diff --git a/worlds/doom_1993/Options.py b/worlds/doom_1993/Options.py index f65952d3eb49..b4fc50aac674 100644 --- a/worlds/doom_1993/Options.py +++ b/worlds/doom_1993/Options.py @@ -112,7 +112,7 @@ class StartWithComputerAreaMaps(Toggle): class ResetLevelOnDeath(DefaultOnToggle): """When dying, levels are reset and monsters respawned. But inventory and checks are kept. Turning this setting off is considered easy mode. Good for new players that don't know the levels well.""" - display_name="Reset Level on Death" + display_name = "Reset Level on Death" class Episode1(DefaultOnToggle): diff --git a/worlds/doom_ii/Options.py b/worlds/doom_ii/Options.py index cc39512a176e..6ecfb1aecd6c 100644 --- a/worlds/doom_ii/Options.py +++ b/worlds/doom_ii/Options.py @@ -102,7 +102,7 @@ class StartWithComputerAreaMaps(Toggle): class ResetLevelOnDeath(DefaultOnToggle): """When dying, levels are reset and monsters respawned. But inventory and checks are kept. Turning this setting off is considered easy mode. Good for new players that don't know the levels well.""" - display_message="Reset level on death" + display_name = "Reset Level on Death" class Episode1(DefaultOnToggle): diff --git a/worlds/heretic/Options.py b/worlds/heretic/Options.py index 75e2257a7336..14f4198a55f0 100644 --- a/worlds/heretic/Options.py +++ b/worlds/heretic/Options.py @@ -104,7 +104,7 @@ class StartWithMapScrolls(Toggle): class ResetLevelOnDeath(DefaultOnToggle): """When dying, levels are reset and monsters respawned. But inventory and checks are kept. Turning this setting off is considered easy mode. Good for new players that don't know the levels well.""" - display_message="Reset level on death" + display_name = "Reset Level on Death" class CheckSanity(Toggle):