From 1e8a8e7482d4412f13a98121d208399fb48da3e1 Mon Sep 17 00:00:00 2001 From: Doug Hoskisson Date: Mon, 19 Aug 2024 11:37:36 -0700 Subject: [PATCH 01/14] Docs: `NetworkItem.player` (#3811) * Docs: `NetworkItem.player` In many contexts, it's difficult to tell whether this is the sending player or the receiving player. * correct player info * Update NetUtils.py Co-authored-by: Aaron Wagener --------- Co-authored-by: Aaron Wagener --- NetUtils.py | 1 + 1 file changed, 1 insertion(+) diff --git a/NetUtils.py b/NetUtils.py index f79773728cd6..c451fa3f8460 100644 --- a/NetUtils.py +++ b/NetUtils.py @@ -79,6 +79,7 @@ class NetworkItem(typing.NamedTuple): item: int location: int player: int + """ Sending player, except in LocationInfo (from LocationScouts), where it is the receiving player. """ flags: int = 0 From c010c8c938921da9d58c0522d40f09f4c72ee223 Mon Sep 17 00:00:00 2001 From: KonoTyran Date: Mon, 19 Aug 2024 15:58:30 -0700 Subject: [PATCH 02/14] Minecraft: Update to new options system. (#3765) * Move to new options system. switch to using self.random reformat rules file. * further reformats * fix tests to use new options system. * fix slot data to not use self.multiworld * I hate python * new starting_items docstring to prepare for 1.20.5+ item components. fix invalid json being output to starting_items * more typing fixes. * stupid quotes around type declarations * removed unused variable in ItemPool.py change null check in Structures.py * update rules "self" variable to a "world: MinecraftWorld" variable * get key, and not value for required bosses. --- worlds/minecraft/ItemPool.py | 37 +- worlds/minecraft/Options.py | 59 ++- worlds/minecraft/Rules.py | 663 +++++++++++++++++---------- worlds/minecraft/Structures.py | 28 +- worlds/minecraft/__init__.py | 38 +- worlds/minecraft/test/TestOptions.py | 12 +- worlds/minecraft/test/__init__.py | 4 +- 7 files changed, 525 insertions(+), 316 deletions(-) diff --git a/worlds/minecraft/ItemPool.py b/worlds/minecraft/ItemPool.py index 78eeffca80f5..19bb70ed6402 100644 --- a/worlds/minecraft/ItemPool.py +++ b/worlds/minecraft/ItemPool.py @@ -1,10 +1,14 @@ from math import ceil from typing import List -from BaseClasses import MultiWorld, Item -from worlds.AutoWorld import World +from BaseClasses import Item from . import Constants +from typing import TYPE_CHECKING + +if TYPE_CHECKING: + from . import MinecraftWorld + def get_junk_item_names(rand, k: int) -> str: junk_weights = Constants.item_info["junk_weights"] @@ -14,39 +18,38 @@ def get_junk_item_names(rand, k: int) -> str: k=k) return junk -def build_item_pool(mc_world: World) -> List[Item]: - multiworld = mc_world.multiworld - player = mc_world.player +def build_item_pool(world: "MinecraftWorld") -> List[Item]: + multiworld = world.multiworld + player = world.player itempool = [] total_location_count = len(multiworld.get_unfilled_locations(player)) required_pool = Constants.item_info["required_pool"] - junk_weights = Constants.item_info["junk_weights"] # Add required progression items for item_name, num in required_pool.items(): - itempool += [mc_world.create_item(item_name) for _ in range(num)] + itempool += [world.create_item(item_name) for _ in range(num)] # Add structure compasses - if multiworld.structure_compasses[player]: - compasses = [name for name in mc_world.item_name_to_id if "Structure Compass" in name] + if world.options.structure_compasses: + compasses = [name for name in world.item_name_to_id if "Structure Compass" in name] for item_name in compasses: - itempool.append(mc_world.create_item(item_name)) + itempool.append(world.create_item(item_name)) # Dragon egg shards - if multiworld.egg_shards_required[player] > 0: - num = multiworld.egg_shards_available[player] - itempool += [mc_world.create_item("Dragon Egg Shard") for _ in range(num)] + if world.options.egg_shards_required > 0: + num = world.options.egg_shards_available + itempool += [world.create_item("Dragon Egg Shard") for _ in range(num)] # Bee traps - bee_trap_percentage = multiworld.bee_traps[player] * 0.01 + bee_trap_percentage = world.options.bee_traps * 0.01 if bee_trap_percentage > 0: bee_trap_qty = ceil(bee_trap_percentage * (total_location_count - len(itempool))) - itempool += [mc_world.create_item("Bee Trap") for _ in range(bee_trap_qty)] + itempool += [world.create_item("Bee Trap") for _ in range(bee_trap_qty)] # Fill remaining itempool with randomly generated junk - junk = get_junk_item_names(multiworld.random, total_location_count - len(itempool)) - itempool += [mc_world.create_item(name) for name in junk] + junk = get_junk_item_names(world.random, total_location_count - len(itempool)) + itempool += [world.create_item(name) for name in junk] return itempool diff --git a/worlds/minecraft/Options.py b/worlds/minecraft/Options.py index 9407097b4638..7d1377233e4c 100644 --- a/worlds/minecraft/Options.py +++ b/worlds/minecraft/Options.py @@ -1,6 +1,7 @@ -import typing -from Options import Choice, Option, Toggle, DefaultOnToggle, Range, OptionList, DeathLink, PlandoConnections +from Options import Choice, Toggle, DefaultOnToggle, Range, OptionList, DeathLink, PlandoConnections, \ + PerGameCommonOptions from .Constants import region_info +from dataclasses import dataclass class AdvancementGoal(Range): @@ -55,7 +56,7 @@ class StructureCompasses(DefaultOnToggle): display_name = "Structure Compasses" -class BeeTraps(Range): +class BeeTraps(Range): """Replaces a percentage of junk items with bee traps, which spawn multiple angered bees around every player when received.""" display_name = "Bee Trap Percentage" @@ -94,7 +95,20 @@ class SendDefeatedMobs(Toggle): class StartingItems(OptionList): - """Start with these items. Each entry should be of this format: {item: "item_name", amount: #, nbt: "nbt_string"}""" + """Start with these items. Each entry should be of this format: {item: "item_name", amount: #} + `item` can include components, and should be in an identical format to a `/give` command with + `"` escaped for json reasons. + + `amount` is optional and will default to 1 if omitted. + + example: + ``` + starting_items: [ + { "item": "minecraft:stick[minecraft:custom_name=\"{'text':'pointy stick'}\"]" }, + { "item": "minecraft:arrow[minecraft:rarity=epic]", amount: 64 } + ] + ``` + """ display_name = "Starting Items" @@ -109,22 +123,21 @@ def can_connect(cls, entrance, exit): return True -minecraft_options: typing.Dict[str, type(Option)] = { - "plando_connections": MCPlandoConnections, - "advancement_goal": AdvancementGoal, - "egg_shards_required": EggShardsRequired, - "egg_shards_available": EggShardsAvailable, - "required_bosses": BossGoal, - - "shuffle_structures": ShuffleStructures, - "structure_compasses": StructureCompasses, - - "combat_difficulty": CombatDifficulty, - "include_hard_advancements": HardAdvancements, - "include_unreasonable_advancements": UnreasonableAdvancements, - "include_postgame_advancements": PostgameAdvancements, - "bee_traps": BeeTraps, - "send_defeated_mobs": SendDefeatedMobs, - "death_link": DeathLink, - "starting_items": StartingItems, -} +@dataclass +class MinecraftOptions(PerGameCommonOptions): + plando_connections: MCPlandoConnections + advancement_goal: AdvancementGoal + egg_shards_required: EggShardsRequired + egg_shards_available: EggShardsAvailable + required_bosses: BossGoal + shuffle_structures: ShuffleStructures + structure_compasses: StructureCompasses + + combat_difficulty: CombatDifficulty + include_hard_advancements: HardAdvancements + include_unreasonable_advancements: UnreasonableAdvancements + include_postgame_advancements: PostgameAdvancements + bee_traps: BeeTraps + send_defeated_mobs: SendDefeatedMobs + death_link: DeathLink + starting_items: StartingItems diff --git a/worlds/minecraft/Rules.py b/worlds/minecraft/Rules.py index dae4241b992c..9a7be09a4a84 100644 --- a/worlds/minecraft/Rules.py +++ b/worlds/minecraft/Rules.py @@ -1,276 +1,471 @@ -import typing -from collections.abc import Callable - from BaseClasses import CollectionState from worlds.generic.Rules import exclusion_rules -from worlds.AutoWorld import World from . import Constants +from typing import TYPE_CHECKING + +if TYPE_CHECKING: + from . import MinecraftWorld + # Helper functions # moved from logicmixin -def has_iron_ingots(state: CollectionState, player: int) -> bool: +def has_iron_ingots(world: "MinecraftWorld", state: CollectionState, player: int) -> bool: return state.has('Progressive Tools', player) and state.has('Progressive Resource Crafting', player) -def has_copper_ingots(state: CollectionState, player: int) -> bool: + +def has_copper_ingots(world: "MinecraftWorld", state: CollectionState, player: int) -> bool: return state.has('Progressive Tools', player) and state.has('Progressive Resource Crafting', player) -def has_gold_ingots(state: CollectionState, player: int) -> bool: - return state.has('Progressive Resource Crafting', player) and (state.has('Progressive Tools', player, 2) or state.can_reach('The Nether', 'Region', player)) -def has_diamond_pickaxe(state: CollectionState, player: int) -> bool: - return state.has('Progressive Tools', player, 3) and has_iron_ingots(state, player) +def has_gold_ingots(world: "MinecraftWorld", state: CollectionState, player: int) -> bool: + return (state.has('Progressive Resource Crafting', player) + and ( + state.has('Progressive Tools', player, 2) + or state.can_reach_region('The Nether', player) + ) + ) + -def craft_crossbow(state: CollectionState, player: int) -> bool: - return state.has('Archery', player) and has_iron_ingots(state, player) +def has_diamond_pickaxe(world: "MinecraftWorld", state: CollectionState, player: int) -> bool: + return state.has('Progressive Tools', player, 3) and has_iron_ingots(world, state, player) -def has_bottle(state: CollectionState, player: int) -> bool: + +def craft_crossbow(world: "MinecraftWorld", state: CollectionState, player: int) -> bool: + return state.has('Archery', player) and has_iron_ingots(world, state, player) + + +def has_bottle(world: "MinecraftWorld", state: CollectionState, player: int) -> bool: return state.has('Bottles', player) and state.has('Progressive Resource Crafting', player) -def has_spyglass(state: CollectionState, player: int) -> bool: - return has_copper_ingots(state, player) and state.has('Spyglass', player) and can_adventure(state, player) -def can_enchant(state: CollectionState, player: int) -> bool: - return state.has('Enchanting', player) and has_diamond_pickaxe(state, player) # mine obsidian and lapis +def has_spyglass(world: "MinecraftWorld", state: CollectionState, player: int) -> bool: + return (has_copper_ingots(world, state, player) + and state.has('Spyglass', player) + and can_adventure(world, state, player) + ) + + +def can_enchant(world: "MinecraftWorld", state: CollectionState, player: int) -> bool: + return state.has('Enchanting', player) and has_diamond_pickaxe(world, state, player) # mine obsidian and lapis -def can_use_anvil(state: CollectionState, player: int) -> bool: - return state.has('Enchanting', player) and state.has('Progressive Resource Crafting', player, 2) and has_iron_ingots(state, player) -def fortress_loot(state: CollectionState, player: int) -> bool: # saddles, blaze rods, wither skulls - return state.can_reach('Nether Fortress', 'Region', player) and basic_combat(state, player) +def can_use_anvil(world: "MinecraftWorld", state: CollectionState, player: int) -> bool: + return (state.has('Enchanting', player) + and state.has('Progressive Resource Crafting', player,2) + and has_iron_ingots(world, state, player) + ) -def can_brew_potions(state: CollectionState, player: int) -> bool: - return state.has('Blaze Rods', player) and state.has('Brewing', player) and has_bottle(state, player) -def can_piglin_trade(state: CollectionState, player: int) -> bool: - return has_gold_ingots(state, player) and ( - state.can_reach('The Nether', 'Region', player) or - state.can_reach('Bastion Remnant', 'Region', player)) +def fortress_loot(world: "MinecraftWorld", state: CollectionState, player: int) -> bool: # saddles, blaze rods, wither skulls + return state.can_reach_region('Nether Fortress', player) and basic_combat(world, state, player) -def overworld_villager(state: CollectionState, player: int) -> bool: + +def can_brew_potions(world: "MinecraftWorld", state: CollectionState, player: int) -> bool: + return state.has('Blaze Rods', player) and state.has('Brewing', player) and has_bottle(world, state, player) + + +def can_piglin_trade(world: "MinecraftWorld", state: CollectionState, player: int) -> bool: + return (has_gold_ingots(world, state, player) + and ( + state.can_reach_region('The Nether', player) + or state.can_reach_region('Bastion Remnant', player) + )) + + +def overworld_villager(world: "MinecraftWorld", state: CollectionState, player: int) -> bool: village_region = state.multiworld.get_region('Village', player).entrances[0].parent_region.name - if village_region == 'The Nether': # 2 options: cure zombie villager or build portal in village - return (state.can_reach('Zombie Doctor', 'Location', player) or - (has_diamond_pickaxe(state, player) and state.can_reach('Village', 'Region', player))) + if village_region == 'The Nether': # 2 options: cure zombie villager or build portal in village + return (state.can_reach_location('Zombie Doctor', player) + or ( + has_diamond_pickaxe(world, state, player) + and state.can_reach_region('Village', player) + )) elif village_region == 'The End': - return state.can_reach('Zombie Doctor', 'Location', player) - return state.can_reach('Village', 'Region', player) + return state.can_reach_location('Zombie Doctor', player) + return state.can_reach_region('Village', player) -def enter_stronghold(state: CollectionState, player: int) -> bool: + +def enter_stronghold(world: "MinecraftWorld", state: CollectionState, player: int) -> bool: return state.has('Blaze Rods', player) and state.has('Brewing', player) and state.has('3 Ender Pearls', player) + # Difficulty-dependent functions -def combat_difficulty(state: CollectionState, player: int) -> bool: - return state.multiworld.combat_difficulty[player].current_key - -def can_adventure(state: CollectionState, player: int) -> bool: - death_link_check = not state.multiworld.death_link[player] or state.has('Bed', player) - if combat_difficulty(state, player) == 'easy': - return state.has('Progressive Weapons', player, 2) and has_iron_ingots(state, player) and death_link_check - elif combat_difficulty(state, player) == 'hard': +def combat_difficulty(world: "MinecraftWorld", state: CollectionState, player: int) -> str: + return world.options.combat_difficulty.current_key + + +def can_adventure(world: "MinecraftWorld", state: CollectionState, player: int) -> bool: + death_link_check = not world.options.death_link or state.has('Bed', player) + if combat_difficulty(world, state, player) == 'easy': + return state.has('Progressive Weapons', player, 2) and has_iron_ingots(world, state, player) and death_link_check + elif combat_difficulty(world, state, player) == 'hard': return True - return (state.has('Progressive Weapons', player) and death_link_check and - (state.has('Progressive Resource Crafting', player) or state.has('Campfire', player))) - -def basic_combat(state: CollectionState, player: int) -> bool: - if combat_difficulty(state, player) == 'easy': - return state.has('Progressive Weapons', player, 2) and state.has('Progressive Armor', player) and \ - state.has('Shield', player) and has_iron_ingots(state, player) - elif combat_difficulty(state, player) == 'hard': + return (state.has('Progressive Weapons', player) and death_link_check and + (state.has('Progressive Resource Crafting', player) or state.has('Campfire', player))) + + +def basic_combat(world: "MinecraftWorld", state: CollectionState, player: int) -> bool: + if combat_difficulty(world, state, player) == 'easy': + return (state.has('Progressive Weapons', player, 2) + and state.has('Progressive Armor', player) + and state.has('Shield', player) + and has_iron_ingots(world, state, player) + ) + elif combat_difficulty(world, state, player) == 'hard': return True - return state.has('Progressive Weapons', player) and (state.has('Progressive Armor', player) or state.has('Shield', player)) and has_iron_ingots(state, player) - -def complete_raid(state: CollectionState, player: int) -> bool: - reach_regions = state.can_reach('Village', 'Region', player) and state.can_reach('Pillager Outpost', 'Region', player) - if combat_difficulty(state, player) == 'easy': - return reach_regions and \ - state.has('Progressive Weapons', player, 3) and state.has('Progressive Armor', player, 2) and \ - state.has('Shield', player) and state.has('Archery', player) and \ - state.has('Progressive Tools', player, 2) and has_iron_ingots(state, player) - elif combat_difficulty(state, player) == 'hard': # might be too hard? - return reach_regions and state.has('Progressive Weapons', player, 2) and has_iron_ingots(state, player) and \ - (state.has('Progressive Armor', player) or state.has('Shield', player)) - return reach_regions and state.has('Progressive Weapons', player, 2) and has_iron_ingots(state, player) and \ - state.has('Progressive Armor', player) and state.has('Shield', player) - -def can_kill_wither(state: CollectionState, player: int) -> bool: - normal_kill = state.has("Progressive Weapons", player, 3) and state.has("Progressive Armor", player, 2) and can_brew_potions(state, player) and can_enchant(state, player) - if combat_difficulty(state, player) == 'easy': - return fortress_loot(state, player) and normal_kill and state.has('Archery', player) - elif combat_difficulty(state, player) == 'hard': # cheese kill using bedrock ceilings - return fortress_loot(state, player) and (normal_kill or state.can_reach('The Nether', 'Region', player) or state.can_reach('The End', 'Region', player)) - return fortress_loot(state, player) and normal_kill - -def can_respawn_ender_dragon(state: CollectionState, player: int) -> bool: - return state.can_reach('The Nether', 'Region', player) and state.can_reach('The End', 'Region', player) and \ - state.has('Progressive Resource Crafting', player) # smelt sand into glass - -def can_kill_ender_dragon(state: CollectionState, player: int) -> bool: - if combat_difficulty(state, player) == 'easy': - return state.has("Progressive Weapons", player, 3) and state.has("Progressive Armor", player, 2) and \ - state.has('Archery', player) and can_brew_potions(state, player) and can_enchant(state, player) - if combat_difficulty(state, player) == 'hard': - return (state.has('Progressive Weapons', player, 2) and state.has('Progressive Armor', player)) or \ - (state.has('Progressive Weapons', player, 1) and state.has('Bed', player)) - return state.has('Progressive Weapons', player, 2) and state.has('Progressive Armor', player) and state.has('Archery', player) - -def has_structure_compass(state: CollectionState, entrance_name: str, player: int) -> bool: - if not state.multiworld.structure_compasses[player]: + return (state.has('Progressive Weapons', player) + and ( + state.has('Progressive Armor', player) + or state.has('Shield', player) + ) + and has_iron_ingots(world, state, player) + ) + + +def complete_raid(world: "MinecraftWorld", state: CollectionState, player: int) -> bool: + reach_regions = (state.can_reach_region('Village', player) + and state.can_reach_region('Pillager Outpost', player)) + if combat_difficulty(world, state, player) == 'easy': + return (reach_regions + and state.has('Progressive Weapons', player, 3) + and state.has('Progressive Armor', player, 2) + and state.has('Shield', player) + and state.has('Archery', player) + and state.has('Progressive Tools', player, 2) + and has_iron_ingots(world, state, player) + ) + elif combat_difficulty(world, state, player) == 'hard': # might be too hard? + return (reach_regions + and state.has('Progressive Weapons', player, 2) + and has_iron_ingots(world, state, player) + and ( + state.has('Progressive Armor', player) + or state.has('Shield', player) + ) + ) + return (reach_regions + and state.has('Progressive Weapons', player, 2) + and has_iron_ingots(world, state, player) + and state.has('Progressive Armor', player) + and state.has('Shield', player) + ) + + +def can_kill_wither(world: "MinecraftWorld", state: CollectionState, player: int) -> bool: + normal_kill = (state.has("Progressive Weapons", player, 3) + and state.has("Progressive Armor", player, 2) + and can_brew_potions(world, state, player) + and can_enchant(world, state, player) + ) + if combat_difficulty(world, state, player) == 'easy': + return (fortress_loot(world, state, player) + and normal_kill + and state.has('Archery', player) + ) + elif combat_difficulty(world, state, player) == 'hard': # cheese kill using bedrock ceilings + return (fortress_loot(world, state, player) + and ( + normal_kill + or state.can_reach_region('The Nether', player) + or state.can_reach_region('The End', player) + ) + ) + + return fortress_loot(world, state, player) and normal_kill + + +def can_respawn_ender_dragon(world: "MinecraftWorld", state: CollectionState, player: int) -> bool: + return (state.can_reach_region('The Nether', player) + and state.can_reach_region('The End', player) + and state.has('Progressive Resource Crafting', player) # smelt sand into glass + ) + + +def can_kill_ender_dragon(world: "MinecraftWorld", state: CollectionState, player: int) -> bool: + if combat_difficulty(world, state, player) == 'easy': + return (state.has("Progressive Weapons", player, 3) + and state.has("Progressive Armor", player, 2) + and state.has('Archery', player) + and can_brew_potions(world, state, player) + and can_enchant(world, state, player) + ) + if combat_difficulty(world, state, player) == 'hard': + return ( + ( + state.has('Progressive Weapons', player, 2) + and state.has('Progressive Armor', player) + ) or ( + state.has('Progressive Weapons', player, 1) + and state.has('Bed', player) # who needs armor when you can respawn right outside the chamber + ) + ) + return (state.has('Progressive Weapons', player, 2) + and state.has('Progressive Armor', player) + and state.has('Archery', player) + ) + + +def has_structure_compass(world: "MinecraftWorld", state: CollectionState, entrance_name: str, player: int) -> bool: + if not world.options.structure_compasses: return True return state.has(f"Structure Compass ({state.multiworld.get_entrance(entrance_name, player).connected_region.name})", player) -def get_rules_lookup(player: int): - rules_lookup: typing.Dict[str, typing.List[Callable[[CollectionState], bool]]] = { +def get_rules_lookup(world, player: int): + rules_lookup = { "entrances": { - "Nether Portal": lambda state: (state.has('Flint and Steel', player) and - (state.has('Bucket', player) or state.has('Progressive Tools', player, 3)) and - has_iron_ingots(state, player)), - "End Portal": lambda state: enter_stronghold(state, player) and state.has('3 Ender Pearls', player, 4), - "Overworld Structure 1": lambda state: (can_adventure(state, player) and has_structure_compass(state, "Overworld Structure 1", player)), - "Overworld Structure 2": lambda state: (can_adventure(state, player) and has_structure_compass(state, "Overworld Structure 2", player)), - "Nether Structure 1": lambda state: (can_adventure(state, player) and has_structure_compass(state, "Nether Structure 1", player)), - "Nether Structure 2": lambda state: (can_adventure(state, player) and has_structure_compass(state, "Nether Structure 2", player)), - "The End Structure": lambda state: (can_adventure(state, player) and has_structure_compass(state, "The End Structure", player)), + "Nether Portal": lambda state: state.has('Flint and Steel', player) + and ( + state.has('Bucket', player) + or state.has('Progressive Tools', player, 3) + ) + and has_iron_ingots(world, state, player), + "End Portal": lambda state: enter_stronghold(world, state, player) + and state.has('3 Ender Pearls', player, 4), + "Overworld Structure 1": lambda state: can_adventure(world, state, player) + and has_structure_compass(world, state, "Overworld Structure 1", player), + "Overworld Structure 2": lambda state: can_adventure(world, state, player) + and has_structure_compass(world, state, "Overworld Structure 2", player), + "Nether Structure 1": lambda state: can_adventure(world, state, player) + and has_structure_compass(world, state, "Nether Structure 1", player), + "Nether Structure 2": lambda state: can_adventure(world, state, player) + and has_structure_compass(world, state, "Nether Structure 2", player), + "The End Structure": lambda state: can_adventure(world, state, player) + and has_structure_compass(world, state, "The End Structure", player), }, "locations": { - "Ender Dragon": lambda state: can_respawn_ender_dragon(state, player) and can_kill_ender_dragon(state, player), - "Wither": lambda state: can_kill_wither(state, player), - "Blaze Rods": lambda state: fortress_loot(state, player), - - "Who is Cutting Onions?": lambda state: can_piglin_trade(state, player), - "Oh Shiny": lambda state: can_piglin_trade(state, player), - "Suit Up": lambda state: state.has("Progressive Armor", player) and has_iron_ingots(state, player), - "Very Very Frightening": lambda state: (state.has("Channeling Book", player) and - can_use_anvil(state, player) and can_enchant(state, player) and overworld_villager(state, player)), - "Hot Stuff": lambda state: state.has("Bucket", player) and has_iron_ingots(state, player), - "Free the End": lambda state: can_respawn_ender_dragon(state, player) and can_kill_ender_dragon(state, player), - "A Furious Cocktail": lambda state: (can_brew_potions(state, player) and - state.has("Fishing Rod", player) and # Water Breathing - state.can_reach("The Nether", "Region", player) and # Regeneration, Fire Resistance, gold nuggets - state.can_reach("Village", "Region", player) and # Night Vision, Invisibility - state.can_reach("Bring Home the Beacon", "Location", player)), # Resistance - "Bring Home the Beacon": lambda state: (can_kill_wither(state, player) and - has_diamond_pickaxe(state, player) and state.has("Progressive Resource Crafting", player, 2)), - "Not Today, Thank You": lambda state: state.has("Shield", player) and has_iron_ingots(state, player), - "Isn't It Iron Pick": lambda state: state.has("Progressive Tools", player, 2) and has_iron_ingots(state, player), - "Local Brewery": lambda state: can_brew_potions(state, player), - "The Next Generation": lambda state: can_respawn_ender_dragon(state, player) and can_kill_ender_dragon(state, player), + "Ender Dragon": lambda state: can_respawn_ender_dragon(world, state, player) + and can_kill_ender_dragon(world, state, player), + "Wither": lambda state: can_kill_wither(world, state, player), + "Blaze Rods": lambda state: fortress_loot(world, state, player), + "Who is Cutting Onions?": lambda state: can_piglin_trade(world, state, player), + "Oh Shiny": lambda state: can_piglin_trade(world, state, player), + "Suit Up": lambda state: state.has("Progressive Armor", player) + and has_iron_ingots(world, state, player), + "Very Very Frightening": lambda state: state.has("Channeling Book", player) + and can_use_anvil(world, state, player) + and can_enchant(world, state, player) + and overworld_villager(world, state, player), + "Hot Stuff": lambda state: state.has("Bucket", player) + and has_iron_ingots(world, state, player), + "Free the End": lambda state: can_respawn_ender_dragon(world, state, player) + and can_kill_ender_dragon(world, state, player), + "A Furious Cocktail": lambda state: (can_brew_potions(world, state, player) + and state.has("Fishing Rod", player) # Water Breathing + and state.can_reach_region("The Nether", player) # Regeneration, Fire Resistance, gold nuggets + and state.can_reach_region("Village", player) # Night Vision, Invisibility + and state.can_reach_location("Bring Home the Beacon", player)), + # Resistance + "Bring Home the Beacon": lambda state: can_kill_wither(world, state, player) + and has_diamond_pickaxe(world, state, player) + and state.has("Progressive Resource Crafting", player, 2), + "Not Today, Thank You": lambda state: state.has("Shield", player) + and has_iron_ingots(world, state, player), + "Isn't It Iron Pick": lambda state: state.has("Progressive Tools", player, 2) + and has_iron_ingots(world, state, player), + "Local Brewery": lambda state: can_brew_potions(world, state, player), + "The Next Generation": lambda state: can_respawn_ender_dragon(world, state, player) + and can_kill_ender_dragon(world, state, player), "Fishy Business": lambda state: state.has("Fishing Rod", player), - "This Boat Has Legs": lambda state: ((fortress_loot(state, player) or complete_raid(state, player)) and - state.has("Saddle", player) and state.has("Fishing Rod", player)), + "This Boat Has Legs": lambda state: ( + fortress_loot(world, state, player) + or complete_raid(world, state, player) + ) + and state.has("Saddle", player) + and state.has("Fishing Rod", player), "Sniper Duel": lambda state: state.has("Archery", player), - "Great View From Up Here": lambda state: basic_combat(state, player), - "How Did We Get Here?": lambda state: (can_brew_potions(state, player) and - has_gold_ingots(state, player) and # Absorption - state.can_reach('End City', 'Region', player) and # Levitation - state.can_reach('The Nether', 'Region', player) and # potion ingredients - state.has("Fishing Rod", player) and state.has("Archery",player) and # Pufferfish, Nautilus Shells; spectral arrows - state.can_reach("Bring Home the Beacon", "Location", player) and # Haste - state.can_reach("Hero of the Village", "Location", player)), # Bad Omen, Hero of the Village - "Bullseye": lambda state: (state.has("Archery", player) and state.has("Progressive Tools", player, 2) and - has_iron_ingots(state, player)), - "Spooky Scary Skeleton": lambda state: basic_combat(state, player), - "Two by Two": lambda state: has_iron_ingots(state, player) and state.has("Bucket", player) and can_adventure(state, player), - "Two Birds, One Arrow": lambda state: craft_crossbow(state, player) and can_enchant(state, player), - "Who's the Pillager Now?": lambda state: craft_crossbow(state, player), + "Great View From Up Here": lambda state: basic_combat(world, state, player), + "How Did We Get Here?": lambda state: (can_brew_potions(world, state, player) + and has_gold_ingots(world, state, player) # Absorption + and state.can_reach_region('End City', player) # Levitation + and state.can_reach_region('The Nether', player) # potion ingredients + and state.has("Fishing Rod", player) # Pufferfish, Nautilus Shells; spectral arrows + and state.has("Archery", player) + and state.can_reach_location("Bring Home the Beacon", player) # Haste + and state.can_reach_location("Hero of the Village", player)), # Bad Omen, Hero of the Village + "Bullseye": lambda state: state.has("Archery", player) + and state.has("Progressive Tools", player, 2) + and has_iron_ingots(world, state, player), + "Spooky Scary Skeleton": lambda state: basic_combat(world, state, player), + "Two by Two": lambda state: has_iron_ingots(world, state, player) + and state.has("Bucket", player) + and can_adventure(world, state, player), + "Two Birds, One Arrow": lambda state: craft_crossbow(world, state, player) + and can_enchant(world, state, player), + "Who's the Pillager Now?": lambda state: craft_crossbow(world, state, player), "Getting an Upgrade": lambda state: state.has("Progressive Tools", player), - "Tactical Fishing": lambda state: state.has("Bucket", player) and has_iron_ingots(state, player), - "Zombie Doctor": lambda state: can_brew_potions(state, player) and has_gold_ingots(state, player), - "Ice Bucket Challenge": lambda state: has_diamond_pickaxe(state, player), - "Into Fire": lambda state: basic_combat(state, player), - "War Pigs": lambda state: basic_combat(state, player), + "Tactical Fishing": lambda state: state.has("Bucket", player) + and has_iron_ingots(world, state, player), + "Zombie Doctor": lambda state: can_brew_potions(world, state, player) + and has_gold_ingots(world, state, player), + "Ice Bucket Challenge": lambda state: has_diamond_pickaxe(world, state, player), + "Into Fire": lambda state: basic_combat(world, state, player), + "War Pigs": lambda state: basic_combat(world, state, player), "Take Aim": lambda state: state.has("Archery", player), - "Total Beelocation": lambda state: state.has("Silk Touch Book", player) and can_use_anvil(state, player) and can_enchant(state, player), - "Arbalistic": lambda state: (craft_crossbow(state, player) and state.has("Piercing IV Book", player) and - can_use_anvil(state, player) and can_enchant(state, player)), - "The End... Again...": lambda state: can_respawn_ender_dragon(state, player) and can_kill_ender_dragon(state, player), - "Acquire Hardware": lambda state: has_iron_ingots(state, player), - "Not Quite \"Nine\" Lives": lambda state: can_piglin_trade(state, player) and state.has("Progressive Resource Crafting", player, 2), - "Cover Me With Diamonds": lambda state: (state.has("Progressive Armor", player, 2) and - state.has("Progressive Tools", player, 2) and has_iron_ingots(state, player)), - "Sky's the Limit": lambda state: basic_combat(state, player), - "Hired Help": lambda state: state.has("Progressive Resource Crafting", player, 2) and has_iron_ingots(state, player), - "Sweet Dreams": lambda state: state.has("Bed", player) or state.can_reach('Village', 'Region', player), - "You Need a Mint": lambda state: can_respawn_ender_dragon(state, player) and has_bottle(state, player), - "Monsters Hunted": lambda state: (can_respawn_ender_dragon(state, player) and can_kill_ender_dragon(state, player) and - can_kill_wither(state, player) and state.has("Fishing Rod", player)), - "Enchanter": lambda state: can_enchant(state, player), - "Voluntary Exile": lambda state: basic_combat(state, player), - "Eye Spy": lambda state: enter_stronghold(state, player), - "Serious Dedication": lambda state: (can_brew_potions(state, player) and state.has("Bed", player) and - has_diamond_pickaxe(state, player) and has_gold_ingots(state, player)), - "Postmortal": lambda state: complete_raid(state, player), - "Adventuring Time": lambda state: can_adventure(state, player), - "Hero of the Village": lambda state: complete_raid(state, player), - "Hidden in the Depths": lambda state: can_brew_potions(state, player) and state.has("Bed", player) and has_diamond_pickaxe(state, player), - "Beaconator": lambda state: (can_kill_wither(state, player) and has_diamond_pickaxe(state, player) and - state.has("Progressive Resource Crafting", player, 2)), - "Withering Heights": lambda state: can_kill_wither(state, player), - "A Balanced Diet": lambda state: (has_bottle(state, player) and has_gold_ingots(state, player) and # honey bottle; gapple - state.has("Progressive Resource Crafting", player, 2) and state.can_reach('The End', 'Region', player)), # notch apple, chorus fruit - "Subspace Bubble": lambda state: has_diamond_pickaxe(state, player), - "Country Lode, Take Me Home": lambda state: state.can_reach("Hidden in the Depths", "Location", player) and has_gold_ingots(state, player), - "Bee Our Guest": lambda state: state.has("Campfire", player) and has_bottle(state, player), - "Uneasy Alliance": lambda state: has_diamond_pickaxe(state, player) and state.has('Fishing Rod', player), - "Diamonds!": lambda state: state.has("Progressive Tools", player, 2) and has_iron_ingots(state, player), - "A Throwaway Joke": lambda state: can_adventure(state, player), - "Sticky Situation": lambda state: state.has("Campfire", player) and has_bottle(state, player), - "Ol' Betsy": lambda state: craft_crossbow(state, player), - "Cover Me in Debris": lambda state: (state.has("Progressive Armor", player, 2) and - state.has("8 Netherite Scrap", player, 2) and state.has("Progressive Resource Crafting", player) and - has_diamond_pickaxe(state, player) and has_iron_ingots(state, player) and - can_brew_potions(state, player) and state.has("Bed", player)), + "Total Beelocation": lambda state: state.has("Silk Touch Book", player) + and can_use_anvil(world, state, player) + and can_enchant(world, state, player), + "Arbalistic": lambda state: (craft_crossbow(world, state, player) + and state.has("Piercing IV Book", player) + and can_use_anvil(world, state, player) + and can_enchant(world, state, player) + ), + "The End... Again...": lambda state: can_respawn_ender_dragon(world, state, player) + and can_kill_ender_dragon(world, state, player), + "Acquire Hardware": lambda state: has_iron_ingots(world, state, player), + "Not Quite \"Nine\" Lives": lambda state: can_piglin_trade(world, state, player) + and state.has("Progressive Resource Crafting", player, 2), + "Cover Me With Diamonds": lambda state: state.has("Progressive Armor", player, 2) + and state.has("Progressive Tools", player, 2) + and has_iron_ingots(world, state, player), + "Sky's the Limit": lambda state: basic_combat(world, state, player), + "Hired Help": lambda state: state.has("Progressive Resource Crafting", player, 2) + and has_iron_ingots(world, state, player), + "Sweet Dreams": lambda state: state.has("Bed", player) + or state.can_reach_region('Village', player), + "You Need a Mint": lambda state: can_respawn_ender_dragon(world, state, player) + and has_bottle(world, state, player), + "Monsters Hunted": lambda state: (can_respawn_ender_dragon(world, state, player) + and can_kill_ender_dragon(world, state, player) + and can_kill_wither(world, state, player) + and state.has("Fishing Rod", player)), + "Enchanter": lambda state: can_enchant(world, state, player), + "Voluntary Exile": lambda state: basic_combat(world, state, player), + "Eye Spy": lambda state: enter_stronghold(world, state, player), + "Serious Dedication": lambda state: (can_brew_potions(world, state, player) + and state.has("Bed", player) + and has_diamond_pickaxe(world, state, player) + and has_gold_ingots(world, state, player)), + "Postmortal": lambda state: complete_raid(world, state, player), + "Adventuring Time": lambda state: can_adventure(world, state, player), + "Hero of the Village": lambda state: complete_raid(world, state, player), + "Hidden in the Depths": lambda state: can_brew_potions(world, state, player) + and state.has("Bed", player) + and has_diamond_pickaxe(world, state, player), + "Beaconator": lambda state: (can_kill_wither(world, state, player) + and has_diamond_pickaxe(world, state, player) + and state.has("Progressive Resource Crafting", player, 2)), + "Withering Heights": lambda state: can_kill_wither(world, state, player), + "A Balanced Diet": lambda state: (has_bottle(world, state, player) + and has_gold_ingots(world, state, player) + and state.has("Progressive Resource Crafting", player, 2) + and state.can_reach_region('The End', player)), + # notch apple, chorus fruit + "Subspace Bubble": lambda state: has_diamond_pickaxe(world, state, player), + "Country Lode, Take Me Home": lambda state: state.can_reach_location("Hidden in the Depths", player) + and has_gold_ingots(world, state, player), + "Bee Our Guest": lambda state: state.has("Campfire", player) + and has_bottle(world, state, player), + "Uneasy Alliance": lambda state: has_diamond_pickaxe(world, state, player) + and state.has('Fishing Rod', player), + "Diamonds!": lambda state: state.has("Progressive Tools", player, 2) + and has_iron_ingots(world, state, player), + "A Throwaway Joke": lambda state: can_adventure(world, state, player), + "Sticky Situation": lambda state: state.has("Campfire", player) + and has_bottle(world, state, player), + "Ol' Betsy": lambda state: craft_crossbow(world, state, player), + "Cover Me in Debris": lambda state: state.has("Progressive Armor", player, 2) + and state.has("8 Netherite Scrap", player, 2) + and state.has("Progressive Resource Crafting", player) + and has_diamond_pickaxe(world, state, player) + and has_iron_ingots(world, state, player) + and can_brew_potions(world, state, player) + and state.has("Bed", player), "Hot Topic": lambda state: state.has("Progressive Resource Crafting", player), - "The Lie": lambda state: has_iron_ingots(state, player) and state.has("Bucket", player), - "On a Rail": lambda state: has_iron_ingots(state, player) and state.has('Progressive Tools', player, 2), - "When Pigs Fly": lambda state: ((fortress_loot(state, player) or complete_raid(state, player)) and - state.has("Saddle", player) and state.has("Fishing Rod", player) and can_adventure(state, player)), - "Overkill": lambda state: (can_brew_potions(state, player) and - (state.has("Progressive Weapons", player) or state.can_reach('The Nether', 'Region', player))), + "The Lie": lambda state: has_iron_ingots(world, state, player) + and state.has("Bucket", player), + "On a Rail": lambda state: has_iron_ingots(world, state, player) + and state.has('Progressive Tools', player, 2), + "When Pigs Fly": lambda state: ( + fortress_loot(world, state, player) + or complete_raid(world, state, player) + ) + and state.has("Saddle", player) + and state.has("Fishing Rod", player) + and can_adventure(world, state, player), + "Overkill": lambda state: can_brew_potions(world, state, player) + and ( + state.has("Progressive Weapons", player) + or state.can_reach_region('The Nether', player) + ), "Librarian": lambda state: state.has("Enchanting", player), - "Overpowered": lambda state: (has_iron_ingots(state, player) and - state.has('Progressive Tools', player, 2) and basic_combat(state, player)), - "Wax On": lambda state: (has_copper_ingots(state, player) and state.has('Campfire', player) and - state.has('Progressive Resource Crafting', player, 2)), - "Wax Off": lambda state: (has_copper_ingots(state, player) and state.has('Campfire', player) and - state.has('Progressive Resource Crafting', player, 2)), - "The Cutest Predator": lambda state: has_iron_ingots(state, player) and state.has('Bucket', player), - "The Healing Power of Friendship": lambda state: has_iron_ingots(state, player) and state.has('Bucket', player), - "Is It a Bird?": lambda state: has_spyglass(state, player) and can_adventure(state, player), - "Is It a Balloon?": lambda state: has_spyglass(state, player), - "Is It a Plane?": lambda state: has_spyglass(state, player) and can_respawn_ender_dragon(state, player), - "Surge Protector": lambda state: (state.has("Channeling Book", player) and - can_use_anvil(state, player) and can_enchant(state, player) and overworld_villager(state, player)), - "Light as a Rabbit": lambda state: can_adventure(state, player) and has_iron_ingots(state, player) and state.has('Bucket', player), - "Glow and Behold!": lambda state: can_adventure(state, player), - "Whatever Floats Your Goat!": lambda state: can_adventure(state, player), - "Caves & Cliffs": lambda state: has_iron_ingots(state, player) and state.has('Bucket', player) and state.has('Progressive Tools', player, 2), - "Feels like home": lambda state: (has_iron_ingots(state, player) and state.has('Bucket', player) and state.has('Fishing Rod', player) and - (fortress_loot(state, player) or complete_raid(state, player)) and state.has("Saddle", player)), - "Sound of Music": lambda state: state.has("Progressive Tools", player, 2) and has_iron_ingots(state, player) and basic_combat(state, player), - "Star Trader": lambda state: (has_iron_ingots(state, player) and state.has('Bucket', player) and - (state.can_reach("The Nether", 'Region', player) or - state.can_reach("Nether Fortress", 'Region', player) or # soul sand for water elevator - can_piglin_trade(state, player)) and - overworld_villager(state, player)), - "Birthday Song": lambda state: state.can_reach("The Lie", "Location", player) and state.has("Progressive Tools", player, 2) and has_iron_ingots(state, player), - "Bukkit Bukkit": lambda state: state.has("Bucket", player) and has_iron_ingots(state, player) and can_adventure(state, player), - "It Spreads": lambda state: can_adventure(state, player) and has_iron_ingots(state, player) and state.has("Progressive Tools", player, 2), - "Sneak 100": lambda state: can_adventure(state, player) and has_iron_ingots(state, player) and state.has("Progressive Tools", player, 2), - "When the Squad Hops into Town": lambda state: can_adventure(state, player) and state.has("Lead", player), - "With Our Powers Combined!": lambda state: can_adventure(state, player) and state.has("Lead", player), + "Overpowered": lambda state: has_iron_ingots(world, state, player) + and state.has('Progressive Tools', player, 2) + and basic_combat(world, state, player), + "Wax On": lambda state: has_copper_ingots(world, state, player) + and state.has('Campfire', player) + and state.has('Progressive Resource Crafting', player, 2), + "Wax Off": lambda state: has_copper_ingots(world, state, player) + and state.has('Campfire', player) + and state.has('Progressive Resource Crafting', player, 2), + "The Cutest Predator": lambda state: has_iron_ingots(world, state, player) + and state.has('Bucket', player), + "The Healing Power of Friendship": lambda state: has_iron_ingots(world, state, player) + and state.has('Bucket', player), + "Is It a Bird?": lambda state: has_spyglass(world, state, player) + and can_adventure(world, state, player), + "Is It a Balloon?": lambda state: has_spyglass(world, state, player), + "Is It a Plane?": lambda state: has_spyglass(world, state, player) + and can_respawn_ender_dragon(world, state, player), + "Surge Protector": lambda state: state.has("Channeling Book", player) + and can_use_anvil(world, state, player) + and can_enchant(world, state, player) + and overworld_villager(world, state, player), + "Light as a Rabbit": lambda state: can_adventure(world, state, player) + and has_iron_ingots(world, state, player) + and state.has('Bucket', player), + "Glow and Behold!": lambda state: can_adventure(world, state, player), + "Whatever Floats Your Goat!": lambda state: can_adventure(world, state, player), + "Caves & Cliffs": lambda state: has_iron_ingots(world, state, player) + and state.has('Bucket', player) + and state.has('Progressive Tools', player, 2), + "Feels like home": lambda state: has_iron_ingots(world, state, player) + and state.has('Bucket', player) + and state.has('Fishing Rod', player) + and ( + fortress_loot(world, state, player) + or complete_raid(world, state, player) + ) + and state.has("Saddle", player), + "Sound of Music": lambda state: state.has("Progressive Tools", player, 2) + and has_iron_ingots(world, state, player) + and basic_combat(world, state, player), + "Star Trader": lambda state: has_iron_ingots(world, state, player) + and state.has('Bucket', player) + and ( + state.can_reach_region("The Nether", player) # soul sand in nether + or state.can_reach_region("Nether Fortress", player) # soul sand in fortress if not in nether for water elevator + or can_piglin_trade(world, state, player) # piglins give soul sand + ) + and overworld_villager(world, state, player), + "Birthday Song": lambda state: state.can_reach_location("The Lie", player) + and state.has("Progressive Tools", player, 2) + and has_iron_ingots(world, state, player), + "Bukkit Bukkit": lambda state: state.has("Bucket", player) + and has_iron_ingots(world, state, player) + and can_adventure(world, state, player), + "It Spreads": lambda state: can_adventure(world, state, player) + and has_iron_ingots(world, state, player) + and state.has("Progressive Tools", player, 2), + "Sneak 100": lambda state: can_adventure(world, state, player) + and has_iron_ingots(world, state, player) + and state.has("Progressive Tools", player, 2), + "When the Squad Hops into Town": lambda state: can_adventure(world, state, player) + and state.has("Lead", player), + "With Our Powers Combined!": lambda state: can_adventure(world, state, player) + and state.has("Lead", player), } } return rules_lookup -def set_rules(mc_world: World) -> None: - multiworld = mc_world.multiworld - player = mc_world.player +def set_rules(self: "MinecraftWorld") -> None: + multiworld = self.multiworld + player = self.player - rules_lookup = get_rules_lookup(player) + rules_lookup = get_rules_lookup(self, player) # Set entrance rules for entrance_name, rule in rules_lookup["entrances"].items(): @@ -281,33 +476,33 @@ def set_rules(mc_world: World) -> None: multiworld.get_location(location_name, player).access_rule = rule # Set rules surrounding completion - bosses = multiworld.required_bosses[player] + bosses = self.options.required_bosses postgame_advancements = set() if bosses.dragon: postgame_advancements.update(Constants.exclusion_info["ender_dragon"]) if bosses.wither: postgame_advancements.update(Constants.exclusion_info["wither"]) - def location_count(state: CollectionState) -> bool: + def location_count(state: CollectionState) -> int: return len([location for location in multiworld.get_locations(player) if - location.address != None and - location.can_reach(state)]) + location.address is not None and + location.can_reach(state)]) def defeated_bosses(state: CollectionState) -> bool: return ((not bosses.dragon or state.has("Ender Dragon", player)) - and (not bosses.wither or state.has("Wither", player))) + and (not bosses.wither or state.has("Wither", player))) - egg_shards = min(multiworld.egg_shards_required[player], multiworld.egg_shards_available[player]) - completion_requirements = lambda state: (location_count(state) >= multiworld.advancement_goal[player] - and state.has("Dragon Egg Shard", player, egg_shards)) + egg_shards = min(self.options.egg_shards_required.value, self.options.egg_shards_available.value) + completion_requirements = lambda state: (location_count(state) >= self.options.advancement_goal + and state.has("Dragon Egg Shard", player, egg_shards)) multiworld.completion_condition[player] = lambda state: completion_requirements(state) and defeated_bosses(state) # Set exclusions on hard/unreasonable/postgame excluded_advancements = set() - if not multiworld.include_hard_advancements[player]: + if not self.options.include_hard_advancements: excluded_advancements.update(Constants.exclusion_info["hard"]) - if not multiworld.include_unreasonable_advancements[player]: + if not self.options.include_unreasonable_advancements: excluded_advancements.update(Constants.exclusion_info["unreasonable"]) - if not multiworld.include_postgame_advancements[player]: + if not self.options.include_postgame_advancements: excluded_advancements.update(postgame_advancements) exclusion_rules(multiworld, player, excluded_advancements) diff --git a/worlds/minecraft/Structures.py b/worlds/minecraft/Structures.py index 95bafc9efb5c..df3d944a6c65 100644 --- a/worlds/minecraft/Structures.py +++ b/worlds/minecraft/Structures.py @@ -1,17 +1,19 @@ -from worlds.AutoWorld import World - from . import Constants +from typing import TYPE_CHECKING +if TYPE_CHECKING: + from . import MinecraftWorld + -def shuffle_structures(mc_world: World) -> None: - multiworld = mc_world.multiworld - player = mc_world.player +def shuffle_structures(self: "MinecraftWorld") -> None: + multiworld = self.multiworld + player = self.player default_connections = Constants.region_info["default_connections"] illegal_connections = Constants.region_info["illegal_connections"] # Get all unpaired exits and all regions without entrances (except the Menu) # This function is destructive on these lists. - exits = [exit.name for r in multiworld.regions if r.player == player for exit in r.exits if exit.connected_region == None] + exits = [exit.name for r in multiworld.regions if r.player == player for exit in r.exits if exit.connected_region is None] structs = [r.name for r in multiworld.regions if r.player == player and r.entrances == [] and r.name != 'Menu'] exits_spoiler = exits[:] # copy the original order for the spoiler log @@ -26,19 +28,19 @@ def set_pair(exit, struct): raise Exception(f"Invalid connection: {exit} => {struct} for player {player} ({multiworld.player_name[player]})") # Connect plando structures first - if multiworld.plando_connections[player]: - for conn in multiworld.plando_connections[player]: + if self.options.plando_connections: + for conn in self.plando_connections: set_pair(conn.entrance, conn.exit) # The algorithm tries to place the most restrictive structures first. This algorithm always works on the # relatively small set of restrictions here, but does not work on all possible inputs with valid configurations. - if multiworld.shuffle_structures[player]: + if self.options.shuffle_structures: structs.sort(reverse=True, key=lambda s: len(illegal_connections.get(s, []))) for struct in structs[:]: try: - exit = multiworld.random.choice([e for e in exits if e not in illegal_connections.get(struct, [])]) + exit = self.random.choice([e for e in exits if e not in illegal_connections.get(struct, [])]) except IndexError: - raise Exception(f"No valid structure placements remaining for player {player} ({multiworld.player_name[player]})") + raise Exception(f"No valid structure placements remaining for player {player} ({self.player_name})") set_pair(exit, struct) else: # write remaining default connections for (exit, struct) in default_connections: @@ -49,9 +51,9 @@ def set_pair(exit, struct): try: assert len(exits) == len(structs) == 0 except AssertionError: - raise Exception(f"Failed to connect all Minecraft structures for player {player} ({multiworld.player_name[player]})") + raise Exception(f"Failed to connect all Minecraft structures for player {player} ({self.player_name})") for exit in exits_spoiler: multiworld.get_entrance(exit, player).connect(multiworld.get_region(pairs[exit], player)) - if multiworld.shuffle_structures[player] or multiworld.plando_connections[player]: + if self.options.shuffle_structures or self.options.plando_connections: multiworld.spoiler.set_entrance(exit, pairs[exit], 'entrance', player) diff --git a/worlds/minecraft/__init__.py b/worlds/minecraft/__init__.py index 75e043d0cbaf..75539fcf2ea6 100644 --- a/worlds/minecraft/__init__.py +++ b/worlds/minecraft/__init__.py @@ -9,7 +9,7 @@ from worlds.AutoWorld import World, WebWorld from . import Constants -from .Options import minecraft_options +from .Options import MinecraftOptions from .Structures import shuffle_structures from .ItemPool import build_item_pool, get_junk_item_names from .Rules import set_rules @@ -83,8 +83,9 @@ class MinecraftWorld(World): structures, and materials to create a portal to another world. Defeat the Ender Dragon, and claim victory! """ - game: str = "Minecraft" - option_definitions = minecraft_options + game = "Minecraft" + options_dataclass = MinecraftOptions + options: MinecraftOptions settings: typing.ClassVar[MinecraftSettings] topology_present = True web = MinecraftWebWorld() @@ -95,20 +96,20 @@ class MinecraftWorld(World): def _get_mc_data(self) -> Dict[str, Any]: exits = [connection[0] for connection in Constants.region_info["default_connections"]] return { - 'world_seed': self.multiworld.per_slot_randoms[self.player].getrandbits(32), + 'world_seed': self.random.getrandbits(32), 'seed_name': self.multiworld.seed_name, - 'player_name': self.multiworld.get_player_name(self.player), + 'player_name': self.player_name, 'player_id': self.player, 'client_version': client_version, 'structures': {exit: self.multiworld.get_entrance(exit, self.player).connected_region.name for exit in exits}, - 'advancement_goal': self.multiworld.advancement_goal[self.player].value, - 'egg_shards_required': min(self.multiworld.egg_shards_required[self.player].value, - self.multiworld.egg_shards_available[self.player].value), - 'egg_shards_available': self.multiworld.egg_shards_available[self.player].value, - 'required_bosses': self.multiworld.required_bosses[self.player].current_key, - 'MC35': bool(self.multiworld.send_defeated_mobs[self.player].value), - 'death_link': bool(self.multiworld.death_link[self.player].value), - 'starting_items': str(self.multiworld.starting_items[self.player].value), + 'advancement_goal': self.options.advancement_goal.value, + 'egg_shards_required': min(self.options.egg_shards_required.value, + self.options.egg_shards_available.value), + 'egg_shards_available': self.options.egg_shards_available.value, + 'required_bosses': self.options.required_bosses.current_key, + 'MC35': bool(self.options.send_defeated_mobs.value), + 'death_link': bool(self.options.death_link.value), + 'starting_items': json.dumps(self.options.starting_items.value), 'race': self.multiworld.is_race, } @@ -129,7 +130,7 @@ def create_event(self, region_name: str, event_name: str) -> None: loc.place_locked_item(self.create_event_item(event_name)) region.locations.append(loc) - def create_event_item(self, name: str) -> None: + def create_event_item(self, name: str) -> Item: item = self.create_item(name) item.classification = ItemClassification.progression return item @@ -176,15 +177,10 @@ def generate_output(self, output_directory: str) -> None: f.write(b64encode(bytes(json.dumps(data), 'utf-8'))) def fill_slot_data(self) -> dict: - slot_data = self._get_mc_data() - for option_name in minecraft_options: - option = getattr(self.multiworld, option_name)[self.player] - if slot_data.get(option_name, None) is None and type(option.value) in {str, int}: - slot_data[option_name] = int(option.value) - return slot_data + return self._get_mc_data() def get_filler_item_name(self) -> str: - return get_junk_item_names(self.multiworld.random, 1)[0] + return get_junk_item_names(self.random, 1)[0] class MinecraftLocation(Location): diff --git a/worlds/minecraft/test/TestOptions.py b/worlds/minecraft/test/TestOptions.py index 668ed500e832..c04a07054c9c 100644 --- a/worlds/minecraft/test/TestOptions.py +++ b/worlds/minecraft/test/TestOptions.py @@ -1,19 +1,19 @@ from . import MCTestBase from ..Constants import region_info -from ..Options import minecraft_options +from .. import Options from BaseClasses import ItemClassification class AdvancementTestBase(MCTestBase): options = { - "advancement_goal": minecraft_options["advancement_goal"].range_end + "advancement_goal": Options.AdvancementGoal.range_end } # beatability test implicit class ShardTestBase(MCTestBase): options = { - "egg_shards_required": minecraft_options["egg_shards_required"].range_end, - "egg_shards_available": minecraft_options["egg_shards_available"].range_end + "egg_shards_required": Options.EggShardsRequired.range_end, + "egg_shards_available": Options.EggShardsAvailable.range_end } # check that itempool is not overfilled with shards @@ -29,7 +29,7 @@ def test_compasses_in_pool(self): class NoBeeTestBase(MCTestBase): options = { - "bee_traps": 0 + "bee_traps": Options.BeeTraps.range_start } # With no bees, there are no traps in the pool @@ -40,7 +40,7 @@ def test_bees(self): class AllBeeTestBase(MCTestBase): options = { - "bee_traps": 100 + "bee_traps": Options.BeeTraps.range_end } # With max bees, there are no filler items, only bee traps diff --git a/worlds/minecraft/test/__init__.py b/worlds/minecraft/test/__init__.py index acf9b7949137..3d936fe9cb6b 100644 --- a/worlds/minecraft/test/__init__.py +++ b/worlds/minecraft/test/__init__.py @@ -1,5 +1,5 @@ -from test.TestBase import TestBase, WorldTestBase -from .. import MinecraftWorld +from test.bases import TestBase, WorldTestBase +from .. import MinecraftWorld, MinecraftOptions class MCTestBase(WorldTestBase, TestBase): From f253dffc0708fb8f3a2fb53bd003c2895ec39e97 Mon Sep 17 00:00:00 2001 From: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> Date: Tue, 20 Aug 2024 01:16:35 +0200 Subject: [PATCH 03/14] The Witness: Panel Hunt Mode (#3265) * Add panel hunt options * Make sure all panels are either solvable or disabled in panel hunt * Pick huntable panels * Discards in disable non randomized * Set up panel hunt requirement * Panel hunt functional * Make it so an event can have multiple names * Panel hunt with events * Add hunt entities to slot data * ruff * add to hint data, no client sneding yet * encode panel hunt amount in compact hint data * Remove print statement * my b * consistent * meh * additions for lcient * Nah * Victory panels ineligible for panel hunt * Panel Hunt Postgame option * cleanup * Add data generation file * pull out set * always disable gate ep in panel hunt * Disallow certain challenge panels from being panel hunt panels * Make panelhuntpostgame its own function, so it can be called even if normal postgame is enabled * disallow PP resets from panel hunt * Disable challenge timer and elevetor start respectively in disable hunt postgame * Fix panelhunt postgame * lol * When you test that the bug is fixed but not that the non-bug is not unfixed * Prevent Obelisks from being panel hunt panels * Make picking panels for panel hunt a bit more sophisticated, if less random * Better function maybe ig * Ok maybe that was a bit too much * Give advanced players some control over panel hunt * lint * correct the logic for amount to pick * decided the jingle thing was dumb, I'll figure sth out client side. Same area discouragement is now a configurable factor, and the logic has been significantly rewritten * comment * Make the option visible * Safety * Change assert slightly * We do a little logging * number tweak & we do a lil logging * we do a little more logging * Ruff * Panel Hunt Option Group * Idk how that got here * Update worlds/witness/options.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/witness/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * remove merge error * Update worlds/witness/player_logic.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * True * Don't have underwater sliding bridge when you have above water sliding bridge * These are not actually connected lol * get rid of unnecessary variable * Refactor compact hint function again * lint * Pull out Entity Hunt Picking into its own class, split it into many functions. Kept a lot of the comments tho * forgot to actually add the new file * some more refactoring & docstrings * consistent naming * flip elif change * Comment about naming * Make static eligible panels a constant I can refer back to * slight formatting change * pull out options-based eligibility into its own function * better text and stuff * lint * this is not necessary * capitalisation * Fix same area discouragement 0 * Simplify data file generation * Simplify data file generation * prevent div 0 * Add Vault Boxes -> Vault Panels to replacements * Update options.py * Update worlds/witness/entity_hunt.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update entity_hunt.py * Fix some events not working * assert * remove now unused function * lint * Lasers Activate, Lasers don't Solve * lint * oops * mypy * lint * Add simple panel hunt unit test * Add Panel Hunt Tests * Add more Panel Hunt Tests * Disallow Box Short for normal panel hunt --------- Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> --- worlds/witness/__init__.py | 25 +- worlds/witness/data/settings/Entity_Hunt.txt | 6 + worlds/witness/data/static_locations.py | 4 + worlds/witness/data/static_logic.py | 23 +- worlds/witness/data/utils.py | 4 + worlds/witness/entity_hunt.py | 234 +++++++++++++++++++ worlds/witness/generate_data_file.py | 45 ++++ worlds/witness/hints.py | 93 +++++--- worlds/witness/locations.py | 8 +- worlds/witness/options.py | 67 ++++++ worlds/witness/player_items.py | 2 +- worlds/witness/player_logic.py | 145 +++++++++--- worlds/witness/regions.py | 17 +- worlds/witness/rules.py | 55 +++-- worlds/witness/test/__init__.py | 33 +++ worlds/witness/test/test_panel_hunt.py | 107 +++++++++ 16 files changed, 751 insertions(+), 117 deletions(-) create mode 100644 worlds/witness/data/settings/Entity_Hunt.txt create mode 100644 worlds/witness/entity_hunt.py create mode 100644 worlds/witness/generate_data_file.py create mode 100644 worlds/witness/test/test_panel_hunt.py diff --git a/worlds/witness/__init__.py b/worlds/witness/__init__.py index 254064098db9..b228842019cf 100644 --- a/worlds/witness/__init__.py +++ b/worlds/witness/__init__.py @@ -15,7 +15,7 @@ from .data import static_logic as static_witness_logic from .data.item_definition_classes import DoorItemDefinition, ItemData from .data.utils import get_audio_logs -from .hints import CompactItemData, create_all_hints, make_compact_hint_data, make_laser_hints +from .hints import CompactHintData, create_all_hints, make_compact_hint_data, make_laser_hints from .locations import WitnessPlayerLocations from .options import TheWitnessOptions, witness_option_groups from .player_items import WitnessItem, WitnessPlayerItems @@ -68,12 +68,14 @@ class WitnessWorld(World): player_items: WitnessPlayerItems player_regions: WitnessPlayerRegions - log_ids_to_hints: Dict[int, CompactItemData] - laser_ids_to_hints: Dict[int, CompactItemData] + log_ids_to_hints: Dict[int, CompactHintData] + laser_ids_to_hints: Dict[int, CompactHintData] items_placed_early: List[str] own_itempool: List[WitnessItem] + panel_hunt_required_count: int + def _get_slot_data(self) -> Dict[str, Any]: return { "seed": self.random.randrange(0, 1000000), @@ -83,12 +85,14 @@ def _get_slot_data(self) -> Dict[str, Any]: "door_hexes_in_the_pool": self.player_items.get_door_ids_in_pool(), "symbols_not_in_the_game": self.player_items.get_symbol_ids_not_in_pool(), "disabled_entities": [int(h, 16) for h in self.player_logic.COMPLETELY_DISABLED_ENTITIES], + "hunt_entities": [int(h, 16) for h in self.player_logic.HUNT_ENTITIES], "log_ids_to_hints": self.log_ids_to_hints, "laser_ids_to_hints": self.laser_ids_to_hints, "progressive_item_lists": self.player_items.get_progressive_item_ids_in_pool(), "obelisk_side_id_to_EPs": static_witness_logic.OBELISK_SIDE_ID_TO_EP_HEXES, "precompleted_puzzles": [int(h, 16) for h in self.player_logic.EXCLUDED_LOCATIONS], "entity_to_name": static_witness_logic.ENTITY_ID_TO_NAME, + "panel_hunt_required_absolute": self.panel_hunt_required_count } def determine_sufficient_progression(self) -> None: @@ -151,6 +155,13 @@ def generate_early(self) -> None: if self.options.shuffle_lasers == "local": self.options.local_items.value |= self.item_name_groups["Lasers"] + if self.options.victory_condition == "panel_hunt": + total_panels = self.options.panel_hunt_total + required_percentage = self.options.panel_hunt_required_percentage + self.panel_hunt_required_count = round(total_panels * required_percentage / 100) + else: + self.panel_hunt_required_count = 0 + def create_regions(self) -> None: self.player_regions.create_regions(self, self.player_logic) @@ -169,7 +180,7 @@ def create_regions(self) -> None: for event_location in self.player_locations.EVENT_LOCATION_TABLE: item_obj = self.create_item( - self.player_logic.EVENT_ITEM_PAIRS[event_location] + self.player_logic.EVENT_ITEM_PAIRS[event_location][0] ) location_obj = self.get_location(event_location) location_obj.place_locked_item(item_obj) @@ -192,7 +203,7 @@ def create_regions(self) -> None: ] if early_items: random_early_item = self.random.choice(early_items) - if self.options.puzzle_randomization == "sigma_expert": + if self.options.puzzle_randomization == "sigma_expert" or self.options.victory_condition == "panel_hunt": # In Expert, only tag the item as early, rather than forcing it onto the gate. self.multiworld.local_early_items[self.player][random_early_item] = 1 else: @@ -305,8 +316,8 @@ def create_items(self) -> None: self.options.local_items.value.add(item_name) def fill_slot_data(self) -> Dict[str, Any]: - self.log_ids_to_hints: Dict[int, CompactItemData] = {} - self.laser_ids_to_hints: Dict[int, CompactItemData] = {} + self.log_ids_to_hints: Dict[int, CompactHintData] = {} + self.laser_ids_to_hints: Dict[int, CompactHintData] = {} already_hinted_locations = set() diff --git a/worlds/witness/data/settings/Entity_Hunt.txt b/worlds/witness/data/settings/Entity_Hunt.txt new file mode 100644 index 000000000000..4135dbd842f7 --- /dev/null +++ b/worlds/witness/data/settings/Entity_Hunt.txt @@ -0,0 +1,6 @@ +Requirement Changes: +0x03629 - Entity Hunt - True +0x03505 - 0x03629 - True + +New Connections: +Tutorial - Outside Tutorial - True diff --git a/worlds/witness/data/static_locations.py b/worlds/witness/data/static_locations.py index de321d20c0f9..d9566080a04c 100644 --- a/worlds/witness/data/static_locations.py +++ b/worlds/witness/data/static_locations.py @@ -406,6 +406,10 @@ "Mountain Bottom Floor Discard", } +GENERAL_LOCATION_HEXES = { + static_witness_logic.ENTITIES_BY_NAME[entity_name]["entity_hex"] for entity_name in GENERAL_LOCATIONS +} + OBELISK_SIDES = { "Desert Obelisk Side 1", "Desert Obelisk Side 2", diff --git a/worlds/witness/data/static_logic.py b/worlds/witness/data/static_logic.py index a9175c0c30b3..b61b0f9d2f92 100644 --- a/worlds/witness/data/static_logic.py +++ b/worlds/witness/data/static_logic.py @@ -103,6 +103,7 @@ def read_logic_file(self, lines: List[str]) -> None: "region": None, "id": None, "entityType": location_id, + "locationType": None, "area": current_area, } @@ -127,19 +128,30 @@ def read_logic_file(self, lines: List[str]) -> None: "Laser Hedges", "Laser Pressure Plates", } - is_vault_or_video = "Vault" in entity_name or "Video" in entity_name if "Discard" in entity_name: + entity_type = "Panel" location_type = "Discard" - elif is_vault_or_video or entity_name == "Tutorial Gate Close": + elif "Vault" in entity_name: + entity_type = "Panel" location_type = "Vault" elif entity_name in laser_names: - location_type = "Laser" + entity_type = "Laser" + location_type = None elif "Obelisk Side" in entity_name: + entity_type = "Obelisk Side" location_type = "Obelisk Side" + elif "Obelisk" in entity_name: + entity_type = "Obelisk" + location_type = None elif "EP" in entity_name: + entity_type = "EP" location_type = "EP" + elif entity_hex.startswith("0xFF"): + entity_type = "Event" + location_type = None else: + entity_type = "Panel" location_type = "General" required_items = parse_lambda(required_item_lambda) @@ -152,7 +164,7 @@ def read_logic_file(self, lines: List[str]) -> None: "items": required_items } - if location_type == "Obelisk Side": + if entity_type == "Obelisk Side": eps = set(next(iter(required_panels))) eps -= {"Theater to Tunnels"} @@ -167,7 +179,8 @@ def read_logic_file(self, lines: List[str]) -> None: "entity_hex": entity_hex, "region": current_region, "id": int(location_id), - "entityType": location_type, + "entityType": entity_type, + "locationType": location_type, "area": current_area, } diff --git a/worlds/witness/data/utils.py b/worlds/witness/data/utils.py index f89aaf7d3e18..11f905b18a56 100644 --- a/worlds/witness/data/utils.py +++ b/worlds/witness/data/utils.py @@ -203,6 +203,10 @@ def get_elevators_come_to_you() -> List[str]: return get_adjustment_file("settings/Door_Shuffle/Elevators_Come_To_You.txt") +def get_entity_hunt() -> List[str]: + return get_adjustment_file("settings/Entity_Hunt.txt") + + def get_sigma_normal_logic() -> List[str]: return get_adjustment_file("WitnessLogic.txt") diff --git a/worlds/witness/entity_hunt.py b/worlds/witness/entity_hunt.py new file mode 100644 index 000000000000..29b914799fdb --- /dev/null +++ b/worlds/witness/entity_hunt.py @@ -0,0 +1,234 @@ +from collections import defaultdict +from logging import debug +from pprint import pformat +from typing import TYPE_CHECKING, Dict, List, Set, Tuple + +from .data import static_logic as static_witness_logic + +if TYPE_CHECKING: + from . import WitnessWorld + from .player_logic import WitnessPlayerLogic + +DISALLOWED_ENTITIES_FOR_PANEL_HUNT = { + "0x03629", # Tutorial Gate Open, which is the panel that is locked by panel hunt + "0x03505", # Tutorial Gate Close (same thing) + "0x3352F", # Gate EP (same thing) + "0x09F7F", # Mountaintop Box Short. This is reserved for panel_hunt_postgame. + "0x00CDB", # Challenge Reallocating + "0x0051F", # Challenge Reallocating + "0x00524", # Challenge Reallocating + "0x00CD4", # Challenge Reallocating + "0x00CB9", # Challenge May Be Unsolvable + "0x00CA1", # Challenge May Be Unsolvable + "0x00C80", # Challenge May Be Unsolvable + "0x00C68", # Challenge May Be Unsolvable + "0x00C59", # Challenge May Be Unsolvable + "0x00C22", # Challenge May Be Unsolvable + "0x0A3A8", # Reset PP + "0x0A3B9", # Reset PP + "0x0A3BB", # Reset PP + "0x0A3AD", # Reset PP +} + +ALL_HUNTABLE_PANELS = [ + entity_hex + for entity_hex, entity_obj in static_witness_logic.ENTITIES_BY_HEX.items() + if entity_obj["entityType"] == "Panel" and entity_hex not in DISALLOWED_ENTITIES_FOR_PANEL_HUNT +] + + +class EntityHuntPicker: + def __init__(self, player_logic: "WitnessPlayerLogic", world: "WitnessWorld", + pre_picked_entities: Set[str]) -> None: + self.player_logic = player_logic + self.player_options = world.options + self.player_name = world.player_name + self.random = world.random + + self.PRE_PICKED_HUNT_ENTITIES = pre_picked_entities.copy() + self.HUNT_ENTITIES: Set[str] = set() + + self.ALL_ELIGIBLE_ENTITIES, self.ELIGIBLE_ENTITIES_PER_AREA = self._get_eligible_panels() + + def pick_panel_hunt_panels(self, total_amount: int) -> Set[str]: + """ + The process of picking all hunt entities is: + + 1. Add pre-defined hunt entities + 2. Pick random hunt entities to fill out the rest + 3. Replace unfair entities with fair entities + + Each of these is its own function. + """ + + self.HUNT_ENTITIES = self.PRE_PICKED_HUNT_ENTITIES.copy() + + self._pick_all_hunt_entities(total_amount) + self._replace_unfair_hunt_entities_with_good_hunt_entities() + self._log_results() + + return self.HUNT_ENTITIES + + def _entity_is_eligible(self, panel_hex: str) -> bool: + """ + Determine whether an entity is eligible for entity hunt based on player options. + """ + panel_obj = static_witness_logic.ENTITIES_BY_HEX[panel_hex] + + return ( + self.player_logic.solvability_guaranteed(panel_hex) + and not ( + # Due to an edge case, Discards have to be on in disable_non_randomized even if Discard Shuffle is off. + # However, I don't think they should be hunt panels in this case. + self.player_options.disable_non_randomized_puzzles + and not self.player_options.shuffle_discarded_panels + and panel_obj["locationType"] == "Discard" + ) + ) + + def _get_eligible_panels(self) -> Tuple[List[str], Dict[str, Set[str]]]: + """ + There are some entities that are not allowed for panel hunt for various technical of gameplay reasons. + Make a list of all the ones that *are* eligible, plus a lookup of eligible panels per area. + """ + + all_eligible_panels = [ + panel for panel in ALL_HUNTABLE_PANELS + if self._entity_is_eligible(panel) + ] + + eligible_panels_by_area = defaultdict(set) + for eligible_panel in all_eligible_panels: + associated_area = static_witness_logic.ENTITIES_BY_HEX[eligible_panel]["area"]["name"] + eligible_panels_by_area[associated_area].add(eligible_panel) + + return all_eligible_panels, eligible_panels_by_area + + def _get_percentage_of_hunt_entities_by_area(self) -> Dict[str, float]: + hunt_entities_picked_so_far_prevent_div_0 = max(len(self.HUNT_ENTITIES), 1) + + contributing_percentage_per_area = {} + for area, eligible_entities in self.ELIGIBLE_ENTITIES_PER_AREA.items(): + amount_of_already_chosen_entities = len(self.ELIGIBLE_ENTITIES_PER_AREA[area] & self.HUNT_ENTITIES) + current_percentage = amount_of_already_chosen_entities / hunt_entities_picked_so_far_prevent_div_0 + contributing_percentage_per_area[area] = current_percentage + + return contributing_percentage_per_area + + def _get_next_random_batch(self, amount: int, same_area_discouragement: float) -> List[str]: + """ + Pick the next batch of hunt entities. + Areas that already have a lot of hunt entities in them will be discouraged from getting more. + The strength of this effect is controlled by the same_area_discouragement factor from the player's options. + """ + + percentage_of_hunt_entities_by_area = self._get_percentage_of_hunt_entities_by_area() + + max_percentage = max(percentage_of_hunt_entities_by_area.values()) + if max_percentage == 0: + allowance_per_area = {area: 1.0 for area in percentage_of_hunt_entities_by_area} + else: + allowance_per_area = { + area: (max_percentage - current_percentage) / max_percentage + for area, current_percentage in percentage_of_hunt_entities_by_area.items() + } + # use same_area_discouragement as lerp factor + allowance_per_area = { + area: (1.0 - same_area_discouragement) + (weight * same_area_discouragement) + for area, weight in allowance_per_area.items() + } + + assert min(allowance_per_area.values()) >= 0, ( + f"Somehow, an area had a negative weight when picking hunt entities: {allowance_per_area}" + ) + + remaining_entities, remaining_entity_weights = [], [] + for area, eligible_entities in self.ELIGIBLE_ENTITIES_PER_AREA.items(): + for panel in eligible_entities - self.HUNT_ENTITIES: + remaining_entities.append(panel) + remaining_entity_weights.append(allowance_per_area[area]) + + # I don't think this can ever happen, but let's be safe + if sum(remaining_entity_weights) == 0: + remaining_entity_weights = [1] * len(remaining_entity_weights) + + return self.random.choices(remaining_entities, weights=remaining_entity_weights, k=amount) + + def _pick_all_hunt_entities(self, total_amount: int) -> None: + """ + The core function of the EntityHuntPicker in which all Hunt Entities are picked, + respecting the player's choices for total amount and same area discouragement. + """ + same_area_discouragement = self.player_options.panel_hunt_discourage_same_area_factor / 100 + + # If we're using random picking, just choose all the entities now and return + if not same_area_discouragement: + hunt_entities = self.random.sample( + [entity for entity in self.ALL_ELIGIBLE_ENTITIES if entity not in self.HUNT_ENTITIES], + k=total_amount - len(self.HUNT_ENTITIES), + ) + self.HUNT_ENTITIES.update(hunt_entities) + return + + # If we're discouraging entities from the same area being picked, we have to pick entities one at a time + # For higher total counts, we do them in small batches for performance + batch_size = max(1, total_amount // 20) + + while len(self.HUNT_ENTITIES) < total_amount: + actual_amount_to_pick = min(batch_size, total_amount - len(self.HUNT_ENTITIES)) + + self.HUNT_ENTITIES.update(self._get_next_random_batch(actual_amount_to_pick, same_area_discouragement)) + + def _replace_unfair_hunt_entities_with_good_hunt_entities(self) -> None: + """ + For connected entities that "solve together", make sure that the one you're guaranteed + to be able to see and interact with first is the one that is chosen, so you don't get "surprise entities". + """ + + replacements = { + "0x18488": "0x00609", # Replace Swamp Sliding Bridge Underwater -> Swamp Sliding Bridge Above Water + "0x03676": "0x03678", # Replace Quarry Upper Ramp Control -> Lower Ramp Control + "0x03675": "0x03679", # Replace Quarry Upper Lift Control -> Lower Lift Control + + "0x03702": "0x15ADD", # Jungle Vault Box -> Jungle Vault Panel + "0x03542": "0x002A6", # Mountainside Vault Box -> Mountainside Vault Panel + "0x03481": "0x033D4", # Tutorial Vault Box -> Tutorial Vault Panel + "0x0339E": "0x0CC7B", # Desert Vault Box -> Desert Vault Panel + "0x03535": "0x00AFB", # Shipwreck Vault Box -> Shipwreck Vault Panel + } + + if self.player_options.shuffle_doors < 2: + replacements.update( + { + "0x334DC": "0x334DB", # In door shuffle, the Shadows Timer Panels are disconnected + "0x17CBC": "0x2700B", # In door shuffle, the Laser Timer Panels are disconnected + } + ) + + for bad_entitiy, good_entity in replacements.items(): + # If the bad entity was picked as a hunt entity ... + if bad_entitiy not in self.HUNT_ENTITIES: + continue + + # ... and the good entity was not ... + if good_entity in self.HUNT_ENTITIES or good_entity not in self.ALL_ELIGIBLE_ENTITIES: + continue + + # ... replace the bad entity with the good entity. + self.HUNT_ENTITIES.remove(bad_entitiy) + self.HUNT_ENTITIES.add(good_entity) + + def _log_results(self) -> None: + final_percentage_by_area = self._get_percentage_of_hunt_entities_by_area() + + sorted_area_percentages_dict = dict(sorted(final_percentage_by_area.items(), key=lambda x: x[1])) + sorted_area_percentages_dict_pretty_print = { + area: str(percentage) + (" (maxed)" if self.ELIGIBLE_ENTITIES_PER_AREA[area] <= self.HUNT_ENTITIES else "") + for area, percentage in sorted_area_percentages_dict.items() + } + player_name = self.player_name + discouragemenet_factor = self.player_options.panel_hunt_discourage_same_area_factor + debug( + f'Final area percentages for player "{player_name}" ({discouragemenet_factor} discouragement):\n' + f"{pformat(sorted_area_percentages_dict_pretty_print)}" + ) diff --git a/worlds/witness/generate_data_file.py b/worlds/witness/generate_data_file.py new file mode 100644 index 000000000000..50a63a374619 --- /dev/null +++ b/worlds/witness/generate_data_file.py @@ -0,0 +1,45 @@ +from collections import defaultdict + +from data import static_logic as static_witness_logic + +if __name__ == "__main__": + with open("data/APWitnessData.h", "w") as datafile: + datafile.write("""# pragma once + +# include +# include +# include + +""") + + area_to_location_ids = defaultdict(list) + area_to_entity_ids = defaultdict(list) + + for entity_id, entity_object in static_witness_logic.ENTITIES_BY_HEX.items(): + location_id = entity_object["id"] + + area = entity_object["area"]["name"] + area_to_entity_ids[area].append(entity_id) + + if location_id is None: + continue + + area_to_location_ids[area].append(str(location_id)) + + datafile.write("inline std::map> areaNameToLocationIDs = {\n") + datafile.write( + "\n".join( + '\t{"' + area + '", { ' + ", ".join(location_ids) + " }}," + for area, location_ids in area_to_location_ids.items() + ) + ) + datafile.write("\n};\n\n") + + datafile.write("inline std::map> areaNameToEntityIDs = {\n") + datafile.write( + "\n".join( + '\t{"' + area + '", { ' + ", ".join(entity_ids) + " }}," + for area, entity_ids in area_to_entity_ids.items() + ) + ) + datafile.write("\n};\n\n") diff --git a/worlds/witness/hints.py b/worlds/witness/hints.py index a1ca1b081d3c..248c567b97ce 100644 --- a/worlds/witness/hints.py +++ b/worlds/witness/hints.py @@ -11,7 +11,8 @@ if TYPE_CHECKING: from . import WitnessWorld -CompactItemData = Tuple[str, Union[str, int], int] +CompactHintArgs = Tuple[Union[str, int], int] +CompactHintData = Tuple[str, Union[str, int], int] @dataclass @@ -35,6 +36,7 @@ class WitnessWordedHint: location: Optional[Location] = None area: Optional[str] = None area_amount: Optional[int] = None + area_hunt_panels: Optional[int] = None def get_always_hint_items(world: "WitnessWorld") -> List[str]: @@ -391,22 +393,22 @@ def get_hintable_areas(world: "WitnessWorld") -> Tuple[Dict[str, List[Location]] return locations_per_area, items_per_area -def word_area_hint(world: "WitnessWorld", hinted_area: str, corresponding_items: List[Item]) -> Tuple[str, int]: +def word_area_hint(world: "WitnessWorld", hinted_area: str, area_items: List[Item]) -> Tuple[str, int, Optional[int]]: """ Word the hint for an area using natural sounding language. This takes into account how much progression there is, how much of it is local/non-local, and whether there are any local lasers to be found in this area. """ - local_progression = sum(item.player == world.player and item.advancement for item in corresponding_items) - non_local_progression = sum(item.player != world.player and item.advancement for item in corresponding_items) + local_progression = sum(item.player == world.player and item.advancement for item in area_items) + non_local_progression = sum(item.player != world.player and item.advancement for item in area_items) laser_names = {"Symmetry Laser", "Desert Laser", "Quarry Laser", "Shadows Laser", "Town Laser", "Monastery Laser", "Jungle Laser", "Bunker Laser", "Swamp Laser", "Treehouse Laser", "Keep Laser", } local_lasers = sum( item.player == world.player and item.name in laser_names - for item in corresponding_items + for item in area_items ) total_progression = non_local_progression + local_progression @@ -415,11 +417,29 @@ def word_area_hint(world: "WitnessWorld", hinted_area: str, corresponding_items: area_progression_word = "Both" if total_progression == 2 else "All" + hint_string = f"In the {hinted_area} area, you will find " + + hunt_panels = None + if world.options.victory_condition == "panel_hunt": + hunt_panels = sum( + static_witness_logic.ENTITIES_BY_HEX[hunt_entity]["area"]["name"] == hinted_area + for hunt_entity in world.player_logic.HUNT_ENTITIES + ) + + if not hunt_panels: + hint_string += "no Hunt Panels and " + + elif hunt_panels == 1: + hint_string += "1 Hunt Panel and " + + else: + hint_string += f"{hunt_panels} Hunt Panels and " + if not total_progression: - hint_string = f"In the {hinted_area} area, you will find no progression items." + hint_string += "no progression items." elif total_progression == 1: - hint_string = f"In the {hinted_area} area, you will find 1 progression item." + hint_string += "1 progression item." if player_count > 1: if local_lasers: @@ -434,7 +454,7 @@ def word_area_hint(world: "WitnessWorld", hinted_area: str, corresponding_items: hint_string += "\nThis item is a laser." else: - hint_string = f"In the {hinted_area} area, you will find {total_progression} progression items." + hint_string += f"{total_progression} progression items." if local_lasers == total_progression: sentence_end = (" for this world." if player_count > 1 else ".") @@ -471,7 +491,7 @@ def word_area_hint(world: "WitnessWorld", hinted_area: str, corresponding_items: elif local_lasers: hint_string += f"\n{local_lasers} of them are lasers." - return hint_string, total_progression + return hint_string, total_progression, hunt_panels def make_area_hints(world: "WitnessWorld", amount: int, already_hinted_locations: Set[Location] @@ -483,9 +503,9 @@ def make_area_hints(world: "WitnessWorld", amount: int, already_hinted_locations hints = [] for hinted_area in hinted_areas: - hint_string, prog_amount = word_area_hint(world, hinted_area, items_per_area[hinted_area]) + hint_string, prog_amount, hunt_panels = word_area_hint(world, hinted_area, items_per_area[hinted_area]) - hints.append(WitnessWordedHint(hint_string, None, f"hinted_area:{hinted_area}", prog_amount)) + hints.append(WitnessWordedHint(hint_string, None, f"hinted_area:{hinted_area}", prog_amount, hunt_panels)) if len(hinted_areas) < amount: player_name = world.multiworld.get_player_name(world.player) @@ -585,29 +605,42 @@ def create_all_hints(world: "WitnessWorld", hint_amount: int, area_hints: int, return generated_hints -def make_compact_hint_data(hint: WitnessWordedHint, local_player_number: int) -> CompactItemData: +def get_compact_hint_args(hint: WitnessWordedHint, local_player_number: int) -> CompactHintArgs: + """ + Arg reference: + + Area Hint: 1st Arg is the amount of area progression and hunt panels. 