upper", "Overworld above Quarry Entrance", - "Overworld after Envoy", "Overworld Tunnel Turret"): - ["Overworld", "Overworld Belltower", "Overworld Belltower at Bell", "Overworld Swamp Upper Entry", - "Overworld Special Shop Entry", "Overworld West Garden Laurels Entry", "Overworld Ruined Passage Door", - "Overworld Southeast Cross Door", "Overworld Old House Door", "Overworld Temple Door", - "Overworld Fountain Cross Door", "Overworld Town Portal", "Overworld Spawn Portal", - "Overworld Swamp Lower Entry", "After Ruined Passage", "Above Ruined Passage", "East Overworld", - "Upper Overworld", "Overworld after Temple Rafters", "Overworld Quarry Entry", "Overworld above Patrol Cave", - "Overworld at Patrol Cave", "Overworld to West Garden Upper", "Overworld Well Ladder", "Overworld Beach", - "Overworld to Atoll Upper", "Overworld above Quarry Entrance", "Overworld after Envoy", - "Overworld Tunnel Turret"], - # can laurels through the gate - ("Old House Front", "Old House Back"): - ["Old House Front", "Old House Back"], - ("Hourglass Cave",): - ["Hourglass Cave", "Hourglass Cave Tower"], - ("Furnace Fuse", "Furnace Ladder Area", "Furnace Walking Path"): - ["Furnace Fuse", "Furnace Ladder Area", "Furnace Walking Path"], - ("Sealed Temple", "Sealed Temple Rafters"): ["Sealed Temple", "Sealed Temple Rafters"], - ("Forest Belltower Upper",): - ["Forest Belltower Upper", "Forest Belltower Main", "Forest Belltower Lower"], - ("Forest Belltower Main",): - ["Forest Belltower Main", "Forest Belltower Lower"], - ("East Forest", "East Forest Dance Fox Spot", "East Forest Portal", "Lower Forest"): - ["East Forest", "East Forest Dance Fox Spot", "East Forest Portal", "Lower Forest"], - ("Guard House 1 East", "Guard House 1 West"): - ["Guard House 1 East", "Guard House 1 West"], - ("Guard House 2 Upper", "Guard House 2 Lower"): - ["Guard House 2 Upper", "Guard House 2 Lower"], - ("Forest Grave Path Main", "Forest Grave Path Upper", "Forest Grave Path by Grave", "Forest Hero's Grave"): - ["Forest Grave Path Main", "Forest Grave Path Upper", "Forest Grave Path by Grave", "Forest Hero's Grave"], - ("Beneath the Well Front", "Beneath the Well Main", "Beneath the Well Back", "Beneath the Well Ladder Exit"): - ["Beneath the Well Front", "Beneath the Well Main", "Beneath the Well Back", "Beneath the Well Ladder Exit"], - ("Dark Tomb Entry Point", "Dark Tomb Main", "Dark Tomb Dark Exit", "Dark Tomb Upper"): - ["Dark Tomb Entry Point", "Dark Tomb Main", "Dark Tomb Dark Exit", "Dark Tomb Upper"], - ("Dark Tomb Checkpoint", "Well Boss"): - ["Dark Tomb Checkpoint", "Well Boss"], - ("West Garden", "West Garden Laurels Exit Region", "West Garden after Boss", "West Garden Hero's Grave Region", - "West Garden Portal", "West Garden Portal Item"): - ["West Garden", "West Garden Laurels Exit Region", "West Garden after Boss", "West Garden Hero's Grave Region", - "West Garden Portal", "West Garden Portal Item"], - ("Ruined Atoll", "Ruined Atoll Lower Entry Area", "Ruined Atoll Frog Mouth", "Ruined Atoll Portal", - "Ruined Atoll Statue", "Ruined Atoll Ladder Tops", "Ruined Atoll Frog Eye", "Ruined Atoll Ladder Tops"): - ["Ruined Atoll", "Ruined Atoll Lower Entry Area", "Ruined Atoll Frog Mouth", "Ruined Atoll Portal", - "Ruined Atoll Statue", "Ruined Atoll Ladder Tops", "Ruined Atoll Frog Eye", "Ruined Atoll Ladder Tops"], - ("Frog Stairs Upper", "Frog Stairs Lower", "Frog Stairs to Frog's Domain"): - ["Frog Stairs Upper", "Frog Stairs Lower", "Frog Stairs to Frog's Domain"], - ("Frog's Domain", "Frog's Domain Entry"): - ["Frog's Domain", "Frog's Domain Back", "Frog's Domain Entry"], - ("Library Exterior Ladder Region", "Library Exterior Tree Region"): - ["Library Exterior Ladder Region", "Library Exterior Tree Region"], - ("Library Hall", "Library Hero's Grave Region", "Library Hall Bookshelf", "Library Hall to Rotunda"): - ["Library Hall", "Library Hero's Grave Region", "Library Hall Bookshelf", "Library Hall to Rotunda"], - ("Library Rotunda to Hall", "Library Rotunda", "Library Rotunda to Lab"): - ["Library Rotunda to Hall", "Library Rotunda", "Library Rotunda to Lab"], - ("Library Lab", "Library Lab Lower", "Library Portal", "Library Lab to Librarian"): - ["Library Lab", "Library Lab Lower", "Library Portal", "Library Lab to Librarian"], - ("Fortress Exterior from East Forest", "Fortress Exterior from Overworld", - "Fortress Exterior near cave", "Fortress Courtyard", "Fortress Courtyard Upper", "Beneath the Vault Entry"): - ["Fortress Exterior from East Forest", "Fortress Exterior from Overworld", - "Fortress Exterior near cave", "Fortress Courtyard", "Fortress Courtyard Upper", "Beneath the Vault Entry"], - ("Beneath the Vault Front", "Beneath the Vault Back", "Beneath the Vault Ladder Exit"): - ["Beneath the Vault Front", "Beneath the Vault Back", "Beneath the Vault Ladder Exit"], - ("Fortress East Shortcut Upper", "Fortress East Shortcut Lower"): - ["Fortress East Shortcut Upper", "Fortress East Shortcut Lower"], - ("Eastern Vault Fortress", "Eastern Vault Fortress Gold Door"): - ["Eastern Vault Fortress", "Eastern Vault Fortress Gold Door"], - ("Fortress Grave Path", "Fortress Grave Path Dusty Entrance Region", "Fortress Hero's Grave Region"): - ["Fortress Grave Path", "Fortress Grave Path Dusty Entrance Region", "Fortress Hero's Grave Region"], - ("Fortress Grave Path Upper",): - ["Fortress Grave Path Upper", "Fortress Grave Path", "Fortress Grave Path Dusty Entrance Region", - "Fortress Hero's Grave Region"], - ("Fortress Arena", "Fortress Arena Portal"): - ["Fortress Arena", "Fortress Arena Portal"], - ("Lower Mountain", "Lower Mountain Stairs"): - ["Lower Mountain", "Lower Mountain Stairs"], - ("Monastery Front", "Monastery Back", "Monastery Hero's Grave Region"): - ["Monastery Front", "Monastery Back", "Monastery Hero's Grave Region"], - ("Quarry", "Quarry Portal", "Lower Quarry", "Quarry Entry", "Quarry Back", "Quarry Monastery Entry", - "Even Lower Quarry"): - ["Quarry", "Quarry Portal", "Lower Quarry", "Quarry Entry", "Quarry Back", "Quarry Monastery Entry", - "Lower Quarry Zig Door", "Even Lower Quarry"], - ("Monastery Rope",): ["Monastery Rope", "Quarry", "Quarry Entry", "Quarry Back", "Quarry Portal", "Lower Quarry", - "Lower Quarry Zig Door", "Even Lower Quarry"], - ("Rooted Ziggurat Upper Entry", "Rooted Ziggurat Upper Front"): - ["Rooted Ziggurat Upper Entry", "Rooted Ziggurat Upper Front", "Rooted Ziggurat Upper Back"], - ("Rooted Ziggurat Middle Top",): - ["Rooted Ziggurat Middle Top", "Rooted Ziggurat Middle Bottom"], - ("Rooted Ziggurat Lower Front", "Rooted Ziggurat Lower Back", "Rooted Ziggurat Portal Room Entrance"): - ["Rooted Ziggurat Lower Front", "Rooted Ziggurat Lower Back", "Rooted Ziggurat Portal Room Entrance"], - ("Rooted Ziggurat Portal", "Rooted Ziggurat Portal Room Exit"): - ["Rooted Ziggurat Portal", "Rooted Ziggurat Portal Room Exit"], - ("Swamp Front", "Swamp Mid", "Swamp to Cathedral Treasure Room", "Swamp to Cathedral Main Entrance Region", - "Swamp Ledge under Cathedral Door"): - ["Swamp Front", "Swamp Mid", "Swamp to Cathedral Treasure Room", "Swamp to Cathedral Main Entrance Region", - "Swamp Ledge under Cathedral Door"], - ("Back of Swamp", "Back of Swamp Laurels Area", "Swamp Hero's Grave Region"): - ["Back of Swamp", "Back of Swamp Laurels Area", "Swamp Hero's Grave Region", "Swamp Front", "Swamp Mid", - "Swamp to Cathedral Treasure Room", "Swamp to Cathedral Main Entrance Region", - "Swamp Ledge under Cathedral Door"], - ("Cathedral Gauntlet Checkpoint",): - ["Cathedral Gauntlet Checkpoint", "Cathedral Gauntlet Exit", "Cathedral Gauntlet"], - ("Cathedral Gauntlet Exit",): - ["Cathedral Gauntlet Exit", "Cathedral Gauntlet"], - ("Far Shore", "Far Shore to Spawn Region", "Far Shore to East Forest Region", "Far Shore to Quarry Region", - "Far Shore to Fortress Region", "Far Shore to Library Region", "Far Shore to West Garden Region"): - ["Far Shore", "Far Shore to Spawn Region", "Far Shore to East Forest Region", "Far Shore to Quarry Region", - "Far Shore to Fortress Region", "Far Shore to Library Region", "Far Shore to West Garden Region"] -} - +traversal_requirements: Dict[str, Dict[str, List[List[str]]]] = { + "Overworld": { + "Overworld Beach": + [], + "Overworld to Atoll Upper": + [["Hyperdash"]], + "Overworld Belltower": + [["Hyperdash"], ["UR"]], + "Overworld Swamp Upper Entry": + [["Hyperdash"], ["UR"]], + "Overworld Swamp Lower Entry": + [], + "Overworld Special Shop Entry": + [["Hyperdash"], ["UR"]], + "Overworld Well Ladder": + [], + "Overworld Ruined Passage Door": + [], + "After Ruined Passage": + [], + "Above Ruined Passage": + [], + "East Overworld": + [], + "Overworld above Patrol Cave": + [], + "Overworld above Quarry Entrance": + [], + "Overworld after Envoy": + [], + "Overworld Quarry Entry": + [["NMG"]], + "Overworld Tunnel Turret": + [["NMG"], ["Hyperdash"]], + "Overworld Temple Door": + [["NMG"], ["Forest Belltower Upper", "Overworld Belltower"]], + "Overworld Southeast Cross Door": + [], + "Overworld Fountain Cross Door": + [], + "Overworld Town Portal": + [], + "Overworld Spawn Portal": + [], + "Overworld Well to Furnace Rail": + [["UR"]], + "Overworld Old House Door": + [], + }, + "East Overworld": { + "Above Ruined Passage": + [], + "After Ruined Passage": + [["NMG"]], + "Overworld": + [], + "Overworld at Patrol Cave": + [], + "Overworld above Patrol Cave": + [], + "Overworld Special Shop Entry": + [["Hyperdash"], ["UR"]] + }, + "Overworld Special Shop Entry": { + "East Overworld": + [["Hyperdash"]] + }, + "Overworld Belltower": { + "Overworld Belltower at Bell": + [], + "Overworld": + [], + "Overworld to West Garden Upper": + [], + }, + "Overworld to West Garden Upper": { + "Overworld Belltower": + [], + }, + "Overworld Swamp Upper Entry": { + "Overworld": + [], + }, + "Overworld Swamp Lower Entry": { + "Overworld": + [], + }, + "Overworld Beach": { + "Overworld": + [], + "Overworld West Garden Laurels Entry": + [["Hyperdash"]], + "Overworld to Atoll Upper": + [], + "Overworld Tunnel Turret": + [], + }, + "Overworld West Garden Laurels Entry": { + "Overworld Beach": + [["Hyperdash"]], + }, + "Overworld to Atoll Upper": { + "Overworld": + [], + "Overworld Beach": + [], + }, + "Overworld Tunnel Turret": { + "Overworld": + [], + "Overworld Beach": + [], + }, + "Overworld Well Ladder": { + "Overworld": + [], + }, + "Overworld at Patrol Cave": { + "East Overworld": + [["Hyperdash"]], + "Overworld above Patrol Cave": + [], + }, + "Overworld above Patrol Cave": { + "Overworld": + [], + "East Overworld": + [], + "Upper Overworld": + [], + "Overworld at Patrol Cave": + [], + "Overworld Belltower at Bell": + [["NMG"]], + }, + "Upper Overworld": { + "Overworld above Patrol Cave": + [], + "Overworld above Quarry Entrance": + [], + "Overworld after Temple Rafters": + [], + }, + "Overworld after Temple Rafters": { + "Upper Overworld": + [], + }, + "Overworld above Quarry Entrance": { + "Overworld": + [], + "Upper Overworld": + [], + }, + "Overworld Quarry Entry": { + "Overworld after Envoy": + [], + "Overworld": + [["NMG"]], + }, + "Overworld after Envoy": { + "Overworld": + [], + "Overworld Quarry Entry": + [], + }, + "After Ruined Passage": { + "Overworld": + [], + "Above Ruined Passage": + [], + "East Overworld": + [["NMG"]], + }, + "Above Ruined Passage": { + "Overworld": + [], + "After Ruined Passage": + [], + "East Overworld": + [], + }, + "Overworld Ruined Passage Door": { + "Overworld": + [["Hyperdash", "NMG"]], + }, + "Overworld Town Portal": { + "Overworld": + [], + }, + "Overworld Spawn Portal": { + "Overworld": + [], + }, + "Old House Front": { + "Old House Back": + [], + }, + "Old House Back": { + "Old House Front": + [["Hyperdash", "NMG"]], + }, + "Furnace Fuse": { + "Furnace Ladder Area": + [["Hyperdash"]], + }, + "Furnace Ladder Area": { + "Furnace Fuse": + [["Hyperdash"], ["UR"]], + "Furnace Walking Path": + [["Hyperdash"], ["UR"]], + }, + "Furnace Walking Path": { + "Furnace Ladder Area": + [["Hyperdash"]], + }, + "Sealed Temple": { + "Sealed Temple Rafters": + [], + }, + "Sealed Temple Rafters": { + "Sealed Temple": + [["Hyperdash"]], + }, + "Hourglass Cave": { + "Hourglass Cave Tower": + [], + }, + "Forest Belltower Upper": { + "Forest Belltower Main": + [], + }, + "Forest Belltower Main": { + "Forest Belltower Lower": + [], + }, + "East Forest": { + "East Forest Dance Fox Spot": + [["Hyperdash"], ["NMG"]], + "East Forest Portal": + [], + "Lower Forest": + [], + }, + "East Forest Dance Fox Spot": { + "East Forest": + [["Hyperdash"], ["NMG"]], + }, + "East Forest Portal": { + "East Forest": + [], + }, + "Lower Forest": { + "East Forest": + [], + }, + "Guard House 1 East": { + "Guard House 1 West": + [], + }, + "Guard House 1 West": { + "Guard House 1 East": + [["Hyperdash"], ["UR"]], + }, + "Guard House 2 Upper": { + "Guard House 2 Lower": + [], + }, + "Guard House 2 Lower": { + "Guard House 2 Upper": + [], + }, + "Forest Grave Path Main": { + "Forest Grave Path Upper": + [["Hyperdash"], ["UR"]], + "Forest Grave Path by Grave": + [], + }, + "Forest Grave Path Upper": { + "Forest Grave Path Main": + [["Hyperdash"], ["NMG"]], + }, + "Forest Grave Path by Grave": { + "Forest Hero's Grave": + [], + "Forest Grave Path Main": + [["NMG"]], + }, + "Forest Hero's Grave": { + "Forest Grave Path by Grave": + [], + }, + "Beneath the Well Ladder Exit": { + "Beneath the Well Front": + [], + }, + "Beneath the Well Front": { + "Beneath the Well Ladder Exit": + [], + "Beneath the Well Main": + [], + }, + "Beneath the Well Main": { + "Beneath the Well Front": + [], + "Beneath the Well Back": + [], + }, + "Beneath the Well Back": { + "Beneath the Well Main": + [], + }, + "Well Boss": { + "Dark Tomb Checkpoint": + [], + }, + "Dark Tomb Checkpoint": { + "Well Boss": + [["Hyperdash", "NMG"]], + }, + "Dark Tomb Entry Point": { + "Dark Tomb Upper": + [], + }, + "Dark Tomb Upper": { + "Dark Tomb Entry Point": + [], + "Dark Tomb Main": + [], + }, + "Dark Tomb Main": { + "Dark Tomb Upper": + [], + "Dark Tomb Dark Exit": + [], + }, + "Dark Tomb Dark Exit": { + "Dark Tomb Main": + [], + }, + "West Garden": { + "West Garden Laurels Exit Region": + [["Hyperdash"], ["UR"]], + "West Garden after Boss": + [], + "West Garden Hero's Grave Region": + [], + "West Garden Portal Item": + [["NMG"]], + }, + "West Garden Laurels Exit Region": { + "West Garden": + [["Hyperdash"]], + }, + "West Garden after Boss": { + "West Garden": + [["Hyperdash"]], + }, + "West Garden Portal Item": { + "West Garden": + [["NMG"]], + "West Garden Portal": + [["Hyperdash", "West Garden"]], + }, + "West Garden Portal": { + "West Garden Portal Item": + [["Hyperdash"]], + }, + "West Garden Hero's Grave Region": { + "West Garden": + [], + }, + "Ruined Atoll": { + "Ruined Atoll Lower Entry Area": + [["Hyperdash"], ["UR"]], + "Ruined Atoll Ladder Tops": + [], + "Ruined Atoll Frog Mouth": + [], + "Ruined Atoll Frog Eye": + [], + "Ruined Atoll Portal": + [], + "Ruined Atoll Statue": + [], + }, + "Ruined Atoll Lower Entry Area": { + "Ruined Atoll": + [], + }, + "Ruined Atoll Ladder Tops": { + "Ruined Atoll": + [], + }, + "Ruined Atoll Frog Mouth": { + "Ruined Atoll": + [], + }, + "Ruined Atoll Frog Eye": { + "Ruined Atoll": + [], + }, + "Ruined Atoll Portal": { + "Ruined Atoll": + [], + }, + "Ruined Atoll Statue": { + "Ruined Atoll": + [], + }, + "Frog Stairs Eye Exit": { + "Frog Stairs Upper": + [], + }, + "Frog Stairs Upper": { + "Frog Stairs Eye Exit": + [], + "Frog Stairs Lower": + [], + }, + "Frog Stairs Lower": { + "Frog Stairs Upper": + [], + "Frog Stairs to Frog's Domain": + [], + }, + "Frog Stairs to Frog's Domain": { + "Frog Stairs Lower": + [], + }, + "Frog's Domain Entry": { + "Frog's Domain": + [], + }, + "Frog's Domain": { + "Frog's Domain Entry": + [], + "Frog's Domain Back": + [], + }, + "Library Exterior Ladder Region": { + "Library Exterior Tree Region": + [], + }, + "Library Exterior Tree Region": { + "Library Exterior Ladder Region": + [], + }, + "Library Hall Bookshelf": { + "Library Hall": + [], + }, + "Library Hall": { + "Library Hall Bookshelf": + [], + "Library Hero's Grave Region": + [], + }, + "Library Hero's Grave Region": { + "Library Hall": + [], + }, + "Library Hall to Rotunda": { + "Library Hall": + [], + }, + "Library Rotunda to Hall": { + "Library Rotunda": + [], + }, + "Library Rotunda": { + "Library Rotunda to Hall": + [], + "Library Rotunda to Lab": + [], + }, + "Library Rotunda to Lab": { + "Library Rotunda": + [], + }, -dependent_regions_ur: Dict[Tuple[str, ...], List[str]] = { - # can use ladder storage to get to the well rail - ("Overworld", "Overworld Belltower", "Overworld Belltower at Bell", "Overworld Swamp Upper Entry", - "Overworld Special Shop Entry", "Overworld West Garden Laurels Entry", "Overworld Southeast Cross Door", - "Overworld Temple Door", "Overworld Fountain Cross Door", "Overworld Town Portal", "Overworld Spawn Portal", - "Overworld Ruined Passage Door", "Overworld Swamp Lower Entry", "After Ruined Passage", "Above Ruined Passage", - "East Overworld", "Upper Overworld", "Overworld after Temple Rafters", "Overworld Quarry Entry", - "Overworld above Patrol Cave", "Overworld at Patrol Cave", "Overworld to West Garden Upper", - "Overworld Well Ladder", "Overworld Beach", "Overworld to Atoll Upper", "Overworld above Quarry Entrance", - "Overworld after Envoy", "Overworld Tunnel Turret"): - ["Overworld", "Overworld Belltower", "Overworld Belltower at Bell", "Overworld Swamp Upper Entry", - "Overworld Special Shop Entry", "Overworld West Garden Laurels Entry", "Overworld Southeast Cross Door", - "Overworld Temple Door", "Overworld Fountain Cross Door", "Overworld Town Portal", "Overworld Spawn Portal", - "Overworld Ruined Passage Door", "Overworld Swamp Lower Entry", "After Ruined Passage", - "Above Ruined Passage", "East Overworld", "Upper Overworld", "Overworld after Temple Rafters", - "Overworld Quarry Entry", "Overworld above Patrol Cave", "Overworld at Patrol Cave", - "Overworld to West Garden Upper", "Overworld Well Ladder", "Overworld Beach", "Overworld to Atoll Upper", - "Overworld above Quarry Entrance", "Overworld after Envoy", "Overworld Tunnel Turret"], - # can laurels through the gate - ("Old House Front", "Old House Back"): - ["Old House Front", "Old House Back"], - ("Hourglass Cave",): - ["Hourglass Cave", "Hourglass Cave Tower"], - ("Furnace Fuse", "Furnace Ladder Area", "Furnace Walking Path"): - ["Furnace Fuse", "Furnace Ladder Area", "Furnace Walking Path"], - ("Sealed Temple", "Sealed Temple Rafters"): ["Sealed Temple", "Sealed Temple Rafters"], - ("Forest Belltower Upper",): - ["Forest Belltower Upper", "Forest Belltower Main", "Forest Belltower Lower"], - ("Forest Belltower Main",): - ["Forest Belltower Main", "Forest Belltower Lower"], - ("East Forest", "East Forest Dance Fox Spot", "East Forest Portal", "Lower Forest"): - ["East Forest", "East Forest Dance Fox Spot", "East Forest Portal", "Lower Forest"], - ("Guard House 1 East", "Guard House 1 West"): - ["Guard House 1 East", "Guard House 1 West"], - ("Guard House 2 Upper", "Guard House 2 Lower"): - ["Guard House 2 Upper", "Guard House 2 Lower"], - # can use laurels, ice grapple, or ladder storage to traverse - ("Forest Grave Path Main", "Forest Grave Path Upper", "Forest Grave Path by Grave", "Forest Hero's Grave"): - ["Forest Grave Path Main", "Forest Grave Path Upper", "Forest Grave Path by Grave", "Forest Hero's Grave"], - ("Beneath the Well Front", "Beneath the Well Main", "Beneath the Well Back", "Beneath the Well Ladder Exit"): - ["Beneath the Well Front", "Beneath the Well Main", "Beneath the Well Back", "Beneath the Well Ladder Exit"], - ("Dark Tomb Entry Point", "Dark Tomb Main", "Dark Tomb Dark Exit", "Dark Tomb Upper"): - ["Dark Tomb Entry Point", "Dark Tomb Main", "Dark Tomb Dark Exit", "Dark Tomb Upper"], - ("Dark Tomb Checkpoint", "Well Boss"): - ["Dark Tomb Checkpoint", "Well Boss"], - # can ice grapple from portal area to the rest, and vice versa - ("West Garden", "West Garden Laurels Exit Region", "West Garden after Boss", "West Garden Hero's Grave Region", - "West Garden Portal", "West Garden Portal Item"): - ["West Garden", "West Garden Laurels Exit Region", "West Garden after Boss", "West Garden Hero's Grave Region", - "West Garden Portal", "West Garden Portal Item"], - ("Ruined Atoll", "Ruined Atoll Lower Entry Area", "Ruined Atoll Frog Mouth", "Ruined Atoll Portal", - "Ruined Atoll Statue", "Ruined Atoll Ladder Tops", "Ruined Atoll Frog Eye", "Ruined Atoll Ladder Tops"): - ["Ruined Atoll", "Ruined Atoll Lower Entry Area", "Ruined Atoll Frog Mouth", "Ruined Atoll Portal", - "Ruined Atoll Statue", "Ruined Atoll Ladder Tops", "Ruined Atoll Frog Eye", "Ruined Atoll Ladder Tops"], - ("Frog Stairs Upper", "Frog Stairs Lower", "Frog Stairs to Frog's Domain"): - ["Frog Stairs Upper", "Frog Stairs Lower", "Frog Stairs to Frog's Domain"], - ("Frog's Domain", "Frog's Domain Entry"): - ["Frog's Domain", "Frog's Domain Back", "Frog's Domain Entry"], - ("Library Exterior Ladder Region", "Library Exterior Tree Region"): - ["Library Exterior Ladder Region", "Library Exterior Tree Region"], - ("Library Hall", "Library Hero's Grave Region", "Library Hall Bookshelf", "Library Hall to Rotunda"): - ["Library Hall", "Library Hero's Grave Region", "Library Hall Bookshelf", "Library Hall to Rotunda"], - ("Library Rotunda to Hall", "Library Rotunda", "Library Rotunda to Lab"): - ["Library Rotunda to Hall", "Library Rotunda", "Library Rotunda to Lab"], - ("Library Lab", "Library Lab Lower", "Library Portal", "Library Lab to Librarian"): - ["Library Lab", "Library Lab Lower", "Library Portal", "Library Lab to Librarian"], - # can use ice grapple or ladder storage to get from any ladder to upper - ("Fortress Exterior from East Forest", "Fortress Exterior from Overworld", - "Fortress Exterior near cave", "Fortress Courtyard", "Fortress Courtyard Upper", "Beneath the Vault Entry"): - ["Fortress Exterior from East Forest", "Fortress Exterior from Overworld", - "Fortress Exterior near cave", "Fortress Courtyard", "Fortress Courtyard Upper", "Beneath the Vault Entry"], - ("Beneath the Vault Front", "Beneath the Vault Back", "Beneath the Vault Ladder Exit"): - ["Beneath the Vault Front", "Beneath the Vault Back", "Beneath the Vault Ladder Exit"], - # can ice grapple up - ("Fortress East Shortcut Upper", "Fortress East Shortcut Lower"): - ["Fortress East Shortcut Upper", "Fortress East Shortcut Lower"], - ("Eastern Vault Fortress", "Eastern Vault Fortress Gold Door"): - ["Eastern Vault Fortress", "Eastern Vault Fortress Gold Door"], - ("Fortress Grave Path", "Fortress Grave Path Dusty Entrance Region", "Fortress Hero's Grave Region"): - ["Fortress Grave Path", "Fortress Grave Path Dusty Entrance Region", "Fortress Hero's Grave Region"], - # can ice grapple down - ("Fortress Grave Path Upper",): - ["Fortress Grave Path Upper", "Fortress Grave Path", "Fortress Grave Path Dusty Entrance Region", - "Fortress Hero's Grave Region"], - ("Fortress Arena", "Fortress Arena Portal"): - ["Fortress Arena", "Fortress Arena Portal"], - ("Lower Mountain", "Lower Mountain Stairs"): - ["Lower Mountain", "Lower Mountain Stairs"], - ("Monastery Front", "Monastery Back", "Monastery Hero's Grave Region"): - ["Monastery Front", "Monastery Back", "Monastery Hero's Grave Region"], - # can use ladder storage at any of the Quarry ladders to get to Monastery Rope - ("Quarry", "Quarry Portal", "Lower Quarry", "Quarry Entry", "Quarry Back", "Quarry Monastery Entry", - "Monastery Rope", "Even Lower Quarry"): - ["Quarry", "Quarry Portal", "Lower Quarry", "Quarry Entry", "Quarry Back", "Quarry Monastery Entry", - "Monastery Rope", "Lower Quarry Zig Door", "Even Lower Quarry"], - ("Rooted Ziggurat Upper Entry", "Rooted Ziggurat Upper Front"): - ["Rooted Ziggurat Upper Entry", "Rooted Ziggurat Upper Front", "Rooted Ziggurat Upper Back"], - ("Rooted Ziggurat Middle Top",): - ["Rooted Ziggurat Middle Top", "Rooted Ziggurat Middle Bottom"], - ("Rooted Ziggurat Lower Front", "Rooted Ziggurat Lower Back", "Rooted Ziggurat Portal Room Entrance"): - ["Rooted Ziggurat Lower Front", "Rooted Ziggurat Lower Back", "Rooted Ziggurat Portal Room Entrance"], - ("Rooted Ziggurat Portal", "Rooted Ziggurat Portal Room Exit"): - ["Rooted Ziggurat Portal", "Rooted Ziggurat Portal Room Exit"], - ("Swamp Front", "Swamp Mid", "Swamp to Cathedral Treasure Room", "Swamp to Cathedral Main Entrance Region", - "Back of Swamp", "Back of Swamp Laurels Area", "Swamp Hero's Grave Region", "Swamp Ledge under Cathedral Door"): - ["Swamp Front", "Swamp Mid", "Swamp to Cathedral Treasure Room", "Swamp to Cathedral Main Entrance Region", - "Back of Swamp", "Back of Swamp Laurels Area", "Swamp Hero's Grave Region", - "Swamp Ledge under Cathedral Door"], - ("Cathedral Gauntlet Checkpoint",): - ["Cathedral Gauntlet Checkpoint", "Cathedral Gauntlet Exit", "Cathedral Gauntlet"], - ("Cathedral Gauntlet Exit",): - ["Cathedral Gauntlet Exit", "Cathedral Gauntlet"], - ("Far Shore", "Far Shore to Spawn Region", "Far Shore to East Forest Region", "Far Shore to Quarry Region", - "Far Shore to Fortress Region", "Far Shore to Library Region", "Far Shore to West Garden Region"): - ["Far Shore", "Far Shore to Spawn Region", "Far Shore to East Forest Region", "Far Shore to Quarry Region", - "Far Shore to Fortress Region", "Far Shore to Library Region", "Far Shore to West Garden Region"] + "Library Lab Lower": { + "Library Lab": + [], + }, + "Library Lab": { + "Library Lab Lower": + [["Hyperdash"]], + "Library Portal": + [], + "Library Lab to Librarian": + [], + }, + "Library Portal": { + "Library Lab": + [], + }, + "Library Lab to Librarian": { + "Library Lab": + [], + }, + "Fortress Exterior from East Forest": { + "Fortress Exterior from Overworld": + [], + "Fortress Courtyard Upper": + [["UR"]], + "Fortress Exterior near cave": + [["UR"]], + "Fortress Courtyard": + [["UR"]], + }, + "Fortress Exterior from Overworld": { + "Fortress Exterior from East Forest": + [["Hyperdash"]], + "Fortress Exterior near cave": + [], + "Fortress Courtyard": + [["Hyperdash"], ["NMG"]], + }, + "Fortress Exterior near cave": { + "Fortress Exterior from Overworld": + [["Hyperdash"], ["UR"]], + "Fortress Courtyard": + [["UR"]], + "Fortress Courtyard Upper": + [["UR"]], + "Beneath the Vault Entry": + [], + }, + "Beneath the Vault Entry": { + "Fortress Exterior near cave": + [], + }, + "Fortress Courtyard": { + "Fortress Courtyard Upper": + [["NMG"]], + "Fortress Exterior from Overworld": + [["Hyperdash"]], + }, + "Fortress Courtyard Upper": { + "Fortress Courtyard": + [], + }, + "Beneath the Vault Ladder Exit": { + "Beneath the Vault Main": + [], + }, + "Beneath the Vault Main": { + "Beneath the Vault Ladder Exit": + [], + "Beneath the Vault Back": + [], + }, + "Beneath the Vault Back": { + "Beneath the Vault Main": + [], + "Beneath the Vault Ladder Exit": + [], + }, + "Fortress East Shortcut Lower": { + "Fortress East Shortcut Upper": + [["NMG"]], + }, + "Fortress East Shortcut Upper": { + "Fortress East Shortcut Lower": + [], + }, + "Eastern Vault Fortress": { + "Eastern Vault Fortress Gold Door": + [["NMG"], ["Fortress Exterior from Overworld", "Beneath the Vault Back", "Fortress Courtyard Upper"]], + }, + "Eastern Vault Fortress Gold Door": { + "Eastern Vault Fortress": + [["NMG"]], + }, + "Fortress Grave Path": { + "Fortress Hero's Grave Region": + [], + "Fortress Grave Path Dusty Entrance Region": + [["Hyperdash"]], + }, + "Fortress Grave Path Upper": { + "Fortress Grave Path": + [["NMG"]], + }, + "Fortress Grave Path Dusty Entrance Region": { + "Fortress Grave Path": + [["Hyperdash"]], + }, + "Fortress Hero's Grave Region": { + "Fortress Grave Path": + [], + }, + "Fortress Arena": { + "Fortress Arena Portal": + [["Fortress Exterior from Overworld", "Beneath the Vault Back", "Eastern Vault Fortress"]], + }, + "Fortress Arena Portal": { + "Fortress Arena": + [], + }, + "Lower Mountain": { + "Lower Mountain Stairs": + [], + }, + "Lower Mountain Stairs": { + "Lower Mountain": + [], + }, + "Monastery Back": { + "Monastery Front": + [["Hyperdash", "NMG"]], + "Monastery Hero's Grave Region": + [], + }, + "Monastery Hero's Grave Region": { + "Monastery Back": + [], + }, + "Monastery Front": { + "Monastery Back": + [], + }, + "Quarry Entry": { + "Quarry Portal": + [["Quarry Connector"]], + "Quarry": + [], + }, + "Quarry Portal": { + "Quarry Entry": + [], + }, + "Quarry Monastery Entry": { + "Quarry": + [], + "Quarry Back": + [["Hyperdash"]], + "Monastery Rope": + [["UR"]], + }, + "Quarry Back": { + "Quarry": + [], + "Quarry Monastery Entry": + [["Hyperdash"]], + }, + "Quarry": { + "Lower Quarry": + [], + "Quarry Entry": + [], + "Quarry Back": + [], + "Quarry Monastery Entry": + [], + "Lower Quarry Zig Door": + [["NMG"]], + }, + "Lower Quarry": { + "Even Lower Quarry": + [], + }, + "Even Lower Quarry": { + "Lower Quarry": + [], + "Lower Quarry Zig Door": + [["Quarry", "Quarry Connector"], ["NMG"]], + }, + "Monastery Rope": { + "Quarry Back": + [], + }, + "Rooted Ziggurat Upper Entry": { + "Rooted Ziggurat Upper Front": + [], + }, + "Rooted Ziggurat Upper Front": { + "Rooted Ziggurat Upper Back": + [], + }, + "Rooted Ziggurat Upper Back": { + "Rooted Ziggurat Upper Front": + [["Hyperdash"]], + }, + "Rooted Ziggurat Middle Top": { + "Rooted Ziggurat Middle Bottom": + [], + }, + "Rooted Ziggurat Lower Front": { + "Rooted Ziggurat Lower Back": + [], + }, + "Rooted Ziggurat Lower Back": { + "Rooted Ziggurat Lower Front": + [["Hyperdash"], ["UR"]], + "Rooted Ziggurat Portal Room Entrance": + [], + }, + "Zig Skip Exit": { + "Rooted Ziggurat Lower Front": + [], + }, + "Rooted Ziggurat Portal Room Entrance": { + "Rooted Ziggurat Lower Back": + [], + }, + "Rooted Ziggurat Portal Room Exit": { + "Rooted Ziggurat Portal": + [], + }, + "Rooted Ziggurat Portal": { + "Rooted Ziggurat Portal Room Exit": + [["Rooted Ziggurat Lower Back"]], + }, + "Swamp Front": { + "Swamp Mid": + [], + }, + "Swamp Mid": { + "Swamp Front": + [], + "Swamp to Cathedral Main Entrance Region": + [["Hyperdash"], ["NMG"]], + "Swamp Ledge under Cathedral Door": + [], + "Back of Swamp": + [["UR"]], + }, + "Swamp Ledge under Cathedral Door": { + "Swamp Mid": + [], + "Swamp to Cathedral Treasure Room": + [], + }, + "Swamp to Cathedral Treasure Room": { + "Swamp Ledge under Cathedral Door": + [], + }, + "Swamp to Cathedral Main Entrance Region": { + "Swamp Mid": + [["NMG"]], + }, + "Back of Swamp": { + "Back of Swamp Laurels Area": + [["Hyperdash"], ["UR"]], + "Swamp Hero's Grave Region": + [], + }, + "Back of Swamp Laurels Area": { + "Back of Swamp": + [["Hyperdash"]], + "Swamp Mid": + [["NMG", "Hyperdash"]], + }, + "Swamp Hero's Grave Region": { + "Back of Swamp": + [], + }, + "Cathedral Gauntlet Checkpoint": { + "Cathedral Gauntlet": + [], + }, + "Cathedral Gauntlet": { + "Cathedral Gauntlet Exit": + [["Hyperdash"]], + }, + "Cathedral Gauntlet Exit": { + "Cathedral Gauntlet": + [["Hyperdash"]], + }, + "Far Shore": { + "Far Shore to Spawn Region": + [["Hyperdash"]], + "Far Shore to East Forest Region": + [["Hyperdash"]], + "Far Shore to Quarry Region": + [["Quarry Connector", "Quarry"]], + "Far Shore to Library Region": + [["Library Lab"]], + "Far Shore to West Garden Region": + [["West Garden"]], + "Far Shore to Fortress Region": + [["Fortress Exterior from Overworld", "Beneath the Vault Back", "Eastern Vault Fortress"]], + }, + "Far Shore to Spawn Region": { + "Far Shore": + [["Hyperdash"]], + }, + "Far Shore to East Forest Region": { + "Far Shore": + [["Hyperdash"]], + }, + "Far Shore to Quarry Region": { + "Far Shore": + [], + }, + "Far Shore to Library Region": { + "Far Shore": + [], + }, + "Far Shore to West Garden Region": { + "Far Shore": + [], + }, + "Far Shore to Fortress Region": { + "Far Shore": + [], + }, } diff --git a/worlds/tunic/er_rules.py b/worlds/tunic/er_rules.py index 6352d96bf407..08eb73a3b010 100644 --- a/worlds/tunic/er_rules.py +++ b/worlds/tunic/er_rules.py @@ -268,7 +268,8 @@ def set_er_region_rules(world: "TunicWorld", ability_unlocks: Dict[str, int], re connecting_region=regions["Overworld Well Ladder"], rule=lambda state: has_ladder("Ladders in Well", state, player, options)) regions["Overworld Well Ladder"].connect( - connecting_region=regions["Overworld"]) + connecting_region=regions["Overworld"], + rule=lambda state: has_ladder("Ladders in Well", state, player, options)) # nmg: can ice grapple through the door regions["Overworld"].connect( @@ -706,17 +707,18 @@ def set_er_region_rules(world: "TunicWorld", ability_unlocks: Dict[str, int], re connecting_region=regions["Fortress Exterior from Overworld"]) regions["Beneath the Vault Ladder Exit"].connect( - connecting_region=regions["Beneath the Vault Front"], - rule=lambda state: has_ladder("Ladder to Beneath the Vault", state, player, options)) - regions["Beneath the Vault Front"].connect( + connecting_region=regions["Beneath the Vault Main"], + rule=lambda state: has_ladder("Ladder to Beneath the Vault", state, player, options) + and has_lantern(state, player, options)) + regions["Beneath the Vault Main"].connect( connecting_region=regions["Beneath the Vault Ladder Exit"], rule=lambda state: has_ladder("Ladder to Beneath the Vault", state, player, options)) - regions["Beneath the Vault Front"].connect( - connecting_region=regions["Beneath the Vault Back"], - rule=lambda state: has_lantern(state, player, options)) + regions["Beneath the Vault Main"].connect( + connecting_region=regions["Beneath the Vault Back"]) regions["Beneath the Vault Back"].connect( - connecting_region=regions["Beneath the Vault Front"]) + connecting_region=regions["Beneath the Vault Main"], + rule=lambda state: has_lantern(state, player, options)) regions["Fortress East Shortcut Upper"].connect( connecting_region=regions["Fortress East Shortcut Lower"]) @@ -870,6 +872,9 @@ def set_er_region_rules(world: "TunicWorld", ability_unlocks: Dict[str, int], re regions["Rooted Ziggurat Portal Room Entrance"].connect( connecting_region=regions["Rooted Ziggurat Lower Back"]) + regions["Zig Skip Exit"].connect( + connecting_region=regions["Rooted Ziggurat Lower Front"]) + regions["Rooted Ziggurat Portal"].connect( connecting_region=regions["Rooted Ziggurat Portal Room Exit"], rule=lambda state: state.has("Activate Ziggurat Fuse", player)) @@ -1453,8 +1458,6 @@ def set_er_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) # Beneath the Vault set_rule(multiworld.get_location("Beneath the Fortress - Bridge", player), lambda state: state.has_group("Melee Weapons", player, 1) or state.has_any({laurels, fire_wand}, player)) - set_rule(multiworld.get_location("Beneath the Fortress - Obscured Behind Waterfall", player), - lambda state: has_lantern(state, player, options)) # Quarry set_rule(multiworld.get_location("Quarry - [Central] Above Ladder Dash Chest", player), diff --git a/worlds/tunic/er_scripts.py b/worlds/tunic/er_scripts.py index 323ccf421764..3abdfecce233 100644 --- a/worlds/tunic/er_scripts.py +++ b/worlds/tunic/er_scripts.py @@ -1,12 +1,12 @@ from typing import Dict, List, Set, TYPE_CHECKING from BaseClasses import Region, ItemClassification, Item, Location from .locations import location_table -from .er_data import Portal, tunic_er_regions, portal_mapping, \ - dependent_regions_restricted, dependent_regions_nmg, dependent_regions_ur +from .er_data import Portal, tunic_er_regions, portal_mapping, traversal_requirements, DeadEnd from .er_rules import set_er_region_rules from .options import EntranceRando from worlds.generic import PlandoConnection from random import Random +from copy import deepcopy if TYPE_CHECKING: from . import TunicWorld @@ -95,7 +95,8 @@ def place_event_items(world: "TunicWorld", regions: Dict[str, Region]) -> None: def vanilla_portals() -> Dict[Portal, Portal]: portal_pairs: Dict[Portal, Portal] = {} - portal_map = portal_mapping.copy() + # we don't want the zig skip exit for vanilla portals, since it shouldn't be considered for logic here + portal_map = [portal for portal in portal_mapping if portal.name != "Ziggurat Lower Falling Entrance"] while portal_map: portal1 = portal_map[0] @@ -130,9 +131,13 @@ def pair_portals(world: "TunicWorld") -> Dict[Portal, Portal]: dead_ends: List[Portal] = [] two_plus: List[Portal] = [] player_name = world.multiworld.get_player_name(world.player) + portal_map = portal_mapping.copy() logic_rules = world.options.logic_rules.value fixed_shop = world.options.fixed_shop laurels_location = world.options.laurels_location + traversal_reqs = deepcopy(traversal_requirements) + has_laurels = True + waterfall_plando = False # if it's not one of the EntranceRando options, it's a custom seed if world.options.entrance_rando.value not in EntranceRando.options: @@ -140,38 +145,53 @@ def pair_portals(world: "TunicWorld") -> Dict[Portal, Portal]: logic_rules = seed_group["logic_rules"] fixed_shop = seed_group["fixed_shop"] laurels_location = "10_fairies" if seed_group["laurels_at_10_fairies"] is True else False - + + # marking that you don't immediately have laurels + if laurels_location == "10_fairies" and not hasattr(world.multiworld, "re_gen_passthrough"): + has_laurels = False + shop_scenes: Set[str] = set() shop_count = 6 if fixed_shop: - shop_count = 1 + shop_count = 0 shop_scenes.add("Overworld Redux") - - if not logic_rules: - dependent_regions = dependent_regions_restricted - elif logic_rules == 1: - dependent_regions = dependent_regions_nmg else: - dependent_regions = dependent_regions_ur + # if fixed shop is off, remove this portal + for portal in portal_map: + if portal.region == "Zig Skip Exit": + portal_map.remove(portal) + break # create separate lists for dead ends and non-dead ends - if logic_rules: - for portal in portal_mapping: - if tunic_er_regions[portal.region].dead_end == 1: - dead_ends.append(portal) - else: + for portal in portal_map: + dead_end_status = tunic_er_regions[portal.region].dead_end + if dead_end_status == DeadEnd.free: + two_plus.append(portal) + elif dead_end_status == DeadEnd.all_cats: + dead_ends.append(portal) + elif dead_end_status == DeadEnd.restricted: + if logic_rules: two_plus.append(portal) - else: - for portal in portal_mapping: - if tunic_er_regions[portal.region].dead_end: - dead_ends.append(portal) else: - two_plus.append(portal) + dead_ends.append(portal) + # these two get special handling + elif dead_end_status == DeadEnd.special: + if portal.region == "Secret Gathering Place": + if laurels_location == "10_fairies": + two_plus.append(portal) + else: + dead_ends.append(portal) + if portal.region == "Zig Skip Exit": + if fixed_shop: + two_plus.append(portal) + else: + dead_ends.append(portal) connected_regions: Set[str] = set() # make better start region stuff when/if implementing random start start_region = "Overworld" - connected_regions.update(add_dependent_regions(start_region, logic_rules)) + connected_regions.add(start_region) + connected_regions = update_reachable_regions(connected_regions, traversal_reqs, has_laurels, logic_rules) if world.options.entrance_rando.value in EntranceRando.options: plando_connections = world.multiworld.plando_connections[world.player] @@ -205,11 +225,17 @@ def pair_portals(world: "TunicWorld") -> Dict[Portal, Portal]: non_dead_end_regions.add(region_name) elif region_info.dead_end == 2 and logic_rules: non_dead_end_regions.add(region_name) + elif region_info.dead_end == 3: + if (region_name == "Secret Gathering Place" and laurels_location == "10_fairies") \ + or (region_name == "Zig Skip Exit" and fixed_shop): + non_dead_end_regions.add(region_name) if plando_connections: for connection in plando_connections: p_entrance = connection.entrance p_exit = connection.exit + portal1_dead_end = True + portal2_dead_end = True portal1 = None portal2 = None @@ -218,8 +244,10 @@ def pair_portals(world: "TunicWorld") -> Dict[Portal, Portal]: for portal in two_plus: if p_entrance == portal.name: portal1 = portal + portal1_dead_end = False if p_exit == portal.name: portal2 = portal + portal2_dead_end = False # search dead_ends individually since we can't really remove items from two_plus during the loop if portal1: @@ -233,7 +261,7 @@ def pair_portals(world: "TunicWorld") -> Dict[Portal, Portal]: else: raise Exception(f"{player_name} paired a dead end to a dead end in their " "plando connections.") - + for portal in dead_ends: if p_entrance == portal.name: portal1 = portal @@ -246,7 +274,6 @@ def pair_portals(world: "TunicWorld") -> Dict[Portal, Portal]: if portal2: two_plus.remove(portal2) else: - # check if portal2 is a dead end for portal in dead_ends: if p_exit == portal.name: portal2 = portal @@ -256,6 +283,7 @@ def pair_portals(world: "TunicWorld") -> Dict[Portal, Portal]: portal2 = Portal(name="Shop Portal", region="Shop", destination="Previous Region", tag="_") shop_count -= 1 + # need to maintain an even number of portals total if shop_count < 0: shop_count += 2 for p in portal_mapping: @@ -269,48 +297,36 @@ def pair_portals(world: "TunicWorld") -> Dict[Portal, Portal]: f"plando connections in {player_name}'s YAML.") dead_ends.remove(portal2) - portal_pairs[portal1] = portal2 + # update the traversal chart to say you can get from portal1's region to portal2's and vice versa + if not portal1_dead_end and not portal2_dead_end: + traversal_reqs.setdefault(portal1.region, dict())[portal2.region] = [] + traversal_reqs.setdefault(portal2.region, dict())[portal1.region] = [] - # update dependent regions based on the plando'd connections, to ensure the portals connect well, logically - for origins, destinations in dependent_regions.items(): - if portal1.region in origins: - if portal2.region in non_dead_end_regions: - destinations.append(portal2.region) - if portal2.region in origins: - if portal1.region in non_dead_end_regions: - destinations.append(portal1.region) + if portal1.region == "Zig Skip Exit" or portal2.region == "Zig Skip Exit": + if portal1_dead_end or portal2_dead_end or \ + portal1.region == "Secret Gathering Place" or portal2.region == "Secret Gathering Place": + if world.options.entrance_rando.value not in EntranceRando.options: + raise Exception(f"Tunic ER seed group {world.options.entrance_rando.value} paired a dead " + "end to a dead end in their plando connections.") + else: + raise Exception(f"{player_name} paired a dead end to a dead end in their " + "plando connections.") + + if portal1.region == "Secret Gathering Place" or portal2.region == "Secret Gathering Place": + # need to make sure you didn't pair this to a dead end or zig skip + if portal1_dead_end or portal2_dead_end or \ + portal1.region == "Zig Skip Exit" or portal2.region == "Zig Skip Exit": + if world.options.entrance_rando.value not in EntranceRando.options: + raise Exception(f"Tunic ER seed group {world.options.entrance_rando.value} paired a dead " + "end to a dead end in their plando connections.") + else: + raise Exception(f"{player_name} paired a dead end to a dead end in their " + "plando connections.") + waterfall_plando = True + portal_pairs[portal1] = portal2 # if we have plando connections, our connected regions may change somewhat - while True: - test1 = len(connected_regions) - for region in connected_regions.copy(): - connected_regions.update(add_dependent_regions(region, logic_rules)) - test2 = len(connected_regions) - if test1 == test2: - break - - # need to plando fairy cave, or it could end up laurels locked - # fix this later to be random after adding some item logic to dependent regions - if laurels_location == "10_fairies" and not hasattr(world.multiworld, "re_gen_passthrough"): - portal1 = None - portal2 = None - for portal in two_plus: - if portal.scene_destination() == "Overworld Redux, Waterfall_": - portal1 = portal - break - for portal in dead_ends: - if portal.scene_destination() == "Waterfall, Overworld Redux_": - portal2 = portal - break - if not portal1: - raise Exception(f"Failed to do Laurels Location at 10 Fairies option. " - f"Did {player_name} plando connection the Secret Gathering Place Entrance?") - if not portal2: - raise Exception(f"Failed to do Laurels Location at 10 Fairies option. " - f"Did {player_name} plando connection the Secret Gathering Place Exit?") - portal_pairs[portal1] = portal2 - two_plus.remove(portal1) - dead_ends.remove(portal2) + connected_regions = update_reachable_regions(connected_regions, traversal_reqs, has_laurels, logic_rules) if fixed_shop and not hasattr(world.multiworld, "re_gen_passthrough"): portal1 = None @@ -339,47 +355,54 @@ def pair_portals(world: "TunicWorld") -> Dict[Portal, Portal]: previous_conn_num = 0 fail_count = 0 while len(connected_regions) < len(non_dead_end_regions): - # if the connected regions length stays unchanged for too long, it's stuck in a loop - # should, hopefully, only ever occur if someone plandos connections poorly + # if this is universal tracker, just break immediately and move on if hasattr(world.multiworld, "re_gen_passthrough"): break + # if the connected regions length stays unchanged for too long, it's stuck in a loop + # should, hopefully, only ever occur if someone plandos connections poorly if previous_conn_num == len(connected_regions): fail_count += 1 if fail_count >= 500: - raise Exception(f"Failed to pair regions. Check plando connections for {player_name} for loops.") + raise Exception(f"Failed to pair regions. Check plando connections for {player_name} for errors. " + "Unconnected regions:", non_dead_end_regions - connected_regions) else: fail_count = 0 previous_conn_num = len(connected_regions) - # find a portal in an inaccessible region + # find a portal in a connected region if check_success == 0: for portal in two_plus: if portal.region in connected_regions: - # if there's risk of self-locking, start over - if gate_before_switch(portal, two_plus): - random_object.shuffle(two_plus) - break portal1 = portal two_plus.remove(portal) check_success = 1 break - # then we find a portal in a connected region + # then we find a portal in an inaccessible region if check_success == 1: for portal in two_plus: if portal.region not in connected_regions: - # if there's risk of self-locking, shuffle and try again - if gate_before_switch(portal, two_plus): - random_object.shuffle(two_plus) - break + # if secret gathering place happens to get paired really late, you can end up running out + if not has_laurels and len(two_plus) < 80: + # if you plando'd secret gathering place with laurels at 10 fairies, you're the reason for this + if waterfall_plando: + cr = connected_regions.copy() + cr.add(portal.region) + if "Secret Gathering Place" not in update_reachable_regions(cr, traversal_reqs, has_laurels, logic_rules): + continue + elif portal.region != "Secret Gathering Place": + continue portal2 = portal + connected_regions.add(portal.region) two_plus.remove(portal) check_success = 2 break # once we have both portals, connect them and add the new region(s) to connected_regions if check_success == 2: - connected_regions.update(add_dependent_regions(portal2.region, logic_rules)) + connected_regions = update_reachable_regions(connected_regions, traversal_reqs, has_laurels, logic_rules) + if "Secret Gathering Place" in connected_regions: + has_laurels = True portal_pairs[portal1] = portal2 check_success = 0 random_object.shuffle(two_plus) @@ -411,7 +434,6 @@ def pair_portals(world: "TunicWorld") -> Dict[Portal, Portal]: portal1 = two_plus.pop() portal2 = dead_ends.pop() portal_pairs[portal1] = portal2 - # then randomly connect the remaining portals to each other # every region is accessible, so gate_before_switch is not necessary while len(two_plus) > 1: @@ -438,126 +460,42 @@ def create_randomized_entrances(portal_pairs: Dict[Portal, Portal], regions: Dic region2.connect(connecting_region=region1, name=portal2.name) -# loop through the static connections, return regions you can reach from this region -# todo: refactor to take region_name and dependent_regions -def add_dependent_regions(region_name: str, logic_rules: int) -> Set[str]: - region_set = set() - if not logic_rules: - regions_to_add = dependent_regions_restricted - elif logic_rules == 1: - regions_to_add = dependent_regions_nmg - else: - regions_to_add = dependent_regions_ur - for origin_regions, destination_regions in regions_to_add.items(): - if region_name in origin_regions: - # if you matched something in the first set, you get the regions in its paired set - region_set.update(destination_regions) - return region_set - # if you didn't match anything in the first sets, just gives you the region - region_set = {region_name} - return region_set - - -# we're checking if an event-locked portal is being placed before the regions where its key(s) is/are -# doing this ensures the keys will not be locked behind the event-locked portal -def gate_before_switch(check_portal: Portal, two_plus: List[Portal]) -> bool: - # the western belltower cannot be locked since you can access it with laurels - # so we only need to make sure the forest belltower isn't locked - if check_portal.scene_destination() == "Overworld Redux, Temple_main": - i = 0 - for portal in two_plus: - if portal.region == "Forest Belltower Upper": - i += 1 - break - if i == 1: - return True +def update_reachable_regions(connected_regions: Set[str], traversal_reqs: Dict[str, Dict[str, List[List[str]]]], + has_laurels: bool, logic: int) -> Set[str]: + # starting count, so we can run it again if this changes + region_count = len(connected_regions) + for origin, destinations in traversal_reqs.items(): + if origin not in connected_regions: + continue + # check if we can traverse to any of the destinations + for destination, req_lists in destinations.items(): + if destination in connected_regions: + continue + met_traversal_reqs = False + if len(req_lists) == 0: + met_traversal_reqs = True + # loop through each set of possible requirements, with a fancy for else loop + for reqs in req_lists: + for req in reqs: + if req == "Hyperdash": + if not has_laurels: + break + elif req == "NMG": + if not logic: + break + elif req == "UR": + if logic < 2: + break + elif req not in connected_regions: + break + else: + met_traversal_reqs = True + break + if met_traversal_reqs: + connected_regions.add(destination) - # fortress big gold door needs 2 scenes and one of the two upper portals of the courtyard - elif check_portal.scene_destination() == "Fortress Main, Fortress Arena_": - i = j = k = 0 - for portal in two_plus: - if portal.region == "Fortress Courtyard Upper": - i += 1 - if portal.scene() == "Fortress Basement": - j += 1 - if portal.region == "Eastern Vault Fortress": - k += 1 - if i == 2 or j == 2 or k == 5: - return True - - # fortress teleporter needs only the left fuses - elif check_portal.scene_destination() in {"Fortress Arena, Transit_teleporter_spidertank", - "Transit, Fortress Arena_teleporter_spidertank"}: - i = j = k = 0 - for portal in two_plus: - if portal.scene() == "Fortress Courtyard": - i += 1 - if portal.scene() == "Fortress Basement": - j += 1 - if portal.region == "Eastern Vault Fortress": - k += 1 - if i == 8 or j == 2 or k == 5: - return True - - # Cathedral door needs Overworld and the front of Swamp - # Overworld is currently guaranteed, so no need to check it - elif check_portal.scene_destination() == "Swamp Redux 2, Cathedral Redux_main": - i = 0 - for portal in two_plus: - if portal.region in {"Swamp Front", "Swamp to Cathedral Treasure Room", - "Swamp to Cathedral Main Entrance Region"}: - i += 1 - if i == 4: - return True - - # Zig portal room exit needs Zig 3 to be accessible to hit the fuse - elif check_portal.scene_destination() == "ziggurat2020_FTRoom, ziggurat2020_3_": - i = 0 - for portal in two_plus: - if portal.scene() == "ziggurat2020_3": - i += 1 - if i == 2: - return True - - # Quarry teleporter needs you to hit the Darkwoods fuse - # Since it's physically in Quarry, we don't need to check for it - elif check_portal.scene_destination() in {"Quarry Redux, Transit_teleporter_quarry teleporter", - "Quarry Redux, ziggurat2020_0_"}: - i = 0 - for portal in two_plus: - if portal.scene() == "Darkwoods Tunnel": - i += 1 - if i == 2: - return True - - # Same as above, but Quarry isn't guaranteed here - elif check_portal.scene_destination() == "Transit, Quarry Redux_teleporter_quarry teleporter": - i = j = 0 - for portal in two_plus: - if portal.scene() == "Darkwoods Tunnel": - i += 1 - if portal.scene() == "Quarry Redux": - j += 1 - if i == 2 or j == 7: - return True - - # Need Library fuse to use this teleporter - elif check_portal.scene_destination() == "Transit, Library Lab_teleporter_library teleporter": - i = 0 - for portal in two_plus: - if portal.scene() == "Library Lab": - i += 1 - if i == 3: - return True - - # Need West Garden fuse to use this teleporter - elif check_portal.scene_destination() == "Transit, Archipelagos Redux_teleporter_archipelagos_teleporter": - i = 0 - for portal in two_plus: - if portal.scene() == "Archipelagos Redux": - i += 1 - if i == 6: - return True + # if the length of connected_regions changed, we got new regions, so we want to check those new origins + if region_count != len(connected_regions): + connected_regions = update_reachable_regions(connected_regions, traversal_reqs, has_laurels, logic) - # false means you're good to place the portal - return False + return connected_regions diff --git a/worlds/tunic/items.py b/worlds/tunic/items.py index 6efdeaa3eabb..f470ea540d76 100644 --- a/worlds/tunic/items.py +++ b/worlds/tunic/items.py @@ -237,6 +237,8 @@ def get_item_group(item_name: str) -> str: "Ladder to Atoll": {"Ladder to Ruined Atoll"}, # fuzzy matching made it hint Ladders in Well, now it won't "Ladders to Bell": {"Ladders to West Bell"}, "Ladders to Well": {"Ladders in Well"}, # fuzzy matching decided ladders in well was ladders to west bell + "Ladders in Atoll": {"Ladders in South Atoll"}, + "Ladders in Ruined Atoll": {"Ladders in South Atoll"}, } item_name_groups.update(extra_groups) diff --git a/worlds/tunic/locations.py b/worlds/tunic/locations.py index fdf662167953..2d87140fe50f 100644 --- a/worlds/tunic/locations.py +++ b/worlds/tunic/locations.py @@ -86,7 +86,7 @@ class TunicLocationData(NamedTuple): "Hero's Grave - Flowers Relic": TunicLocationData("Eastern Vault Fortress", "Hero Relic - Fortress"), "Beneath the Fortress - Bridge": TunicLocationData("Beneath the Vault", "Beneath the Vault Back"), "Beneath the Fortress - Cell Chest 1": TunicLocationData("Beneath the Vault", "Beneath the Vault Back"), - "Beneath the Fortress - Obscured Behind Waterfall": TunicLocationData("Beneath the Vault", "Beneath the Vault Front"), + "Beneath the Fortress - Obscured Behind Waterfall": TunicLocationData("Beneath the Vault", "Beneath the Vault Main"), "Beneath the Fortress - Back Room Chest": TunicLocationData("Beneath the Vault", "Beneath the Vault Back"), "Beneath the Fortress - Cell Chest 2": TunicLocationData("Beneath the Vault", "Beneath the Vault Back"), "Frog's Domain - Near Vault": TunicLocationData("Frog's Domain", "Frog's Domain"), diff --git a/worlds/tunic/options.py b/worlds/tunic/options.py index 9af0a0409c01..605bb065fda8 100644 --- a/worlds/tunic/options.py +++ b/worlds/tunic/options.py @@ -118,7 +118,8 @@ class EntranceRando(TextChoice): class FixedShop(Toggle): - """Forces the Windmill entrance to lead to a shop, and places only one other shop in the pool. + """Forces the Windmill entrance to lead to a shop, and removes the remaining shops from the pool. + Adds another entrance in Rooted Ziggurat Lower to keep an even number of entrances. Has no effect if Entrance Rando is not enabled.""" internal_name = "fixed_shop" display_name = "Fewer Shops in Entrance Rando" @@ -126,8 +127,7 @@ class FixedShop(Toggle): class LaurelsLocation(Choice): """Force the Hero's Laurels to be placed at a location in your world. - For if you want to avoid or specify early or late Laurels. - If you use the 10 Fairies option in Entrance Rando, Secret Gathering Place will be at its vanilla entrance.""" + For if you want to avoid or specify early or late Laurels.""" internal_name = "laurels_location" display_name = "Laurels Location" option_anywhere = 0 @@ -147,6 +147,7 @@ class ShuffleLadders(Toggle): @dataclass class TunicOptions(PerGameCommonOptions): + start_inventory_from_pool: StartInventoryPool sword_progression: SwordProgression start_with_sword: StartWithSword keys_behind_bosses: KeysBehindBosses @@ -162,4 +163,3 @@ class TunicOptions(PerGameCommonOptions): lanternless: Lanternless maskless: Maskless laurels_location: LaurelsLocation - start_inventory_from_pool: StartInventoryPool From 14ffd1c70cab378f0409803146a485d01dcedf89 Mon Sep 17 00:00:00 2001 From: Fabian Dill Date: Mon, 20 May 2024 06:20:01 +0200 Subject: [PATCH 13/17] Subnautica: fix use of _valid_keys were valid_keys should be used. (#3346) * Subnautica: fix use of _valid_keys were valid_keys should be used. * Update Options.py --- Options.py | 1 + worlds/subnautica/options.py | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/Options.py b/Options.py index 7f833d5aff57..39fd56765615 100644 --- a/Options.py +++ b/Options.py @@ -746,6 +746,7 @@ def from_text(cls, text: str) -> Range: class FreezeValidKeys(AssembleOptions): def __new__(mcs, name, bases, attrs): + assert not "_valid_keys" in attrs, "'_valid_keys' gets set by FreezeValidKeys, define 'valid_keys' instead." if "valid_keys" in attrs: attrs["_valid_keys"] = frozenset(attrs["valid_keys"]) return super(FreezeValidKeys, mcs).__new__(mcs, name, bases, attrs) diff --git a/worlds/subnautica/options.py b/worlds/subnautica/options.py index 6554425dc7e4..4bdd9aafa53f 100644 --- a/worlds/subnautica/options.py +++ b/worlds/subnautica/options.py @@ -120,7 +120,7 @@ class FillerItemsDistribution(ItemDict): """Random chance weights of various filler resources that can be obtained. Available items: """ __doc__ += ", ".join(f"\"{item_name}\"" for item_name in item_names_by_type[ItemType.resource]) - _valid_keys = frozenset(item_names_by_type[ItemType.resource]) + valid_keys = sorted(item_names_by_type[ItemType.resource]) default = {item_name: 1 for item_name in item_names_by_type[ItemType.resource]} display_name = "Filler Items Distribution" From 5910b94debaf03c891a42289bb4ba1d196d7b27b Mon Sep 17 00:00:00 2001 From: Chris Wilson Date: Mon, 20 May 2024 00:26:42 -0400 Subject: [PATCH 14/17] Update options pages macros to respect valid_keys for item and location options (#3347) --- WebHostLib/templates/playerOptions/macros.html | 6 +++--- WebHostLib/templates/weightedOptions/macros.html | 6 +++--- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/WebHostLib/templates/playerOptions/macros.html b/WebHostLib/templates/playerOptions/macros.html index 64964682fe5f..c4d97255d85e 100644 --- a/WebHostLib/templates/playerOptions/macros.html +++ b/WebHostLib/templates/playerOptions/macros.html @@ -114,7 +114,7 @@ {% macro ItemDict(option_name, option, world) %} {{ OptionTitle(option_name, option) }}
