diff --git a/worlds/oot/__init__.py b/worlds/oot/__init__.py index 2f06500e81b6..303529c945f6 100644 --- a/worlds/oot/__init__.py +++ b/worlds/oot/__init__.py @@ -1034,6 +1034,31 @@ def prefill_state(base_state): def generate_output(self, output_directory: str): + + # Write entrances to spoiler log + all_entrances = self.get_shuffled_entrances() + all_entrances.sort(reverse=True, key=lambda x: (x.type, x.name)) + if not self.decouple_entrances: + while all_entrances: + loadzone = all_entrances.pop() + if loadzone.type != 'Overworld': + if loadzone.primary: + entrance = loadzone + else: + entrance = loadzone.reverse + if entrance.reverse is not None: + self.multiworld.spoiler.set_entrance(entrance, entrance.replaces.reverse, 'both', self.player) + else: + self.multiworld.spoiler.set_entrance(entrance, entrance.replaces, 'entrance', self.player) + else: + reverse = loadzone.replaces.reverse + if reverse in all_entrances: + all_entrances.remove(reverse) + self.multiworld.spoiler.set_entrance(loadzone, reverse, 'both', self.player) + else: + for entrance in all_entrances: + self.multiworld.spoiler.set_entrance(entrance, entrance.replaces, 'entrance', self.player) + if self.hints != 'none': self.hint_data_available.wait() @@ -1229,6 +1254,8 @@ def get_entrance_to_region(region): def write_spoiler(self, spoiler_handle: typing.TextIO) -> None: required_trials_str = ", ".join(t for t in self.skipped_trials if not self.skipped_trials[t]) + if required_trials_str == "": + required_trials_str = "None" spoiler_handle.write(f"\n\nTrials ({self.multiworld.get_player_name(self.player)}): {required_trials_str}\n") if self.shopsanity != 'off': @@ -1236,31 +1263,6 @@ def write_spoiler(self, spoiler_handle: typing.TextIO) -> None: for k, v in self.shop_prices.items(): spoiler_handle.write(f"{k}: {v} Rupees\n") - # Write entrances to spoiler log - all_entrances = self.get_shuffled_entrances() - all_entrances.sort(reverse=True, key=lambda x: x.name) - all_entrances.sort(reverse=True, key=lambda x: x.type) - if not self.decouple_entrances: - while all_entrances: - loadzone = all_entrances.pop() - if loadzone.type != 'Overworld': - if loadzone.primary: - entrance = loadzone - else: - entrance = loadzone.reverse - if entrance.reverse is not None: - self.multiworld.spoiler.set_entrance(entrance, entrance.replaces.reverse, 'both', self.player) - else: - self.multiworld.spoiler.set_entrance(entrance, entrance.replaces, 'entrance', self.player) - else: - reverse = loadzone.replaces.reverse - if reverse in all_entrances: - all_entrances.remove(reverse) - self.multiworld.spoiler.set_entrance(loadzone, reverse, 'both', self.player) - else: - for entrance in all_entrances: - self.multiworld.spoiler.set_entrance(entrance, entrance.replaces, 'entrance', self.player) - # Key ring handling: # Key rings are multiple items glued together into one, so we need to give