2nd Arg is the name of the area. + Location Hint: 1st Arg is the location's address, second arg is the player number the location belongs to. + Junk Hint: 1st Arg is -1, second arg is this slot's player number. + """ + + # Is Area Hint + if hint.area is not None: + assert hint.area_amount is not None, "Area hint had an undefined progression amount." + + area_amount = hint.area_amount + hunt_panels = hint.area_hunt_panels + + area_and_hunt_panels = area_amount + # Encode amounts together + if hunt_panels: + area_and_hunt_panels += 0x100 * hunt_panels + + return hint.area, area_and_hunt_panels + location = hint.location - area_amount = hint.area_amount - # -1 if junk hint, address if location hint, area string if area hint - arg_1: Union[str, int] + # Is location hint if location and location.address is not None: - arg_1 = location.address - elif hint.area is not None: - arg_1 = hint.area - else: - arg_1 = -1 - - # self.player if junk hint, player if location hint, progression amount if area hint - arg_2: int - if area_amount is not None: - arg_2 = area_amount - elif location is not None: - arg_2 = location.player - else: - arg_2 = local_player_number + return location.address, location.player + + # Is junk / undefined hint + return -1, local_player_number + - return hint.wording, arg_1, arg_2 +def make_compact_hint_data(hint: WitnessWordedHint, local_player_number: int) -> CompactHintData: + compact_arg_1, compact_arg_2 = get_compact_hint_args(hint, local_player_number) + return hint.wording, compact_arg_1, compact_arg_2 def make_laser_hints(world: "WitnessWorld", laser_names: List[str]) -> Dict[str, WitnessWordedHint]: diff --git a/worlds/witness/locations.py b/worlds/witness/locations.py index 1796f051b896..f1c16550399a 100644 --- a/worlds/witness/locations.py +++ b/worlds/witness/locations.py @@ -50,7 +50,7 @@ def __init__(self, world: "WitnessWorld", player_logic: WitnessPlayerLogic) -> N self.CHECK_PANELHEX_TO_ID = { static_witness_logic.ENTITIES_BY_NAME[ch]["entity_hex"]: static_witness_locations.ALL_LOCATIONS_TO_ID[ch] for ch in self.CHECK_LOCATIONS - if static_witness_logic.ENTITIES_BY_NAME[ch]["entityType"] in self.PANEL_TYPES_TO_SHUFFLE + if static_witness_logic.ENTITIES_BY_NAME[ch]["locationType"] in self.PANEL_TYPES_TO_SHUFFLE } dog_hex = static_witness_logic.ENTITIES_BY_NAME["Town Pet the Dog"]["entity_hex"] @@ -61,11 +61,9 @@ def __init__(self, world: "WitnessWorld", player_logic: WitnessPlayerLogic) -> N sorted(self.CHECK_PANELHEX_TO_ID.items(), key=lambda item: item[1]) ) - event_locations = set(player_logic.USED_EVENT_NAMES_BY_HEX) - self.EVENT_LOCATION_TABLE = { - static_witness_locations.get_event_name(entity_hex): None - for entity_hex in event_locations + event_location: None + for event_location in player_logic.EVENT_ITEM_PAIRS } check_dict = { diff --git a/worlds/witness/options.py b/worlds/witness/options.py index 4855fc715933..bdeccfe3b2db 100644 --- a/worlds/witness/options.py +++ b/worlds/witness/options.py @@ -173,6 +173,7 @@ class VictoryCondition(Choice): - Challenge: Beat the secret Challenge (requires Challenge Lasers). - Mountain Box Short: Input the short solution to the Mountaintop Box (requires Mountain Lasers). - Mountain Box Long: Input the long solution to the Mountaintop Box (requires Challenge Lasers). + - Panel Hunt: Solve a specific number of randomly selected panels before going to the secret ending in Tutorial. It is important to note that while the Mountain Box requires Desert Laser to be redirected in Town for that laser to count, the laser locks on the Elevator and Challenge Timer panels do not. @@ -182,6 +183,62 @@ class VictoryCondition(Choice): option_challenge = 1 option_mountain_box_short = 2 option_mountain_box_long = 3 + option_panel_hunt = 4 + + +class PanelHuntTotal(Range): + """ + Sets the number of random panels that will get marked as "Panel Hunt" panels in the "Panel Hunt" game mode. + """ + display_name = "Total Panel Hunt panels" + range_start = 5 + range_end = 100 + default = 40 + + +class PanelHuntRequiredPercentage(Range): + """ + Determines the percentage of "Panel Hunt" panels that need to be solved to win. + """ + display_name = "Percentage of required Panel Hunt panels" + range_start = 20 + range_end = 100 + default = 63 + + +class PanelHuntPostgame(Choice): + """ + In panel hunt, there are technically no postgame locations. + Depending on your options, this can leave Mountain and Caves as two huge areas with Hunt Panels in them that cannot be reached until you get enough lasers to go through the very linear Mountain descent. + Panel Hunt tends to be more fun when the world is open. + This option lets you force anything locked by lasers to be disabled, and thus ineligible for Hunt Panels. + To compensate, the respective mountain box solution (short box / long box) will be forced to be a Hunt Panel. + Does nothing if Panel Hunt is not your victory condition. + + Note: The "Mountain Lasers" option may also affect locations locked by challenge lasers if the only path to those locations leads through the Mountain Entry. + """ + + display_name = "Force postgame in Panel Hunt" + + option_everything_is_eligible = 0 + option_disable_mountain_lasers_locations = 1 + option_disable_challenge_lasers_locations = 2 + option_disable_anything_locked_by_lasers = 3 + default = 3 + + +class PanelHuntDiscourageSameAreaFactor(Range): + """ + The greater this value, the less likely it is that many Hunt Panels show up in the same area. + + At 0, Hunt Panels will be selected randomly. + At 100, Hunt Panels will be almost completely evenly distributed between areas. + """ + display_name = "Panel Hunt Discourage Same Area Factor" + + range_start = 0 + range_end = 100 + default = 40 class PuzzleRandomization(Choice): @@ -332,6 +389,10 @@ class TheWitnessOptions(PerGameCommonOptions): victory_condition: VictoryCondition mountain_lasers: MountainLasers challenge_lasers: ChallengeLasers + panel_hunt_total: PanelHuntTotal + panel_hunt_required_percentage: PanelHuntRequiredPercentage + panel_hunt_postgame: PanelHuntPostgame + panel_hunt_discourage_same_area_factor: PanelHuntDiscourageSameAreaFactor early_caves: EarlyCaves early_symbol_item: EarlySymbolItem elevators_come_to_you: ElevatorsComeToYou @@ -352,6 +413,12 @@ class TheWitnessOptions(PerGameCommonOptions): MountainLasers, ChallengeLasers, ]), + OptionGroup("Panel Hunt Settings", [ + PanelHuntRequiredPercentage, + PanelHuntTotal, + PanelHuntPostgame, + PanelHuntDiscourageSameAreaFactor, + ], start_collapsed=True), OptionGroup("Locations", [ ShuffleDiscardedPanels, ShuffleVaultBoxes, diff --git a/worlds/witness/player_items.py b/worlds/witness/player_items.py index 718fd7d172ba..44a959f2b428 100644 --- a/worlds/witness/player_items.py +++ b/worlds/witness/player_items.py @@ -97,7 +97,7 @@ def __init__(self, world: "WitnessWorld", player_logic: WitnessPlayerLogic, # Add event items to the item definition list for later lookup. for event_location in self._locations.EVENT_LOCATION_TABLE: - location_name = player_logic.EVENT_ITEM_PAIRS[event_location] + location_name = player_logic.EVENT_ITEM_PAIRS[event_location][0] self.item_data[location_name] = ItemData(None, ItemDefinition(0, ItemCategory.EVENT), ItemClassification.progression, False) diff --git a/worlds/witness/player_logic.py b/worlds/witness/player_logic.py index e8d11f43f51c..5125dfef0aa1 100644 --- a/worlds/witness/player_logic.py +++ b/worlds/witness/player_logic.py @@ -17,7 +17,6 @@ import copy from collections import defaultdict -from logging import warning from typing import TYPE_CHECKING, Dict, List, Set, Tuple, cast from .data import static_logic as static_witness_logic @@ -36,6 +35,7 @@ get_early_caves_list, get_early_caves_start_list, get_elevators_come_to_you, + get_entity_hunt, get_ep_all_individual, get_ep_easy, get_ep_no_eclipse, @@ -51,6 +51,7 @@ logical_or_witness_rules, parse_lambda, ) +from .entity_hunt import EntityHuntPicker if TYPE_CHECKING: from . import WitnessWorld @@ -60,7 +61,7 @@ class WitnessPlayerLogic: """WITNESS LOGIC CLASS""" VICTORY_LOCATION: str - + def __init__(self, world: "WitnessWorld", disabled_locations: Set[str], start_inv: Dict[str, int]) -> None: self.YAML_DISABLED_LOCATIONS: Set[str] = disabled_locations self.YAML_ADDED_ITEMS: Dict[str, int] = start_inv @@ -104,7 +105,7 @@ def __init__(self, world: "WitnessWorld", disabled_locations: Set[str], start_in ) self.REQUIREMENTS_BY_HEX: Dict[str, WitnessRule] = {} - self.EVENT_ITEM_PAIRS: Dict[str, str] = {} + self.EVENT_ITEM_PAIRS: Dict[str, Tuple[str, str]] = {} self.COMPLETELY_DISABLED_ENTITIES: Set[str] = set() self.DISABLE_EVERYTHING_BEHIND: Set[str] = set() self.PRECOMPLETED_LOCATIONS: Set[str] = set() @@ -112,6 +113,9 @@ def __init__(self, world: "WitnessWorld", disabled_locations: Set[str], start_in self.ADDED_CHECKS: Set[str] = set() self.VICTORY_LOCATION = "0x0356B" + self.PRE_PICKED_HUNT_ENTITIES: Set[str] = set() + self.HUNT_ENTITIES: Set[str] = set() + self.ALWAYS_EVENT_NAMES_BY_HEX = { "0x00509": "+1 Laser (Symmetry Laser)", "0x012FB": "+1 Laser (Desert Laser)", @@ -129,7 +133,7 @@ def __init__(self, world: "WitnessWorld", disabled_locations: Set[str], start_in "0xFFF00": "Bottom Floor Discard Turns On", } - self.USED_EVENT_NAMES_BY_HEX: Dict[str, str] = {} + self.USED_EVENT_NAMES_BY_HEX: Dict[str, List[str]] = {} self.CONDITIONAL_EVENTS: Dict[Tuple[str, str], str] = {} # The basic requirements to solve each entity come from StaticWitnessLogic. @@ -142,6 +146,10 @@ def __init__(self, world: "WitnessWorld", disabled_locations: Set[str], start_in # This will make the access conditions way faster, instead of recursively checking dependent entities each time. self.make_dependency_reduced_checklist() + if world.options.victory_condition == "panel_hunt": + picker = EntityHuntPicker(self, world, self.PRE_PICKED_HUNT_ENTITIES) + self.HUNT_ENTITIES = picker.pick_panel_hunt_panels(world.options.panel_hunt_total.value) + # Finalize which items actually exist in the MultiWorld and which get grouped into progressive items. self.finalize_items() @@ -226,7 +234,7 @@ def reduce_req_within_region(self, entity_hex: str) -> WitnessRule: dep_obj = self.REFERENCE_LOGIC.ENTITIES_BY_HEX.get(option_entity, {}) if option_entity in {"7 Lasers", "11 Lasers", "7 Lasers + Redirect", "11 Lasers + Redirect", - "PP2 Weirdness", "Theater to Tunnels"}: + "PP2 Weirdness", "Theater to Tunnels", "Entity Hunt"}: new_items = frozenset({frozenset([option_entity])}) elif option_entity in self.DISABLE_EVERYTHING_BEHIND: new_items = frozenset() @@ -241,12 +249,12 @@ def reduce_req_within_region(self, entity_hex: str) -> WitnessRule: # If the dependent entity is unsolvable and is NOT an EP, this requirement option is invalid. new_items = frozenset() elif option_entity in self.ALWAYS_EVENT_NAMES_BY_HEX: - new_items = frozenset({frozenset([option_entity])}) + new_items = frozenset({frozenset([self.ALWAYS_EVENT_NAMES_BY_HEX[option_entity]])}) elif (entity_hex, option_entity) in self.CONDITIONAL_EVENTS: - new_items = frozenset({frozenset([option_entity])}) - self.USED_EVENT_NAMES_BY_HEX[option_entity] = self.CONDITIONAL_EVENTS[ - (entity_hex, option_entity) - ] + new_items = frozenset({frozenset([self.CONDITIONAL_EVENTS[(entity_hex, option_entity)]])}) + self.USED_EVENT_NAMES_BY_HEX[option_entity].append( + self.CONDITIONAL_EVENTS[(entity_hex, option_entity)] + ) else: new_items = theoretical_new_items if dep_obj["region"] and entity_obj["region"] != dep_obj["region"]: @@ -404,7 +412,7 @@ def make_single_adjustment(self, adj_type: str, line: str) -> None: line = self.REFERENCE_LOGIC.ENTITIES_BY_HEX[line]["checkName"] self.ADDED_CHECKS.add(line) - def handle_postgame(self, world: "WitnessWorld") -> List[List[str]]: + def handle_regular_postgame(self, world: "WitnessWorld") -> List[List[str]]: """ In shuffle_postgame, panels that become accessible "after or at the same time as the goal" are disabled. This mostly involves the disabling of key panels (e.g. long box when the goal is short box). @@ -435,6 +443,7 @@ def handle_postgame(self, world: "WitnessWorld") -> List[List[str]]: # If we have a long box goal, Challenge is behind the amount of lasers required to just win. # This is technically slightly incorrect as the Challenge Vault Box could contain a *symbol* that is required # to open Mountain Entry (Stars 2). However, since there is a very easy sphere 1 snipe, this is not considered. + if victory == "mountain_box_long": postgame_adjustments.append(["Disabled Locations:", "0x0A332 (Challenge Timer Start)"]) @@ -479,6 +488,42 @@ def handle_postgame(self, world: "WitnessWorld") -> List[List[str]]: return postgame_adjustments + def handle_panelhunt_postgame(self, world: "WitnessWorld") -> List[List[str]]: + postgame_adjustments = [] + + # Make some quick references to some options + panel_hunt_postgame = world.options.panel_hunt_postgame + chal_lasers = world.options.challenge_lasers + + disable_mountain_lasers = ( + panel_hunt_postgame == "disable_mountain_lasers_locations" + or panel_hunt_postgame == "disable_anything_locked_by_lasers" + ) + + disable_challenge_lasers = ( + panel_hunt_postgame == "disable_challenge_lasers_locations" + or panel_hunt_postgame == "disable_anything_locked_by_lasers" + ) + + if disable_mountain_lasers: + self.DISABLE_EVERYTHING_BEHIND.add("0x09F7F") # Short box + self.PRE_PICKED_HUNT_ENTITIES.add("0x09F7F") + self.COMPLETELY_DISABLED_ENTITIES.add("0x3D9A9") # Elevator Start + + # If mountain lasers are disabled, and challenge lasers > 7, the box will need to be rotated + if chal_lasers > 7: + postgame_adjustments.append([ + "Requirement Changes:", + "0xFFF00 - 11 Lasers - True", + ]) + + if disable_challenge_lasers: + self.DISABLE_EVERYTHING_BEHIND.add("0xFFF00") # Long box + self.PRE_PICKED_HUNT_ENTITIES.add("0xFFF00") + self.COMPLETELY_DISABLED_ENTITIES.add("0x0A332") # Challenge Timer + + return postgame_adjustments + def make_options_adjustments(self, world: "WitnessWorld") -> None: """Makes logic adjustments based on options""" adjustment_linesets_in_order = [] @@ -500,10 +545,17 @@ def make_options_adjustments(self, world: "WitnessWorld") -> None: self.VICTORY_LOCATION = "0x09F7F" elif victory == "mountain_box_long": self.VICTORY_LOCATION = "0xFFF00" + elif victory == "panel_hunt": + self.VICTORY_LOCATION = "0x03629" + self.COMPLETELY_DISABLED_ENTITIES.add("0x3352F") # Exclude panels from the post-game if shuffle_postgame is false. - if not world.options.shuffle_postgame: - adjustment_linesets_in_order += self.handle_postgame(world) + if not world.options.shuffle_postgame and victory != "panel_hunt": + adjustment_linesets_in_order += self.handle_regular_postgame(world) + + # Exclude panels from the post-game if shuffle_postgame is false. + if victory == "panel_hunt" and world.options.panel_hunt_postgame: + adjustment_linesets_in_order += self.handle_panelhunt_postgame(world) # Exclude Discards / Vaults if not world.options.shuffle_discarded_panels: @@ -570,6 +622,9 @@ def make_options_adjustments(self, world: "WitnessWorld") -> None: if world.options.elevators_come_to_you: adjustment_linesets_in_order.append(get_elevators_come_to_you()) + if world.options.victory_condition == "panel_hunt": + adjustment_linesets_in_order.append(get_entity_hunt()) + for item in self.YAML_ADDED_ITEMS: adjustment_linesets_in_order.append(["Items:", item]) @@ -603,7 +658,7 @@ def make_options_adjustments(self, world: "WitnessWorld") -> None: if loc_obj["entityType"] == "EP": self.COMPLETELY_DISABLED_ENTITIES.add(loc_obj["entity_hex"]) - elif loc_obj["entityType"] in {"General", "Vault", "Discard"}: + elif loc_obj["entityType"] == "Panel": self.EXCLUDED_LOCATIONS.add(loc_obj["entity_hex"]) for adjustment_lineset in adjustment_linesets_in_order: @@ -686,6 +741,7 @@ def find_unsolvable_entities(self, world: "WitnessWorld") -> None: # Check if any regions have become unreachable. reachable_regions = self.discover_reachable_regions() new_unreachable_regions = all_regions - reachable_regions - self.UNREACHABLE_REGIONS + if new_unreachable_regions: self.UNREACHABLE_REGIONS.update(new_unreachable_regions) @@ -741,9 +797,12 @@ def reduce_connection_requirement(self, connection: Tuple[str, WitnessRule]) -> if not self.solvability_guaranteed(entity) or entity in self.DISABLE_EVERYTHING_BEHIND: individual_entity_requirements.append(frozenset()) # If a connection requires acquiring an event, add that event to its requirements. - elif (entity in self.ALWAYS_EVENT_NAMES_BY_HEX - or entity not in self.REFERENCE_LOGIC.ENTITIES_BY_HEX): + elif entity not in self.REFERENCE_LOGIC.ENTITIES_BY_HEX: individual_entity_requirements.append(frozenset({frozenset({entity})})) + elif entity in self.ALWAYS_EVENT_NAMES_BY_HEX: + individual_entity_requirements.append( + frozenset({frozenset({self.ALWAYS_EVENT_NAMES_BY_HEX[entity]})}) + ) # If a connection requires entities, use their newly calculated independent requirements. else: entity_req = self.get_entity_requirement(entity) @@ -778,7 +837,7 @@ def make_dependency_reduced_checklist(self) -> None: # We also clear any data structures that we might have filled in a previous dependency reduction self.REQUIREMENTS_BY_HEX = {} - self.USED_EVENT_NAMES_BY_HEX = {} + self.USED_EVENT_NAMES_BY_HEX = defaultdict(list) self.CONNECTIONS_BY_REGION_NAME = {} self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI = set() @@ -868,7 +927,6 @@ def determine_unrequired_entities(self, world: "WitnessWorld") -> None: "0x17CC4": come_to_you or eps_shuffled, # Quarry Elevator Panel "0x17E2B": come_to_you and boat_shuffled or eps_shuffled, # Swamp Long Bridge "0x0CF2A": False, # Jungle Monastery Garden Shortcut - "0x17CAA": remote_doors, # Jungle Monastery Garden Shortcut Panel "0x0364E": False, # Monastery Laser Shortcut Door "0x03713": remote_doors, # Monastery Laser Shortcut Panel "0x03313": False, # Orchard Second Gate @@ -884,23 +942,17 @@ def determine_unrequired_entities(self, world: "WitnessWorld") -> None: # Jungle Popup Wall Panel } + # In panel hunt, all panels are game, so all panels need to be reachable (unless disabled) + if goal == "panel_hunt": + for entity_hex in is_item_required_dict: + if static_witness_logic.ENTITIES_BY_HEX[entity_hex]["entityType"] == "Panel": + is_item_required_dict[entity_hex] = True + # Now, return the keys of the dict entries where the result is False to get unrequired major items self.ENTITIES_WITHOUT_ENSURED_SOLVABILITY |= { item_name for item_name, is_required in is_item_required_dict.items() if not is_required } - def make_event_item_pair(self, entity_hex: str) -> Tuple[str, str]: - """ - Makes a pair of an event panel and its event item - """ - action = " Opened" if self.REFERENCE_LOGIC.ENTITIES_BY_HEX[entity_hex]["entityType"] == "Door" else " Solved" - - name = self.REFERENCE_LOGIC.ENTITIES_BY_HEX[entity_hex]["checkName"] + action - if entity_hex not in self.USED_EVENT_NAMES_BY_HEX: - warning(f'Entity "{name}" does not have an associated event name.') - self.USED_EVENT_NAMES_BY_HEX[entity_hex] = name + " Event" - return (name, self.USED_EVENT_NAMES_BY_HEX[entity_hex]) - def make_event_panel_lists(self) -> None: """ Makes event-item pairs for entities with associated events, unless these entities are disabled. @@ -908,13 +960,36 @@ def make_event_panel_lists(self) -> None: self.ALWAYS_EVENT_NAMES_BY_HEX[self.VICTORY_LOCATION] = "Victory" - self.USED_EVENT_NAMES_BY_HEX.update(self.ALWAYS_EVENT_NAMES_BY_HEX) + for event_hex, event_name in self.ALWAYS_EVENT_NAMES_BY_HEX.items(): + self.USED_EVENT_NAMES_BY_HEX[event_hex].append(event_name) self.USED_EVENT_NAMES_BY_HEX = { - event_hex: event_name for event_hex, event_name in self.USED_EVENT_NAMES_BY_HEX.items() + event_hex: event_list for event_hex, event_list in self.USED_EVENT_NAMES_BY_HEX.items() if self.solvability_guaranteed(event_hex) } - for panel in self.USED_EVENT_NAMES_BY_HEX: - pair = self.make_event_item_pair(panel) - self.EVENT_ITEM_PAIRS[pair[0]] = pair[1] + for entity_hex, event_names in self.USED_EVENT_NAMES_BY_HEX.items(): + entity_obj = self.REFERENCE_LOGIC.ENTITIES_BY_HEX[entity_hex] + entity_name = entity_obj["checkName"] + entity_type = entity_obj["entityType"] + + if entity_type == "Door": + action = " Opened" + elif entity_type == "Laser": + action = " Activated" + else: + action = " Solved" + + for i, event_name in enumerate(event_names): + if i == 0: + self.EVENT_ITEM_PAIRS[entity_name + action] = (event_name, entity_hex) + else: + self.EVENT_ITEM_PAIRS[entity_name + action + f" (Effect {i + 1})"] = (event_name, entity_hex) + + # Make Panel Hunt Events + for entity_hex in self.HUNT_ENTITIES: + entity_obj = self.REFERENCE_LOGIC.ENTITIES_BY_HEX[entity_hex] + entity_name = entity_obj["checkName"] + self.EVENT_ITEM_PAIRS[entity_name + " (Panel Hunt)"] = ("+1 Panel Hunt", entity_hex) + + return diff --git a/worlds/witness/regions.py b/worlds/witness/regions.py index 2528c8abe22b..6d1f8093af85 100644 --- a/worlds/witness/regions.py +++ b/worlds/witness/regions.py @@ -9,7 +9,6 @@ from worlds.generic.Rules import CollectionRule -from .data import static_locations as static_witness_locations from .data import static_logic as static_witness_logic from .data.static_logic import StaticWitnessLogicObj from .data.utils import WitnessRule, optimize_witness_rule @@ -111,16 +110,24 @@ def create_regions(self, world: "WitnessWorld", player_logic: WitnessPlayerLogic if k not in player_logic.UNREACHABLE_REGIONS } + event_locations_per_region = defaultdict(list) + + for event_location, event_item_and_entity in player_logic.EVENT_ITEM_PAIRS.items(): + region = static_witness_logic.ENTITIES_BY_HEX[event_item_and_entity[1]]["region"] + if region is None: + region_name = "Entry" + else: + region_name = region["name"] + event_locations_per_region[region_name].append(event_location) + for region_name, region in regions_to_create.items(): locations_for_this_region = [ self.reference_logic.ENTITIES_BY_HEX[panel]["checkName"] for panel in region["entities"] if self.reference_logic.ENTITIES_BY_HEX[panel]["checkName"] in self.player_locations.CHECK_LOCATION_TABLE ] - locations_for_this_region += [ - static_witness_locations.get_event_name(panel) for panel in region["entities"] - if static_witness_locations.get_event_name(panel) in self.player_locations.EVENT_LOCATION_TABLE - ] + + locations_for_this_region += event_locations_per_region[region_name] all_locations = all_locations | set(locations_for_this_region) diff --git a/worlds/witness/rules.py b/worlds/witness/rules.py index fc4e638e36c3..eecea8f30bf0 100644 --- a/worlds/witness/rules.py +++ b/worlds/witness/rules.py @@ -10,7 +10,6 @@ from .data import static_logic as static_witness_logic from .data.utils import WitnessRule -from .locations import WitnessPlayerLocations from .player_logic import WitnessPlayerLogic if TYPE_CHECKING: @@ -31,42 +30,37 @@ ] -def _has_laser(laser_hex: str, world: "WitnessWorld", player: int, redirect_required: bool) -> CollectionRule: +def _can_do_panel_hunt(world: "WitnessWorld") -> CollectionRule: + required = world.panel_hunt_required_count + player = world.player + return lambda state: state.has("+1 Panel Hunt", player, required) + + +def _has_laser(laser_hex: str, world: "WitnessWorld", redirect_required: bool) -> CollectionRule: + player = world.player + laser_name = static_witness_logic.ENTITIES_BY_HEX[laser_hex]["checkName"] + + # Workaround for intentional naming inconsistency + if laser_name == "Symmetry Island Laser": + laser_name = "Symmetry Laser" + if laser_hex == "0x012FB" and redirect_required: - return lambda state: ( - _can_solve_panel(laser_hex, world, world.player, world.player_logic, world.player_locations)(state) - and state.has("Desert Laser Redirection", player) - ) + return lambda state: state.has_all([f"+1 Laser ({laser_name})", "Desert Laser Redirection"], player) - return _can_solve_panel(laser_hex, world, world.player, world.player_logic, world.player_locations) + return lambda state: state.has(f"+1 Laser ({laser_name})", player) def _has_lasers(amount: int, world: "WitnessWorld", redirect_required: bool) -> CollectionRule: laser_lambdas = [] for laser_hex in laser_hexes: - has_laser_lambda = _has_laser(laser_hex, world, world.player, redirect_required) + has_laser_lambda = _has_laser(laser_hex, world, redirect_required) laser_lambdas.append(has_laser_lambda) return lambda state: sum(laser_lambda(state) for laser_lambda in laser_lambdas) >= amount -def _can_solve_panel(panel: str, world: "WitnessWorld", player: int, player_logic: WitnessPlayerLogic, - player_locations: WitnessPlayerLocations) -> CollectionRule: - """ - Determines whether a panel can be solved - """ - - panel_obj = player_logic.REFERENCE_LOGIC.ENTITIES_BY_HEX[panel] - entity_name = panel_obj["checkName"] - - if entity_name + " Solved" in player_locations.EVENT_LOCATION_TABLE: - return lambda state: state.has(player_logic.EVENT_ITEM_PAIRS[entity_name + " Solved"], player) - - return make_lambda(panel, world) - - def _can_do_expert_pp2(state: CollectionState, world: "WitnessWorld") -> bool: """ For Expert PP2, you need a way to access PP2 from the front, and a separate way from the back. @@ -202,8 +196,9 @@ def _can_do_theater_to_tunnels(state: CollectionState, world: "WitnessWorld") -> ) -def _has_item(item: str, world: "WitnessWorld", player: int, - player_logic: WitnessPlayerLogic, player_locations: WitnessPlayerLocations) -> CollectionRule: +def _has_item(item: str, world: "WitnessWorld", player: int, player_logic: WitnessPlayerLogic) -> CollectionRule: + assert item not in static_witness_logic.ENTITIES_BY_HEX, "Requirements can no longer contain entity hexes directly." + if item in player_logic.REFERENCE_LOGIC.ALL_REGIONS_BY_NAME: region = world.get_region(item) return region.can_reach @@ -219,12 +214,13 @@ def _has_item(item: str, world: "WitnessWorld", player: int, if item == "11 Lasers + Redirect": laser_req = world.options.challenge_lasers.value return _has_lasers(laser_req, world, True) + if item == "Entity Hunt": + # Right now, panel hunt is the only type of entity hunt. This may need to be changed later + return _can_do_panel_hunt(world) if item == "PP2 Weirdness": return lambda state: _can_do_expert_pp2(state, world) if item == "Theater to Tunnels": return lambda state: _can_do_theater_to_tunnels(state, world) - if item in player_logic.USED_EVENT_NAMES_BY_HEX: - return _can_solve_panel(item, world, player, player_logic, player_locations) prog_item = static_witness_logic.get_parent_progressive_item(item) return lambda state: state.has(prog_item, player, player_logic.MULTI_AMOUNTS[item]) @@ -237,7 +233,7 @@ def _meets_item_requirements(requirements: WitnessRule, world: "WitnessWorld") - """ lambda_conversion = [ - [_has_item(item, world, world.player, world.player_logic, world.player_locations) for item in subset] + [_has_item(item, world, world.player, world.player_logic) for item in subset] for subset in requirements ] @@ -265,7 +261,8 @@ def set_rules(world: "WitnessWorld") -> None: real_location = location if location in world.player_locations.EVENT_LOCATION_TABLE: - real_location = location[:-7] + entity_hex = world.player_logic.EVENT_ITEM_PAIRS[location][1] + real_location = static_witness_logic.ENTITIES_BY_HEX[entity_hex]["checkName"] associated_entity = world.player_logic.REFERENCE_LOGIC.ENTITIES_BY_NAME[real_location] entity_hex = associated_entity["entity_hex"] diff --git a/worlds/witness/test/__init__.py b/worlds/witness/test/__init__.py index 0a24467feab2..d1b90ca47d9e 100644 --- a/worlds/witness/test/__init__.py +++ b/worlds/witness/test/__init__.py @@ -159,3 +159,36 @@ def get_items_by_name(self, item_names: Union[str, Iterable[str]], player: int) if isinstance(item_names, str): item_names = (item_names,) return [item for item in self.multiworld.itempool if item.name in item_names and item.player == player] + + def assert_location_exists(self, location_name: str, player: int, strict_check: bool = True) -> None: + """ + Assert that a location exists in this world. + If strict_check, also make sure that this (non-event) location COULD exist. + """ + + world = self.multiworld.worlds[player] + + if strict_check: + self.assertIn(location_name, world.location_name_to_id, f"Location {location_name} can never exist") + + try: + world.get_location(location_name) + except KeyError: + self.fail(f"Location {location_name} does not exist.") + + def assert_location_does_not_exist(self, location_name: str, player: int, strict_check: bool = True) -> None: + """ + Assert that a location exists in this world. + If strict_check, be explicit about whether the location could exist in the first place. + """ + + world = self.multiworld.worlds[player] + + if strict_check: + self.assertIn(location_name, world.location_name_to_id, f"Location {location_name} can never exist") + + self.assertRaises( + KeyError, + lambda _: world.get_location(location_name), + f"Location {location_name} exists, but is not supposed to.", + ) diff --git a/worlds/witness/test/test_panel_hunt.py b/worlds/witness/test/test_panel_hunt.py new file mode 100644 index 000000000000..7b405f29ec1d --- /dev/null +++ b/worlds/witness/test/test_panel_hunt.py @@ -0,0 +1,107 @@ +from BaseClasses import CollectionState, Item +from worlds.witness.test import WitnessTestBase, WitnessMultiworldTestBase + + +class TestMaxPanelHuntMinChecks(WitnessTestBase): + options = { + "victory_condition": "panel_hunt", + "panel_hunt_total": 100, + "panel_hunt_required_percentage": 100, + "panel_hunt_postgame": "disable_anything_locked_by_lasers", + "disable_non_randomized_puzzles": True, + "shuffle_discarded_panels": False, + "shuffle_vault_boxes": False, + } + + def test_correct_panels_were_picked(self): + with self.subTest("Check that 100 Hunt Panels were actually picked."): + self.assertEqual(len(self.multiworld.find_item_locations("+1 Panel Hunt", self.player)), 100) + + with self.subTest("Check that 100 Hunt Panels are enough"): + state_100 = CollectionState(self.multiworld) + panel_hunt_item = self.get_item_by_name("+1 Panel Hunt") + + for _ in range(100): + state_100.collect(panel_hunt_item, True) + state_100.sweep_for_events(False, [self.world.get_location("Tutorial Gate Open Solved")]) + + self.assertTrue(self.multiworld.completion_condition[self.player](state_100)) + + with self.subTest("Check that 99 Hunt Panels are not enough"): + state_99 = CollectionState(self.multiworld) + panel_hunt_item = self.get_item_by_name("+1 Panel Hunt") + + for _ in range(99): + state_99.collect(panel_hunt_item, True) + state_99.sweep_for_events(False, [self.world.get_location("Tutorial Gate Open Solved")]) + + self.assertFalse(self.multiworld.completion_condition[self.player](state_99)) + + +class TestPanelHuntPostgame(WitnessMultiworldTestBase): + options_per_world = [ + { + "panel_hunt_postgame": "everything_is_eligible" + }, + { + "panel_hunt_postgame": "disable_mountain_lasers_locations" + }, + { + "panel_hunt_postgame": "disable_challenge_lasers_locations" + }, + { + "panel_hunt_postgame": "disable_anything_locked_by_lasers" + }, + ] + + common_options = { + "victory_condition": "panel_hunt", + "panel_hunt_total": 40, + + # Make sure we can check for Short vs Long Lasers locations by making Mountain Bottom Floor Discard accessible. + "shuffle_doors": "doors", + "shuffle_discarded_panels": True, + } + + def test_panel_hunt_postgame(self): + for player_minus_one, options in enumerate(self.options_per_world): + player = player_minus_one + 1 + postgame_option = options["panel_hunt_postgame"] + with self.subTest(f"Test that \"{postgame_option}\" results in 40 Hunt Panels."): + self.assertEqual(len(self.multiworld.find_item_locations("+1 Panel Hunt", player)), 40) + + # Test that the box gets extra checks from panel_hunt_postgame + + with self.subTest("Test that \"everything_is_eligible\" has no Mountaintop Box Hunt Panels."): + self.assert_location_does_not_exist("Mountaintop Box Short (Panel Hunt)", 1, strict_check=False) + self.assert_location_does_not_exist("Mountaintop Box Long (Panel Hunt)", 1, strict_check=False) + + with self.subTest("Test that \"disable_mountain_lasers_locations\" has a Hunt Panel for Short, but not Long."): + self.assert_location_exists("Mountaintop Box Short (Panel Hunt)", 2, strict_check=False) + self.assert_location_does_not_exist("Mountaintop Box Long (Panel Hunt)", 2, strict_check=False) + + with self.subTest("Test that \"disable_challenge_lasers_locations\" has a Hunt Panel for Long, but not Short."): + self.assert_location_does_not_exist("Mountaintop Box Short (Panel Hunt)", 3, strict_check=False) + self.assert_location_exists("Mountaintop Box Long (Panel Hunt)", 3, strict_check=False) + + with self.subTest("Test that \"disable_anything_locked_by_lasers\" has both Mountaintop Box Hunt Panels."): + self.assert_location_exists("Mountaintop Box Short (Panel Hunt)", 4, strict_check=False) + self.assert_location_exists("Mountaintop Box Long (Panel Hunt)", 4, strict_check=False) + + # Check panel_hunt_postgame locations get disabled + + with self.subTest("Test that \"everything_is_eligible\" does not disable any locked-by-lasers panels."): + self.assert_location_exists("Mountain Floor 1 Right Row 5", 1) + self.assert_location_exists("Mountain Bottom Floor Discard", 1) + + with self.subTest("Test that \"disable_mountain_lasers_locations\" disables only Shortbox-Locked panels."): + self.assert_location_does_not_exist("Mountain Floor 1 Right Row 5", 2) + self.assert_location_exists("Mountain Bottom Floor Discard", 2) + + with self.subTest("Test that \"disable_challenge_lasers_locations\" disables only Longbox-Locked panels."): + self.assert_location_exists("Mountain Floor 1 Right Row 5", 3) + self.assert_location_does_not_exist("Mountain Bottom Floor Discard", 3) + + with self.subTest("Test that \"everything_is_eligible\" disables only Shortbox-Locked panels."): + self.assert_location_does_not_exist("Mountain Floor 1 Right Row 5", 4) + self.assert_location_does_not_exist("Mountain Bottom Floor Discard", 4) From c4e7b6ca822da05241330174c852c12c96a210e7 Mon Sep 17 00:00:00 2001 From: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> Date: Tue, 20 Aug 2024 01:34:40 +0200 Subject: [PATCH 04/14] The Witness: Add "vague" hints making use of other games' region names and location groups (#2921) * Vague hints work! But, the client will probably reveal some of the info through scouts atm * Fall back on Everywhere if necessary * Some of these failsafes are not necessary now * Limit region size to 100 as well * Actually... like this. * Nutmeg * Lol * -1 for own player but don't scout * Still make always/priority ITEM hints * fix * uwu notices your bug * The hints should, like, actually work, you know? * Make it a Toggle * Update worlds/witness/hints.py Co-authored-by: Bryce Wilson * Update worlds/witness/hints.py Co-authored-by: Bryce Wilson * Make some suggested changes * Make that ungodly equation a bit clearer in terms of formatting * make that not sorted * Add a warning about the feature in the option tooltip * Make using region names experimental * reword option tooltip * Note about singleplayer * Slight rewording again * Reorder the order of priority a bit * this condition is unnecessary now * comment * No wait the order has to be like this * Okay now I think it's correct * Another comment * Align option tooltip with new behavior * slight rewording again * reword reword reword reword * - * ethics * Update worlds/witness/options.py Co-authored-by: Bryce Wilson * Rename and slight behavior change for local hints * I think I overengineered this system before. Make it more consistent and clear now * oops I used checks by accident * oops * OMEGA OOPS * Accidentally commited a print statemetn * Vi don't commit nonsense challenge difficulty impossible * This isn't always true but it's good enough * Update options.py * Update worlds/witness/options.py Co-authored-by: Scipio Wright * Scipio :3 * switch to is_event instead of checking against location.address * oop * Update test_roll_other_options.py * Fix that unit test problem lol * Oh is this not fixed in the apworld? --------- Co-authored-by: Bryce Wilson Co-authored-by: Scipio Wright --- worlds/witness/hints.py | 152 ++++++++++++++---- worlds/witness/options.py | 21 +++ worlds/witness/test/test_panel_hunt.py | 4 +- .../witness/test/test_roll_other_options.py | 1 + 4 files changed, 142 insertions(+), 36 deletions(-) diff --git a/worlds/witness/hints.py b/worlds/witness/hints.py index 248c567b97ce..c8ddf260d4e6 100644 --- a/worlds/witness/hints.py +++ b/worlds/witness/hints.py @@ -1,8 +1,9 @@ import logging +import math from dataclasses import dataclass -from typing import TYPE_CHECKING, Any, Dict, List, Optional, Set, Tuple, Union +from typing import TYPE_CHECKING, Any, Dict, List, Optional, Set, Tuple, Union, cast -from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld +from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld, Region from .data import static_logic as static_witness_logic from .data.utils import weighted_sample @@ -11,8 +12,8 @@ if TYPE_CHECKING: from . import WitnessWorld -CompactHintArgs = Tuple[Union[str, int], int] -CompactHintData = Tuple[str, Union[str, int], int] +CompactHintArgs = Tuple[Union[str, int], Union[str, int]] +CompactHintData = Tuple[str, Union[str, int], Union[str, int]] @dataclass @@ -37,6 +38,7 @@ class WitnessWordedHint: area: Optional[str] = None area_amount: Optional[int] = None area_hunt_panels: Optional[int] = None + vague_location_hint: bool = False def get_always_hint_items(world: "WitnessWorld") -> List[str]: @@ -170,6 +172,51 @@ def get_priority_hint_locations(world: "WitnessWorld") -> List[str]: return priority +def try_getting_location_group_for_location(world: "WitnessWorld", hint_loc: Location) -> Tuple[str, str]: + allow_regions = world.options.vague_hints == "experimental" + + possible_location_groups = { + group_name: group_locations + for group_name, group_locations in world.multiworld.worlds[hint_loc.player].location_name_groups.items() + if hint_loc.name in group_locations + } + + locations_in_that_world = { + location.name for location in world.multiworld.get_locations(hint_loc.player) if not location.is_event + } + + valid_location_groups: Dict[str, int] = {} + + # Find valid location groups. + for group, locations in possible_location_groups.items(): + if group == "Everywhere": + continue + present_locations = sum(location in locations_in_that_world for location in locations) + valid_location_groups[group] = present_locations + + # If there are valid location groups, use a random one. + if valid_location_groups: + # If there are location groups with more than 1 location, remove any that only have 1. + if any(num_locs > 1 for num_locs in valid_location_groups.values()): + valid_location_groups = {name: num_locs for name, num_locs in valid_location_groups.items() if num_locs > 1} + + location_groups_with_weights = { + # Listen. Just don't worry about it. :))) + location_group: (x ** 0.6) * math.e ** (- (x / 7) ** 0.6) if x > 6 else x / 6 + for location_group, x in valid_location_groups.items() + } + + location_groups = list(location_groups_with_weights.keys()) + weights = list(location_groups_with_weights.values()) + + return world.random.choices(location_groups, weights, k=1)[0], "Group" + + if allow_regions: + return cast(Region, hint_loc.parent_region).name, "Region" + + return "Everywhere", "Everywhere" + + def word_direct_hint(world: "WitnessWorld", hint: WitnessLocationHint) -> WitnessWordedHint: location_name = hint.location.name if hint.location.player != world.player: @@ -184,12 +231,37 @@ def word_direct_hint(world: "WitnessWorld", hint: WitnessLocationHint) -> Witnes if item.player != world.player: item_name += " (" + world.multiworld.get_player_name(item.player) + ")" - if hint.hint_came_from_location: - hint_text = f"{location_name} contains {item_name}." - else: - hint_text = f"{item_name} can be found at {location_name}." + hint_text = "" + area: Optional[str] = None + + if world.options.vague_hints: + chosen_group, group_type = try_getting_location_group_for_location(world, hint.location) - return WitnessWordedHint(hint_text, hint.location) + if hint.location.player == world.player: + area = chosen_group + + # local locations should only ever return a location group, as Witness defines groups for every location. + hint_text = f"{item_name} can be found in the {area} area." + else: + player_name = world.multiworld.get_player_name(hint.location.player) + + if group_type == "Everywhere": + location_name = f"a location in {player_name}'s world" + elif group_type == "Group": + location_name = f"a \"{chosen_group}\" location in {player_name}'s world" + elif group_type == "Region": + if chosen_group == "Menu": + location_name = f"a location near the start of {player_name}'s game (\"Menu\" region)" + else: + location_name = f"a location in {player_name}'s \"{chosen_group}\" region" + + if hint_text == "": + if hint.hint_came_from_location: + hint_text = f"{location_name} contains {item_name}." + else: + hint_text = f"{item_name} can be found at {location_name}." + + return WitnessWordedHint(hint_text, hint.location, area=area, vague_location_hint=bool(world.options.vague_hints)) def hint_from_item(world: "WitnessWorld", item_name: str, @@ -224,45 +296,55 @@ def hint_from_location(world: "WitnessWorld", location: str) -> Optional[Witness return WitnessLocationHint(world.get_location(location), True) -def get_items_and_locations_in_random_order(world: "WitnessWorld", - own_itempool: List["WitnessItem"]) -> Tuple[List[str], List[str]]: - prog_items_in_this_world = sorted( +def get_item_and_location_names_in_random_order(world: "WitnessWorld", + own_itempool: List["WitnessItem"]) -> Tuple[List[str], List[str]]: + prog_item_names_in_this_world = [ item.name for item in own_itempool if item.advancement and item.code and item.location - ) - locations_in_this_world = sorted( - location.name for location in world.multiworld.get_locations(world.player) - if location.address and location.progress_type != LocationProgressType.EXCLUDED - ) + ] + world.random.shuffle(prog_item_names_in_this_world) - world.random.shuffle(prog_items_in_this_world) + locations_in_this_world = [ + location for location in world.multiworld.get_locations(world.player) + if location.item and not location.is_event and location.progress_type != LocationProgressType.EXCLUDED + ] world.random.shuffle(locations_in_this_world) - return prog_items_in_this_world, locations_in_this_world + if world.options.vague_hints: + locations_in_this_world.sort(key=lambda location: cast(Item, location.item).advancement) + + location_names_in_this_world = [location.name for location in locations_in_this_world] + + return prog_item_names_in_this_world, location_names_in_this_world def make_always_and_priority_hints(world: "WitnessWorld", own_itempool: List["WitnessItem"], already_hinted_locations: Set[Location] ) -> Tuple[List[WitnessLocationHint], List[WitnessLocationHint]]: - prog_items_in_this_world, loc_in_this_world = get_items_and_locations_in_random_order(world, own_itempool) - always_locations = [ - location for location in get_always_hint_locations(world) - if location in loc_in_this_world - ] + prog_items_in_this_world, loc_in_this_world = get_item_and_location_names_in_random_order(world, own_itempool) + always_items = [ item for item in get_always_hint_items(world) if item in prog_items_in_this_world ] - priority_locations = [ - location for location in get_priority_hint_locations(world) - if location in loc_in_this_world - ] priority_items = [ item for item in get_priority_hint_items(world) if item in prog_items_in_this_world ] + if world.options.vague_hints: + always_locations, priority_locations = [], [] + else: + always_locations = [ + location for location in get_always_hint_locations(world) + if location in loc_in_this_world + ] + priority_locations = [ + location for location in get_priority_hint_locations(world) + if location in loc_in_this_world + ] + # Get always and priority location/item hints always_location_hints = {hint_from_location(world, location) for location in always_locations} always_item_hints = {hint_from_item(world, item, own_itempool) for item in always_items} @@ -291,7 +373,7 @@ def make_always_and_priority_hints(world: "WitnessWorld", own_itempool: List["Wi def make_extra_location_hints(world: "WitnessWorld", hint_amount: int, own_itempool: List["WitnessItem"], already_hinted_locations: Set[Location], hints_to_use_first: List[WitnessLocationHint], unhinted_locations_for_hinted_areas: Dict[str, Set[Location]]) -> List[WitnessWordedHint]: - prog_items_in_this_world, locations_in_this_world = get_items_and_locations_in_random_order(world, own_itempool) + prog_items_in_this_world, locations_in_this_world = get_item_and_location_names_in_random_order(world, own_itempool) next_random_hint_is_location = world.random.randrange(0, 2) @@ -384,7 +466,7 @@ def get_hintable_areas(world: "WitnessWorld") -> Tuple[Dict[str, List[Location]] for region in static_witness_logic.ALL_AREAS_BY_NAME[area]["regions"] if region in world.player_regions.created_region_names ] - locations = [location for region in regions for location in region.get_locations() if location.address] + locations = [location for region in regions for location in region.get_locations() if not location.is_event] if locations: locations_per_area[area] = locations @@ -615,9 +697,7 @@ def get_compact_hint_args(hint: WitnessWordedHint, local_player_number: int) -> """ # Is Area Hint - if hint.area is not None: - assert hint.area_amount is not None, "Area hint had an undefined progression amount." - + if hint.area_amount is not None: area_amount = hint.area_amount hunt_panels = hint.area_hunt_panels @@ -632,7 +712,11 @@ def get_compact_hint_args(hint: WitnessWordedHint, local_player_number: int) -> # Is location hint if location and location.address is not None: - return location.address, location.player + if hint.vague_location_hint and location.player == local_player_number: + assert hint.area is not None # A local vague location hint should have an area argument + return location.address, "containing_area:" + hint.area + else: + return location.address, location.player # Scouting does not matter for other players (currently) # Is junk / undefined hint return -1, local_player_number diff --git a/worlds/witness/options.py b/worlds/witness/options.py index bdeccfe3b2db..6f7222d5f9b4 100644 --- a/worlds/witness/options.py +++ b/worlds/witness/options.py @@ -331,6 +331,25 @@ class HintAmount(Range): default = 12 +class VagueHints(Choice): + """Make Location Hints a bit more vague, where they only tell you about the general area the item is in. + Area Hints will be generated as normal. + + If set to "stable", only location groups will be used. If location groups aren't implemented for the game your item ended up in, your hint will instead only tell you that the item is "somewhere in" that game. + If set to "experimental", region names will be eligible as well, and you will never receive a "somewhere in" hint. Keep in mind that region names are not always intended to be comprehensible to players — only turn this on if you are okay with a bit of chaos. + + + The distinction does not matter in single player, as Witness implements location groups for every location. + + Also, please don't pester any devs about implementing location groups. Bring it up nicely, accept their response even if it is "No". + """ + display_name = "Vague Hints" + + option_off = 0 + option_stable = 1 + option_experimental = 2 + + class AreaHintPercentage(Range): """ There are two types of hints for The Witness. @@ -400,6 +419,7 @@ class TheWitnessOptions(PerGameCommonOptions): trap_weights: TrapWeights puzzle_skip_amount: PuzzleSkipAmount hint_amount: HintAmount + vague_hints: VagueHints area_hint_percentage: AreaHintPercentage laser_hints: LaserHints death_link: DeathLink @@ -442,6 +462,7 @@ class TheWitnessOptions(PerGameCommonOptions): ]), OptionGroup("Hints", [ HintAmount, + VagueHints, AreaHintPercentage, LaserHints ]), diff --git a/worlds/witness/test/test_panel_hunt.py b/worlds/witness/test/test_panel_hunt.py index 7b405f29ec1d..2fc16f787e67 100644 --- a/worlds/witness/test/test_panel_hunt.py +++ b/worlds/witness/test/test_panel_hunt.py @@ -23,7 +23,7 @@ def test_correct_panels_were_picked(self): for _ in range(100): state_100.collect(panel_hunt_item, True) - state_100.sweep_for_events(False, [self.world.get_location("Tutorial Gate Open Solved")]) + state_100.sweep_for_events([self.world.get_location("Tutorial Gate Open Solved")]) self.assertTrue(self.multiworld.completion_condition[self.player](state_100)) @@ -33,7 +33,7 @@ def test_correct_panels_were_picked(self): for _ in range(99): state_99.collect(panel_hunt_item, True) - state_99.sweep_for_events(False, [self.world.get_location("Tutorial Gate Open Solved")]) + state_99.sweep_for_events([self.world.get_location("Tutorial Gate Open Solved")]) self.assertFalse(self.multiworld.completion_condition[self.player](state_99)) diff --git a/worlds/witness/test/test_roll_other_options.py b/worlds/witness/test/test_roll_other_options.py index 71743c326038..3912ce252e53 100644 --- a/worlds/witness/test/test_roll_other_options.py +++ b/worlds/witness/test/test_roll_other_options.py @@ -34,6 +34,7 @@ class TestMiscOptions(WitnessTestBase): "laser_hints": True, "hint_amount": 40, "area_hint_percentage": 100, + "vague_hints": "experimental", } From 0e6e35974735764a99e06eb7ce1d63b11bc32e83 Mon Sep 17 00:00:00 2001 From: Silvris <58583688+Silvris@users.noreply.github.com> Date: Mon, 19 Aug 2024 21:59:29 -0500 Subject: [PATCH 05/14] Mega Man 2: Implement New Game (#3256) * initial (broken) commit * small work on init * Update Items.py * beginning work, some rom patches * commit progress from bh branch * deathlink, fix soft-reset kill, e-tank loss * begin work on targeting new bhclient * write font * definitely didn't forget to add the other two hashes no * update to modern options, begin colors * fix 6th letter bug * palette shuffle + logic rewrite * fix a bunch of pointers * fix color changes, deathlink, and add wily 5 req * adjust weapon weakness generation * Update Rules.py * attempt wily 5 softlock fix * add explicit test for rbm weaknesses * fix difficulty and hard reset * fix connect deathlink and off by one item color * fix atomic fire again * de-jank deathlink * rewrite wily5 rule * fix rare solo-gen fill issue, hopefully * Update Client.py * fix wily 5 requirements * undo fill hook * fix picopico-kun rules * for real this time * update minimum damage requirement * begin move to procedure patch * finish move to APPP, allow rando boobeam, color updates * fix color bug, UT support? * what do you mean I forgot the procedure * fix UT? * plando weakness and fixes * sfx when item received, more time stopper edge cases * Update test_weakness.py * fix rules and color bug * fix color bug, support reduced flashing * major world overhaul * Update Locations.py * fix first found bugs * mypy cleanup * headerless roms * Update Rom.py * further cleanup * work on energylink * el fixes * update to energylink 2.0 packet * energylink balancing * potentially break other clients, more balancing * Update Items.py * remove startup change from basepatch we write that in patch, since we also need to clean the area before applying * el balancing and feedback * hopefully less test failures? * implement world version check * add weapon/health option * Update Rom.py * x/x2 * specials * Update Color.py * Update Options.py * finally apply location groups * bump minor version number instead * fix duplicate stage sends * validate wily 5, tests * see if renaming fixes * add shuffled weakness * remove passwords * refresh rbm select, fix wily 5 validation * forgot we can't check 0 * oops I broke the basepatch (remove failing test later) * fix solo gen fill error? * fix webhost patch recognition * fix imports, basepatch * move to flexibility metric for boss validation * special case boobeam trap * block strobe on stage select init * more energylink balancing * bump world version * wily HP inaccurate in validation * fix validation edge case * save last completed wily to data storage * mypy and pep8 cleanup * fix file browse validation * fix test failure, add enemy weakness * remove test seed * update enemy damage * inno setup * Update en_Mega Man 2.md * setup guide * Update en_Mega Man 2.md * finish plando weakness section * starting rbm edge case * remove * imports * properly wrap later weakness additions in regen playthrough * fix import * forgot readme * remove time stopper special casing since we moved to proper wily 5 validation, this special casing is no longer important * properly type added locations * Update CODEOWNERS * add animation reduction * deprioritize Time Stopper in rush checks * special case wily phase 1 * fix key error * forgot the test * music and general cleanup * the great rename * fix import * thanks pycharm * reorder palette shuffle * account for alien on shuffled weakness * apply suggestions * fix seedbleed * fix invalid buster passthrough * fix weakness landing beneath required amount * fix failsafe * finish music * fix Time Stopper on Flash/Alien * asar pls * Apply suggestions from code review Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * world helpers * init cleanup * apostrophes * clearer wording * mypy and cleanup * options doc cleanup * Update rom.py * rules cleanup * Update __init__.py * Update __init__.py * move to defaultdict * cleanup world helpers * Update __init__.py * remove unnecessary line from fill hook * forgot the other one * apply code review * remove collect * Update rules.py * forgot another --------- Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> --- README.md | 1 + docs/CODEOWNERS | 3 + inno_setup.iss | 5 + worlds/mm2/__init__.py | 290 +++++++++ worlds/mm2/client.py | 562 +++++++++++++++++ worlds/mm2/color.py | 276 +++++++++ worlds/mm2/data/mm2_basepatch.bsdiff4 | Bin 0 -> 1440 bytes worlds/mm2/docs/en_Mega Man 2.md | 114 ++++ worlds/mm2/docs/setup_en.md | 53 ++ worlds/mm2/items.py | 72 +++ worlds/mm2/locations.py | 239 +++++++ worlds/mm2/names.py | 114 ++++ worlds/mm2/options.py | 229 +++++++ worlds/mm2/rom.py | 415 +++++++++++++ worlds/mm2/rules.py | 319 ++++++++++ worlds/mm2/src/mm2_basepatch.asm | 861 ++++++++++++++++++++++++++ worlds/mm2/src/mm2font.dat | Bin 0 -> 416 bytes worlds/mm2/src/mm2titlefont.dat | Bin 0 -> 160 bytes worlds/mm2/test/__init__.py | 5 + worlds/mm2/test/test_access.py | 47 ++ worlds/mm2/test/test_weakness.py | 93 +++ worlds/mm2/text.py | 90 +++ 22 files changed, 3788 insertions(+) create mode 100644 worlds/mm2/__init__.py create mode 100644 worlds/mm2/client.py create mode 100644 worlds/mm2/color.py create mode 100644 worlds/mm2/data/mm2_basepatch.bsdiff4 create mode 100644 worlds/mm2/docs/en_Mega Man 2.md create mode 100644 worlds/mm2/docs/setup_en.md create mode 100644 worlds/mm2/items.py create mode 100644 worlds/mm2/locations.py create mode 100644 worlds/mm2/names.py create mode 100644 worlds/mm2/options.py create mode 100644 worlds/mm2/rom.py create mode 100644 worlds/mm2/rules.py create mode 100644 worlds/mm2/src/mm2_basepatch.asm create mode 100644 worlds/mm2/src/mm2font.dat create mode 100644 worlds/mm2/src/mm2titlefont.dat create mode 100644 worlds/mm2/test/__init__.py create mode 100644 worlds/mm2/test/test_access.py create mode 100644 worlds/mm2/test/test_weakness.py create mode 100644 worlds/mm2/text.py diff --git a/README.md b/README.md index a2e9d3e5e5a3..0d9a41de9f1a 100644 --- a/README.md +++ b/README.md @@ -74,6 +74,7 @@ Currently, the following games are supported: * A Hat in Time * Old School Runescape * Kingdom Hearts 1 +* Mega Man 2 For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/). Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled diff --git a/docs/CODEOWNERS b/docs/CODEOWNERS index bba79c649fc1..6a3c8f45c174 100644 --- a/docs/CODEOWNERS +++ b/docs/CODEOWNERS @@ -106,6 +106,9 @@ # Minecraft /worlds/minecraft/ @KonoTyran @espeon65536 +# Mega Man 2 +/worlds/mm2/ @Silvris + # MegaMan Battle Network 3 /worlds/mmbn3/ @digiholic diff --git a/inno_setup.iss b/inno_setup.iss index f097500f7d7d..3bb76fc40abe 100644 --- a/inno_setup.iss +++ b/inno_setup.iss @@ -186,6 +186,11 @@ Root: HKCR; Subkey: "{#MyAppName}cv64patch"; ValueData: "Arc Root: HKCR; Subkey: "{#MyAppName}cv64patch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: ""; Root: HKCR; Subkey: "{#MyAppName}cv64patch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: ""; +Root: HKCR; Subkey: ".apmm2"; ValueData: "{#MyAppName}mm2patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; +Root: HKCR; Subkey: "{#MyAppName}mm2patch"; ValueData: "Archipelago Mega Man 2 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; +Root: HKCR; Subkey: "{#MyAppName}mm2patch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: ""; +Root: HKCR; Subkey: "{#MyAppName}mm2patch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: ""; + Root: HKCR; Subkey: ".apladx"; ValueData: "{#MyAppName}ladxpatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Root: HKCR; Subkey: "{#MyAppName}ladxpatch"; ValueData: "Archipelago Links Awakening DX Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Root: HKCR; Subkey: "{#MyAppName}ladxpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoLinksAwakeningClient.exe,0"; ValueType: string; ValueName: ""; diff --git a/worlds/mm2/__init__.py b/worlds/mm2/__init__.py new file mode 100644 index 000000000000..07e1823f9387 --- /dev/null +++ b/worlds/mm2/__init__.py @@ -0,0 +1,290 @@ +import hashlib +import logging +from copy import deepcopy +from typing import Dict, Any, TYPE_CHECKING, Optional, Sequence, Tuple, ClassVar, List + +from BaseClasses import Tutorial, ItemClassification, MultiWorld, Item, Location +from worlds.AutoWorld import World, WebWorld +from .names import (dr_wily, heat_man_stage, air_man_stage, wood_man_stage, bubble_man_stage, quick_man_stage, + flash_man_stage, metal_man_stage, crash_man_stage) +from .items import (item_table, item_names, MM2Item, filler_item_weights, robot_master_weapon_table, + stage_access_table, item_item_table, lookup_item_to_id) +from .locations import (MM2Location, mm2_regions, MM2Region, energy_pickups, etank_1ups, lookup_location_to_id, + location_groups) +from .rom import patch_rom, MM2ProcedurePatch, MM2LCHASH, PROTEUSHASH, MM2VCHASH, MM2NESHASH +from .options import MM2Options, Consumables +from .client import MegaMan2Client +from .rules import set_rules, weapon_damage, robot_masters, weapons_to_name, minimum_weakness_requirement +import os +import threading +import base64 +import settings +logger = logging.getLogger("Mega Man 2") + +if TYPE_CHECKING: + from BaseClasses import CollectionState + + +class MM2Settings(settings.Group): + class RomFile(settings.UserFilePath): + """File name of the MM2 EN rom""" + description = "Mega Man 2 ROM File" + copy_to: Optional[str] = "Mega Man 2 (USA).nes" + md5s = [MM2NESHASH, MM2VCHASH, MM2LCHASH, PROTEUSHASH] + + def browse(self: settings.T, + filetypes: Optional[Sequence[Tuple[str, Sequence[str]]]] = None, + **kwargs: Any) -> Optional[settings.T]: + if not filetypes: + file_types = [("NES", [".nes"]), ("Program", [".exe"])] # LC1 is only a windows executable, no linux + return super().browse(file_types, **kwargs) + else: + return super().browse(filetypes, **kwargs) + + @classmethod + def validate(cls, path: str) -> None: + """Try to open and validate file against hashes""" + with open(path, "rb", buffering=0) as f: + try: + f.seek(0) + if f.read(4) == b"NES\x1A": + f.seek(16) + else: + f.seek(0) + cls._validate_stream_hashes(f) + base_rom_bytes = f.read() + basemd5 = hashlib.md5() + basemd5.update(base_rom_bytes) + if basemd5.hexdigest() == PROTEUSHASH: + # we need special behavior here + cls.copy_to = None + except ValueError: + raise ValueError(f"File hash does not match for {path}") + + rom_file: RomFile = RomFile(RomFile.copy_to) + + +class MM2WebWorld(WebWorld): + theme = "partyTime" + tutorials = [ + + Tutorial( + "Multiworld Setup Guide", + "A guide to setting up the Mega Man 2 randomizer connected to an Archipelago Multiworld.", + "English", + "setup_en.md", + "setup/en", + ["Silvris"] + ) + ] + + +class MM2World(World): + """ + In the year 200X, following his prior defeat by Mega Man, the evil Dr. Wily has returned to take over the world with + his own group of Robot Masters. Mega Man once again sets out to defeat the eight Robot Masters and stop Dr. Wily. + + """ + + game = "Mega Man 2" + settings: ClassVar[MM2Settings] + options_dataclass = MM2Options + options: MM2Options + item_name_to_id = lookup_item_to_id + location_name_to_id = lookup_location_to_id + item_name_groups = item_names + location_name_groups = location_groups + web = MM2WebWorld() + rom_name: bytearray + world_version: Tuple[int, int, int] = (0, 3, 1) + wily_5_weapons: Dict[int, List[int]] + + def __init__(self, world: MultiWorld, player: int): + self.rom_name = bytearray() + self.rom_name_available_event = threading.Event() + super().__init__(world, player) + self.weapon_damage = deepcopy(weapon_damage) + self.wily_5_weapons = {} + + def create_regions(self) -> None: + menu = MM2Region("Menu", self.player, self.multiworld) + self.multiworld.regions.append(menu) + for region in mm2_regions: + stage = MM2Region(region, self.player, self.multiworld) + required_items = mm2_regions[region][0] + locations = mm2_regions[region][1] + prev_stage = mm2_regions[region][2] + if prev_stage is None: + menu.connect(stage, f"To {region}", + lambda state, items=required_items: state.has_all(items, self.player)) + else: + old_stage = self.get_region(prev_stage) + old_stage.connect(stage, f"To {region}", + lambda state, items=required_items: state.has_all(items, self.player)) + stage.add_locations(locations, MM2Location) + for location in stage.get_locations(): + if location.address is None and location.name != dr_wily: + location.place_locked_item(MM2Item(location.name, ItemClassification.progression, + None, self.player)) + if region in etank_1ups and self.options.consumables in (Consumables.option_1up_etank, + Consumables.option_all): + stage.add_locations(etank_1ups[region], MM2Location) + if region in energy_pickups and self.options.consumables in (Consumables.option_weapon_health, + Consumables.option_all): + stage.add_locations(energy_pickups[region], MM2Location) + self.multiworld.regions.append(stage) + + def create_item(self, name: str) -> MM2Item: + item = item_table[name] + classification = ItemClassification.filler + if item.progression: + classification = ItemClassification.progression_skip_balancing \ + if item.skip_balancing else ItemClassification.progression + if item.useful: + classification |= ItemClassification.useful + return MM2Item(name, classification, item.code, self.player) + + def get_filler_item_name(self) -> str: + return self.random.choices(list(filler_item_weights.keys()), + weights=list(filler_item_weights.values()))[0] + + def create_items(self) -> None: + itempool = [] + # grab first robot master + robot_master = self.item_id_to_name[0x880101 + self.options.starting_robot_master.value] + self.multiworld.push_precollected(self.create_item(robot_master)) + itempool.extend([self.create_item(name) for name in stage_access_table.keys() + if name != robot_master]) + itempool.extend([self.create_item(name) for name in robot_master_weapon_table.keys()]) + itempool.extend([self.create_item(name) for name in item_item_table.keys()]) + total_checks = 24 + if self.options.consumables in (Consumables.option_1up_etank, + Consumables.option_all): + total_checks += 20 + if self.options.consumables in (Consumables.option_weapon_health, + Consumables.option_all): + total_checks += 27 + remaining = total_checks - len(itempool) + itempool.extend([self.create_item(name) + for name in self.random.choices(list(filler_item_weights.keys()), + weights=list(filler_item_weights.values()), + k=remaining)]) + self.multiworld.itempool += itempool + + set_rules = set_rules + + def generate_early(self) -> None: + if (not self.options.yoku_jumps + and self.options.starting_robot_master == "heat_man") or \ + (not self.options.enable_lasers + and self.options.starting_robot_master == "quick_man"): + robot_master_pool = [1, 2, 3, 5, 6, 7, ] + if self.options.yoku_jumps: + robot_master_pool.append(0) + if self.options.enable_lasers: + robot_master_pool.append(4) + self.options.starting_robot_master.value = self.random.choice(robot_master_pool) + logger.warning( + f"Mega Man 2 ({self.player_name}): " + f"Incompatible starting Robot Master, changing to " + f"{self.options.starting_robot_master.current_key.replace('_', ' ').title()}") + + def generate_basic(self) -> None: + goal_location = self.get_location(dr_wily) + goal_location.place_locked_item(MM2Item("Victory", ItemClassification.progression, None, self.player)) + self.multiworld.completion_condition[self.player] = lambda state: state.has("Victory", self.player) + + def fill_hook(self, + progitempool: List["Item"], + usefulitempool: List["Item"], + filleritempool: List["Item"], + fill_locations: List["Location"]) -> None: + # on a solo gen, fill can try to force Wily into sphere 2, but for most generations this is impossible + # since MM2 can have a 2 item sphere 1, and 3 items are required for Wily + if self.multiworld.players > 1: + return # Don't need to change anything on a multi gen, fill should be able to solve it with a 4 sphere 1 + rbm_to_item = { + 0: heat_man_stage, + 1: air_man_stage, + 2: wood_man_stage, + 3: bubble_man_stage, + 4: quick_man_stage, + 5: flash_man_stage, + 6: metal_man_stage, + 7: crash_man_stage + } + affected_rbm = [2, 3] # Wood and Bubble will always have this happen + possible_rbm = [1, 5] # Air and Flash are always valid targets, due to Item 2/3 receive + if self.options.consumables: + possible_rbm.append(6) # Metal has 3 consumables + possible_rbm.append(7) # Crash has 3 consumables + if self.options.enable_lasers: + possible_rbm.append(4) # Quick has a lot of consumables, but needs logical time stopper if not enabled + else: + affected_rbm.extend([6, 7]) # only two checks on non consumables + if self.options.yoku_jumps: + possible_rbm.append(0) # Heat has 3 locations always, but might need 2 items logically + if self.options.starting_robot_master.value in affected_rbm: + rbm_names = list(map(lambda s: rbm_to_item[s], possible_rbm)) + valid_second = [item for item in progitempool + if item.name in rbm_names + and item.player == self.player] + placed_item = self.random.choice(valid_second) + rbm_defeated = (f"{robot_masters[self.options.starting_robot_master.value].replace(' Defeated', '')}" + f" - Defeated") + rbm_location = self.get_location(rbm_defeated) + rbm_location.place_locked_item(placed_item) + progitempool.remove(placed_item) + fill_locations.remove(rbm_location) + target_rbm = (placed_item.code & 0xF) - 1 + if self.options.strict_weakness or (self.options.random_weakness + and not (self.weapon_damage[0][target_rbm] > 0)): + # we need to find a weakness for this boss + weaknesses = [weapon for weapon in range(1, 9) + if self.weapon_damage[weapon][target_rbm] >= minimum_weakness_requirement[weapon]] + weapons = list(map(lambda s: weapons_to_name[s], weaknesses)) + valid_weapons = [item for item in progitempool + if item.name in weapons + and item.player == self.player] + placed_weapon = self.random.choice(valid_weapons) + weapon_name = next(name for name, idx in lookup_location_to_id.items() + if idx == 0x880101 + self.options.starting_robot_master.value) + weapon_location = self.get_location(weapon_name) + weapon_location.place_locked_item(placed_weapon) + progitempool.remove(placed_weapon) + fill_locations.remove(weapon_location) + + def generate_output(self, output_directory: str) -> None: + try: + patch = MM2ProcedurePatch(player=self.player, player_name=self.player_name) + patch_rom(self, patch) + + self.rom_name = patch.name + + patch.write(os.path.join(output_directory, + f"{self.multiworld.get_out_file_name_base(self.player)}{patch.patch_file_ending}")) + except Exception: + raise + finally: + self.rom_name_available_event.set() # make sure threading continues and errors are collected + + def fill_slot_data(self) -> Dict[str, Any]: + return { + "death_link": self.options.death_link.value, + "weapon_damage": self.weapon_damage, + "wily_5_weapons": self.wily_5_weapons, + } + + def interpret_slot_data(self, slot_data: Dict[str, Any]) -> Dict[str, Any]: + local_weapon = {int(key): value for key, value in slot_data["weapon_damage"].items()} + local_wily = {int(key): value for key, value in slot_data["wily_5_weapons"].items()} + return {"weapon_damage": local_weapon, "wily_5_weapons": local_wily} + + def modify_multidata(self, multidata: Dict[str, Any]) -> None: + # wait for self.rom_name to be available. + self.rom_name_available_event.wait() + rom_name = getattr(self, "rom_name", None) + # we skip in case of error, so that the original error in the output thread is the one that gets raised + if rom_name: + new_name = base64.b64encode(bytes(self.rom_name)).decode() + multidata["connect_names"][new_name] = multidata["connect_names"][self.player_name] diff --git a/worlds/mm2/client.py b/worlds/mm2/client.py new file mode 100644 index 000000000000..aaa0813c763a --- /dev/null +++ b/worlds/mm2/client.py @@ -0,0 +1,562 @@ +import logging +import time +from enum import IntEnum +from base64 import b64encode +from typing import TYPE_CHECKING, Dict, Tuple, List, Optional, Any +from NetUtils import ClientStatus, color, NetworkItem +from worlds._bizhawk.client import BizHawkClient + +if TYPE_CHECKING: + from worlds._bizhawk.context import BizHawkClientContext, BizHawkClientCommandProcessor + +nes_logger = logging.getLogger("NES") +logger = logging.getLogger("Client") + +MM2_ROBOT_MASTERS_UNLOCKED = 0x8A +MM2_ROBOT_MASTERS_DEFEATED = 0x8B +MM2_ITEMS_ACQUIRED = 0x8C +MM2_LAST_WILY = 0x8D +MM2_RECEIVED_ITEMS = 0x8E +MM2_DEATHLINK = 0x8F +MM2_ENERGYLINK = 0x90 +MM2_RBM_STROBE = 0x91 +MM2_WEAPONS_UNLOCKED = 0x9A +MM2_ITEMS_UNLOCKED = 0x9B +MM2_WEAPON_ENERGY = 0x9C +MM2_E_TANKS = 0xA7 +MM2_LIVES = 0xA8 +MM2_DIFFICULTY = 0xCB +MM2_HEALTH = 0x6C0 +MM2_COMPLETED_STAGES = 0x770 +MM2_CONSUMABLES = 0x780 + +MM2_SFX_QUEUE = 0x580 +MM2_SFX_STROBE = 0x66 + +MM2_CONSUMABLE_TABLE: Dict[int, Tuple[int, int]] = { + # Item: (byte offset, bit mask) + 0x880201: (0, 8), + 0x880202: (16, 1), + 0x880203: (16, 2), + 0x880204: (16, 4), + 0x880205: (16, 8), + 0x880206: (16, 16), + 0x880207: (16, 32), + 0x880208: (16, 64), + 0x880209: (16, 128), + 0x88020A: (20, 1), + 0x88020B: (20, 4), + 0x88020C: (20, 64), + 0x88020D: (21, 1), + 0x88020E: (21, 2), + 0x88020F: (21, 4), + 0x880210: (24, 1), + 0x880211: (24, 2), + 0x880212: (24, 4), + 0x880213: (28, 1), + 0x880214: (28, 2), + 0x880215: (28, 4), + 0x880216: (33, 4), + 0x880217: (33, 8), + 0x880218: (37, 8), + 0x880219: (37, 16), + 0x88021A: (38, 1), + 0x88021B: (38, 2), + 0x880227: (38, 4), + 0x880228: (38, 32), + 0x880229: (38, 128), + 0x88022A: (39, 4), + 0x88022B: (39, 2), + 0x88022C: (39, 1), + 0x88022D: (38, 64), + 0x88022E: (38, 16), + 0x88022F: (38, 8), + 0x88021C: (39, 32), + 0x88021D: (39, 64), + 0x88021E: (39, 128), + 0x88021F: (41, 16), + 0x880220: (42, 2), + 0x880221: (42, 4), + 0x880222: (42, 8), + 0x880223: (46, 1), + 0x880224: (46, 2), + 0x880225: (46, 4), + 0x880226: (46, 8), +} + + +class MM2EnergyLinkType(IntEnum): + Life = 0 + AtomicFire = 1 + AirShooter = 2 + LeafShield = 3 + BubbleLead = 4 + QuickBoomerang = 5 + TimeStopper = 6 + MetalBlade = 7 + CrashBomber = 8 + Item1 = 9 + Item2 = 10 + Item3 = 11 + OneUP = 12 + + +request_to_name: Dict[str, str] = { + "HP": "health", + "AF": "Atomic Fire energy", + "AS": "Air Shooter energy", + "LS": "Leaf Shield energy", + "BL": "Bubble Lead energy", + "QB": "Quick Boomerang energy", + "TS": "Time Stopper energy", + "MB": "Metal Blade energy", + "CB": "Crash Bomber energy", + "I1": "Item 1 energy", + "I2": "Item 2 energy", + "I3": "Item 3 energy", + "1U": "lives" +} + +HP_EXCHANGE_RATE = 500000000 +WEAPON_EXCHANGE_RATE = 250000000 +ONEUP_EXCHANGE_RATE = 14000000000 + + +def cmd_pool(self: "BizHawkClientCommandProcessor") -> None: + """Check the current pool of EnergyLink, and requestable refills from it.""" + if self.ctx.game != "Mega Man 2": + logger.warning("This command can only be used when playing Mega Man 2.") + return + if not self.ctx.server or not self.ctx.slot: + logger.warning("You must be connected to a server to use this command.") + return + energylink = self.ctx.stored_data.get(f"EnergyLink{self.ctx.team}", 0) + health_points = energylink // HP_EXCHANGE_RATE + weapon_points = energylink // WEAPON_EXCHANGE_RATE + lives = energylink // ONEUP_EXCHANGE_RATE + logger.info(f"Healing available: {health_points}\n" + f"Weapon refill available: {weapon_points}\n" + f"Lives available: {lives}") + + +def cmd_request(self: "BizHawkClientCommandProcessor", amount: str, target: str) -> None: + from worlds._bizhawk.context import BizHawkClientContext + """Request a refill from EnergyLink.""" + if self.ctx.game != "Mega Man 2": + logger.warning("This command can only be used when playing Mega Man 2.") + return + if not self.ctx.server or not self.ctx.slot: + logger.warning("You must be connected to a server to use this command.") + return + valid_targets: Dict[str, MM2EnergyLinkType] = { + "HP": MM2EnergyLinkType.Life, + "AF": MM2EnergyLinkType.AtomicFire, + "AS": MM2EnergyLinkType.AirShooter, + "LS": MM2EnergyLinkType.LeafShield, + "BL": MM2EnergyLinkType.BubbleLead, + "QB": MM2EnergyLinkType.QuickBoomerang, + "TS": MM2EnergyLinkType.TimeStopper, + "MB": MM2EnergyLinkType.MetalBlade, + "CB": MM2EnergyLinkType.CrashBomber, + "I1": MM2EnergyLinkType.Item1, + "I2": MM2EnergyLinkType.Item2, + "I3": MM2EnergyLinkType.Item3, + "1U": MM2EnergyLinkType.OneUP + } + if target.upper() not in valid_targets: + logger.warning(f"Unrecognized target {target.upper()}. Available targets: {', '.join(valid_targets.keys())}") + return + ctx = self.ctx + assert isinstance(ctx, BizHawkClientContext) + client = ctx.client_handler + assert isinstance(client, MegaMan2Client) + client.refill_queue.append((valid_targets[target.upper()], int(amount))) + logger.info(f"Restoring {amount} {request_to_name[target.upper()]}.") + + +def cmd_autoheal(self) -> None: + """Enable auto heal from EnergyLink.""" + if self.ctx.game != "Mega Man 2": + logger.warning("This command can only be used when playing Mega Man 2.") + return + if not self.ctx.server or not self.ctx.slot: + logger.warning("You must be connected to a server to use this command.") + return + else: + assert isinstance(self.ctx.client_handler, MegaMan2Client) + if self.ctx.client_handler.auto_heal: + self.ctx.client_handler.auto_heal = False + logger.info(f"Auto healing disabled.") + else: + self.ctx.client_handler.auto_heal = True + logger.info(f"Auto healing enabled.") + + +def get_sfx_writes(sfx: int) -> Tuple[Tuple[int, bytes, str], ...]: + return (MM2_SFX_QUEUE, sfx.to_bytes(1, 'little'), "RAM"), (MM2_SFX_STROBE, 0x01.to_bytes(1, "little"), "RAM") + + +class MegaMan2Client(BizHawkClient): + game = "Mega Man 2" + system = "NES" + patch_suffix = ".apmm2" + item_queue: List[NetworkItem] = [] + pending_death_link: bool = False + # default to true, as we don't want to send a deathlink until Mega Man's HP is initialized once + sending_death_link: bool = True + death_link: bool = False + energy_link: bool = False + rom: Optional[bytes] = None + weapon_energy: int = 0 + health_energy: int = 0 + auto_heal: bool = False + refill_queue: List[Tuple[MM2EnergyLinkType, int]] = [] + last_wily: Optional[int] = None # default to wily 1 + + async def validate_rom(self, ctx: "BizHawkClientContext") -> bool: + from worlds._bizhawk import RequestFailedError, read + from . import MM2World + + try: + game_name, version = (await read(ctx.bizhawk_ctx, [(0x3FFB0, 21, "PRG ROM"), + (0x3FFC8, 3, "PRG ROM")])) + if game_name[:3] != b"MM2" or version != bytes(MM2World.world_version): + if game_name[:3] == b"MM2": + # I think this is an easier check than the other? + older_version = "0.2.1" if version == b"\xFF\xFF\xFF" else f"{version[0]}.