- {% for item_name in world.item_names|sort %} + {% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %}
@@ -149,7 +149,7 @@ {% if world.location_name_groups.keys()|length > 1 %}
 
{% endif %} - {% for location_name in world.location_names|sort %} + {% for location_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.location_names|sort) %}
@@ -172,7 +172,7 @@ {% if world.item_name_groups.keys()|length > 1 %}
 
{% endif %} - {% for item_name in world.item_names|sort %} + {% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %}
diff --git a/WebHostLib/templates/weightedOptions/macros.html b/WebHostLib/templates/weightedOptions/macros.html index e7caab93c0e2..91474d76960e 100644 --- a/WebHostLib/templates/weightedOptions/macros.html +++ b/WebHostLib/templates/weightedOptions/macros.html @@ -105,7 +105,7 @@ {% macro ItemDict(option_name, option, world) %}
- {% for item_name in world.item_names|sort %} + {% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %}
1 %}
 
{% endif %} - {% for location_name in world.location_names|sort %} + {% for location_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.location_names|sort) %}
@@ -172,7 +172,7 @@ {% if world.item_name_groups.keys()|length > 1 %}
 
{% endif %} - {% for item_name in world.item_names|sort %} + {% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %}
From bfe215d5a74765423629bfc80fa703f7af36d9c3 Mon Sep 17 00:00:00 2001 From: Chris Wilson Date: Mon, 20 May 2024 01:57:07 -0400 Subject: [PATCH 15/17] Use world.web.options_presets directly instead of creating an empty dict first (#3348) --- WebHostLib/options.py | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/WebHostLib/options.py b/WebHostLib/options.py index f52f0f3d9f91..94f173df70cb 100644 --- a/WebHostLib/options.py +++ b/WebHostLib/options.py @@ -79,10 +79,6 @@ def test_ordered(obj): @cache.cached() def option_presets(game: str) -> Response: world = AutoWorldRegister.world_types[game] - presets = {} - - if world.web.options_presets: - presets = presets | world.web.options_presets class SetEncoder(json.JSONEncoder): def default(self, obj): @@ -91,7 +87,7 @@ def default(self, obj): return list(obj) return json.JSONEncoder.default(self, obj) - json_data = json.dumps(presets, cls=SetEncoder) + json_data = json.dumps(world.web.options_presets, cls=SetEncoder) response = Response(json_data) response.headers["Content-Type"] = "application/json" return response From c792ae76ca0d91e920aa2cb8c308b7116356c77b Mon Sep 17 00:00:00 2001 From: Louis M Date: Mon, 20 May 2024 02:58:44 -0400 Subject: [PATCH 16/17] Aquaria: Adding Aquaria to README and some other minors changes (#3313) --- README.md | 1 + worlds/aquaria/Items.py | 20 ++++--- worlds/aquaria/Locations.py | 8 +-- worlds/aquaria/Options.py | 54 +++++++++---------- worlds/aquaria/Regions.py | 21 ++------ worlds/aquaria/__init__.py | 4 +- worlds/aquaria/docs/en_Aquaria.md | 54 +++++++++---------- worlds/aquaria/docs/setup_en.md | 37 ++++++------- worlds/aquaria/test/__init__.py | 6 +-- worlds/aquaria/test/test_bind_song_access.py | 2 +- .../test/test_bind_song_option_access.py | 2 +- .../aquaria/test/test_energy_form_access.py | 3 +- .../test/test_energy_form_access_option.py | 31 ----------- worlds/aquaria/test/test_fish_form_access.py | 2 +- worlds/aquaria/test/test_li_song_access.py | 2 +- .../aquaria/test/test_nature_form_access.py | 2 +- 16 files changed, 106 insertions(+), 143 deletions(-) delete mode 100644 worlds/aquaria/test/test_energy_form_access_option.py diff --git a/README.md b/README.md index c009d54fbe57..efbd5ca3316c 100644 --- a/README.md +++ b/README.md @@ -67,6 +67,7 @@ Currently, the following games are supported: * Yoshi's Island * Mario & Luigi: Superstar Saga * Bomb Rush Cyberfunk +* Aquaria * Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006 For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/). diff --git a/worlds/aquaria/Items.py b/worlds/aquaria/Items.py index 72334846849f..5494c87e8cf4 100644 --- a/worlds/aquaria/Items.py +++ b/worlds/aquaria/Items.py @@ -8,14 +8,16 @@ from enum import Enum from BaseClasses import Item, ItemClassification + class ItemType(Enum): """ - Used to indicate to the multi-world if an item is usefull or not + Used to indicate to the multi-world if an item is useful or not """ NORMAL = 0 PROGRESSION = 1 JUNK = 2 + class ItemGroup(Enum): """ Used to group items @@ -28,6 +30,7 @@ class ItemGroup(Enum): SONG = 5 TURTLE = 6 + class AquariaItem(Item): """ A single item in the Aquaria game. @@ -40,22 +43,23 @@ def __init__(self, name: str, classification: ItemClassification, """ Initialisation of the Item :param name: The name of the item - :param classification: If the item is usefull or not + :param classification: If the item is useful or not :param code: The ID of the item (if None, it is an event) :param player: The ID of the player in the multiworld """ super().__init__(name, classification, code, player) + class ItemData: """ Data of an item. """ - id:int - count:int - type:ItemType - group:ItemGroup + id: int + count: int + type: ItemType + group: ItemGroup - def __init__(self, id:int, count:int, type:ItemType, group:ItemGroup): + def __init__(self, id: int, count: int, type: ItemType, group: ItemGroup): """ Initialisation of the item data @param id: The item ID @@ -68,6 +72,7 @@ def __init__(self, id:int, count:int, type:ItemType, group:ItemGroup): self.type = type self.group = group + """Information data for every (not event) item.""" item_table = { # name: ID, Nb, Item Type, Item Group @@ -207,4 +212,3 @@ def __init__(self, id:int, count:int, type:ItemType, group:ItemGroup): "Transturtle Simon says": ItemData(698132, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_forest05 "Transturtle Arnassi ruins": ItemData(698133, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_seahorse } - diff --git a/worlds/aquaria/Locations.py b/worlds/aquaria/Locations.py index 824b98a362b5..e4f6f104ccf9 100644 --- a/worlds/aquaria/Locations.py +++ b/worlds/aquaria/Locations.py @@ -43,7 +43,7 @@ class AquariaLocations: locations_home_water = { "Home water, bulb below the grouper fish": 698058, - "Home water, bulb in the path bellow Nautilus Prime": 698059, + "Home water, bulb in the path below Nautilus Prime": 698059, "Home water, bulb in the little room above the grouper fish": 698060, "Home water, bulb in the end of the left path from the verse cave": 698061, "Home water, bulb in the top left path": 698062, @@ -129,7 +129,7 @@ class AquariaLocations: locations_openwater_bl = { "Open water bottom left area, bulb behind the chomper fish": 698011, - "Open water bottom left area, bulb inside the downest fish pass": 698010, + "Open water bottom left area, bulb inside the lowest fish pass": 698010, } locations_skeleton_path = { @@ -226,7 +226,7 @@ class AquariaLocations: "Mithalas cathedral, third urn in the path behind the flesh vein": 698146, "Mithalas cathedral, one of the urns in the top right room": 698147, "Mithalas cathedral, Mithalan Dress": 698189, - "Mithalas cathedral right area, urn bellow the left entrance": 698198, + "Mithalas cathedral right area, urn below the left entrance": 698198, } locations_cathedral_underground = { @@ -457,7 +457,7 @@ class AquariaLocations: locations_body_l = { "The body left area, first bulb in the top face room": 698066, "The body left area, second bulb in the top face room": 698069, - "The body left area, bulb bellow the water stream": 698067, + "The body left area, bulb below the water stream": 698067, "The body left area, bulb in the top path to the top face room": 698068, "The body left area, bulb in the bottom face room": 698070, } diff --git a/worlds/aquaria/Options.py b/worlds/aquaria/Options.py index 5c4936e44b3e..9a49e915b9cd 100644 --- a/worlds/aquaria/Options.py +++ b/worlds/aquaria/Options.py @@ -10,9 +10,8 @@ class IngredientRandomizer(Choice): """ - Randomize Ingredients. Select if the simple ingredients (that does not have - a recipe) should be randomized. If 'common_ingredients' is selected, the - randomization will exclude the "Red Bulb", "Special Bulb" and "Rukh Egg". + Select if the simple ingredients (that do not have a recipe) should be randomized. + If "Common Ingredients" is selected, the randomization will exclude the "Red Bulb", "Special Bulb" and "Rukh Egg". """ display_name = "Randomize Ingredients" option_off = 0 @@ -29,27 +28,25 @@ class DishRandomizer(Toggle): class TurtleRandomizer(Choice): """Randomize the transportation turtle.""" display_name = "Turtle Randomizer" - option_no_turtle_randomization = 0 - option_randomize_all_turtle = 1 - option_randomize_turtle_other_than_the_final_one = 2 + option_none = 0 + option_all = 1 + option_all_except_final = 2 default = 2 class EarlyEnergyForm(DefaultOnToggle): - """ - Force the Energy Form to be in a location before leaving the areas around the Home Water. - """ + """ Force the Energy Form to be in a location early in the game """ display_name = "Early Energy Form" class AquarianTranslation(Toggle): - """Translate to English the Aquarian scripture in the game.""" + """Translate the Aquarian scripture in the game into English.""" display_name = "Translate Aquarian" class BigBossesToBeat(Range): """ - A number of big bosses to beat before having access to the creator (the final boss). The big bosses are + The number of big bosses to beat before having access to the creator (the final boss). The big bosses are "Fallen God", "Mithalan God", "Drunian God", "Sun God" and "The Golem". """ display_name = "Big bosses to beat" @@ -60,12 +57,12 @@ class BigBossesToBeat(Range): class MiniBossesToBeat(Range): """ - A number of Minibosses to beat before having access to the creator (the final boss). Mini bosses are + The number of minibosses to beat before having access to the creator (the final boss). The minibosses are "Nautilus Prime", "Blaster Peg Prime", "Mergog", "Mithalan priests", "Octopus Prime", "Crabbius Maximus", - "Mantis Shrimp Prime" and "King Jellyfish God Prime". Note that the Energy statue and Simon says are not - mini bosses. + "Mantis Shrimp Prime" and "King Jellyfish God Prime". + Note that the Energy Statue and Simon Says are not minibosses. """ - display_name = "Mini bosses to beat" + display_name = "Minibosses to beat" range_start = 0 range_end = 8 default = 0 @@ -73,47 +70,50 @@ class MiniBossesToBeat(Range): class Objective(Choice): """ - The game objective can be only to kill the creator or to kill the creator - and having obtained the three every secret memories + The game objective can be to kill the creator or to kill the creator after obtaining all three secret memories. """ display_name = "Objective" option_kill_the_creator = 0 option_obtain_secrets_and_kill_the_creator = 1 default = 0 + class SkipFirstVision(Toggle): """ - The first vision in the game; where Naija transform to Energy Form and get fload by enemy; is quite cool but + The first vision in the game, where Naija transforms into Energy Form and gets flooded by enemies, is quite cool but can be quite long when you already know what is going on. This option can be used to skip this vision. """ - display_name = "Skip first Naija's vision" + display_name = "Skip Naija's first vision" + class NoProgressionHardOrHiddenLocation(Toggle): """ - Make sure that there is no progression items at hard to get or hard to find locations. - Those locations that will be very High location (that need beast form, soup and skill to get), every - location in the bubble cave, locations that need you to cross a false wall without any indication, Arnassi - race, bosses and mini-bosses. Usefull for those that want a casual run. + Make sure that there are no progression items at hard-to-reach or hard-to-find locations. + Those locations are very High locations (that need beast form, soup and skill to get), + every location in the bubble cave, locations where need you to cross a false wall without any indication, + the Arnassi race, bosses and minibosses. Useful for those that want a more casual run. """ display_name = "No progression in hard or hidden locations" + class LightNeededToGetToDarkPlaces(DefaultOnToggle): """ - Make sure that the sun form or the dumbo pet can be aquired before getting to dark places. Be aware that navigating - in dark place without light is extremely difficult. + Make sure that the sun form or the dumbo pet can be acquired before getting to dark places. + Be aware that navigating in dark places without light is extremely difficult. """ display_name = "Light needed to get to dark places" + class BindSongNeededToGetUnderRockBulb(Toggle): """ - Make sure that the bind song can be aquired before having to obtain sing bulb under rocks. + Make sure that the bind song can be acquired before having to obtain sing bulbs under rocks. """ display_name = "Bind song needed to get sing bulbs under rocks" class UnconfineHomeWater(Choice): """ - Open the way out of Home water area so that Naija can go to open water and beyond without the bind song. + Open the way out of the Home water area so that Naija can go to open water and beyond without the bind song. """ display_name = "Unconfine Home Water Area" option_off = 0 diff --git a/worlds/aquaria/Regions.py b/worlds/aquaria/Regions.py index d16ef9f33449..5956e0ca842a 100755 --- a/worlds/aquaria/Regions.py +++ b/worlds/aquaria/Regions.py @@ -5,7 +5,7 @@ """ from typing import Dict, Optional -from BaseClasses import MultiWorld, Region, Entrance, ItemClassification, LocationProgressType, CollectionState +from BaseClasses import MultiWorld, Region, Entrance, ItemClassification, CollectionState from .Items import AquariaItem from .Locations import AquariaLocations, AquariaLocation from .Options import AquariaOptions @@ -223,8 +223,6 @@ def __add_region(self, hint: str, region.add_locations(locations, AquariaLocation) return region - - def __create_home_water_area(self) -> None: """ Create the `verse_cave`, `home_water` and `song_cave*` regions @@ -941,7 +939,7 @@ def __add_event_secrets(self) -> None: """ Add secrets events to the `world` """ - self.__add_event_location(self.first_secret, # Doit ajouter une région pour le "first secret" + self.__add_event_location(self.first_secret, # Doit ajouter une région pour le "first secret" "First secret", "First secret obtained") self.__add_event_location(self.mithalas_city, @@ -1095,12 +1093,10 @@ def __adjusting_light_in_dark_place_rules(self) -> None: add_rule(self.multiworld.get_entrance("Veil left of sun temple to Sun temple left area", self.player), lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player)) - - def __adjusting_manual_rules(self) -> None: add_rule(self.multiworld.get_location("Mithalas cathedral, Mithalan Dress", self.player), lambda state: _has_beast_form(state, self.player)) - add_rule(self.multiworld.get_location("Open water bottom left area, bulb inside the downest fish pass", self.player), + add_rule(self.multiworld.get_location("Open water bottom left area, bulb inside the lowest fish pass", self.player), lambda state: _has_fish_form(state, self.player)) add_rule(self.multiworld.get_location("Kelp forest bottom left area, Walker baby", self.player), lambda state: _has_spirit_form(state, self.player)) @@ -1122,7 +1118,7 @@ def __adjusting_manual_rules(self) -> None: self.player), lambda state: _has_energy_form(state, self.player)) add_rule(self.multiworld.get_location("Home water, bulb in the bottom left room", self.player), lambda state: _has_bind_song(state, self.player)) - add_rule(self.multiworld.get_location("Home water, bulb in the path bellow Nautilus Prime", self.player), + add_rule(self.multiworld.get_location("Home water, bulb in the path below Nautilus Prime", self.player), lambda state: _has_bind_song(state, self.player)) add_rule(self.multiworld.get_location("Naija's home, bulb after the energy door", self.player), lambda state: _has_energy_form(state, self.player)) @@ -1133,9 +1129,6 @@ def __adjusting_manual_rules(self) -> None: lambda state: _has_fish_form(state, self.player) and _has_spirit_form(state, self.player)) - - - def __no_progression_hard_or_hidden_location(self) -> None: self.multiworld.get_location("Energy temple boss area, Fallen god tooth", self.player).item_rule =\ @@ -1242,11 +1235,7 @@ def adjusting_rules(self, options: AquariaOptions) -> None: add_rule(self.multiworld.get_entrance("Home Water to Open water top left area", self.player), lambda state: _has_bind_song(state, self.player) and _has_energy_form(state, self.player)) if options.early_energy_form: - add_rule(self.multiworld.get_entrance("Home Water to Home water transturtle room", self.player), - lambda state: _has_energy_form(state, self.player)) - if options.early_energy_form: - add_rule(self.multiworld.get_entrance("Home Water to Open water top left area", self.player), - lambda state: _has_energy_form(state, self.player)) + self.multiworld.early_items[self.player]["Energy form"] = 1 if options.no_progression_hard_or_hidden_locations: self.__no_progression_hard_or_hidden_location() diff --git a/worlds/aquaria/__init__.py b/worlds/aquaria/__init__.py index e87e8c8b306e..7c92d33a9c74 100644 --- a/worlds/aquaria/__init__.py +++ b/worlds/aquaria/__init__.py @@ -5,7 +5,7 @@ """ from typing import List, Dict, ClassVar, Any -from ..AutoWorld import World, WebWorld +from worlds.AutoWorld import World, WebWorld from BaseClasses import Tutorial, MultiWorld, ItemClassification from .Items import item_table, AquariaItem, ItemType, ItemGroup from .Locations import location_table @@ -114,7 +114,7 @@ def create_regions(self) -> None: def create_item(self, name: str) -> AquariaItem: """ - Create an AquariaItem using `name' as item name. + Create an AquariaItem using 'name' as item name. """ result: AquariaItem try: diff --git a/worlds/aquaria/docs/en_Aquaria.md b/worlds/aquaria/docs/en_Aquaria.md index aa095b835683..c37f27568d97 100644 --- a/worlds/aquaria/docs/en_Aquaria.md +++ b/worlds/aquaria/docs/en_Aquaria.md @@ -11,39 +11,39 @@ options page link: [Aquaria Player Options Page](../player-options). ## What does randomization do to this game? The locations in the randomizer are: -- All sing bulbs; -- All Mithalas Urns; -- All Sunken City crates; -- Collectible treasure locations (including pet eggs and costumes); -- Beating Simon says; -- Li cave; -- Every Transportation Turtle (also called transturtle); -- Locations where you get songs, - * Erulian spirit cristal, - * Energy status mini-boss, - * Beating Mithalan God boss, - * Fish cave puzzle, - * Beating Drunian God boss, - * Beating Sun God boss, - * Breaking Li cage in the body +- All sing bulbs +- All Mithalas Urns +- All Sunken City crates +- Collectible treasure locations (including pet eggs and costumes) +- Beating Simon says +- Li cave +- Every Transportation Turtle (also called transturtle) +- Locations where you get songs: + * Erulian spirit cristal + * Energy status mini-boss + * Beating Mithalan God boss + * Fish cave puzzle + * Beating Drunian God boss + * Beating Sun God boss + * Breaking Li cage in the body Note that, unlike the vanilla game, when opening sing bulbs, Mithalas urns and Sunken City crates, -nothing will come out of them. The moment those bulbs, urns and crates are opened, the location is considered received. +nothing will come out of them. The moment those bulbs, urns and crates are opened, the location is considered checked. The items in the randomizer are: -- Dishes (used to learn recipes*); -- Some ingredients; -- The Wok (third plate used to cook 3 ingredients recipes everywhere); -- All collectible treasure (including pet eggs and costumes); -- Li and Li song; -- All songs (other than Li's song since it is learned when Li is obtained); -- Transportation to transturtles. +- Dishes (used to learn recipes)* +- Some ingredients +- The Wok (third plate used to cook 3-ingredient recipes everywhere) +- All collectible treasure (including pet eggs and costumes) +- Li and Li's song +- All songs (other than Li's song since it is learned when Li is obtained) +- Transportation to transturtles Also, there is the option to randomize every ingredient drops (from fishes, monsters or plants). -*Note that, unlike in the vanilla game, the recipes for dishes (other than the Sea Loaf) -cannot be cooked (and learn) before being obtained as randomized items. Also, enemies and plants +* Note that, unlike in the vanilla game, the recipes for dishes (other than the Sea Loaf) +cannot be cooked (or learned) before being obtained as randomized items. Also, enemies and plants that drop dishes that have not been learned before will drop ingredients of this dish instead. ## What is the goal of the game? @@ -57,8 +57,8 @@ Any items specified above can be in another player's world. No visuals are shown when finding locations other than collectible treasure. For those treasures, the visual of the treasure is visually unchanged. After collecting a location check, a message will be shown to inform the player -what has been collected, and who will receive it. +what has been collected and who will receive it. ## When the player receives an item, what happens? When you receive an item, a message will pop up to inform you where you received -the item from, and which one it is. \ No newline at end of file +the item from and which one it was. \ No newline at end of file diff --git a/worlds/aquaria/docs/setup_en.md b/worlds/aquaria/docs/setup_en.md index 435761e3f84f..34196757a31c 100644 --- a/worlds/aquaria/docs/setup_en.md +++ b/worlds/aquaria/docs/setup_en.md @@ -2,9 +2,12 @@ ## Required Software -- The original Aquaria Game (buyable from a lot of online game seller); +- The original Aquaria Game (purchasable from most online game stores) - The [Aquaria randomizer](https://github.com/tioui/Aquaria_Randomizer/releases) -- Optional, for sending [commands](/tutorial/Archipelago/commands/en) like `!hint`: the TextClient from [the most recent Archipelago release](https://github.com/ArchipelagoMW/Archipelago/releases) + +## Optional Software + +- For sending [commands](/tutorial/Archipelago/commands/en) like `!hint`: the TextClient from [the most recent Archipelago release](https://github.com/ArchipelagoMW/Archipelago/releases) ## Installation and execution Procedures @@ -13,10 +16,9 @@ First, you should copy the original Aquaria folder game. The randomizer will possibly modify the game so that the original game will stop working. Copying the folder will guarantee that the original game keeps on working. Also, in Windows, the save files are stored in the Aquaria folder. So copying the Aquaria folder for every Multiworld -game you play will make sure that every game has their own save game. +game you play will make sure that every game has its own save game. -Unzip the Aquaria randomizer release and copy all unzipped files in the Aquaria game folder. The unzipped files -are those: +Unzip the Aquaria randomizer release and copy all unzipped files in the Aquaria game folder. The unzipped files are: - aquaria_randomizer.exe - OpenAL32.dll - override (directory) @@ -25,11 +27,11 @@ are those: - wrap_oal.dll - cacert.pem -If there is a conflict between file in the original game folder and the unzipped files, you should override -the original files with the one of the unzipped randomizer. +If there is a conflict between files in the original game folder and the unzipped files, you should overwrite +the original files with the ones from the unzipped randomizer. Finally, to launch the randomizer, you must use the command line interface (you can open the command line interface -by writing `cmd` in the address bar of the Windows file explorer). Here is the command line to use to start the +by typing `cmd` in the address bar of the Windows File Explorer). Here is the command line used to start the randomizer: ```bash @@ -44,8 +46,8 @@ aquaria_randomizer.exe --name YourName --server theServer:thePort --password th ### Linux when using the AppImage -If you use the AppImage, just copy it in the Aquaria game folder. You then have to make it executable. You -can do that from command line by using +If you use the AppImage, just copy it into the Aquaria game folder. You then have to make it executable. You +can do that from command line by using: ```bash chmod +x Aquaria_Randomizer-*.AppImage @@ -65,7 +67,7 @@ or, if the room has a password: ./Aquaria_Randomizer-*.AppImage --name YourName --server theServer:thePort --password thePassword ``` -Note that you should not have multiple Aquaria_Randomizer AppImage file in the same folder. If this situation occurred, +Note that you should not have multiple Aquaria_Randomizer AppImage file in the same folder. If this situation occurs, the preceding commands will launch the game multiple times. ### Linux when using the tar file @@ -73,24 +75,23 @@ the preceding commands will launch the game multiple times. First, you should copy the original Aquaria folder game. The randomizer will possibly modify the game so that the original game will stop working. Copying the folder will guarantee that the original game keeps on working. -Untar the Aquaria randomizer release and copy all extracted files in the Aquaria game folder. The extracted -files are those: +Untar the Aquaria randomizer release and copy all extracted files in the Aquaria game folder. The extracted files are: - aquaria_randomizer - override (directory) - usersettings.xml - cacert.pem -If there is a conflict between file in the original game folder and the extracted files, you should override -the original files with the one of the extracted randomizer files. +If there is a conflict between files in the original game folder and the extracted files, you should overwrite +the original files with the ones from the extracted randomizer files. -Then, you should use your system package manager to install liblua5, libogg, libvorbis, libopenal and libsdl2. +Then, you should use your system package manager to install `liblua5`, `libogg`, `libvorbis`, `libopenal` and `libsdl2`. On Debian base system (like Ubuntu), you can use the following command: ```bash sudo apt install liblua5.1-0-dev libogg-dev libvorbis-dev libopenal-dev libsdl2-dev ``` -Also, if there is some `.so` files in the Aquaria original game folder (`libgcc_s.so.1`, `libopenal.so.1`, +Also, if there are certain `.so` files in the original Aquaria game folder (`libgcc_s.so.1`, `libopenal.so.1`, `libSDL-1.2.so.0` and `libstdc++.so.6`), you should remove them from the Aquaria Randomizer game folder. Those are old libraries that will not work on the recent build of the randomizer. @@ -106,7 +107,7 @@ or, if the room has a password: ./aquaria_randomizer --name YourName --server theServer:thePort --password thePassword ``` -Note: If you have a permission denied error when using the command line, you can use this command line to be +Note: If you get a permission denied error when using the command line, you can use this command to be sure that your executable has executable permission: ```bash diff --git a/worlds/aquaria/test/__init__.py b/worlds/aquaria/test/__init__.py index 75dfd7380218..ba42ac6d2c51 100644 --- a/worlds/aquaria/test/__init__.py +++ b/worlds/aquaria/test/__init__.py @@ -25,7 +25,7 @@ "Open water top right area, bulb in the turtle room", "Open water top right area, Transturtle", "Open water bottom left area, bulb behind the chomper fish", - "Open water bottom left area, bulb inside the downest fish pass", + "Open water bottom left area, bulb inside the lowest fish pass", "Open water skeleton path, bulb close to the right exit", "Open water skeleton path, bulb behind the chomper fish", "Open water skeleton path, King skull", @@ -82,7 +82,7 @@ "Mithalas cathedral, third urn in the path behind the flesh vein", "Mithalas cathedral, one of the urns in the top right room", "Mithalas cathedral, Mithalan Dress", - "Mithalas cathedral right area, urn bellow the left entrance", + "Mithalas cathedral right area, urn below the left entrance", "Cathedral underground, bulb in the center part", "Cathedral underground, first bulb in the top left part", "Cathedral underground, second bulb in the top left part", @@ -178,7 +178,7 @@ "The body main area, bulb on the main path blocking tube", "The body left area, first bulb in the top face room", "The body left area, second bulb in the top face room", - "The body left area, bulb bellow the water stream", + "The body left area, bulb below the water stream", "The body left area, bulb in the top path to the top face room", "The body left area, bulb in the bottom face room", "The body right area, bulb in the top face room", diff --git a/worlds/aquaria/test/test_bind_song_access.py b/worlds/aquaria/test/test_bind_song_access.py index b3a5c95c4d24..b137d48ca9c4 100644 --- a/worlds/aquaria/test/test_bind_song_access.py +++ b/worlds/aquaria/test/test_bind_song_access.py @@ -18,7 +18,7 @@ def test_bind_song_location(self) -> None: """Test locations that require Bind song""" locations = [ "Verse cave right area, Big Seed", - "Home water, bulb in the path bellow Nautilus Prime", + "Home water, bulb in the path below Nautilus Prime", "Home water, bulb in the bottom left room", "Home water, Nautilus Egg", "Song cave, Verse egg", diff --git a/worlds/aquaria/test/test_bind_song_option_access.py b/worlds/aquaria/test/test_bind_song_option_access.py index 9405b83e8e12..522a064b6251 100644 --- a/worlds/aquaria/test/test_bind_song_option_access.py +++ b/worlds/aquaria/test/test_bind_song_option_access.py @@ -24,7 +24,7 @@ def test_bind_song_location(self) -> None: "Song cave, bulb under the rock close to the song door", "Song cave, bulb under the rock in the path to the singing statues", "Naija's home, bulb under the rock at the right of the main path", - "Home water, bulb in the path bellow Nautilus Prime", + "Home water, bulb in the path below Nautilus Prime", "Home water, bulb in the bottom left room", "Home water, Nautilus Egg", "Song cave, Verse egg", diff --git a/worlds/aquaria/test/test_energy_form_access.py b/worlds/aquaria/test/test_energy_form_access.py index 17fb8d3b454f..edfe8a3f6c19 100644 --- a/worlds/aquaria/test/test_energy_form_access.py +++ b/worlds/aquaria/test/test_energy_form_access.py @@ -39,7 +39,7 @@ def test_energy_form_location(self) -> None: "Mithalas cathedral, third urn in the path behind the flesh vein", "Mithalas cathedral, one of the urns in the top right room", "Mithalas cathedral, Mithalan Dress", - "Mithalas cathedral right area, urn bellow the left entrance", + "Mithalas cathedral right area, urn below the left entrance", "Cathedral boss area, beating Mithalan God", "Kelp Forest top left area, bulb close to the Verse egg", "Kelp forest top left area, Verse egg", @@ -67,7 +67,6 @@ def test_energy_form_location(self) -> None: "First secret", "Sunken City cleared", "Objective complete", - ] items = [["Energy form"]] self.assertAccessDependency(locations, items) \ No newline at end of file diff --git a/worlds/aquaria/test/test_energy_form_access_option.py b/worlds/aquaria/test/test_energy_form_access_option.py deleted file mode 100644 index 4dcbce677011..000000000000 --- a/worlds/aquaria/test/test_energy_form_access_option.py +++ /dev/null @@ -1,31 +0,0 @@ -""" -Author: Louis M -Date: Thu, 18 Apr 2024 18:45:56 +0000 -Description: Unit test used to test accessibility of locations with and without the bind song (with the early - energy form option) -""" - -from worlds.aquaria.test import AquariaTestBase, after_home_water_locations - - -class EnergyFormAccessTest(AquariaTestBase): - """Unit test used to test accessibility of locations with and without the energy form""" - options = { - "early_energy_form": True, - } - - def test_energy_form_location(self) -> None: - """Test locations that require Energy form with early energy song enable""" - locations = [ - "Home water, Nautilus Egg", - "Naija's home, bulb after the energy door", - "Energy temple first area, bulb in the bottom room blocked by a rock", - "Energy temple second area, bulb under the rock", - "Energy temple bottom entrance, Krotite armor", - "Energy temple third area, bulb in the bottom path", - "Energy temple boss area, Fallen god tooth", - "Energy temple blaster room, Blaster egg", - *after_home_water_locations - ] - items = [["Energy form"]] - self.assertAccessDependency(locations, items) \ No newline at end of file diff --git a/worlds/aquaria/test/test_fish_form_access.py b/worlds/aquaria/test/test_fish_form_access.py index e6c24cf03fde..30772371721f 100644 --- a/worlds/aquaria/test/test_fish_form_access.py +++ b/worlds/aquaria/test/test_fish_form_access.py @@ -21,7 +21,7 @@ def test_fish_form_location(self) -> None: "Mithalas city, urn inside a home fish pass", "Kelp Forest top right area, bulb in the top fish pass", "The veil bottom area, Verse egg", - "Open water bottom left area, bulb inside the downest fish pass", + "Open water bottom left area, bulb inside the lowest fish pass", "Kelp Forest top left area, bulb close to the Verse egg", "Kelp forest top left area, Verse egg", "Mermog cave, bulb in the left part of the cave", diff --git a/worlds/aquaria/test/test_li_song_access.py b/worlds/aquaria/test/test_li_song_access.py index 74f385ab7887..e26d5b5fcd93 100644 --- a/worlds/aquaria/test/test_li_song_access.py +++ b/worlds/aquaria/test/test_li_song_access.py @@ -27,7 +27,7 @@ def test_li_song_location(self) -> None: "The body main area, bulb on the main path blocking tube", "The body left area, first bulb in the top face room", "The body left area, second bulb in the top face room", - "The body left area, bulb bellow the water stream", + "The body left area, bulb below the water stream", "The body left area, bulb in the top path to the top face room", "The body left area, bulb in the bottom face room", "The body right area, bulb in the top face room", diff --git a/worlds/aquaria/test/test_nature_form_access.py b/worlds/aquaria/test/test_nature_form_access.py index 07d4377b33bf..89e7ceecbbd9 100644 --- a/worlds/aquaria/test/test_nature_form_access.py +++ b/worlds/aquaria/test/test_nature_form_access.py @@ -41,7 +41,7 @@ def test_nature_form_location(self) -> None: "The body main area, bulb on the main path blocking tube", "The body left area, first bulb in the top face room", "The body left area, second bulb in the top face room", - "The body left area, bulb bellow the water stream", + "The body left area, bulb below the water stream", "The body left area, bulb in the top path to the top face room", "The body left area, bulb in the bottom face room", "The body right area, bulb in the top face room", From fe7bc8784ddf04689a599ad4e90cb61a97c11fa3 Mon Sep 17 00:00:00 2001 From: CookieCat <81494827+CookieCat45@users.noreply.github.com> Date: Mon, 20 May 2024 03:04:06 -0400 Subject: [PATCH 17/17] A Hat in Time: Implement New Game (#2640) Adds A Hat in Time as a supported game in Archipelago. --- AHITClient.py | 8 + README.md | 1 + data/yatta.ico | Bin 0 -> 152484 bytes data/yatta.png | Bin 0 -> 34873 bytes docs/CODEOWNERS | 3 + worlds/ahit/Client.py | 232 ++++++ worlds/ahit/DeathWishLocations.py | 243 ++++++ worlds/ahit/DeathWishRules.py | 462 +++++++++++ worlds/ahit/Items.py | 302 ++++++++ worlds/ahit/Locations.py | 1057 ++++++++++++++++++++++++++ worlds/ahit/Options.py | 770 +++++++++++++++++++ worlds/ahit/Regions.py | 1027 +++++++++++++++++++++++++ worlds/ahit/Rules.py | 959 +++++++++++++++++++++++ worlds/ahit/Types.py | 86 +++ worlds/ahit/__init__.py | 374 +++++++++ worlds/ahit/docs/en_A Hat in Time.md | 53 ++ worlds/ahit/docs/setup_en.md | 102 +++ worlds/ahit/test/__init__.py | 5 + worlds/ahit/test/test_acts.py | 31 + 19 files changed, 5715 insertions(+) create mode 100644 AHITClient.py create mode 100644 data/yatta.ico create mode 100644 data/yatta.png create mode 100644 worlds/ahit/Client.py create mode 100644 worlds/ahit/DeathWishLocations.py create mode 100644 worlds/ahit/DeathWishRules.py create mode 100644 worlds/ahit/Items.py create mode 100644 worlds/ahit/Locations.py create mode 100644 worlds/ahit/Options.py create mode 100644 worlds/ahit/Regions.py create mode 100644 worlds/ahit/Rules.py create mode 100644 worlds/ahit/Types.py create mode 100644 worlds/ahit/__init__.py create mode 100644 worlds/ahit/docs/en_A Hat in Time.md create mode 100644 worlds/ahit/docs/setup_en.md create mode 100644 worlds/ahit/test/__init__.py create mode 100644 worlds/ahit/test/test_acts.py diff --git a/AHITClient.py b/AHITClient.py new file mode 100644 index 000000000000..6ed7d7b49d48 --- /dev/null +++ b/AHITClient.py @@ -0,0 +1,8 @@ +from worlds.ahit.Client import launch +import Utils +import ModuleUpdate +ModuleUpdate.update() + +if __name__ == "__main__": + Utils.init_logging("AHITClient", exception_logger="Client") + launch() diff --git a/README.md b/README.md index efbd5ca3316c..4633c99c664d 100644 --- a/README.md +++ b/README.md @@ -69,6 +69,7 @@ Currently, the following games are supported: * Bomb Rush Cyberfunk * Aquaria * Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006 +* A Hat in Time For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/). Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled diff --git a/data/yatta.ico b/data/yatta.ico new file mode 100644 index 0000000000000000000000000000000000000000..f87a0980f49c3cf346af8c288bab020eb77885c6 GIT binary patch literal 152484 zcmXV11ytP5*WF!gaV_p{g+)toXK@xN#oeV)+;y?CxD<*kE~U7&rMMM$ic2Y4ytsb+ z&iBtrPBO_klQ;7+@7>(F0{{R4=z#w=Ab=hqJO%*RK3|81{(qSr32jn0CJ^la61OPyqBnUw8eEzRKdsF~GToVL{)zVPH#iGP|t{PVv zDzE+D)Bg_ef3G%nFMob#C_q_WM%Q=o;NdEjSvg}THb{52+ykFBnQ%~mE6)1#bM=08 z-hSTE9z%dwYZ6O?$TG;M(=`RQ*d|zcfwH zLERyw9a|Y8kt)w>{T8jH$Xq!z^5Nre3XPGOnV$i-Kd;&_20YdNx1V1yoxagr&jfhT zr35el1AcO;Q-VVw!3xrBk31@E=Wl~72hOdh>j2m8Q0f!y&}a)cuEzs_0X^~4=s*Zs zRDn>`w`^%_d#lV2biv=ph81f>GRdS^1Kk^$p;o|?a*iMguYED>o4Ifbt`g7zpdZL*5amci(U9PvC}(rMeqTLs*@3d?+g@^Mk}{ORbpCYyZy{N&ll9> z$qk^TVd457VR6I_!9;*IPwyz!K~bj?2>MLKm9ij!B9TR>rt7X)CuF)tUW7Tk0A*(L z?F%NHBTLjCQAP4)^yaWO-&RA%9IKZb6lKqrty^1=|LXfPK}?QLho*A+*K^;aaOmUj zAYJiI%X_;92mVH?vp$RzY6+1++t!4+OOfvl&{6N>Ux$b@0pjoHp%s{3XJSaO5 z#|Lb3Tg@L=N~Fcw?8RC!nH2)wdioiOBv`87NgC{Gi?PA*#$-KohE4YTBzlsc@?213 zwCxkha-p{imE&=S9<$)kS~-$ta1pD;JR^?LZiL?(^N~;Tm9Hs~cXXC|4?>7RH9%~-SFpfRG0LkkiY7!q#r#iqn@n&|A zF$w%07n3M5s8u=B=tpe}F8qO^bpteKF1db+E*}+NZ=mYU^^r((x`Hwl&^lKEI7afK^f=k57O4>D2|Pz#r?^J3 z7mK+j`=f6@U-*gUQXXnV>e+qF*Lh`&0{8@t1~o!yxG~LGVevbV?sXf4@N-v#t_g}L zsIkL%W9OfWF)o&6NCIeQfGbEW*nlXB62lFMJ6F2{ktG!&L(lHQflW|SYMrR13liao3m0$V&P z7GyQUgC~#-EH6~H3BB{6PK-49Kn7+?8Let!IId`}1Z5SjcjYhp7N2qI6-@@QcQ%Bt@>z*Wcs&iNC^QDVI@$qX@B(Ygq!44Uvb>Kt6OQF!B;+%J0*$Cl zgsoF*d{yGY;!Tc!P^@E6tV+-ZyRGb}&z%FEPcN=_$mM_60eofm{+0vT5fUM^zQor{ zr*|-fG!$oFFa@85hWhyfps^@)3;QCbGL~JsJ`OwI`T3P8Y8Eam9%s=Bb@EifpO(ej zh|08x+~o_tx(gc@6&@@KL*6EJM_BDv13lGpUpz^#kFcNMRfS= z?#+QFv^lxAlD!7lZ>LG_9ZW_>c9WMKHuNbr%Bd6Hbk8aV()%9ALH=|S-5Rq5cC2CVAk zgnhNP>zCSApHz)nrG_^3);3jwxy|89Aw$&(%+IHPKU+u&oqG`g9K@dZPiQ6jrDTxt zuCk9Ao^A&@C%KFUH6!|u;#(s*JlE5(IjZS)lMHPYR26z|c--Bg0NZMO-16Wq1pFhC5M5H@ zNERH{DT|qi5F4_8#3{O&CTW;fdtuhu61SL=N2?!4%6mQxe@VB_#&mCD>B}@`&S+& zUE&|tcR@Fa^`DU=F`{XwLcDHB@>r|evpoaSXLk-i@tm}Fw)`FsVwVW3i;yUj??PG% z`hRU|m>fNIa6(Crva(TcI~^nl!Idqp9r}-)}Nq=gf&ONl#YZz=Z>Fffl;w6YYJWm)Sv<+4>A)U)c%!^A>pydiM?x149v37wA#}HkR5CLXhof?*4Ws_5=&ZR zOw4VkU=MO$&ixGEcjRvLEW%d??{sx~CtivYVcWr0_|($K=RTicoeXw}Uv28>CY_`sH5-q{MbBXlVXWTFvg)lho#n zh@e>SDA@AtWoV!{yW4OK`SGtENfgn#;|wjMTM6J-GC0Mb7CEv36`S`jT8nXRnRAe- zF2c17m^c_|Sel5ZehyjrgZ3Oq0I~jlwAXn3b5H2~!}xq}l^NK5b<{|BAaDG`DyHHP z+hdGympK)Qz`nql;dDuaL!U%DdH9+ipao> zh&|;Q2X;go+?e%2LPmH%EHA0kExre45i`|548F>9h+#v!%R2~;ih@L^V?~tKF6|pA zqS(bh3!KL2bc}NqZiZMs1uHYJXWk&){1;KBfvF*n_@PgH5&<1PvO}yp>inI#Y9<1S$l^kiM<#Fz!=HYE0 zBH=I$4*Jdbq~S4br)naK8FQknK{vV!!o;Jd&*=0tcDMPDAz$a|HjX^T@HeN4G9?dhv{q{Lo&pk$DbS)m&W94 zaWdYArJ#$EsarR6Au8H-^>B`_bPirpJn$JcS`+ujupMMfwH5I?W*M6az?VGg$x4lM z4RxjSn<6;OX@_DMxw-u3ZY0gDU*~mxcA3YT=9bGQz_f&HnZj)yKUc7bmtlxH9Sq(z&X}h&?jo)%qfQ= zAbRk(0=yAZh-3Wx5zT9Y9yglW7*~zCdhX+G>D8h1+k}V3HuBOVd=X%3l6A`^>y;Me z)Ey1v;1M4qm855YTIKtzUw<4`@OAOv>NQ8?Sj6aRpV{c9iB&WU0Tbi|gW2S*Pe#Q+ z7FjR@v(?SN97?~`tSK9nEQ8d}qKgRozN?&=uLBkBAB@E&!ri*s;xj#O90gUV0T45#0JKed$%i`Oa#T``ROZ26eIWVoq2Qb#X1B zKA)B}8=f@s`7cm@I+Y&KDXwXwHaYh6x)j4~?%sOcg*Y-UC+nKDY+#M$uR0?hXj^}jMqOi-xa0SoPH)1bRAPksD_uWL^IF9E z<1vtiw5K@$;=oA&E%F1f&wR%8V3 zW{=|!&{nHktleiTDRBNh@t_}AMHm=R4;Lk6{TaCyL+p%iE<`@!dGYOqbtsh-{WGcW zj%(Kl^xxI%IbZQSfb`+7oUGD=+%mt1bl3^~Iry$8<5+r|-ypIs8gsr-(lQ$n!AzLD z`K6OBvt0$4B+k5s_K50>v55ib^ij&>Z10S$ICghG$1QH$tEpQuil_5@Au0L~{}%x7 zbEV(-4UP*y_6cyM`#?;oz2dWmlfu95a1laqO)L>gcXE;wp84h43xW0wx+_Tlw2CWF zR)`fd#^CUmTd=V_%g^VG#F0B{OI0=2gs(>iy=NR~P*(|~A!}_jXERt&(yYCk`I4uZ zQ6M_(P`0#oPN4Z@#4Rg%NcQ{@-C&+&={>(rAK759Mu%xfo06*1M)n44KfP??yJW38 zO{(DeSZaEf?}N}{EQ0;C48C$E8q0rDaDwD+SxhR9v>4A!s0PwBb>hD)RY?ReSQk8@ zQJco2Banqs4_lR!)}O zh`@r=-M#UC4V^bNMMXE_L};x2HtLE=!F7k1jHr#3b5sRG=#_h!Xd@`&&& zG>%j4G3&`)$I78C-0OY@1bB&iZF;P@MFp;hH4Iu2YJ6i zz!as{Rdj5pQct!VPGcj$m#9#EKoH(OLd68RTzAS8eI!fW4C`3X}`IH+dRtH>KofC&%+^Dx6>~z$)3Vb7pyYLgVO z$2Qk5a=+R?bFKRQD(1_pG5rn3)Dkk-P+M8|?VDs;-L+$nV++@-kV!dFasgA%fYZZ{ zFMAF+a`ZTI<-K~Q>^ejDHb)v*rcwg5JC*4ad%dr3cbf=VQJT%CL(N1lB6v2pvAMAx% z%I!Obj6bCeO6!sj%(_qIR$bgr^DTnOJ{6XJpDU;Mc=@J@WBB zNszp!!xcy%&|(gae=3N;B?B3rGkQF5BS~ooVF{UAuSRlqsRAe3f6*6`>%SPcqd%A@ z8<~h+i7VDCRD>oCDa1&=?Cb%DJ;!kP)W;2!%ubPqRp42#|K}?4=TyjgwlgTkG+%e? ztKXGySAx-l8^aVxQ#p18n2OP*i?1dS@odHz-H>_XB@v1Zv6VsI(R(2pbs&U>7*_HA zP)r8-1Jq?Ufcxp%e}nivHUQ1I+xpIgF)SDCp!ak(oF?EA)V#T=|3EBCdH0iH6I|FO z((xlCiX{5w(Vgwfgp&u@Sm69|g?0YB@QDbsAPyH}vBZ)e`Urc7MJIo0N%o(~;VUbD z=(9`ANh7WUa5r(LK=NZWR`utgGPd^E5^+J;(8k5?4*>qr>i*8m!$?RYCE1-;+d{;|0a;ZO{%uPeeJk_%waU2;74?HQGlZC{QS_X3raZZ%FD0SyDX^BG$I>KZm(P3Z|(|d?bpc>%#aY8&aWzLEGcwh49fFR+Vlg`7N3((D z#7IENAT;DoFr^$3Mq9qxX1AF8U|!eIb(OqkU7y4TU?PBaVX3Ef3?-3HJLFu(^nVc+6>J7nBp88} zn`q~zBZY~As~gE-7|5LhLEYx!)L2>qXSnpxS2?Ya`I#<27%dq0`sxYWqds08zQvdW z@;_4dDA)v}GAmcyT|yJk)X23gIPgny8qom~xa$_h?aqhvJ>ZoJZ{DAE6er+a z74~QpJkgElD!XV}mkEq~2HAd% z&fd_(T!#og|75_Uj#!-akLwqQngpUbcvy$AkMNFYl>^nBc*phD>TKSz*n=08lZN@p z{R$i}xzqbnD0D+4rHL@vJ&=gIj>qXE0|UnJ1bWBB{H-nD2rJz6f;|`(AZ+lT6bgda zBd&z{Y*l14@}J01BHcBcfiHefD~*uq@gpY%j@@IC`)TTLxxL&<771rAD@LG%_PINV zNO1i@9AF5REg>j~ZWeGmlM;|xzNu;7_XxS&gKYp%`}@Tr!k)Ifu47EZH2DO2?2pcC z15eqKXwj@B*#Ai>??9ZVmLt4`WIunkazp0XSg3`{1E{ke6Q6z-8-rug7-xiG%oAOt zs78tZZi9k$VGaP0N5nW#C)8W z{1MbZQ7_2G8d_({9Q&eZ)7S4+^wY#pXWJlkj=2ENda7kFs&rB_39W&y%=tY{&lLLa zikPF$BBh4BiX(JbL7yB}W`Rj^OqJd7rr)b$&21RjhOXnkWm< zCqEgFBY)Y6Mj)#-GNS#A@O@OwF8sXr+)C-Hjbg$iF4nartrLrAPtE-aTH49$JH8H- zVz{Q-g9g8;5Ej5KuD_Uc!EoKjSeYJ)49dC}-=*%4`SUWA`;d@XG1B^A1$XblzyPwI z>mBJog!-V^G}5hQiuzU5<{@zi)pFu-(EQa^Hh%}*ZmRgB9HYMF$*&&rOUa=iFR4}h z4ji$ih)gr)6B;7%_uBW3Z~4V#2LTL>+zYW3As-7{$I3gPa|@+^s`&TEQ$4)D{q_Cw z<<;P#x;*b(Rwh8%rSmy&qfQn*|9Pn0hu|?#!{wn=!)FwOxqS`8U@w+7`;JT;Gh)8ibG(Pv9KWPRj%#fg`xEo4LO=8P5bJSYn9WKFw5$6{M%5d{t~Y!OM%tBh2q~%*2%kMkLJ_Ews}#i;9zj+MVmaJ_Bjp{^bBlfHxZDehLUb$# zBGK5?KA8T6yB28DK;kPYO_er*-H!KIt0Wozhzt5eI9I@gKg#WTjgINbyYCNS8?6ys zI1=A)^-;8>36(IRHa8ZMR6=InZ-P`6t#c&mFL_@3qz>MzYmiiHU+N8tF3s0R*}bW? zrZQ@TF~-z|cn(Y$dKLi(cfz=ABY3RVH{OPBGl^YT`Lp}$10mruPq`@EJ!pg~Q1>x# zb-DtkQ2Dx~A?2UCu%ZKAoZIy#jJ~AF+k{hTzQ>+siC$D_4nkG-8*~r+Qczn-pT8T1 zPE3y`|D1^=St*l5K#7N;Y@xJ@0OtKC2elX_)&fYFqH^RMQ1-8k{ex8zb5c6>p#6Gb zVkB)dnW@igqNYmR*OfWKej?cetG^L7N}SPBE_xGU-kkKBg=b|n$r4gO29>q=yPKBS zDb|;S`sUgbMi`kxdC|qe{$fuc}@uCCGu-;;;yHovu<_$o3=jtBknvCM31Z)DX3P8 z*X*k90rKPVA##a`!JKriHzm=MK>btH){FDj?MpG-X^l>cU#bF)J>706kS?2BSe!WdQdglLYiF#f$QN;cfA zh(Vw=3v$UaPZ(NRh|1=Ecsc@A4LmVZPg|Tro~iY6&!Y1Ze@DYETI{6`1?B8#o{j&F ze{zacJdBdIjNt2dVc?zqsiaW2~t8D?|?BiS0jpLfM1LjLi5yu{+RC8WP9S+ICW3077B> z-e#X3L!~E@5;nLhlI!DL(0sj92hXs!mPM^@-t?bwrQN?Y=KNY8R<#K377_YZHWtT> zQ*oSJH(7bxdhDbW<{IJD2q08gQKvzmpNK}?_=NUHtgTr2lbqLr*3nON5QbMYYGW-Z z`Cjr>O)}&Pa9A`1M{9`bIKH4bD4+1U{3Gfl8wigp#H+*V_-Pph6}L#{z2L~?uK?cf zPW&dmo#wJB1R#!152|a8RAbvj*;3iA8i{FyT)G1w#Cn zyKKVkL=22G_7>u|wrYfIE-T~lF%R@0V>AOQcOLzEO$)-zz73lZj|PCVc^(o&eNv<} zx;VOO^aU`0JoXW&*iE+ik^jm#78)%m*81fzIBbrg`gz8am?8fPH*4)^-4NIisgxUmnA#k??y2i(DEwS(b{1W-^|2NTlgi z7UEke<0H?O^lXn74&^vVNwx%&?xmw45dLsg5gL~8F_hBww3aVU@l2eyh2SpbzZm@q zjgvh69mYT1fw3-T#S+XS()deKnHfcJlzT4DU$pObu3!B)r^c z6^fW32FmX0JH&(%aDW;X<0dj+FzQ`Q<4LGBc3y)DgXNT|Qme^K$w^!=wY3W)6_{Ug zv)njK=1;-5AF-ZEKla_gdw-f~nOnxv%mdH+Po3Zo%;{f!Y9Fb5)bOGB*r+OvQ{c^s z8^*`#aM#84i2#ls=*A5*^VVLA>p|KTTm+{LvzPQEg;B!J0*DQ)^PPxH`wF zBBx3#cBBU#_7YSbn(MLWH$2mFVB9&cjTYVFhUr!^N>+PmRu=d(7X^ zZq`Vx7{Y)IEEs2R9Z0;aZy`%TL!+8sqPbt+Ar4_S;9;~2?gke^PM0X8@%T+=ZLBlJ zrh)>OY*wvr8Q%-Bu9tdVM5O()KuV+regxwy({nev=y1#D(4+=_C#};yBnAxT!~!fyA4U%Mg%HrI-G$McI7KDXR6Wlt1Y-_X(s4y^76&%Xnyv+I7G z6$EiG)(7Wmw-4#RkKUWaUH$4CDO;MbDG1ZUcv&bCW_Kd)#Vd(CGVom&-<&nYia}@* z6z=%Ucic{+JTZqd5mM>N(wE3$hQ-4Y`jwo|vV;@DZFlm>w9WGrsH|vlmRR%I*gs|3 zIngkI^+L^1eE7!t-XJpEmgBDp{AVtw*L{g1NbXrrqC4?-MZu%n?K;+__gEhPkzLQB zd4w7^gdvz|g?tnYJd;Ro%wEfz0$9J*Iq<=w75x3+37M*6I>{rmU*C~7f>xZiv6kG^ zHt75{7V-O-{F^7zIsV5|uMhErF)AZmWL8*lol<~SokT$%CU_FThv|7Hi6B#~ir*(d z4Jskn;Q(=$Mc%2 z>%DZ*;Z_%E0yuxW-Zm{-uH!iUB%#I3fd_<=kCpfZbF$hw5A^Lb?z8PBa>Ko5Il;7L zFdVQi!#7SiFep)~0^*o16L`o4!%s1FLys+}#VH~vztlJ1p;^on&{%qMi#h+1-murE!*6Y_9asGUs~RS@9K&}S{@@4!HqtC=p|Q4P?a09Dgv~}m z#ui7>hTTq{yc_KH`KKN>PjbTL<-qCfUjcRg$Jj zm~>^ELR+002^y+Jwq6;hcO^F5B9*?J5U!|?D)Vwq_dAQB?!7ytpx;4FeuK!C@H=i` z%p?{mpJ5lC*}oh(Z>3!T2J!I&ekOK%By7MGgq4g}(b5d=Cfy}i;}FP@N<7ZkAZ#Z5 zYj*E{ef2Ed2yWr441rrk|7q}2R25T8balJw7Q$Mf%vRxU~@=AQHAyVKpQq)qXjFBi(~ZMA0eT7T*Xan`i4|RdgCysKMR#R-~0k{ z+PE1dZ_QseaWDTKiwQK`4p$bWmk-p;Xh%2+_tRF?*V+qnYyAXPw{6siOmJ zr!U&B)kIOapDz@`Yn4fwTNhDGaKBXkCHehJ83(Y3yZ-7~B30J8Lmr>6p7QTrsHlc9 zYTxoh%ny`%CWNar(OqHsc_z2%@B8QZ*!XrC1`kWRP;UtMM@X*ZJcjv^M@OPes$R%N zr;jC)&b(tINhNPDJC+_X5~C7{AaTseHQGKO;TPEan}+?OKFe^8f}Kn7{r#Wi#@)!1 z?k2bfn0OsS+ z?A#5lum7|;7MR>u0`mD-X5Zx8-OPx?e3+mBrziQoRHcR$#`5w{*w&QL1TEARI+PYR zR}f3O2dF#-e#oh=uz?c-g`&w)=AnQ_7&9_<8h5V zthW1?7S%N;YG~)YQxW;afz*IKXgZXafPG7QXoOGa`$$&oRVIxeTFioB*}VGl5(eb! z0}P61oZQ$VF}R~SZ(Q~$V`zL1`jjzUV7zSOZ5jWM?PDhON=ar-@@ro6QBqIGx}xnp&SUNTofhA&OC zMh`)MsnF)$VmZ6)l+Q|B?n};=DmAzeqka~9wGvO?AMTNVw9!T@z;a7-k$g1EJ`)rp z7vB#SiTHqH@8j*@ zi#r&6Z*%XcCuqJda^l(NtOKtyb4_jDImVw(@qBZ}7{JrwOqiVZh{<|?Tw}f3#W0Op z%uLuE+34KZNa&5ZaSig6t3!*PA*!u z_{X&^5;gU6j?SU0ZyKw~CXklebzzf(?;O@&BYJLI0@d$P%pw6$c0y1{Td4m>R69B8R-gG*#lhp)Bb%AGy~cUdBjPlR5^JjfBuZ{v$6i7 z;5xRfBp4>W+NE-zuOm89*W82zl(Zr05*XEZq*Oi;9M(2pa@m=rJ zmrZuo;|!jeo87M!PL0|qHKP}aAsZYy>8r{hbC4wJpL%Q7RkYtSwvo?nqg-c`HeydWLC zphNgzbv-O&EX;-{gdZOuVONhn>HP5|q$+-2H3+2y;*nV_NHNtqH@xAqXW=qzh5<*6 zLn8p9y^$iry?6N5QBH{!(G{>?L zMuxj-Bmus3p_FdWlFDVr-|U{8)iq2&LK5sZc~Su%Jv_K_a!l731E60hUyR(W(+uT_gt%@0HB%mgKapUlU?lku>F~vRJ_~B4 zzcJogMGK3i#KI>BjLln?sylr4fW1@nDKBDRK3WFW;0-S8K=Zf2Q`V1Tt6P80(Thqr zn`w%T!@4~cB@s8HI0+&;E|!-=ilUOAwPbCvp}){<*866o#x;a`?$6kfrn#FR>2h`& zsMrh)>1@hA6-{0OD&MN<*VcUA2r^l``*t5oKr^p|cetB*|H3}m(VEdyb8mvaSeiYo zo+P2N)&zSXStOzRJva5Q?tj!D`Y;t0HMD87#v8>O64LeM`0qpXlt2}2Z73~93) zebU=vRI!j0lo^PXE2S~4;xsi)9geT7Kf}y6`sL8noQh({S9LVrf1E8IK@qL_2>>W^ zT6GP2e&CBB~^iKumOJu+dNVvx~d!l8QBaHPIhN)`HDfR~52ThJ#x53@2LOqky2 z?G@eGCKZur=>9WL8flEeF(nCy?F%sfSGhzLkU>c36$-$W#rS!}@Bvg*pQ>|~Y zYpBbzu&_xRuR)pzv5jl6s5WgA!=o(Fmjdwf9(twvBcX$fXYBE%ae9|*DO}p} zEx!5tV;PwBr7A$CfK=X)KC<6KG!5&`*hux+na8WlEd8RS%0k_k1WWl9l-zfYynN*n z>=99Epgq5GXVN`CFw3MqYJpstRfEpyH*cq$*0`d&w;^ecD{L|HIX30*xg}6-<~zzA zDhT~!=qb5_WjQw>2I;NzoDFTv2N$w2a^=sdP(+Z-_|kkxHha^D1upMoqejCa9afL3 zq4=!wlqz!zinPgIQ!ty9C+w-X3p2}5A1Y(~NjA zl^8Nu`9vuyP_;R@l{R)ryfOh_=OsW&u{kIQSIexU)jKc3KAkMGo36@5g6+Pe3MokrAMwMJ%>&a@P+fEogG66wSO?byxH zoZL%TfcRL14>~%j3ErSF!+x7?*ghdmWnHlQa)%qDe%AL1;8~zIULq04Gw4^7J*X{ix!-}G5RfwytUY?u8UmvTAsgS*R+F{b+6?joy zG#C9)FFrR{Oz_hZYM6t9eNHJ}mReR|aEkURYPF6cM|A!)BaW!a`_h0n)pLGP(=kYN zAYj|}iv@vUK&JjEoxKS0o;@?zXl!oPOH?LR!~Dm$diI|pOeSP?yHRK8{1@nxcd|^8 zil1YQOS@*~S;;iV2h8&%&K9CzHy1^g_q0>E9LdemwI=W_2I^ms_LK4!YR(rQt6m~Y zwm>b%3H5E+R%I!6KD?>~{p9}1#?`*+)Y9A^P;3d1k3cG#B%U@+4yZc>omo}|>*5Uw zS$>){N34yqv(fJxEGa9CR?-Y6!VGCcP>H;FP8fzyxbUHOyth-Lty7|-SA=a)w4&8V zTdR-$LD{)0tuueKJw+ve`P@h~Z}@ZjH?4LkIFNl_9?q_71+caK7xF@mAvCG|d6|H5 z7dPi#ddhH4})iJw$i71+RLrZ z=Dm6gPbZ?{aed~OLz}Oe_uB>~Nxm9j3^cfz{2SVKp&pRs>~WGwBVi}pWoN_@gImP; zyTpxFQ8~M;+1mLeUo<%hW{b`IU7E3yAwaJ>3Qsb2;&4veTK7Z4igeHzYm*TcQ>WAc3%_H;?UlrPN$-xemCO;u7QH-QenP$1dQ#2)w!Eh4Np4H63UWY zO)HL%&}cZUW4e;*&8tSc%A|0!&9gouW09ubgBj7jK(vZ*68liR zF8QuO(2OZpRN@pA@}nY+n3rJDnl4JFe(Dw91+@^U2PPk=U~&_jwHg<@i`?_3Qb_RcO(XW?IWPNK0>|j;b2s zAZ2(ancpA2A6$r`nuNtol}^WpC%Gh3G+(LD&1;j19IuBU?ff{#=bANJOTbLAM-glN z3H#O#>W&v)uXeLQr(tx5emE?X4ffoz+E_~sr~IVBV_ojf&PrZA-rCAcEh+DYMGF_c zOgX=C5aiOWG&25ndAzV-P;6+BU>1ie6RlUKK_H0vyo6BZr#04*(Y#R9E0x|2JH+R)&} zG@F?0V3n$x1a`v+-!KWn>uj~YQ6uB$1y#uMsBDE}W=1=s}21FdV^aF$QBGvJ!?@t1$ z23l&lxgJe=E8D_UFl6Fv8&sOUcWuwnczb8eS8?l9d~w@3;;oo%v2VEqFL`z6V}coJ z2w5($_g+i%1?9*T;~P)BC>@?1&MYlOTBuFj7LfhsC@eDogc5>`GQ;sExG)|-T3AIH z%ge1Y4Q;AbO$l~(neIC$UvRWJ8%eFL<5E*AbEKMjZ*){g5H(CCN7c6uQ6Z3RP0MAF zg+X~BEjMF&DZ+P-Q!{+dGUt^^UW^?_ERnCVux0WXREbWjO?5O z!qQ8|^$i}v<42bcbV(~_g)3&~CSk^fETbEI`O;X^(OSy?e(~3065Bx4jZkE)O_j6G z+KFuLcr~7vtX?mXOHU|~Cm9|>$+kK2%S-^Fb)%mS(V!|G^2k$WJ4eCshM>@FOH=IIQFh8LP&T~&87lIBL~|fS4fme@ zy*Z9${8ZR^pG!^UMB#{wgw+3*|Jb|1KB1hRBY$|TbHTSCV%GMAD!{A#k345xX2(m= zOO%6wC%t#P^(#fRGlLxKao>JWN``a7EZui(a5!neEX%vq$JfKd$hv0l+*Y4p)`cwY<#CQb+^d5^i~ue>nXVhI?&< zGW0H*9D0I82??7-r}e41#HcNmIaP|Fx|v)#uX(`Xx6 zzUF=!mbz)N7Qm%$jUZ5FS&3#|X}Boa$xboK!#9ocSFdZ|Zh#Y9%mutxVtb z_j|c4BbJ1K^4+v1rN7`7(Rxmaqg7&Gz66f_o*Llh4*I!xi@Sf}(p@VzQ5}Yd@3HMb z@BZ>!9{qhOJTMq%V`2UE`l5sZc|QewaLXB9`-{H~o9m_i=gvji1L1-ftk8*|0hJH) z%oO2IZ0nqD%b{g@1mf6~(w{`hqt`J`zrA>7-{Fd_7Bd#D-{Gc{p55xkSFatbX!x^M zIlV-17iTzJWH{jU1XFGXD9zhms3P1fNM|L8WY#RRbMYoGx>LaO}K>HBD$7XjmE znqEEPy6JGtrShld{rANxHAf(4>_Dm^ilRr&ZHqQ6r#Jt6%79JYSleo^7Wd2-Guv?Q z`ASn}MK%3q^X=51Q8@!wrzYgp7rY&qfGP%Wk6TWN0 zcy1rD9JDUmO%lkq&%?RduiLL1f9|_ysPwVyp64AMF(Jh-dg=+U_>Lie zG$?EMo$pW@4mUd-UP2k+-R>`)2j;I#=lX{Iu3t-S^}VuU)%XUDmWRn#HEXoB_Z=M( zWoN%KFuaY4zc4yD7}2SEH?c>)uIE~}<{CeMsmBl_9RX&lvYcd+}Fuw zx#q?KK=v20SfleJ{R#yrB?_7{4)X`+Oye|A2iX%e|EuDIbruF2LmGxkHuFUx#kGu)~;im%!hpKhN zc`luRqFsl0I4SSWIMmM6EZ4YHQ(oGf*5d{D_YI4Pw8z)$h9smzHc?