From 7eb3c61b13b5409ab5d363851b41dc9a6da77535 Mon Sep 17 00:00:00 2001 From: qwint Date: Sat, 29 Jun 2024 12:51:05 -0500 Subject: [PATCH] Makes !status show a note if the slot is in Status Ready --- MultiServer.py | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/MultiServer.py b/MultiServer.py index dc5e3d21ac89..0c64ba2ebabf 100644 --- a/MultiServer.py +++ b/MultiServer.py @@ -925,7 +925,11 @@ def get_status_string(ctx: Context, team: int, tag: str): tagged = len([client for client in ctx.clients[team][slot] if tag in client.tags]) completion_text = f"({len(ctx.location_checks[team, slot])}/{len(ctx.locations[slot])})" tag_text = f" {tagged} of which are tagged {tag}" if connected and tag else "" - goal_text = " and has finished." if ctx.client_game_state[team, slot] == ClientStatus.CLIENT_GOAL else "." + goal_text = ( + " and has finished." if ctx.client_game_state[team, slot] == ClientStatus.CLIENT_GOAL else + " and is ready." if ctx.client_game_state[team, slot] == ClientStatus.CLIENT_READY else + "." + ) text += f"\n{ctx.get_aliased_name(team, slot)} has {connected} connection{'' if connected == 1 else 's'}" \ f"{tag_text}{goal_text} {completion_text}" return text