{version[1]}.{version[2]}" + logger.warning(f"This Mega Man 2 patch was generated for an different version of the apworld. " + f"Please use that version to connect instead.\n" + f"Patch version: ({older_version})\n" + f"Client version: ({'.'.join([str(i) for i in MM2World.world_version])})") + if "pool" in ctx.command_processor.commands: + ctx.command_processor.commands.pop("pool") + if "request" in ctx.command_processor.commands: + ctx.command_processor.commands.pop("request") + if "autoheal" in ctx.command_processor.commands: + ctx.command_processor.commands.pop("autoheal") + return False + except UnicodeDecodeError: + return False + except RequestFailedError: + return False # Should verify on the next pass + + ctx.game = self.game + self.rom = game_name + ctx.items_handling = 0b111 + ctx.want_slot_data = False + deathlink = (await read(ctx.bizhawk_ctx, [(0x3FFC5, 1, "PRG ROM")]))[0][0] + if deathlink & 0x01: + self.death_link = True + if deathlink & 0x02: + self.energy_link = True + + if self.energy_link: + if "pool" not in ctx.command_processor.commands: + ctx.command_processor.commands["pool"] = cmd_pool + if "request" not in ctx.command_processor.commands: + ctx.command_processor.commands["request"] = cmd_request + if "autoheal" not in ctx.command_processor.commands: + ctx.command_processor.commands["autoheal"] = cmd_autoheal + + return True + + async def set_auth(self, ctx: "BizHawkClientContext") -> None: + if self.rom: + ctx.auth = b64encode(self.rom).decode() + + def on_package(self, ctx: "BizHawkClientContext", cmd: str, args: Dict[str, Any]) -> None: + if cmd == "Bounced": + if "tags" in args: + assert ctx.slot is not None + if "DeathLink" in args["tags"] and args["data"]["source"] != ctx.slot_info[ctx.slot].name: + self.on_deathlink(ctx) + elif cmd == "Retrieved": + if f"MM2_LAST_WILY_{ctx.team}_{ctx.slot}" in args["keys"]: + self.last_wily = args["keys"][f"MM2_LAST_WILY_{ctx.team}_{ctx.slot}"] + elif cmd == "Connected": + if self.energy_link: + ctx.set_notify(f"EnergyLink{ctx.team}") + if ctx.ui: + ctx.ui.enable_energy_link() + + async def send_deathlink(self, ctx: "BizHawkClientContext") -> None: + self.sending_death_link = True + ctx.last_death_link = time.time() + await ctx.send_death("Mega Man was defeated.") + + def on_deathlink(self, ctx: "BizHawkClientContext") -> None: + ctx.last_death_link = time.time() + self.pending_death_link = True + + async def game_watcher(self, ctx: "BizHawkClientContext") -> None: + from worlds._bizhawk import read, write + + if ctx.server is None: + return + + if ctx.slot is None: + return + + # get our relevant bytes + robot_masters_unlocked, robot_masters_defeated, items_acquired, \ + weapons_unlocked, items_unlocked, items_received, \ + completed_stages, consumable_checks, \ + e_tanks, lives, weapon_energy, health, difficulty, death_link_status, \ + energy_link_packet, last_wily = await read(ctx.bizhawk_ctx, [ + (MM2_ROBOT_MASTERS_UNLOCKED, 1, "RAM"), + (MM2_ROBOT_MASTERS_DEFEATED, 1, "RAM"), + (MM2_ITEMS_ACQUIRED, 1, "RAM"), + (MM2_WEAPONS_UNLOCKED, 1, "RAM"), + (MM2_ITEMS_UNLOCKED, 1, "RAM"), + (MM2_RECEIVED_ITEMS, 1, "RAM"), + (MM2_COMPLETED_STAGES, 0xE, "RAM"), + (MM2_CONSUMABLES, 52, "RAM"), + (MM2_E_TANKS, 1, "RAM"), + (MM2_LIVES, 1, "RAM"), + (MM2_WEAPON_ENERGY, 11, "RAM"), + (MM2_HEALTH, 1, "RAM"), + (MM2_DIFFICULTY, 1, "RAM"), + (MM2_DEATHLINK, 1, "RAM"), + (MM2_ENERGYLINK, 1, "RAM"), + (MM2_LAST_WILY, 1, "RAM"), + ]) + + if difficulty[0] not in (0, 1): + return # Game is not initialized + + if not ctx.finished_game and completed_stages[0xD] != 0: + # this sets on credits fade, no real better way to do this + await ctx.send_msgs([{ + "cmd": "StatusUpdate", + "status": ClientStatus.CLIENT_GOAL + }]) + writes = [] + + # deathlink + if self.death_link: + await ctx.update_death_link(self.death_link) + if self.pending_death_link: + writes.append((MM2_DEATHLINK, bytes([0x01]), "RAM")) + self.pending_death_link = False + self.sending_death_link = True + if "DeathLink" in ctx.tags and ctx.last_death_link + 1 < time.time(): + if health[0] == 0x00 and not self.sending_death_link: + await self.send_deathlink(ctx) + elif health[0] != 0x00 and not death_link_status[0]: + self.sending_death_link = False + + if self.last_wily != last_wily[0]: + if self.last_wily is None: + # revalidate last wily from data storage + await ctx.send_msgs([{"cmd": "Set", "key": f"MM2_LAST_WILY_{ctx.team}_{ctx.slot}", "operations": [ + {"operation": "default", "value": 8} + ]}]) + await ctx.send_msgs([{"cmd": "Get", "keys": [f"MM2_LAST_WILY_{ctx.team}_{ctx.slot}"]}]) + elif last_wily[0] == 0: + writes.append((MM2_LAST_WILY, self.last_wily.to_bytes(1, "little"), "RAM")) + else: + # correct our setting + self.last_wily = last_wily[0] + await ctx.send_msgs([{"cmd": "Set", "key": f"MM2_LAST_WILY_{ctx.team}_{ctx.slot}", "operations": [ + {"operation": "replace", "value": self.last_wily} + ]}]) + + # handle receiving items + recv_amount = items_received[0] + if recv_amount < len(ctx.items_received): + item = ctx.items_received[recv_amount] + logging.info('Received %s from %s (%s) (%d/%d in list)' % ( + color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'), + color(ctx.player_names[item.player], 'yellow'), + ctx.location_names.lookup_in_slot(item.location, item.player), recv_amount, len(ctx.items_received))) + + if item.item & 0x130 == 0: + # Robot Master Weapon + new_weapons = weapons_unlocked[0] | (1 << ((item.item & 0xF) - 1)) + writes.append((MM2_WEAPONS_UNLOCKED, new_weapons.to_bytes(1, 'little'), "RAM")) + writes.extend(get_sfx_writes(0x21)) + elif item.item & 0x30 == 0: + # Robot Master Stage Access + new_stages = robot_masters_unlocked[0] & ~(1 << ((item.item & 0xF) - 1)) + writes.append((MM2_ROBOT_MASTERS_UNLOCKED, new_stages.to_bytes(1, 'little'), "RAM")) + writes.extend(get_sfx_writes(0x3a)) + writes.append((MM2_RBM_STROBE, b"\x01", "RAM")) + elif item.item & 0x20 == 0: + # Items + new_items = items_unlocked[0] | (1 << ((item.item & 0xF) - 1)) + writes.append((MM2_ITEMS_UNLOCKED, new_items.to_bytes(1, 'little'), "RAM")) + writes.extend(get_sfx_writes(0x21)) + else: + # append to the queue, so we handle it later + self.item_queue.append(item) + recv_amount += 1 + writes.append((MM2_RECEIVED_ITEMS, recv_amount.to_bytes(1, 'little'), "RAM")) + + if energy_link_packet[0]: + pickup = energy_link_packet[0] + if pickup in (0x76, 0x77): + # Health pickups + if pickup == 0x77: + value = 2 + else: + value = 10 + exchange_rate = HP_EXCHANGE_RATE + elif pickup in (0x78, 0x79): + # Weapon Energy + if pickup == 0x79: + value = 2 + else: + value = 10 + exchange_rate = WEAPON_EXCHANGE_RATE + elif pickup == 0x7B: + # 1-Up + value = 1 + exchange_rate = ONEUP_EXCHANGE_RATE + else: + # if we managed to pickup something else, we should just fall through + value = 0 + exchange_rate = 0 + contribution = (value * exchange_rate) >> 1 + if contribution: + await ctx.send_msgs([{ + "cmd": "Set", "key": f"EnergyLink{ctx.team}", "slot": ctx.slot, "operations": + [{"operation": "add", "value": contribution}, + {"operation": "max", "value": 0}]}]) + logger.info(f"Deposited {contribution / HP_EXCHANGE_RATE} health into the pool.") + writes.append((MM2_ENERGYLINK, 0x00.to_bytes(1, "little"), "RAM")) + + if self.weapon_energy: + # Weapon Energy + # We parse the whole thing to spread it as thin as possible + current_energy = self.weapon_energy + weapon_energy = bytearray(weapon_energy) + for i, weapon in zip(range(len(weapon_energy)), weapon_energy): + if weapon < 0x1C: + missing = 0x1C - weapon + if missing > self.weapon_energy: + missing = self.weapon_energy + self.weapon_energy -= missing + weapon_energy[i] = weapon + missing + if not self.weapon_energy: + writes.append((MM2_WEAPON_ENERGY, weapon_energy, "RAM")) + break + else: + if current_energy != self.weapon_energy: + writes.append((MM2_WEAPON_ENERGY, weapon_energy, "RAM")) + + if self.health_energy or self.auto_heal: + # Health Energy + # We save this if the player has not taken any damage + current_health = health[0] + if 0 < current_health < 0x1C: + health_diff = 0x1C - current_health + if self.health_energy: + if health_diff > self.health_energy: + health_diff = self.health_energy + self.health_energy -= health_diff + else: + pool = ctx.stored_data.get(f"EnergyLink{ctx.team}", 0) + if health_diff * HP_EXCHANGE_RATE > pool: + health_diff = int(pool // HP_EXCHANGE_RATE) + await ctx.send_msgs([{ + "cmd": "Set", "key": f"EnergyLink{ctx.team}", "slot": ctx.slot, "operations": + [{"operation": "add", "value": -health_diff * HP_EXCHANGE_RATE}, + {"operation": "max", "value": 0}]}]) + current_health += health_diff + writes.append((MM2_HEALTH, current_health.to_bytes(1, 'little'), "RAM")) + + if self.refill_queue: + refill_type, refill_amount = self.refill_queue.pop() + if refill_type == MM2EnergyLinkType.Life: + exchange_rate = HP_EXCHANGE_RATE + elif refill_type == MM2EnergyLinkType.OneUP: + exchange_rate = ONEUP_EXCHANGE_RATE + else: + exchange_rate = WEAPON_EXCHANGE_RATE + pool = ctx.stored_data.get(f"EnergyLink{ctx.team}", 0) + request = exchange_rate * refill_amount + if request > pool: + logger.warning( + f"Not enough energy to fulfill the request. Maximum request: {pool // exchange_rate}") + else: + await ctx.send_msgs([{ + "cmd": "Set", "key": f"EnergyLink{ctx.team}", "slot": ctx.slot, "operations": + [{"operation": "add", "value": -request}, + {"operation": "max", "value": 0}]}]) + if refill_type == MM2EnergyLinkType.Life: + refill_ptr = MM2_HEALTH + elif refill_type == MM2EnergyLinkType.OneUP: + refill_ptr = MM2_LIVES + else: + refill_ptr = MM2_WEAPON_ENERGY - 1 + refill_type + current_value = (await read(ctx.bizhawk_ctx, [(refill_ptr, 1, "RAM")]))[0][0] + new_value = min(0x1C if refill_type != MM2EnergyLinkType.OneUP else 99, current_value + refill_amount) + writes.append((refill_ptr, new_value.to_bytes(1, "little"), "RAM")) + + if len(self.item_queue): + item = self.item_queue.pop(0) + idx = item.item & 0xF + if idx == 0: + # 1-Up + current_lives = lives[0] + if current_lives > 99: + self.item_queue.append(item) + else: + current_lives += 1 + writes.append((MM2_LIVES, current_lives.to_bytes(1, 'little'), "RAM")) + writes.extend(get_sfx_writes(0x42)) + elif idx == 1: + self.weapon_energy += 0xE + writes.extend(get_sfx_writes(0x28)) + elif idx == 2: + self.health_energy += 0xE + writes.extend(get_sfx_writes(0x28)) + elif idx == 3: + # E-Tank + # visuals only allow 4, but we're gonna go up to 9 anyway? May change + current_tanks = e_tanks[0] + if current_tanks < 9: + current_tanks += 1 + writes.append((MM2_E_TANKS, current_tanks.to_bytes(1, 'little'), "RAM")) + writes.extend(get_sfx_writes(0x42)) + else: + self.item_queue.append(item) + + await write(ctx.bizhawk_ctx, writes) + + new_checks = [] + # check for locations + for i in range(8): + flag = 1 << i + if robot_masters_defeated[0] & flag: + wep_id = 0x880101 + i + if wep_id not in ctx.checked_locations: + new_checks.append(wep_id) + + for i in range(3): + flag = 1 << i + if items_acquired[0] & flag: + itm_id = 0x880111 + i + if itm_id not in ctx.checked_locations: + new_checks.append(itm_id) + + for i in range(0xD): + rbm_id = 0x880001 + i + if completed_stages[i] != 0: + if rbm_id not in ctx.checked_locations: + new_checks.append(rbm_id) + + for consumable in MM2_CONSUMABLE_TABLE: + if consumable not in ctx.checked_locations: + is_checked = consumable_checks[MM2_CONSUMABLE_TABLE[consumable][0]] \ + & MM2_CONSUMABLE_TABLE[consumable][1] + if is_checked: + new_checks.append(consumable) + + for new_check_id in new_checks: + ctx.locations_checked.add(new_check_id) + location = ctx.location_names.lookup_in_game(new_check_id) + nes_logger.info( + f'New Check: {location} ({len(ctx.locations_checked)}/' + f'{len(ctx.missing_locations) + len(ctx.checked_locations)})') + await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}]) diff --git a/worlds/mm2/color.py b/worlds/mm2/color.py new file mode 100644 index 000000000000..77b39caf3d4f --- /dev/null +++ b/worlds/mm2/color.py @@ -0,0 +1,276 @@ +from typing import Dict, Tuple, List, TYPE_CHECKING, Union +from . import names +from zlib import crc32 +import struct +import logging + +if TYPE_CHECKING: + from . import MM2World + from .rom import MM2ProcedurePatch + +HTML_TO_NES: Dict[str, int] = { + "SNOW": 0x20, + "LINEN": 0x36, + "SEASHELL": 0x36, + "AZURE": 0x3C, + "LAVENDER": 0x33, + "WHITE": 0x30, + "BLACK": 0x0F, + "GREY": 0x00, + "GRAY": 0x00, + "ROYALBLUE": 0x12, + "BLUE": 0x11, + "SKYBLUE": 0x21, + "LIGHTBLUE": 0x31, + "TURQUOISE": 0x2B, + "CYAN": 0x2C, + "AQUAMARINE": 0x3B, + "DARKGREEN": 0x0A, + "GREEN": 0x1A, + "YELLOW": 0x28, + "GOLD": 0x28, + "WHEAT": 0x37, + "TAN": 0x37, + "CHOCOLATE": 0x07, + "BROWN": 0x07, + "SALMON": 0x26, + "ORANGE": 0x27, + "CORAL": 0x36, + "TOMATO": 0x16, + "RED": 0x16, + "PINK": 0x25, + "MAROON": 0x06, + "MAGENTA": 0x24, + "FUSCHIA": 0x24, + "VIOLET": 0x24, + "PLUM": 0x33, + "PURPLE": 0x14, + "THISTLE": 0x34, + "DARKBLUE": 0x01, + "SILVER": 0x10, + "NAVY": 0x02, + "TEAL": 0x1C, + "OLIVE": 0x18, + "LIME": 0x2A, + "AQUA": 0x2C, + # can add more as needed +} + +MM2_COLORS: Dict[str, Tuple[int, int]] = { + names.atomic_fire: (0x28, 0x15), + names.air_shooter: (0x20, 0x11), + names.leaf_shield: (0x20, 0x19), + names.bubble_lead: (0x20, 0x00), + names.time_stopper: (0x34, 0x25), + names.quick_boomerang: (0x34, 0x14), + names.metal_blade: (0x37, 0x18), + names.crash_bomber: (0x20, 0x26), + names.item_1: (0x20, 0x16), + names.item_2: (0x20, 0x16), + names.item_3: (0x20, 0x16), + names.heat_man_stage: (0x28, 0x15), + names.air_man_stage: (0x28, 0x11), + names.wood_man_stage: (0x36, 0x17), + names.bubble_man_stage: (0x30, 0x19), + names.quick_man_stage: (0x28, 0x15), + names.flash_man_stage: (0x30, 0x12), + names.metal_man_stage: (0x28, 0x15), + names.crash_man_stage: (0x30, 0x16) +} + +MM2_KNOWN_COLORS: Dict[str, Tuple[int, int]] = { + **MM2_COLORS, + # Street Fighter, technically + "Hadouken": (0x3C, 0x11), + "Shoryuken": (0x38, 0x16), + # X Series + "Z-Saber": (0x20, 0x16), + # X1 + "Homing Torpedo": (0x3D, 0x37), + "Chameleon Sting": (0x3B, 0x1A), + "Rolling Shield": (0x3A, 0x25), + "Fire Wave": (0x37, 0x26), + "Storm Tornado": (0x34, 0x14), + "Electric Spark": (0x3D, 0x28), + "Boomerang Cutter": (0x3B, 0x2D), + "Shotgun Ice": (0x28, 0x2C), + # X2 + "Crystal Hunter": (0x33, 0x21), + "Bubble Splash": (0x35, 0x28), + "Spin Wheel": (0x34, 0x1B), + "Silk Shot": (0x3B, 0x27), + "Sonic Slicer": (0x27, 0x01), + "Strike Chain": (0x30, 0x23), + "Magnet Mine": (0x28, 0x2D), + "Speed Burner": (0x31, 0x16), + # X3 + "Acid Burst": (0x28, 0x2A), + "Tornado Fang": (0x28, 0x2C), + "Triad Thunder": (0x2B, 0x23), + "Spinning Blade": (0x20, 0x16), + "Ray Splasher": (0x28, 0x17), + "Gravity Well": (0x38, 0x14), + "Parasitic Bomb": (0x31, 0x28), + "Frost Shield": (0x23, 0x2C), +} + +palette_pointers: Dict[str, List[int]] = { + "Mega Buster": [0x3D314], + "Atomic Fire": [0x3D318], + "Air Shooter": [0x3D31C], + "Leaf Shield": [0x3D320], + "Bubble Lead": [0x3D324], + "Quick Boomerang": [0x3D328], + "Time Stopper": [0x3D32C], + "Metal Blade": [0x3D330], + "Crash Bomber": [0x3D334], + "Item 1": [0x3D338], + "Item 2": [0x3D33C], + "Item 3": [0x3D340], + "Heat Man": [0x34B6, 0x344F7], + "Air Man": [0x74B6, 0x344FF], + "Wood Man": [0xB4EC, 0x34507], + "Bubble Man": [0xF4B6, 0x3450F], + "Quick Man": [0x134C8, 0x34517], + "Flash Man": [0x174B6, 0x3451F], + "Metal Man": [0x1B4A4, 0x34527], + "Crash Man": [0x1F4EC, 0x3452F], +} + + +def add_color_to_mm2(name: str, color: Tuple[int, int]) -> None: + """ + Add a color combo for Mega Man 2 to recognize as the color to display for a given item. + For information on available colors: https://www.nesdev.org/wiki/PPU_palettes#2C02 + """ + MM2_KNOWN_COLORS[name] = validate_colors(*color) + + +def extrapolate_color(color: int) -> Tuple[int, int]: + if color > 0x1F: + color_1 = color + color_2 = color_1 - 0x10 + else: + color_2 = color + color_1 = color_2 + 0x10 + return color_1, color_2 + + +def validate_colors(color_1: int, color_2: int, allow_match: bool = False) -> Tuple[int, int]: + # Black should be reserved for outlines, a gray should suffice + if color_1 in [0x0D, 0x0E, 0x0F, 0x1E, 0x2E, 0x3E, 0x1F, 0x2F, 0x3F]: + color_1 = 0x10 + if color_2 in [0x0D, 0x0E, 0x0F, 0x1E, 0x2E, 0x3E, 0x1F, 0x2F, 0x3F]: + color_2 = 0x10 + + # one final check, make sure we don't have two matching + if not allow_match and color_1 == color_2: + color_1 = 0x30 # color 1 to white works with about any paired color + + return color_1, color_2 + + +def get_colors_for_item(name: str) -> Tuple[int, int]: + if name in MM2_KNOWN_COLORS: + return MM2_KNOWN_COLORS[name] + + check_colors = {color: color in name.upper().replace(" ", "") for color in HTML_TO_NES} + colors = [color for color in check_colors if check_colors[color]] + if colors: + # we have at least one color pattern matched + if len(colors) > 1: + # we have at least 2 + color_1 = HTML_TO_NES[colors[0]] + color_2 = HTML_TO_NES[colors[1]] + else: + color_1, color_2 = extrapolate_color(HTML_TO_NES[colors[0]]) + else: + # generate hash + crc_hash = crc32(name.encode("utf-8")) + hash_color = struct.pack("I", crc_hash) + color_1 = hash_color[0] % 0x3F + color_2 = hash_color[1] % 0x3F + + if color_1 < color_2: + temp = color_1 + color_1 = color_2 + color_2 = temp + + color_1, color_2 = validate_colors(color_1, color_2) + + return color_1, color_2 + + +def parse_color(colors: List[str]) -> Tuple[int, int]: + color_a = colors[0] + if color_a.startswith("$"): + color_1 = int(color_a[1:], 16) + else: + # assume it's in our list of colors + color_1 = HTML_TO_NES[color_a.upper()] + + if len(colors) == 1: + color_1, color_2 = extrapolate_color(color_1) + else: + color_b = colors[1] + if color_b.startswith("$"): + color_2 = int(color_b[1:], 16) + else: + color_2 = HTML_TO_NES[color_b.upper()] + return color_1, color_2 + + +def write_palette_shuffle(world: "MM2World", rom: "MM2ProcedurePatch") -> None: + palette_shuffle: Union[int, str] = world.options.palette_shuffle.value + palettes_to_write: Dict[str, Tuple[int, int]] = {} + if isinstance(palette_shuffle, str): + color_sets = palette_shuffle.split(";") + if len(color_sets) == 1: + palette_shuffle = world.options.palette_shuffle.option_none + # singularity is more correct, but this is faster + else: + palette_shuffle = world.options.palette_shuffle.options[color_sets.pop()] + for color_set in color_sets: + if "-" in color_set: + character, color = color_set.split("-") + if character.title() not in palette_pointers: + logging.warning(f"Player {world.multiworld.get_player_name(world.player)} " + f"attempted to set color for unrecognized option {character}") + colors = color.split("|") + real_colors = validate_colors(*parse_color(colors), allow_match=True) + palettes_to_write[character.title()] = real_colors + else: + # If color is provided with no character, assume singularity + colors = color_set.split("|") + real_colors = validate_colors(*parse_color(colors), allow_match=True) + for character in palette_pointers: + palettes_to_write[character] = real_colors + # Now we handle the real values + if palette_shuffle == 1: + shuffled_colors = list(MM2_COLORS.values()) + shuffled_colors.append((0x2C, 0x11)) # Mega Buster + world.random.shuffle(shuffled_colors) + for character in palette_pointers: + if character not in palettes_to_write: + palettes_to_write[character] = shuffled_colors.pop() + elif palette_shuffle > 1: + if palette_shuffle == 2: + for character in palette_pointers: + if character not in palettes_to_write: + real_colors = validate_colors(world.random.randint(0, 0x3F), world.random.randint(0, 0x3F)) + palettes_to_write[character] = real_colors + else: + # singularity + real_colors = validate_colors(world.random.randint(0, 0x3F), world.random.randint(0, 0x3F)) + for character in palette_pointers: + if character not in palettes_to_write: + palettes_to_write[character] = real_colors + + for character in palettes_to_write: + for pointer in palette_pointers[character]: + rom.write_bytes(pointer, bytes(palettes_to_write[character])) + + if character == "Atomic Fire": + # special case, we need to update Atomic Fire's flashing routine + rom.write_byte(0x3DE4A, palettes_to_write[character][1]) + rom.write_byte(0x3DE4C, palettes_to_write[character][1]) diff --git a/worlds/mm2/data/mm2_basepatch.bsdiff4 b/worlds/mm2/data/mm2_basepatch.bsdiff4 new file mode 100644 index 0000000000000000000000000000000000000000..8f3c17c3c7af32fa06906208f5d94058d7c2cea8 GIT binary patch literal 1440 zcmV;R1z-9?Q$$HdMl>*`000000002o0ssI20000G00aO40000&T4*&fL0KkKS)8}E z3;+Om|L=OdD*yllz6?MBK!6G(Mg~D3KoS9vKmZ^B01zMmXlJAV8UQ^bMi2l7jVY#) zqd+tO$TU4BpQ;cdD`{y?Fv>?~gxj9sB*IH8D%Z)S6=j+uLNNdU0ACeh7$Ql#umfZY z04`uef}&|Jd;=~D2!RhNy)FM*Gd&e6xt=+c6j9phF~ta3&+&I8Q-ui$%X?73LRx4w zF+o`-Q(58#Oo#vi9e@A-_y65}LmuD%cmD*(6|tT9kyIU7L=aU~f8F2zXa9e|0nQxf zHN{Dk(diFUBPNXongQxG007fNAO?U2o`e`6$Z6<+G7U5anjWXArh_A8G%BX_r=m1s zG8!5h223E)pk&C<0s4@{(;&zV42=QmG-L*hnrP9W85#^sffGrRnE~nzJw|{H0002c zG#UT^000000LTCU0MkHvK_sY#hNc=5O$>tp4HyJ8$)-a9AZTI@4KXlG5rHx?WXNd5 zG{G`p$qTLnqPUy2X~4|l6wsceav~I}gak#=s)%TiKpB#*8L`1Oni1T=&_SU^O8pf+ z;vvZ&6(`t!)zE=Ewe-$uSmkj#E>OR$leRz12^*}CxXgq+VI0O10Ec9P4S)d9U=W_L zAbh|jyuv^Wj_JfQ5USV&`H}>HAsHbglGtR0&E>+m1UO`c#dzV<4+cOal6C91fu?^= zm#Pq~$_h^u7(*AxK#(aG3_z43LNXa~1}TvA%+G3W5OzmD#Q$XhlCt!v!bsu;A2$`KQ z>_6lX8J)j)$`2`DcEYhK7>^%k{Z78}kXqdyB>y7U^}Fwvp3=p9pYK=YezwdM+j}AtK6U#v%Z@&43bO1wKK=m5{@Ka=cYA*dhYC zK;r~*D}UIA9U;qFA_rQ|QuzW#oOz{E0Y(WM`THtz9en1Cca6kx4XkWsx z0dozIY9NRUy42O&I_h z02%-TKpF$o(9jJ5B%)0+JwN~r0D6D`WNDz&O&S>hH1z-g85cy2`nh~04FJU8awD+% zije{AL%=Sx5*))pr0xy&ft3bSLkm9ZmtnSCa>C@$a95)gEt9ZV^MpQ`u8F&wB>Kv2 z&j}+=rE`e?e~ihp8wJ3Ce-4zf5)w5MHi;<_3W+3VZ5f;6yE24$u^AvMhn72?Q{hE| zq!K0qLjp$NBuxa2xE^@voCyp<-ALgPEx6DHYp#Ms@JMkxM#K^!q)blOhCveoN}7?MFL zSn^d ` Only present with EnergyLink, sends a request of a certain type of energy to be pulled from +the EnergyLink. Types are as follows: + - `HP` Health + - `AF` Atomic Fire + - `AS` Air Shooter + - `LS` Leaf Shield + - `BL` Bubble Lead + - `QB` Quick Boomerang + - `TS` Time Stopper + - `MB` Metal Blade + - `CB` Crash Bomber + - `I1` Item 1 + - `I2` Item 2 + - `I3` Item 3 + - `1U` Lives \ No newline at end of file diff --git a/worlds/mm2/docs/setup_en.md b/worlds/mm2/docs/setup_en.md new file mode 100644 index 000000000000..3b8f833b9967 --- /dev/null +++ b/worlds/mm2/docs/setup_en.md @@ -0,0 +1,53 @@ +# Mega Man 2 Setup Guide + +## Required Software + +- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases) +- An English Mega Man 2 ROM. Alternatively, the [Mega Man Legacy Collection](https://store.steampowered.com/app/363440/Mega_Man_Legacy_Collection/) on Steam. +- [BizHawk](https://tasvideos.org/BizHawk/ReleaseHistory) 2.7 or later + +### Configuring Bizhawk + +Once you have installed BizHawk, open `EmuHawk.exe` and change the following settings: + +- If you're using BizHawk 2.7 or 2.8, go to `Config > Customize`. On the Advanced tab, switch the Lua Core from +`NLua+KopiLua` to `Lua+LuaInterface`, then restart EmuHawk. (If you're using BizHawk 2.9, you can skip this step.) +- Under `Config > Customize`, check the "Run in background" option to prevent disconnecting from the client while you're +tabbed out of EmuHawk. +- Open a `.nes` file in EmuHawk and go to `Config > Controllers…` to configure your inputs. If you can't click +`Controllers…`, load any `.nes` ROM first. +- Consider clearing keybinds in `Config > Hotkeys…` if you don't intend to use them. Select the keybind and press Esc to +clear it. + +## Generating and Patching a Game + +1. Create your options file (YAML). You can make one on the +[Mega Man 2 options page](../../../games/Mega%20Man%202/player-options). +2. Follow the general Archipelago instructions for [generating a game](../../Archipelago/setup/en#generating-a-game). +This will generate an output file for you. Your patch file will have the `.apmm2` file extension. +3. Open `ArchipelagoLauncher.exe` +4. Select "Open Patch" on the left side and select your patch file. +5. If this is your first time patching, you will be prompted to locate your vanilla ROM. If you are using the Legacy +Collection, provide `Proteus.exe` in place of your rom. +6. A patched `.nes` file will be created in the same place as the patch file. +7. On your first time opening a patch with BizHawk Client, you will also be asked to locate `EmuHawk.exe` in your +BizHawk install. + +## Connecting to a Server + +By default, opening a patch file will do steps 1-5 below for you automatically. Even so, keep them in your memory just +in case you have to close and reopen a window mid-game for some reason. + +1. Mega Man 2 uses Archipelago's BizHawk Client. If the client isn't still open from when you patched your game, +you can re-open it from the launcher. +2. Ensure EmuHawk is running the patched ROM. +3. In EmuHawk, go to `Tools > Lua Console`. This window must stay open while playing. +4. In the Lua Console window, go to `Script > Open Script…`. +5. Navigate to your Archipelago install folder and open `data/lua/connector_bizhawk_generic.lua`. +6. The emulator and client will eventually connect to each other. The BizHawk Client window should indicate that it +connected and recognized Mega Man 2. +7. To connect the client to the server, enter your room's address and port (e.g. `archipelago.gg:38281`) into the +top text field of the client and click Connect. + +You should now be able to receive and send items. You'll need to do these steps every time you want to reconnect. It is +perfectly safe to make progress offline; everything will re-sync when you reconnect. diff --git a/worlds/mm2/items.py b/worlds/mm2/items.py new file mode 100644 index 000000000000..e644b171dded --- /dev/null +++ b/worlds/mm2/items.py @@ -0,0 +1,72 @@ +from BaseClasses import Item +from typing import NamedTuple, Dict +from . import names + + +class ItemData(NamedTuple): + code: int + progression: bool + useful: bool = False # primarily use this for incredibly useful items of their class, like Metal Blade + skip_balancing: bool = False + + +class MM2Item(Item): + game = "Mega Man 2" + + +robot_master_weapon_table = { + names.atomic_fire: ItemData(0x880001, True), + names.air_shooter: ItemData(0x880002, True), + names.leaf_shield: ItemData(0x880003, True), + names.bubble_lead: ItemData(0x880004, True), + names.quick_boomerang: ItemData(0x880005, True), + names.time_stopper: ItemData(0x880006, True, True), + names.metal_blade: ItemData(0x880007, True, True), + names.crash_bomber: ItemData(0x880008, True), +} + +stage_access_table = { + names.heat_man_stage: ItemData(0x880101, True), + names.air_man_stage: ItemData(0x880102, True), + names.wood_man_stage: ItemData(0x880103, True), + names.bubble_man_stage: ItemData(0x880104, True), + names.quick_man_stage: ItemData(0x880105, True), + names.flash_man_stage: ItemData(0x880106, True), + names.metal_man_stage: ItemData(0x880107, True), + names.crash_man_stage: ItemData(0x880108, True), +} + +item_item_table = { + names.item_1: ItemData(0x880011, True, True, True), + names.item_2: ItemData(0x880012, True, True, True), + names.item_3: ItemData(0x880013, True, True, True) +} + +filler_item_table = { + names.one_up: ItemData(0x880020, False), + names.weapon_energy: ItemData(0x880021, False), + names.health_energy: ItemData(0x880022, False), + names.e_tank: ItemData(0x880023, False, True), +} + +filler_item_weights = { + names.one_up: 1, + names.weapon_energy: 4, + names.health_energy: 1, + names.e_tank: 2, +} + +item_table = { + **robot_master_weapon_table, + **stage_access_table, + **item_item_table, + **filler_item_table, +} + +item_names = { + "Weapons": {name for name in robot_master_weapon_table.keys()}, + "Stages": {name for name in stage_access_table.keys()}, + "Items": {name for name in item_item_table.keys()} +} + +lookup_item_to_id: Dict[str, int] = {item_name: data.code for item_name, data in item_table.items()} diff --git a/worlds/mm2/locations.py b/worlds/mm2/locations.py new file mode 100644 index 000000000000..4807d25d6992 --- /dev/null +++ b/worlds/mm2/locations.py @@ -0,0 +1,239 @@ +from BaseClasses import Location, Region +from typing import Dict, Tuple, Optional +from . import names + + +class MM2Location(Location): + game = "Mega Man 2" + + +class MM2Region(Region): + game = "Mega Man 2" + + +heat_man_locations: Dict[str, Optional[int]] = { + names.heat_man: 0x880001, + names.atomic_fire_get: 0x880101, + names.item_1_get: 0x880111, +} + +air_man_locations: Dict[str, Optional[int]] = { + names.air_man: 0x880002, + names.air_shooter_get: 0x880102, + names.item_2_get: 0x880112 +} + +wood_man_locations: Dict[str, Optional[int]] = { + names.wood_man: 0x880003, + names.leaf_shield_get: 0x880103 +} + +bubble_man_locations: Dict[str, Optional[int]] = { + names.bubble_man: 0x880004, + names.bubble_lead_get: 0x880104 +} + +quick_man_locations: Dict[str, Optional[int]] = { + names.quick_man: 0x880005, + names.quick_boomerang_get: 0x880105, +} + +flash_man_locations: Dict[str, Optional[int]] = { + names.flash_man: 0x880006, + names.time_stopper_get: 0x880106, + names.item_3_get: 0x880113, +} + +metal_man_locations: Dict[str, Optional[int]] = { + names.metal_man: 0x880007, + names.metal_blade_get: 0x880107 +} + +crash_man_locations: Dict[str, Optional[int]] = { + names.crash_man: 0x880008, + names.crash_bomber_get: 0x880108 +} + +wily_1_locations: Dict[str, Optional[int]] = { + names.wily_1: 0x880009, + names.wily_stage_1: None +} + +wily_2_locations: Dict[str, Optional[int]] = { + names.wily_2: 0x88000A, + names.wily_stage_2: None +} + +wily_3_locations: Dict[str, Optional[int]] = { + names.wily_3: 0x88000B, + names.wily_stage_3: None +} + +wily_4_locations: Dict[str, Optional[int]] = { + names.wily_4: 0x88000C, + names.wily_stage_4: None +} + +wily_5_locations: Dict[str, Optional[int]] = { + names.wily_5: 0x88000D, + names.wily_stage_5: None +} + +wily_6_locations: Dict[str, Optional[int]] = { + names.dr_wily: None +} + +etank_1ups: Dict[str, Dict[str, Optional[int]]] = { + "Heat Man Stage": { + names.heat_man_c1: 0x880201, + }, + "Quick Man Stage": { + names.quick_man_c1: 0x880202, + names.quick_man_c2: 0x880203, + names.quick_man_c3: 0x880204, + names.quick_man_c7: 0x880208, + }, + "Flash Man Stage": { + names.flash_man_c2: 0x88020B, + names.flash_man_c6: 0x88020F, + }, + "Metal Man Stage": { + names.metal_man_c1: 0x880210, + names.metal_man_c2: 0x880211, + names.metal_man_c3: 0x880212, + }, + "Crash Man Stage": { + names.crash_man_c2: 0x880214, + names.crash_man_c3: 0x880215, + }, + "Wily Stage 1": { + names.wily_1_c1: 0x880216, + }, + "Wily Stage 2": { + names.wily_2_c3: 0x88021A, + names.wily_2_c4: 0x88021B, + names.wily_2_c5: 0x88021C, + names.wily_2_c6: 0x88021D, + }, + "Wily Stage 3": { + names.wily_3_c2: 0x880220, + }, + "Wily Stage 4": { + names.wily_4_c3: 0x880225, + names.wily_4_c4: 0x880226, + } +} + +energy_pickups: Dict[str, Dict[str, Optional[int]]] = { + "Quick Man Stage": { + names.quick_man_c4: 0x880205, + names.quick_man_c5: 0x880206, + names.quick_man_c6: 0x880207, + names.quick_man_c8: 0x880209, + }, + "Flash Man Stage": { + names.flash_man_c1: 0x88020A, + names.flash_man_c3: 0x88020C, + names.flash_man_c4: 0x88020D, + names.flash_man_c5: 0x88020E, + }, + "Crash Man Stage": { + names.crash_man_c1: 0x880213, + }, + "Wily Stage 1": { + names.wily_1_c2: 0x880217, + }, + "Wily Stage 2": { + names.wily_2_c1: 0x880218, + names.wily_2_c2: 0x880219, + names.wily_2_c7: 0x88021E, + names.wily_2_c8: 0x880227, + names.wily_2_c9: 0x880228, + names.wily_2_c10: 0x880229, + names.wily_2_c11: 0x88022A, + names.wily_2_c12: 0x88022B, + names.wily_2_c13: 0x88022C, + names.wily_2_c14: 0x88022D, + names.wily_2_c15: 0x88022E, + names.wily_2_c16: 0x88022F, + }, + "Wily Stage 3": { + names.wily_3_c1: 0x88021F, + names.wily_3_c3: 0x880221, + names.wily_3_c4: 0x880222, + }, + "Wily Stage 4": { + names.wily_4_c1: 0x880223, + names.wily_4_c2: 0x880224, + } +} + +mm2_regions: Dict[str, Tuple[Tuple[str, ...], Dict[str, Optional[int]], Optional[str]]] = { + "Heat Man Stage": ((names.heat_man_stage,), heat_man_locations, None), + "Air Man Stage": ((names.air_man_stage,), air_man_locations, None), + "Wood Man Stage": ((names.wood_man_stage,), wood_man_locations, None), + "Bubble Man Stage": ((names.bubble_man_stage,), bubble_man_locations, None), + "Quick Man Stage": ((names.quick_man_stage,), quick_man_locations, None), + "Flash Man Stage": ((names.flash_man_stage,), flash_man_locations, None), + "Metal Man Stage": ((names.metal_man_stage,), metal_man_locations, None), + "Crash Man Stage": ((names.crash_man_stage,), crash_man_locations, None), + "Wily Stage 1": ((names.item_1, names.item_2, names.item_3), wily_1_locations, None), + "Wily Stage 2": ((names.wily_stage_1,), wily_2_locations, "Wily Stage 1"), + "Wily Stage 3": ((names.wily_stage_2,), wily_3_locations, "Wily Stage 2"), + "Wily Stage 4": ((names.wily_stage_3,), wily_4_locations, "Wily Stage 3"), + "Wily Stage 5": ((names.wily_stage_4,), wily_5_locations, "Wily Stage 4"), + "Wily Stage 6": ((names.wily_stage_5,), wily_6_locations, "Wily Stage 5") +} + +location_table: Dict[str, Optional[int]] = { + **heat_man_locations, + **air_man_locations, + **wood_man_locations, + **bubble_man_locations, + **quick_man_locations, + **flash_man_locations, + **metal_man_locations, + **crash_man_locations, + **wily_1_locations, + **wily_2_locations, + **wily_3_locations, + **wily_4_locations, + **wily_5_locations, +} + +for table in etank_1ups: + location_table.update(etank_1ups[table]) + +for table in energy_pickups: + location_table.update(energy_pickups[table]) + +location_groups = { + "Get Equipped": { + names.atomic_fire_get, + names.air_shooter_get, + names.leaf_shield_get, + names.bubble_lead_get, + names.quick_boomerang_get, + names.time_stopper_get, + names.metal_blade_get, + names.crash_bomber_get, + names.item_1_get, + names.item_2_get, + names.item_3_get + }, + "Heat Man Stage": {*heat_man_locations.keys(), *etank_1ups["Heat Man Stage"].keys()}, + "Air Man Stage": {*air_man_locations.keys()}, + "Wood Man Stage": {*wood_man_locations.keys()}, + "Bubble Man Stage": {*bubble_man_locations.keys()}, + "Quick Man Stage": {*quick_man_locations.keys(), *etank_1ups["Quick Man Stage"].keys(), + *energy_pickups["Quick Man Stage"].keys()}, + "Flash Man Stage": {*flash_man_locations.keys(), *etank_1ups["Flash Man Stage"].keys(), + *energy_pickups["Flash Man Stage"].keys()}, + "Metal Man Stage": {*metal_man_locations.keys(), *etank_1ups["Metal Man Stage"].keys()}, + "Crash Man Stage": {*crash_man_locations.keys(), *etank_1ups["Crash Man Stage"].keys(), + *energy_pickups["Crash Man Stage"].keys()}, + "Wily 2 Weapon Energy": {names.wily_2_c8, names.wily_2_c9, names.wily_2_c10, names.wily_2_c11, names.wily_2_c12, + names.wily_2_c13, names.wily_2_c14, names.wily_2_c15, names.wily_2_c16} +} + +lookup_location_to_id: Dict[str, int] = {location: idx for location, idx in location_table.items() if idx is not None} diff --git a/worlds/mm2/names.py b/worlds/mm2/names.py new file mode 100644 index 000000000000..fbbea85f0317 --- /dev/null +++ b/worlds/mm2/names.py @@ -0,0 +1,114 @@ +# Robot Master Weapons +crash_bomber = "Crash Bomber" +metal_blade = "Metal Blade" +quick_boomerang = "Quick Boomerang" +bubble_lead = "Bubble Lead" +atomic_fire = "Atomic Fire" +leaf_shield = "Leaf Shield" +time_stopper = "Time Stopper" +air_shooter = "Air Shooter" + +# Stage Entry +crash_man_stage = "Crash Man Access Codes" +metal_man_stage = "Metal Man Access Codes" +quick_man_stage = "Quick Man Access Codes" +bubble_man_stage = "Bubble Man Access Codes" +heat_man_stage = "Heat Man Access Codes" +wood_man_stage = "Wood Man Access Codes" +flash_man_stage = "Flash Man Access Codes" +air_man_stage = "Air Man Access Codes" + +# The Items +item_1 = "Item 1 - Propeller" +item_2 = "Item 2 - Rocket" +item_3 = "Item 3 - Bouncy" + +# Misc. Items +one_up = "1-Up" +weapon_energy = "Weapon Energy (L)" +health_energy = "Health Energy (L)" +e_tank = "E-Tank" + +# Locations +crash_man = "Crash Man - Defeated" +metal_man = "Metal Man - Defeated" +quick_man = "Quick Man - Defeated" +bubble_man = "Bubble Man - Defeated" +heat_man = "Heat Man - Defeated" +wood_man = "Wood Man - Defeated" +flash_man = "Flash Man - Defeated" +air_man = "Air Man - Defeated" +crash_bomber_get = "Crash Bomber - Received" +metal_blade_get = "Metal Blade - Received" +quick_boomerang_get = "Quick Boomerang - Received" +bubble_lead_get = "Bubble Lead - Received" +atomic_fire_get = "Atomic Fire - Received" +leaf_shield_get = "Leaf Shield - Received" +time_stopper_get = "Time Stopper - Received" +air_shooter_get = "Air Shooter - Received" +item_1_get = "Item 1 - Received" +item_2_get = "Item 2 - Received" +item_3_get = "Item 3 - Received" +wily_1 = "Mecha Dragon - Defeated" +wily_2 = "Picopico-kun - Defeated" +wily_3 = "Guts Tank - Defeated" +wily_4 = "Boobeam Trap - Defeated" +wily_5 = "Wily Machine 2 - Defeated" +dr_wily = "Dr. Wily (Alien) - Defeated" + +# Wily Stage Event Items +wily_stage_1 = "Wily Stage 1 - Completed" +wily_stage_2 = "Wily Stage 2 - Completed" +wily_stage_3 = "Wily Stage 3 - Completed" +wily_stage_4 = "Wily Stage 4 - Completed" +wily_stage_5 = "Wily Stage 5 - Completed" + +# Consumable Locations +heat_man_c1 = "Heat Man Stage - 1-Up" # 3, requires Yoku jumps or Item 2 +flash_man_c1 = "Flash Man Stage - Health Energy 1" # 0 +flash_man_c2 = "Flash Man Stage - 1-Up" # 2, requires any Item +flash_man_c3 = "Flash Man Stage - Health Energy 2" # 6, requires Crash Bomber +flash_man_c4 = "Flash Man Stage - Weapon Energy 1" # 8, requires Crash Bomber +flash_man_c5 = "Flash Man Stage - Health Energy 3" # 9 +flash_man_c6 = "Flash Man Stage - E-Tank" # 10 +quick_man_c1 = "Quick Man Stage - 1-Up 1" # 0, needs any Item +quick_man_c2 = "Quick Man Stage - E-Tank" # 1, requires allow lasers or Time Stopper +quick_man_c3 = "Quick Man Stage - 1-Up 2" # 2, requires allow lasers or Time Stopper +quick_man_c4 = "Quick Man Stage - Weapon Energy 1" # 3, requires allow lasers or Time Stopper +quick_man_c5 = "Quick Man Stage - Weapon Energy 2" # 4, requires allow lasers or Time Stopper +quick_man_c6 = "Quick Man Stage - Health Energy" # 5, requires allow lasers or Time Stopper +quick_man_c7 = "Quick Man Stage - 1-Up 3" # 6, requires allow lasers or Time Stopper +quick_man_c8 = "Quick Man Stage - Weapon Energy 3" # 7, requires allow lasers or Time Stopper +metal_man_c1 = "Metal Man Stage - E-Tank 1" # 0 +metal_man_c2 = "Metal Man Stage - 1-Up" # 1, needs Item 1/2 +metal_man_c3 = "Metal Man Stage - E-Tank 2" # 2, needs Item 1/2 (without putting dying in logic at least) +crash_man_c1 = "Crash Man Stage - Health Energy" # 0 +crash_man_c2 = "Crash Man Stage - E-Tank" # 1 +crash_man_c3 = "Crash Man Stage - 1-Up" # 2, any Item +wily_1_c1 = "Wily Stage 1 - 1-Up" # 10 +wily_1_c2 = "Wily Stage 1 - Weapon Energy 1" # 11 +wily_2_c1 = "Wily Stage 2 - Weapon Energy 1" # 11 +wily_2_c2 = "Wily Stage 2 - Weapon Energy 2" # 12 +wily_2_c3 = "Wily Stage 2 - E-Tank 1" # 16 +wily_2_c4 = "Wily Stage 2 - 1-Up 1" # 17 +# 18 - 27 are all small weapon energies, might force these local junk? +wily_2_c8 = "Wily Stage 2 - Weapon Energy 3" # 18 +wily_2_c9 = "Wily Stage 2 - Weapon Energy 4" # 19 +wily_2_c10 = "Wily Stage 2 - Weapon Energy 5" # 20 +wily_2_c11 = "Wily Stage 2 - Weapon Energy 6" # 21 +wily_2_c12 = "Wily Stage 2 - Weapon Energy 7" # 22 +wily_2_c13 = "Wily Stage 2 - Weapon Energy 8" # 23 +wily_2_c14 = "Wily Stage 2 - Weapon Energy 9" # 24 +wily_2_c15 = "Wily Stage 2 - Weapon Energy 10" # 25 +wily_2_c16 = "Wily Stage 2 - Weapon Energy 11" # 26 +wily_2_c5 = "Wily Stage 2 - 1-Up 2" # 29, requires Crash Bomber +wily_2_c6 = "Wily Stage 2 - E-Tank 2" # 30, requires Crash Bomber +wily_2_c7 = "Wily Stage 2 - Health Energy" # 31, item 2 (already required to reach wily 2) +wily_3_c1 = "Wily Stage 3 - Weapon Energy 1" # 12, requires Crash Bomber +wily_3_c2 = "Wily Stage 3 - E-Tank" # 17, requires Crash Bomber +wily_3_c3 = "Wily Stage 3 - Weapon Energy 2" # 18 +wily_3_c4 = "Wily Stage 3 - Weapon Energy 3" # 19 +wily_4_c1 = "Wily Stage 4 - Weapon Energy 1" # 16 +wily_4_c2 = "Wily Stage 4 - Weapon Energy 2" # 17 +wily_4_c3 = "Wily Stage 4 - 1-Up 1" # 18 +wily_4_c4 = "Wily Stage 4 - E-Tank 1" # 19 diff --git a/worlds/mm2/options.py b/worlds/mm2/options.py new file mode 100644 index 000000000000..2d90395cacda --- /dev/null +++ b/worlds/mm2/options.py @@ -0,0 +1,229 @@ +from dataclasses import dataclass + +from Options import Choice, Toggle, DeathLink, DefaultOnToggle, TextChoice, Range, OptionDict, PerGameCommonOptions +from schema import Schema, And, Use, Optional + +bosses = { + "Heat Man": 0, + "Air Man": 1, + "Wood Man": 2, + "Bubble Man": 3, + "Quick Man": 4, + "Flash Man": 5, + "Metal Man": 6, + "Crash Man": 7, + "Mecha Dragon": 8, + "Picopico-kun": 9, + "Guts Tank": 10, + "Boobeam Trap": 11, + "Wily Machine 2": 12, + "Alien": 13 +} + +weapons_to_id = { + "Mega Buster": 0, + "Atomic Fire": 1, + "Air Shooter": 2, + "Leaf Shield": 3, + "Bubble Lead": 4, + "Quick Boomerang": 5, + "Metal Blade": 7, + "Crash Bomber": 6, + "Time Stopper": 8, +} + + +class EnergyLink(Toggle): + """ + Enables EnergyLink support. + When enabled, pickups dropped from enemies are sent to the EnergyLink pool, and healing/weapon energy/1-Ups can + be requested from the EnergyLink pool. + Some of the energy sent to the pool will be lost on transfer. + """ + display_name = "EnergyLink" + + +class StartingRobotMaster(Choice): + """ + The initial stage unlocked at the start. + """ + display_name = "Starting Robot Master" + option_heat_man = 0 + option_air_man = 1 + option_wood_man = 2 + option_bubble_man = 3 + option_quick_man = 4 + option_flash_man = 5 + option_metal_man = 6 + option_crash_man = 7 + default = "random" + + +class YokuJumps(Toggle): + """ + When enabled, the player is expected to be able to perform the yoku block sequence in Heat Man's + stage without Item 2. + """ + display_name = "Yoku Block Jumps" + + +class EnableLasers(Toggle): + """ + When enabled, the player is expected to complete (and acquire items within) the laser sections of Quick Man's + stage without the Time Stopper. + """ + display_name = "Enable Lasers" + + +class Consumables(Choice): + """ + When enabled, e-tanks/1-ups/health/weapon energy will be added to the pool of items and included as checks. + E-Tanks and 1-Ups add 20 checks to the pool. + Weapon/Health Energy add 27 checks to the pool. + """ + display_name = "Consumables" + option_none = 0 + option_1up_etank = 1 + option_weapon_health = 2 + option_all = 3 + default = 1 + alias_true = 3 + alias_false = 0 + + @classmethod + def get_option_name(cls, value: int) -> str: + if value == 1: + return "1-Ups/E-Tanks" + if value == 2: + return "Weapon/Health Energy" + return super().get_option_name(value) + + +class Quickswap(DefaultOnToggle): + """ + When enabled, the player can quickswap through all received weapons by pressing Select. + """ + display_name = "Quickswap" + + +class PaletteShuffle(TextChoice): + """ + Change the color of Mega Man and the Robot Masters. + None: The palettes are unchanged. + Shuffled: Palette colors are shuffled amongst the robot masters. + Randomized: Random (usually good) palettes are generated for each robot master. + Singularity: one palette is generated and used for all robot masters. + Supports custom palettes using HTML named colors in the + following format: Mega Buster-Lavender|Violet;randomized + The first value is the character whose palette you'd like to define, then separated by - is a set of 2 colors for + that character. separate every color with a pipe, and separate every character as well as the remaining shuffle with + a semicolon. + """ + display_name = "Palette Shuffle" + option_none = 0 + option_shuffled = 1 + option_randomized = 2 + option_singularity = 3 + + +class EnemyWeaknesses(Toggle): + """ + Randomizes the damage dealt to enemies by weapons. Friender will always take damage from the buster. + """ + display_name = "Random Enemy Weaknesses" + + +class StrictWeaknesses(Toggle): + """ + Only your starting Robot Master will take damage from the Mega Buster, the rest must be defeated with weapons. + Weapons that only do 1-3 damage to bosses no longer deal damage (aside from Alien). + """ + display_name = "Strict Boss Weaknesses" + + +class RandomWeaknesses(Choice): + """ + None: Bosses will have their regular weaknesses. + Shuffled: Weapon damage will be shuffled amongst the weapons, so Metal Blade may do Bubble Lead damage. + Time Stopper will deplete half of a random Robot Master's HP. + Randomized: Weapon damage will be fully randomized. + """ + display_name = "Random Boss Weaknesses" + option_none = 0 + option_shuffled = 1 + option_randomized = 2 + alias_false = 0 + alias_true = 2 + + +class Wily5Requirement(Range): + """Change the number of Robot Masters that are required to be defeated for + the teleporter to the Wily Machine to appear.""" + display_name = "Wily 5 Requirement" + default = 8 + range_start = 1 + range_end = 8 + + +class WeaknessPlando(OptionDict): + """ + Specify specific damage numbers for boss damage. Can be used even without strict/random weaknesses. + plando_weakness: + Robot Master: + Weapon: Damage + """ + display_name = "Plando Weaknesses" + schema = Schema({ + Optional(And(str, Use(str.title), lambda s: s in bosses)): { + And(str, Use(str.title), lambda s: s in weapons_to_id): And(int, lambda i: i in range(-1, 14)) + } + }) + default = {} + + +class ReduceFlashing(Choice): + """ + Reduce flashing seen in gameplay, such as the stage select and when defeating a Wily boss. + Virtual Console: increases length of most flashes, changes some flashes from white to a dark gray. + Minor: VC changes + decreasing the speed of Bubble/Metal Man stage animations. + Full: VC changes + further decreasing the brightness of most flashes and + disables stage animations for Metal/Bubble Man stages. + """ + display_name = "Reduce Flashing" + option_none = 0 + option_virtual_console = 1 + option_minor = 2 + option_full = 3 + default = 1 + + +class RandomMusic(Choice): + """ + Vanilla: music is unchanged + Shuffled: stage and certain menu music is shuffled. + Randomized: stage and certain menu music is randomly selected + None: no music will play + """ + display_name = "Random Music" + option_vanilla = 0 + option_shuffled = 1 + option_randomized = 2 + option_none = 3 + +@dataclass +class MM2Options(PerGameCommonOptions): + death_link: DeathLink + energy_link: EnergyLink + starting_robot_master: StartingRobotMaster + consumables: Consumables + yoku_jumps: YokuJumps + enable_lasers: EnableLasers + enemy_weakness: EnemyWeaknesses + strict_weakness: StrictWeaknesses + random_weakness: RandomWeaknesses + wily_5_requirement: Wily5Requirement + plando_weakness: WeaknessPlando + palette_shuffle: PaletteShuffle + quickswap: Quickswap + reduce_flashing: ReduceFlashing + random_music: RandomMusic diff --git a/worlds/mm2/rom.py b/worlds/mm2/rom.py new file mode 100644 index 000000000000..cac0a8706007 --- /dev/null +++ b/worlds/mm2/rom.py @@ -0,0 +1,415 @@ +import pkgutil +from typing import Optional, TYPE_CHECKING, Iterable, Dict, Sequence +import hashlib +import Utils +import os + +import settings +from worlds.Files import APProcedurePatch, APTokenMixin, APTokenTypes +from . import names +from .rules import minimum_weakness_requirement +from .text import MM2TextEntry +from .color import get_colors_for_item, write_palette_shuffle +from .options import Consumables, ReduceFlashing, RandomMusic + +if TYPE_CHECKING: + from . import MM2World + +MM2LCHASH = "37f2c36ce7592f1e16b3434b3985c497" +PROTEUSHASH = "9ff045a3ca30018b6e874c749abb3ec4" +MM2NESHASH = "0527a0ee512f69e08b8db6dc97964632" +MM2VCHASH = "0c78dfe8e90fb8f3eed022ff01126ad3" + +enemy_weakness_ptrs: Dict[int, int] = { + 0: 0x3E9A8, + 1: 0x3EA24, + 2: 0x3EA9C, + 3: 0x3EB14, + 4: 0x3EB8C, + 5: 0x3EC04, + 6: 0x3EC7C, + 7: 0x3ECF4, +} + +enemy_addresses: Dict[str, int] = { + "Shrink": 0x00, + "M-445": 0x04, + "Claw": 0x08, + "Tanishi": 0x0A, + "Kerog": 0x0C, + "Petit Kerog": 0x0D, + "Anko": 0x0F, + "Batton": 0x16, + "Robitto": 0x17, + "Friender": 0x1C, + "Monking": 0x1D, + "Kukku": 0x1F, + "Telly": 0x22, + "Changkey Maker": 0x23, + "Changkey": 0x24, + "Pierrobot": 0x29, + "Fly Boy": 0x2C, + # "Crash Wall": 0x2D + # "Friender Wall": 0x2E + "Blocky": 0x31, + "Neo Metall": 0x34, + "Matasaburo": 0x36, + "Pipi": 0x38, + "Pipi Egg": 0x3A, + "Copipi": 0x3C, + "Kaminari Goro": 0x3E, + "Petit Goblin": 0x45, + "Springer": 0x46, + "Mole (Up)": 0x48, + "Mole (Down)": 0x49, + "Shotman (Left)": 0x4B, + "Shotman (Right)": 0x4C, + "Sniper Armor": 0x4E, + "Sniper Joe": 0x4F, + "Scworm": 0x50, + "Scworm Worm": 0x51, + "Picopico-kun": 0x6A, + "Boobeam Trap": 0x6D, + "Big Fish": 0x71 +} + +# addresses printed when assembling basepatch +consumables_ptr: int = 0x3F2FE +quickswap_ptr: int = 0x3F363 +wily_5_ptr: int = 0x3F3A1 +energylink_ptr: int = 0x3F46B +get_equipped_sound_ptr: int = 0x3F384 + + +class RomData: + def __init__(self, file: bytes, name: str = "") -> None: + self.file = bytearray(file) + self.name = name + + def read_byte(self, offset: int) -> int: + return self.file[offset] + + def read_bytes(self, offset: int, length: int) -> bytearray: + return self.file[offset:offset + length] + + def write_byte(self, offset: int, value: int) -> None: + self.file[offset] = value + + def write_bytes(self, offset: int, values: Sequence[int]) -> None: + self.file[offset:offset + len(values)] = values + + def write_to_file(self, file: str) -> None: + with open(file, 'wb') as outfile: + outfile.write(self.file) + + +class MM2ProcedurePatch(APProcedurePatch, APTokenMixin): + hash = [MM2LCHASH, MM2NESHASH, MM2VCHASH] + game = "Mega Man 2" + patch_file_ending = ".apmm2" + result_file_ending = ".nes" + name: bytearray + procedure = [ + ("apply_bsdiff4", ["mm2_basepatch.bsdiff4"]), + ("apply_tokens", ["token_patch.bin"]), + ] + + @classmethod + def get_source_data(cls) -> bytes: + return get_base_rom_bytes() + + def write_byte(self, offset: int, value: int) -> None: + self.write_token(APTokenTypes.WRITE, offset, value.to_bytes(1, "little")) + + def write_bytes(self, offset: int, value: Iterable[int]) -> None: + self.write_token(APTokenTypes.WRITE, offset, bytes(value)) + + +def patch_rom(world: "MM2World", patch: MM2ProcedurePatch) -> None: + patch.write_file("mm2_basepatch.bsdiff4", pkgutil.get_data(__name__, os.path.join("data", "mm2_basepatch.bsdiff4"))) + # text writing + patch.write_bytes(0x37E2A, MM2TextEntry("FOR ", 0xCB).resolve()) + patch.write_bytes(0x37EAA, MM2TextEntry("GET EQUIPPED ", 0x0B).resolve()) + patch.write_bytes(0x37EBA, MM2TextEntry("WITH ", 0x2B).resolve()) + + base_address = 0x3F650 + color_address = 0x37F6C + for i, location in zip(range(11), [ + names.atomic_fire_get, + names.air_shooter_get, + names.leaf_shield_get, + names.bubble_lead_get, + names.quick_boomerang_get, + names.time_stopper_get, + names.metal_blade_get, + names.crash_bomber_get, + names.item_1_get, + names.item_2_get, + names.item_3_get + ]): + item = world.multiworld.get_location(location, world.player).item + if item: + if len(item.name) <= 14: + # we want to just place it in the center + first_str = "" + second_str = item.name + third_str = "" + elif len(item.name) <= 28: + # spread across second and third + first_str = "" + second_str = item.name[:14] + third_str = item.name[14:] + else: + # all three + first_str = item.name[:14] + second_str = item.name[14:28] + third_str = item.name[28:] + if len(third_str) > 16: + third_str = third_str[:16] + player_str = world.multiworld.get_player_name(item.player) + if len(player_str) > 14: + player_str = player_str[:14] + patch.write_bytes(base_address + (64 * i), MM2TextEntry(first_str, 0x4B).resolve()) + patch.write_bytes(base_address + (64 * i) + 16, MM2TextEntry(second_str, 0x6B).resolve()) + patch.write_bytes(base_address + (64 * i) + 32, MM2TextEntry(third_str, 0x8B).resolve()) + patch.write_bytes(base_address + (64 * i) + 48, MM2TextEntry(player_str, 0xEB).resolve()) + + colors = get_colors_for_item(item.name) + if i > 7: + patch.write_bytes(color_address + 27 + ((i - 8) * 2), colors) + else: + patch.write_bytes(color_address + (i * 2), colors) + + write_palette_shuffle(world, patch) + + enemy_weaknesses: Dict[str, Dict[int, int]] = {} + + if world.options.strict_weakness or world.options.random_weakness or world.options.plando_weakness: + # we need to write boss weaknesses + output = bytearray() + for weapon in world.weapon_damage: + if weapon == 8: + continue # Time Stopper is a special case + weapon_damage = [world.weapon_damage[weapon][i] + if world.weapon_damage[weapon][i] >= 0 + else 256 + world.weapon_damage[weapon][i] + for i in range(14)] + output.extend(weapon_damage) + patch.write_bytes(0x2E952, bytes(output)) + time_stopper_damage = world.weapon_damage[8] + time_offset = 0x2C03B + damage_table = { + 4: 0xF, + 3: 0x17, + 2: 0x1E, + 1: 0x25 + } + for boss, damage in enumerate(time_stopper_damage): + if damage > 4: + damage = 4 # 4 is a guaranteed kill, no need to exceed + if damage <= 0: + patch.write_byte(time_offset + 14 + boss, 0) + else: + patch.write_byte(time_offset + 14 + boss, 1) + patch.write_byte(time_offset + boss, damage_table[damage]) + if world.options.random_weakness: + wily_5_weaknesses = [i for i in range(8) if world.weapon_damage[i][12] > minimum_weakness_requirement[i]] + world.random.shuffle(wily_5_weaknesses) + if len(wily_5_weaknesses) >= 3: + weak1 = wily_5_weaknesses.pop() + weak2 = wily_5_weaknesses.pop() + weak3 = wily_5_weaknesses.pop() + elif len(wily_5_weaknesses) == 2: + weak1 = weak2 = wily_5_weaknesses.pop() + weak3 = wily_5_weaknesses.pop() + else: + weak1 = weak2 = weak3 = 0 + patch.write_byte(0x2DA2E, weak1) + patch.write_byte(0x2DA32, weak2) + patch.write_byte(0x2DA3A, weak3) + enemy_weaknesses["Picopico-kun"] = {weapon: world.weapon_damage[weapon][9] for weapon in range(8)} + enemy_weaknesses["Boobeam Trap"] = {weapon: world.weapon_damage[weapon][11] for weapon in range(8)} + + if world.options.enemy_weakness: + for enemy in enemy_addresses: + if enemy in ("Picopico-kun", "Boobeam Trap"): + continue + enemy_weaknesses[enemy] = {weapon: world.random.randint(-4, 4) for weapon in enemy_weakness_ptrs} + if enemy == "Friender": + # Friender has to be killed, need buster damage to not break logic + enemy_weaknesses[enemy][0] = max(enemy_weaknesses[enemy][0], 1) + + for enemy, damage_table in enemy_weaknesses.items(): + for weapon in enemy_weakness_ptrs: + if damage_table[weapon] < 0: + damage_table[weapon] = 256 + damage_table[weapon] + patch.write_byte(enemy_weakness_ptrs[weapon] + enemy_addresses[enemy], damage_table[weapon]) + + if world.options.quickswap: + patch.write_byte(quickswap_ptr + 1, 0x01) + + if world.options.consumables != Consumables.option_all: + value_a = 0x7C + value_b = 0x76 + if world.options.consumables == Consumables.option_1up_etank: + value_b = 0x7A + else: + value_a = 0x7A + patch.write_byte(consumables_ptr - 3, value_a) + patch.write_byte(consumables_ptr + 1, value_b) + + patch.write_byte(wily_5_ptr + 1, world.options.wily_5_requirement.value) + + if world.options.energy_link: + patch.write_byte(energylink_ptr + 1, 1) + + if world.options.reduce_flashing: + if world.options.reduce_flashing.value == ReduceFlashing.option_virtual_console: + color = 0x2D # Dark Gray + speed = -1 + elif world.options.reduce_flashing.value == ReduceFlashing.option_minor: + color = 0x2D + speed = 0x08 + else: + color = 0x0F + speed = 0x00 + patch.write_byte(0x2D1B0, color) # Change white to a dark gray, Mecha Dragon + patch.write_byte(0x2D397, 0x0F) # Longer flash time, Mecha Dragon kill + patch.write_byte(0x2D3A0, color) # Change white to a dark gray, Picopico-kun/Boobeam Trap + patch.write_byte(0x2D65F, color) # Change white to a dark gray, Guts Tank + patch.write_byte(0x2DA94, color) # Change white to a dark gray, Wily Machine + patch.write_byte(0x2DC97, color) # Change white to a dark gray, Alien + patch.write_byte(0x2DD68, 0x10) # Longer flash time, Alien kill + patch.write_bytes(0x2DF14, [0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA]) # Reduce final Alien flash to 1 big flash + patch.write_byte(0x34132, 0x08) # Longer flash time, Stage Select + + if world.options.reduce_flashing.value == ReduceFlashing.option_full: + # reduce color of stage flashing + patch.write_bytes(0x344C9, [0x2D, 0x10, 0x00, 0x2D, + 0x0F, 0x10, 0x2D, 0x00, + 0x0F, 0x10, 0x2D, 0x00, + 0x0F, 0x10, 0x2D, 0x00, + 0x2D, 0x10, 0x2D, 0x00, + 0x0F, 0x10, 0x2D, 0x00, + 0x0F, 0x10, 0x2D, 0x00, + 0x0F, 0x10, 0x2D, 0x00]) + # remove wily castle flash + patch.write_byte(0x3596D, 0x0F) + + if speed != -1: + patch.write_byte(0xFE01, speed) # Bubble Man Stage + patch.write_byte(0x1BE01, speed) # Metal Man Stage + + if world.options.random_music: + if world.options.random_music == RandomMusic.option_none: + pool = [0xFF] * 20 + # A couple of additional mutes we want here + patch.write_byte(0x37819, 0xFF) # Credits + patch.write_byte(0x378A4, 0xFF) # Credits #2 + patch.write_byte(0x37149, 0xFF) # Game Over Jingle + patch.write_byte(0x341BA, 0xFF) # Robot Master Jingle + patch.write_byte(0x2E0B4, 0xFF) # Robot Master Defeated + patch.write_byte(0x35B78, 0xFF) # Wily Castle + patch.write_byte(0x2DFA5, 0xFF) # Wily Defeated + + elif world.options.random_music == RandomMusic.option_shuffled: + pool = [0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 9, 9, 9, 0x10, 0xC, 0xB, 0x17, 0x13, 0xE, 0xD] + world.random.shuffle(pool) + else: + pool = world.random.choices([0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0xB, 0xC, 0xD, 0xE, 0x10, 0x13, 0x17], k=20) + patch.write_bytes(0x381E0, pool[:13]) + patch.write_byte(0x36318, pool[13]) # Game Start + patch.write_byte(0x37181, pool[13]) # Game Over + patch.write_byte(0x340AE, pool[14]) # RBM Select + patch.write_byte(0x39005, pool[15]) # Robot Master Battle + patch.write_byte(get_equipped_sound_ptr + 1, pool[16]) # Get Equipped, we actually hook this already lmao + patch.write_byte(0x3775A, pool[17]) # Epilogue + patch.write_byte(0x36089, pool[18]) # Intro + patch.write_byte(0x361F1, pool[19]) # Title + + + + from Utils import __version__ + patch.name = bytearray(f'MM2{__version__.replace(".", "")[0:3]}_{world.player}_{world.multiworld.seed:11}\0', + 'utf8')[:21] + patch.name.extend([0] * (21 - len(patch.name))) + patch.write_bytes(0x3FFC0, patch.name) + deathlink_byte = world.options.death_link.value | (world.options.energy_link.value << 1) + patch.write_byte(0x3FFD5, deathlink_byte) + + patch.write_bytes(0x3FFD8, world.world_version) + + version_map = { + "0": 0x90, + "1": 0x91, + "2": 0x92, + "3": 0x93, + "4": 0x94, + "5": 0x95, + "6": 0x96, + "7": 0x97, + "8": 0x98, + "9": 0x99, + ".": 0xDC + } + patch.write_token(APTokenTypes.RLE, 0x36EE0, (11, 0)) + patch.write_token(APTokenTypes.RLE, 0x36EEE, (25, 0)) + + # BY SILVRIS + patch.write_bytes(0x36EE0, [0xC2, 0xD9, 0xC0, 0xD3, 0xC9, 0xCC, 0xD6, 0xD2, 0xC9, 0xD3]) + # ARCHIPELAGO x.x.x + patch.write_bytes(0x36EF2, [0xC1, 0xD2, 0xC3, 0xC8, 0xC9, 0xD0, 0xC5, 0xCC, 0xC1, 0xC7, 0xCF, 0xC0]) + patch.write_bytes(0x36EFE, list(map(lambda c: version_map[c], __version__))) + + patch.write_file("token_patch.bin", patch.get_token_binary()) + + +header = b"\x4E\x45\x53\x1A\x10\x00\x10\x00\x00\x00\x00\x00\x00\x00\x00\x00" + + +def read_headerless_nes_rom(rom: bytes) -> bytes: + if rom[:4] == b"NES\x1A": + return rom[16:] + else: + return rom + + +def get_base_rom_bytes(file_name: str = "") -> bytes: + base_rom_bytes: Optional[bytes] = getattr(get_base_rom_bytes, "base_rom_bytes", None) + if not base_rom_bytes: + file_name = get_base_rom_path(file_name) + base_rom_bytes = read_headerless_nes_rom(bytes(open(file_name, "rb").read())) + + basemd5 = hashlib.md5() + basemd5.update(base_rom_bytes) + if basemd5.hexdigest() == PROTEUSHASH: + base_rom_bytes = extract_mm2(base_rom_bytes) + basemd5 = hashlib.md5() + basemd5.update(base_rom_bytes) + if basemd5.hexdigest() not in {MM2LCHASH, MM2NESHASH, MM2VCHASH}: + print(basemd5.hexdigest()) + raise Exception("Supplied Base Rom does not match known MD5 for US, LC, or US VC release. " + "Get the correct game and version, then dump it") + headered_rom = bytearray(base_rom_bytes) + headered_rom[0:0] = header + setattr(get_base_rom_bytes, "base_rom_bytes", bytes(headered_rom)) + return bytes(headered_rom) + return base_rom_bytes + + +def get_base_rom_path(file_name: str = "") -> str: + options: settings.Settings = settings.get_settings() + if not file_name: + file_name = options["mm2_options"]["rom_file"] + if not os.path.exists(file_name): + file_name = Utils.user_path(file_name) + return file_name + + +PRG_OFFSET = 0x8ED70 +PRG_SIZE = 0x40000 + + +def extract_mm2(proteus: bytes) -> bytes: + mm2 = bytearray(proteus[PRG_OFFSET:PRG_OFFSET + PRG_SIZE]) + return bytes(mm2) diff --git a/worlds/mm2/rules.py b/worlds/mm2/rules.py new file mode 100644 index 000000000000..43d4b5a6aabd --- /dev/null +++ b/worlds/mm2/rules.py @@ -0,0 +1,319 @@ +from math import ceil +from typing import TYPE_CHECKING, Dict, List +from . import names +from .locations import heat_man_locations, air_man_locations, wood_man_locations, bubble_man_locations, \ + quick_man_locations, flash_man_locations, metal_man_locations, crash_man_locations, wily_1_locations, \ + wily_2_locations, wily_3_locations, wily_4_locations, wily_5_locations, wily_6_locations +from .options import bosses, weapons_to_id, Consumables, RandomWeaknesses +from worlds.generic.Rules import add_rule + +if TYPE_CHECKING: + from . import MM2World + from BaseClasses import CollectionState + +weapon_damage: Dict[int, List[int]] = { + 0: [2, 2, 1, 1, 2, 2, 1, 1, 1, 7, 1, 0, 1, -1], # Mega Buster + 1: [-1, 6, 0xE, 0, 0xA, 6, 4, 6, 8, 13, 8, 0, 0xE, -1], # Atomic Fire + 2: [2, 0, 4, 0, 2, 0, 0, 0xA, 0, 0, 0, 0, 1, -1], # Air Shooter + 3: [0, 8, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1], # Leaf Shield + 4: [6, 0, 0, -1, 0, 2, 0, 1, 0, 14, 1, 0, 0, 1], # Bubble Lead + 5: [2, 2, 0, 2, 0, 0, 4, 1, 1, 7, 2, 0, 1, -1], # Quick Boomerang + 6: [-1, 0, 2, 2, 4, 3, 0, 0, 1, 0, 1, 0x14, 1, -1], # Crash Bomber + 7: [1, 0, 2, 4, 0, 4, 0xE, 0, 0, 7, 0, 0, 1, -1], # Metal Blade + 8: [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], # Time Stopper +} + +weapons_to_name: Dict[int, str] = { + 1: names.atomic_fire, + 2: names.air_shooter, + 3: names.leaf_shield, + 4: names.bubble_lead, + 5: names.quick_boomerang, + 6: names.crash_bomber, + 7: names.metal_blade, + 8: names.time_stopper +} + +minimum_weakness_requirement: Dict[int, int] = { + 0: 1, # Mega Buster is free + 1: 14, # 2 shots of Atomic Fire + 2: 1, # 14 shots of Air Shooter, although you likely hit more than one shot + 3: 4, # 9 uses of Leaf Shield, 3 ends up 1 damage off + 4: 1, # 56 uses of Bubble Lead + 5: 1, # 224 uses of Quick Boomerang + 6: 4, # 7 uses of Crash Bomber + 7: 1, # 112 uses of Metal Blade + 8: 4, # 1 use of Time Stopper, but setting to 4 means we shave the entire HP bar +} + +robot_masters: Dict[int, str] = { + 0: "Heat Man Defeated", + 1: "Air Man Defeated", + 2: "Wood Man Defeated", + 3: "Bubble Man Defeated", + 4: "Quick Man Defeated", + 5: "Flash Man Defeated", + 6: "Metal Man Defeated", + 7: "Crash Man Defeated" +} + +weapon_costs = { + 0: 0, + 1: 10, + 2: 2, + 3: 3, + 4: 0.5, + 5: 0.125, + 6: 4, + 7: 0.25, + 8: 7, +} + + +def can_defeat_enough_rbms(state: "CollectionState", player: int, + required: int, boss_requirements: Dict[int, List[int]]): + can_defeat = 0 + for boss, reqs in boss_requirements.items(): + if boss in robot_masters: + if state.has_all(map(lambda x: weapons_to_name[x], reqs), player): + can_defeat += 1 + if can_defeat >= required: + return True + return False + + +def set_rules(world: "MM2World") -> None: + # most rules are set on region, so we only worry about rules required within stage access + # or rules variable on settings + if (hasattr(world.multiworld, "re_gen_passthrough") + and "Mega Man 2" in getattr(world.multiworld, "re_gen_passthrough")): + slot_data = getattr(world.multiworld, "re_gen_passthrough")["Mega Man 2"] + world.weapon_damage = slot_data["weapon_damage"] + world.wily_5_weapons = slot_data["wily_5_weapons"] + else: + if world.options.random_weakness == RandomWeaknesses.option_shuffled: + weapon_tables = [table for weapon, table in weapon_damage.items() if weapon not in (0, 8)] + world.random.shuffle(weapon_tables) + for i in range(1, 8): + world.weapon_damage[i] = weapon_tables.pop() + # alien must take minimum required damage from his weakness + alien_weakness = next(weapon for weapon in range(8) if world.weapon_damage[weapon][13] != -1) + world.weapon_damage[alien_weakness][13] = minimum_weakness_requirement[alien_weakness] + world.weapon_damage[8] = [0 for _ in range(14)] + world.weapon_damage[8][world.random.choice(range(8))] = 2 + elif world.options.random_weakness == RandomWeaknesses.option_randomized: + world.weapon_damage = {i: [] for i in range(9)} + for boss in range(13): + for weapon in world.weapon_damage: + world.weapon_damage[weapon].append(min(14, max(-1, int(world.random.normalvariate(3, 3))))) + if not any([world.weapon_damage[weapon][boss] >= max(4, minimum_weakness_requirement[weapon]) + for weapon in range(1, 7)]): + # failsafe, there should be at least one defined non-Buster weakness + weapon = world.random.randint(1, 7) + world.weapon_damage[weapon][boss] = world.random.randint( + max(4, minimum_weakness_requirement[weapon]), 14) # Force weakness + # special case, if boobeam trap has a weakness to Crash, it needs to be max damage + if world.weapon_damage[6][11] > 4: + world.weapon_damage[6][11] = 14 + # handle the alien + boss = 13 + for weapon in world.weapon_damage: + world.weapon_damage[weapon].append(-1) + weapon = world.random.choice(list(world.weapon_damage.keys())) + world.weapon_damage[weapon][boss] = minimum_weakness_requirement[weapon] + + if world.options.strict_weakness: + for weapon in weapon_damage: + for i in range(13): + if weapon == 0: + world.weapon_damage[weapon][i] = 0 + elif i in (8, 12) and not world.options.random_weakness: + continue + # Mecha Dragon only has damage range of 0-1, so allow the 1 + # Wily Machine needs all three weaknesses present, so allow + elif 4 > world.weapon_damage[weapon][i] > 0: + world.weapon_damage[weapon][i] = 0 + # handle special cases + for boss in range(14): + for weapon in (1, 3, 6, 8): + if (0 < world.weapon_damage[weapon][boss] < minimum_weakness_requirement[weapon] and + not any(world.weapon_damage[i][boss] > 0 for i in range(1, 8) if i != weapon)): + # Weapon does not have enough possible ammo to kill the boss, raise the damage + if boss == 9: + if weapon != 3: + # Atomic Fire and Crash Bomber cannot be Picopico-kun's only weakness + world.weapon_damage[weapon][boss] = 0 + weakness = world.random.choice((2, 3, 4, 5, 7, 8)) + world.weapon_damage[weakness][boss] = minimum_weakness_requirement[weakness] + elif boss == 11: + if weapon == 1: + # Atomic Fire cannot be Boobeam Trap's only weakness + world.weapon_damage[weapon][boss] = 0 + weakness = world.random.choice((2, 3, 4, 5, 6, 7, 8)) + world.weapon_damage[weakness][boss] = minimum_weakness_requirement[weakness] + else: + world.weapon_damage[weapon][boss] = minimum_weakness_requirement[weapon] + starting = world.options.starting_robot_master.value + world.weapon_damage[0][starting] = 1 + + for p_boss in world.options.plando_weakness: + for p_weapon in world.options.plando_weakness[p_boss]: + if world.options.plando_weakness[p_boss][p_weapon] < minimum_weakness_requirement[p_weapon] \ + and not any(w != p_weapon + and world.weapon_damage[w][bosses[p_boss]] > minimum_weakness_requirement[w] + for w in world.weapon_damage): + # we need to replace this weakness + weakness = world.random.choice([key for key in world.weapon_damage if key != p_weapon]) + world.weapon_damage[weakness][bosses[p_boss]] = minimum_weakness_requirement[weakness] + world.weapon_damage[weapons_to_id[p_weapon]][bosses[p_boss]] \ + = world.options.plando_weakness[p_boss][p_weapon] + + if world.weapon_damage[0][world.options.starting_robot_master.value] < 1: + world.weapon_damage[0][world.options.starting_robot_master.value] = weapon_damage[0][world.options.starting_robot_master.value] + + # final special case + # There's a vanilla crash if Time Stopper kills Wily phase 1 + # There's multiple fixes, but ensuring Wily cannot take Time Stopper damage is best + if world.weapon_damage[8][12] > 0: + world.weapon_damage[8][12] = 0 + + # weakness validation, it is better to confirm a completable seed than respect plando + boss_health = {boss: 0x1C if boss != 12 else 0x1C * 2 for boss in [*range(8), 12]} + + weapon_energy = {key: float(0x1C) for key in weapon_costs} + weapon_boss = {boss: {weapon: world.weapon_damage[weapon][boss] for weapon in world.weapon_damage} + for boss in [*range(8), 12]} + flexibility = { + boss: ( + sum(damage_value > 0 for damage_value in + weapon_damages.values()) # Amount of weapons that hit this boss + * sum(weapon_damages.values()) # Overall damage that those weapons do + ) + for boss, weapon_damages in weapon_boss.items() if boss != 12 + } + flexibility = sorted(flexibility, key=flexibility.get) # Fast way to sort dict by value + used_weapons = {i: set() for i in [*range(8), 12]} + for boss in [*flexibility, 12]: + boss_damage = weapon_boss[boss] + weapon_weight = {weapon: (weapon_energy[weapon] / damage) if damage else 0 for weapon, damage in + boss_damage.items() if weapon_energy[weapon] > 0} + if any(boss_damage[i] > 0 for i in range(8)) and 8 in weapon_weight: + # We get exactly one use of Time Stopper during the rush + # So we want to make sure that use is absolutely needed + weapon_weight[8] = min(weapon_weight[8], 0.001) + while boss_health[boss] > 0: + if boss_damage[0] > 0: + boss_health[boss] = 0 # if we can buster, we should buster + continue + highest, wp = max(zip(weapon_weight.values(), weapon_weight.keys())) + uses = weapon_energy[wp] // weapon_costs[wp] + used_weapons[boss].add(wp) + if int(uses * boss_damage[wp]) > boss_health[boss]: + used = ceil(boss_health[boss] / boss_damage[wp]) + weapon_energy[wp] -= weapon_costs[wp] * used + boss_health[boss] = 0 + elif highest <= 0: + # we are out of weapons that can actually damage the boss + # so find the weapon that has the most uses, and apply that as an additional weakness + # it should be impossible to be out of energy, simply because even if every boss took 1 from + # Quick Boomerang and no other, it would only be 28 off from defeating all 9, which Metal Blade should + # be able to cover + wp, max_uses = max((weapon, weapon_energy[weapon] // weapon_costs[weapon]) for weapon in weapon_weight + if weapon != 0) + world.weapon_damage[wp][boss] = minimum_weakness_requirement[wp] + used = min(int(weapon_energy[wp] // weapon_costs[wp]), + ceil(boss_health[boss] // minimum_weakness_requirement[wp])) + weapon_energy[wp] -= weapon_costs[wp] * used + boss_health[boss] -= int(used * minimum_weakness_requirement[wp]) + weapon_weight.pop(wp) + else: + # drain the weapon and continue + boss_health[boss] -= int(uses * boss_damage[wp]) + weapon_energy[wp] -= weapon_costs[wp] * uses + weapon_weight.pop(wp) + + world.wily_5_weapons = {boss: sorted(used_weapons[boss]) for boss in used_weapons} + + for i, boss_locations in enumerate([ + heat_man_locations, + air_man_locations, + wood_man_locations, + bubble_man_locations, + quick_man_locations, + flash_man_locations, + metal_man_locations, + crash_man_locations, + wily_1_locations, + wily_2_locations, + wily_3_locations, + wily_4_locations, + wily_5_locations, + wily_6_locations + ]): + if world.weapon_damage[0][i] > 0: + continue # this can always be in logic + weapons = [] + for weapon in range(1, 9): + if world.weapon_damage[weapon][i] > 0: + if world.weapon_damage[weapon][i] < minimum_weakness_requirement[weapon]: + continue # Atomic Fire can only be considered logical for bosses it can kill in 2 hits + weapons.append(weapons_to_name[weapon]) + if not weapons: + raise Exception(f"Attempted to have boss {i} with no weakness! Seed: {world.multiworld.seed}") + for location in boss_locations: + if i == 12: + add_rule(world.get_location(location), + lambda state, weps=tuple(weapons): state.has_all(weps, world.player)) + # TODO: when has_list gets added, check for a subset of possible weaknesses + else: + add_rule(world.get_location(location), + lambda state, weps=tuple(weapons): state.has_any(weps, world.player)) + + # Always require Crash Bomber for Boobeam Trap + add_rule(world.get_location(names.wily_4), + lambda state: state.has(names.crash_bomber, world.player)) + add_rule(world.get_location(names.wily_stage_4), + lambda state: state.has(names.crash_bomber, world.player)) + + # Need to defeat x amount of robot masters for Wily 5 + add_rule(world.get_location(names.wily_5), + lambda state: can_defeat_enough_rbms(state, world.player, world.options.wily_5_requirement.value, + world.wily_5_weapons)) + add_rule(world.get_location(names.wily_stage_5), + lambda state: can_defeat_enough_rbms(state, world.player, world.options.wily_5_requirement.value, + world.wily_5_weapons)) + + if not world.options.yoku_jumps: + add_rule(world.get_entrance("To Heat Man Stage"), + lambda state: state.has(names.item_2, world.player)) + + if not world.options.enable_lasers: + add_rule(world.get_entrance("To Quick Man Stage"), + lambda state: state.has(names.time_stopper, world.player)) + + if world.options.consumables in (Consumables.option_1up_etank, + Consumables.option_all): + add_rule(world.get_location(names.flash_man_c2), + lambda state: state.has_any([names.item_1, names.item_2, names.item_3], world.player)) + add_rule(world.get_location(names.quick_man_c1), + lambda state: state.has_any([names.item_1, names.item_2, names.item_3], world.player)) + add_rule(world.get_location(names.metal_man_c2), + lambda state: state.has_any([names.item_1, names.item_2], world.player)) + add_rule(world.get_location(names.metal_man_c3), + lambda state: state.has_any([names.item_1, names.item_2], world.player)) + add_rule(world.get_location(names.crash_man_c3), + lambda state: state.has_any([names.item_1, names.item_2, names.item_3], world.player)) + add_rule(world.get_location(names.wily_2_c5), + lambda state: state.has(names.crash_bomber, world.player)) + add_rule(world.get_location(names.wily_2_c6), + lambda state: state.has(names.crash_bomber, world.player)) + add_rule(world.get_location(names.wily_3_c2), + lambda state: state.has(names.crash_bomber, world.player)) + if world.options.consumables in (Consumables.option_weapon_health, + Consumables.option_all): + add_rule(world.get_location(names.flash_man_c3), + lambda state: state.has(names.crash_bomber, world.player)) + add_rule(world.get_location(names.flash_man_c4), + lambda state: state.has(names.crash_bomber, world.player)) + add_rule(world.get_location(names.wily_3_c1), + lambda state: state.has(names.crash_bomber, world.player)) diff --git a/worlds/mm2/src/mm2_basepatch.asm b/worlds/mm2/src/mm2_basepatch.asm new file mode 100644 index 000000000000..00c8500f03df --- /dev/null +++ b/worlds/mm2/src/mm2_basepatch.asm @@ -0,0 +1,861 @@ +norom +!headersize = 16 + +!controller_mirror = $23 +!controller_flip = $27 ; only on first frame of input, used by crash man, etc +!current_stage = $2A +!received_stages = $8A +!completed_stages = $8B +!received_item_checks = $8C +!last_wily = $8D +!deathlink = $8F +!energylink_packet = $90 +!rbm_strobe = $91 +!received_weapons = $9A +!received_items = $9B +!current_weapon = $A9 + +!stage_completion = $0F70 +!consumable_checks = $0F80 + +!CONTROLLER_SELECT = #$04 +!CONTROLLER_SELECT_START = #$0C +!CONTROLLER_ALL_BUTTON = #$0F + +!PpuControl_2000 = $2000 +!PpuMask_2001 = $2001 +!PpuAddr_2006 = $2006 +!PpuData_2007 = $2007 + +!LOAD_BANK = $C000 + +macro org(address,bank) + if == $0F + org
-$C000+($4000*)+!headersize ; org sets the position in the output file to write to (in norom, at least) + base
; base sets the position that all labels are relative to - this is necessary so labels will still start from $8000, instead of $0000 or somewhere + else + org
-$8000+($4000*)+!headersize + base