^G-Z*`^$S0xa zF3>lD31a7+8A>OgEhXBHZPz1&)d?f7)efDw0IFz* zu+e~e0Idi*@uetdQkOD)fPqu@EO0F-`7oJ-qHiw8Y8CdH5QTl{X^F{9eHBx>ZW9w8 zY&`l$_{*UutsuywrV7Sxo5$Rw^O!;pGK`?niun9)g`3MYf-quw)MLEl9AeQWt82n+ z!gS8b6_B|cD2Je9QLj0C@X-`M`pGoE{P_f5d{$z2$0G`QKo>BpRT^C)gp7+`^vIY4 zDZfDab2>-1Z<>PwBP9g-dIv_S^NG+xn}Qm?L%y72bY_%^*-`SPEMCsVc5PEZSoaPq zC3HG%nyo4u8#lOh>&JZXn?L2}KmR9u{>8sxe&N^b?kv)2H;KaiiFHDl72CIA#E)AQ z8v9*KAw;Q=Yrp^A8`W1XUyLTkMy*=C>2x|BkyJqjL??vpx>4a>PM3JUi5BN`he~y!rnXVJb*q|wHON{N?gBHW^==( zUbE1V$xk2dYUsrpdgUt;YrtR+5;i>&^%vUjPx9%@#WiWdNd}&>C052GTh8L;JiLsD z?K%jHxFM;I%W`X^kc4qjjaqGk#l??UUipmmjq7Y}-Da<{LZh)wt5c8b@9Ca(gJC#F zfn!0*gOLp69l>r(a(gQ@ZU-swT#M%~o_7Di-~GYJ>60hKUZrmR_M@x(*}wT~uH9Y` z8(X_{0t598wej#@+k|!m@0@~yZ;p{@D@nztw5ue28>E1VJY0&*Z4M&X=nwiCc%xZN zp2zedT;VA#9Qv#a0O+L@w}C&ybf0|(Q~a?M1bBNvz}34obhJ*^Q~d6m38yXSb4JZ7t88+Xe32F0j0uW2fTMX-jk%x4KB8a-@rl#LmC? zbGmn-*(EkF;?IW)fnk1v!GxV|Rbj9!f#q1(o`aKh@$wnGyk}N=O97fthw*Nq!QuyP z_V!lT+goLOXMxR)n=CDU#OBr=YPAiT%?d%#G|fr}Jo=6@A-cS4m_Fy2)jI1K5By49 z(h4I&t+6d7^4SdUzWIuJ@zMo(^29Xlb|9w4Cuq0YNcBtFof~X!@0v5y#*@F@gkTFw z88|a)j^o6-t~@{kNG_egfHX&QFx!F68f?|Ok%Y8!rG)8akyH_WDxHB}2LS-)rZq9q z0S9BZ)qt0yh-pA5U?#0rA+zObE13t7F<@-M*dY z*3BaG^LbWRGc@Yv(kd}fXK-L~PABN-zVDOY_PhG-9UvR#>5o!7X@nF=DN#z|XDr;D zk5};Vaz1X>L)jKW7^Gbg1abAH4()c8W^Wvn)Mw4c<)h$la3ZNarXKQo??pW5$fqPg>>5H6kj5#n{f@>SZO-=iD z^Ds!kGRFeosUVFB6aE}y4lH19_XMCKtwpsF@Y^f9RBHjPc8KpPUcKNLk5mdWD$s;l zQmr~HtrWO+bBYgtJ4U7A&}vzPq3Ejn!+dsW4d5uf3HLMnVHth8f75RJZxgDtYzsHz z;^%yFBR+m1gY7v;%M>>0H6k*|y(sEXtFE)XeTTKRD=aR2$QNJyC5^@w?RFz}>J4{< zO92_nc-l|oP1tQLXViYzGQy$OHet9g)->C-fG7e>Ny^0>FFbdaH(z^+e9lxl78;b4 zy!qNo2uoo(Hk-Q@ZrqyRcL^4DjeEWw84X}GdkFIn&f78bE&Ij{X!oC@g{c*o;VI^$ zr*`5GK>@}wxQ(&j>KLr|M4XH!Z!FaKvmdV#go=z?;M`mRY>BXJB0QQ^kE=Ilm|q+* zDY^?;s(ViNVN%L)kZE|>tHGB}p6xw%_r~fEWqy&QG>L)15<5Q?M~@70P@u6hKH1R% znPLt<>l@WSYn!S%@lvTHqak$KEo${`c6OGycI}5O%>SCz)i2oIzDu)N>Du+fW~dB0 zk5M0{a^^LeHEO@_nlM}vw1^^DufhB-Ebk>(En>7>;FXsy@OS>!?=m`CMk(1neIkve z6whBci|e_Zn4RK(|6lw!tgLR(Xf_F>sCyY!D$wj0=iqnF8sQ_8fQcBAolWn0DhZx# zUQ&_{_Vu}GzU&A1QPS5@0Dy7WR4{$v{uFZ)-_kG@n#Eq+UTyHRPwPyM!1PoZ2SKyt zv%Oc~*4y}dl_Y^{l$v3#&c}urpK}0ewmfO_Xqs>zx@fjx6-xNqX?=^SlEVZ z>)>0E_rMZH00jH4FJ0__rD83mAFh$M)Pnf+R5}3R>ni}jm;>7wz|b59HCT)^S%69{ z;QB&~AAcC|owqD}5B6#q7FWi&dVPkC4Ua}s(h1DnKd3}lg5)HwrXN0HZ@jMO zKu3rum98#KZG6{v@v}aD&d1I9xOpGtSV*P1NjX8MMXOz<-KtToZE)+>Pr6Mrws#iT zSieEFwlUC2r#CMpje4Ef_IcO5pUjz%o@bc^oy7T;EaZ_kK%4np1H9R880@|!pt@#?$8N3*h(=wHO}vU=Up0&CQ`zuS8uXct9OM!JAmB= zT;DM2{9MV*QKoaX2Cj9Yp|nGjPY~_DNgYfMN{y$ubI{jW03@`C@e7>9G>6Oqgpp>u z67tEl79U^hkoBRmD_L5~vA9&gFq&!bDevu;OVNG-pbv%S-eW8cLWi-cAE2c~N`-Q4 zyu43tq(~;8!OePDo{fw_2a!%H>vY(yEU~q9mz|wOHaBnb$*2E{ot=5w?K(lwA_&_1 zj+`*Ql4fNudvK}@(|NPHW^D74q6?EsPZ=xo!Z4!U>doi*}_G)#m+_*y!_H_161b4Tg z;Ktx0Y3AC;@X0Mo&#__h1cLo*d;?Q1Y?G(BPQbAMFt>aS6U(h&%8moj4m2A(0e|^p ziDQF8AtTwf?H_dpNZO#(3^y>7s=YEwFFG2b6n56fE9S|Le^L4`0c-7b@huFn%kh!*xKjGPm`43NE0ic$iZ}M-xoady-KCx9+WoG3XI+V z#Twk)5_IB>JlnQ7F+IV5_82$EPU~PSy&#v6$)6cH6w6e~P+w;^L zErKY*vTa^^{v0nqe~vd_ex6*$=b!$oztT5vEyfK%d(nYw8@*NirD<@Teoafqmn({( z(ttagP;Kqg00f5dZ(*Ft#{%FfCJ)nx@G_Q7UAy!gr832;l;bNp=}TkR*Qx z!hBH-Nbf=k2B5f7_lkQY_Po{+Q5va|fZvIbS{qo9)(9n0j*aEJWXDGEOGTWlkL|h! zt%oLzf|&6mYSj%^mOo{F;REIuKVW(JQ+BuS5CkoBTvcZn^GjiD=bUS7`sqBJD8})7 z+o<@1jXJxCyVQ38Ee)#;xVa6VtqUS$W5o>_ONBf?_}zE;*0)|~YH|!AG~2t|{PNcy z^Rr)n!iS$;=lZP$wstDCS}meT$LLAHFF*K{6Vnr%nw_FtDscJIMK(8fsn+TQfjOs8 zn=HV)I|fLZ@!J3jnj?zYbi)gmnOL ztPDkeimB2?EKxR1E4AzyhX;}v@-7{QAI#G0ZD8v6o5m(`0KX$+PrlHm0EToOoScuF z&*BzxWJ*OW&qZ05DIyXdv(s)+t8KBnyU6_AUopS%0c-0w*xs3^R^K9M?j3kON*E{D zhz}DP!|=s8aVGEf!gzz4O4^Z@W~@lVRukrT;Lf&Dt%YSaDCBdTKX;OEz56<2V`Vg& z)wNBoT)ECa{r~+XpIy7n(#i(Ado^0E_C6pqQpaUrsId_8b{CTDd&!eRM=#JWJqXQgl{|j`_c^C@^DL~qmiQ^aZc%?jEA%~mK zVta19mnMorf}lmMvCa1OJnQS%SzZ2wo40<<+Qx0_&0T_^b6txBnz{pY9fX>Cqe**ZoxQy(jb@vS=aI`~Xtx8xMx!e<+Hu}M zsLgz)i$=RqvFTE28s=Z!GZ=*dN|&NrR`01}fG`h85zfRW?}OL>gt&M;jv z%|{J5<`G-`2W0CeU3_}XpCla_b>GQl@J9+{#>&{fhvhhNW}c1{03$j( z8=J6PF^nbRJcM#F&&w~I=lk!!&DqnlY;NuF^Iv?(pZ)6}^1~nhip`x$D)ebacN`nn zbx}&9BTXj=Xtz6rVaV=Ym3p(q#OMgNWs%GHwAyWgpeH~&kr4u)EE|WQqri8Jvu|++ z=C@&^+LsQT+_eU91yeD2haNomsid!)07zDSiNSHd2mAvJoKp%Uw#qP9euJ}(e zoQx@D-3dCh!##p_00^qpHP+UyvN-=+Zr%DBw{QP!AZ|Zw#ozzzdKR26!V42{E*6W) z?nzbRbiQK3_(`ZQRR+-jE@HL+gC!I1ZwIl;Ed=N1rumb<_lNx9@4d(67cQ_ezr_Ff zzx?O?>w9%LB=Q8}>ci-jh z*I(qs^aPD&iy!{vH~jk_|B8jBRU)miq-1((jEiSaa{0yQc;%(%IDhUGW90(A=b?lo z3{1{Kt)Xc0 zA3{o)6+UAd&;E83q7=|Y07cit%YA!DByZ5xA4DUksM0dbbZg6a(`y~G@;kQ0=tzl6 z=TGy!_rJlVi)ZnDkCn9ze)RJXxP5n-APAWl8{x#{81KG$nHQcr$Hnt!ICJ_06XRtp z6_@-; z^?$n&uc%T`DCD?s?iAnu&bz$z=4DF7JiC=Dw{9=++mF8>ib5vF$~=Gm4BvSDMgG?B zeVdu72?~WAj%)X>{}93Jdmhu1W1N^8$FXgywK~;$gZYJ3a#^2dqeV+=qHex`rq+V_ zz+C2LXK2{3j;RFvV+?5QnduGibrS#r3ke%b?_&dyvzJ(GFI@0Jk zktYq#Nh(r8oajR@-PimsQcuQypMVsyH(u=A6G~zG9&Ry9{=^8`(g@0SKtiCy*bk`b zbQurpxpLu6->`EWK;@$NNXxFwxx|_-F-Ic1_q##RA0j9iD&wJb&>0-{J57@$WM- znkNh+mR48z_=~HouWxW_W`b|N^(x=_)|hB+8D!Yyn=Y(b4ai)sTb8_?zJiAB~m&p=+3;i(QPujLVyySMDsw_ZR z7G5ETKT^ai74Y&|EZ;>a*^4|x5!LD{>uXn8nEx$z?*5893%{XS-5~5Vh{ATv{5{RY z2ql4M30?NI7|UoTb8sRDB^xSjn6JXMo&LrcN*Ij%bfFjO>jU=0gKOe8gekv(#=vxTJ1Sv47WiQ`>KK|Yt^+wZ;2-}?RU^6huuWPE%Stpj%Ablxwn-ei2V%zyePe~0(J z@jB z+9qMxiR<}6uLpp^4k!VRlH^?>N?u4l2D(HV_S&#ih50@6KA~jwpN{k29jpJhu9`1~ zotGKw&bINQFYm!l(+C%0h;Olw(WW0zK^ z)e9}^B&unOiV2}nQe#VSmBf+|X+gcC=|lzqqqShU3TrjpSKvYkllMNAGv&F`)pJq{ zeV%=}7odBZtClz#8`vXV_K{n$tH$A~PhJM+t|u5A+B zBactSiVJXF!=#37t*JcbXZ1^^uY&*(7`*=!Chk8%jQA4>M*Wja6)sWoPoSh7tN*E; z#o$mq(lHhwvHAxWD#I)$KrW;}IS!er5i;cxUM`32d&ndf7iZ`-8oS)S^%HL0`YH4C zzh-6a3-+qXN+p3**9!y!g%lb~m_j6WoO3UQpsgb|8oim@O3;oZjgF=nK$!ApSkmD7 z%YNKjPtxbyi~V=zIB^MqR$y}NSF7;(nn~?##tdaHuw;C+%*!u5$9LX)n?Lx$?=Utp zf+dWWV=kv8>v)_!Im^kJ863w&L^{S+=x*|p;q@dADN^S@c(dcO?iy^RkgkL8+Ki4A zKuX$?=JN9wxOr=VPd~dxv)SYT(i)W36qMlYQ1g+1b8*4AB? z7Cz$BkN*|7ZvL2heTPoaq!V_!ZNa+9wHh3yO-ieynea7p`4B1NCZe%95QGt}K+_70 zeLi2+>~(ZELCH+O2s|YX60YEGjnPftqKy-^y0 zP!^Xio@IS=n_qwMDVx9AId~uqk|SBiePIa{Paqz77H)k4f}-FMclpY~@qV zo@Bgm5y#5)tLj~TA71jRO9L1HvztZ;iF9ndVvbC?h*!+x=Cas+oU9`SVHnbBHCfsC zgyqGLSXus*wbd&uFMme8zD*Pvbe|Bi>)KNSY^ljwnyG9=(bbe)&4{nb*%}!et;xC= zX~X;*4Y<2^aM>CujM_h%F@IAX2Mklk+CWl!e|gu~`fF7K^r^+6GYL4ZO{tJ&YGTYV z{yT5*{0rwP6$|(5!f7s`-ls)9+Jak}NNY-k9M7FU&HL}Y#YdlBq1A2^_6PoxyRXsc zNRt)ts({((~9VXMnK7wULOgg z^5|M%j2{zSF~ky*{_ZNvQQRRiwXZbG9YXocpQNeLOx<<#61FI+sst1mszH{W@U zlc#1G87W~))!(bTOJd-Y?)zyU|Mz7VYQiWoG5y#?NIDuNaT$~9+ox~fIyRHzBfRNeBq!=dOH!!NP39)7Vvwp=7rD&pp|C`TD^Oc+vcRM_5LWOsL&jg6Zu z&VRs_D}O<=v17dYKoEAi)ijgeS zGIwHZ6!7Z}N(jZ4F7(g{7?MjZoMK*IcqU#bg+u@#xIGKGmT zvay3tS;_<&MMN01X*4R_zWobs-~KfV3%_M`^>cQ17U;Aa401(cOWP6(4qPgm7=FPu zt*>p>Kex0%N|KYLfbFK{`gX+aUCmz0cm|4vEE8j8q?FuUT%l2|caP;L;|mBQ1K!za zz-kR{?U=vKHbik=l-8z%vZEB)Y=&>Y^E!X>` z<6dN)W{YaA&R)GvqumA}P*S2S3(K-_9UI?qu^fexGKTl*Zin=Y?{a!>ig(_8nY#-s zZ0}SE!=V!u#zl)lGXuPV5dv!*3xFq@B=B1NnoGWP?Hr@|bBq@+;aEAMef8|ck<3nI zE9{()SIXg!7Vt+(IF5^D*(hb&&@^i`);F)Pyz~(Z^S|NNt)H^Cd7DO1`z zC$@sJ3*$aaXJIC5u=$qgIp+p*dj=s&K?J)U_|;0pLLBc`QZQcd`N8|&KqDg8T;6~0O+NnY8e7}DtZ#1bJ2G@#6B@`OIE&_cn4Ewup5lU_@azfz z8K2wpn2J9c03n3PIAwC~7#X{WC9FPV9?%UTCEpqSFY10Fl)`o#GUXzEIgeY+Vds35 zV)!Ri+r zgWb2)!F<#;Nrdrow?e^oOK@u!ma3X&pm80Gkz$_jed8s5_uFrC{q`a^?=I792XT)- z%}&#l>1qX%wW{&zH{uRE#EdT`c$Q+UT;!z}&vWU*Szfq!mP;4Ua{A;9rF;(CQr%9$ zM`QjWK7q75Mi|)c*2V@4^NZZLahs1mzs|>>USVZ@o2|V%wPq)F!ngIFerm&SEkGcX*0@ z0ne%cuz)d)?LR@co2wx2O;GTs$hc*sh-2_6>Y4&E^P8|#gp?A?v2lDKuUH^AR>mvj zuzVM3TWGE0(%S26?<}ysdX;Ne{{zd*AF*3mqSI-bWS*$U{6aw1GOvA7>PZ0^zyBZAPZgq={c zRo7Hof_g_%@5D)VI?hg10@t=F6>`i>j_}f@bA02i%RG1f45wyim>3slC?Sr5uu21Y>PrZ$JB|Fpe)*9NGFUCQlW&P9cVg%@qI)>^*Z=k z65q1%JcrS8iA(2C^5$#L^Zt9UbMEvkg?t{@c4Aj~I%Im()jxeU$;aNwhmoe)YVzw} z|C+!2i@)URwVSMO?yy^H8AgwK+EW-;7LMDB6GjjO9Tt{XSy|uY>dm`!!VZ7$55C8X zm(DXeK8jM3vC$D;dFc{gT))jHSFY39IW)xYU>btHf$1={%CP`=qDW$3zpr6B0O!E0 zWR8`gn3=n8W_I@LP>pSqpwz1ipQOZXs zU~jL=r(ay-|ME}%TSiAmSY6*@ZG8(V1wm+9gd45h2s=OH;d?Gq6Jxx1={)bf`x;Y| zKdJ}XDf`HZ46+Zaj1OCbX&(yph8s72%*|Urp;}#!`{o(uPeOF& z_>i>)vpLO#4)6Y)2=(0A*(<1V7aXj*6VO{2X0kNYHvG=5{EaMhzLzbYxZgl ze)G{6*p5Rd2x+wqGfAoO90%8R$oL*(Vv&SEP|2+3hTd*|2Oz4I#;7e8csdp@qc*DJv#FzTrv+xe3jZM^!9>6mNB(AxCz`>N{>2!O;D z9cjbt8+BONgIl|>-7?sIlgkhnyTG&sjkHMxZ12?&ve9?mQc8-&JZDax;NrQHJa_RF z=T6NsGd0fC#290vBRGx?I_fX~CGJDZzYmIZ#L~hYKKbo0`SdqGV}0=!4lP0{P#8@q z6lw6a@!DA0SPxMQBT&MCoJ8yoh&1RhVtaRwPp;gc-3i#;tMZRMi%iyIVzk7>X!)Q5 zuxZCel6si~&S9_tA7Fd|$+k}oJ&OV$k16;$O}zRGAyCp~BzF$qE)7lkNw%|Ghs;Qk z>{yA+NCCIt#*tu6yVIajS>x8-UvcBcPgq>|kd5^l)T$eO?XeR^$=YV6AMs$sH6gvc zopSEo>nslVF^o*Y%|aCx_h7kZ;`L$I0hby;sGcZ@n}?=rT?ru&QsQTP&Yqs-JKuVf zciwu5a=Adp^RR6j)rA#44tDP+jj`LWe)ch+eei4MZ(c=)b$lCwP!kBV$_JuVpzP_OXHfu@G4S7R%CD*R>oJ-?kCM**Jv1h9$FlIt1&Svo@k)7Y-$4iy2MdBG zySuC0yz@(b_&5J|R#(2D)2ATkUcnO9PlJPpkr7I#Q6NL`a4K8-L8sZ?w1)$07&zy1;9 zVG3COZI%nXsCIE7nf}fYnd&5b-Q)Z&@ zJUMT?tIBtQyfQ@D4t_C5c6@}=iAj`WA*3XX+H~4A7MDKa#*H6w>-H~MT>g~p?FFMI zc1vv=n5n1CNgVJz)s9*1?^NK zkH^m6cLB`bM!m+be)R9T@#zQDD_aKf2uRx~E}al$7&j(Or6!BOI9HoNj8_o7NJ^8pp3a8Gk{D|XdNq0!Jj5$XX844v8x!c^0CT4GD@ag1Un+4L#N%Ovb)0a(#QPf zH~)gQ^{Z4WYc!h`bQHUv5?f!G6@E4c(-{-eD>#Pvy9tAOze6uwQfm;_8}C9GnRZ%t zDzFl(`_+yh5)Q%{AzPSca{45%ymXGS@ev$11HvMVA{G`FXjB%d?QODKsj#@XNM$?G z2+R?}FeD5^Hnw*7=$kwh2cjJ{7Zk8+hO5&JI^@+ySi_ zFPF$=J>-TMfYKsCg0>WU>BnW+z$}qE2U>m0E}R~vm?a3r=)}L zj8M$X;8<>wD2tR5o=hE&}sqC(@y?vLJ<la+R{zDp#-EP8; zp%@w#$DyaQa5`_8KX02ADA6+p`hfy5^C#}4ls_Qh|4^G1tV{?N_r9!jW zj4=wDW~;^e<~G0j?Pq*;5#djUF^|&7q!KD3Qr)uI8K+|lsSzg;P=Nd*>N)3&?2m_12wM>1| zFzTWm987)5S251O3Qv(K@T>`dB1Q{{n|x|4<&$woDEd=KVHulP3Y2T(6$=z5r|=5} zq@`%L>QwetxOwZR#=F1pA*-ubsn@p-tV`#_YX8}Saq?vpec5@#C}IACYU~A(Dd4fy zG>*QjJEo9lprx_v?L2rBXuAZ;2Vi}DmukI3C(vZG8Oo(B7tTzO&$>t*v0JHd`s6HE zuU_Hv&p+qdwd<^`u2S3GiHnMAf*@pmX_eo8a+SFglT1&H4v#}V2C7$gSzEkKb!W4i zpOH9IEfw><7U)C|2W(4`5f+ZHjf!u1v_nO`8B(oP5seNl9T5=`MkcX89;VB^T0o^% zV`XCtB~`5Y?>}da5$c|eNF1?oL8Sy2@G{0Hu*R_f_)17%^8GEkH7&HZl!I$$g=^=K zN+B$X<+*sJJo)JfGGiqg^$ME{cUZdf30Lm?8?N8_YwGnaI-S;m<+i~vdftXp1vpnQ zj=wZKci#llj6Y=ZU}F1sc44Iot94j!3K{_>?a<1BI|lxg5d^|wXRpbJpWWue&u*g} zA3s|pmoJdZdVK4RGyKjsp5xV*&T#JhMb4i)!`9Xockj;g(Z`?i!@v0{|NZ~>pV4SE z2*c3S4{S8~cYpIMPM(=4(*;-@y&K25?YF`0TO%EhxRD4M! z1;vRnrSU1sQzs~opTKopgtX8onyoe~YwLV*^(Kp}+bpeZv$j>C9R!4-?q+goOslpi zjHv8Ykq9g`93Ym|GO?v8o4(hEAT-UIwb24z!QcW`c#6t~Jxc;W1KSvUb`=;$2m;zv z+N&(rzF=(X9HS>sVS6rGXll(JZhib??#};)#f6VqTf55c-V&X5ov5#+)^PGID8*qu zHKZzdUo2nHE$26g^ot_n-LJF-cXl;5cg%|4j06F3M^0x1oKdh!fDc*{36~BwL1dvM zHYF3{+>)VDSN;xF#-%TEKIzp%~gFHQ45`oTHIN5&|Z%gmiR!==k_<2nw1^TYqZ z{QObu))uP?B*wrCzw9PBJ=ulJhUU%J|G2rO|P+*&^AZg+)Cgb@ajjtF%~&hz7PZT)zF1Y#_e=_b6k2MrBDgwPs=F*{$ShYqaY=au+M z=rMYCz7ldVslR7{>7*)WL?j?$taJvakf9muvAJ`TTX%lK=U@B5U;IWtG8JVrK~$M-XM zeg@z7@qM3cHcP2gWPEIt$;ol1rzR-o^K5MI(rC75cRHr~WENpy0 z+uNfZRN36V&C>Emtgd}dv$faf;1k3xqvIkO6LEshUI#Xt^p}zzmdvIHR{oUQuMvbA zI+01;U8=%HU9i~{>@;Dg9nnK6$2Pw^26h>wN3YP80wKxx9@A5!{NTH<^5)Cu867EN zTNa&8$jKA)T)SQ6)_j$v)f#{P!`n)8A?6ADLNv+zTTrQ%cduu}vL#LlNxn47-1!$c{roG;UAoM~ z+*vY(0#eI?^&>blNeCY6edaNiH`<6YXYExsn_;7CRt+y5JA+Y(pcrw zJO2ZV+f!8QYg8)BG@F$n1wqVB_EUv9&gPB!w^WB#1oa?YeP_STpD_PEC@+EtNh1{O zv=plii>n(UwT`LLANCc+6d)~Q_d63t5FicSRak&Q@l8&Y`0jfz@elv_o6Jmi9CPw9Is&zz(`wObG-$V4eb-A$lfgNA?h=>3@jj=Xf0^?19MZO9>7eiJ zZH+IcZQGQ~C0=Wk$k3=j*U&n;r+qJkQR~mg&OJ{V z&%BBgaJHJJ&2^(=LUWr<69P)6MjHT12qwxt<0X&h z&W!TLE3??8oBZ->1v|Hi<-2_6^)Y-$apBx41d>i5`26Evv$SxRW~<5W-X2?9n-H8! z)lSenDrBJ6ny}djY45LZb~Q zO0c$v*lie1Aig+7-~~+A>7Qfj20qcy;Ac$$fC&MPVKM>JaJ~4s?Pq?=vdCsUqR7O; zJDtGb?L)KLCy$UNduhA{8@6KE-Uwm6VUT+HxH@m7&Ax#)skyry*lcK48=9T4MKh2D zktXZ|2c`N>2>~i=YjulUk1zS#hzWNfU=?93>mB@^|OL&6I}2yz*VbF(@A&if}= zuLNAZQ{&HnvdU=D;qB*22q73BEAi^(i@g2j>-_n~N?dwO6LbR8FX1tT19e)JqMLSs zW!aQQr?~L)yG+cU!}T)p93GCJgb>V3P4L$1FR`(;&A!%? z8!5A~xkIznzkqjf9Rg-brW?{m73#*Fkf{453>x(eCL-`eBLkl`0U$9qV2Umlpr5qX zNGY%_3*U1&IXA=f#2C$1i}}S>?#wR{MiI3Dc3M#B^f3IMf|6r|z;0Z;w;h@s{5yNb zTyT`pPWL*7`Kui>&Q=q4+nP`s5Rz-#WIT&{5D5Vm1_s{qOap<*whc?oH- z{)Ix0k#e3~#<}N3u`Nj{@9@?OWv(vP`RONH+*+#hi_dm={d^Hi3Ub*DC+B8(>y6j> z<*$B@j*Or*jXB|QE@Xo^DWxomW0TCDf01*S-yu^d4Xxhvphqj03S7E)mQEOA=Uk>H z$9d_}1y0S)aQ((zJlE;gbsRQV1mrv@XH6rOjaoOyN@L*YNs`bndBPKfo<#vr#s~m^ z=m{&OecxrIl;_0cxcK%r-{$P8S+;j~`SpjNvAwg)?p}>rCt|$`D-GidkQfsnXB)uJ zVl7_fBNG$8vSS$Cvy8uBC$6bi?HCoY8JLhj&T}ahvWyn9OqMfTU)>?-v<)2B|cv9XRo6NW)j8|<;%FjL3B=P%KKlgToD<~hz@ev8=)FCmqBbO}is zJkMcfdV*Xo!_A* zr@x`zXtLFU>$@=HnJ}OwA*gz=keU-%e?*en|$)ghxon)qLZXeJR(Z) z&mhoPwu5b3ShmEn&4n77ImP+czRB5_-^MTGA?&Z7e00+L_lt`eIF4d$yv*3tsKNFE z%}$4@sZsJ-7uPn;RYRT1BGkq-+-@2HFjaufGR$vx1weud9LJOnp9OC51cwBlH35*r zto~E+xpg01DMggaW`gg3_ucT1e(=8a_8TuVF+NJhF`$o$@ey8q={f%3``_a8YqwZh z*`U$xuuy~FY{Cmg81;;bpS9p(39LO68Q6`bf6%MN(XHB}gejptI#T8jzyEFi_8)wY zi|0>~&-!fd?$P{zHVDHYR{vvxf1f0;-yr{N5Efe6faLBq%q>2$d8>bsn{@FKa9(Vn;eky27bAc9Dk66Q)FrNp)^l$1mLDLMuN1#!u-oM(i< zY!TM?Ov}S~rXHp$)fr4L!P;XuiAO?*Ju*)ljbkza#|FOFj&18#UcA5`{osA;t=BKh z6VsC-m-S5-83axoDth^a3w-nKS2#I4h2z+CB3P`$LLIi-<^fOwrhPb(HU0o60UpCp zChEyFgtgOxs#`un3^G%FAdLAeqidaz=YN~ zUIs6l$Is>|jZbmn+$Hkm(YUeaW2RJPRnculevhg5g(*$-=DdfNrYCE%vxNykUjPa` z9?|(o=vmSL1jhE7#`pn}@3iaKOpJ~2{GqaCPOi6;aCSh zZw5Cb&{7aug3VS$E9|McN=hci$2mPaOS|e(%;z7m{Xf89QsDR*3ZoNDojQ+|$ulu~ z1}~F~yET8gWLXNOBvMMG6tMy_kfR;HBt`%feABxj(&$hppl`C6rnE^r`qr0xDn~ot zuX+NHkR&D*cmk874Y2?yO;;DP0(A^>rf9}x=#zr*6{Nwq+cGp-!0~10hQ#O;@GS9As>C5FsMdfLLI7 z>l|iL%J75=fTukdAYD!)3w#d)!Z?|nn`J5S{Bvi;-~RpY$lv?!J7jGOsiR)0oq@qD z+on*+F*h^G-0T#t=W_klU0R)hN?WtlGV%SQYqWukWg2-X2~)nQ^FQvHZ5nYgiXhYk zK}6Q~xODC$g?x@Mj96S+;m`l-r&McoIzeEV+%7`)jKTj~8IygYECUQu9#~m$OW>8k z8zHoF)Iy7oZ&z8W2h=6F8H=nVaa6CGj|N(y=ITy||KVYXDNwk)`z>2rJJbWXUNMz@C;VP% z?+eA=9dE|v_cmL}aGG||=Gv`0EG({YVrJ4*+P&xLBuNCyFuwBR@L&d<0@yjQERYHv zY3hxTpWWPJ-4%RT3wUwdw+~gN)4enMt$YEDQYn0{SWb#Pe zMn+#oW^3HmTgJYKB$SfweDY<{eI7~(BLv3t2z!k*SRp|MPGih~Cz76a0gx`zn8i3; zy33Uil3X@x`oE2h;5d#c2X=%JZOdYOw9HE{J;#eLT;!9_uCu#aC5$2}?TE#iVSL{* zPQZel^r8nlFxUa#GKoWxh9HPoT3u&hWu52u>Xb@(g2eD1j^jH8x@GMI?e z7{(9K;R&OsT>vB`Fc&+ADb64Oq?9_J&r>RuL@t}fvTa1CbMJ>L>KV_j<1#VjF*7qo zHk-q?Z91I}L0~{a6F!Va##fhAo=sMSf@8{pH{xQJQ53PYv&XHwD|&5X2iNlm5m=TI z{V-c?o+#S`Cl4YEmXB~faDBAxfwU2}L}nB!uaHF>k+)F3qV7rN+W~i5F28wz002$# zNkl#Xu@c)+Va69h&wDhU@1g9Oh&`T_@pK=3)Ie6eTswhtOx)w0E`^nMxY?26qDnl z%$=BGd~5`%ER)fZ?!GZdNu6l`DG<^^*|v!fD@73J0w<2Y#Ceur#1jE9>OLUzafUz$!}ykMZ!RC+s~alEyl-2Mjg{^G?q32 z!U6IYqU<6a7nv2vqL0km$ecua0_n!g&;P%@_jqYg zy1cpGr}^pOWL{HU)dn*_HOxUI>h`^P^Je}sf9H41_k7ROETSs>4-%HaY{p?WZ4>Wr zN2~+z+o1yZY~jQX8-~YLG4|7b0j*{Sx8vb^-oOIUJD#la5f4Q4sci~dP{Qd}ghtP0 z99jJ*kw@W~st)`-D1b;F$`~m$O8Y475qK`;VuAA30~(bQ%|?}WvyO@wXqA9JEZZWL z9U+w)BALr$r<2fWLEwhULT-7?lmME2;Q8t=%E>#DC2)+8IYvRd?XteLrAs=Td zY2kE>2Xv?a!dR6$pa4Dt2EhQ|;$f^T-5n2P7?eV5Xf#@MIxe1fI47h+?q|QN1%#Z8 zVhPyh08>x`S^cNz!PB3ak^H z757MFa%4xx$xTd#7C>kghYv;4lF5H4MkYi7W*o@bLKR-?JuIrz@v^mAD_L(e?dLC@ zGJf;kIGfvhbV^n5nyBVFhEc#A^021jm}#rG823MQA8UXVwxJk_Tf96PXUH+J2C9dm zf`*XD@OMZ6@@Yvwufkz4qL3=`p>foN7J%ysOL7n#`durGi}rur2;G2G3>>?w0HWfc zA$khH{^s>}_|7+;XLfp=rR6nB<*Kk1 zH7jUWfMY6d_MsYnd-1hqGHLS4Se(DNkijwgImuXgooDpvBy4zUg#82R)f&xa z3)l6e*1@((B;&;5F)Yh`DAK2t5tb-F9sI~p0twE>1uRtU#Q{tNn=*-Hs9H~T;7?dS z4+=md6Tg78X6iyNeLtYyXi=$Dsh7)GDv%YwFM{__>8uv+KCMCfKH6>5YShIf?91Cn zm43z%P_>YJh?FIup|lfb0|*E_m;FMKx8A?O4}b6#e*b%4$1n_9?GEc(MRcQtwR4Nu z?iA+SD1I!<$KjWZcs%+oldNNMc{IT{CzDJk4}g)hhM*J10G=sV^>8^jNwr36h1>Bd z*DBn&c8ia0-eqNNlX6G~noXx!I5ES8vkN?T{xnllV_gN{`9Ae}gKDjg=lU4RKx^IQ zYBCHl@1yR{hVF|6sBYsB681w$QwvE0CV=X34_m){9uxq`SeKDBOEdg8zSis&%W8dn zi|x%V;+Axo)dT$9gAbAJGv^Jhu>+T8wJK&|pEYcSH{39y;~g#uQ`~@|7}Q)%%lDPm z(5N@Kzr4ow&ORsSr|Ep{MM~u=KmNtrw7e#2=QcdZ!R!nyyzsFHrd!LRgeUOQP>k

4J@Vm@Rjgv|y=y)FGN`+FXh8rpXzfTdGAxpGl_PWmm(KDgt znMm4@a%5kxr?cZo9AE_4=NTdh`8+9rDuTDJBhS5|HSFw_Sb4C?=H?b>=EepCXh$5V z_g7=9fObPF_JY3E)DT*}$7YQjLqI{Jap4Z^cmckKPP@hS?k+cPEiyMX#^pN-Jr9dGR#te%3oi-G}o+N!+1K$VGNG-2}HsU+W;Oma5wbUWzE%J0eK_nUkM z*sOaJVfa0l#g%nFyn2WCuH59^E7!SwZ-rW|PRDio=+H#V&s6=* z=S=}@B36J;=sE8d%B*kiu~#T_c7B|X)$IBaxS=kU)e(BdR6-Uyk$}Yt-R6{@?@_6g zc;l@Pxp3|zUwQE&fAGDpb7OIpfA$we%H=BF{vP(?6=JXc2|AtoXbj+ubelum0`N`1xyZasAd3wR+>>AYNFk;rbqX z#S;64GV0I%4SwMB```Zt<0B(%Z0+N@{*hx~D#(Xqb6x<|wsZ+wTv1S{#V?NG#77xC5wK+0B}&)NL(Y?A-+a*i|k7>Q{4 zLWAExx605eqB~WTerBxGN8A|Ex`Ea-TW!`hcKBcZ*Z+eb|NM3C-hV)?UO$@ly`PW7 zP}FO6N~H=xAhDsJ|Kiu&y1PuL<97Z3C0dm zx*$aRBm#@Rk5JY>Gl9U*lL7!Su}&ijAWc*hWC+mb`ST|k$tMYdfOf}46hLs~imEa2 zwZYBhZLTkFP^mSART!8|N-aRjKEyHzpS`H4En4-P9_+Nj+JJCZFYp-~9b$ZJgo*J{ zCPs&d+cuU`xE+^rwT`Y9m{nC$wt=6_Q8Lrv!)Xv0mT&|r6F+3RQd*OD6qoWg-xzcF z!O|#XaSS)e--ZE>OJ9Io(rhXSG3c0v61~m=1vJR_7 zVFYe;c#tBvOe62LVS`D~ie;T)4=LrjbfVcQl8MG)w&dk_SgcDqBp(PY0+VrRENsUlUM zeVrOG!-~JS1*Ik|?F;0$Rq}&==zd>F% zNp;Fh*gltr9lkr0;2+F6e1F2`xgndWlttW966yEq;5B6PoA|zq4#GzFN=Y-*vAPLa9Qf);P2)kQt@`eGQvs@%^8&U80H91+3B|2sw81>hq=mI`p^!UI_mx z0N?lZ?%qD9XNJ}6%p_yuW7O&m{7#GhDBmEKSR91gE4$oY*%k#5PULfW;RcNL2j>sg z1N1FeieCP>=}SDI6IucFMiZ?el}zx}SDqstkCD!#7?~XB77L~>(`jCEOD;2#zk+FGmRB~e@yeIXS4kAnITT4grgu~YAh8=?H51aaXJ5JS*KhEbKm8?de{dtjb{HsSkV~g{<+;=R zPygMY@*n=;xA}u_zrr_PzQlK4eU6c#9G>SAu(i^R!|N8jX)w1G}u&-k4cfxo+F)u zd|w{E-Q5D$Z`@;ZV~10x<}j2Zt~JxPW^5|M`QLk)>MN%x7s?d&OB72bOhaMY7BR;r zm(MdfImz&_ChhH_yr|(u->RuKZXo&nMx)L8<`)0-U;bMv)jE^oBfNO&Jg>fZo>VGH zGLgWx?H;*dbX`%|74!k(pTPKyL>usksLMl52p%fKRA3rxZ0&LV_I>WJZW16qc+9bw z9v$YTi>LU9fBbE}`_&hS#~lnq2oZ9b7(e{Z3ycgWnVBBuXK#MUtvhRv>=W5Njc^!r zKY~~(VsV>PDo)I{&;hhsZ5oYs7-Kqg1fB!F5k9A{am=xR&!YlpAlmhP;5!Hm(*p1U zt?sYy1n=KiVq$!hSD!zlys0@#`#ZFnbwU2YfF+;_&;$?N#v>n@BcAOjAMY5FImp;h zZ1)f$)mok92OC_!waDzu1eR%r<&7HKQpEBZhLQ=~kr7(6Et;(spuT)yxVN;zYj3{IzyHOXwAvkpavAO}uJYi)ItwRen3^18bSO_YnIfA` z$s{`L`Uct`KZ!-F9`o6wh(|=(Xg^?WbDNE=T}qYO!2K8>$@9Yb1zx>;j%+H~Q^rbT z0;3~Yo#@GI&*JJ9 z_f|F!YcH;mx`2zoW#9?|3_3RXyeR;M%&C3gU4)SFG=1Fc#d1x3aQ&XnrBh6f4lzAG z4H~ND0_|1hy9>_!p{Q2CZmp!iaL#6KB(F5u(i9-2Or(!YhQT*+qQA+ z9vzoy7??4Km=hzNP9O1$QK8vkXQV+HG#V}LEv@jzTkrF;zkQQCi!1m+z`AX-wz19T z<~HZgoM3i(lG&+oW+x|@o0=e*Oc0MdqF_u@T4*UHWW}K=tT@CRK6LmFFd!XzwmqC} zuPLZP>j1Cgv%Ip-UZF(0-DBCZOq0p+AJIq_R26`#V&N zyR+^VbF11cK3_aD>asuACQR085IARZ8vAfzmqNh+k5O6N_cIL zzxSiRLoT1iG{NmOsh3LJU0h^yXNP*TS9Ui&HOiS&GtAFU2wuSV57vgF4CyzJOK17| zim5S zldNv<^P7+EQm#lH$$=*#j%2G&A%XZ~;|Tb?DS(4=7YVdv5v`l=nu9u^<9fXIn-8ee z8eG0~hUd?o;Dv=zCdWspr5e<$b?W6R)p|2T4n7p;d!$5FV%>k!;|_ETDG~v$DO8W!l)LgKas)Vm9eaf?O_1G8Gff zK|_%r&XUVzNT-vc0Ale$1>iQiGcNFbs^tn>+q>-Tmub}N#7xDd^QXCZ;S8x{EUfq& z+(0_|OpgsSKAa;FcMhG!y^?Q*X&S^Fo0*9bhH@FU_lh*zN0au(V~*5pTv*`3=~-zZ zZW&mnfoYmuIJkjW2`8q<1$S_Gw#24KV;_c=k4HYw3P2&2zy`1e6cHr=M8WHT2OB%I zS{*jFc3ECoqx|9-rpEHbV>Z6)QLZ;x-P)(sd6>uHaY{fx;@`F*8G($`BNx?L)9!S* zeru8EFP-Jo!VLLrDy+}{xTB!xbX@lKi@f#0HI`P_sMH#O!c-=gr=I8A3*Y4V$>$hK zNdNLJ=Q841c9cb+cb5PhTmYbxP|8jxV}%P-J)J^v0o?w9$Nc? zqEnDa$4I2&#A7i~26imb3n-$&ZFfgT>j1ajq+G7hXtp8n8A`{gR%`fP{~Xc17(sX+ zOv50TNs~z>h}n;StPMk9SthfSV~h-Ch{qh7E%(TMCr0vIIy2A9mrgT2l9TpfQS76C zk}HW5q?7RwRCVZ6Vj!TkG(8%-FD-!Ik*M&x;`G>9O{7dXq`K+d71#CH*xX}pzs&vR zb+*?xIW;@MiP>?IafiL#0(Vz;XtX*5?so(_c_?mukTEj+_rb@&G9(j_bHoj3g**7Z z$KuKZ?%iMI@})B@%uV%t>W@*Rqcv1&4VG5d`QW3Q6p9sG&%-fovat-mclvw0G<})5 zp*doP196v$)Cd>cGgR9Zimf7>)or263Yt{>DrL9A{oNJnZj+YZrW15PDQeX!d;5D7 zOZ&7tEj&D`dzwHIA#^Zfag06-Kt=Rp;e!@sDE$&9$A=lpi2~4vq~(n;)p}}vikB~*=JNTIB;s+55MHiALYdxpYkWVT z*=iH``tUeJcxVog*dB*`-V{JIs3S<4pVSkYjD8Bg{9MR+1@Gg)BQ4W$0DDN z6LV}@oq)~#8ahh$hZEoJgMdb&!hC;JaXgSqh~{w6d(SZ?7`W3EP>`=Rp7tqKE8JgQ zV`*iL7cQPAlTHri+@DYp1R7jFU}bHGzkTBauHIOp)#zYogOTJAug<*4AD#XI!|4&> zQV)a(#IXzQaZapF7*g|7o#-=*!fsV>xL`)yi&i?-h;&;f3%&F)PYOUGftAa^w~;=97ZLPT*lYU`ZL0@g zdVWB?<1%_AvS|6(a3{K5Warwe2 z<|fCmEep#syOUoH?5%0FT?)kt%j?^??veNcA1Pm7N7B~ErUX7O3cx^C{ci)`N03%$ zkl>%mBeKz&un&i25O*Y++wKH(Tp!ohN8P{yc+HUxTr`(@cIUu;S_>#>G!Eqs)chzT zpxNCoaPR&KckZol_SC#oG(OFUCXUFt25Ld7KrdfuEyf_8q;}S=#W4gLT!@J!&<>5lO0~{| z^(}7RS>%U5_y&$+_x;Wh#Rmt(_kGIc3dK^HdZUHbnrtl1sgXG@jGbmA751z=%4F70 z@aBLh9h>yuC7%1n*4aq187CH2cLe z`^5^iMw8Kz>;Ru%?{s_0MR$vzLSBUf=VqBE*;I-b&YfgpG*2?&i0^;kjH7p4&u3$& z$jzlSRyTL?eg7z!aR;aXJCD7IpRjx$6hI6?RQ(Y61Edl#&LL1fg#_O$C0u>OF*q}9 zGBT84VLr#{Q$ys2law1CtJ`%}cN(niH+l1Ffo9vs_jNZ0(D2Z0ALZ-AiADQagrb^& z!*=Vh57@Gx98#LP9hbemA~$X?(P%cYYy-ov`pk)gM>=@5nohGpVQ-h>{yyz?n;-}n zN#!^>GRw))6AY#DhuhOfiVg!D>gfFqg=JV|bHgm0I8SkFgLG za&ita$6;!8m{aqUTs4f};Mzkc@$?_ase zt1mxCKASn@M~;}W1{4bgKD>I1t2ggaELAWJn8=JWpPywSGmbJX@IFo)>IkLLOSGeu zVtV#8g`G_rwK9!bIo$Da-G&CIOh1LA3e9Zmh$w%((PF<;Wv^7h^~B;Z4-~w1yD3G_ zgl&?`q{yU`IJQkIqGMNzk$i@)zIdJ&FD{Tu#IQ`&=a%$Ve--+6tLuAwaP1x++_*=h z^+?j65<*{Be#(LWoy&3delm~=90lk;j*J7Z06zj|!eb3Qou-n>H6DlO^6>HqT+B&5 zf5HOS3uv@Fnr&Zt=7naaV<|>*4$q&?@|BBurbgn#9rL#~*rErh-)(RV=^`|d1jp>H zFhL-Jt)1Nh9rr0ZODhE-rM2$|_U0TMLS zEPWMwPaz559HIc8N22`$*JCL`+s&omTn^4=W%bX;q^*~!0MDniS7U#-O0C-JL(eK4 z%OIDqIX|0Wb}UIYWeKe~(DqSY@LNE*bZ@l>IiGykQan-)eh|=XwprcSrrv1b`F>xa z(xd$7aO;O6N2Yb4dF&xR_B9QrDh;K`4~;Q7eS(SU1#BnYSJ-oe7^=HDnHVEyM#xNO zF&!(61Ay&VOizxGNhbz!{vFq2w@~51);`rn`%tbY74k5uFw0?@CfRg?Y&t{h#t$x zcfX9Rm`)0%bC=6sf#rLYb}DSI71`UV zbO|DWusq#hel*4ONStia#xSI5NYjhjejjnB`tcXgZ|+CHpsdr2DfoUsz1il@(keUq zB>^J^{S|))ex#p$q|aP7O%*~_HGbd|_<=Mz`6R+m{YoGRNG8&Zj7~E-bCN_d9j>I0 zIDgXs%fyV^q$V;?i35P_&k@Hh9lut7^J<8nln3QH8VKr%><9S@Yv&=`gme|}a999P0FZ;;k zf50=)AK*9@Ko*(&e~6UqW}f2vCU6P(Izq6JjE)=O?8g)E@+iDC0;jXGx<;#a|K=D0 zt!k59&kNO{0>wx=MmlEWSOWh9;ezXgM37H);eF^q)i+nHuB)QEY{Eeh z&}_AM>-}q7yS2pbeklUYa^xh6BnU7KgILVMajfpc>vkwsY+!iteDN|lhce0=WzPm0F7p2r@*_{ z@A1}0cj&kt0eVmYXg#n6T9eDAm>9`1oKFd^!GLr+!B9R;G7&>*)rIvAeA;KT2L-yxHXbN7#j);dHT2!l(hG%)tjtu?Gb3YaNS4U3)?iYZ41k?Ab?yp#icWIym0OW zxpY!ez=!B6WhnMa6@K&nP2PC-I`u{$z1-n^=nH1z`ndgT*Zrn-mak7%BnEsx#Z8h37NQ!X{| zIxZl+1YR}e6d1pj6bYv2-M1-y(Xhr`ax zKv-4JAZfpOdZxel6k#NNDkTUz)i?QrzD*zaw{Xe@RH_~BFYd9kRifEw$z)RC#0+L9 zl1z`r$)qG!>Fbc)H>?SGT!uT6?i10E3Jl*gl(Z7h*$_8+AUoId*xK1=XSYDT(U2Yc zdg2}aLji`R7#_|sF+R*tE=|m_X}E1xO6%O+TcXq~@^Dn*cPwGx&a^CY`B9vB0>kW6 z07lqg(KN7<4&&!XIsM&}Og%S6W-Nmd`S^X49~`pTAr|ImnVX&%a0AfLXtcO>Zt9L0^ z8?-y_VLb_S_z1RuTgd9a&ok10?bB8O(NmU3%=lr%q(6o5_x%W&;1P*Ozu1Vv_zGeH z#$f@;mXzx9+Wl&{igf2-=z|W4reF~+ay0UN-UP_SpZQb zjcH)UZPJq&&j0W%XMb>p;rSsf+X|zshD?0rfQkV&x%@EaPM_q=$$65=_`u+H+8!HQ z`~1xtAF#NxNxj)Z9R+!gVgrVh6q^c$GigTh88WH(;OgJ~j-u9R@!^dnUVG~r?_Iq| zz1fnO!^3q50kZm65r(Q|#1(iZ+^rAJ@7O!zy% zPmq29#~%HUhWy^Mjf6e?+>E)L1c ze~_pDFrZ#!TK6x&{dnO{C&2eL$}q_0TVgeHjjn1LBWcEjW711Ec!^v4lY?{zmB5NHD5r(UbF zc<&<`jVf4>7)mnr!Zc_8;0)*g=o|~*S|Bx?7Qm1)B}i%5U|66`0c%b~T))qUHe4hEkvZ7J4LSDUg3>*Z}9UsKIAWc`fJ|)=nh+tPy6}63h+AcQ^XQ@Cd_|0 z9w=}Ep+?TrH%G$HqFVk}!@mniwqOOR^1Bp%*8sGsAZ4S*64HG)9=2tER9{GgLCe|e z+c$y%`@Uvxzd?MtNH!NIm2ya>9VUhxF3hEwA5UA?Hrd@s$@Z2`!ar%7lq7y8q&}325SWg6W9~ ze)NNHGBrBJ(*1R|w)Sb1+mwS6MZ17XcqHsNjz5Os8@&@fIG7I=G^mF!s{5Htd~E~- zriYn@_*jgg)DW?}!^o*&rY_Ggd}fr~T#nR8O5n*|MPh_jjja5>>rrde*x26X-~8k? zUVrODwY;{4@B4?IK(p0hX?2Uc%Nx9W=@bda#2f`vR@=q(d@`9N>0}bej$tU1 zj_b0xy1}pBy~&NctAa7uEwHguq*STV={yplspzftX(YzAf)oLjk(z*GmE%wV5fxI3 zFivM0Xay?JC|`PSjv>Lo86+mKjG+DI2?0Y2RKk)Xn%R^v>zGdv(KxD+OSjT5d{L{r zY;9DDJ0@eJX{P3~Wa0)3lL<~vCAqy?!}T;RPwM!ie&i4R-eY0{{gy|RO^AoR1Cn9J zFVGSQ+}zsXy$`N2K9VQq*v!vNGBlJYkq8lX4=DkK))Lu{J8@pPc#fIran{$j*;wDD zv|nXtFNHZ3;OES_jPe6)7awuef%#PR`?uZ-atS+Y|Z zCZC^RF~kLU4j8fx{G5#+H_-|VPj??D z3o-Slk(S>Ri1naA{QS{4%x7RBBc}M{B#cK5mXRK@ZxDdj38+^@Nyig5$)t@k4Q?)1 zxw2Tr4+3mMY6|94a!yC4oTCNxz~_hQEK^BfvF^csTU-JVXmGvO;O^oIn_IiYVlnc$ zESYo?Gcs@Wpv@jtswril43lJ9=)O;!nC9%+6U;2kGB%$lJDwtycd(NRWofWULpZv|6{PTbPGwv*{s#XNK)f`#d&}g+W!$zSmUphrR9vj%# z4}21FhkQ20#AuF8GQrE2PBS)?V{5O(zy0gC`6qw&SKL}!qfn~R?zm4o`J+~KGvPCT z8L?tJ$ijB4t-_DP0x;-v!xb3Aanw{2BWxVX@n65rJ6CRT>HKNF^YxeclRx?{)05+*lL>6o zAPC7Q)WL4QzEEMAF_W01(6%7mB;clDtO>dmX0Ek7o__DUJ*z;25r7%UUzEJI!cA$3 ztcQ$2D9LlCjcjOwhnhGzFkpTC|GXfe(P;3|wLARf&tK#1_pfpL-YUC$B~;kzEUIw` z2p+NkWFJ`HD)P&>Zt%4i&v9m9mP|TH%(k&i3GSs+2`-(R=lrP|+AW`Qwa!modxxL= z@;zRE|0d;1Bh391vL_k%et>OTWYb9|M~9f79>+2j9oM5;Z?ID+v$<2C(drnU=SLUm zAVKgyrbkovPY_q&SXzV~hXRPwB0ggFn_hr66>2Ds%EhJWW}zds@zt=Kt`76$F+<8` zPlkm(8LO8LfWb;T%^+`|<^Vg@Au?bgggM~A57^qS)9QF6SBexGK92UWl*SDN6jXL$ zOoye7N2DJjn(!m_Kp1oL6*yMdLd?``m9SXtZT_We~}zI>jG zXBRj%Kh5Omh;;E$#-N`O^o^DR<+z6g`gG4sPV^Dh^p_zh-P^DGUDcO~2#<5%*u7qb z(T`b!zimpBlD*vm_aAKV(apR3^3C_Sdh-rj+xyh2P3?JJqyWORJ-n{LGKIp-b76UH zkAM2-zvRT+1e4>#%uI~1Ff+#ZSdMI13hXI^YNf@Mn@ha@-c3Hdu|&C2$MbxYQrMPB z%(ieGn~AX@PR>qp;nXY_PtS4w)C{I+(r$MsR%)zo?Q!+ain@AdndJxD>=i3?di?=X zNb38CNMLY8>>WOlBRFPe@aPo+Aj9diE zkQhM5?#)FVCcT2tN%ER)n$0$Qg(8KL5Q$zmyTEhjPV&OVvz(ZlBAZE*OeAn3j`}EI z7`Y0@!G-6*1h)FFXyC&7O`1O3a{rD|hHgL!90V{46_+3$eG0`g%c~pQSzO`jt$TcM z?KW3$+@Vme;C9@u64H90CF_705h3+#+r~01{6Mo`tntQsx4FK!&e%wnnaNSko|xp7 z7fy3-VVcq5EDA-v+2Z}{i`=-o%I0pd+tfpAjZzkwRFZS2X877G7dd}&mb3HIEX<5C zJvJmAmOM{djhAbjJvGPa`Dyk3^?Q7HbBVk6*LB!m!b04D7l4-#a*!s+Uk-aKd_l#&KoofrO!J@X(1Kn6L-WQun`qAn!Rqc?wr8so+6w6A>@7>M{Yoo>K+|e_Z0?p= z-z(s(+GNwKymu{2vD(1*11=f!WYY->+L z97B2VaRdQ1lH;F8xce*vS?#hhdEleSiKztNpRy(0m$bz~h*tfBk6*v}AN|nND2T&? zgaaRj$Tc%eH91!^*Ltlh@fTlnDYIJ`;+G(ILM5>ht`kfB*aZ7yr=@nV+2`6>~7PM*IH5C_^pL>|`R& z?BpotPtLNlUt)b*6iev7SP0JL7D5v8aASf`SUznFKp~oY8(~Ck1F?1hr4H;iVay5h z>EYfHWcM&REST3%A@#ek4hAS&wMO{?MgSQ@leeL0iy~#igy9et>`MWY?mMM^Oq0B)!zyE6D>v|1eXzyWR)P0oH%TYs{N(4aGdDNI$rCf2 zn44yLVvG|r<76{wGU+6#WP+IEpaTi1DHMijVko(qAkfiygwhYLmPov*%r4Y7(18Ra z1C1X9lnN#4wI;QCi=Dj!cNSOp@cJ#iy<1>?YnP3!T?)lY;0c+g(r6VbkTP%|%^lz- z@DV}*w?K~q4#&1hCE}!039{)VQ{%(fwi5>K4AZfvXTcUCD@x-S1D5)4fJ4j$L1mg8^%G~xp6AQ~_0Yr)mmLtMStUo!rb(9}=d zB?xbJ6pP5(q51E_Zc8R?)|NQNz=|5B$Pc*FQ62L`cveDaq$vo;c6}gW9F1W;{7Qzt z7U*)Cnoh@~)A49Dn^dYbij^uWn_FDFb&rvuJmX`-%ukImGL&ODpJiw$$Mobl$wZt~ zGD#v46E+;vl&(9m7^dYMAVKM=Xr&bGc87MyrPX%PI-pvuQ>!;9S8Ck4yG)@_p;W1| zyH{joeT$U`>ol4z8qF5XW*bjHJsuJiDhdD7b z&iPX_oIN=!)ra8&75D+Wdj;;TY;k90llyBs?C+M?-Ys$^km8=Lz3vJvWeTR^^!y~> z`pN}fytu&la86vjC+R&9B{Y;lGU0IP%p42TW2~<4^eX@xnTN+xn0H*Hpe2M6WdoQD zG^!Jb0%&>?=~quV@jq>`LIsd_gwDI_%HLuKMq=W>A0~&zEe^8;x-mK>S&^NGLquDM z>DWM4k&6hrGR}bqDhM>4z@y`Nlka`Y?N{xD>h41_9?iblFmf71carM?B zrE-;8twFWkpjxX_uQ#G0@R8hj9r1@B&@=UK(5s@ek%F*U!d25yid-hi#WQnUIy29u zGjm+Nu)xCHBz8Q3VOn9}FrZo}bAN4%t9Kso?)61JxO$Ijt;zOYiLKot&32;;?TsS; zmoF~x{J9fMPmJK$_EA*dj}+4|7#q$pK9VDucoOofPe+am2e6N5^{WUxl8%q6x={1b zSqFh?90j2N6y>N1Ya6oC55*wc5(Uuk#FeSIq8!X4{O2RGga<=t-Pg%5?hytTqfvPP z{3X%>c^vqUk%;mXVhtRQjtIZ)`97s`jasSJS8i_*PsB;YVH9#wb9y{NU;KCaUZS=H(y{A37{@Q>j zC}{V6-tX?^9q<#-=)hJ}N`rSAf=!5+eY!gAh?733B%(}6^!ug~fYEwgh)5ga2SgX;8i@ndfU4H|8Zzl`BNokFWP#{#I1o93uZ9bO+VybX^6*SEX+(WH#N>Hm(TL%dpG&{uRh=xZ+=9zQSWJ5WnkDb zhKGkpBof%REu^YXjszSKA8~d4k6}T4QgWPq0jh`v@EhPO8pb;T=2invq|v4$DZk^E z$DKmLlIVZh5(}W|!G23j_L=nI1N^j?WgDVQ`Y;a)2^@_gIP=I~zJajKTtlkQ&Lfj$ zHrzjhxCtpjz4o{Q;DJURggAspq^rB&oZds;LKIX*Yh42h$f~}ol-fW{{9RfK{vInq5U^h;v$4HLt$wWN--ibDxTK8`B>n;+_lSD|!@Dhk0#6~XfUQ2o zeE(C5LV|%qj?^V=Hl)jMu?;H~aSzf~kDuV+cc0{%6f*H+rYM5GxAREFWQHEaROCbN zA~^HA2nIchG!G+I!5F=GK@!PH3)4oAhos+l>4OY(|95bUeE1e(;YC{+@#(k2zxzn+ zXG?2cKomkV{O;psS(Nt6(KQSerfD)Zl*JC~A)a)BRSIm|VsdPllk=0Dm>tLZz{c$a zUA_X(4|uS(N1F5wmXPfouD^y=8*!c2}B7*${-saGX~xIi^$bb2ToJd zgL6k)f4i&w1KTd50QST4ijbgBTNiI4N-IqSt59GXh8oJIpW3(9p+A?1I}Byhj0|Nl zO|#2D6KIX=dfZuBXJu`N;cS|*;hf+JG^it=$R66!^8@zFHSXMBjom`2Rj|1TVfc%V7I*$_+3*KjHWIlGHI9~h}e74>`^iG1#Z@Abb9UE2Y& z4+9ua!d6QxfVu~54{nttmSI~G$P2Xabq*Z+2wVV!pro)uHg2Juuuv{cQ74f}+usKF z;2{FUq;4RS??E`;5rWP^ltNUVod~!7*D-pqhG?blKW;RcBU8T`ZgqM^E=OJB$B~FQ zW*}y&eT@#$QvE=QN5+vA*rr7F+ijmxrHR{V_X>=HfJU>$Z{EMjnfWQwsU(SHl2j^z z?+4wgwrFqyG`>>dZz~MbU~9j?J6G=T?|<Ecmz;0Ep@L zVfZ=#{u|e4WV?yc_GLAFX+#iqW}hW+R3!a(A&;}g)PWbKf?R0smkekqnd}=4aRX8| zB%+Q#PwCG@fyfA<*mrI*#H7#DE8Kk&iROn#FBsP?v^?VP!QqZ3UvS{>!Pmd*l`XO~ z>IaV-nTcI~k|+4pD1)%QTV!o(pPl`Z#1V9W9|YZM!_|#l{?$)jr&MduXmxn;(rJeB z8EGST;CNogqtWirYInG|vcVhgT<6#C-Qa`k_b65B{hWbOQQY4kF`ND0;W$09JPQgy zBR6yraR(MO{GjcVFLiKyjY`{aA}wh*+vsHlo{6|XsEw>JP-mN9gf%PeK!Sm(kliQm zJe&$V`1)Wfki+-W$ikCBR`3{4ha>Nw$VVxTC-q4`&D-G7vofT%N()ayu~I`2gin4( zN+~?gXLWOz<+W{!l^WS}3P@6|H)yt`qq67wtZwY``a9RCH(D&NZt}u~lcW=I;|mq#CeLsvIN?Z6I-)zeR$g#}XNQ78C%8X5T|{zduIe z0T)_6wF+i?AJr z{5yCJ{pS)ff%oli&_e(|tpa$`;ds`>qZe2VwALX}r_0*bF6CN{F*l3jn0-Jp)%&9f z(bCZsDhj0vH}5^*?(zoZYJ;I%hNl)ChurTBFIGr8P?B8Y^qtEUs*j zO(jXiV9jYPA5 zf;`wQt$D=@nA&V$xjwqmM$M(A6gXi%+#siiN4 zL-reuhb_wbj%N%$pGPVoQ-Q6(R4BLimB<2!^Tm(=c}|KTkOSZMX*S#3US4BudzXo^ zEXicZD;TmNMVeCse$abpl!m31HQv8|ms?9~)EX`3r$+g`Z@$F+wQa84T;%%QWtw5T zuX?l1^7;-BHg|dd`aKdchj`2;?%4QRIyqPCO=^uMosMu81cB~1`T|6OEg~!bKSQ_x zj!oG!i9wb>AwEMJEp9Ydnz2Se5Bi0yYd(*4J>4G932 zJ3)UV79{Q!MY3VeFb<_=hpSa-LW76 z0tA8+0>uL{f(CaF1b6oY4Q>UBOL2-@@DLn=y9aj<5J)oXU;CUnVW70Pz2AMlUikj= zboGp7m^o|v-tRl}%C{=F?2NlAMW^msw~Ot$*7KL~$kM%gSI-YmFP|McrOav?g)5OEHodIJH1oYY z|4{pnK8t2&|8(+F*Qu?5dp%$%5~WL&Ef9kNcYyC>Hy+uaQ!CzRT8HnRHZ&ZcEv z?QGU>V)&ziIe#0SX=b^4CJ7DGhulo@c;)CC@Nsd}r1O)jI&Yn7=YM))=Q%m=6dAR# z{n?|@lXreHng8(a0F%-qefrM0w7o~qF-~0zcJJDIc&EJk7>Ex_nr=7f?!lh-e7svt z4Dz{Mcy1_XrOyRy?=|`OvLoSB`FPsCoibkw9y$Ktq>`6*`L|HqEu<&6<(1LDB8*HjB97SfiLz-4{m!J6Xg(xq0vDBrE%bJ5Q$#cPr<=Cvz|F z#cpRyEirl9X6dc2Hm0wtyElDe?H6A&#Mi;MY{}o+Sl_6By~F^E$9+x4cDBhgqqLdr zLQa}?&GF)F`k*pP`p4OrJ9h54ruXU_HJ?wca`=ePIo*y#DhRZf;49V@%7?3vgx{$bR(r#+vw>Ed~6qiIxNj(j(4*RN<OynFT85h*Pcx!U3|+w%_TbI5T{rv|Y(+GQ&H=FH}@QOTuCG&U;`K5&2fw>zKs?+>cqwBeN93y+`g zxqjGB<$s%5c0jwbrIY9Gu$oirMn!*{gZ+;^@m@8g?$qh=PI%Un6lsRauj-hWuVRmR|cn=*Gg{314L zQoBhRezM=+y;G*+8|!Xp63?xkdf(i;^~jJ7$t!wx@|=cZ_pS_naBtIM-NNM`Gg(i% znklO8E0bF9`ZU~MX^p#$uY1<1%_7dcKj^#7{>rmg>%v0vo+)nmvhUC<6_)6(maEew zd!cv3*Y;kt_~g&_u1V1$r`x9O=eFztyP*@b%u0W zx&HN$_+J9oUoKQRT~;DcCR6u8*kno64%Q8OtN3F*ASaoOKR2+vuX5c#e`9LmXsg9 zAkFF}d)Ji@9N%hnK>uGoEhgU^mzy1rUBf3Y9B;b6UFO&qwNA`9eyC5R|Au47t`0V~6>6>jsaj#ou^UX2Gn9F)42v*3qTpxEbjA+nj{Ow>O12B-K=zgf(pqqmZuPBkvXI$u+qAsVht&J_b z+ow_P>+^G(^>g-n>DlvQP?|FZ;x9$H?ih7`SH-dcn{Jm(o*6SV;)4$*#w3}n${1d_L&5P|M|SDt<6TBqGux)nPhmRC!{=MPad)oPbx@|LcfGUL-0U`@ zU^c6>Hyd>26ZnG5#sB!Y>H|0=&Es>qVkm(9X+IbtjF32+g_)8 zeoV+wtliMKllpBaja!J8|&PUrYsJg zSnt5q+Cf!66}Y#jK#pT=oHji0O#ixQ?&f(TLYq4-bN2K1INN4Pt7l0e4?G=z;nKV` z=3UnQdUM#|R;P=0Z0b>c`j9D0vo5%uV_M(zM`LnMepYpUh2VR`JLfSSQ1x)#d(DDO z;)k5ve`?8~mAZ0+ONM-MvvB(0GL(jEST^g!5p@=h*_Oh+;XFI6FHv^mqC)puj=A$w z?*S=kl4>7vs<|lZn;UsXozHqNCGPl4+xWy>$D9NAtq#gLJEd5B$pL9@TJ=xLQ6%=% zp1H}P1yiQ&=y^SN&$(|JuCPpA98%|Ljq;{dUuI7n`84Y2 z!&|U)P~`n8cJWt!j>@@Z{E}a8miN4JD!cQ;aR~$TX&)_3vo|UvrqKOulMAJd+2lQ? z*y&R@ngUY_N9XC%@P z@_J+amHQQmt;9z{uQRiP&e0P(&sxxBtqPsFoyPxcKL1bak^K9)iNVBS;sudNB$-fV zO-u+=Gr|*ugSIgUJs3PvDIaWPQ*+?_>=2#k~mLXBrXu56UT{N zgxK%4M0P^-z?ujkP7uiib=?xW^u?je(-OJ@ouJDS!pE$If02#xgemb)9rAC>=aujJ zo{-Na{OV0iO!am)4#=3<6M2f3Med?ykTp+XSlKyICMXN)YvoM8rkg=zCXDrfcmHb- z`JBR6TB0&BiV&{FRwwFAOp|q{7AXo(!j+k|=&+uTDc6Rt(asXXB@i)$yiXW$gAo6& z*IBtimnjgseC?pi-;w-xhAuPjn^GoJ9TT1Vrw*}GRfrp8Ero!onK>L?)1p9$3aHki zJBH5Qgh}g;Vg8|eSa|pWe%^crJ;yJBPq`47nOhjkfY^&Agvh{u`yn##M1&Fxh@0g5 zy<($n(&=?hIrX|Uh4i|NAmz?MCs-j>w=rWce|H`!!ed|K}Q-}DqUF4mzZ2}ud2lxh5LFbXPF=g{9@_irc z&c4Q`OCPZQ@+SqGE+^^NpMRe`c6n?{mYn(Zrt}MZ4-Kz*TWqJu)qm?@Llae*ery#v zf1@+CO3~S7((BTffG$Tp=)BudSKE`T4g_tr=&J(qR)CPl>KMiU=QOilEebLBzTar3cYUp$r` zeuVzhR-#tRZfM+T0A_7H1M-fIf{P!M=I*|hFl6?|Pl2^t>TT>CH14&t_`Q7p(0BT? ze^%^$I-(P~zo;{}{-m=b@9zG3omVTpE+2W#FM6thwp#3UD&%>A_L$+mcNlaTe$wkK z?8FAB*Fd;UM|sNAmaiA?1)~35RQ@xh@-OjIGvc2(BwmXn^sebMqHW|ftT^)u>n9-~LpJouIi(WlMm0ULV<#b59}H16g6h8RJ( z6Cz{(4To@_gP20@pRxHyeJ>62PEJHWdk`A$+F9fITW4cg;q$o~i9b-UfeE>H$xk~% zf1i(hE8NTb%WVVy=}T(*|Cpbt#y@a@oLmg~fGMnP?cm^&1`f`yu&}aH9_M?C9*A9AK@=zc z=|jG&)Zt$yCAH63oLgd^n7)FHkk3!k1b>NaV zy_Oq%;=gf(@FM=FpOz$&*L?i@ zjOEpQ&cXq@?6sjQEcRY_7iioI|GY2!r!At&ih6y-E`95e7}bi9&!3&hPy9rbBm9Um zL{Y+<$V#{n5_kQTYc20Ph+KYjbaK&;TCfA_FTN-5#{8>tu;JVr@JH%lVTkputZh-Z zZ67Q>atB+leHeP;*m2nTyZPYKwlr5LYiO6>{5lKib@t-(E&Ij_6Jk!}{*6VUM z)T?$_xDdVni`=Kaj(?-^FScCldv3;yb{^#4o;g0_`n>YKM%<^qUgSXJg|VZvms}gc zIznO+Ipnjt5xztnVk9B8g+qkciF<_ji>Jgh!}%f4cZtiyUgB3mu6I2`-bd=U!u8iO zA&>PVN1q&=oH1J{ye#JIxr$9!Kfgw^8S>b= z^Y1Zm##*?h%c%N8oo*TbEmz{7I3&Nh&Ri>5=Mh5gC8ihd1%H=&dA;yY4wXEB?;$ax zN2r?1+k4XPx8`d!?&VDR_?mxjzQ!)2a4-471j3fcNC@YP2&pXz$7oZd6)QZ9l7IQ0a$ScK zdL=f?)!dMW|2w?%Z#3U;Y&UZAJ)Kw!FtcHvUx|E6oJZSVK7zn)Tsb&!}$7y$!I*i!oe?tbo=Dz^nL+beA^X(W@dNB`7&Goc+U-+jD z5LpoZ3-avFnv#i`=)S~9uL#MPgd?TCZe?wQwC!&wjeqUa+EmnWX2;KUQ)_#=>OJx=g^{ILO#^n6^8 zI0NK0f@6kroV@N~GGZ=2$IMkbQMpbdWFnuY7G`2wq}Ka_|MqP{>esNau!MuXBb*(a z;cV{&Cr3wQ$e0Or!+T=Z&WotgvO6p+t>m*KedcWF5HSVo&%b2sm!jBw(fcj*3G??{ zLzPDD_*zTN$Mxm=TND4=M=kz?Pjpt!dR?|qHAi=6d?r0OyUdKi^0MAnpL~g2hUp$pE4k~y_!L1okr0M z>7R)Ic5-n=P-tC@oV^U&&fcRQf5b`QT=*lGaSv6Tq798DN7&n-*zoX0`C^E=v1#{YXCwpgjQFp60 zYKxv@7hvJR+pGzE#E3<^Xd?2MTeP@?H~-g;2K<+v=`3A7lIvuhwHxcSoV!qME$uI3Ci|>lPVkvyjcegOm2YET z(V06A3`2p)y(lzb8BDG0R6ZpK5FJ2-*W9O~L z{#&mQ_gK|u;aNC4LcKn4_Y+QE_=vL?lW^e(aCs+iWi8KZh*iKP;v#Qf;A7`D^Y8Wo zhmNKo=8_)KtmEyzodT9}=^qTT#D62^$}{vII|I236o#dxCF43%$<;Jlt@M7nlK0;j z<88S532QFB$IKlUF=lxz`f%5}T={)q#afSh2?y~LhK?0TJO zN0<@+#38+%hm4hJ>y%oHd?tyr#uDQ9QWSX*dn_?|D)(ROyT*Sf*!T@W(FsRUW&2Bb zHKYEsSEkf^@)_y5vA!GgFS%kGU-}DE*f}_%L3lSrpL;+ZPgZQaVy_kb)??R|SD5hY zHnie_Oh-r$D3CFKaDz6? z`5$4*`V**7y%92I%?XKBw7)evOHMkO@FV`Iyr2KHQhU6_v&32-2#G^V6ZS+aLO!ST zc=fu>LFAvYf%xoHIneCCJk|xKMSCMxuT2Qu^A;6XUW8jg*6^jT?_Pn=OT4e?J?qJu z?#o$=2P8L?9FhLBK+&J@+kx}so&KA4UIA@BFE4iAe2Wf)$0A#n+$fVP5OKZZaXadx z!nN@IXSmPjA4KVKuJ21UNjC$*R-@6p@N7&RdmOvzr}y3l4$yDJiJVdH=5CDD=g5;k z)&5)C+M@$&{-XCaB#tydsZMThaWG+#W|r&cz|XhhBW-TX zZnPQ?4f_3Oyc<9Fa16Qa{sawNr@>!00wIQA3Vm+l55zxl0*fjBuRtwsQY@ zco#0F>OS+pqJAM*aNriU+|;M$cFRw`Ky~&3ozrDT#KLIG1@k`2$Chh)%-MAnWvbMp zFAy7&>O;i-?}?Z8Pz2TB?8ZJG(FOfIw^jZAdyFC0DRy3_WQ444inJti*R( z+%A4P=58`N44nWc*4YEStK&r9_&?QmW8Ssf4@T*+smWzju^y-JA7nBDL8c>6C(9H} zn{gI9ZzW?lZ9okFy&fGXZ@2lKtG zm;T>p{udv5gz}+HBxgkVnvEG3CZx*7rmHFJ6~9A;8cq2=^o52v!f;;9^FNXI^Pf#U zEO|?6U7FobeZp|Vo##1()M8W{X64HM%umc0sn_|s!YyzJDlE97a9?xJd-%=U4|~?* z6q_MEWTlU2;QtHzFL3}-h;opl4(C0slzcC^Mgzp&c%|g>lFzHYSd9Vp-gpiFYV{QU z+xYdu%@GNIng0j0`wz!52XAo|4c(?IoNL_6S?oZF%@~aAcL+OgCL{VrB7X9(tb7m2 zLn|`ATgm>v=(Onm=4+o=%lU-4yKkUKi9m&0&wNENWBUd6i4z$I$m>||p&uAFZyVeh z|Et$fjU{TgCgdEI>Z z4RRM!eZMX1KAlI;!MZDq`wVtpxZgq<7_o2{+%tJfZ-IHe1KLGQ!>Y4yut8>l6gkmj z)rsc_sn^Qb2gr4l+GY#lzx|M2h~$cg3F)1P|02jQ=Xgx59AT5*6HeT{#L6Wd>u16} z<8 z6uQ;jh;8iktvme~UIlywg&f?=EIRELEp7m|Yuh@y=LDey5_f_@_ zKahXQi}(uqj6pNj!^JtBA}73l^1gB{hZEn!A$~&oA>y-c6H+TM*aGz|bFns#GUvis zV0ljX&syX6{1+nUg@u2y{e(MxgoO>vtjtlnS!<=Pd-AD4=Z&~mYJIHFtd2Q}!o^C! z(Z&f4eZz2TEC-zSi%^QwvhZwugKXw z6Z&yBa4qZq8x;PNl$c>*>|N%yWsPe|($iQ;{F5;t|M|ash%b+dP5EcVvxlTBC)G176_5pvTzM{t(91nTvr{$D&PeFH|U84W;t= zqgd{;$eJ!6(mHvc~Z{)Xh!c2_i1=RgUwTyCiPt9d@6PGcq%`QzOTTd6 zEeu(D6yZ~Mp!MWvRP8nnRt^qIY@p0~DfI#a|6=nsJCL8fKIuF2ddZyRpow!C_p!G_ zex<)7@!u%}q~>od2PYT{E{;BcG8L=9#=!>mE{@1ov?OXYX@khAi?M9yX+)oSi2XO- z;_%&%N)J%-M+JO;IiKQt2u>Oh$H$H`=RCr^?!|XGKHf*Kz{iKfDs`ps>do{P0 z*nSP?!6FxKgL7J$?@m*N9YX7>*(HqcM5&IdmF63u!X2uckh))d0Hj{`YcZ z;|G-(Q2Ju<3$2$jGy0^y$DA0np0pKVlea6V*8R`;*X#gwKPP8QZD=QWJv_bgV&m}} zSFQ~!qVtNC=sytX)TO*ryeiSTK0q!0-jD5en?j+$ud=H1%sE&lhtVo+F ztG@4?X!KjS4`GwG8MvqZPuYRGy(Yt2);uWjUp4Bx*5@VnQtJ`FFMc4Mh+$=KBptUH){l0f&@SlfuWa%mJ{XBE$#q`zNlxy9%T~`z?kOl1; z7r~Bk>2Y$p9WKsxz@<43xI8}{u5YS}2WMvE<*TQ7{SkQjo;}_d$+QbeU-*arDfjaC zVmpq~AB~>9f;0SSl^8|V^VzenAw6BKE+{(gQ_7FFJ>zE?u(D_D%UKHhw5lKc(mzPt zcZ|qEd@qO8sbnq+u4ywU>l-`F*h%ii?(axN8^!=l2G4;b*E}d|p)&=1)_?K)qW6V( z&Rjv!ebJd(&DvqZv1_Q)A`I!$+M{zVI~I-Jiv?#8cnHA$ebI;t`?u z;Vk6X<@?Zf+IF;>EVlnM|KU@2qItwTIJ>dVA?qG9l4ou1ON;xwTSDiMRk@aKob8#o zcmw*5nGRPsM-=k1!{$-seZDif*Wk$84hB#TX4~M>JZC&P5rvdbZzuu4hh*A;=c+&d zPw2k(9>Txaf!G@_F@bX^{*`MY9rJq!M`z9;W<=SFRk38(VH~>i61AFy!729vn|7?|EVs1@cG0~SP=dT~mdR}&}pK`I* zA+oLw&dnz8f5^Ycf!G3jTwUsoH@7&{!$VI)aObs}FKFETXU{T6n8f(<5q@5|4I^eO z!Sq$p*m>arrb-!-n;1UME%0vvcOLHo31eo-#0kwJ^1o$mga1-;j|0+V^mX zoDLxpB+hBvz8B~4?jvf=Nl5J9Y35#Zo)v?Bi;v=$JvTW2vQOee)&8d`O8X~s0tVkN zvm;It2kZ1s4)zHHMooTDt63Yp#1y$)O)$TyB~C}#UkY=H6eUNIJVkJVF{1o?agUSGJ#sv3)p>IAPalw#wFBY5 zF8Qz24>~swkqwFcZW84Pv8&(1A^Z;_$iFFCbm)!~58h+{%@5de?j_bUQQCCo1!uAn zaQs0MR_r~b&e8I<$}DeQuJaWAmzuvoW<9hGDa?)PKRXy zCfHrq42L^f;?zhxT$oKcNVWY&-1D(>j0-O=$b`g~mlXcrG9Hw@2g59IB7#0)s@MdH16^==kvlFi20Tyx&(3nh+q=6I z2aw1Z;5`3*WxkvI{O5T8*Y73#NBq1%sYxp_qUe7njeqKY!K!LZsOtZGUQ37Xg?xTa zu~YR3srl=RmMEj&5_e6hscF|(dh}AWJ9H-jLnh5+d_-B7{hTEK%SZi}wFENX=aQS( z!4$3;(qq>8y;!>EB;!8z49R~9R~>rh(qULW9i|u6VP#nzb_DCNw>ssZxh<~FE{P|H zN8$C&wRnEv7u;G`fpLHvUSC}bBqt&nlnIRK(7UkFk938MvlV`S*3! zp>1{@dgRuje_kD;3hFSoxDMMYTjTQ7ws`;GJoG6{_T}AN7D>rju>V5jMYTTEz zDQh5%dla1zy)b33%n{AI_EYle^@lHWE{3t9)Pd}DsGmuPu&g?C$)Q7U+JeY@rdZ!G z1Rq~;@Kc|naer+}_*)Z}03??Ek&{4=`rhT+WO?R^xzw5erJKK(Oa}BI=LY zf-bZ6vgZHk-|`!AoE7fRTCuI8o2vVw{~iSx`&0KzH09nwTwkmD{yjX)-0k;vNS$&t zA>TvK+E+@&(0U(d{kC0y*t&32UQS za^yk(;gd0cLoB@V6;Sw3Yo$Zg3_3K*tV1gg9Xin#4DofvxeW_x-x=H~)gDa*^hkVu z6IT}1;`uUCQuNrdCx*48aI89f^RM&I_+`uaH~6W;0_15r1*^E2$k?X+EBzNcBl3TO z@qeEv);%4hrb+JQ`+5|DuI5NyiwYtWqWe-iA4Pm?){+nZS0Cc9IuNo>K*@2<%`Nn@ z4zotXmZ(rERIP{Fa)wjcGo~wRe5`w!vJPg!SpZpAmc1I!+}DNqpQ)uCd-2Z5nIkXK zxVh10n!v(T2Os)?n(nF{XzF2t0cEq}M%;dl^we|m$M?9tYz$71ZGn`eL?k36piR3j zT(9Ae-ws_@eEGlPPI;dFq%|j=!KdX+Sd<%tDg%FG9`p834A5Fg}*GFVMmmhQi%zK=9O;o*!=h>h5-h4klvT_9S|Ifu%D-avU+mr(Z zO3agnH4e%3WnU-9oT?s>Z(TvwL8b05y`cPIF!c;U8usa(nJ-&gS}5-)@0EcyprEv> z3^bq}XkWk$$2KlA=)P2Y!J6Mk+>cp@gWW3P$+2z9bEl3SL3U3s6!a~F4aejEGXKX? z`JVw@>He?}9){iv4&lgM#*pOrTQa2OI(siZL!&l5k(o1V9R>_T!`7XYUa@=+m4E7e zp&FEbYq?Gm`$ZG!iSO}{8bBBF{=wSZ1U~89(aN_33bGbznL5uxd5}GR+*s>Q%if;3 z4RZkMzwG6w)cw0t23P~|=>;9vhng1c0?WJ&Vab^rOKWGv2ADAq$mO6z#q>HKua7PnKL)fgXD5U*`QKhyGq_eqYO|?6I?o{Odiqr`gC7m2r-<@q5BMqhmQg;1btL7)~bK%2$N!MVd>KpZe_wyq;^-7Z`Kz9jk+OEsj6_w z;Hktf%6y~LxXg82@9)9d4|~1Z_hx*fb5ZghE$5%W=VV>w_j<^Bz?Gu^?$&mg=o^aY zzz*16u_I1}_r=RmWASwC7{vDIjz+%4;A&?FGui^aUiF2p`4|s1HuM4wen4cPh}Z$5 zn86D2UH34L;5r>u(4FvW?S3Z zau2S-)YYfT4A&oV{jJBvrmtflpSkK_nE0|@;oF)vsToZ3)nzQpm^FJDn0OTDUKU=A zX*lOC@vPW)v2*;64ld3p8(fWb4B7*Ye+wI~nM_^dFZ~{goxWGw&yTLmD9XIbCoA@V z+TZwLV1#b#o7HOk(^ zlyCAMQmY|44H^X-&M@-&2)I_x^aCMlrewxb;yzhp^}QeE`30T`pT4e{v9Ww>m4A_e z!1g#8+70ntBatv+3KAww!P!CL6M~Q{Z5o(~om6ZA>jMtdp-km?jl;+@eL)d&??XsD zATm&#zMwc|peUcqSzTQl!hBlzmiSPyD`Hy+=`px)4!mBA4w$oXpR%{lan1rA;~b~> zfxqJm)}OqOa;-+fEKfC<_kz8MDB{DP7g7}_wpC4a2WWDlULho#8gDJ&oQTIC<&;dIFDF-1Pa4wAgU|1BA zCr`zjaTBn$T?bUlpC68#lTzbDUMIPRoW<8=t*GXNk{5^#Q0xG?*X)4EgLh+?IA>S( z*R$ljjVW!f8|P@f@)d$T=Zvi^t$B9l45>FN*KUk)^HyTr;fpwU|2_8$`1F@$K=uz> z8gm7{q3vOnwInRu3#&HYiECc%(sEvnxs7~ou|4cxm1VB6Y)2gT3weZ~8g(??m$TG* zMDOLijqoIXghOh8(z|#gd)>9lSpv}kZLy1Sz^)*b{~dvCvCY2?Vybn-wf2LNFlqvl zr%c7mF=Mehtd$}MF7(w(t|0k=)JYt(GwusyY!FU6K%JL(fcasn4Dh~5p>SAcDZ%|% ztYBs9fV!%Oy<4f< zd?T+{`d5qtL%7MtsCDjIB`%B|RA%a9y?1D^=#@=u@Rml#M>OP)F4tNKT+YWPvi^ z!?-+SarTz1xR*{YH0C~RnXvQkkl&{`D%EbtedAU#|9`^T zfXsjZeMU{@jJU&>{HuHX9O1Q+zR8btNbPze@yU_(mfm^GQ~%p5{O^`HfDk{Rz&{+@ zE40D(z&1G6usa_1AAwI3ry%*~X^0;_3^VH0MU}jHVMm=dXYD}QXG!YC_O!QISv!_| zP>Bgt{&mGE1FRXDr!S<$UrufrxbBWIH~H4(=IaB8L05);q(CV9PhLvyZ9=`ZVU4DI zl{%QZEE0tP$^CPZ{?&fE0dsVp>iv8amsKx?2858W# z`~mHN*n%BIOyy2E)2t7kN}e!bGTu*^g!rM67#&&z<>|W}smGS|uV##`%ot-^IC3vO z55{5n7?U$EH1+MS!kh8ALuRg{V&2c!>Lj+Luh#hwpbQKphH&17J|u5V?kD9%`@r=Z zoX7Ua{f?DV0Y#;Xs6rA950`V1s6AwOM#>&mytBN%q zW81I%E{^$j@}KiZBHrk`$n44#BFUUFZx8SC-=3*;$E`64#trEvYs$M5WoMU={~=b za)=EmN!%s$`M9QicFFqKNk5>}1SkX1Vgn5PM~f{WcJjVJ9+&f>n%!`@@Y;MbS1sRIa-&ck%J8iyU{TP3%gm%9k zbQL&j5g;}o61rf@Kt&>$_luCHw2U*kH@gjc^yRsS$ZxS{7!!QpeqRZgv|SpR`VRbi1rsdPZ=Qh+l}~FZu9=v{O_hr>tskl~aAp35+<%$T3?0&A1(75G)HiPf>Exz|?$`cIsN;^l%dZRs}l{yrFN z0b>I4fBZh>;eImpJ_(2KBy#_Wr6}WHiR;F_Va=TO3;xxde>XpG{=aw~zvq_~xq+a zq)#6VtW*(sGiKo03g(KMtrgDc7j&-l1u|T=7iZQ6r6#O?KFR&p5jlt-^$;H*>z5i6@1-74hW2%F z=_aZEU$~dLfHC(f|80NAzfwnL?I@;7C!B8FgSo;mykoBLjy0tFBS&Co=Z@%5t}HS+ zIWbS5uJbyJ+^Msclm)r&Qj^We{LxS1KgxjE0g(ZJ%7Vy1u*d*WhJ7CQf=W(rVeNn> z?R#U#dHya(#8~p0j%)keP`HF2Ia*%2ZC<_u7W~2;|F9+6(8nx}rHRq2IF=Y-saP1&ni_Hm!FYBSfgJjJNFtGL!bfWPJBqO47qecxT&(xMpW8}k(@ zrmR(x@2c4QY$c$pKALlW<5m1bS+Hb1N|i_H0Z0u%Vx=GXkQ&zp0=CT8>Xr;e-_|3s zp-MN}d5H%Y^BehmEjG}&7oCp@Zb!~rllw3ns?)U=_z8$?rOhYfusg9lh8|t<03~PH^vF&QzI!kf- zmHyC$GS3X9{tH4VU+KNocvP(e%gl6U;zvEi{i2h2CZtXvvLW~*{*P2{gQHd2Ag*d_9IMhAM=H0*@zA!o+`Jba_YuD^ z5qjp0iL5I>9vy{MVXe_SFc1YZW@JrK_H8#&^-$!%jyXey0&0#}iZ#OWvg2x~Z|7l8OZplr|L1u2C4R)ij$f)Fq0|A)7)yCI8;BawFHnE~dxRfPK*ZW}SUhkp zwpSwG6~c(tN{v|R#Hu`mE4u$#|65b{!xjBMQaKFAtAvsNFr2Iwh7*LGMIPd+hvOQ5 zd-+MPq4+S4axi@wFk?DCOrC^u{rh5UXeffc^T2`rTl&TPj0DdXHq05wT`txSN_0?t zgXD}EeUw?>O=v^?Z>RWv)&6t;zmRY9f2w*IP8&h)pQ*t;K$~>K{T_qy zj&mo;Q>U=cG*O8WZbS^lug#jFP3cm|N!=Bjpv)nNJV+ncfpL4bvdkG-PcGaTrnasy zqpuIH-3+_0Jk`fsd4cd=k(}$I?GX8qoKt4Hg!_uL^OZ-c+-ql%feMr**X*jSDKe-0 zeyrrlKhhz!Em;fln$TOirANNDBT#MoEAIXOAr&=aK0wg$zz1|bmxLkvA7ke9Xl!mU z0K3^E-p$^Sa;9I{6BLfv;5PLCZE%1%R4I)1{!9HA-537PhKAuB@%h|Zk%Nm(I^sTi zzKK!eSx=m*^qrG{{03SIB3NG34{Gt^qu?*_kxQxKjVB2$_DSBuGJb>8+O2hPW|vUVl+}% zLjYq%$sgZO7>_H12VqX*MyOu6AhNi)D7^-mArq*18-I7o%reQ$%JwbyHk2NIiW28b ze@XmBP^4N@)ar^N13|1Ylx)kIBwu4`tLeVje({SHh##Q_AlyqoYZdWMVygmav!b7W zQ`Fz^NZI?_m~-RXHOPOBy&q6#Un1&J4%(jjh<@BVZ|s_rSk!MWHZxDyCUIaO^FH>9 z6&n!J8ix(~FM5CKE8V|9zK!{p+ZPNFSvX&_HLf-4fXDp3zqdn1;uB-V6waYYeK~RB zWZWG-0_)m@BfNBJ&ZoJ;-cp?*=66&16Wbs;y!7&1y;5{V$*S>0a{hBMDpLdq2$i1*d!` z-N^PE^Z)g2`Hg@E2NKbldnxwhZ>3D+KB`QI{?+_pak@$t|VUAaSK?@8v8u|2iRSJsb(qoA3FM z8gBq0vn+`YtZ_HVRuoIhG-Z#k1JNGQmD*!&yNT#L?-c4X2B^O09jXyu^ZxbyIwjE6F$%;+=__Aws!3?FengZJ+s4|`@Gp%+Ccmqzq_j2qTj|K z_lm5j{EN*Oy_bCwrAPj~b1$<#tr`DZAoLk+ozOW?S!|ZLjrqIO?3KEGP;2a@-(Fdt zwb|k8(Qy5JRNtNOFZmDM%~+AB%Uq$w@sH?zO^?C+t&B;V&SKTT*@$i08z*Xny!N0pzyEX1KZI4H7yW>s2!T2zIG?E!Bh%CHg zym)tL1h%wkhrz*>P>C~2xw+qbI?kHP%$oQ616eGUp zd0&xR4`LX<=L7C(my*xL9YYERW2@5RRe9I?`!esRq8+w|bi&*=6VZM8VbqI$g_?iS zCy4K;y+0AnnQbnW4-^(zdF;Q+5_hHtn;j?-5(=|Z$Q)a59klx(-sIm=Z0V37XGUc zRf#$=l!N1+(3yMd_mwy?_7+x6U5z805x7<-oSZjTQHy5Uj;^lqnh9SOwYdqxddOi*BiWfcm;tl81-g8~k2hOi1jvJ2z&M`k8 z6@^E{laZtGGHM*_kmE7CZe6ZfQ~bm$UbiO1_Zahwy$>WfyT-W=#(5316~@vsO_VzA z@8-JL-}yoY7!OFlSE=nu|0kp!7PKCNzLWN#;l>B3wfo&S?SXJFyjM5)gKE2YpQy&y zH#o?=@pKaU@wZeWk3PY?#k;U;z<6BX@8{m&Z!O&TF2@Tg}$-0s>73u@ItY3_GL#S!~2HIdeY z#LVB*A$5F_TUn=?>}qAp`F>w)s=#%g!YTdzzvf?kjmH0O#s#~GEtNZCO0W57yY#9e z1Jx9+KidP1e=Q!Ux|949m3Hv=5_T|_+`->iIQR)&F6q(p@+S;taen5S1K8asiu0r$ z$$fL&7XAIZylbyF@GsndMl0Nr_hl{cR$ab#9iHnn#VxKgyGmRnR)p}ksQJ4Pxi|}8 zEir)_`^WM6$zDm{lmAc0&nxRXo=IGj(;*F_e5x|G3+K8nsnh>;{+0Pp{*CnbmA~UW z&`#EN1nX-L#F#;=(Q4^6)Y|q+sToKvDEx~|e9eDl%77qb`#V&OP9WaUCcH(%Bk$4v z+$Z{mx9A=B6u-_`huF@;*&pnz*zlVY-_hrbO^7%6c*W0CpKpHyV)t(e_lD=>wOU*t z?{SO2`7Y02<$J~PcU_mTHyp~^zmO+P5h z+$F_B^J%rKSb@F2`c~m-AIl9 zY6ksR_^0k`{0DA*1OF|rQFikyl;83SwRb#6i^H$c?d%&2I&vS=w;acYY0Gf1$7q~u z$=`>#wWHs|w4=RK_RZLib`^V?0qzzKWMVErT1q&=v{-;b=uyiw!73c0UrKuGjE z1a5f?zfEsYX8miFTK5XRt6re+iWfZdcU3mOK~2__I-E?Jxh{c-B+x|Ete)eHdk6YmJ_m)#VrTnYtg1SU0G-<26EezE70_jsJ?< z5)imq_^!r0BuFn!*9{<@C)>ddyes2 z&ST1~XsqZn5lbsI#JqBqF|Skr^BR8)DpVX@_*+obJaVE8f5$D4?Cou71sh%$@rS%d z64yyx?;UZIkp4$2B0C}VvG3)eo6@-wgNb_t_1+A1vKGQ3S;t467eD=(Kh^JlZU5zY z(f{qV=gK-Co|U+tXDwFH{zlGw1f1nk`@GWY{Ss2|-&MT}mUNhakx`q_X88@&qR+3) zeo|%nh05C*2X1?VAliNZjW1Dl{Y#WwL;hEh{}sadOXMd1o(rDAWA0OAocR>#rawW( zS=`fM&SQ8kda;y)cr8s$#r}y8*SMD3GQ%tLTMvno z#6m)5xe5_Z#P_7{{J2U!Dr+|v^Siwv^o|x*sO?b@o4HO;c+%oDmH*FruW_l(b!+`P z?Y^AVd7dxlIW_KMl-WL+?^Anx`+{Y@Pp$JSwSMw1J>P?z?}@F}4x1aZo)Wnl9TuNQ zt*y^db=zxH+4>3=7TkUtrYH6jy2sk)_dMoVnL&I9n^hwrtkBdza}GJ zpGEig5;3$5`zo@(OP=>vROkHmv&SRQ=KZASFFn6wl!K#H=^q;R#k{_=(0|4O)MJcL zg}jH*?gy-Vj4~^q!FSnn6sBH#FMa{9h0l>~-g9K0MZGuh?>g-v943?di4S2j@eyoC z-Gq7ZCdU2w1YVOxL=~bG;YDO3TnHu(V${6czn&ggdZD#co^s`n~q z!nwx3u^tQme4NnqUHpXbpSrGx{C>@Q>V4||UUDz|tFyhrf0zn#f3T9wduj8Y>deP6 z&i%zv2DIMKshaJvt<7*u8@v?VryWAwg;x-~>>f(}`T)L5o*>VnXUH}G39`<8rtqJE zwqNxBYyK^}?c&dzPRnh4)N0?+&!-#oFK_QrxR?1}&UUk>zn?lT{2w3=8s_{C%dCfC-a~r6 z$2jvRbAK}TA$|Wd?ERe;)TEp=>W*byCZgAv?Wi{65=zZ~0Pp#akekR#U!QsQQ)v8) z{TKbW75$&^5SH!MsOv;^N}uL2uSp2;z4>u|w~=)=`KSHQFhkS-M{t_@2o95I`zZsK4JLCwhqGQf zuF+KYvKBl4qaV_T9?AKp6ld_t&?-&A%2Gsp2f%i=!f_=fAas_mirdf z$(kQq{5gkh(BW^NB^EH^RI3H1{*BRd#;+57CzO0o?7ku1j}4;Fm$^QTe>v0sf8qB< z2FSfO^C|XU;a|>1^Izf%lvxm-FSD0_m3>{Q_r^<)mvx-|O?y!mrlIYijqn?D64|HR zMcNrp;rjCfI92bj?oZBrd3aH}65ne)|953p_8dM)8PMl)Ov7Bik%8Z@_1^gY*ZH5w zg!a6~zr02sQ}3&BzQp?U_k28-wIJbsUvQWLvHb@KIm>*frvDQ6EAzfQA0>qQZ}Km( zfY<>8E>Z@>7hEI%A_I3=uNB;49rtQI#+FTc;@9@$(ZBBsG##)GC4Z`_tn=Zuct$iL zestf@uc#c-+lwUL+i*s)C->};b=sf#)Oh{+tnsX!wdb|_U-BPAIZ&Z;zhCrT<6mNa za;rh*T;hI-13vRFzCerrPSPGIHh_Gm+5p}@YsA0I1xu5$st#F;P zaHMWHDtY^A^}Kjqi(o=*7M=F5JF!=2w^i}3GZajrl*J@o$I& z{u2M}?Z_;L@PDhe^nqJ4k8FSn8MsG-%D>e4Brp2?v7!sB`(4a*Yr0tIR#i9EP5oh( z?uf4or@+6n<2-APOy1bSIW4un|240F_rA)%ah+H4J@NZr>%I8@LzD#-qW>!Q+F9(s zG5?AWFs%Pja=~xtzh?h$8uVYA{?bxd^YTbSua z1e@r5r9J+`9EHgLc_uyjtlax#PKmnzQU3QD?EgN-{js#|sk%>2g?A<9le|y(SI*@B zU+KTZ0AKN+>i_Bc#s13-u*`q{8UMROY9b$J`^ltWHSy=U|C**Ix?w>-4Dp69B0Y?8 zL?ZX<(6`7{92)~#Dlx#9eZPNC|5N!-t@EpOzEph|&NV1{ulj$@?rU{`FZ7?U)BL}t z|C0a7Ot{STi|$M8FWlcEZWG4(e}^+459kZF22?{12kzgi)_te&{3EQ(;n(hs^j&?JL=m zJ;3^$@7<})c>R@pP?HOp<1n7(FpB>e11jq{Y5&z4-#54yo3F(F|F6C4fUD|Q`iI^@ zKoAuL5$q`TE-Ln}*kTtuDt2QRON<&5jj`*q#2QOtG_e<~QDcmnsIg;DwZ$k=x&QA! zd+xbhkVIp9?|skx{pOy#x16)HGdnvwJ2NZv=h}=sVt~-xSpR<`I-dbncEImt-ESrL zFOm-ujd3ruH~VoJ^S}7+Esd;>02h^)MfQ8CismfkYn4N&8rbHQQKU&g*={F`HO69o;Ln3)Be*rtN{J|?8J}rEaCr+QIEL1ND)8A@q|a> z`yUyQ3#%gAa~?40`K&U)_`QBL_J0zr?7zkwV9;O5duur_^E>ND&GWp_+gRs|%>SNn zf;yk<`&#Thq`lbqo<@JM|F!2iv*P1PT)!oVpVynB+rOnRq)(DP=nvW0RqoL zf6)c4=`Z{LJO{|I0n_JG(Vx1%p$8nIZO>ZIQ#oGJjQbO;i;Yjfu=mJbpOXEu&qE$i zc7C<)`)m3)&Cc@#_1xUz-U_{tW*Q{S7;x()CE^RC7J+O4qldzl?pE_Z9ukJn(n&|02h|#Q!C7U${|V z4uk$1h^NFmz9}g^ATl5`;S0WbqYlJf#O@E~r3|^|FkcWLNsmH_BF!XS}o|t*Prt9Epl0 zF~+|k_jNxo8UHHgi(@^--#5huD0TpY{?_te=x@vch8@6q9cVoV7;8aU2Uv2qnC-w< zsrw0Rt_7hJmZ zSF&H1{|5cV@7M76HrD?_e?$JK8vo|~p1)cLh#kO?0oMEfY4w0Br2RG8{x?O{hrgq% z&|l*BW$*V5{n-i6SY%z0gD{nFoscZ&`~)%=WaqGwDmR!q|5fGt5jh~|_sAZQnf_+^ zFLQuy|I_z;t@r(v3^3b*EONkX2R3ZL*6YA$rN7wyE)zbBtc48r4x-E4Vf$szwAp{f~M5W#3;QZQQ5TJfLg= zR_j26{>B>6*!xXy{HL`82<-(HFvo|7ot@DCCfgoOctd}7!gCawhEyKt)x6#l9uNqi z&A1l*iDjKAxnU(9lrq4?b)jiT)h;Go2NZvRjw}`bpviDz$AbX#0%JcOAyHVLsTJpM=ApSHeCvFDn zhoyKXe9t`PFu%-Ok2h5A^q6PBn=EmF9Q(op`)WwsKhJhjkg^|Otq&M$0A&Lf`@a?K zPgCzdOE@R`KlwmtpF)3G6SSrM=q=^*Ijv*`$|!&4X60JeM&)v;#P+_SKRe+Ci|B?D z95IG)i6C==i5+W_yrFr${P9+fBBs%t8&;KXjRg9a$+}Q-L5P3&uIgRM3&IcP+%IN7 zaM2AV{!8`)m9Ll3-mLE#V_tIkUT7%!*|@$F8<6Y)5q@BOcg?1lT)Z3_@*E$@+a*3< zlDCVrm-XL8g6Olt!*9yV=>g#b$#*@G@B`sKLHe5VmgfS|$28R47YzdosN4e|m5Anf z@vWJAgmK%n6(uk}a5s5De1?_J82tq$23+W`e7q^!&k)WM&WoIvD`_u#I;WYh?VH-o zv68;M)@(O}CYqRKY%ybT0oyDwb=^a)^A0>k5=3RYDItI#`IIHjRj?^;+-O8&>}}Jl=shqtgi0Lw@=17 z*LViq#nyY5Aa+dI^XW~Hu`fEze_v_Iu3gg6R@>a$R-4oAKe_!P53&;K5yZDh#+=L# zGXBK>M(CqJ_(Jl}c{#el&)JiC_xx$64M6FPfhfy!1S|LlA~I7TDw-i*h78E)>;z8- zNAcyd+{d^duVSYX9q%AvKA{sKoFHqL|9+YO{Rn1f9!6CDD~jk?Vn@zKka5?UAaOTe z5@eqEi6HivB+e6$3CVmfI=V^tA`QrAqQCKXDlebVS#o#DJrW5!2>&AVB}h)6oCHsT z@Zy{DpV0%t4`O%ENXSR1PUt}xPLO!KJp}PXJ4X<@%KY&Q;Tqv0;RHc`vxFdWr6)mX zU5F4sa3jbw-jx529uRpf^pY{^N)Q<>bQJxJlbu$MP?k`bke3ih@FBPm#C|LP{qL9Q zMB+_((*rNk15hO?NWU7d32Ex_sq2q5so&N{@>R-XEt0PZ>J^A*d!)`$$ye*TlT?$W zxsd?XIaR+c^^vM>C*LQU>yP!1d0YLB{Et6Vx0g3YUB1>vCXAGNB)?bnVVa$}&d2Db z6fgWWb3&v&-mjmr)GUfN}pr`35s={HM}x{k2^QM&bb z%g=R!y+Bk=%n0UJ>IIdikqzJ>gOr-AV^86t7=N!Ogzi?FI>N^KfplWCQ+{& z?YA?3pJ4uh-JkmRmbzZGaIcx!EYy8kT_1~P@y=%$b%R@sy3zlCRW~}s_}<{wXRgQV z2wHxh_>{Vt0W7~yTQ@hz^1Zo1DfI;PfWNNmH%$3n?*YC3uJpRq|5ZIvK8RHG_*Pz3 z7mieQ{e@raqRjl+6dFzbqU7OkD-z-fHd-)WSt_d6f5(gHl=e+*fP`lL+6^M)V6~Rd2C>ud}|H(3D`bfp1@Gk!K685*zg~&w)P1 zv*E82e&&0zPh27-5NZ=*2zN9Wo+}X60$S)>%rR~+^p7GuZ;|J>B>ZeoduLFtaMb1b z_8o?Qh}x}t!oyqTvUo^d;pw7j5s<$A1Ttqd(kLmjs;=FbnV4=rP1 zljh(qf>T7-ea*!mT5g_^U7$DdZz?&~rERh=^t`12h1suR5ydfh+G>oPw;t2ie}m6? z{@d!KcOJHgi%+)W`7FG-^s~_DWtF0uozvHvZ$z?|E5@W1=t-Oex|^Yg`O42ioAWFI zXPyDgyfR^}`FTG=9JHKG1b?x2zli*M*Dq@jW^6f$wZwV;wjWTgT0M+qKZKX409SWU zIJvmOMn7}%44+luC3HXpX?|4;B7Fsq0tT)I?!1QgB9O*%6+X9jfff?Y-}18p{7n8A zLSE5qeq?(@P8db(HL^z}@++7ivQp$pdgGT{IW}KbKU@lTPcLK% z4#U`mUt-?2GZ;DNQ{*mGT=;-;LD~9wd9LC{njO`$*D}-G3TF%L&7TSG!V?)O=X{Hq z@izC1^g&=185c(gV$%{CAa?JAgc}6Wq_8qEAe?6?)*MaJE$?A zt0RAJ=6j*N@J5E*g8yZL^g*(dvkP(;j6mb|JurOoJf7XS9jg+)#nK($VCL$r=s$Kc zqG~sSx3Axy#QQ7$CzdeTlQOQ|+vD->q77)(V;I8nM3Cp*5Z!ffs(x8>{2u%n-^c%m zynNpBk>-;hTCSE*@-Bp9SZJ(hZPg#F+Z5~t`<%6)d4`(5C(is#3uiy%k7bT|PsuZD z@(aj<4tvEQ>oL!| zzr*`{$8l}a$F&)Eb3fP??u~+@cEG<>9cWpq=r{}B1=$C34QUQL&R0!hdSJ`<*NCeL z2d_TD!c9l8muCT=UuMFEIlzV41YXZB0uHZvhMKvf(VOEfw5^V_;4UCC(61D7@NCFE7w#xJe??jkm^cg73e?Ai(f4tc z+J9O&JK_)2cYh!4i~kFs?Y)J)*MN=3ufo?q0A9X+n3r%)$$+<~twgh)Bk>u}NT0ZT z7kvCP3+@7Y38EjqNRfR~YkjQ=>q(k-Udn`S#IrZtE5Cy}U))5A5sP8tO#LGtdBZ~c zzQmv7#U&#ewPp?%(p~s`-?c|5T&5DHHCyro-bO#{=#+@6w&PIMW-L0CUWkpSl6aQm z0XUHN>$K@cS@%fcKVb3-6kr}FLngL=djj)$D;{}KT}%2+<|li3V=gi;Eg_gRCtu3+ zn#diy5H*&cL6)dS&^&@U*3Dzypg(1YoxKC5EM0FI=lieziTs62U|!o#)5ZVFyN~Gu zu^d&ju?ni$jla(Q>enjSMAqEdj zHyZvDud?1)PPk8f5O&NJ=IrecThY5RkS~Pah5m*5kpBr8Bakg;D0ZE@rOP=_w`u>WDdmW1|MK-y(wr=v<0Gy)koC| zjZmX@D>RRZL+4(D(JFQbD%Ng`k5=tR_fa1rgRei9?7yb)U(0jQ^AxS1Xf5M@@;d6m z94CXOESI@PKL3s&Jp8gtbKdY#gP887;Y+?k$0?hUFOss~n{%bmU-3R^pEVM0?jBfo z=p4Sj@erGj-N4rGf8qONd_x}iX!$yX7cYT<Aw0-_~Y=;z!6>rz9t-E zpUqmc4USIE7|e6u*PVWZ(I0Q7JW%=DR3BvGxtz^Xdh7QENy6=XCG8+&=gCz9YTkgdYINX2%9E{r~?+HZGpZ&WjHUF zZV$~%&4CGQr|8WuyHw!V`g8QmW#}_!C%R7Cj)5N^K&@6?VdI{S@}K&y^nph<6e(8X zeq@chXj0T3-_P($!C(4-aOunXFqx8Z_U5zUZuHNAs}Hbd-$`seaf7n-G0H{NB)vJ_ z%TWJr_zusrQg#60{Z}FT$_oBd7q7v-#6OX6?!MCHV&eM3hV#6ZpE^;Vwy@#2>^ExS zJ#U|k=$c!@hWd6m*v}c?O?4;zJ#lKj55Ax4jfeNH;>w+WhQHAday|T$3Dp}l)A_y> z*W1-N_t-heT0?ZdS5b2ErnlR6?`INyM)dcM$1WpZVXpZymxHp2_!fe1=FC{J>o{D= zr;V~`7*#;S$7M9^i^-0g$Clv1uSaotLt`ZU{4ElHyo-a^9;eIy`>sBu{+s@H2L3gh zv=Q3^G{L`U6XI?oc7_740(st3bjoi$JToNES-m-V@5Q?)8Cg|d_fpSSYk#&SN1kvj z-uM+V`1qovw}y^E8V2Qcz{TC`Xt6datM#u(7UALV*D!zSO6vK#Zfs3kSr^5x_!gsA zev@wB==dk2Qk`fs{kcxdoYz=qi*52%7106JT$C$+L7ngOa*gN4@t=uvPp%fQ$y@@N z{IbBw$q^YHH8cp&&^fOMe!6%@;r`&aA8~5#5Zu1`8_HCuf*ogWri)|mnY)mw-UO^W z_FJm&kFal+Z8?HIqbH(hY3cw%|3VFDcXAf|hrKGqd0)|i_mm6>#P}NZkc)8?HnyC5 z+yW_sd5%^X$D-(dMf$_GaCg`TmWK^>puCSod~?k(av^IdEj6oXq=&ZBqtZU~Pk ziLb6DrNYnPgApsfhE{GM^0k_b1zhv&PfWtT3->W^-F^gy547R~s1s2~^$z73 z@wVtzr34m_8;tq0rXi|gdDv5*A2e|$^&5R{WZ-RF*B$*8&SiVUrdTI9MZAS<<(eXE z!HTeFJ|>y-0lWsZf+DSTamUa z4+Q1Rg%+LTur%Qa4yGgP_niL&^}3FPOJ?$xE9Y2yXJpM0g4t_!px>DHMAs9L^=<+| z)+VpIhz;{pvmoXPkK(zXjQ8KdSl^vBy5SViAP9VVfGiYQ(MXALnlGWLi>AawO|#9!no=VPEX7(-Y@=j>PSE z-@|hDLy^EB_5;rpch3U5>`}1K)c`hr1-WJ>kGT3kt27u|)Nt}iYuIGSj*tQ+uwc`E z^LXHx;Ce~=Li*$z+5`o@Cd^s0+06U2N7&l$;23xvv^TmS1K*sj6PQ=wtj_%<{&N2N zR_O=AR}FjP`hc;xIesGMwP=BYSprntm90J3Yym}}WsB7HcH*r?jf7Tp6#L?BeqI>9 zS%S&mTd;&<;{64m;n4L*#97u$$vAZFA;!&Ef`}5O4c<@Y{3m|Hue&s1%t7*a#;VA< zx9aRu;w|_a`H!R@4m9b5ABT*_PZK8M!zR(lnK7fjK6mosyiM5^5CJW61hmS8DE2`W z_C>Z5@Mes|{4e&RXqgI#Zrcqj5{_cSHidCsgIjePFFm0*wUX7hv{B7CJIv;7;Jhtam*gMk0 zT|N{1-*IHF>@NLh;?ve+EN7<)FNj>w^PMoy9rGN0#WSoA)b5Ovt$O3;@NxK^{jj!E zXVeQ1ho>{~k#UiUGG4|*#bJaYu<^`_=+=yjzWfJPY(Iu~=d9q|k(2uguEe_sw0h&A z)fq?ILpI@oM1uIzzm6h0Mju-T$D~|shM>{Tdx+ip8)m=%88+4HZO#G0SU#2SMaTaj zV>peRen;wd#Oc;?_;uJ=Je)EG#|OWS0ac>Z*sv41=tX>F&M(*$&hB2Ay*2@B_MB37 zbn3X&E4bFEO}qta#&h3=I-njSkmWTX@5X0LA>AJp?D;sU5q4z^U6+=qG$qnvFlF^q!$QRXd@b8Ek6{PK4VI^q=f@PB(d9uFr?#;@;Az{1w8 zP(CatT&PRgI8wLcd>@p%!2K-Qb0lldlo^G&&Z$0{c#oy57)l+3dXeb=dQKM6&tGNn z=FJ!RIk_hfE!!Af7oAYJ3;qT)N=QP?p(Kpi@B^0jo{AmSyYZaYPAZ01a`+r4?&{25 z#_&q)zQppLAe?Ivi=Sxod_eu-kN4ikp5A@YrCeEL@$}-pkHqWpjBdaDCXM=nR)A~1 zkn+^A{PeY-exCWOuyEMAog8Ht{t*^kstJ!##go8H}Ee>8l0>c5NcY*ydI+GD1C==Uix8v$4Q7; zdGU!pkiKZNCkb7@Ny4}t=dk{rc{tU)yE#@{a`m;xS;p!MoFklP{T%oB<-O!;l>A-S zVtV3M-$A%LdNi(&8I8mJ`r{MoRXcmeVSBe&(J5q~^Ht4#BIDaICh?axAw{q;s*9TI z4cz6bWIg-i%erwG7rz?KHr_%#^LVH$*X<8bXX^ugb{`!MJw*Ke8~9|}Cpg|FR-H*| zi%PaxB z*%}|tv+ozJZ_(!je|>K6icQ3IOV!Q_41LeIZsWYSxWjvhn{yZqH{V8G;$C~p1JvAn zAC8-v`Sj1QJ#G~C)@i|b=V+{`SPK)1S3vvF zd_1erA07^l5)XNgZKJ-g&a4p{z04y0ScWg(i(V&dT%oCsm#)(Y{@WDpMqlWkOW)|{ zz3Dj~cU9-ySF;ON$Be;<$ve>a%U@Az;~i94e+y+ly@ev5+(Mqkw-EfVUl1_kXZX+f z5dpJ*M&P@L;OybYcwSrPm9mk2j6{Oac_E=QL3sUD*f?arpdE3)8OGd(3(CBu_}v=! z?UZ$*>&qFra+SO`g0}$)T>q&2X3TB1*DAN=q1w!w-EttNk6eb%bC09ivTG>5^cUn_ z_$#u{{RNq(|BMVD-hk@|Kf<8_bsBv>pT_ot5M-_Os^@h+Liv(j$wk}Fa^~kScsVux zBJW}q{dGP_!Ci8E?V`RTXS%E0{={G9^*3_5bMBY3+K)Brg0)@7(sr={#b#ebwmGD| z;6L?8xP5Q~cEzdN=`o(xzGBk8S6%E$`_*Orvs11~-b#b-b-AZ#tYn~7-AsFx-%NB} z=B`lZSxauSwD?p1HS{0JUoAOn_O%>+t?{?U*?6yCQ_lA`pYO_iE$U2H^Euwa1D0HVXY-i<$U&o zt@>bom+{DvIfvjsmmsp}br*j=^lInO(rS#S<^gNGjrY3Dle2BC&$dRm)ks}W<>{n;bF6*~WO8v4`ggG4FK<@9 z*0WcOQqTXrUxA8Nb6;A#jk->Mk@@OuLpj^da=u;4IfmBs7yg$#HY#5+bJxf@g$DkI z>oh|KM<>y1s;9#L^;X1&vOF927}hg)+mkdG+>Kn%#9!n-b9$#b+mY)%L;e~0T#a)Z zC5N-{zT|1O#$EKhoz!{U?Cr%*yvXZC`H826@snTL<}9M-y7c=%`az%n)VxQYmotr? z$Yp9izswl>lD|yWfEOF_tTMBHE4T}+uUuF1nB3*FgP&;8>;GV&D|2K{Ego&g)8KjQ ztB$`q-%WHLGyX;nSB0}#<{7zL<;*4}_c-p;;{S2kYO^auB8}DTdNDebO(}Lrl`OB>5JVV|Y`ATJ-FK1NiO?R z-u(RBY|l@U!*6{hIR`AgJ}~nD^&kCA4;_Cc^Jwo%i@(S{m7_Tg{pDPasa)&uc|Y*k zuX8WsX^f&9hA_ENk4IVgY z&e<+wK;>zdx!;U`BCmtPi_6@fKzJ4FJKpxWi}XQ#!VOs$Pohmg_C0m_n{_~$1Bvr~ z%6l3AsbnB!zUAx!%0IzBt?nav$-9PylmBhL;B)>Ry8p9uP6U6n&)Lr2)Ho;{E0tXA zs^@nm{>J!!V(zCLNQ=Lv)LkHW;&*bW8!>c$Ou~@F+cqVn@YW^Okit2OY zN~aiA|EsG!U&@o$MERKQQQxP%vc2kat80?{p7^A?GJAq*m~rLzs=-!Q^}W^q)O}e` zFyAj;uKd4Tv>0z)!D)6UMK6#w)s|XCb3e@wZ2Moq%O^rt2{T= zHQroLFkchRSK_UH#~biU4{PHpgq3nz<&F?TdIX^z!ICE;l$BRkWQ+$B1`zTQ{!@#z zGwm3aHQ9%nz1v;Jc*{Ih`8gUN!2h%)j3$T<(VQSM;YEwIS9~AZaqnP0{lT`-wDu8y{p=uw>$U#367qR_?gT#&sxG= z+&%7f9`PaGS+oW3ElQbD)|?^i%fng_eXsK~=Eo8rPv0Dg zeU$j;pgQbt`uXMVzGqwhXP^vK!<6|HRr8_tBtrEb`KC zx=`s#sQFfBWDm_FeYBn+zA4XI9LdZ3G|As!X}7t5rH{kec4@yaef5Ir$EsrcdeJYZ zGkvz4FYqD0ghqr930nwXlRpHu^8IvP+wv+r$*?4wiEaCiRdH()pWeRzScK#)gw@CI zVm;&5Kl$cYgoQJP;-8JFS}Nu+ztLvta{;N#H4ZislkP>I;R5tMl{oxxLJrbOW1PK> z&1GNzOpG6Cu6(fPe!dH951hst#u&~1YzMjz9*Y7+O5S&HbdY|X<)0-x+S1p#VcQ<` z$*ZE`%jfU9!1gEO^OH%4;Ai|@MZ&X|x7q$=%`?ZJ%&B40@^vw{TjwLE(nH`=o;)LC zBAo4)xGIUQ^eYNK#tur1{Ei=f#lFi)_~yi)`2Ha9-Cp4MKKjlcF=5B4B>Ij0iAf9B zAUG_y%DwKz`1t`JEXMSW-=S2M`t&0XLz6CVqeP`T90#_t$0~Z*vzB)J;kShHguN2$ zY4p8qL?4u#b_D(OUmU-VhFmNEF!qim7WUe^dOT?V zA}cYf*A66He2h;IoQ0c*Cu%aT{d30twH-Jf(>5H#z{yKh%r~EZhwxA20e`M|Q>H&D zMJX@uY60}6;y4cOv;;L*Ux0%z{VOD=$XsWziPat?N?RX zfz!kPKqHSSsAl&LCd41WoGsrnKHZ&dKC1Y=X}2Nh`~JsjJT&b_|6kpQd#Gy3^Sy}7 z;GD{}1ar=0jcSL?BJsF3q$Dr$dpNz?s zwxY5&22q5L<(49T)@sJ|6vU^LJ?j}`Teey>iqSVg>I-&VgeT91<@5JFU(+rB64}?C zI3$;?(EwGN$HK-dr`~>vDGBcZ2l~!0-h4pyz4%1$y~vozB4x3l-KTh`!AFR#J_zk= z_d_k7Q{6N=4t49rp=H}~Z2w9WEL9N_GyFMaXh{BIaAXdOQ42RQZa9f?sPrY%w2OrF zWUr-xPkAGH{eh}YV@!SL?n1)>)7btHwwvQt`aWAV6s6DqzKb`p_=^N=*nbq?{rm`@ z?fVX`yZ0qtUo)nTF|ZO>#<3wWvH}wOx{CQCeEqXx+WMmyGII_6zU>vyNY0E>n?i|LL_8yh0&u}P0LW?!dncS`*L z{m$ooo`7keY{Z76ml)gU&U@FQ-#TTot-b77yr|8-V~KJVap20I*vr_;<=YRz!QG$F z;9Qn5Kic-_|EGTj4@@gdv&#$M99%sycik>{ySt%7u!gbW zHaNX_G?E|wfmr)epjpWUqvdD&1DThJYtI*H zxcR>sdHt0+T1@4t)PhYwImV}yB7YWUTw!VC%2yOF^wTcuqoGqS7u>pj38v)7xU_yc zzB_&t1K*vVs{PXDrlUW{fcX;3q0>Rdiypa(akH1um!15RE0Vgb+XFuLMR{LP$m8ei zdVgy5#;BS*4;-8`h@Qr0F#lKt<8zDjf-PgP+?g+@QbrBqTh-(^9)j<8Z9!CIB;H%F zhV4wvL!Ca{43~<7&|~VC_+;;SeDuk7ryAodeNm)TdF3UaZav&a3Jlv^dE^9U8o~U9unP__M&pf8uhj%GG;f4fA3cMx^3s4&WVnL@WY_t z=wCSsz8=JbIgxDgwILpTVH;GLF^HimUPa4W3r_wy(4<2gwlRh)CAX0YpB+4h@$*(- z*|u-+)unsL8YDhGJm2Bv$L+Y$Px;iOqV?GRSo(3%Uyrb}R(G6>9f4CrMxa}{^6+KM zq@82v>`xU7 z#C=jZFMdb0Zan9!3l27n!;OJsaC+!)bT3~H-mZ*iapPRaajI1qsK)^1t;-n6NXEP@ zMeYKH5tgqYGG?MI@Fdh3qw5Zuwv*4Ydr9p!Zj+5N;`>su6EJ4pKCEvx*xdi!=<6hY zF5KU%#XXHW9r0b$?)Zu0@pAlVeAJ{dA_4;$o9oT>GWE&QJz-0k(|7a-j9I>idT+I- zETc@W$njtIUDAtkS@+$RdFN%7!uIwKrweo&PoLx85xwgHy6?J)xf9o5bL}|p)5#tk z_vht2E!mSa$D*8U)(t;0PtEOdcj; z*Y}IRgofL4U!#3akBqlxmTaPY;y2dpj)_B-q1lGtQpH3_e9++SSFwD;5`5bt&T?j< z?1{;lX6jrsIm?jy;#XRC!*9Lb#xFxhVkc=bqGk=$FIW)K5fNxoC_>u*!AoenGY9LW z(tg<=u8L$_hmx1#*Do@s8&)+RhTgLdT4*704fW{H-(=4N^xyLfmd^eh$J#RvKDs^5 zv(0)81J7Gj?_-o-=jEn6bF*b9{MfA*e(K#H-*)Pb+PO&!O`Ge5za#SV+bFh5_oFYc^d>5- z`2{T(pF*c*{m`2E5vpbhGUfL4en_9XU--}jK3DAS*$K~EWQ`ExVrze^Pu@tjSNwsb zoou`C4&QI#XV!l43GDyflsOUuCcY8->vX}IuH!N6!<}fb>=H^WqwR0uZ^%09XL!>G z+;!3w*ySuM{IQ!*i%^gtw#FA-pYRr%C-sA?{kcz_;=7}_Uwr$e|7FfK{QBg4N_AE( z{n`wl1|yE|IOWg5=Djej|6Ej?d=%Ljzu^7RPjGwZ2T)duURhcm_>zkah0Vvk@|J(H z{fZ8Pi{5_alSX;JTl~_@eksZ?N#YRAK6!$}sroTE9o-q5+7H990ZS1z;8WN;x!xqd zNT0uoQY*h#K=P(kKK4et#ixdP0{JO{_^7tir%tus>`$!xie&yW`&7s|&>}xCMvJ`Z zfKAmJ$r*C8@2t;DD|^{!Yud<|ds)TZ(Z=?N_lwpgzZgD1sjqrG0OKC3^L%6B9R(5x z+d=sTDPM3apAh8>%eG6r+v-X+CEjr_8>{pC^49c*kA9i$mwxC~JYzQctfX#t%9s$p z?ruugkv8j);@9_$x&MWK#E<8q_%Jt)QNCRB%T^ITj+HN~v;X2gGLDarji_NY4y{~jXpR0@V~a=fAK{<&-pgd+;;Ipnp8~L0%cF*RhQ}kE}oA*VLYWSL#^8{V?g&Q z6`$f%{-kEU`Hp@61N9%7YpvTqRQI79{;C_#`wLG_EtxSpzO39a4GuDI2@mN$VPA3V z9+G}Hx83lC)yHj0`^5*aUq0p$*R;6T(0+M@CkNS{sLVNugW>CL__)S$-Zk?O+i&%8*g)_GriSUZHO98~RJQ~TvHvX8j0xNmmT$_nC}sq>NO4dRn2>y@uK z?;7nl&QTU$%v0naIWt>ir{RbBRu1k(XycH>bFeAAi!`!^~FgyN&(ji}poHc4!V zoNsRE4}yc?3uyR(iXXVdzaC|LYe8=x(H%+}H~lwUWzTl9y^ZaUp&l7c?V0OpGINuz zsnC-6#E_q27{gDUfqe5_z1AEfjqo1*wremqeFjHIIgj%!|DWT9+ubFSnWj3u$ZhEC zr_KSG&$;55i=D%r%r0J!^LqK2B7FQ!5#D~unO$6yobBvx@OL{2?+_{yB*)i_mv!9A z+BfjU@1x&A?5jQm@s+Dis7okM2qws$|I5&gd7JbLu!lZFGi5>y1Wry; z=T&ZkMDx|C$D8ZC$oC@fMd&bX@Y*$>9m zNq*0MP*>hxUHLq96WnksSOMc#QDsL0= z47U;<6aN6mXZUT}pJb!Gy&d<-M(}yV_+=GB7tJI10rTcc_lKqZLz;RkR}Zg~1xr=F zPkXbB*C7OH&(n$r_rqsuSt{Mv!dlY4*g^L%atnM!f1_lzx9?lv5pNRkH#Z6|9#!Yz z)XxuN^xSo*->z3O^KeU>shIz5vD4hMZPxPAE^9eIfqQx4gOaf*_X4`|bH4Y^^BeCX zGPfBap1v{@2ygR!O@ce$w;VD}avncs-rwfvJ$@b*?oLFhsCv@wzoT1OElWlEED&$y zizI$AJ()|dz1gRP`?