From b72a6aa692a58709a60fa53120576d4f660e3e62 Mon Sep 17 00:00:00 2001 From: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> Date: Mon, 20 May 2024 16:50:24 +0200 Subject: [PATCH] Fix panelhunt postgame --- worlds/witness/options.py | 2 +- worlds/witness/player_logic.py | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/worlds/witness/options.py b/worlds/witness/options.py index 2770d87ffef3..9b9c98304f39 100644 --- a/worlds/witness/options.py +++ b/worlds/witness/options.py @@ -210,7 +210,7 @@ class PanelHuntPostgame(Choice): display_name = "Force postgame in Panel Hunt" - option_off = 0 + option_everything_is_eligible = 0 option_disable_mountain_lasers_locations = 1 option_disable_challenge_lasers_locations = 2 option_disable_anything_locked_by_lasers = 3 diff --git a/worlds/witness/player_logic.py b/worlds/witness/player_logic.py index 5a9c56bdf741..faf60eb748f4 100644 --- a/worlds/witness/player_logic.py +++ b/worlds/witness/player_logic.py @@ -424,7 +424,7 @@ def make_options_adjustments(self, world: "WitnessWorld") -> None: adjustment_linesets_in_order += self.handle_regular_postgame(world) # Exclude panels from the post-game if shuffle_postgame is false. - if not world.options.panel_hunt_postgame: + if world.options.panel_hunt_postgame: adjustment_linesets_in_order += self.handle_panelhunt_postgame(world) # Exclude Discards / Vaults