+ endif +endmacro + +%org($8400, $08) +incbin "mm2font.dat" + +%org($A900, $09) +incbin "mm2titlefont.dat" + +%org($807E, $0B) +FlashFixes: + CMP #$FF + BEQ FlashFixTarget1 + CMP #$FF + BNE FlashFixTarget2 + +%org($8086, $0B) +FlashFixTarget1: + +%org($808D, $0B) +FlashFixTarget2: + +%org($8015, $0D) +ClearRefreshHook: + ; if we're already doing a fresh load of the stage select + ; we don't need to immediately refresh it + JSR ClearRefresh + NOP + +%org($802B, $0D) +PatchFaceTiles: + LDA !received_stages + +%org($8072, $0D) +PatchFaceSprites: + LDA !received_stages + +%org($80CC, $0D) +CheckItemsForWily: + LDA !received_items + CMP #$07 + +%org($80D2, $0D) +LoadWily: + JSR GoToMostRecentWily + NOP + +%org($80DC, $0D) +CheckAccessCodes: + LDA !received_stages + +%org($8312, $0D) +HookStageSelect: + JSR RefreshRBMTiles + NOP + +%org($A315, $0D) +RemoveWeaponClear: + NOP + NOP + NOP + NOP + +;Adjust Password select flasher +%org($A32A, $0D) + LDX #$68 + +;Block password input +%org($A346, $0D) + EOR #$00 + +;Remove password text +%org($AF3A, $0D) +StartHeight: + db $AC ; set Start to center + +%org($AF49, $0D) +PasswordText: + db $40, $40, $40, $40, $40, $40, $40, $40 + +%org($AF6C, $0D) +ContinueHeight: + db $AB ; split height between 2 remaining options + +%org($AF77, $0D) +StageSelectHeight: + db $EB ; split between 2 remaining options + +%org($AF88, $0D) +GameOverPasswordText: + db $40, $40, $40, $40, $40, $40, $40, $40 + +%org($AFA5, $0D) +GetEquippedPasswordText: + db $40, $40, $40, $40, $40, $40, $40, $40 + +%org($AFAE, $0D) +GetEquippedStageSelect: + db $26, $EA + +%org($B195, $0D) +GameOverPasswordUp: + LDA #$01 ; originally 02, removing last option + +%org($B19F, $0D) +GameOverPassword: + CMP #$02 ; originally 03, remove the last option + +%org($B1ED, $0D) +FixupGameOverArrows: + db $68, $78 + +%org($BB74, $0D) +GetEquippedStage: + JSR StageGetEquipped + NOP #13 + +%org($BBD9, $0D) +GetEquippedDefault: + LDA #$01 + +%org($BC01, $0D) +GetEquippedPasswordRemove: + ORA #$01 ; originally EOR #$01, we always want 1 here + +%org($BCF1, $0D) +GetEquippedItem: + ADC #$07 + JSR ItemGetEquipped + JSR LoadItemsColor + NOP ; !!!! This is a load-bearing NOP. It gets branched to later in the function + LDX $FF + + +%org($BB08, $0D) +WilyProgress: + JSR StoreWilyProgress + NOP + +%org($BF6F, $0D) +GetEquippedStageSelectHeight: + db $B8 + +%org($805B, $0E) +InitalizeStartingRBM: + LDA #$FF ; this does two things + STA !received_stages ; we're overwriting clearing e-tanks and setting RBM available to none + +%org($8066, $0E) +BlockStartupAutoWily: + ; presumably this would be called from password? + LDA #$00 + +%org($80A7, $0E) +StageLoad: + JMP CleanWily5 + NOP + +%org($8178, $0E) +Main1: + JSR MainLoopHook + NOP + +%org($81DE, $0E) +Wily5Teleporter: + LDA $99 + CMP #$01 + BCC SkipSpawn + +%org($81F9, $0E) +SkipSpawn: +; just present to fix the branch, if we try to branch raw it'll get confused + +%org($822D, $0E) +Main2: + ; believe used in the wily 5 refights? + JSR MainLoopHook + NOP + +%org($842F, $0E) +Wily5Hook: + JMP Wily5Requirement + NOP + +%org($C10D, $0F) +Deathlink: + JSR KillMegaMan + +%org($C1BC, $0F) +RemoveETankLoss: + NOP + NOP + +%org($C23C, $0F) +WriteStageComplete: + ORA !completed_stages + STA !completed_stages + +%org($C243, $0F) +WriteReceiveItem: + ORA !received_item_checks + STA !received_item_checks + +%org($C254, $0F) +BlockAutoWily: + ; and this one is on return from stage? + LDA #$00 + +%org($C261, $0F) +WilyStageCompletion: + JSR StoreWilyStageCompletion + NOP + +%org($E5AC, $0F) +NullDeathlink: + STA $8F ; we null his HP later in the process + NOP + +%org($E5D1, $0F) +EnergylinkHook: + JSR Energylink + NOP #2 ; comment this out to enable item giving their usual reward alongside EL + +%org($E5E8, $0F) +ConsumableHook: + JSR CheckConsumable + +%org($F2E3, $0F) + +CheckConsumable: + STA $0140, Y + TXA + PHA + LDA $AD ; the consumable value + CMP #$7C + BPL .Store + print "Consumables (replace 7a): ", hex(realbase()) + CMP #$76 + BMI .Store + LDA #$00 + .Store: + STA $AD + LDA $2A + ASL + ASL + TAX + TYA + .LoopHead: + CMP #$08 + BMI .GetFlag + INX + SBC #$08 + BNE .LoopHead + .GetFlag: + TAY + LDA #$01 + .Loop2Head: + CPY #$00 + BEQ .Apply + ASL + DEY + BNE .Loop2Head + .Apply: + ORA !consumable_checks, X + STA !consumable_checks, X + PLA + TAX + RTS + +GoToMostRecentWily: + LDA !controller_mirror + CMP !CONTROLLER_SELECT_START + BEQ .Default + LDA !last_wily + BNE .Store + .Default: + LDA #$08 ; wily stage 1 + .Store: + STA !current_stage + RTS + +StoreWilyStageCompletion: + LDA #$01 + STA !stage_completion, X + INC !current_stage + LDA !current_stage + STA !last_wily + RTS + +ReturnToGameOver: + LDA #$10 + STA !PpuControl_2000 + LDA #$06 + STA !PpuMask_2001 + JMP $C1BE ; specific code that loads game over + +MainLoopHook: + LDA !controller_mirror + CMP !CONTROLLER_ALL_BUTTON + BNE .Next + JMP ReturnToGameOver + .Next: + LDA !deathlink + CMP #$01 + BNE .Next2 + JMP $E5A8 ; this kills the Mega Man + .Next2: + print "Quickswap:", hex(realbase()) + LDA #$00 ; slot data, write in enable for quickswap + CMP #$01 + BNE .Finally + LDA !controller_flip + AND !CONTROLLER_SELECT + BEQ .Finally + JMP Quickswap + .Finally: + LDA !controller_flip + AND #$08 ; this is checking for menu + RTS + +StoreWilyProgress: + STA !current_stage + TXA + PHA + LDX !current_stage + LDA #$01 + STA !stage_completion, X + PLA + TAX + print "Get Equipped Music: ", hex(realbase()) + LDA #$17 + RTS + +KillMegaMan: + JSR $C051 ; this kills the mega man + LDA #$00 + STA $06C0 ; set HP to zero so client can actually detect he died + RTS + +Wily5Requirement: + LDA #$01 + LDX #$08 + LDY #$00 + .LoopHead: + BIT $BC + BEQ .Skip + INY + .Skip: + DEX + ASL + CPX #$00 + BNE .LoopHead + print "Wily 5 Requirement:", hex(realbase()) + CPY #$08 + BCS .SpawnTeleporter + JMP $8450 + .SpawnTeleporter: + LDA #$FF + STA $BC + LDA #$01 + STA $99 + JMP $8433 + +CleanWily5: + LDA #$00 + STA $BC + STA $99 + JMP $80AB + +LoadString: + STY $00 + ASL + ASL + ASL + ASL + TAY + LDA $DB + ADC #$00 + STA $C8 + LDA #$40 + STA $C9 + LDA #$F6 + CLC + ADC $C8 + STA $CA + LDA ($C9), Y + STA $03B6 + TYA + CLC + ADC #$01 + TAY + LDA $CA + ADC #$00 + STA $CA + LDA ($C9), Y + STA $03B7 + TYA + CLC + ADC #$01 + TAY + LDA $CA + ADC #$00 + STA $CA + STY $FE + LDA #$0E + STA $FD + .LoopHead: + JSR $BD34 + LDY $FE + CPY #$40 + BNE .NotEqual + LDA $0420 + BNE .Skip + .NotEqual: + LDA ($C9), Y + .Skip: + STA $03B8 + INC $47 + INC $03B7 + LDA $FE + CLC + ADC #$01 + STA $FE + LDA $CA + ADC #$00 + STA $CA + DEC $FD + BNE .LoopHead + LDY $00 + JSR $C0AB + RTS + +StageGetEquipped: + LDA !current_stage + LDX #$00 + BCS LoadGetEquipped +ItemGetEquipped: + LDX #$02 +LoadGetEquipped: + STX $DB + ASL + ASL + PHA + SEC + JSR LoadString + PLA + ADC #$00 + PHA + SEC + JSR LoadString + PLA + ADC #$00 + PHA + SEC + JSR LoadString + LDA #$00 + SEC + JSR $BD3E + PLA + ADC #$00 + SEC + JSR LoadString + RTS + +LoadItemsColor: + LDA #$7D + STA $FD + LDA $0420 + AND #$0F + ASL + SEC + ADC #$1A + STA $FF + RTS + +Energylink: + LSR $0420, X + print "Energylink: ", hex(realbase()) + LDA #$00 + BEQ .ApplyDrop + LDA $04E0, X + BEQ .ApplyDrop ; This is a stage pickup, and not an enemy drop + STY !energylink_packet + SEC + BCS .Return + .ApplyDrop: + STY $AD + .Return: + RTS + + +Quickswap: + LDX #$0F + .LoopHead: + LDA $0420, X + BMI .Return1 ; return if we have any weapon entities spawned + DEX + CPX #$01 + BNE .LoopHead + LDX !current_weapon + BNE .DoQuickswap + LDX #$00 + .DoQuickswap: + TYA + PHA + LDX !current_weapon + INX + CPX #$09 + BPL .Items + LDA #$01 + .Loop2Head: + DEX + BEQ .FoundTarget + ASL + CPX #$00 + BNE .Loop2Head + .FoundTarget: + LDX !current_weapon + INX + .Loop3Head: + PHA + AND !received_weapons + BNE .CanSwap + PLA + INX + CPX #$09 + BPL .Items + ASL + BNE .Loop3Head + .CanSwap: + PLA + SEC + BCS .ApplySwap + .Items: + TXA + PHA + SEC + SBC #$08 + TAX + LDA #$01 + .Loop4Head: + DEX + BEQ .CheckItem + ASL + CPX #$00 + BNE .Loop4Head + .CheckItem: + TAY + PLA + TAX + TYA + .Loop5Head: + PHA + AND !received_items + BNE .CanSwap + PLA + INX + ASL + BNE .Loop5Head + LDX #$00 + SEC + BCS .ApplySwap + .Return1: + RTS + .ApplySwap: ; $F408 on old rom + LDA #$0D + JSR !LOAD_BANK + ; this is a bunch of boiler plate to make the swap work + LDA $B5 + PHA + LDA $B6 + PHA + LDA $B7 + PHA + LDA $B8 + PHA + LDA $B9 + PHA + LDA $20 + PHA + LDA $1F + PHA + ;but wait, there's more + STX !current_weapon + JSR $CC6C + LDA $1A + PHA + LDX #$00 + .Loop6Head: + STX $FD + CLC + LDA $52 + ADC $957F, X + STA $08 + LDA $53 + ADC #$00 + STA $09 + LDA $08 + LSR $09 + ROR + LSR $09 + ROR + STA $08 + AND #$3F + STA $1A + CLC + LDA $09 + ADC #$85 + STA $09 + LDA #$00 + STA $1B + LDA $FD + CMP #$08 + BCS .Past8 + LDX $A9 + LDA $9664, X + TAY + CPX #$09 + BCC .LessThanNine + LDX #$00 + BEQ .Apply + .LessThanNine: + LDX #$05 + BNE .Apply + .Past8: + LDY #$90 + LDX #$00 + .Apply: + JSR $C760 + JSR $C0AB ; iirc this is loading graphics? + LDX $FD + INX + CPX #$0F + BNE .Loop6Head + STX $FD + LDY #$90 + LDX #$00 + JSR $C760 + JSR $D2ED + ; two sections redacted here, might need to look at what they actually do? + PLA + STA $1A + PLA + STA $1F + PLA + STA $20 + PLA + STA $B9 + PLA + STA $B8 + PLA + STA $B7 + PLA + STA $B6 + PLA + STA $B5 + LDA #$00 + STA $AC + STA $2C + STA $0680 + STA $06A0 + LDA #$1A + STA $0400 + LDA #$03 + STA $AA + LDA #$30 + JSR $C051 + .Finally: + LDA #$0E + JSR !LOAD_BANK + PLA + TAY + .Return: + RTS + +RefreshRBMTiles: + ; primarily just a copy of the startup RBM setup, we just do it again + ; can't jump to it as it leads into the main loop + LDA !rbm_strobe + BNE .Update + JMP .NoUpdate + .Update: + LDA #$00 + STA !rbm_strobe + LDA #$10 + STA $F7 + STA !PpuControl_2000 + LDA #$06 + STA $F8 + STA !PpuMask_2001 + JSR $847E + JSR $843C + LDX #$00 + LDA $8A + STA $01 + .TileLoop: + STX $00 + LSR $01 + BCC .SkipTile + LDA $8531,X + STA $09 + LDA $8539,X + STA $08 + LDX #$04 + LDA #$00 + .ClearBody: + LDA $09 + STA !PpuAddr_2006 + LDA $08 + STA !PpuAddr_2006 + LDY #$04 + LDA #$00 + .ClearLine: + STA !PpuData_2007 + DEY + BNE .ClearLine + CLC + LDA $08 + ADC #$20 + STA $08 + DEX + BNE .ClearBody + .SkipTile: + LDX $00 + INX + CPX #$08 + BNE .TileLoop + LDX #$1F + JSR $829E + JSR $8473 + LDX #$00 + LDA $8A + STA $02 + LDY #$00 + .SpriteLoop: + STX $01 + LSR $02 + BCS .SkipRBM + LDA $8605,X + STA $00 + LDA $85FD,X + TAX + .WriteSprite: + LDA $8541,X + STA $0200,Y + INY + INX + DEC $00 + BNE .WriteSprite + .SkipRBM: + LDX $01 + INX + CPX #$08 + BNE .SpriteLoop + JSR $A51D + LDA #$0C + JSR $C051 + LDA #$00 + STA $2A + STA $FD + JSR $C0AB + .NoUpdate: + LDA $1C + AND #$08 + RTS + +ClearRefresh: + LDA #$00 + STA !rbm_strobe + LDA #$10 + STA $F7 + RTS + +assert realbase() <= $03F650 ; This is the start of our text data, and we absolutely cannot go past this point (text takes too much room). + +%org($F640, $0F) +db $25, $4B, "PLACEHOLDER_L1" +db $25, $6B, "PLACEHOLDER_L2" +db $25, $8B, "PLACEHOLDER_L3" +db $25, $EB, "PLACEHOLDER_PL" +db $25, $4B, "PLACEHOLDER_L1" +db $25, $6B, "PLACEHOLDER_L2" +db $25, $8B, "PLACEHOLDER_L3" +db $25, $EB, "PLACEHOLDER_PL" +db $25, $4B, "PLACEHOLDER_L1" +db $25, $6B, "PLACEHOLDER_L2" +db $25, $8B, "PLACEHOLDER_L3" +db $25, $EB, "PLACEHOLDER_PL" +db $25, $4B, "PLACEHOLDER_L1" +db $25, $6B, "PLACEHOLDER_L2" +db $25, $8B, "PLACEHOLDER_L3" +db $25, $EB, "PLACEHOLDER_PL" +db $25, $4B, "PLACEHOLDER_L1" +db $25, $6B, "PLACEHOLDER_L2" +db $25, $8B, "PLACEHOLDER_L3" +db $25, $EB, "PLACEHOLDER_PL" +db $25, $4B, "PLACEHOLDER_L1" +db $25, $6B, "PLACEHOLDER_L2" +db $25, $8B, "PLACEHOLDER_L3" +db $25, $EB, "PLACEHOLDER_PL" +db $25, $4B, "PLACEHOLDER_L1" +db $25, $6B, "PLACEHOLDER_L2" +db $25, $8B, "PLACEHOLDER_L3" +db $25, $EB, "PLACEHOLDER_PL" +db $25, $4B, "PLACEHOLDER_L1" +db $25, $6B, "PLACEHOLDER_L2" +db $25, $8B, "PLACEHOLDER_L3" +db $25, $EB, "PLACEHOLDER_PL" +db $25, $4B, "PLACEHOLDER_L1" +db $25, $6B, "PLACEHOLDER_L2" +db $25, $8B, "PLACEHOLDER_L3" +db $25, $EB, "PLACEHOLDER_PL" +db $25, $4B, "PLACEHOLDER_L1" +db $25, $6B, "PLACEHOLDER_L2" +db $25, $8B, "PLACEHOLDER_L3" +db $25, $EB, "PLACEHOLDER_PL" +db $25, $4B, "PLACEHOLDER_L1" +db $25, $6B, "PLACEHOLDER_L2" +db $25, $8B, "PLACEHOLDER_L3" +db $25, $EB, "PLACEHOLDER_PL" + +%org($FFB0, $0F) +db "MM2_BASEPATCH_ARCHI " \ No newline at end of file diff --git a/worlds/mm2/src/mm2font.dat b/worlds/mm2/src/mm2font.dat new file mode 100644 index 0000000000000000000000000000000000000000..4bf97ee42c691a2f45e5afbe7ed5d16ec06047b8 GIT binary patch literal 416 zcmY+Au?hk)42CltM~53Sc#yF}L2>GMI2=_Jaj)aSJ&07Cd=KAD@I5ruYjXZ%==bwC zO={4x(7+@#70X~@aLI8AF8Ubzw(X1Ye7p=U5BI`AZiVapMmTntE(!qRHk*V4|4{gBNb1j=IrEQ)hX*eI@4$gS$nrJE4*Wqj W{~sHVgoT9#Ts_c!5JKT2=?4HnNh6;C literal 0 HcmV?d00001 diff --git a/worlds/mm2/test/__init__.py b/worlds/mm2/test/__init__.py new file mode 100644 index 000000000000..e712b0fe2ba6 --- /dev/null +++ b/worlds/mm2/test/__init__.py @@ -0,0 +1,5 @@ +from test.bases import WorldTestBase + + +class MM2TestBase(WorldTestBase): + game = "Mega Man 2" diff --git a/worlds/mm2/test/test_access.py b/worlds/mm2/test/test_access.py new file mode 100644 index 000000000000..97ef5075a3cb --- /dev/null +++ b/worlds/mm2/test/test_access.py @@ -0,0 +1,47 @@ +from . import MM2TestBase +from ..locations import (quick_man_locations, heat_man_locations, wily_1_locations, wily_2_locations, + wily_3_locations, wily_4_locations, wily_5_locations, wily_6_locations, + energy_pickups, etank_1ups) +from ..names import * + + +class TestAccess(MM2TestBase): + options = { + "consumables": "all" + } + + def test_time_stopper(self) -> None: + """Optional based on Enable Lasers setting, confirm these are the locations affected""" + locations = [*quick_man_locations, *energy_pickups["Quick Man Stage"], *etank_1ups["Quick Man Stage"]] + items = [["Time Stopper"]] + self.assertAccessDependency(locations, items) + + def test_item_2(self) -> None: + """Optional based on Yoku Block setting, confirm these are the locations affected""" + locations = [*heat_man_locations, *etank_1ups["Heat Man Stage"]] + items = [["Item 2 - Rocket"]] + self.assertAccessDependency(locations, items, True) + + def test_any_item(self) -> None: + locations = [flash_man_c2, quick_man_c1, crash_man_c3] + items = [["Item 1 - Propeller"], ["Item 2 - Rocket"], ["Item 3 - Bouncy"]] + self.assertAccessDependency(locations, items, True) + locations = [metal_man_c2, metal_man_c3] + items = [["Item 1 - Propeller"], ["Item 2 - Rocket"]] + self.assertAccessDependency(locations, items, True) + + def test_all_items(self) -> None: + locations = [flash_man_c2, quick_man_c1, crash_man_c3, metal_man_c2, metal_man_c3, *heat_man_locations, + *etank_1ups["Heat Man Stage"], *wily_1_locations, *wily_2_locations, *wily_3_locations, + *wily_4_locations, *wily_5_locations, *wily_6_locations, *etank_1ups["Wily Stage 1"], + *etank_1ups["Wily Stage 2"], *etank_1ups["Wily Stage 3"], *etank_1ups["Wily Stage 4"], + *energy_pickups["Wily Stage 1"], *energy_pickups["Wily Stage 2"], *energy_pickups["Wily Stage 3"], + *energy_pickups["Wily Stage 4"]] + items = [["Item 1 - Propeller", "Item 2 - Rocket", "Item 3 - Bouncy"]] + self.assertAccessDependency(locations, items) + + def test_crash_bomber(self) -> None: + locations = [flash_man_c3, flash_man_c4, wily_2_c5, wily_2_c6, wily_3_c1, wily_3_c2, + wily_4, wily_stage_4] + items = [["Crash Bomber"]] + self.assertAccessDependency(locations, items) diff --git a/worlds/mm2/test/test_weakness.py b/worlds/mm2/test/test_weakness.py new file mode 100644 index 000000000000..d3dc7b686704 --- /dev/null +++ b/worlds/mm2/test/test_weakness.py @@ -0,0 +1,93 @@ +from math import ceil + +from . import MM2TestBase +from ..options import bosses + + +# Need to figure out how this test should work +def validate_wily_5(base: MM2TestBase) -> None: + world = base.multiworld.worlds[base.player] + weapon_damage = world.weapon_damage + boss_health = {boss: 0x1C for boss in [*list(range(8)), 12]} + weapon_costs = { + 0: 0, + 1: 10, + 2: 2, + 3: 3, + 4: 0.5, + 5: 0.125, + 6: 4, + 7: 0.25, + 8: 7, + } + weapon_energy = {key: float(0x1C * 2) if key == 12 else float(0x1C) for key in weapon_costs} + weapon_boss = {boss: {weapon: weapon_damage[weapon][boss] for weapon in weapon_damage} + for boss in [*list(range(8)), 12]} + flexibility = [(sum(1 if weapon_boss[boss][weapon] > 0 else 0 for weapon in range(9)) * + sum(weapon_boss[boss].values()), boss) for boss in weapon_boss if boss != 12] + for _, boss in [*sorted(flexibility), (0, 12)]: + boss_damage = weapon_boss[boss] + weapon_weight = {weapon: (weapon_energy[weapon] / damage) if damage else 0 for weapon, damage in + boss_damage.items() if weapon_energy[weapon]} + if any(boss_damage[i] > 0 for i in range(8)) and 8 in weapon_weight: + # We get exactly one use of Time Stopper during the rush + # So we want to make sure that use is absolutely needed + weapon_weight[8] = min(weapon_weight[8], 0.001) + while boss_health[boss] > 0: + if boss_damage[0]: + boss_health[boss] = 0 # if we can buster, we should buster + continue + highest, wp = max(zip(weapon_weight.values(), weapon_weight.keys())) + uses = weapon_energy[wp] // weapon_costs[wp] + if int(uses * boss_damage[wp]) > boss_health[boss]: + used = ceil(boss_health[boss] / boss_damage[wp]) + weapon_energy[wp] -= weapon_costs[wp] * used + boss_health[boss] = 0 + elif highest <= 0: + # we are out of weapons that can actually damage the boss + base.fail(f"Ran out of weapon energy to damage " + f"{next(name for name in bosses if bosses[name] == boss)}\n" + f"Seed: {base.multiworld.seed}\n" + f"Damage Table: {weapon_damage}") + else: + # drain the weapon and continue + boss_health[boss] -= int(uses * boss_damage[wp]) + weapon_energy[wp] -= weapon_costs[wp] * uses + weapon_weight.pop(wp) + + +class StrictWeaknessTests(MM2TestBase): + options = { + "strict_weakness": True, + "yoku_jumps": True, + "enable_lasers": True + } + + def test_that_every_boss_has_a_weakness(self) -> None: + world = self.multiworld.worlds[self.player] + weapon_damage = world.weapon_damage + for boss in range(14): + if not any(weapon_damage[weapon][boss] for weapon in range(9)): + self.fail(f"Boss {boss} generated without weakness! Seed: {self.multiworld.seed}") + + def test_wily_5(self) -> None: + validate_wily_5(self) + + +class RandomStrictWeaknessTests(MM2TestBase): + options = { + "strict_weakness": True, + "random_weakness": "randomized", + "yoku_jumps": True, + "enable_lasers": True + } + + def test_that_every_boss_has_a_weakness(self) -> None: + world = self.multiworld.worlds[self.player] + weapon_damage = world.weapon_damage + for boss in range(14): + if not any(weapon_damage[weapon][boss] for weapon in range(9)): + self.fail(f"Boss {boss} generated without weakness! Seed: {self.multiworld.seed}") + + def test_wily_5(self) -> None: + validate_wily_5(self) diff --git a/worlds/mm2/text.py b/worlds/mm2/text.py new file mode 100644 index 000000000000..32d665bf6c7f --- /dev/null +++ b/worlds/mm2/text.py @@ -0,0 +1,90 @@ +from typing import DefaultDict +from collections import defaultdict + +MM2_WEAPON_ENCODING: DefaultDict[str, int] = defaultdict(lambda x: 0x6F, { + ' ': 0x40, + 'A': 0x41, + 'B': 0x42, + 'C': 0x43, + 'D': 0x44, + 'E': 0x45, + 'F': 0x46, + 'G': 0x47, + 'H': 0x48, + 'I': 0x49, + 'J': 0x4A, + 'K': 0x4B, + 'L': 0x4C, + 'M': 0x4D, + 'N': 0x4E, + 'O': 0x4F, + 'P': 0x50, + 'Q': 0x51, + 'R': 0x52, + 'S': 0x53, + 'T': 0x54, + 'U': 0x55, + 'V': 0x56, + 'W': 0x57, + 'X': 0x58, + 'Y': 0x59, + 'Z': 0x5A, + # 0x5B is the small r in Dr Light + '.': 0x5C, + ',': 0x5D, + '\'': 0x5E, + '!': 0x5F, + '(': 0x60, + ')': 0x61, + '#': 0x62, + '$': 0x63, + '%': 0x64, + '&': 0x65, + '*': 0x66, + '+': 0x67, + '/': 0x68, + '\\': 0x69, + ':': 0x6A, + ';': 0x6B, + '<': 0x6C, + '>': 0x6D, + '=': 0x6E, + '?': 0x6F, + '@': 0x70, + '[': 0x71, + ']': 0x72, + '^': 0x73, + '_': 0x74, + '`': 0x75, + '{': 0x76, + '}': 0x77, + '|': 0x78, + '~': 0x79, + '\"': 0x92, + '-': 0x94, + '0': 0xA0, + '1': 0xA1, + '2': 0xA2, + '3': 0xA3, + '4': 0xA4, + '5': 0xA5, + '6': 0xA6, + '7': 0xA7, + '8': 0xA8, + '9': 0xA9, +}) + + +class MM2TextEntry: + def __init__(self, text: str = "", coords: int = 0x0B): + self.target_area: int = 0x25 # don't change + self.coords: int = coords # 0xYX, Y can only be increments of 0x20 + self.text: str = text + + def resolve(self) -> bytes: + data = bytearray() + data.append(self.target_area) + data.append(self.coords) + data.extend([MM2_WEAPON_ENCODING[x] for x in self.text.upper()]) + data.extend([0x40] * (14 - len(self.text))) + return bytes(data) From 54a7bb566400ac1054d61782eae74ea3f8540cf0 Mon Sep 17 00:00:00 2001 From: Trevor L <80716066+TRPG0@users.noreply.github.com> Date: Tue, 20 Aug 2024 17:18:28 -0600 Subject: [PATCH 06/14] Blasphemous: Total overhaul (#3355) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> --- .gitattributes | 1 + test/general/test_reachability.py | 12 + worlds/blasphemous/ExtractorConfig.json | 19 + worlds/blasphemous/Items.py | 70 +- worlds/blasphemous/Locations.py | 1300 +- worlds/blasphemous/Options.py | 196 +- worlds/blasphemous/Preprocessor.py | 582 + worlds/blasphemous/Rooms.py | 5405 -- worlds/blasphemous/Rules.py | 5626 +- worlds/blasphemous/Vanilla.py | 6 +- worlds/blasphemous/__init__.py | 327 +- worlds/blasphemous/docs/setup_en.md | 53 +- worlds/blasphemous/region_data.py | 48070 ++++++++++++++++ worlds/blasphemous/test/__init__.py | 7 + .../blasphemous/test/test_background_zones.py | 56 + .../test/test_starting_locations.py | 135 + 16 files changed, 50810 insertions(+), 11055 deletions(-) create mode 100644 .gitattributes create mode 100644 worlds/blasphemous/ExtractorConfig.json create mode 100644 worlds/blasphemous/Preprocessor.py delete mode 100644 worlds/blasphemous/Rooms.py create mode 100644 worlds/blasphemous/region_data.py create mode 100644 worlds/blasphemous/test/__init__.py create mode 100644 worlds/blasphemous/test/test_background_zones.py create mode 100644 worlds/blasphemous/test/test_starting_locations.py diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 000000000000..537a05f68b67 --- /dev/null +++ b/.gitattributes @@ -0,0 +1 @@ +worlds/blasphemous/region_data.py linguist-generated=true diff --git a/test/general/test_reachability.py b/test/general/test_reachability.py index d50013cc4178..fafa7023893c 100644 --- a/test/general/test_reachability.py +++ b/test/general/test_reachability.py @@ -14,6 +14,18 @@ class TestBase(unittest.TestCase): "Desert Northern Cliffs", # on top of mountain, only reachable via OWG "Dark Death Mountain Bunny Descent Area" # OWG Mountain descent }, + # These Blasphemous regions are not reachable with default options + "Blasphemous": { + "D01Z04S13[SE]", # difficulty must be hard + "D01Z05S25[E]", # difficulty must be hard + "D02Z02S05[W]", # difficulty must be hard and purified_hand must be true + "D04Z01S06[E]", # purified_hand must be true + "D04Z02S02[NE]", # difficulty must be hard and purified_hand must be true + "D05Z01S11[SW]", # difficulty must be hard + "D06Z01S08[N]", # difficulty must be hard and purified_hand must be true + "D20Z02S11[NW]", # difficulty must be hard + "D20Z02S11[E]", # difficulty must be hard + }, "Ocarina of Time": { "Prelude of Light Warp", # Prelude is not progression by default "Serenade of Water Warp", # Serenade is not progression by default diff --git a/worlds/blasphemous/ExtractorConfig.json b/worlds/blasphemous/ExtractorConfig.json new file mode 100644 index 000000000000..4d565ccf4a7d --- /dev/null +++ b/worlds/blasphemous/ExtractorConfig.json @@ -0,0 +1,19 @@ +{ + "type": "WorldDefinition", + "configuration": "./output/StringWorldDefinition.json", + "emptyRegionsToKeep": [ + "D17Z01S01", + "D01Z02S01", + "D02Z03S09", + "D03Z03S11", + "D04Z03S01", + "D06Z01S09", + "D20Z02S09", + "D09Z01S09[Cell24]", + "D09Z01S08[Cell7]", + "D09Z01S08[Cell18]", + "D09BZ01S01[Cell24]", + "D09BZ01S01[Cell17]", + "D09BZ01S01[Cell19]" + ] +} \ No newline at end of file diff --git a/worlds/blasphemous/Items.py b/worlds/blasphemous/Items.py index 23cad0f5c4dd..4843a99f2d12 100644 --- a/worlds/blasphemous/Items.py +++ b/worlds/blasphemous/Items.py @@ -637,52 +637,35 @@ class ItemDict(TypedDict): 'classification': ItemClassification.filler} ] -event_table: Dict[str, str] = { - "OpenedDCGateW": "D01Z05S24", - "OpenedDCGateE": "D01Z05S12", - "OpenedDCLadder": "D01Z05S20", - "OpenedWOTWCave": "D02Z01S06", - "RodeGOTPElevator": "D02Z02S11", - "OpenedConventLadder": "D02Z03S11", - "BrokeJondoBellW": "D03Z02S09", - "BrokeJondoBellE": "D03Z02S05", - "OpenedMOMLadder": "D04Z02S06", - "OpenedTSCGate": "D05Z02S11", - "OpenedARLadder": "D06Z01S23", - "BrokeBOTTCStatue": "D08Z01S02", - "OpenedWOTHPGate": "D09Z01S05", - "OpenedBOTSSLadder": "D17Z01S04" -} - group_table: Dict[str, Set[str]] = { - "wounds" : ["Holy Wound of Attrition", + "wounds" : {"Holy Wound of Attrition", "Holy Wound of Contrition", - "Holy Wound of Compunction"], + "Holy Wound of Compunction"}, - "masks" : ["Deformed Mask of Orestes", + "masks" : {"Deformed Mask of Orestes", "Mirrored Mask of Dolphos", - "Embossed Mask of Crescente"], + "Embossed Mask of Crescente"}, - "marks" : ["Mark of the First Refuge", + "marks" : {"Mark of the First Refuge", "Mark of the Second Refuge", - "Mark of the Third Refuge"], + "Mark of the Third Refuge"}, - "tirso" : ["Bouquet of Rosemary", + "tirso" : {"Bouquet of Rosemary", "Incense Garlic", "Olive Seeds", "Dried Clove", "Sooty Garlic", - "Bouquet of Thyme"], + "Bouquet of Thyme"}, - "tentudia": ["Tentudia's Carnal Remains", + "tentudia": {"Tentudia's Carnal Remains", "Remains of Tentudia's Hair", - "Tentudia's Skeletal Remains"], + "Tentudia's Skeletal Remains"}, - "egg" : ["Melted Golden Coins", + "egg" : {"Melted Golden Coins", "Torn Bridal Ribbon", - "Black Grieving Veil"], + "Black Grieving Veil"}, - "bones" : ["Parietal bone of Lasser, the Inquisitor", + "bones" : {"Parietal bone of Lasser, the Inquisitor", "Jaw of Ashgan, the Inquisitor", "Cervical vertebra of Zicher, the Brewmaster", "Clavicle of Dalhuisen, the Schoolchild", @@ -725,14 +708,14 @@ class ItemDict(TypedDict): "Scaphoid of Fierce, the Leper", "Anklebone of Weston, the Pilgrim", "Calcaneum of Persian, the Bandit", - "Navicular of Kahnnyhoo, the Murderer"], + "Navicular of Kahnnyhoo, the Murderer"}, - "power" : ["Life Upgrade", + "power" : {"Life Upgrade", "Fervour Upgrade", "Empty Bile Vessel", - "Quicksilver"], + "Quicksilver"}, - "prayer" : ["Seguiriya to your Eyes like Stars", + "prayer" : {"Seguiriya to your Eyes like Stars", "Debla of the Lights", "Saeta Dolorosa", "Campanillero to the Sons of the Aurora", @@ -746,10 +729,17 @@ class ItemDict(TypedDict): "Romance to the Crimson Mist", "Zambra to the Resplendent Crown", "Cantina of the Blue Rose", - "Mirabras of the Return to Port"] + "Mirabras of the Return to Port"}, + + "toe" : {"Little Toe made of Limestone", + "Big Toe made of Limestone", + "Fourth Toe made of Limestone"}, + + "eye" : {"Severed Right Eye of the Traitor", + "Broken Left Eye of the Traitor"} } -tears_set: Set[str] = [ +tears_list: List[str] = [ "Tears of Atonement (500)", "Tears of Atonement (625)", "Tears of Atonement (750)", @@ -772,16 +762,16 @@ class ItemDict(TypedDict): "Tears of Atonement (30000)" ] -reliquary_set: Set[str] = [ +reliquary_set: Set[str] = { "Reliquary of the Fervent Heart", "Reliquary of the Suffering Heart", "Reliquary of the Sorrowful Heart" -] +} -skill_set: Set[str] = [ +skill_set: Set[str] = { "Combo Skill", "Charged Skill", "Ranged Skill", "Dive Skill", "Lunge Skill" -] \ No newline at end of file +} diff --git a/worlds/blasphemous/Locations.py b/worlds/blasphemous/Locations.py index 6dd6e03180b3..6c2f71cd3799 100644 --- a/worlds/blasphemous/Locations.py +++ b/worlds/blasphemous/Locations.py @@ -1,986 +1,366 @@ -from typing import List, TypedDict +from typing import Dict -class LocationDict(TypedDict): - name: str - game_id: str - room: str - +location_names: Dict[str, str] = { + # The Holy Line + "PR14": "THL: Hanging skeleton", + "RB07": "THL: Across blood platforms", + "CO04": "THL: Underground ledge", + "QI55": "THL: Underground chest", + "RESCUED_CHERUB_07": "THL: Child of Moonlight", + "QI31": "THL: Deogracias' gift", -location_table: List[LocationDict] = [ # Albero - {'name': "Albero: Tirso's house, top floor", - 'game_id': "RB01", - 'room': "D01Z02S02"}, - {'name': "Albero: Outside Ossuary", - 'game_id': "CO43", - 'room': "D01Z02S04"}, - {'name': "Albero: Graveyard", - 'game_id': "CO16", - 'room': "D01Z02S05"}, - {'name': "Albero: Gate of Travel room", - 'game_id': "QI65", - 'room': "D01Z02S07"}, - {'name': "Albero: Child of Moonlight", - 'game_id': "RESCUED_CHERUB_08", - 'room': "D01Z02S03"}, - {'name': "Albero: Bless Linen Cloth", - 'game_id': "RE04", - 'room': "D01Z02S01"}, - {'name': "Albero: Bless Hatched Egg", - 'game_id': "RE10", - 'room': "D01Z02S01"}, - {'name': "Albero: Bless Severed Hand", - 'game_id': "RE02", - 'room': "D01Z02S01"}, - {'name': "Albero: First gift for Cleofas", - 'game_id': "QI01", - 'room': "D01Z02S03"}, - {'name': "Albero: Final gift for Cleofas", - 'game_id': "PR11", - 'room': "D01BZ04S01"}, - {'name': "Albero: Tirso's 1st reward", - 'game_id': "QI66", - 'room': "D01Z02S02"}, - {'name': "Albero: Tirso's 2nd reward", - 'game_id': "Tirso[500]", - 'room': "D01Z02S02"}, - {'name': "Albero: Tirso's 3rd reward", - 'game_id': "Tirso[1000]", - 'room': "D01Z02S02"}, - {'name': "Albero: Tirso's 4th reward", - 'game_id': "Tirso[2000]", - 'room': "D01Z02S02"}, - {'name': "Albero: Tirso's 5th reward", - 'game_id': "Tirso[5000]", - 'room': "D01Z02S02"}, - {'name': "Albero: Tirso's 6th reward", - 'game_id': "Tirso[10000]", - 'room': "D01Z02S02"}, - {'name': "Albero: Tirso's final reward", - 'game_id': "QI56", - 'room': "D01Z02S02"}, - {'name': "Albero: Lvdovico's 1st reward", - 'game_id': "Lvdovico[500]", - 'room': "D01Z02S03"}, - {'name': "Albero: Lvdovico's 2nd reward", - 'game_id': "Lvdovico[1000]", - 'room': "D01Z02S03"}, - {'name': "Albero: Lvdovico's 3rd reward", - 'game_id': "PR03", - 'room': "D01Z02S03"}, - {'name': "Ossuary: Isidora, Voice of the Dead", - 'game_id': "QI201", - 'room': "D01BZ08S01"}, - {'name': "Albero: Mea Culpa altar", - 'game_id': "Sword[D01Z02S06]", - 'room': "D01Z02S06"}, - {'name': "Albero: Donate 5000 Tears", - 'game_id': "RB104", - 'room': "D01BZ04S01"}, - {'name': "Albero: Donate 50000 Tears", - 'game_id': "RB105", - 'room': "D01BZ04S01"}, - {'name': "Ossuary: 1st reward", - 'game_id': "Undertaker[250]", - 'room': "D01BZ06S01"}, - {'name': "Ossuary: 2nd reward", - 'game_id': "Undertaker[500]", - 'room': "D01BZ06S01"}, - {'name': "Ossuary: 3rd reward", - 'game_id': "Undertaker[750]", - 'room': "D01BZ06S01"}, - {'name': "Ossuary: 4th reward", - 'game_id': "Undertaker[1000]", - 'room': "D01BZ06S01"}, - {'name': "Ossuary: 5th reward", - 'game_id': "Undertaker[1250]", - 'room': "D01BZ06S01"}, - {'name': "Ossuary: 6th reward", - 'game_id': "Undertaker[1500]", - 'room': "D01BZ06S01"}, - {'name': "Ossuary: 7th reward", - 'game_id': "Undertaker[1750]", - 'room': "D01BZ06S01"}, - {'name': "Ossuary: 8th reward", - 'game_id': "Undertaker[2000]", - 'room': "D01BZ06S01"}, - {'name': "Ossuary: 9th reward", - 'game_id': "Undertaker[2500]", - 'room': "D01BZ06S01"}, - {'name': "Ossuary: 10th reward", - 'game_id': "Undertaker[3000]", - 'room': "D01BZ06S01"}, - {'name': "Ossuary: 11th reward", - 'game_id': "Undertaker[5000]", - 'room': "D01BZ06S01"}, - - # All the Tears of the Sea - {'name': "AtTotS: Miriam's gift", - 'game_id': "PR201", - 'room': "D04Z04S01"}, + "RE02": "Albero: Bless Severed Hand", + "RE04": "Albero: Bless Linen Cloth", + "RE10": "Albero: Bless Hatched Egg", + "RB01": "Albero: Tirso's house, top floor", + "QI66": "Albero: Tirso's 1st reward", + "Tirso[500]": "Albero: Tirso's 2nd reward", + "Tirso[1000]": "Albero: Tirso's 3rd reward", + "Tirso[2000]": "Albero: Tirso's 4th reward", + "Tirso[5000]": "Albero: Tirso's 5th reward", + "Tirso[10000]": "Albero: Tirso's 6th reward", + "QI56": "Albero: Tirso's final reward", + "RESCUED_CHERUB_08": "Albero: Child of Moonlight", + "Lvdovico[500]": "Albero: Lvdovico's 1st reward", + "Lvdovico[1000]": "Albero: Lvdovico's 2nd reward", + "PR03": "Albero: Lvdovico's 3rd reward", + "QI01": "Albero: First gift for Cleofas", + "CO43": "Albero: Outside Ossuary", + "CO16": "Albero: Graveyard", + "Sword[D01Z02S06]": "Albero: Mea Culpa altar", + "QI65": "Albero: Gate of Travel room", + "RB104": "Albero: Donate 5000 Tears", + "RB105": "Albero: Donate 50000 Tears", + "PR11": "Albero: Final gift for Cleofas", + "Undertaker[250]": "Ossuary: 1st reward", + "Undertaker[500]": "Ossuary: 2nd reward", + "Undertaker[750]": "Ossuary: 3rd reward", + "Undertaker[1000]": "Ossuary: 4th reward", + "Undertaker[1250]": "Ossuary: 5th reward", + "Undertaker[1500]": "Ossuary: 6th reward", + "Undertaker[1750]": "Ossuary: 7th reward", + "Undertaker[2000]": "Ossuary: 8th reward", + "Undertaker[2500]": "Ossuary: 9th reward", + "Undertaker[3000]": "Ossuary: 10th reward", + "Undertaker[5000]": "Ossuary: 11th reward", + "QI201": "Ossuary: Isidora, Voice of the Dead", - # Archcathedral Rooftops - {'name': "AR: First soldier fight", - 'game_id': "QI02", - 'room': "D06Z01S03"}, - {'name': "AR: Second soldier fight", - 'game_id': "QI03", - 'room': "D06Z01S06"}, - {'name': "AR: Third soldier fight", - 'game_id': "QI04", - 'room': "D06Z01S21"}, - {'name': "AR: Upper west shaft ledge", - 'game_id': "CO06", - 'room': "D06Z01S12"}, - {'name': "AR: Upper west shaft Child of Moonlight", - 'game_id': "RESCUED_CHERUB_36", - 'room': "D06Z01S12"}, - {'name': "AR: Upper west shaft chest", - 'game_id': "PR12", - 'room': "D06Z01S12"}, - {'name': "AR: Statue near MoM", - 'game_id': "HE04", - 'room': "D06Z01S22"}, - {'name': "AR: Lady of the Six Sorrows", - 'game_id': "Lady[D06Z01S24]", - 'room': "D06Z01S24"}, - {'name': "AR: Upper east shaft ledge", - 'game_id': "CO40", - 'room': "D06Z01S15"}, - {'name': "AR: Mea Culpa altar", - 'game_id': "Sword[D06Z01S11]", - 'room': "D06Z01S11"}, - {'name': "AR: Crisanta of the Wrapped Agony", - 'game_id': "BS16", - 'room': "D06Z01S25"}, + # Wasteland of the Buried Churches + "RB04": "WotBC: Lower log path", + "CO14": "WotBC: Hidden alcove", + "CO36": "WotBC: Outside ledge", + "RESCUED_CHERUB_10": "WotBC: Outside Child of Moonlight", + "QI06": "WotBC: Under broken bridge", + "RB20": "WotBC: 3rd meeting with Redento", + "HE02": "WotBC: Cliffside statue", + "RESCUED_CHERUB_38": "WotBC: Cliffside Child of Moonlight", - # Bridge of the Three Cavalries - {'name': "BotTC: Esdras, of the Anointed Legion", - 'game_id': "BS12", - 'room': "D08Z01S01"}, - {'name': "BotTC: Esdras' gift", - 'game_id': "PR09", - 'room': "D08Z01S01"}, - {'name': "BotTC: Inside giant statue", - 'game_id': "HE101", - 'room': "D08Z01S02"}, + # Mercy Dreams + "CO30": "MD: First area hidden wall", + "CO03": "MD: Second area ledge", + "RESCUED_CHERUB_09": "MD: Second area Child of Moonlight", + "PR01": "MD: Second area trapped chest", + "RB17": "MD: First red candle", + "QI48": "MD: Third area hidden room", + "CO21": "MD: Behind gate to TSC", + "CO38": "MD: Sliding challenge", + "RESCUED_CHERUB_33": "MD: Cave Child of Moonlight", + "BS01": "MD: Ten Piedad", + "QI38": "MD: Visage of Attrition", + "QI58": "MD: Shop item 1", + "RB05": "MD: Shop item 2", + "RB09": "MD: Shop item 3", - # Brotherhood of the Silent Sorrow - {'name': "BotSS: Starting room Child of Moonlight", - 'game_id': "RESCUED_CHERUB_06", - 'room': "D17Z01S01"}, - {'name': "BotSS: Starting room ledge", - 'game_id': "RB204", - 'room': "D17Z01S01"}, - {'name': "BotSS: Chamber of the Eldest Brother", - 'game_id': "RE01", - 'room': "D17BZ01S01"}, - {'name': "BotSS: Mea Culpa altar", - 'game_id': "Sword[D17Z01S08]", - 'room': "D17Z01S08"}, - {'name': "BotSS: Platforming gauntlet", - 'game_id': "CO25", - 'room': "D17BZ02S01"}, - {'name': "BotSS: Outside church", - 'game_id': "PR203", - 'room': "D17Z01S14"}, - {'name': "BotSS: Esdras' final gift", - 'game_id': "QI204", - 'room': "D17Z01S15"}, - {'name': "BotSS: Crisanta's gift", - 'game_id': "QI301", - 'room': "D17Z01S15"}, - {'name': "BotSS: Warden of the Silent Sorrow", - 'game_id': "BS13", - 'room': "D17Z01S11"}, - - # Convent of Our Lady of the Charred Visage - {'name': "CoOLotCV: Snowy window ledge", - 'game_id': "CO05", - 'room': "D02Z03S03"}, - {'name': "CoOLotCV: Center enemy lineup", - 'game_id': "CO15", - 'room': "D02Z03S07"}, - {'name': "CoOLotCV: Center miasma room", - 'game_id': "RB08", - 'room': "D02Z03S05"}, - {'name': "CoOLotCV: Lower west statue", - 'game_id': "HE03", - 'room': "D02Z03S12"}, - {'name': "CoOLotCV: Lady of the Six Sorrows", - 'game_id': "Lady[D02Z03S15]", - 'room': "D02Z03S15"}, - {'name': "CoOLotCV: Mea Culpa altar", - 'game_id': "Sword[D02Z03S13]", - 'room': "D02Z03S13"}, - {'name': "CoOLotCV: First blue candle", - 'game_id': "RB24", - 'room': "D02Z03S17"}, - {'name': "CoOLotCV: Outside pathway", - 'game_id': "RB107", - 'room': "D02Z03S23"}, - {'name': "CoOLotCV: Fountain of burning oil", - 'game_id': "QI57", - 'room': "D02Z03S21"}, - {'name': "CoOLotCV: Our Lady of the Charred Visage", - 'game_id': "BS03", - 'room': "D02Z03S20"}, - {'name': "CoOLotCV: Visage of Compunction", - 'game_id': "QI40", - 'room': "D02Z03S21"}, - {'name': "CoOLotCV: Mask room", - 'game_id': "QI61", - 'room': "D02Z03S19"}, + # Desecrated Cistern + "CO09": "DC: Shortcut to WotBC", + "QI67": "DC: Hidden alcove near fountain", + "PR16": "DC: Upper east tunnel chest", + "RESCUED_CHERUB_13": "DC: Upper east Child of Moonlight", + "Oil[D01Z05S07]": "DC: Oil of the Pilgrims", + "QI12": "DC: Behind gate in miasma room", + "RESCUED_CHERUB_14": "DC: Child of Moonlight, miasma room", + "QI45": "DC: Lower east tunnel chest", + "RESCUED_CHERUB_12": "DC: Child of Moonlight, behind pillar", + "RESCUED_CHERUB_11": "DC: Child of Moonlight, above water", + "CO41": "DC: Behind sewage drips", + "CO32": "DC: High ledge near elevator shaft", + "RESCUED_CHERUB_15": "DC: Top of elevator Child of Moonlight", + "Lady[D01Z05S22]": "DC: Lady of the Six Sorrows, from MD", + "QI75": "DC: Chalice room", + "Sword[D01Z05S24]": "DC: Mea culpa altar", + "CO44": "DC: Elevator shaft ledge", + "RESCUED_CHERUB_22": "DC: Elevator shaft Child of Moonlight", + "Lady[D01Z05S26]": "DC: Lady of the Six Sorrows, elevator shaft", + "RB03": "DC: Shroud puzzle", - # Deambulatory of His Holiness - {'name': "DoHH: Viridiana's gift", - 'game_id': "PR08", - 'room': "D07Z01S01"}, + # Petrous + "QI101": "Petrous: Temple entrance", - # Desecrated Cistern - {'name': "DC: Lady of the Six Sorrows, from MD", - 'game_id': "Lady[D01Z05S22]", - 'room': "D01Z05S22"}, - {'name': "DC: Behind sewage drips", - 'game_id': "CO41", - 'room': "D01Z05S15"}, - {'name': "DC: Child of Moonlight, above water", - 'game_id': "RESCUED_CHERUB_11", - 'room': "D01Z05S14"}, - {'name': "DC: Lower east tunnel chest", - 'game_id': "QI45", - 'room': "D01Z05S11"}, - {'name': "DC: Upper east tunnel chest", - 'game_id': "PR16", - 'room': "D01Z05S06"}, - {'name': "DC: Upper east Child of Moonlight", - 'game_id': "RESCUED_CHERUB_13", - 'room': "D01Z05S06"}, - {'name': "DC: Hidden alcove near fountain", - 'game_id': "QI67", - 'room': "D01Z05S05"}, - {'name': "DC: Shortcut to WotBC", - 'game_id': "CO09", - 'room': "D01Z05S05"}, - {'name': "DC: Oil of the Pilgrims", - 'game_id': "Oil[D01Z05S07]", - 'room': "D01Z05S07"}, - {'name': "DC: Child of Moonlight, miasma room", - 'game_id': "RESCUED_CHERUB_14", - 'room': "D01Z05S08"}, - {'name': "DC: Behind gate in miasma room", - 'game_id': "QI12", - 'room': "D01Z05S08"}, - {'name': "DC: Child of Moonlight, behind pillar", - 'game_id': "RESCUED_CHERUB_12", - 'room': "D01Z05S13"}, - {'name': "DC: High ledge near elevator shaft", - 'game_id': "CO32", - 'room': "D01Z05S17"}, - {'name': "DC: Shroud puzzle", - 'game_id': "RB03", - 'room': "D01BZ05S01"}, - {'name': "DC: Chalice room", - 'game_id': "QI75", - 'room': "D01Z05S23"}, - {'name': "DC: Mea Culpa altar", - 'game_id': "Sword[D01Z05S24]", - 'room': "D01Z05S24"}, - {'name': "DC: Lady of the Six Sorrows, elevator shaft", - 'game_id': "Lady[D01Z05S26]", - 'room': "D01Z05S26"}, - {'name': "DC: Top of elevator Child of Moonlight", - 'game_id': "RESCUED_CHERUB_15", - 'room': "D01Z05S20"}, - {'name': "DC: Elevator shaft Child of Moonlight", - 'game_id': "RESCUED_CHERUB_22", - 'room': "D01Z05S25"}, - {'name': "DC: Elevator shaft ledge", - 'game_id': "CO44", - 'room': "D01Z05S25"}, + # Where Olive Trees Wither + "CO11": "WOTW: Below Prie Dieu", + "QI59": "WOTW: Gemino's gift", + "RB10": "WOTW: Gemino's reward", + "RESCUED_CHERUB_23": "WOTW: Upper east Child of Moonlight", + "QI20": "WOTW: Entrance to tomb", + "QI68": "WOTW: Gift for the tomb", + "QI07": "WOTW: Death run", + "CO19": "WOTW: Underground ledge", + "RESCUED_CHERUB_27": "WOTW: Underground Child of Moonlight", + "PR04": "WOTW: Underground tomb", + "HE05": "WOTW: Upper east statue", - # Echoes of Salt - {'name': "EoS: Lantern jump near MotED", - 'game_id': "RB108", - 'room': "D20Z01S02"}, - {'name': "EoS: Lantern jump near elevator", - 'game_id': "RB202", - 'room': "D20Z01S09"}, - # Graveyard of the Peaks - {'name': "GotP: Shop cave Child of Moonlight", - 'game_id': "RESCUED_CHERUB_31", - 'room': "D02Z02S08"}, - {'name': "GotP: Shop cave hidden hole", - 'game_id': "CO42", - 'room': "D02Z02S08"}, - {'name': "GotP: Shop item 1", - 'game_id': "QI11", - 'room': "D02BZ02S01"}, - {'name': "GotP: Shop item 2", - 'game_id': "RB37", - 'room': "D02BZ02S01"}, - {'name': "GotP: Shop item 3", - 'game_id': "RB02", - 'room': "D02BZ02S01"}, - {'name': "GotP: Confessor Dungeon room", - 'game_id': "RB38", - 'room': "D02Z02S06"}, - {'name': "GotP: Elevator shaft Child of Moonlight", - 'game_id': "RESCUED_CHERUB_26", - 'room': "D02Z02S11"}, - {'name': "GotP: Elevator shaft ledge", - 'game_id': "QI53", - 'room': "D02Z02S11"}, - {'name': "GotP: Lady of the Six Sorrows", - 'game_id': "Lady[D02Z02S12]", - 'room': "D02Z02S12"}, - {'name': "GotP: Self sacrifice statue", - 'game_id': "HE11", - 'room': "D02Z02S13"}, - {'name': "GotP: Lower east shaft", - 'game_id': "QI46", - 'room': "D02Z02S03"}, - {'name': "GotP: Center east shaft", - 'game_id': "CO29", - 'room': "D02Z02S03"}, - {'name': "GotP: Upper east shaft", - 'game_id': "QI08", - 'room': "D02Z02S03"}, - {'name': "GotP: East cliffside", - 'game_id': "RB106", - 'room': "D02Z02S14"}, - {'name': "GotP: West shaft Child of Moonlight", - 'game_id': "RESCUED_CHERUB_25", - 'room': "D02Z02S04"}, - {'name': "GotP: Lower west shaft", - 'game_id': "RB32", - 'room': "D02Z02S04"}, - {'name': "GotP: Upper west shaft", - 'game_id': "CO01", - 'room': "D02Z02S04"}, - {'name': "GotP: Center shaft Child of Moonlight", - 'game_id': "RESCUED_CHERUB_24", - 'room': "D02Z02S02"}, - {'name': "GotP: Center shaft ledge", - 'game_id': "RB15", - 'room': "D02Z02S05"}, - {'name': "GotP: Oil of the Pilgrims", - 'game_id': "Oil[D02Z02S10]", - 'room': "D02Z02S10"}, - {'name': "GotP: Amanecida of the Bejeweled Arrow", - 'game_id': "Amanecida[D02Z02S14]", - 'room': "D02Z02S14"}, - - # Grievance Ascends - {'name': "GA: Lower west ledge", - 'game_id': "QI44", - 'room': "D03Z03S02"}, - {'name': "GA: Miasma room treasure", - 'game_id': "RE07", - 'room': "D03Z03S06"}, - {'name': "GA: Miasma room Child of Moonlight", - 'game_id': "RESCUED_CHERUB_19", - 'room': "D03Z03S06"}, - {'name': "GA: Miasma room floor", - 'game_id': "CO12", - 'room': "D03Z03S06"}, - {'name': "GA: Oil of the Pilgrims", - 'game_id': "Oil[D03Z03S13]", - 'room': "D03Z03S13"}, - {'name': "GA: End of blood bridge", - 'game_id': "QI10", - 'room': "D03Z03S08"}, - {'name': "GA: Blood bridge Child of Moonlight", - 'game_id': "RESCUED_CHERUB_21", - 'room': "D03Z03S08"}, - {'name': "GA: Lower east Child of Moonlight", - 'game_id': "RESCUED_CHERUB_20", - 'room': "D03Z03S09"}, - {'name': "GA: Altasgracias' gift", - 'game_id': "QI13", - 'room': "D03Z03S10"}, - {'name': "GA: Empty giant egg", - 'game_id': "RB06", - 'room': "D03Z03S10"}, - {'name': "GA: Tres Angustias", - 'game_id': "BS04", - 'room': "D03Z03S15"}, - {'name': "GA: Visage of Contrition", - 'game_id': "QI39", - 'room': "D03Z03S16"}, - - # Hall of the Dawning - {'name': "HotD: Mirror room", - 'game_id': "QI105", - 'room': "D08Z03S01"}, - {'name': "HotD: Laudes, the First of the Amanecidas", - 'game_id': "LaudesBossTrigger[30000]", - 'room': "D08Z03S03"}, - + "RESCUED_CHERUB_24": "GotP: Center shaft Child of Moonlight", + "QI46": "GotP: Lower east shaft", + "CO29": "GotP: Center east shaft", + "QI08": "GotP: Upper east shaft", + "RB32": "GotP: Lower west shaft", + "CO01": "GotP: Upper west shaft", + "RESCUED_CHERUB_25": "GotP: West shaft Child of Moonlight", + "RB15": "GotP: Center shaft ledge", + "RB38": "GotP: Confessor Dungeon room", + "CO42": "GotP: Shop cave hidden hole", + "RESCUED_CHERUB_31": "GotP: Shop cave Child of Moonlight", + "Oil[D02Z02S10]": "GotP: Oil of the Pilgrims", + "QI53": "GotP: Elevator shaft ledge", + "RESCUED_CHERUB_26": "GotP: Elevator shaft Child of Moonlight", + "Lady[D02Z02S12]": "GotP: Lady of the Six Sorrows", + "HE11": "GotP: Self sacrifice statue", + "RB106": "GotP: East cliffside", + "Amanecida[D02Z02S14]": "GotP: Amanecida of the Bejeweled Arrow", + "QI11": "GotP: Shop item 1", + "RB37": "GotP: Shop item 2", + "RB02": "GotP: Shop item 3", + + # Convent of Our Lady of the Charred Visage + "CO05": "CoOLotCV: Snowy window ledge", + "RB08": "CoOLotCV: Center miasma room", + "CO15": "CoOLotCV: Center enemy lineup", + "HE03": "CoOLotCV: Lower west statue", + "Sword[D02Z03S13]": "CoOLotCV: Mea Culpa altar", + "Lady[D02Z03S15]": "CoOLotCV: Lady of the Six Sorrows", + "RB24": "CoOLotCV: First blue candle", + "QI61": "CoOLotCV: Mask room", + "BS03": "CoOLotCV: Our Lady of the Charred Visage", + "QI40": "CoOLotCV: Visage of Compunction", + "QI57": "CoOLotCV: Fountain of burning oil", + "RB107": "CoOLotCV: Outside pathway", + + # Mountains of the Endless Dusk + "CO13": "MotED: Under entrance to DC", + "QI47": "MotED: Platform above chasm", + "RB22": "MotED: 1st meeting with Redento", + "RESCUED_CHERUB_16": "MotED: Child of Moonlight, above chasm", + "Amanecida[D03Z01S03]": "MotED: Amanecida of the Golden Blades", + "QI63": "MotED: Blood platform alcove", + 'RB13': "MotED: Perpetva", + "QI14": "MotED: Egg hatching", + # Jondo - {'name': "Jondo: Upper east ledge", - 'game_id': "CO08", - 'room': "D03Z02S01"}, - {'name': "Jondo: Upper east chest", - 'game_id': "PR10", - 'room': "D03Z02S01"}, - {'name': "Jondo: Lower east under chargers", - 'game_id': "CO33", - 'room': "D03Z02S04"}, - {'name': "Jondo: Lower east bell trap", - 'game_id': "QI19", - 'room': "D03Z02S06"}, - {'name': "Jondo: Upper east Child of Moonlight", - 'game_id': "RESCUED_CHERUB_18", - 'room': "D03Z02S05"}, - {'name': "Jondo: Spike tunnel Child of Moonlight", - 'game_id': "RESCUED_CHERUB_37", - 'room': "D03Z02S11"}, - {'name': "Jondo: Spike tunnel statue", - 'game_id': "HE06", - 'room': "D03Z02S11"}, - {'name': "Jondo: Spike tunnel cave", - 'game_id': "QI103", - 'room': "D03Z02S15"}, - {'name': "Jondo: Lower west lift alcove", - 'game_id': "CO07", - 'room': "D03Z02S07"}, - {'name': "Jondo: Lower west bell alcove", - 'game_id': "QI41", - 'room': "D03Z02S08"}, - {'name': "Jondo: Upper west bell puzzle", - 'game_id': "QI52", - 'room': "D03Z02S12"}, - {'name': "Jondo: Upper west tree root", - 'game_id': "RB28", - 'room': "D03Z02S13"}, - {'name': "Jondo: Upper west Child of Moonlight", - 'game_id': "RESCUED_CHERUB_17", - 'room': "D03Z02S10"}, - - # Knot of the Three Words - {'name': "KotTW: Gift from the Traitor", - 'game_id': "HE201", - 'room': "D04Z03S02"}, - - # Library of the Negated Words - {'name': "LotNW: Platform room Child of Moonlight", - 'game_id': "RESCUED_CHERUB_01", - 'room': "D05Z01S04"}, - {'name': "LotNW: Platform room ledge", - 'game_id': "CO18", - 'room': "D05Z01S04"}, - {'name': "LotNW: Root ceiling platform", - 'game_id': "CO22", - 'room': "D05Z01S05"}, - {'name': "LotNW: Hidden floor", - 'game_id': "QI50", - 'room': "D05Z01S05"}, - {'name': "LotNW: Miasma hallway chest", - 'game_id': "RB31", - 'room': "D05Z01S06"}, - {'name': "LotNW: Lady of the Six Sorrows", - 'game_id': "Lady[D05Z01S14]", - 'room': "D05Z01S14"}, - {'name': "LotNW: Bone puzzle", - 'game_id': "PR15", - 'room': "D05Z01S18"}, - {'name': "LotNW: Lowest west upper ledge", - 'game_id': "CO28", - 'room': "D05Z01S11"}, - {'name': "LotNW: Platform puzzle chest", - 'game_id': "PR07", - 'room': "D05Z01S10"}, - {'name': "LotNW: Lowest west center ledge", - 'game_id': "RB30", - 'room': "D05Z01S11"}, - {'name': "LotNW: Lowest west Child of Moonlight", - 'game_id': "RESCUED_CHERUB_02", - 'room': "D05Z01S11"}, - {'name': "LotNW: Oil of the Pilgrims", - 'game_id': "Oil[D05Z01S19]", - 'room': "D05Z01S19"}, - {'name': "LotNW: Elevator Child of Moonlight", - 'game_id': "RESCUED_CHERUB_32", - 'room': "D05Z01S21"}, - {'name': "LotNW: Mask room", - 'game_id': "QI62", - 'room': "D05Z01S15"}, - {'name': "LotNW: Mea Culpa altar", - 'game_id': "Sword[D05Z01S13]", - 'room': "D05Z01S13"}, - {'name': "LotNW: Silence for Diosdado", - 'game_id': "RB203", - 'room': "D05Z01S11"}, - {'name': "LotNW: Twisted wood hidden wall", - 'game_id': "RB301", - 'room': "D05BZ01S01"}, + "CO08": "Jondo: Upper east ledge", + "PR10": "Jondo: Upper east chest", + "CO33": "Jondo: Lower east under chargers", + "RESCUED_CHERUB_18": "Jondo: Upper east Child of Moonlight", + "QI19": "Jondo: Lower east bell trap", + "CO07": "Jondo: Lower west lift alcove", + "QI41": "Jondo: Lower west bell alcove", + "RESCUED_CHERUB_17": "Jondo: Upper west Child of Moonlight", + "HE06": "Jondo: Spike tunnel statue", + "RESCUED_CHERUB_37": "Jondo: Spike tunnel Child of Moonlight", + "QI52": "Jondo: Upper west bell puzzle", + "RB28": "Jondo: Upper west tree root", + "QI103": "Jondo: Spike tunnel cave", - # Mercy Dreams - {'name': "MD: First area hidden wall", - 'game_id': "CO30", - 'room': "D01Z04S05"}, - {'name': "MD: Second area trapped chest", - 'game_id': "PR01", - 'room': "D01Z04S07"}, - {'name': "MD: Second area ledge", - 'game_id': "CO03", - 'room': "D01Z04S06"}, - {'name': "MD: Second area Child of Moonlight", - 'game_id': "RESCUED_CHERUB_09", - 'room': "D01Z04S06"}, - {'name': "MD: First red candle", - 'game_id': "RB17", - 'room': "D01Z04S08"}, - {'name': "MD: Shop item 1", - 'game_id': "QI58", - 'room': "D01BZ02S01"}, - {'name': "MD: Shop item 2", - 'game_id': "RB05", - 'room': "D01BZ02S01"}, - {'name': "MD: Shop item 3", - 'game_id': "RB09", - 'room': "D01BZ02S01"}, - {'name': "MD: Third area hidden room", - 'game_id': "QI48", - 'room': "D01Z04S11"}, - {'name': "MD: Sliding challenge", - 'game_id': "CO38", - 'room': "D01Z04S14"}, - {'name': "MD: Ten Piedad", - 'game_id': "BS01", - 'room': "D01Z04S18"}, - {'name': "MD: Visage of Attrition", - 'game_id': "QI38", - 'room': "D01Z04S19"}, - {'name': "MD: Cave Child of Moonlight", - 'game_id': "RESCUED_CHERUB_33", - 'room': "D01Z04S16"}, - {'name': "MD: Behind gate to TSC", - 'game_id': "CO21", - 'room': "D01Z04S13"}, + # Grievance Ascends + "QI44": "GA: Lower west ledge", + "CO12": "GA: Miasma room floor", + "RE07": "GA: Miasma room treasure", + "RESCUED_CHERUB_19": "GA: Miasma room Child of Moonlight", + "QI10": "GA: End of blood bridge", + "RESCUED_CHERUB_21": "GA: Blood bridge Child of Moonlight", + "RESCUED_CHERUB_20": "GA: Lower east Child of Moonlight", + "QI13": "GA: Altasgracias' gift", + "RB06": "GA: Empty giant egg", + "Oil[D03Z03S13]": "GA: Oil of the Pilgrims", + "BS04": "GA: Tres Angustias", + "QI39": "GA: Visage of Contrition", + + # Patio of the Silent Steps + "CO23": "PotSS: First area ledge", + "RESCUED_CHERUB_35": "PotSS: First area Child of Moonlight", + "RB14": "PotSS: Second area ledge", + "QI37": "PotSS: Third area lower ledge", + "CO39": "PotSS: Third area upper ledge", + "RESCUED_CHERUB_28": "PotSS: Third area Child of Moonlight", + "RB21": "PotSS: 4th meeting with Redento", + "Amanecida[D04Z01S04]": "PotSS: Amanecida of the Chiselled Steel", + "QI102": "PotSS: Climb to WotHP", # Mother of Mothers - {'name': "MoM: Oil of the Pilgrims", - 'game_id': "Oil[D04Z02S14]", - 'room': "D04Z02S14"}, - {'name': "MoM: Upper east ledge", - 'game_id': "RB33", - 'room': "D04Z02S07"}, - {'name': "MoM: East chandelier platform", - 'game_id': "CO35", - 'room': "D04Z02S07"}, - {'name': "MoM: Lower west Child of Moonlight", - 'game_id': "RESCUED_CHERUB_30", - 'room': "D04Z02S01"}, - {'name': "MoM: Upper west floor", - 'game_id': "CO17", - 'room': "D04Z02S02"}, - {'name': "MoM: Redento's treasure", - 'game_id': "RE03", - 'room': "D04BZ02S01"}, - {'name': "MoM: Final meeting with Redento", - 'game_id': "QI54", - 'room': "D04BZ02S01"}, - {'name': "MoM: Giant chandelier statue", - 'game_id': "HE01", - 'room': "D04Z02S16"}, - {'name': "MoM: Outside Cleofas' room", - 'game_id': "CO34", - 'room': "D04Z02S06"}, - {'name': "MoM: Upper center floor", - 'game_id': "CO20", - 'room': "D04Z02S11"}, - {'name': "MoM: Upper center Child of Moonlight", - 'game_id': "RESCUED_CHERUB_29", - 'room': "D04Z02S11"}, - {'name': "MoM: Mea Culpa altar", - 'game_id': "Sword[D04Z02S12]", - 'room': "D04Z02S12"}, - {'name': "MoM: Melquiades, The Exhumed Archbishop", - 'game_id': "BS05", - 'room': "D04Z02S22"}, - {'name': "MoM: Mask room", - 'game_id': "QI60", - 'room': "D04Z02S15"}, + "RE402": "MoM: Western room ledge", + "RESCUED_CHERUB_30": "MoM: Lower west Child of Moonlight", + "CO17": "MoM: Upper west floor", + "CO34": "MoM: Outside Cleofas' room", + "CO35": "MoM: East chandelier platform", + "RB33": "MoM: Upper east ledge", + "CO20": "MoM: Upper center floor", + "RESCUED_CHERUB_29": "MoM: Upper center Child of Moonlight", + "Sword[D04Z02S12]": "MoM: Mea Culpa altar", + "Oil[D04Z02S14]": "MoM: Oil of the Pilgrims", + "QI60": "MoM: Mask room", + "HE01": "MoM: Giant chandelier statue", + "BS05": "MoM: Melquiades, The Exhumed Archbishop", + "RE03": "MoM: Redento's treasure", + "QI54": "MoM: Final meeting with Redento", - # Mountains of the Endless Dusk - {'name': "MotED: Under entrance to DC", - 'game_id': "CO13", - 'room': "D03Z01S01"}, - {'name': "MotED: Perpetva", - 'game_id': "RB13", - 'room': "D03Z01S06"}, - {'name': "MotED: Child of Moonlight, above chasm", - 'game_id': "RESCUED_CHERUB_16", - 'room': "D03Z01S03"}, - {'name': "MotED: Platform above chasm", - 'game_id': "QI47", - 'room': "D03Z01S03"}, - {'name': "MotED: 1st meeting with Redento", - 'game_id': "RB22", - 'room': "D03Z01S03"}, - {'name': "MotED: Blood platform alcove", - 'game_id': "QI63", - 'room': "D03Z01S04"}, - {'name': "MotED: Egg hatching", - 'game_id': "QI14", - 'room': "D03Z01S06"}, - {'name': "MotED: Amanecida of the Golden Blades", - 'game_id': "Amanecida[D03Z01S03]", - 'room': "D03Z01S03"}, + # Knot of the Three Words + "HE201": "KotTW: Gift from the Traitor", - # Mourning and Havoc - {'name': "MaH: West chest", - 'game_id': "PR202", - 'room': "D20Z02S11"}, - {'name': "MaH: Upper east chest", - 'game_id': "RB201", - 'room': "D20Z02S02"}, - {'name': "MaH: Sierpes' eye", - 'game_id': "QI202", - 'room': "D20Z02S08"}, - {'name': "MaH: Sierpes", - 'game_id': "BossTrigger[5000]", - 'room': "D20Z02S08"}, - - # Patio of the Silent Steps - {'name': "PotSS: First area Child of Moonlight", - 'game_id': "RESCUED_CHERUB_35", - 'room': "D04Z01S01"}, - {'name': "PotSS: First area ledge", - 'game_id': "CO23", - 'room': "D04Z01S01"}, - {'name': "PotSS: Second area ledge", - 'game_id': "RB14", - 'room': "D04Z01S02"}, - {'name': "PotSS: Third area Child of Moonlight", - 'game_id': "RESCUED_CHERUB_28", - 'room': "D04Z01S03"}, - {'name': "PotSS: Third area lower ledge", - 'game_id': "QI37", - 'room': "D04Z01S03"}, - {'name': "PotSS: Third area upper ledge", - 'game_id': "CO39", - 'room': "D04Z01S03"}, - {'name': "PotSS: Climb to WotHP", - 'game_id': "QI102", - 'room': "D04Z01S06"}, - {'name': "PotSS: 4th meeting with Redento", - 'game_id': "RB21", - 'room': "D04Z01S04"}, - {'name': "PotSS: Amanecida of the Chiselled Steel", - 'game_id': "Amanecida[D04Z01S04]", - 'room': "D04Z01S04"}, + # All the Tears of the Sea + "PR201": "AtTotS: Miriam's gift", - # Petrous - {'name': "Petrous: Temple entrance", - 'game_id': "QI101", - 'room': "D01Z06S01"}, + # Library of the Negated Words + "CO18": "LotNW: Platform room ledge", + "RESCUED_CHERUB_01": "LotNW: Platform room Child of Moonlight", + "QI50": "LotNW: Hidden floor", + "CO22": "LotNW: Root ceiling platform", + "RB31": "LotNW: Miasma hallway chest", + "PR07": "LotNW: Platform puzzle chest", + "RB203": "LotNW: Silence for Diosdado", + "CO28": "LotNW: Lowest west upper ledge", + "RB30": "LotNW: Lowest west center ledge", + "RESCUED_CHERUB_02": "LotNW: Lowest west Child of Moonlight", + "Sword[D05Z01S13]": "LotNW: Mea Culpa altar", + "Lady[D05Z01S14]": "LotNW: Lady of the Six Sorrows", + "QI62": "LotNW: Mask room", + "PR15": "LotNW: Bone puzzle", + "Oil[D05Z01S19]": "LotNW: Oil of the Pilgrims", + "RESCUED_CHERUB_32": "LotNW: Elevator Child of Moonlight", + "RB301": "LotNW: Twisted wood hidden wall", - # The Resting Place of the Sister - {'name': "TRPotS: Perpetva's shrine", - 'game_id': "QI203", - 'room': "D20Z03S01"}, - # The Sleeping Canvases - {'name': "TSC: Painting ladder ledge", - 'game_id': "QI64", - 'room': "D05Z02S02"}, - {'name': "TSC: Candle wax puzzle", - 'game_id': "HE07", - 'room': "D05Z02S08"}, - {'name': "TSC: Shop item 1", - 'game_id': "RB12", - 'room': "D05BZ02S01"}, - {'name': "TSC: Shop item 2", - 'game_id': "QI49", - 'room': "D05BZ02S01"}, - {'name': "TSC: Shop item 3", - 'game_id': "QI71", - 'room': "D05BZ02S01"}, - {'name': "TSC: Swinging blade tunnel", - 'game_id': "QI104", - 'room': "D05Z02S15"}, - {'name': "TSC: Exposito, Scion of Abjuration", - 'game_id': "BS06", - 'room': "D05Z02S14"}, - {'name': "TSC: Under elevator shaft", - 'game_id': "CO31", - 'room': "D05Z02S11"}, - {'name': "TSC: Jocinero's 1st reward", - 'game_id': "RE05", - 'room': "D05Z02S10"}, - {'name': "TSC: Jocinero's final reward", - 'game_id': "PR05", - 'room': "D05Z02S10"}, + "QI64": "TSC: Painting ladder ledge", + "HE07": "TSC: Candle wax puzzle", + "RE05": "TSC: Jocinero's 1st reward", + "PR05": "TSC: Jocinero's final reward", + "CO31": "TSC: Under elevator shaft", + "BS06": "TSC: Exposito, Scion of Abjuration", + "QI104": "TSC: Swinging blade tunnel", + "RB12": "TSC: Shop item 1", + "QI49": "TSC: Shop item 2", + "QI71": "TSC: Shop item 3", - # The Holy Line - {'name': "THL: Deogracias' gift", - 'game_id': "QI31", - 'room': "D01Z01S07"}, - {'name': "THL: Hanging skeleton", - 'game_id': "PR14", - 'room': "D01Z01S02"}, - {'name': "THL: Across blood platforms", - 'game_id': "RB07", - 'room': "D01Z01S02"}, - {'name': "THL: Child of Moonlight", - 'game_id': "RESCUED_CHERUB_07", - 'room': "D01Z01S03"}, - {'name': "THL: Underground ledge", - 'game_id': "CO04", - 'room': "D01Z01S03"}, - {'name': "THL: Underground chest", - 'game_id': "QI55", - 'room': "D01Z01S03"}, + # Archcathedral Rooftops + "QI02": "AR: First soldier fight", + "QI03": "AR: Second soldier fight", + "QI04": "AR: Third soldier fight", + "Sword[D06Z01S11]": "AR: Mea Culpa altar", + "CO06": "AR: Upper west shaft ledge", + "PR12": "AR: Upper west shaft chest", + "RESCUED_CHERUB_36": "AR: Upper west shaft Child of Moonlight", + "CO40": "AR: Upper east shaft ledge", + "HE04": "AR: Statue near MoM", + "Lady[D06Z01S24]": "AR: Lady of the Six Sorrows", + "BS16": "AR: Crisanta of the Wrapped Agony", + + # Deambulatory of His Holiness + "PR08": "DoHH: Viridiana's gift", + + # Bridge of the Three Cavalries + "BS12": "BotTC: Esdras, of the Anointed Legion", + "PR09": "BotTC: Esdras' gift", + "HE101": "BotTC: Inside giant statue", + + # Hall of the Dawning + "QI105": "HotD: Mirror room", + "LaudesBossTrigger[30000]": "HotD: Laudes, the First of the Amanecidas", # Wall of the Holy Prohibitions - {'name': "WotHP: Upper east room, lift puzzle", - 'game_id': "RB11", - 'room': "D09Z01S02"}, - {'name': "WotHP: Upper east room, center cell ledge", - 'game_id': "CO10", - 'room': "D09BZ01S01"}, - {'name': "WotHP: Upper east room, center cell floor", - 'game_id': "QI69", - 'room': "D09BZ01S01"}, - {'name': "WotHP: Upper east room, top bronze cell", - 'game_id': "RESCUED_CHERUB_03", - 'room': "D09BZ01S01"}, - {'name': "WotHP: Upper east room, top silver cell", - 'game_id': "CO24", - 'room': "D09BZ01S01"}, - {'name': "WotHP: Upper east room, center gold cell", - 'game_id': "QI51", - 'room': "D09Z01S02"}, - {'name': "WotHP: Upper west room, center gold cell", - 'game_id': "CO26", - 'room': "D09BZ01S01"}, - {'name': "WotHP: Lower west room, bottom gold cell", - 'game_id': "CO02", - 'room': "D09BZ01S01"}, - {'name': "WotHP: Upper west room, top silver cell", - 'game_id': "RESCUED_CHERUB_34", - 'room': "D09BZ01S01"}, - {'name': "WotHP: Lower west room, top ledge", - 'game_id': "RB16", - 'room': "D09Z01S09"}, - {'name': "WotHP: Lower east room, hidden ledge", - 'game_id': "CO27", - 'room': "D09Z01S10"}, - {'name': "WotHP: Lower east room, bottom silver cell", - 'game_id': "RESCUED_CHERUB_04", - 'room': "D09BZ01S01"}, - {'name': "WotHP: Lower east room, top bronze cell", - 'game_id': "QI70", - 'room': "D09Z01S10"}, - {'name': "WotHP: Lower east room, top silver cell", - 'game_id': "CO37", - 'room': "D09BZ01S01"}, - {'name': "WotHP: Outside Child of Moonlight", - 'game_id': "RESCUED_CHERUB_05", - 'room': "D09Z01S06"}, - {'name': "WotHP: Oil of the Pilgrims", - 'game_id': "Oil[D09Z01S12]", - 'room': "D09Z01S12"}, - {'name': "WotHP: Quirce, Returned By The Flames", - 'game_id': "BS14", - 'room': "D09Z01S03"}, - {'name': "WotHP: Collapsing floor ledge", - 'game_id': "QI72", - 'room': "D09Z01S08"}, - {'name': "WotHP: Amanecida of the Molten Thorn", - 'game_id': "Amanecida[D09Z01S01]", - 'room': "D09Z01S01"}, + "Amanecida[D09Z01S01]": "WotHP: Amanecida of the Molten Thorn", + "QI51": "WotHP: Upper east room, center gold cell", + "RB11": "WotHP: Upper east room, lift puzzle", + "BS14": "WotHP: Quirce, Returned By The Flames", + "RESCUED_CHERUB_05": "WotHP: Outside Child of Moonlight", + "QI72": "WotHP: Collapsing floor ledge", + "RB16": "WotHP: Lower west room, top ledge", + "QI70": "WotHP: Lower east room, top bronze cell", + "CO27": "WotHP: Lower east room, hidden ledge", + "Oil[D09Z01S12]": "WotHP: Oil of the Pilgrims", + "CO10": "WotHP: Upper east room, center cell ledge", + "QI69": "WotHP: Upper east room, center cell floor", + "RESCUED_CHERUB_03": "WotHP: Upper east room, top bronze cell", + "CO24": "WotHP: Upper east room, top silver cell", + "RESCUED_CHERUB_34": "WotHP: Upper west room, top silver cell", + "CO26": "WotHP: Upper west room, center gold cell", + "CO02": "WotHP: Lower west room, bottom gold cell", + "CO37": "WotHP: Lower east room, top silver cell", + "RESCUED_CHERUB_04": "WotHP: Lower east room, bottom silver cell", - # Wasteland of the Buried Churches - {'name': "WotBC: Lower log path", - 'game_id': "RB04", - 'room': "D01Z03S01"}, - {'name': "WotBC: Hidden alcove", - 'game_id': "CO14", - 'room': "D01Z03S02"}, - {'name': "WotBC: Outside ledge", - 'game_id': "CO36", - 'room': "D01Z03S03"}, - {'name': "WotBC: Outside Child of Moonlight", - 'game_id': "RESCUED_CHERUB_10", - 'room': "D01Z03S03"}, - {'name': "WotBC: Under broken bridge", - 'game_id': "QI06", - 'room': "D01Z03S05"}, - {'name': "WotBC: Cliffside statue", - 'game_id': "HE02", - 'room': "D01Z03S07"}, - {'name': "WotBC: Cliffside Child of Moonlight", - 'game_id': "RESCUED_CHERUB_38", - 'room': "D01Z03S07"}, - {'name': "WotBC: 3rd meeting with Redento", - 'game_id': "RB20", - 'room': "D01Z03S06"}, - - # Where Olive Trees Wither - {'name': "WOTW: Below Prie Dieu", - 'game_id': "CO11", - 'room': "D02Z01S01"}, - {'name': "WOTW: Entrance to tomb", - 'game_id': "QI20", - 'room': "D02Z01S04"}, - {'name': "WOTW: Gift for the tomb", - 'game_id': "QI68", - 'room': "D02Z01S04"}, - {'name': "WOTW: Underground tomb", - 'game_id': "PR04", - 'room': "D02Z01S08"}, - {'name': "WOTW: Underground Child of Moonlight", - 'game_id': "RESCUED_CHERUB_27", - 'room': "D02Z01S06"}, - {'name': "WOTW: Underground ledge", - 'game_id': "CO19", - 'room': "D02Z01S06"}, - {'name': "WOTW: Upper east Child of Moonlight", - 'game_id': "RESCUED_CHERUB_23", - 'room': "D02Z01S02"}, - {'name': "WOTW: Upper east statue", - 'game_id': "HE05", - 'room': "D02Z01S09"}, - {'name': "WOTW: Death run", - 'game_id': "QI07", - 'room': "D02Z01S05"}, - {'name': "WOTW: Gemino's gift", - 'game_id': "QI59", - 'room': "D02Z01S01"}, - {'name': "WOTW: Gemino's reward", - 'game_id': "RB10", - 'room': "D02Z01S01"}, + # Brotherhood of the Silent Sorrow + "RB204": "BotSS: Starting room ledge", + "RESCUED_CHERUB_06": "BotSS: Starting room Child of Moonlight", + "RE401": "BotSS: 2nd meeting with Redento", + "Sword[D17Z01S08]": "BotSS: Mea Culpa altar", + "BS13": "BotSS: Warden of the Silent Sorrow", + "PR203": "BotSS: Outside church", + "QI204": "BotSS: Esdras' final gift", + "QI301": "BotSS: Crisanta's gift", + "RE01": "BotSS: Chamber of the Eldest Brother", + "CO25": "BotSS: Platforming gauntlet", + + # Echoes of Salt + "RB108": "EoS: Lantern jump near MotED", + "RB202": "EoS: Lantern jump near elevator", - # Various - {'name': "Beginning gift", - 'game_id': "QI106", - 'room': "Misc"}, - {'name': "Second red candle", - 'game_id': "RB18", - 'room': "Misc"}, - {'name': "Third red candle", - 'game_id': "RB19", - 'room': "Misc"}, - {'name': "Second blue candle", - 'game_id': "RB25", - 'room': "Misc"}, - {'name': "Third blue candle", - 'game_id': "RB26", - 'room': "Misc"}, - {'name': "Confessor Dungeon 1 extra", - 'game_id': "Arena_NailManager[1000]", - 'room': "Misc"}, - {'name': "Confessor Dungeon 1 main", - 'game_id': "QI32", - 'room': "Misc"}, - {'name': "Confessor Dungeon 2 extra", - 'game_id': "HE10", - 'room': "Misc"}, - {'name': "Confessor Dungeon 2 main", - 'game_id': "QI33", - 'room': "Misc"}, - {'name': "Confessor Dungeon 3 extra", - 'game_id': "Arena_NailManager[3000]", - 'room': "Misc"}, - {'name': "Confessor Dungeon 3 main", - 'game_id': "QI34", - 'room': "Misc"}, - {'name': "Confessor Dungeon 4 extra", - 'game_id': "RB34", - 'room': "Misc"}, - {'name': "Confessor Dungeon 4 main", - 'game_id': "QI35", - 'room': "Misc"}, - {'name': "Confessor Dungeon 5 extra", - 'game_id': "Arena_NailManager[5000]", - 'room': "Misc"}, - {'name': "Confessor Dungeon 5 main", - 'game_id': "QI79", - 'room': "Misc"}, - {'name': "Confessor Dungeon 6 extra", - 'game_id': "RB35", - 'room': "Misc"}, - {'name': "Confessor Dungeon 6 main", - 'game_id': "QI80", - 'room': "Misc"}, - {'name': "Confessor Dungeon 7 extra", - 'game_id': "RB36", - 'room': "Misc"}, - {'name': "Confessor Dungeon 7 main", - 'game_id': "QI81", - 'room': "Misc"}, - {'name': "Defeat 1 Amanecida", - 'game_id': "QI107", - 'room': "Misc"}, - {'name': "Defeat 2 Amanecidas", - 'game_id': "QI108", - 'room': "Misc"}, - {'name': "Defeat 3 Amanecidas", - 'game_id': "QI109", - 'room': "Misc"}, - {'name': "Defeat 4 Amanecidas", - 'game_id': "QI110", - 'room': "Misc"}, - {'name': "Defeat all Amanecidas", - 'game_id': "PR101", - 'room': "Misc"}, - {'name': "Skill 1, Tier 1", - 'game_id': "COMBO_1", - 'room': "Misc"}, - {'name': "Skill 1, Tier 2", - 'game_id': "COMBO_2", - 'room': "Misc"}, - {'name': "Skill 1, Tier 3", - 'game_id': "COMBO_3", - 'room': "Misc"}, - {'name': "Skill 2, Tier 1", - 'game_id': "CHARGED_1", - 'room': "Misc"}, - {'name': "Skill 2, Tier 2", - 'game_id': "CHARGED_2", - 'room': "Misc"}, - {'name': "Skill 2, Tier 3", - 'game_id': "CHARGED_3", - 'room': "Misc"}, - {'name': "Skill 3, Tier 1", - 'game_id': "RANGED_1", - 'room': "Misc"}, - {'name': "Skill 3, Tier 2", - 'game_id': "RANGED_2", - 'room': "Misc"}, - {'name': "Skill 3, Tier 3", - 'game_id': "RANGED_3", - 'room': "Misc"}, - {'name': "Skill 4, Tier 1", - 'game_id': "VERTICAL_1", - 'room': "Misc"}, - {'name': "Skill 4, Tier 2", - 'game_id': "VERTICAL_2", - 'room': "Misc"}, - {'name': "Skill 4, Tier 3", - 'game_id': "VERTICAL_3", - 'room': "Misc"}, - {'name': "Skill 5, Tier 1", - 'game_id': "LUNGE_1", - 'room': "Misc"}, - {'name': "Skill 5, Tier 2", - 'game_id': "LUNGE_2", - 'room': "Misc"}, - {'name': "Skill 5, Tier 3", - 'game_id': "LUNGE_3", - 'room': "Misc"}, + # Mourning and Havoc + "RB201": "MaH: Upper east chest", + "BossTrigger[5000]": "MaH: Sierpes", + "QI202": "MaH: Sierpes' eye", + "PR202": "MaH: West chest", + + # The Resting Place of the Sister + "QI203": "TRPotS: Perpetva's shrine", - # Custom Items - {'name': "BotSS: 2nd meeting with Redento", - 'game_id': "RE401", - 'room': "D17Z01S04"}, - {'name': "MoM: Western room ledge", - 'game_id': "RE402", - 'room': "D04Z02S01"} -] \ No newline at end of file + # Misc + "QI106": "Beginning gift", + "RB18": "Second red candle", + "RB19": "Third red candle", + "RB25": "Second blue candle", + "RB26": "Third blue candle", + "QI107": "Defeat 1 Amanecida", + "QI108": "Defeat 2 Amanecidas", + "QI109": "Defeat 3 Amanecidas", + "QI110": "Defeat 4 Amanecidas", + "PR101": "Defeat all Amanecidas", + "QI32": "Confessor Dungeon 1 main", + "QI33": "Confessor Dungeon 2 main", + "QI34": "Confessor Dungeon 3 main", + "QI35": "Confessor Dungeon 4 main", + "QI79": "Confessor Dungeon 5 main", + "QI80": "Confessor Dungeon 6 main", + "QI81": "Confessor Dungeon 7 main", + "Arena_NailManager[1000]": "Confessor Dungeon 1 extra", + "HE10": "Confessor Dungeon 2 extra", + "Arena_NailManager[3000]": "Confessor Dungeon 3 extra", + "RB34": "Confessor Dungeon 4 extra", + "Arena_NailManager[5000]": "Confessor Dungeon 5 extra", + "RB35": "Confessor Dungeon 6 extra", + "RB36": "Confessor Dungeon 7 extra", + "COMBO_1": "Skill 1, Tier 1", + "COMBO_2": "Skill 1, Tier 2", + "COMBO_3": "Skill 1, Tier 3", + "CHARGED_1": "Skill 2, Tier 1", + "CHARGED_2": "Skill 2, Tier 2", + "CHARGED_3": "Skill 2, Tier 3", + "RANGED_1": "Skill 3, Tier 1", + "RANGED_2": "Skill 3, Tier 2", + "RANGED_3": "Skill 3, Tier 3", + "VERTICAL_1": "Skill 4, Tier 1", + "VERTICAL_2": "Skill 4, Tier 2", + "VERTICAL_3": "Skill 4, Tier 3", + "LUNGE_1": "Skill 5, Tier 1", + "LUNGE_2": "Skill 5, Tier 2", + "LUNGE_3": "Skill 5, Tier 3" +} diff --git a/worlds/blasphemous/Options.py b/worlds/blasphemous/Options.py index 127a1dc77669..0bd08b13b260 100644 --- a/worlds/blasphemous/Options.py +++ b/worlds/blasphemous/Options.py @@ -1,4 +1,5 @@ -from Options import Choice, Toggle, DefaultOnToggle, DeathLink, StartInventoryPool +from dataclasses import dataclass +from Options import Choice, Toggle, DefaultOnToggle, DeathLink, PerGameCommonOptions, OptionGroup import random @@ -20,23 +21,30 @@ def from_text(cls, text: str) -> Choice: class PrieDieuWarp(DefaultOnToggle): - """Automatically unlocks the ability to warp between Prie Dieu shrines.""" + """ + Automatically unlocks the ability to warp between Prie Dieu shrines. + """ display_name = "Unlock Fast Travel" class SkipCutscenes(DefaultOnToggle): - """Automatically skips most cutscenes.""" + """ + Automatically skips most cutscenes. + """ display_name = "Auto Skip Cutscenes" class CorpseHints(DefaultOnToggle): - """Changes the 34 corpses in game to give various hints about item locations.""" + """ + Changes the 34 corpses in game to give various hints about item locations. + """ display_name = "Corpse Hints" class Difficulty(Choice): - """Adjusts the overall difficulty of the randomizer, including upgrades required to defeat bosses - and advanced movement tricks or glitches.""" + """ + Adjusts the overall difficulty of the randomizer, including upgrades required to defeat bosses and advanced movement tricks or glitches. + """ display_name = "Difficulty" option_easy = 0 option_normal = 1 @@ -45,15 +53,18 @@ class Difficulty(Choice): class Penitence(Toggle): - """Allows one of the three Penitences to be chosen at the beginning of the game.""" + """ + Allows one of the three Penitences to be chosen at the beginning of the game. + """ display_name = "Penitence" class StartingLocation(ChoiceIsRandom): - """Choose where to start the randomizer. Note that some starting locations cannot be chosen with certain - other options. - Specifically, Brotherhood and Mourning And Havoc cannot be chosen if Shuffle Dash is enabled, and Grievance Ascends - cannot be chosen if Shuffle Wall Climb is enabled.""" + """ + Choose where to start the randomizer. Note that some starting locations cannot be chosen with certain other options. + + Specifically, Brotherhood and Mourning And Havoc cannot be chosen if Shuffle Dash is enabled, and Grievance Ascends cannot be chosen if Shuffle Wall Climb is enabled. + """ display_name = "Starting Location" option_brotherhood = 0 option_albero = 1 @@ -66,10 +77,15 @@ class StartingLocation(ChoiceIsRandom): class Ending(Choice): - """Choose which ending is required to complete the game. + """ + Choose which ending is required to complete the game. + Talking to Tirso in Albero will tell you the selected ending for the current game. + Ending A: Collect all thorn upgrades. - Ending C: Collect all thorn upgrades and the Holy Wound of Abnegation.""" + + Ending C: Collect all thorn upgrades and the Holy Wound of Abnegation. + """ display_name = "Ending" option_any_ending = 0 option_ending_a = 1 @@ -78,14 +94,18 @@ class Ending(Choice): class SkipLongQuests(Toggle): - """Ensures that the rewards for long quests will be filler items. - Affected locations: \"Albero: Donate 50000 Tears\", \"Ossuary: 11th reward\", \"AtTotS: Miriam's gift\", - \"TSC: Jocinero's final reward\"""" + """ + Ensures that the rewards for long quests will be filler items. + + Affected locations: "Albero: Donate 50000 Tears", "Ossuary: 11th reward", "AtTotS: Miriam's gift", "TSC: Jocinero's final reward" + """ display_name = "Skip Long Quests" class ThornShuffle(Choice): - """Shuffles the Thorn given by Deogracias and all Thorn upgrades into the item pool.""" + """ + Shuffles the Thorn given by Deogracias and all Thorn upgrades into the item pool. + """ display_name = "Shuffle Thorn" option_anywhere = 0 option_local_only = 1 @@ -94,50 +114,68 @@ class ThornShuffle(Choice): class DashShuffle(Toggle): - """Turns the ability to dash into an item that must be found in the multiworld.""" + """ + Turns the ability to dash into an item that must be found in the multiworld. + """ display_name = "Shuffle Dash" class WallClimbShuffle(Toggle): - """Turns the ability to climb walls with your sword into an item that must be found in the multiworld.""" + """ + Turns the ability to climb walls with your sword into an item that must be found in the multiworld. + """ display_name = "Shuffle Wall Climb" class ReliquaryShuffle(DefaultOnToggle): - """Adds the True Torment exclusive Reliquary rosary beads into the item pool.""" + """ + Adds the True Torment exclusive Reliquary rosary beads into the item pool. + """ display_name = "Shuffle Penitence Rewards" class CustomItem1(Toggle): - """Adds the custom relic Boots of Pleading into the item pool, which grants the ability to fall onto spikes - and survive. - Must have the \"Blasphemous-Boots-of-Pleading\" mod installed to connect to a multiworld.""" + """ + Adds the custom relic Boots of Pleading into the item pool, which grants the ability to fall onto spikes and survive. + + Must have the "Boots of Pleading" mod installed to connect to a multiworld. + """ display_name = "Boots of Pleading" class CustomItem2(Toggle): - """Adds the custom relic Purified Hand of the Nun into the item pool, which grants the ability to jump - a second time in mid-air. - Must have the \"Blasphemous-Double-Jump\" mod installed to connect to a multiworld.""" + """ + Adds the custom relic Purified Hand of the Nun into the item pool, which grants the ability to jump a second time in mid-air. + + Must have the "Double Jump" mod installed to connect to a multiworld. + """ display_name = "Purified Hand of the Nun" class StartWheel(Toggle): - """Changes the beginning gift to The Young Mason's Wheel.""" + """ + Changes the beginning gift to The Young Mason's Wheel. + """ display_name = "Start with Wheel" class SkillRando(Toggle): - """Randomizes the abilities from the skill tree into the item pool.""" + """ + Randomizes the abilities from the skill tree into the item pool. + """ display_name = "Skill Randomizer" class EnemyRando(Choice): - """Randomizes the enemies that appear in each room. - Shuffled: Enemies will be shuffled amongst each other, but can only appear as many times as they do in - a standard game. + """ + Randomizes the enemies that appear in each room. + + Shuffled: Enemies will be shuffled amongst each other, but can only appear as many times as they do in a standard game. + Randomized: Every enemy is completely random, and can appear any number of times. - Some enemies will never be randomized.""" + + Some enemies will never be randomized. + """ display_name = "Enemy Randomizer" option_disabled = 0 option_shuffled = 1 @@ -146,43 +184,75 @@ class EnemyRando(Choice): class EnemyGroups(DefaultOnToggle): - """Randomized enemies will chosen from sets of specific groups. + """ + Randomized enemies will be chosen from sets of specific groups. + (Weak, normal, large, flying) - Has no effect if Enemy Randomizer is disabled.""" + + Has no effect if Enemy Randomizer is disabled. + """ display_name = "Enemy Groups" class EnemyScaling(DefaultOnToggle): - """Randomized enemies will have their stats increased or decreased depending on the area they appear in. - Has no effect if Enemy Randomizer is disabled.""" + """ + Randomized enemies will have their stats increased or decreased depending on the area they appear in. + + Has no effect if Enemy Randomizer is disabled. + """ display_name = "Enemy Scaling" class BlasphemousDeathLink(DeathLink): - """When you die, everyone dies. The reverse is also true. - Note that Guilt Fragments will not appear when killed by Death Link.""" - - -blasphemous_options = { - "prie_dieu_warp": PrieDieuWarp, - "skip_cutscenes": SkipCutscenes, - "corpse_hints": CorpseHints, - "difficulty": Difficulty, - "penitence": Penitence, - "starting_location": StartingLocation, - "ending": Ending, - "skip_long_quests": SkipLongQuests, - "thorn_shuffle" : ThornShuffle, - "dash_shuffle": DashShuffle, - "wall_climb_shuffle": WallClimbShuffle, - "reliquary_shuffle": ReliquaryShuffle, - "boots_of_pleading": CustomItem1, - "purified_hand": CustomItem2, - "start_wheel": StartWheel, - "skill_randomizer": SkillRando, - "enemy_randomizer": EnemyRando, - "enemy_groups": EnemyGroups, - "enemy_scaling": EnemyScaling, - "death_link": BlasphemousDeathLink, - "start_inventory": StartInventoryPool -} \ No newline at end of file + """ + When you die, everyone dies. The reverse is also true. + + Note that Guilt Fragments will not appear when killed by Death Link. + """ + + +@dataclass +class BlasphemousOptions(PerGameCommonOptions): + prie_dieu_warp: PrieDieuWarp + skip_cutscenes: SkipCutscenes + corpse_hints: CorpseHints + difficulty: Difficulty + penitence: Penitence + starting_location: StartingLocation + ending: Ending + skip_long_quests: SkipLongQuests + thorn_shuffle: ThornShuffle + dash_shuffle: DashShuffle + wall_climb_shuffle: WallClimbShuffle + reliquary_shuffle: ReliquaryShuffle + boots_of_pleading: CustomItem1 + purified_hand: CustomItem2 + start_wheel: StartWheel + skill_randomizer: SkillRando + enemy_randomizer: EnemyRando + enemy_groups: EnemyGroups + enemy_scaling: EnemyScaling + death_link: BlasphemousDeathLink + + +blas_option_groups = [ + OptionGroup("Quality of Life", [ + PrieDieuWarp, + SkipCutscenes, + CorpseHints, + SkipLongQuests, + StartWheel + ]), + OptionGroup("Moveset", [ + DashShuffle, + WallClimbShuffle, + SkillRando, + CustomItem1, + CustomItem2 + ]), + OptionGroup("Enemy Randomizer", [ + EnemyRando, + EnemyGroups, + EnemyScaling + ]) +] diff --git a/worlds/blasphemous/Preprocessor.py b/worlds/blasphemous/Preprocessor.py new file mode 100644 index 000000000000..dd845f26d5ab --- /dev/null +++ b/worlds/blasphemous/Preprocessor.py @@ -0,0 +1,582 @@ +# Preprocessor to convert Blasphemous Randomizer logic into a StringWorldDefinition for use with APHKLogicExtractor +# https://github.com/BrandenEK/Blasphemous.Randomizer +# https://github.com/ArchipelagoMW-HollowKnight/APHKLogicExtractor + + +import json, requests, argparse +from typing import List, Dict, Any + + +def load_resource_local(file: str) -> List[Dict[str, Any]]: + print(f"Reading from {file}") + loaded = [] + with open(file, encoding="utf-8") as f: + loaded = read_json(f.readlines()) + f.close() + + return loaded + + +def load_resource_from_web(url: str) -> List[Dict[str, Any]]: + req = requests.get(url, timeout=1) + print(f"Reading from {url}") + req.encoding = "utf-8" + lines: List[str] = [] + for line in req.text.splitlines(): + while "\t" in line: + line = line[1::] + if line != "": + lines.append(line) + return read_json(lines) + + +def read_json(lines: List[str]) -> List[Dict[str, Any]]: + loaded = [] + creating_object: bool = False + obj: str = "" + for line in lines: + stripped = line.strip() + if "{" in stripped: + creating_object = True + obj += stripped + continue + elif "}," in stripped or "}" in stripped and "]" in lines[lines.index(line)+1]: + creating_object = False + obj += "}" + #print(f"obj = {obj}") + loaded.append(json.loads(obj)) + obj = "" + continue + + if not creating_object: + continue + else: + try: + if "}," in lines[lines.index(line)+1] and stripped[-1] == ",": + obj += stripped[:-1] + else: + obj += stripped + except IndexError: + obj += stripped + + return loaded + + +def get_room_from_door(door: str) -> str: + return door[:door.find("[")] + + +def preprocess_logic(is_door: bool, id: str, logic: str) -> str: + if id in logic and not is_door: + index: int = logic.find(id) + logic = logic[:index] + logic[index+len(id)+4:] + + while ">=" in logic: + index: int = logic.find(">=") + logic = logic[:index-1] + logic[index+3:] + + while ">" in logic: + index: int = logic.find(">") + count = int(logic[index+2]) + count += 1 + logic = logic[:index-1] + str(count) + logic[index+3:] + + while "<=" in logic: + index: int = logic.find("<=") + logic = logic[:index-1] + logic[index+3:] + + while "<" in logic: + index: int = logic.find("<") + count = int(logic[index+2]) + count += 1 + logic = logic[:index-1] + str(count) + logic[index+3:] + + #print(logic) + return logic + + +def build_logic_conditions(logic: str) -> List[List[str]]: + all_conditions: List[List[str]] = [] + + parts = logic.split() + sub_part: str = "" + current_index: int = 0 + parens: int = -1 + current_condition: List[str] = [] + parens_conditions: List[List[List[str]]] = [] + + for index, part in enumerate(parts): + #print(current_index, index, parens, part) + + # skip parts that have already been handled + if index < current_index: + continue + + # break loop if reached final part + try: + parts[index+1] + except IndexError: + #print("INDEXERROR", part) + if parens < 0: + current_condition.append(part) + if len(parens_conditions) > 0: + for i in parens_conditions: + for j in i: + all_conditions.append(j + current_condition) + else: + all_conditions.append(current_condition) + break + + #print(current_condition, parens, sub_part) + + # prepare for subcondition + if "(" in part: + # keep track of nested parentheses + if parens == -1: + parens = 0 + for char in part: + if char == "(": + parens += 1 + + # add to sub part + if sub_part == "": + sub_part = part + else: + sub_part += f" {part}" + #if not ")" in part: + continue + + # end of subcondition + if ")" in part: + # read every character in case of multiple closing parentheses + for char in part: + if char == ")": + parens -= 1 + + sub_part += f" {part}" + + # if reached end of parentheses, handle subcondition + if parens == 0: + #print(current_condition, sub_part) + parens = -1 + + try: + parts[index+1] + except IndexError: + #print("END OF LOGIC") + if len(parens_conditions) > 0: + parens_conditions.append(build_logic_subconditions(current_condition, sub_part)) + #print("PARENS:", parens_conditions) + + temp_conditions: List[List[str]] = [] + + for i in parens_conditions[0]: + for j in parens_conditions[1]: + temp_conditions.append(i + j) + + parens_conditions.pop(0) + parens_conditions.pop(0) + + while len(parens_conditions) > 0: + temp_conditions2 = temp_conditions + temp_conditions = [] + for k in temp_conditions2: + for l in parens_conditions[0]: + temp_conditions.append(k + l) + + parens_conditions.pop(0) + + #print("TEMP:", remove_duplicates(temp_conditions)) + all_conditions += temp_conditions + else: + all_conditions += build_logic_subconditions(current_condition, sub_part) + else: + #print("NEXT PARTS:", parts[index+1], parts[index+2]) + if parts[index+1] == "&&": + parens_conditions.append(build_logic_subconditions(current_condition, sub_part)) + #print("PARENS:", parens_conditions) + else: + if len(parens_conditions) > 0: + parens_conditions.append(build_logic_subconditions(current_condition, sub_part)) + #print("PARENS:", parens_conditions) + + temp_conditions: List[List[str]] = [] + + for i in parens_conditions[0]: + for j in parens_conditions[1]: + temp_conditions.append(i + j) + + parens_conditions.pop(0) + parens_conditions.pop(0) + + while len(parens_conditions) > 0: + temp_conditions2 = temp_conditions + temp_conditions = [] + for k in temp_conditions2: + for l in parens_conditions[0]: + temp_conditions.append(k + l) + + parens_conditions.pop(0) + + #print("TEMP:", remove_duplicates(temp_conditions)) + all_conditions += temp_conditions + else: + all_conditions += build_logic_subconditions(current_condition, sub_part) + + current_index = index+2 + + current_condition = [] + sub_part = "" + + continue + + # collect all parts until reaching end of parentheses + if parens > 0: + sub_part += f" {part}" + continue + + current_condition.append(part) + + # continue with current condition + if parts[index+1] == "&&": + current_index = index+2 + continue + + # add condition to list and start new one + elif parts[index+1] == "||": + if len(parens_conditions) > 0: + for i in parens_conditions: + for j in i: + all_conditions.append(j + current_condition) + parens_conditions = [] + else: + all_conditions.append(current_condition) + current_condition = [] + current_index = index+2 + continue + + return remove_duplicates(all_conditions) + + +def build_logic_subconditions(current_condition: List[str], subcondition: str) -> List[List[str]]: + #print("STARTED SUBCONDITION", current_condition, subcondition) + subconditions = build_logic_conditions(subcondition[1:-1]) + final_conditions = [] + + for condition in subconditions: + final_condition = current_condition + condition + final_conditions.append(final_condition) + + #print("ENDED SUBCONDITION") + #print(final_conditions) + return final_conditions + + +def remove_duplicates(conditions: List[List[str]]) -> List[List[str]]: + final_conditions: List[List[str]] = [] + for condition in conditions: + final_conditions.append(list(dict.fromkeys(condition))) + + return final_conditions + + +def handle_door_visibility(door: Dict[str, Any]) -> Dict[str, Any]: + if door.get("visibilityFlags") == None: + return door + else: + flags: List[str] = str(door.get("visibilityFlags")).split(", ") + #print(flags) + temp_flags: List[str] = [] + this_door: bool = False + #required_doors: str = "" + + if "ThisDoor" in flags: + this_door = True + + #if "requiredDoors" in flags: + # required_doors: str = " || ".join(door.get("requiredDoors")) + + if "DoubleJump" in flags: + temp_flags.append("DoubleJump") + + if "NormalLogic" in flags: + temp_flags.append("NormalLogic") + + if "NormalLogicAndDoubleJump" in flags: + temp_flags.append("NormalLogicAndDoubleJump") + + if "HardLogic" in flags: + temp_flags.append("HardLogic") + + if "HardLogicAndDoubleJump" in flags: + temp_flags.append("HardLogicAndDoubleJump") + + if "EnemySkips" in flags: + temp_flags.append("EnemySkips") + + if "EnemySkipsAndDoubleJump" in flags: + temp_flags.append("EnemySkipsAndDoubleJump") + + # remove duplicates + temp_flags = list(dict.fromkeys(temp_flags)) + + original_logic: str = door.get("logic") + temp_logic: str = "" + + if this_door: + temp_logic = door.get("id") + + if temp_flags != []: + if temp_logic != "": + temp_logic += " || " + temp_logic += ' && '.join(temp_flags) + + if temp_logic != "" and original_logic != None: + if len(original_logic.split()) == 1: + if len(temp_logic.split()) == 1: + door["logic"] = f"{temp_logic} && {original_logic}" + else: + door["logic"] = f"({temp_logic}) && {original_logic}" + else: + if len(temp_logic.split()) == 1: + door["logic"] = f"{temp_logic} && ({original_logic})" + else: + door["logic"] = f"({temp_logic}) && ({original_logic})" + elif temp_logic != "" and original_logic == None: + door["logic"] = temp_logic + + return door + + +def get_state_provider_for_condition(condition: List[str]) -> str: + for item in condition: + if (item[0] == "D" and item[3] == "Z" and item[6] == "S")\ + or (item[0] == "D" and item[3] == "B" and item[4] == "Z" and item[7] == "S"): + return item + return None + + +def parse_args() -> argparse.Namespace: + parser = argparse.ArgumentParser() + parser.add_argument('-l', '--local', action="store_true", help="Use local files in the same directory instead of reading resource files from the BrandenEK/Blasphemous-Randomizer repository.") + args = parser.parse_args() + return args + + +def main(args: argparse.Namespace): + doors = [] + locations = [] + + if (args.local): + doors = load_resource_local("doors.json") + locations = load_resource_local("locations_items.json") + + else: + doors = load_resource_from_web("https://raw.githubusercontent.com/BrandenEK/Blasphemous-Randomizer/main/resources/data/Randomizer/doors.json") + locations = load_resource_from_web("https://raw.githubusercontent.com/BrandenEK/Blasphemous-Randomizer/main/resources/data/Randomizer/locations_items.json") + + original_connections: Dict[str, str] = {} + rooms: Dict[str, List[str]] = {} + output: Dict[str, Any] = {} + logic_objects: List[Dict[str, Any]] = [] + + for door in doors: + if door.get("originalDoor") != None: + if not door.get("id") in original_connections: + original_connections[door.get("id")] = door.get("originalDoor") + original_connections[door.get("originalDoor")] = door.get("id") + + room: str = get_room_from_door(door.get("originalDoor")) + if not room in rooms.keys(): + rooms[room] = [door.get("id")] + else: + rooms[room].append(door.get("id")) + + def flip_doors_in_condition(condition: List[str]) -> List[str]: + new_condition = [] + for item in condition: + if item in original_connections: + new_condition.append(original_connections[item]) + else: + new_condition.append(item) + + return new_condition + + for room in rooms.keys(): + obj = { + "Name": room, + "Logic": [], + "Handling": "Default" + } + + for door in rooms[room]: + logic = { + "StateProvider": door, + "Conditions": [], + "StateModifiers": [] + } + obj["Logic"].append(logic) + + logic_objects.append(obj) + + for door in doors: + if door.get("direction") == 5: + continue + + handling: str = "Transition" + if "Cell" in door.get("id"): + handling = "Default" + obj = { + "Name": door.get("id"), + "Logic": [], + "Handling": handling + } + + visibility_flags: List[str] = [] + if door.get("visibilityFlags") != None: + visibility_flags = str(door.get("visibilityFlags")).split(", ") + if "1" in visibility_flags: + visibility_flags.remove("1") + visibility_flags.append("ThisDoor") + + required_doors: List[str] = [] + if door.get("requiredDoors"): + required_doors = door.get("requiredDoors") + + if len(visibility_flags) > 0: + for flag in visibility_flags: + if flag == "RequiredDoors": + continue + + if flag == "ThisDoor": + flag = original_connections[door.get("id")] + + if door.get("logic") != None: + logic: str = door.get("logic") + logic = f"{flag} && ({logic})" + logic = preprocess_logic(True, door.get("id"), logic) + conditions = build_logic_conditions(logic) + for condition in conditions: + condition = flip_doors_in_condition(condition) + state_provider: str = get_room_from_door(door.get("id")) + + if get_state_provider_for_condition(condition) != None: + state_provider = get_state_provider_for_condition(condition) + condition.remove(state_provider) + + logic = { + "StateProvider": state_provider, + "Conditions": condition, + "StateModifiers": [] + } + obj["Logic"].append(logic) + else: + logic = { + "StateProvider": get_room_from_door(door.get("id")), + "Conditions": [flag], + "StateModifiers": [] + } + obj["Logic"].append(logic) + + if "RequiredDoors" in visibility_flags: + for d in required_doors: + flipped = original_connections[d] + if door.get("logic") != None: + logic: str = preprocess_logic(True, door.get("id"), door.get("logic")) + conditions = build_logic_conditions(logic) + for condition in conditions: + condition = flip_doors_in_condition(condition) + state_provider: str = flipped + + if flipped in condition: + condition.remove(flipped) + + logic = { + "StateProvider": state_provider, + "Conditions": condition, + "StateModifiers": [] + } + obj["Logic"].append(logic) + else: + logic = { + "StateProvider": flipped, + "Conditions": [], + "StateModifiers": [] + } + obj["Logic"].append(logic) + + else: + if door.get("logic") != None: + logic: str = preprocess_logic(True, door.get("id"), door.get("logic")) + conditions = build_logic_conditions(logic) + for condition in conditions: + condition = flip_doors_in_condition(condition) + stateProvider: str = get_room_from_door(door.get("id")) + + if get_state_provider_for_condition(condition) != None: + stateProvider = get_state_provider_for_condition(condition) + condition.remove(stateProvider) + + logic = { + "StateProvider": stateProvider, + "Conditions": condition, + "StateModifiers": [] + } + obj["Logic"].append(logic) + else: + logic = { + "StateProvider": get_room_from_door(door.get("id")), + "Conditions": [], + "StateModifiers": [] + } + obj["Logic"].append(logic) + + logic_objects.append(obj) + + for location in locations: + obj = { + "Name": location.get("id"), + "Logic": [], + "Handling": "Location" + } + + if location.get("logic") != None: + for condition in build_logic_conditions(preprocess_logic(False, location.get("id"), location.get("logic"))): + condition = flip_doors_in_condition(condition) + stateProvider: str = location.get("room") + + if get_state_provider_for_condition(condition) != None: + stateProvider = get_state_provider_for_condition(condition) + condition.remove(stateProvider) + + if stateProvider == "Initial": + stateProvider = None + + logic = { + "StateProvider": stateProvider, + "Conditions": condition, + "StateModifiers": [] + } + obj["Logic"].append(logic) + else: + stateProvider: str = location.get("room") + if stateProvider == "Initial": + stateProvider = None + logic = { + "StateProvider": stateProvider, + "Conditions": [], + "StateModifiers": [] + } + obj["Logic"].append(logic) + + logic_objects.append(obj) + + output["LogicObjects"] = logic_objects + + with open("StringWorldDefinition.json", "w") as file: + print("Writing to StringWorldDefinition.json") + file.write(json.dumps(output, indent=4)) + + +if __name__ == "__main__": + main(parse_args()) diff --git a/worlds/blasphemous/Rooms.py b/worlds/blasphemous/Rooms.py deleted file mode 100644 index 74f245adeff7..000000000000 --- a/worlds/blasphemous/Rooms.py +++ /dev/null @@ -1,5405 +0,0 @@ -from typing import List, TypedDict - - -room_table: List[str] = [ - "D01Z01S01", # THL - "D01Z01S02", # THL - "D01Z01S03", # THL - "D01Z01S07", # THL - "D01Z02S01", # Albero - "D01Z02S02", # Albero - "D01Z02S03", # Albero - "D01Z02S04", # Albero - "D01Z02S05", # Albero - "D01Z02S06", # Albero - "D01Z02S07", # Albero - "D01BZ04S01", # Albero Church - "D01BZ06S01", # Ossuary - "D01BZ08S01", # Ossuary - isidora's room? - "D01Z03S01", # WotBC - "D01Z03S02", # WotBC - "D01Z03S03", # WotBC - "D01Z03S04", # WotBC - "D01Z03S05", # WotBC - "D01Z03S06", # WotBC - "D01Z03S07", # WotBC - "D01Z04S01", # MD - "D01Z04S02", # MD - "D01Z04S03", # MD - "D01Z04S05", # MD - "D01Z04S06", # MD - "D01Z04S07", # MD - "D01Z04S08", # MD - "D01Z04S09", # MD - "D01Z04S10", # MD - "D01Z04S11", # MD - "D01Z04S12", # MD - "D01Z04S13", # MD - "D01Z04S14", # MD - "D01Z04S15", # MD - "D01Z04S16", # MD - "D01Z04S17", # MD - "D01Z04S18", # MD - "D01Z04S19", # MD - "D01BZ02S01", # MD - shop - "D01Z05S01", # DC - "D01Z05S02", # DC - "D01Z05S03", # DC - "D01Z05S04", # DC - "D01Z05S05", # DC - "D01Z05S06", # DC - "D01Z05S07", # DC - "D01Z05S08", # DC - "D01Z05S09", # DC - "D01Z05S10", # DC - "D01Z05S11", # DC - "D01Z05S12", # DC - "D01Z05S13", # DC - "D01Z05S14", # DC - "D01Z05S15", # DC - "D01Z05S16", # DC - "D01Z05S17", # DC - "D01Z05S18", # DC - "D01Z05S19", # DC - "D01Z05S20", # DC - "D01Z05S21", # DC - "D01Z05S22", # DC - "D01Z05S23", # DC - "D01Z05S24", # DC - "D01Z05S25", # DC - "D01Z05S26", # DC - "D01Z05S27", # DC - "D01BZ05S01", # DC - shroud of dreamt sins room? - "D01BZ09S01", # DC - arcade room - "D01Z06S01", # Petrous - "D01BZ07S01", # Petrous - Jibrael - "D02Z01S01", # WOTW - "D02Z01S02", # WOTW - "D02Z01S03", # WOTW - "D02Z01S04", # WOTW - "D02Z01S05", # WOTW - "D02Z01S06", # WOTW - "D02Z01S08", # WOTW - "D02Z01S09", # WOTW - "D02Z02S01", # GOTP - "D02Z02S02", # GOTP - "D02Z02S03", # GOTP - "D02Z02S04", # GOTP - "D02Z02S05", # GOTP - "D02Z02S06", # GOTP - "D02Z02S07", # GOTP - "D02Z02S08", # GOTP - "D02Z02S09", # GOTP - "D02Z02S10", # GOTP - "D02Z02S11", # GOTP - "D02Z02S12", # GOTP - "D02Z02S13", # GOTP - "D02Z02S14", # GOTP - "D02BZ02S01", # GOTP - shop - "D02Z03S01", # COOLOTCV - "D02Z03S02", # COOLOTCV - "D02Z03S03", # COOLOTCV - "D02Z03S05", # COOLOTCV - "D02Z03S06", # COOLOTCV - "D02Z03S07", # COOLOTCV - "D02Z03S08", # COOLOTCV - "D02Z03S09", # COOLOTCV - "D02Z03S10", # COOLOTCV - "D02Z03S11", # COOLOTCV - "D02Z03S12", # COOLOTCV - "D02Z03S13", # COOLOTCV - "D02Z03S14", # COOLOTCV - "D02Z03S15", # COOLOTCV - "D02Z03S16", # COOLOTCV - "D02Z03S17", # COOLOTCV - "D02Z03S18", # COOLOTCV - "D02Z03S19", # COOLOTCV - "D02Z03S20", # COOLOTCV - "D02Z03S21", # COOLOTCV - "D02Z03S22", # COOLOTCV - "D02Z03S23", # COOLOTCV - "D02Z03S24", # COOLOTCV - "D03Z01S01", # MOTED - "D03Z01S02", # MOTED - "D03Z01S03", # MOTED - "D03Z01S04", # MOTED - "D03Z01S05", # MOTED - "D03Z01S06", # MOTED - "D03Z02S01", # Jondo - "D03Z02S02", # Jondo - "D03Z02S03", # Jondo - "D03Z02S04", # Jondo - "D03Z02S05", # Jondo - "D03Z02S06", # Jondo - "D03Z02S07", # Jondo - "D03Z02S08", # Jondo - "D03Z02S09", # Jondo - "D03Z02S10", # Jondo - "D03Z02S11", # Jondo - "D03Z02S12", # Jondo - "D03Z02S13", # Jondo - "D03Z02S14", # Jondo - "D03Z02S15", # Jondo - "D03Z03S01", # GA - "D03Z03S02", # GA - "D03Z03S03", # GA - "D03Z03S04", # GA - "D03Z03S05", # GA - "D03Z03S06", # GA - "D03Z03S07", # GA - "D03Z03S08", # GA - "D03Z03S09", # GA - "D03Z03S10", # GA - "D03Z03S11", # GA - "D03Z03S12", # GA - "D03Z03S13", # GA - "D03Z03S14", # GA - "D03Z03S15", # GA - "D03Z03S16", # GA - "D03Z03S17", # GA - "D03Z03S18", # GA - "D03Z03S19", # GA - "D04Z01S01", # POTSS - "D04Z01S02", # POTSS - "D04Z01S03", # POTSS - "D04Z01S04", # POTSS - "D04Z01S05", # POTSS - "D04Z01S06", # POTSS - "D04Z02S01", # MOM - "D04Z02S02", # MOM - "D04Z02S03", # MOM - "D04Z02S04", # MOM - "D04Z02S05", # MOM - "D04Z02S06", # MOM - "D04Z02S07", # MOM - "D04Z02S08", # MOM - "D04Z02S09", # MOM - "D04Z02S10", # MOM - "D04Z02S11", # MOM - "D04Z02S12", # MOM - "D04Z02S13", # MOM - "D04Z02S14", # MOM - "D04Z02S15", # MOM - "D04Z02S16", # MOM - "D04Z02S17", # MOM - "D04Z02S19", # MOM - "D04Z02S20", # MOM - "D04Z02S21", # MOM - "D04Z02S22", # MOM - "D04Z02S23", # MOM - "D04Z02S24", # MOM - "D04Z02S25", # MOM - "D04BZ02S01", # MOM - Redento - "D04Z03S01", # KOTTW - "D04Z03S02", # KOTTW - "D04Z04S01", # ATTOTS - "D04Z04S02", # ATTOTS - "D05Z01S01", # LOTNW - "D05Z01S02", # LOTNW - "D05Z01S03", # LOTNW - "D05Z01S04", # LOTNW - "D05Z01S05", # LOTNW - "D05Z01S06", # LOTNW - "D05Z01S07", # LOTNW - "D05Z01S08", # LOTNW - "D05Z01S09", # LOTNW - "D05Z01S10", # LOTNW - "D05Z01S11", # LOTNW - "D05Z01S12", # LOTNW - "D05Z01S13", # LOTNW - "D05Z01S14", # LOTNW - "D05Z01S15", # LOTNW - "D05Z01S16", # LOTNW - "D05Z01S17", # LOTNW - "D05Z01S18", # LOTNW - "D05Z01S19", # LOTNW - "D05Z01S20", # LOTNW - "D05Z01S21", # LOTNW - "D05Z01S22", # LOTNW - "D05Z01S23", # LOTNW - "D05Z01S24", # LOTNW - "D05BZ01S01", # LOTNW - secret entrance to KOTTW? - "D05Z02S01", # TSC - "D05Z02S02", # TSC - "D05Z02S03", # TSC - "D05Z02S04", # TSC - "D05Z02S05", # TSC - "D05Z02S06", # TSC - "D05Z02S07", # TSC - "D05Z02S08", # TSC - "D05Z02S09", # TSC - "D05Z02S10", # TSC - "D05Z02S11", # TSC - "D05Z02S12", # TSC - "D05Z02S13", # TSC - "D05Z02S14", # TSC - "D05Z02S15", # TSC - "D05BZ02S01", # TSC - shop - "D06Z01S01", # AR - "D06Z01S02", # AR - "D06Z01S03", # AR - "D06Z01S04", # AR - "D06Z01S05", # AR - "D06Z01S06", # AR - "D06Z01S07", # AR - "D06Z01S08", # AR - "D06Z01S09", # AR - "D06Z01S10", # AR - "D06Z01S11", # AR - "D06Z01S12", # AR - "D06Z01S13", # AR - "D06Z01S14", # AR - "D06Z01S15", # AR - "D06Z01S16", # AR - "D06Z01S17", # AR - "D06Z01S18", # AR - "D06Z01S19", # AR - "D06Z01S20", # AR - "D06Z01S21", # AR - "D06Z01S22", # AR - "D06Z01S23", # AR - "D06Z01S24", # AR - "D06Z01S25", # AR - "D06Z01S26", # AR - "D07Z01S01", # DOHH? - "D07Z01S02", # DOHH? - "D07Z01S03", # DOHH? - "D08Z01S01", # BOTTC - "D08Z01S02", # BOTTC - "D08Z02S01", # FT - "D08Z02S02", # FT - "D08Z02S03", # FT - "D08Z03S01", # HOTD - "D08Z03S02", # HOTD - "D08Z03S03", # HOTD - "D09Z01S01", # WOTHP - "D09Z01S02", # WOTHP - "D09Z01S03", # WOTHP - "D09Z01S04", # WOTHP - "D09Z01S05", # WOTHP - "D09Z01S06", # WOTHP - "D09Z01S07", # WOTHP - "D09Z01S08", # WOTHP - "D09Z01S09", # WOTHP - "D09Z01S10", # WOTHP - "D09Z01S11", # WOTHP - "D09Z01S12", # WOTHP - "D09Z01S13", # WOTHP - "D09BZ01S01", # WOTHP - all cells - "D17Z01S01", # BOTSS - "D17Z01S02", # BOTSS - "D17Z01S03", # BOTSS - "D17Z01S04", # BOTSS - "D17Z01S05", # BOTSS - "D17Z01S06", # BOTSS - "D17Z01S07", # BOTSS - "D17Z01S08", # BOTSS - "D17Z01S09", # BOTSS - "D17Z01S10", # BOTSS - "D17Z01S11", # BOTSS - "D17Z01S12", # BOTSS - "D17Z01S13", # BOTSS - "D17Z01S14", # BOTSS - "D17Z01S15", # BOTSS - "D17BZ01S01", # BOTSS - chamber of the eldest brother - "D17BZ02S01", # BOTSS - platforming challenge - "D20Z01S01", # EOS - "D20Z01S02", # EOS - "D20Z01S03", # EOS - "D20Z01S04", # EOS - "D20Z01S05", # EOS - "D20Z01S06", # EOS - "D20Z01S07", # EOS - "D20Z01S08", # EOS - "D20Z01S09", # EOS - "D20Z01S10", # EOS - "D20Z01S11", # EOS - "D20Z01S12", # EOS - "D20Z01S13", # EOS - "D20Z01S14", # EOS - "D20Z02S01", # MAH - "D20Z02S02", # MAH - "D20Z02S03", # MAH - "D20Z02S04", # MAH - "D20Z02S05", # MAH - "D20Z02S06", # MAH - "D20Z02S07", # MAH - "D20Z02S08", # MAH - "D20Z02S09", # MAH - "D20Z02S10", # MAH - "D20Z02S11", # MAH - "D20Z02S12", # MAH - "D20Z03S01", # TRPOTS -] - - -class DoorDict(TypedDict, total=False): - Id: str - Direction: int - OriginalDoor: str - Type: int - Logic: str - VisibilityFlags: int - RequiredDoors: List[str] - - -door_table: List[DoorDict] = [ - { - "Id": "D01Z01S01[W]", - "Direction": 1, - "OriginalDoor": "D01Z01S07[E]" - }, - { - "Id": "D01Z01S01[E]", - "Direction": 2, - "OriginalDoor": "D01Z01S02[W]" - }, - { - "Id": "D01Z01S01[S]", - "Direction": 2, - "OriginalDoor": "D01Z06S01[N]", - "Type": 1, - "Logic": "D01Z01S01[S] || canBreakHoles || doubleJump" - }, - { - "Id": "D01Z01S02[W]", - "Direction": 1, - "OriginalDoor": "D01Z01S01[E]" - }, - { - "Id": "D01Z01S02[E]", - "Direction": 2, - "OriginalDoor": "D01Z01S03[W]" - }, - { - "Id": "D01Z01S03[W]", - "Direction": 1, - "OriginalDoor": "D01Z01S02[E]" - }, - { - "Id": "D01Z01S03[E]", - "Direction": 2, - "OriginalDoor": "D01Z02S01[W]", - "Type": 1 - }, - { - "Id": "D01Z01S07[W]", - "Direction": 1, - "OriginalDoor": "D17Z01S03[E]", - "Type": 1 - }, - { - "Id": "D01Z01S07[E]", - "Direction": 2, - "OriginalDoor": "D01Z01S01[W]" - }, - - { - "Id": "D01Z02S01[W]", - "Direction": 1, - "OriginalDoor": "D01Z01S03[E]", - "Type": 1 - }, - { - "Id": "D01Z02S01[E]", - "Direction": 2, - "OriginalDoor": "D01Z02S02[W]" - }, - { - "Id": "D01Z02S02[SW]", - "Direction": 1, - "OriginalDoor": "D01Z02S06[E]" - }, - { - "Id": "D01Z02S02[SE]", - "Direction": 2, - "OriginalDoor": "D01Z02S04[W]" - }, - { - "Id": "D01Z02S02[W]", - "Direction": 1, - "OriginalDoor": "D01Z02S01[E]" - }, - { - "Id": "D01Z02S02[E]", - "Direction": 2, - "OriginalDoor": "D01Z02S03[W]" - }, - { - "Id": "D01Z02S02[NE]", - "Direction": 2, - "OriginalDoor": "D01Z02S03[NW]" - }, - { - "Id": "D01Z02S03[W]", - "Direction": 1, - "OriginalDoor": "D01Z02S02[E]" - }, - { - "Id": "D01Z02S03[NW]", - "Direction": 1, - "OriginalDoor": "D01Z02S02[NE]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D02Z02S11[NW]", "D02Z02S11[NE]", "D02Z02S11[W]", "D02Z02S11[E]", "D02Z02S11[SE]" ] - }, - { - "Id": "D01Z02S03[E]", - "Direction": 2, - "OriginalDoor": "D01Z02S05[W]" - }, - { - "Id": "D01Z02S03[church]", - "Direction": 4, - "OriginalDoor": "D01BZ04S01[church]", - "Logic": "canBeatMercyBoss || canBeatConventBoss || canBeatGrievanceBoss" - }, - { - "Id": "D01Z02S03[Cherubs]", - "Direction": 5 - }, - { - "Id": "D01Z02S04[W]", - "Direction": 1, - "OriginalDoor": "D01Z02S02[SE]" - }, - { - "Id": "D01Z02S04[E]", - "Direction": 2, - "OriginalDoor": "D01Z05S01[N]", - "Type": 1 - }, - { - "Id": "D01Z02S04[Ossary]", - "Direction": 4, - "OriginalDoor": "D01BZ06S01[Ossary]" - }, - { - "Id": "D01Z02S05[W]", - "Direction": 1, - "OriginalDoor": "D01Z02S03[E]" - }, - { - "Id": "D01Z02S05[E]", - "Direction": 2, - "OriginalDoor": "D01Z03S01[W]", - "Type": 1 - }, - { - "Id": "D01Z02S06[W]", - "Direction": 1, - "OriginalDoor": "D01Z02S07[E]" - }, - { - "Id": "D01Z02S06[E]", - "Direction": 2, - "OriginalDoor": "D01Z02S02[SW]" - }, - { - "Id": "D01Z02S07[E]", - "Direction": 2, - "OriginalDoor": "D01Z02S06[W]" - }, - { - "Id": "D01BZ04S01[church]", - "Direction": 7, - "OriginalDoor": "D01Z02S03[church]" - }, - { - "Id": "D01BZ06S01[Ossary]", - "Direction": 7, - "OriginalDoor": "D01Z02S04[Ossary]" - }, - { - "Id": "D01BZ06S01[E]", - "Direction": 2, - "OriginalDoor": "D01BZ08S01[W]", - "Logic": "bones >= 30" - }, - { - "Id": "D01BZ08S01[W]", - "Direction": 1, - "OriginalDoor": "D01BZ06S01[E]" - }, - - { - "Id": "D01Z03S01[W]", - "Direction": 1, - "OriginalDoor": "D01Z02S05[E]", - "Type": 1 - }, - { - "Id": "D01Z03S01[E]", - "Direction": 2, - "OriginalDoor": "D01Z03S02[W]" - }, - { - "Id": "D01Z03S01[SE]", - "Direction": 2, - "OriginalDoor": "D01Z03S02[SW]", - "VisibilityFlags": 1 - }, - { - "Id": "D01Z03S02[W]", - "Direction": 1, - "OriginalDoor": "D01Z03S01[E]" - }, - { - "Id": "D01Z03S02[SW]", - "Direction": 1, - "OriginalDoor": "D01Z03S01[SE]" - }, - { - "Id": "D01Z03S02[E]", - "Direction": 2, - "OriginalDoor": "D01Z03S03[W]" - }, - { - "Id": "D01Z03S02[S]", - "Direction": 3, - "OriginalDoor": "D01Z05S05[N]", - "Type": 1, - "VisibilityFlags": 1 - }, - { - "Id": "D01Z03S03[W]", - "Direction": 1, - "OriginalDoor": "D01Z03S02[E]" - }, - { - "Id": "D01Z03S03[E]", - "Direction": 2, - "OriginalDoor": "D01Z03S04[SW]" - }, - { - "Id": "D01Z03S03[Cherubs]", - "Direction": 5 - }, - { - "Id": "D01Z03S03[-Cherubs]", - "Direction": 6, - "OriginalDoor": "D01Z05S06[Cherubs]", - "Type": 1, - "Logic": "linen" - }, - { - "Id": "D01Z03S04[SW]", - "Direction": 1, - "OriginalDoor": "D01Z03S03[E]" - }, - { - "Id": "D01Z03S04[W]", - "Direction": 1, - "OriginalDoor": "D01Z03S07[E]" - }, - { - "Id": "D01Z03S04[NW]", - "Direction": 1, - "OriginalDoor": "D02Z01S01[SE]", - "Type": 1 - }, - { - "Id": "D01Z03S04[SE]", - "Direction": 2, - "OriginalDoor": "D01Z03S05[W]" - }, - { - "Id": "D01Z03S04[E]", - "Direction": 2, - "OriginalDoor": "D01Z03S06[W]" - }, - { - "Id": "D01Z03S05[W]", - "Direction": 1, - "OriginalDoor": "D01Z03S04[SE]" - }, - { - "Id": "D01Z03S05[E]", - "Direction": 2, - "OriginalDoor": "D01Z04S01[NW]", - "Type": 1 - }, - { - "Id": "D01Z03S05[Cherubs]", - "Direction": 6, - "OriginalDoor": "D01Z05S11[Cherubs]", - "Type": 1, - "Logic": "linen" - }, - { - "Id": "D01Z03S06[W]", - "Direction": 1, - "OriginalDoor": "D01Z03S04[E]" - }, - { - "Id": "D01Z03S06[E]", - "Direction": 2, - "OriginalDoor": "D08Z01S01[W]", - "Type": 1 - }, - { - "Id": "D01Z03S07[E]", - "Direction": 2, - "OriginalDoor": "D01Z03S04[W]" - }, - { - "Id": "D01Z03S07[-Cherubs]", - "Direction": 6, - "OriginalDoor": "D01Z03S03[Cherubs]", - "Logic": "linen" - }, - - { - "Id": "D01Z04S01[NW]", - "Direction": 1, - "OriginalDoor": "D01Z03S05[E]", - "Type": 1 - }, - { - "Id": "D01Z04S01[NE]", - "Direction": 2, - "OriginalDoor": "D01Z04S17[W]" - }, - { - "Id": "D01Z04S01[W]", - "Direction": 1, - "OriginalDoor": "D01Z04S03[E]" - }, - { - "Id": "D01Z04S01[E]", - "Direction": 2, - "OriginalDoor": "D01Z04S05[NW]" - }, - { - "Id": "D01Z04S01[SE]", - "Direction": 2, - "OriginalDoor": "D01Z04S05[SW]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D01Z04S01[S]" ] - }, - { - "Id": "D01Z04S01[S]", - "Direction": 3, - "OriginalDoor": "D01Z04S15[N]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D01Z04S01[SE]" ] - }, - { - "Id": "D01Z04S02[W]", - "Direction": 1, - "OriginalDoor": "D01Z04S13[NE]" - }, - { - "Id": "D01Z04S03[E]", - "Direction": 2, - "OriginalDoor": "D01Z04S01[W]" - }, - { - "Id": "D01Z04S05[NW]", - "Direction": 1, - "OriginalDoor": "D01Z04S01[E]" - }, - { - "Id": "D01Z04S05[SW]", - "Direction": 1, - "OriginalDoor": "D01Z04S01[SE]" - }, - { - "Id": "D01Z04S06[E]", - "Direction": 2, - "OriginalDoor": "D01Z04S07[W]" - }, - { - "Id": "D01Z04S06[NW]", - "Direction": 1, - "OriginalDoor": "D01Z04S15[NE]" - }, - { - "Id": "D01Z04S06[SW]", - "Direction": 1, - "OriginalDoor": "D01Z04S15[E]" - }, - { - "Id": "D01Z04S07[W]", - "Direction": 1, - "OriginalDoor": "D01Z04S06[E]" - }, - { - "Id": "D01Z04S08[E]", - "Direction": 2, - "OriginalDoor": "D01Z04S15[W]" - }, - { - "Id": "D01Z04S09[W]", - "Direction": 1, - "OriginalDoor": "D01Z05S12[E]", - "Type": 1, - "Logic": "openedDCGateE" - }, - { - "Id": "D01Z04S09[E]", - "Direction": 2, - "OriginalDoor": "D01Z04S15[SW]" - }, - { - "Id": "D01Z04S09[C]", - "Direction": 4, - "OriginalDoor": "D01BZ02S01[C]" - }, - { - "Id": "D01Z04S10[NW]", - "Direction": 1, - "OriginalDoor": "D01Z04S15[SE]" - }, - { - "Id": "D01Z04S10[SW]", - "Direction": 3, - "OriginalDoor": "D01Z04S11[NE]" - }, - { - "Id": "D01Z04S10[SE]", - "Direction": 3, - "OriginalDoor": "D01Z04S12[NW]" - }, - { - "Id": "D01Z04S11[NE]", - "Direction": 0, - "OriginalDoor": "D01Z04S10[SW]" - }, - { - "Id": "D01Z04S12[NW]", - "Direction": 0, - "OriginalDoor": "D01Z04S10[SE]" - }, - { - "Id": "D01Z04S12[W]", - "Direction": 1, - "OriginalDoor": "D01Z04S18[E]" - }, - { - "Id": "D01Z04S12[SE]", - "Direction": 2, - "OriginalDoor": "D01Z04S13[NW]" - }, - { - "Id": "D01Z04S13[NW]", - "Direction": 1, - "OriginalDoor": "D01Z04S12[SE]" - }, - { - "Id": "D01Z04S13[NE]", - "Direction": 2, - "OriginalDoor": "D01Z04S02[W]" - }, - { - "Id": "D01Z04S13[SW]", - "Direction": 1, - "OriginalDoor": "D01Z04S14[E]" - }, - { - "Id": "D01Z04S13[SE]", - "Direction": 2, - "OriginalDoor": "D01Z04S16[W]", - "VisibilityFlags": 5, - "Logic": "D01Z04S13[SE] || canDiveLaser && (canAirStall || wheel || doubleJump || canEnemyBounce)" - }, - { - "Id": "D01Z04S14[E]", - "Direction": 2, - "OriginalDoor": "D01Z04S13[SW]" - }, - { - "Id": "D01Z04S15[N]", - "Direction": 0, - "OriginalDoor": "D01Z04S01[S]" - }, - { - "Id": "D01Z04S15[NE]", - "Direction": 2, - "OriginalDoor": "D01Z04S06[NW]" - }, - { - "Id": "D01Z04S15[W]", - "Direction": 1, - "OriginalDoor": "D01Z04S08[E]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D01Z04S15[E]", "D01Z04S15[SW]", "D01Z04S15[SE]" ] - }, - { - "Id": "D01Z04S15[E]", - "Direction": 2, - "OriginalDoor": "D01Z04S06[SW]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D01Z04S15[W]", "D01Z04S15[SW]", "D01Z04S15[SE]" ] - }, - { - "Id": "D01Z04S15[SW]", - "Direction": 1, - "OriginalDoor": "D01Z04S09[E]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D01Z04S15[W]", "D01Z04S15[E]", "D01Z04S15[SE]" ] - }, - { - "Id": "D01Z04S15[SE]", - "Direction": 2, - "OriginalDoor": "D01Z04S10[NW]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D01Z04S15[W]", "D01Z04S15[E]", "D01Z04S15[SW]" ] - }, - { - "Id": "D01Z04S16[W]", - "Direction": 1, - "OriginalDoor": "D01Z04S13[SE]" - }, - { - "Id": "D01Z04S16[E]", - "Direction": 2, - "OriginalDoor": "D05Z02S12[W]", - "Type": 1 - }, - { - "Id": "D01Z04S17[W]", - "Direction": 1, - "OriginalDoor": "D01Z04S01[NE]" - }, - { - "Id": "D01Z04S18[W]", - "Direction": 1, - "OriginalDoor": "D01Z04S19[E]", - "Logic": "D01Z04S18[W] || canBeatMercyBoss" - }, - { - "Id": "D01Z04S18[E]", - "Direction": 2, - "OriginalDoor": "D01Z04S12[W]", - "Logic": "D01Z04S18[E] || canBeatMercyBoss" - }, - { - "Id": "D01Z04S19[W]", - "Direction": 1, - "OriginalDoor": "D01Z05S19[E]", - "Type": 1 - }, - { - "Id": "D01Z04S19[E]", - "Direction": 2, - "OriginalDoor": "D01Z04S18[W]" - }, - { - "Id": "D01BZ02S01[C]", - "Direction": 7, - "OriginalDoor": "D01Z04S09[C]" - }, - - { - "Id": "D01Z05S01[N]", - "Direction": 1, - "OriginalDoor": "D01Z02S04[E]", - "Type": 1 - }, - { - "Id": "D01Z05S01[W]", - "Direction": 1, - "OriginalDoor": "D01Z05S27[E]" - }, - { - "Id": "D01Z05S01[S]", - "Direction": 3, - "OriginalDoor": "D01Z05S02[N]" - }, - { - "Id": "D01Z05S02[N]", - "Direction": 0, - "OriginalDoor": "D01Z05S01[S]" - }, - { - "Id": "D01Z05S02[W]", - "Direction": 1, - "OriginalDoor": "D03Z01S01[NE]", - "Type": 1 - }, - { - "Id": "D01Z05S02[E]", - "Direction": 2, - "OriginalDoor": "D01Z05S03[NW]", - "VisibilityFlags": 1 - }, - { - "Id": "D01Z05S02[S]", - "Direction": 3, - "OriginalDoor": "D01Z05S20[N]", - "Logic": "openedDCLadder" - }, - { - "Id": "D01Z05S03[NW]", - "Direction": 1, - "OriginalDoor": "D01Z05S02[E]" - }, - { - "Id": "D01Z05S03[NE]", - "Direction": 2, - "OriginalDoor": "D01Z05S04[W]" - }, - { - "Id": "D01Z05S03[W]", - "Direction": 1, - "OriginalDoor": "D01Z05S07[E]" - }, - { - "Id": "D01Z05S03[E]", - "Direction": 2, - "OriginalDoor": "D01Z05S08[W]" - }, - { - "Id": "D01Z05S03[S]", - "Direction": 3, - "OriginalDoor": "D01Z05S13[N]" - }, - { - "Id": "D01Z05S04[W]", - "Direction": 1, - "OriginalDoor": "D01Z05S03[NE]" - }, - { - "Id": "D01Z05S04[E]", - "Direction": 2, - "OriginalDoor": "D01Z05S05[NW]" - }, - { - "Id": "D01Z05S05[N]", - "Direction": 0, - "OriginalDoor": "D01Z03S02[S]", - "Type": 1 - }, - { - "Id": "D01Z05S05[NW]", - "Direction": 1, - "OriginalDoor": "D01Z05S04[E]" - }, - { - "Id": "D01Z05S05[NE]", - "Direction": 2, - "OriginalDoor": "D01Z05S06[W]" - }, - { - "Id": "D01Z05S05[SW]", - "Direction": 1, - "OriginalDoor": "D01Z05S18[E]" - }, - { - "Id": "D01Z05S05[E]", - "Direction": 2, - "OriginalDoor": "D01Z05S09[NW]" - }, - { - "Id": "D01Z05S06[W]", - "Direction": 1, - "OriginalDoor": "D01Z05S05[NE]" - }, - { - "Id": "D01Z05S06[Cherubs]", - "Direction": 5, - "Type": 1 - }, - { - "Id": "D01Z05S07[E]", - "Direction": 2, - "OriginalDoor": "D01Z05S03[W]" - }, - { - "Id": "D01Z05S08[W]", - "Direction": 1, - "OriginalDoor": "D01Z05S03[E]" - }, - { - "Id": "D01Z05S09[NW]", - "Direction": 1, - "OriginalDoor": "D01Z05S05[E]" - }, - { - "Id": "D01Z05S09[SE]", - "Direction": 2, - "OriginalDoor": "D01Z05S10[W]" - }, - { - "Id": "D01Z05S10[W]", - "Direction": 1, - "OriginalDoor": "D01Z05S09[SE]" - }, - { - "Id": "D01Z05S10[NE]", - "Direction": 2, - "OriginalDoor": "D01Z05S11[W]" - }, - { - "Id": "D01Z05S10[SE]", - "Direction": 2, - "OriginalDoor": "D01Z05S12[W]" - }, - { - "Id": "D01Z05S10[S]", - "Direction": 3, - "OriginalDoor": "D01Z05S14[N]" - }, - { - "Id": "D01Z05S11[W]", - "Direction": 1, - "OriginalDoor": "D01Z05S10[NE]" - }, - { - "Id": "D01Z05S11[Cherubs]", - "Direction": 5, - "Type": 1 - }, - { - "Id": "D01Z05S12[W]", - "Direction": 1, - "OriginalDoor": "D01Z05S10[SE]" - }, - { - "Id": "D01Z05S12[E]", - "Direction": 2, - "OriginalDoor": "D01Z04S09[W]", - "Type": 1 - }, - { - "Id": "D01Z05S13[SW]", - "Direction": 3, - "OriginalDoor": "D01Z05S16[N]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D01Z05S13[E]" ], - "Logic": "D01Z05S13[SW] || canSurvivePoison3 && canWaterJump" - }, - { - "Id": "D01Z05S13[N]", - "Direction": 0, - "OriginalDoor": "D01Z05S03[S]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D01Z05S13[E]" ], - "Logic": "D01Z05S13[N] || canSurvivePoison3 && canWaterJump" - }, - { - "Id": "D01Z05S13[E]", - "Direction": 2, - "OriginalDoor": "D01Z05S14[W]", - "VisibilityFlags": 1 - }, - { - "Id": "D01Z05S14[W]", - "Direction": 1, - "OriginalDoor": "D01Z05S13[E]" - }, - { - "Id": "D01Z05S14[N]", - "Direction": 0, - "OriginalDoor": "D01Z05S10[S]" - }, - { - "Id": "D01Z05S14[SE]", - "Direction": 2, - "OriginalDoor": "D01Z05S15[W]" - }, - { - "Id": "D01Z05S15[W]", - "Direction": 1, - "OriginalDoor": "D01Z05S14[SE]" - }, - { - "Id": "D01Z05S15[SW]", - "Direction": 1, - "OriginalDoor": "D01Z05S22[E]" - }, - { - "Id": "D01Z05S15[SE]", - "Direction": 2, - "OriginalDoor": "D01Z05S19[W]" - }, - { - "Id": "D01Z05S16[N]", - "Direction": 0, - "OriginalDoor": "D01Z05S13[SW]" - }, - { - "Id": "D01Z05S16[SW]", - "Direction": 1, - "OriginalDoor": "D01Z05S21[E]" - }, - { - "Id": "D01Z05S16[SE]", - "Direction": 2, - "OriginalDoor": "D01Z05S17[W]" - }, - { - "Id": "D01Z05S17[W]", - "Direction": 1, - "OriginalDoor": "D01Z05S16[SE]" - }, - { - "Id": "D01Z05S17[E]", - "Direction": 2, - "OriginalDoor": "D01BZ09S01[W]", - "Logic": "dash && (D01Z05S17[E] || canWaterJump || canCrossGap5)" - }, - { - "Id": "D01Z05S18[E]", - "Direction": 2, - "OriginalDoor": "D01Z05S05[SW]" - }, - { - "Id": "D01Z05S19[W]", - "Direction": 1, - "OriginalDoor": "D01Z05S15[SE]" - }, - { - "Id": "D01Z05S19[E]", - "Direction": 2, - "OriginalDoor": "D01Z04S19[W]", - "Type": 1 - }, - { - "Id": "D01Z05S20[W]", - "Direction": 1, - "OriginalDoor": "D01Z05S25[NE]" - }, - { - "Id": "D01Z05S20[N]", - "Direction": 0, - "OriginalDoor": "D01Z05S02[S]" - }, - { - "Id": "D01Z05S21[W]", - "Direction": 1, - "OriginalDoor": "D01Z05S25[E]" - }, - { - "Id": "D01Z05S21[E]", - "Direction": 2, - "OriginalDoor": "D01Z05S16[SW]" - }, - { - "Id": "D01Z05S21[Reward]", - "Direction": 4, - "OriginalDoor": "D01BZ05S01[Reward]", - "Logic": "shroud" - }, - { - "Id": "D01Z05S22[E]", - "Direction": 2, - "OriginalDoor": "D01Z05S15[SW]" - }, - { - "Id": "D01Z05S23[W]", - "Direction": 1, - "OriginalDoor": "D01Z05S24[E]", - "Logic": "chalice && chaliceRooms >= 3" - }, - { - "Id": "D01Z05S23[E]", - "Direction": 2, - "OriginalDoor": "D01Z05S25[W]" - }, - { - "Id": "D01Z05S24[W]", - "Direction": 1, - "OriginalDoor": "D20Z01S04[E]", - "Type": 1 - }, - { - "Id": "D01Z05S24[E]", - "Direction": 2, - "OriginalDoor": "D01Z05S23[W]" - }, - { - "Id": "D01Z05S25[NE]", - "Direction": 2, - "OriginalDoor": "D01Z05S20[W]", - "Logic": "D01Z05S25[SW] || D01Z05S25[SE] || D01Z05S25[NE] || linen" - }, - { - "Id": "D01Z05S25[W]", - "Direction": 1, - "OriginalDoor": "D01Z05S23[E]", - "Logic": "D01Z05S25[W] || (linen && (canWalkOnRoot || doubleJump || canAirStall)) || (D01Z05S25[E] && (canWalkOnRoot || canCrossGap3))" - }, - { - "Id": "D01Z05S25[E]", - "Direction": 2, - "OriginalDoor": "D01Z05S21[W]", - "VisibiliyFlags": 5, - "Logic": "D01Z05S25[E] || canBreakTirana && (linen || D01Z05S25[W] && (canWalkOnRoot || canCrossGap3))" - }, - { - "Id": "D01Z05S25[SW]", - "Direction": 1, - "OriginalDoor": "D03Z03S17[E]", - "Type": 1, - "Logic": "D01Z05S25[SW] || D01Z05S25[SE] || D01Z05S25[NE] || linen" - }, - { - "Id": "D01Z05S25[SE]", - "Direction": 2, - "OriginalDoor": "D01Z05S26[W]", - "Logic": "D01Z05S25[SW] || D01Z05S25[SE] || D01Z05S25[NE] || linen" - }, - { - "Id": "D01Z05S25[EchoesW]", - "Direction": 1, - "OriginalDoor": "D20Z01S09[E]", - "Type": 1, - "VisibilityFlags": 11, - "RequiredDoors": [ "D01Z05S25[EchoesE]" ], - "Logic": "D01Z05S25[EchoesW] || (D01Z05S25[EchoesE] && (blood || canCrossGap8)) || (linen && doubleJump)" - }, - { - "Id": "D01Z05S25[EchoesE]", - "Direction": 2, - "OriginalDoor": "D20Z01S10[W]", - "Type": 1, - "VisibilityFlags": 11, - "RequiredDoors": [ "D01Z05S25[EchoesW]" ], - "Logic": "D01Z05S25[EchoesE] || (D01Z05S25[EchoesW] && (blood || canCrossGap8)) || (linen && doubleJump)" - }, - { - "Id": "D01Z05S26[W]", - "Direction": 1, - "OriginalDoor": "D01Z05S25[SE]" - }, - { - "Id": "D01Z05S27[E]", - "Direction": 2, - "OriginalDoor": "D01Z05S01[W]" - }, - { - "Id": "D01BZ05S01[Reward]", - "Direction": 7, - "OriginalDoor": "D01Z05S21[Reward]" - }, - { - "Id": "D01BZ09S01[W]", - "Direction": 1, - "OriginalDoor": "D01Z05S17[E]" - }, - - { - "Id": "D01Z06S01[N]", - "Direction": 1, - "OriginalDoor": "D01Z01S01[S]", - "Type": 1 - }, - { - "Id": "D01Z06S01[Santos]", - "Direction": 4, - "OriginalDoor": "D01BZ07S01[Santos]", - "Logic": "bell" - }, - { - "Id": "D01BZ07S01[Santos]", - "Direction": 7, - "OriginalDoor": "D01Z06S01[Santos]" - }, - - { - "Id": "D02Z01S01[SW]", - "Direction": 1, - "OriginalDoor": "D02Z01S06[E]", - "Logic": "openedWOTWCave && (D02Z01S01[W] || D02Z01S01[CherubsL] || D02Z01S01[SW] || D02Z01S01[CherubsR] || doubleJump || wallClimb)" - }, - { - "Id": "D02Z01S01[W]", - "Direction": 1, - "OriginalDoor": "D02Z01S02[E]", - "Logic": "D02Z01S01[W] || D02Z01S01[CherubsL] || wallClimb || doubleJump || ((D02Z01S01[SW] || D02Z01S01[CherubsR]) && canDawnJump)" - }, - { - "Id": "D02Z01S01[SE]", - "Direction": 2, - "OriginalDoor": "D01Z03S04[NW]", - "Type": 1 - }, - { - "Id": "D02Z01S01[CherubsL]", - "Direction": 5 - }, - { - "Id": "D02Z01S01[CherubsR]", - "Direction": 5 - }, - { - "Id": "D02Z01S02[W]", - "Direction": 1, - "OriginalDoor": "D02Z01S04[E]" - }, - { - "Id": "D02Z01S02[NW]", - "Direction": 1, - "OriginalDoor": "D02Z01S03[SE]", - "Logic": "D02Z01S02[NW] || wallClimb || doubleJump || (D02Z01S02[NE] && canWalkOnRoot && canCrossGap5)" - }, - { - "Id": "D02Z01S02[E]", - "Direction": 2, - "OriginalDoor": "D02Z01S01[W]" - }, - { - "Id": "D02Z01S02[NE]", - "Direction": 2, - "OriginalDoor": "D02Z01S09[W]", - "Logic": "D02Z01S02[NE] || (doubleJump && canEnemyBounce) || (D02Z01S02[NW] || wallClimb || doubleJump) && (canWalkOnRoot || canCrossGap10)" - }, - { - "Id": "D02Z01S02[]", - "Direction": 6, - "OriginalDoor": "D02Z01S06[Cherubs]", - "Logic": "linen" - }, - { - "Id": "D02Z01S03[SW]", - "Direction": 1, - "OriginalDoor": "D02Z01S05[E]" - }, - { - "Id": "D02Z01S03[W]", - "Direction": 1, - "OriginalDoor": "D02Z02S01[E]", - "Type": 1, - "Logic": "D02Z01S03[W] || D02Z01S03[SE] || D02Z01S03[Cherubs] || wallClimb" - }, - { - "Id": "D02Z01S03[SE]", - "Direction": 2, - "OriginalDoor": "D02Z01S02[NW]", - "Logic": "D02Z01S03[W] || D02Z01S03[SE] || D02Z01S03[Cherubs] || wallClimb" - }, - { - "Id": "D02Z01S03[Cherubs]", - "Direction": 5 - }, - { - "Id": "D02Z01S04[E]", - "Direction": 2, - "OriginalDoor": "D02Z01S02[W]" - }, - { - "Id": "D02Z01S04[-N]", - "Direction": 6, - "OriginalDoor": "D02Z01S08[N]", - "Logic": "fullThimble && (D02Z01S01[W] || D02Z01S01[CherubsL] || wallClimb || doubleJump || ((D02Z01S01[SW] || D02Z01S01[CherubsR]) && canDawnJump))" - }, - { - "Id": "D02Z01S05[E]", - "Direction": 2, - "OriginalDoor": "D02Z01S03[SW]" - }, - { - "Id": "D02Z01S06[W]", - "Direction": 1, - "OriginalDoor": "D02Z01S08[E]", - "Logic": "D02Z01S06[W] || dash || wallClimb && doubleJump" - }, - { - "Id": "D02Z01S06[E]", - "Direction": 2, - "OriginalDoor": "D02Z01S01[SW]", - "Logic": "D02Z01S06[E] || wallClimb" - }, - { - "Id": "D02Z01S06[Cherubs]", - "Direction": 5 - }, - { - "Id": "D02Z01S08[E]", - "Direction": 2, - "OriginalDoor": "D02Z01S06[W]" - }, - { - "Id": "D02Z01S08[N]", - "Direction": 5 - }, - { - "Id": "D02Z01S09[W]", - "Direction": 1, - "OriginalDoor": "D02Z01S02[NE]" - }, - { - "Id": "D02Z01S09[-CherubsL]", - "Direction": 6, - "OriginalDoor": "D02Z01S01[CherubsL]", - "Logic": "linen" - }, - { - "Id": "D02Z01S09[-CherubsR]", - "Direction": 6, - "OriginalDoor": "D02Z01S01[CherubsR]", - "Logic": "linen && (canWalkOnRoot || canCrossGap2 || canEnemyBounce && canAirStall)" - }, - - { - "Id": "D02Z02S01[W]", - "Direction": 1, - "OriginalDoor": "D02Z02S08[E]", - "Logic": "D02Z02S01[W] || D02Z02S01[NW] || D02Z02S01[Cherubs] || dash" - }, - { - "Id": "D02Z02S01[NW]", - "Direction": 1, - "OriginalDoor": "D02Z02S02[SE]", - "Logic": "D02Z02S01[NW] || D02Z02S01[Cherubs] || wallClimb && (D02Z02S01[W] || dash)" - }, - { - "Id": "D02Z02S01[E]", - "Direction": 2, - "OriginalDoor": "D02Z01S03[W]", - "Type": 1, - "Logic": "D02Z02S01[E] || D02Z02S01[NW] || D02Z02S01[Cherubs] || wallClimb || dash" - }, - { - "Id": "D02Z02S01[Cherubs]", - "Direction": 5 - }, - { - "Id": "D02Z02S02[SE]", - "Direction": 2, - "OriginalDoor": "D02Z02S01[NW]" - }, - { - "Id": "D02Z02S02[NW]", - "Direction": 1, - "OriginalDoor": "D02Z02S04[SE]", - "Logic": "D02Z02S02[NW] || D02Z02S02[NE] || D02Z02S02[CherubsL] || D02Z02S02[CherubsR] || wallClimb" - }, - { - "Id": "D02Z02S02[NE]", - "Direction": 2, - "OriginalDoor": "D02Z02S03[SW]", - "Logic": "D02Z02S02[NW] || D02Z02S02[NE] || D02Z02S02[CherubsL] || D02Z02S02[CherubsR] || wallClimb" - }, - { - "Id": "D02Z02S02[-CherubsR]", - "Direction": 6, - "OriginalDoor": "D02Z02S08[CherubsR]", - "Logic": "linen" - }, - { - "Id": "D02Z02S02[CherubsL]", - "Direction": 5 - }, - { - "Id": "D02Z02S02[CherubsR]", - "Direction": 5 - }, - { - "Id": "D02Z02S03[SW]", - "Direction": 1, - "OriginalDoor": "D02Z02S02[NE]" - }, - { - "Id": "D02Z02S03[NW]", - "Direction": 1, - "OriginalDoor": "D02Z02S05[SE]", - "Logic": "D02Z02S03[NW] || doubleJump || wallClimb || D02Z02S03[NE] && canWalkOnRoot" - }, - { - "Id": "D02Z02S03[NE]", - "Direction": 2, - "OriginalDoor": "D02Z02S14[W]", - "Logic": "D02Z02S03[NE] || wallClimb && (canCrossGap11 || (blood && (canWalkOnRoot || canCrossGap7)) || (canWalkOnRoot && (doubleJump || canAirStall)))" - }, - { - "Id": "D02Z02S03[-Cherubs]", - "Direction": 6, - "OriginalDoor": "D02Z02S01[Cherubs]", - "Logic": "linen" - }, - { - "Id": "D02Z02S04[W]", - "Direction": 1, - "OriginalDoor": "D02Z02S09[E]", - "Logic": "D02Z02S04[NE] || D02Z02S04[W] || D02Z02S04[E] && dash || D02Z02S04[SE] && (wallClimb || doubleJump && canEnemyUpslash)" - }, - { - "Id": "D02Z02S04[SE]", - "Direction": 2, - "OriginalDoor": "D02Z02S02[NW]", - "Logic": "D02Z02S04[NE] || D02Z02S04[W] || D02Z02S04[SE] || dash" - }, - { - "Id": "D02Z02S04[E]", - "Direction": 2, - "OriginalDoor": "D02Z02S05[SW]", - "VisibilityFlags": 1 - }, - { - "Id": "D02Z02S04[NE]", - "Direction": 2, - "OriginalDoor": "D02Z02S05[W]", - "Logic": "D02Z02S04[NE] || ((D02Z02S04[W] || D02Z02S04[E] && dash) && (doubleJump || wallClimb)) || (D02Z02S04[SE] && (wallClimb || doubleJump && canEnemyUpslash))" - }, - { - "Id": "D02Z02S04[-CherubsL]", - "Direction": 6, - "OriginalDoor": "D02Z02S08[CherubsL]", - "Logic": "linen && (D02Z02S04[NE] || D02Z02S04[W] || D02Z02S04[SE] || dash)" - }, - { - "Id": "D02Z02S05[SW]", - "Direction": 1, - "OriginalDoor": "D02Z02S04[E]" - }, - { - "Id": "D02Z02S05[W]", - "Direction": 1, - "OriginalDoor": "D02Z02S04[NE]", - "VisibilityFlags": 65, - "Logic": "D02Z02S05[W] || doubleJump && canEnemyBounce" - }, - { - "Id": "D02Z02S05[SE]", - "Direction": 2, - "OriginalDoor": "D02Z02S03[NW]" - }, - { - "Id": "D02Z02S05[E]", - "Direction": 2, - "OriginalDoor": "D02Z02S10[W]", - "Logic": "D02Z02S05[NW] || D02Z02S05[E] || wallClimb" - }, - { - "Id": "D02Z02S05[NW]", - "Direction": 1, - "OriginalDoor": "D02Z02S07[E]", - "Logic": "D02Z02S05[NW] || wallClimb" - }, - { - "Id": "D02Z02S05[-CherubsL]", - "Direction": 6, - "OriginalDoor": "D02Z02S02[CherubsL]", - "Logic": "linen" - }, - { - "Id": "D02Z02S05[-CherubsR]", - "Direction": 6, - "OriginalDoor": "D02Z02S02[CherubsR]", - "Logic": "linen" - }, - { - "Id": "D02Z02S06[E]", - "Direction": 2, - "OriginalDoor": "D02Z02S11[W]" - }, - { - "Id": "D02Z02S07[W]", - "Direction": 1, - "OriginalDoor": "D02Z03S01[E]", - "Type": 1 - }, - { - "Id": "D02Z02S07[E]", - "Direction": 2, - "OriginalDoor": "D02Z02S05[NW]" - }, - { - "Id": "D02Z02S07[Cherubs]", - "Direction": 5 - }, - { - "Id": "D02Z02S08[W]", - "Direction": 1, - "OriginalDoor": "D02Z02S11[SE]" - }, - { - "Id": "D02Z02S08[E]", - "Direction": 2, - "OriginalDoor": "D02Z02S01[W]" - }, - { - "Id": "D02Z02S08[C]", - "Direction": 4, - "OriginalDoor": "D02BZ02S01[C]" - }, - { - "Id": "D02Z02S08[CherubsL]", - "Direction": 5 - }, - { - "Id": "D02Z02S08[CherubsR]", - "Direction": 5 - }, - { - "Id": "D02Z02S09[E]", - "Direction": 2, - "OriginalDoor": "D02Z02S04[W]" - }, - { - "Id": "D02Z02S10[W]", - "Direction": 1, - "OriginalDoor": "D02Z02S05[E]" - }, - { - "Id": "D02Z02S11[W]", - "Direction": 1, - "OriginalDoor": "D02Z02S06[E]" - }, - { - "Id": "D02Z02S11[SE]", - "Direction": 2, - "OriginalDoor": "D02Z02S08[W]" - }, - { - "Id": "D02Z02S11[E]", - "Direction": 2, - "OriginalDoor": "D02Z02S12[W]", - "Logic": "D02Z02S11[E] || D02Z02S11[NW] || D02Z02S11[NE] || canCrossGap6" - }, - { - "Id": "D02Z02S11[NW]", - "Direction": 1, - "OriginalDoor": "D02Z03S14[E]", - "Type": 1, - "VisibilityFlags": 3, - "RequiredDoors": [ "D02Z02S11[NE]" ] - }, - { - "Id": "D02Z02S11[NE]", - "Direction": 2, - "OriginalDoor": "D02Z02S13[W]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D02Z02S11[NW]" ] - }, - { - "Id": "D02Z02S11[-Cherubs]", - "Direction": 6, - "OriginalDoor": "D01Z02S03[Cherubs]", - "Logic": "linen" - }, - { - "Id": "D02Z02S12[W]", - "Direction": 1, - "OriginalDoor": "D02Z02S11[E]" - }, - { - "Id": "D02Z02S13[W]", - "Direction": 1, - "OriginalDoor": "D02Z02S11[NE]" - }, - { - "Id": "D02Z02S14[W]", - "Direction": 1, - "OriginalDoor": "D02Z02S03[NE]" - }, - { - "Id": "D02Z02S14[-Cherubs]", - "Direction": 6, - "OriginalDoor": "D02Z01S03[Cherubs]", - "Logic": "linen" - }, - { - "Id": "D02BZ02S01[C]", - "Direction": 7, - "OriginalDoor": "D02Z02S08[C]" - }, - - { - "Id": "D02Z03S01[W]", - "Direction": 1, - "OriginalDoor": "D02Z03S08[E]" - }, - { - "Id": "D02Z03S01[E]", - "Direction": 2, - "OriginalDoor": "D02Z02S07[W]", - "Type": 1 - }, - { - "Id": "D02Z03S02[S]", - "Direction": 3, - "OriginalDoor": "D02Z03S16[N]" - }, - { - "Id": "D02Z03S02[W]", - "Direction": 1, - "OriginalDoor": "D02Z03S03[E]", - "Logic": "D02Z03S02[NW] || D02Z03S02[NE] || D02Z03S02[N] || D02Z03S02[W] || doubleJump || wallClimb" - }, - { - "Id": "D02Z03S02[NW]", - "Direction": 1, - "OriginalDoor": "D02Z03S21[E]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D02Z03S02[NE]", "D02Z03S02[N]" ] - }, - { - "Id": "D02Z03S02[NE]", - "Direction": 2, - "OriginalDoor": "D02Z03S13[W]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D02Z03S02[NW]", "D02Z03S02[N]" ] - }, - { - "Id": "D02Z03S02[N]", - "Direction": 0, - "OriginalDoor": "D02Z03S11[S]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D02Z03S02[NW]", "D02Z03S02[NE]" ], - "Logic": "openedConventLadder" - }, - { - "Id": "D02Z03S03[W]", - "Direction": 1, - "OriginalDoor": "D02Z03S05[E]" - }, - { - "Id": "D02Z03S03[NW]", - "Direction": 1, - "OriginalDoor": "D02Z03S05[NE]", - "Logic": "D02Z03S03[NW] || blood || canCrossGap3" - }, - { - "Id": "D02Z03S03[E]", - "Direction": 2, - "OriginalDoor": "D02Z03S02[W]" - }, - { - "Id": "D02Z03S05[S]", - "Direction": 3, - "OriginalDoor": "D02Z03S07[N]", - "Logic": "D02Z03S05[S] || D02Z03S05[NE] || wallClimb" - }, - { - "Id": "D02Z03S05[E]", - "Direction": 2, - "OriginalDoor": "D02Z03S03[W]" - }, - { - "Id": "D02Z03S05[NE]", - "Direction": 2, - "OriginalDoor": "D02Z03S03[NW]", - "Logic": "D02Z03S05[S] || D02Z03S05[NE] || wallClimb || doubleJump" - }, - { - "Id": "D02Z03S06[W]", - "Direction": 1, - "OriginalDoor": "D02Z03S18[SE]" - }, - { - "Id": "D02Z03S06[S]", - "Direction": 3, - "OriginalDoor": "D02Z03S07[NW]" - }, - { - "Id": "D02Z03S07[W]", - "Direction": 1, - "OriginalDoor": "D02Z03S17[E]" - }, - { - "Id": "D02Z03S07[NWW]", - "Direction": 1, - "OriginalDoor": "D02Z03S24[E]" - }, - { - "Id": "D02Z03S07[NW]", - "Direction": 0, - "OriginalDoor": "D02Z03S06[S]" - }, - { - "Id": "D02Z03S07[N]", - "Direction": 0, - "OriginalDoor": "D02Z03S05[S]" - }, - { - "Id": "D02Z03S07[E]", - "Direction": 2, - "OriginalDoor": "D02Z03S08[W]" - }, - { - "Id": "D02Z03S08[SW]", - "Direction": 1, - "OriginalDoor": "D02Z03S12[E]" - }, - { - "Id": "D02Z03S08[W]", - "Direction": 1, - "OriginalDoor": "D02Z03S07[E]", - "VisibilityFlags": 1 - }, - { - "Id": "D02Z03S08[SE]", - "Direction": 2, - "OriginalDoor": "D02Z03S14[W]" - }, - { - "Id": "D02Z03S08[E]", - "Direction": 2, - "OriginalDoor": "D02Z03S01[W]" - }, - { - "Id": "D02Z03S08[NE]", - "Direction": 2, - "OriginalDoor": "D02Z03S16[W]" - }, - { - "Id": "D02Z03S09[W]", - "Direction": 1, - "OriginalDoor": "D02Z03S18[NE]" - }, - { - "Id": "D02Z03S09[E]", - "Direction": 2, - "OriginalDoor": "D02Z03S20[W]" - }, - { - "Id": "D02Z03S10[W]", - "Direction": 1, - "OriginalDoor": "D02Z03S11[E]" - }, - { - "Id": "D02Z03S10[-W]", - "Direction": 2, - "OriginalDoor": "D09Z01S06[-E]", - "Type": 1 - }, - { - "Id": "D02Z03S10[-Cherubs]", - "Direction": 6, - "OriginalDoor": "D02Z02S07[Cherubs]", - "Logic": "linen" - }, - { - "Id": "D02Z03S11[S]", - "Direction": 3, - "OriginalDoor": "D02Z03S02[N]" - }, - { - "Id": "D02Z03S11[W]", - "Direction": 1, - "OriginalDoor": "D02Z03S15[E]" - }, - { - "Id": "D02Z03S11[NW]", - "Direction": 1, - "OriginalDoor": "D02Z03S19[E]" - }, - { - "Id": "D02Z03S11[E]", - "Direction": 2, - "OriginalDoor": "D02Z03S10[W]" - }, - { - "Id": "D02Z03S11[NE]", - "Direction": 2, - "OriginalDoor": "D02Z03S22[W]" - }, - { - "Id": "D02Z03S12[E]", - "Direction": 2, - "OriginalDoor": "D02Z03S08[SW]" - }, - { - "Id": "D02Z03S13[W]", - "Direction": 1, - "OriginalDoor": "D02Z03S02[NE]" - }, - { - "Id": "D02Z03S14[W]", - "Direction": 1, - "OriginalDoor": "D02Z03S08[SE]" - }, - { - "Id": "D02Z03S14[E]", - "Direction": 2, - "OriginalDoor": "D02Z02S11[NW]", - "Type": 1 - }, - { - "Id": "D02Z03S15[E]", - "Direction": 2, - "OriginalDoor": "D02Z03S11[W]" - }, - { - "Id": "D02Z03S16[W]", - "Direction": 1, - "OriginalDoor": "D02Z03S08[NE]" - }, - { - "Id": "D02Z03S16[N]", - "Direction": 0, - "OriginalDoor": "D02Z03S02[S]" - }, - { - "Id": "D02Z03S17[E]", - "Direction": 2, - "OriginalDoor": "D02Z03S07[W]" - }, - { - "Id": "D02Z03S18[NW]", - "Direction": 1, - "OriginalDoor": "D02Z03S23[E]", - "Logic": "D02Z03S18[NW] || D02Z03S18[NE] || wallClimb" - }, - { - "Id": "D02Z03S18[SE]", - "Direction": 2, - "OriginalDoor": "D02Z03S06[W]" - }, - { - "Id": "D02Z03S18[NE]", - "Direction": 2, - "OriginalDoor": "D02Z03S09[W]", - "Logic": "D02Z03S18[NW] || D02Z03S18[NE] || wallClimb" - }, - { - "Id": "D02Z03S19[E]", - "Direction": 2, - "OriginalDoor": "D02Z03S11[NW]" - }, - { - "Id": "D02Z03S20[W]", - "Direction": 1, - "OriginalDoor": "D02Z03S09[E]", - "Logic": "D02Z03S20[W] || canBeatConventBoss" - }, - { - "Id": "D02Z03S20[E]", - "Direction": 2, - "OriginalDoor": "D02Z03S21[W]", - "Logic": "D02Z03S20[E] || canBeatConventBoss" - }, - { - "Id": "D02Z03S21[W]", - "Direction": 1, - "OriginalDoor": "D02Z03S20[E]" - }, - { - "Id": "D02Z03S21[E]", - "Direction": 2, - "OriginalDoor": "D02Z03S02[NW]" - }, - { - "Id": "D02Z03S22[W]", - "Direction": 1, - "OriginalDoor": "D02Z03S11[NE]" - }, - { - "Id": "D02Z03S23[E]", - "Direction": 2, - "OriginalDoor": "D02Z03S18[NW]" - }, - { - "Id": "D02Z03S24[E]", - "Direction": 2, - "OriginalDoor": "D02Z03S07[NWW]" - }, - - { - "Id": "D03Z01S01[W]", - "Direction": 1, - "OriginalDoor": "D03Z01S02[E]" - }, - { - "Id": "D03Z01S01[NE]", - "Direction": 2, - "OriginalDoor": "D01Z05S02[W]", - "Type": 1 - }, - { - "Id": "D03Z01S01[S]", - "Direction": 3, - "OriginalDoor": "D20Z01S03[N]", - "Type": 1, - "VisibilityFlags": 1 - }, - { - "Id": "D03Z01S01[-Cherubs]", - "Direction": 6, - "OriginalDoor": "D20Z01S01[Cherubs]", - "Logic": "linen" - }, - { - "Id": "D03Z01S02[W]", - "Direction": 1, - "OriginalDoor": "D03Z01S06[E]", - "Logic": "D03Z01S02[W] || wallClimb || canCrossGap3" - }, - { - "Id": "D03Z01S02[E]", - "Direction": 2, - "OriginalDoor": "D03Z01S01[W]", - "Logic": "D03Z01S02[E] || wallClimb || canCrossGap7" - }, - { - "Id": "D03Z01S03[W]", - "Direction": 1, - "OriginalDoor": "D03Z01S04[E]", - "Logic": "D03Z01S03[W] || wallClimb && (D03Z01S03[SW] || canCrossGap9)" - }, - { - "Id": "D03Z01S03[E]", - "Direction": 2, - "OriginalDoor": "D03Z01S06[W]", - "Logic": "D03Z01S03[E] || wallClimb" - }, - { - "Id": "D03Z01S03[SW]", - "Direction": 3, - "OriginalDoor": "D03Z02S10[N]", - "Type": 1, - "Logic": "D03Z01S03[W] || D03Z01S03[SW] || canCrossGap9" - }, - { - "Id": "D03Z01S03[SE]", - "Direction": 3, - "OriginalDoor": "D03Z02S01[N]", - "Type": 1 - }, - { - "Id": "D03Z01S03[-WestL]", - "Direction": 6, - "OriginalDoor": "D03Z02S10[Cherubs]", - "Type": 1, - "Logic": "linen && (D03Z01S03[W] || D03Z01S03[SW] || canCrossGap9)" - }, - { - "Id": "D03Z01S03[-WestR]", - "Direction": 6, - "OriginalDoor": "D03Z02S02[CherubsL]", - "Type": 1, - "Logic": "linen && (D03Z01S03[W] || D03Z01S03[SW] || canCrossGap9)" - }, - { - "Id": "D03Z01S03[-EastL]", - "Direction": 6, - "OriginalDoor": "D03Z02S02[CherubsR]", - "Type": 1, - "Logic": "linen && (D03Z01S03[W] || D03Z01S03[SW] || canCrossGap5)" - }, - { - "Id": "D03Z01S03[-EastR]", - "Direction": 6, - "OriginalDoor": "D03Z02S01[Cherubs]", - "Type": 1, - "Logic": "linen" - }, - { - "Id": "D03Z01S04[NW]", - "Direction": 1, - "OriginalDoor": "D03Z01S05[E]" - }, - { - "Id": "D03Z01S04[E]", - "Direction": 2, - "OriginalDoor": "D03Z01S03[W]" - }, - { - "Id": "D03Z01S05[W]", - "Direction": 1, - "OriginalDoor": "D17Z01S07[SE]", - "Type": 1 - }, - { - "Id": "D03Z01S05[E]", - "Direction": 2, - "OriginalDoor": "D03Z01S04[NW]" - }, - { - "Id": "D03Z01S06[W]", - "Direction": 1, - "OriginalDoor": "D03Z01S03[E]", - "Logic": "D03Z01S06[W] || canBeatPerpetua" - }, - { - "Id": "D03Z01S06[E]", - "Direction": 2, - "OriginalDoor": "D03Z01S02[W]", - "Logic": "D03Z01S06[E] || canBeatPerpetua" - }, - - { - "Id": "D03Z02S01[W]", - "Direction": 1, - "OriginalDoor": "D03Z02S02[E]", - "Logic": "D03Z02S01[W] || wallClimb || doubleJump && canEnemyBounce" - }, - { - "Id": "D03Z02S01[N]", - "Direction": 0, - "OriginalDoor": "D03Z01S03[SE]", - "Type": 1, - "Logic": "D03Z02S01[N] || wallClimb || doubleJump" - }, - { - "Id": "D03Z02S01[Cherubs]", - "Direction": 5, - "Type": 1 - }, - { - "Id": "D03Z02S02[W]", - "Direction": 1, - "OriginalDoor": "D03Z02S10[E]", - "Logic": "D03Z02S02[W] || D03Z02S02[CherubsL] || doubleJump && (D03Z02S02[E] || D03Z02S02[CherubsR] || wallClimb || canEnemyBounce)" - }, - { - "Id": "D03Z02S02[E]", - "Direction": 2, - "OriginalDoor": "D03Z02S01[W]", - "Logic": "D03Z02S02[E] || wallClimb || doubleJump && canEnemyBounce" - }, - { - "Id": "D03Z02S02[S]", - "Direction": 3, - "OriginalDoor": "D03Z02S03[N]" - }, - { - "Id": "D03Z02S02[CherubsL]", - "Direction": 5, - "Type": 1 - }, - { - "Id": "D03Z02S02[CherubsR]", - "Direction": 5, - "Type": 1 - }, - { - "Id": "D03Z02S03[W]", - "Direction": 3, - "OriginalDoor": "D03Z02S07[N]", - "Logic": "D03Z02S03[W] || dash && (D03Z02S03[E] || D03Z02S03[N] || D03Z02S03[SE2])" - }, - { - "Id": "D03Z02S03[E]", - "Direction": 2, - "OriginalDoor": "D03Z02S05[W]", - "Logic": "D03Z02S03[E] || (canAirStall || doubleJump || boots) && (D03Z02S03[E] && dash || D03Z02S03[N] || D03Z02S03[SE2])" - }, - { - "Id": "D03Z02S03[N]", - "Direction": 0, - "OriginalDoor": "D03Z02S02[S]", - "Logic": "D03Z02S03[W] && dash || D03Z02S03[E] || D03Z02S03[N] || D03Z02S03[SE2]" - }, - { - "Id": "D03Z02S03[SE2]", - "Direction": 3, - "OriginalDoor": "D03Z02S04[NW]", - "Logic": "D03Z02S03[W] && dash || D03Z02S03[E] || D03Z02S03[N] || D03Z02S03[SE2]" - }, - { - "Id": "D03Z02S03[SW]", - "Direction": 1, - "OriginalDoor": "D03Z02S07[E]", - "Logic": "D03Z02S03[SW] || D03Z02S03[SE] || D03Z02S03[SSL] || D03Z02S03[SSR] || brokeJondoBellW && brokeJondoBellE && (D03Z02S03[W] && dash || D03Z02S03[E] || D03Z02S03[N] || D03Z02S03[SE2])" - }, - { - "Id": "D03Z02S03[SE]", - "Direction": 2, - "OriginalDoor": "D03Z02S06[W]", - "Logic": "D03Z02S03[SW] || D03Z02S03[SE] || D03Z02S03[SSL] || D03Z02S03[SSR] || brokeJondoBellW && brokeJondoBellE && (D03Z02S03[W] && dash || D03Z02S03[E] || D03Z02S03[N] || D03Z02S03[SE2])" - }, - { - "Id": "D03Z02S03[SSL]", - "Direction": 3, - "OriginalDoor": "D03Z03S01[NL]", - "Type": 1, - "Logic": "D03Z02S03[SW] || D03Z02S03[SE] || D03Z02S03[SSL] || D03Z02S03[SSR] || brokeJondoBellW && brokeJondoBellE && (D03Z02S03[W] && dash || D03Z02S03[E] || D03Z02S03[N] || D03Z02S03[SE2])" - }, - { - "Id": "D03Z02S03[SSC]", - "Direction": 6, - "OriginalDoor": "D03Z03S01[NC]", - "Type": 1, - "Logic": "D03Z02S03[SW] || D03Z02S03[SE] || D03Z02S03[SSL] || D03Z02S03[SSR] || brokeJondoBellW && brokeJondoBellE && (D03Z02S03[W] && dash || D03Z02S03[E] || D03Z02S03[N] || D03Z02S03[SE2])" - }, - { - "Id": "D03Z02S03[SSR]", - "Direction": 3, - "OriginalDoor": "D03Z03S01[NR]", - "Type": 1, - "Logic": "D03Z02S03[SW] || D03Z02S03[SE] || D03Z02S03[SSL] || D03Z02S03[SSR] || brokeJondoBellW && brokeJondoBellE && (D03Z02S03[W] && dash || D03Z02S03[E] || D03Z02S03[N] || D03Z02S03[SE2])" - }, - { - "Id": "D03Z02S04[NW]", - "Direction": 0, - "OriginalDoor": "D03Z02S03[SE2]", - "Logic": "D03Z02S04[NW] || wallClimb || doubleJump" - }, - { - "Id": "D03Z02S04[NE]", - "Direction": 0, - "OriginalDoor": "D03Z02S05[S]", - "Logic": "D03Z02S04[NE] || wallClimb || (D03Z02S04[S] && doubleJump)" - }, - { - "Id": "D03Z02S04[S]", - "Direction": 3, - "OriginalDoor": "D03Z02S06[N]", - "Logic": "D03Z02S04[NE] || D03Z02S04[S] || wallClimb" - }, - { - "Id": "D03Z02S05[W]", - "Direction": 1, - "OriginalDoor": "D03Z02S03[E]" - }, - { - "Id": "D03Z02S05[E]", - "Direction": 2, - "OriginalDoor": "D03Z02S11[W]", - "Logic": "D03Z02S05[E] || D03Z02S05[S] || canCrossGap5 || (canEnemyBounce && canCrossGap3)" - }, - { - "Id": "D03Z02S05[S]", - "Direction": 3, - "OriginalDoor": "D03Z02S04[NE]", - "Logic": "D03Z02S05[E] || D03Z02S05[S] || canCrossGap5 || (canEnemyBounce && canCrossGap3)" - }, - { - "Id": "D03Z02S06[W]", - "Direction": 1, - "OriginalDoor": "D03Z02S03[SE]", - "VisibilityFlags": 1 - }, - { - "Id": "D03Z02S06[N]", - "Direction": 0, - "OriginalDoor": "D03Z02S04[S]" - }, - { - "Id": "D03Z02S07[W]", - "Direction": 1, - "OriginalDoor": "D03Z02S08[E]" - }, - { - "Id": "D03Z02S07[E]", - "Direction": 2, - "OriginalDoor": "D03Z02S03[SW]", - "VisibilityFlags": 1 - }, - { - "Id": "D03Z02S07[N]", - "Direction": 0, - "OriginalDoor": "D03Z02S03[W]" - }, - { - "Id": "D03Z02S08[W]", - "Direction": 1, - "OriginalDoor": "D03Z02S14[E]", - "Logic": "D03Z02S08[N] || D03Z02S08[W] || wallClimb || doubleJump" - }, - { - "Id": "D03Z02S08[E]", - "Direction": 2, - "OriginalDoor": "D03Z02S07[W]" - }, - { - "Id": "D03Z02S08[N]", - "Direction": 0, - "OriginalDoor": "D03Z02S09[S]", - "Logic": "D03Z02S08[N] || D03Z02S08[W] || wallClimb || doubleJump" - }, - { - "Id": "D03Z02S09[W]", - "Direction": 1, - "OriginalDoor": "D03Z02S12[E]", - "Logic": "D03Z02S09[W] || dash" - }, - { - "Id": "D03Z02S09[N]", - "Direction": 0, - "OriginalDoor": "D03Z02S10[S]", - "Logic": "D03Z02S09[N] || D03Z02S09[S] || D03Z02S09[Cherubs] || dash" - }, - { - "Id": "D03Z02S09[S]", - "Direction": 3, - "OriginalDoor": "D03Z02S08[N]", - "Logic": "D03Z02S09[N] || D03Z02S09[S] || D03Z02S09[Cherubs] || dash" - }, - { - "Id": "D03Z02S09[Cherubs]", - "Direction": 5 - }, - { - "Id": "D03Z02S10[W]", - "Direction": 1, - "OriginalDoor": "D03Z02S13[E]" - }, - { - "Id": "D03Z02S10[N]", - "Direction": 0, - "OriginalDoor": "D03Z01S03[SW]", - "Type": 1 - }, - { - "Id": "D03Z02S10[S]", - "Direction": 3, - "OriginalDoor": "D03Z02S09[N]" - }, - { - "Id": "D03Z02S10[E]", - "Direction": 2, - "OriginalDoor": "D03Z02S02[W]" - }, - { - "Id": "D03Z02S10[-Cherubs]", - "Direction": 6, - "OriginalDoor": "D03Z02S09[Cherubs]", - "Logic": "linen" - }, - { - "Id": "D03Z02S10[Cherubs]", - "Direction": 5, - "Type": 1 - }, - { - "Id": "D03Z02S11[W]", - "Direction": 1, - "OriginalDoor": "D03Z02S05[E]", - "Logic": "D03Z02S11[W] || dash && (doubleJump || wallClimb || canCrossGap2)" - }, - { - "Id": "D03Z02S11[E]", - "Direction": 2, - "OriginalDoor": "D03Z02S15[W]", - "Logic": "D03Z02S11[E] || dash && (wallClimb || doubleJump)" - }, - { - "Id": "D03Z02S12[E]", - "Direction": 2, - "OriginalDoor": "D03Z02S09[W]" - }, - { - "Id": "D03Z02S12[Cherubs]", - "Direction": 5 - }, - { - "Id": "D03Z02S13[E]", - "Direction": 2, - "OriginalDoor": "D03Z02S10[W]" - }, - { - "Id": "D03Z02S13[-Cherubs]", - "Direction": 6, - "OriginalDoor": "D03Z02S12[Cherubs]", - "Logic": "linen" - }, - { - "Id": "D03Z02S14[E]", - "Direction": 2, - "OriginalDoor": "D03Z02S08[W]" - }, - { - "Id": "D03Z02S15[W]", - "Direction": 1, - "OriginalDoor": "D03Z02S11[E]" - }, - { - "Id": "D03Z02S15[E]", - "Direction": 2, - "OriginalDoor": "D20Z01S01[W]", - "Type": 1 - }, - - { - "Id": "D03Z03S01[W]", - "Direction": 1, - "OriginalDoor": "D03Z03S18[E]" - }, - { - "Id": "D03Z03S01[S]", - "Direction": 2, - "OriginalDoor": "D03Z03S12[W]" - }, - { - "Id": "D03Z03S01[NL]", - "Direction": 0, - "OriginalDoor": "D03Z02S03[SSL]", - "Type": 1, - "Logic": "D03Z03S01[NL] || D03Z03S01[NR] || D03Z03S01[NC] || wallClimb || doubleJump" - }, - { - "Id": "D03Z03S01[NC]", - "Direction": 5, - "Type": 1 - }, - { - "Id": "D03Z03S01[NR]", - "Direction": 0, - "OriginalDoor": "D03Z02S03[SSR]", - "Type": 1, - "Logic": "D03Z03S01[NL] || D03Z03S01[NR] || D03Z03S01[NC] || wallClimb || doubleJump" - }, - { - "Id": "D03Z03S02[W]", - "Direction": 1, - "OriginalDoor": "D03Z03S12[E]", - "Logic": "D03Z03S02[NE] || D03Z03S02[W] || wallClimb || doubleJump" - }, - { - "Id": "D03Z03S02[NE]", - "Direction": 2, - "OriginalDoor": "D03Z03S14[W]", - "Logic": "D03Z03S02[NE] || wallClimb || doubleJump" - }, - { - "Id": "D03Z03S02[E]", - "Direction": 2, - "OriginalDoor": "D03Z03S03[W]" - }, - { - "Id": "D03Z03S03[W]", - "Direction": 1, - "OriginalDoor": "D03Z03S02[E]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D03Z03S03[NE]" ] - }, - { - "Id": "D03Z03S03[NE]", - "Direction": 2, - "OriginalDoor": "D03Z03S04[NW]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D03Z03S03[W]" ] - }, - { - "Id": "D03Z03S03[SE]", - "Direction": 2, - "OriginalDoor": "D03Z03S04[SW]", - "VisibilityFlags": 1 - }, - { - "Id": "D03Z03S04[NW]", - "Direction": 1, - "OriginalDoor": "D03Z03S03[NE]", - "Logic": "D03Z03S04[NW] || D03Z03S04[NE] || (wallClimb || doubleJump) && (D03Z03S04[E] || D03Z03S04[SW] || blood || canCrossGap10)" - }, - { - "Id": "D03Z03S04[NE]", - "Direction": 2, - "OriginalDoor": "D03Z03S05[NW]", - "Logic": "D03Z03S04[NE] || wallClimb && (D03Z03S04[NW] || D03Z03S04[E] || D03Z03S04[SW] || blood || canCrossGap10)" - }, - { - "Id": "D03Z03S04[E]", - "Direction": 2, - "OriginalDoor": "D03Z03S05[SW]", - "Logic": "D03Z03S04[NW] || D03Z03S04[NE] || D03Z03S04[E] || (wallClimb || doubleJump) && (D03Z03S04[SW] || blood || canCrossGap10)" - }, - { - "Id": "D03Z03S04[SW]", - "Direction": 1, - "OriginalDoor": "D03Z03S03[SE]", - "Logic": "D03Z03S04[NW] || D03Z03S04[NE] || D03Z03S04[E] || D03Z03S04[SW] || blood || canCrossGap10" - }, - { - "Id": "D03Z03S04[SE]", - "Direction": 2, - "OriginalDoor": "D03Z03S13[W]", - "Logic": "D03Z03S04[SE] || blood" - }, - { - "Id": "D03Z03S04[-Cherubs]", - "Direction": 6, - "OriginalDoor": "D03Z03S10[Cherubs]", - "Logic": "linen" - }, - { - "Id": "D03Z03S05[NW]", - "Direction": 1, - "OriginalDoor": "D03Z03S04[NE]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D03Z03S05[NE]" ] - }, - { - "Id": "D03Z03S05[NE]", - "Direction": 2, - "OriginalDoor": "D03Z03S06[W]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D03Z03S05[NW]" ] - }, - { - "Id": "D03Z03S05[SW]", - "Direction": 1, - "OriginalDoor": "D03Z03S04[E]", - "Logic": "D03Z03S05[SW] || D03Z03S05[SE] || linen" - }, - { - "Id": "D03Z03S05[SE]", - "Direction": 2, - "OriginalDoor": "D03Z03S07[SW]", - "Logic": "D03Z03S05[SW] || D03Z03S05[SE] || linen" - }, - { - "Id": "D03Z03S06[W]", - "Direction": 1, - "OriginalDoor": "D03Z03S05[NE]" - }, - { - "Id": "D03Z03S07[NW]", - "Direction": 1, - "OriginalDoor": "D03Z03S19[E]", - "Logic": "D03Z03S07[NW] || D03Z03S07[NE] || wallClimb || doubleJump" - }, - { - "Id": "D03Z03S07[NE]", - "Direction": 2, - "OriginalDoor": "D03Z03S08[W]", - "Logic": "D03Z03S07[NW] || D03Z03S07[NE] || wallClimb || doubleJump" - }, - { - "Id": "D03Z03S07[SW]", - "Direction": 1, - "OriginalDoor": "D03Z03S05[SE]" - }, - { - "Id": "D03Z03S07[E]", - "Direction": 2, - "OriginalDoor": "D03Z03S11[W]" - }, - { - "Id": "D03Z03S07[S]", - "Direction": 3, - "OriginalDoor": "D03Z03S09[N]" - }, - { - "Id": "D03Z03S08[W]", - "Direction": 1, - "OriginalDoor": "D03Z03S07[NE]" - }, - { - "Id": "D03Z03S08[-CherubsL]", - "Direction": 6, - "OriginalDoor": "D03Z03S11[CherubsL]", - "Logic": "linen" - }, - { - "Id": "D03Z03S08[-CherubsR]", - "Direction": 6, - "OriginalDoor": "D03Z03S11[CherubsR]", - "Logic": "linen" - }, - { - "Id": "D03Z03S09[SW]", - "Direction": 1, - "OriginalDoor": "D03Z03S10[E]" - }, - { - "Id": "D03Z03S09[N]", - "Direction": 0, - "OriginalDoor": "D03Z03S07[S]" - }, - { - "Id": "D03Z03S10[E]", - "Direction": 2, - "OriginalDoor": "D03Z03S09[SW]" - }, - { - "Id": "D03Z03S10[Cherubs]", - "Direction": 5 - }, - { - "Id": "D03Z03S11[W]", - "Direction": 1, - "OriginalDoor": "D03Z03S07[E]" - }, - { - "Id": "D03Z03S11[E]", - "Direction": 2, - "OriginalDoor": "D03Z03S15[W]" - }, - { - "Id": "D03Z03S11[CherubsL]", - "Direction": 5 - }, - { - "Id": "D03Z03S11[CherubsR]", - "Direction": 5 - }, - { - "Id": "D03Z03S12[W]", - "Direction": 1, - "OriginalDoor": "D03Z03S01[S]" - }, - { - "Id": "D03Z03S12[E]", - "Direction": 2, - "OriginalDoor": "D03Z03S02[W]" - }, - { - "Id": "D03Z03S13[W]", - "Direction": 1, - "OriginalDoor": "D03Z03S04[SE]" - }, - { - "Id": "D03Z03S14[W]", - "Direction": 1, - "OriginalDoor": "D03Z03S02[NE]" - }, - { - "Id": "D03Z03S15[W]", - "Direction": 1, - "OriginalDoor": "D03Z03S11[E]", - "Logic": "canBeatGrievanceBoss" - }, - { - "Id": "D03Z03S15[E]", - "Direction": 2, - "OriginalDoor": "D03Z03S16[W]", - "Logic": "canBeatGrievanceBoss" - }, - { - "Id": "D03Z03S16[W]", - "Direction": 1, - "OriginalDoor": "D03Z03S15[E]" - }, - { - "Id": "D03Z03S16[E]", - "Direction": 2, - "OriginalDoor": "D03Z03S17[W]" - }, - { - "Id": "D03Z03S17[W]", - "Direction": 1, - "OriginalDoor": "D03Z03S16[E]" - }, - { - "Id": "D03Z03S17[E]", - "Direction": 2, - "OriginalDoor": "D01Z05S25[SW]", - "Type": 1 - }, - { - "Id": "D03Z03S18[E]", - "Direction": 2, - "OriginalDoor": "D03Z03S01[W]" - }, - { - "Id": "D03Z03S19[E]", - "Direction": 2, - "OriginalDoor": "D03Z03S07[NW]" - }, - - { - "Id": "D04Z01S01[W]", - "Direction": 1, - "OriginalDoor": "D08Z02S01[E]", - "Type": 1 - }, - { - "Id": "D04Z01S01[E]", - "Direction": 2, - "OriginalDoor": "D04Z01S02[W]" - }, - { - "Id": "D04Z01S01[NE]", - "Direction": 2, - "OriginalDoor": "D04Z01S02[NW]", - "Logic": "D04Z01S01[NE] || D04Z01S01[N] || canCrossGap3" - }, - { - "Id": "D04Z01S01[N]", - "Direction": 0, - "OriginalDoor": "D04Z01S05[S]", - "Logic": "D04Z01S01[NE] || D04Z01S01[N] || canCrossGap3" - }, - { - "Id": "D04Z01S01[Cherubs]", - "Direction": 5 - }, - { - "Id": "D04Z01S02[W]", - "Direction": 1, - "OriginalDoor": "D04Z01S01[E]" - }, - { - "Id": "D04Z01S02[NW]", - "Direction": 1, - "OriginalDoor": "D04Z01S01[NE]" - }, - { - "Id": "D04Z01S02[E]", - "Direction": 2, - "OriginalDoor": "D04Z01S03[W]" - }, - { - "Id": "D04Z01S03[W]", - "Direction": 1, - "OriginalDoor": "D04Z01S02[E]" - }, - { - "Id": "D04Z01S03[E]", - "Direction": 2, - "OriginalDoor": "D04Z01S04[W]" - }, - { - "Id": "D04Z01S03[S]", - "Direction": 3, - "OriginalDoor": "D05Z01S20[N]", - "Type": 1, - "VisibilityFlags": 1 - }, - { - "Id": "D04Z01S04[W]", - "Direction": 1, - "OriginalDoor": "D04Z01S03[E]" - }, - { - "Id": "D04Z01S04[E]", - "Direction": 2, - "OriginalDoor": "D04Z02S01[W]", - "Type": 1 - }, - { - "Id": "D04Z01S04[Cherubs]", - "Direction": 5, - "Type": 1 - }, - { - "Id": "D04Z01S05[S]", - "Direction": 3, - "OriginalDoor": "D04Z01S01[N]" - }, - { - "Id": "D04Z01S05[N]", - "Direction": 0, - "OriginalDoor": "D04Z01S06[S]", - "Logic": "D04Z01S05[N] || (blood && canClimbOnRoot) || doubleJump && (blood || canClimbOnRoot)" - }, - { - "Id": "D04Z01S05[-Cherubs]", - "Direction": 6, - "OriginalDoor": "D04Z01S01[Cherubs]", - "Logic": "linen" - }, - { - "Id": "D04Z01S05[CherubsN]", - "Direction": 5 - }, - { - "Id": "D04Z01S06[S]", - "Direction": 3, - "OriginalDoor": "D04Z01S05[N]" - }, - { - "Id": "D04Z01S06[E]", - "Direction": 2, - "OriginalDoor": "D09Z01S09[SW]", - "Type": 1, - "VisibilityFlags": 9, - "Logic": "D04Z01S06[E] || doubleJump" - }, - { - "Id": "D04Z01S06[Cherubs]", - "Direction": 6, - "OriginalDoor": "D04Z01S05[CherubsN]", - "Logic": "linen" - }, - - { - "Id": "D04Z02S01[W]", - "Direction": 1, - "OriginalDoor": "D04Z01S04[E]", - "Type": 1 - }, - { - "Id": "D04Z02S01[N]", - "Direction": 0, - "OriginalDoor": "D04Z02S02[S]", - "Logic": "D04Z02S01[N] || D04Z02S01[NE] && dash && (doubleJump || wallClimb)" - }, - { - "Id": "D04Z02S01[E]", - "Direction": 2, - "OriginalDoor": "D04Z03S01[W]", - "Type": 1 - }, - { - "Id": "D04Z02S01[NE]", - "Direction": 2, - "OriginalDoor": "D04Z02S03[W]", - "Logic": "D04Z02S01[NE] || D04Z02S01[N] && dash && canCrossGap1" - }, - { - "Id": "D04Z02S02[S]", - "Direction": 3, - "OriginalDoor": "D04Z02S01[N]" - }, - { - "Id": "D04Z02S02[SE]", - "Direction": 2, - "OriginalDoor": "D04Z02S17[W]" - }, - { - "Id": "D04Z02S02[NE]", - "Direction": 2, - "OriginalDoor": "D04Z02S15[W]", - "VisibilityFlags": 49, - "Logic": "D04Z02S02[NE] || (doubleJump && upwarpSkipsAllowed) || (doubleJump && canEnemyUpslash) || (canEnemyUpslash && upwarpSkipsAllowed && (wallClimb || D04Z02S02[N]))" - }, - { - "Id": "D04Z02S02[N]", - "Direction": 0, - "OriginalDoor": "D06Z01S02[S]", - "Type": 1, - "Logic": "D04Z02S02[N] || D04Z02S02[NE] || wallClimb || doubleJump" - }, - { - "Id": "D04Z02S03[W]", - "Direction": 1, - "OriginalDoor": "D04Z02S01[NE]" - }, - { - "Id": "D04Z02S03[E]", - "Direction": 2, - "OriginalDoor": "D04Z02S04[NW]" - }, - { - "Id": "D04Z02S04[SW]", - "Direction": 1, - "OriginalDoor": "D04Z02S14[E]" - }, - { - "Id": "D04Z02S04[SE]", - "Direction": 2, - "OriginalDoor": "D05Z01S01[NW]", - "Type": 1 - }, - { - "Id": "D04Z02S04[W]", - "Direction": 1, - "OriginalDoor": "D04Z03S01[E]", - "Type": 1 - }, - { - "Id": "D04Z02S04[E]", - "Direction": 2, - "OriginalDoor": "D04Z02S05[W]" - }, - { - "Id": "D04Z02S04[NW]", - "Direction": 1, - "OriginalDoor": "D04Z02S03[E]", - "Logic": "D04Z02S04[NW] || D04Z02S04[NE] || D04Z02S04[N] || D04Z02S04[Cherubs] || wallClimb && doubleJump" - }, - { - "Id": "D04Z02S04[NE]", - "Direction": 2, - "OriginalDoor": "D04Z02S19[W]", - "Logic": "D04Z02S04[NW] || D04Z02S04[NE] || D04Z02S04[N] || D04Z02S04[Cherubs] || wallClimb && doubleJump" - }, - { - "Id": "D04Z02S04[N]", - "Direction": 0, - "OriginalDoor": "D04Z02S06[S]", - "Logic": "(D04Z02S04[NW] || D04Z02S04[NE] || D04Z02S04[N] || D04Z02S04[Cherubs] || wallClimb && doubleJump) && openedMoMLadder" - }, - { - "Id": "D04Z02S04[Cherubs]", - "Direction": 5 - }, - { - "Id": "D04Z02S05[W]", - "Direction": 1, - "OriginalDoor": "D04Z02S04[E]" - }, - { - "Id": "D04Z02S05[E]", - "Direction": 2, - "OriginalDoor": "D04Z02S07[SW]" - }, - { - "Id": "D04Z02S06[S]", - "Direction": 3, - "OriginalDoor": "D04Z02S04[N]" - }, - { - "Id": "D04Z02S06[NW]", - "Direction": 1, - "OriginalDoor": "D04Z02S11[E]", - "Logic": "D04Z02S06[NW] || D04Z02S06[N] || D04Z02S06[NE] || wallClimb" - }, - { - "Id": "D04Z02S06[N]", - "Direction": 0, - "OriginalDoor": "D06Z01S23[S]", - "Type": 1, - "Logic": "(D04Z02S06[NW] || D04Z02S06[N] || D04Z02S06[NE] || wallClimb) && openedARLadder" - }, - { - "Id": "D04Z02S06[NE]", - "Direction": 2, - "OriginalDoor": "D04Z02S09[W]", - "Logic": "D04Z02S06[NW] || D04Z02S06[N] || D04Z02S06[NE] || wallClimb" - }, - { - "Id": "D04Z02S06[E]", - "Direction": 2, - "OriginalDoor": "D04Z02S10[W]" - }, - { - "Id": "D04Z02S06[-Cherubs]", - "Direction": 6, - "OriginalDoor": "D04Z02S04[Cherubs]", - "Logic": "linen" - }, - { - "Id": "D04Z02S07[SW]", - "Direction": 1, - "OriginalDoor": "D04Z02S05[E]" - }, - { - "Id": "D04Z02S07[W]", - "Direction": 1, - "OriginalDoor": "D04Z02S19[E]" - }, - { - "Id": "D04Z02S07[N]", - "Direction": 0, - "OriginalDoor": "D04Z02S08[S]" - }, - { - "Id": "D04Z02S07[NE]", - "Direction": 2, - "OriginalDoor": "D04Z02S13[W]" - }, - { - "Id": "D04Z02S07[SE]", - "Direction": 2, - "OriginalDoor": "D04Z02S23[W]" - }, - { - "Id": "D04Z02S08[W]", - "Direction": 1, - "OriginalDoor": "D04Z02S09[E]" - }, - { - "Id": "D04Z02S08[E]", - "Direction": 2, - "OriginalDoor": "D04Z02S20[W]" - }, - { - "Id": "D04Z02S08[S]", - "Direction": 3, - "OriginalDoor": "D04Z02S07[N]" - }, - { - "Id": "D04Z02S08[Cherubs]", - "Direction": 5 - }, - { - "Id": "D04Z02S09[W]", - "Direction": 1, - "OriginalDoor": "D04Z02S06[NE]" - }, - { - "Id": "D04Z02S09[E]", - "Direction": 2, - "OriginalDoor": "D04Z02S08[W]" - }, - { - "Id": "D04Z02S09[NE]", - "Direction": 2, - "OriginalDoor": "D04Z02S16[W]", - "Logic": "D04Z02S09[NE] || blood" - }, - { - "Id": "D04Z02S10[W]", - "Direction": 1, - "OriginalDoor": "D04Z02S06[E]" - }, - { - "Id": "D04Z02S11[W]", - "Direction": 1, - "OriginalDoor": "D04Z02S21[SE]" - }, - { - "Id": "D04Z02S11[E]", - "Direction": 2, - "OriginalDoor": "D04Z02S06[NW]" - }, - { - "Id": "D04Z02S12[W]", - "Direction": 1, - "OriginalDoor": "D04Z02S21[NE]" - }, - { - "Id": "D04Z02S13[W]", - "Direction": 1, - "OriginalDoor": "D04Z02S07[NE]" - }, - { - "Id": "D04Z02S14[E]", - "Direction": 2, - "OriginalDoor": "D04Z02S04[SW]" - }, - { - "Id": "D04Z02S15[W]", - "Direction": 1, - "OriginalDoor": "D04Z02S02[NE]" - }, - { - "Id": "D04Z02S15[E]", - "Direction": 2, - "OriginalDoor": "D04Z02S22[W]" - }, - { - "Id": "D04Z02S16[W]", - "Direction": 1, - "OriginalDoor": "D04Z02S09[NE]" - }, - { - "Id": "D04Z02S16[-Cherubs]", - "Direction": 6, - "OriginalDoor": "D04Z02S08[Cherubs]", - "Logic": "linen" - }, - { - "Id": "D04Z02S17[W]", - "Direction": 1, - "OriginalDoor": "D04Z02S02[SE]" - }, - { - "Id": "D04Z02S19[W]", - "Direction": 1, - "OriginalDoor": "D04Z02S04[NE]" - }, - { - "Id": "D04Z02S19[E]", - "Direction": 2, - "OriginalDoor": "D04Z02S07[W]" - }, - { - "Id": "D04Z02S20[W]", - "Direction": 1, - "OriginalDoor": "D04Z02S08[E]" - }, - { - "Id": "D04Z02S20[Redento]", - "Direction": 4, - "OriginalDoor": "D04BZ02S01[Redento]", - "Logic": "redentoRooms >= 5" - }, - { - "Id": "D04Z02S21[W]", - "Direction": 1, - "OriginalDoor": "D04Z02S22[E]", - "Logic": "D04Z02S21[NE] || D04Z02S21[W] || wallClimb || doubleJump" - }, - { - "Id": "D04Z02S21[SE]", - "Direction": 2, - "OriginalDoor": "D04Z02S11[W]" - }, - { - "Id": "D04Z02S21[NE]", - "Direction": 2, - "OriginalDoor": "D04Z02S12[W]", - "Logic": "D04Z02S21[NE] || wallClimb || doubleJump" - }, - { - "Id": "D04Z02S22[W]", - "Direction": 1, - "OriginalDoor": "D04Z02S15[E]", - "Logic": "D04Z02S22[W] || canBeatMothersBoss" - }, - { - "Id": "D04Z02S22[E]", - "Direction": 2, - "OriginalDoor": "D04Z02S21[W]", - "Logic": "D04Z02S22[E] || canBeatMothersBoss" - }, - { - "Id": "D04Z02S23[W]", - "Direction": 1, - "OriginalDoor": "D04Z02S07[SE]" - }, - { - "Id": "D04Z02S23[SE]", - "Direction": 2, - "OriginalDoor": "D04Z02S24[NW]" - }, - { - "Id": "D04Z02S23[NE]", - "Direction": 2, - "OriginalDoor": "D04Z04S01[W]", - "Type": 1 - }, - { - "Id": "D04Z02S24[NW]", - "Direction": 1, - "OriginalDoor": "D04Z02S23[SE]" - }, - { - "Id": "D04Z02S24[SW]", - "Direction": 1, - "OriginalDoor": "D20Z02S01[E]", - "Type": 1 - }, - { - "Id": "D04Z02S24[SE]", - "Direction": 2, - "OriginalDoor": "D04Z02S25[W]" - }, - { - "Id": "D04Z02S25[W]", - "Direction": 1, - "OriginalDoor": "D04Z02S24[SE]" - }, - { - "Id": "D04BZ02S01[Redento]", - "Direction": 7, - "OriginalDoor": "D04Z02S20[Redento]" - }, - - { - "Id": "D04Z03S01[W]", - "Direction": 1, - "OriginalDoor": "D04Z02S01[E]", - "Type": 1 - }, - { - "Id": "D04Z03S01[E]", - "Direction": 2, - "OriginalDoor": "D04Z02S04[W]", - "Type": 1 - }, - { - "Id": "D04Z03S02[W]", - "Direction": 1, - "OriginalDoor": "D05Z01S22[E]", - "Type": 1 - }, - - { - "Id": "D04Z04S01[W]", - "Direction": 1, - "OriginalDoor": "D04Z02S23[NE]", - "Type": 1 - }, - { - "Id": "D04Z04S01[E]", - "Direction": 2, - "OriginalDoor": "D04Z04S02[W]", - "Type": 9 - }, - { - "Id": "D04Z04S02[W]", - "Direction": 1, - "OriginalDoor": "D04Z04S01[E]", - "Type": 9 - }, - - { - "Id": "D05Z01S01[W]", - "Direction": 1, - "OriginalDoor": "D05Z01S02[E]" - }, - { - "Id": "D05Z01S01[NW]", - "Direction": 1, - "OriginalDoor": "D04Z02S04[SE]", - "Type": 1 - }, - { - "Id": "D05Z01S01[E]", - "Direction": 2, - "OriginalDoor": "D05Z01S16[W]" - }, - { - "Id": "D05Z01S02[W]", - "Direction": 1, - "OriginalDoor": "D05Z01S15[E]", - "VisibilityFlags": 1 - }, - { - "Id": "D05Z01S02[NW]", - "Direction": 1, - "OriginalDoor": "D05Z01S03[E]" - }, - { - "Id": "D05Z01S02[E]", - "Direction": 2, - "OriginalDoor": "D05Z01S01[W]" - }, - { - "Id": "D05Z01S03[W]", - "Direction": 1, - "OriginalDoor": "D05Z01S04[E]" - }, - { - "Id": "D05Z01S03[E]", - "Direction": 2, - "OriginalDoor": "D05Z01S02[NW]" - }, - { - "Id": "D05Z01S03[Frontal]", - "Direction": 4, - "OriginalDoor": "D05BZ01S01[FrontalS]", - "Logic": "woodKey && D05Z01S23[E] && (D05Z01S11[NW] || D05Z01S11[NE])" - }, - { - "Id": "D05Z01S04[W]", - "Direction": 1, - "OriginalDoor": "D05Z01S05[E]" - }, - { - "Id": "D05Z01S04[E]", - "Direction": 2, - "OriginalDoor": "D05Z01S03[W]" - }, - { - "Id": "D05Z01S05[SW]", - "Direction": 1, - "OriginalDoor": "D05Z01S07[E]" - }, - { - "Id": "D05Z01S05[E]", - "Direction": 2, - "OriginalDoor": "D05Z01S04[W]" - }, - { - "Id": "D05Z01S05[NE]", - "Direction": 2, - "OriginalDoor": "D05Z01S17[W]", - "Logic": "D05Z01S05[NE] || blood" - }, - { - "Id": "D05Z01S06[W]", - "Direction": 1, - "OriginalDoor": "D05Z01S24[E]", - "Logic": "D05Z01S06[W] || canSurvivePoison3" - }, - { - "Id": "D05Z01S06[E]", - "Direction": 2, - "OriginalDoor": "D05Z01S20[W]", - "Logic": "D05Z01S06[E] || canSurvivePoison3" - }, - { - "Id": "D05Z01S07[SW]", - "Direction": 1, - "OriginalDoor": "D05Z01S08[NE]" - }, - { - "Id": "D05Z01S07[NW]", - "Direction": 1, - "OriginalDoor": "D05Z01S20[E]", - "Logic": "D05Z01S07[NW] || blood && (canClimbOnRoot || doubleJump) || (canClimbOnRoot && canCrossGap3) || canCrossGap7" - }, - { - "Id": "D05Z01S07[E]", - "Direction": 2, - "OriginalDoor": "D05Z01S05[SW]" - }, - { - "Id": "D05Z01S08[W]", - "Direction": 1, - "OriginalDoor": "D05Z01S10[E]" - }, - { - "Id": "D05Z01S08[NW]", - "Direction": 1, - "OriginalDoor": "D05Z01S12[E]" - }, - { - "Id": "D05Z01S08[E]", - "Direction": 2, - "OriginalDoor": "D05Z01S09[W]" - }, - { - "Id": "D05Z01S08[Health]", - "Direction": 2, - "OriginalDoor": "D05Z01S14[W]" - }, - { - "Id": "D05Z01S08[NE]", - "Direction": 2, - "OriginalDoor": "D05Z01S07[SW]" - }, - { - "Id": "D05Z01S09[W]", - "Direction": 1, - "OriginalDoor": "D05Z01S08[E]" - }, - { - "Id": "D05Z01S09[E]", - "Direction": 2, - "OriginalDoor": "D05Z01S18[W]" - }, - { - "Id": "D05Z01S10[W]", - "Direction": 1, - "OriginalDoor": "D05Z01S11[E]" - }, - { - "Id": "D05Z01S10[NW]", - "Direction": 1, - "OriginalDoor": "D05Z01S11[NE]" - }, - { - "Id": "D05Z01S10[E]", - "Direction": 2, - "OriginalDoor": "D05Z01S08[W]" - }, - { - "Id": "D05Z01S11[SW]", - "Direction": 1, - "OriginalDoor": "D05Z01S19[E]", - "VisibilityFlags": 5, - "Logic": "canBreakTirana" - }, - { - "Id": "D05Z01S11[NW]", - "Direction": 1, - "OriginalDoor": "D05Z01S23[E]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D05Z01S11[NE]" ] - }, - { - "Id": "D05Z01S11[NE]", - "Direction": 2, - "OriginalDoor": "D05Z01S10[NW]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D05Z01S11[NW]" ] - }, - { - "Id": "D05Z01S11[SE]", - "Direction": 2, - "OriginalDoor": "D05Z02S01[W]", - "Type": 1 - }, - { - "Id": "D05Z01S11[E]", - "Direction": 2, - "OriginalDoor": "D05Z01S10[W]" - }, - { - "Id": "D05Z01S12[E]", - "Direction": 2, - "OriginalDoor": "D05Z01S08[NW]" - }, - { - "Id": "D05Z01S13[E]", - "Direction": 2, - "OriginalDoor": "D05Z01S21[NW]" - }, - { - "Id": "D05Z01S14[W]", - "Direction": 1, - "OriginalDoor": "D05Z01S08[Health]" - }, - { - "Id": "D05Z01S15[W]", - "Direction": 1, - "OriginalDoor": "D05Z01S21[NE]" - }, - { - "Id": "D05Z01S15[E]", - "Direction": 2, - "OriginalDoor": "D05Z01S02[W]" - }, - { - "Id": "D05Z01S16[W]", - "Direction": 1, - "OriginalDoor": "D05Z01S01[E]" - }, - { - "Id": "D05Z01S17[W]", - "Direction": 1, - "OriginalDoor": "D05Z01S05[NE]" - }, - { - "Id": "D05Z01S18[W]", - "Direction": 1, - "OriginalDoor": "D05Z01S09[E]" - }, - { - "Id": "D05Z01S19[W]", - "Direction": 1, - "OriginalDoor": "D05Z02S15[E]", - "Type": 1 - }, - { - "Id": "D05Z01S19[E]", - "Direction": 2, - "OriginalDoor": "D05Z01S11[SW]" - }, - { - "Id": "D05Z01S20[W]", - "Direction": 1, - "OriginalDoor": "D05Z01S06[E]" - }, - { - "Id": "D05Z01S20[E]", - "Direction": 2, - "OriginalDoor": "D05Z01S07[NW]" - }, - { - "Id": "D05Z01S20[N]", - "Direction": 0, - "OriginalDoor": "D04Z01S03[S]", - "Type": 1 - }, - { - "Id": "D05Z01S21[SW]", - "Direction": 1, - "OriginalDoor": "D05Z02S14[E]", - "Type": 1 - }, - { - "Id": "D05Z01S21[NW]", - "Direction": 1, - "OriginalDoor": "D05Z01S13[E]" - }, - { - "Id": "D05Z01S21[NE]", - "Direction": 2, - "OriginalDoor": "D05Z01S15[W]" - }, - { - "Id": "D05Z01S21[-Cherubs]", - "Direction": 6, - "OriginalDoor": "D05Z02S11[Cherubs]", - "Type": 1, - "Logic": "linen" - }, - { - "Id": "D05Z01S22[FrontalN]", - "Direction": 4, - "OriginalDoor": "D05BZ01S01[FrontalN]" - }, - { - "Id": "D05Z01S22[E]", - "Direction": 2, - "OriginalDoor": "D04Z03S02[W]", - "Type": 1 - }, - { - "Id": "D05Z01S23[E]", - "Direction": 2, - "OriginalDoor": "D05Z01S11[NW]" - }, - { - "Id": "D05Z01S24[E]", - "Direction": 2, - "OriginalDoor": "D05Z01S06[W]" - }, - { - "Id": "D05BZ01S01[FrontalS]", - "Direction": 7, - "OriginalDoor": "D05Z01S03[Frontal]" - }, - { - "Id": "D05BZ01S01[FrontalN]", - "Direction": 7, - "OriginalDoor": "D05Z01S22[FrontalN]" - }, - - { - "Id": "D05Z02S01[W]", - "Direction": 1, - "OriginalDoor": "D05Z01S11[SE]", - "Type": 1 - }, - { - "Id": "D05Z02S01[E]", - "Direction": 