~UcN6!cJ54qcI&}htEy9*n>y^Jr8T*B1ln-JZm%WWqYmo3?H z=0%;iIw7)lGqi{sNq?Q2s1n^yhRff{`KmlOWjAf)>(%)%+{bjOFan{iIbw3fa36w;kQQn2#u2@L%;e&r9=_&D7Wli_vYy4g^P#CpiW@GUrWh zP`@e;Pt)^4U*6ITH}0k0e>C>-=6|^t?RyPEFXj)^veSN>x2il}#>+Dmj-jcGHtZ*E ze;{WBeSCO6P3`7w9v9E#j1{%)aB5ab`T;b;Z#REZ=WZC!J!rib$G(_2e>L};3vtdX zCcGc|Ob^$8)FyvKF;fl6)ti-V=U!mRsD{Yw?ud>d4!CpUGH#woz}nB(V&A0)djIoz zF&}KEf7e4*-+lgf^cXgddC~IIC(`RUZ~H9r&uC(gLB*obrA&FA72?5h*96;X8>W9jxI#8>Bo)rYRazX<&Z-270u zR0Wi-#QlE#3~(9O|D@Pwck@2Bp>k*1_qyR|+ksf!rUOca=7nwMQn1a}0`81o(LyW3 zE_W5wYtw^g7Tn<;rirlk<*E+vj;W|6}9o z;B&N|` z8pD}m*yRH6^-pyGx(nFH=j}Kuxmm(JOq{h78yXGZ^E<1xsq964*QhhD#tp*P%=^`o z{s`Wg!(i*39qoDzdF-5-GBb*Pauq1I?47Ui`Tr#EjZ+3kmpMZsYM2I3-oboKe?az> zVrciDF?k(!HSMGFvB@5itjB(c?u4tI`{7FeA(+{uDI$4(g^PbK?iGhI@1U!U`x=C2 zEde3!K09WX()WdAUu9m`DQLUqvc50GoN+O`Ze#A;EjYrxhYMVX%RY+O6wb?waO;!ai9quHn9p*yHt_HL?%e4V!AkVd98YXtw@mm7A&> za}d?sdoD7}t0$v8{SErj@LS);aS&&g$wWHp!@GKwRdem@gsuABYgmMTZq1|qVH97S9UeokC2>vVpo$G)noNL;)@RP=o-HPVUsVw zwcQ+%Grb7URcHg4wov5{5?hSewsrfq*u*4P$Zp#7_R%II_V~lJ2S|ME_q4|d-On`b zj9w+x{8mkq+#jntKP%prw(<`}qqB!UPHUf*=ga=D%F&_hLd?y=Hi%72Y@rv-cHBPs z3Jd;R8?Y>R=4n>_-27t0ykTn=mu+FOM@cS3dA{_$*kr{fB{AZ%7a{hXGqmLxHsqMF z{G!`FE1z3G*ZO^M5ud9hkU_4Myx>O@c!2@J24yH+#(Kc??9zL=FCg|fv4pQJc!T7($4!5{XXSOQUvL(2Lni-Rne$-F-lI^hNr#L4zqQ^WbaLal z54(b+TB|ix%-io_`oA_}@4&MdUvCv++s?=ES!>aXu`gw7M9X^ZiBh^|(+!o|4~Jb? z6VrtFmN>qBD0ZFtQR(~#nD@NnfYAslPz%2gunX6*#W6j5*TX6Ka?veC6=STJR354cDAC(WGW|=IfiQ{@-xm zY!s_h7rp^m&Hegh3;dnkYc46*3fmiXM;y;V^2)*-26<|uLC>)~=kOG!EM5nDXSYpH z{!{;idSQ;b9mm}LwDoBE2z0^MExKWN_4-^V))LqgGR?Q##^~95u&?WIyTo{WR91;p0B7= z9HlIkJt>*T>ILQ)lInr!SF$$FUU1(k?i)$IE}4(?J;in?nK4uM^#Ah2r*@tW&W-8@ z=9}9scd?zl@)llK#MeKbGA-K^zmyLsD--sJp(_Ov`96W8DbWg~u6FP_>f;3>`5Qta HCB^>%Zp1Qi literal 0 HcmV?d00001 diff --git a/data/yatta.png b/data/yatta.png new file mode 100644 index 0000000000000000000000000000000000000000..4f230c86c727f4950a5c6e6b62b708b4d3d12f8b GIT binary patch literal 34873 zcmV)&K#aeMP)004R>004l5008;`004mK004C`008P>0026e000+ooVrmw00006 zVoOIv0RI600RN!9r;`8x00(qQO+^Rh0Tu%u0}Iuo@BjdS07*naRCwC#{dbgP*LB~E zf6lp~a_F3Ux~C`S8DM}x1_2NRzyJm@h>|EOS$fKT&;D8V^Ln=IXZcB9vaOs=C5sY8 zikTn?fXEq>bLM%VRq@nt*Rcm^xtE+C^d%kDy{oQ+iH>@73 z$Lg_qtRAb!n>oblCAjA6CB1)bAm%;lfQa|J0vuo-NCR154oCqxAP>0S>sF6dfZR~m zp}1%z5CB3z6fl7XU@OoAGk;r= zrDYE(3=C-l5Vj)NRuqAtHntH{Y9nLV352w~KQKWWzEDP%%*W{TQD#z?5hzq4L%xv0 zaWWK~6&VHB3-ITBF4=3qK`*A6UUkJ*cKk*k7&fFv5pEt_7bOJzm)-w-021}$hueS; z0(-sqLHYveMPmmkOu}}ONT43e2oaBT5e+sWfMlqiWVj84AQWgqN(+>NP#u^7{j(j> zS0Cl!)ABB~U@qOqe0Ch==E>)$nM?PRnjd6j{4lxvG;`@bvbiZ-H+Qw~SBzzHz-bRK zF9CwA6rkzuB9&4LoC>YWkv|twSYn(unY@OC4()HVY^sluiQ^28 zzRJk>Yvgj%WU}KZmArl#~cn+}uSK$16Q>RM;i&#R7_pUP*0#gpUUh0&o!s zZ}k>IrMxJG5=c=BAq<2tNyOF>47SnIco%c&ex_&6Ff{rK^Vu;bXHJoxAJU(rT!nH2 zlyfz!$3HU`t4P=04*V?e06Lf9Uxf$)gafs7*56E1aszEOJBbAv9K#4Yj&co95+McN z;&+AA0Pz;F^et+?DRLK$>xEvNLV%P$Yhsk2FJYnj?}hKw%kEa`B_%dY;3`V|g6kGM zcdNkA_^a$c@!y$ET>|AgIQbm#Ux5GV#U-o9KNAZgJ!a~2z>lC4dxjqtrV*qjx`w9s zHo6=3(VX0jAuSAHqCmRJDLFkTrIa*;@>z(*4z=WdBC2t@^c#rkck@@axZeA?RWZxL zvnaY$hGAowjewvt@F1g;hdFuSZ*U9Q;)?^TF4jLUfCPaL06z`f1;q6_GfIR`BHYQk zrh90w-9uA+1BMZx=pZS*z)BWF$H_vdiuEgeP+OSxUa;Q$ZkF)CQVj;BJQE}qLQX6O zl4?+?Mc27fF0Lwo5C|lO2!Jb!Y=Ym6tsegj08;B&jGsqm!9{6-879#{1MM}tS=V?s z4Y3}ARvd)z*e9iG5wQ_5N>oLcCwIDxu04ciuQQ)({zee|7lvbm}pe4SA zjjiuzUGx2zMg&(mxXRVk>{4(LORld)t%zERt&)p?Zh;52qGc8vehOi?#frl;TaE?CNoY0i@dt#D9Wv{S*KJE6RrE_p_tpqr}6ls8YS* z@_Y5loEBNZW2u#x8?ls2wO9|;5<&f<=OC_mc`IC`G?9i~Wa~iZhE`py9}s{@bcx8X z0FU~?A%!85kq)+Xe1y#{AHXm|6w0(MQZ8IeMbfnB)f<3RrL_3MumIPqrIIB(qOP_= z)zxYMec%vs1+O(cmbQw+QcK~`E&Xl5NfQY*5RY{;IeWJF3fps4SC1PUAOg4*_z%GQ zyc{VQ1$j=&aj|WrT2id!$n9+mq^dYA<>g0K8ZT4@(V~jh6-#XU6}gh7 zFM(R-ELM6Mg;@2feh>lD4g3;tw>}ro$q@!E$*t_{`V`#_w;@z{Im;EI?y7sdD%MF| z|y_sE| zpP(hV8ITlwDLwxh^1CC>0;i>V`8gHwhGH>yt9W+RSwA0;l=2D^vuTvwGZs08waBgr7(EZ-k0VNeF{A^|!F6^M`1Nu15+J zrQ8*%Bdo+l5lWRRam9*oyo?p8$SjKG7r$7Z>2k&OUCf0=kVuy3hgm(|`v3`{OGiGB zuBr0wv81bhFE@98in?$YhOl`18sfxN-dQZoU@dA7mx8cjY3jGSq3X?>3Swp4UwEb)m;WVx@J z7%avsivi6aO$mQVGS`w-SAZc*f`&i}8!#2*i^60t&?Qei2SDlL9>HJ7UTlTq9-+Jlb$z-+MCnCHnrT(uFj7WFe9bn5ykb9 zx^kH%vp{)TR0h*Z7V{b_thlXiqZNLe=ZjfX5hS9@l~Uz;DkZ(dpIGGFuHi-+L2NTj zHlHo#Nu#SV$a^0k_X0nLuk0ZaYGGZ|y+i`F6+!v60z|QLdG+Oc%Zow#RRH2IP*ha_ zDS<>RVNpCw;+Ca_`~`>ldF4a8TzLTI9fmY94O?XMDDMrD6m?HmkM|@%)_LGqQ+y(1 z*RZ$e^E4;7T{mNOtxicvy`-9=6>?>Kn7{t2SOvTw04V0=sw)}&R>jc**A?&;*X{MH zg)UYMU-9Sa@!p6*ig!8$d=hwn(GLz-F}j=Xp|y4oN*JYO^k%gC-=6&X64s-*hF#YS zpmi;lP!7T^c+Y$FS<3N#F8-bJy@4uQBIQ;*uK-s`ug~SpToHk3hOn%dAC;k1fV{UX zh=0r7)F`$2&Ngq^%j75TNnI73vz9?XSpC-_&VQ(*VR{i`0^Oi?+p4B zPE_Ud!V6PeB`_*tnH64m0hSfP)&Rk`Nv+mny~iwwLgzew6g`W>1qcV~>1ny2y7+pE zq6*?Vk$COy)gqrNFTVGyG-PD?N>(#gIKt;`sv~f#nt0I zVnLK=(m#Nf>9GN2NQ-qX_tR0k2Scg1gwR}3nxMKtN~kJLT~Q_8RuymKE7C1__~qBH z_?xJzH!WHY_p$d~3NXrmqBuyNCg<+Wo7WPK3|Za((|7 zj@O1Fz%6&ONTd7)OSj)TfP;_OJLRnP@GmJBsfsg+X`YoixQZROCCZ z$8xO9ddLMXmg{G$p50XBc*1s!?xs74 zhMRCJIc^sgjb79ub|Ju$MDK!=>gA*D1VQ-Ur(iKRWFbpb$z4SRM`zH%4+-F zEvZU>U+HccfQb+V48zt_t5oUU)_SqvYQf^W>|%AIY26w?DHMrFJ8kthVH&p2db~Bk z`O59hBGQSjVfx2WTRwoS9`7PROms=f zp5mgkj1X%Y?<5)S^l}7(w?dJB#eXeiMTWd$MwIeDSom0kMJPi+T?0tevRJK*Ig0P= z_`u@lGaY4kisNjC8{d}60Ay)zUwYlJMaOJNw5VdqQMTD6Fad8m1ktUMHXa5 zZ{;gx*Sl7x=1qNXJ7pwkyl5wT;?20afS~7vH;4UB$O?Rz**Xz zR04!lm{tgc>A$zFTw^Ze$G!}~Bpm!(M0yk@O*r=TRe)U2u@Tr+Tna)MwAbB4O}K-1 zZ3^*H^;N};_k!R1s%fhS*|4xKab=Lb+AM_SUb9$@mbmKnA*8Kmx0jD7*N{#BEeB!} zP9H+9dl+&K%CO+v*CDeCkT-RN(29s%#V3;CHahEX#x~#j9M#GV(IQHUN-bWjSiNY4 zTam1LJI-$T)2(vj7Bpuq0S;keo3UzutTK>93$R=%%^Z)|3k!;H&Fka zgP7|D$Xc{2Vn7P1OleaW>7XgT7AcgT+3_ZrE5B!=szOy!MV(#M#ZurRy_R0DP*BLC z^Im4R{F!d)6Pa@>GwUmN0E-1yD~LmujA@KTteiyRmRvJeNn9jSnpkG6x&h5Z3t3-P zY;x0X*tA=>>WVDnlDKj^h&Q0_b{KqVHAsImTjpL$oq~d(6{V};R)S{K2ab1iFJ6@O z5m$Bfu1;equ>zLtE&diOyH@4%4p{N(g2jNxWL_`JQE>9g3)0tluGZ}8a)0LlQi~R1sL?U5q&c~bx@h-OBf;L`V_~JO zKp}Cgyb}QF@PhMFhBgsuqc+m@*3wn#YSF-o6nHD&);}La z`Npt`B|hBetGI6}YN~SIg!HK>mfL-GFfLI_VoHa)a3A%NEA-UuXMNop)Q9>(WDy<_ zWs=A6I{TH9D5cper37wel2d`I2RdPH|7zg<_5(zq720nCOq7do^CUyf*oIxPPr7d* zR)kOe!|_p>vXnd%D||17RC;Kq62i-_Fa5W|bFb7@G3!F9iq@B;EGfb3;z{KZ0h;kG zf>0q1{XH6^19aCMWpmTZw8qX8Ge=5RO(>msbd`gne74bbQLck4Tx?ttb^+T^WCb|- zBW$3Bl})BwJ+2cVL0~t!z7N7zo1`jIW7RcFa%JzO z=UJ6pEoVs$U6uxjQdNPz@9#zRR9&_3A0d#kKr}c@d(8!!V*PAyd6i`7A^|h4d*}-i zp&Sh1pb7<)>sdXoV;AL=);nfllVefvMFc|Mml@>7ebzQY13)5RLAREd@a%gPfC z&akfeBB6o7Q;wf^lu2m{xj>nrxO_*_m`DZ1+gv7lf)UAkr#a3@-2 z=A~6Da_s^4wH%ITvbUl$w4OWfs_FSbF+O*hkX=JG)P&(Fwl9}2Tk81*qX|TjKN1z7 zk&9NmUQ6^WiVdsU)0`Y;XV)Qa zUH?40x?ZO#F-X{+!Y~|!bde&D#6>6 ztR{hJU_UUwy6oRRfVjX#;EZQUI{bc3Iy)ssX3i1~Hc%63#qj*{r9g7608v%e;!OiY zpcixz5JEd!3+99f;eEC$!oc^MGRsxm3WP82P)Z<##4@3?sgHFn=Xu|@r`fmRRW`Mq zq&7N)WfU-F9wBlV(!nwc801S`kA~2VT}pZ4a;i#C%P)EjSW+>Y)&QAIL#9yrrR8mC z=Yg}V_Nc#Y00CXoa{+iAoe$}tG~?V9*}^PCQ^%1)QXlWZkd?zY-IV}DEe4QkZ7P9W zG31samqf{WxS|~GR07E#2g!vX76R$@x+|sWTGMg}2j=N&>EoWAFY~}n&$6}i1TFDC zV!=72aBv+5Q{=Hk7OC=>(m@Ir;kqRcPU50`01-lXAn^mFd^Q3_O$Y|36$kqi^Ofar zbzZPO1WZsCbWp2+d20buT!F*D%U(Rvt^d^yLEcF*K6?QvO_GrgOlenn;|nR$#U>>e zOPqw?&-U%(@=ejMKFZbiL88PyiDj&wZ>FrM9Dwe+0?R7UQa{R$btkxY&&%Ao?KOH@ zE)cLXm@=oWfzY0+5P5Aqq~}fv*SF~1(oRvd8bxxU1Q6wyMs>X_Yv39-;ef%hOL_XH z7ku$fkAb`yU1+)!=1=SBV6E=?1sX?Ve!$*D z#vyjBJI9vpbJQfJh=x-*1wo-uj3E@tb;=^wt^;mC|KG`bVsZujaC9*4I1a8`Kq(hl zP~f__ZXTsvl=7})@o!M%M3A(IQOG&`)i;Luqt_IvoLVlPoCnhAhQTb50>*&Lz$Ks; z81VjonH3g1{&Qxr7F%gU!2beH1OM6EnGAq*Zi2&?zl0Eq9UULVGJ>V0cD;xe*T`Be z&Wu&EPmA@96mum4g(HkoU6d3qiP#)XwG*su>1Xezlhnp$u>xt7aJ||oKUJ(M)l?RI zkPoy{g6rxyNyvr8pQqQqr zl*>a+e1(7y0l$iF%e6qy(QB{S&AxR%MO|#|l9j*J#omhnr0fZ> zEJ%s~x!RqsCJ8(;3ENWCCT3XId6_+%Ptj02K`@ZRFr9J{rP5_96@qa7e7{n-jvG1TgT*VJtt4MFfkKiV$NnR z9Rg(&wgZdaXji4k=B7OGX31nmQA#m6eU7Qwi_B+6nV306p^#!Wb;*l^mIceKMviA^k);aC{3FYaRLT~1YiL{ct7 z)UiV)Kq^bu)dELMdG3gm1?rP?Y+ier?d#9cR5wl}obu>gFfB)ygOmW`ixaA12Bj3P z>!2JLg?5{8^mlSy*DE7&^f#~q7?C(K7RL%lu^O6j2r@epCX=-&I0lE0Hge%&ExrA% z-fe{K}#^VI)l1Nh^q#~7#F*I7s#mkLcINQM3 zSe(h}7&Dm&dDrx|03Fu|;is>!!tD#kXH8_8ol~wa?h+n{UT9|OMV#VV;)fGmA90iOYW4%ko(F=C-+Zd>=$tZ%-zav@g) z$JY)J!Y*EFG76q$~N{gY&)w#u= zwdGhGAP5&ToB%6`iZ)?HB1lt`O}SjS*uaI}X0D91aH+46sp%-f+d+g-xI+3!g{q;U z*9Z`&`g<&5$E8pRp)*hjNhUK!CO66W^ce<5-(YOwAd^$aaNPw$9eLoS2a><@sNx&y zc&7%#dl{UfhDXUgC8R0#)EhK_+K2G@RtM{asuhY@lzb zj`VyI$2E|`#T3rlauXc?xD>CFY{6^XqI;?kQde1Ef9r3PRUSZ;5`+R-y4wf2>*gcewDk;~E#nxnGWoU;99Op>%2!M&gozQ1 zVb(Qa#F7Y8H%(1WN9h}>;hC4V^4QaRIB;qmBNH`b@bau5YsI`i2V#5Qa-j z{TR1yKf&gnOVlQ3F$9=WEU;LMA4Ln|TmX0!$wjv;It<+zNG+nnib z=HQ7gE)Fy>Jenk5FpySR4#M)4uoyUR{oPjJO8=ZkS>ea6R6`0v`|z|VU@yjlgw@<$B#81T!$ z9_?NW6}D^S){c*g&7B`3WJWPcnci~HyX@Kf^cD(A;wpg@iex;+=AJ9;*>Z-S&MTN^ z9_7kXQ`E{2w-Q9k)R>n7v!(_k97Y%tmjKypfXV4FM^3hK>TD|)ue30i4v}-Do*K0v zZt($Ks>=LIDUR}4MOEH31WLE!3W3DYRmNV^m!AXy&+QZnL#on%Q>83~kVr!yObA9z z?0_U*V_^pkq||*cMNJ4Hbh5VOmN{N|J|LxyQi|_A`I|ib%x~coGQ~Ud4d9nNI`};g zkat@zY1U&nM!kH=KBbh*=BL&1%U>1+H_!T(2dE9TAca|32fxx~>}t86_T~}Zck2;$ zZ0sdqd!Kp#144?-RArXd!utONJI5HdnDVUiFGBFk7_~~{I9qZt7exK)47B%GXH= zgey==F+V?n4e76t-m)!67k&zi14Vur+^uB=KX#U zNyp7`^2%43oV&n|&L5&RxfOv#m3sTG7VHQdS5j9q&4#Wk?A&;cwH+e_1G!QF{^r^s z%8OQ5VT@o55s4v#A%tx)Gi7l3a)M(g+ql%%z{S2sa(Sb)NJNE{yXkd`S4h72Ncn{d>|3Y!=KiDfUOiu3t-GMQOYb7Q3ECYYTaVr1kb z6O+B(_cAc;C{2wUS=+UbNTh{;9VMHY^WUw!7lY=wLCR6yZGaRnP!8QM-3R;&M>(H! z9k(5nx;*xpaNIn(whytU{#FcWRxn0oW~Lm{T1FmIy0p|zbI(mj*t+37k#I)WWGQi# zds9UYR4|{i6y#WS&B#CqVOS{BB$cu__IfQRPd9OlTW}uqtp=ZlV zmzs#CZg1Xpmd3gdP(0t3epRu#urKMqI}kt}B_Fu{e3MmIDWxICmyV+KG`< zL660fo*axw_VSUqx`ql@?0m06*dV+1B7D%f)Sfg*zzjtMai<|at^bzW6Wo! z8R$RA>671OYU&D?`wo!J&*L~b9SN?$)in$oDGd*3`657OfL{lGpK_g$TD2h8c1!|) z>BS|#25eHw4W+XaynOc0$>io(*L*jzU_+_5q#C0$q|FIXX5PNU(fk-b!0NS?#Y$Hm(2DkG-2qvcOk1y!*%RY zOROuUv#f??Uo(=j%7T}DdfYg(#SMY-A~(Jq)U49sLLmwuNohvMqFv=~xo;<6zBECl6s+Qer1H=+l(1s)!31ZnMkz|l?JV+=K zKuU>}eyddgTt-KG>AP~6OPAlE_tI;OPxLZ9-H&ozU6xbqxb&6DNCBo?COY#@t*~@> zHw65-N6wt3GOMmu0dj4Jf$mWJm%t-2A1{y&FG3Yu#oHso2;)z-@a@(%n9c z5c!H`tZUwwg`u*+lgXEqhVaZO!A-WqBe&2!S-D217JRZBqg(U?L6Sxlf|>5w7cy%cYr}8{qKKZ_?LygmY(~ zB{ernzK~sNY=treDqtd7qllmd&2fm?kauA&SH5h+b1*y$c?ah6C1uCOjw#>?;J=~8 zKjeGW-FmOf;yb{L==z-$@JS%(xH--bzrcKcn7tc5!PYff_{amVml~MVoAL2W#fB0i z7Q=|fArxVHLUQ&@4Tlaia`Jc$*{tD>Sr=7xP-UWZ;r_E&Yp_?;=$9;Ac71rScU_c_ z7?z104iHO*iNu2hf)=4@5aH3X_@+!33OUm0NqR57!l~0wa=HHySNaZX$2?vvWaNk}0+t26O&=K(AYDx33z?G6#02vH>+hveKxDH{O z^j!|~+*3`QI$lpYZC13CyV#yGSJ4u90uLq2QFN=yBGn762tGmUrS=DZ2P_z-AQTG{ zt%(t1uuNm$E&M+|dLZ8=y9_IIkvs#xj+IzG*l)1XreE+$(l>Dr5XC@Fn2?@#x?8qziMS z923BCFE&{ZgcOQgVV;qhbAUrfW0;0yV1;`^F&83`!6;Uu9vKYb8WFAx*7C|rO+5ac zPR^XJC7rf$U5Sudm0fva)Fladhh2EDqe&Sm^^W5)p;NX|Ia`^zM)HwNkrX);M zIIe3jHyh-Q1Fd}Xn_V1uy@AQeAj&QK@KXBbBKp+Y^)mO5H}C;ORF$CnS5ZYRS8+B; zvDV8$358)AgcD(!IvZ*3Y#>$>!4BC-LzeWjrG$JwM>;dbh29r=<)uI6g%|#iV<*4E z`1l3#xp|aZ>E}oRK?~}``Yf`J=D%tZvD_y={{E@8YufFp>A7GomluxqkwnhXamHL0 znxYU1fMIwOa>c^03Sb-17}KvGO~KUsf+_Gt9j;f$*yw z>ziX>Y@SVPqBPb7C^)XS!FzYjv~<;-VSpV*gljNjadJ+Sg9n><;;9~9dA*g9!4SBj zI2yUM-$_wyQS}AnP-c8eD`W|Ph^jzbR9OrZhEPaVz_KKfnke-h^)z%g5J^TfTPzfg zo2O97qflfrGYpNK;qc+F^85>b$g8h@flC)(VLm-YE|)IJ_!{2FM{I}(VO<^E+y>Gx z8J=~?yNGbm zx*tdZ$*{IOgEJanRckQnc?T!nYk~TWIJ-`HrueVWwOqdhY%dhFHTlj!2~Z1UP($Wx$$R{n~+2KvEJIl^#F3( zqYT#r!jy=S$sAL2d3LO8p*9&u*Z!|JF5!8XYEV~0zD$g4d zl_Sr6E|ObfqbR#qC6`K;7)$ z`=4ncETFHqk=OQja{hdRu?ZVTfo(ZdO4TWEwA;e{Ln(zT7T0~OAdicA1*xS-xqiOi&JoP2*%T3+a}RakWYW?BRulpeHf-uY3Y=~ z$CTB|$>v`Z=NR^Qyf20%bByy8U(^wK{E%CXbo4CQ?3@m`7dfQROw_tM=&94YcrvJ; zHx}{#Cg$OdKDaXFeM8q}eRn4h-g_J2P_UeV(M{=0P0uoyPEk{r;Gz3&1LgAT|Kra% zak{s(E4T^{4QR`CXE#Ixz73mG=)RF1sZ^Net|Qr8iyaDhlvr^zo5R%fAQvyc&Y^=} z=HkUy$mQlqrABbwg_~+I&(Iu)t{Uh`LL#J}D;a>QoTx&xM+f@h^q3&0JA+x%-on58 z)t_ebrXF&+9HuF_(m%|1pLmgrmj^g={vxUQEJ%Z0+c$9gP22dz&;1a;{pVj)=P&e? zE=48}hx+x`x~m5Qwr{qh=Vs*#aCQV{G7B!{Fglx_TLsA5cZ7lW18euY| zM8n>W>yj_z5JECN)z5|VFL3b4S2=(F1?E$uOLk650f~SPa@W;CXAyj;2L=VMVG}U*FF)~-2YBGY+p%qniQyr>|I90V<=fBj((A_<9iP-wbiMa@>iJjs zQd={3-nxrhc5P>TY?`TQEu82m7)!(9L1;+8&bCT*87ZJ|3NB16&=tsfwEda);-dON z0?1Z$tyaAFL~UdZo0{*(Hp8q`Gpd@w!gYPgkjht<#!46C0Hw3uLI?th81dEyV$BU6 zFe)jY+1U{;UU-p12mg`t7hhv`ZiMnc!i7go5W14Eu}+tIB*S{qxnArq7YrRL9|ffY zLxQ_gjT8Nxtp`ye$^TUt?V^JbawL}{02t>k|w&hXGx;|=h;tJ=^KgaQ7 z-{Mm5%gm-m$rr)9#3{DN;m!_dis;O=X%&-}MJtET;`xlC(1n8i)A0Hg?f(l;`LSzF z8$b8?Pq1^_Mn*=)`5(Xgm;CR4{5E5g(-jl6Lcsvxa0u6N$rlP_vpLf9^Bg#GlBW7P znj7l4+@B*~C|9iy&A{{L;r)Gb?wm076JIxq0T((|}-lx}S4rpW*ni@6g-(61iO3D=!zzW>i8Z>}-S$^<@@H6)9;d zt%j^h;5%rS=GDtEFs)r4LkQM&wD52L$};vXB*o#^e{a&%hdENy;u5q{}G~CA9u801ff=?CtqcVxgw0>n=;? zK!~M9QpAd$(^kWj&g+@AML$|7hgZZ-+%Q94jef}A|553$(8_8 z4B8L(>r#}1SK$0uRm;4NJ)S}fT)$_Bh~CHmQRw;KpGS{b03Z^mXI<0X#KWyi{E6bt zk8Y#nE=j{6TvtQ9xshOFjozL;O&?bk7$3jFxeG6H;NX|Ja%DerGowqoP(cH_5>OX} z)02>yF9)_=30>&tDqlIe=U(|$?4`f<5x6|9!BGr~4F!$$HT>8oKgef4^+8%%n>c;? z0$=;iGvso4*0i_q!TWFLGavl`n>Vf_o{TQuC!(OewUN($>_K|gwDIqL;}1D~?lSRc zgv@-Ff>U<22B+a$M>Ts^1r8T2((%XWDs5H)^7gn`_X3ZC2w-T@vvn=^)6;YhC~%ac zGvq~cQ=#;(N-T?3Z1fSgW$|UCmlfA*Um`7&P;G)lR|C=7229H$r}ADHqL`T(;mn!u zbKuZdxp3hHGU>@hJN1fGZC3(z)I)0&_7A~KuF`rm$06p6@hhe-cv=wBm&A7zoF0XP z1KOq0ZWV;0K_30cgZ#`-{RjZD=o@Q7S4{r3zuLvL#dLtCK=;nAN>IT=P&#u&CQJ{ zm1S^vloww)NONNy|Mr)Enh!sC55g2U1wE@xmXzuJk(%-bi|PQ#RB-#=o&3lr9${)` zmTgsGW_~`i+%@e}@Q3J@+f`kxx9O0;gJ@9)1qvx`y6W~)6Y0QJg(X}o|4@ai zw?MnDiy5#8Bw|Ec8b~xXV1>)sX4i3;of+c7#g{p-|BGC{^cs`1BRV$%UVlj0t1yHj zY8ljqglGu6a!7G>H)EH#T)8S}psNu&y z{SkihCq7F{b0e{f)8<}XfL>gd5=}@{-6Lvpl7pxs+jW-2->2XS>Jd!mJz~L zPN@e(h{XrHxk{EsdoD<_8G2zGwoS6Tm3Tt~fmjr2YQ=ZuD&|wuoILSe4j=jo=XzgY zX0}M<`wCK(R#Y?un1&=|YYQ@4a5*(zbfW}0*I+v1P;kq;bu6I!EsFC=q|Y6+WjW|h z=QT@oWDw4b>E8!*Hik7loqXmK5Azd0@=;nE8}*c30bo!UPw<(KK1?7G0$1Up5X#lp zM0jJ_geYZv%A-O&_D?~;w5W+gZL$lbB(0{jdEUXHGvwCNoR6kn!rY%KnaRC;|p_#9X@K4pIuwvM36UOFE|) zckhg1Dpx#bQHp;;mM$L=i^yjgdWtlMqThrOhPyEQo`0S@YNOMy? zWDAu;iChQ=g5Ern;^rWHTE$DN!W6Hs5W3hA50DrZ55Dhq{^=V}@X8y97q`j^AqBgD zM=}MDp@)600^}_`T7gfa6&N*jncPBq-5$S4vJVr>aJkC&Ql&6MK_c}@lI<;oYm*pO zx!Ec;GtH&`mpOjq>s-3{D#OEPy^&)AAq_7PDF{eKZBWq_cW92dw8b<~q!1XgY_ZaL zczw9C61a3zB(%kK;i3O@J;TOWN@t~er*vP%e4(5aN+x1#+0?@)9{m6hKXRW2hpQI9 z3`$i}-Pe_>)3e|=^sM0%k3PupQ)ii-OD_oNT!rf@;)dW+rFdFts#mQ7V8c=1LpKlaHF^2tXZVqMP~tbh&q z#lTVCNThN~A0ifGD1;!J&ymgLJ&_iPVVJtsOb7y=Y>^OPdBY{|zw>6k{Iwol-G6jZ z-osV6reuTXChteLPp<;xEjSuAtxIch<8Q6mMN@JMDB+`1Jq`FO&q|ehmNZ3bNg|DP z)U>ydXl%r^Ob=TQnamvL&OOhWGtYDS^b?GXoF<=}r@A@Gl#mR-mRem^8x4SMQlU## zqLNWa0V65Js{;-b^V-SlXs%&RdkZJd_A)+~#+2H{GNsN+56?mG3|yGh`3)yeiF!5+ zK`a{N{=07Fvp@7f?!9da$o3TCRH^4=)4EO`eBW&xJaUR$KED7UN{4ZlN7LVpo*AN60doDZ$3B1T5weqX z*569NjNw+aoGvdiYS<>Bx;XKUM#A+q*j513)R$s@ZkFCl&vW9~w>f+EX$D8m;W&i_ z_b*^TeF%CIu(3v459twC%3r}!wK~S<;iZ0;p;-;)mYN8k{K)$m8J*zB$+O_e>R3{{ zPp3z9Mtm?0S+{IPg@RDfroFX^hwi_VM<00~x9r|QzzX<8@ZJmsBEYgp&!xC@sgK9L z_cSlpP|M>MMICZvn!6zuC zM?@lML-8=$&6-;U$n_lo;C9c7AcPP#kq#1}W=wA+f)GXW)-B0wxXLYA7AXyau_(#b zCgN?4n30g@hdaz?=NKRB<;a1rvj6bkGCMPZQp#&-EgwMxS|Wmun4&wOfngQZPt+ph zvMR>JlCg~BrGDt0R+!SEsiBUa`^-ap=)({5pa1)xGndX`7zXosmxDtvkv5o^FTYoj zxiST8Slht|9=M%{@4t(ic5Wpc3hGhOxQl?JdUN(iKC)u$Vy=+q%<&UE{p2$|_Ux;i zzi^qUxhzxZT**aM3Z8!cHNv4FU;EDY`S>IE^VyF-Ok;gb>9ZT^>u7IlS_~j1ch|%E zJ-|)qir&?Z!t0=RcX;tfPy@uECAp2p_UGKxBxA?DWIea;w;V_gTvW`w$E4~DcBlyWFvqEDIz@z!SIEsezL>#zelPf;l3 zn425p*op6O;J}x-aNz|Cg-k_Ryg>JKH+rtrmKr=pN?Qzd74k<2%~qYBgae~6mG_Zr z0?wYl$Z!AtU(nRl$c2mjNGT{d!Yk`iAYCGn5V1&@JNND3?mKRxtFw)pc5NUY3u>v} zLZNC>?X|N{2uU`Z<(X%m=J$W^4;UF4!EqoOvd9)(OzDzy6nR&ds|$R@n1q?RIsW8t zzRbmoSNKo=`WM)~eG|56($&#MA|6`~Ab1VXIRz6dQ(R`@KDiu0Mtd-(wx}r zYe^Lq5r}eKg3$z=eC=6aNDiBiN&Mfx|n8p^qRchE($4d3I(2j>M{Q05B`X$v2koE!B9n! zRWhpVm=(+I4XvY%;XR+r<$3D)*Ae26_`iPs$GP>^opiQ0(zB+WOBV+gV+fRwZ0|%@ zMjS+|XRZR|8jlWiGn6R1SG$OZS}7E3u6zn4hG7z}i&N9pM!Yo%QtKh+3Rx~*Im(F> zPjKkqR~Q*O?d38m$(#BRw1i<@LeUV?nQOnSu0Mw+s{m4TLHg5hY*e?oYLPVmIBP*( z7#_+TO-p%+I>R(s*RzJtee#3cea9}E8|z5K<5;FQdd?MZQQkryj&gYA`KS2C7r%fr zH$qJias>xVKtV#rTf&(FSl&ck=~WiHLjUY2a9zb*I>UFLewmAXL;S~I`xo4G`)<~+ zY3CXFMs*pBLeB*;y&D(vVv(<-3mM-tqY!QsfNVvVwrc=Lo0ghgi+c-(B-&I*ZC4xN z`Wl4P3{*as=E9{n`1-g01A_y{$!BLP%DJUiUAsOGn`*UN6*LwPas7W&eH2`{Fb%H` z!c?YOLC^wWfwV#8fqWSxKI=CPQ!G^V6*ug+?^5!*9`Mv647|c$L^X%i_VsvPT zNKle1xY~tuy~0T^xv!SUHRj#2))qh}o8!odv;4(hf1R~mZEW4#LpT&cWnO5E8Q4 z8G0|i%G1yMK2LrBcNiKxf$R7bM}&5tdg5?<6YQ?n!U&5_QPSe>3nmsQZ-Go?bkSk4 z@X(cElo2P9tf#K2n?QUm!FV%S$3ifVVVD?}>FH%@vt&rY^zuh_HEG7s_?s z%yh-8a2{GN_4&uY$qSEv6M=&iE{4=?0L6ZjV!Y-0STyC$3{oCIMAZyYAp|qCbBvBn z5($MkcJdrEbE%3muq47V5UyJapbXE2e(JrHIJ^-oNGE!(oi_#3q#?GRSTKQ7d96Ak z6lPtBy6#SrEv-0ihP=u%H$BGT1OLRc&;23e|37w4QJ z2`tGK6hV(2%z8Y#kdP~QS#vZAp(%9jZYhsN92_0vxmOMlkOs+kl>WgHDr!Onb}WFJ zR{Hw+n92u%Khx%Q)q+@I0@5|2yP!S>4la=;~o10K-HHiR-xJl%OCCq?Clh zQKT6pm(St2x(=*pMk@jb2{WlQwq=t}&oeezNu3)K>LUnOAu;w@ERV=)RTZs zNv#y(xQo-YEHVJf5HMGO^OL$@@Y0;n3q?o>wL+v5q>U052aaCgz|jksfe2rF@(jsD zn7j6_O5yJ4RQX;Fxh;eG?Y-Gt&vl3xY##rg!Q!n%Xwfx@8-}kj$pXIQjZx96s`O&YypQxzyG3O*J8C411JrmFRj& z2Fs}26$MamU^pu{F{U^@0ke6%+hUp!YKK6(#8x#VVjn5jG>F$h%oFH$O^4vIiNG^ba25g_r(-S6}-pE?s_uTs~c~(@UY_jQXIi zhAr0bg)QiaLT#X;^1T$4N~7|5SHVbHaD3e4z_7`=X}7FCA}t7aK&T6(XYhmt(!{iE zKJnq(_@$qEh>t(AhX?Q8gk@Ru4QF}&^?pXi)9l&aOfnXrp*G6)T|3F=3miRi3@4vu zK9ePph;rZEw-AfzUhp?Lzqi7}8tLoh(2GxynVT-TRmug+4zPC1PVV~9r?~B*kJ7zm z2a#w3Q(72?iIfJ0VPM-fi9~|6YrD8<_jY=^Iyrao3Iju<;7Jalw2I2MjXeyFjx(RB zoSc&g!Nw*nCO4PWa}m*_5DegX-UDKCHv&LX=+41A5h9E6see}oJy6;}X@r2eIUM?%46yZpij*fO3YLi^N+)w|&sGc1S?A*MLbzL2t>+NT@ ziph!xVQ0HXa!i(p58<&{=RL~TSp~?-T)~Gy)#17V1cM61LXB zEe#qdQB&(p4W#vrD7d;zy)9Y}$cu!04n5L%IAd{OwvmIw1{Y@}X&2_R8C>O*Khugs zWCIv65GI%*F!Uz4W%D|I^WT1kJzLrdScX>#D~N_HdO8zqT-QkdjKPx!rf6;qv#C2q z$TDbdYydODD=$37%+xs1Sd91GzKgETwvx)qoAz0i!pUS9zI>5WufBwno7dynTxja( z5|^*qy%Y+ApTP$0mOW2aG4k%&e3)JGp?+vbgY>+xq7 zSP)Y{k2mqEcMRcEKnZ&r;|u61V(;1^ZxDd2L1$Y_+nG|TA^^8-i`M1_Lcu^Ofi;~k zC%tV6YoZz~#o*@BEKFw0>{O}%GkHzbzBU9;U2-`&m}WZTQYi8LWzhnJgg_J6wVu^5 zOF0G%i)~xF>1auMuA8XX`GpW{?vC@zpIJ{^W0?Q;H)nbF;J8Pb3hur0CO-Jk`?ael zAfL;j+_xrCsC*W|Qz9i8j&k$+KE|4jyEHi7L?T-V!M%6xg8!Cvhc#7e$FyrC=GLY7@LRbtPV5- z0f>bIbT`KtO63_G$a%R6z=&vo$bg=UE)4BjnKnq9`nn|HkiG1e+r1&lum9W@{{0`F z;Gdou;GP||gaZb3wMicSz=J&T5ov3d;^)+a{I`^M<6kXA8GH{AnUJNpK1)7%b!`8J)^Ig`l~mp62#OEkI{T z+S{9mMFQAHxnv$7d zA1eILZ~lAnnNNP0`nn``z+%_-O?>>r_mfO$?fuJh@bZW*wv*^sWM>^ThsyOuIYA4%&hP!^ukedM^9lCs*~0vM+E;WZz^(%`u74Jm28y&%G5}_P*N+ae z|HO!X-{saAu(u~pG;VWowk)j}Pu6nh-S^Vm(n2s8s(AgI+h@wC427cvf!Aq*wWG{OJly2A`*#k=dHW=iO)VtG7-~br{>_uq_!A_gtal< z+YvU)ySS|CU0>VP&Zj>95Suo1BBkJbZ$IM`K7|@#f*C9SY=pdrr5{$1zL9yp^w>#e z)465uu&baWVG|8VCNloGD!}F~+u6KjJN1n%W$E_o_N!cCHT6UjwX}3^V8ia)-ugnw z(wB29gPy8$@n4skFv^e>oLLia>$~acyw_PQ13fkBV;=P<0JU@5Ch;GC?H9}~o7M_) zS&wbeH$o^yEEZ+Uh8{-8COLEd5}8~<#~lJ{L%N(IZbQ!1)UV+Qu@%{@f`HliEE{{e z*t2~TQcBL8y};MM^9+;I9-VC0LAV>N1OyUb+WL*nkjG>NA<<6Xe2jd-U`t1oc*I!L zfaDx_VJOYF`%^T>0^Hde!Bt=i2gA(~$WGJKR!1Zeziw$B?N}QiCBaaL9d|uUQ|DTp z#CuD!^wnFiB$vzc*b~pwKd7y#t5k`K@2-P&4f^Mt1LuZubLGNi6Fp$(sdtObdanYc zc%P!cCp=%&^w=u#6QBK<{P06}6Eb|Y*#5xEvPdT5Y+m0@-f=m5;S#C&EW=)Zcb(Vc z(HPP!N=pd3W7;Q9J32F&&E-i%qujh>6UmwcXV3NW*pn~&08#_d4LS#67&@D71i_3# zuoi-K5UwXffWy7BjO1JznnNUm2DVYI%*{B8qvJV#_vjd>XLIam2=l(Sh)07u1Z$^}SHpjC12UocqJa&@vy_f0g?pOxLUi@K(bv$ClAXE!> ztTa4ucCNq|UmxR`Ex4;A!bdj7Nkk;Bf>(#re5*Ib%R^~Qu~6yJ41|c*HX(C^Z}}c1 zJzY~#EP{01x5w35;age;wACQqxKv6>DfDRXO~8|@09klR6KDlRshKNN)z{Y(kH-lH zgOFdMBHAfCw_CPtV)yRt{Nq=jAd|_EEfhF2tvd!IUU|Fpn5&wgP96?<%IH@HMmTl8 zPu+2QflR@zQWH{OnGi~XNPq|;LQzyC;bqhXM%2J)3LujfM$F`NHqWWEQ+#J6MJ%M9 z?csEuiF5%ebX#sRAh2XH2WLScL)6M6h2;;!u0JkVGC}gz9|gBS-qk(rSNnvp4Y43% zJXK<$Bj_PXv3JAGdaqlM5WY@ADW%xFv4@VfW~6E9xxy?`gYIj86NZUt+t{{EE~goy znVe1vmgY@)6|Bt>-7Gbl)#T-DD$O^(_q@92u3JSQ7!tKL3C>^Yt8gC(#z52}l1YRq zb+@2pV6_IZ+Jnd%Tl;gU5}VbV&ZE-0x?7@^6}9}SOLyGz(ZLc5SjSVu7bu0aEF|B>m^8P}sIr5_tn~3OQV-Q1YXt zG?0dV6j>j&m}9hvvu#VAX}>5+mD?OSen!3Y+M%(B?z=-J6Y<6hH(lBg?LmZs2-87C zf|&IItd<~VgN>3xF9^5N$JZW>zmXjrSC2+W+Ernpo96}?qj8lxDVB8={J)L{HRXG` zJa@_gnmtBq6(CjXxMF63L?PWg!Y!ck8779VFg-EC?9>>z+L{=qi5&=%XlNx---2lt zAUmgj?|~?2=%F=!^b}>K+QM*LLbd=x2sJW3?f%t2eEZVAJv(GqXKQ_l*l@FmutK(2 z$WRy~Au(Fwm`MX+xD~?KSB(XbxVUVqkFcfIr&#SekekzGEbk%T*I)iG7Hi^CJ`rRo zn4L+J&15MQ3JazU2Taf7^V)oELt7EcfV@-MQ)+;X=&@~uRe&srf{XuA7!+^|IZhrw z!Q{nbq-LimE{z*%`#_QOuhAu-CO>#7s{E$GxVJl==$_0*1+btr6P7 z{#)Yeu1V?1dMfpv0ZGxt6w=>OR+L^8T4X{q0L;#$$z*ak&cednfQdKW&7)N%)I}i@ zgsD`8C$S0LJhuuEe|$$(xw8;jY+!7Bg1O02y&%0RS^uoQ+`5`*^9&> zbx|z>K2?rGEVMS7%{$zR`(6f!i*A@Hd7}l#WpZkk$kuFK5KEK^gn7{c%d_UJEfo7$x^C{pX%_}GRnfv+<1 zagWh@M-@+QgiQKvXk9F!6u6EfwsyBr9}hA=GeS|i$6x7F^pjl$v7pV7lb3ku=p_oC zwp3dLI%8hlPgQnI2na}B)jN}eY~B?pS7bAJv3Xqwk34V((Qt^DkDO#aJ&QeY7SXf@ z)v|8UU{o!E5Jzb^SyJ#58x#EMt~x^gYDOmunK3A2mmdW5P8`xx=QbomBa?jX+t2Xd ze(wwX+24Jgm)|%-@8tn{FAs41%mto(c|UI)K0!PgXYIN!9HrR*#v#7=l_x-n3VjCm!ZRZy$g1w_jssHcjx*GX%EY zgNh`)Ie%BTAg+aR^M< z(rO!nsd9j#l*`8T-E7;ujzla<-{1%%qZ1S+N3lZ@+M4STR*-pDUsfdq%In`%lvUAP zpf)J^_?j^PeoqaZal2g5=cG~TF;r#(q2A>Qm)O&RozsJ?g$re;&@*|CWY-K~s`Pl7NoSh#a5pr8znogd`YqxuF(LCM8h zY=lOUwJi3B^rduBBfxBGp8EP4HgD=-+s3u@w6`!nH%D*(2!-=U*r|qaTh=pR)uWV) zD=b`T;|f!c3&^{)hb8wk+kAd~lwaN)rakP{lNBtfX~<7&nNg{=h@^NI z8zG85sA2HpD+l=P-}?gngF`x2P+*w`Th?`Q_boek;LbfnLO~qIW!fjqkk1#m+&9F? z_#{r1@R(&n(1J4~dRF{OAdAkXUjUA*0;GJ*d*<~nbagLEp@xS?*w)h|Zn|kV6O&Uo zxlDOHv42xD3{G7f;f<4*yz$I>o?uHI19j0JZ7_y&Xwu=73>BPFK&K`cW8X{ zjiPEY>@itei%Vl}KF7dx#(m&@w^P^9B<3c@C=?1>2*7u(^KPD#mxefSwjVs{zU~+_ z1$})yqLR%jCW4D}@bJ7Ah%1(O6>g)k=nkkDuYc{_Yp}(l?)EKAoYV zHV#4%j7IdV0p%4J6y2Yz0i@!48I;tw{g0A5$szzT4Njf8$p84`|IP5&B#wfh9pLtz zoB6e$`xNiLYY*{Qh@fp!n~buytC5C=1Q!QJ7#^Lvs`KpniWjA6(9l>zeO;VHEJC5+ zkk1zu`zDRRMc~jo;d|Z)01@b>{Rp~=KT_OsQkkrBU8Nqnd#{Yg63k3a;1u#DohyOP zGM>IX!hzHM;Oa%+6^F)Plw~tynkLamjHc!$ z)~@TJYwcP(ySu4xY$Om0lz07#-BO^W!J(rk`Hlba$9(PaXE@t?g*T3z;OyCpjE+r^ zozEZ&wliM z1T3q>WGNJZfJH}hJ!dZtaQgfeFF||tBOD5F`%Rnp*-yQnkKK0*x9!@5QqbEstf~3R zC?|x@s6YEoSdkkAAObBx+Tz6`hL8dWC61rIC?{u9;+{M9(a_MO&3Z0FzTkk6xWMVl zqZ~ZlkMaPr)&mHO07Qz)qH@d7R-}JU=SBbuj)Mel-o2H&x|+&0R&485s^onFiJU#l4g*nwo(C3@1eXI?T%Bxb@J%`WnG;xJD27!|L&U{J$1eWkoKl} z{>5h=X6uGdEr8_vey&o4LjeqFaO&)321X{9pEfKdH*a6ZkA3_;e&&@%U4(AcdqMoS-pUPuLDKo0(^P zZi@c#NxpRD8BD{(woF=T>Zp$;=%{TcRud#z8)Qv;GY!qPv~)J2l)^9!>g(%>L_!Dz zwr!VF2)VhEe>pZb#^lrtXU|_IHIw4eM;@TQp_W2+mek}Jr_Y@)cTob}Yns`(zEhvS zQ#pEDN)y*r+`4lMci*y&LnqFG*Gjus7}e9&%>VgQAK|{+c3@jUOw+=$B$jD%*WRtX zeE1B{A2`Ky`SXj=jst7G4c__Z4iNwGI`AjJe*#*IyH_TgBo?m5q%T`jU84e8`WB2yhZ)On3b(xz@GdVrU ztEUfQsvs626pC0ZNJB$Z@9F}Y+Z$+ZtOp^mgAq>zQ9*vbbiT8bQ(U~%&+y0u0qM}y z(aQbryR(${ab34$C2Y%N>$)}6#v=<>d}*k(6of+o)_1j0R}*7=a`7IgL@dJnx9w!# zu8jn23&W6DmWdF0oSSJFY+cuhZJA32>m92ASxECG&|PJH=>CAx`OnX1dH$tC96NEI z*Y|B>+xkv+ZR=s+$`CIfIalEd_~UZL%3Sk?kY>J$0Lka`Jp0lc965fPj@CQ1)XlY2 z+X}&jOIP^LQ!g+wJ_!OsR)`pNFxO8^|57f zE~O+HixLbhUw&^Gl1)7wG}YHIw#bBA(=@nk*Jgg`p*xAk!ulMASU3!Iskv|Z_Jnx{ zRC&xB1Q=noaKlG{eds>*%8TO`Y1mo5^1WC2&a?YzX^4}~x(tlWl$j}2QtvDGHTc}E zVi}0PO&fIodUF^q%;@@{yecp{Il&u;j&t|E-Na+zazW8mfZ{61W*xr%-RF7zz)4gA zY{TM#uDkfumJbm(gStpjIRq_(mShtR@j7<3ZP&v{ojmjTd1f}ul6KOh@+n;9l1tBX z`otj)9C?oM)C4o0z_t>Q&1;uRXWYsSTrom~ltoxs)J}zH%!I(nP;eZwj;KfqDy7Id z`Ngy7zJS&+4WiMA)(xmSLLrl6BEo}r?_%fXbp!)8mL*GL-2hz2C0odI;OIHhsU^o1 z=H3Yw>qh7Y=>R?h{3u#P%vv&1p%_HF%%*e9UK(5UWml89^^;7l@8);MH9-1P`pl-M zXL<6uSNNe1-p95r>sF3%NJWWV1&Ny9=yh z?`J6lmH`3-rQ0k^U#6?2g`Jz%5{(A1t#Xm6^z4`rlA*CF zzW>^B#%E@578Yy@^yI0bcVZE~R{>%J9{_%cvZ_hN9kvZ<4eRN&YoZW}+kE81J=}hK zXDJQwsrx!Oe0h@J`|>%y`t*Qqp;d^iTM{N)mYS`0#grF|#H=!il!6ytJ;)mekMqF2 z`xbdKwZLXijF0ooi*GPCK82Lfk!+>Ab`8QXp|Dbs2DR`Caj6W{(4vlAfyIm~d#S8(it?q6I@KaQ3@@ims zN{IU!;QkiaUZdxn=khL-Gg%y0VHg6#5QGB;x9_Oq{#zPos0oy%fUY%5>HC9-sokug zS$;B;&2goFXj%89{Duau>ypbCa6L<52#F!z!kn#A1S2uF?A%9N=Xy_AL0uJa(WWTz zmU!tI%Q9(hsI7R_==e0R96ZHbD&r*;7yEccJR0Hdy<2IhO_Z)nQ(cn#Zre^Q5?X}E z(AoRB)I5(p`#Kk|ENLKI;1%AX@oe&K21juytD=W4IVd;Mp;gkXhl5Hw(0Ej-W) zyXznx&?QO;FmhSW9PZ=FrLhvrq5$%OU0pS7Srf-JMA5|(d3X6ux#CNBESKx*o{qYJ z&WZSU)x#&wkxJ*h(g?T0ttdzSI-4yGy*n2dQ@-G6ljdGOFtlid3xxtLt!vr1?G_@j zq|e=}`jV#Ml?#}3-@BHE&5b2<5(?Yw+`5*KZ^lX9aX5bd3S-kL3aTu83+MZ$Y$rZ9wOmTg>`uL z^Mgwkik6lxTHDs@TCK(W6~`sk9O0%P-$m>0=JL6F-?_b| zo{rXriffd~=D0F2q9dCn-WLS{%kmUXpspsyy|-+mCLYyd8Vfv6!Sk;jc?K0vW$Km3Y z0X;*cR3s>>S0fZM1S~;QQv-=um}n@-czTAz1IL-0pDdTOza=W}AWcb4Z4-7dTIMgp;*Pw>qG5hR(cXI)oErSz4fc2>n$Ryu==5+=~r^w{;3vPq=xCA_n?h(470aCnLn>?!! z1Rex_1+9>`7;AMe@HzBEDdBA@Y_5TgHJV~oq706rV3zCsTYMCN3+Ki-b!-6TuMzwu$j!v@r{$;w<{s*-CggswiGnVaXYzWgNr^!Uq6&dia`Ef6JlyqM!_z=?N~PL*$? z^@ySc7ed||3j?18{$Jo`4>ZMNgO~GI<4@#u$Mh&?OH`yOuKI-vd50IDyTFNKL%NjP zg_imdw{EK~B@buwkjgI~pfC63ECad|nn5f6Y2Uywm->cuB)^~mN$T;?Mi7)_OnVY!vr*9z`FIo&X@&$({UOK?x6XzEujl6r6%jL=C3xt9;_uRIFjGHI*@)R0rGbCgERu4LU#ccfoOT4+2;Xh(gV-uyw^sG z>pW^9b~iw6pj@M~NJ?SRqC+7dl`fD@=V@t+lc)(14VlcQ@_he|5$3awmbmm}Mun(M z5|&7(C1|-K_3OC09d{Fk?@mPpGTY3oER=I7~ zBkT^H?B%Q9dllDpc;JrR+`fB@N3=PdJlDrRJ^nIZ{N}U#uP;BriL;j~WrQk^Jn)ae zH{MD2>g@(dySMN=sLX;(bmP;_o(r}SJz{N5@%Ld9u`#LV2-?Qto4Y`}UB!vC{_3S- znaK1^7B}zE*bpI+3=p#=`%g`BejrUjLCAp4qWq8Fh4yu!`ZsdJ2b^LV{AdnFGI|p& zQ$4!UvG@mZ4llKAVGZmO?nq;M_UdZf@tcpWVmqAKpXTo=)s=Sbr14(j(+N za3BP;vok#N(i{AT-}*BS9y=?QT4>S=j!VAaaL1mF)Fq>smgTE;P@KIq#ADAMBpwfO z&n-LHy>$cmY>vmDJHWsD?Z4)$-+PJYUO&pf@c44zD3+FFy>%1zHrDwY9U!g1$AM-` zQfLg4mjWZNN(tML$5!3!SsRJB=+`DRYZWrD;$l}$5LlGeni)@%%NB?yf;7~JIdFQ4 z{immq9s$rD^~QII#TTG|SycO@rqp5%S5jKTNdehxmV-x5a`N;Ay4SQ*Usr=+R*Nra z3nGL>N|Quwg!SvzuzS~L)@@r$Q+F+i#xQnVAZ%6cdN7rK7*&tr^Og&?3-xJeOd+~w zFgDK;+M1>7-Zs|Xx0a@D%>-&I|FnwA_5+wxv14I1PKYok<{>NYB_?cb-3gs#c zVJt|7j!n!^UmNGvT^k8U!X+RV9EbX3jLz12>Jl+-+qH>gEW#gu@w@!jKlw7p&t4&w z&MXHEzej6&8|ZDoJ>K0p24rq@fIJGcm;!nd$ldiAQ40!6cl0^BP{+c%MTRHIv%5j7 ztS@kDmdJ2dv-^HG$St@GT$yIDe}-_#WImna*&|c9t|H@=m;5$$PYQw|YxkYPbE8Nvz&Jz!W= z_(DQ}Wigvd^XmR1{C|J&zxao*Kgq=_gGeDtO;f6>WmtIbTsB)^%lZx?p%79^q|nS( zFle)BZ5y|4-vq$_^E-dTAARvVjEqeor9eti$_0f(0XB8FbKCCCY+t{I_Lh2V%Osc2 zlg$;1Q}QfyUEX%jq8#$vueUXs_jVoIfjh9h`)@wMV^6)nnR6GxsW29cu9JWrAY_LK1}xUJ z)w8y%g{|w?aQEIVbgyZmy}1shps#O)FF*Do|M?I8p2?ZHGOr&E6AcI1(9^*Kx9{em zyY{eSQx~RbGBGv7>E1qGIdqyYedl?Ooa!Y#pY`AUlfb_~_om;F7Q_bL2W(X6!I|B0 zom`7p8Vns#{pd-cy5orMgf8JwOIV7fT&V@iN>r@TQtX;`1+xXgL|QSG)mAKS>+>=e z;q%ILWZA>7h>Ja|H<5*bR8^SZlMosn8E5~Y6Fm3YK}N?XF$|Mn&?X!T=^TP#cubI3 zoMcp0@kTM`C?*?9l0Lpzq}ccFmk267bc0f%P~f#g$NBTW`6|EjXaB(CPrk_T@L2I< ziz8QxsVAfOt)!ILwoM=qKp@B$Tt+8nIeoF8!>4=Mf9yP&Y@UvmdTNqUF87V_`+xH- zPMoXMosLC9{L~LW%)j}CALikE_tM$gP!b^zg@SanHL+{UI&R&$iF7v0iL;l5ulzmX z#U`(yo2PC#fVdumb+fmr(;U$YQh5u@mJqceY9S(4d2WZ_of7`Vwn8>`0YFO0E9vFO z1Q(|jd8I8a@g5!v>@hM(AbetDnJ;;$0 zXE}QO4EbE1NF_}Y>LYR zx?H5ArJnCSdw?(e)05;2j^_~w*0eYA3qSrSzx0zIV@+oZmJp~yp)%p96cR`#V(i_% zfx(dpPF?6L#x34dA)ZD{lD;j++g0u^(2}92y+A6ED!`RFom{hg0q{~agNiqoqgcuc z00_rHx{x%WJ_MKNw2L&Jh9=u5X6>QC&xpA!1aC3D(HPYASy`vj@OT@L>n%6|$Xq7R z*>hJocfOBMz~=A1{2jWw+PU?n?QB`UmUUgNG&j~$Uza2t3gNmAu2Pt$g_I^JMWLW5 zm+KePreFvI%dkNRT-U+znz%-WMwyzNWo%-a=UzF$s|Sy$i&qBey);02KI2xg<`cjh z!1saY&<$&)Lep?CKy5NcLv5VSwk86B5W)+}FAj`x_VN(vbe1c9qx{1+USMuE&Hm$O z$z*dSi`!Ti6}tICFDL-fJNQ;ebhJOC3M+=?`%9)CF<$%q2fl+RWQH zyYTJo2NCGe1rtCb?`i?IOu;v>_1!p>cJtaIFgma6vd+vvM+B0#&y5$pBE>4;`rWN! zFZG(3cC~yjz2rUCdN;DdS}UbUXR=(lGRTGgLB9X|>ohjj&{|hRdrKoN&5i8Xwu#32 zTGn*55DAAc4M|NhPHla?Z}60FJCQInG|I%(3`!|3UKyZ&aD-=G+|R(!7(*lD3=EGl zJ3Ci>pR!&e?hVgn`5wC7X*ar5NG}%CpsT%!TXt^bL-*ax_DyREgroW_T$j@ zOBcVL0Fh{^`e!|gPEKTCGKY#pVq}t|CoZ6XaO6qCp&*HPl=h}N zBB1~Q+oq$VjYuS-;|Qlf!E;U0^BMa3hsoq}uYeG%8taV9hPB`h=$+M{nUK>_Gvw89QY3K zFwiiaLyhN!~X!#>Cu$|P0f|RzT?|A=2B@fmr64-Ho>{xD-?qR zO{Eq`T$jI;s}!#5D&h5ldo+~r{Cef$Oal{2sbj!lj{!Ocj4VQz8lLqFnx=_mS?t)f zmWS@TiH6#^?iF_wPTDunTu5TkFpu7UD|>dV=WCC@%pd*rx0${&TareVrcG^a4YqBg z9JSC|pWu_4e^R92$p+ z4K+be{>SmXkE%RR*E1ECSD_xU5T=BJ>uIuiR$&o-#zBh?OnJNc0WWV9^!WW6@9!ht zzftdJ!}s?NdeYL2X9?!LpT{WIE)}lxat3@~Q)ri{lBQcq-`F;6lv0dN%#q7xN~bVC zpW&$&4sy%(4Sf8OyNJglIF4J|1@xCwI6{j!NJDb+LO*}{zrW32|I?GqrsnHLfy?R;w^)YCWqqKVa z$qDT)b;c^$EUJ@*OP_DCz^>KX`Dd=v0>2wGpo`W>lLxL#-_V$@%W{{W-6Mn~o6YmW z{u5m4AEBW(iDemF>>Df%#W{7Mk6-^Ef6ez_Jjnfb?x8jwCF%9Pr*k=;e&Z0_5E~vfll| zaUAC7GrV@}6ukpCvpwGBGsA|iQc&Qyo^YHJ965Q0uYT_(`i95pZg1qn_uazxoj3(ZRf{NY7`PnoTh>KF#RF z3{x{H@_EM-XQ?O|xQHHq@tYn!%?~0#Ko^(wq9>L{y&Dmn$wOZn=JF_8>fqOwi-#0% z1|W-pt3Qo8J&hWlFD3a(t7AH^ElNX3gG4S-4`p}&8Ce`4-ze_HH{g*%Cpg;yk;@gx z<_m1@X=hDaV<{h_92cb^lXJP)H_ShL`vo3*Za>*vfjjnWPkKJb;Zqm*(zl;u|IxEdr{=hI z$9jI|(+_d;)*fwrg-dH=E&FzEbarg+F0?k)($mo-qTwK>lwxW&z0`_N1AhnnrRT1` zW7DzU?HPs2+hq?aIH44lf@Vh%NIRIL8Mruy7|tMau6Birx@JZHU;5f^OQXHLhx9c( zIZBrnkO}|*1*S74>uIm*0c5RjowMp^np;L@ZOfR+Ydx8IsuI+nA5Ahzl z88*6V^e%Ld`t9h1b)9=S8~GZ?L)NXdRn=9O&{8&5B{5N}quW}Sk~q;Qhm?{=5=n|A zl2Hj~t5t24Q&qQ?R?#iio@}dZ-I}H7C1UH^3l&7s)@89MU6h^dbN=Y*^PE3s=J(9| zdB5*F-#_Mg=8yTkM{ZG?P>#Q(xC2EiK2h#?@}ARj#rYw@XsGwzdMX`E%Woe)XYZA> z>-Os8_k;bvU+c7QdUQhH#GNlhNzx+Y+6trbdZB{?hC!I=xqv#CVPKY^+{0B^sjr$U zscJiSZMcx()=9adgnu#{c3&ElSHF+^@jq!>HoXdKD!WL_&!5Y|-1HtMB6lXMU#|-| zczs`DUgAnf;?A)BBI2zo@!jP2A5hBmgl}Z&OWoNaW4{NMoif^2C{%>ZlqQh}J=;fP zyx#aBInQSIO?2;`kek6aAHCXzVdKc7V8w$#hJL6{SEyq?@jI|!Y_zUT z`mc9}tb~=k>o=^-D$s^zukWUK9j|rvHGg8Oti{wx-7!J>8c%Y*Y7fg!Tr7Dq8dvDz z>O|F_h9@w?uf*z_KIzDl1kUQ|$&d=G2Q{6Rk0#MZ%hAnt3;rAO?BD6}N-He;Boi+` z_#5|_JFgiIXvN5?c33Q|X^`p057!)I^}&?pxr>}Ex0;Qnx<7{}nXWtQu4>lT&iNWv zH_%cg@E&?{?JFx@;)#+L$CqFADSFx)210r(8<1^4Z|8s{>+FM7Y0Dq@D|LXgd?~EA zqvwtple^z8m$I3MXk7Aj2%L#EiY#}J*R@w)5V@?7%-JU2PiK&rL*(A&eFO^8seMsVRm;Qp##dWtWiG!_8gkx>no?})4%xYGx)NM#GbL6V zy~&mxk#Nf;{tKtJBoy@y7i~JOOZle(YGY@swG#89!(k?&_^{fScKmzc$aiyUQPsuO z+}8S0Exv_FuDv*Z5xtB0u=M@VL-{akJC0JCQ6<4?tNV19Ja?Y%_KDB$>aV#a8?V-p zs+-$An@(SuD>#SIa~M(L6SG|B|o&t*1X>T&&K5XhLZ#Hn-2bYz^EjIwa?mV>$O`JLFOYrwhj&I zXrxbX$sTMbzGw{p*8Hv62LnCBq5i;@oXtgdS!45=+9Isa_A>7dZrc>_Vr0&91{@hE zS7eaCnUyZzKr2jU^+d_{)S^i8w9=<%t_MsN$Xo^xT>6UdPy2gQ#Ytxk2zE(@1s}&R z+bfHu-YzA}F=?0DCj;*8F*2$UtXH~@5U0R!y~dady|+Ky7$MA>WXZ!xl|h2RW5yr8 zkf29{4a6C`_sK)|PFoTZJ=-MBmv9;vmMb#KtqxV#oH^VK8lYk_O<#}2?Hz7S$@_Ol z#Zlz6j-%;v=USk%m&Jk0)=yc-ulWXAX8j<}(R|#~*d$sm-5v30{x{UerNedP%yJA; zwyv37>N;x@SuoH!)4!p7&{k(7K9UMuO*yWySL znk};^TReLtSfOzefk1>oo)n1Ai;iY;A;dvW6my4=7b~DM!5wS};tN467NQFxFkB{t zRYk$?ylD`D3vr^ER9-{`Q$XdzG@B-5GN^1C6v<&wIdmQu?H(%-z>2mQK9^P2vAqSZ zWUZ>ipg~NKE?~kJ1b_nodz^zk00iLhARY(e@OC)(jH?o)D*h)Sn#bToi2r{=GZr`o zC%CIB2ze1u98JJPM5x-uVzIG80anO{?_e1`I+hbnV=>`_Lyxp~vR6GgkBenP(NS0q zm%$WaRLjjT$DCog?JBtdc5HMw2zv17u_}u|kPPPw5e{YR_pzTb1eG)hdNVmJHiQ87 zIE}Y>7{iRwCp!OSf;bF_twQ1fLk}1+{sbYx-a=wN6Y+PeSlGY=m4UvW>5u|o3gO`7 t2si@(fWy~3U40EBTR+k9=fuMvJ7OGt+}vtTXfWY0g5c@vaog=!(q9V0FLeL_ literal 0 HcmV?d00001 diff --git a/docs/CODEOWNERS b/docs/CODEOWNERS index 77432bfcd407..c34046d5dc30 100644 --- a/docs/CODEOWNERS +++ b/docs/CODEOWNERS @@ -13,6 +13,9 @@ # Adventure /worlds/adventure/ @JusticePS +# A Hat in Time +/worlds/ahit/ @CookieCat45 + # A Link to the Past /worlds/alttp/ @Berserker66 diff --git a/worlds/ahit/Client.py b/worlds/ahit/Client.py new file mode 100644 index 000000000000..2cd67e468294 --- /dev/null +++ b/worlds/ahit/Client.py @@ -0,0 +1,232 @@ +import asyncio +import Utils +import websockets +import functools +from copy import deepcopy +from typing import List, Any, Iterable +from NetUtils import decode, encode, JSONtoTextParser, JSONMessagePart, NetworkItem +from MultiServer import Endpoint +from CommonClient import CommonContext, gui_enabled, ClientCommandProcessor, logger, get_base_parser + +DEBUG = False + + +class AHITJSONToTextParser(JSONtoTextParser): + def _handle_color(self, node: JSONMessagePart): + return self._handle_text(node) # No colors for the in-game text + + +class AHITCommandProcessor(ClientCommandProcessor): + def _cmd_ahit(self): + """Check AHIT Connection State""" + if isinstance(self.ctx, AHITContext): + logger.info(f"AHIT Status: {self.ctx.get_ahit_status()}") + + +class AHITContext(CommonContext): + command_processor = AHITCommandProcessor + game = "A Hat in Time" + + def __init__(self, server_address, password): + super().__init__(server_address, password) + self.proxy = None + self.proxy_task = None + self.gamejsontotext = AHITJSONToTextParser(self) + self.autoreconnect_task = None + self.endpoint = None + self.items_handling = 0b111 + self.room_info = None + self.connected_msg = None + self.game_connected = False + self.awaiting_info = False + self.full_inventory: List[Any] = [] + self.server_msgs: List[Any] = [] + + async def server_auth(self, password_requested: bool = False): + if password_requested and not self.password: + await super(AHITContext, self).server_auth(password_requested) + + await self.get_username() + await self.send_connect() + + def get_ahit_status(self) -> str: + if not self.is_proxy_connected(): + return "Not connected to A Hat in Time" + + return "Connected to A Hat in Time" + + async def send_msgs_proxy(self, msgs: Iterable[dict]) -> bool: + """ `msgs` JSON serializable """ + if not self.endpoint or not self.endpoint.socket.open or self.endpoint.socket.closed: + return False + + if DEBUG: + logger.info(f"Outgoing message: {msgs}") + + await self.endpoint.socket.send(msgs) + return True + + async def disconnect(self, allow_autoreconnect: bool = False): + await super().disconnect(allow_autoreconnect) + + async def disconnect_proxy(self): + if self.endpoint and not self.endpoint.socket.closed: + await self.endpoint.socket.close() + if self.proxy_task is not None: + await self.proxy_task + + def is_connected(self) -> bool: + return self.server and self.server.socket.open + + def is_proxy_connected(self) -> bool: + return self.endpoint and self.endpoint.socket.open + + def on_print_json(self, args: dict): + text = self.gamejsontotext(deepcopy(args["data"])) + msg = {"cmd": "PrintJSON", "data": [{"text": text}], "type": "Chat"} + self.server_msgs.append(encode([msg])) + + if self.ui: + self.ui.print_json(args["data"]) + else: + text = self.jsontotextparser(args["data"]) + logger.info(text) + + def update_items(self): + # just to be safe - we might still have an inventory from a different room + if not self.is_connected(): + return + + self.server_msgs.append(encode([{"cmd": "ReceivedItems", "index": 0, "items": self.full_inventory}])) + + def on_package(self, cmd: str, args: dict): + if cmd == "Connected": + self.connected_msg = encode([args]) + if self.awaiting_info: + self.server_msgs.append(self.room_info) + self.update_items() + self.awaiting_info = False + + elif cmd == "ReceivedItems": + if args["index"] == 0: + self.full_inventory.clear() + + for item in args["items"]: + self.full_inventory.append(NetworkItem(*item)) + + self.server_msgs.append(encode([args])) + + elif cmd == "RoomInfo": + self.seed_name = args["seed_name"] + self.room_info = encode([args]) + + else: + if cmd != "PrintJSON": + self.server_msgs.append(encode([args])) + + def run_gui(self): + from kvui import GameManager + + class AHITManager(GameManager): + logging_pairs = [ + ("Client", "Archipelago") + ] + base_title = "Archipelago A Hat in Time Client" + + self.ui = AHITManager(self) + self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI") + + +async def proxy(websocket, path: str = "/", ctx: AHITContext = None): + ctx.endpoint = Endpoint(websocket) + try: + await on_client_connected(ctx) + + if ctx.is_proxy_connected(): + async for data in websocket: + if DEBUG: + logger.info(f"Incoming message: {data}") + + for msg in decode(data): + if msg["cmd"] == "Connect": + # Proxy is connecting, make sure it is valid + if msg["game"] != "A Hat in Time": + logger.info("Aborting proxy connection: game is not A Hat in Time") + await ctx.disconnect_proxy() + break + + if ctx.seed_name: + seed_name = msg.get("seed_name", "") + if seed_name != "" and seed_name != ctx.seed_name: + logger.info("Aborting proxy connection: seed mismatch from save file") + logger.info(f"Expected: {ctx.seed_name}, got: {seed_name}") + text = encode([{"cmd": "PrintJSON", + "data": [{"text": "Connection aborted - save file to seed mismatch"}]}]) + await ctx.send_msgs_proxy(text) + await ctx.disconnect_proxy() + break + + if ctx.connected_msg and ctx.is_connected(): + await ctx.send_msgs_proxy(ctx.connected_msg) + ctx.update_items() + continue + + if not ctx.is_proxy_connected(): + break + + await ctx.send_msgs([msg]) + + except Exception as e: + if not isinstance(e, websockets.WebSocketException): + logger.exception(e) + finally: + await ctx.disconnect_proxy() + + +async def on_client_connected(ctx: AHITContext): + if ctx.room_info and ctx.is_connected(): + await ctx.send_msgs_proxy(ctx.room_info) + else: + ctx.awaiting_info = True + + +async def proxy_loop(ctx: AHITContext): + try: + while not ctx.exit_event.is_set(): + if len(ctx.server_msgs) > 0: + for msg in ctx.server_msgs: + await ctx.send_msgs_proxy(msg) + + ctx.server_msgs.clear() + await asyncio.sleep(0.1) + except Exception as e: + logger.exception(e) + logger.info("Aborting AHIT Proxy Client due to errors") + + +def launch(): + async def main(): + parser = get_base_parser() + args = parser.parse_args() + + ctx = AHITContext(args.connect, args.password) + logger.info("Starting A Hat in Time proxy server") + ctx.proxy = websockets.serve(functools.partial(proxy, ctx=ctx), + host="localhost", port=11311, ping_timeout=999999, ping_interval=999999) + ctx.proxy_task = asyncio.create_task(proxy_loop(ctx), name="ProxyLoop") + + if gui_enabled: + ctx.run_gui() + ctx.run_cli() + + await ctx.proxy + await ctx.proxy_task + await ctx.exit_event.wait() + + Utils.init_logging("AHITClient") + # options = Utils.get_options() + + import colorama + colorama.init() + asyncio.run(main()) + colorama.deinit() diff --git a/worlds/ahit/DeathWishLocations.py b/worlds/ahit/DeathWishLocations.py new file mode 100644 index 000000000000..ef74cadcaa53 --- /dev/null +++ b/worlds/ahit/DeathWishLocations.py @@ -0,0 +1,243 @@ +from .Types import HatInTimeLocation, HatInTimeItem +from .Regions import create_region +from BaseClasses import Region, LocationProgressType, ItemClassification +from worlds.generic.Rules import add_rule +from typing import List, TYPE_CHECKING +from .Locations import death_wishes +from .Options import EndGoal + +if TYPE_CHECKING: + from . import HatInTimeWorld + + +dw_prereqs = { + "So You're Back From Outer Space": ["Beat the Heat"], + "Snatcher's Hit List": ["Beat the Heat"], + "Snatcher Coins in Mafia Town": ["So You're Back From Outer Space"], + "Rift Collapse: Mafia of Cooks": ["So You're Back From Outer Space"], + "Collect-a-thon": ["So You're Back From Outer Space"], + "She Speedran from Outer Space": ["Rift Collapse: Mafia of Cooks"], + "Mafia's Jumps": ["She Speedran from Outer Space"], + "Vault Codes in the Wind": ["Collect-a-thon", "She Speedran from Outer Space"], + "Encore! Encore!": ["Collect-a-thon"], + + "Security Breach": ["Beat the Heat"], + "Rift Collapse: Dead Bird Studio": ["Security Breach"], + "The Great Big Hootenanny": ["Security Breach"], + "10 Seconds until Self-Destruct": ["The Great Big Hootenanny"], + "Killing Two Birds": ["Rift Collapse: Dead Bird Studio", "10 Seconds until Self-Destruct"], + "Community Rift: Rhythm Jump Studio": ["10 Seconds until Self-Destruct"], + "Snatcher Coins in Battle of the Birds": ["The Great Big Hootenanny"], + "Zero Jumps": ["Rift Collapse: Dead Bird Studio"], + "Snatcher Coins in Nyakuza Metro": ["Killing Two Birds"], + + "Speedrun Well": ["Beat the Heat"], + "Rift Collapse: Sleepy Subcon": ["Speedrun Well"], + "Boss Rush": ["Speedrun Well"], + "Quality Time with Snatcher": ["Rift Collapse: Sleepy Subcon"], + "Breaching the Contract": ["Boss Rush", "Quality Time with Snatcher"], + "Community Rift: Twilight Travels": ["Quality Time with Snatcher"], + "Snatcher Coins in Subcon Forest": ["Rift Collapse: Sleepy Subcon"], + + "Bird Sanctuary": ["Beat the Heat"], + "Snatcher Coins in Alpine Skyline": ["Bird Sanctuary"], + "Wound-Up Windmill": ["Bird Sanctuary"], + "Rift Collapse: Alpine Skyline": ["Bird Sanctuary"], + "Camera Tourist": ["Rift Collapse: Alpine Skyline"], + "Community Rift: The Mountain Rift": ["Rift Collapse: Alpine Skyline"], + "The Illness has Speedrun": ["Rift Collapse: Alpine Skyline", "Wound-Up Windmill"], + + "The Mustache Gauntlet": ["Wound-Up Windmill"], + "No More Bad Guys": ["The Mustache Gauntlet"], + "Seal the Deal": ["Encore! Encore!", "Killing Two Birds", + "Breaching the Contract", "No More Bad Guys"], + + "Rift Collapse: Deep Sea": ["Rift Collapse: Mafia of Cooks", "Rift Collapse: Dead Bird Studio", + "Rift Collapse: Sleepy Subcon", "Rift Collapse: Alpine Skyline"], + + "Cruisin' for a Bruisin'": ["Rift Collapse: Deep Sea"], +} + +dw_candles = [ + "Snatcher's Hit List", + "Zero Jumps", + "Camera Tourist", + "Snatcher Coins in Mafia Town", + "Snatcher Coins in Battle of the Birds", + "Snatcher Coins in Subcon Forest", + "Snatcher Coins in Alpine Skyline", + "Snatcher Coins in Nyakuza Metro", +] + +annoying_dws = [ + "Vault Codes in the Wind", + "Boss Rush", + "Camera Tourist", + "The Mustache Gauntlet", + "Rift Collapse: Deep Sea", + "Cruisin' for a Bruisin'", + "Seal the Deal", # Non-excluded if goal +] + +# includes the above as well +annoying_bonuses = [ + "So You're Back From Outer Space", + "Encore! Encore!", + "Snatcher's Hit List", + "Vault Codes in the Wind", + "10 Seconds until Self-Destruct", + "Killing Two Birds", + "Zero Jumps", + "Boss Rush", + "Bird Sanctuary", + "The Mustache Gauntlet", + "Wound-Up Windmill", + "Camera Tourist", + "Rift Collapse: Deep Sea", + "Cruisin' for a Bruisin'", + "Seal the Deal", +] + +dw_classes = { + "Beat the Heat": "Hat_SnatcherContract_DeathWish_HeatingUpHarder", + "So You're Back From Outer Space": "Hat_SnatcherContract_DeathWish_BackFromSpace", + "Snatcher's Hit List": "Hat_SnatcherContract_DeathWish_KillEverybody", + "Collect-a-thon": "Hat_SnatcherContract_DeathWish_PonFrenzy", + "Rift Collapse: Mafia of Cooks": "Hat_SnatcherContract_DeathWish_RiftCollapse_MafiaTown", + "Encore! Encore!": "Hat_SnatcherContract_DeathWish_MafiaBossEX", + "She Speedran from Outer Space": "Hat_SnatcherContract_DeathWish_Speedrun_MafiaAlien", + "Mafia's Jumps": "Hat_SnatcherContract_DeathWish_NoAPresses_MafiaAlien", + "Vault Codes in the Wind": "Hat_SnatcherContract_DeathWish_MovingVault", + "Snatcher Coins in Mafia Town": "Hat_SnatcherContract_DeathWish_Tokens_MafiaTown", + + "Security Breach": "Hat_SnatcherContract_DeathWish_DeadBirdStudioMoreGuards", + "The Great Big Hootenanny": "Hat_SnatcherContract_DeathWish_DifficultParade", + "Rift Collapse: Dead Bird Studio": "Hat_SnatcherContract_DeathWish_RiftCollapse_Birds", + "10 Seconds until Self-Destruct": "Hat_SnatcherContract_DeathWish_TrainRushShortTime", + "Killing Two Birds": "Hat_SnatcherContract_DeathWish_BirdBossEX", + "Snatcher Coins in Battle of the Birds": "Hat_SnatcherContract_DeathWish_Tokens_Birds", + "Zero Jumps": "Hat_SnatcherContract_DeathWish_NoAPresses", + + "Speedrun Well": "Hat_SnatcherContract_DeathWish_Speedrun_SubWell", + "Rift Collapse: Sleepy Subcon": "Hat_SnatcherContract_DeathWish_RiftCollapse_Subcon", + "Boss Rush": "Hat_SnatcherContract_DeathWish_BossRush", + "Quality Time with Snatcher": "Hat_SnatcherContract_DeathWish_SurvivalOfTheFittest", + "Breaching the Contract": "Hat_SnatcherContract_DeathWish_SnatcherEX", + "Snatcher Coins in Subcon Forest": "Hat_SnatcherContract_DeathWish_Tokens_Subcon", + + "Bird Sanctuary": "Hat_SnatcherContract_DeathWish_NiceBirdhouse", + "Rift Collapse: Alpine Skyline": "Hat_SnatcherContract_DeathWish_RiftCollapse_Alps", + "Wound-Up Windmill": "Hat_SnatcherContract_DeathWish_FastWindmill", + "The Illness has Speedrun": "Hat_SnatcherContract_DeathWish_Speedrun_Illness", + "Snatcher Coins in Alpine Skyline": "Hat_SnatcherContract_DeathWish_Tokens_Alps", + "Camera Tourist": "Hat_SnatcherContract_DeathWish_CameraTourist_1", + + "The Mustache Gauntlet": "Hat_SnatcherContract_DeathWish_HardCastle", + "No More Bad Guys": "Hat_SnatcherContract_DeathWish_MuGirlEX", + + "Seal the Deal": "Hat_SnatcherContract_DeathWish_BossRushEX", + "Rift Collapse: Deep Sea": "Hat_SnatcherContract_DeathWish_RiftCollapse_Cruise", + "Cruisin' for a Bruisin'": "Hat_SnatcherContract_DeathWish_EndlessTasks", + + "Community Rift: Rhythm Jump Studio": "Hat_SnatcherContract_DeathWish_CommunityRift_RhythmJump", + "Community Rift: Twilight Travels": "Hat_SnatcherContract_DeathWish_CommunityRift_TwilightTravels", + "Community Rift: The Mountain Rift": "Hat_SnatcherContract_DeathWish_CommunityRift_MountainRift", + + "Snatcher Coins in Nyakuza Metro": "Hat_SnatcherContract_DeathWish_Tokens_Metro", +} + + +def create_dw_regions(world: "HatInTimeWorld"): + if world.options.DWExcludeAnnoyingContracts: + for name in annoying_dws: + world.excluded_dws.append(name) + + if not world.options.DWEnableBonus or world.options.DWAutoCompleteBonuses: + for name in death_wishes: + world.excluded_bonuses.append(name) + elif world.options.DWExcludeAnnoyingBonuses: + for name in annoying_bonuses: + world.excluded_bonuses.append(name) + + if world.options.DWExcludeCandles: + for name in dw_candles: + if name not in world.excluded_dws: + world.excluded_dws.append(name) + + spaceship = world.multiworld.get_region("Spaceship", world.player) + dw_map: Region = create_region(world, "Death Wish Map") + entrance = spaceship.connect(dw_map, "-> Death Wish Map") + add_rule(entrance, lambda state: state.has("Time Piece", world.player, world.options.DWTimePieceRequirement)) + + if world.options.DWShuffle: + # Connect Death Wishes randomly to one another in a linear sequence + dw_list: List[str] = [] + for name in death_wishes.keys(): + # Don't shuffle excluded or invalid Death Wishes + if not world.is_dlc2() and name == "Snatcher Coins in Nyakuza Metro" or world.is_dw_excluded(name): + continue + + dw_list.append(name) + + world.random.shuffle(dw_list) + count = world.random.randint(world.options.DWShuffleCountMin.value, world.options.DWShuffleCountMax.value) + dw_shuffle: List[str] = [] + total = min(len(dw_list), count) + for i in range(total): + dw_shuffle.append(dw_list[i]) + + # Seal the Deal is always last if it's the goal + if world.options.EndGoal == EndGoal.option_seal_the_deal: + if "Seal the Deal" in dw_shuffle: + dw_shuffle.remove("Seal the Deal") + + dw_shuffle.append("Seal the Deal") + + world.dw_shuffle = dw_shuffle + prev_dw = dw_map + for death_wish_name in dw_shuffle: + dw = create_region(world, death_wish_name) + prev_dw.connect(dw) + create_dw_locations(world, dw) + prev_dw = dw + else: + # DWShuffle is disabled, use vanilla connections + for key in death_wishes.keys(): + if key == "Snatcher Coins in Nyakuza Metro" and not world.is_dlc2(): + world.excluded_dws.append(key) + continue + + dw = create_region(world, key) + if key == "Beat the Heat": + dw_map.connect(dw, f"{dw_map.name} -> Beat the Heat") + elif key in dw_prereqs.keys(): + for name in dw_prereqs[key]: + parent = world.multiworld.get_region(name, world.player) + parent.connect(dw, f"{parent.name} -> {key}") + + create_dw_locations(world, dw) + + +def create_dw_locations(world: "HatInTimeWorld", dw: Region): + loc_id = death_wishes[dw.name] + main_objective = HatInTimeLocation(world.player, f"{dw.name} - Main Objective", loc_id, dw) + full_clear = HatInTimeLocation(world.player, f"{dw.name} - All Clear", loc_id + 1, dw) + main_stamp = HatInTimeLocation(world.player, f"Main Stamp - {dw.name}", None, dw) + bonus_stamps = HatInTimeLocation(world.player, f"Bonus Stamps - {dw.name}", None, dw) + main_stamp.show_in_spoiler = False + bonus_stamps.show_in_spoiler = False + dw.locations.append(main_stamp) + dw.locations.append(bonus_stamps) + main_stamp.place_locked_item(HatInTimeItem(f"1 Stamp - {dw.name}", + ItemClassification.progression, None, world.player)) + bonus_stamps.place_locked_item(HatInTimeItem(f"2 Stamp - {dw.name}", + ItemClassification.progression, None, world.player)) + + if dw.name in world.excluded_dws: + main_objective.progress_type = LocationProgressType.EXCLUDED + full_clear.progress_type = LocationProgressType.EXCLUDED + elif world.is_bonus_excluded(dw.name): + full_clear.progress_type = LocationProgressType.EXCLUDED + + dw.locations.append(main_objective) + dw.locations.append(full_clear) diff --git a/worlds/ahit/DeathWishRules.py b/worlds/ahit/DeathWishRules.py new file mode 100644 index 000000000000..50fafd0a4d08 --- /dev/null +++ b/worlds/ahit/DeathWishRules.py @@ -0,0 +1,462 @@ +from worlds.AutoWorld import CollectionState +from .Rules import can_use_hat, can_use_hookshot, can_hit, zipline_logic, get_difficulty, has_paintings +from .Types import HatType, Difficulty, HatInTimeLocation, HatInTimeItem, LocData, HitType +from .DeathWishLocations import dw_prereqs, dw_candles +from BaseClasses import Entrance, Location, ItemClassification +from worlds.generic.Rules import add_rule, set_rule +from typing import List, Callable, TYPE_CHECKING +from .Locations import death_wishes +from .Options import EndGoal + +if TYPE_CHECKING: + from . import HatInTimeWorld + + +# Any speedruns expect the player to have Sprint Hat +dw_requirements = { + "Beat the Heat": LocData(hit_type=HitType.umbrella), + "So You're Back From Outer Space": LocData(hookshot=True), + "Mafia's Jumps": LocData(required_hats=[HatType.ICE]), + "Vault Codes in the Wind": LocData(required_hats=[HatType.SPRINT]), + + "Security Breach": LocData(hit_type=HitType.umbrella_or_brewing), + "10 Seconds until Self-Destruct": LocData(hookshot=True), + "Community Rift: Rhythm Jump Studio": LocData(required_hats=[HatType.ICE]), + + "Speedrun Well": LocData(hookshot=True, hit_type=HitType.umbrella_or_brewing), + "Boss Rush": LocData(hit_type=HitType.umbrella, hookshot=True), + "Community Rift: Twilight Travels": LocData(hookshot=True, required_hats=[HatType.DWELLER]), + + "Bird Sanctuary": LocData(hookshot=True), + "Wound-Up Windmill": LocData(hookshot=True), + "The Illness has Speedrun": LocData(hookshot=True), + "Community Rift: The Mountain Rift": LocData(hookshot=True, required_hats=[HatType.DWELLER]), + "Camera Tourist": LocData(misc_required=["Camera Badge"]), + + "The Mustache Gauntlet": LocData(hookshot=True, required_hats=[HatType.DWELLER]), + + "Rift Collapse - Deep Sea": LocData(hookshot=True), +} + +# Includes main objective requirements +dw_bonus_requirements = { + # Some One-Hit Hero requirements need badge pins as well because of Hookshot + "So You're Back From Outer Space": LocData(required_hats=[HatType.SPRINT]), + "Encore! Encore!": LocData(misc_required=["One-Hit Hero Badge"]), + + "10 Seconds until Self-Destruct": LocData(misc_required=["One-Hit Hero Badge", "Badge Pin"]), + + "Boss Rush": LocData(misc_required=["One-Hit Hero Badge", "Badge Pin"]), + "Community Rift: Twilight Travels": LocData(required_hats=[HatType.BREWING]), + + "Bird Sanctuary": LocData(misc_required=["One-Hit Hero Badge", "Badge Pin"], required_hats=[HatType.DWELLER]), + "Wound-Up Windmill": LocData(misc_required=["One-Hit Hero Badge", "Badge Pin"]), + "The Illness has Speedrun": LocData(required_hats=[HatType.SPRINT]), + + "The Mustache Gauntlet": LocData(required_hats=[HatType.ICE]), + + "Rift Collapse - Deep Sea": LocData(required_hats=[HatType.DWELLER]), +} + +dw_stamp_costs = { + "So You're Back From Outer Space": 2, + "Collect-a-thon": 5, + "She Speedran from Outer Space": 8, + "Encore! Encore!": 10, + + "Security Breach": 4, + "The Great Big Hootenanny": 7, + "10 Seconds until Self-Destruct": 15, + "Killing Two Birds": 25, + "Snatcher Coins in Nyakuza Metro": 30, + + "Speedrun Well": 10, + "Boss Rush": 15, + "Quality Time with Snatcher": 20, + "Breaching the Contract": 40, + + "Bird Sanctuary": 15, + "Wound-Up Windmill": 30, + "The Illness has Speedrun": 35, + + "The Mustache Gauntlet": 35, + "No More Bad Guys": 50, + "Seal the Deal": 70, +} + +required_snatcher_coins = { + "Snatcher Coins in Mafia Town": ["Snatcher Coin - Top of HQ", "Snatcher Coin - Top of Tower", + "Snatcher Coin - Under Ruined Tower"], + + "Snatcher Coins in Battle of the Birds": ["Snatcher Coin - Top of Red House", "Snatcher Coin - Train Rush", + "Snatcher Coin - Picture Perfect"], + + "Snatcher Coins in Subcon Forest": ["Snatcher Coin - Swamp Tree", "Snatcher Coin - Manor Roof", + "Snatcher Coin - Giant Time Piece"], + + "Snatcher Coins in Alpine Skyline": ["Snatcher Coin - Goat Village Top", "Snatcher Coin - Lava Cake", + "Snatcher Coin - Windmill"], + + "Snatcher Coins in Nyakuza Metro": ["Snatcher Coin - Green Clean Tower", "Snatcher Coin - Bluefin Cat Train", + "Snatcher Coin - Pink Paw Fence"], +} + + +def set_dw_rules(world: "HatInTimeWorld"): + if "Snatcher's Hit List" not in world.excluded_dws or "Camera Tourist" not in world.excluded_dws: + set_enemy_rules(world) + + dw_list: List[str] = [] + if world.options.DWShuffle: + dw_list = world.dw_shuffle + else: + for name in death_wishes.keys(): + dw_list.append(name) + + for name in dw_list: + if name == "Snatcher Coins in Nyakuza Metro" and not world.is_dlc2(): + continue + + dw = world.multiworld.get_region(name, world.player) + if not world.options.DWShuffle and name in dw_stamp_costs.keys(): + for entrance in dw.entrances: + add_rule(entrance, lambda state, n=name: state.has("Stamps", world.player, dw_stamp_costs[n])) + + main_objective = world.multiworld.get_location(f"{name} - Main Objective", world.player) + all_clear = world.multiworld.get_location(f"{name} - All Clear", world.player) + main_stamp = world.multiworld.get_location(f"Main Stamp - {name}", world.player) + bonus_stamps = world.multiworld.get_location(f"Bonus Stamps - {name}", world.player) + if not world.options.DWEnableBonus: + # place nothing, but let the locations exist still, so we can use them for bonus stamp rules + all_clear.address = None + all_clear.place_locked_item(HatInTimeItem("Nothing", ItemClassification.filler, None, world.player)) + all_clear.show_in_spoiler = False + + # No need for rules if excluded - stamps will be auto-granted + if world.is_dw_excluded(name): + continue + + modify_dw_rules(world, name) + add_dw_rules(world, main_objective) + add_dw_rules(world, all_clear) + add_rule(main_stamp, main_objective.access_rule) + add_rule(all_clear, main_objective.access_rule) + # Only set bonus stamp rules if we don't auto complete bonuses + if not world.options.DWAutoCompleteBonuses and not world.is_bonus_excluded(all_clear.name): + add_rule(bonus_stamps, all_clear.access_rule) + + if world.options.DWShuffle: + for i in range(len(world.dw_shuffle)-1): + name = world.dw_shuffle[i+1] + prev_dw = world.multiworld.get_region(world.dw_shuffle[i], world.player) + entrance = world.multiworld.get_entrance(f"{prev_dw.name} -> {name}", world.player) + add_rule(entrance, lambda state, n=prev_dw.name: state.has(f"1 Stamp - {n}", world.player)) + else: + for key, reqs in dw_prereqs.items(): + if key == "Snatcher Coins in Nyakuza Metro" and not world.is_dlc2(): + continue + + access_rules: List[Callable[[CollectionState], bool]] = [] + entrances: List[Entrance] = [] + + for parent in reqs: + entrance = world.multiworld.get_entrance(f"{parent} -> {key}", world.player) + entrances.append(entrance) + + if not world.is_dw_excluded(parent): + access_rules.append(lambda state, n=parent: state.has(f"1 Stamp - {n}", world.player)) + + for entrance in entrances: + for rule in access_rules: + add_rule(entrance, rule) + + if world.options.EndGoal == EndGoal.option_seal_the_deal: + world.multiworld.completion_condition[world.player] = lambda state: \ + state.has("1 Stamp - Seal the Deal", world.player) + + +def add_dw_rules(world: "HatInTimeWorld", loc: Location): + bonus: bool = "All Clear" in loc.name + if not bonus: + data = dw_requirements.get(loc.name) + else: + data = dw_bonus_requirements.get(loc.name) + + if data is None: + return + + if data.hookshot: + add_rule(loc, lambda state: can_use_hookshot(state, world)) + + for hat in data.required_hats: + add_rule(loc, lambda state, h=hat: can_use_hat(state, world, h)) + + for misc in data.misc_required: + add_rule(loc, lambda state, item=misc: state.has(item, world.player)) + + if data.paintings > 0 and world.options.ShuffleSubconPaintings: + add_rule(loc, lambda state, paintings=data.paintings: has_paintings(state, world, paintings)) + + if data.hit_type is not HitType.none and world.options.UmbrellaLogic: + if data.hit_type == HitType.umbrella: + add_rule(loc, lambda