From a1a0cff5e80461939e4343a2de58e5832f6a2f15 Mon Sep 17 00:00:00 2001 From: Jarno Westhof Date: Sun, 11 Aug 2024 21:21:00 +0200 Subject: [PATCH] Fix eels check logic --- worlds/timespinner/Locations.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/worlds/timespinner/Locations.py b/worlds/timespinner/Locations.py index 86839f0f2167..f99dd7615571 100644 --- a/worlds/timespinner/Locations.py +++ b/worlds/timespinner/Locations.py @@ -135,11 +135,11 @@ def get_location_datas(player: Optional[int], options: Optional[TimespinnerOptio LocationData('Upper Lake Serene', 'Lake Serene: Pyramid keys room', 1337104), LocationData('Upper Lake Serene', 'Lake Serene (Upper): Chicken ledge', 1337174), LocationData('Lower Lake Serene', 'Lake Serene (Lower): Deep dive', 1337105), - LocationData('Lower Lake Serene', 'Lake Serene (Lower): Under the eels', 1337106), + LocationData('Left Side forest Caves', 'Lake Serene (Lower): Under the eels', 1337106, lambda state: state.has('Water Mask', player)), LocationData('Lower Lake Serene', 'Lake Serene (Lower): Water spikes room', 1337107), LocationData('Lower Lake Serene', 'Lake Serene (Lower): Underwater secret', 1337108, logic.can_break_walls), LocationData('Lower Lake Serene', 'Lake Serene (Lower): T chest', 1337109, lambda state: flooded.flood_lake_serene or logic.has_doublejump_of_npc(state)), - LocationData('Lower Lake Serene', 'Lake Serene (Lower): Past the eels', 1337110), + LocationData('Left Side forest Caves', 'Lake Serene (Lower): Past the eels', 1337110, lambda state: state.has('Water Mask', player)), LocationData('Lower Lake Serene', 'Lake Serene (Lower): Underwater pedestal', 1337111, lambda state: flooded.flood_lake_serene or logic.has_doublejump(state)), LocationData('Caves of Banishment (upper)', 'Caves of Banishment (Maw): Shroom jump room', 1337112, lambda state: flooded.flood_maw or logic.has_doublejump(state)), LocationData('Caves of Banishment (upper)', 'Caves of Banishment (Maw): Secret room', 1337113, lambda state: logic.can_break_walls(state) and (not flooded.flood_maw or state.has('Water Mask', player))),