2, - "OriginalDoor": "D05Z02S02[NW]" - }, - { - "Id": "D05Z02S02[SW]", - "Direction": 1, - "OriginalDoor": "D05Z02S03[E]" - }, - { - "Id": "D05Z02S02[NW]", - "Direction": 1, - "OriginalDoor": "D05Z02S01[E]" - }, - { - "Id": "D05Z02S02[SE]", - "Direction": 2, - "OriginalDoor": "D05Z02S09[W]" - }, - { - "Id": "D05Z02S02[NE]", - "Direction": 2, - "OriginalDoor": "D05Z02S05[W]" - }, - { - "Id": "D05Z02S03[W]", - "Direction": 1, - "OriginalDoor": "D05Z02S04[E]" - }, - { - "Id": "D05Z02S03[E]", - "Direction": 2, - "OriginalDoor": "D05Z02S02[SW]" - }, - { - "Id": "D05Z02S04[W]", - "Direction": 1, - "OriginalDoor": "D05Z02S12[E]" - }, - { - "Id": "D05Z02S04[E]", - "Direction": 2, - "OriginalDoor": "D05Z02S03[W]" - }, - { - "Id": "D05Z02S04[C]", - "Direction": 4, - "OriginalDoor": "D05BZ02S01[C]" - }, - { - "Id": "D05Z02S05[W]", - "Direction": 1, - "OriginalDoor": "D05Z02S02[NE]" - }, - { - "Id": "D05Z02S05[E]", - "Direction": 2, - "OriginalDoor": "D05Z02S06[SW]" - }, - { - "Id": "D05Z02S06[SW]", - "Direction": 1, - "OriginalDoor": "D05Z02S05[E]" - }, - { - "Id": "D05Z02S06[NW]", - "Direction": 1, - "OriginalDoor": "D05Z02S07[E]" - }, - { - "Id": "D05Z02S06[SE]", - "Direction": 2, - "OriginalDoor": "D05Z02S11[W]", - "Logic": "openedTSCGate" - }, - { - "Id": "D05Z02S06[NE]", - "Direction": 2, - "OriginalDoor": "D05Z02S14[W]" - }, - { - "Id": "D05Z02S07[W]", - "Direction": 1, - "OriginalDoor": "D05Z02S10[E]" - }, - { - "Id": "D05Z02S07[E]", - "Direction": 2, - "OriginalDoor": "D05Z02S06[NW]" - }, - { - "Id": "D05Z02S08[W]", - "Direction": 1, - "OriginalDoor": "D05Z02S09[E]" - }, - { - "Id": "D05Z02S09[W]", - "Direction": 1, - "OriginalDoor": "D05Z02S02[SE]" - }, - { - "Id": "D05Z02S09[E]", - "Direction": 2, - "OriginalDoor": "D05Z02S08[W]", - "Logic": "redWax >= 3 && blueWax >= 3" - }, - { - "Id": "D05Z02S10[W]", - "Direction": 1, - "OriginalDoor": "D05Z02S13[E]", - "Logic": "dash" - }, - { - "Id": "D05Z02S10[E]", - "Direction": 2, - "OriginalDoor": "D05Z02S07[W]" - }, - { - "Id": "D05Z02S11[W]", - "Direction": 1, - "OriginalDoor": "D05Z02S06[SE]" - }, - { - "Id": "D05Z02S11[Cherubs]", - "Direction": 5, - "Type": 1 - }, - { - "Id": "D05Z02S12[W]", - "Direction": 1, - "OriginalDoor": "D01Z04S16[E]", - "Type": 1 - }, - { - "Id": "D05Z02S12[E]", - "Direction": 2, - "OriginalDoor": "D05Z02S04[W]" - }, - { - "Id": "D05Z02S12[N]", - "Direction": 0, - "OriginalDoor": "D05Z02S15[S]" - }, - { - "Id": "D05Z02S13[E]", - "Direction": 2, - "OriginalDoor": "D05Z02S10[W]", - "Logic": "dash" - }, - { - "Id": "D05Z02S14[W]", - "Direction": 1, - "OriginalDoor": "D05Z02S06[NE]", - "Logic": "D05Z02S14[W] || canBeatCanvasesBoss" - }, - { - "Id": "D05Z02S14[E]", - "Direction": 2, - "OriginalDoor": "D05Z01S21[SW]", - "Type": 1, - "Logic": "D05Z02S14[E] || canBeatCanvasesBoss" - }, - { - "Id": "D05Z02S15[S]", - "Direction": 3, - "OriginalDoor": "D05Z02S12[N]" - }, - { - "Id": "D05Z02S15[E]", - "Direction": 2, - "OriginalDoor": "D05Z01S19[W]", - "Type": 1 - }, - { - "Id": "D05BZ02S01[C]", - "Direction": 7, - "OriginalDoor": "D05Z02S04[C]" - }, - - { - "Id": "D06Z01S01[SW]", - "Direction": 1, - "OriginalDoor": "D06Z01S14[E]", - "Logic": "(D06Z01S01[SW] || D06Z01S01[SE] || D06Z01S01[W] || D06Z01S01[E] || D06Z01S01[NNW] || D06Z01S01[NNE] || D06Z01S01[N]) || linen && (D06Z01S01[NW] || D06Z01S01[NE])" - }, - { - "Id": "D06Z01S01[SE]", - "Direction": 2, - "OriginalDoor": "D06Z01S03[W]", - "Logic": "(D06Z01S01[SW] || D06Z01S01[SE] || D06Z01S01[W] || D06Z01S01[E] || D06Z01S01[NNW] || D06Z01S01[NNE] || D06Z01S01[N]) || linen && (D06Z01S01[NW] || D06Z01S01[NE])" - }, - { - "Id": "D06Z01S01[W]", - "Direction": 1, - "OriginalDoor": "D06Z01S07[E]", - "Logic": "(D06Z01S01[W] || D06Z01S01[E] || D06Z01S01[NNW] || D06Z01S01[NNE] || D06Z01S01[N]) || masks >= 1 && (D06Z01S01[SW] || D06Z01S01[SE]) || linen && (D06Z01S01[NW] || D06Z01S01[NE] && (canWalkOnRoot || canCrossGap1))" - }, - { - "Id": "D06Z01S01[E]", - "Direction": 2, - "OriginalDoor": "D06Z01S06[WW]", - "Logic": "(D06Z01S01[W] || D06Z01S01[E] || D06Z01S01[NNW] || D06Z01S01[NNE] || D06Z01S01[N]) || masks >= 1 && (D06Z01S01[SW] || D06Z01S01[SE]) || linen && (D06Z01S01[NE] || D06Z01S01[NW] && (canWalkOnRoot || canCrossGap1))" - }, - { - "Id": "D06Z01S01[NW]", - "Direction": 1, - "OriginalDoor": "D06Z01S16[E]", - "Logic": "D06Z01S01[NW] || D06Z01S01[NE] && (canWalkOnRoot || canCrossGap8) || linen && (D06Z01S01[NNW] || D06Z01S01[NNE] && (canWalkOnRoot || canCrossGap3))" - }, - { - "Id": "D06Z01S01[NE]", - "Direction": 2, - "OriginalDoor": "D06Z01S17[W]", - "Logic": "D06Z01S01[NE] || D06Z01S01[NW] && (canWalkOnRoot || canCrossGap8) || linen && (D06Z01S01[NNE] || D06Z01S01[NNW] && (canWalkOnRoot || canCrossGap3))" - }, - { - "Id": "D06Z01S01[NNW]", - "Direction": 1, - "OriginalDoor": "D06Z01S09[E]", - "Logic": "(D06Z01S01[NNW] || D06Z01S01[NNE] || D06Z01S01[N]) || masks >= 2 && (D06Z01S01[SW] || D06Z01S01[SE] || D06Z01S01[W] || D06Z01S01[E] || linen && (D06Z01S01[NW] || D06Z01S01[NE]))" - }, - { - "Id": "D06Z01S01[NNE]", - "Direction": 2, - "OriginalDoor": "D06Z01S10[W]", - "Logic": "(D06Z01S01[NNW] || D06Z01S01[NNE] || D06Z01S01[N]) || masks >= 2 && (D06Z01S01[SW] || D06Z01S01[SE] || D06Z01S01[W] || D06Z01S01[E] || linen && (D06Z01S01[NW] || D06Z01S01[NE]))" - }, - { - "Id": "D06Z01S01[N]", - "Direction": 0, - "OriginalDoor": "D06Z01S19[S]", - "Logic": "masks >= 3 && (D06Z01S01[SW] || D06Z01S01[SE] || D06Z01S01[W] || D06Z01S01[E] || D06Z01S01[NNW] || D06Z01S01[NNE] || D06Z01S01[N] || linen && (D06Z01S01[NW] || D06Z01S01[NE]))", - "Type": 9 - }, - { - "Id": "D06Z01S01[-Cherubs]", - "Direction": 6, - "OriginalDoor": "D06Z01S23[Cherubs]", - "Logic": "linen && (D06Z01S01[SW] || D06Z01S01[SE] || D06Z01S01[W] || D06Z01S01[E] || D06Z01S01[NW] || D06Z01S01[NE] || D06Z01S01[NNW] || D06Z01S01[NNE])" - }, - { - "Id": "D06Z01S02[W]", - "Direction": 1, - "OriginalDoor": "D06Z01S18[E]" - }, - { - "Id": "D06Z01S02[E]", - "Direction": 2, - "OriginalDoor": "D06Z01S08[W]" - }, - { - "Id": "D06Z01S02[S]", - "Direction": 3, - "OriginalDoor": "D04Z02S02[N]", - "Type": 1 - }, - { - "Id": "D06Z01S03[W]", - "Direction": 1, - "OriginalDoor": "D06Z01S01[SE]", - "Logic": "D06Z01S03[W] || canBeatLegionary" - }, - { - "Id": "D06Z01S03[E]", - "Direction": 2, - "OriginalDoor": "D06Z01S04[W]", - "Logic": "D06Z01S03[E] || canBeatLegionary" - }, - { - "Id": "D06Z01S04[SW]", - "Direction": 1, - "OriginalDoor": "D06Z01S20[E]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D06Z01S04[W]", "D06Z01S04[Health]" ] - }, - { - "Id": "D06Z01S04[W]", - "Direction": 1, - "OriginalDoor": "D06Z01S03[E]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D06Z01S04[SW]", "D06Z01S04[Health]" ] - }, - { - "Id": "D06Z01S04[Health]", - "Direction": 2, - "OriginalDoor": "D06Z01S24[W]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D06Z01S04[SW]", "D06Z01S04[W]" ], - "Logic": "D06Z01S04[Health] || (wallClimb && canSurvivePoison2 && (doubleJump || blood && canClimbOnRoot))" - }, - { - "Id": "D06Z01S04[NW]", - "Direction": 1, - "OriginalDoor": "D06Z01S06[E]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D06Z01S04[NE]", "D06Z01S04[Cherubs]" ], - "Logic": "D06Z01S04[NW] || D06Z01S04[Cherubs] || (D06Z01S04[SW] || D06Z01S04[W] || D06Z01S04[Health]) && wallClimb && canSurvivePoison2 && (dash || doubleJump && (canDawnJump || canClimbOnRoot))" - }, - { - "Id": "D06Z01S04[NE]", - "Direction": 2, - "OriginalDoor": "D06Z01S06[W]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D06Z01S04[NW]", "D06Z01S04[Cherubs]" ], - "Logic": "D06Z01S04[NE] || (D06Z01S04[SW] || D06Z01S04[W] || D06Z01S04[Health]) && wallClimb && canSurvivePoison2 && (dash || doubleJump && (canDawnJump || canClimbOnRoot))" - }, - { - "Id": "D06Z01S04[Cherubs]", - "Direction": 5 - }, - { - "Id": "D06Z01S05[E]", - "Direction": 2, - "OriginalDoor": "D06Z01S12[NW]" - }, - { - "Id": "D06Z01S06[WW]", - "Direction": 1, - "OriginalDoor": "D06Z01S01[E]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D06Z01S06[E]" ], - "Logic": "D06Z01S06[WW] || canBeatLegionary" - }, - { - "Id": "D06Z01S06[E]", - "Direction": 2, - "OriginalDoor": "D06Z01S04[NW]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D06Z01S06[WW]" ], - "Logic": "D06Z01S06[E] || canBeatLegionary" - }, - { - "Id": "D06Z01S06[W]", - "Direction": 1, - "OriginalDoor": "D06Z01S04[NE]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D06Z01S06[EE]" ] - }, - { - "Id": "D06Z01S06[EE]", - "Direction": 2, - "OriginalDoor": "D06Z01S15[SW]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D06Z01S06[W]" ] - }, - { - "Id": "D06Z01S07[W]", - "Direction": 1, - "OriginalDoor": "D06Z01S12[E]" - }, - { - "Id": "D06Z01S07[E]", - "Direction": 2, - "OriginalDoor": "D06Z01S01[W]" - }, - { - "Id": "D06Z01S07[CherubsL]", - "Direction": 5 - }, - { - "Id": "D06Z01S07[CherubsR]", - "Direction": 5 - }, - { - "Id": "D06Z01S08[W]", - "Direction": 1, - "OriginalDoor": "D06Z01S02[E]" - }, - { - "Id": "D06Z01S08[E]", - "Direction": 2, - "OriginalDoor": "D06Z01S14[W]", - "Logic": "D06Z01S08[N] || D06Z01S08[E] || wallClimb" - }, - { - "Id": "D06Z01S08[N]", - "Direction": 0, - "OriginalDoor": "D06Z01S13[S]", - "VisibilityFlags": 1 - }, - { - "Id": "D06Z01S09[W]", - "Direction": 1, - "OriginalDoor": "D06Z01S12[NE]" - }, - { - "Id": "D06Z01S09[E]", - "Direction": 2, - "OriginalDoor": "D06Z01S01[NNW]" - }, - { - "Id": "D06Z01S09[-CherubsL]", - "Direction": 6, - "OriginalDoor": "D06Z01S16[CherubsL]", - "Logic": "linen" - }, - { - "Id": "D06Z01S09[-CherubsR]", - "Direction": 6, - "OriginalDoor": "D06Z01S16[CherubsR]", - "Logic": "linen" - }, - { - "Id": "D06Z01S10[W]", - "Direction": 1, - "OriginalDoor": "D06Z01S01[NNE]" - }, - { - "Id": "D06Z01S10[E]", - "Direction": 2, - "OriginalDoor": "D06Z01S21[W]" - }, - { - "Id": "D06Z01S10[-CherubsL]", - "Direction": 6, - "OriginalDoor": "D06Z01S17[CherubsL]", - "Logic": "linen" - }, - { - "Id": "D06Z01S10[-CherubsR]", - "Direction": 6, - "OriginalDoor": "D06Z01S17[CherubsR]", - "Logic": "linen" - }, - { - "Id": "D06Z01S11[W]", - "Direction": 1, - "OriginalDoor": "D06Z01S15[NE]" - }, - { - "Id": "D06Z01S12[S]", - "Direction": 3, - "OriginalDoor": "D06Z01S14[N]" - }, - { - "Id": "D06Z01S12[W]", - "Direction": 1, - "OriginalDoor": "D06Z01S13[E]", - "Logic": "D06Z01S12[NW] || D06Z01S12[NE] || D06Z01S12[NE2] || D06Z01S12[W] || D06Z01S12[E] || wallClimb && doubleJump" - }, - { - "Id": "D06Z01S12[E]", - "Direction": 2, - "OriginalDoor": "D06Z01S07[W]", - "Logic": "D06Z01S12[NW] || D06Z01S12[NE] || D06Z01S12[NE2] || D06Z01S12[W] || D06Z01S12[E] || wallClimb && doubleJump" - }, - { - "Id": "D06Z01S12[NW]", - "Direction": 1, - "OriginalDoor": "D06Z01S05[E]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D06Z01S12[NE]", "D06Z01S12[NE2]" ], - "Logic": "D06Z01S12[NW] || D06Z01S12[NE] || wallClimb || doubleJump" - }, - { - "Id": "D06Z01S12[NE]", - "Direction": 2, - "OriginalDoor": "D06Z01S09[W]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D06Z01S12[NW]", "D06Z01S12[NE2]" ], - "Logic": "D06Z01S12[NW] || D06Z01S12[NE] || wallClimb || doubleJump" - }, - { - "Id": "D06Z01S12[NE2]", - "Direction": 2, - "OriginalDoor": "D06Z01S16[W]", - "VisibilityFlags": 1 - }, - { - "Id": "D06Z01S13[W]", - "Direction": 1, - "OriginalDoor": "D09Z01S01[E]", - "Type": 1 - }, - { - "Id": "D06Z01S13[E]", - "Direction": 2, - "OriginalDoor": "D06Z01S12[W]" - }, - { - "Id": "D06Z01S13[S]", - "Direction": 3, - "OriginalDoor": "D06Z01S08[N]" - }, - { - "Id": "D06Z01S14[W]", - "Direction": 1, - "OriginalDoor": "D06Z01S08[E]" - }, - { - "Id": "D06Z01S14[E]", - "Direction": 2, - "OriginalDoor": "D06Z01S01[SW]" - }, - { - "Id": "D06Z01S14[N]", - "Direction": 0, - "OriginalDoor": "D06Z01S12[S]" - }, - { - "Id": "D06Z01S15[SW]", - "Direction": 1, - "OriginalDoor": "D06Z01S06[EE]", - "VisibilityFlags": 1 - }, - { - "Id": "D06Z01S15[NW]", - "Direction": 1, - "OriginalDoor": "D06Z01S21[E]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D06Z01S15[NE]" ], - "Logic": "D06Z01S15[NW] || D06Z01S15[SW] && wallClimb" - }, - { - "Id": "D06Z01S15[NE]", - "Direction": 2, - "OriginalDoor": "D06Z01S11[W]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D06Z01S15[NW]" ], - "Logic": "D06Z01S15[NE] || D06Z01S15[SW] && wallClimb" - }, - { - "Id": "D06Z01S16[W]", - "Direction": 1, - "OriginalDoor": "D06Z01S12[NE2]", - "Logic": "D06Z01S16[W] || (D06Z01S16[CherubsL] && (doubleJump || wallClimb && (canWalkOnRoot || canAirStall))) || (D06Z01S16[CherubsR] && (doubleJump || canAirStall && (canWalkOnRoot || wheel) && (wallClimb || canDawnJump))) || (D06Z01S16[E] && (canWalkOnRoot || canCrossGap7) && (wallClimb || canCrossGap5))" - }, - { - "Id": "D06Z01S16[E]", - "Direction": 2, - "OriginalDoor": "D06Z01S01[NW]", - "Logic": "D06Z01S16[E] || ((D06Z01S16[W] || D06Z01S16[CherubsL]) && (canWalkOnRoot || canCrossGap5)) || (D06Z01S16[CherubsR] && (doubleJump || canAirStall && (canWalkOnRoot || wheel)))" - }, - { - "Id": "D06Z01S16[-CherubsL]", - "Direction": 6, - "OriginalDoor": "D06Z01S07[CherubsL]", - "Logic": "linen && (D06Z01S16[W] || D06Z01S16[CherubsL] || (D06Z01S16[CherubsR] && (doubleJump || canAirStall && (canWalkOnRoot || wheel))) || (D06Z01S16[E] && (canWalkOnRoot || canCrossGap7)))" - }, - { - "Id": "D06Z01S16[-CherubsR]", - "Direction": 6, - "OriginalDoor": "D06Z01S07[CherubsR]", - "Logic": "linen && (D06Z01S16[E] || D06Z01S16[CherubsR] || (D06Z01S16[CherubsL] && (canAirStall || canWalkOnRoot || doubleJump)) || (D06Z01S16[W] && (canWalkOnRoot || canCrossGap1)))" - }, - { - "Id": "D06Z01S16[CherubsL]", - "Direction": 5 - }, - { - "Id": "D06Z01S16[CherubsR]", - "Direction": 5 - }, - { - "Id": "D06Z01S17[W]", - "Direction": 1, - "OriginalDoor": "D06Z01S01[NE]", - "Logic": "D06Z01S17[W] || (D06Z01S17[E] || D06Z01S17[CherubsR]) && blood || D06Z01S17[CherubsL] && doubleJump" - }, - { - "Id": "D06Z01S17[E]", - "Direction": 2, - "OriginalDoor": "D06Z01S26[W]", - "Logic": "D06Z01S17[E] || D06Z01S17[CherubsR] || blood && (D06Z01S17[W] || D06Z01S17[CherubsL] && doubleJump)" - }, - { - "Id": "D06Z01S17[-Cherubs]", - "Direction": 6, - "OriginalDoor": "D06Z01S04[Cherubs]", - "Logic": "linen" - }, - { - "Id": "D06Z01S17[CherubsL]", - "Direction": 5 - }, - { - "Id": "D06Z01S17[CherubsR]", - "Direction": 5 - }, - { - "Id": "D06Z01S18[E]", - "Direction": 2, - "OriginalDoor": "D06Z01S02[W]" - }, - { - "Id": "D06Z01S18[-Cherubs]", - "Direction": 6, - "OriginalDoor": "D04Z01S04[Cherubs]", - "Type": 1, - "Logic": "linen" - }, - { - "Id": "D06Z01S19[S]", - "Direction": 3, - "OriginalDoor": "D06Z01S01[N]", - "Type": 9 - }, - { - "Id": "D06Z01S19[E]", - "Direction": 2, - "OriginalDoor": "D06Z01S25[W]", - "Type": 9 - }, - { - "Id": "D06Z01S20[W]", - "Direction": 1, - "OriginalDoor": "D06Z01S23[E]" - }, - { - "Id": "D06Z01S20[E]", - "Direction": 2, - "OriginalDoor": "D06Z01S04[SW]" - }, - { - "Id": "D06Z01S21[W]", - "Direction": 1, - "OriginalDoor": "D06Z01S10[E]", - "Logic": "D06Z01S21[W] || canBeatLegionary" - }, - { - "Id": "D06Z01S21[E]", - "Direction": 2, - "OriginalDoor": "D06Z01S15[NW]", - "Logic": "D06Z01S21[E] || canBeatLegionary" - }, - { - "Id": "D06Z01S22[Sword]", - "Direction": 2, - "OriginalDoor": "D06Z01S23[Sword]" - }, - { - "Id": "D06Z01S23[Sword]", - "Direction": 1, - "OriginalDoor": "D06Z01S22[Sword]" - }, - { - "Id": "D06Z01S23[E]", - "Direction": 2, - "OriginalDoor": "D06Z01S20[W]" - }, - { - "Id": "D06Z01S23[S]", - "Direction": 3, - "OriginalDoor": "D04Z02S06[N]", - "Type": 1 - }, - { - "Id": "D06Z01S23[Cherubs]", - "Direction": 5 - }, - { - "Id": "D06Z01S24[W]", - "Direction": 1, - "OriginalDoor": "D06Z01S04[Health]" - }, - { - "Id": "D06Z01S25[W]", - "Direction": 1, - "OriginalDoor": "D06Z01S19[E]", - "Logic": "D06Z01S25[W] || canBeatRooftopsBoss", - "Type": 9 - }, - { - "Id": "D06Z01S25[E]", - "Direction": 2, - "OriginalDoor": "D07Z01S01[W]", - "Logic": "D06Z01S25[E] || canBeatRooftopsBoss", - "Type": 9 - }, - { - "Id": "D06Z01S26[W]", - "Direction": 1, - "OriginalDoor": "D06Z01S17[E]" - }, - - { - "Id": "D07Z01S01[W]", - "Direction": 1, - "OriginalDoor": "D06Z01S25[E]", - "Type": 9 - }, - { - "Id": "D07Z01S01[E]", - "Direction": 2, - "OriginalDoor": "D07Z01S02[W]", - "Type": 9 - }, - { - "Id": "D07Z01S02[W]", - "Direction": 1, - "OriginalDoor": "D07Z01S01[E]", - "Type": 9 - }, - { - "Id": "D07Z01S02[E]", - "Direction": 2, - "OriginalDoor": "D07Z01S03[W]", - "Type": 9 - }, - { - "Id": "D07Z01S03[W]", - "Direction": 1, - "OriginalDoor": "D07Z01S02[E]", - "Type": 9 - }, - - { - "Id": "D08Z01S01[W]", - "Direction": 1, - "OriginalDoor": "D01Z03S06[E]", - "Type": 1, - "Logic": "D08Z01S01[W] || canBeatBridgeBoss" - }, - { - "Id": "D08Z01S01[E]", - "Direction": 2, - "OriginalDoor": "D08Z02S01[W]", - "Type": 1, - "Logic": "holyWounds >= 3 && (D08Z01S01[E] || D08Z01S01[Cherubs] || canBeatBridgeBoss)" - }, - { - "Id": "D08Z01S01[Cherubs]", - "Direction": 5 - }, - { - "Id": "D08Z01S02[NE]", - "Direction": 2, - "OriginalDoor": "D08Z03S03[W]", - "Type": 1, - "VisibilityFlags": 1 - }, - { - "Id": "D08Z01S02[SE]", - "Direction": 2, - "OriginalDoor": "D08Z02S03[W]", - "Type": 1 - }, - { - "Id": "D08Z01S02[-Cherubs]", - "Direction": 6, - "OriginalDoor": "D08Z01S01[Cherubs]", - "Logic": "linen" - }, - - { - "Id": "D08Z02S01[W]", - "Direction": 1, - "OriginalDoor": "D08Z01S01[E]", - "Type": 1 - }, - { - "Id": "D08Z02S01[SE]", - "Direction": 2, - "OriginalDoor": "D08Z02S02[W]" - }, - { - "Id": "D08Z02S01[E]", - "Direction": 2, - "OriginalDoor": "D04Z01S01[W]", - "Type": 1 - }, - { - "Id": "D08Z02S01[N]", - "Direction": 0, - "OriginalDoor": "D08Z02S03[S]" - }, - { - "Id": "D08Z02S02[W]", - "Direction": 1, - "OriginalDoor": "D08Z02S01[SE]" - }, - { - "Id": "D08Z02S03[W]", - "Direction": 1, - "OriginalDoor": "D08Z01S02[SE]", - "Type": 1, - "Logic": "brokeBotTCStatue" - }, - { - "Id": "D08Z02S03[E]", - "Direction": 2, - "OriginalDoor": "D08Z03S01[W]", - "Type": 1 - }, - { - "Id": "D08Z02S03[S]", - "Direction": 3, - "OriginalDoor": "D08Z02S01[N]" - }, - - { - "Id": "D08Z03S01[W]", - "Direction": 1, - "OriginalDoor": "D08Z02S03[E]", - "Type": 1 - }, - { - "Id": "D08Z03S01[E]", - "Direction": 2, - "OriginalDoor": "D08Z03S02[SW]", - "Logic": "verses >= 4" - }, - { - "Id": "D08Z03S02[SW]", - "Direction": 1, - "OriginalDoor": "D08Z03S01[E]" - }, - { - "Id": "D08Z03S02[NW]", - "Direction": 1, - "OriginalDoor": "D08Z03S03[E]", - "Logic": "D08Z03S02[NW] || wallClimb" - }, - { - "Id": "D08Z03S03[W]", - "Direction": 1, - "OriginalDoor": "D08Z01S02[NE]", - "Type": 1, - "Logic": "D08Z03S03[W] || canBeatHallBoss" - }, - { - "Id": "D08Z03S03[E]", - "Direction": 2, - "OriginalDoor": "D08Z03S02[NW]", - "Logic": "D08Z03S03[E] || canBeatHallBoss" - }, - - { - "Id": "D09Z01S01[W]", - "Direction": 1, - "OriginalDoor": "D09Z01S11[E]" - }, - { - "Id": "D09Z01S01[E]", - "Direction": 2, - "OriginalDoor": "D06Z01S13[W]", - "Type": 1 - }, - { - "Id": "D09Z01S02[SW]", - "Direction": 1, - "OriginalDoor": "D09Z01S07[E]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09Z01S02[Cell2]" ] - }, - { - "Id": "D09Z01S02[NW]", - "Direction": 1, - "OriginalDoor": "D09Z01S07[NE]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09Z01S02[NW]", "D09Z01S02[N]", "D09Z01S02[Cell1]", "D09Z01S02[Cell6]", "D09Z01S02[Cell4]", "D09Z01S02[Cell3]", "D09Z01S02[Cell22]", "D09Z01S02[Cell23]" ] - }, - { - "Id": "D09Z01S02[N]", - "Direction": 0, - "OriginalDoor": "D09Z01S11[S]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09Z01S02[NW]", "D09Z01S02[N]", "D09Z01S02[Cell1]", "D09Z01S02[Cell6]", "D09Z01S02[Cell4]", "D09Z01S02[Cell3]", "D09Z01S02[Cell22]", "D09Z01S02[Cell23]" ] - }, - { - "Id": "D09Z01S02[Cell1]", - "Direction": 4, - "OriginalDoor": "D09BZ01S01[Cell1]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09Z01S02[NW]", "D09Z01S02[N]", "D09Z01S02[Cell1]", "D09Z01S02[Cell6]", "D09Z01S02[Cell4]", "D09Z01S02[Cell3]", "D09Z01S02[Cell22]", "D09Z01S02[Cell23]" ], - "Logic": "bronzeKey" - }, - { - "Id": "D09Z01S02[Cell6]", - "Direction": 4, - "OriginalDoor": "D09BZ01S01[Cell6]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09Z01S02[NW]", "D09Z01S02[N]", "D09Z01S02[Cell1]", "D09Z01S02[Cell6]", "D09Z01S02[Cell4]", "D09Z01S02[Cell3]", "D09Z01S02[Cell22]", "D09Z01S02[Cell23]" ], - "Logic": "silverKey" - }, - { - "Id": "D09Z01S02[Cell5]", - "Direction": 4, - "OriginalDoor": "D09BZ01S01[Cell5]", - "VisibilityFlags": 1 - }, - { - "Id": "D09Z01S02[Cell4]", - "Direction": 4, - "OriginalDoor": "D09BZ01S01[Cell4]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09Z01S02[NW]", "D09Z01S02[N]", "D09Z01S02[Cell1]", "D09Z01S02[Cell6]", "D09Z01S02[Cell4]", "D09Z01S02[Cell3]", "D09Z01S02[Cell22]", "D09Z01S02[Cell23]" ], - "Logic": "goldKey" - }, - { - "Id": "D09Z01S02[Cell2]", - "Direction": 4, - "OriginalDoor": "D09BZ01S01[Cell2]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09Z01S02[SW]" ] - }, - { - "Id": "D09Z01S02[Cell3]", - "Direction": 4, - "OriginalDoor": "D09BZ01S01[Cell3]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09Z01S02[NW]", "D09Z01S02[N]", "D09Z01S02[Cell1]", "D09Z01S02[Cell6]", "D09Z01S02[Cell4]", "D09Z01S02[Cell3]", "D09Z01S02[Cell22]", "D09Z01S02[Cell23]" ], - "Logic": "bronzeKey" - }, - { - "Id": "D09Z01S02[Cell22]", - "Direction": 4, - "OriginalDoor": "D09BZ01S01[Cell22]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09Z01S02[NW]", "D09Z01S02[N]", "D09Z01S02[Cell1]", "D09Z01S02[Cell6]", "D09Z01S02[Cell4]", "D09Z01S02[Cell3]", "D09Z01S02[Cell22]", "D09Z01S02[Cell23]" ] - }, - { - "Id": "D09Z01S02[Cell23]", - "Direction": 4, - "OriginalDoor": "D09BZ01S01[Cell23]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09Z01S02[NW]", "D09Z01S02[N]", "D09Z01S02[Cell1]", "D09Z01S02[Cell6]", "D09Z01S02[Cell4]", "D09Z01S02[Cell3]", "D09Z01S02[Cell22]", "D09Z01S02[Cell23]" ], - "Logic": "bronzeKey" - }, - { - "Id": "D09Z01S03[W]", - "Direction": 1, - "OriginalDoor": "D09Z01S05[SE]", - "Logic": "D09Z01S03[N] && canBeatPrisonBoss" - }, - { - "Id": "D09Z01S03[N]", - "Direction": 5 - }, - { - "Id": "D09Z01S04[W]", - "Direction": 1, - "OriginalDoor": "D09Z01S06[E]" - }, - { - "Id": "D09Z01S04[E]", - "Direction": 2, - "OriginalDoor": "D09Z01S11[W]" - }, - { - "Id": "D09Z01S04[S]", - "Direction": 3, - "OriginalDoor": "D09Z01S07[N]" - }, - { - "Id": "D09Z01S05[W]", - "Direction": 1, - "OriginalDoor": "D09Z01S13[E]" - }, - { - "Id": "D09Z01S05[SE]", - "Direction": 2, - "OriginalDoor": "D09Z01S03[W]" - }, - { - "Id": "D09Z01S05[NE]", - "Direction": 2, - "OriginalDoor": "D09Z01S08[W]" - }, - { - "Id": "D09Z01S06[-E]", - "Direction": 1, - "OriginalDoor": "D02Z03S10[-W]", - "Type": 1, - "Logic": "peaksKey" - }, - { - "Id": "D09Z01S06[E]", - "Direction": 2, - "OriginalDoor": "D09Z01S04[W]" - }, - { - "Id": "D09Z01S07[SW]", - "Direction": 1, - "OriginalDoor": "D09Z01S09[E]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09Z01S07[SW]", "D09Z01S07[SE]", "D09Z01S07[W]", "D09Z01S07[E]" ] - }, - { - "Id": "D09Z01S07[SE]", - "Direction": 2, - "OriginalDoor": "D09Z01S10[W]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09Z01S07[SW]", "D09Z01S07[SE]", "D09Z01S07[W]", "D09Z01S07[E]" ] - }, - { - "Id": "D09Z01S07[W]", - "Direction": 1, - "OriginalDoor": "D09Z01S08[SE]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09Z01S07[SW]", "D09Z01S07[SE]", "D09Z01S07[W]", "D09Z01S07[E]" ] - }, - { - "Id": "D09Z01S07[E]", - "Direction": 2, - "OriginalDoor": "D09Z01S02[SW]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09Z01S07[SW]", "D09Z01S07[SE]", "D09Z01S07[W]", "D09Z01S07[E]" ] - }, - { - "Id": "D09Z01S07[NW]", - "Direction": 1, - "OriginalDoor": "D09Z01S08[NE]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09Z01S07[N]" ] - }, - { - "Id": "D09Z01S07[N]", - "Direction": 0, - "OriginalDoor": "D09Z01S04[S]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09Z01S07[NW]" ] - }, - { - "Id": "D09Z01S07[NE]", - "Direction": 2, - "OriginalDoor": "D09Z01S02[NW]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09Z01S07[SW]", "D09Z01S07[SE]", "D09Z01S07[W]", "D09Z01S07[E]" ], - "Logic": "D09Z01S07[NE] || blood" - }, - { - "Id": "D09Z01S08[W]", - "Direction": 1, - "OriginalDoor": "D09Z01S05[NE]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09Z01S08[Cell14]" ], - "Logic": "openedWotHPGate" - }, - { - "Id": "D09Z01S08[S]", - "Direction": 6, - "OriginalDoor": "D09Z01S03[N]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09Z01S08[W]", "D09Z01S08[Cell14]" ] - }, - { - "Id": "D09Z01S08[SE]", - "Direction": 2, - "OriginalDoor": "D09Z01S07[W]", - "Logic": "D09Z01S08[SE] || D09Z01S08[Cell15] || D09Z01S08[Cell16] || D09Z01S08[Cell18] || D09Z01S08[Cell17] && dash" - }, - { - "Id": "D09Z01S08[NE]", - "Direction": 2, - "OriginalDoor": "D09Z01S07[NW]", - "Logic": "D09Z01S08[NE] || D09Z01S08[Cell7] || D09Z01S08[Cell17] && dash" - }, - { - "Id": "D09Z01S08[Cell14]", - "Direction": 4, - "OriginalDoor": "D09BZ01S01[Cell14]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09Z01S08[W]" ] - }, - { - "Id": "D09Z01S08[Cell15]", - "Direction": 4, - "OriginalDoor": "D09BZ01S01[Cell15]", - "Logic": "silverKey && (D09Z01S08[SE] || D09Z01S08[Cell15] || D09Z01S08[Cell16] || D09Z01S08[Cell18] || D09Z01S08[Cell17] && dash)" - }, - { - "Id": "D09Z01S08[Cell7]", - "Direction": 4, - "OriginalDoor": "D09BZ01S01[Cell7]", - "Logic": "goldKey && (D09Z01S08[NE] || D09Z01S08[Cell7] || D09Z01S08[Cell17] && dash)" - }, - { - "Id": "D09Z01S08[Cell16]", - "Direction": 4, - "OriginalDoor": "D09BZ01S01[Cell16]", - "Logic": "goldKey && (D09Z01S08[SE] || D09Z01S08[Cell15] || D09Z01S08[Cell16] || D09Z01S08[Cell18] || D09Z01S08[Cell17] && dash)" - }, - { - "Id": "D09Z01S08[Cell18]", - "Direction": 4, - "OriginalDoor": "D09BZ01S01[Cell18]", - "Logic": "silverKey && (D09Z01S08[SE] || D09Z01S08[Cell15] || D09Z01S08[Cell16] || D09Z01S08[Cell18] || D09Z01S08[Cell17] && dash)" - }, - { - "Id": "D09Z01S08[Cell17]", - "Direction": 4, - "OriginalDoor": "D09BZ01S01[Cell17]", - "VisibilityFlags": 1 - }, - { - "Id": "D09Z01S09[SW]", - "Direction": 1, - "OriginalDoor": "D04Z01S06[E]", - "Type": 1, - "Logic": "D09Z01S09[Cell21] || D09Z01S09[Cell20] || D09Z01S09[SW] || D09Z01S09[E] || dash" - }, - { - "Id": "D09Z01S09[NW]", - "Direction": 1, - "OriginalDoor": "D09Z01S12[E]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09Z01S09[Cell19]", "D09Z01S09[Cell24]" ], - "Logic": "D09Z01S09[NW] || D09Z01S09[Cell19] || dash" - }, - { - "Id": "D09Z01S09[E]", - "Direction": 2, - "OriginalDoor": "D09Z01S07[SW]", - "Logic": "D09Z01S09[Cell21] || D09Z01S09[Cell20] || D09Z01S09[SW] || D09Z01S09[E] || dash" - }, - { - "Id": "D09Z01S09[Cell24]", - "Direction": 4, - "OriginalDoor": "D09BZ01S01[Cell24]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09Z01S09[NW]", "D09Z01S09[Cell19]" ], - "Logic": "D09Z01S09[Cell24] || dash" - }, - { - "Id": "D09Z01S09[Cell19]", - "Direction": 4, - "OriginalDoor": "D09BZ01S01[Cell19]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09Z01S09[NW]", "D09Z01S09[Cell24]" ], - "Logic": "D09Z01S09[NW] || D09Z01S09[Cell19] || dash" - }, - { - "Id": "D09Z01S09[Cell20]", - "Direction": 4, - "OriginalDoor": "D09BZ01S01[Cell20]", - "Logic": "silverKey && (D09Z01S09[Cell21] || D09Z01S09[Cell20] || D09Z01S09[SW] || D09Z01S09[E] || dash)" - }, - { - "Id": "D09Z01S09[Cell21]", - "Direction": 4, - "OriginalDoor": "D09BZ01S01[Cell21]", - "Logic": "goldKey && (D09Z01S09[Cell21] || D09Z01S09[Cell20] || D09Z01S09[SW] || D09Z01S09[E] || dash)" - }, - { - "Id": "D09Z01S10[W]", - "Direction": 1, - "OriginalDoor": "D09Z01S07[SE]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09Z01S10[Cell12]", "D09Z01S10[Cell10]", "D09Z01S10[Cell11]" ] - }, - { - "Id": "D09Z01S10[Cell13]", - "Direction": 4, - "OriginalDoor": "D09BZ01S01[Cell13]", - "VisibilityFlags": 1 - }, - { - "Id": "D09Z01S10[Cell12]", - "Direction": 4, - "OriginalDoor": "D09BZ01S01[Cell12]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09Z01S10[W]", "D09Z01S10[Cell10]", "D09Z01S10[Cell11]" ], - "Logic": "bronzeKey" - }, - { - "Id": "D09Z01S10[Cell10]", - "Direction": 4, - "OriginalDoor": "D09BZ01S01[Cell10]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09Z01S10[W]", "D09Z01S10[Cell12]", "D09Z01S10[Cell11]" ], - "Logic": "silverKey" - }, - { - "Id": "D09Z01S10[Cell11]", - "Direction": 4, - "OriginalDoor": "D09BZ01S01[Cell11]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09Z01S10[W]", "D09Z01S10[Cell12]", "D09Z01S10[Cell10]" ], - "Logic": "silverKey" - }, - { - "Id": "D09Z01S11[W]", - "Direction": 1, - "OriginalDoor": "D09Z01S04[E]", - "VisibilityFlags": 1 - }, - { - "Id": "D09Z01S11[E]", - "Direction": 2, - "OriginalDoor": "D09Z01S01[W]" - }, - { - "Id": "D09Z01S11[S]", - "Direction": 3, - "OriginalDoor": "D09Z01S02[N]" - }, - { - "Id": "D09Z01S12[E]", - "Direction": 2, - "OriginalDoor": "D09Z01S09[NW]" - }, - { - "Id": "D09Z01S13[E]", - "Direction": 2, - "OriginalDoor": "D09Z01S05[W]" - }, - { - "Id": "D09BZ01S01[Cell1]", - "Direction": 7, - "OriginalDoor": "D09Z01S02[Cell1]", - "VisibilityFlags": 1 - }, - { - "Id": "D09BZ01S01[Cell2]", - "Direction": 7, - "OriginalDoor": "D09Z01S02[Cell2]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09BZ01S01[Cell3]" ] - }, - { - "Id": "D09BZ01S01[Cell3]", - "Direction": 7, - "OriginalDoor": "D09Z01S02[Cell3]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09BZ01S01[Cell2]" ] - }, - { - "Id": "D09BZ01S01[Cell4]", - "Direction": 7, - "OriginalDoor": "D09Z01S02[Cell4]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09BZ01S01[Cell5]" ] - }, - { - "Id": "D09BZ01S01[Cell5]", - "Direction": 7, - "OriginalDoor": "D09Z01S02[Cell5]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09BZ01S01[Cell4]" ] - }, - { - "Id": "D09BZ01S01[Cell6]", - "Direction": 7, - "OriginalDoor": "D09Z01S02[Cell6]", - "VisibilityFlags": 1 - }, - { - "Id": "D09BZ01S01[Cell7]", - "Direction": 7, - "OriginalDoor": "D09Z01S08[Cell7]", - "VisibilityFlags": 1 - }, - { - "Id": "D09BZ01S01[Cell10]", - "Direction": 7, - "OriginalDoor": "D09Z01S10[Cell10]", - "VisibilityFlags": 1 - }, - { - "Id": "D09BZ01S01[Cell11]", - "Direction": 7, - "OriginalDoor": "D09Z01S10[Cell11]", - "VisibilityFlags": 1 - }, - { - "Id": "D09BZ01S01[Cell12]", - "Direction": 7, - "OriginalDoor": "D09Z01S10[Cell12]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09BZ01S01[Cell13]" ] - }, - { - "Id": "D09BZ01S01[Cell13]", - "Direction": 7, - "OriginalDoor": "D09Z01S10[Cell13]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09BZ01S01[Cell12]" ] - }, - { - "Id": "D09BZ01S01[Cell14]", - "Direction": 7, - "OriginalDoor": "D09Z01S08[Cell14]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09BZ01S01[Cell15]" ] - }, - { - "Id": "D09BZ01S01[Cell15]", - "Direction": 7, - "OriginalDoor": "D09Z01S08[Cell15]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09BZ01S01[Cell14]" ] - }, - { - "Id": "D09BZ01S01[Cell16]", - "Direction": 7, - "OriginalDoor": "D09Z01S08[Cell16]", - "VisibilityFlags": 1 - }, - { - "Id": "D09BZ01S01[Cell17]", - "Direction": 7, - "OriginalDoor": "D09Z01S08[Cell17]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09BZ01S01[Cell18]" ] - }, - { - "Id": "D09BZ01S01[Cell18]", - "Direction": 7, - "OriginalDoor": "D09Z01S08[Cell18]", - "VisibilityFlags": 1 - }, - { - "Id": "D09BZ01S01[Cell19]", - "Direction": 7, - "OriginalDoor": "D09Z01S09[Cell19]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09BZ01S01[Cell20]" ] - }, - { - "Id": "D09BZ01S01[Cell20]", - "Direction": 7, - "OriginalDoor": "D09Z01S09[Cell20]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09BZ01S01[Cell19]" ] - }, - { - "Id": "D09BZ01S01[Cell21]", - "Direction": 7, - "OriginalDoor": "D09Z01S09[Cell21]", - "VisibilityFlags": 1 - }, - { - "Id": "D09BZ01S01[Cell22]", - "Direction": 7, - "OriginalDoor": "D09Z01S02[Cell22]", - "VisibilityFlags": 1 - }, - { - "Id": "D09BZ01S01[Cell23]", - "Direction": 7, - "OriginalDoor": "D09Z01S02[Cell23]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D09BZ01S01[Cell22]" ], - "Logic": "bronzeKey" - }, - { - "Id": "D09BZ01S01[Cell24]", - "Direction": 7, - "OriginalDoor": "D09Z01S09[Cell24]", - "VisibilityFlags": 1 - }, - - { - "Id": "D17Z01S01[E]", - "Direction": 2, - "OriginalDoor": "D17Z01S02[W]" - }, - { - "Id": "D17Z01S01[Cherubs1]", - "Direction": 5 - }, - { - "Id": "D17Z01S01[Cherubs2]", - "Direction": 5 - }, - { - "Id": "D17Z01S01[Cherubs3]", - "Direction": 5 - }, - { - "Id": "D17Z01S02[W]", - "Direction": 1, - "OriginalDoor": "D17Z01S01[E]", - "Logic": "D17Z01S02[W] || dash" - }, - { - "Id": "D17Z01S02[E]", - "Direction": 2, - "OriginalDoor": "D17Z01S05[W]", - "Logic": "D17Z01S02[N] || D17Z01S02[E] || dash" - }, - { - "Id": "D17Z01S02[N]", - "Direction": 0, - "OriginalDoor": "D17Z01S10[S]", - "Logic": "D17Z01S02[N] || blood && (D17Z01S02[E] || D17Z01S02[W] && dash)" - }, - { - "Id": "D17Z01S03[W]", - "Direction": 1, - "OriginalDoor": "D17Z01S11[E]" - }, - { - "Id": "D17Z01S03[E]", - "Direction": 2, - "OriginalDoor": "D01Z01S07[W]", - "Type": 1 - }, - { - "Id": "D17Z01S03[relic]", - "Direction": 4, - "OriginalDoor": "D17BZ01S01[relic]", - "Logic": "elderKey" - }, - { - "Id": "D17Z01S04[W]", - "Direction": 1, - "OriginalDoor": "D17Z01S12[E]" - }, - { - "Id": "D17Z01S04[S]", - "Direction": 3, - "OriginalDoor": "D17Z01S07[N]" - }, - { - "Id": "D17Z01S04[FrontL]", - "Direction": 4, - "OriginalDoor": "D17BZ02S01[FrontL]" - }, - { - "Id": "D17Z01S04[N]", - "Direction": 0, - "OriginalDoor": "D17Z01S05[S]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D17Z01S04[FrontR]" ] - }, - { - "Id": "D17Z01S04[FrontR]", - "Direction": 4, - "OriginalDoor": "D17BZ02S01[FrontR]", - "VisibilityFlags": 3, - "RequiredDoors": [ "D17Z01S04[N]" ] - }, - { - "Id": "D17Z01S05[W]", - "Direction": 1, - "OriginalDoor": "D17Z01S02[E]" - }, - { - "Id": "D17Z01S05[E]", - "Direction": 2, - "OriginalDoor": "D17Z01S11[W]" - }, - { - "Id": "D17Z01S05[S]", - "Direction": 3, - "OriginalDoor": "D17Z01S04[N]", - "Logic": "openedBotSSLadder" - }, - { - "Id": "D17Z01S06[E]", - "Direction": 2, - "OriginalDoor": "D17Z01S07[W]" - }, - { - "Id": "D17Z01S07[SW]", - "Direction": 1, - "OriginalDoor": "D17Z01S08[E]" - }, - { - "Id": "D17Z01S07[SE]", - "Direction": 2, - "OriginalDoor": "D03Z01S05[W]", - "Type": 1 - }, - { - "Id": "D17Z01S07[W]", - "Direction": 1, - "OriginalDoor": "D17Z01S06[E]" - }, - { - "Id": "D17Z01S07[NW]", - "Direction": 1, - "OriginalDoor": "D17Z01S09[E]" - }, - { - "Id": "D17Z01S07[N]", - "Direction": 0, - "OriginalDoor": "D17Z01S04[S]" - }, - { - "Id": "D17Z01S08[E]", - "Direction": 2, - "OriginalDoor": "D17Z01S07[SW]" - }, - { - "Id": "D17Z01S09[E]", - "Direction": 2, - "OriginalDoor": "D17Z01S07[NW]" - }, - { - "Id": "D17Z01S10[W]", - "Direction": 1, - "OriginalDoor": "D17Z01S13[E]", - "Logic": "D17Z01S10[W] || blood || doubleJump" - }, - { - "Id": "D17Z01S10[S]", - "Direction": 3, - "OriginalDoor": "D17Z01S02[N]" - }, - { - "Id": "D17Z01S11[W]", - "Direction": 1, - "OriginalDoor": "D17Z01S05[E]", - "Logic": "D17Z01S11[W] || canBeatBrotherhoodBoss" - }, - { - "Id": "D17Z01S11[E]", - "Direction": 2, - "OriginalDoor": "D17Z01S03[W]", - "Logic": "D17Z01S11[E] || canBeatBrotherhoodBoss" - }, - { - "Id": "D17Z01S12[E]", - "Direction": 2, - "OriginalDoor": "D17Z01S04[W]" - }, - { - "Id": "D17Z01S13[W]", - "Direction": 1, - "OriginalDoor": "D17Z01S14[E]" - }, - { - "Id": "D17Z01S13[E]", - "Direction": 2, - "OriginalDoor": "D17Z01S10[W]" - }, - { - "Id": "D17Z01S14[W]", - "Direction": 1, - "OriginalDoor": "D17Z01S15[E]", - "Logic": "scapular && (D17Z01S14[W] || blood)" - }, - { - "Id": "D17Z01S14[E]", - "Direction": 2, - "OriginalDoor": "D17Z01S13[W]", - "Logic": "D17Z01S14[E] || blood" - }, - { - "Id": "D17Z01S14[-Cherubs1]", - "Direction": 6, - "OriginalDoor": "D17Z01S01[Cherubs1]", - "Logic": "linen && (D17Z01S14[W] || blood || canCrossGap11)" - }, - { - "Id": "D17Z01S14[-Cherubs2]", - "Direction": 6, - "OriginalDoor": "D17Z01S01[Cherubs2]", - "Logic": "linen && (D17Z01S14[E] && canCrossGap8 || D17Z01S14[W] && canCrossGap10 || blood)" - }, - { - "Id": "D17Z01S14[-Cherubs3]", - "Direction": 6, - "OriginalDoor": "D17Z01S01[Cherubs3]", - "Logic": "linen && (D17Z01S14[E] || blood)" - }, - { - "Id": "D17Z01S15[E]", - "Direction": 2, - "OriginalDoor": "D17Z01S14[W]" - }, - { - "Id": "D17BZ01S01[relic]", - "Direction": 7, - "OriginalDoor": "D17Z01S03[relic]" - }, - { - "Id": "D17BZ02S01[FrontL]", - "Direction": 7, - "OriginalDoor": "D17Z01S04[FrontL]", - "VisibilityFlags": 1 - }, - { - "Id": "D17BZ02S01[FrontR]", - "Direction": 7, - "OriginalDoor": "D17Z01S04[FrontR]", - "Logic": "D17BZ02S01[FrontR] || dash && wallClimb" - }, - - { - "Id": "D20Z01S01[W]", - "Direction": 1, - "OriginalDoor": "D03Z02S15[E]", - "Type": 1 - }, - { - "Id": "D20Z01S01[E]", - "Direction": 2, - "OriginalDoor": "D20Z01S02[W]" - }, - { - "Id": "D20Z01S01[S]", - "Direction": 3, - "OriginalDoor": "D20Z01S04[N]" - }, - { - "Id": "D20Z01S01[Cherubs]", - "Direction": 5 - }, - { - "Id": "D20Z01S02[W]", - "Direction": 1, - "OriginalDoor": "D20Z01S01[E]" - }, - { - "Id": "D20Z01S02[E]", - "Direction": 2, - "OriginalDoor": "D20Z01S03[W]" - }, - { - "Id": "D20Z01S03[W]", - "Direction": 1, - "OriginalDoor": "D20Z01S02[E]" - }, - { - "Id": "D20Z01S03[N]", - "Direction": 0, - "OriginalDoor": "D03Z01S01[S]", - "Type": 1 - }, - { - "Id": "D20Z01S04[W]", - "Direction": 1, - "OriginalDoor": "D20Z01S05[E]" - }, - { - "Id": "D20Z01S04[E]", - "Direction": 2, - "OriginalDoor": "D01Z05S24[W]", - "Type": 1, - "Logic": "openedDCGateW" - }, - { - "Id": "D20Z01S04[N]", - "Direction": 0, - "OriginalDoor": "D20Z01S01[S]" - }, - { - "Id": "D20Z01S05[W]", - "Direction": 1, - "OriginalDoor": "D20Z01S06[NE]" - }, - { - "Id": "D20Z01S05[E]", - "Direction": 2, - "OriginalDoor": "D20Z01S04[W]" - }, - { - "Id": "D20Z01S06[NE]", - "Direction": 2, - "OriginalDoor": "D20Z01S05[W]" - }, - { - "Id": "D20Z01S06[SE]", - "Direction": 2, - "OriginalDoor": "D20Z01S07[NW]" - }, - { - "Id": "D20Z01S07[NW]", - "Direction": 1, - "OriginalDoor": "D20Z01S06[SE]" - }, - { - "Id": "D20Z01S07[NE]", - "Direction": 2, - "OriginalDoor": "D20Z01S08[W]" - }, - { - "Id": "D20Z01S07[SE]", - "Direction": 2, - "OriginalDoor": "D20Z01S09[W]" - }, - { - "Id": "D20Z01S08[W]", - "Direction": 1, - "OriginalDoor": "D20Z01S07[NE]" - }, - { - "Id": "D20Z01S09[W]", - "Direction": 1, - "OriginalDoor": "D20Z01S07[SE]", - "Logic": "D20Z01S09[W] || dash" - }, - { - "Id": "D20Z01S09[E]", - "Direction": 2, - "OriginalDoor": "D01Z05S25[EchoesW]", - "Type": 1, - "Logic": "D20Z01S09[E] || blood && dash" - }, - { - "Id": "D20Z01S10[W]", - "Direction": 1, - "OriginalDoor": "D01Z05S25[EchoesE]", - "Type": 1, - "Logic": "D20Z01S10[W] || blood && dash" - }, - { - "Id": "D20Z01S10[E]", - "Direction": 2, - "OriginalDoor": "D20Z01S11[W]", - "Logic": "D20Z01S10[E] || blood && dash" - }, - { - "Id": "D20Z01S11[W]", - "Direction": 1, - "OriginalDoor": "D20Z01S10[E]" - }, - { - "Id": "D20Z01S11[NW]", - "Direction": 1, - "OriginalDoor": "D20Z01S12[E]" - }, - { - "Id": "D20Z01S11[NE]", - "Direction": 2, - "OriginalDoor": "D20Z01S13[W]" - }, - { - "Id": "D20Z01S11[SE]", - "Direction": 2, - "OriginalDoor": "D20Z02S12[W]", - "Type": 1 - }, - { - "Id": "D20Z01S12[E]", - "Direction": 2, - "OriginalDoor": "D20Z01S11[NW]" - }, - { - "Id": "D20Z01S13[W]", - "Direction": 1, - "OriginalDoor": "D20Z01S11[NE]" - }, - { - "Id": "D20Z01S13[E]", - "Direction": 2, - "OriginalDoor": "D20Z02S11[NW]", - "Type": 1 - }, - { - "Id": "D20Z01S13[N]", - "Direction": 0, - "OriginalDoor": "D20Z01S14[S]" - }, - { - "Id": "D20Z01S14[S]", - "Direction": 3, - "OriginalDoor": "D20Z01S13[N]" - }, - { - "Id": "D20Z01S14[E]", - "Direction": 2, - "OriginalDoor": "D20Z03S01[W]", - "Type": 1 - }, - - { - "Id": "D20Z02S01[W]", - "Direction": 1, - "OriginalDoor": "D20Z02S03[SE]" - }, - { - "Id": "D20Z02S01[E]", - "Direction": 2, - "OriginalDoor": "D04Z02S24[SW]", - "Type": 1 - }, - { - "Id": "D20Z02S02[W]", - "Direction": 1, - "OriginalDoor": "D20Z02S03[NE]" - }, - { - "Id": "D20Z02S03[W]", - "Direction": 1, - "OriginalDoor": "D20Z02S04[E]" - }, - { - "Id": "D20Z02S03[NE]", - "Direction": 2, - "OriginalDoor": "D20Z02S02[W]", - "Logic": "D20Z02S03[NE] || canWalkOnRoot || canCrossGap5" - }, - { - "Id": "D20Z02S03[SE]", - "Direction": 2, - "OriginalDoor": "D20Z02S01[W]" - }, - { - "Id": "D20Z02S04[W]", - "Direction": 1, - "OriginalDoor": "D20Z02S05[E]", - "Logic": "D20Z02S04[W] || dash" - }, - { - "Id": "D20Z02S04[E]", - "Direction": 2, - "OriginalDoor": "D20Z02S03[W]", - "Logic": "D20Z02S04[E] || dash" - }, - { - "Id": "D20Z02S05[SW]", - "Direction": 1, - "OriginalDoor": "D20Z02S06[SE]" - }, - { - "Id": "D20Z02S05[NW]", - "Direction": 1, - "OriginalDoor": "D20Z02S06[NE]", - "Logic": "D20Z02S05[NW] || nail || canCrossGap3" - }, - { - "Id": "D20Z02S05[E]", - "Direction": 2, - "OriginalDoor": "D20Z02S04[W]" - }, - { - "Id": "D20Z02S06[SW]", - "Direction": 1, - "OriginalDoor": "D20Z02S09[E]" - }, - { - "Id": "D20Z02S06[SE]", - "Direction": 2, - "OriginalDoor": "D20Z02S05[SW]" - }, - { - "Id": "D20Z02S06[NW]", - "Direction": 1, - "OriginalDoor": "D20Z02S07[E]", - "Logic": "D20Z02S06[NW] || D20Z02S06[NE] || doubleJump || canClimbOnRoot || canDiveLaser" - }, - { - "Id": "D20Z02S06[NE]", - "Direction": 2, - "OriginalDoor": "D20Z02S05[NW]", - "Logic": "D20Z02S06[NW] || D20Z02S06[NE] || doubleJump || canClimbOnRoot || canDiveLaser" - }, - { - "Id": "D20Z02S07[W]", - "Direction": 1, - "OriginalDoor": "D20Z02S08[E]" - }, - { - "Id": "D20Z02S07[E]", - "Direction": 2, - "OriginalDoor": "D20Z02S06[NW]" - }, - { - "Id": "D20Z02S08[E]", - "Direction": 2, - "OriginalDoor": "D20Z02S07[W]" - }, - { - "Id": "D20Z02S09[W]", - "Direction": 1, - "OriginalDoor": "D20Z02S10[E]" - }, - { - "Id": "D20Z02S09[E]", - "Direction": 2, - "OriginalDoor": "D20Z02S06[SW]" - }, - { - "Id": "D20Z02S10[W]", - "Direction": 1, - "OriginalDoor": "D20Z02S11[E]" - }, - { - "Id": "D20Z02S10[E]", - "Direction": 2, - "OriginalDoor": "D20Z02S09[W]" - }, - { - "Id": "D20Z02S11[SW]", - "Direction": 1, - "OriginalDoor": "D20Z02S12[E]" - }, - { - "Id": "D20Z02S11[NW]", - "Direction": 1, - "OriginalDoor": "D20Z01S13[E]", - "Type": 1, - "VisibilityFlags": 5, - "RequiredDoors": [ "D20Z02S11[E]" ], - "Logic": "D20Z02S11[NW] || mourningSkipAllowed && (doubleJump || canBreakTirana || D20Z02S11[E])" - }, - { - "Id": "D20Z02S11[E]", - "Direction": 2, - "OriginalDoor": "D20Z02S10[W]", - "VisibilityFlags": 5, - "Logic": "D20Z02S11[E] || mourningSkipAllowed && (doubleJump || canBreakTirana || D20Z02S11[NW] && canCrossGap5)" - }, - { - "Id": "D20Z02S12[W]", - "Direction": 1, - "OriginalDoor": "D20Z01S11[SE]", - "Type": 1 - }, - { - "Id": "D20Z02S12[E]", - "Direction": 2, - "OriginalDoor": "D20Z02S11[SW]" - }, - - { - "Id": "D20Z03S01[W]", - "Direction": 1, - "OriginalDoor": "D20Z01S14[E]", - "Type": 1 - }, -] \ No newline at end of file diff --git a/worlds/blasphemous/Rules.py b/worlds/blasphemous/Rules.py index 5d8829213163..119e618dc22f 100644 --- a/worlds/blasphemous/Rules.py +++ b/worlds/blasphemous/Rules.py @@ -1,4458 +1,1388 @@ -from typing import Dict, List, Set -from worlds.generic.Rules import set_rule, add_rule +from typing import Dict, List, Tuple, Any, Callable, TYPE_CHECKING from BaseClasses import CollectionState +if TYPE_CHECKING: + from . import BlasphemousWorld +else: + BlasphemousWorld = object + + +class BlasRules: + player: int + world: BlasphemousWorld + string_rules: Dict[str, Callable[[CollectionState], bool]] + + def __init__(self, world: "BlasphemousWorld") -> None: + self.player = world.player + self.world = world + self.multiworld = world.multiworld + self.indirect_conditions: List[Tuple[str, str]] = [] + + # BrandenEK/Blasphemous.Randomizer/ItemRando/BlasphemousInventory.cs + self.string_rules = { + # Visibility flags + "DoubleJump": lambda state: bool(self.world.options.purified_hand), + "NormalLogic": lambda state: self.world.options.difficulty >= 1, + "NormalLogicAndDoubleJump": lambda state: self.world.options.difficulty >= 1 \ + and bool(self.world.options.purified_hand), + "HardLogic": lambda state: self.world.options.difficulty >= 2, + "HardLogicAndDoubleJump": lambda state: self.world.options.difficulty >= 2 \ + and bool(self.world.options.purified_hand), + "EnemySkips": self.enemy_skips_allowed, + "EnemySkipsAndDoubleJump": lambda state: self.enemy_skips_allowed(state) \ + and bool(self.world.options.purified_hand), + + # Relics + "blood": self.blood, + # skip "root" + "linen": self.linen, + "nail": self.nail, + "shroud": self.shroud, + # skip "lung" + + # Keys + "bronzeKey": self.bronze_key, + "silverKey": self.silver_key, + "goldKey": self.gold_key, + "peaksKey": self.peaks_key, + "elderKey": self.elder_key, + "woodKey": self.wood_key, + + # Collections + "cherubs20": lambda state: self.cherubs(state) >= 20, + "cherubs38": lambda state: self.cherubs(state) >= 38, + + "bones4": lambda state: self.bones(state) >= 4, + "bones8": lambda state: self.bones(state) >= 8, + "bones12": lambda state: self.bones(state) >= 12, + "bones16": lambda state: self.bones(state) >= 16, + "bones20": lambda state: self.bones(state) >= 20, + "bones24": lambda state: self.bones(state) >= 24, + "bones28": lambda state: self.bones(state) >= 28, + "bones30": lambda state: self.bones(state) >= 30, + "bones32": lambda state: self.bones(state) >= 32, + "bones36": lambda state: self.bones(state) >= 36, + "bones40": lambda state: self.bones(state) >= 40, + "bones44": lambda state: self.bones(state) >= 44, + + "tears0": lambda state: True, + + # Special items + "dash": self.dash, + "wallClimb": self.wall_climb, + # skip "airImpulse" + "boots": self.boots, + "doubleJump": self.double_jump, + + # Speed boosts + "wheel": self.wheel, + # skip "dawnHeart" + + # Health boosts + # skip "flasks" + # skip "quicksilver" + + # Puzzles + "redWax1": lambda state: self.red_wax(state) >= 1, + "redWax3": lambda state: self.red_wax(state) >= 3, + "blueWax1": lambda state: self.blue_wax(state) >= 1, + "blueWax3": lambda state: self.blue_wax(state) >= 3, + "chalice": self.chalice, + + # Cherubs + "debla": self.debla, + "lorquiana": self.lorquiana, + "zarabanda": self.zarabanda, + "taranto": self.taranto, + "verdiales": self.verdiales, + "cante": self.cante, + "cantina": self.cantina, + + "aubade": self.aubade, + "tirana": self.tirana, + + "ruby": self.ruby, + "tiento": self.tiento, + # skip "anyPrayer" + "pillar": self.pillar, + + # Stats + # skip "healthLevel" + # skip "fervourLevel" + # skip "swordLevel" + + # Skills + # skip "combo" + # skip "charged" + # skip "ranged" + # skip "dive" + # skip "lunge" + "chargeBeam": self.charge_beam, + "rangedAttack": lambda state: self.ranged(state) > 0, + + # Main quest + "holyWounds3": lambda state: self.holy_wounds(state) >= 3, + "masks1": lambda state: self.masks(state) >= 1, + "masks2": lambda state: self.masks(state) >= 2, + "masks3": lambda state: self.masks(state) >= 3, + "guiltBead": self.guilt_bead, + + # LOTL quest + "cloth": self.cloth, + "hand": self.hand, + "hatchedEgg": self.hatched_egg, + + # Tirso quest + "herbs1": lambda state: self.herbs(state) >= 1, + "herbs2": lambda state: self.herbs(state) >= 2, + "herbs3": lambda state: self.herbs(state) >= 3, + "herbs4": lambda state: self.herbs(state) >= 4, + "herbs5": lambda state: self.herbs(state) >= 5, + "herbs6": lambda state: self.herbs(state) >= 6, + + # Tentudia quest + "tentudiaRemains1": lambda state: self.tentudia_remains(state) >= 1, + "tentudiaRemains2": lambda state: self.tentudia_remains(state) >= 2, + "tentudiaRemains3": lambda state: self.tentudia_remains(state) >= 3, + + # Gemino quest + "emptyThimble": self.empty_thimble, + "fullThimble": self.full_thimble, + "driedFlowers": self.dried_flowers, + + # Altasgracias quest + "ceremonyItems3": lambda state: self.ceremony_items(state) >= 3, + "egg": self.egg, + + # Redento quest + # skip "limestones", not actually used + # skip "knots", not actually used + + # Cleofas quest + "marksOfRefuge3": lambda state: self.marks_of_refuge(state) >= 3, + "cord": self.cord, + + # Crisanta quest + "scapular": self.scapular, + "trueHeart": self.true_heart, + "traitorEyes2": lambda state: self.traitor_eyes(state) >= 2, + + # Jibrael quest + "bell": self.bell, + "verses4": lambda state: self.verses(state) >= 4, + + # Movement tech + "canAirStall": self.can_air_stall, + "canDawnJump": self.can_dawn_jump, + "canWaterJump": self.can_water_jump, + + # Breakable tech + "canBreakHoles": self.can_break_holes, + "canDiveLaser": self.can_dive_laser, + + # Root tech + "canWalkOnRoot": self.can_walk_on_root, + "canClimbOnRoot": self.can_climb_on_root, + + # Lung tech + "canSurvivePoison1": self.can_survive_poison_1, + "canSurvivePoison2": self.can_survive_poison_2, + "canSurvivePoison3": self.can_survive_poison_3, + + # Enemy tech + "canEnemyBounce": self.can_enemy_bounce, + "canEnemyUpslash": self.can_enemy_upslash, + + # Reaching rooms + "guiltRooms1": lambda state: self.guilt_rooms(state) >= 1, + "guiltRooms2": lambda state: self.guilt_rooms(state) >= 2, + "guiltRooms3": lambda state: self.guilt_rooms(state) >= 3, + "guiltRooms4": lambda state: self.guilt_rooms(state) >= 4, + "guiltRooms5": lambda state: self.guilt_rooms(state) >= 5, + "guiltRooms6": lambda state: self.guilt_rooms(state) >= 6, + "guiltRooms7": lambda state: self.guilt_rooms(state) >= 7, + + "swordRooms1": lambda state: self.sword_rooms(state) >= 1, + "swordRooms2": lambda state: self.sword_rooms(state) >= 2, + "swordRooms3": lambda state: self.sword_rooms(state) >= 3, + "swordRooms4": lambda state: self.sword_rooms(state) >= 4, + "swordRooms5": lambda state: self.sword_rooms(state) >= 5, + "swordRooms6": lambda state: self.sword_rooms(state) >= 6, + "swordRooms7": lambda state: self.sword_rooms(state) >= 7, + + "redentoRooms2": lambda state: self.redento_rooms(state) >= 2, + "redentoRooms3": lambda state: self.redento_rooms(state) >= 3, + "redentoRooms4": lambda state: self.redento_rooms(state) >= 4, + "redentoRooms5": lambda state: self.redento_rooms(state) >= 5, + + "miriamRooms5": lambda state: self.miriam_rooms(state) >= 5, + + "amanecidaRooms1": lambda state: self.amanecida_rooms(state) >= 1, + "amanecidaRooms2": lambda state: self.amanecida_rooms(state) >= 2, + "amanecidaRooms3": lambda state: self.amanecida_rooms(state) >= 3, + "amanecidaRooms4": lambda state: self.amanecida_rooms(state) >= 4, + + "chaliceRooms3": lambda state: self.chalice_rooms(state) >= 3, + + # Crossing gaps + "canCrossGap1": self.can_cross_gap_1, + "canCrossGap2": self.can_cross_gap_2, + "canCrossGap3": self.can_cross_gap_3, + "canCrossGap4": self.can_cross_gap_4, + "canCrossGap5": self.can_cross_gap_5, + "canCrossGap6": self.can_cross_gap_6, + "canCrossGap7": self.can_cross_gap_7, + "canCrossGap8": self.can_cross_gap_8, + "canCrossGap9": self.can_cross_gap_9, + "canCrossGap10": self.can_cross_gap_10, + "canCrossGap11": self.can_cross_gap_11, + + # Events in different scenes + "openedDCGateW": self.opened_dc_gate_w, + "openedDCGateE": self.opened_dc_gate_e, + "openedDCLadder": self.opened_dc_ladder, + "openedWOTWCave": self.opened_wotw_cave, + "rodeGotPElevator": self.rode_gotp_elevator, + "openedConventLadder": self.opened_convent_ladder, + "brokeJondoBellW": self.broke_jondo_bell_w, + "brokeJondoBellE": self.broke_jondo_bell_e, + "openedMoMLadder": self.opened_mom_ladder, + "openedTSCGate": self.opened_tsc_gate, + "openedARLadder": self.opened_ar_ladder, + "brokeBotTCStatue": self.broke_bottc_statue, + "openedWotHPGate": self.opened_wothp_gate, + "openedBotSSLadder": self.opened_botss_ladder, + + # Special skips + "upwarpSkipsAllowed": self.upwarp_skips_allowed, + "mourningSkipAllowed": self.mourning_skip_allowed, + "enemySkipsAllowed": self.enemy_skips_allowed, + "obscureSkipsAllowed": self.obscure_skips_allowed, + "preciseSkipsAllowed": self.precise_skips_allowed, + + # Bosses + "canBeatBrotherhoodBoss": self.can_beat_brotherhood_boss, + "canBeatMercyBoss": self.can_beat_mercy_boss, + "canBeatConventBoss": self.can_beat_convent_boss, + "canBeatGrievanceBoss": self.can_beat_grievance_boss, + "canBeatBridgeBoss": self.can_beat_bridge_boss, + "canBeatMothersBoss": self.can_beat_mothers_boss, + "canBeatCanvasesBoss": self.can_beat_canvases_boss, + "canBeatPrisonBoss": self.can_beat_prison_boss, + "canBeatRooftopsBoss": self.can_beat_rooftops_boss, + "canBeatOssuaryBoss": self.can_beat_ossuary_boss, + "canBeatMourningBoss": self.can_beat_mourning_boss, + "canBeatGraveyardBoss": self.can_beat_graveyard_boss, + "canBeatJondoBoss": self.can_beat_jondo_boss, + "canBeatPatioBoss": self.can_beat_patio_boss, + "canBeatWallBoss": self.can_beat_wall_boss, + "canBeatHallBoss": self.can_beat_hall_boss, + "canBeatPerpetua": self.can_beat_perpetua, + "canBeatLegionary": self.can_beat_legionary + } -def total_fervour(state: CollectionState, player: int) -> int: - totalFervour: int = 60 + (20 * state.count("Fervour Upgrade", player)) + (10 * state.count("Bead of Blue Wax", player)) - - return totalFervour - - -def aubade(state: CollectionState, player: int) -> bool: - return state.has("Aubade of the Nameless Guardian", player) if total_fervour(state, player) >= 90 else False - - -def tirana(state: CollectionState, player: int) -> bool: - return state.has("Tirana of the Celestial Bastion", player) if total_fervour(state, player) >= 90 else False - - -def pillar(state: CollectionState, player: int) -> bool: - return state.has_any({"Debla of the Lights", "Taranto to my Sister", "Cloistered Ruby"}, player) + boss_strength_indirect_regions: List[str] = [ + # flasks + "D01Z05S05[SW]", + "D02Z02S04[W]", + "D03Z02S08[W]", + "D03Z03S04[SW]", + "D04Z02S13[W]", + "D05Z01S08[NW]", + "D20Z01S07[NE]", + # quicksilver + "D01Z05S01[W]" + ] + + guilt_indirect_regions: List[str] = [ + "D01Z04S01[NE]", + "D02Z02S11[W]", + "D03Z03S02[NE]", + "D04Z02S02[SE]", + "D05Z01S05[NE]", + "D09Z01S05[W]", + "D17Z01S04[W]" + ] + + sword_indirect_regions: List[str] = [ + "D01Z02S07[E]", + "D01Z02S02[SW]", + "D20Z01S04[E]", + "D01Z05S23[W]", + "D02Z03S02[NE]", + "D04Z02S21[NE]", + "D05Z01S21[NW]", + "D06Z01S15[NE]", + "D17Z01S07[SW]" + ] + + redento_indirect_regions: List[str] = [ + "D03Z01S04[E]", + "D03Z02S10[N]", + "D17Z01S05[S]", + "D17BZ02S01[FrontR]", + "D01Z03S04[E]", + "D08Z01S01[W]", + "D04Z01S03[E]", + "D04Z02S01[W]", + "D06Z01S18[-Cherubs]", + "D04Z02S08[E]", + "D04BZ02S01[Redento]", + "D17Z01S07[NW]" + ] + + miriam_indirect_regions: List[str] = [ + "D02Z03S07[NWW]", + "D03Z03S07[NW]", + "D04Z04S01[E]", + "D05Z01S06[W]", + "D06Z01S17[E]" + ] + + chalice_indirect_regions: List[str] = [ + "D03Z01S02[E]", + "D01Z05S02[W]", + "D20Z01S03[N]", + "D05Z01S11[SE]", + "D05Z02S02[NW]", + "D09Z01S09[E]", + "D09Z01S10[W]", + "D09Z01S08[SE]", + "D09Z01S02[SW]" + ] + + self.indirect_regions: Dict[str, List[str]] = { + "openedDCGateW": ["D20Z01S04[E]", + "D01Z05S23[W]"], + "openedDCGateE": ["D01Z05S10[SE]", + "D01Z04S09[W]"], + "openedDCLadder": ["D01Z05S25[NE]", + "D01Z05S02[S]"], + "openedWOTWCave": ["D02Z01S01[SW]", + "D02Z01S08[E]", + "D02Z01S02[]"], + "rodeGotPElevator": ["D02Z03S14[E]", + "D02Z02S13[W]", + "D02Z02S06[E]", + "D02Z02S12[W]", + "D02Z02S08[W]"], + "openedConventLadder": ["D02Z03S02[N]", + "D02Z03S15[E]", + "D02Z03S19[E]", + "D02Z03S10[W]", + "D02Z03S22[W]"], + "brokeJondoBellW": ["D03Z02S08[N]", + "D03Z02S12[E]", + "D03Z02S10[S]", + "D03Z02S10[-Cherubs]"], + "brokeJondoBellE": ["D03Z02S04[NE]", + "D03Z02S11[W]", + "D03Z02S03[E]"], + "openedMoMLadder": ["D04Z02S11[E]", + "D04Z02S09[W]", + "D06Z01S23[S]", + "D04Z02S04[N]"], + "openedTSCGate": ["D05Z02S06[SE]", + "D05Z01S21[-Cherubs]"], + "openedARLadder": ["D06Z01S22[Sword]", + "D06Z01S20[W]", + "D04Z02S06[N]", + "D06Z01S01[-Cherubs]"], + "brokeBotTCStatue": ["D08Z03S03[W]", + "D08Z02S03[W]"], + "openedWotHPGate": ["D09Z01S13[E]", + "D09Z01S03[W]", + "D09Z01S08[W]"], + "openedBotSSLadder": ["D17Z01S05[S]", + "D17BZ02S01[FrontR]"], + "canBeatBrotherhoodBoss": [*boss_strength_indirect_regions, + "D17Z01S05[E]", + "D17Z01S03[W]"], + "canBeatMercyBoss": [*boss_strength_indirect_regions, + "D01Z04S19[E]", + "D01Z04S12[W]"], + "canBeatConventBoss": [*boss_strength_indirect_regions, + "D02Z03S09[E]", + "D02Z03S21[W]"], + "canBeatGrievanceBoss": [*boss_strength_indirect_regions, + "D03Z03S11[E]", + "D03Z03S16[W]"], + "canBeatBridgeBoss": [*boss_strength_indirect_regions, + "D01Z03S06[E]", + "D08Z02S01[W]"], + "canBeatMothersBoss": [*boss_strength_indirect_regions, + "D04Z02S15[E]", + "D04Z02S21[W]"], + "canBeatCanvasesBoss": [*boss_strength_indirect_regions, + "D05Z02S06[NE]", + "D05Z01S21[SW]"], + "canBeatPrisonBoss": [*boss_strength_indirect_regions, + "D09Z01S05[SE]", + "D09Z01S08[S]"], + "canBeatRooftopsBoss": [*boss_strength_indirect_regions, + "D06Z01S19[E]", + "D07Z01S01[W]"], + "canBeatOssuaryBoss": [*boss_strength_indirect_regions, + "D01BZ06S01[E]"], + "canBeatMourningBoss": [*boss_strength_indirect_regions, + "D20Z02S07[W]"], + "canBeatGraveyardBoss": [*boss_strength_indirect_regions, + "D01Z06S01[Santos]", + "D02Z03S18[NW]", + "D02Z02S03[NE]"], + "canBeatJondoBoss": [*boss_strength_indirect_regions, + "D01Z06S01[Santos]", + "D20Z01S06[NE]", + "D20Z01S04[W]", + "D03Z01S04[E]", + "D03Z02S10[N]"], + "canBeatPatioBoss": [*boss_strength_indirect_regions, + "D01Z06S01[Santos]", + "D06Z01S02[W]", + "D04Z01S03[E]", + "D04Z01S01[W]", + "D06Z01S18[-Cherubs]"], + "canBeatWallBoss": [*boss_strength_indirect_regions, + "D01Z06S01[Santos]", + "D09Z01S09[Cell24]", + "D09Z01S11[E]", + "D06Z01S13[W]"], + "canBeatHallBoss": [*boss_strength_indirect_regions, + "D08Z01S02[NE]", + "D08Z03S02[NW]"], + "canBeatPerpetua": boss_strength_indirect_regions, + "canBeatLegionary": boss_strength_indirect_regions, + "guiltRooms1": guilt_indirect_regions, + "guiltRooms2": guilt_indirect_regions, + "guiltRooms3": guilt_indirect_regions, + "guiltRooms4": guilt_indirect_regions, + "guiltRooms5": guilt_indirect_regions, + "guiltRooms6": guilt_indirect_regions, + "guiltRooms7": guilt_indirect_regions, + "swordRooms1": sword_indirect_regions, + "swordRooms2": sword_indirect_regions, + "swordRooms3": sword_indirect_regions, + "swordRooms4": sword_indirect_regions, + "swordRooms5": sword_indirect_regions, + "swordRooms6": sword_indirect_regions, + "swordRooms7": sword_indirect_regions, + "redentoRooms2": redento_indirect_regions, + "redentoRooms3": redento_indirect_regions, + "redentoRooms4": redento_indirect_regions, + "redentoRooms5": redento_indirect_regions, + "miriamRooms5": miriam_indirect_regions, + "chaliceRooms3": chalice_indirect_regions + } + self.indirect_regions["amanecidaRooms1"] = [*self.indirect_regions["canBeatGraveyardBoss"], + *self.indirect_regions["canBeatJondoBoss"], + *self.indirect_regions["canBeatPatioBoss"], + *self.indirect_regions["canBeatWallBoss"]] + self.indirect_regions["amanecidaRooms2"] = [*self.indirect_regions["canBeatGraveyardBoss"], + *self.indirect_regions["canBeatJondoBoss"], + *self.indirect_regions["canBeatPatioBoss"], + *self.indirect_regions["canBeatWallBoss"]] + self.indirect_regions["amanecidaRooms3"] = [*self.indirect_regions["canBeatGraveyardBoss"], + *self.indirect_regions["canBeatJondoBoss"], + *self.indirect_regions["canBeatPatioBoss"], + *self.indirect_regions["canBeatWallBoss"]] + self.indirect_regions["amanecidaRooms4"] = [*self.indirect_regions["canBeatGraveyardBoss"], + *self.indirect_regions["canBeatJondoBoss"], + *self.indirect_regions["canBeatPatioBoss"], + *self.indirect_regions["canBeatWallBoss"]] + + + def req_is_region(self, string: str) -> bool: + return (string[0] == "D" and string[3] == "Z" and string[6] == "S")\ + or (string[0] == "D" and string[3] == "B" and string[4] == "Z" and string[7] == "S") + + def load_rule(self, obj_is_region: bool, name: str, obj: Dict[str, Any]) -> Callable[[CollectionState], bool]: + clauses = [] + for clause in obj["logic"]: + reqs = [] + for req in clause["item_requirements"]: + if self.req_is_region(req): + if obj_is_region: + # add to indirect conditions if object and requirement are doors + self.indirect_conditions.append((req, f"{name} -> {obj['target']}")) + reqs.append(lambda state, req=req: state.can_reach_region(req, self.player)) + else: + if obj_is_region and req in self.indirect_regions: + # add to indirect conditions if object is door and requirement has list of regions + for region in self.indirect_regions[req]: + self.indirect_conditions.append((region, f"{name} -> {obj['target']}")) + reqs.append(self.string_rules[req]) + if len(reqs) == 1: + clauses.append(reqs[0]) + else: + clauses.append(lambda state, reqs=reqs: all(req(state) for req in reqs)) + if not clauses: + return lambda state: True + elif len(clauses) == 1: + return clauses[0] + else: + return lambda state: any(clause(state) for clause in clauses) -def charge_beam(state: CollectionState, player: int) -> bool: - return state.has("Charged Skill", player, 3) + # Relics + def blood(self, state: CollectionState) -> bool: + return state.has("Blood Perpetuated in Sand", self.player) + + def root(self, state: CollectionState) -> bool: + return state.has("Three Gnarled Tongues", self.player) + def linen(self, state: CollectionState) -> bool: + return state.has("Linen of Golden Thread", self.player) + + def nail(self, state: CollectionState) -> bool: + return state.has("Nail Uprooted from Dirt", self.player) + + def shroud(self, state: CollectionState) -> bool: + return state.has("Shroud of Dreamt Sins", self.player) -def can_air_stall(state: CollectionState, logic: int, player: int) -> bool: - return state.has("Ranged Skill", player) if logic >= 1 else False + def lung(self, state: CollectionState) -> bool: + return state.has("Silvered Lung of Dolphos", self.player) + + # Keys + def bronze_key(self, state: CollectionState) -> bool: + return state.has("Key of the Secular", self.player) + + def silver_key(self, state: CollectionState) -> bool: + return state.has("Key of the Scribe", self.player) + + def gold_key(self, state: CollectionState) -> bool: + return state.has("Key of the Inquisitor", self.player) + def peaks_key(self, state: CollectionState) -> bool: + return state.has("Key of the High Peaks", self.player) + + def elder_key(self, state: CollectionState) -> bool: + return state.has("Key to the Chamber of the Eldest Brother", self.player) + + def wood_key(self, state: CollectionState) -> bool: + return state.has("Key Grown from Twisted Wood", self.player) + + # Collections + def cherubs(self, state: CollectionState) -> int: + return state.count("Child of Moonlight", self.player) + + def bones(self, state: CollectionState) -> int: + return state.count_group_unique("bones", self.player) + + # def tears(): -def can_dawn_jump(state: CollectionState, logic: int, player: int) -> bool: - return state.has_all({"Brilliant Heart of Dawn", "Dash Ability"}, player) if logic >= 1 else False + # Special items + def dash(self, state: CollectionState) -> bool: + return state.has("Dash Ability", self.player) + def wall_climb(self, state: CollectionState) -> bool: + return state.has("Wall Climb Ability", self.player) + + #def air_impulse(): -def can_water_jump(state: CollectionState, player: int) -> bool: - return state.has_any({"Nail Uprooted from Dirt", "Purified Hand of the Nun"}, player) + def boots(self, state: CollectionState) -> bool: + return state.has("Boots of Pleading", self.player) + + def double_jump(self, state: CollectionState) -> bool: + return state.has("Purified Hand of the Nun", self.player) + + # Speed boosts + def wheel(self, state: CollectionState) -> bool: + return state.has("The Young Mason's Wheel", self.player) + + def dawn_heart(self, state: CollectionState) -> bool: + return state.has("Brilliant Heart of Dawn", self.player) + + # Health boosts + def flasks(self, state: CollectionState) -> int: + doors = { + "D01Z05S05[SW]", + "D02Z02S04[W]", + "D03Z02S08[W]", + "D03Z03S04[SW]", + "D04Z02S13[W]", + "D05Z01S08[NW]", + "D20Z01S07[NE]" + } + return state.count("Empty Bile Vessel", self.player) \ + if sum(state.can_reach_region(door, self.player) for door in doors) >= 1 else 0 + + def quicksilver(self, state: CollectionState) -> int: + return state.count("Quicksilver", self.player) if state.can_reach_region("D01Z05S01[W]", self.player) else 0 + + # Puzzles + def red_wax(self, state: CollectionState) -> int: + return state.count("Bead of Red Wax", self.player) + + def blue_wax(self, state: CollectionState) -> int: + return state.count("Bead of Blue Wax", self.player) + + def chalice(self, state: CollectionState) -> bool: + return state.has("Chalice of Inverted Verses", self.player) + + # Cherubs + def debla(self, state: CollectionState) -> bool: + return state.has("Debla of the Lights", self.player) + + def lorquiana(self, state: CollectionState) -> bool: + return state.has("Lorquiana", self.player) + + def zarabanda(self, state: CollectionState) -> bool: + return state.has("Zarabanda of the Safe Haven", self.player) + + def taranto(self, state: CollectionState) -> bool: + return state.has("Taranto to my Sister", self.player) + + def verdiales(self, state: CollectionState) -> bool: + return state.has("Verdiales of the Forsaken Hamlet", self.player) + + def cante(self, state: CollectionState) -> bool: + return state.has("Cante Jondo of the Three Sisters", self.player) + + def cantina(self, state: CollectionState) -> bool: + return state.has("Cantina of the Blue Rose", self.player) -def can_break_holes(state: CollectionState, player: int) -> bool: - return ( - state.has_any({"Charged Skill", "Dive Skill"}, player) - or ( - state.has("Lunge Skill", player, 3) - and state.has("Dash Ability", player) + def aubade(self, state: CollectionState) -> bool: + return ( + state.has("Aubade of the Nameless Guardian", self.player) + and self.total_fervour(state) >= 90 + ) + + def tirana(self, state: CollectionState) -> bool: + return ( + state.has("Tirana of the Celestial Bastion", self.player) + and self.total_fervour(state) >= 90 ) - or state.has_group("prayer", player) - or aubade(state, player) - or tirana(state, player) - ) - - -def can_break_tirana(state: CollectionState, logic: int, player: int) -> bool: - return tirana(state, player) if logic >= 2 else False - - -def can_dive_laser(state: CollectionState, logic: int, player: int) -> bool: - return state.has("Dive Skill", player, 3) if logic >= 2 else False - - -def can_walk_on_root(state: CollectionState, player: int) -> bool: - return state.has("Three Gnarled Tongues", player) - - -def can_climb_on_root(state: CollectionState, player: int) -> bool: - return state.has_all({"Three Gnarled Tongues", "Wall Climb Ability"}, player) - - -def can_survive_poison(state: CollectionState, logic: int, player: int, number: int) -> bool: - if number == 1: - if logic >= 2: - return True - elif logic == 1: - return state.has_any({"Silvered Lung of Dolphos", "Tiento to your Thorned Hairs"}, player) - elif logic == 0: - return state.has("Silvered Lung of Dolphos", player) - elif number == 2: - if logic >= 1: - return state.has_any({"Silvered Lung of Dolphos", "Tiento to your Thorned Hairs"}, player) - else: - return state.has("Silvered Lung of Dolphos", player) - elif number == 3: - if logic >= 2 and total_fervour(state, player) >= 120: - return state.has_any({"Silvered Lung of Dolphos", "Tiento to your Thorned Hairs"}, player) - else: - return state.has("Silvered Lung of Dolphos", player) + def ruby(self, state: CollectionState) -> bool: + return state.has("Cloistered Ruby", self.player) + + def tiento(self, state: CollectionState) -> bool: + return state.has("Tiento to my Sister", self.player) + + def any_small_prayer(self, state: CollectionState) -> bool: + return ( + self.debla(state) + or self.lorquiana(state) + or self.zarabanda(state) + or self.taranto(state) + or self.verdiales(state) + or self.cante(state) + or self.cantina(state) + or self.tiento(state) + or state.has_any({ + "Campanillero to the Sons of the Aurora", + "Mirabras of the Return to Port", + "Romance to the Crimson Mist", + "Saeta Dolorosa", + "Seguiriya to your Eyes like Stars", + "Verdiales of the Forsaken Hamlet", + "Zambra to the Resplendent Crown" + }, self.player) + ) + + def pillar(self, state: CollectionState) -> bool: + return ( + self.debla(state) + or self.taranto(state) + or self.ruby(state) + ) + + def can_use_any_prayer(self, state: CollectionState) -> bool: + return ( + self.any_small_prayer(state) + or self.tirana(state) + or self.aubade(state) + ) -def can_enemy_bounce(logic: int, enemy: int) -> bool: # TODO - return enemy_skips_allowed(logic, enemy) + # Stats + def total_fervour(self, state: CollectionState) -> int: + return ( + 60 + + (20 * min(6, state.count("Fervour Upgrade", self.player))) + + (10 * min(3, state.count("Bead of Blue Wax", self.player))) + ) + # Skills + def combo(self, state: CollectionState) -> int: + return state.count("Combo Skill", self.player) -def can_enemy_upslash(state: CollectionState, logic: int, enemy: int, player: int) -> bool: - return state.has("Combo Skill", player, 2) and \ - enemy_skips_allowed(logic, enemy) + def charged(self, state: CollectionState) -> int: + return state.count("Charged Skill", self.player) + def ranged(self, state: CollectionState) -> int: + return state.count("Ranged Skill", self.player) + + def dive(self, state: CollectionState) -> int: + return state.count("Dive Skill", self.player) + + def lunge(self, state: CollectionState) -> int: + return state.count("Lunge Skill", self.player) + + def charge_beam(self, state: CollectionState) -> bool: + return self.charged(state) >= 3 + + # Main quest + def holy_wounds(self, state: CollectionState) -> int: + return state.count_group_unique("wounds", self.player) + + def masks(self, state: CollectionState) -> int: + return state.count_group_unique("masks", self.player) + + def guilt_bead(self, state: CollectionState) -> bool: + return state.has("Weight of True Guilt", self.player) + + # LOTL quest + def cloth(self, state: CollectionState) -> bool: + return state.has("Linen Cloth", self.player) + + def hand(self, state: CollectionState) -> bool: + return state.has("Severed Hand", self.player) -def can_cross_gap(state: CollectionState, logic: int, player: int, number: int) -> bool: - if number == 1: + def hatched_egg(self, state: CollectionState) -> bool: + return state.has("Hatched Egg of Deformity", self.player) + + # Tirso quest + def herbs(self, state: CollectionState) -> int: + return state.count_group_unique("tirso", self.player) + + # Tentudia quest + def tentudia_remains(self, state: CollectionState) -> int: + return state.count_group_unique("tentudia", self.player) + + # Gemino quest + def empty_thimble(self, state: CollectionState) -> bool: + return state.has("Empty Golden Thimble", self.player) + + def full_thimble(self, state: CollectionState) -> bool: + return state.has("Golden Thimble Filled with Burning Oil", self.player) + + def dried_flowers(self, state: CollectionState) -> bool: + return state.has("Dried Flowers bathed in Tears", self.player) + + # Altasgracias quest + def ceremony_items(self, state: CollectionState) -> int: + return state.count_group_unique("egg", self.player) + + def egg(self, state: CollectionState) -> bool: + return state.has("Egg of Deformity", self.player) + + # Redento quest + def limestones(self, state: CollectionState) -> int: + return state.count_group_unique("toe", self.player) + + def knots(self, state: CollectionState) -> int: + return state.count("Knot of Rosary Rope", self.player) if state.can_reach_region("D17Z01S07[NW]", self.player)\ + else 0 + + # Cleofas quest + def marks_of_refuge(self, state: CollectionState) -> int: + return state.count_group_unique("marks", self.player) + + def cord(self, state: CollectionState) -> bool: + return state.has("Cord of the True Burying", self.player) + + # Crisanta quest + def scapular(self, state: CollectionState) -> bool: + return state.has("Incomplete Scapular", self.player) + + def true_heart(self, state: CollectionState) -> bool: + return state.has("Apodictic Heart of Mea Culpa", self.player) + + def traitor_eyes(self, state: CollectionState) -> int: + return state.count_group_unique("eye", self.player) + + # Jibrael quest + def bell(self, state: CollectionState) -> bool: + return state.has("Petrified Bell", self.player) + + def verses(self, state: CollectionState) -> int: + return state.count("Verses Spun from Gold", self.player) + + # Movement tech + def can_air_stall(self, state: CollectionState) -> bool: return ( - state.has_any({"Purified Hand of the Nun", "The Young Mason's Wheel"}, player) - or can_dawn_jump(state, logic, player) - or can_air_stall(state, logic, player) + self.ranged(state) > 0 + and self.world.options.difficulty >= 1 ) - elif number == 2: + + def can_dawn_jump(self, state: CollectionState) -> bool: return ( - state.has_any({"Purified Hand of the Nun", "The Young Mason's Wheel"}, player) - or can_dawn_jump(state, logic, player) + self.dawn_heart(state) + and self.dash(state) + and self.world.options.difficulty >= 1 ) - elif number == 3: + + def can_water_jump(self, state: CollectionState) -> bool: return ( - state.has("Purified Hand of the Nun", player) - or can_dawn_jump(state, logic, player) - or ( - state.has("The Young Mason's Wheel", player) - and can_air_stall(state, logic, player) - ) + self.nail(state) + or self.double_jump(state) + ) + + # Breakable tech + def can_break_holes(self, state: CollectionState) -> bool: + return ( + self.charged(state) > 0 + or self.dive(state) > 0 + or self.lunge(state) >= 3 and self.dash(state) + or self.can_use_any_prayer(state) + ) + + def can_dive_laser(self, state: CollectionState) -> bool: + return ( + self.dive(state) >= 3 + and self.world.options.difficulty >= 2 + ) + + # Root tech + def can_walk_on_root(self, state: CollectionState) -> bool: + return self.root(state) + + def can_climb_on_root(self, state: CollectionState) -> bool: + return ( + self.root(state) + and self.wall_climb(state) + ) + + # Lung tech + def can_survive_poison_1(self, state: CollectionState) -> bool: + return ( + self.lung(state) + or self.world.options.difficulty >= 1 + and self.tiento(state) + or self.world.options.difficulty >= 2 + ) + + def can_survive_poison_2(self, state: CollectionState) -> bool: + return ( + self.lung(state) + or self.world.options.difficulty >= 1 + and self.tiento(state) + ) + + def can_survive_poison_3(self, state: CollectionState) -> bool: + return ( + self.lung(state) + or self.world.options.difficulty >= 2 + and self.tiento(state) + and self.total_fervour(state) >= 120 + ) + + # Enemy tech + def can_enemy_bounce(self, state: CollectionState) -> bool: + return self.enemy_skips_allowed(state) + + def can_enemy_upslash(self, state: CollectionState) -> bool: + return ( + self.combo(state) >= 2 + and self.enemy_skips_allowed(state) + ) + + # Crossing gaps + def can_cross_gap_1(self, state: CollectionState) -> bool: + return ( + self.double_jump(state) + or self.can_dawn_jump(state) + or self.wheel(state) + or self.can_air_stall(state) + ) + + def can_cross_gap_2(self, state: CollectionState) -> bool: + return ( + self.double_jump(state) + or self.can_dawn_jump(state) + or self.wheel(state) ) - elif number == 4: + + def can_cross_gap_3(self, state: CollectionState) -> bool: + return ( + self.double_jump(state) + or self.can_dawn_jump(state) + or self.wheel(state) + and self.can_air_stall(state) + ) + + def can_cross_gap_4(self, state: CollectionState) -> bool: return ( - state.has("Purified Hand of the Nun", player) - or can_dawn_jump(state, logic, player) + self.double_jump(state) + or self.can_dawn_jump(state) ) - elif number == 5: + + def can_cross_gap_5(self, state: CollectionState) -> bool: return ( - state.has("Purified Hand of the Nun", player) - or ( - can_dawn_jump(state, logic, player) - and can_air_stall(state, logic, player)) + self.double_jump(state) + or self.can_dawn_jump(state) + and self.can_air_stall(state) ) - elif number == 6: - return state.has("Purified Hand of the Nun", player) - elif number == 7: + + def can_cross_gap_6(self, state: CollectionState) -> bool: + return self.double_jump(state) + + def can_cross_gap_7(self, state: CollectionState) -> bool: return ( - state.has("Purified Hand of the Nun", player) + self.double_jump(state) and ( - can_dawn_jump(state, logic, player) - or state.has("The Young Mason's Wheel", player) - or can_air_stall(state, logic, player) + self.can_dawn_jump(state) + or self.wheel(state) + or self.can_air_stall(state) ) ) - elif number == 8: + + def can_cross_gap_8(self, state: CollectionState) -> bool: return ( - state.has("Purified Hand of the Nun", player) + self.double_jump(state) and ( - can_dawn_jump(state, logic, player) - or state.has("The Young Mason's Wheel", player) + self.can_dawn_jump(state) + or self.wheel(state) ) ) - elif number == 9: + + def can_cross_gap_9(self, state: CollectionState) -> bool: return ( - state.has("Purified Hand of the Nun", player) + self.double_jump(state) and ( - can_dawn_jump(state, logic, player) - or state.has("The Young Mason's Wheel", player) - and can_air_stall(state, logic, player) + self.can_dawn_jump(state) + or self.wheel(state) + and self.can_air_stall(state) ) ) - elif number == 10: + + def can_cross_gap_10(self, state: CollectionState) -> bool: return ( - state.has("Purified Hand of the Nun", player) - and can_dawn_jump(state, logic, player) + self.double_jump(state) + and self.can_dawn_jump(state) ) - elif number == 11: + + def can_cross_gap_11(self, state: CollectionState) -> bool: return ( - state.has("Purified Hand of the Nun", player) - and can_dawn_jump(state, logic, player) - and can_air_stall(state, logic, player) + self.double_jump(state) + and self.can_dawn_jump(state) + and self.can_air_stall(state) ) - -def can_ride_albero_elevator(state: CollectionState, player: int) -> bool: - return state.has_any({"D02Z02S11[NW]", "D02Z02S11[NE]", "D02Z02S11[W]", "D02Z02S11[E]", \ - "D02Z02S11[SE]"}, player) - - -def opened_dc_gate_w(state: CollectionState, player: int) -> bool: - return state.has_any({"D01Z05S24[W]", "D01Z05S24[E]"}, player) - - -def opened_dc_gate_e(state: CollectionState, player: int) -> bool: - return state.has_any({"D01Z05S12[W]", "D01Z05S12[E]"}, player) - - -def opened_dc_ladder(state: CollectionState, player: int) -> bool: - return state.has_any({"D01Z05S20[W]", "D01Z05S20[N]"}, player) - - -def opened_wotw_cave(state: CollectionState, player: int) -> bool: - return ( - state.has("D02Z01S06[E]", player) - or state.has("Wall Climb Ability", player) - and ( - state.has("D02Z01S06[W]", player) - or state.has("D02Z01S06[Cherubs]", player) + # Events that trigger in different scenes + def opened_dc_gate_w(self, state: CollectionState) -> bool: + return ( + state.can_reach_region("D20Z01S04[E]", self.player) + or state.can_reach_region("D01Z05S23[W]", self.player) ) - ) - - -def rode_gotp_elevator(state: CollectionState, player: int) -> bool: - return state.has_any({"D02Z02S11[NW]", "D02Z02S11[NE]", "D02Z02S11[W]", "D02Z02S11[E]", \ - "D02Z02S11[SE]"}, player) - - -def opened_convent_ladder(state: CollectionState, player: int) -> bool: - return state.has_any({"D02Z03S11[S]", "D02Z03S11[W]", "D02Z03S11[NW]", "D02Z03S11[E]", \ - "D02Z03S11[NE]"}, player) - - -def broke_jondo_bell_w(state: CollectionState, player: int) -> bool: - return ( - state.has("D03Z02S09[S]", player) - or state.has("D03Z02S09[W]", player) - and state.has("Dash Ability", player) - or state.has("D03Z02S09[N]", player) - or state.has("D03Z02S09[Cherubs]", player) - ) - - -def broke_jondo_bell_e(state: CollectionState, logic: int, enemy: int, player: int) -> bool: - return ( - state.has("D03Z02S05[S]", player) - or state.has("D03Z02S05[E]", player) - or state.has("D03Z02S05[W]", player) - and ( - can_cross_gap(state, logic, player, 5) - or can_enemy_bounce(logic, enemy) - and can_cross_gap(state, logic, player, 3) + + def opened_dc_gate_e(self, state: CollectionState) -> bool: + return ( + state.can_reach_region("D01Z05S10[SE]", self.player) + or state.can_reach_region("D01Z04S09[W]", self.player) ) - ) - - -def opened_mom_ladder(state: CollectionState, player: int) -> bool: - return state.has_any({"D04Z02S06[NW]", "D04Z02S06[NE]", "D04Z02S06[N]", "D04Z02S06[S]"}, player) - - -def opened_tsc_gate(state: CollectionState, player: int) -> bool: - return state.has_any({"D05Z02S11[W]", "D05Z02S11[Cherubs]"}, player) - - -def opened_ar_ladder(state: CollectionState, player: int) -> bool: - return state.has_any({"D06Z01S23[Sword]", "D06Z01S23[E]", "D06Z01S23[S]", "D06Z01S23[Cherubs]"}, player) - - -def broke_bottc_statue(state: CollectionState, player: int) -> bool: - return state.has_any({"D08Z01S02[NE]", "D08Z01S02[SE]"}, player) - - -def opened_wothp_gate(state: CollectionState, player: int) -> bool: - return state.has_any({"D09Z01S05[W]", "D09Z01S05[SE]", "D09Z01S05[NE]"}, player) - - -def opened_botss_ladder(state: CollectionState, player: int) -> bool: - return state.has_any({"D17Z01S04[N]", "D17Z01S04[FrontR]"}, player) - - -def upwarp_skips_allowed(logic: int) -> bool: - return logic >= 2 - - -def mourning_skips_allowed(logic: int) -> bool: - return logic >= 2 - - -def enemy_skips_allowed(logic: int, enemy: int) -> bool: - return logic >= 2 and enemy == 0 - - -def