state: state.has("Umbrella", world.player)) + + elif data.hit_type == HitType.umbrella_or_brewing: + add_rule(loc, lambda state: state.has("Umbrella", world.player) + or can_use_hat(state, world, HatType.BREWING)) + + elif data.hit_type == HitType.dweller_bell: + add_rule(loc, lambda state: state.has("Umbrella", world.player) + or can_use_hat(state, world, HatType.BREWING) + or can_use_hat(state, world, HatType.DWELLER)) + + +def modify_dw_rules(world: "HatInTimeWorld", name: str): + difficulty: Difficulty = get_difficulty(world) + main_objective = world.multiworld.get_location(f"{name} - Main Objective", world.player) + full_clear = world.multiworld.get_location(f"{name} - All Clear", world.player) + + if name == "The Illness has Speedrun": + # All stamps with hookshot only in Expert + if difficulty >= Difficulty.EXPERT: + set_rule(full_clear, lambda state: True) + else: + add_rule(main_objective, lambda state: state.has("Umbrella", world.player)) + + elif name == "The Mustache Gauntlet": + add_rule(main_objective, lambda state: state.has("Umbrella", world.player) + or can_use_hat(state, world, HatType.ICE) or can_use_hat(state, world, HatType.BREWING)) + + elif name == "Vault Codes in the Wind": + # Sprint is normally expected here + if difficulty >= Difficulty.HARD: + set_rule(main_objective, lambda state: True) + + elif name == "Speedrun Well": + # All stamps with nothing :) + if difficulty >= Difficulty.EXPERT: + set_rule(main_objective, lambda state: True) + + elif name == "Mafia's Jumps": + if difficulty >= Difficulty.HARD: + set_rule(main_objective, lambda state: True) + set_rule(full_clear, lambda state: True) + + elif name == "So You're Back from Outer Space": + # Without Hookshot + if difficulty >= Difficulty.HARD: + set_rule(main_objective, lambda state: True) + + elif name == "Wound-Up Windmill": + # No badge pin required. Player can switch to One Hit Hero after the checkpoint and do level without it. + if difficulty >= Difficulty.MODERATE: + set_rule(full_clear, lambda state: can_use_hookshot(state, world) + and state.has("One-Hit Hero Badge", world.player)) + + if name in dw_candles: + set_candle_dw_rules(name, world) + + +def set_candle_dw_rules(name: str, world: "HatInTimeWorld"): + main_objective = world.multiworld.get_location(f"{name} - Main Objective", world.player) + full_clear = world.multiworld.get_location(f"{name} - All Clear", world.player) + + if name == "Zero Jumps": + add_rule(main_objective, lambda state: state.has("Zero Jumps", world.player)) + add_rule(full_clear, lambda state: state.has("Zero Jumps", world.player, 4) + and state.has("Train Rush (Zero Jumps)", world.player) and can_use_hat(state, world, HatType.ICE)) + + # No Ice Hat/painting required in Expert for Toilet Zero Jumps + # This painting wall can only be skipped via cherry hover. + if get_difficulty(world) < Difficulty.EXPERT or world.options.NoPaintingSkips: + set_rule(world.multiworld.get_location("Toilet of Doom (Zero Jumps)", world.player), + lambda state: can_use_hookshot(state, world) and can_hit(state, world) + and has_paintings(state, world, 1, False)) + else: + set_rule(world.multiworld.get_location("Toilet of Doom (Zero Jumps)", world.player), + lambda state: can_use_hookshot(state, world) and can_hit(state, world)) + + set_rule(world.multiworld.get_location("Contractual Obligations (Zero Jumps)", world.player), + lambda state: has_paintings(state, world, 1, False)) + + elif name == "Snatcher's Hit List": + add_rule(main_objective, lambda state: state.has("Mafia Goon", world.player)) + add_rule(full_clear, lambda state: state.has("Enemy", world.player, 12)) + + elif name == "Camera Tourist": + add_rule(main_objective, lambda state: state.has("Enemy", world.player, 8)) + add_rule(full_clear, lambda state: state.has("Boss", world.player, 6) + and state.has("Triple Enemy Photo", world.player)) + + elif "Snatcher Coins" in name: + coins: List[str] = [] + for coin in required_snatcher_coins[name]: + coins.append(coin) + add_rule(full_clear, lambda state, c=coin: state.has(c, world.player)) + + # any coin works for the main objective + add_rule(main_objective, lambda state: state.has(coins[0], world.player) + or state.has(coins[1], world.player) + or state.has(coins[2], world.player)) + + +def create_enemy_events(world: "HatInTimeWorld"): + no_tourist = "Camera Tourist" in world.excluded_dws + for enemy, regions in hit_list.items(): + if no_tourist and enemy in bosses: + continue + + for area in regions: + if (area == "Bon Voyage!" or area == "Time Rift - Deep Sea") and not world.is_dlc1(): + continue + + if area == "Time Rift - Tour" and (not world.is_dlc1() or world.options.ExcludeTour): + continue + + if area == "Bluefin Tunnel" and not world.is_dlc2(): + continue + + if world.options.DWShuffle and area in death_wishes.keys() and area not in world.dw_shuffle: + continue + + region = world.multiworld.get_region(area, world.player) + event = HatInTimeLocation(world.player, f"{enemy} - {area}", None, region) + event.place_locked_item(HatInTimeItem(enemy, ItemClassification.progression, None, world.player)) + region.locations.append(event) + event.show_in_spoiler = False + + for name in triple_enemy_locations: + if name == "Time Rift - Tour" and (not world.is_dlc1() or world.options.ExcludeTour): + continue + + if world.options.DWShuffle and name in death_wishes.keys() and name not in world.dw_shuffle: + continue + + region = world.multiworld.get_region(name, world.player) + event = HatInTimeLocation(world.player, f"Triple Enemy Photo - {name}", None, region) + event.place_locked_item(HatInTimeItem("Triple Enemy Photo", ItemClassification.progression, None, world.player)) + region.locations.append(event) + event.show_in_spoiler = False + if name == "The Mustache Gauntlet": + add_rule(event, lambda state: can_use_hookshot(state, world) and can_use_hat(state, world, HatType.DWELLER)) + + +def set_enemy_rules(world: "HatInTimeWorld"): + no_tourist = "Camera Tourist" in world.excluded_dws or "Camera Tourist" in world.excluded_bonuses + + for enemy, regions in hit_list.items(): + if no_tourist and enemy in bosses: + continue + + for area in regions: + if (area == "Bon Voyage!" or area == "Time Rift - Deep Sea") and not world.is_dlc1(): + continue + + if area == "Time Rift - Tour" and (not world.is_dlc1() or world.options.ExcludeTour): + continue + + if area == "Bluefin Tunnel" and not world.is_dlc2(): + continue + + if world.options.DWShuffle and area in death_wishes and area not in world.dw_shuffle: + continue + + event = world.multiworld.get_location(f"{enemy} - {area}", world.player) + + if enemy == "Toxic Flower": + add_rule(event, lambda state: can_use_hookshot(state, world)) + + if area == "The Illness has Spread": + add_rule(event, lambda state: not zipline_logic(world) or + state.has("Zipline Unlock - The Birdhouse Path", world.player) + or state.has("Zipline Unlock - The Lava Cake Path", world.player) + or state.has("Zipline Unlock - The Windmill Path", world.player)) + + elif enemy == "Director": + if area == "Dead Bird Studio Basement": + add_rule(event, lambda state: can_use_hookshot(state, world)) + + elif enemy == "Snatcher" or enemy == "Mustache Girl": + if area == "Boss Rush": + # need to be able to kill toilet and snatcher + add_rule(event, lambda state: can_hit(state, world) and can_use_hookshot(state, world)) + if enemy == "Mustache Girl": + add_rule(event, lambda state: can_hit(state, world, True) and can_use_hookshot(state, world)) + + elif area == "The Finale" and enemy == "Mustache Girl": + add_rule(event, lambda state: can_use_hookshot(state, world) + and can_use_hat(state, world, HatType.DWELLER)) + + elif enemy == "Shock Squid" or enemy == "Ninja Cat": + if area == "Time Rift - Deep Sea": + add_rule(event, lambda state: can_use_hookshot(state, world)) + + +# Enemies for Snatcher's Hit List/Camera Tourist, and where to find them +hit_list = { + "Mafia Goon": ["Mafia Town Area", "Time Rift - Mafia of Cooks", "Time Rift - Tour", + "Bon Voyage!", "The Mustache Gauntlet", "Rift Collapse: Mafia of Cooks", + "So You're Back From Outer Space"], + + "Sleepy Raccoon": ["She Came from Outer Space", "Down with the Mafia!", "The Twilight Bell", + "She Speedran from Outer Space", "Mafia's Jumps", "The Mustache Gauntlet", + "Time Rift - Sleepy Subcon", "Rift Collapse: Sleepy Subcon"], + + "UFO": ["Picture Perfect", "So You're Back From Outer Space", "Community Rift: Rhythm Jump Studio"], + + "Rat": ["Down with the Mafia!", "Bluefin Tunnel"], + + "Shock Squid": ["Bon Voyage!", "Time Rift - Sleepy Subcon", "Time Rift - Deep Sea", + "Rift Collapse: Sleepy Subcon"], + + "Shromb Egg": ["The Birdhouse", "Bird Sanctuary"], + + "Spider": ["Subcon Forest Area", "The Mustache Gauntlet", "Speedrun Well", + "The Lava Cake", "The Windmill"], + + "Crow": ["Mafia Town Area", "The Birdhouse", "Time Rift - Tour", "Bird Sanctuary", + "Time Rift - Alpine Skyline", "Rift Collapse: Alpine Skyline"], + + "Pompous Crow": ["The Birdhouse", "Time Rift - The Lab", "Bird Sanctuary", "The Mustache Gauntlet"], + + "Fiery Crow": ["The Finale", "The Lava Cake", "The Mustache Gauntlet"], + + "Express Owl": ["The Finale", "Time Rift - The Owl Express", "Time Rift - Deep Sea"], + + "Ninja Cat": ["The Birdhouse", "The Windmill", "Bluefin Tunnel", "The Mustache Gauntlet", + "Time Rift - Curly Tail Trail", "Time Rift - Alpine Skyline", "Time Rift - Deep Sea", + "Rift Collapse: Alpine Skyline"], + + # Bosses + "Mafia Boss": ["Down with the Mafia!", "Encore! Encore!", "Boss Rush"], + + "Conductor": ["Dead Bird Studio Basement", "Killing Two Birds", "Boss Rush"], + "Toilet": ["Toilet of Doom", "Boss Rush"], + + "Snatcher": ["Your Contract has Expired", "Breaching the Contract", "Boss Rush", + "Quality Time with Snatcher"], + + "Toxic Flower": ["The Illness has Spread", "The Illness has Speedrun"], + + "Mustache Girl": ["The Finale", "Boss Rush", "No More Bad Guys"], +} + +# Camera Tourist has a bonus that requires getting three different types of enemies in one photo. +triple_enemy_locations = [ + "She Came from Outer Space", + "She Speedran from Outer Space", + "Mafia's Jumps", + "The Mustache Gauntlet", + "The Birdhouse", + "Bird Sanctuary", + "Time Rift - Tour", +] + +bosses = [ + "Mafia Boss", + "Conductor", + "Toilet", + "Snatcher", + "Toxic Flower", + "Mustache Girl", +] diff --git a/worlds/ahit/Items.py b/worlds/ahit/Items.py new file mode 100644 index 000000000000..3ef83fe81e6d --- /dev/null +++ b/worlds/ahit/Items.py @@ -0,0 +1,302 @@ +from BaseClasses import Item, ItemClassification +from .Types import HatDLC, HatType, hat_type_to_item, Difficulty, ItemData, HatInTimeItem +from .Locations import get_total_locations +from .Rules import get_difficulty +from .Options import get_total_time_pieces, CTRLogic +from typing import List, Dict, TYPE_CHECKING + +if TYPE_CHECKING: + from . import HatInTimeWorld + + +def create_itempool(world: "HatInTimeWorld") -> List[Item]: + itempool: List[Item] = [] + if world.has_yarn(): + yarn_pool: List[Item] = create_multiple_items(world, "Yarn", + world.options.YarnAvailable.value, + ItemClassification.progression_skip_balancing) + + for i in range(int(len(yarn_pool) * (0.01 * world.options.YarnBalancePercent))): + yarn_pool[i].classification = ItemClassification.progression + + itempool += yarn_pool + + for name in item_table.keys(): + if name == "Yarn": + continue + + if not item_dlc_enabled(world, name): + continue + + if not world.options.HatItems and name in hat_type_to_item.values(): + continue + + item_type: ItemClassification = item_table.get(name).classification + + if world.is_dw_only(): + if item_type is ItemClassification.progression \ + or item_type is ItemClassification.progression_skip_balancing: + continue + else: + if name == "Scooter Badge": + if world.options.CTRLogic is CTRLogic.option_scooter or get_difficulty(world) >= Difficulty.MODERATE: + item_type = ItemClassification.progression + elif name == "No Bonk Badge" and world.is_dw(): + item_type = ItemClassification.progression + + # some death wish bonuses require one hit hero + hookshot + if world.is_dw() and name == "Badge Pin" and not world.is_dw_only(): + item_type = ItemClassification.progression + + if item_type is ItemClassification.filler or item_type is ItemClassification.trap: + continue + + if name in act_contracts.keys() and not world.options.ShuffleActContracts: + continue + + if name in alps_hooks.keys() and not world.options.ShuffleAlpineZiplines: + continue + + if name == "Progressive Painting Unlock" and not world.options.ShuffleSubconPaintings: + continue + + if world.options.StartWithCompassBadge and name == "Compass Badge": + continue + + if name == "Time Piece": + tp_list: List[Item] = create_multiple_items(world, name, get_total_time_pieces(world), item_type) + for i in range(int(len(tp_list) * (0.01 * world.options.TimePieceBalancePercent))): + tp_list[i].classification = ItemClassification.progression + + itempool += tp_list + continue + + itempool += create_multiple_items(world, name, item_frequencies.get(name, 1), item_type) + + itempool += create_junk_items(world, get_total_locations(world) - len(itempool)) + return itempool + + +def calculate_yarn_costs(world: "HatInTimeWorld"): + min_yarn_cost = int(min(world.options.YarnCostMin.value, world.options.YarnCostMax.value)) + max_yarn_cost = int(max(world.options.YarnCostMin.value, world.options.YarnCostMax.value)) + + max_cost = 0 + for i in range(5): + hat: HatType = HatType(i) + if not world.is_hat_precollected(hat): + cost: int = world.random.randint(min_yarn_cost, max_yarn_cost) + world.hat_yarn_costs[hat] = cost + max_cost += cost + else: + world.hat_yarn_costs[hat] = 0 + + available_yarn: int = world.options.YarnAvailable.value + if max_cost > available_yarn: + world.options.YarnAvailable.value = max_cost + available_yarn = max_cost + + extra_yarn = max_cost + world.options.MinExtraYarn - available_yarn + if extra_yarn > 0: + world.options.YarnAvailable.value += extra_yarn + + +def item_dlc_enabled(world: "HatInTimeWorld", name: str) -> bool: + data = item_table[name] + + if data.dlc_flags == HatDLC.none: + return True + elif data.dlc_flags == HatDLC.dlc1 and world.is_dlc1(): + return True + elif data.dlc_flags == HatDLC.dlc2 and world.is_dlc2(): + return True + elif data.dlc_flags == HatDLC.death_wish and world.is_dw(): + return True + + return False + + +def create_item(world: "HatInTimeWorld", name: str) -> Item: + data = item_table[name] + return HatInTimeItem(name, data.classification, data.code, world.player) + + +def create_multiple_items(world: "HatInTimeWorld", name: str, count: int = 1, + item_type: ItemClassification = ItemClassification.progression) -> List[Item]: + + data = item_table[name] + itemlist: List[Item] = [] + + for i in range(count): + itemlist += [HatInTimeItem(name, item_type, data.code, world.player)] + + return itemlist + + +def create_junk_items(world: "HatInTimeWorld", count: int) -> List[Item]: + trap_chance = world.options.TrapChance.value + junk_pool: List[Item] = [] + junk_list: Dict[str, int] = {} + trap_list: Dict[str, int] = {} + ic: ItemClassification + + for name in item_table.keys(): + ic = item_table[name].classification + if ic == ItemClassification.filler: + if world.is_dw_only() and "Pons" in name: + continue + + junk_list[name] = junk_weights.get(name) + + elif trap_chance > 0 and ic == ItemClassification.trap: + if name == "Baby Trap": + trap_list[name] = world.options.BabyTrapWeight.value + elif name == "Laser Trap": + trap_list[name] = world.options.LaserTrapWeight.value + elif name == "Parade Trap": + trap_list[name] = world.options.ParadeTrapWeight.value + + for i in range(count): + if trap_chance > 0 and world.random.randint(1, 100) <= trap_chance: + junk_pool.append(world.create_item( + world.random.choices(list(trap_list.keys()), weights=list(trap_list.values()), k=1)[0])) + else: + junk_pool.append(world.create_item( + world.random.choices(list(junk_list.keys()), weights=list(junk_list.values()), k=1)[0])) + + return junk_pool + + +def get_shop_trap_name(world: "HatInTimeWorld") -> str: + rand = world.random.randint(1, 9) + name = "" + if rand == 1: + name = "Time Plece" + elif rand == 2: + name = "Time Piece (Trust me bro)" + elif rand == 3: + name = "TimePiece" + elif rand == 4: + name = "Time Piece?" + elif rand == 5: + name = "Time Pizza" + elif rand == 6: + name = "Time piece" + elif rand == 7: + name = "TIme Piece" + elif rand == 8: + name = "Time Piece (maybe)" + elif rand == 9: + name = "Time Piece ;)" + + return name + + +ahit_items = { + "Yarn": ItemData(2000300001, ItemClassification.progression_skip_balancing), + "Time Piece": ItemData(2000300002, ItemClassification.progression_skip_balancing), + + # for HatItems option + "Sprint Hat": ItemData(2000300049, ItemClassification.progression), + "Brewing Hat": ItemData(2000300050, ItemClassification.progression), + "Ice Hat": ItemData(2000300051, ItemClassification.progression), + "Dweller Mask": ItemData(2000300052, ItemClassification.progression), + "Time Stop Hat": ItemData(2000300053, ItemClassification.progression), + + # Badges + "Projectile Badge": ItemData(2000300024, ItemClassification.useful), + "Fast Hatter Badge": ItemData(2000300025, ItemClassification.useful), + "Hover Badge": ItemData(2000300026, ItemClassification.useful), + "Hookshot Badge": ItemData(2000300027, ItemClassification.progression), + "Item Magnet Badge": ItemData(2000300028, ItemClassification.useful), + "No Bonk Badge": ItemData(2000300029, ItemClassification.useful), + "Compass Badge": ItemData(2000300030, ItemClassification.useful), + "Scooter Badge": ItemData(2000300031, ItemClassification.useful), + "One-Hit Hero Badge": ItemData(2000300038, ItemClassification.progression, HatDLC.death_wish), + "Camera Badge": ItemData(2000300042, ItemClassification.progression, HatDLC.death_wish), + + # Relics + "Relic (Burger Patty)": ItemData(2000300006, ItemClassification.progression), + "Relic (Burger Cushion)": ItemData(2000300007, ItemClassification.progression), + "Relic (Mountain Set)": ItemData(2000300008, ItemClassification.progression), + "Relic (Train)": ItemData(2000300009, ItemClassification.progression), + "Relic (UFO)": ItemData(2000300010, ItemClassification.progression), + "Relic (Cow)": ItemData(2000300011, ItemClassification.progression), + "Relic (Cool Cow)": ItemData(2000300012, ItemClassification.progression), + "Relic (Tin-foil Hat Cow)": ItemData(2000300013, ItemClassification.progression), + "Relic (Crayon Box)": ItemData(2000300014, ItemClassification.progression), + "Relic (Red Crayon)": ItemData(2000300015, ItemClassification.progression), + "Relic (Blue Crayon)": ItemData(2000300016, ItemClassification.progression), + "Relic (Green Crayon)": ItemData(2000300017, ItemClassification.progression), + # DLC + "Relic (Cake Stand)": ItemData(2000300018, ItemClassification.progression, HatDLC.dlc1), + "Relic (Shortcake)": ItemData(2000300019, ItemClassification.progression, HatDLC.dlc1), + "Relic (Chocolate Cake Slice)": ItemData(2000300020, ItemClassification.progression, HatDLC.dlc1), + "Relic (Chocolate Cake)": ItemData(2000300021, ItemClassification.progression, HatDLC.dlc1), + "Relic (Necklace Bust)": ItemData(2000300022, ItemClassification.progression, HatDLC.dlc2), + "Relic (Necklace)": ItemData(2000300023, ItemClassification.progression, HatDLC.dlc2), + + # Garbage items + "25 Pons": ItemData(2000300034, ItemClassification.filler), + "50 Pons": ItemData(2000300035, ItemClassification.filler), + "100 Pons": ItemData(2000300036, ItemClassification.filler), + "Health Pon": ItemData(2000300037, ItemClassification.filler), + "Random Cosmetic": ItemData(2000300044, ItemClassification.filler), + + # Traps + "Baby Trap": ItemData(2000300039, ItemClassification.trap), + "Laser Trap": ItemData(2000300040, ItemClassification.trap), + "Parade Trap": ItemData(2000300041, ItemClassification.trap), + + # Other + "Badge Pin": ItemData(2000300043, ItemClassification.useful), + "Umbrella": ItemData(2000300033, ItemClassification.progression), + "Progressive Painting Unlock": ItemData(2000300003, ItemClassification.progression), + # DLC + "Metro Ticket - Yellow": ItemData(2000300045, ItemClassification.progression, HatDLC.dlc2), + "Metro Ticket - Green": ItemData(2000300046, ItemClassification.progression, HatDLC.dlc2), + "Metro Ticket - Blue": ItemData(2000300047, ItemClassification.progression, HatDLC.dlc2), + "Metro Ticket - Pink": ItemData(2000300048, ItemClassification.progression, HatDLC.dlc2), +} + +act_contracts = { + "Snatcher's Contract - The Subcon Well": ItemData(2000300200, ItemClassification.progression), + "Snatcher's Contract - Toilet of Doom": ItemData(2000300201, ItemClassification.progression), + "Snatcher's Contract - Queen Vanessa's Manor": ItemData(2000300202, ItemClassification.progression), + "Snatcher's Contract - Mail Delivery Service": ItemData(2000300203, ItemClassification.progression), +} + +alps_hooks = { + "Zipline Unlock - The Birdhouse Path": ItemData(2000300204, ItemClassification.progression), + "Zipline Unlock - The Lava Cake Path": ItemData(2000300205, ItemClassification.progression), + "Zipline Unlock - The Windmill Path": ItemData(2000300206, ItemClassification.progression), + "Zipline Unlock - The Twilight Bell Path": ItemData(2000300207, ItemClassification.progression), +} + +relic_groups = { + "Burger": {"Relic (Burger Patty)", "Relic (Burger Cushion)"}, + "Train": {"Relic (Mountain Set)", "Relic (Train)"}, + "UFO": {"Relic (UFO)", "Relic (Cow)", "Relic (Cool Cow)", "Relic (Tin-foil Hat Cow)"}, + "Crayon": {"Relic (Crayon Box)", "Relic (Red Crayon)", "Relic (Blue Crayon)", "Relic (Green Crayon)"}, + "Cake": {"Relic (Cake Stand)", "Relic (Chocolate Cake)", "Relic (Chocolate Cake Slice)", "Relic (Shortcake)"}, + "Necklace": {"Relic (Necklace Bust)", "Relic (Necklace)"}, +} + +item_frequencies = { + "Badge Pin": 2, + "Progressive Painting Unlock": 3, +} + +junk_weights = { + "25 Pons": 50, + "50 Pons": 25, + "100 Pons": 10, + "Health Pon": 35, + "Random Cosmetic": 35, +} + +item_table = { + **ahit_items, + **act_contracts, + **alps_hooks, +} diff --git a/worlds/ahit/Locations.py b/worlds/ahit/Locations.py new file mode 100644 index 000000000000..9954514e8f3b --- /dev/null +++ b/worlds/ahit/Locations.py @@ -0,0 +1,1057 @@ +from .Types import HatDLC, HatType, LocData, Difficulty, HitType +from typing import Dict, TYPE_CHECKING +from .Options import TasksanityCheckCount + +if TYPE_CHECKING: + from . import HatInTimeWorld + +TASKSANITY_START_ID = 2000300204 + + +def get_total_locations(world: "HatInTimeWorld") -> int: + total = 0 + + if not world.is_dw_only(): + for name in location_table.keys(): + if is_location_valid(world, name): + total += 1 + + if world.is_dlc1() and world.options.Tasksanity: + total += world.options.TasksanityCheckCount + + if world.is_dw(): + if world.options.DWShuffle: + total += len(world.dw_shuffle) + if world.options.DWEnableBonus: + total += len(world.dw_shuffle) + else: + total += 37 + if world.is_dlc2(): + total += 1 + + if world.options.DWEnableBonus: + total += 37 + if world.is_dlc2(): + total += 1 + + return total + + +def location_dlc_enabled(world: "HatInTimeWorld", location: str) -> bool: + data = location_table.get(location) or event_locs.get(location) + + if data.dlc_flags == HatDLC.none: + return True + elif data.dlc_flags == HatDLC.dlc1 and world.is_dlc1(): + return True + elif data.dlc_flags == HatDLC.dlc2 and world.is_dlc2(): + return True + elif data.dlc_flags == HatDLC.death_wish and world.is_dw(): + return True + elif data.dlc_flags == HatDLC.dlc1_dw and world.is_dlc1() and world.is_dw(): + return True + elif data.dlc_flags == HatDLC.dlc2_dw and world.is_dlc2() and world.is_dw(): + return True + + return False + + +def is_location_valid(world: "HatInTimeWorld", location: str) -> bool: + if not location_dlc_enabled(world, location): + return False + + if not world.options.ShuffleStorybookPages and location in storybook_pages.keys(): + return False + + if not world.options.ShuffleActContracts and location in contract_locations.keys(): + return False + + if location not in world.shop_locs and location in shop_locations: + return False + + data = location_table.get(location) or event_locs.get(location) + if world.options.ExcludeTour and data.region == "Time Rift - Tour": + return False + + # No need for all those event items if we're not doing candles + if data.dlc_flags & HatDLC.death_wish: + if world.options.DWExcludeCandles and location in event_locs.keys(): + return False + + if world.options.DWShuffle and data.region in death_wishes and data.region not in world.dw_shuffle: + return False + + if location in zero_jumps: + if world.options.DWShuffle and "Zero Jumps" not in world.dw_shuffle: + return False + + difficulty: Difficulty = Difficulty(world.options.LogicDifficulty) + if location in zero_jumps_hard and difficulty < Difficulty.HARD: + return False + + if location in zero_jumps_expert and difficulty < Difficulty.EXPERT: + return False + + return True + + +def get_location_names() -> Dict[str, int]: + names = {name: data.id for name, data in location_table.items()} + id_start: int = TASKSANITY_START_ID + for i in range(TasksanityCheckCount.range_end): + names.setdefault(f"Tasksanity Check {i+1}", id_start+i) + + for (key, loc_id) in death_wishes.items(): + names.setdefault(f"{key} - Main Objective", loc_id) + names.setdefault(f"{key} - All Clear", loc_id+1) + + return names + + +ahit_locations = { + "Spaceship - Rumbi Abuse": LocData(2000301000, "Spaceship", hit_type=HitType.umbrella_or_brewing), + + # 300000 range - Mafia Town/Battle of the Birds + "Welcome to Mafia Town - Umbrella": LocData(2000301002, "Welcome to Mafia Town"), + "Mafia Town - Old Man (Seaside Spaghetti)": LocData(2000303833, "Mafia Town Area"), + "Mafia Town - Old Man (Steel Beams)": LocData(2000303832, "Mafia Town Area"), + "Mafia Town - Blue Vault": LocData(2000302850, "Mafia Town Area"), + "Mafia Town - Green Vault": LocData(2000302851, "Mafia Town Area"), + "Mafia Town - Red Vault": LocData(2000302848, "Mafia Town Area"), + "Mafia Town - Blue Vault Brewing Crate": LocData(2000305572, "Mafia Town Area", required_hats=[HatType.BREWING]), + "Mafia Town - Plaza Under Boxes": LocData(2000304458, "Mafia Town Area"), + "Mafia Town - Small Boat": LocData(2000304460, "Mafia Town Area"), + "Mafia Town - Staircase Pon Cluster": LocData(2000304611, "Mafia Town Area"), + "Mafia Town - Palm Tree": LocData(2000304609, "Mafia Town Area"), + "Mafia Town - Port": LocData(2000305219, "Mafia Town Area"), + "Mafia Town - Docks Chest": LocData(2000303534, "Mafia Town Area"), + "Mafia Town - Ice Hat Cage": LocData(2000304831, "Mafia Town Area", required_hats=[HatType.ICE]), + "Mafia Town - Hidden Buttons Chest": LocData(2000303483, "Mafia Town Area"), + + # These can be accessed from HUMT, the above locations can't be + "Mafia Town - Dweller Boxes": LocData(2000304462, "Mafia Town Area (HUMT)"), + "Mafia Town - Ledge Chest": LocData(2000303530, "Mafia Town Area (HUMT)"), + "Mafia Town - Yellow Sphere Building Chest": LocData(2000303535, "Mafia Town Area (HUMT)"), + "Mafia Town - Beneath Scaffolding": LocData(2000304456, "Mafia Town Area (HUMT)"), + "Mafia Town - On Scaffolding": LocData(2000304457, "Mafia Town Area (HUMT)"), + "Mafia Town - Cargo Ship": LocData(2000304459, "Mafia Town Area (HUMT)"), + "Mafia Town - Beach Alcove": LocData(2000304463, "Mafia Town Area (HUMT)"), + "Mafia Town - Wood Cage": LocData(2000304606, "Mafia Town Area (HUMT)"), + "Mafia Town - Beach Patio": LocData(2000304610, "Mafia Town Area (HUMT)"), + "Mafia Town - Steel Beam Nest": LocData(2000304608, "Mafia Town Area (HUMT)"), + "Mafia Town - Top of Ruined Tower": LocData(2000304607, "Mafia Town Area (HUMT)", required_hats=[HatType.ICE]), + "Mafia Town - Hot Air Balloon": LocData(2000304829, "Mafia Town Area (HUMT)", required_hats=[HatType.ICE]), + "Mafia Town - Camera Badge 1": LocData(2000302003, "Mafia Town Area (HUMT)"), + "Mafia Town - Camera Badge 2": LocData(2000302004, "Mafia Town Area (HUMT)"), + "Mafia Town - Chest Beneath Aqueduct": LocData(2000303489, "Mafia Town Area (HUMT)"), + "Mafia Town - Secret Cave": LocData(2000305220, "Mafia Town Area (HUMT)", required_hats=[HatType.BREWING]), + "Mafia Town - Crow Chest": LocData(2000303532, "Mafia Town Area (HUMT)"), + "Mafia Town - Above Boats": LocData(2000305218, "Mafia Town Area (HUMT)", hookshot=True), + "Mafia Town - Slip Slide Chest": LocData(2000303529, "Mafia Town Area (HUMT)"), + "Mafia Town - Behind Faucet": LocData(2000304214, "Mafia Town Area (HUMT)"), + "Mafia Town - Clock Tower Chest": LocData(2000303481, "Mafia Town Area (HUMT)", hookshot=True), + "Mafia Town - Top of Lighthouse": LocData(2000304213, "Mafia Town Area (HUMT)", hookshot=True), + "Mafia Town - Mafia Geek Platform": LocData(2000304212, "Mafia Town Area (HUMT)"), + "Mafia Town - Behind HQ Chest": LocData(2000303486, "Mafia Town Area (HUMT)"), + + "Mafia HQ - Hallway Brewing Crate": LocData(2000305387, "Down with the Mafia!", required_hats=[HatType.BREWING]), + "Mafia HQ - Freezer Chest": LocData(2000303241, "Down with the Mafia!"), + "Mafia HQ - Secret Room": LocData(2000304979, "Down with the Mafia!", required_hats=[HatType.ICE]), + "Mafia HQ - Bathroom Stall Chest": LocData(2000303243, "Down with the Mafia!"), + + "Dead Bird Studio - Up the Ladder": LocData(2000304874, "Dead Bird Studio - Elevator Area"), + "Dead Bird Studio - Red Building Top": LocData(2000305024, "Dead Bird Studio - Elevator Area"), + "Dead Bird Studio - Behind Water Tower": LocData(2000305248, "Dead Bird Studio - Elevator Area"), + "Dead Bird Studio - Side of House": LocData(2000305247, "Dead Bird Studio - Elevator Area"), + + "Dead Bird Studio - DJ Grooves Sign Chest": LocData(2000303901, "Dead Bird Studio - Post Elevator Area", + hit_type=HitType.umbrella_or_brewing), + + "Dead Bird Studio - Tightrope Chest": LocData(2000303898, "Dead Bird Studio - Post Elevator Area", + hit_type=HitType.umbrella_or_brewing), + + "Dead Bird Studio - Tepee Chest": LocData(2000303899, "Dead Bird Studio - Post Elevator Area", + hit_type=HitType.umbrella_or_brewing), + + "Dead Bird Studio - Conductor Chest": LocData(2000303900, "Dead Bird Studio - Post Elevator Area", + hit_type=HitType.umbrella_or_brewing), + + "Murder on the Owl Express - Cafeteria": LocData(2000305313, "Murder on the Owl Express"), + "Murder on the Owl Express - Luggage Room Top": LocData(2000305090, "Murder on the Owl Express"), + "Murder on the Owl Express - Luggage Room Bottom": LocData(2000305091, "Murder on the Owl Express"), + + "Murder on the Owl Express - Raven Suite Room": LocData(2000305701, "Murder on the Owl Express", + required_hats=[HatType.BREWING]), + + "Murder on the Owl Express - Raven Suite Top": LocData(2000305312, "Murder on the Owl Express"), + "Murder on the Owl Express - Lounge Chest": LocData(2000303963, "Murder on the Owl Express"), + + "Picture Perfect - Behind Badge Seller": LocData(2000304307, "Picture Perfect"), + "Picture Perfect - Hats Buy Building": LocData(2000304530, "Picture Perfect"), + + "Dead Bird Studio Basement - Window Platform": LocData(2000305432, "Dead Bird Studio Basement", hookshot=True), + "Dead Bird Studio Basement - Cardboard Conductor": LocData(2000305059, "Dead Bird Studio Basement", hookshot=True), + "Dead Bird Studio Basement - Above Conductor Sign": LocData(2000305057, "Dead Bird Studio Basement", hookshot=True), + "Dead Bird Studio Basement - Logo Wall": LocData(2000305207, "Dead Bird Studio Basement"), + "Dead Bird Studio Basement - Disco Room": LocData(2000305061, "Dead Bird Studio Basement", hookshot=True), + "Dead Bird Studio Basement - Small Room": LocData(2000304813, "Dead Bird Studio Basement"), + "Dead Bird Studio Basement - Vent Pipe": LocData(2000305430, "Dead Bird Studio Basement"), + "Dead Bird Studio Basement - Tightrope": LocData(2000305058, "Dead Bird Studio Basement", hookshot=True), + "Dead Bird Studio Basement - Cameras": LocData(2000305431, "Dead Bird Studio Basement", hookshot=True), + "Dead Bird Studio Basement - Locked Room": LocData(2000305819, "Dead Bird Studio Basement", hookshot=True), + + # Subcon Forest + "Contractual Obligations - Cherry Bomb Bone Cage": LocData(2000324761, "Contractual Obligations"), + "Subcon Village - Tree Top Ice Cube": LocData(2000325078, "Subcon Forest Area"), + "Subcon Village - Graveyard Ice Cube": LocData(2000325077, "Subcon Forest Area"), + "Subcon Village - House Top": LocData(2000325471, "Subcon Forest Area"), + "Subcon Village - Ice Cube House": LocData(2000325469, "Subcon Forest Area"), + "Subcon Village - Snatcher Statue Chest": LocData(2000323730, "Subcon Forest Area", paintings=1), + "Subcon Village - Stump Platform Chest": LocData(2000323729, "Subcon Forest Area"), + "Subcon Forest - Giant Tree Climb": LocData(2000325470, "Subcon Forest Area"), + + "Subcon Forest - Ice Cube Shack": LocData(2000324465, "Subcon Forest Area", paintings=1), + "Subcon Forest - Swamp Gravestone": LocData(2000326296, "Subcon Forest Area", + required_hats=[HatType.BREWING], paintings=1), + + "Subcon Forest - Swamp Near Well": LocData(2000324762, "Subcon Forest Area", paintings=1), + "Subcon Forest - Swamp Tree A": LocData(2000324763, "Subcon Forest Area", paintings=1), + "Subcon Forest - Swamp Tree B": LocData(2000324764, "Subcon Forest Area", paintings=1), + "Subcon Forest - Swamp Ice Wall": LocData(2000324706, "Subcon Forest Area", paintings=1), + "Subcon Forest - Swamp Treehouse": LocData(2000325468, "Subcon Forest Area", paintings=1), + "Subcon Forest - Swamp Tree Chest": LocData(2000323728, "Subcon Forest Area", paintings=1), + + "Subcon Forest - Burning House": LocData(2000324710, "Subcon Forest Area", paintings=2), + "Subcon Forest - Burning Tree Climb": LocData(2000325079, "Subcon Forest Area", paintings=2), + "Subcon Forest - Burning Stump Chest": LocData(2000323731, "Subcon Forest Area", paintings=2), + "Subcon Forest - Burning Forest Treehouse": LocData(2000325467, "Subcon Forest Area", paintings=2), + "Subcon Forest - Spider Bone Cage A": LocData(2000324462, "Subcon Forest Area", paintings=2), + "Subcon Forest - Spider Bone Cage B": LocData(2000325080, "Subcon Forest Area", paintings=2), + "Subcon Forest - Triple Spider Bounce": LocData(2000324765, "Subcon Forest Area", paintings=2), + "Subcon Forest - Noose Treehouse": LocData(2000324856, "Subcon Forest Area", hookshot=True, paintings=2), + + "Subcon Forest - Long Tree Climb Chest": LocData(2000323734, "Subcon Forest Area", + required_hats=[HatType.DWELLER], paintings=2), + + "Subcon Forest - Boss Arena Chest": LocData(2000323735, "Subcon Forest Area"), + + "Subcon Forest - Manor Rooftop": LocData(2000325466, "Subcon Forest Area", + hit_type=HitType.dweller_bell, paintings=1), + + "Subcon Forest - Infinite Yarn Bush": LocData(2000325478, "Subcon Forest Area", + required_hats=[HatType.BREWING], paintings=2), + + "Subcon Forest - Magnet Badge Bush": LocData(2000325479, "Subcon Forest Area", + required_hats=[HatType.BREWING], paintings=3), + + "Subcon Forest - Dweller Stump": LocData(2000324767, "Subcon Forest Area", + required_hats=[HatType.DWELLER], paintings=3), + + "Subcon Forest - Dweller Floating Rocks": LocData(2000324464, "Subcon Forest Area", + required_hats=[HatType.DWELLER], paintings=3), + + "Subcon Forest - Dweller Platforming Tree A": LocData(2000324709, "Subcon Forest Area", paintings=3), + + "Subcon Forest - Dweller Platforming Tree B": LocData(2000324855, "Subcon Forest Area", + required_hats=[HatType.DWELLER], paintings=3), + + "Subcon Forest - Giant Time Piece": LocData(2000325473, "Subcon Forest Area", paintings=3), + "Subcon Forest - Gallows": LocData(2000325472, "Subcon Forest Area", paintings=3), + + "Subcon Forest - Green and Purple Dweller Rocks": LocData(2000325082, "Subcon Forest Area", paintings=3), + + "Subcon Forest - Dweller Shack": LocData(2000324463, "Subcon Forest Area", + required_hats=[HatType.DWELLER], paintings=3), + + "Subcon Forest - Tall Tree Hookshot Swing": LocData(2000324766, "Subcon Forest Area", + required_hats=[HatType.DWELLER], + hookshot=True, + paintings=3), + + "Subcon Well - Hookshot Badge Chest": LocData(2000324114, "The Subcon Well", + hit_type=HitType.umbrella_or_brewing, paintings=1), + + "Subcon Well - Above Chest": LocData(2000324612, "The Subcon Well", + hit_type=HitType.umbrella_or_brewing, paintings=1), + + "Subcon Well - On Pipe": LocData(2000324311, "The Subcon Well", hookshot=True, + hit_type=HitType.umbrella_or_brewing, paintings=1), + + "Subcon Well - Mushroom": LocData(2000325318, "The Subcon Well", + hit_type=HitType.umbrella_or_brewing, paintings=1), + + "Queen Vanessa's Manor - Cellar": LocData(2000324841, "Queen Vanessa's Manor", + hit_type=HitType.dweller_bell, paintings=1), + + "Queen Vanessa's Manor - Bedroom Chest": LocData(2000323808, "Queen Vanessa's Manor", + hit_type=HitType.dweller_bell, paintings=1), + + "Queen Vanessa's Manor - Hall Chest": LocData(2000323896, "Queen Vanessa's Manor", + hit_type=HitType.dweller_bell, paintings=1), + + "Queen Vanessa's Manor - Chandelier": LocData(2000325546, "Queen Vanessa's Manor", + hit_type=HitType.dweller_bell, paintings=1), + + # Alpine Skyline + "Alpine Skyline - Goat Village: Below Hookpoint": LocData(2000334856, "Alpine Skyline Area (TIHS)"), + "Alpine Skyline - Goat Village: Hidden Branch": LocData(2000334855, "Alpine Skyline Area (TIHS)"), + "Alpine Skyline - Goat Refinery": LocData(2000333635, "Alpine Skyline Area (TIHS)", hookshot=True), + "Alpine Skyline - Bird Pass Fork": LocData(2000335911, "Alpine Skyline Area (TIHS)", hookshot=True), + + "Alpine Skyline - Yellow Band Hills": LocData(2000335756, "Alpine Skyline Area (TIHS)", hookshot=True, + required_hats=[HatType.BREWING]), + + "Alpine Skyline - The Purrloined Village: Horned Stone": LocData(2000335561, "Alpine Skyline Area"), + "Alpine Skyline - The Purrloined Village: Chest Reward": LocData(2000334831, "Alpine Skyline Area"), + "Alpine Skyline - The Birdhouse: Triple Crow Chest": LocData(2000334758, "The Birdhouse"), + + "Alpine Skyline - The Birdhouse: Dweller Platforms Relic": LocData(2000336497, "The Birdhouse", + required_hats=[HatType.DWELLER]), + + "Alpine Skyline - The Birdhouse: Brewing Crate House": LocData(2000336496, "The Birdhouse"), + "Alpine Skyline - The Birdhouse: Hay Bale": LocData(2000335885, "The Birdhouse"), + "Alpine Skyline - The Birdhouse: Alpine Crow Mini-Gauntlet": LocData(2000335886, "The Birdhouse"), + "Alpine Skyline - The Birdhouse: Outer Edge": LocData(2000335492, "The Birdhouse"), + + "Alpine Skyline - Mystifying Time Mesa: Zipline": LocData(2000337058, "Alpine Skyline Area"), + "Alpine Skyline - Mystifying Time Mesa: Gate Puzzle": LocData(2000336052, "Alpine Skyline Area"), + "Alpine Skyline - Ember Summit": LocData(2000336311, "Alpine Skyline Area (TIHS)", hookshot=True), + "Alpine Skyline - The Lava Cake: Center Fence Cage": LocData(2000335448, "The Lava Cake"), + "Alpine Skyline - The Lava Cake: Outer Island Chest": LocData(2000334291, "The Lava Cake"), + "Alpine Skyline - The Lava Cake: Dweller Pillars": LocData(2000335417, "The Lava Cake"), + "Alpine Skyline - The Lava Cake: Top Cake": LocData(2000335418, "The Lava Cake"), + "Alpine Skyline - The Twilight Path": LocData(2000334434, "Alpine Skyline Area", required_hats=[HatType.DWELLER]), + "Alpine Skyline - The Twilight Bell: Wide Purple Platform": LocData(2000336478, "The Twilight Bell"), + "Alpine Skyline - The Twilight Bell: Ice Platform": LocData(2000335826, "The Twilight Bell"), + "Alpine Skyline - Goat Outpost Horn": LocData(2000334760, "Alpine Skyline Area"), + "Alpine Skyline - Windy Passage": LocData(2000334776, "Alpine Skyline Area (TIHS)", hookshot=True), + "Alpine Skyline - The Windmill: Inside Pon Cluster": LocData(2000336395, "The Windmill"), + "Alpine Skyline - The Windmill: Entrance": LocData(2000335783, "The Windmill"), + "Alpine Skyline - The Windmill: Dropdown": LocData(2000335815, "The Windmill"), + "Alpine Skyline - The Windmill: House Window": LocData(2000335389, "The Windmill"), + + "The Finale - Frozen Item": LocData(2000304108, "The Finale"), + + "Bon Voyage! - Lamp Post Top": LocData(2000305321, "Bon Voyage!", dlc_flags=HatDLC.dlc1), + "Bon Voyage! - Mafia Cargo Ship": LocData(2000304313, "Bon Voyage!", dlc_flags=HatDLC.dlc1), + "The Arctic Cruise - Toilet": LocData(2000305109, "Cruise Ship", dlc_flags=HatDLC.dlc1), + "The Arctic Cruise - Bar": LocData(2000304251, "Cruise Ship", dlc_flags=HatDLC.dlc1), + "The Arctic Cruise - Dive Board Ledge": LocData(2000304254, "Cruise Ship", dlc_flags=HatDLC.dlc1), + "The Arctic Cruise - Top Balcony": LocData(2000304255, "Cruise Ship", dlc_flags=HatDLC.dlc1), + "The Arctic Cruise - Octopus Room": LocData(2000305253, "Cruise Ship", dlc_flags=HatDLC.dlc1), + "The Arctic Cruise - Octopus Room Top": LocData(2000304249, "Cruise Ship", dlc_flags=HatDLC.dlc1), + "The Arctic Cruise - Laundry Room": LocData(2000304250, "Cruise Ship", dlc_flags=HatDLC.dlc1), + "The Arctic Cruise - Ship Side": LocData(2000304247, "Cruise Ship", dlc_flags=HatDLC.dlc1), + "The Arctic Cruise - Silver Ring": LocData(2000305252, "Cruise Ship", dlc_flags=HatDLC.dlc1), + "Rock the Boat - Reception Room - Suitcase": LocData(2000304045, "Rock the Boat", dlc_flags=HatDLC.dlc1), + "Rock the Boat - Reception Room - Under Desk": LocData(2000304047, "Rock the Boat", dlc_flags=HatDLC.dlc1), + "Rock the Boat - Lamp Post": LocData(2000304048, "Rock the Boat", dlc_flags=HatDLC.dlc1), + "Rock the Boat - Iceberg Top": LocData(2000304046, "Rock the Boat", dlc_flags=HatDLC.dlc1), + "Rock the Boat - Post Captain Rescue": LocData(2000304049, "Rock the Boat", dlc_flags=HatDLC.dlc1, + required_hats=[HatType.ICE]), + + "Nyakuza Metro - Main Station Dining Area": LocData(2000304105, "Nyakuza Free Roam", dlc_flags=HatDLC.dlc2), + "Nyakuza Metro - Top of Ramen Shop": LocData(2000304104, "Nyakuza Free Roam", dlc_flags=HatDLC.dlc2), + + "Yellow Overpass Station - Brewing Crate": LocData(2000305413, "Yellow Overpass Station", + dlc_flags=HatDLC.dlc2, + required_hats=[HatType.BREWING]), + + "Bluefin Tunnel - Cat Vacuum": LocData(2000305111, "Bluefin Tunnel", dlc_flags=HatDLC.dlc2), + + "Pink Paw Station - Cat Vacuum": LocData(2000305110, "Pink Paw Station", + dlc_flags=HatDLC.dlc2, + hookshot=True, + required_hats=[HatType.DWELLER]), + + "Pink Paw Station - Behind Fan": LocData(2000304106, "Pink Paw Station", + dlc_flags=HatDLC.dlc2, + hookshot=True, + required_hats=[HatType.TIME_STOP, HatType.DWELLER]), +} + +act_completions = { + "Act Completion (Time Rift - Gallery)": LocData(2000312758, "Time Rift - Gallery", required_hats=[HatType.BREWING]), + "Act Completion (Time Rift - The Lab)": LocData(2000312838, "Time Rift - The Lab"), + + "Act Completion (Welcome to Mafia Town)": LocData(2000311771, "Welcome to Mafia Town"), + "Act Completion (Barrel Battle)": LocData(2000311958, "Barrel Battle"), + "Act Completion (She Came from Outer Space)": LocData(2000312262, "She Came from Outer Space"), + "Act Completion (Down with the Mafia!)": LocData(2000311326, "Down with the Mafia!"), + "Act Completion (Cheating the Race)": LocData(2000312318, "Cheating the Race", required_hats=[HatType.TIME_STOP]), + "Act Completion (Heating Up Mafia Town)": LocData(2000311481, "Heating Up Mafia Town", hit_type=HitType.umbrella), + "Act Completion (The Golden Vault)": LocData(2000312250, "The Golden Vault"), + "Act Completion (Time Rift - Bazaar)": LocData(2000312465, "Time Rift - Bazaar"), + "Act Completion (Time Rift - Sewers)": LocData(2000312484, "Time Rift - Sewers"), + "Act Completion (Time Rift - Mafia of Cooks)": LocData(2000311855, "Time Rift - Mafia of Cooks"), + + "Act Completion (Dead Bird Studio)": LocData(2000311383, "Dead Bird Studio", + hit_type=HitType.umbrella_or_brewing), + + "Act Completion (Murder on the Owl Express)": LocData(2000311544, "Murder on the Owl Express"), + "Act Completion (Picture Perfect)": LocData(2000311587, "Picture Perfect"), + "Act Completion (Train Rush)": LocData(2000312481, "Train Rush", hookshot=True), + "Act Completion (The Big Parade)": LocData(2000311157, "The Big Parade", hit_type=HitType.umbrella), + "Act Completion (Award Ceremony)": LocData(2000311488, "Award Ceremony"), + "Act Completion (Dead Bird Studio Basement)": LocData(2000312253, "Dead Bird Studio Basement", hookshot=True), + "Act Completion (Time Rift - The Owl Express)": LocData(2000312807, "Time Rift - The Owl Express"), + "Act Completion (Time Rift - The Moon)": LocData(2000312785, "Time Rift - The Moon"), + "Act Completion (Time Rift - Dead Bird Studio)": LocData(2000312577, "Time Rift - Dead Bird Studio"), + + "Act Completion (Contractual Obligations)": LocData(2000312317, "Contractual Obligations", paintings=1), + + "Act Completion (The Subcon Well)": LocData(2000311160, "The Subcon Well", + hookshot=True, hit_type=HitType.umbrella_or_brewing, paintings=1), + + "Act Completion (Toilet of Doom)": LocData(2000311984, "Toilet of Doom", + hit_type=HitType.umbrella_or_brewing, hookshot=True, paintings=1), + + "Act Completion (Queen Vanessa's Manor)": LocData(2000312017, "Queen Vanessa's Manor", + hit_type=HitType.umbrella, paintings=1), + + "Act Completion (Mail Delivery Service)": LocData(2000312032, "Mail Delivery Service", + required_hats=[HatType.SPRINT]), + + "Act Completion (Your Contract has Expired)": LocData(2000311390, "Your Contract has Expired", + hit_type=HitType.umbrella), + + "Act Completion (Time Rift - Pipe)": LocData(2000313069, "Time Rift - Pipe", hookshot=True), + "Act Completion (Time Rift - Village)": LocData(2000313056, "Time Rift - Village"), + "Act Completion (Time Rift - Sleepy Subcon)": LocData(2000312086, "Time Rift - Sleepy Subcon"), + + "Act Completion (The Birdhouse)": LocData(2000311428, "The Birdhouse"), + "Act Completion (The Lava Cake)": LocData(2000312509, "The Lava Cake"), + "Act Completion (The Twilight Bell)": LocData(2000311540, "The Twilight Bell"), + "Act Completion (The Windmill)": LocData(2000312263, "The Windmill"), + "Act Completion (The Illness has Spread)": LocData(2000312022, "The Illness has Spread", hookshot=True), + + "Act Completion (Time Rift - The Twilight Bell)": LocData(2000312399, "Time Rift - The Twilight Bell", + required_hats=[HatType.DWELLER]), + + "Act Completion (Time Rift - Curly Tail Trail)": LocData(2000313335, "Time Rift - Curly Tail Trail", + required_hats=[HatType.ICE]), + + "Act Completion (Time Rift - Alpine Skyline)": LocData(2000311777, "Time Rift - Alpine Skyline"), + + "Act Completion (The Finale)": LocData(2000311872, "The Finale", hookshot=True, required_hats=[HatType.DWELLER]), + "Act Completion (Time Rift - Tour)": LocData(2000311803, "Time Rift - Tour", dlc_flags=HatDLC.dlc1), + + "Act Completion (Bon Voyage!)": LocData(2000311520, "Bon Voyage!", dlc_flags=HatDLC.dlc1, hookshot=True), + "Act Completion (Ship Shape)": LocData(2000311451, "Ship Shape", dlc_flags=HatDLC.dlc1), + + "Act Completion (Rock the Boat)": LocData(2000311437, "Rock the Boat", dlc_flags=HatDLC.dlc1, + required_hats=[HatType.ICE]), + + "Act Completion (Time Rift - Balcony)": LocData(2000312226, "Time Rift - Balcony", dlc_flags=HatDLC.dlc1, + hookshot=True), + + "Act Completion (Time Rift - Deep Sea)": LocData(2000312434, "Time Rift - Deep Sea", dlc_flags=HatDLC.dlc1, + hookshot=True, required_hats=[HatType.DWELLER, HatType.ICE]), + + "Act Completion (Nyakuza Metro Intro)": LocData(2000311138, "Nyakuza Free Roam", dlc_flags=HatDLC.dlc2), + + "Act Completion (Yellow Overpass Station)": LocData(2000311206, "Yellow Overpass Station", + dlc_flags=HatDLC.dlc2, + hookshot=True), + + "Act Completion (Yellow Overpass Manhole)": LocData(2000311387, "Yellow Overpass Manhole", + dlc_flags=HatDLC.dlc2, + required_hats=[HatType.ICE]), + + "Act Completion (Green Clean Station)": LocData(2000311207, "Green Clean Station", dlc_flags=HatDLC.dlc2), + + "Act Completion (Green Clean Manhole)": LocData(2000311388, "Green Clean Manhole", + dlc_flags=HatDLC.dlc2, + required_hats=[HatType.ICE, HatType.DWELLER]), + + "Act Completion (Bluefin Tunnel)": LocData(2000311208, "Bluefin Tunnel", dlc_flags=HatDLC.dlc2), + + "Act Completion (Pink Paw Station)": LocData(2000311209, "Pink Paw Station", + dlc_flags=HatDLC.dlc2, + hookshot=True, + required_hats=[HatType.DWELLER]), + + "Act Completion (Pink Paw Manhole)": LocData(2000311389, "Pink Paw Manhole", + dlc_flags=HatDLC.dlc2, + required_hats=[HatType.ICE]), + + "Act Completion (Rush Hour)": LocData(2000311210, "Rush Hour", + dlc_flags=HatDLC.dlc2, + hookshot=True, + required_hats=[HatType.ICE, HatType.BREWING]), + + "Act Completion (Time Rift - Rumbi Factory)": LocData(2000312736, "Time Rift - Rumbi Factory", + dlc_flags=HatDLC.dlc2), +} + +storybook_pages = { + "Mafia of Cooks - Page: Fish Pile": LocData(2000345091, "Time Rift - Mafia of Cooks"), + "Mafia of Cooks - Page: Trash Mound": LocData(2000345090, "Time Rift - Mafia of Cooks"), + "Mafia of Cooks - Page: Beside Red Building": LocData(2000345092, "Time Rift - Mafia of Cooks"), + "Mafia of Cooks - Page: Behind Shipping Containers": LocData(2000345095, "Time Rift - Mafia of Cooks"), + "Mafia of Cooks - Page: Top of Boat": LocData(2000345093, "Time Rift - Mafia of Cooks"), + "Mafia of Cooks - Page: Below Dock": LocData(2000345094, "Time Rift - Mafia of Cooks"), + + "Dead Bird Studio (Rift) - Page: Behind Cardboard Planet": LocData(2000345449, "Time Rift - Dead Bird Studio"), + "Dead Bird Studio (Rift) - Page: Near Time Rift Gate": LocData(2000345447, "Time Rift - Dead Bird Studio"), + "Dead Bird Studio (Rift) - Page: Top of Metal Bar": LocData(2000345448, "Time Rift - Dead Bird Studio"), + "Dead Bird Studio (Rift) - Page: Lava Lamp": LocData(2000345450, "Time Rift - Dead Bird Studio"), + "Dead Bird Studio (Rift) - Page: Above Horse Picture": LocData(2000345451, "Time Rift - Dead Bird Studio"), + "Dead Bird Studio (Rift) - Page: Green Screen": LocData(2000345452, "Time Rift - Dead Bird Studio"), + "Dead Bird Studio (Rift) - Page: In The Corner": LocData(2000345453, "Time Rift - Dead Bird Studio"), + "Dead Bird Studio (Rift) - Page: Above TV Room": LocData(2000345445, "Time Rift - Dead Bird Studio"), + + "Sleepy Subcon - Page: Behind Entrance Area": LocData(2000345373, "Time Rift - Sleepy Subcon"), + "Sleepy Subcon - Page: Near Wrecking Ball": LocData(2000345327, "Time Rift - Sleepy Subcon"), + "Sleepy Subcon - Page: Behind Crane": LocData(2000345371, "Time Rift - Sleepy Subcon"), + "Sleepy Subcon - Page: Wrecked Treehouse": LocData(2000345326, "Time Rift - Sleepy Subcon"), + "Sleepy Subcon - Page: Behind 2nd Rift Gate": LocData(2000345372, "Time Rift - Sleepy Subcon"), + "Sleepy Subcon - Page: Rotating Platform": LocData(2000345328, "Time Rift - Sleepy Subcon"), + "Sleepy Subcon - Page: Behind 3rd Rift Gate": LocData(2000345329, "Time Rift - Sleepy Subcon"), + "Sleepy Subcon - Page: Frozen Tree": LocData(2000345330, "Time Rift - Sleepy Subcon"), + "Sleepy Subcon - Page: Secret Library": LocData(2000345370, "Time Rift - Sleepy Subcon"), + + "Alpine Skyline (Rift) - Page: Entrance Area Hidden Ledge": LocData(2000345016, "Time Rift - Alpine Skyline"), + "Alpine Skyline (Rift) - Page: Windmill Island Ledge": LocData(2000345012, "Time Rift - Alpine Skyline"), + "Alpine Skyline (Rift) - Page: Waterfall Wooden Pillar": LocData(2000345015, "Time Rift - Alpine Skyline"), + "Alpine Skyline (Rift) - Page: Lonely Birdhouse Top": LocData(2000345014, "Time Rift - Alpine Skyline"), + "Alpine Skyline (Rift) - Page: Below Aqueduct": LocData(2000345013, "Time Rift - Alpine Skyline"), + + "Deep Sea - Page: Starfish": LocData(2000346454, "Time Rift - Deep Sea", dlc_flags=HatDLC.dlc1), + "Deep Sea - Page: Mini Castle": LocData(2000346452, "Time Rift - Deep Sea", dlc_flags=HatDLC.dlc1), + "Deep Sea - Page: Urchins": LocData(2000346449, "Time Rift - Deep Sea", dlc_flags=HatDLC.dlc1), + + "Deep Sea - Page: Big Castle": LocData(2000346450, "Time Rift - Deep Sea", dlc_flags=HatDLC.dlc1, + hookshot=True), + + "Deep Sea - Page: Castle Top Chest": LocData(2000304850, "Time Rift - Deep Sea", dlc_flags=HatDLC.dlc1, + hookshot=True), + + "Deep Sea - Page: Urchin Ledge": LocData(2000346451, "Time Rift - Deep Sea", dlc_flags=HatDLC.dlc1, + hookshot=True), + + "Deep Sea - Page: Hidden Castle Chest": LocData(2000304849, "Time Rift - Deep Sea", dlc_flags=HatDLC.dlc1, + hookshot=True), + + "Deep Sea - Page: Falling Platform": LocData(2000346456, "Time Rift - Deep Sea", dlc_flags=HatDLC.dlc1, + hookshot=True), + + "Deep Sea - Page: Lava Starfish": LocData(2000346453, "Time Rift - Deep Sea", dlc_flags=HatDLC.dlc1, + hookshot=True), + + "Tour - Page: Mafia Town - Ledge": LocData(2000345038, "Time Rift - Tour", dlc_flags=HatDLC.dlc1), + "Tour - Page: Mafia Town - Beach": LocData(2000345039, "Time Rift - Tour", dlc_flags=HatDLC.dlc1), + "Tour - Page: Dead Bird Studio - C.A.W. Agents": LocData(2000345040, "Time Rift - Tour", dlc_flags=HatDLC.dlc1), + "Tour - Page: Dead Bird Studio - Fragile Box": LocData(2000345041, "Time Rift - Tour", dlc_flags=HatDLC.dlc1), + "Tour - Page: Subcon Forest - Giant Frozen Tree": LocData(2000345042, "Time Rift - Tour", dlc_flags=HatDLC.dlc1), + "Tour - Page: Subcon Forest - Top of Pillar": LocData(2000345043, "Time Rift - Tour", dlc_flags=HatDLC.dlc1), + "Tour - Page: Alpine Skyline - Birdhouse": LocData(2000345044, "Time Rift - Tour", dlc_flags=HatDLC.dlc1), + "Tour - Page: Alpine Skyline - Behind Lava Isle": LocData(2000345047, "Time Rift - Tour", dlc_flags=HatDLC.dlc1), + "Tour - Page: The Finale - Near Entrance": LocData(2000345087, "Time Rift - Tour", dlc_flags=HatDLC.dlc1), + + "Rumbi Factory - Page: Manhole": LocData(2000345891, "Time Rift - Rumbi Factory", dlc_flags=HatDLC.dlc2), + "Rumbi Factory - Page: Shutter Doors": LocData(2000345888, "Time Rift - Rumbi Factory", dlc_flags=HatDLC.dlc2), + + "Rumbi Factory - Page: Toxic Waste Dispenser": LocData(2000345892, "Time Rift - Rumbi Factory", + dlc_flags=HatDLC.dlc2), + + "Rumbi Factory - Page: 3rd Area Ledge": LocData(2000345889, "Time Rift - Rumbi Factory", dlc_flags=HatDLC.dlc2), + + "Rumbi Factory - Page: Green Box Assembly Line": LocData(2000345884, "Time Rift - Rumbi Factory", + dlc_flags=HatDLC.dlc2), + + "Rumbi Factory - Page: Broken Window": LocData(2000345885, "Time Rift - Rumbi Factory", dlc_flags=HatDLC.dlc2), + "Rumbi Factory - Page: Money Vault": LocData(2000345890, "Time Rift - Rumbi Factory", dlc_flags=HatDLC.dlc2), + "Rumbi Factory - Page: Warehouse Boxes": LocData(2000345887, "Time Rift - Rumbi Factory", dlc_flags=HatDLC.dlc2), + "Rumbi Factory - Page: Glass Shelf": LocData(2000345886, "Time Rift - Rumbi Factory", dlc_flags=HatDLC.dlc2), + "Rumbi Factory - Page: Last Area": LocData(2000345883, "Time Rift - Rumbi Factory", dlc_flags=HatDLC.dlc2), +} + +shop_locations = { + "Badge Seller - Item 1": LocData(2000301003, "Badge Seller"), + "Badge Seller - Item 2": LocData(2000301004, "Badge Seller"), + "Badge Seller - Item 3": LocData(2000301005, "Badge Seller"), + "Badge Seller - Item 4": LocData(2000301006, "Badge Seller"), + "Badge Seller - Item 5": LocData(2000301007, "Badge Seller"), + "Badge Seller - Item 6": LocData(2000301008, "Badge Seller"), + "Badge Seller - Item 7": LocData(2000301009, "Badge Seller"), + "Badge Seller - Item 8": LocData(2000301010, "Badge Seller"), + "Badge Seller - Item 9": LocData(2000301011, "Badge Seller"), + "Badge Seller - Item 10": LocData(2000301012, "Badge Seller"), + "Mafia Boss Shop Item": LocData(2000301013, "Spaceship"), + + "Yellow Overpass Station - Yellow Ticket Booth": LocData(2000301014, "Yellow Overpass Station", + dlc_flags=HatDLC.dlc2), + + "Green Clean Station - Green Ticket Booth": LocData(2000301015, "Green Clean Station", dlc_flags=HatDLC.dlc2), + "Bluefin Tunnel - Blue Ticket Booth": LocData(2000301016, "Bluefin Tunnel", dlc_flags=HatDLC.dlc2), + + "Pink Paw Station - Pink Ticket Booth": LocData(2000301017, "Pink Paw Station", dlc_flags=HatDLC.dlc2, + hookshot=True, required_hats=[HatType.DWELLER]), + + "Main Station Thug A - Item 1": LocData(2000301048, "Nyakuza Free Roam", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_0"), + "Main Station Thug A - Item 2": LocData(2000301049, "Nyakuza Free Roam", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_0"), + "Main Station Thug A - Item 3": LocData(2000301050, "Nyakuza Free Roam", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_0"), + "Main Station Thug A - Item 4": LocData(2000301051, "Nyakuza Free Roam", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_0"), + "Main Station Thug A - Item 5": LocData(2000301052, "Nyakuza Free Roam", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_0"), + + "Main Station Thug B - Item 1": LocData(2000301053, "Nyakuza Free Roam", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_1"), + "Main Station Thug B - Item 2": LocData(2000301054, "Nyakuza Free Roam", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_1"), + "Main Station Thug B - Item 3": LocData(2000301055, "Nyakuza Free Roam", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_1"), + "Main Station Thug B - Item 4": LocData(2000301056, "Nyakuza Free Roam", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_1"), + "Main Station Thug B - Item 5": LocData(2000301057, "Nyakuza Free Roam", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_1"), + + "Main Station Thug C - Item 1": LocData(2000301058, "Nyakuza Free Roam", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_2"), + "Main Station Thug C - Item 2": LocData(2000301059, "Nyakuza Free Roam", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_2"), + "Main Station Thug C - Item 3": LocData(2000301060, "Nyakuza Free Roam", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_2"), + "Main Station Thug C - Item 4": LocData(2000301061, "Nyakuza Free Roam", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_2"), + "Main Station Thug C - Item 5": LocData(2000301062, "Nyakuza Free Roam", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_2"), + + "Yellow Overpass Thug A - Item 1": LocData(2000301018, "Yellow Overpass Station", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_13"), + "Yellow Overpass Thug A - Item 2": LocData(2000301019, "Yellow Overpass Station", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_13"), + "Yellow Overpass Thug A - Item 3": LocData(2000301020, "Yellow Overpass Station", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_13"), + "Yellow Overpass Thug A - Item 4": LocData(2000301021, "Yellow Overpass Station", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_13"), + "Yellow Overpass Thug A - Item 5": LocData(2000301022, "Yellow Overpass Station", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_13"), + + "Yellow Overpass Thug B - Item 1": LocData(2000301043, "Yellow Overpass Station", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_5"), + "Yellow Overpass Thug B - Item 2": LocData(2000301044, "Yellow Overpass Station", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_5"), + "Yellow Overpass Thug B - Item 3": LocData(2000301045, "Yellow Overpass Station", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_5"), + "Yellow Overpass Thug B - Item 4": LocData(2000301046, "Yellow Overpass Station", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_5"), + "Yellow Overpass Thug B - Item 5": LocData(2000301047, "Yellow Overpass Station", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_5"), + + "Yellow Overpass Thug C - Item 1": LocData(2000301063, "Yellow Overpass Station", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_14"), + "Yellow Overpass Thug C - Item 2": LocData(2000301064, "Yellow Overpass Station", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_14"), + "Yellow Overpass Thug C - Item 3": LocData(2000301065, "Yellow Overpass Station", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_14"), + "Yellow Overpass Thug C - Item 4": LocData(2000301066, "Yellow Overpass Station", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_14"), + "Yellow Overpass Thug C - Item 5": LocData(2000301067, "Yellow Overpass Station", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_14"), + + "Green Clean Station Thug A - Item 1": LocData(2000301033, "Green Clean Station", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_4"), + "Green Clean Station Thug A - Item 2": LocData(2000301034, "Green Clean Station", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_4"), + "Green Clean Station Thug A - Item 3": LocData(2000301035, "Green Clean Station", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_4"), + "Green Clean Station Thug A - Item 4": LocData(2000301036, "Green Clean Station", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_4"), + "Green Clean Station Thug A - Item 5": LocData(2000301037, "Green Clean Station", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_4"), + + # This guy requires either the yellow ticket or the Ice Hat + "Green Clean Station Thug B - Item 1": LocData(2000301028, "Green Clean Station", dlc_flags=HatDLC.dlc2, + required_hats=[HatType.ICE], nyakuza_thug="Hat_NPC_NyakuzaShop_6"), + "Green Clean Station Thug B - Item 2": LocData(2000301029, "Green Clean Station", dlc_flags=HatDLC.dlc2, + required_hats=[HatType.ICE], nyakuza_thug="Hat_NPC_NyakuzaShop_6"), + "Green Clean Station Thug B - Item 3": LocData(2000301030, "Green Clean Station", dlc_flags=HatDLC.dlc2, + required_hats=[HatType.ICE], nyakuza_thug="Hat_NPC_NyakuzaShop_6"), + "Green Clean Station Thug B - Item 4": LocData(2000301031, "Green Clean Station", dlc_flags=HatDLC.dlc2, + required_hats=[HatType.ICE], nyakuza_thug="Hat_NPC_NyakuzaShop_6"), + "Green Clean Station Thug B - Item 5": LocData(2000301032, "Green Clean Station", dlc_flags=HatDLC.dlc2, + required_hats=[HatType.ICE], nyakuza_thug="Hat_NPC_NyakuzaShop_6"), + + "Bluefin Tunnel Thug - Item 1": LocData(2000301023, "Bluefin Tunnel", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_7"), + "Bluefin Tunnel Thug - Item 2": LocData(2000301024, "Bluefin Tunnel", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_7"), + "Bluefin Tunnel Thug - Item 3": LocData(2000301025, "Bluefin Tunnel", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_7"), + "Bluefin Tunnel Thug - Item 4": LocData(2000301026, "Bluefin Tunnel", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_7"), + "Bluefin Tunnel Thug - Item 5": LocData(2000301027, "Bluefin Tunnel", dlc_flags=HatDLC.dlc2, + nyakuza_thug="Hat_NPC_NyakuzaShop_7"), + + "Pink Paw Station Thug - Item 1": LocData(2000301038, "Pink Paw Station", dlc_flags=HatDLC.dlc2, + required_hats=[HatType.DWELLER], hookshot=True, + nyakuza_thug="Hat_NPC_NyakuzaShop_12"), + "Pink Paw Station Thug - Item 2": LocData(2000301039, "Pink Paw Station", dlc_flags=HatDLC.dlc2, + required_hats=[HatType.DWELLER], hookshot=True, + nyakuza_thug="Hat_NPC_NyakuzaShop_12"), + "Pink Paw Station Thug - Item 3": LocData(2000301040, "Pink Paw Station", dlc_flags=HatDLC.dlc2, + required_hats=[HatType.DWELLER], hookshot=True, + nyakuza_thug="Hat_NPC_NyakuzaShop_12"), + "Pink Paw Station Thug - Item 4": LocData(2000301041, "Pink Paw Station", dlc_flags=HatDLC.dlc2, + required_hats=[HatType.DWELLER], hookshot=True, + nyakuza_thug="Hat_NPC_NyakuzaShop_12"), + "Pink Paw Station Thug - Item 5": LocData(2000301042, "Pink Paw Station", dlc_flags=HatDLC.dlc2, + required_hats=[HatType.DWELLER], hookshot=True, + nyakuza_thug="Hat_NPC_NyakuzaShop_12"), + +} + +contract_locations = { + "Snatcher's Contract - The Subcon Well": LocData(2000300200, "Contractual Obligations"), + "Snatcher's Contract - Toilet of Doom": LocData(2000300201, "Subcon Forest Area", paintings=1), + "Snatcher's Contract - Queen Vanessa's Manor": LocData(2000300202, "Subcon Forest Area", paintings=1), + "Snatcher's Contract - Mail Delivery Service": LocData(2000300203, "Subcon Forest Area", paintings=1), +} + +# Don't put any of the locations from peaks here, the rules for their entrances are set already +zipline_unlocks = { + "Alpine Skyline - Bird Pass Fork": "Zipline Unlock - The Birdhouse Path", + "Alpine Skyline - Yellow Band Hills": "Zipline Unlock - The Birdhouse Path", + "Alpine Skyline - The Purrloined Village: Horned Stone": "Zipline Unlock - The Birdhouse Path", + "Alpine Skyline - The Purrloined Village: Chest Reward": "Zipline Unlock - The Birdhouse Path", + + "Alpine Skyline - Mystifying Time Mesa: Zipline": "Zipline Unlock - The Lava Cake Path", + "Alpine Skyline - Mystifying Time Mesa: Gate Puzzle": "Zipline Unlock - The Lava Cake Path", + "Alpine Skyline - Ember Summit": "Zipline Unlock - The Lava Cake Path", + + "Alpine Skyline - Goat Outpost Horn": "Zipline Unlock - The Windmill Path", + "Alpine Skyline - Windy Passage": "Zipline Unlock - The Windmill Path", + + "Alpine Skyline - The Twilight Path": "Zipline Unlock - The Twilight Bell Path", +} + +# act completion rules should be set automatically as these are all event items +zero_jumps_hard = { + "Time Rift - Sewers (Zero Jumps)": LocData(0, "Time Rift - Sewers", + required_hats=[HatType.ICE], dlc_flags=HatDLC.death_wish), + + "Time Rift - Bazaar (Zero Jumps)": LocData(0, "Time Rift - Bazaar", + required_hats=[HatType.ICE], dlc_flags=HatDLC.death_wish), + + "The Big Parade (Zero Jumps)": LocData(0, "The Big Parade", + hit_type=HitType.umbrella, + required_hats=[HatType.ICE], + dlc_flags=HatDLC.death_wish), + + "Time Rift - Pipe (Zero Jumps)": LocData(0, "Time Rift - Pipe", hookshot=True, dlc_flags=HatDLC.death_wish), + + "Time Rift - Curly Tail Trail (Zero Jumps)": LocData(0, "Time Rift - Curly Tail Trail", + required_hats=[HatType.ICE], dlc_flags=HatDLC.death_wish), + + "Time Rift - The Twilight Bell (Zero Jumps)": LocData(0, "Time Rift - The Twilight Bell", + required_hats=[HatType.ICE, HatType.DWELLER], + hit_type=HitType.umbrella_or_brewing, + dlc_flags=HatDLC.death_wish), + + "The Illness has Spread (Zero Jumps)": LocData(0, "The Illness has Spread", + required_hats=[HatType.ICE], hookshot=True, + hit_type=HitType.umbrella_or_brewing, dlc_flags=HatDLC.death_wish), + + "The Finale (Zero Jumps)": LocData(0, "The Finale", + required_hats=[HatType.ICE, HatType.DWELLER], + hookshot=True, + dlc_flags=HatDLC.death_wish), + + "Pink Paw Station (Zero Jumps)": LocData(0, "Pink Paw Station", + required_hats=[HatType.ICE], + hookshot=True, + dlc_flags=HatDLC.dlc2_dw), +} + +zero_jumps_expert = { + "The Birdhouse (Zero Jumps)": LocData(0, "The Birdhouse", + required_hats=[HatType.ICE], + dlc_flags=HatDLC.death_wish), + + "The Lava Cake (Zero Jumps)": LocData(0, "The Lava Cake", dlc_flags=HatDLC.death_wish), + + "The Windmill (Zero Jumps)": LocData(0, "The Windmill", + required_hats=[HatType.ICE], + misc_required=["No Bonk Badge"], + dlc_flags=HatDLC.death_wish), + "The Twilight Bell (Zero Jumps)": LocData(0, "The Twilight Bell", + required_hats=[HatType.ICE, HatType.DWELLER], + hit_type=HitType.umbrella_or_brewing, + misc_required=["No Bonk Badge"], + dlc_flags=HatDLC.death_wish), + + "Sleepy Subcon (Zero Jumps)": LocData(0, "Time Rift - Sleepy Subcon", required_hats=[HatType.ICE], + dlc_flags=HatDLC.death_wish), + + "Ship Shape (Zero Jumps)": LocData(0, "Ship Shape", required_hats=[HatType.ICE], dlc_flags=HatDLC.dlc1_dw), +} + +zero_jumps = { + **zero_jumps_hard, + **zero_jumps_expert, + "Welcome to Mafia Town (Zero Jumps)": LocData(0, "Welcome to Mafia Town", dlc_flags=HatDLC.death_wish), + + "Down with the Mafia! (Zero Jumps)": LocData(0, "Down with the Mafia!", + required_hats=[HatType.ICE], + dlc_flags=HatDLC.death_wish), + + "Cheating the Race (Zero Jumps)": LocData(0, "Cheating the Race", + required_hats=[HatType.TIME_STOP], + dlc_flags=HatDLC.death_wish), + + "The Golden Vault (Zero Jumps)": LocData(0, "The Golden Vault", + required_hats=[HatType.ICE], + dlc_flags=HatDLC.death_wish), + + "Dead Bird Studio (Zero Jumps)": LocData(0, "Dead Bird Studio", + required_hats=[HatType.ICE], + hit_type=HitType.umbrella_or_brewing, + dlc_flags=HatDLC.death_wish), + + "Murder on the Owl Express (Zero Jumps)": LocData(0, "Murder on the Owl Express", + required_hats=[HatType.ICE], + dlc_flags=HatDLC.death_wish), + + "Picture Perfect (Zero Jumps)": LocData(0, "Picture Perfect", dlc_flags=HatDLC.death_wish), + + "Train Rush (Zero Jumps)": LocData(0, "Train Rush", + required_hats=[HatType.ICE], + hookshot=True, + dlc_flags=HatDLC.death_wish), + + "Contractual Obligations (Zero Jumps)": LocData(0, "Contractual Obligations", + paintings=1, + dlc_flags=HatDLC.death_wish), + + "Your Contract has Expired (Zero Jumps)": LocData(0, "Your Contract has Expired", + hit_type=HitType.umbrella, + dlc_flags=HatDLC.death_wish), + + # No ice hat/painting required in Expert + "Toilet of Doom (Zero Jumps)": LocData(0, "Toilet of Doom", + hookshot=True, + hit_type=HitType.umbrella_or_brewing, + required_hats=[HatType.ICE], + paintings=1, + dlc_flags=HatDLC.death_wish), + + "Mail Delivery Service (Zero Jumps)": LocData(0, "Mail Delivery Service", + required_hats=[HatType.SPRINT], + dlc_flags=HatDLC.death_wish), + + "Time Rift - Alpine Skyline (Zero Jumps)": LocData(0, "Time Rift - Alpine Skyline", + required_hats=[HatType.ICE], + hookshot=True, + dlc_flags=HatDLC.death_wish), + + "Time Rift - The Lab (Zero Jumps)": LocData(0, "Time Rift - The Lab", + required_hats=[HatType.ICE], + dlc_flags=HatDLC.death_wish), + + "Yellow Overpass Station (Zero Jumps)": LocData(0, "Yellow Overpass Station", + required_hats=[HatType.ICE], + hookshot=True, + dlc_flags=HatDLC.dlc2_dw), + + "Green Clean Station (Zero Jumps)": LocData(0, "Green Clean Station", + required_hats=[HatType.ICE], + dlc_flags=HatDLC.dlc2_dw), +} + +snatcher_coins = { + "Snatcher Coin - Top of HQ (DWTM)": LocData(0, "Down with the Mafia!", snatcher_coin="Snatcher Coin - Top of HQ", + dlc_flags=HatDLC.death_wish), + + "Snatcher Coin - Top of HQ (CTR)": LocData(0, "Cheating the Race", snatcher_coin="Snatcher Coin - Top of HQ", + dlc_flags=HatDLC.death_wish), + + "Snatcher Coin - Top of HQ (HUMT)": LocData(0, "Heating Up Mafia Town", snatcher_coin="Snatcher Coin - Top of HQ", + hit_type=HitType.umbrella, dlc_flags=HatDLC.death_wish), + + "Snatcher Coin - Top of HQ (TGV)": LocData(0, "The Golden Vault", snatcher_coin="Snatcher Coin - Top of HQ", + dlc_flags=HatDLC.death_wish), + + "Snatcher Coin - Top of HQ (DW: BTH)": LocData(0, "Beat the Heat", snatcher_coin="Snatcher Coin - Top of HQ", + dlc_flags=HatDLC.death_wish), + + "Snatcher Coin - Top of Tower": LocData(0, "Mafia Town Area (HUMT)", snatcher_coin="Snatcher Coin - Top of Tower", + dlc_flags=HatDLC.death_wish), + + "Snatcher Coin - Top of Tower (DW: BTH)": LocData(0, "Beat the Heat", snatcher_coin="Snatcher Coin - Top of Tower", + dlc_flags=HatDLC.death_wish), + + "Snatcher Coin - Top of Tower (DW: CAT)": LocData(0, "Collect-a-thon", snatcher_coin="Snatcher Coin - Top of Tower", + dlc_flags=HatDLC.death_wish), + + "Snatcher Coin - Top of Tower (SSFOS)": LocData(0, "She Speedran from Outer Space", + snatcher_coin="Snatcher Coin - Top of Tower", + dlc_flags=HatDLC.death_wish), + + "Snatcher Coin - Top of Tower (DW: MJ)": LocData(0, "Mafia's Jumps", snatcher_coin="Snatcher Coin - Top of Tower", + dlc_flags=HatDLC.death_wish), + + "Snatcher Coin - Under Ruined Tower": LocData(0, "Mafia Town Area", + snatcher_coin="Snatcher Coin - Under Ruined Tower", + dlc_flags=HatDLC.death_wish), + + "Snatcher Coin - Under Ruined Tower (DW: CAT)": LocData(0, "Collect-a-thon", + snatcher_coin="Snatcher Coin - Under Ruined Tower", + dlc_flags=HatDLC.death_wish), + + "Snatcher Coin - Under Ruined Tower (DW: SSFOS)": LocData(0, "She Speedran from Outer Space", + snatcher_coin="Snatcher Coin - Under Ruined Tower", + dlc_flags=HatDLC.death_wish), + + "Snatcher Coin - Top of Red House (DBS)": LocData(0, "Dead Bird Studio - Elevator Area", + snatcher_coin="Snatcher Coin - Top of Red House", + dlc_flags=HatDLC.death_wish), + + "Snatcher Coin - Top of Red House (DW: SB)": LocData(0, "Security Breach", + snatcher_coin="Snatcher Coin - Top of Red House", + dlc_flags=HatDLC.death_wish), + + "Snatcher Coin - Train Rush": LocData(0, "Train Rush", snatcher_coin="Snatcher Coin - Train Rush", + hookshot=True, dlc_flags=HatDLC.death_wish), + + "Snatcher Coin - Train Rush (10 Seconds)": LocData(0, "10 Seconds until Self-Destruct", + snatcher_coin="Snatcher Coin - Train Rush", + hookshot=True, dlc_flags=HatDLC.death_wish), + + "Snatcher Coin - Picture Perfect": LocData(0, "Picture Perfect", snatcher_coin="Snatcher Coin - Picture Perfect", + dlc_flags=HatDLC.death_wish), + + "Snatcher Coin - Swamp Tree": LocData(0, "Subcon Forest Area", snatcher_coin="Snatcher Coin - Swamp Tree", + hookshot=True, paintings=1, + dlc_flags=HatDLC.death_wish), + + "Snatcher Coin - Swamp Tree (Speedrun Well)": LocData(0, "Speedrun Well", + snatcher_coin="Snatcher Coin - Swamp Tree", + hookshot=True, dlc_flags=HatDLC.death_wish), + + "Snatcher Coin - Manor Roof": LocData(0, "Subcon Forest Area", snatcher_coin="Snatcher Coin - Manor Roof", + hit_type=HitType.dweller_bell, paintings=1, + dlc_flags=HatDLC.death_wish), + + "Snatcher Coin - Giant Time Piece": LocData(0, "Subcon Forest Area", + snatcher_coin="Snatcher Coin - Giant Time Piece", + paintings=3, dlc_flags=HatDLC.death_wish), + + "Snatcher Coin - Goat Village Top": LocData(0, "Alpine Skyline Area (TIHS)", + snatcher_coin="Snatcher Coin - Goat Village Top", + dlc_flags=HatDLC.death_wish), + + "Snatcher Coin - Goat Village Top (Illness Speedrun)": LocData(0, "The Illness has Speedrun", + snatcher_coin="Snatcher Coin - Goat Village Top", + dlc_flags=HatDLC.death_wish), + + "Snatcher Coin - Lava Cake": LocData(0, "The Lava Cake", snatcher_coin="Snatcher Coin - Lava Cake", + dlc_flags=HatDLC.death_wish), + + "Snatcher Coin - Windmill": LocData(0, "The Windmill", snatcher_coin="Snatcher Coin - Windmill", + dlc_flags=HatDLC.death_wish), + + "Snatcher Coin - Windmill (DW: WUW)": LocData(0, "Wound-Up Windmill", snatcher_coin="Snatcher Coin - Windmill", + hookshot=True, dlc_flags=HatDLC.death_wish), + + "Snatcher Coin - Green Clean Tower": LocData(0, "Green Clean Station", + snatcher_coin="Snatcher Coin - Green Clean Tower", + dlc_flags=HatDLC.dlc2_dw), + + "Snatcher Coin - Bluefin Cat Train": LocData(0, "Bluefin Tunnel", + snatcher_coin="Snatcher Coin - Bluefin Cat Train", + dlc_flags=HatDLC.dlc2_dw), + + "Snatcher Coin - Pink Paw Fence": LocData(0, "Pink Paw Station", + snatcher_coin="Snatcher Coin - Pink Paw Fence", + dlc_flags=HatDLC.dlc2_dw), +} + +event_locs = { + **zero_jumps, + **snatcher_coins, + "HUMT Access": LocData(0, "Heating Up Mafia Town"), + "TOD Access": LocData(0, "Toilet of Doom"), + "YCHE Access": LocData(0, "Your Contract has Expired"), + "AFR Access": LocData(0, "Alpine Free Roam"), + "TIHS Access": LocData(0, "The Illness has Spread"), + + "Birdhouse Cleared": LocData(0, "The Birdhouse", act_event=True), + "Lava Cake Cleared": LocData(0, "The Lava Cake", act_event=True), + "Windmill Cleared": LocData(0, "The Windmill", act_event=True), + "Twilight Bell Cleared": LocData(0, "The Twilight Bell", act_event=True), + "Time Piece Cluster": LocData(0, "The Finale", act_event=True), + + # not really an act + "Nyakuza Intro Cleared": LocData(0, "Nyakuza Free Roam", dlc_flags=HatDLC.dlc2), + + "Yellow Overpass Station Cleared": LocData(0, "Yellow Overpass Station", dlc_flags=HatDLC.dlc2, act_event=True), + "Green Clean Station Cleared": LocData(0, "Green Clean Station", dlc_flags=HatDLC.dlc2, act_event=True), + "Bluefin Tunnel Cleared": LocData(0, "Bluefin Tunnel", dlc_flags=HatDLC.dlc2, act_event=True), + "Pink Paw Station Cleared": LocData(0, "Pink Paw Station", dlc_flags=HatDLC.dlc2, act_event=True), + "Yellow Overpass Manhole Cleared": LocData(0, "Yellow Overpass Manhole", dlc_flags=HatDLC.dlc2, act_event=True), + "Green Clean Manhole Cleared": LocData(0, "Green Clean Manhole", dlc_flags=HatDLC.dlc2, act_event=True), + "Pink Paw Manhole Cleared": LocData(0, "Pink Paw Manhole", dlc_flags=HatDLC.dlc2, act_event=True), + "Rush Hour Cleared": LocData(0, "Rush Hour", dlc_flags=HatDLC.dlc2, act_event=True), +} + +# DO NOT ALTER THE ORDER OF THIS LIST +death_wishes = { + "Beat the Heat": 2000350000, + "Snatcher's Hit List": 2000350002, + "So You're Back From Outer Space": 2000350004, + "Collect-a-thon": 2000350006, + "Rift Collapse: Mafia of Cooks": 2000350008, + "She Speedran from Outer Space": 2000350010, + "Mafia's Jumps": 2000350012, + "Vault Codes in the Wind": 2000350014, + "Encore! Encore!": 2000350016, + "Snatcher Coins in Mafia Town": 2000350018, + + "Security Breach": 2000350020, + "The Great Big Hootenanny": 2000350022, + "Rift Collapse: Dead Bird Studio": 2000350024, + "10 Seconds until Self-Destruct": 2000350026, + "Killing Two Birds": 2000350028, + "Snatcher Coins in Battle of the Birds": 2000350030, + "Zero Jumps": 2000350032, + + "Speedrun Well": 2000350034, + "Rift Collapse: Sleepy Subcon": 2000350036, + "Boss Rush": 2000350038, + "Quality Time with Snatcher": 2000350040, + "Breaching the Contract": 2000350042, + "Snatcher Coins in Subcon Forest": 2000350044, + + "Bird Sanctuary": 2000350046, + "Rift Collapse: Alpine Skyline": 2000350048, + "Wound-Up Windmill": 2000350050, + "The Illness has Speedrun": 2000350052, + "Snatcher Coins in Alpine Skyline": 2000350054, + "Camera Tourist": 2000350056, + + "The Mustache Gauntlet": 2000350058, + "No More Bad Guys": 2000350060, + + "Seal the Deal": 2000350062, + "Rift Collapse: Deep Sea": 2000350064, + "Cruisin' for a Bruisin'": 2000350066, + + "Community Rift: Rhythm Jump Studio": 2000350068, + "Community Rift: Twilight Travels": 2000350070, + "Community Rift: The Mountain Rift": 2000350072, + "Snatcher Coins in Nyakuza Metro": 2000350074, +} + +location_table = { + **ahit_locations, + **act_completions, + **storybook_pages, + **contract_locations, + **shop_locations, +} diff --git a/worlds/ahit/Options.py b/worlds/ahit/Options.py new file mode 100644 index 000000000000..17c4b95efc7a --- /dev/null +++ b/worlds/ahit/Options.py @@ -0,0 +1,770 @@ +from typing import List, TYPE_CHECKING, Dict, Any +from schema import Schema, Optional +from dataclasses import dataclass +from worlds.AutoWorld import PerGameCommonOptions +from Options import Range, Toggle, DeathLink, Choice, OptionDict, DefaultOnToggle, OptionGroup + +if TYPE_CHECKING: + from . import HatInTimeWorld + + +def create_option_groups() -> List[OptionGroup]: + option_group_list: List[OptionGroup] = [] + for name, options in ahit_option_groups.items(): + option_group_list.append(OptionGroup(name=name, options=options)) + + return option_group_list + + +def adjust_options(world: "HatInTimeWorld"): + if world.options.HighestChapterCost < world.options.LowestChapterCost: + world.options.HighestChapterCost.value, world.options.LowestChapterCost.value = \ + world.options.LowestChapterCost.value, world.options.HighestChapterCost.value + + if world.options.FinalChapterMaxCost < world.options.FinalChapterMinCost: + world.options.FinalChapterMaxCost.value, world.options.FinalChapterMinCost.value = \ + world.options.FinalChapterMinCost.value, world.options.FinalChapterMaxCost.value + + if world.options.BadgeSellerMaxItems < world.options.BadgeSellerMinItems: + world.options.BadgeSellerMaxItems.value, world.options.BadgeSellerMinItems.value = \ + world.options.BadgeSellerMinItems.value, world.options.BadgeSellerMaxItems.value + + if world.options.NyakuzaThugMaxShopItems < world.options.NyakuzaThugMinShopItems: + world.options.NyakuzaThugMaxShopItems.value, world.options.NyakuzaThugMinShopItems.value = \ + world.options.NyakuzaThugMinShopItems.value, world.options.NyakuzaThugMaxShopItems.value + + if world.options.DWShuffleCountMax < world.options.DWShuffleCountMin: + world.options.DWShuffleCountMax.value, world.options.DWShuffleCountMin.value = \ + world.options.DWShuffleCountMin.value, world.options.DWShuffleCountMax.value + + total_tps: int = get_total_time_pieces(world) + if world.options.HighestChapterCost > total_tps-5: + world.options.HighestChapterCost.value = min(45, total_tps-5) + + if world.options.LowestChapterCost > total_tps-5: + world.options.LowestChapterCost.value = min(45, total_tps-5) + + if world.options.FinalChapterMaxCost > total_tps: + world.options.FinalChapterMaxCost.value = min(50, total_tps) + + if world.options.FinalChapterMinCost > total_tps: + world.options.FinalChapterMinCost.value = min(50, total_tps) + + if world.is_dlc1() and world.options.ShipShapeCustomTaskGoal <= 0: + # automatically determine task count based on Tasksanity settings + if world.options.Tasksanity: + world.options.ShipShapeCustomTaskGoal.value = world.options.TasksanityCheckCount * world.options.TasksanityTaskStep + else: + world.options.ShipShapeCustomTaskGoal.value = 18 + + # Don't allow Rush Hour goal if DLC2 content is disabled + if world.options.EndGoal == EndGoal.option_rush_hour and not world.options.EnableDLC2: + world.options.EndGoal.value = EndGoal.option_finale + + # Don't allow Seal the Deal goal if Death Wish content is disabled + if world.options.EndGoal == EndGoal.option_seal_the_deal and not world.is_dw(): + world.options.EndGoal.value = EndGoal.option_finale + + if world.options.DWEnableBonus: + world.options.DWAutoCompleteBonuses.value = 0 + + if world.is_dw_only(): + world.options.EndGoal.value = EndGoal.option_seal_the_deal + world.options.ActRandomizer.value = 0 + world.options.ShuffleAlpineZiplines.value = 0 + world.options.ShuffleSubconPaintings.value = 0 + world.options.ShuffleStorybookPages.value = 0 + world.options.ShuffleActContracts.value = 0 + world.options.EnableDLC1.value = 0 + world.options.LogicDifficulty.value = LogicDifficulty.option_normal + world.options.DWTimePieceRequirement.value = 0 + + +def get_total_time_pieces(world: "HatInTimeWorld") -> int: + count: int = 40 + if world.is_dlc1(): + count += 6 + + if world.is_dlc2(): + count += 10 + + return min(40+world.options.MaxExtraTimePieces, count) + + +class EndGoal(Choice): + """The end goal required to beat the game. + Finale: Reach Time's End and beat Mustache Girl. The Finale will be in its vanilla location. + + Rush Hour: Reach and complete Rush Hour. The level will be in its vanilla location and Chapter 7 + will be the final chapter. You also must find Nyakuza Metro itself and complete all of its levels. + Requires DLC2 content to be enabled. + + Seal the Deal: Reach and complete the Seal the Deal death wish main objective. + Requires Death Wish content to be enabled.""" + display_name = "End Goal" + option_finale = 1 + option_rush_hour = 2 + option_seal_the_deal = 3 + default = 1 + + +class ActRandomizer(Choice): + """If enabled, shuffle the game's Acts between each other. + Light will cause Time Rifts to only be shuffled amongst each other, + and Blue Time Rifts and Purple Time Rifts to be shuffled separately.""" + display_name = "Shuffle Acts" + option_false = 0 + option_light = 1 + option_insanity = 2 + default = 1 + + +class ActPlando(OptionDict): + """Plando acts onto other acts. For example, \"Train Rush\": \"Alpine Free Roam\" will place Alpine Free Roam + at Train Rush.""" + display_name = "Act Plando" + schema = Schema({ + Optional(str): str + }) + + +class ActBlacklist(OptionDict): + """Blacklist acts from being shuffled onto other acts. Multiple can be listed per act. + For example, \"Barrel Battle\": [\"The Big Parade\", \"Dead Bird Studio\"] + will prevent The Big Parade and Dead Bird Studio from being shuffled onto Barrel Battle.""" + display_name = "Act Blacklist" + schema = Schema({ + Optional(str): list + }) + + +class FinaleShuffle(Toggle): + """If enabled, chapter finales will only be shuffled amongst each other in act shuffle.""" + display_name = "Finale Shuffle" + + +class LogicDifficulty(Choice): + """Choose the difficulty setting for logic. + For an exhaustive list of all logic tricks for each difficulty, see this Google Doc: + https://docs.google.com/document/d/1x9VLSQ5davfx1KGamR9T0mD5h69_lDXJ6H7Gq7knJRI/edit?usp=sharing""" + display_name = "Logic Difficulty" + option_normal = -1 + option_moderate = 0 + option_hard = 1 + option_expert = 2 + default = -1 + + +class CTRLogic(Choice): + """Choose how you want to logically clear Cheating the Race.""" + display_name = "Cheating the Race Logic" + option_time_stop_only = 0 + option_scooter = 1 + option_sprint = 2 + option_nothing = 3 + default = 0 + + +class RandomizeHatOrder(Choice): + """Randomize the order that hats are stitched in. + Time Stop Last will force Time Stop to be the last hat in the sequence.""" + display_name = "Randomize Hat Order" + option_false = 0 + option_true = 1 + option_time_stop_last = 2 + default = 1 + + +class YarnBalancePercent(Range): + """How much (in percentage) of the yarn in the pool that will be progression balanced.""" + display_name = "Yarn Balance Percentage" + default = 20 + range_start = 0 + range_end = 100 + + +class TimePieceBalancePercent(Range): + """How much (in percentage) of time pieces in the pool that will be progression balanced.""" + display_name = "Time Piece Balance Percentage" + default = 35 + range_start = 0 + range_end = 100 + + +class StartWithCompassBadge(DefaultOnToggle): + """If enabled, start with the Compass Badge. In Archipelago, the Compass Badge will track all items in the world + (instead of just Relics). Recommended if you're not familiar with where item locations are.""" + display_name = "Start with Compass Badge" + + +class CompassBadgeMode(Choice): + """closest - Compass Badge points to the closest item regardless of classification + important_only - Compass Badge points to progression/useful items only + important_first - Compass Badge points to progression/useful items first, then it will point to junk items""" + display_name = "Compass Badge Mode" + option_closest = 1 + option_important_only = 2 + option_important_first = 3 + default = 1 + + +class UmbrellaLogic(Toggle): + """Makes Hat Kid's default punch attack do absolutely nothing, making the Umbrella much more relevant and useful""" + display_name = "Umbrella Logic" + + +class ShuffleStorybookPages(DefaultOnToggle): + """If enabled, each storybook page in the purple Time Rifts is an item check. + The Compass Badge can track these down for you.""" + display_name = "Shuffle Storybook Pages" + + +class ShuffleActContracts(DefaultOnToggle): + """If enabled, shuffle Snatcher's act contracts into the pool as items""" + display_name = "Shuffle Contracts" + + +class ShuffleAlpineZiplines(Toggle): + """If enabled, Alpine's zipline paths leading to the peaks will be locked behind items.""" + display_name = "Shuffle Alpine Ziplines" + + +class ShuffleSubconPaintings(Toggle): + """If enabled, shuffle items into the pool that unlock Subcon Forest fire spirit paintings. + These items are progressive, with the order of Village-Swamp-Courtyard.""" + display_name = "Shuffle Subcon Paintings" + + +class NoPaintingSkips(Toggle): + """If enabled, prevent Subcon fire wall skips from being in logic on higher difficulty settings.""" + display_name = "No Subcon Fire Wall Skips" + + +class StartingChapter(Choice): + """Determines which chapter you will be guaranteed to be able to enter at the beginning of the game.""" + display_name = "Starting Chapter" + option_1 = 1 + option_2 = 2 + option_3 = 3 + option_4 = 4 + default = 1 + + +class ChapterCostIncrement(Range): + """Lower values mean chapter costs increase slower. Higher values make the cost differences more steep.""" + display_name = "Chapter Cost Increment" + range_start = 1 + range_end = 8 + default = 4 + + +class ChapterCostMinDifference(Range): + """The minimum difference between chapter costs.""" + display_name = "Minimum Chapter Cost Difference" + range_start = 1 + range_end = 8 + default = 4 + + +class LowestChapterCost(Range): + """Value determining the lowest possible cost for a chapter. + Chapter costs will, progressively, be calculated based on this value (except for the final chapter).""" + display_name = "Lowest Possible Chapter Cost" + range_start = 0 + range_end = 10 + default = 5 + + +class HighestChapterCost(Range): + """Value determining the highest possible cost for a chapter. + Chapter costs will, progressively, be calculated based on this value (except for the final chapter).""" + display_name = "Highest Possible Chapter Cost" + range_start = 15 + range_end = 45 + default = 25 + + +class FinalChapterMinCost(Range): + """Minimum Time Pieces required to enter the final chapter. This is part of your goal.""" + display_name = "Final Chapter Minimum Time Piece Cost" + range_start = 0 + range_end = 50 + default = 30 + + +class FinalChapterMaxCost(Range): + """Maximum Time Pieces required to enter the final chapter. This is part of your goal.""" + display_name = "Final Chapter Maximum Time Piece Cost" + range_start = 0 + range_end = 50 + default = 35 + + +class MaxExtraTimePieces(Range): + """Maximum number of extra Time Pieces from the DLCs. + Arctic Cruise will add up to 6. Nyakuza Metro will add up to 10. The absolute maximum is 56.""" + display_name = "Max Extra Time Pieces" + range_start = 0 + range_end = 16 + default = 16 + + +class YarnCostMin(Range): + """The minimum possible yarn needed to stitch a hat.""" + display_name = "Minimum Yarn Cost" + range_start = 1 + range_end = 12 + default = 4 + + +class YarnCostMax(Range): + """The maximum possible yarn needed to stitch a hat.""" + display_name = "Maximum Yarn Cost" + range_start = 1 + range_end = 12 + default = 8 + + +class YarnAvailable(Range): + """How much yarn is available to collect in the item pool.""" + display_name = "Yarn Available" + range_start = 30 + range_end = 80 + default = 50 + + +class MinExtraYarn(Range): + """The minimum number of extra yarn in the item pool. + There must be at least this much more yarn over the total number of yarn needed to craft all hats. + For example, if this option's value is 10, and the total yarn needed to craft all hats is 40, + there must be at least 50 yarn in the pool.""" + display_name = "Max Extra Yarn" + range_start = 5 + range_end = 15 + default = 10 + + +class HatItems(Toggle): + """Removes all yarn from the pool and turns the hats into individual items instead.""" + display_name = "Hat Items" + + +class MinPonCost(Range): + """The minimum number of Pons that any item in the Badge Seller's shop can cost.""" + display_name = "Minimum Shop Pon Cost" + range_start = 10 + range_end = 800 + default = 75 + + +class MaxPonCost(Range): + """The maximum number of Pons that any item in the Badge Seller's shop can cost.""" + display_name = "Maximum Shop Pon Cost" + range_start = 10 + range_end = 800 + default = 300 + + +class BadgeSellerMinItems(Range): + """The smallest number of items that the Badge Seller can have for sale.""" + display_name = "Badge Seller Minimum Items" + range_start = 0 + range_end = 10 + default = 4 + + +class BadgeSellerMaxItems(Range): + """The largest number of items that the Badge Seller can have for sale.""" + display_name = "Badge Seller Maximum Items" + range_start = 0 + range_end = 10 + default = 8 + + +class EnableDLC1(Toggle): + """Shuffle content from The Arctic Cruise (Chapter 6) into the game. This also includes the Tour time rift. + DO NOT ENABLE THIS OPTION IF YOU DO NOT HAVE SEAL THE DEAL DLC INSTALLED!!!""" + display_name = "Shuffle Chapter 6" + + +class Tasksanity(Toggle): + """If enabled, Ship Shape tasks will become checks. Requires DLC1 content to be enabled.""" + display_name = "Tasksanity" + + +class TasksanityTaskStep(Range): + """How many tasks the player must complete in Tasksanity to send a check.""" + display_name = "Tasksanity Task Step" + range_start = 1 + range_end = 3 + default = 1 + + +class TasksanityCheckCount(Range): + """How many Tasksanity checks there will be in total.""" + display_name = "Tasksanity Check Count" + range_start = 1 + range_end = 30 + default = 18 + + +class ExcludeTour(Toggle): + """Removes the Tour time rift from the game. This option is recommended if you don't want to deal with + important levels being shuffled onto the Tour time rift, or important items being shuffled onto Tour pages + when your goal is Time's End.""" + display_name = "Exclude Tour Time Rift" + + +class ShipShapeCustomTaskGoal(Range): + """Change the number of tasks required to complete Ship Shape. If this option's value is 0, the number of tasks + required will be TasksanityTaskStep x TasksanityCheckCount, if Tasksanity is enabled. If Tasksanity is disabled, + it will use the game's default of 18. + This option will not affect Cruisin' for a Bruisin'.""" + display_name = "Ship Shape Custom Task Goal" + range_start = 0 + range_end = 90 + default = 0 + + +class EnableDLC2(Toggle): + """Shuffle content from Nyakuza Metro (Chapter 7) into the game. + DO NOT ENABLE THIS OPTION IF YOU DO NOT HAVE NYAKUZA METRO DLC INSTALLED!!!""" + display_name = "Shuffle Chapter 7" + + +class MetroMinPonCost(Range): + """The cheapest an item can be in any Nyakuza Metro shop. Includes ticket booths.""" + display_name = "Metro Shops Minimum Pon Cost" + range_start = 10 + range_end = 800 + default = 50 + + +class MetroMaxPonCost(Range): + """The most expensive an item can be in any Nyakuza Metro shop. Includes ticket booths.""" + display_name = "Metro Shops Maximum Pon Cost" + range_start = 10 + range_end = 800 + default = 200 + + +class NyakuzaThugMinShopItems(Range): + """The smallest number of items that the thugs in Nyakuza Metro can have for sale.""" + display_name = "Nyakuza Thug Minimum Shop Items" + range_start = 0 + range_end = 5 + default = 2 + + +class NyakuzaThugMaxShopItems(Range): + """The largest number of items that the thugs in Nyakuza Metro can have for sale.""" + display_name = "Nyakuza Thug Maximum Shop Items" + range_start = 0 + range_end = 5 + default = 4 + + +class NoTicketSkips(Choice): + """Prevent metro gate skips from being in logic on higher difficulties. + Rush Hour option will only consider the ticket skips for Rush Hour in logic.""" + display_name = "No Ticket Skips" + option_false = 0 + option_true = 1 + option_rush_hour = 2 + + +class BaseballBat(Toggle): + """Replace the Umbrella with the baseball bat from Nyakuza Metro. + DLC2 content does not have to be shuffled for this option but Nyakuza Metro still needs to be installed.""" + display_name = "Baseball Bat" + + +class EnableDeathWish(Toggle): + """Shuffle Death Wish contracts into the game. Each contract by default will have 1 check granted upon completion. + DO NOT ENABLE THIS OPTION IF YOU DO NOT HAVE SEAL THE DEAL DLC INSTALLED!!!""" + display_name = "Enable Death Wish" + + +class DeathWishOnly(Toggle): + """An alternative gameplay mode that allows you to exclusively play Death Wish in a seed. + This has the following effects: + - Death Wish is instantly unlocked from the start + - All hats and other progression items are instantly given to you + - Useful items such as Fast Hatter Badge will still be in the item pool instead of in your inventory at the start + - All chapters and their levels are unlocked, act shuffle is forced off + - Any checks other than Death Wish contracts are completely removed + - All Pons in the item pool are replaced with Health Pons or random cosmetics + - The EndGoal option is forced to complete Seal the Deal""" + display_name = "Death Wish Only" + + +class DWShuffle(Toggle): + """An alternative mode for Death Wish where each contract is unlocked one by one, in a random order. + Stamp requirements to unlock contracts is removed. Any excluded contracts will not be shuffled into the sequence. + If Seal the Deal is the end goal, it will always be the last Death Wish in the sequence. + Disabling candles is highly recommended.""" + display_name = "Death Wish Shuffle" + + +class DWShuffleCountMin(Range): + """The minimum number of Death Wishes that can be in the Death Wish shuffle sequence. + The final result is clamped at the number of non-excluded Death Wishes.""" + display_name = "Death Wish Shuffle Minimum Count" + range_start = 5 + range_end = 38 + default = 18 + + +class DWShuffleCountMax(Range): + """The maximum number of Death Wishes that can be in the Death Wish shuffle sequence. + The final result is clamped at the number of non-excluded Death Wishes.""" + display_name = "Death Wish Shuffle Maximum Count" + range_start = 5 + range_end = 38 + default = 25 + + +class DWEnableBonus(Toggle): + """In Death Wish, add a location for completing all of a DW contract's bonuses, + in addition to the location for completing the DW contract normally. + WARNING!! Only for the brave! This option can create VERY DIFFICULT SEEDS! + ONLY turn this on if you know what you are doing to yourself and everyone else in the multiworld! + Using Peace and Tranquility to auto-complete the bonuses will NOT count!""" + display_name = "Shuffle Death Wish Full Completions" + + +class DWAutoCompleteBonuses(DefaultOnToggle): + """If enabled, auto complete all bonus stamps after completing the main objective in a Death Wish. + This option will have no effect if bonus checks (DWEnableBonus) are turned on.""" + display_name = "Auto Complete Bonus Stamps" + + +class DWExcludeAnnoyingContracts(DefaultOnToggle): + """Exclude Death Wish contracts from the pool that are particularly tedious or take a long time to reach/clear. + Excluded Death Wishes are automatically completed as soon as they are unlocked. + This option currently excludes the following contracts: + - Vault Codes in the Wind + - Boss Rush + - Camera Tourist + - The Mustache Gauntlet + - Rift Collapse: Deep Sea + - Cruisin' for a Bruisin' + - Seal the Deal (non-excluded if goal, but the checks are still excluded)""" + display_name = "Exclude Annoying Death Wish Contracts" + + +class DWExcludeAnnoyingBonuses(DefaultOnToggle): + """If Death Wish full completions are shuffled in, exclude tedious Death Wish full completions from the pool. + Excluded bonus Death Wishes automatically reward their bonus stamps upon completion of the main objective. + This option currently excludes the following bonuses: + - So You're Back From Outer Space + - Encore! Encore! + - Snatcher's Hit List + - 10 Seconds until Self-Destruct + - Killing Two Birds + - Zero Jumps + - Bird Sanctuary + - Wound-Up Windmill + - Vault Codes in the Wind + - Boss Rush + - Camera Tourist + - The Mustache Gauntlet + - Rift Collapse: Deep Sea + - Cruisin' for a Bruisin' + - Seal the Deal""" + display_name = "Exclude Annoying Death Wish Full Completions" + + +class DWExcludeCandles(DefaultOnToggle): + """If enabled, exclude all candle Death Wishes.""" + display_name = "Exclude Candle Death Wishes" + + +class DWTimePieceRequirement(Range): + """How many Time Pieces that will be required to unlock Death Wish.""" + display_name = "Death Wish Time Piece Requirement" + range_start = 0 + range_end = 35 + default = 15 + + +class TrapChance(Range): + """The chance for any junk item in the pool to be replaced by a trap.""" + display_name = "Trap Chance" + range_start = 0 + range_end = 100 + default = 0 + + +class BabyTrapWeight(Range): + """The weight of Baby Traps in the trap pool. + Baby Traps place a multitude of the Conductor's grandkids into Hat Kid's hands, causing her to lose her balance.""" + display_name = "Baby Trap Weight" + range_start = 0 + range_end = 100 + default = 40 + + +class LaserTrapWeight(Range): + """The weight of Laser Traps in the trap pool. + Laser Traps will spawn multiple giant lasers (from Snatcher's boss fight) at Hat Kid's location.""" + display_name = "Laser Trap Weight" + range_start = 0 + range_end = 100 + default = 40 + + +class ParadeTrapWeight(Range): + """The weight of Parade Traps in the trap pool. + Parade Traps will summon multiple Express Band owls with knives that chase Hat Kid by mimicking her movement.""" + display_name = "Parade Trap Weight" + range_start = 0 + range_end = 100 + default = 20 + + +@dataclass +class AHITOptions(PerGameCommonOptions): + EndGoal: EndGoal + ActRandomizer: ActRandomizer + ActPlando: ActPlando + ActBlacklist: ActBlacklist + ShuffleAlpineZiplines: ShuffleAlpineZiplines + FinaleShuffle: FinaleShuffle + LogicDifficulty: LogicDifficulty + YarnBalancePercent: YarnBalancePercent + TimePieceBalancePercent: TimePieceBalancePercent + RandomizeHatOrder: RandomizeHatOrder + UmbrellaLogic: UmbrellaLogic + StartWithCompassBadge: StartWithCompassBadge + CompassBadgeMode: CompassBadgeMode + ShuffleStorybookPages: ShuffleStorybookPages + ShuffleActContracts: ShuffleActContracts + ShuffleSubconPaintings: ShuffleSubconPaintings + NoPaintingSkips: NoPaintingSkips + StartingChapter: StartingChapter + CTRLogic: CTRLogic + + EnableDLC1: EnableDLC1 + Tasksanity: Tasksanity + TasksanityTaskStep: TasksanityTaskStep + TasksanityCheckCount: TasksanityCheckCount + ExcludeTour: ExcludeTour + ShipShapeCustomTaskGoal: ShipShapeCustomTaskGoal + + EnableDeathWish: EnableDeathWish + DWShuffle: DWShuffle + DWShuffleCountMin: DWShuffleCountMin + DWShuffleCountMax: DWShuffleCountMax + DeathWishOnly: DeathWishOnly + DWEnableBonus: DWEnableBonus + DWAutoCompleteBonuses: DWAutoCompleteBonuses + DWExcludeAnnoyingContracts: DWExcludeAnnoyingContracts + DWExcludeAnnoyingBonuses: DWExcludeAnnoyingBonuses + DWExcludeCandles: DWExcludeCandles + DWTimePieceRequirement: DWTimePieceRequirement + + EnableDLC2: EnableDLC2 + BaseballBat: BaseballBat + MetroMinPonCost: MetroMinPonCost + MetroMaxPonCost: MetroMaxPonCost + NyakuzaThugMinShopItems: NyakuzaThugMinShopItems + NyakuzaThugMaxShopItems: NyakuzaThugMaxShopItems + NoTicketSkips: NoTicketSkips + + LowestChapterCost: LowestChapterCost + HighestChapterCost: HighestChapterCost + ChapterCostIncrement: ChapterCostIncrement + ChapterCostMinDifference: ChapterCostMinDifference + MaxExtraTimePieces: MaxExtraTimePieces + + FinalChapterMinCost: FinalChapterMinCost + FinalChapterMaxCost: FinalChapterMaxCost + + YarnCostMin: YarnCostMin + YarnCostMax: YarnCostMax + YarnAvailable: YarnAvailable + MinExtraYarn: MinExtraYarn + HatItems: HatItems + + MinPonCost: MinPonCost + MaxPonCost: MaxPonCost + BadgeSellerMinItems: BadgeSellerMinItems + BadgeSellerMaxItems: BadgeSellerMaxItems + + TrapChance: TrapChance + BabyTrapWeight: BabyTrapWeight + LaserTrapWeight: LaserTrapWeight + ParadeTrapWeight: ParadeTrapWeight + + death_link: DeathLink + + +ahit_option_groups: Dict[str, List[Any]] = { + "General Options": [EndGoal, ShuffleStorybookPages, ShuffleAlpineZiplines, ShuffleSubconPaintings, + ShuffleActContracts, MinPonCost, MaxPonCost, BadgeSellerMinItems, BadgeSellerMaxItems, + LogicDifficulty, NoPaintingSkips, CTRLogic], + + "Act Options": [ActRandomizer, StartingChapter, LowestChapterCost, HighestChapterCost, + ChapterCostIncrement, ChapterCostMinDifference, FinalChapterMinCost, FinalChapterMaxCost, + FinaleShuffle, ActPlando, ActBlacklist], + + "Item Options": [StartWithCompassBadge, CompassBadgeMode, RandomizeHatOrder, YarnAvailable, YarnCostMin, + YarnCostMax, MinExtraYarn, HatItems, UmbrellaLogic, MaxExtraTimePieces, YarnBalancePercent, + TimePieceBalancePercent], + + "Arctic Cruise Options": [EnableDLC1, Tasksanity, TasksanityTaskStep, TasksanityCheckCount, + ShipShapeCustomTaskGoal, ExcludeTour], + + "Nyakuza Metro Options": [EnableDLC2, MetroMinPonCost, MetroMaxPonCost, NyakuzaThugMinShopItems, + NyakuzaThugMaxShopItems, BaseballBat, NoTicketSkips], + + "Death Wish Options": [EnableDeathWish, DWTimePieceRequirement, DWShuffle, DWShuffleCountMin, DWShuffleCountMax, + DWEnableBonus, DWAutoCompleteBonuses, DWExcludeAnnoyingContracts, DWExcludeAnnoyingBonuses, + DWExcludeCandles, DeathWishOnly], + + "Trap Options": [TrapChance, BabyTrapWeight, LaserTrapWeight, ParadeTrapWeight] +} + + +slot_data_options: List[str] = [ + "EndGoal", + "ActRandomizer", + "ShuffleAlpineZiplines", + "LogicDifficulty", + "CTRLogic", + "RandomizeHatOrder", + "UmbrellaLogic", + "StartWithCompassBadge", + "CompassBadgeMode", + "ShuffleStorybookPages", + "ShuffleActContracts", + "ShuffleSubconPaintings", + "NoPaintingSkips", + "HatItems", + + "EnableDLC1", + "Tasksanity", + "TasksanityTaskStep", + "TasksanityCheckCount", + "ShipShapeCustomTaskGoal", + "ExcludeTour", + + "EnableDeathWish", + "DWShuffle", + "DeathWishOnly", + "DWEnableBonus", + "DWAutoCompleteBonuses", + "DWTimePieceRequirement", + + "EnableDLC2", + "MetroMinPonCost", + "MetroMaxPonCost", + "BaseballBat", + "NoTicketSkips", + + "MinPonCost", + "MaxPonCost", + + "death_link", +] diff --git a/worlds/ahit/Regions.py b/worlds/ahit/Regions.py new file mode 100644 index 000000000000..6a388a98e87e --- /dev/null +++ b/worlds/ahit/Regions.py @@ -0,0 +1,1027 @@ +from BaseClasses import Region, Entrance, ItemClassification, Location, LocationProgressType +from .Types import ChapterIndex, Difficulty, HatInTimeLocation, HatInTimeItem +from .Locations import location_table, storybook_pages, event_locs, is_location_valid, \ + shop_locations, TASKSANITY_START_ID, snatcher_coins, zero_jumps, zero_jumps_expert, zero_jumps_hard +from typing import TYPE_CHECKING, List, Dict, Optional +from .Rules import set_rift_rules, get_difficulty +from .Options import ActRandomizer, EndGoal + +if TYPE_CHECKING: + from . import HatInTimeWorld + + +MIN_FIRST_SPHERE_LOCATIONS = 30 + + +# ChapterIndex: region +chapter_regions = { + ChapterIndex.SPACESHIP: "Spaceship", + ChapterIndex.MAFIA: "Mafia Town", + ChapterIndex.BIRDS: "Battle of the Birds", + ChapterIndex.SUBCON: "Subcon Forest", + ChapterIndex.ALPINE: "Alpine Skyline", + ChapterIndex.FINALE: "Time's End", + ChapterIndex.CRUISE: "The Arctic Cruise", + ChapterIndex.METRO: "Nyakuza Metro", +} + +# entrance: region +act_entrances = { + "Welcome to Mafia Town": "Mafia Town - Act 1", + "Barrel Battle": "Mafia Town - Act 2", + "She Came from Outer Space": "Mafia Town - Act 3", + "Down with the Mafia!": "Mafia Town - Act 4", + "Cheating the Race": "Mafia Town - Act 5", + "Heating Up Mafia Town": "Mafia Town - Act 6", + "The Golden Vault": "Mafia Town - Act 7", + + "Dead Bird Studio": "Battle of the Birds - Act 1", + "Murder on the Owl Express": "Battle of the Birds - Act 2", + "Picture Perfect": "Battle of the Birds - Act 3", + "Train Rush": "Battle of the Birds - Act 4", + "The Big Parade": "Battle of the Birds - Act 5", + "Award Ceremony": "Battle of the Birds - Finale A", + "Dead Bird Studio Basement": "Battle of the Birds - Finale B", + + "Contractual Obligations": "Subcon Forest - Act 1", + "The Subcon Well": "Subcon Forest - Act 2", + "Toilet of Doom": "Subcon Forest - Act 3", + "Queen Vanessa's Manor": "Subcon Forest - Act 4", + "Mail Delivery Service": "Subcon Forest - Act 5", + "Your Contract has Expired": "Subcon Forest - Finale", + + "Alpine Free Roam": "Alpine Skyline - Free Roam", + "The Illness has Spread": "Alpine Skyline - Finale", + + "The Finale": "Time's End - Act 1", + + "Bon Voyage!": "The Arctic Cruise - Act 1", + "Ship Shape": "The Arctic Cruise - Act 2", + "Rock the Boat": "The Arctic Cruise - Finale", + + "Nyakuza Free Roam": "Nyakuza Metro - Free Roam", + "Rush Hour": "Nyakuza Metro - Finale", +} + +act_chapters = { + "Time Rift - Gallery": "Spaceship", + "Time Rift - The Lab": "Spaceship", + + "Welcome to Mafia Town": "Mafia Town", + "Barrel Battle": "Mafia Town", + "She Came from Outer Space": "Mafia Town", + "Down with the Mafia!": "Mafia Town", + "Cheating the Race": "Mafia Town", + "Heating Up Mafia Town": "Mafia Town", + "The Golden Vault": "Mafia Town", + "Time Rift - Mafia of Cooks": "Mafia Town", + "Time Rift - Sewers": "Mafia Town", + "Time Rift - Bazaar": "Mafia Town", + + "Dead Bird Studio": "Battle of the Birds", + "Murder on the Owl Express": "Battle of the Birds", + "Picture Perfect": "Battle of the Birds", + "Train Rush": "Battle of the Birds", + "The Big Parade": "Battle of the Birds", + "Award Ceremony": "Battle of the Birds", + "Dead Bird Studio Basement": "Battle of the Birds", + "Time Rift - Dead Bird Studio": "Battle of the Birds", + "Time Rift - The Owl Express": "Battle of the Birds", + "Time Rift - The Moon": "Battle of the Birds", + + "Contractual Obligations": "Subcon Forest", + "The Subcon Well": "Subcon Forest", + "Toilet of Doom": "Subcon Forest", + "Queen Vanessa's Manor": "Subcon Forest", + "Mail Delivery Service": "Subcon Forest", + "Your Contract has Expired": "Subcon Forest", + "Time Rift - Sleepy Subcon": "Subcon Forest", + "Time Rift - Pipe": "Subcon Forest", + "Time Rift - Village": "Subcon Forest", + + "Alpine Free Roam": "Alpine Skyline", + "The Illness has Spread": "Alpine Skyline", + "Time Rift - Alpine Skyline": "Alpine Skyline", + "Time Rift - The Twilight Bell": "Alpine Skyline", + "Time Rift - Curly Tail Trail": "Alpine Skyline", + + "The Finale": "Time's End", + "Time Rift - Tour": "Time's End", + + "Bon Voyage!": "The Arctic Cruise", + "Ship Shape": "The Arctic Cruise", + "Rock the Boat": "The Arctic Cruise", + "Time Rift - Balcony": "The Arctic Cruise", + "Time Rift - Deep Sea": "The Arctic Cruise", + + "Nyakuza Free Roam": "Nyakuza Metro", + "Rush Hour": "Nyakuza Metro", + "Time Rift - Rumbi Factory": "Nyakuza Metro", +} + +# region: list[Region] +rift_access_regions = { + "Time