obscure_skips_allowed(logic): - return logic >= 2 - - -def precise_skips_allowed(logic): - return logic >= 2 - - -def can_beat_boss(state: CollectionState, boss: str, logic: int, player: int) -> bool: - def has_boss_strength(name: str) -> bool: - silver: int = state.count("Quicksilver", player) if state.has("D01Z05S27[E]", player) else 0 - flasks: int = state.count("Empty Bile Flask", player) if \ - state.has_any({"D01Z05S18[E]", "D02Z02S09[E]", "D03Z02S14[E]", "D03Z03S03[SE]", "D04Z02S13[W]", \ - "D05Z01S12[E]", "D20Z01S08[W]"}, player) else 0 - - - playerStrength: float = state.count("Life Upgrade", player) * 0.25 / 6 + \ - state.count("Mea Culpa Upgrade", player) * 0.25 / 7 + state.count("Fervour Upgrade", player) * 0.20 \ - / 6 + flasks * 0.15 / 8 + silver * 0.15 / 5 - - bosses: Dict[str, int] = { - "warden": -0.10, - "ten-piedad": 0.05, - "charred-visage": 0.20, - "tres-angustias": 0.15, - "esdras": 0.25, - "melquiades": 0.25, - "exposito": 0.30, - "quirce": 0.35, - "crisanta": 0.50, - "isidora": 0.70, - "sierpes": 0.70, - "amanecida": 0.60, - "laudes": 0.60, - "perpetua": -0.05, - "legionary": 0.20 - } - - bossStrength: int = bosses[name] - - return playerStrength >= (bossStrength - 0.10 if logic >= 2 else (bossStrength if logic >= 1 else bossStrength + 0.10)) - if boss == "Brotherhood": + def opened_dc_ladder(self, state: CollectionState) -> bool: return ( - has_boss_strength("warden") - and state.has_any({"D17Z01S11[W]", "D17Z01S11[E]"}, player) + state.can_reach_region("D01Z05S25[NE]", self.player) + or state.can_reach_region("D01Z05S02[S]", self.player) ) - elif boss == "Mercy": + + def opened_wotw_cave(self, state: CollectionState) -> bool: return ( - has_boss_strength("ten-piedad") - and state.has_any({"D01Z04S18[W]", "D01Z04S18[E]"}, player) + state.can_reach_region("D02Z01S01[SW]", self.player) + or self.wall_climb(state) + and state.can_reach_region("D02Z01S08[E]", self.player) + or state.can_reach_region("D02Z01S02[]", self.player) ) - elif boss == "Convent": + + def rode_gotp_elevator(self, state: CollectionState) -> bool: return ( - has_boss_strength("charred-visage") - and state.has_any({"D02Z03S20[W]", "D02Z03S20[E]"}, player) + state.can_reach_region("D02Z03S14[E]", self.player) + or state.can_reach_region("D02Z02S13[W]", self.player) + or state.can_reach_region("D02Z02S06[E]", self.player) + or state.can_reach_region("D02Z02S12[W]", self.player) + or state.can_reach_region("D02Z02S08[W]", self.player) ) - elif boss == "Grievance": + + def opened_convent_ladder(self, state: CollectionState) -> bool: return ( - has_boss_strength("tres-angustias") - and state.has_any({"Wall Climb Ability", "Purified Hand of the Nun"}, player) - and state.has_any({"D03Z03S15[W]", "D03Z03S15[E]"}, player) + state.can_reach_region("D02Z03S02[N]", self.player) + or state.can_reach_region("D02Z03S15[E]", self.player) + or state.can_reach_region("D02Z03S19[E]", self.player) + or state.can_reach_region("D02Z03S10[W]", self.player) + or state.can_reach_region("D02Z03S22[W]", self.player) ) - elif boss == "Bridge": + + def broke_jondo_bell_w(self, state: CollectionState) -> bool: return ( - has_boss_strength("esdras") - and state.has_any({"D08Z01S01[W]", "D08Z01S01[E]"}, player) + state.can_reach_region("D03Z02S08[N]", self.player) + or state.can_reach_region("D03Z02S12[E]", self.player) + and self.dash(state) + or state.can_reach_region("D03Z02S10[S]", self.player) + or state.can_reach_region("D03Z02S10[-Cherubs]", self.player) ) - elif boss == "Mothers": + + def broke_jondo_bell_e(self, state: CollectionState) -> bool: return ( - has_boss_strength("melquiades") - and state.has_any({"D04Z02S22[W]", "D04Z02S22[E]"}, player) + state.can_reach_region("D03Z02S04[NE]", self.player) + or state.can_reach_region("D03Z02S11[W]", self.player) + or state.can_reach_region("D03Z02S03[E]", self.player) + and ( + self.can_cross_gap_5(state) + or self.can_enemy_bounce(state) + and self.can_cross_gap_3(state) + ) ) - elif boss == "Canvases": + + def opened_mom_ladder(self, state: CollectionState) -> bool: return ( - has_boss_strength("exposito") - and state.has_any({"D05Z02S14[W]", "D05Z02S14[E]"}, player) + state.can_reach_region("D04Z02S11[E]", self.player) + or state.can_reach_region("D04Z02S09[W]", self.player) + or state.can_reach_region("D06Z01S23[S]", self.player) + or state.can_reach_region("D04Z02S04[N]", self.player) ) - elif boss == "Prison": + + def opened_tsc_gate(self, state: CollectionState) -> bool: return ( - has_boss_strength("quirce") - and state.has_any({"D09Z01S03[W]", "D09Z01S03[N]"}, player) + state.can_reach_region("D05Z02S06[SE]", self.player) + or state.can_reach_region("D05Z01S21[-Cherubs]", self.player) ) - elif boss == "Rooftops": + + def opened_ar_ladder(self, state: CollectionState) -> bool: return ( - has_boss_strength("crisanta") - and state.has_any({"D06Z01S25[W]", "D06Z01S25[E]"}, player) + state.can_reach_region("D06Z01S22[Sword]", self.player) + or state.can_reach_region("D06Z01S20[W]", self.player) + or state.can_reach_region("D04Z02S06[N]", self.player) + or state.can_reach_region("D06Z01S01[-Cherubs]", self.player) ) - elif boss == "Ossuary": + + def broke_bottc_statue(self, state: CollectionState) -> bool: return ( - has_boss_strength("isidora") - and state.has("D01BZ08S01[W]", player) + state.can_reach_region("D08Z03S03[W]", self.player) + or state.can_reach_region("D08Z02S03[W]", self.player) ) - elif boss == "Mourning": + + def opened_wothp_gate(self, state: CollectionState) -> bool: return ( - has_boss_strength("sierpes") - and state.has("D20Z02S08[E]", player) + state.can_reach_region("D09Z01S13[E]", self.player) + or state.can_reach_region("D09Z01S03[W]", self.player) + or state.can_reach_region("D09Z01S08[W]", self.player) ) - elif boss == "Graveyard": + + def opened_botss_ladder(self, state: CollectionState) -> bool: return ( - has_boss_strength("amanecida") - and state.has_all({"D01Z06S01[Santos]", "D02Z03S23[E]", "D02Z02S14[W]", "Wall Climb Ability"}, player) + state.can_reach_region("D17Z01S05[S]", self.player) + or state.can_reach_region("D17BZ02S01[FrontR]", self.player) ) - elif boss == "Jondo": + + # Special skips + def upwarp_skips_allowed(self, state: CollectionState) -> bool: + return self.world.options.difficulty >= 2 + + def mourning_skip_allowed(self, state: CollectionState) -> bool: + return self.world.options.difficulty >= 2 + + def enemy_skips_allowed(self, state: CollectionState) -> bool: return ( - has_boss_strength("amanecida") - and state.has("D01Z06S01[Santos]", player) - and state.has_any({"D20Z01S05[W]", "D20Z01S05[E]"}, player) - and state.has_any({"D03Z01S03[W]", "D03Z01S03[SW]"}, player) + self.world.options.difficulty >= 2 + and not self.world.options.enemy_randomizer ) - elif boss == "Patio": + + def obscure_skips_allowed(self, state: CollectionState) -> bool: + return self.world.options.difficulty >= 2 + + def precise_skips_allowed(self, state: CollectionState) -> bool: + return self.world.options.difficulty >= 2 + + # Bosses + def can_beat_brotherhood_boss(self, state: CollectionState) -> bool: return ( - has_boss_strength("amanecida") - and state.has_all({"D01Z06S01[Santos]", "D06Z01S18[E]"}, player) - and state.has_any({"D04Z01S04[W]", "D04Z01S04[E]", "D04Z01S04[Cherubs]"}, player) + self.has_boss_strength(state, "warden") + and ( + state.can_reach_region("D17Z01S05[E]", self.player) + or state.can_reach_region("D17Z01S03[W]", self.player) + ) ) - elif boss == "Wall": + + def can_beat_mercy_boss(self, state: CollectionState) -> bool: return ( - has_boss_strength("amanecida") - and state.has_all({"D01Z06S01[Santos]", "D09BZ01S01[Cell24]"}, player) - and state.has_any({"D09Z01S01[W]", "D09Z01S01[E]"}, player) + self.has_boss_strength(state, "ten-piedad") + and ( + state.can_reach_region("D01Z04S19[E]", self.player) + or state.can_reach_region("D01Z04S12[W]", self.player) + ) ) - elif boss == "Hall": + + def can_beat_convent_boss(self, state: CollectionState) -> bool: return ( - has_boss_strength("laudes") - and state.has_any({"D08Z03S03[W]", "D08Z03S03[E]"}, player) + self.has_boss_strength(state, "charred-visage") + and ( + state.can_reach_region("D02Z03S09[E]", self.player) + or state.can_reach_region("D02Z03S21[W]", self.player) + ) ) - elif boss == "Perpetua": - return has_boss_strength("perpetua") - elif boss == "Legionary": - return has_boss_strength("legionary") - - -def guilt_rooms(state: CollectionState, player: int, number: int) -> bool: - doors: List[str] = [ - "D01Z04S17[W]", - "D02Z02S06[E]", - "D03Z03S14[W]", - "D04Z02S17[W]", - "D05Z01S17[W]", - "D09Z01S13[E]", - "D17Z01S12[E]" - ] - - total: int = sum(state.has(item, player) for item in doors) - - return total >= number - - -def sword_rooms(state: CollectionState, player: int, number: int) -> bool: - doors: List[Set[str]] = [ - {"D01Z02S06[W]", "D01Z02S06[E]"}, - {"D01Z05S24[W]", "D01Z05S24[E]"}, - {"D02Z03S13[W]"}, - {"D04Z02S12[W]"}, - {"D05Z01S13[E]"}, - {"D06Z01S11[W]"}, - {"D17Z01S08[E]"} - ] - - total: int = sum(state.has_any(items, player) for items in doors) - - return total >= number - - -def redento(state: CollectionState, world, player: int, number: int) -> bool: - if number == 1: - return state.has_any({"D03Z01S03[W]", "D03Z01S03[SW]"}, player) - elif number == 2: + + def can_beat_grievance_boss(self, state: CollectionState) -> bool: return ( - state.has_any({"D03Z01S03[W]", "D03Z01S03[SW]"}, player) - and state.has("OpenedBOTSSLadder", player) + self.has_boss_strength(state, "tres-angustias") + and ( + self.wall_climb(state) + or self.double_jump(state) + ) and ( + state.can_reach_region("D03Z03S11[E]", self.player) + or state.can_reach_region("D03Z03S16[W]", self.player) + ) ) - elif number == 3: + + def can_beat_bridge_boss(self, state: CollectionState) -> bool: return ( - state.has_any({"D03Z01S03[W]", "D03Z01S03[SW]"}, player) - and state.has("OpenedBOTSSLadder", player) - and state.can_reach(world.multiworld.get_region("D01Z03S06", player)) + self.has_boss_strength(state, "esdras") + and ( + state.can_reach_region("D01Z03S06[E]", self.player) + or state.can_reach_region("D08Z02S01[W]", self.player) + ) ) - elif number == 4: + + def can_beat_mothers_boss(self, state: CollectionState) -> bool: return ( - state.has_any({"D03Z01S03[W]", "D03Z01S03[SW]"}, player) - and state.has("OpenedBOTSSLadder", player) - and state.can_reach(world.multiworld.get_region("D01Z03S06", player)) - and state.can_reach(world.multiworld.get_region("D04Z01S04", player)) + self.has_boss_strength(state, "melquiades") + and ( + state.can_reach_region("D04Z02S15[E]", self.player) + or state.can_reach_region("D04Z02S21[W]", self.player) + ) ) - elif number == 5: + + def can_beat_canvases_boss(self, state: CollectionState) -> bool: return ( - state.has_any({"D03Z01S03[W]", "D03Z01S03[SW]"}, player) - and state.has("OpenedBOTSSLadder", player) - and state.can_reach(world.multiworld.get_region("D01Z03S06", player)) - and state.can_reach(world.multiworld.get_region("D04Z01S04", player)) - and state.can_reach(world.multiworld.get_region("D04Z02S20", player)) - and state.has_all({"Little Toe made of Limestone", "Big Toe made of Limestone", \ - "Fourth Toe made of Limestone", "D17Z01S09[E]"}, player) - and state.has("Knot of Rosary Rope", player) + self.has_boss_strength(state, "exposito") + and ( + state.can_reach_region("D05Z02S06[NE]", self.player) + or state.can_reach_region("D05Z01S21[SW]", self.player) + ) ) - - -def miriam(state: CollectionState, player: int) -> bool: - return state.has_all({"D02Z03S24[E]", "D03Z03S19[E]", "D04Z04S02[W]", "D05Z01S24[E]", "D06Z01S26[W]"}, player) - - -def amanecida_rooms(state: CollectionState, logic: int, player: int, number: int) -> bool: - bosses: List[str] = [ - "Graveyard", - "Jondo", - "Patio", - "Wall" - ] - - total = sum(can_beat_boss(state, boss, logic, player) for boss in bosses) - - return total >= number - - -def chalice_rooms(state: CollectionState, player: int, number: int) -> bool: - doors: List[Set[str]] = [ - {"D03Z01S01[W]", "D03Z01S01[NE]", "D03Z01S01[S]"}, - {"D05Z02S01[W]", "D05Z02S01[E]"}, - {"D09Z01S07[SW]", "D09Z01S07[SE]", "D09Z01S07[W]", "D09Z01S07[E]"} - ] - - total: int = sum(state.has_any(items, player) for items in doors) - - return total >= number - - -def rules(blasphemousworld): - world = blasphemousworld.multiworld - player = blasphemousworld.player - logic = world.difficulty[player].value - enemy = world.enemy_randomizer[player].value - - - # D01Z01S01 (The Holy Line) - # No items - # Doors - set_rule(world.get_entrance("D01Z01S01[S]", player), - lambda state: ( - can_break_holes(state, player) - or state.has("Purified Hand of the Nun", player) - )) - - - # D01Z01S02 (The Holy Line) - # Items - set_rule(world.get_location("THL: Across blood platforms", player), - lambda state: ( - state.has_any({"Blood Perpetuated in Sand", "Purified Hand of the Nun"}, player) - )) - # No doors - - - # D01Z01S03 (The Holy Line) - # Items - set_rule(world.get_location("THL: Underground chest", player), - lambda state: ( - state.has_all({"Blood Perpetuated in Sand", "Dash Ability"}, player) - and can_water_jump(state, player) - )) - # No doors - - - # D01Z02S01 (Albero) - # Items - set_rule(world.get_location("Albero: Bless Linen Cloth", player), - lambda state: state.has("Linen Cloth", player)) - set_rule(world.get_location("Albero: Bless Hatched Egg", player), - lambda state: state.has("Hatched Egg of Deformity", player)) - set_rule(world.get_location("Albero: Bless Severed Hand", player), - lambda state: state.has("Severed Hand", player)) - # No doors - - - # D01Z02S02 (Albero) - # Items - set_rule(world.get_location("Albero: Tirso's 1st reward", player), - lambda state: state.has_group("tirso", player, 1)) - set_rule(world.get_location("Albero: Tirso's 2nd reward", player), - lambda state: state.has_group("tirso", player, 2)) - set_rule(world.get_location("Albero: Tirso's 3rd reward", player), - lambda state: state.has_group("tirso", player, 3)) - set_rule(world.get_location("Albero: Tirso's 4th reward", player), - lambda state: state.has_group("tirso", player, 4)) - set_rule(world.get_location("Albero: Tirso's 5th reward", player), - lambda state: state.has_group("tirso", player, 5)) - set_rule(world.get_location("Albero: Tirso's 6th reward", player), - lambda state: state.has_group("tirso", player, 6)) - set_rule(world.get_location("Albero: Tirso's final reward", player), - lambda state: ( - state.has_group("tirso", player, 6) - and can_beat_boss(state, "Mercy", logic, player) - and can_beat_boss(state, "Convent", logic, player) - and can_beat_boss(state, "Grievance", logic, player) - and can_beat_boss(state, "Mothers", logic, player) - and can_beat_boss(state, "Canvases", logic, player) - and can_beat_boss(state, "Prison", logic, player) - )) - # No doors - - - # D01Z02S03 (Albero) - # Items - set_rule(world.get_location("Albero: Child of Moonlight", player), - lambda state: ( - state.has("RodeGOTPElevator", player) - or pillar(state, player) - or state.has("Cante Jondo of the Three Sisters", player) - or state.has("Purified Hand of the Nun", player) - or state.has("D01Z02S03[NW]", player) - and ( - can_cross_gap(state, logic, player, 2) - or state.has("Lorquiana", player) - or aubade(state, player) - or state.has("Cantina of the Blue Rose", player) - or charge_beam(state, player) - or state.has("Ranged Skill", player) - ) - )) - set_rule(world.get_location("Albero: Lvdovico's 1st reward", player), - lambda state: state.has_group("tentudia", player, 1)) - set_rule(world.get_location("Albero: Lvdovico's 2nd reward", player), - lambda state: state.has_group("tentudia", player, 2)) - set_rule(world.get_location("Albero: Lvdovico's 3rd reward", player), - lambda state: state.has_group("tentudia", player, 3)) - set_rule(world.get_location("Albero: First gift for Cleofas", player), - lambda state: state.has("D04Z02S10[W]", player)) - # Doors - set_rule(world.get_entrance("D01Z02S03[NW]", player), - lambda state: ( - state.has("D02Z02S11[NW]", player) - or state.has("D02Z02S11[NE]", player) - or state.has("D02Z02S11[W]", player) - or state.has("D02Z02S11[E]", player) - or state.has("D02Z02S11[SE]", player) - )) - set_rule(world.get_entrance("D01Z02S03[church]", player), - lambda state: ( - can_beat_boss(state, "Mercy", logic, player) - or can_beat_boss(state, "Convent", logic, player) - or can_beat_boss(state, "Grievance", logic, player) - )) - - - # D01BZ04S01 (Albero: Inside church) - # Items - set_rule(world.get_location("Albero: Final gift for Cleofas", player), - lambda state: ( - state.has_group("marks", player, 3) - and state.has("Cord of the True Burying", player) - and state.has("D04Z02S10[W]", player) - and state.has("D06Z01S18[E]", player) - )) - # No doors - - - # D01BZ06S01 (Ossuary) - # Items - set_rule(world.get_location("Ossuary: 1st reward", player), - lambda state: state.has_group("bones", player, 4)) - set_rule(world.get_location("Ossuary: 2nd reward", player), - lambda state: state.has_group("bones", player, 8)) - set_rule(world.get_location("Ossuary: 3rd reward", player), - lambda state: state.has_group("bones", player, 12)) - set_rule(world.get_location("Ossuary: 4th reward", player), - lambda state: state.has_group("bones", player, 16)) - set_rule(world.get_location("Ossuary: 5th reward", player), - lambda state: state.has_group("bones", player, 20)) - set_rule(world.get_location("Ossuary: 6th reward", player), - lambda state: state.has_group("bones", player, 24)) - set_rule(world.get_location("Ossuary: 7th reward", player), - lambda state: state.has_group("bones", player, 28)) - set_rule(world.get_location("Ossuary: 8th reward", player), - lambda state: state.has_group("bones", player, 32)) - set_rule(world.get_location("Ossuary: 9th reward", player), - lambda state: state.has_group("bones", player, 36)) - set_rule(world.get_location("Ossuary: 10th reward", player), - lambda state: state.has_group("bones", player, 40)) - set_rule(world.get_location("Ossuary: 11th reward", player), - lambda state: state.has_group("bones", player, 44)) - # Doors - set_rule(world.get_entrance("D01BZ06S01[E]", player), - lambda state: state.has_group("bones", player, 30)) - - - # D01BZ08S01 (Isidora) - # Items - set_rule(world.get_location("Ossuary: Isidora, Voice of the Dead", player), - lambda state: can_beat_boss(state, "Ossuary", logic, player)) - # No doors - - - # D01Z03S01 (Wasteland of the Buried Churches) - # Items - set_rule(world.get_location("WotBC: Lower log path", player), - lambda state: state.has("D01Z03S01[SE]", player)) - # No doors - - - # D01Z03S02 (Wasteland of the Buried Churches) - # Items - set_rule(world.get_location("WotBC: Hidden alcove", player), - lambda state: state.has("Dash Ability", player)) - # No doors - - - # D01Z03S03 (Wasteland of the Buried Churches) - # No items - # Doors - set_rule(world.get_entrance("D01Z03S03[-Cherubs]", player), - lambda state: state.has("Linen of Golden Thread", player)) - - - # D01Z03S05 (Wasteland of the Buried Churches) - # Items - set_rule(world.get_location("WotBC: Under broken bridge", player), - lambda state: ( - state.has_any({"Blood Perpetuated in Sand", "Boots of Pleading"}, player) - or can_cross_gap(state, logic, player, 3) - )) - # Doors - set_rule(world.get_entrance("D01Z03S05[Cherubs]", player), - lambda state: state.has("Linen of Golden Thread", player)) - - - # D01Z03S06 (Wasteland of the Buried Churches) - # Items - set_rule(world.get_location("WotBC: 3rd meeting with Redento", player), - lambda state: redento(state, blasphemousworld, player, 3)) - # No doors - - - # D01Z03S07 (Wasteland of the Buried Churches) - # Items - set_rule(world.get_location("WotBC: Cliffside Child of Moonlight", player), - lambda state: ( - can_cross_gap(state, logic, player, 2) - or aubade(state, player) - or charge_beam(state, player) - or state.has_any({"Lorquiana", "Cante Jondo of the Three Sisters", "Cantina of the Blue Rose", \ - "Cloistered Ruby", "Ranged Skill"}, player) - or precise_skips_allowed(logic) - )) - # Doors - set_rule(world.get_entrance("D01Z03S07[-Cherubs]", player), - lambda state: state.has("Linen of Golden Thread", player)) - - - # D01Z04S01 (Mercy Dreams) - # No items - # Doors - set_rule(world.get_entrance("D01Z04S01[SE]", player), - lambda state: state.has("D01Z04S01[S]", player)) - set_rule(world.get_entrance("D01Z04S01[S]", player), - lambda state: state.has("D01Z04S01[SE]", player)) - - - # D01Z04S09 (Mercy Dreams) - # No items - # Doors - set_rule(world.get_entrance("D01Z04S09[W]", player), - lambda state: state.has("OpenedDCGateE", player)) - - - # D01Z04S13 (Mercy Dreams) - # Items - set_rule(world.get_location("MD: Behind gate to TSC", player), - lambda state: ( - state.has("D01Z04S13[SE]", player) - or can_dive_laser(state, logic, player) and ( - can_air_stall(state, logic, player) - or state.has_any({"The Young Mason's Wheel", "Purified Hand of the Nun"}, player) - or can_enemy_bounce(logic, enemy) - ) - )) - # Doors - set_rule(world.get_entrance("D01Z04S13[SE]", player), - lambda state: ( - can_dive_laser(state, logic, player) and ( - can_air_stall(state, logic, player) - or state.has_any({"The Young Mason's Wheel", "Purified Hand of the Nun"}, player) - or can_enemy_bounce(logic, enemy) - ) - )) - - - # D01Z04S14 (Mercy Dreams) - # Items - set_rule(world.get_location("MD: Sliding challenge", player), - lambda state: state.has("Dash Ability", player)) - # No doors - - - # D01Z04S15 (Mercy Dreams) - # No items - # Doors - set_rule(world.get_entrance("D01Z04S15[W]", player), - lambda state: ( - state.has("D01Z04S15[E]", player) - or state.has("D01Z04S15[SW]", player) - or state.has("D01Z04S15[SE]", player) - )) - set_rule(world.get_entrance("D01Z04S15[E]", player), - lambda state: ( - state.has("D01Z04S15[W]", player) - or state.has("D01Z04S15[SW]", player) - or state.has("D01Z04S15[SE]", player) - )) - set_rule(world.get_entrance("D01Z04S15[SW]", player), - lambda state: ( - state.has("D01Z04S15[W]", player) - or state.has("D01Z04S15[E]", player) - or state.has("D01Z04S15[SE]", player) - )) - set_rule(world.get_entrance("D01Z04S15[SE]", player), - lambda state: ( - state.has("D01Z04S15[W]", player) - or state.has("D01Z04S15[E]", player) - or state.has("D01Z04S15[SW]", player) - )) - - - # D01Z04S16 (Mercy Dreams) - # Items - set_rule(world.get_location("MD: Cave Child of Moonlight", player), - lambda state: ( - state.has_any({"Purified Hand of the Nun", "Cante Jondo of the Three Sisters"}, player) - or pillar(state, player) - or tirana(state, player) - )) - # No doors - - - # D01Z04S18 (Ten Piedad) - # Items - set_rule(world.get_location("MD: Ten Piedad", player), - lambda state: can_beat_boss(state, "Mercy", logic, player)) - # Doors - set_rule(world.get_entrance("D01Z04S18[W]", player), - lambda state: can_beat_boss(state, "Mercy", logic, player)) - set_rule(world.get_entrance("D01Z04S18[E]", player), - lambda state: can_beat_boss(state, "Mercy", logic, player)) - - - # D01Z05S02 (Desecrated Cistern) - # No items - # Doors - set_rule(world.get_entrance("D01Z05S02[S]", player), - lambda state: state.has("OpenedDCLadder", player)) - - - # D01Z05S05 (Desecrated Cistern) - # Items - set_rule(world.get_location("DC: Hidden alcove near fountain", player), - lambda state: ( - state.has("Dash Ability", player) - and can_water_jump(state, player) - )) - # No doors - - - # D01Z05S06 (Desecrated Cistern) - # Items - set_rule(world.get_location("DC: Upper east tunnel chest", player), - lambda state: ( - state.has("D01Z05S06[Cherubs]", player) - or can_water_jump(state, player) - )) - set_rule(world.get_location("DC: Upper east Child of Moonlight", player), - lambda state: ( - state.has("D01Z05S06[Cherubs]", player) - or can_water_jump(state, player) - or pillar(state, player) - or state.has("Cante Jondo of the Three Sisters", player) - or aubade(state, player) - or tirana(state, player) - or can_air_stall(state, logic, player) - )) - # No doors - - - # D01Z05S12 (Desecrated Cistern) - # Event - set_rule(world.get_location("OpenedDCGateE", player), - lambda state: opened_dc_gate_e(state, player)) - - - # D01Z05S13 (Desecrated Cistern) - # Items - set_rule(world.get_location("DC: Child of Moonlight, behind pillar", player), - lambda state: ( - state.has("D01Z05S13[SW]", player) - or state.has("D01Z05S13[E]", player) - and can_survive_poison(state, logic, player, 3) - and can_water_jump(state, player) - )) - # Doors - set_rule(world.get_entrance("D01Z05S13[SW]", player), - lambda state: state.has("D01Z05S13[E]", player)) - add_rule(world.get_entrance("D01Z05S13[SW]", player), - lambda state: ( - can_survive_poison(state, logic, player, 3) - and can_water_jump(state, player) - )) - set_rule(world.get_entrance("D01Z05S13[N]", player), - lambda state: state.has("D01Z05S13[E]", player)) - add_rule(world.get_entrance("D01Z05S13[N]", player), - lambda state: ( - can_survive_poison(state, logic, player, 3) - and can_water_jump(state, player) - )) - - - # D01Z05S17 (Desecrated Cistern) - # Items - set_rule(world.get_location("DC: High ledge near elevator shaft", player), - lambda state: ( - state.has("D01Z05S17[E]", player) - or can_water_jump(state, player) - or can_cross_gap(state, logic, player, 5) - )) - # Doors - set_rule(world.get_entrance("D01Z05S17[E]", player), - lambda state: ( - state.has("Dash Ability", player) and ( - can_water_jump(state, player) - or can_cross_gap(state, logic, player, 5) - ) - )) - - - # D01Z05S20 (Desecrated Cistern) - # Event - set_rule(world.get_location("OpenedDCLadder", player), - lambda state: opened_dc_ladder(state, player)) - - - # D01Z05S21 (Desecrated Cistern) - # No items - # Doors - set_rule(world.get_entrance("D01Z05S21[Reward]", player), - lambda state: state.has("Shroud of Dreamt Sins", player)) - - - # D01Z05S23 (Desecrated Cistern) - # No items - # Doors - set_rule(world.get_entrance("D01Z05S23[W]", player), - lambda state: ( - chalice_rooms(state, player, 3) - and state.has("Chalice of Inverted Verses", player) - )) - - - # D01Z05S24 (Desecrated Cistern) - # Event - set_rule(world.get_location("OpenedDCGateW", player), - lambda state: opened_dc_gate_w(state, player)) - - - # D01Z05S25 (Desecrated Cistern) - # Items - set_rule(world.get_location("DC: Elevator shaft ledge", player), - lambda state: ( - state.has("Linen of Golden Thread", player) - or ( - state.has("Purified Hand of the Nun", player) - and state.has_any({"D01Z05S25[SW]", "D01Z05S25[SE]", "D01Z05S25[NE]"}, player) - ) - )) - set_rule(world.get_location("DC: Elevator shaft Child of Moonlight", player), - lambda state: ( - state.has("Linen of Golden Thread", player) - or ( - obscure_skips_allowed(logic) - and state.has_any({"D01Z05S25[SW]", "D01Z05S25[SE]", "D01Z05S25[NE]"}, player) - and ( - aubade(state, player) - or state.has("Cantina of the Blue Rose", player) - ) - ) - or ( - pillar(state, player) - and ( - state.has("D01Z05S25[E]", player) - or state.has("D01Z05S25[W]", player) - and ( - can_walk_on_root(state, player) - or can_cross_gap(state, logic, player, 3) - ) - ) - ) - )) - # Doors - set_rule(world.get_entrance("D01Z05S25[NE]", player), - lambda state: ( - state.has("Linen of Golden Thread", player) - or state.has("D01Z05S25[SW]", player) - or state.has("D01Z05S25[SE]", player) - )) - set_rule(world.get_entrance("D01Z05S25[W]", player), - lambda state: ( - ( - state.has("Linen of Golden Thread", player) - and ( - can_walk_on_root(state, player) - or state.has("Purified Hand of the Nun", player) - or can_air_stall(state, logic, player) - ) - ) - or ( - state.has("D01Z05S25[E]", player) - and ( - can_walk_on_root(state, player) - or can_cross_gap(state, logic, player, 3) - ) - ) - )) - set_rule(world.get_entrance("D01Z05S25[E]", player), - lambda state: ( - can_break_tirana(state, logic, player) - and ( - state.has("Linen of Golden Thread", player) - or state.has("D01Z05S25[W]", player) - and ( - can_walk_on_root(state, player) - or can_cross_gap(state, logic, player, 3) - ) - ) - )) - set_rule(world.get_entrance("D01Z05S25[SW]", player), - lambda state: ( - state.has("D01Z05S25[SE]", player) - or state.has("D01Z05S25[NE]", player) - or state.has("Linen of Golden Thread", player) - )) - set_rule(world.get_entrance("D01Z05S25[SE]", player), - lambda state: ( - state.has("D01Z05S25[SW]", player) - or state.has("D01Z05S25[NE]", player) - or state.has("Linen of Golden Thread", player) - )) - set_rule(world.get_entrance("D01Z05S25[EchoesW]", player), - lambda state: state.has("D01Z05S25[EchoesE]", player)) - add_rule(world.get_entrance("D01Z05S25[EchoesW]", player), - lambda state: ( - state.has("D01Z05S25[EchoesE]", player) - and ( - state.has("Blood Perpetuated in Sand", player) - or can_cross_gap(state, logic, player, 8) - ) - or state.has("Linen of Golden Thread", player) - and ( - can_cross_gap(state, logic, player, 5) - or can_air_stall(state, logic, player) - and state.has("Blood Perpetuated in Sand", player) - ) - )) - set_rule(world.get_entrance("D01Z05S25[EchoesE]", player), - lambda state: state.has("D01Z05S25[EchoesW]", player)) - add_rule(world.get_entrance("D01Z05S25[EchoesE]", player), - lambda state: ( - state.has("D01Z05S25[EchoesW]", player) - and ( - state.has("Blood Perpetuated in Sand", player) - or can_cross_gap(state, logic, player, 8) - ) - or state.has("Linen of Golden Thread", player) - and ( - can_cross_gap(state, logic, player, 5) - or can_air_stall(state, logic, player) - and state.has("Blood Perpetuated in Sand", player) - ) - )) - - - # D01Z06S01 (Petrous) - # No items - # Doors - set_rule(world.get_entrance("D01Z06S01[Santos]", player), - lambda state: state.has("Petrified Bell", player)) - - - # D02Z01S01 (Where Olive Trees Wither) - # Items - set_rule(world.get_location("WOTW: Below Prie Dieu", player), - lambda state: ( - state.has("D02Z01S01[W]", player) - or state.has("D02Z01S01[CherubsL]", player) - or state.has("D02Z01S01[SW]", player) - or state.has("D02Z01S01[CherubsR]", player) - or state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - )) - set_rule(world.get_location("WOTW: Gemino's gift", player), - lambda state: ( - state.has("D02Z01S01[W]", player) - or state.has("D02Z01S01[CherubsL]", player) - or state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - or ( - ( - state.has("D02Z01S01[SW]", player) - or state.has("D02Z01S01[CherubsR]", player) - ) - and can_dawn_jump(state, logic, player) - ) - )) - set_rule(world.get_location("WOTW: Gemino's reward", player), - lambda state: ( - state.has("Golden Thimble Filled with Burning Oil", player) - and ( - state.has("D02Z01S01[W]", player) - or state.has("D02Z01S01[CherubsL]", player) - or state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - or ( - ( - state.has("D02Z01S01[SW]", player) - or state.has("D02Z01S01[CherubsR]", player) - ) - and can_dawn_jump(state, logic, player) - ) - ) - )) - # Doors - set_rule(world.get_entrance("D02Z01S01[SW]", player), - lambda state: ( - state.has("OpenedWOTWCave", player) - and ( - state.has("D02Z01S01[W]", player) - or state.has("D02Z01S01[CherubsL]", player) - or state.has("D02Z01S01[CherubsR]", player) - or state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - ) - )) - set_rule(world.get_entrance("D02Z01S01[W]", player), - lambda state: ( - state.has("D02Z01S01[CherubsL]", player) - or state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - or ( - ( - state.has("D02Z01S01[SW]", player) - or state.has("D02Z01S01[CherubsR]", player) - ) - and can_dawn_jump(state, logic, player) - ) - )) - - - # D02Z01S02 (Where Olive Trees Wither) - # Items - set_rule(world.get_location("WOTW: Upper east Child of Moonlight", player), - lambda state: ( - state.has("D02Z01S02[NE]", player) - or ( - state.has("D02Z01S02[NW]", player) - or state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - ) - and ( - can_walk_on_root(state, player) - or can_cross_gap(state, logic, player, 4) - or pillar(state, player) - ) - )) - # Doors - set_rule(world.get_entrance("D02Z01S02[NW]", player), - lambda state: ( - state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - or ( - state.has("D02Z01S02[NE]", player) - and can_walk_on_root(state, player) - and can_cross_gap(state, logic, player, 5) - ) - )) - set_rule(world.get_entrance("D02Z01S02[NE]", player), - lambda state: ( - ( - state.has("Purified Hand of the Nun", player) - and can_enemy_bounce(logic, enemy) - ) - or ( - state.has("D02Z01S02[NW]", player) - or state.has("Wall Climb Ability", player) - or state.has("Purified Hand of the Nun", player) - ) - and ( - can_walk_on_root(state, player) - or can_cross_gap(state, logic, player, 10) - ) - )) - set_rule(world.get_entrance("D02Z01S02[]", player), - lambda state: state.has("Linen of Golden Thread", player)) - - - # D02Z01S03 (Where Olive Trees Wither) - # No items - # Doors - set_rule(world.get_entrance("D02Z01S03[W]", player), - lambda state: ( - state.has("D02Z01S03[SE]", player) - or state.has("D02Z01S03[Cherubs]", player) - or state.has("Wall Climb Ability", player) - )) - set_rule(world.get_entrance("D02Z01S03[SE]", player), - lambda state: ( - state.has("D02Z01S03[W]", player) - or state.has("D02Z01S03[Cherubs]", player) - or state.has("Wall Climb Ability", player) - )) - - - # D02Z01S04 (Where Olive Trees Wither) - # Items - set_rule(world.get_location("WOTW: Gift for the tomb", player), - lambda state: ( - state.has("Golden Thimble Filled with Burning Oil", player) - and ( - state.has("D02Z01S01[W]", player) - or state.has("D02Z01S01[CherubsL]", player) - or state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - or ( - ( - state.has("D02Z01S01[SW]", player) - or state.has("D02Z01S01[CherubsR]", player) - ) - and can_dawn_jump(state, logic, player) - ) - ) - )) - # Doors - set_rule(world.get_entrance("D02Z01S04[-N]", player), - lambda state: ( - state.has("Golden Thimble Filled with Burning Oil", player) - and ( - state.has("D02Z01S01[W]", player) - or state.has("D02Z01S01[CherubsL]", player) - or state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - or ( - ( - state.has("D02Z01S01[SW]", player) - or state.has("D02Z01S01[CherubsR]", player) - ) - and can_dawn_jump(state, logic, player) - ) - ) - )) - - - # D02Z01S06 (Where Olive Trees Wither) - # Items - set_rule(world.get_location("WOTW: Underground ledge", player), - lambda state: ( - state.has("Wall Climb Ability", player) - and ( - state.has("Purified Hand of the Nun", player) - or state.has("Blood Perpetuated in Sand", player) - and ( - state.has("Dash Ability", player) - or state.has("D02Z01S06[Cherubs]", player) - ) - ) - )) - set_rule(world.get_location("WOTW: Underground Child of Moonlight", player), - lambda state: ( - ( - state.has("D02Z01S06[W]", player) - or state.has("Dash Ability", player) - or state.has("Purified Hand of the Nun", player) - and state.has("Wall Climb Ability", player) - ) - and ( - pillar(state, player) - or state.has("Cante Jondo of the Three Sisters", player) - or can_dive_laser(state, logic, player) - ) - or ( - state.has("Wall Climb Ability", player) - and ( - state.has("D02Z01S06[W]", player) - or state.has("Purified Hand of the Nun", player) - or state.has("Dash Ability", player) - ) - ) - and ( - state.has("Lorquiana", player) - or aubade(state, player) - or state.has("Cantina of the Blue Rose", player) - or can_air_stall(state, logic, player) - ) - )) - # Doors - set_rule(world.get_entrance("D02Z01S06[W]", player), - lambda state: ( - state.has("Dash Ability", player) - or state.has_all({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - )) - set_rule(world.get_entrance("D02Z01S06[E]", player), - lambda state: state.has("Wall Climb Ability", player)) - # Event - set_rule(world.get_location("OpenedWOTWCave", player), - lambda state: opened_wotw_cave(state, player)) - - - # D02Z01S08 (Where Olive Trees Wither) - # Items - set_rule(world.get_location("WOTW: Underground tomb", player), - lambda state: state.has("Dried Flowers bathed in Tears", player)) - # No doors - - - # D02Z01S09 (Where Olive Trees Wither) - # Items - set_rule(world.get_location("WOTW: Upper east statue", player), - lambda state: ( - can_walk_on_root(state, player) - or can_cross_gap(state, logic, player, 11) - or state.has("Purified Hand of the Nun", player) - and can_enemy_bounce(logic, enemy) - )) - # Doors - set_rule(world.get_entrance("D02Z01S09[-CherubsL]", player), - lambda state: state.has("Linen of Golden Thread", player)) - set_rule(world.get_entrance("D02Z01S09[-CherubsR]", player), - lambda state: ( - state.has("Linen of Golden Thread", player) - and ( - can_walk_on_root(state, player) - or can_cross_gap(state, logic, player, 2) - or can_enemy_bounce(logic, enemy) - and can_air_stall(state, logic, player) - ) - )) - - - # D02Z02S01 (Graveyard of the Peaks) - # No items - # Doors - set_rule(world.get_entrance("D02Z02S01[W]", player), - lambda state: ( - state.has("D02Z02S01[NW]", player) - or state.has("D02Z02S01[Cherubs]", player) - or state.has("Dash Ability", player) - )) - set_rule(world.get_entrance("D02Z02S01[NW]", player), - lambda state: ( - state.has("D02Z02S01[Cherubs]", player) - or state.has("Wall Climb Ability", player) - and ( - state.has("D02Z02S01[W]", player) - or state.has("Dash Ability", player) - ) - )) - set_rule(world.get_entrance("D02Z02S01[E]", player), - lambda state: ( - state.has("D02Z02S01[NW]", player) - or state.has("D02Z02S01[Cherubs]", player) - or state.has_any({"Wall Climb Ability", "Dash Ability"}, player) - )) - - - # D02Z02S02 (Graveyard of the Peaks) - # Items - set_rule(world.get_location("GotP: Center shaft Child of Moonlight", player), - lambda state: ( - state.has("D02Z02S02[CherubsL]", player) - or state.has("D02Z02S02[CherubsR]", player) - or ( - ( - state.has("D02Z02S02[NW]", player) - or state.has("D02Z02S02[NE]", player) - or state.has("Wall Climb Ability", player) - ) - and ( - state.has_any({"Purified Hand of the Nun", "Cante Jondo of the Three Sisters"}, player) - or pillar(state, player) - or tirana(state, player) - or can_dive_laser(state, logic, player) - ) - ) - )) - # Doors - set_rule(world.get_entrance("D02Z02S02[NW]", player), - lambda state: ( - state.has("D02Z02S02[NE]", player) - or state.has("D02Z02S02[CherubsL]", player) - or state.has("D02Z02S02[CherubsR]", player) - or state.has("Wall Climb Ability", player) - )) - set_rule(world.get_entrance("D02Z02S02[NE]", player), - lambda state: ( - state.has("D02Z02S02[NW]", player) - or state.has("D02Z02S02[CherubsL]", player) - or state.has("D02Z02S02[CherubsR]", player) - or state.has("Wall Climb Ability", player) - )) - set_rule(world.get_entrance("D02Z02S02[-CherubsR]", player), - lambda state: state.has("Linen of Golden Thread", player)) - - - # D02Z02S03 (Graveyard of the Peaks) - # Items - set_rule(world.get_location("GotP: Lower east shaft", player), - lambda state: ( - state.has("D02Z02S03[NW]", player) - or state.has("D02Z02S03[NE]", player) - or state.has("Wall Climb Ability", player) - or can_cross_gap(state, logic, player, 2) - )) - set_rule(world.get_location("GotP: Center east shaft", player), - lambda state: ( - state.has("D02Z02S03[NW]", player) - or state.has("D02Z02S03[NE]", player) - or state.has_any({"Wall Climb Ability", "Purified Hand of the Nun"}, player) - )) - set_rule(world.get_location("GotP: Upper east shaft", player), - lambda state: ( - can_climb_on_root(state, player) - and ( - state.has("D02Z02S03[NE]", player) - or state.has("Purified Hand of the Nun", player) - or state.has("Blood Perpetuated in Sand", player) - ) - or state.has_all({"Blood Perpetuated in Sand", "Purified Hand of the Nun"}, player) - )) - # Doors - set_rule(world.get_entrance("D02Z02S03[NW]", player), - lambda state: ( - state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - or state.has("D02Z02S03[NE]", player) - and can_walk_on_root(state, player) - )) - set_rule(world.get_entrance("D02Z02S03[NE]", player), - lambda state: ( - state.has("Wall Climb Ability", player) - and ( - can_cross_gap(state, logic, player, 11) - or ( - state.has("Blood Perpetuated in Sand", player) - and ( - can_walk_on_root(state, player) - or can_cross_gap(state, logic, player, 7) - ) - ) - or ( - can_walk_on_root(state, player) - and ( - state.has("Purified Hand of the Nun", player) - or can_air_stall(state, logic, player) - ) - ) - ) - )) - set_rule(world.get_entrance("D02Z02S03[-Cherubs]", player), - lambda state: state.has("Linen of Golden Thread", player)) - - - # D02Z02S04 (Graveyard of the Peaks) - # Items - set_rule(world.get_location("GotP: Lower west shaft", player), - lambda state: state.has("D02Z02S04[E]", player)) - set_rule(world.get_location("GotP: Upper west shaft", player), - lambda state: - ( - state.has("D02Z02S04[NE]", player) - or ( - ( - state.has("D02Z02S04[W]", player) - or state.has("D02Z02S04[E]", player) - and state.has("Dash Ability", player) - ) - and ( - state.has("Purified Hand of the Nun", player) - or state.has("Wall Climb Ability", player) - ) - ) - or ( - state.has("D02Z02S04[SE]", player) - and ( - state.has("Wall Climb Ability", player) - or state.has("Purified Hand of the Nun", player) - and can_enemy_upslash(state, logic, enemy, player) - ) - ) - )) - set_rule(world.get_location("GotP: West shaft Child of Moonlight", player), - lambda state: - ( - ( - state.has("D02Z02S04[NE]", player) - or state.has("D02Z02S04[W]", player) - or state.has("D02Z02S04[E]", player) - and state.has("Dash Ability", player) - or state.has("D02Z02S04[SE]", player) - and ( - state.has("Wall Climb Ability", player) - or state.has("Purified Hand of the Nun", player) - and can_enemy_upslash(state, logic, enemy, player) - ) - ) - and ( - state.has("Blood Perpetuated in Sand", player) - and state.has("Dash Ability", player) - or state.has("Purified Hand of the Nun", player) - and can_enemy_bounce(logic, enemy) - or state.has_any({"Lorquiana", "Cante Jondo of the Three Sisters", "Verdiales of the Forsaken Hamlet", "Cantina of the Blue Rose"}, player) - or aubade(state, player) - ) - or ( - state.has("D02Z02S04[NE]", player) - or state.has("D02Z02S04[W]", player) - or state.has("D02Z02S04[E]", player) - and state.has("Dash Ability", player) - or state.has("D02Z02S04[SE]", player) - ) - and pillar(state, player) - )) - # Doors - set_rule(world.get_entrance("D02Z02S04[W]", player), - lambda state: ( - state.has("D02Z02S04[NE]", player) - or state.has("D02Z02S04[E]", player) - and state.has("Dash Ability", player) - or state.has("D02Z02S04[SE]", player) - and ( - state.has("Wall Climb Ability", player) - or state.has("Purified Hand of the Nun", player) - and can_enemy_upslash(state, logic, enemy, player) - ) - )) - set_rule(world.get_entrance("D02Z02S04[SE]", player), - lambda state: ( - state.has("D02Z02S04[NE]", player) - or state.has("D02Z02S04[W]", player) - or state.has("Dash Ability", player) - )) - set_rule(world.get_entrance("D02Z02S04[NE]", player), - lambda state: ( - ( - ( - state.has("D02Z02S04[W]", player) - or state.has("D02Z02S04[E]", player) - and state.has("Dash Ability", player) - ) - and state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - ) - or ( - state.has("D02Z02S04[SE]", player) - and ( - state.has("Wall Climb Ability", player) - or state.has("Purified Hand of the Nun", player) - and can_enemy_upslash(state, logic, enemy, player) - ) - ) - )) - set_rule(world.get_entrance("D02Z02S04[-CherubsL]", player), - lambda state: ( - state.has("Linen of Golden Thread", player) - and ( - state.has("D02Z02S04[NE]", player) - or state.has("D02Z02S04[W]", player) - or state.has("D02Z02S04[SE]", player) - or state.has("Dash Ability", player) - ) - )) - - - # D02Z02S05 (Graveyard of the Peaks) - # Items - set_rule(world.get_location("GotP: Center shaft ledge", player), - lambda state: ( - state.has("D02Z02S05[NW]", player) - or state.has("Wall Climb Ability", player) - )) - # Doors - set_rule(world.get_entrance("D02Z02S05[W]", player), - lambda state: ( - state.has("Purified Hand of the Nun", player) - and can_enemy_bounce(logic, enemy) - )) - set_rule(world.get_entrance("D02Z02S05[E]", player), - lambda state: ( - state.has("D02Z02S05[NW]", player) - or state.has("D02Z02S05[E]", player) - or state.has("Wall Climb Ability", player) - )) - set_rule(world.get_entrance("D02Z02S05[NW]", player), - lambda state: ( - state.has("D02Z02S05[NW]", player) - or state.has("Wall Climb Ability", player) - )) - set_rule(world.get_entrance("D02Z02S05[-CherubsL]", player), - lambda state: state.has("Linen of Golden Thread", player)) - set_rule(world.get_entrance("D02Z02S05[-CherubsR]", player), - lambda state: state.has("Linen of Golden Thread", player)) - - - # D02Z02S08 (Graveyard of the Peaks) - # Items - set_rule(world.get_location("GotP: Shop cave hidden hole", player), - lambda state: ( - state.has("D02Z02S08[CherubsR]", player) - or state.has("Blood Perpetuated in Sand", player) - or can_break_holes(state, player) - or can_cross_gap(state, logic, player, 8) - )) - set_rule(world.get_location("GotP: Shop cave Child of Moonlight", player), - lambda state: ( - state.has("D02Z02S08[CherubsR]", player) - or can_dive_laser(state, logic, player) - or state.has("Blood Perpetuated in Sand", player) - or pillar(state, player) - or can_cross_gap(state, logic, player, 8) - )) - # No doors - - - # D02Z02S11 (Graveyard of the Peaks) - # No items - # Doors - set_rule(world.get_entrance("D02Z02S11[E]", player), - lambda state: ( - state.has("D02Z02S11[NW]", player) - or state.has("D02Z02S11[NE]", player) - or can_cross_gap(state, logic, player, 6) - )) - set_rule(world.get_entrance("D02Z02S11[NW]", player), - lambda state: state.has("D02Z02S11[NE]", player)) - set_rule(world.get_entrance("D02Z02S11[NE]", player), - lambda state: state.has("D02Z02S11[NW]", player)) - set_rule(world.get_entrance("D02Z02S11[-Cherubs]", player), - lambda state: state.has("Linen of Golden Thread", player)) - - - # D02Z02S14 (Graveyard of the Peaks) - # Items - set_rule(world.get_location("GotP: Amanecida of the Bejeweled Arrow", player), - lambda state: can_beat_boss(state, "Graveyard", logic, player)) - # Doors - set_rule(world.get_entrance("D02Z02S14[-Cherubs]", player), - lambda state: state.has("Linen of Golden Thread", player)) - - - # D02Z03S02 (Convent of Our Lady of the Charred Visage) - # No items - # Doors - set_rule(world.get_entrance("D02Z03S02[W]", player), - lambda state: ( - state.has("D02Z03S02[NW]", player) - or state.has("D02Z03S02[NE]", player) - or state.has("D02Z03S02[N]", player) - or state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - )) - set_rule(world.get_entrance("D02Z03S02[NW]", player), - lambda state: ( - state.has("D02Z03S02[NE]", player) - or state.has("D02Z03S02[N]", player) - )) - set_rule(world.get_entrance("D02Z03S02[NE]", player), - lambda state: ( - state.has("D02Z03S02[NW]", player) - or state.has("D02Z03S02[N]", player) - )) - set_rule(world.get_entrance("D02Z03S02[N]", player), - lambda state: ( - state.has("D02Z03S02[NW]", player) - or state.has("D02Z03S02[NE]", player) - )) - add_rule(world.get_entrance("D02Z03S02[N]", player), - lambda state: state.has("OpenedConventLadder", player)) - - - # D02Z03S03 (Convent of Our Lady of the Charred Visage) - # Items - set_rule(world.get_location("CoOLotCV: Snowy window ledge", player), - lambda state: ( - state.has("D02Z03S03[NW]", player) - or state.has("Blood Perpetuated in Sand", player) - or can_cross_gap(state, logic, player, 3) - )) - # Doors - set_rule(world.get_entrance("D02Z03S03[NW]", player), - lambda state: ( - state.has("Blood Perpetuated in Sand", player) - or can_cross_gap(state, logic, player, 3) - )) - - - # D02Z03S05 (Convent of Our Lady of the Charred Visage) - # Items - set_rule(world.get_location("CoOLotCV: Center miasma room", player), - lambda state: ( - state.has("Dash Ability", player) - and ( - state.has("D02Z03S05[S]", player) - or state.has("D02Z03S05[NE]", player) - or state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - ) - )) - # Doors - set_rule(world.get_entrance("D02Z03S05[S]", player), - lambda state: ( - state.has("D02Z03S05[NE]", player) - or state.has("Wall Climb Ability", player) - )) - set_rule(world.get_entrance("D02Z03S05[NE]", player), - lambda state: ( - state.has("D02Z03S05[S]", player) - or state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - )) - - - # D02Z03S10 (Convent of Our Lady of the Charred Visage) - # No items - # Doors - set_rule(world.get_entrance("D02Z03S10[-Cherubs]", player), - lambda state: state.has("Linen of Golden Thread", player)) - - - # D02Z03S11 (Convent of Our Lady of the Charred Visage) - # Event - set_rule(world.get_location("OpenedConventLadder", player), - lambda state: opened_convent_ladder(state, player)) - - - # D02Z03S12 (Convent of Our Lady of the Charred Visage) - # Items - set_rule(world.get_location("CoOLotCV: Lower west statue", player), - lambda state: ( - can_survive_poison(state, logic, player, 1) - and state.has("Dash Ability", player) - )) - # No doors - - - # D02Z03S18 (Convent of Our Lady of the Charred Visage) - # No items - # Doors - set_rule(world.get_entrance("D02Z03S18[NW]", player), - lambda state: ( - state.has("D02Z03S18[NE]", player) - or state.has("Wall Climb Ability", player) - )) - set_rule(world.get_entrance("D02Z03S18[NE]", player), - lambda state: ( - state.has("D02Z03S18[NW]", player) - or state.has("Wall Climb Ability", player) - )) - - - # D02Z03S20 (Convent of Our Lady of the Charred Visage) - # Items - set_rule(world.get_location("CoOLotCV: Our Lady of the Charred Visage", player), - lambda state: can_beat_boss(state, "Convent", logic, player)) - # Doors - set_rule(world.get_entrance("D02Z03S20[W]", player), - lambda state: can_beat_boss(state, "Convent", logic, player)) - set_rule(world.get_entrance("D02Z03S20[E]", player), - lambda state: can_beat_boss(state, "Convent", logic, player)) - - - # D02Z03S21 (Convent of Our Lady of the Charred Visage) - # Items - set_rule(world.get_location("CoOLotCV: Fountain of burning oil", player), - lambda state: state.has("Empty Golden Thimble", player)) - # No doors - - - # D03Z01S01 (Mountains of the Endless Dusk) - # No items - # Doors - set_rule(world.get_entrance("D03Z01S01[-Cherubs]", player), - lambda state: state.has("Linen of Golden Thread", player)) - - - # D03Z01S02 (Mountains of the Endless Dusk) - # No items - # Doors - set_rule(world.get_entrance("D03Z01S02[W]", player), - lambda state: ( - state.has("Wall Climb Ability", player) - or can_cross_gap(state, logic, player, 3) - )) - set_rule(world.get_entrance("D03Z01S02[E]", player), - lambda state: ( - state.has("Wall Climb Ability", player) - or can_cross_gap(state, logic, player, 7) - )) - - - # D03Z01S03 (Mountains of the Endless Dusk) - # Items - set_rule(world.get_location("MotED: Platform above chasm", player), - lambda state: ( - state.has_any({"Blood Perpetuated in Sand", "Purified Hand of the Nun"}, player) - and ( - state.has("D03Z01S03[W]", player) - or state.has("D03Z01S03[SW]", player) - or can_cross_gap(state, logic, player, 9) - ) - )) - set_rule(world.get_location("MotED: 1st meeting with Redento", player), - lambda state: ( - state.has("D03Z01S03[W]", player) - or state.has("D03Z01S03[SW]", player) - or can_cross_gap(state, logic, player, 9) - )) - set_rule(world.get_location("MotED: Child of Moonlight, above chasm", player), - lambda state: ( - state.has("D03Z01S03[W]", player) - or state.has("D03Z01S03[SW]", player) - or can_cross_gap(state, logic, player, 9) - )) - set_rule(world.get_location("MotED: Amanecida of the Golden Blades", player), - lambda state: ( - can_beat_boss(state, "Jondo", logic, player) - and ( - state.has("D03Z01S03[W]", player) - or state.has("D03Z01S03[SW]", player) - or can_cross_gap(state, logic, player, 9) - ) - )) - # Doors - set_rule(world.get_entrance("D03Z01S03[W]", player), - lambda state: ( - state.has("Wall Climb Ability", player) - and ( - state.has("D03Z01S03[SW]", player) - or can_cross_gap(state, logic, player, 9) - ) - )) - set_rule(world.get_entrance("D03Z01S03[E]", player), - lambda state: state.has("Wall Climb Ability", player)) - set_rule(world.get_entrance("D03Z01S03[SW]", player), - lambda state: ( - state.has("D03Z01S03[W]", player) - or can_cross_gap(state, logic, player, 9) - )) - set_rule(world.get_entrance("D03Z01S03[-WestL]", player), - lambda state: ( - state.has("Linen of Golden Thread", player) - and ( - state.has("D03Z01S03[W]", player) - or state.has("D03Z01S03[SW]", player) - or can_cross_gap(state, logic, player, 9) - ) - )) - set_rule(world.get_entrance("D03Z01S03[-WestR]", player), - lambda state: ( - state.has("Linen of Golden Thread", player) - and ( - state.has("D03Z01S03[W]", player) - or state.has("D03Z01S03[SW]", player) - or can_cross_gap(state, logic, player, 9) - ) - )) - set_rule(world.get_entrance("D03Z01S03[-EastL]", player), - lambda state: ( - state.has("Linen of Golden Thread", player) - and ( - state.has("D03Z01S03[W]", player) - or state.has("D03Z01S03[SW]", player) - or can_cross_gap(state, logic, player, 5) - ) - )) - set_rule(world.get_entrance("D03Z01S03[-EastR]", player), - lambda state: state.has("Linen of Golden Thread", player)) - - - # D03Z01S04 (Mountains of the Endless Dusk) - # Items - set_rule(world.get_location("MotED: Blood platform alcove", player), - lambda state: ( - state.has_any({"Blood Perpetuated in Sand", "Purified Hand of the Nun"}, player) - or upwarp_skips_allowed(logic) - )) - # No doors - - - # D03Z01S06 (Mountains of the Endless Dusk) - # Items - set_rule(world.get_location("MotED: Perpetva", player), - lambda state: can_beat_boss(state, "Perpetua", logic, player)) - set_rule(world.get_location("MotED: Egg hatching", player), - lambda state: can_beat_boss(state, "Perpetua", logic, player) and \ - state.has("Egg of Deformity", player)) - # Doors - set_rule(world.get_entrance("D03Z01S06[W]", player), - lambda state: can_beat_boss(state, "Perpetua", logic, player)) - set_rule(world.get_entrance("D03Z01S06[E]", player), - lambda state: can_beat_boss(state, "Perpetua", logic, player)) - - - # D03Z02S01 (Jondo) - # Items - set_rule(world.get_location("Jondo: Upper east chest", player), - lambda state: ( - state.has("D03Z02S01[Cherubs]", player) - or can_climb_on_root(state, player) - or can_cross_gap(state, logic, player, 8) - or state.has("Purified Hand of the Nun", player) - and can_enemy_bounce(logic, enemy) - )) - # Doors - set_rule(world.get_entrance("D03Z02S01[W]", player), - lambda state: ( - state.has("Wall Climb Ability", player) - or state.has("Purified Hand of the Nun", player) - and can_enemy_bounce(logic, enemy) - )) - set_rule(world.get_entrance("D03Z02S01[N]", player), - lambda state: ( - state.has("Wall Climb Ability", player) - or state.has("Purified Hand of the Nun", player) - )) - - - # D03Z02S02 (Jondo) - # No items - # Doors - set_rule(world.get_entrance("D03Z02S02[W]", player), - lambda state: ( - state.has("D03Z02S02[CherubsL]", player) - or state.has("Purified Hand of the Nun", player) - and ( - state.has("D03Z02S02[E]", player) - or state.has("D03Z02S02[CherubsR]", player) - or state.has("Wall Climb Ability", player) - or can_enemy_bounce(logic, enemy) - ) - )) - set_rule(world.get_entrance("D03Z02S02[E]", player), - lambda state: ( - state.has("Wall Climb Ability", player) - or state.has("Purified Hand of the Nun", player) - and can_enemy_bounce(logic, enemy) - )) - - # D03Z02S03 (Jondo) - # No items - # Doors - set_rule(world.get_entrance("D03Z02S03[W]", player), - lambda state: ( - state.has("Dash Ability", player) - and ( - state.has("D03Z02S03[E]", player) - or state.has("D03Z02S03[N]", player) - or state.has("D03Z02S03[SE2]", player) - ) - )) - set_rule(world.get_entrance("D03Z02S03[E]", player), - lambda state: ( - ( - can_air_stall(state, logic, player) - or state.has_any({"Purified Hand of the Nun", "Boots of Pleading"}, player) - ) - and ( - state.has("Dash Ability", player) - or state.has("D03Z02S03[N]", player) - or state.has("D03Z02S03[SE2]", player) - ) - )) - set_rule(world.get_entrance("D03Z02S03[N]", player), - lambda state: ( - state.has("D03Z02S03[W]", player) - and state.has("Dash Ability", player) - or state.has("D03Z02S03[E]", player) - or state.has("D03Z02S03[SE2]", player) - )) - set_rule(world.get_entrance("D03Z02S03[SE2]", player), - lambda state: ( - state.has("D03Z02S03[W]", player) - and state.has("Dash Ability", player) - or state.has("D03Z02S03[E]", player) - or state.has("D03Z02S03[N]", player) - )) - set_rule(world.get_entrance("D03Z02S03[SW]", player), - lambda state: ( - state.has("D03Z02S03[SE]", player) - or state.has("D03Z02S03[SSL]", player) - or state.has("D03Z02S03[SSR]", player) - or state.has("BrokeJondoBellW", player) - and state.has("BrokeJondoBellE", player) - and ( - state.has("D03Z02S03[W]", player) - and state.has("Dash Ability", player) - or state.has("D03Z02S03[E]", player) - or state.has("D03Z02S03[N]", player) - or state.has("D03Z02S03[SE2]", player) - ) - )) - set_rule(world.get_entrance("D03Z02S03[SE]", player), - lambda state: ( - state.has("D03Z02S03[SW]", player) - or state.has("D03Z02S03[SSL]", player) - or state.has("D03Z02S03[SSR]", player) - or state.has("BrokeJondoBellW", player) - and state.has("BrokeJondoBellE", player) - and ( - state.has("D03Z02S03[W]", player) - and state.has("Dash Ability", player) - or state.has("D03Z02S03[E]", player) - or state.has("D03Z02S03[N]", player) - or state.has("D03Z02S03[SE2]", player) - ) - )) - set_rule(world.get_entrance("D03Z02S03[SSL]", player), - lambda state: ( - state.has("D03Z02S03[SW]", player) - or state.has("D03Z02S03[SE]", player) - or state.has("D03Z02S03[SSR]", player) - or state.has("BrokeJondoBellW", player) - and state.has("BrokeJondoBellE", player) - and ( - state.has("D03Z02S03[W]", player) - and state.has("Dash Ability", player) - or state.has("D03Z02S03[E]", player) - or state.has("D03Z02S03[N]", player) - or state.has("D03Z02S03[SE2]", player) - ) - )) - set_rule(world.get_entrance("D03Z02S03[SSC]", player), - lambda state: ( - state.has("D03Z02S03[SW]", player) - or state.has("D03Z02S03[SE]", player) - or state.has("D03Z02S03[SSL]", player) - or state.has("D03Z02S03[SSR]", player) - or state.has("BrokeJondoBellW", player) - and state.has("BrokeJondoBellE", player) - and ( - state.has("D03Z02S03[W]", player) - and state.has("Dash Ability", player) - or state.has("D03Z02S03[E]", player) - or state.has("D03Z02S03[N]", player) - or state.has("D03Z02S03[SE2]", player) - ) - )) - set_rule(world.get_entrance("D03Z02S03[SSR]", player), - lambda state: ( - state.has("D03Z02S03[SW]", player) - or state.has("D03Z02S03[SE]", player) - or state.has("D03Z02S03[SSL]", player) - or state.has("BrokeJondoBellW", player) - and state.has("BrokeJondoBellE", player) - and ( - state.has("D03Z02S03[W]", player) - and state.has("Dash Ability", player) - or state.has("D03Z02S03[E]", player) - or state.has("D03Z02S03[N]", player) - or state.has("D03Z02S03[SE2]", player) - ) - )) - - - # D03Z02S04 (Jondo) - # Items - set_rule(world.get_location("Jondo: Lower east under chargers", player), - lambda state: ( - state.has("D03Z02S04[NE]", player) - or state.has("D03Z02S04[S]", player) - or state.has("Wall Climb Ability", player) - )) - # Doors - set_rule(world.get_entrance("D03Z02S04[NW]", player), - lambda state: state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player)) - set_rule(world.get_entrance("D03Z02S04[NE]", player), - lambda state: ( - state.has("Wall Climb Ability", player) - or ( - state.has("D03Z02S04[S]", player) - and state.has("Purified Hand of the Nun", player) - ) - )) - set_rule(world.get_entrance("D03Z02S04[S]", player), - lambda state: ( - state.has("D03Z02S04[NE]", player) - or state.has("Wall Climb Ability", player) - )) - - - # D03Z02S05 (Jondo) - # Items - set_rule(world.get_location("Jondo: Upper east Child of Moonlight", player), - lambda state: ( - state.has("D03Z02S05[E]", player) - or state.has("D03Z02S05[S]", player) - or can_cross_gap(state, logic, player, 5) - or ( - can_enemy_bounce(logic, enemy) - and can_cross_gap(state, logic, player, 3) - ) - )) - # Doors - set_rule(world.get_entrance("D03Z02S05[E]", player), - lambda state: ( - state.has("D03Z02S05[S]", player) - or can_cross_gap(state, logic, player, 5) - or ( - can_enemy_bounce(logic, enemy) - and can_cross_gap(state, logic, player, 3) - ) - )) - set_rule(world.get_entrance("D03Z02S05[S]", player), - lambda state: ( - state.has("D03Z02S05[E]", player) - or can_cross_gap(state, logic, player, 5) - or ( - can_enemy_bounce(logic, enemy) - and can_cross_gap(state, logic, player, 3) - ) - )) - # Event - set_rule(world.get_location("BrokeJondoBellE", player), - lambda state: broke_jondo_bell_e(state, logic, enemy, player)) - - - # D03Z02S08 (Jondo) - # Items - set_rule(world.get_location("Jondo: Lower west bell alcove", player), - lambda state: ( - state.has("D03Z02S08[N]", player) - or state.has("D03Z02S08[W]", player) - or state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - )) - # Doors - set_rule(world.get_entrance("D03Z02S08[W]", player), - lambda state: ( - state.has("D03Z02S08[N]", player) - or state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - )) - set_rule(world.get_entrance("D03Z02S08[N]", player), - lambda state: ( - state.has("D03Z02S08[W]", player) - or state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - )) - - - # D03Z02S09 (Jondo) - # No items - # Doors - set_rule(world.get_entrance("D03Z02S09[W]", player), - lambda state: state.has("Dash Ability", player)) - set_rule(world.get_entrance("D03Z02S09[N]", player), - lambda state: ( - state.has("D03Z02S09[S]", player) - or state.has("D03Z02S09[Cherubs]", player) - or state.has("Dash Ability", player) - )) - set_rule(world.get_entrance("D03Z02S09[S]", player), - lambda state: ( - state.has("D03Z02S09[N]", player) - or state.has("D03Z02S09[Cherubs]", player) - or state.has("Dash Ability", player) - )) - # Event - set_rule(world.get_location("BrokeJondoBellW", player), - lambda state: broke_jondo_bell_w(state, player)) - - - # D03Z02S10 (Jondo) - # No items - # Doors - set_rule(world.get_entrance("D03Z02S10[-Cherubs]", player), - lambda state: state.has("Linen of Golden Thread", player)) - - - # D03Z02S11 (Jondo) - # Items - set_rule(world.get_location("Jondo: Spike tunnel statue", player), - lambda state: ( - state.has("D03Z02S11[W]", player) - and state.has("Purified Hand of the Nun", player) - or state.has("D03Z02S11[E]", player) - and state.has("Dash Ability", player) - and ( - state.has("Wall Climb Ability", player) - or can_cross_gap(state, logic, player, 2) - or precise_skips_allowed(logic) - and can_cross_gap(state, logic, player, 1) - ) - )) - set_rule(world.get_location("Jondo: Spike tunnel Child of Moonlight", player), - lambda state: ( - state.has("D03Z02S11[W]", player) - and ( - state.has("Purified Hand of the Nun", player) - or state.has("Dash Ability", player) - and ( - state.has("Wall Climb Ability", player) - or can_cross_gap(state, logic, player, 2) - and can_enemy_bounce(logic, enemy) - or can_cross_gap(state, logic, player, 3) - ) - ) - or state.has("D03Z02S11[E]", player) - and state.has("Dash Ability", player) - and ( - can_cross_gap(state, logic, player, 1) - or state.has("Wall Climb Ability", player) - or can_enemy_bounce(logic, enemy) - ) - )) - # Doors - set_rule(world.get_entrance("D03Z02S11[W]", player), - lambda state: ( - state.has("Dash Ability", player) - and ( - state.has("Wall Climb Ability", player) - or can_cross_gap(state, logic, player, 2) - or precise_skips_allowed(logic) - and can_cross_gap(state, logic, player, 1) - ) - )) - set_rule(world.get_entrance("D03Z02S11[E]", player), - lambda state: ( - state.has("Dash Ability", player) - and ( - state.has("Wall Climb Ability", player) - or state.has("Purified Hand of the Nun", player) - or can_cross_gap(state, logic, player, 2) - and can_enemy_bounce(logic, enemy) - ) - )) - - # D03Z02S13 (Jondo) - # Items - set_rule(world.get_location("Jondo: Upper west tree root", player), - lambda state: ( - can_walk_on_root(state, player) - or can_cross_gap(state, logic, player, 3) - )) - # Doors - set_rule(world.get_entrance("D03Z02S13[-Cherubs]", player), - lambda state: state.has("Linen of Golden Thread", player)) - - - # D03Z03S01 (Grievance Ascends) - # No items - # Doors - set_rule(world.get_entrance("D03Z03S01[NL]", player), - lambda state: ( - state.has("D03Z03S01[NR]", player) - or state.has("D03Z03S01[NC]", player) - or state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - )) - set_rule(world.get_entrance("D03Z03S01[NR]", player), - lambda state: ( - state.has("D03Z03S01[NL]", player) - or state.has("D03Z03S01[NC]", player) - or state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - )) - - - # D03Z03S02 (Grievance Ascends) - # Items - set_rule(world.get_location("GA: Lower west ledge", player), - lambda state: can_survive_poison(state, logic, player, 1)) - # Doors - set_rule(world.get_entrance("D03Z03S02[W]", player), - lambda state: ( - state.has("D03Z03S02[NE]", player) - or state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - )) - set_rule(world.get_entrance("D03Z03S02[NE]", player), - lambda state: state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player)) - - - # D03Z03S03 (Grievance Ascends) - # No items - # Doors - set_rule(world.get_entrance("D03Z03S03[W]", player), - lambda state: state.has("D03Z03S03[NE]", player)) - set_rule(world.get_entrance("D03Z03S03[NE]", player), - lambda state: state.has("D03Z03S03[W]", player)) - - - # D03Z03S04 (Grievance Ascends) - # No items - # Doors - set_rule(world.get_entrance("D03Z03S04[NW]", player), - lambda state: ( - state.has("D03Z03S04[NE]", player) - or state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - and ( - state.has("D03Z03S04[E]", player) - or state.has("D03Z03S04[SW]", player) - or state.has("Blood Perpetuated in Sand", player) - or can_cross_gap(state, logic, player, 10) - ) - )) - set_rule(world.get_entrance("D03Z03S04[NE]", player), - lambda state: ( - ( - state.has("Wall Climb Ability", player) - or state.has("Purified Hand of the Nun", player) - and can_enemy_bounce(logic, enemy) - ) - and ( - state.has("D03Z03S04[NW]", player) - or state.has("D03Z03S04[E]", player) - or state.has("D03Z03S04[SW]", player) - or state.has("Blood Perpetuated in Sand", player) - or can_cross_gap(state, logic, player, 10) - ) - )) - set_rule(world.get_entrance("D03Z03S04[E]", player), - lambda state: ( - state.has("D03Z03S04[NW]", player) - or state.has("D03Z03S04[NE]", player) - or state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - and ( - state.has("D03Z03S04[SW]", player) - or state.has("Blood Perpetuated in Sand", player) - or can_cross_gap(state, logic, player, 10) - ) - )) - set_rule(world.get_entrance("D03Z03S04[SW]", player), - lambda state: ( - state.has("D03Z03S04[NW]", player) - or state.has("D03Z03S04[NE]", player) - or state.has("D03Z03S04[E]", player) - or state.has("Blood Perpetuated in Sand", player) - or can_cross_gap(state, logic, player, 10) - )) - set_rule(world.get_entrance("D03Z03S04[SE]", player), - lambda state: state.has("Blood Perpetuated in Sand", player)) - set_rule(world.get_entrance("D03Z03S04[-Cherubs]", player), - lambda state: state.has("Linen of Golden Thread", player)) - - - # D03Z03S05 (Grievance Ascends) - # No items - # Doors - set_rule(world.get_entrance("D03Z03S05[NW]", player), - lambda state: state.has("D03Z03S05[NE]", player)) - set_rule(world.get_entrance("D03Z03S05[NE]", player), - lambda state: state.has("D03Z03S05[NW]", player)) - set_rule(world.get_entrance("D03Z03S05[SW]", player), - lambda state: state.has("D03Z03S05[SE]", player) or \ - state.has("Linen of Golden Thread", player)) - set_rule(world.get_entrance("D03Z03S05[SE]", player), - lambda state: state.has("D03Z03S05[SW]", player) or \ - state.has("Linen of Golden Thread", player)) - - - # D03Z03S06 (Grievance Ascends) - # Items - set_rule(world.get_location("GA: Miasma room floor", player), - lambda state: can_survive_poison(state, logic, player, 1)) - set_rule(world.get_location("GA: Miasma room treasure", player), - lambda state: state.has("Wall Climb Ability", player)) - set_rule(world.get_location("GA: Miasma room Child of Moonlight", player), - lambda state: ( - state.has("Wall Climb Ability", player) - or can_cross_gap(state, logic, player, 11) - and state.has("Taranto to my Sister", player) - and obscure_skips_allowed(logic) - )) - # No doors - - - # D03Z03S07 (Grievance Ascends) - # No items - # Doors - set_rule(world.get_entrance("D03Z03S07[NW]", player), - lambda state: ( - state.has("D03Z03S07[NE]", player) - or state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - )) - set_rule(world.get_entrance("D03Z03S07[NE]", player), - lambda state: ( - state.has("D03Z03S07[NE]", player) - or state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - )) - - - # D03Z03S08 (Grievance Ascends) - # Items - set_rule(world.get_location("GA: End of blood bridge", player), - lambda state: ( - state.has("Blood Perpetuated in Sand", player) - or can_cross_gap(state, logic, player, 11) - )) - set_rule(world.get_location("GA: Blood bridge Child of Moonlight", player), - lambda state: ( - ( - state.has("Blood Perpetuated in Sand", player) - or can_cross_gap(state, logic, player, 11) - ) - and ( - state.has_any({"Purified Hand of the Nun", "Cante Jondo of the Three Sisters", "Verdiales of the Forsaken Hamlet"}, player) - or pillar(state, player) - or tirana(state, player) - or aubade(state, player) - and can_air_stall(state, logic, player) - ) - )) - # Doors - set_rule(world.get_entrance("D03Z03S08[-CherubsL]", player), - lambda state: state.has("Linen of Golden Thread", player)) - set_rule(world.get_entrance("D03Z03S08[-CherubsR]", player), - lambda state: state.has("Linen of Golden Thread", player)) - - - # D03Z03S09 (Grievance Ascends) - # Items - set_rule(world.get_location("GA: Lower east Child of Moonlight", player), - lambda state: ( - can_climb_on_root(state, player) - or state.has_any({"Purified Hand of the Nun", "Lorquiana", "Zarabanda of the Safe Haven", "Cante Jondo of the Three Sisters"}, player) - or pillar(state, player) - or aubade(state, player) - or tirana(state, player) - )) - # No doors - - - # D03Z03S10 (Grievance Ascends) - # Items - set_rule(world.get_location("GA: Altasgracias' gift", player), - lambda state: state.has_group("egg", player, 3)) - set_rule(world.get_location("GA: Empty giant egg", player), - lambda state: ( - state.has_group("egg", player, 3) - and state.has("Hatched Egg of Deformity", player) - and ( - state.has("D01Z02S01[W]", player) - or state.has("D01Z02S01[E]", player) - ) - )) - # No doors - - - # D03Z03S15 (Grievance Ascends) - # Items - set_rule(world.get_location("GA: Tres Angustias", player), - lambda state: can_beat_boss(state, "Grievance", logic, player)) - # Doors - set_rule(world.get_entrance("D03Z03S15[W]", player), - lambda state: can_beat_boss(state, "Grievance", logic, player)) - set_rule(world.get_entrance("D03Z03S15[E]", player), - lambda state: can_beat_boss(state, "Grievance", logic, player)) - - - # D04Z01S01 (Patio of the Silent Steps) - # Items - set_rule(world.get_location("PotSS: First area ledge", player), - lambda state: ( - state.has("D04Z01S01[NE]", player) - or state.has("D04Z01S01[N]", player) - or can_cross_gap(state, logic, player, 3) - )) - # Doors - set_rule(world.get_entrance("D04Z01S01[NE]", player), - lambda state: ( - state.has("D04Z01S01[N]", player) - or can_cross_gap(state, logic, player, 3) - )) - set_rule(world.get_entrance("D04Z01S01[N]", player), - lambda state: ( - state.has("D04Z01S01[NE]", player) - or can_cross_gap(state, logic, player, 3) - )) - - - # D04Z01S02 (Patio of the Silent Steps) - # Items - set_rule(world.get_location("PotSS: Second area ledge", player), - lambda state: ( - can_climb_on_root(state, player) - or can_cross_gap(state, logic, player, 3) - )) - # No doors - - - # D04Z01S03 (Patio of the Silent Steps) - # Items - set_rule(world.get_location("PotSS: Third area upper ledge", player), - lambda state: ( - can_walk_on_root(state, player) - or can_cross_gap(state, logic, player, 3) - )) - # No doors - - - # D04Z01S04 (Patio of the Silent Steps) - # Items - set_rule(world.get_location("PotSS: 4th meeting with Redento", player), - lambda state: redento(state, blasphemousworld, player, 4)) - set_rule(world.get_location("PotSS: Amanecida of the Chiselled Steel", player), - lambda state: can_beat_boss(state, "Patio", logic, player)) - # No doors - - - # D04Z01S05 (Patio of the Silent Steps) - # No items - # Doors - set_rule(world.get_entrance("D04Z01S05[N]", player), - lambda state: ( - ( - state.has("Blood Perpetuated in Sand", player) - and can_climb_on_root(state, player) - ) - or state.has("Purified Hand of the Nun", player) - and ( - state.has("Blood Perpetuated in Sand", player) - or can_climb_on_root(state, player) - ) - )) - set_rule(world.get_entrance("D04Z01S05[-Cherubs]", player), - lambda state: state.has("Linen of Golden Thread", player)) - - - # D04Z01S06 (Patio of the Silent Steps) - # No items - # Doors - set_rule(world.get_entrance("D04Z01S06[E]", player), - lambda state: state.has("Purified Hand of the Nun", player)) - set_rule(world.get_entrance("D04Z01S06[Cherubs]", player), - lambda state: state.has("Linen of Golden Thread", player)) - - - # D04Z02S01 (Mother of Mothers) - # Items - if world.purified_hand[player]: - set_rule(world.get_location("MoM: Western room ledge", player), - lambda state: ( - state.has("D04Z02S01[N]", player) - or state.has("D04Z02S01[NE]", player) - and state.has("Dash Ability", player) - and state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - )) - set_rule(world.get_location("MoM: Lower west Child of Moonlight", player), - lambda state: ( - state.has("D04Z02S01[N]", player) - or pillar(state, player) - or state.has("D04Z02S01[NE]", player) - and state.has("Dash Ability", player) - and ( - state.has("Wall Climb Ability", player) - or can_cross_gap(state, logic, player, 1) - ) - )) - # Doors - set_rule(world.get_entrance("D04Z02S01[N]", player), - lambda state: ( - state.has("D04Z02S04[NE]", player) - and state.has("Dash Ability", player) - and state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - )) - set_rule(world.get_entrance("D04Z02S01[NE]", player), - lambda state: ( - state.has("D04Z02S01[N]", player) - or state.has("Dash Ability", player) - and can_cross_gap(state, logic, player, 1) - )) - - - # D04Z02S02 (Mother of Mothers) - # No items - # Doors - set_rule(world.get_entrance("D04Z02S02[NE]", player), - lambda state: ( - ( - state.has("Purified Hand of the Nun", player) - and upwarp_skips_allowed(logic) - ) - or ( - state.has("Purified Hand of the Nun", player) - and can_enemy_upslash(state, logic, enemy, player) - ) - or ( - can_enemy_upslash(state, logic, enemy, player) - and upwarp_skips_allowed(logic) - and ( - state.has("Wall Climb Ability", player) - or state.has("D04Z02S02[N]", player) - ) - ) - )) - set_rule(world.get_entrance("D04Z02S02[N]", player), - lambda state: ( - state.has("D04Z02S02[NE]", player) - or state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - )) - - - # D04Z02S04 (Mother of Mothers) - # No items - # Doors - set_rule(world.get_entrance("D04Z02S04[NW]", player), - lambda state: ( - state.has("D04Z02S04[NE]", player) - or state.has("D04Z02S04[N]", player) - or state.has("D04Z02S04[Cherubs]", player) - or state.has_all({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - )) - set_rule(world.get_entrance("D04Z02S04[NE]", player), - lambda state: ( - state.has("D04Z02S04[NW]", player) - or state.has("D04Z02S04[N]", player) - or state.has("D04Z02S04[Cherubs]", player) - or state.has_all({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - )) - set_rule(world.get_entrance("D04Z02S04[N]", player), - lambda state: ( - ( - state.has("D04Z02S04[NW]", player) - or state.has("D04Z02S04[NE]", player) - or state.has("D04Z02S04[Cherubs]", player) - or state.has_all({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - ) - and state.has("OpenedMOMLadder", player) - )) - - - # D04Z02S06 (Mother of Mothers) - # Items - set_rule(world.get_location("MoM: Outside Cleofas' room", player), - lambda state: ( - state.has("D04Z02S06[NW]", player) - or state.has("D04Z02S06[N]", player) - or state.has("D04Z02S06[NE]", player) - or state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - )) - # Doors - set_rule(world.get_entrance("D04Z02S06[NW]", player), - lambda state: ( - state.has("D04Z02S06[N]", player) - or state.has("D04Z02S06[NE]", player) - or state.has("Wall Climb Ability", player) - )) - set_rule(world.get_entrance("D04Z02S06[N]", player), - lambda state: ( - ( - state.has("D04Z02S06[NW]", player) - or state.has("D04Z02S06[NE]", player) - or state.has("Wall Climb Ability", player) - ) - and state.has("OpenedARLadder", player) - )) - set_rule(world.get_entrance("D04Z02S06[NE]", player), - lambda state: ( - state.has("D04Z02S06[NW]", player) - or state.has("D04Z02S06[N]", player) - or state.has("Wall Climb Ability", player) - )) - set_rule(world.get_entrance("D04Z02S06[-Cherubs]", player), - lambda state: state.has("Linen of Golden Thread", player)) - # Event - set_rule(world.get_location("OpenedMOMLadder", player), - lambda state: opened_mom_ladder(state, player)) - - - # D04Z02S07 (Mother of Mothers) - # Items - set_rule(world.get_location("MoM: East chandelier platform", player), - lambda state: ( - state.has("Dash Ability", player) - and ( - state.has("Blood Perpetuated in Sand", player) - or can_cross_gap(state, logic, player, 3) - ) - )) - # No doors - - - # D04Z02S09 (Mother of Mothers) - # No items - # Doors - set_rule(world.get_entrance("D04Z02S09[NE]", player), - lambda state: state.has("Blood Perpetuated in Sand", player)) - - - # D04Z02S16 (Mother of Mothers) - # Items - set_rule(world.get_location("MoM: Giant chandelier statue", player), - lambda state: ( - state.has("Wall Climb Ability", player) - and state.has_any({"Blood Perpetuated in Sand", "Purified Hand of the Nun"}, player) - )) - # Doors - set_rule(world.get_entrance("D04Z02S16[-Cherubs]", player), - lambda state: state.has("Linen of Golden Thread", player)) - - - # D04Z02S20 (Mother of Mothers) - # No items - # Doors - set_rule(world.get_entrance("D04Z02S20[Redento]", player), - lambda state: redento(state, blasphemousworld, player, 5)) - - - # D04Z02S21 (Mother of Mothers) - # No items - # Doors - set_rule(world.get_entrance("D04Z02S21[W]", player), - lambda state: ( - state.has("D04Z02S21[NE]", player) - or state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player) - )) - set_rule(world.get_entrance("D04Z02S21[NE]", player), - lambda state: state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player)) - - - # D04Z02S22 (Mother of Mothers) - # Items - set_rule(world.get_location("MoM: Melquiades, The Exhumed Archbishop", player), - lambda state: can_beat_boss(state, "Mothers", logic, player)) - # Doors - set_rule(world.get_entrance("D04Z02S22[W]", player), - lambda state: can_beat_boss(state, "Mothers", logic, player)) - set_rule(world.get_entrance("D04Z02S22[E]", player), - lambda state: can_beat_boss(state, "Mothers", logic, player)) - - - # D04BZ02S01 (Mother of Mothers - Redento) - # Items - set_rule(world.get_location("MoM: Final meeting with Redento", player), - lambda state: redento(state, blasphemousworld, player, 5)) - # No doors - - - # D04Z03S02 (Knot of the Three Words) - # Items - set_rule(world.get_location("KotTW: Gift from the Traitor", player), - lambda state: state.has_all({"Severed Right Eye of the Traitor", "Broken Left Eye of the Traitor"}, player)) - # No doors - - - # D04Z04S01 (All the Tears of the Sea) - # Items - set_rule(world.get_location("AtTotS: Miriam's gift", player), - lambda state: ( - miriam(state, player) - and state.has("Dash Ability", player) - and state.has("Wall Climb Ability", player) - )) - # No doors - - - # D05Z01S03 (Library of the Negated Words) - # No items - # Doors - set_rule(world.get_entrance("D05Z01S03[Frontal]", player), - lambda state: ( - state.has("Key Grown from Twisted Wood", player) - and state.has("D05Z01S23[E]", player) - and ( - state.has("D05Z01S11[NW]", player) - or state.has("D05Z01S11[NE]", player) - ) - )) - - - # D05Z01S05 (Library of the Negated Words) - # Items - set_rule(world.get_location("LotNW: Hidden floor", player), - lambda state: can_break_holes(state, player)) - set_rule(world.get_location("LotNW: Root ceiling platform", player), - lambda state: ( - ( - can_climb_on_root(state, player) - or state.has("Purified Hand of the Nun", player) - ) - and ( - state.has("D05Z01S05[NE]", player) - or state.has("Blood Perpetuated in Sand", player) - ) - )) - # Doors - set_rule(world.get_entrance("D05Z01S05[NE]", player), - lambda state: state.has("Blood Perpetuated in Sand", player)) - - - # D05Z01S06 (Library of the Negated Words) - # Items - set_rule(world.get_location("LotNW: Miasma hallway chest", player), - lambda