Rift - Gallery": ["Spaceship"], + "Time Rift - The Lab": ["Spaceship"], + + "Time Rift - Sewers": ["Welcome to Mafia Town", "Barrel Battle", "She Came from Outer Space", + "Down with the Mafia!", "Cheating the Race", "Heating Up Mafia Town", + "The Golden Vault"], + + "Time Rift - Bazaar": ["Welcome to Mafia Town", "Barrel Battle", "She Came from Outer Space", + "Down with the Mafia!", "Cheating the Race", "Heating Up Mafia Town", + "The Golden Vault"], + + "Time Rift - Mafia of Cooks": ["Welcome to Mafia Town", "Barrel Battle", "She Came from Outer Space", + "Down with the Mafia!", "Cheating the Race", "The Golden Vault"], + + "Time Rift - The Owl Express": ["Murder on the Owl Express"], + "Time Rift - The Moon": ["Picture Perfect", "The Big Parade"], + "Time Rift - Dead Bird Studio": ["Dead Bird Studio", "Dead Bird Studio Basement"], + + "Time Rift - Pipe": ["Contractual Obligations", "The Subcon Well", + "Toilet of Doom", "Queen Vanessa's Manor", + "Mail Delivery Service"], + + "Time Rift - Village": ["Contractual Obligations", "The Subcon Well", + "Toilet of Doom", "Queen Vanessa's Manor", + "Mail Delivery Service"], + + "Time Rift - Sleepy Subcon": ["Contractual Obligations", "The Subcon Well", + "Toilet of Doom", "Queen Vanessa's Manor", + "Mail Delivery Service"], + + "Time Rift - The Twilight Bell": ["Alpine Free Roam"], + "Time Rift - Curly Tail Trail": ["Alpine Free Roam"], + "Time Rift - Alpine Skyline": ["Alpine Free Roam", "The Illness has Spread"], + + "Time Rift - Tour": ["Time's End"], + + "Time Rift - Balcony": ["Cruise Ship"], + "Time Rift - Deep Sea": ["Bon Voyage!"], + + "Time Rift - Rumbi Factory": ["Nyakuza Free Roam"], +} + +# Time piece identifiers to be used in act shuffle +chapter_act_info = { + "Time Rift - Gallery": "Spaceship_WaterRift_Gallery", + "Time Rift - The Lab": "Spaceship_WaterRift_MailRoom", + + "Welcome to Mafia Town": "chapter1_tutorial", + "Barrel Battle": "chapter1_barrelboss", + "She Came from Outer Space": "chapter1_cannon_repair", + "Down with the Mafia!": "chapter1_boss", + "Cheating the Race": "harbor_impossible_race", + "Heating Up Mafia Town": "mafiatown_lava", + "The Golden Vault": "mafiatown_goldenvault", + "Time Rift - Mafia of Cooks": "TimeRift_Cave_Mafia", + "Time Rift - Sewers": "TimeRift_Water_Mafia_Easy", + "Time Rift - Bazaar": "TimeRift_Water_Mafia_Hard", + + "Dead Bird Studio": "DeadBirdStudio", + "Murder on the Owl Express": "chapter3_murder", + "Picture Perfect": "moon_camerasnap", + "Train Rush": "trainwreck_selfdestruct", + "The Big Parade": "moon_parade", + "Award Ceremony": "award_ceremony", + "Dead Bird Studio Basement": "chapter3_secret_finale", + "Time Rift - Dead Bird Studio": "TimeRift_Cave_BirdBasement", + "Time Rift - The Owl Express": "TimeRift_Water_TWreck_Panels", + "Time Rift - The Moon": "TimeRift_Water_TWreck_Parade", + + "Contractual Obligations": "subcon_village_icewall", + "The Subcon Well": "subcon_cave", + "Toilet of Doom": "chapter2_toiletboss", + "Queen Vanessa's Manor": "vanessa_manor_attic", + "Mail Delivery Service": "subcon_maildelivery", + "Your Contract has Expired": "snatcher_boss", + "Time Rift - Sleepy Subcon": "TimeRift_Cave_Raccoon", + "Time Rift - Pipe": "TimeRift_Water_Subcon_Hookshot", + "Time Rift - Village": "TimeRift_Water_Subcon_Dwellers", + + "Alpine Free Roam": "AlpineFreeRoam", # not an actual Time Piece + "The Illness has Spread": "AlpineSkyline_Finale", + "Time Rift - Alpine Skyline": "TimeRift_Cave_Alps", + "Time Rift - The Twilight Bell": "TimeRift_Water_Alp_Goats", + "Time Rift - Curly Tail Trail": "TimeRift_Water_AlpineSkyline_Cats", + + "The Finale": "TheFinale_FinalBoss", + "Time Rift - Tour": "TimeRift_Cave_Tour", + + "Bon Voyage!": "Cruise_Boarding", + "Ship Shape": "Cruise_Working", + "Rock the Boat": "Cruise_Sinking", + "Time Rift - Balcony": "Cruise_WaterRift_Slide", + "Time Rift - Deep Sea": "Cruise_CaveRift_Aquarium", + + "Nyakuza Free Roam": "MetroFreeRoam", # not an actual Time Piece + "Rush Hour": "Metro_Escape", + "Time Rift - Rumbi Factory": "Metro_CaveRift_RumbiFactory" +} + +# Some of these may vary depending on options. See is_valid_first_act() +guaranteed_first_acts = [ + "Welcome to Mafia Town", + "Barrel Battle", + "She Came from Outer Space", + "Down with the Mafia!", + "Heating Up Mafia Town", + "The Golden Vault", + + "Dead Bird Studio", + "Murder on the Owl Express", + "Dead Bird Studio Basement", + + "Contractual Obligations", + "The Subcon Well", + "Queen Vanessa's Manor", + "Your Contract has Expired", + + "Rock the Boat", + + "Time Rift - Mafia of Cooks", + "Time Rift - Dead Bird Studio", + "Time Rift - Sleepy Subcon", + "Time Rift - Alpine Skyline" + "Time Rift - Tour", + "Time Rift - Rumbi Factory", +] + +purple_time_rifts = [ + "Time Rift - Mafia of Cooks", + "Time Rift - Dead Bird Studio", + "Time Rift - Sleepy Subcon", + "Time Rift - Alpine Skyline", + "Time Rift - Deep Sea", + "Time Rift - Tour", + "Time Rift - Rumbi Factory", +] + +chapter_finales = [ + "Dead Bird Studio Basement", + "Your Contract has Expired", + "The Illness has Spread", + "Rock the Boat", + "Rush Hour", +] + +# Acts blacklisted in act shuffle +# entrance: region +blacklisted_acts = { + "Battle of the Birds - Finale A": "Award Ceremony", +} + +# Blacklisted act shuffle combinations to help prevent impossible layouts. Mostly for free roam acts. +blacklisted_combos = { + "The Illness has Spread": ["Nyakuza Free Roam", "Alpine Free Roam", "Contractual Obligations"], + "Rush Hour": ["Nyakuza Free Roam", "Alpine Free Roam", "Contractual Obligations"], + + # Bon Voyage is here to prevent the cycle: Owl Express -> Bon Voyage -> Deep Sea -> MOTOE -> Owl Express + # which would make them all inaccessible since those rifts have no other entrances + "Time Rift - The Owl Express": ["Alpine Free Roam", "Nyakuza Free Roam", "Bon Voyage!", + "Contractual Obligations"], + + "Time Rift - The Moon": ["Alpine Free Roam", "Nyakuza Free Roam", "Contractual Obligations"], + "Time Rift - Dead Bird Studio": ["Alpine Free Roam", "Nyakuza Free Roam", "Contractual Obligations"], + "Time Rift - Curly Tail Trail": ["Nyakuza Free Roam", "Contractual Obligations"], + "Time Rift - The Twilight Bell": ["Nyakuza Free Roam", "Contractual Obligations"], + "Time Rift - Alpine Skyline": ["Nyakuza Free Roam", "Contractual Obligations"], + "Time Rift - Rumbi Factory": ["Alpine Free Roam", "Contractual Obligations"], + + # See above comment + "Time Rift - Deep Sea": ["Alpine Free Roam", "Nyakuza Free Roam", "Contractual Obligations", + "Murder on the Owl Express"], +} + + +def create_regions(world: "HatInTimeWorld"): + # ------------------------------------------- HUB -------------------------------------------------- # + menu = create_region(world, "Menu") + spaceship = create_region_and_connect(world, "Spaceship", "Save File -> Spaceship", menu) + + # we only need the menu and the spaceship regions + if world.is_dw_only(): + return + + create_rift_connections(world, create_region(world, "Time Rift - Gallery")) + create_rift_connections(world, create_region(world, "Time Rift - The Lab")) + + # ------------------------------------------- MAFIA TOWN ------------------------------------------- # + mafia_town = create_region_and_connect(world, "Mafia Town", "Telescope -> Mafia Town", spaceship) + mt_act1 = create_region_and_connect(world, "Welcome to Mafia Town", "Mafia Town - Act 1", mafia_town) + mt_act2 = create_region_and_connect(world, "Barrel Battle", "Mafia Town - Act 2", mafia_town) + mt_act3 = create_region_and_connect(world, "She Came from Outer Space", "Mafia Town - Act 3", mafia_town) + mt_act4 = create_region_and_connect(world, "Down with the Mafia!", "Mafia Town - Act 4", mafia_town) + mt_act6 = create_region_and_connect(world, "Heating Up Mafia Town", "Mafia Town - Act 6", mafia_town) + mt_act5 = create_region_and_connect(world, "Cheating the Race", "Mafia Town - Act 5", mafia_town) + mt_act7 = create_region_and_connect(world, "The Golden Vault", "Mafia Town - Act 7", mafia_town) + + # ------------------------------------------- BOTB ------------------------------------------------- # + botb = create_region_and_connect(world, "Battle of the Birds", "Telescope -> Battle of the Birds", spaceship) + dbs = create_region_and_connect(world, "Dead Bird Studio", "Battle of the Birds - Act 1", botb) + create_region_and_connect(world, "Murder on the Owl Express", "Battle of the Birds - Act 2", botb) + pp = create_region_and_connect(world, "Picture Perfect", "Battle of the Birds - Act 3", botb) + tr = create_region_and_connect(world, "Train Rush", "Battle of the Birds - Act 4", botb) + create_region_and_connect(world, "The Big Parade", "Battle of the Birds - Act 5", botb) + create_region_and_connect(world, "Award Ceremony", "Battle of the Birds - Finale A", botb) + basement = create_region_and_connect(world, "Dead Bird Studio Basement", "Battle of the Birds - Finale B", botb) + create_rift_connections(world, create_region(world, "Time Rift - Dead Bird Studio")) + create_rift_connections(world, create_region(world, "Time Rift - The Owl Express")) + create_rift_connections(world, create_region(world, "Time Rift - The Moon")) + + # Items near the Dead Bird Studio elevator can be reached from the basement act, and beyond in Expert + ev_area = create_region_and_connect(world, "Dead Bird Studio - Elevator Area", "DBS -> Elevator Area", dbs) + post_ev = create_region_and_connect(world, "Dead Bird Studio - Post Elevator Area", "DBS -> Post Elevator Area", dbs) + basement.connect(ev_area, "DBS Basement -> Elevator Area") + if world.options.LogicDifficulty >= int(Difficulty.EXPERT): + basement.connect(post_ev, "DBS Basement -> Post Elevator Area") + + # ------------------------------------------- SUBCON FOREST --------------------------------------- # + subcon_forest = create_region_and_connect(world, "Subcon Forest", "Telescope -> Subcon Forest", spaceship) + sf_act1 = create_region_and_connect(world, "Contractual Obligations", "Subcon Forest - Act 1", subcon_forest) + sf_act2 = create_region_and_connect(world, "The Subcon Well", "Subcon Forest - Act 2", subcon_forest) + sf_act3 = create_region_and_connect(world, "Toilet of Doom", "Subcon Forest - Act 3", subcon_forest) + sf_act4 = create_region_and_connect(world, "Queen Vanessa's Manor", "Subcon Forest - Act 4", subcon_forest) + sf_act5 = create_region_and_connect(world, "Mail Delivery Service", "Subcon Forest - Act 5", subcon_forest) + create_region_and_connect(world, "Your Contract has Expired", "Subcon Forest - Finale", subcon_forest) + + # ------------------------------------------- ALPINE SKYLINE ------------------------------------------ # + alpine_skyline = create_region_and_connect(world, "Alpine Skyline", "Telescope -> Alpine Skyline", spaceship) + alpine_freeroam = create_region_and_connect(world, "Alpine Free Roam", "Alpine Skyline - Free Roam", alpine_skyline) + alpine_area = create_region_and_connect(world, "Alpine Skyline Area", "AFR -> Alpine Skyline Area", alpine_freeroam) + + # Needs to be separate because there are a lot of locations in Alpine that can't be accessed from Illness + alpine_area_tihs = create_region_and_connect(world, "Alpine Skyline Area (TIHS)", "-> Alpine Skyline Area (TIHS)", + alpine_area) + + create_region_and_connect(world, "The Birdhouse", "-> The Birdhouse", alpine_area) + create_region_and_connect(world, "The Lava Cake", "-> The Lava Cake", alpine_area) + create_region_and_connect(world, "The Windmill", "-> The Windmill", alpine_area) + create_region_and_connect(world, "The Twilight Bell", "-> The Twilight Bell", alpine_area) + + illness = create_region_and_connect(world, "The Illness has Spread", "Alpine Skyline - Finale", alpine_skyline) + illness.connect(alpine_area_tihs, "TIHS -> Alpine Skyline Area (TIHS)") + create_rift_connections(world, create_region(world, "Time Rift - Alpine Skyline")) + create_rift_connections(world, create_region(world, "Time Rift - The Twilight Bell")) + create_rift_connections(world, create_region(world, "Time Rift - Curly Tail Trail")) + + # ------------------------------------------- OTHER -------------------------------------------------- # + mt_area: Region = create_region(world, "Mafia Town Area") + mt_area_humt: Region = create_region(world, "Mafia Town Area (HUMT)") + mt_area.connect(mt_area_humt, "MT Area -> MT Area (HUMT)") + mt_act1.connect(mt_area, "Mafia Town Entrance WTMT") + mt_act2.connect(mt_area, "Mafia Town Entrance BB") + mt_act3.connect(mt_area, "Mafia Town Entrance SCFOS") + mt_act4.connect(mt_area, "Mafia Town Entrance DWTM") + mt_act5.connect(mt_area, "Mafia Town Entrance CTR") + mt_act6.connect(mt_area_humt, "Mafia Town Entrance HUMT") + mt_act7.connect(mt_area, "Mafia Town Entrance TGV") + + create_rift_connections(world, create_region(world, "Time Rift - Mafia of Cooks")) + create_rift_connections(world, create_region(world, "Time Rift - Sewers")) + create_rift_connections(world, create_region(world, "Time Rift - Bazaar")) + + sf_area: Region = create_region(world, "Subcon Forest Area") + sf_act1.connect(sf_area, "Subcon Forest Entrance CO") + sf_act2.connect(sf_area, "Subcon Forest Entrance SW") + sf_act3.connect(sf_area, "Subcon Forest Entrance TOD") + sf_act4.connect(sf_area, "Subcon Forest Entrance QVM") + sf_act5.connect(sf_area, "Subcon Forest Entrance MDS") + + create_rift_connections(world, create_region(world, "Time Rift - Sleepy Subcon")) + create_rift_connections(world, create_region(world, "Time Rift - Pipe")) + create_rift_connections(world, create_region(world, "Time Rift - Village")) + + badge_seller = create_badge_seller(world) + mt_area.connect(badge_seller, "MT Area -> Badge Seller") + mt_area_humt.connect(badge_seller, "MT Area (HUMT) -> Badge Seller") + sf_area.connect(badge_seller, "SF Area -> Badge Seller") + dbs.connect(badge_seller, "DBS -> Badge Seller") + pp.connect(badge_seller, "PP -> Badge Seller") + tr.connect(badge_seller, "TR -> Badge Seller") + alpine_area_tihs.connect(badge_seller, "ASA -> Badge Seller") + + times_end = create_region_and_connect(world, "Time's End", "Telescope -> Time's End", spaceship) + create_region_and_connect(world, "The Finale", "Time's End - Act 1", times_end) + + # ------------------------------------------- DLC1 ------------------------------------------------- # + if world.is_dlc1(): + arctic_cruise = create_region_and_connect(world, "The Arctic Cruise", "Telescope -> Arctic Cruise", spaceship) + cruise_ship = create_region(world, "Cruise Ship") + + ac_act1 = create_region_and_connect(world, "Bon Voyage!", "The Arctic Cruise - Act 1", arctic_cruise) + ac_act2 = create_region_and_connect(world, "Ship Shape", "The Arctic Cruise - Act 2", arctic_cruise) + ac_act3 = create_region_and_connect(world, "Rock the Boat", "The Arctic Cruise - Finale", arctic_cruise) + + ac_act1.connect(cruise_ship, "Cruise Ship Entrance BV") + ac_act2.connect(cruise_ship, "Cruise Ship Entrance SS") + ac_act3.connect(cruise_ship, "Cruise Ship Entrance RTB") + create_rift_connections(world, create_region(world, "Time Rift - Balcony")) + create_rift_connections(world, create_region(world, "Time Rift - Deep Sea")) + + if not world.options.ExcludeTour: + create_rift_connections(world, create_region(world, "Time Rift - Tour")) + + if world.options.Tasksanity: + create_tasksanity_locations(world) + + cruise_ship.connect(badge_seller, "CS -> Badge Seller") + + if world.is_dlc2(): + nyakuza = create_region_and_connect(world, "Nyakuza Metro", "Telescope -> Nyakuza Metro", spaceship) + metro_freeroam = create_region_and_connect(world, "Nyakuza Free Roam", "Nyakuza Metro - Free Roam", nyakuza) + create_region_and_connect(world, "Rush Hour", "Nyakuza Metro - Finale", nyakuza) + + yellow = create_region_and_connect(world, "Yellow Overpass Station", "-> Yellow Overpass Station", metro_freeroam) + green = create_region_and_connect(world, "Green Clean Station", "-> Green Clean Station", metro_freeroam) + pink = create_region_and_connect(world, "Pink Paw Station", "-> Pink Paw Station", metro_freeroam) + create_region_and_connect(world, "Bluefin Tunnel", "-> Bluefin Tunnel", metro_freeroam) # No manhole + + create_region_and_connect(world, "Yellow Overpass Manhole", "-> Yellow Overpass Manhole", yellow) + create_region_and_connect(world, "Green Clean Manhole", "-> Green Clean Manhole", green) + create_region_and_connect(world, "Pink Paw Manhole", "-> Pink Paw Manhole", pink) + + create_rift_connections(world, create_region(world, "Time Rift - Rumbi Factory")) + create_thug_shops(world) + + +def create_rift_connections(world: "HatInTimeWorld", region: Region): + for i, name in enumerate(rift_access_regions[region.name]): + act_region = world.multiworld.get_region(name, world.player) + entrance_name = f"{region.name} Portal - Entrance {i+1}" + act_region.connect(region, entrance_name) + + +def create_tasksanity_locations(world: "HatInTimeWorld"): + ship_shape: Region = world.multiworld.get_region("Ship Shape", world.player) + id_start: int = TASKSANITY_START_ID + for i in range(world.options.TasksanityCheckCount): + location = HatInTimeLocation(world.player, f"Tasksanity Check {i+1}", id_start+i, ship_shape) + ship_shape.locations.append(location) + + +def randomize_act_entrances(world: "HatInTimeWorld"): + region_list: List[Region] = get_shuffleable_act_regions(world) + world.random.shuffle(region_list) + region_list.sort(key=sort_acts) + candidate_list: List[Region] = region_list.copy() + rift_dict: Dict[str, Region] = {} + + # Check if Plando's are valid, if so, map them + if world.options.ActPlando: + player_name = world.multiworld.get_player_name(world.player) + for (name1, name2) in world.options.ActPlando.items(): + region: Region + act: Region + try: + region = world.multiworld.get_region(name1, world.player) + except KeyError: + print(f"ActPlando ({player_name}) - " + f"Act \"{name1}\" does not exist in the multiworld. " + f"Possible reasons are typos, case-sensitivity, or DLC options.") + continue + + try: + act = world.multiworld.get_region(name2, world.player) + except KeyError: + print(f"ActPlando ({player_name}) - " + f"Act \"{name2}\" does not exist in the multiworld. " + f"Possible reasons are typos, case-sensitivity, or DLC options.") + continue + + if is_valid_plando(world, region.name, act.name): + region_list.remove(region) + candidate_list.remove(act) + connect_acts(world, region, act, rift_dict) + else: + print(f"ActPlando " + f"({player_name}) - " + f"\"{name1}: {name2}\" " + f"is an invalid or disallowed act plando combination!") + + # Decide what should be on the first few levels before randomizing the rest + first_acts: List[Region] = [] + first_chapter_name = chapter_regions[ChapterIndex(world.options.StartingChapter)] + first_acts.append(get_act_by_number(world, first_chapter_name, 1)) + # Chapter 3 and 4 only have one level accessible at the start + if first_chapter_name == "Mafia Town" or first_chapter_name == "Battle of the Birds": + first_acts.append(get_act_by_number(world, first_chapter_name, 2)) + first_acts.append(get_act_by_number(world, first_chapter_name, 3)) + + valid_first_acts: List[Region] = [] + for candidate in candidate_list: + if is_valid_first_act(world, candidate): + valid_first_acts.append(candidate) + + total_locations = 0 + for level in first_acts: + if level not in region_list: # make sure it hasn't been plando'd + continue + + candidate = valid_first_acts[world.random.randint(0, len(valid_first_acts)-1)] + region_list.remove(level) + candidate_list.remove(candidate) + valid_first_acts.remove(candidate) + connect_acts(world, level, candidate, rift_dict) + + # Only allow one purple rift + if candidate.name in purple_time_rifts: + for act in reversed(valid_first_acts): + if act.name in purple_time_rifts: + valid_first_acts.remove(act) + + total_locations += get_region_location_count(world, candidate.name) + if "Time Rift" not in candidate.name: + chapter = act_chapters.get(candidate.name) + if chapter == "Mafia Town": + total_locations += get_region_location_count(world, "Mafia Town Area (HUMT)") + if candidate.name != "Heating Up Mafia Town": + total_locations += get_region_location_count(world, "Mafia Town Area") + elif chapter == "Subcon Forest": + total_locations += get_region_location_count(world, "Subcon Forest Area") + elif chapter == "The Arctic Cruise": + total_locations += get_region_location_count(world, "Cruise Ship") + + # If we have enough Sphere 1 locations, we can allow the rest to be randomized + if total_locations >= MIN_FIRST_SPHERE_LOCATIONS: + break + + ignore_certain_rules: bool = False + while len(region_list) > 0: + region = region_list[0] + candidate: Region + valid_candidates: List[Region] = [] + + # Look for candidates to map this act to + for c in candidate_list: + if is_valid_act_combo(world, region, c, ignore_certain_rules): + valid_candidates.append(c) + + if len(valid_candidates) > 0: + candidate = valid_candidates[world.random.randint(0, len(valid_candidates)-1)] + else: + # If we fail here, try again with less shuffle rules. If we still somehow fail, there's an issue for sure + if ignore_certain_rules: + raise Exception(f"Failed to find act shuffle candidate for {region}" + f"\nRemaining acts to map to: {region_list}" + f"\nRemaining candidates: {candidate_list}") + + ignore_certain_rules = True + continue + + ignore_certain_rules = False + region_list.remove(region) + candidate_list.remove(candidate) + connect_acts(world, region, candidate, rift_dict) + + for name in blacklisted_acts.values(): + region: Region = world.multiworld.get_region(name, world.player) + update_chapter_act_info(world, region, region) + + set_rift_rules(world, rift_dict) + + +# Try to do levels that may have specific mapping rules first +def sort_acts(act: Region) -> int: + if "Time Rift" in act.name: + return -5 + + if act.name in chapter_finales: + return -4 + + # Free Roam + if (act_chapters[act.name] == "Alpine Skyline" or act_chapters[act.name] == "Nyakuza Metro") \ + and "Time Rift" not in act.name: + return -3 + + if act.name == "Contractual Obligations" or act.name == "The Subcon Well": + return -2 + + world = act.multiworld.worlds[act.player] + blacklist = world.options.ActBlacklist + if len(blacklist) > 0: + for name, act_list in blacklist.items(): + if act.name == name or act.name in act_list: + return -1 + + return 0 + + +def connect_acts(world: "HatInTimeWorld", entrance_act: Region, exit_act: Region, rift_dict: Dict[str, Region]): + # Vanilla + if exit_act.name == entrance_act.name: + if entrance_act.name in rift_access_regions.keys(): + rift_dict.setdefault(entrance_act.name, exit_act) + + update_chapter_act_info(world, entrance_act, exit_act) + return + + if entrance_act.name in rift_access_regions.keys(): + connect_time_rift(world, entrance_act, exit_act) + rift_dict.setdefault(entrance_act.name, exit_act) + else: + if exit_act.name in rift_access_regions.keys(): + for e in exit_act.entrances.copy(): + e.parent_region.exits.remove(e) + e.connected_region.entrances.remove(e) + + entrance = world.multiworld.get_entrance(act_entrances[entrance_act.name], world.player) + chapter = world.multiworld.get_region(act_chapters[entrance_act.name], world.player) + reconnect_regions(entrance, chapter, exit_act) + + update_chapter_act_info(world, entrance_act, exit_act) + + +def is_valid_act_combo(world: "HatInTimeWorld", entrance_act: Region, + exit_act: Region, ignore_certain_rules: bool = False) -> bool: + + # Ignore certain rules that aren't to prevent impossible combos. This is needed for ActPlando. + if not ignore_certain_rules: + if world.options.ActRandomizer == ActRandomizer.option_light and not ignore_certain_rules: + # Don't map Time Rifts to normal acts + if "Time Rift" in entrance_act.name and "Time Rift" not in exit_act.name: + return False + + # Don't map normal acts to Time Rifts + if "Time Rift" not in entrance_act.name and "Time Rift" in exit_act.name: + return False + + # Separate purple rifts + if entrance_act.name in purple_time_rifts and exit_act.name not in purple_time_rifts \ + or entrance_act.name not in purple_time_rifts and exit_act.name in purple_time_rifts: + return False + + if world.options.FinaleShuffle and entrance_act.name in chapter_finales: + if exit_act.name not in chapter_finales: + return False + + if entrance_act.name in rift_access_regions and exit_act.name in rift_access_regions[entrance_act.name]: + return False + + # Blacklisted? + if entrance_act.name in blacklisted_combos.keys() and exit_act.name in blacklisted_combos[entrance_act.name]: + return False + + if world.options.ActBlacklist: + act_blacklist = world.options.ActBlacklist.get(entrance_act.name) + if act_blacklist is not None and exit_act.name in act_blacklist: + return False + + # Prevent Contractual Obligations from being inaccessible if contracts are not shuffled + if not world.options.ShuffleActContracts: + if (entrance_act.name == "Your Contract has Expired" or entrance_act.name == "The Subcon Well") \ + and exit_act.name == "Contractual Obligations": + return False + + return True + + +def is_valid_first_act(world: "HatInTimeWorld", act: Region) -> bool: + if act.name not in guaranteed_first_acts: + return False + + # If there's only a single level in the starting chapter, only allow Mafia Town or Subcon Forest levels + start_chapter = world.options.StartingChapter + if start_chapter is ChapterIndex.ALPINE or start_chapter is ChapterIndex.SUBCON: + if "Time Rift" in act.name: + return False + + if act_chapters[act.name] != "Mafia Town" and act_chapters[act.name] != "Subcon Forest": + return False + + if act.name in purple_time_rifts and not world.options.ShuffleStorybookPages: + return False + + diff = get_difficulty(world) + # Not completable without Umbrella? + if world.options.UmbrellaLogic: + # Needs to be at least moderate to cross the big dweller wall + if act.name == "Queen Vanessa's Manor" and diff < Difficulty.MODERATE: + return False + elif act.name == "Your Contract has Expired" and diff < Difficulty.EXPERT: # Snatcher Hover + return False + elif act.name == "Heating Up Mafia Town": # Straight up impossible + return False + + if act.name == "Dead Bird Studio": + # No umbrella logic = moderate, umbrella logic = expert. + if diff < Difficulty.MODERATE or world.options.UmbrellaLogic and diff < Difficulty.EXPERT: + return False + elif act.name == "Dead Bird Studio Basement" and (diff < Difficulty.EXPERT or world.options.FinaleShuffle): + return False + elif act.name == "Rock the Boat" and (diff < Difficulty.MODERATE or world.options.FinaleShuffle): + return False + elif act.name == "The Subcon Well" and diff < Difficulty.MODERATE: + return False + elif act.name == "Contractual Obligations" and world.options.ShuffleSubconPaintings: + return False + + if world.options.ShuffleSubconPaintings and act_chapters.get(act.name, "") == "Subcon Forest": + # This requires a cherry hover to enter Subcon + if act.name == "Your Contract has Expired": + if diff < Difficulty.EXPERT or world.options.NoPaintingSkips: + return False + else: + # Only allow Subcon levels if paintings can be skipped + if diff < Difficulty.MODERATE or world.options.NoPaintingSkips: + return False + + return True + + +def connect_time_rift(world: "HatInTimeWorld", time_rift: Region, exit_region: Region): + i = 1 + while i <= len(rift_access_regions[time_rift.name]): + name = f"{time_rift.name} Portal - Entrance {i}" + entrance: Entrance + try: + entrance = world.multiworld.get_entrance(name, world.player) + reconnect_regions(entrance, entrance.parent_region, exit_region) + except KeyError: + time_rift.connect(exit_region, name) + + i += 1 + + +def get_shuffleable_act_regions(world: "HatInTimeWorld") -> List[Region]: + act_list: List[Region] = [] + for region in world.multiworld.get_regions(world.player): + if region.name in chapter_act_info.keys(): + if not is_act_blacklisted(world, region.name): + act_list.append(region) + + return act_list + + +def is_act_blacklisted(world: "HatInTimeWorld", name: str) -> bool: + act_plando = world.options.ActPlando + plando: bool = name in act_plando.keys() and is_valid_plando(world, name, act_plando[name]) + if not plando and name in act_plando.values(): + for key in act_plando.keys(): + if act_plando[key] == name and is_valid_plando(world, key, name): + plando = True + break + + if name == "The Finale": + return not plando and world.options.EndGoal == EndGoal.option_finale + + if name == "Rush Hour": + return not plando and world.options.EndGoal == EndGoal.option_rush_hour + + if name == "Time Rift - Tour": + return bool(world.options.ExcludeTour) + + return name in blacklisted_acts.values() + + +def is_valid_plando(world: "HatInTimeWorld", region: str, act: str) -> bool: + # Duplicated keys will throw an exception for us, but we still need to check for duplicated values + found_count = 0 + for val in world.options.ActPlando.values(): + if val == act: + found_count += 1 + + if found_count > 1: + raise Exception(f"ActPlando ({world.multiworld.get_player_name(world.player)}) - " + f"Duplicated act plando mapping found for act: \"{act}\"") + + if region in blacklisted_acts.values() or (region not in act_entrances.keys() and "Time Rift" not in region): + return False + + if act in blacklisted_acts.values() or (act not in act_entrances.keys() and "Time Rift" not in act): + return False + + # Don't allow plando-ing things onto the first act that aren't permitted + entrance_name = act_entrances.get(region, "") + if entrance_name != "": + is_first_act: bool = act_chapters.get(region) == get_first_chapter_region(world).name \ + and ("Act 1" in entrance_name or "Free Roam" in entrance_name) + + if is_first_act and not is_valid_first_act(world, world.multiworld.get_region(act, world.player)): + return False + + # Don't allow straight up impossible mappings + if (region == "Time Rift - Curly Tail Trail" + or region == "Time Rift - The Twilight Bell" + or region == "The Illness has Spread") \ + and act == "Alpine Free Roam": + return False + + if (region == "Rush Hour" or region == "Time Rift - Rumbi Factory") and act == "Nyakuza Free Roam": + return False + + if region == "Time Rift - The Owl Express" and act == "Murder on the Owl Express": + return False + + if region == "Time Rift - Deep Sea" and act == "Bon Voyage!": + return False + + return any(a.name == world.options.ActPlando.get(region) for a in world.multiworld.get_regions(world.player)) + + +def create_region(world: "HatInTimeWorld", name: str) -> Region: + reg = Region(name, world.player, world.multiworld) + + for (key, data) in location_table.items(): + if world.is_dw_only(): + break + + if data.nyakuza_thug != "": + continue + + if data.region == name: + if key in storybook_pages.keys() and not world.options.ShuffleStorybookPages: + continue + + location = HatInTimeLocation(world.player, key, data.id, reg) + reg.locations.append(location) + if location.name in shop_locations: + world.shop_locs.append(location.name) + + world.multiworld.regions.append(reg) + return reg + + +def create_badge_seller(world: "HatInTimeWorld") -> Region: + badge_seller = Region("Badge Seller", world.player, world.multiworld) + world.multiworld.regions.append(badge_seller) + count = 0 + max_items = 0 + + if world.options.BadgeSellerMaxItems > 0: + max_items = world.random.randint(world.options.BadgeSellerMinItems.value, + world.options.BadgeSellerMaxItems.value) + + if max_items <= 0: + world.badge_seller_count = 0 + return badge_seller + + for (key, data) in shop_locations.items(): + if "Badge Seller" not in key: + continue + + location = HatInTimeLocation(world.player, key, data.id, badge_seller) + badge_seller.locations.append(location) + world.shop_locs.append(location.name) + + count += 1 + if count >= max_items: + break + + world.badge_seller_count = max_items + return badge_seller + + +# Takes an entrance, removes its old connections, and reconnects it between the two regions specified. +def reconnect_regions(entrance: Entrance, start_region: Region, exit_region: Region): + if entrance in entrance.connected_region.entrances: + entrance.connected_region.entrances.remove(entrance) + + if entrance in entrance.parent_region.exits: + entrance.parent_region.exits.remove(entrance) + + if entrance in start_region.exits: + start_region.exits.remove(entrance) + + if entrance in exit_region.entrances: + exit_region.entrances.remove(entrance) + + entrance.parent_region = start_region + start_region.exits.append(entrance) + entrance.connect(exit_region) + + +def create_region_and_connect(world: "HatInTimeWorld", + name: str, entrancename: str, connected_region: Region, is_exit: bool = True) -> Region: + + reg: Region = create_region(world, name) + entrance_region: Region + exit_region: Region + + if is_exit: + entrance_region = connected_region + exit_region = reg + else: + entrance_region = reg + exit_region = connected_region + + entrance_region.connect(exit_region, entrancename) + return reg + + +def get_first_chapter_region(world: "HatInTimeWorld") -> Region: + start_chapter: ChapterIndex = ChapterIndex(world.options.StartingChapter) + return world.multiworld.get_region(chapter_regions.get(start_chapter), world.player) + + +def get_act_original_chapter(world: "HatInTimeWorld", act_name: str) -> Region: + return world.multiworld.get_region(act_chapters[act_name], world.player) + + +# Sets an act entrance in slot data by specifying the Hat_ChapterActInfo, to be used in-game +def update_chapter_act_info(world: "HatInTimeWorld", original_region: Region, new_region: Region): + original_act_info = chapter_act_info[original_region.name] + new_act_info = chapter_act_info[new_region.name] + world.act_connections[original_act_info] = new_act_info + + +def get_shuffled_region(world: "HatInTimeWorld", region: str) -> str: + ci: str = chapter_act_info[region] + for key, val in world.act_connections.items(): + if val == ci: + for name in chapter_act_info.keys(): + if chapter_act_info[name] == key: + return name + + +def get_region_location_count(world: "HatInTimeWorld", region_name: str, included_only: bool = True) -> int: + count = 0 + region = world.multiworld.get_region(region_name, world.player) + for loc in region.locations: + if loc.address is not None and (not included_only or loc.progress_type is not LocationProgressType.EXCLUDED): + count += 1 + + return count + + +def get_act_by_number(world: "HatInTimeWorld", chapter_name: str, num: int) -> Region: + chapter = world.multiworld.get_region(chapter_name, world.player) + act: Optional[Region] = None + for e in chapter.exits: + if f"Act {num}" in e.name or num == 1 and "Free Roam" in e.name: + act = e.connected_region + break + + return act + + +def create_thug_shops(world: "HatInTimeWorld"): + min_items: int = world.options.NyakuzaThugMinShopItems.value + max_items: int = world.options.NyakuzaThugMaxShopItems.value + count = -1 + step = 0 + old_name = "" + + for key, data in shop_locations.items(): + if data.nyakuza_thug == "": + continue + + if old_name != "" and old_name == data.nyakuza_thug: + continue + + try: + if world.nyakuza_thug_items[data.nyakuza_thug] <= 0: + continue + except KeyError: + pass + + if count == -1: + count = world.random.randint(min_items, max_items) + world.nyakuza_thug_items.setdefault(data.nyakuza_thug, count) + if count <= 0: + continue + + if count >= 1: + region = world.multiworld.get_region(data.region, world.player) + loc = HatInTimeLocation(world.player, key, data.id, region) + region.locations.append(loc) + world.shop_locs.append(loc.name) + + step += 1 + if step >= count: + old_name = data.nyakuza_thug + step = 0 + count = -1 + + +def create_events(world: "HatInTimeWorld") -> int: + count = 0 + + for (name, data) in event_locs.items(): + if not is_location_valid(world, name): + continue + + item_name: str = name + if world.is_dw(): + if name in snatcher_coins.keys(): + item_name = data.snatcher_coin + elif name in zero_jumps: + if get_difficulty(world) < Difficulty.HARD and name in zero_jumps_hard: + continue + + if get_difficulty(world) < Difficulty.EXPERT and name in zero_jumps_expert: + continue + + event: Location = create_event(name, item_name, world.multiworld.get_region(data.region, world.player), world) + event.show_in_spoiler = False + count += 1 + + return count + + +def create_event(name: str, item_name: str, region: Region, world: "HatInTimeWorld") -> Location: + event = HatInTimeLocation(world.player, name, None, region) + region.locations.append(event) + event.place_locked_item(HatInTimeItem(item_name, ItemClassification.progression, None, world.player)) + return event diff --git a/worlds/ahit/Rules.py b/worlds/ahit/Rules.py new file mode 100644 index 000000000000..71f74b17d7ed --- /dev/null +++ b/worlds/ahit/Rules.py @@ -0,0 +1,959 @@ +from worlds.AutoWorld import CollectionState +from worlds.generic.Rules import add_rule, set_rule +from .Locations import location_table, zipline_unlocks, is_location_valid, contract_locations, \ + shop_locations, event_locs +from .Types import HatType, ChapterIndex, hat_type_to_item, Difficulty, HitType +from BaseClasses import Location, Entrance, Region +from typing import TYPE_CHECKING, List, Callable, Union, Dict +from .Options import EndGoal, CTRLogic, NoTicketSkips + +if TYPE_CHECKING: + from . import HatInTimeWorld + + +act_connections = { + "Mafia Town - Act 2": ["Mafia Town - Act 1"], + "Mafia Town - Act 3": ["Mafia Town - Act 1"], + "Mafia Town - Act 4": ["Mafia Town - Act 2", "Mafia Town - Act 3"], + "Mafia Town - Act 6": ["Mafia Town - Act 4"], + "Mafia Town - Act 7": ["Mafia Town - Act 4"], + "Mafia Town - Act 5": ["Mafia Town - Act 6", "Mafia Town - Act 7"], + + "Battle of the Birds - Act 2": ["Battle of the Birds - Act 1"], + "Battle of the Birds - Act 3": ["Battle of the Birds - Act 1"], + "Battle of the Birds - Act 4": ["Battle of the Birds - Act 2", "Battle of the Birds - Act 3"], + "Battle of the Birds - Act 5": ["Battle of the Birds - Act 2", "Battle of the Birds - Act 3"], + "Battle of the Birds - Finale A": ["Battle of the Birds - Act 4", "Battle of the Birds - Act 5"], + "Battle of the Birds - Finale B": ["Battle of the Birds - Finale A"], + + "Subcon Forest - Finale": ["Subcon Forest - Act 1", "Subcon Forest - Act 2", + "Subcon Forest - Act 3", "Subcon Forest - Act 4", + "Subcon Forest - Act 5"], + + "The Arctic Cruise - Act 2": ["The Arctic Cruise - Act 1"], + "The Arctic Cruise - Finale": ["The Arctic Cruise - Act 2"], +} + + +def can_use_hat(state: CollectionState, world: "HatInTimeWorld", hat: HatType) -> bool: + if world.options.HatItems: + return state.has(hat_type_to_item[hat], world.player) + + if world.hat_yarn_costs[hat] <= 0: # this means the hat was put into starting inventory + return True + + return state.has("Yarn", world.player, get_hat_cost(world, hat)) + + +def get_hat_cost(world: "HatInTimeWorld", hat: HatType) -> int: + cost = 0 + for h in world.hat_craft_order: + cost += world.hat_yarn_costs[h] + if h == hat: + break + + return cost + + +def painting_logic(world: "HatInTimeWorld") -> bool: + return bool(world.options.ShuffleSubconPaintings) + + +# -1 = Normal, 0 = Moderate, 1 = Hard, 2 = Expert +def get_difficulty(world: "HatInTimeWorld") -> Difficulty: + return Difficulty(world.options.LogicDifficulty) + + +def has_paintings(state: CollectionState, world: "HatInTimeWorld", count: int, allow_skip: bool = True) -> bool: + if not painting_logic(world): + return True + + if not world.options.NoPaintingSkips and allow_skip: + # In Moderate there is a very easy trick to skip all the walls, except for the one guarding the boss arena + if get_difficulty(world) >= Difficulty.MODERATE: + return True + + return state.has("Progressive Painting Unlock", world.player, count) + + +def zipline_logic(world: "HatInTimeWorld") -> bool: + return bool(world.options.ShuffleAlpineZiplines) + + +def can_use_hookshot(state: CollectionState, world: "HatInTimeWorld"): + return state.has("Hookshot Badge", world.player) + + +def can_hit(state: CollectionState, world: "HatInTimeWorld", umbrella_only: bool = False): + if not world.options.UmbrellaLogic: + return True + + return state.has("Umbrella", world.player) or not umbrella_only and can_use_hat(state, world, HatType.BREWING) + + +def has_relic_combo(state: CollectionState, world: "HatInTimeWorld", relic: str) -> bool: + return state.has_group(relic, world.player, len(world.item_name_groups[relic])) + + +def get_relic_count(state: CollectionState, world: "HatInTimeWorld", relic: str) -> int: + return state.count_group(relic, world.player) + + +# This is used to determine if the player can clear an act that's required to unlock a Time Rift +def can_clear_required_act(state: CollectionState, world: "HatInTimeWorld", act_entrance: str) -> bool: + entrance: Entrance = world.multiworld.get_entrance(act_entrance, world.player) + if not state.can_reach(entrance.connected_region, "Region", world.player): + return False + + if "Free Roam" in entrance.connected_region.name: + return True + + name: str = f"Act Completion ({entrance.connected_region.name})" + return world.multiworld.get_location(name, world.player).access_rule(state) + + +def can_clear_alpine(state: CollectionState, world: "HatInTimeWorld") -> bool: + return state.has("Birdhouse Cleared", world.player) and state.has("Lava Cake Cleared", world.player) \ + and state.has("Windmill Cleared", world.player) and state.has("Twilight Bell Cleared", world.player) + + +def can_clear_metro(state: CollectionState, world: "HatInTimeWorld") -> bool: + return state.has("Nyakuza Intro Cleared", world.player) \ + and state.has("Yellow Overpass Station Cleared", world.player) \ + and state.has("Yellow Overpass Manhole Cleared", world.player) \ + and state.has("Green Clean Station Cleared", world.player) \ + and state.has("Green Clean Manhole Cleared", world.player) \ + and state.has("Bluefin Tunnel Cleared", world.player) \ + and state.has("Pink Paw Station Cleared", world.player) \ + and state.has("Pink Paw Manhole Cleared", world.player) + + +def set_rules(world: "HatInTimeWorld"): + # First, chapter access + starting_chapter = ChapterIndex(world.options.StartingChapter) + world.chapter_timepiece_costs[starting_chapter] = 0 + + # Chapter costs increase progressively. Randomly decide the chapter order, except for Finale + chapter_list: List[ChapterIndex] = [ChapterIndex.MAFIA, ChapterIndex.BIRDS, + ChapterIndex.SUBCON, ChapterIndex.ALPINE] + + final_chapter = ChapterIndex.FINALE + if world.options.EndGoal == EndGoal.option_rush_hour: + final_chapter = ChapterIndex.METRO + chapter_list.append(ChapterIndex.FINALE) + elif world.options.EndGoal == EndGoal.option_seal_the_deal: + final_chapter = None + chapter_list.append(ChapterIndex.FINALE) + + if world.is_dlc1(): + chapter_list.append(ChapterIndex.CRUISE) + + if world.is_dlc2() and final_chapter is not ChapterIndex.METRO: + chapter_list.append(ChapterIndex.METRO) + + chapter_list.remove(starting_chapter) + world.random.shuffle(chapter_list) + + # Make sure Alpine is unlocked before any DLC chapters are, as the Alpine door needs to be open to access them + if starting_chapter is not ChapterIndex.ALPINE and (world.is_dlc1() or world.is_dlc2()): + index1 = 69 + index2 = 69 + pos: int + lowest_index: int + chapter_list.remove(ChapterIndex.ALPINE) + + if world.is_dlc1(): + index1 = chapter_list.index(ChapterIndex.CRUISE) + + if world.is_dlc2() and final_chapter is not ChapterIndex.METRO: + index2 = chapter_list.index(ChapterIndex.METRO) + + lowest_index = min(index1, index2) + if lowest_index == 0: + pos = 0 + else: + pos = world.random.randint(0, lowest_index) + + chapter_list.insert(pos, ChapterIndex.ALPINE) + + lowest_cost: int = world.options.LowestChapterCost.value + highest_cost: int = world.options.HighestChapterCost.value + cost_increment: int = world.options.ChapterCostIncrement.value + min_difference: int = world.options.ChapterCostMinDifference.value + last_cost = 0 + + for i, chapter in enumerate(chapter_list): + min_range: int = lowest_cost + (cost_increment * i) + if min_range >= highest_cost: + min_range = highest_cost-1 + + value: int = world.random.randint(min_range, min(highest_cost, max(lowest_cost, last_cost + cost_increment))) + cost = world.random.randint(value, min(value + cost_increment, highest_cost)) + if i >= 1: + if last_cost + min_difference > cost: + cost = last_cost + min_difference + + cost = min(cost, highest_cost) + world.chapter_timepiece_costs[chapter] = cost + last_cost = cost + + if final_chapter is not None: + final_chapter_cost: int + if world.options.FinalChapterMinCost == world.options.FinalChapterMaxCost: + final_chapter_cost = world.options.FinalChapterMaxCost.value + else: + final_chapter_cost = world.random.randint(world.options.FinalChapterMinCost.value, + world.options.FinalChapterMaxCost.value) + + world.chapter_timepiece_costs[final_chapter] = final_chapter_cost + + add_rule(world.multiworld.get_entrance("Telescope -> Mafia Town", world.player), + lambda state: state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.MAFIA])) + + add_rule(world.multiworld.get_entrance("Telescope -> Battle of the Birds", world.player), + lambda state: state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.BIRDS])) + + add_rule(world.multiworld.get_entrance("Telescope -> Subcon Forest", world.player), + lambda state: state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.SUBCON])) + + add_rule(world.multiworld.get_entrance("Telescope -> Alpine Skyline", world.player), + lambda state: state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.ALPINE])) + + add_rule(world.multiworld.get_entrance("Telescope -> Time's End", world.player), + lambda state: state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.FINALE]) + and can_use_hat(state, world, HatType.BREWING) and can_use_hat(state, world, HatType.DWELLER)) + + if world.is_dlc1(): + add_rule(world.multiworld.get_entrance("Telescope -> Arctic Cruise", world.player), + lambda state: state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.ALPINE]) + and state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.CRUISE])) + + if world.is_dlc2(): + add_rule(world.multiworld.get_entrance("Telescope -> Nyakuza Metro", world.player), + lambda state: state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.ALPINE]) + and state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.METRO]) + and can_use_hat(state, world, HatType.DWELLER) and can_use_hat(state, world, HatType.ICE)) + + if not world.options.ActRandomizer: + set_default_rift_rules(world) + + table = {**location_table, **event_locs} + for (key, data) in table.items(): + if not is_location_valid(world, key): + continue + + if key in contract_locations.keys(): + continue + + loc = world.multiworld.get_location(key, world.player) + + for hat in data.required_hats: + add_rule(loc, lambda state, h=hat: can_use_hat(state, world, h)) + + if data.hookshot: + add_rule(loc, lambda state: can_use_hookshot(state, world)) + + if data.paintings > 0 and world.options.ShuffleSubconPaintings: + add_rule(loc, lambda state, paintings=data.paintings: has_paintings(state, world, paintings)) + + if data.hit_type is not HitType.none and world.options.UmbrellaLogic: + if data.hit_type == HitType.umbrella: + add_rule(loc, lambda state: state.has("Umbrella", world.player)) + + elif data.hit_type == HitType.umbrella_or_brewing: + add_rule(loc, lambda state: state.has("Umbrella", world.player) + or can_use_hat(state, world, HatType.BREWING)) + + elif data.hit_type == HitType.dweller_bell: + add_rule(loc, lambda state: state.has("Umbrella", world.player) + or can_use_hat(state, world, HatType.BREWING) + or can_use_hat(state, world, HatType.DWELLER)) + + for misc in data.misc_required: + add_rule(loc, lambda state, item=misc: state.has(item, world.player)) + + set_specific_rules(world) + + # Putting all of this here, so it doesn't get overridden by anything + # Illness starts the player past the intro + alpine_entrance = world.multiworld.get_entrance("AFR -> Alpine Skyline Area", world.player) + add_rule(alpine_entrance, lambda state: can_use_hookshot(state, world)) + if world.options.UmbrellaLogic: + add_rule(alpine_entrance, lambda state: state.has("Umbrella", world.player)) + + if zipline_logic(world): + add_rule(world.multiworld.get_entrance("-> The Birdhouse", world.player), + lambda state: state.has("Zipline Unlock - The Birdhouse Path", world.player)) + + add_rule(world.multiworld.get_entrance("-> The Lava Cake", world.player), + lambda state: state.has("Zipline Unlock - The Lava Cake Path", world.player)) + + add_rule(world.multiworld.get_entrance("-> The Windmill", world.player), + lambda state: state.has("Zipline Unlock - The Windmill Path", world.player)) + + add_rule(world.multiworld.get_entrance("-> The Twilight Bell", world.player), + lambda state: state.has("Zipline Unlock - The Twilight Bell Path", world.player)) + + add_rule(world.multiworld.get_location("Act Completion (The Illness has Spread)", world.player), + lambda state: state.has("Zipline Unlock - The Birdhouse Path", world.player) + and state.has("Zipline Unlock - The Lava Cake Path", world.player) + and state.has("Zipline Unlock - The Windmill Path", world.player)) + + if zipline_logic(world): + for (loc, zipline) in zipline_unlocks.items(): + add_rule(world.multiworld.get_location(loc, world.player), + lambda state, z=zipline: state.has(z, world.player)) + + dummy_entrances: List[Entrance] = [] + + for (key, acts) in act_connections.items(): + if "Arctic Cruise" in key and not world.is_dlc1(): + continue + + entrance: Entrance = world.multiworld.get_entrance(key, world.player) + region: Region = entrance.connected_region + access_rules: List[Callable[[CollectionState], bool]] = [] + dummy_entrances.append(entrance) + + # Entrances to this act that we have to set access_rules on + entrances: List[Entrance] = [] + + for i, act in enumerate(acts, start=1): + act_entrance: Entrance = world.multiworld.get_entrance(act, world.player) + access_rules.append(act_entrance.access_rule) + required_region = act_entrance.connected_region + name: str = f"{key}: Connection {i}" + new_entrance: Entrance = required_region.connect(region, name) + entrances.append(new_entrance) + + # Copy access rules from act completions + if "Free Roam" not in required_region.name: + rule: Callable[[CollectionState], bool] + name = f"Act Completion ({required_region.name})" + rule = world.multiworld.get_location(name, world.player).access_rule + access_rules.append(rule) + + for e in entrances: + for rules in access_rules: + add_rule(e, rules) + + for e in dummy_entrances: + set_rule(e, lambda state: False) + + set_event_rules(world) + + if world.options.EndGoal == EndGoal.option_finale: + world.multiworld.completion_condition[world.player] = lambda state: state.has("Time Piece Cluster", world.player) + elif world.options.EndGoal == EndGoal.option_rush_hour: + world.multiworld.completion_condition[world.player] = lambda state: state.has("Rush Hour Cleared", world.player) + + +def set_specific_rules(world: "HatInTimeWorld"): + add_rule(world.multiworld.get_location("Mafia Boss Shop Item", world.player), + lambda state: state.has("Time Piece", world.player, 12) + and state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.BIRDS])) + + set_mafia_town_rules(world) + set_botb_rules(world) + set_subcon_rules(world) + set_alps_rules(world) + + if world.is_dlc1(): + set_dlc1_rules(world) + + if world.is_dlc2(): + set_dlc2_rules(world) + + difficulty: Difficulty = get_difficulty(world) + + if difficulty >= Difficulty.MODERATE: + set_moderate_rules(world) + + if difficulty >= Difficulty.HARD: + set_hard_rules(world) + + if difficulty >= Difficulty.EXPERT: + set_expert_rules(world) + + +def set_moderate_rules(world: "HatInTimeWorld"): + # Moderate: Gallery without Brewing Hat + set_rule(world.multiworld.get_location("Act Completion (Time Rift - Gallery)", world.player), lambda state: True) + + # Moderate: Above Boats via Ice Hat Sliding + add_rule(world.multiworld.get_location("Mafia Town - Above Boats", world.player), + lambda state: can_use_hat(state, world, HatType.ICE), "or") + + # Moderate: Clock Tower Chest + Ruined Tower with nothing + add_rule(world.multiworld.get_location("Mafia Town - Clock Tower Chest", world.player), lambda state: True) + add_rule(world.multiworld.get_location("Mafia Town - Top of Ruined Tower", world.player), lambda state: True) + + # Moderate: enter and clear The Subcon Well without Hookshot and without hitting the bell + for loc in world.multiworld.get_region("The Subcon Well", world.player).locations: + set_rule(loc, lambda state: has_paintings(state, world, 1)) + + # Moderate: Vanessa Manor with nothing + for loc in world.multiworld.get_region("Queen Vanessa's Manor", world.player).locations: + set_rule(loc, lambda state: has_paintings(state, world, 1)) + + set_rule(world.multiworld.get_location("Subcon Forest - Manor Rooftop", world.player), + lambda state: has_paintings(state, world, 1)) + + # Moderate: Village Time Rift with nothing IF umbrella logic is off + if not world.options.UmbrellaLogic: + set_rule(world.multiworld.get_location("Act Completion (Time Rift - Village)", world.player), lambda state: True) + + # Moderate: get to Birdhouse/Yellow Band Hills without Brewing Hat + set_rule(world.multiworld.get_entrance("-> The Birdhouse", world.player), + lambda state: can_use_hookshot(state, world)) + set_rule(world.multiworld.get_location("Alpine Skyline - Yellow Band Hills", world.player), + lambda state: can_use_hookshot(state, world)) + + # Moderate: The Birdhouse - Dweller Platforms Relic with only Birdhouse access + set_rule(world.multiworld.get_location("Alpine Skyline - The Birdhouse: Dweller Platforms Relic", world.player), + lambda state: True) + + # Moderate: Twilight Path without Dweller Mask + set_rule(world.multiworld.get_location("Alpine Skyline - The Twilight Path", world.player), lambda state: True) + + # Moderate: Mystifying Time Mesa time trial without hats + set_rule(world.multiworld.get_location("Alpine Skyline - Mystifying Time Mesa: Zipline", world.player), + lambda state: can_use_hookshot(state, world)) + + # Moderate: Goat Refinery from TIHS with Sprint only + add_rule(world.multiworld.get_location("Alpine Skyline - Goat Refinery", world.player), + lambda state: state.has("TIHS Access", world.player) + and can_use_hat(state, world, HatType.SPRINT), "or") + + # Moderate: Finale Telescope with only Ice Hat + add_rule(world.multiworld.get_entrance("Telescope -> Time's End", world.player), + lambda state: state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.FINALE]) + and can_use_hat(state, world, HatType.ICE), "or") + + # Moderate: Finale without Hookshot + set_rule(world.multiworld.get_location("Act Completion (The Finale)", world.player), + lambda state: can_use_hat(state, world, HatType.DWELLER)) + + if world.is_dlc1(): + # Moderate: clear Rock the Boat without Ice Hat + add_rule(world.multiworld.get_location("Rock the Boat - Post Captain Rescue", world.player), lambda state: True) + add_rule(world.multiworld.get_location("Act Completion (Rock the Boat)", world.player), lambda state: True) + + # Moderate: clear Deep Sea without Ice Hat + set_rule(world.multiworld.get_location("Act Completion (Time Rift - Deep Sea)", world.player), + lambda state: can_use_hookshot(state, world) and can_use_hat(state, world, HatType.DWELLER)) + + # There is a glitched fall damage volume near the Yellow Overpass time piece that warps the player to Pink Paw. + # Yellow Overpass time piece can also be reached without Hookshot quite easily. + if world.is_dlc2(): + # No Hookshot + set_rule(world.multiworld.get_location("Act Completion (Yellow Overpass Station)", world.player), + lambda state: True) + + # No Dweller, Hookshot, or Time Stop for these + set_rule(world.multiworld.get_location("Pink Paw Station - Cat Vacuum", world.player), lambda state: True) + set_rule(world.multiworld.get_location("Pink Paw Station - Behind Fan", world.player), lambda state: True) + set_rule(world.multiworld.get_location("Pink Paw Station - Pink Ticket Booth", world.player), lambda state: True) + set_rule(world.multiworld.get_location("Act Completion (Pink Paw Station)", world.player), lambda state: True) + for key in shop_locations.keys(): + if "Pink Paw Station Thug" in key and is_location_valid(world, key): + set_rule(world.multiworld.get_location(key, world.player), lambda state: True) + + # Moderate: clear Rush Hour without Hookshot + set_rule(world.multiworld.get_location("Act Completion (Rush Hour)", world.player), + lambda state: state.has("Metro Ticket - Pink", world.player) + and state.has("Metro Ticket - Yellow", world.player) + and state.has("Metro Ticket - Blue", world.player) + and can_use_hat(state, world, HatType.ICE) + and can_use_hat(state, world, HatType.BREWING)) + + # Moderate: Bluefin Tunnel + Pink Paw Station without tickets + if not world.options.NoTicketSkips: + set_rule(world.multiworld.get_entrance("-> Pink Paw Station", world.player), lambda state: True) + set_rule(world.multiworld.get_entrance("-> Bluefin Tunnel", world.player), lambda state: True) + + +def set_hard_rules(world: "HatInTimeWorld"): + # Hard: clear Time Rift - The Twilight Bell with Sprint+Scooter only + add_rule(world.multiworld.get_location("Act Completion (Time Rift - The Twilight Bell)", world.player), + lambda state: can_use_hat(state, world, HatType.SPRINT) + and state.has("Scooter Badge", world.player), "or") + + # No Dweller Mask required + set_rule(world.multiworld.get_location("Subcon Forest - Dweller Floating Rocks", world.player), + lambda state: has_paintings(state, world, 3)) + set_rule(world.multiworld.get_location("Subcon Forest - Dweller Platforming Tree B", world.player), + lambda state: has_paintings(state, world, 3)) + + # Cherry bridge over boss arena gap (painting still expected) + set_rule(world.multiworld.get_location("Subcon Forest - Boss Arena Chest", world.player), + lambda state: has_paintings(state, world, 1, False) or state.has("YCHE Access", world.player)) + + set_rule(world.multiworld.get_location("Subcon Forest - Noose Treehouse", world.player), + lambda state: has_paintings(state, world, 2, True)) + set_rule(world.multiworld.get_location("Subcon Forest - Long Tree Climb Chest", world.player), + lambda state: has_paintings(state, world, 2, True)) + set_rule(world.multiworld.get_location("Subcon Forest - Tall Tree Hookshot Swing", world.player), + lambda state: has_paintings(state, world, 3, True)) + + # SDJ + add_rule(world.multiworld.get_location("Subcon Forest - Long Tree Climb Chest", world.player), + lambda state: can_use_hat(state, world, HatType.SPRINT) and has_paintings(state, world, 2), "or") + + add_rule(world.multiworld.get_location("Act Completion (Time Rift - Curly Tail Trail)", world.player), + lambda state: can_use_hat(state, world, HatType.SPRINT), "or") + + # Hard: Goat Refinery from TIHS with nothing + add_rule(world.multiworld.get_location("Alpine Skyline - Goat Refinery", world.player), + lambda state: state.has("TIHS Access", world.player), "or") + + if world.is_dlc1(): + # Hard: clear Deep Sea without Dweller Mask + set_rule(world.multiworld.get_location("Act Completion (Time Rift - Deep Sea)", world.player), + lambda state: can_use_hookshot(state, world)) + + if world.is_dlc2(): + # Hard: clear Green Clean Manhole without Dweller Mask + set_rule(world.multiworld.get_location("Act Completion (Green Clean Manhole)", world.player), + lambda state: can_use_hat(state, world, HatType.ICE)) + + # Hard: clear Rush Hour with Brewing Hat only + if world.options.NoTicketSkips is not NoTicketSkips.option_true: + set_rule(world.multiworld.get_location("Act Completion (Rush Hour)", world.player), + lambda state: can_use_hat(state, world, HatType.BREWING)) + else: + set_rule(world.multiworld.get_location("Act Completion (Rush Hour)", world.player), + lambda state: can_use_hat(state, world, HatType.BREWING) + and state.has("Metro Ticket - Yellow", world.player) + and state.has("Metro Ticket - Blue", world.player) + and state.has("Metro Ticket - Pink", world.player)) + + +def set_expert_rules(world: "HatInTimeWorld"): + # Finale Telescope with no hats + set_rule(world.multiworld.get_entrance("Telescope -> Time's End", world.player), + lambda state: state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.FINALE])) + + # Expert: Mafia Town - Above Boats, Top of Lighthouse, and Hot Air Balloon with nothing + set_rule(world.multiworld.get_location("Mafia Town - Above Boats", world.player), lambda state: True) + set_rule(world.multiworld.get_location("Mafia Town - Top of Lighthouse", world.player), lambda state: True) + set_rule(world.multiworld.get_location("Mafia Town - Hot Air Balloon", world.player), lambda state: True) + + # Expert: Clear Dead Bird Studio with nothing + for loc in world.multiworld.get_region("Dead Bird Studio - Post Elevator Area", world.player).locations: + set_rule(loc, lambda state: True) + + set_rule(world.multiworld.get_location("Act Completion (Dead Bird Studio)", world.player), lambda state: True) + + # Expert: Clear Dead Bird Studio Basement without Hookshot + for loc in world.multiworld.get_region("Dead Bird Studio Basement", world.player).locations: + set_rule(loc, lambda state: True) + + # Expert: get to and clear Twilight Bell without Dweller Mask. + # Dweller Mask OR Sprint Hat OR Brewing Hat OR Time Stop + Umbrella required to complete act. + add_rule(world.multiworld.get_entrance("-> The Twilight Bell", world.player), + lambda state: can_use_hookshot(state, world), "or") + + add_rule(world.multiworld.get_location("Act Completion (The Twilight Bell)", world.player), + lambda state: can_use_hat(state, world, HatType.BREWING) + or can_use_hat(state, world, HatType.DWELLER) + or can_use_hat(state, world, HatType.SPRINT) + or (can_use_hat(state, world, HatType.TIME_STOP) and state.has("Umbrella", world.player))) + + # Expert: Time Rift - Curly Tail Trail with nothing + # Time Rift - Twilight Bell and Time Rift - Village with nothing + set_rule(world.multiworld.get_location("Act Completion (Time Rift - Curly Tail Trail)", world.player), + lambda state: True) + + set_rule(world.multiworld.get_location("Act Completion (Time Rift - Village)", world.player), lambda state: True) + set_rule(world.multiworld.get_location("Act Completion (Time Rift - The Twilight Bell)", world.player), + lambda state: True) + + # Expert: Cherry Hovering + subcon_area = world.multiworld.get_region("Subcon Forest Area", world.player) + yche = world.multiworld.get_region("Your Contract has Expired", world.player) + entrance = yche.connect(subcon_area, "Subcon Forest Entrance YCHE") + + if world.options.NoPaintingSkips: + add_rule(entrance, lambda state: has_paintings(state, world, 1)) + + set_rule(world.multiworld.get_location("Act Completion (Toilet of Doom)", world.player), + lambda state: can_use_hookshot(state, world) and can_hit(state, world) + and has_paintings(state, world, 1, True)) + + # Set painting rules only. Skipping paintings is determined in has_paintings + set_rule(world.multiworld.get_location("Subcon Forest - Boss Arena Chest", world.player), + lambda state: has_paintings(state, world, 1, True)) + set_rule(world.multiworld.get_location("Subcon Forest - Magnet Badge Bush", world.player), + lambda state: has_paintings(state, world, 3, True)) + + # You can cherry hover to Snatcher's post-fight cutscene, which completes the level without having to fight him + subcon_area.connect(yche, "Snatcher Hover") + set_rule(world.multiworld.get_location("Act Completion (Your Contract has Expired)", world.player), + lambda state: True) + + if world.is_dlc2(): + # Expert: clear Rush Hour with nothing + if not world.options.NoTicketSkips: + set_rule(world.multiworld.get_location("Act Completion (Rush Hour)", world.player), lambda state: True) + else: + set_rule(world.multiworld.get_location("Act Completion (Rush Hour)", world.player), + lambda state: state.has("Metro Ticket - Yellow", world.player) + and state.has("Metro Ticket - Blue", world.player) + and state.has("Metro Ticket - Pink", world.player)) + + # Expert: Yellow/Green Manhole with nothing using a Boop Clip + set_rule(world.multiworld.get_location("Act Completion (Yellow Overpass Manhole)", world.player), + lambda state: True) + set_rule(world.multiworld.get_location("Act Completion (Green Clean Manhole)", world.player), + lambda state: True) + + +def set_mafia_town_rules(world: "HatInTimeWorld"): + add_rule(world.multiworld.get_location("Mafia Town - Behind HQ Chest", world.player), + lambda state: state.can_reach("Act Completion (Heating Up Mafia Town)", "Location", world.player) + or state.can_reach("Down with the Mafia!", "Region", world.player) + or state.can_reach("Cheating the Race", "Region", world.player) + or state.can_reach("The Golden Vault", "Region", world.player)) + + # Old guys don't appear in SCFOS + add_rule(world.multiworld.get_location("Mafia Town - Old Man (Steel Beams)", world.player), + lambda state: state.can_reach("Welcome to Mafia Town", "Region", world.player) + or state.can_reach("Barrel Battle", "Region", world.player) + or state.can_reach("Cheating the Race", "Region", world.player) + or state.can_reach("The Golden Vault", "Region", world.player) + or state.can_reach("Down with the Mafia!", "Region", world.player)) + + add_rule(world.multiworld.get_location("Mafia Town - Old Man (Seaside Spaghetti)", world.player), + lambda state: state.can_reach("Welcome to Mafia Town", "Region", world.player) + or state.can_reach("Barrel Battle", "Region", world.player) + or state.can_reach("Cheating the Race", "Region", world.player) + or state.can_reach("The Golden Vault", "Region", world.player) + or state.can_reach("Down with the Mafia!", "Region", world.player)) + + # Only available outside She Came from Outer Space + add_rule(world.multiworld.get_location("Mafia Town - Mafia Geek Platform", world.player), + lambda state: state.can_reach("Welcome to Mafia Town", "Region", world.player) + or state.can_reach("Barrel Battle", "Region", world.player) + or state.can_reach("Down with the Mafia!", "Region", world.player) + or state.can_reach("Cheating the Race", "Region", world.player) + or state.can_reach("Heating Up Mafia Town", "Region", world.player) + or state.can_reach("The Golden Vault", "Region", world.player)) + + # Only available outside Down with the Mafia! (for some reason) + add_rule(world.multiworld.get_location("Mafia Town - On Scaffolding", world.player), + lambda state: state.can_reach("Welcome to Mafia Town", "Region", world.player) + or state.can_reach("Barrel Battle", "Region", world.player) + or state.can_reach("She Came from Outer Space", "Region", world.player) + or state.can_reach("Cheating the Race", "Region", world.player) + or state.can_reach("Heating Up Mafia Town", "Region", world.player) + or state.can_reach("The Golden Vault", "Region", world.player)) + + # For some reason, the brewing crate is removed in HUMT + add_rule(world.multiworld.get_location("Mafia Town - Secret Cave", world.player), + lambda state: state.has("HUMT Access", world.player), "or") + + # Can bounce across the lava to get this without Hookshot (need to die though) + add_rule(world.multiworld.get_location("Mafia Town - Above Boats", world.player), + lambda state: state.has("HUMT Access", world.player), "or") + + if world.options.CTRLogic == CTRLogic.option_nothing: + set_rule(world.multiworld.get_location("Act Completion (Cheating the Race)", world.player), lambda state: True) + elif world.options.CTRLogic == CTRLogic.option_sprint: + add_rule(world.multiworld.get_location("Act Completion (Cheating the Race)", world.player), + lambda state: can_use_hat(state, world, HatType.SPRINT), "or") + elif world.options.CTRLogic == CTRLogic.option_scooter: + add_rule(world.multiworld.get_location("Act Completion (Cheating the Race)", world.player), + lambda state: can_use_hat(state, world, HatType.SPRINT) + and state.has("Scooter Badge", world.player), "or") + + +def set_botb_rules(world: "HatInTimeWorld"): + if not world.options.UmbrellaLogic and get_difficulty(world) < Difficulty.MODERATE: + set_rule(world.multiworld.get_location("Dead Bird Studio - DJ Grooves Sign Chest", world.player), + lambda state: state.has("Umbrella", world.player) or can_use_hat(state, world, HatType.BREWING)) + set_rule(world.multiworld.get_location("Dead Bird Studio - Tepee Chest", world.player), + lambda state: state.has("Umbrella", world.player) or can_use_hat(state, world, HatType.BREWING)) + set_rule(world.multiworld.get_location("Dead Bird Studio - Conductor Chest", world.player), + lambda state: state.has("Umbrella", world.player) or can_use_hat(state, world, HatType.BREWING)) + set_rule(world.multiworld.get_location("Act Completion (Dead Bird Studio)", world.player), + lambda state: state.has("Umbrella", world.player) or can_use_hat(state, world, HatType.BREWING)) + + +def set_subcon_rules(world: "HatInTimeWorld"): + set_rule(world.multiworld.get_location("Act Completion (Time Rift - Village)", world.player), + lambda state: can_use_hat(state, world, HatType.BREWING) or state.has("Umbrella", world.player) + or can_use_hat(state, world, HatType.DWELLER)) + + # You can't skip over the boss arena wall without cherry hover, so these two need to be set this way + set_rule(world.multiworld.get_location("Subcon Forest - Boss Arena Chest", world.player), + lambda state: state.has("TOD Access", world.player) and can_use_hookshot(state, world) + and has_paintings(state, world, 1, False) or state.has("YCHE Access", world.player)) + + # The painting wall can't be skipped without cherry hover, which is Expert + set_rule(world.multiworld.get_location("Act Completion (Toilet of Doom)", world.player), + lambda state: can_use_hookshot(state, world) and can_hit(state, world) + and has_paintings(state, world, 1, False)) + + add_rule(world.multiworld.get_entrance("Subcon Forest - Act 2", world.player), + lambda state: state.has("Snatcher's Contract - The Subcon Well", world.player)) + + add_rule(world.multiworld.get_entrance("Subcon Forest - Act 3", world.player), + lambda state: state.has("Snatcher's Contract - Toilet of Doom", world.player)) + + add_rule(world.multiworld.get_entrance("Subcon Forest - Act 4", world.player), + lambda state: state.has("Snatcher's Contract - Queen Vanessa's Manor", world.player)) + + add_rule(world.multiworld.get_entrance("Subcon Forest - Act 5", world.player), + lambda state: state.has("Snatcher's Contract - Mail Delivery Service", world.player)) + + if painting_logic(world): + add_rule(world.multiworld.get_location("Act Completion (Contractual Obligations)", world.player), + lambda state: has_paintings(state, world, 1, False)) + + +def set_alps_rules(world: "HatInTimeWorld"): + add_rule(world.multiworld.get_entrance("-> The Birdhouse", world.player), + lambda state: can_use_hookshot(state, world) and can_use_hat(state, world, HatType.BREWING)) + + add_rule(world.multiworld.get_entrance("-> The Lava Cake", world.player), + lambda state: can_use_hookshot(state, world)) + + add_rule(world.multiworld.get_entrance("-> The Windmill", world.player), + lambda state: can_use_hookshot(state, world)) + + add_rule(world.multiworld.get_entrance("-> The Twilight Bell", world.player), + lambda state: can_use_hookshot(state, world) and can_use_hat(state, world, HatType.DWELLER)) + + add_rule(world.multiworld.get_location("Alpine Skyline - Mystifying Time Mesa: Zipline", world.player), + lambda state: can_use_hat(state, world, HatType.SPRINT) or can_use_hat(state, world, HatType.TIME_STOP)) + + add_rule(world.multiworld.get_entrance("Alpine Skyline - Finale", world.player), + lambda state: can_clear_alpine(state, world)) + + add_rule(world.multiworld.get_location("Alpine Skyline - Goat Refinery", world.player), + lambda state: state.has("AFR Access", world.player) + and can_use_hookshot(state, world) + and can_hit(state, world, True)) + + +def set_dlc1_rules(world: "HatInTimeWorld"): + add_rule(world.multiworld.get_entrance("Cruise Ship Entrance BV", world.player), + lambda state: can_use_hookshot(state, world)) + + # This particular item isn't present in Act 3 for some reason, yes in vanilla too + add_rule(world.multiworld.get_location("The Arctic Cruise - Toilet", world.player), + lambda state: state.can_reach("Bon Voyage!", "Region", world.player) + or state.can_reach("Ship Shape", "Region", world.player)) + + +def set_dlc2_rules(world: "HatInTimeWorld"): + add_rule(world.multiworld.get_entrance("-> Bluefin Tunnel", world.player), + lambda state: state.has("Metro Ticket - Green", world.player) + or state.has("Metro Ticket - Blue", world.player)) + + add_rule(world.multiworld.get_entrance("-> Pink Paw Station", world.player), + lambda state: state.has("Metro Ticket - Pink", world.player) + or state.has("Metro Ticket - Yellow", world.player) and state.has("Metro Ticket - Blue", world.player)) + + add_rule(world.multiworld.get_entrance("Nyakuza Metro - Finale", world.player), + lambda state: can_clear_metro(state, world)) + + add_rule(world.multiworld.get_location("Act Completion (Rush Hour)", world.player), + lambda state: state.has("Metro Ticket - Yellow", world.player) + and state.has("Metro Ticket - Blue", world.player) + and state.has("Metro Ticket - Pink", world.player)) + + for key in shop_locations.keys(): + if "Green Clean Station Thug B" in key and is_location_valid(world, key): + add_rule(world.multiworld.get_location(key, world.player), + lambda state: state.has("Metro Ticket - Yellow", world.player), "or") + + +def reg_act_connection(world: "HatInTimeWorld", region: Union[str, Region], unlocked_entrance: Union[str, Entrance]): + reg: Region + entrance: Entrance + if isinstance(region, str): + reg = world.multiworld.get_region(region, world.player) + else: + reg = region + + if isinstance(unlocked_entrance, str): + entrance = world.multiworld.get_entrance(unlocked_entrance, world.player) + else: + entrance = unlocked_entrance + + world.multiworld.register_indirect_condition(reg, entrance) + + +# See randomize_act_entrances in Regions.py +# Called before set_rules +def set_rift_rules(world: "HatInTimeWorld", regions: Dict[str, Region]): + + # This is accessing the regions in place of these time rifts, so we can set the rules on all the entrances. + for entrance in regions["Time Rift - Gallery"].entrances: + add_rule(entrance, lambda state: can_use_hat(state, world, HatType.BREWING) + and state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.BIRDS])) + + for entrance in regions["Time Rift - The Lab"].entrances: + add_rule(entrance, lambda state: can_use_hat(state, world, HatType.DWELLER) + and state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.ALPINE])) + + for entrance in regions["Time Rift - Sewers"].entrances: + add_rule(entrance, lambda state: can_clear_required_act(state, world, "Mafia Town - Act 4")) + reg_act_connection(world, world.multiworld.get_entrance("Mafia Town - Act 4", + world.player).connected_region, entrance) + + for entrance in regions["Time Rift - Bazaar"].entrances: + add_rule(entrance, lambda state: can_clear_required_act(state, world, "Mafia Town - Act 6")) + reg_act_connection(world, world.multiworld.get_entrance("Mafia Town - Act 6", + world.player).connected_region, entrance) + + for entrance in regions["Time Rift - Mafia of Cooks"].entrances: + add_rule(entrance, lambda state: has_relic_combo(state, world, "Burger")) + + for entrance in regions["Time Rift - The Owl Express"].entrances: + add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 2")) + add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 3")) + reg_act_connection(world, world.multiworld.get_entrance("Battle of the Birds - Act 2", + world.player).connected_region, entrance) + reg_act_connection(world, world.multiworld.get_entrance("Battle of the Birds - Act 3", + world.player).connected_region, entrance) + + for entrance in regions["Time Rift - The Moon"].entrances: + add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 4")) + add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 5")) + reg_act_connection(world, world.multiworld.get_entrance("Battle of the Birds - Act 4", + world.player).connected_region, entrance) + reg_act_connection(world, world.multiworld.get_entrance("Battle of the Birds - Act 5", + world.player).connected_region, entrance) + + for entrance in regions["Time Rift - Dead Bird Studio"].entrances: + add_rule(entrance, lambda state: has_relic_combo(state, world, "Train")) + + for entrance in regions["Time Rift - Pipe"].entrances: + add_rule(entrance, lambda state: can_clear_required_act(state, world, "Subcon Forest - Act 2")) + reg_act_connection(world, world.multiworld.get_entrance("Subcon Forest - Act 2", + world.player).connected_region, entrance) + if painting_logic(world): + add_rule(entrance, lambda state: has_paintings(state, world, 2)) + + for entrance in regions["Time Rift - Village"].entrances: + add_rule(entrance, lambda state: can_clear_required_act(state, world, "Subcon Forest - Act 4")) + reg_act_connection(world, world.multiworld.get_entrance("Subcon Forest - Act 4", + world.player).connected_region, entrance) + + if painting_logic(world): + add_rule(entrance, lambda state: has_paintings(state, world, 2)) + + for entrance in regions["Time Rift - Sleepy Subcon"].entrances: + add_rule(entrance, lambda state: has_relic_combo(state, world, "UFO")) + if painting_logic(world): + add_rule(entrance, lambda state: has_paintings(state, world, 3)) + + for entrance in regions["Time Rift - Curly Tail Trail"].entrances: + add_rule(entrance, lambda state: state.has("Windmill Cleared", world.player)) + + for entrance in regions["Time Rift - The Twilight Bell"].entrances: + add_rule(entrance, lambda state: state.has("Twilight Bell Cleared", world.player)) + + for entrance in regions["Time Rift - Alpine Skyline"].entrances: + add_rule(entrance, lambda state: has_relic_combo(state, world, "Crayon")) + + if world.is_dlc1(): + for entrance in regions["Time Rift - Balcony"].entrances: + add_rule(entrance, lambda state: can_clear_required_act(state, world, "The Arctic Cruise - Finale")) + + for entrance in regions["Time Rift - Deep Sea"].entrances: + add_rule(entrance, lambda state: has_relic_combo(state, world, "Cake")) + + if world.is_dlc2(): + for entrance in regions["Time Rift - Rumbi Factory"].entrances: + add_rule(entrance, lambda state: has_relic_combo(state, world, "Necklace")) + + +# Basically the same as above, but without the need of the dict since we are just setting defaults +# Called if Act Rando is disabled +def set_default_rift_rules(world: "HatInTimeWorld"): + + for entrance in world.multiworld.get_region("Time Rift - Gallery", world.player).entrances: + add_rule(entrance, lambda state: can_use_hat(state, world, HatType.BREWING) + and state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.BIRDS])) + + for entrance in world.multiworld.get_region("Time Rift - The Lab", world.player).entrances: + add_rule(entrance, lambda state: can_use_hat(state, world, HatType.DWELLER) + and state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.ALPINE])) + + for entrance in world.multiworld.get_region("Time Rift - Sewers", world.player).entrances: + add_rule(entrance, lambda state: can_clear_required_act(state, world, "Mafia Town - Act 4")) + reg_act_connection(world, "Down with the Mafia!", entrance.name) + + for entrance in world.multiworld.get_region("Time Rift - Bazaar", world.player).entrances: + add_rule(entrance, lambda state: can_clear_required_act(state, world, "Mafia Town - Act 6")) + reg_act_connection(world, "Heating Up Mafia Town", entrance.name) + + for entrance in world.multiworld.get_region("Time Rift - Mafia of Cooks", world.player).entrances: + add_rule(entrance, lambda state: has_relic_combo(state, world, "Burger")) + + for entrance in world.multiworld.get_region("Time Rift - The Owl Express", world.player).entrances: + add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 2")) + add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 3")) + reg_act_connection(world, "Murder on the Owl Express", entrance.name) + reg_act_connection(world, "Picture Perfect", entrance.name) + + for entrance in world.multiworld.get_region("Time Rift - The Moon", world.player).entrances: + add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 4")) + add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 5")) + reg_act_connection(world, "Train Rush", entrance.name) + reg_act_connection(world, "The Big Parade", entrance.name) + + for entrance in world.multiworld.get_region("Time Rift - Dead Bird Studio", world.player).entrances: + add_rule(entrance, lambda state: has_relic_combo(state, world, "Train")) + + for entrance in world.multiworld.get_region("Time Rift - Pipe", world.player).entrances: + add_rule(entrance, lambda state: can_clear_required_act(state, world, "Subcon Forest - Act 2")) + reg_act_connection(world, "The Subcon Well", entrance.name) + if painting_logic(world): + add_rule(entrance, lambda state: has_paintings(state, world, 2)) + + for entrance in world.multiworld.get_region("Time Rift - Village", world.player).entrances: + add_rule(entrance, lambda state: can_clear_required_act(state, world, "Subcon Forest - Act 4")) + reg_act_connection(world, "Queen Vanessa's Manor", entrance.name) + if painting_logic(world): + add_rule(entrance, lambda state: has_paintings(state, world, 2)) + + for entrance in world.multiworld.get_region("Time Rift - Sleepy Subcon", world.player).entrances: + add_rule(entrance, lambda state: has_relic_combo(state, world, "UFO")) + if painting_logic(world): + add_rule(entrance, lambda state: has_paintings(state, world, 3)) + + for entrance in world.multiworld.get_region("Time Rift - Curly Tail Trail", world.player).entrances: + add_rule(entrance, lambda state: state.has("Windmill Cleared", world.player)) + + for entrance in world.multiworld.get_region("Time Rift - The Twilight Bell", world.player).entrances: + add_rule(entrance, lambda state: state.has("Twilight Bell Cleared", world.player)) + + for entrance in world.multiworld.get_region("Time Rift - Alpine Skyline", world.player).entrances: + add_rule(entrance, lambda state: has_relic_combo(state, world, "Crayon")) + + if world.is_dlc1(): + for entrance in world.multiworld.get_region("Time Rift - Balcony", world.player).entrances: + add_rule(entrance, lambda state: can_clear_required_act(state, world, "The Arctic Cruise - Finale")) + + for entrance in world.multiworld.get_region("Time Rift - Deep Sea", world.player).entrances: + add_rule(entrance, lambda state: has_relic_combo(state, world, "Cake")) + + if world.is_dlc2(): + for entrance in world.multiworld.get_region("Time Rift - Rumbi Factory", world.player).entrances: + add_rule(entrance, lambda state: has_relic_combo(state, world, "Necklace")) + + +def set_event_rules(world: "HatInTimeWorld"): + for (name, data) in event_locs.items(): + if not is_location_valid(world, name): + continue + + event: Location = world.multiworld.get_location(name, world.player) + + if data.act_event: + add_rule(event, world.multiworld.get_location(f"Act Completion ({data.region})", world.player).access_rule) diff --git a/worlds/ahit/Types.py b/worlds/ahit/Types.py new file mode 100644 index 000000000000..468cfcb78ad3 --- /dev/null +++ b/worlds/ahit/Types.py @@ -0,0 +1,86 @@ +from enum import IntEnum, IntFlag +from typing import NamedTuple, Optional, List +from BaseClasses import Location, Item, ItemClassification + + +class HatInTimeLocation(Location): + game = "A Hat in Time" + + +class HatInTimeItem(Item): + game = "A Hat in Time" + + +class HatType(IntEnum): + SPRINT = 0 + BREWING = 1 + ICE = 2 + DWELLER = 3 + TIME_STOP = 4 + + +class HitType(IntEnum): + none = 0 + umbrella = 1 + umbrella_or_brewing = 2 + dweller_bell = 3 + + +class HatDLC(IntFlag): + none = 0b000 + dlc1 = 0b001 + dlc2 = 0b010 + death_wish = 0b100 + dlc1_dw = 0b101 + dlc2_dw = 0b110 + + +class ChapterIndex(IntEnum): + SPACESHIP = 0 + MAFIA = 1 + BIRDS = 2 + SUBCON = 3 + ALPINE = 4 + FINALE = 5 + CRUISE = 6 + METRO = 7 + + +class Difficulty(IntEnum): + NORMAL = -1 + MODERATE = 0 + HARD = 1 + EXPERT = 2 + + +class LocData(NamedTuple): + id: int = 0 + region: str = "" + required_hats: List[HatType] = [] + hookshot: bool = False + dlc_flags: HatDLC = HatDLC.none + paintings: int = 0 # Paintings required for Subcon painting shuffle + misc_required: List[str] = [] + + # For UmbrellaLogic setting only. + hit_type: HitType = HitType.none + + # Other + act_event: bool = False # Only used for event locations. Copy access rule from act completion + nyakuza_thug: str = "" # Name of Nyakuza thug NPC (for metro shops) + snatcher_coin: str = "" # Only for Snatcher Coin event locations, name of the Snatcher Coin item + + +class ItemData(NamedTuple): + code: Optional[int] + classification: ItemClassification + dlc_flags: Optional[HatDLC] = HatDLC.none + + +hat_type_to_item = { + HatType.SPRINT: "Sprint Hat", + HatType.BREWING: "Brewing Hat", + HatType.ICE: "Ice Hat", + HatType.DWELLER: "Dweller Mask", + HatType.TIME_STOP: "Time Stop Hat", +} diff --git a/worlds/ahit/__init__.py b/worlds/ahit/__init__.py new file mode 100644 index 000000000000..15140379b96f --- /dev/null +++ b/worlds/ahit/__init__.py @@ -0,0 +1,374 @@ +from BaseClasses import Item, ItemClassification, Tutorial, Location, MultiWorld +from .Items import item_table, create_item, relic_groups, act_contracts, create_itempool, get_shop_trap_name, \ + calculate_yarn_costs +from .Regions import create_regions, randomize_act_entrances, chapter_act_info, create_events, get_shuffled_region +from .Locations import location_table, contract_locations, is_location_valid, get_location_names, TASKSANITY_START_ID, \ + get_total_locations +from .Rules import set_rules +from .Options import AHITOptions, slot_data_options, adjust_options, RandomizeHatOrder, EndGoal, create_option_groups +from .Types import HatType, ChapterIndex, HatInTimeItem, hat_type_to_item +from .DeathWishLocations import create_dw_regions, dw_classes, death_wishes +from .DeathWishRules import set_dw_rules, create_enemy_events, hit_list, bosses +from worlds.AutoWorld import World, WebWorld, CollectionState +from typing import List, Dict, TextIO +from worlds.LauncherComponents import Component, components, icon_paths, launch_subprocess, Type +from Utils import local_path + + +def launch_client(): + from .Client import launch + launch_subprocess(launch, name="AHITClient") + + +components.append(Component("A Hat in Time Client", "AHITClient", func=launch_client, + component_type=Type.CLIENT, icon='yatta')) + +icon_paths['yatta'] = local_path('data', 'yatta.png') + + +class AWebInTime(WebWorld): + theme = "partyTime" + option_groups = create_option_groups() + tutorials = [Tutorial( + "Multiworld Setup Guide", + "A guide for setting up A Hat in Time to be played in Archipelago.", + "English", + "ahit_en.md", + "setup/en", + ["CookieCat"] + )] + + +class HatInTimeWorld(World): + """ + A Hat in Time is a cute-as-peck 3D platformer featuring a little girl who stitches hats for wicked powers! + Freely explore giant worlds and recover Time Pieces to travel to new heights! + """ + + game = "A Hat in Time" + item_name_to_id = {name: data.code for name, data in item_table.items()} + location_name_to_id = get_location_names() + options_dataclass = AHITOptions + options: AHITOptions + item_name_groups = relic_groups + web = AWebInTime() + + def __init__(self, multiworld: "MultiWorld", player: int): + super().__init__(multiworld, player) + self.act_connections: Dict[str, str] = {} + self.shop_locs: List[str] = [] + + self.hat_craft_order: List[HatType] = [HatType.SPRINT, HatType.BREWING, HatType.ICE, + HatType.DWELLER, HatType.TIME_STOP] + + self.hat_yarn_costs: Dict[HatType, int] = {HatType.SPRINT: -1, HatType.BREWING: -1, HatType.ICE: -1, + HatType.DWELLER: -1, HatType.TIME_STOP: -1} + + self.chapter_timepiece_costs: Dict[ChapterIndex, int] = {ChapterIndex.MAFIA: -1, + ChapterIndex.BIRDS: -1, + ChapterIndex.SUBCON: -1, + ChapterIndex.ALPINE: -1, + ChapterIndex.FINALE: -1, + ChapterIndex.CRUISE: -1, + ChapterIndex.METRO: -1} + self.excluded_dws: List[str] = [] + self.excluded_bonuses: List[str] = [] + self.dw_shuffle: List[str] = [] + self.nyakuza_thug_items: Dict[str, int] = {} + self.badge_seller_count: int = 0 + + def generate_early(self): + adjust_options(self) + + if self.options.StartWithCompassBadge: + self.multiworld.push_precollected(self.create_item("Compass Badge")) + + if self.is_dw_only(): + return + + # If our starting chapter is 4 and act rando isn't on, force hookshot into inventory + # If starting chapter is 3 and painting shuffle is enabled, and act rando isn't, give one free painting unlock + start_chapter: ChapterIndex = ChapterIndex(self.options.StartingChapter) + + if start_chapter == ChapterIndex.ALPINE or start_chapter == ChapterIndex.SUBCON: + if not self.options.ActRandomizer: + if start_chapter == ChapterIndex.ALPINE: + self.multiworld.push_precollected(self.create_item("Hookshot Badge")) + if self.options.UmbrellaLogic: + self.multiworld.push_precollected(self.create_item("Umbrella")) + + if start_chapter == ChapterIndex.SUBCON and self.options.ShuffleSubconPaintings: + self.multiworld.push_precollected(self.create_item("Progressive Painting Unlock")) + + def create_regions(self): + # noinspection PyClassVar + self.topology_present = bool(self.options.ActRandomizer) + + create_regions(self) + if self.options.EnableDeathWish: + create_dw_regions(self) + + if self.is_dw_only(): + return + + create_events(self) + if self.is_dw(): + if "Snatcher's Hit List" not in self.excluded_dws or "Camera Tourist" not in self.excluded_dws: + create_enemy_events(self) + + # place vanilla contract locations if contract shuffle is off + if not self.options.ShuffleActContracts: + for name in contract_locations.keys(): + self.multiworld.get_location(name, self.player).place_locked_item(create_item(self, name)) + + def create_items(self): + if self.has_yarn(): + calculate_yarn_costs(self) + + if self.options.RandomizeHatOrder: + self.random.shuffle(self.hat_craft_order) + if self.options.RandomizeHatOrder == RandomizeHatOrder.option_time_stop_last: + self.hat_craft_order.remove(HatType.TIME_STOP) + self.hat_craft_order.append(HatType.TIME_STOP) + + # move precollected hats to the start of the list + for i in range(5): + hat = HatType(i) + if self.is_hat_precollected(hat): + self.hat_craft_order.remove(hat) + self.hat_craft_order.insert(0, hat) + + self.multiworld.itempool += create_itempool(self) + + def set_rules(self): + if self.is_dw_only(): + # we already have all items if this is the case, no need for rules + self.multiworld.push_precollected(HatInTimeItem("Death Wish Only Mode", ItemClassification.progression, + None, self.player)) + + self.multiworld.completion_condition[self.player] = lambda state: state.has("Death Wish Only Mode", + self.player) + + if not self.options.DWEnableBonus: + for name in death_wishes: + if name == "Snatcher Coins in Nyakuza Metro" and not self.is_dlc2(): + continue + + if self.options.DWShuffle and name not in self.dw_shuffle: + continue + + full_clear = self.multiworld.get_location(f"{name} - All Clear", self.player) + full_clear.address = None + full_clear.place_locked_item(HatInTimeItem("Nothing", ItemClassification.filler, None, self.player)) + full_clear.show_in_spoiler = False + + return + + if self.options.ActRandomizer: + randomize_act_entrances(self) + + set_rules(self) + + if self.is_dw(): + set_dw_rules(self) + + def create_item(self, name: str) -> Item: + return create_item(self, name) + + def fill_slot_data(self) -> dict: + slot_data: dict = {"Chapter1Cost": self.chapter_timepiece_costs[ChapterIndex.MAFIA], + "Chapter2Cost": self.chapter_timepiece_costs[ChapterIndex.BIRDS], + "Chapter3Cost": self.chapter_timepiece_costs[ChapterIndex.SUBCON], + "Chapter4Cost": self.chapter_timepiece_costs[ChapterIndex.ALPINE], + "Chapter5Cost": self.chapter_timepiece_costs[ChapterIndex.FINALE], + "Chapter6Cost": self.chapter_timepiece_costs[ChapterIndex.CRUISE], + "Chapter7Cost": self.chapter_timepiece_costs[ChapterIndex.METRO], + "BadgeSellerItemCount": self.badge_seller_count, + "SeedNumber": str(self.multiworld.seed), # For shop prices + "SeedName": self.multiworld.seed_name, + "TotalLocations": get_total_locations(self)} + + if self.has_yarn(): + slot_data.setdefault("SprintYarnCost", self.hat_yarn_costs[HatType.SPRINT]) + slot_data.setdefault("BrewingYarnCost", self.hat_yarn_costs[HatType.BREWING]) + slot_data.setdefault("IceYarnCost", self.hat_yarn_costs[HatType.ICE]) + slot_data.setdefault("DwellerYarnCost", self.hat_yarn_costs[HatType.DWELLER]) + slot_data.setdefault("TimeStopYarnCost", self.hat_yarn_costs[HatType.TIME_STOP]) + slot_data.setdefault("Hat1", int(self.hat_craft_order[0])) + slot_data.setdefault("Hat2", int(self.hat_craft_order[1])) + slot_data.setdefault("Hat3", int(self.hat_craft_order[2])) + slot_data.setdefault("Hat4", int(self.hat_craft_order[3])) + slot_data.setdefault("Hat5", int(self.hat_craft_order[4])) + + if self.options.ActRandomizer: + for name in self.act_connections.keys(): + slot_data[name] = self.act_connections[name] + + if self.is_dlc2() and not self.is_dw_only(): + for name in self.nyakuza_thug_items.keys(): + slot_data[name] = self.nyakuza_thug_items[name] + + if self.is_dw(): + i = 0 + for name in self.excluded_dws: + if self.options.EndGoal.value == EndGoal.option_seal_the_deal and name == "Seal the Deal": + continue + + slot_data[f"excluded_dw{i}"] = dw_classes[name] + i += 1 + + i = 0 + if not self.options.DWAutoCompleteBonuses: + for name in self.excluded_bonuses: + if name in self.excluded_dws: + continue + + slot_data[f"excluded_bonus{i}"] = dw_classes[name] + i += 1 + + if self.options.DWShuffle: + shuffled_dws = self.dw_shuffle + for i in range(len(shuffled_dws)): + slot_data[f"dw_{i}"] = dw_classes[shuffled_dws[i]] + + shop_item_names: Dict[str, str] = {} + for name in self.shop_locs: + loc: Location = self.multiworld.get_location(name, self.player) + assert loc.item + item_name: str + if loc.item.classification is ItemClassification.trap and loc.item.game == "A Hat in Time": + item_name = get_shop_trap_name(self) + else: + item_name = loc.item.name + + shop_item_names.setdefault(str(loc.address), item_name) + + slot_data["ShopItemNames"] = shop_item_names + + for name, value in self.options.as_dict(*self.options_dataclass.type_hints).items(): + if name in slot_data_options: + slot_data[name] = value + + return slot_data + + def extend_hint_information(self, hint_data: Dict[int, Dict[int, str]]): + if self.is_dw_only() or not self.options.ActRandomizer: + return + + new_hint_data = {} + alpine_regions = ["The Birdhouse", "The Lava Cake", "The Windmill", + "The Twilight Bell", "Alpine Skyline Area", "Alpine Skyline Area (TIHS)"] + + metro_regions = ["Yellow Overpass Station", "Green Clean Station", "Bluefin Tunnel", "Pink Paw Station"] + + for key, data in location_table.items(): + if not is_location_valid(self, key): + continue + + location = self.multiworld.get_location(key, self.player) + region_name: str + + if data.region in alpine_regions: + region_name = "Alpine Free Roam" + elif data.region in metro_regions: + region_name = "Nyakuza Free Roam" + elif "Dead Bird Studio - " in data.region: + region_name = "Dead Bird Studio" + elif data.region in chapter_act_info.keys(): + region_name = location.parent_region.name + else: + continue + + new_hint_data[location.address] = get_shuffled_region(self, region_name) + + if self.is_dlc1() and self.options.Tasksanity: + ship_shape_region = get_shuffled_region(self, "Ship Shape") + id_start: int = TASKSANITY_START_ID + for i in range(self.options.TasksanityCheckCount): + new_hint_data[id_start+i] = ship_shape_region + + hint_data[self.player] = new_hint_data + + def write_spoiler_header(self, spoiler_handle: TextIO): + for i in self.chapter_timepiece_costs: + spoiler_handle.write("Chapter %i Cost: %i\n" % (i, self.chapter_timepiece_costs[ChapterIndex(i)])) + + for hat in self.hat_craft_order: + spoiler_handle.write("Hat Cost: %s: %i\n" % (hat, self.hat_yarn_costs[hat])) + + def collect(self, state: "CollectionState", item: "Item") -> bool: + old_count: int = state.count(item.name, self.player) + change = super().collect(state, item) + if change and old_count == 0: + if "Stamp" in item.name: + if "2 Stamp" in item.name: + state.prog_items[self.player]["Stamps"] += 2 + else: + state.prog_items[self.player]["Stamps"] += 1 + elif "(Zero Jumps)" in item.name: + state.prog_items[self.player]["Zero Jumps"] += 1 + elif item.name in hit_list.keys(): + if item.name not in bosses: + state.prog_items[self.player]["Enemy"] += 1 + else: + state.prog_items[self.player]["Boss"] += 1 + + return change + + def remove(self, state: "CollectionState", item: "Item") -> bool: + old_count: int = state.count(item.name, self.player) + change = super().collect(state, item) + if change and old_count == 1: + if "Stamp" in item.name: + if "2 Stamp" in item.name: + state.prog_items[self.player]["Stamps"] -= 2 + else: + state.prog_items[self.player]["Stamps"] -= 1 + elif "(Zero Jumps)" in item.name: + state.prog_items[self.player]["Zero Jumps"] -= 1 + elif item.name in hit_list.keys(): + if item.name not in bosses: + state.prog_items[self.player]["Enemy"] -= 1 + else: + state.prog_items[self.player]["Boss"] -= 1 + + return change + + def has_yarn(self) -> bool: + return not self.is_dw_only() and not self.options.HatItems + + def is_hat_precollected(self, hat: HatType) -> bool: + for item in self.multiworld.precollected_items[self.player]: + if item.name == hat_type_to_item[hat]: + return True + + return False + + def is_dlc1(self) -> bool: + return bool(self.options.EnableDLC1) + + def is_dlc2(self) -> bool: + return bool(self.options.EnableDLC2) + + def is_dw(self) -> bool: + return bool(self.options.EnableDeathWish) + + def is_dw_only(self) -> bool: + return self.is_dw() and bool(self.options.DeathWishOnly) + + def is_dw_excluded(self, name: str) -> bool: + # don't exclude Seal the Deal if it's our goal + if self.options.EndGoal.value == EndGoal.option_seal_the_deal and name == "Seal the Deal" \ + and f"{name} - Main Objective" not in self.options.exclude_locations: + return False + + if name in self.excluded_dws: + return True + + return f"{name} - Main Objective" in self.options.exclude_locations + + def is_bonus_excluded(self, name: str) -> bool: + if self.is_dw_excluded(name) or name in self.excluded_bonuses: + return True + + return f"{name} - All Clear" in self.options.exclude_locations diff --git a/worlds/ahit/docs/en_A Hat in Time.md b/worlds/ahit/docs/en_A Hat in Time.md new file mode 100644 index 000000000000..9f1a593bbdd9 --- /dev/null +++ b/worlds/ahit/docs/en_A Hat in Time.md @@ -0,0 +1,53 @@ +# A Hat in Time + +## Where is the options page? + +The [player options page for this game](../player-options) contains all the options you need to configure and export a +config file. + +## What does randomization do to this game? + +Items which the player would normally acquire throughout the game have been moved around. +Chapter costs are randomized in a progressive order based on your options, +so for example you could go to Subcon Forest -> Battle of the Birds -> Alpine Skyline, etc. in that order. +If act shuffle is turned on, the levels and Time Rifts in these chapters will be randomized as well. + +To unlock and access a chapter's Time Rift in act shuffle, +the levels in place of the original acts required to unlock the Time Rift in the vanilla game must be completed, +and then you must enter a level that allows you to access that Time Rift. +For example, Time Rift: Bazaar requires Heating Up Mafia Town to be completed in the vanilla game. +To unlock this Time Rift in act shuffle (and therefore the level it contains) +you must complete the level that was shuffled in place of Heating Up Mafia Town +and then enter the Time Rift through a Mafia Town level. + +## What items and locations get shuffled? + +Time Pieces, Relics, Yarn, Badges, and most other items are shuffled. +Unlike in the vanilla game, yarn is typeless, and hats will be automatically stitched +in a set order once you gather enough yarn for each hat. +Hats can also optionally be shuffled as individual items instead. +Any items in the world, shops, act completions, +and optionally storybook pages or Death Wish contracts are locations. + +Any freestanding items that are considered to be progression or useful +will have a rainbow streak particle attached to them. +Filler items will have a white glow attached to them instead. + +## Which items can be in another player's world? + +Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to limit +certain items to your own world. + +## What does another world's item look like in A Hat in Time? + +Items belonging to other worlds are represented by a badge with the Archipelago logo on it. + +## When the player receives an item, what happens? + +When the player receives an item, it will play the item collect effect and information about the item +will be printed on the screen and in the in-game developer console. + +## Is the DLC required to play A Hat in Time in Archipelago? + +No, the DLC expansions are not required to play. Their content can be enabled through certain options +that are disabled by default, but please don't turn them on if you don't own the respective DLC. diff --git a/worlds/ahit/docs/setup_en.md b/worlds/ahit/docs/setup_en.md new file mode 100644 index 000000000000..509869fc256a --- /dev/null +++ b/worlds/ahit/docs/setup_en.md @@ -0,0 +1,102 @@ +# Setup Guide for A Hat in Time in Archipelago + +## Required Software +- [Steam release of A Hat in Time](https://store.steampowered.com/app/253230/A_Hat_in_Time/) + +- [Archipelago Workshop Mod for A Hat in Time](https://steamcommunity.com/sharedfiles/filedetails/?id=3026842601) + + +## Optional Software +- [A Hat in Time Archipelago Map Tracker](https://github.com/Mysteryem/ahit-poptracker/releases), for use with [PopTracker](https://github.com/black-sliver/PopTracker/releases) + + +## Instructions + +1. Have Steam running. Open the Steam console with this link: [steam://open/console](steam://open/console) +This may not work for some browsers. If that's the case, and you're on Windows, open the Run dialog using Win+R, +paste the link into the box, and hit Enter. + + +2. In the Steam console, enter the following command: +`download_depot 253230 253232 7770543545116491859`. ***Wait for the console to say the download is finished!*** +This can take a while to finish (30+ minutes) depending on your connection speed, so please be patient. Additionally, +**try to prevent your connection from being interrupted or slowed while Steam is downloading the depot,** +or else the download may potentially become corrupted (see first FAQ issue below). + + +3. Once the download finishes, go to `steamapps/content/app_253230` in Steam's program folder. + + +4. There should be a folder named `depot_253232`. Rename it to HatinTime_AP and move it to your `steamapps/common` folder. + + +5. In the HatinTime_AP folder, navigate to `Binaries/Win64` and create a new file: `steam_appid.txt`. +In this new text file, input the number **253230** on the first line. + + +6. Create a shortcut of `HatinTimeGame.exe` from that folder and move it to wherever you'd like. +You will use this shortcut to open the Archipelago-compatible version of A Hat in Time. + + +7. Start up the game using your new shortcut. To confirm if you are on the correct version, +go to Settings -> Game Settings. If you don't see an option labelled ***Live Game Events*** you should be running +the correct version of the game. In Game Settings, make sure ***Enable Developer Console*** is checked. + + +## Connecting to the Archipelago server + +To connect to the multiworld server, simply run the **ArchipelagoAHITClient** +(or run it from the Launcher if you have the apworld installed) and connect it to the Archipelago server. +The game will connect to the client automatically when you create a new save file. + + +## Console Commands + +Commands will not work on the title screen, you must be in-game to use them. To use console commands, +make sure ***Enable Developer Console*** is checked in Game Settings and press the tilde key or TAB while in-game. + +`ap_say ` - Send a chat message to the server. Supports commands, such as `!hint` or `!release`. + +`ap_deathlink` - Toggle Death Link. + + +## FAQ/Common Issues +### I followed the setup, but I receive an odd error message upon starting the game or creating a save file! +If you receive an error message such as +**"Failed to find default engine .ini to retrieve My Documents subdirectory to use. Force quitting."** or +**"Failed to load map "hub_spaceship"** after booting up the game or creating a save file respectively, then the depot +download was likely corrupted. The only way to fix this is to start the entire download all over again. +Unfortunately, this appears to be an underlying issue with Steam's depot downloader. The only way to really prevent this +from happening is to ensure that your connection is not interrupted or slowed while downloading. + +### The game keeps crashing on startup after the splash screen! +This issue is unfortunately very hard to fix, and the underlying cause is not known. If it does happen however, +try the following: + +- Close Steam **entirely**. +- Open the downpatched version of the game (with Steam closed) and allow it to load to the titlescreen. +- Close the game, and then open Steam again. +- After launching the game, the issue should hopefully disappear. If not, repeat the above steps until it does. + +### I followed the setup, but "Live Game Events" still shows up in the options menu! +The most common cause of this is the `steam_appid.txt` file. If you're on Windows 10, file extensions are hidden by +default (thanks Microsoft). You likely made the mistake of still naming the file `steam_appid.txt`, which, since file +extensions are hidden, would result in the file being named `steam_appid.txt.txt`, which is incorrect. +To show file extensions in Windows 10, open any folder, click the View tab at the top, and check +"File name extensions". Then you can correct the name of the file. If the name of the file is correct, +and you're still running into the issue, re-read the setup guide again in case you missed a step. +If you still can't get it to work, ask for help in the Discord thread. + +### The game is running on the older version, but it's not connecting when starting a new save! +For unknown reasons, the mod will randomly disable itself in the mod menu. To fix this, go to the Mods menu +(rocket icon) in-game, and re-enable the mod. + +### Why do relics disappear from the stands in the Spaceship after they're completed? +This is intentional behaviour. Because of how randomizer logic works, there is no way to predict the order that +a player will place their relics. Since there are a limited amount of relic stands in the Spaceship, relics are removed +after being completed to allow for the placement of more relics without being potentially locked out. +The level that the relic set unlocked will stay unlocked. + +### When I start a new save file, the intro cinematic doesn't get skipped, Hat Kid's body is missing and the mod doesn't work! +There is a bug on older versions of A Hat in Time that causes save file creation to fail to work properly +if you have too many save files. Delete them and it should fix the problem. \ No newline at end of file diff --git a/worlds/ahit/test/__init__.py b/worlds/ahit/test/__init__.py new file mode 100644 index 000000000000..67b750a65c7d --- /dev/null +++ b/worlds/ahit/test/__init__.py @@ -0,0 +1,5 @@ +from test.bases import WorldTestBase + + +class HatInTimeTestBase(WorldTestBase): + game = "A Hat in Time" diff --git a/worlds/ahit/test/test_acts.py b/worlds/ahit/test/test_acts.py new file mode 100644 index 000000000000..6502db1d9e6b --- /dev/null +++ b/worlds/ahit/test/test_acts.py @@ -0,0 +1,31 @@ +from ..Regions import act_chapters +from ..Rules import act_connections +from . import HatInTimeTestBase + + +class TestActs(HatInTimeTestBase): + run_default_tests = False + + options = { + "ActRandomizer": 2, + "EnableDLC1": 1, + "EnableDLC2": 1, + "ShuffleActContracts": 0, + } + + def test_act_shuffle(self): + for i in range(300): + self.world_setup() + self.collect_all_but([""]) + + for name in act_chapters.keys(): + region = self.multiworld.get_region(name, 1) + for entrance in region.entrances: + if entrance.name in act_connections.keys(): + continue + + self.assertTrue(self.can_reach_entrance(entrance.name), + f"Can't reach {name} from {entrance}\n" + f"{entrance.parent_region.entrances[0]} -> {entrance.parent_region} " + f"-> {entrance} -> {name}" + f" (expected method of access)")