state: ( - state.has("D05Z01S06[W]", player) - or can_survive_poison(state, logic, player, 3) - )) - # Doors - set_rule(world.get_entrance("D05Z01S06[W]", player), - lambda state: can_survive_poison(state, logic, player, 3)) - set_rule(world.get_entrance("D05Z01S06[E]", player), - lambda state: can_survive_poison(state, logic, player, 3)) - - - # D05Z01S07 (Library of the Negated Words) - # No items - # Doors - set_rule(world.get_entrance("D05Z01S07[NW]", player), - lambda state: ( - state.has("Blood Perpetuated in Sand", player) - and ( - can_climb_on_root(state, player) - or state.has("Purified Hand of the Nun", player) - ) - or ( - can_climb_on_root(state, player) - and can_cross_gap(state, logic, player, 3) - ) - or can_cross_gap(state, logic, player, 7) - )) - - - # D05Z01S10 (Library of the Negated Words) - # Items - set_rule(world.get_location("LotNW: Platform puzzle chest", player), - lambda state: ( - state.has_any({"Blood Perpetuated in Sand", "Purified Hand of the Nun"}, player) - or can_enemy_bounce(logic, enemy) - and can_cross_gap(state, logic, player, 2) - )) - # No doors - - - # D05Z01S11 (Library of the Negated Words) - # Items - set_rule(world.get_location("LotNW: Silence for Diosdado", player), - lambda state: ( - ( - state.has("D05Z01S11[NW]", player) - or state.has("D05Z01S11[NE]", player) - ) - and state.has("D05Z01S23[E]", player) - )) - set_rule(world.get_location("LotNW: Lowest west upper ledge", player), - lambda state: ( - state.has("D05Z01S11[NW]", player) - or state.has("D05Z01S11[NE]", player) - )) - # Doors - set_rule(world.get_entrance("D05Z01S11[SW]", player), - lambda state: can_break_tirana(state, logic, player)) - set_rule(world.get_entrance("D05Z01S11[NW]", player), - lambda state: state.has("D05Z01S11[NE]", player)) - set_rule(world.get_entrance("D05Z01S11[NE]", player), - lambda state: state.has("D05Z01S11[NW]", player)) - - - # D05Z01S21 (Library of the Negated Words) - # Items - set_rule(world.get_location("LotNW: Elevator Child of Moonlight", player), - lambda state: ( - state.has("Blood Perpetuated in Sand", player) - and ( - can_walk_on_root(state, player) - or state.has("Purified Hand of the Nun", player) - or can_cross_gap(state, logic, player, 5) - and pillar(state, player) - ) - or obscure_skips_allowed(logic) - and ( - state.has("Zarabanda of the Safe Haven", player) - or aubade(state, player) - or state.has("Cantina of the Blue Rose", player) - ) - )) - # Doors - set_rule(world.get_entrance("D05Z01S21[-Cherubs]", player), - lambda state: state.has("Linen of Golden Thread", player)) - - - # D05Z02S06 (The Sleeping Canvases) - # No items - # Doors - set_rule(world.get_entrance("D05Z02S06[SE]", player), - lambda state: state.has("OpenedTSCGate", player)) - - - # D05Z02S09 (The Sleeping Canvases) - # No items - # Doors - set_rule(world.get_entrance("D05Z02S09[E]", player), - lambda state: ( - state.has("Bead of Red Wax", player, 3) - and state.has("Bead of Blue Wax", player, 3) - )) - - - # D05Z02S10 (The Sleeping Canvases) - # Items - set_rule(world.get_location("TSC: Jocinero's 1st reward", player), - lambda state: state.has("Child of Moonlight", player, 20)) - set_rule(world.get_location("TSC: Jocinero's final reward", player), - lambda state: state.has("Child of Moonlight", player, 38)) - # Doors - set_rule(world.get_entrance("D05Z02S10[W]", player), - lambda state: state.has("Dash Ability", player)) - - # D05Z02S11 (The Sleeping Canvases) - # Event - set_rule(world.get_location("OpenedTSCGate", player), - lambda state: opened_tsc_gate(state, player)) - - - # D05Z02S13 (The Sleeping Canvases) - # No items - # Doors - set_rule(world.get_entrance("D05Z02S13[E]", player), - lambda state: state.has("Dash Ability", player)) - - - # D05Z02S14 (The Sleeping Canvases) - # Items - set_rule(world.get_location("TSC: Exposito, Scion of Abjuration", player), - lambda state: can_beat_boss(state, "Canvases", logic, player)) - # Doors - set_rule(world.get_entrance("D05Z02S14[W]", player), - lambda state: can_beat_boss(state, "Canvases", logic, player)) - set_rule(world.get_entrance("D05Z02S14[E]", player), - lambda state: can_beat_boss(state, "Canvases", logic, player)) - - - # D05Z02S15 (The Sleeping Canvases) - # Items - set_rule(world.get_location("TSC: Swinging blade tunnel", player), - lambda state: state.has("Dash Ability", player)) - # No doors - - - # D06Z01S01 (Archcathedral Rooftops) - # No items - # Doors - set_rule(world.get_entrance("D06Z01S01[SW]", player), - lambda state: ( - ( - state.has("D06Z01S01[SE]", player) - or state.has("D06Z01S01[W]", player) - or state.has("D06Z01S01[E]", player) - or state.has("D06Z01S01[NNW]", player) - or state.has("D06Z01S01[NNE]", player) - or state.has("D06Z01S01[N]", player) - ) - or state.has("Linen of Golden Thread", player) - and ( - state.has("D06Z01S01[NW]", player) - or state.has("D06Z01S01[NE]", player) - ) - )) - set_rule(world.get_entrance("D06Z01S01[SE]", player), - lambda state: ( - ( - state.has("D06Z01S01[SW]", player) - or state.has("D06Z01S01[W]", player) - or state.has("D06Z01S01[E]", player) - or state.has("D06Z01S01[NNW]", player) - or state.has("D06Z01S01[NNE]", player) - or state.has("D06Z01S01[N]", player) - ) - or state.has("Linen of Golden Thread", player) - and ( - state.has("D06Z01S01[NW]", player) - or state.has("D06Z01S01[NE]", player) - ) - )) - set_rule(world.get_entrance("D06Z01S01[W]", player), - lambda state: ( - ( - state.has("D06Z01S01[E]", player) - or state.has("D06Z01S01[NNW]", player) - or state.has("D06Z01S01[NNE]", player) - or state.has("D06Z01S01[N]", player) - ) - or state.has_group("masks", player, 1) - and ( - state.has("D06Z01S01[SW]", player) - or state.has("D06Z01S01[SE]", player) - ) - or state.has("Linen of Golden Thread", player) - and ( - state.has("D06Z01S01[NW]", player) - or state.has("D06Z01S01[NE]", player) - and ( - can_walk_on_root(state, player) - or can_cross_gap(state, logic, player, 1) - ) - ) - )) - set_rule(world.get_entrance("D06Z01S01[E]", player), - lambda state: ( - ( - state.has("D06Z01S01[W]", player) - or state.has("D06Z01S01[NNW]", player) - or state.has("D06Z01S01[NNE]", player) - or state.has("D06Z01S01[N]", player) - ) - or state.has_group("masks", player, 1) - and ( - state.has("D06Z01S01[SW]", player) - or state.has("D06Z01S01[SE]", player) - ) - or state.has("Linen of Golden Thread", player) - and ( - state.has("D06Z01S01[NW]", player) - or state.has("D06Z01S01[NE]", player) - and ( - can_walk_on_root(state, player) - or can_cross_gap(state, logic, player, 1) - ) - ) - )) - set_rule(world.get_entrance("D06Z01S01[NW]", player), - lambda state: ( - state.has("D06Z01S01[NE]", player) - and ( - can_walk_on_root(state, player) - or can_cross_gap(state, logic, player, 8) - ) - or state.has("Linen of Golden Thread", player) - and ( - state.has("D06Z01S01[NNW]", player) - or state.has("D06Z01S01[NNE]", player) - and ( - can_walk_on_root(state, player) - or can_cross_gap(state, logic, player, 3) - ) - ) - )) - set_rule(world.get_entrance("D06Z01S01[NE]", player), - lambda state: ( - state.has("D06Z01S01[NW]", player) - or ( - can_walk_on_root(state, player) - or can_cross_gap(state, logic, player, 8) - ) - or state.has("Linen of Golden Thread", player) - and ( - state.has("D06Z01S01[NNW]", player) - or state.has("D06Z01S01[NNE]", player) - and ( - can_walk_on_root(state, player) - or can_cross_gap(state, logic, player, 3) - ) - ) - )) - set_rule(world.get_entrance("D06Z01S01[NNW]", player), - lambda state: ( - ( - state.has("D06Z01S01[NNE]", player) - or state.has("D06Z01S01[N]", player) - ) - or state.has_group("masks", player, 2) - and ( - state.has("D06Z01S01[SW]", player) - or state.has("D06Z01S01[SE]", player) - or state.has("D06Z01S01[W]", player) - or state.has("D06Z01S01[E]", player) - or state.has("Linen of Golden Thread", player) - and ( - state.has("D06Z01S01[NW]", player) - or state.has("D06Z01S01[NE]", player) - ) - ) - )) - set_rule(world.get_entrance("D06Z01S01[NNE]", player), - lambda state: ( - ( - state.has("D06Z01S01[NNW]", player) - or state.has("D06Z01S01[N]", player) - ) - or state.has_group("masks", player, 2) - and ( - state.has("D06Z01S01[SW]", player) - or state.has("D06Z01S01[SE]", player) - or state.has("D06Z01S01[W]", player) - or state.has("D06Z01S01[E]", player) - or state.has("Linen of Golden Thread", player) - and ( - state.has("D06Z01S01[NW]", player) - or state.has("D06Z01S01[NE]", player) - ) - ) - )) - set_rule(world.get_entrance("D06Z01S01[N]", player), - lambda state: ( - state.has_group("masks", player, 3) - and ( - state.has("D06Z01S01[SW]", player) - or state.has("D06Z01S01[SE]", player) - or state.has("D06Z01S01[W]", player) - or state.has("D06Z01S01[E]", player) - or state.has("D06Z01S01[NNW]", player) - or state.has("D06Z01S01[NNE]", player) - or state.has("Linen of Golden Thread", player) - and ( - state.has("D06Z01S01[NW]", player) - or state.has("D06Z01S01[NE]", player) - ) - ) - )) - set_rule(world.get_entrance("D06Z01S01[-Cherubs]", player), - lambda state: ( - state.has("Linen of Golden Thread", player) - and ( - state.has("D06Z01S01[SW]", player) - or state.has("D06Z01S01[SE]", player) - or state.has("D06Z01S01[W]", player) - or state.has("D06Z01S01[E]", player) - or state.has("D06Z01S01[NW]", player) - or state.has("D06Z01S01[NE]", player) - or state.has("D06Z01S01[NNW]", player) - or state.has("D06Z01S01[NNE]", player)) - )) - - - # D06Z01S03 (Archcathedral Rooftops) - # Items - set_rule(world.get_location("AR: First soldier fight", player), - lambda state: can_beat_boss(state, "Legionary", logic, player)) - # Doors - set_rule(world.get_entrance("D06Z01S03[W]", player), - lambda state: can_beat_boss(state, "Legionary", logic, player)) - set_rule(world.get_entrance("D06Z01S03[E]", player), - lambda state: can_beat_boss(state, "Legionary", logic, player)) - - - # D06Z01S04 (Archcathedral Rooftops) - # No items - # Doors - set_rule(world.get_entrance("D06Z01S04[SW]", player), - lambda state: ( - state.has("D06Z01S04[W]", player) - or state.has("D06Z01S04[Health]", player) - )) - set_rule(world.get_entrance("D06Z01S04[W]", player), - lambda state: ( - state.has("D06Z01S04[SW]", player) - or state.has("D06Z01S04[Health]", player) - )) - set_rule(world.get_entrance("D06Z01S04[Health]", player), - lambda state: ( - state.has("D06Z01S04[SW]", player) - or state.has("D06Z01S04[W]", player) - )) - add_rule(world.get_entrance("D06Z01S04[Health]", player), - lambda state: ( - ( - state.has("Wall Climb Ability", player) - and can_survive_poison(state, logic, player, 2) - and ( - state.has("Purified Hand of the Nun", player) - or ( - state.has("Blood Perpetuated in Sand", player) - and can_climb_on_root(state, player) - ) - ) - ) - )) - set_rule(world.get_entrance("D06Z01S04[NW]", player), - lambda state: ( - state.has("D06Z01S04[NE]", player) - or state.has("D06Z01S04[Cherubs]", player) - )) - add_rule(world.get_entrance("D06Z01S04[NW]", player), - lambda state: ( - state.has("D06Z01S04[Cherubs]", player) - or ( - state.has("D06Z01S04[SW]", player) - or state.has("D06Z01S04[W]", player) - or state.has("D06Z01S04[Health]", player) - ) - and state.has("Wall Climb Ability", player) - and can_survive_poison(state, logic, player, 2) - and ( - state.has_any({"Dash Ability", "Purified Hand of the Nun"}, player) - and ( - can_dawn_jump(state, logic, player) - or can_climb_on_root(state, player) - ) - ) - )) - set_rule(world.get_entrance("D06Z01S04[NE]", player), - lambda state: ( - state.has("D06Z01S04[NW]", player) - or state.has("D06Z01S04[Cherubs]", player) - )) - add_rule(world.get_entrance("D06Z01S04[NE]", player), - lambda state: ( - ( - state.has("D06Z01S04[SW]", player) - or state.has("D06Z01S04[W]", player) - or state.has("D06Z01S04[Health]", player) - ) - and state.has("Wall Climb Ability", player) - and can_survive_poison(state, logic, player, 2) - and ( - state.has_any({"Dash Ability", "Purified Hand of the Nun"}, player) - and ( - can_dawn_jump(state, logic, player) - or can_climb_on_root(state, player) - ) - ) - )) - - - # D06Z01S06 (Archcathedral Rooftops) - # Items - set_rule(world.get_location("AR: Second soldier fight", player), - lambda state: ( - can_beat_boss(state, "Legionary", logic, player) - and ( - state.has("D06Z01S06[WW]", player) - or state.has("D06Z01S06[E]", player) - ) - )) - # Doors - set_rule(world.get_entrance("D06Z01S06[WW]", player), - lambda state: state.has("D06Z01S06[E]", player)) - add_rule(world.get_entrance("D06Z01S06[WW]", player), - lambda state: can_beat_boss(state, "Legionary", logic, player)) - set_rule(world.get_entrance("D06Z01S06[E]", player), - lambda state: state.has("D06Z01S06[WW]", player)) - add_rule(world.get_entrance("D06Z01S06[E]", player), - lambda state: can_beat_boss(state, "Legionary", logic, player)) - set_rule(world.get_entrance("D06Z01S06[W]", player), - lambda state: state.has("D06Z01S06[EE]", player)) - set_rule(world.get_entrance("D06Z01S06[EE]", player), - lambda state: state.has("D06Z01S06[W]", player)) - - - # D06Z01S08 (Archcathedral Rooftops) - # No items - # Doors - set_rule(world.get_entrance("D06Z01S08[E]", player), - lambda state: state.has("D06Z01S08[N]", player) or \ - state.has("Wall Climb Ability", player)) - - - # D06Z01S09 (Archcathedral Rooftops) - # No items - # Doors - set_rule(world.get_entrance("D06Z01S09[-CherubsL]", player), - lambda state: state.has("Linen of Golden Thread", player)) - set_rule(world.get_entrance("D06Z01S09[-CherubsR]", player), - lambda state: state.has("Linen of Golden Thread", player)) - - - # D06Z01S10 (Archcathedral Rooftops) - # No items - # Doors - set_rule(world.get_entrance("D06Z01S10[-CherubsL]", player), - lambda state: state.has("Linen of Golden Thread", player)) - set_rule(world.get_entrance("D06Z01S10[-CherubsR]", player), - lambda state: state.has("Linen of Golden Thread", player)) - - - # D06Z01S12 (Archcathedral Rooftops) - # Items - set_rule(world.get_location("AR: Upper west shaft ledge", player), - lambda state: ( - state.has("D06Z01S12[NW]", player) - or state.has("D06Z01S12[NE]", player) - or state.has("D06Z01S12[NE2]", player) - or state.has("D06Z01S12[W]", player) - or state.has("D06Z01S12[E]", player) - or state.has("Wall Climb Ability", player) - )) - set_rule(world.get_location("AR: Upper west shaft chest", player), - lambda state: ( - state.has("D06Z01S12[NE2]", player) - or ( - state.has("D06Z01S12[NW]", player) - or state.has("D06Z01S12[NE]", player) - ) - and state.has("Purified Hand of the Nun", player) - )) - set_rule(world.get_location("AR: Upper west shaft Child of Moonlight", player), - lambda state: ( - state.has("D06Z01S12[W]", player) - or state.has("D06Z01S12[E]", player) - or state.has("D06Z01S12[NW]", player) - or state.has("D06Z01S12[NE]", player) - or state.has("D06Z01S12[NE2]", player) - or state.has("Wall Climb Ability", player) - and state.has_any({"Purified Hand of the Nun", "Taranto to my Sister"}, player) - )) - # Doors - set_rule(world.get_entrance("D06Z01S12[W]", player), - lambda state: ( - state.has("D06Z01S12[NW]", player) - or state.has("D06Z01S12[NE]", player) - or state.has("D06Z01S12[NE2]", player) - or state.has("D06Z01S12[E]", player) - or state.has_all({"Wall Climb Ability", "Purified Hand of the Nun"}, player) - )) - set_rule(world.get_entrance("D06Z01S12[E]", player), - lambda state: ( - state.has("D06Z01S12[NW]", player) - or state.has("D06Z01S12[NE]", player) - or state.has("D06Z01S12[NE2]", player) - or state.has("D06Z01S12[W]", player) - or state.has_all({"Wall Climb Ability", "Purified Hand of the Nun"}, player) - )) - set_rule(world.get_entrance("D06Z01S12[NW]", player), - lambda state: ( - state.has("D06Z01S12[NE]", player) - or state.has("D06Z01S12[NE2]", player) - )) - add_rule(world.get_entrance("D06Z01S12[NW]", player), - lambda state: ( - state.has("D06Z01S12[NE]", player) - or state.has_any({"Wall Climb Ability", "Purified Hand of the Nun"}, player) - )) - set_rule(world.get_entrance("D06Z01S12[NE]", player), - lambda state: ( - state.has("D06Z01S12[NW]", player) - or state.has("D06Z01S12[NE2]", player) - )) - add_rule(world.get_entrance("D06Z01S12[NE]", player), - lambda state: ( - state.has("D06Z01S12[NW]", player) - or state.has_any({"Wall Climb Ability", "Purified Hand of the Nun"}, player) - )) - - - # D06Z01S15 (Archcathedral Rooftops) - # Items - set_rule(world.get_location("AR: Upper east shaft ledge", player), - lambda state: ( - state.has("D06Z01S15[SW]", player) - and state.has("Wall Climb Ability", player) - and ( - can_cross_gap(state, logic, player, 10) - or can_climb_on_root(state, player) - and ( - state.has("Blood Perpetuated in Sand", player) - or state.has("Purified Hand of the Nun", player) - and can_air_stall(state, logic, player) - ) - ) - )) - # Doors - set_rule(world.get_entrance("D06Z01S15[NW]", player), - lambda state: state.has("D06Z01S15[NE]", player)) - add_rule(world.get_entrance("D06Z01S15[NW]", player), - lambda state: ( - state.has("D06Z01S15[SW]", player) - or state.has("Wall Climb Ability", player) - )) - set_rule(world.get_entrance("D06Z01S15[NE]", player), - lambda state: state.has("D06Z01S15[NW]", player)) - add_rule(world.get_entrance("D06Z01S15[NE]", player), - lambda state: ( - state.has("D06Z01S15[SW]", player) - or state.has("Wall Climb Ability", player) - )) - - - # D06Z01S16 (Archcathedral Rooftops) - # No items - # Doors - set_rule(world.get_entrance("D06Z01S16[W]", player), - lambda state: ( - ( - state.has("D06Z01S16[CherubsL]", player) - and ( - state.has("Purified Hand of the Nun", player) - or state.has("Wall Climb Ability", player) - and ( - can_walk_on_root(state, player) - or can_air_stall(state, logic, player) - ) - ) - ) - or ( - state.has("D06Z01S16[CherubsR]", player) - and ( - state.has("Purified Hand of the Nun", player) - or can_air_stall(state, logic, player) - and ( - can_walk_on_root(state, player) - or state.has("The Young Mason's Wheel", player) - ) - and ( - state.has("Wall Climb Ability", player) - or can_dawn_jump(state, logic, player) - ) - ) - ) - or ( - state.has("D06Z01S16[E]", player) - and ( - can_walk_on_root(state, player) - or can_cross_gap(state, logic, player, 7) - ) - and ( - state.has("Wall Climb Ability", player) or - can_cross_gap(state, logic, player, 5) - ) - ) - )) - set_rule(world.get_entrance("D06Z01S16[E]", player), - lambda state: ( - ( - ( - state.has("D06Z01S16[W]", player) - or state.has("D06Z01S16[CherubsL]", player) - ) - and ( - can_walk_on_root(state, player) - or can_cross_gap(state, logic, player, 5) - ) - ) - or ( - state.has("D06Z01S16[CherubsR]", player) - and ( - state.has("Purified Hand of the Nun", player) - or can_air_stall(state, logic, player) - and ( - can_walk_on_root(state, player) - and state.has("The Young Mason's Wheel", player) - ) - ) - ) - )) - set_rule(world.get_entrance("D06Z01S16[-CherubsL]", player), - lambda state: ( - state.has("Linen of Golden Thread", player) - and ( - state.has("D06Z01S16[W]", player) - or ( - state.has("D06Z01S16[CherubsR]", player) - and ( - state.has("Purified Hand of the Nun", player) - or can_air_stall(state, logic, player) - and ( - can_walk_on_root(state, player) - or state.has("The Young Mason's Wheel", player) - ) - ) - ) - or ( - state.has("D06Z01S16[E]", player) - and ( - can_walk_on_root(state, player) - or can_cross_gap(state, logic, player, 7) - ) - ) - ) - )) - set_rule(world.get_entrance("D06Z01S16[-CherubsR]", player), - lambda state: ( - state.has("Linen of Golden Thread", player) - and ( - state.has("D06Z01S16[E]", player) - or ( - state.has("D06Z01S16[CherubsL]", player) - and ( - can_air_stall(state, logic, player) - or can_walk_on_root(state, player) - or state.has("Purified Hand of the Nun", player) - ) - ) - or ( - state.has("D06Z01S16[W]", player) - and ( - can_walk_on_root(state, player) - or can_cross_gap(state, logic, player, 1) - ) - ) - ) - )) - - - # D06Z01S17 (Archcathedral Rooftops) - # No items - # Doors - set_rule(world.get_entrance("D06Z01S17[W]", player), - lambda state: ( - ( - state.has("D06Z01S17[E]", player) - or state.has("D06Z01S17[CherubsR]", player) - ) - and state.has("Blood Perpetuated in Sand", player) - or state.has("D06Z01S17[CherubsL]", player) - and state.has("Purified Hand of the Nun", player) - )) - set_rule(world.get_entrance("D06Z01S17[E]", player), - lambda state: ( - state.has("D06Z01S17[CherubsR]", player) - or state.has("Blood Perpetuated in Sand", player) + def can_beat_prison_boss(self, state: CollectionState) -> bool: + return ( + self.has_boss_strength(state, "quirce") and ( - state.has("D06Z01S17[W]", player) - or state.has("D06Z01S17[CherubsL]", player) - and state.has("Purified Hand of the Nun", player) + state.can_reach_region("D09Z01S05[SE]", self.player) + or state.can_reach_region("D09Z01S08[S]", self.player) ) - )) - set_rule(world.get_entrance("D06Z01S17[-Cherubs]", player), - lambda state: state.has("Linen of Golden Thread", player)) - - - # D06Z01S18 (Archcathedral Rooftops) - # No items - # Doors - set_rule(world.get_entrance("D06Z01S18[-Cherubs]", player), - lambda state: state.has("Linen of Golden Thread", player)) - - # D06Z01S21 (Archcathedral Rooftops) - # Items - set_rule(world.get_location("AR: Third soldier fight", player), - lambda state: can_beat_boss(state, "Legionary", logic, player)) - # Doors - set_rule(world.get_entrance("D06Z01S21[W]", player), - lambda state: can_beat_boss(state, "Legionary", logic, player)) - set_rule(world.get_entrance("D06Z01S21[E]", player), - lambda state: can_beat_boss(state, "Legionary", logic, player)) + ) - - # D06Z01S23 (Archcathedral Rooftops) - # Event - set_rule(world.get_location("OpenedARLadder", player), - lambda state: opened_ar_ladder(state, player)) - - - # D06Z01S25 (Archcathedral Rooftops) - # Items - set_rule(world.get_location("AR: Crisanta of the Wrapped Agony", player), - lambda state: can_beat_boss(state, "Rooftops", logic, player)) - # Doors - set_rule(world.get_entrance("D06Z01S25[W]", player), - lambda state: can_beat_boss(state, "Rooftops", logic, player)) - set_rule(world.get_entrance("D06Z01S25[E]", player), - lambda state: can_beat_boss(state, "Rooftops", logic, player)) - - - # D08Z01S01 (Bridge of the Three Cavalries) - # Items - set_rule(world.get_location("BotTC: Esdras, of the Anointed Legion", player), - lambda state: ( - state.has_group("wounds", player, 3) - and can_beat_boss(state, "Bridge", logic, player) - )) - set_rule(world.get_location("BotTC: Esdras' gift", player), - lambda state: ( - state.has_group("wounds", player, 3) - and can_beat_boss(state, "Bridge", logic, player) - )) - # Doors - set_rule(world.get_entrance("D08Z01S01[W]", player), - lambda state: can_beat_boss(state, "Bridge", logic, player)) - set_rule(world.get_entrance("D08Z01S01[E]", player), - lambda state: ( - state.has_group("wounds", player, 3) + def can_beat_rooftops_boss(self, state: CollectionState) -> bool: + return ( + self.has_boss_strength(state, "crisanta") and ( - state.has("D08Z01S01[Cherubs]", player) - or can_beat_boss(state, "Bridge", logic, player) + state.can_reach_region("D06Z01S19[E]", self.player) + or state.can_reach_region("D07Z01S01[W]", self.player) ) - )) - - - # D08Z01S02 (Bridge of the Three Cavalries) - # No items - # Items - set_rule(world.get_entrance("D08Z01S02[-Cherubs]", player), - lambda state: state.has("Linen of Golden Thread", player)) - # Event - set_rule(world.get_location("BrokeBOTTCStatue", player), - lambda state: broke_bottc_statue(state, player)) - - - # D08Z02S03 (Ferrous Tree) - # No items - # Doors - set_rule(world.get_entrance("D08Z02S03[W]", player), - lambda state: state.has("OpenedBOTTCStatue", player)) - - - # D08Z03S01 (Hall of the Dawning) - # No items - # Doors - set_rule(world.get_entrance("D08Z03S01[E]", player), - lambda state: state.has("Verses Spun from Gold", player, 4)) - - - # D08Z03S02 (Hall of the Dawning) - # No items - # Doors - set_rule(world.get_entrance("D08Z03S02[NW]", player), - lambda state: state.has("Wall Climb Ability", player)) - - - # D08Z03S03 (Hall of the Dawning) - # Items - set_rule(world.get_location("HotD: Laudes, the First of the Amanecidas", player), - lambda state: can_beat_boss(state, "Hall", logic, player)) - # Doors - set_rule(world.get_entrance("D08Z03S03[W]", player), - lambda state: can_beat_boss(state, "Hall", logic, player)) - set_rule(world.get_entrance("D08Z03S03[E]", player), - lambda state: can_beat_boss(state, "Hall", logic, player)) - - - # D09Z01S01 (Wall of the Holy Prohibitions) - # Items - set_rule(world.get_location("WotHP: Amanecida of the Molten Thorn", player), - lambda state: can_beat_boss(state, "Wall", logic, player)) - # No doors - - - # D09Z01S02 (Wall of the Holy Prohibitions) - # Items - set_rule(world.get_location("WotHP: Upper east room, center gold cell", player), - lambda state: state.has("D09Z01S02[Cell5]", player)) - set_rule(world.get_location("WotHP: Upper east room, lift puzzle", player), - lambda state: ( - state.has("D09Z01S02[NW]", player) - or state.has("D09Z01S02[N]", player) - or state.has("D09Z01S02[Cell1]", player) - or state.has("D09Z01S02[Cell6]", player) - or state.has("D09Z01S02[Cell4]", player) - or state.has("D09Z01S02[Cell3]", player) - or state.has("D09Z01S02[Cell22]", player) - or state.has("D09Z01S02[Cell23]", player) - )) - # Doors - set_rule(world.get_entrance("D09Z01S02[SW]", player), - lambda state: state.has("D09Z01S02[Cell2]", player)) - set_rule(world.get_entrance("D09Z01S02[NW]", player), - lambda state: ( - state.has("D09Z01S02[N]", player) - or state.has("D09Z01S02[Cell1]", player) - or state.has("D09Z01S02[Cell6]", player) - or state.has("D09Z01S02[Cell4]", player) - or state.has("D09Z01S02[Cell3]", player) - or state.has("D09Z01S02[Cell22]", player) - or state.has("D09Z01S02[Cell23]", player) - )) - set_rule(world.get_entrance("D09Z01S02[N]", player), - lambda state: ( - state.has("D09Z01S02[NW]", player) - or state.has("D09Z01S02[Cell1]", player) - or state.has("D09Z01S02[Cell6]", player) - or state.has("D09Z01S02[Cell4]", player) - or state.has("D09Z01S02[Cell3]", player) - or state.has("D09Z01S02[Cell22]", player) - or state.has("D09Z01S02[Cell23]", player) - )) - set_rule(world.get_entrance("D09Z01S02[Cell1]", player), - lambda state: ( - state.has("D09Z01S02[NW]", player) - or state.has("D09Z01S02[N]", player) - or state.has("D09Z01S02[Cell6]", player) - or state.has("D09Z01S02[Cell4]", player) - or state.has("D09Z01S02[Cell3]", player) - or state.has("D09Z01S02[Cell22]", player) - or state.has("D09Z01S02[Cell23]", player) - )) - add_rule(world.get_entrance("D09Z01S02[Cell1]", player), - lambda state: state.has("Key of the Secular", player)) - set_rule(world.get_entrance("D09Z01S02[Cell6]", player), - lambda state: ( - state.has("D09Z01S02[NW]", player) - or state.has("D09Z01S02[N]", player) - or state.has("D09Z01S02[Cell1]", player) - or state.has("D09Z01S02[Cell4]", player) - or state.has("D09Z01S02[Cell3]", player) - or state.has("D09Z01S02[Cell22]", player) - or state.has("D09Z01S02[Cell23]", player) - )) - add_rule(world.get_entrance("D09Z01S02[Cell6]", player), - lambda state: state.has("Key of the Scribe", player)) - set_rule(world.get_entrance("D09Z01S02[Cell4]", player), - lambda state: ( - state.has("D09Z01S02[NW]", player) - or state.has("D09Z01S02[N]", player) - or state.has("D09Z01S02[Cell1]", player) - or state.has("D09Z01S02[Cell6]", player) - or state.has("D09Z01S02[Cell3]", player) - or state.has("D09Z01S02[Cell22]", player) - or state.has("D09Z01S02[Cell23]", player) - )) - add_rule(world.get_entrance("D09Z01S02[Cell4]", player), - lambda state: state.has("Key of the Inquisitor", player)) - set_rule(world.get_entrance("D09Z01S02[Cell2]", player), - lambda state: state.has("D09Z01S02[SW]", player)) - set_rule(world.get_entrance("D09Z01S02[Cell3]", player), - lambda state: ( - state.has("D09Z01S02[NW]", player) - or state.has("D09Z01S02[N]", player) - or state.has("D09Z01S02[Cell1]", player) - or state.has("D09Z01S02[Cell6]", player) - or state.has("D09Z01S02[Cell4]", player) - or state.has("D09Z01S02[Cell22]", player) - or state.has("D09Z01S02[Cell23]", player) - )) - add_rule(world.get_entrance("D09Z01S02[Cell3]", player), - lambda state: state.has("Key of the Secular", player)) - set_rule(world.get_entrance("D09Z01S02[Cell22]", player), - lambda state: ( - state.has("D09Z01S02[NW]", player) - or state.has("D09Z01S02[N]", player) - or state.has("D09Z01S02[Cell1]", player) - or state.has("D09Z01S02[Cell6]", player) - or state.has("D09Z01S02[Cell4]", player) - or state.has("D09Z01S02[Cell3]", player) - or state.has("D09Z01S02[Cell23]", player) - )) - set_rule(world.get_entrance("D09Z01S02[Cell23]", player), - lambda state: ( - state.has("D09Z01S02[NW]", player) - or state.has("D09Z01S02[N]", player) - or state.has("D09Z01S02[Cell1]", player) - or state.has("D09Z01S02[Cell6]", player) - or state.has("D09Z01S02[Cell4]", player) - or state.has("D09Z01S02[Cell3]", player) - or state.has("D09Z01S02[Cell22]", player) - )) - add_rule(world.get_entrance("D09Z01S02[Cell23]", player), - lambda state: state.has("Key of the Secular", player)) - - - # D09Z01S03 (Wall of the Holy Prohibitions) - # Items - set_rule(world.get_location("WotHP: Quirce, Returned By The Flames", player), - lambda state: can_beat_boss(state, "Prison", logic, player)) - # Doors - set_rule(world.get_entrance("D09Z01S03[W]", player), - lambda state: ( - state.has("D09Z01S03[N]", player) - and can_beat_boss(state, "Prison", logic, player) - )) + ) - - # D09Z01S05 (Wall of the Holy Prohibitions) - # Event - set_rule(world.get_location("OpenedWOTHPGate", player), - lambda state: opened_wothp_gate(state, player)) - - - # D09Z01S06 (Wall of the Holy Prohibitions) - # No items - # Doors - set_rule(world.get_entrance("D09Z01S06[-E]", player), - lambda state: state.has("Key of the High Peaks", player)) - - - # D09Z01S07 (Wall of the Holy Prohibitions) - # No items - # Doors - set_rule(world.get_entrance("D09Z01S07[SW]", player), - lambda state: ( - state.has("D09Z01S07[SE]", player) - or state.has("D09Z01S07[W]", player) - or state.has("D09Z01S07[E]", player) - )) - set_rule(world.get_entrance("D09Z01S07[SE]", player), - lambda state: ( - state.has("D09Z01S07[SW]", player) - or state.has("D09Z01S07[W]", player) - or state.has("D09Z01S07[E]", player) - )) - set_rule(world.get_entrance("D09Z01S07[W]", player), - lambda state: ( - state.has("D09Z01S07[SW]", player) - or state.has("D09Z01S07[SE]", player) - or state.has("D09Z01S07[E]", player) - )) - set_rule(world.get_entrance("D09Z01S07[E]", player), - lambda state: ( - state.has("D09Z01S07[SW]", player) - or state.has("D09Z01S07[SE]", player) - or state.has("D09Z01S07[W]", player) - )) - set_rule(world.get_entrance("D09Z01S07[NW]", player), - lambda state: state.has("D09Z01S07[N]", player)) - set_rule(world.get_entrance("D09Z01S07[N]", player), - lambda state: state.has("D09Z01S07[NW]", player)) - set_rule(world.get_entrance("D09Z01S07[NE]", player), - lambda state: ( - state.has("D09Z01S07[SW]", player) - or state.has("D09Z01S07[SE]", player) - or state.has("D09Z01S07[W]", player) - or state.has("D09Z01S07[E]", player) - )) - add_rule(world.get_entrance("D09Z01S07[NE]", player), - lambda state: state.has("Blood Perpetuated in Sand", player)) - - - # D09Z01S08 (Wall of the Holy Prohibitions) - # Items - set_rule(world.get_location("WotHP: Collapsing floor ledge", player), - lambda state: ( - ( - state.has("D09Z01S08[W]", player) - or state.has("D09Z01S08[Cell18]", player) - ) - and state.has("OpenedWOTHPGate", player) - )) - # Doors - set_rule(world.get_entrance("D09Z01S08[W]", player), - lambda state: state.has("D09Z01S08[Cell14]", player)) - add_rule(world.get_entrance("D09Z01S08[W]", player), - lambda state: state.has("OpenedWOTHPGate", player)) - set_rule(world.get_entrance("D09Z01S08[S]", player), - lambda state: ( - state.has("D09Z01S08[W]", player) - or state.has("D09Z01S08[Cell14]", player) - )) - set_rule(world.get_entrance("D09Z01S08[SE]", player), - lambda state: ( - state.has("D09Z01S08[Cell15]", player) - or state.has("D09Z01S08[Cell16]", player) - or state.has("D09Z01S08[Cell18]", player) - or state.has("D09Z01S08[Cell17]", player) - and state.has("Dash Ability", player) - )) - set_rule(world.get_entrance("D09Z01S08[NE]", player), - lambda state: ( - state.has("D09Z01S08[Cell7]", player) - or state.has("D09Z01S08[Cell17]", player) - and state.has("Dash Ability", player) - )) - set_rule(world.get_entrance("D09Z01S08[Cell14]", player), - lambda state: state.has("D09Z01S08[W]", player)) - set_rule(world.get_entrance("D09Z01S08[Cell15]", player), - lambda state: ( - state.has("Key of the Scribe", player) - and ( - state.has("D09Z01S08[SE]", player) - or state.has("D09Z01S08[Cell16]", player) - or state.has("D09Z01S08[Cell18]", player) - or state.has("D09Z01S08[Cell17]", player) - and state.has("Dash Ability", player) - ) - )) - set_rule(world.get_entrance("D09Z01S08[Cell7]", player), - lambda state: ( - state.has("Key of the Inquisitor", player) - and ( - state.has("D09Z01S08[NE]", player) - or state.has("D09Z01S08[Cell17]", player) - and state.has("Dash Ability", player) - ) - )) - set_rule(world.get_entrance("D09Z01S08[Cell16]", player), - lambda state: ( - state.has("Key of the Inquisitor", player) - and ( - state.has("D09Z01S08[SE]", player) - or state.has("D09Z01S08[Cell15]", player) - or state.has("D09Z01S08[Cell18]", player) - or state.has("D09Z01S08[Cell17]", player) - and state.has("Dash Ability", player) - ) - )) - set_rule(world.get_entrance("D09Z01S08[Cell18]", player), - lambda state: ( - state.has("Key of the Scribe", player) - and ( - state.has("D09Z01S08[SE]", player) - or state.has("D09Z01S08[Cell15]", player) - or state.has("D09Z01S08[Cell16]", player) - or state.has("D09Z01S08[Cell17]", player) - and state.has("Dash Ability", player) - ) - )) - - - # D09Z01S09 (Wall of the Holy Prohibitions) - # Items - set_rule(world.get_location("WotHP: Lower west room, top ledge", player), - lambda state: ( - state.has("D09Z01S09[Cell24]", player) - or state.has("Dash Ability", player) - and ( - state.has("D09Z01S09[NW]", player) - or state.has("D09Z01S09[Cell19]", player) - or state.has("Purified Hand of the Nun", player) - and ( - can_air_stall(state, logic, player) - or can_dawn_jump(state, logic, player) - ) - ) - )) - # Doors - set_rule(world.get_entrance("D09Z01S09[SW]", player), - lambda state: ( - state.has("D09Z01S09[Cell21]", player) - or state.has("D09Z01S09[Cell20]", player) - or state.has("D09Z01S09[E]", player) - or state.has("Dash Ability", player) - )) - set_rule(world.get_entrance("D09Z01S09[NW]", player), - lambda state: ( - state.has("D09Z01S09[Cell19]", player) - or state.has("D09Z01S09[Cell24]", player) - )) - add_rule(world.get_entrance("D09Z01S09[NW]", player), - lambda state: ( - state.has("D09Z01S09[Cell19]", player) - or state.has("Dash Ability", player) - and ( - state.has("D09Z01S09[Cell24]", player) - or state.has("Purified Hand of the Nun", player) - and ( - can_air_stall(state, logic, player) - or can_dawn_jump(state, logic, player) - ) - ) - )) - set_rule(world.get_entrance("D09Z01S09[E]", player), - lambda state: ( - state.has("D09Z01S09[Cell21]", player) - or state.has("D09Z01S09[Cell20]", player) - or state.has("D09Z01S09[SW]", player) - or state.has("Dash Ability", player) - )) - set_rule(world.get_entrance("D09Z01S09[Cell24]", player), - lambda state: ( - state.has("D09Z01S09[NW]", player) - or state.has("D09Z01S09[Cell19]", player) - )) - add_rule(world.get_entrance("D09Z01S09[Cell24]", player), - lambda state: ( - state.has("Dash Ability", player) - and ( - state.has("D09Z01S09[NW]", player) - or state.has("D09Z01S09[Cell19]", player) - or state.has("Purified Hand of the Nun", player) - and ( - can_air_stall(state, logic, player) - or can_dawn_jump(state, logic, player) - ) - ) - )) - set_rule(world.get_entrance("D09Z01S09[Cell19]", player), - lambda state: ( - state.has("D09Z01S09[NW]", player) - or state.has("D09Z01S09[Cell24]", player) - )) - add_rule(world.get_entrance("D09Z01S09[Cell19]", player), - lambda state: ( - state.has("D09Z01S09[NW]", player) - or state.has("Dash Ability", player) - and ( - state.has("D09Z01S09[Cell24]", player) - or state.has("Purified Hand of the Nun", player) - and ( - can_air_stall(state, logic, player) - or can_dawn_jump(state, logic, player) - ) - ) - )) - set_rule(world.get_entrance("D09Z01S09[Cell20]", player), - lambda state: ( - state.has("Key of the Scribe", player) - and ( - state.has("D09Z01S09[Cell21]", player) - or state.has("D09Z01S09[SW]", player) - or state.has("D09Z01S09[E]", player) - or state.has("Dash Ability", player) - ) - )) - set_rule(world.get_entrance("D09Z01S09[Cell21]", player), - lambda state: ( - state.has("Key of the Inquisitor", player) - and ( - state.has("D09Z01S09[Cell20]", player) - or state.has("D09Z01S09[SW]", player) - or state.has("D09Z01S09[E]", player) - or state.has("Dash Ability", player) - ) - )) - - - # D09Z01S10 (Wall of the Holy Prohibitions) - # Items - set_rule(world.get_location("WotHP: Lower east room, top bronze cell", player), - lambda state: state.has("D09Z01S10[Cell13]", player)) - set_rule(world.get_location("WotHP: Lower east room, hidden ledge", player), - lambda state: ( - state.has("D09Z01S10[W]", player) - or state.has("D09Z01S10[Cell12]", player) - or state.has("D09Z01S10[Cell10]", player) - or state.has("D09Z01S10[Cell11]", player) - )) - # Doors - set_rule(world.get_entrance("D09Z01S10[W]", player), - lambda state: ( - state.has("D09Z01S10[Cell12]", player) - or state.has("D09Z01S10[Cell10]", player) - or state.has("D09Z01S10[Cell11]", player) - )) - set_rule(world.get_entrance("D09Z01S10[Cell12]", player), - lambda state: ( - state.has("D09Z01S10[W]", player) or \ - state.has("D09Z01S10[Cell10]", player) or \ - state.has("D09Z01S10[Cell11]", player) - )) - add_rule(world.get_entrance("D09Z01S10[Cell12]", player), - lambda state: state.has("Key of the Secular", player)) - set_rule(world.get_entrance("D09Z01S10[Cell10]", player), - lambda state: ( - state.has("D09Z01S10[W]", player) - or state.has("D09Z01S10[Cell12]", player) - or state.has("D09Z01S10[Cell11]", player) - )) - add_rule(world.get_entrance("D09Z01S10[Cell10]", player), - lambda state: state.has("Key of the Scribe", player)) - set_rule(world.get_entrance("D09Z01S10[Cell11]", player), - lambda state: ( - state.has("D09Z01S10[W]", player) - or state.has("D09Z01S10[Cell12]", player) - or state.has("D09Z01S10[Cell10]", player) - )) - add_rule(world.get_entrance("D09Z01S10[Cell11]", player), - lambda state: state.has("Key of the Scribe", player)) + def can_beat_ossuary_boss(self, state: CollectionState) -> bool: + return ( + self.has_boss_strength(state, "isidora") + and state.can_reach_region("D01BZ06S01[E]", self.player) + ) - # D09BZ01S01 (Wall of the Holy Prohibitions - Inside cells) - # Items - set_rule(world.get_location("WotHP: Upper east room, center cell ledge", player), - lambda state: state.has("D09BZ01S01[Cell22]", player)) - set_rule(world.get_location("WotHP: Upper east room, center cell floor", player), - lambda state: ( - state.has("D09BZ01S01[Cell22]", player) - or state.has("D09BZ01S01[Cell23]", player) - )) - set_rule(world.get_location("WotHP: Upper east room, top bronze cell", player), - lambda state: state.has("D09BZ01S01[Cell1]", player)) - set_rule(world.get_location("WotHP: Upper east room, top silver cell", player), - lambda state: state.has("D09BZ01S01[Cell6]", player)) - set_rule(world.get_location("WotHP: Upper west room, top silver cell", player), - lambda state: ( - state.has("D09BZ01S01[Cell14]", player) - or state.has("D09BZ01S01[Cell15]", player) - )) - set_rule(world.get_location("WotHP: Upper west room, center gold cell", player), - lambda state: state.has("D09BZ01S01[Cell16]", player)) - set_rule(world.get_location("WotHP: Lower west room, bottom gold cell", player), - lambda state: ( - state.has("D09BZ01S01[Cell21]", player) - and state.has("Blood Perpetuated in Sand", player) - and can_climb_on_root(state, player) - and can_survive_poison(state, logic, player, 2) - and state.has("Dash Ability", player) - )) - set_rule(world.get_location("WotHP: Lower east room, top silver cell", player), - lambda state: state.has("D09BZ01S01[Cell10]", player)) - set_rule(world.get_location("WotHP: Lower east room, bottom silver cell", player), - lambda state: ( - state.has("D09BZ01S01[Cell11]", player) - and ( - can_survive_poison(state, logic, player, 1) - and state.has("Dash Ability", player) - or state.has_any({"Debla of the Lights", "Taranto to my Sister", "Cante Jondo of the Three Sisters", "Verdiales of the Forsaken Hamlet", "Cantina of the Blue Rose"}, player) - or aubade(state, player) - ) - )) - # Doors - set_rule(world.get_entrance("D09BZ01S01[Cell2]", player), - lambda state: state.has("D09BZ01S01[Cell3]", player)) - set_rule(world.get_entrance("D09BZ01S01[Cell3]", player), - lambda state: state.has("D09BZ01S01[Cell2]", player)) - set_rule(world.get_entrance("D09BZ01S01[Cell4]", player), - lambda state: state.has("D09BZ01S01[Cell5]", player)) - set_rule(world.get_entrance("D09BZ01S01[Cell5]", player), - lambda state: state.has("D09BZ01S01[Cell5]", player)) - set_rule(world.get_entrance("D09BZ01S01[Cell12]", player), - lambda state: state.has("D09BZ01S01[Cell13]", player)) - set_rule(world.get_entrance("D09BZ01S01[Cell13]", player), - lambda state: state.has("D09BZ01S01[Cell12]", player)) - set_rule(world.get_entrance("D09BZ01S01[Cell14]", player), - lambda state: state.has("D09BZ01S01[Cell15]", player)) - set_rule(world.get_entrance("D09BZ01S01[Cell15]", player), - lambda state: state.has("D09BZ01S01[Cell14]", player)) - set_rule(world.get_entrance("D09BZ01S01[Cell17]", player), - lambda state: state.has("D09BZ01S01[Cell18]", player)) - set_rule(world.get_entrance("D09BZ01S01[Cell19]", player), - lambda state: state.has("D09BZ01S01[Cell20]", player)) - set_rule(world.get_entrance("D09BZ01S01[Cell20]", player), - lambda state: state.has("D09BZ01S01[Cell19]", player)) - set_rule(world.get_entrance("D09BZ01S01[Cell23]", player), - lambda state: state.has("D09BZ01S01[Cell22]", player)) - add_rule(world.get_entrance("D09BZ01S01[Cell23]", player), - lambda state: state.has("Key of the Secular", player)) - - - # D17Z01S01 (Brotherhood of the Silent Sorrow) - set_rule(world.get_location("BotSS: Starting room ledge", player), - lambda state: state.has("D17Z01S01[Cherubs3]", player)) - set_rule(world.get_location("BotSS: Starting room Child of Moonlight", player), - lambda state: ( - state.has("D17Z01S01[Cherubs1]", player) - or state.has("Taranto to my Sister", player) - or ( - can_climb_on_root(state, player) - or can_cross_gap(state, logic, player, 9) - ) - and ( - state.has_any({"Blood Perpetuated in Sand", "Purified Hand of the Nun", "Debla of the Lights", "Verdiales of the Forsaken Hamlet", "Cloistered Ruby"}, player) - or tirana(state, player) - ) - )) - - - # D17Z01S02 (Brotherhood of the Silent Sorrow) - # No items - # Doors - set_rule(world.get_entrance("D17Z01S02[W]", player), - lambda state: state.has("Dash Ability", player)) - set_rule(world.get_entrance("D17Z01S02[E]", player), - lambda state: ( - state.has("D17Z01S02[N]", player) - or state.has("Dash Ability", player) - )) - set_rule(world.get_entrance("D17Z01S02[N]", player), - lambda state: ( - state.has("Blood Perpetuated in Sand", player) - and ( - state.has("D17Z01S02[E]", player) - or state.has("D17Z01S02[W]", player) - and state.has("Dash Ability", player) - ) - )) - - - # D17Z01S03 (Brotherhood of the Silent Sorrow) - # No items - # Doors - set_rule(world.get_entrance("D17Z01S03[relic]", player), - lambda state: state.has("Key to the Chamber of the Eldest Brother", player)) - - - # D17Z01S04 (Brotherhood of the Silent Sorrow) - # Items - if world.boots_of_pleading[player]: - set_rule(world.get_location("BotSS: 2nd meeting with Redento", player), - lambda state: redento(state, blasphemousworld, player, 2)) - # Doors - set_rule(world.get_entrance("D17Z01S04[N]", player), - lambda state: state.has("D17Z01S04[FrontR]", player)) - set_rule(world.get_entrance("D17Z01S04[FrontR]", player), - lambda state: state.has("D17Z01S04[N]", player)) - # Event - set_rule(world.get_location("OpenedBOTSSLadder", player), - lambda state: opened_botss_ladder(state, player)) - - - # D17Z01S05 (Brotherhood of the Silent Sorrow) - # No items - # Doors - set_rule(world.get_entrance("D17Z01S05[S]", player), - lambda state: state.has("OpenedBOTSSLadder", player)) - - - # D17Z01S10 (Brotherhood of the Silent Sorrow) - # No items - # Doors - set_rule(world.get_entrance("D17Z01S10[W]", player), - lambda state: state.has_any({"Blood Perpetuated in Sand", "Purified Hand of the Nun"}, player)) - - - # D17Z01S11 (Brotherhood of the Silent Sorrow) - # Items - set_rule(world.get_location("BotSS: Warden of the Silent Sorrow", player), - lambda state: can_beat_boss(state, "Brotherhood", logic, player)) - # Doors - set_rule(world.get_entrance("D17Z01S11[W]", player), - lambda state: can_beat_boss(state, "Brotherhood", logic, player)) - set_rule(world.get_entrance("D17Z01S11[E]", player), - lambda state: can_beat_boss(state, "Brotherhood", logic, player)) - - - # D17Z01S14 (Brotherhood of the Silent Sorrow) - # Items - set_rule(world.get_location("BotSS: Outside church", player), - lambda state: ( - state.has("D17Z01S14[W]", player) - or state.has("Blood Perpetuated in Sand", player) - )) - # Doors - set_rule(world.get_entrance("D17Z01S14[W]", player), - lambda state: ( - state.has("Incomplete Scapular", player) - and state.has("Blood Perpetuated in Sand", player) - )) - set_rule(world.get_entrance("D17Z01S14[E]", player), - lambda state: state.has("Blood Perpetuated in Sand", player)) - set_rule(world.get_entrance("D17Z01S14[-Cherubs1]", player), - lambda state: ( - state.has("Linen of Golden Thread", player) + def can_beat_mourning_boss(self, state: CollectionState) -> bool: + return ( + self.has_boss_strength(state, "sierpes") + and state.can_reach_region("D20Z02S07[W]", self.player) + ) + + def can_beat_graveyard_boss(self, state: CollectionState) -> bool: + return ( + self.has_boss_strength(state, "amanecida") + and self.wall_climb(state) + and state.can_reach_region("D01Z06S01[Santos]", self.player) + and state.can_reach_region("D02Z03S18[NW]", self.player) + and state.can_reach_region("D02Z02S03[NE]", self.player) + ) + + def can_beat_jondo_boss(self, state: CollectionState) -> bool: + return ( + self.has_boss_strength(state, "amanecida") + and state.can_reach_region("D01Z06S01[Santos]", self.player) and ( - state.has("D17Z01S14[W]", player) - or state.has("Blood Perpetuated in Sand", player) - or can_cross_gap(state, logic, player, 11) + state.can_reach_region("D20Z01S06[NE]", self.player) + or state.can_reach_region("D20Z01S04[W]", self.player) ) - )) - set_rule(world.get_entrance("D17Z01S14[-Cherubs2]", player), - lambda state: ( - state.has("Linen of Golden Thread", player) and ( - state.has("D17Z01S14[E]", player) - and can_cross_gap(state, logic, player, 8) - or state.has("D17Z01S14[W]", player) - and can_cross_gap(state, logic, player, 10) - or state.has("Blood Perpetuated in Sand", player) + state.can_reach_region("D03Z01S04[E]", self.player) + or state.can_reach_region("D03Z02S10[N]", self.player) ) - )) - set_rule(world.get_entrance("D17Z01S14[-Cherubs3]", player), - lambda state: ( - state.has("Linen of Golden Thread", player) + ) + + def can_beat_patio_boss(self, state: CollectionState) -> bool: + return ( + self.has_boss_strength(state, "amanecida") + and state.can_reach_region("D01Z06S01[Santos]", self.player) + and state.can_reach_region("D06Z01S02[W]", self.player) and ( - state.has("D17Z01S14[E]", player) - or state.has("Blood Perpetuated in Sand", player) + state.can_reach_region("D04Z01S03[E]", self.player) + or state.can_reach_region("D04Z01S01[W]", self.player) + or state.can_reach_region("D06Z01S18[-Cherubs]", self.player) ) - )) - - - # D17Z01S15 (Brotherhood of the Silent Sorrow) - # Items - set_rule(world.get_location("BotSS: Esdras' final gift", player), - lambda state: ( - can_beat_boss(state, "Bridge", logic, player) - and state.has_group("wounds", player, 3) - )) - set_rule(world.get_location("BotSS: Crisanta's gift", player), - lambda state: ( - can_beat_boss(state, "Rooftops", logic, player) - and state.has("Apodictic Heart of Mea Culpa", player) - )) - # No doors - - - # D17BZ02S01 (Brotherhood of the Silent Sorrow - Platforming challenge) - # Items - set_rule(world.get_location("BotSS: Platforming gauntlet", player), - lambda state: ( - #state.has("D17BZ02S01[FrontR]", player) or - # TODO: actually fix this once door rando is real - state.has_all({"Dash Ability", "Wall Climb Ability"}, player) - )) - # Doors - set_rule(world.get_entrance("D17BZ02S01[FrontR]", player), - lambda state: state.has_all({"Dash Ability", "Wall Climb Ability"}, player)) - - - # D20Z01S04 (Echoes of Salt) - # No items - # Doors - set_rule(world.get_entrance("D20Z01S04[E]", player), - lambda state: state.has("OpenedDCGateW", player)) - - - # D20Z01S09 (Echoes of Salt) - # Items - set_rule(world.get_location("EoS: Lantern jump near elevator", player), - lambda state: ( - state.has("D20Z01S09[W]", player) - or state.has("Dash Ability", player) - )) - # Doors - set_rule(world.get_entrance("D20Z01S09[W]", player), - lambda state: state.has("Dash Ability", player)) - set_rule(world.get_entrance("D20Z01S09[E]", player), - lambda state: state.has_all({"Blood Perpetuated in Sand", "Dash Ability"}, player)) - - - # D20Z01S10 (Echoes of Salt) - # No items - # Doors - set_rule(world.get_entrance("D20Z01S10[W]", player), - lambda state: state.has_all({"Blood Perpetuated in Sand", "Dash Ability"}, player)) - set_rule(world.get_entrance("D20Z01S10[E]", player), - lambda state: state.has_all({"Blood Perpetuated in Sand", "Dash Ability"}, player)) - - - # D20Z02S03 (Mourning and Havoc) - # No items - # Doors - set_rule(world.get_entrance("D20Z02S03[NE]", player), - lambda state: ( - can_walk_on_root(state, player) - or can_cross_gap(state, logic, player, 5) - )) - - - # D20Z02S04 (Mourning and Havoc) - # No items - # Doors - set_rule(world.get_entrance("D20Z02S04[W]", player), - lambda state: state.has("Dash Ability", player)) - set_rule(world.get_entrance("D20Z02S04[E]", player), - lambda state: state.has("Dash Ability", player)) - - - # D20Z02S05 (Mourning and Havoc) - # No items - # Doors - set_rule(world.get_entrance("D20Z02S05[NW]", player), - lambda state: ( - state.has("Nail Uprooted from Dirt", player) - or can_cross_gap(state, logic, player, 3) - )) - - - # D20Z02S06 (Mourning and Havoc) - # No items - # Doors - set_rule(world.get_entrance("D20Z02S06[NW]", player), - lambda state: ( - state.has("D20Z02S06[NE]", player) - or state.has("Purified Hand of the Nun", player) - or can_climb_on_root(state, player) - or can_dive_laser(state, logic, player) - )) - set_rule(world.get_entrance("D20Z02S06[NE]", player), - lambda state: ( - state.has("D20Z02S06[NW]", player) - or state.has("Purified Hand of the Nun", player) - or can_climb_on_root(state, player) - or can_dive_laser(state, logic, player) - )) - - - # D20Z02S08 (Mourning and Havoc) - # Items - set_rule(world.get_location("MaH: Sierpes", player), - lambda state: can_beat_boss(state, "Mourning", logic, player)) - set_rule(world.get_location("MaH: Sierpes' eye", player), - lambda state: can_beat_boss(state, "Mourning", logic, player)) - # No doors - - - # D20Z02S11 (Mourning and Havoc) - # No items - # Doors - set_rule(world.get_entrance("D20Z02S11[NW]", player), - lambda state: state.has("D20Z02S11[E]", player)) - set_rule(world.get_entrance("D20Z02S11[NW]", player), - lambda state: ( - mourning_skips_allowed(logic) + ) + + def can_beat_wall_boss(self, state: CollectionState) -> bool: + return ( + self.has_boss_strength(state, "amanecida") + and state.can_reach_region("D01Z06S01[Santos]", self.player) + and state.can_reach_region("D09Z01S09[Cell24]", self.player) and ( - state.has("Purified Hand of the Nun", player) - or can_break_tirana(state, logic, player) - or state.has("D20Z02S11[E]", player) + state.can_reach_region("D09Z01S11[E]", self.player) + or state.can_reach_region("D06Z01S13[W]", self.player) ) - )) - set_rule(world.get_entrance("D20Z02S11[E]", player), - lambda state: ( - mourning_skips_allowed(logic) + ) + + def can_beat_hall_boss(self, state: CollectionState) -> bool: + return ( + self.has_boss_strength(state, "laudes") and ( - state.has("Purified Hand of the Nun", player) - or can_break_tirana(state, logic, player) - or state.has("D20Z02S11[NW]", player) - and can_cross_gap(state, logic, player, 5) + state.can_reach_region("D08Z01S02[NE]", self.player) + or state.can_reach_region("D08Z03S02[NW]", self.player) ) - )) + ) + def can_beat_perpetua(self, state: CollectionState) -> bool: + return self.has_boss_strength(state, "perpetua") + + def can_beat_legionary(self, state: CollectionState) -> bool: + return self.has_boss_strength(state, "legionary") + + + def has_boss_strength(self, state: CollectionState, boss: str) -> bool: + life: int = state.count("Life Upgrade", self.player) + sword: int = state.count("Mea Culpa Upgrade", self.player) + fervour: int = state.count("Fervour Upgrade", self.player) + flasks: int = self.flasks(state) + quicksilver: int = self.quicksilver(state) + + player_strength: float = ( + min(6, life) * 0.25 / 6 + + min(7, sword) * 0.25 / 7 + + min(6, fervour) * 0.20 / 6 + + min(8, flasks) * 0.15 / 8 + + min(5, quicksilver) * 0.15 / 5 + ) - # Misc Items - set_rule(world.get_location("Second red candle", player), - lambda state: ( - state.has("Bead of Red Wax", player) - and ( - state.can_reach(world.get_region("D02Z03S06", player), player) - or state.has("D05Z01S02[W]", player) - ) - )) - set_rule(world.get_location("Third red candle", player), - lambda state: ( - state.has("Bead of Red Wax", player) - and state.has("D05Z01S02[W]", player) - and state.can_reach(world.get_region("D02Z03S06", player), player) - )) - set_rule(world.get_location("Second blue candle", player), - lambda state: ( - state.has("Bead of Blue Wax", player) - and ( - state.has("OpenedBOTSSLadder", player) - or state.can_reach(world.get_region("D01Z04S16", player), player) - ) - )) - set_rule(world.get_location("Third blue candle", player), - lambda state: ( - state.has("Bead of Blue Wax", player) - and state.has("OpenedBOTSSLadder", player) - and state.can_reach(world.get_region("D01Z04S16", player), player) - )) - set_rule(world.get_location("Defeat 1 Amanecida", player), - lambda state: amanecida_rooms(state, logic, player, 1)) - set_rule(world.get_location("Defeat 2 Amanecidas", player), - lambda state: amanecida_rooms(state, logic, player, 2)) - set_rule(world.get_location("Defeat 3 Amanecidas", player), - lambda state: amanecida_rooms(state, logic, player, 3)) - set_rule(world.get_location("Defeat 4 Amanecidas", player), - lambda state: amanecida_rooms(state, logic, player, 4)) - set_rule(world.get_location("Defeat all Amanecidas", player), - lambda state: amanecida_rooms(state, logic, player, 4)) - set_rule(world.get_location("Confessor Dungeon 1 main", player), - lambda state: ( - state.has("Weight of True Guilt", player) - and guilt_rooms(state, player, 1) - )) - set_rule(world.get_location("Confessor Dungeon 2 main", player), - lambda state: ( - state.has("Weight of True Guilt", player) - and guilt_rooms(state, player, 2) - )) - set_rule(world.get_location("Confessor Dungeon 3 main", player), - lambda state: ( - state.has("Weight of True Guilt", player) - and guilt_rooms(state, player, 3) - )) - set_rule(world.get_location("Confessor Dungeon 4 main", player), - lambda state: ( - state.has("Weight of True Guilt", player) - and guilt_rooms(state, player, 4) - )) - set_rule(world.get_location("Confessor Dungeon 5 main", player), - lambda state: ( - state.has("Weight of True Guilt", player) - and guilt_rooms(state, player, 5) - )) - set_rule(world.get_location("Confessor Dungeon 6 main", player), - lambda state: ( - state.has("Weight of True Guilt", player) - and guilt_rooms(state, player, 6) - )) - set_rule(world.get_location("Confessor Dungeon 7 main", player), - lambda state: ( - state.has("Weight of True Guilt", player) - and guilt_rooms(state, player, 7) - )) - set_rule(world.get_location("Confessor Dungeon 1 extra", player), - lambda state: ( - state.has("Weight of True Guilt", player) - and guilt_rooms(state, player, 1) - )) - set_rule(world.get_location("Confessor Dungeon 2 extra", player), - lambda state: ( - state.has("Weight of True Guilt", player) - and guilt_rooms(state, player, 2) - )) - set_rule(world.get_location("Confessor Dungeon 3 extra", player), - lambda state: ( - state.has("Weight of True Guilt", player) - and guilt_rooms(state, player, 3) - )) - set_rule(world.get_location("Confessor Dungeon 4 extra", player), - lambda state: ( - state.has("Weight of True Guilt", player) - and guilt_rooms(state, player, 4) - )) - set_rule(world.get_location("Confessor Dungeon 5 extra", player), - lambda state: ( - state.has("Weight of True Guilt", player) - and guilt_rooms(state, player, 5) - )) - set_rule(world.get_location("Confessor Dungeon 6 extra", player), - lambda state: ( - state.has("Weight of True Guilt", player) - and guilt_rooms(state, player, 6) - )) - set_rule(world.get_location("Confessor Dungeon 7 extra", player), - lambda state: ( - state.has("Weight of True Guilt", player) - and guilt_rooms(state, player, 7) - )) - set_rule(world.get_location("Skill 1, Tier 1", player), - lambda state: sword_rooms(state, player, 1)) - set_rule(world.get_location("Skill 1, Tier 2", player), - lambda state: sword_rooms(state, player, 2)) - set_rule(world.get_location("Skill 1, Tier 3", player), - lambda state: sword_rooms(state, player, 4)) - set_rule(world.get_location("Skill 2, Tier 1", player), - lambda state: sword_rooms(state, player, 1)) - set_rule(world.get_location("Skill 2, Tier 2", player), - lambda state: sword_rooms(state, player, 3)) - set_rule(world.get_location("Skill 2, Tier 3", player), - lambda state: sword_rooms(state, player, 6)) - set_rule(world.get_location("Skill 3, Tier 1", player), - lambda state: sword_rooms(state, player, 2)) - set_rule(world.get_location("Skill 3, Tier 2", player), - lambda state: sword_rooms(state, player, 5)) - set_rule(world.get_location("Skill 3, Tier 3", player), - lambda state: sword_rooms(state, player, 7)) - set_rule(world.get_location("Skill 4, Tier 1", player), - lambda state: sword_rooms(state, player, 1)) - set_rule(world.get_location("Skill 4, Tier 2", player), - lambda state: sword_rooms(state, player, 3)) - set_rule(world.get_location("Skill 4, Tier 3", player), - lambda state: sword_rooms(state, player, 6)) - set_rule(world.get_location("Skill 5, Tier 1", player), - lambda state: sword_rooms(state, player, 1)) - set_rule(world.get_location("Skill 5, Tier 2", player), - lambda state: sword_rooms(state, player, 2)) - set_rule(world.get_location("Skill 5, Tier 3", player), - lambda state: sword_rooms(state, player, 4)) \ No newline at end of file + bosses: Dict[str, float] = { + "warden": -0.10, + "ten-piedad": 0.05, + "charred-visage": 0.20, + "tres-angustias": 0.15, + "esdras": 0.25, + "melquiades": 0.25, + "exposito": 0.30, + "quirce": 0.35, + "crisanta": 0.50, + "isidora": 0.70, + "sierpes": 0.70, + "amanecida": 0.60, + "laudes": 0.60, + "perpetua": -0.05, + "legionary": 0.20 + } + boss_strength: float = bosses[boss] + return player_strength >= (boss_strength - 0.10 if self.world.options.difficulty >= 2 else + (boss_strength if self.world.options.difficulty >= 1 else boss_strength + 0.10)) + + def guilt_rooms(self, state: CollectionState) -> int: + doors = [ + "D01Z04S01[NE]", + "D02Z02S11[W]", + "D03Z03S02[NE]", + "D04Z02S02[SE]", + "D05Z01S05[NE]", + "D09Z01S05[W]", + "D17Z01S04[W]", + ] + + return sum(state.can_reach_region(door, self.player) for door in doors) + + def sword_rooms(self, state: CollectionState) -> int: + doors = [ + ["D01Z02S07[E]", "D01Z02S02[SW]"], + ["D20Z01S04[E]", "D01Z05S23[W]"], + ["D02Z03S02[NE]"], + ["D04Z02S21[NE]"], + ["D05Z01S21[NW]"], + ["D06Z01S15[NE]"], + ["D17Z01S07[SW]"] + ] + + total: int = 0 + for subdoors in doors: + for door in subdoors: + if state.can_reach_region(door, self.player): + total += 1 + break + + return total + + def redento_rooms(self, state: CollectionState) -> int: + if ( + state.can_reach_region("D03Z01S04[E]", self.player) + or state.can_reach_region("D03Z02S10[N]", self.player) + ): + if ( + state.can_reach_region("D17Z01S05[S]", self.player) + or state.can_reach_region("D17BZ02S01[FrontR]", self.player) + ): + if ( + state.can_reach_region("D01Z03S04[E]", self.player) + or state.can_reach_region("D08Z01S01[W]", self.player) + ): + if ( + state.can_reach_region("D04Z01S03[E]", self.player) + or state.can_reach_region("D04Z02S01[W]", self.player) + or state.can_reach_region("D06Z01S18[-Cherubs]", self.player) + ): + if ( + self.knots(state) >= 1 + and self.limestones(state) >= 3 + and ( + state.can_reach_region("D04Z02S08[E]", self.player) + or state.can_reach_region("D04BZ02S01[Redento]", self.player) + ) + ): + return 5 + return 4 + return 3 + return 2 + return 1 + return 0 + + def miriam_rooms(self, state: CollectionState) -> int: + doors = [ + "D02Z03S07[NWW]", + "D03Z03S07[NW]", + "D04Z04S01[E]", + "D05Z01S06[W]", + "D06Z01S17[E]" + ] + + return sum(state.can_reach_region(door, self.player) for door in doors) + + def amanecida_rooms(self, state: CollectionState) -> int: + total: int = 0 + if self.can_beat_graveyard_boss(state): + total += 1 + if self.can_beat_jondo_boss(state): + total += 1 + if self.can_beat_patio_boss(state): + total += 1 + if self.can_beat_wall_boss(state): + total += 1 + + return total + + def chalice_rooms(self, state: CollectionState) -> int: + doors = [ + ["D03Z01S02[E]", "D01Z05S02[W]", "D20Z01S03[N]"], + ["D05Z01S11[SE]", "D05Z02S02[NW]"], + ["D09Z01S09[E]", "D09Z01S10[W]", "D09Z01S08[SE]", "D09Z01S02[SW]"] + ] + + total: int = 0 + for subdoors in doors: + for door in subdoors: + if state.can_reach_region(door, self.player): + total += 1 + break + + return total diff --git a/worlds/blasphemous/Vanilla.py b/worlds/blasphemous/Vanilla.py index 034a2a295b6b..9cefe9df8ac4 100644 --- a/worlds/blasphemous/Vanilla.py +++ b/worlds/blasphemous/Vanilla.py @@ -8,12 +8,12 @@ } -junk_locations: Set[str] = [ +junk_locations: Set[str] = { "Albero: Donate 50000 Tears", "Ossuary: 11th reward", "AtTotS: Miriam's gift", "TSC: Jocinero's final reward" -] +} thorn_set: Set[str] = { @@ -44,4 +44,4 @@ "Skill 5, Tier 1": "Lunge Skill", "Skill 5, Tier 2": "Lunge Skill", "Skill 5, Tier 3": "Lunge Skill", -} \ No newline at end of file +} diff --git a/worlds/blasphemous/__init__.py b/worlds/blasphemous/__init__.py index a46fb55b9541..b110c316da48 100644 --- a/worlds/blasphemous/__init__.py +++ b/worlds/blasphemous/__init__.py @@ -1,15 +1,15 @@ from typing import Dict, List, Set, Any from collections import Counter -from BaseClasses import Region, Entrance, Location, Item, Tutorial, ItemClassification +from BaseClasses import Region, Location, Item, Tutorial, ItemClassification +from Options import OptionError from worlds.AutoWorld import World, WebWorld -from .Items import base_id, item_table, group_table, tears_set, reliquary_set, event_table -from .Locations import location_table -from .Rooms import room_table, door_table -from .Rules import rules -from worlds.generic.Rules import set_rule, add_rule -from .Options import blasphemous_options +from .Items import base_id, item_table, group_table, tears_list, reliquary_set +from .Locations import location_names +from .Rules import BlasRules +from worlds.generic.Rules import set_rule +from .Options import BlasphemousOptions, blas_option_groups from .Vanilla import unrandomized_dict, junk_locations, thorn_set, skill_dict - +from .region_data import regions, locations class BlasphemousWeb(WebWorld): theme = "stone" @@ -21,39 +21,33 @@ class BlasphemousWeb(WebWorld): "setup/en", ["TRPG"] )] + option_groups = blas_option_groups class BlasphemousWorld(World): """ Blasphemous is a challenging Metroidvania set in the cursed land of Cvstodia. Play as the Penitent One, trapped - in an endless cycle of death and rebirth, and free the world from it's terrible fate in your quest to break + in an endless cycle of death and rebirth, and free the world from its terrible fate in your quest to break your eternal damnation! """ - game: str = "Blasphemous" + game = "Blasphemous" web = BlasphemousWeb() item_name_to_id = {item["name"]: (base_id + index) for index, item in enumerate(item_table)} - location_name_to_id = {loc["name"]: (base_id + index) for index, loc in enumerate(location_table)} - location_name_to_game_id = {loc["name"]: loc["game_id"] for loc in location_table} + location_name_to_id = {loc: (base_id + index) for index, loc in enumerate(location_names.values())} item_name_groups = group_table - option_definitions = blasphemous_options + options_dataclass = BlasphemousOptions + options: BlasphemousOptions - required_client_version = (0, 4, 2) + required_client_version = (0, 4, 7) def __init__(self, multiworld, player): super(BlasphemousWorld, self).__init__(multiworld, player) self.start_room: str = "D17Z01S01" - self.door_connections: Dict[str, str] = {} - - - def set_rules(self): - rules(self) - for door in door_table: - add_rule(self.multiworld.get_location(door["Id"], self.player), - lambda state: state.can_reach(self.get_connected_door(door["Id"])), self.player) + self.disabled_locations: List[str] = [] def create_item(self, name: str) -> "BlasphemousItem": @@ -68,64 +62,56 @@ def create_event(self, event: str): def get_filler_item_name(self) -> str: - return self.multiworld.random.choice(tears_set) + return self.random.choice(tears_list) def generate_early(self): - world = self.multiworld - player = self.player - - if not world.starting_location[player].randomized: - if world.starting_location[player].value == 6 and world.difficulty[player].value < 2: - raise Exception(f"[Blasphemous - '{world.get_player_name(player)}'] {world.starting_location[player]}" - " cannot be chosen if Difficulty is lower than Hard.") - - if (world.starting_location[player].value == 0 or world.starting_location[player].value == 6) \ - and world.dash_shuffle[player]: - raise Exception(f"[Blasphemous - '{world.get_player_name(player)}'] {world.starting_location[player]}" - " cannot be chosen if Shuffle Dash is enabled.") + if not self.options.starting_location.randomized: + if self.options.starting_location == "mourning_havoc" and self.options.difficulty < 2: + raise OptionError(f"[Blasphemous - '{self.player_name}'] " + f"{self.options.starting_location} cannot be chosen if Difficulty is lower than Hard.") + + if (self.options.starting_location == "brotherhood" or self.options.starting_location == "mourning_havoc") \ + and self.options.dash_shuffle: + raise OptionError(f"[Blasphemous - '{self.player_name}'] " + f"{self.options.starting_location} cannot be chosen if Shuffle Dash is enabled.") - if world.starting_location[player].value == 3 and world.wall_climb_shuffle[player]: - raise Exception(f"[Blasphemous - '{world.get_player_name(player)}'] {world.starting_location[player]}" - " cannot be chosen if Shuffle Wall Climb is enabled.") + if self.options.starting_location == "grievance" and self.options.wall_climb_shuffle: + raise OptionError(f"[Blasphemous - '{self.player_name}'] " + f"{self.options.starting_location} cannot be chosen if Shuffle Wall Climb is enabled.") else: locations: List[int] = [ 0, 1, 2, 3, 4, 5, 6 ] - invalid: bool = False - if world.difficulty[player].value < 2: + if self.options.difficulty < 2: locations.remove(6) - if world.dash_shuffle[player]: + if self.options.dash_shuffle: locations.remove(0) if 6 in locations: locations.remove(6) - if world.wall_climb_shuffle[player]: + if self.options.wall_climb_shuffle: locations.remove(3) - if world.starting_location[player].value == 6 and world.difficulty[player].value < 2: - invalid = True - - if (world.starting_location[player].value == 0 or world.starting_location[player].value == 6) \ - and world.dash_shuffle[player]: - invalid = True - - if world.starting_location[player].value == 3 and world.wall_climb_shuffle[player]: - invalid = True - - if invalid: - world.starting_location[player].value = world.random.choice(locations) + if self.options.starting_location.value not in locations: + self.options.starting_location.value = self.random.choice(locations) - if not world.dash_shuffle[player]: - world.push_precollected(self.create_item("Dash Ability")) + if not self.options.dash_shuffle: + self.multiworld.push_precollected(self.create_item("Dash Ability")) - if not world.wall_climb_shuffle[player]: - world.push_precollected(self.create_item("Wall Climb Ability")) + if not self.options.wall_climb_shuffle: + self.multiworld.push_precollected(self.create_item("Wall Climb Ability")) - if world.skip_long_quests[player]: + if not self.options.boots_of_pleading: + self.disabled_locations.append("RE401") + + if not self.options.purified_hand: + self.disabled_locations.append("RE402") + + if self.options.skip_long_quests: for loc in junk_locations: - world.exclude_locations[player].value.add(loc) + self.options.exclude_locations.value.add(loc) start_rooms: Dict[int, str] = { 0: "D17Z01S01", @@ -137,13 +123,10 @@ def generate_early(self): 6: "D20Z02S09" } - self.start_room = start_rooms[world.starting_location[player].value] + self.start_room = start_rooms[self.options.starting_location.value] def create_items(self): - world = self.multiworld - player = self.player - removed: int = 0 to_remove: List[str] = [ "Tears of Atonement (250)", @@ -156,46 +139,46 @@ def create_items(self): skipped_items = [] junk: int = 0 - for item, count in world.start_inventory[player].value.items(): + for item, count in self.options.start_inventory.value.items(): for _ in range(count): skipped_items.append(item) junk += 1 skipped_items.extend(unrandomized_dict.values()) - if world.thorn_shuffle[player] == 2: - for i in range(8): + if self.options.thorn_shuffle == "vanilla": + for _ in range(8): skipped_items.append("Thorn Upgrade") - if world.dash_shuffle[player]: + if self.options.dash_shuffle: skipped_items.append(to_remove[removed]) removed += 1 - elif not world.dash_shuffle[player]: + elif not self.options.dash_shuffle: skipped_items.append("Dash Ability") - if world.wall_climb_shuffle[player]: + if self.options.wall_climb_shuffle: skipped_items.append(to_remove[removed]) removed += 1 - elif not world.wall_climb_shuffle[player]: + elif not self.options.wall_climb_shuffle: skipped_items.append("Wall Climb Ability") - if not world.reliquary_shuffle[player]: + if not self.options.reliquary_shuffle: skipped_items.extend(reliquary_set) - elif world.reliquary_shuffle[player]: - for i in range(3): + elif self.options.reliquary_shuffle: + for _ in range(3): skipped_items.append(to_remove[removed]) removed += 1 - if not world.boots_of_pleading[player]: + if not self.options.boots_of_pleading: skipped_items.append("Boots of Pleading") - if not world.purified_hand[player]: + if not self.options.purified_hand: skipped_items.append("Purified Hand of the Nun") - if world.start_wheel[player]: + if self.options.start_wheel: skipped_items.append("The Young Mason's Wheel") - if not world.skill_randomizer[player]: + if not self.options.skill_randomizer: skipped_items.extend(skill_dict.values()) counter = Counter(skipped_items) @@ -208,184 +191,140 @@ def create_items(self): if count <= 0: continue else: - for i in range(count): + for _ in range(count): pool.append(self.create_item(item["name"])) for _ in range(junk): pool.append(self.create_item(self.get_filler_item_name())) - world.itempool += pool + self.multiworld.itempool += pool def pre_fill(self): - world = self.multiworld - player = self.player - self.place_items_from_dict(unrandomized_dict) - if world.thorn_shuffle[player] == 2: + if self.options.thorn_shuffle == "vanilla": self.place_items_from_set(thorn_set, "Thorn Upgrade") - if world.start_wheel[player]: - world.get_location("Beginning gift", player)\ - .place_locked_item(self.create_item("The Young Mason's Wheel")) + if self.options.start_wheel: + self.get_location("Beginning gift").place_locked_item(self.create_item("The Young Mason's Wheel")) - if not world.skill_randomizer[player]: + if not self.options.skill_randomizer: self.place_items_from_dict(skill_dict) - if world.thorn_shuffle[player] == 1: - world.local_items[player].value.add("Thorn Upgrade") + if self.options.thorn_shuffle == "local_only": + self.options.local_items.value.add("Thorn Upgrade") def place_items_from_set(self, location_set: Set[str], name: str): for loc in location_set: - self.multiworld.get_location(loc, self.player)\ - .place_locked_item(self.create_item(name)) + self.get_location(loc).place_locked_item(self.create_item(name)) def place_items_from_dict(self, option_dict: Dict[str, str]): for loc, item in option_dict.items(): - self.multiworld.get_location(loc, self.player)\ - .place_locked_item(self.create_item(item)) + self.get_location(loc).place_locked_item(self.create_item(item)) def create_regions(self) -> None: + multiworld = self.multiworld player = self.player - world = self.multiworld - - menu_region = Region("Menu", player, world) - misc_region = Region("Misc", player, world) - world.regions += [menu_region, misc_region] - for room in room_table: - region = Region(room, player, world) - world.regions.append(region) + created_regions: List[str] = [] - menu_region.add_exits({self.start_room: "New Game"}) - world.get_region(self.start_room, player).add_exits({"Misc": "Misc"}) + for r in regions: + multiworld.regions.append(Region(r["name"], player, multiworld)) + created_regions.append(r["name"]) - for door in door_table: - if door.get("OriginalDoor") is None: - continue - else: - if not door["Id"] in self.door_connections.keys(): - self.door_connections[door["Id"]] = door["OriginalDoor"] - self.door_connections[door["OriginalDoor"]] = door["Id"] - - parent_region: Region = self.get_room_from_door(door["Id"]) - target_region: Region = self.get_room_from_door(door["OriginalDoor"]) - parent_region.add_exits({ - target_region.name: door["Id"] - }, { - target_region.name: lambda x: door.get("VisibilityFlags") != 1 - }) - - for index, loc in enumerate(location_table): - if not world.boots_of_pleading[player] and loc["name"] == "BotSS: 2nd meeting with Redento": - continue - if not world.purified_hand[player] and loc["name"] == "MoM: Western room ledge": - continue + self.get_region("Menu").add_exits({self.start_room: "New Game"}) + + blas_logic = BlasRules(self) + + for r in regions: + region = self.get_region(r["name"]) + + for e in r["exits"]: + region.add_exits({e["target"]}, {e["target"]: blas_logic.load_rule(True, r["name"], e)}) - region: Region = world.get_region(loc["room"], player) - region.add_locations({loc["name"]: base_id + index}) - #id = base_id + location_table.index(loc) - #reg.locations.append(BlasphemousLocation(player, loc["name"], id, reg)) - - for e, r in event_table.items(): - region: Region = world.get_region(r, player) - event = BlasphemousLocation(player, e, None, region) - event.show_in_spoiler = False - event.place_locked_item(self.create_event(e)) - region.locations.append(event) - - for door in door_table: - region: Region = self.get_room_from_door(self.door_connections[door["Id"]]) - event = BlasphemousLocation(player, door["Id"], None, region) - event.show_in_spoiler = False - event.place_locked_item(self.create_event(door["Id"])) - region.locations.append(event) + for l in [l for l in r["locations"] if l not in self.disabled_locations]: + region.add_locations({location_names[l]: self.location_name_to_id[location_names[l]]}, BlasphemousLocation) + + for t in r["transitions"]: + if t == r["name"]: + continue + + if t in created_regions: + region.add_exits({t}) + else: + multiworld.regions.append(Region(t, player, multiworld)) + created_regions.append(t) + region.add_exits({t}) + + + for l in [l for l in locations if l["name"] not in self.disabled_locations]: + location = self.get_location(location_names[l["name"]]) + set_rule(location, blas_logic.load_rule(False, l["name"], l)) + + for rname, ename in blas_logic.indirect_conditions: + self.multiworld.register_indirect_condition(self.get_region(rname), self.get_entrance(ename)) + #from Utils import visualize_regions + #visualize_regions(self.get_region("Menu"), "blasphemous_regions.puml") - victory = Location(player, "His Holiness Escribar", None, world.get_region("D07Z01S03", player)) + victory = Location(player, "His Holiness Escribar", None, self.get_region("D07Z01S03[W]")) victory.place_locked_item(self.create_event("Victory")) - world.get_region("D07Z01S03", player).locations.append(victory) + self.get_region("D07Z01S03[W]").locations.append(victory) - if world.ending[self.player].value == 1: + if self.options.ending == "ending_a": set_rule(victory, lambda state: state.has("Thorn Upgrade", player, 8)) - elif world.ending[self.player].value == 2: + elif self.options.ending == "ending_c": set_rule(victory, lambda state: state.has("Thorn Upgrade", player, 8) and state.has("Holy Wound of Abnegation", player)) - world.completion_condition[self.player] = lambda state: state.has("Victory", player) - - - def get_room_from_door(self, door: str) -> Region: - return self.multiworld.get_region(door.split("[")[0], self.player) - - - def get_connected_door(self, door: str) -> Entrance: - return self.multiworld.get_entrance(self.door_connections[door], self.player) + multiworld.completion_condition[self.player] = lambda state: state.has("Victory", player) def fill_slot_data(self) -> Dict[str, Any]: slot_data: Dict[str, Any] = {} - locations = [] doors: Dict[str, str] = {} - - world = self.multiworld - player = self.player thorns: bool = True - if world.thorn_shuffle[player].value == 2: + if self.options.thorn_shuffle == "vanilla": thorns = False - for loc in world.get_filled_locations(player): - if loc.item.code == None: - continue - else: - data = { - "id": self.location_name_to_game_id[loc.name], - "ap_id": loc.address, - "name": loc.item.name, - "player_name": world.player_name[loc.item.player], - "type": int(loc.item.classification) - } - - locations.append(data) - config = { - "LogicDifficulty": world.difficulty[player].value, - "StartingLocation": world.starting_location[player].value, + "LogicDifficulty": self.options.difficulty.value, + "StartingLocation": self.options.starting_location.value, "VersionCreated": "AP", - "UnlockTeleportation": bool(world.prie_dieu_warp[player].value), - "AllowHints": bool(world.corpse_hints[player].value), - "AllowPenitence": bool(world.penitence[player].value), + "UnlockTeleportation": bool(self.options.prie_dieu_warp.value), + "AllowHints": bool(self.options.corpse_hints.value), + "AllowPenitence": bool(self.options.penitence.value), - "ShuffleReliquaries": bool(world.reliquary_shuffle[player].value), - "ShuffleBootsOfPleading": bool(world.boots_of_pleading[player].value), - "ShufflePurifiedHand": bool(world.purified_hand[player].value), - "ShuffleDash": bool(world.dash_shuffle[player].value), - "ShuffleWallClimb": bool(world.wall_climb_shuffle[player].value), + "ShuffleReliquaries": bool(self.options.reliquary_shuffle.value), + "ShuffleBootsOfPleading": bool(self.options.boots_of_pleading.value), + "ShufflePurifiedHand": bool(self.options.purified_hand.value), + "ShuffleDash": bool(self.options.dash_shuffle.value), + "ShuffleWallClimb": bool(self.options.wall_climb_shuffle.value), - "ShuffleSwordSkills": bool(world.skill_randomizer[player].value), + "ShuffleSwordSkills": bool(self.options.wall_climb_shuffle.value), "ShuffleThorns": thorns, - "JunkLongQuests": bool(world.skip_long_quests[player].value), - "StartWithWheel": bool(world.start_wheel[player].value), + "JunkLongQuests": bool(self.options.skip_long_quests.value), + "StartWithWheel": bool(self.options.start_wheel.value), - "EnemyShuffleType": world.enemy_randomizer[player].value, - "MaintainClass": bool(world.enemy_groups[player].value), - "AreaScaling": bool(world.enemy_scaling[player].value), + "EnemyShuffleType": self.options.enemy_randomizer.value, + "MaintainClass": bool(self.options.enemy_groups.value), + "AreaScaling": bool(self.options.enemy_scaling.value), "BossShuffleType": 0, "DoorShuffleType": 0 } slot_data = { - "locations": locations, + "locationinfo": [{"gameId": loc, "apId": (base_id + index)} for index, loc in enumerate(location_names)], "doors": doors, "cfg": config, - "ending": world.ending[self.player].value, - "death_link": bool(world.death_link[self.player].value) + "ending": self.options.ending.value, + "death_link": bool(self.options.death_link.value) } return slot_data diff --git a/worlds/blasphemous/docs/setup_en.md b/worlds/blasphemous/docs/setup_en.md index 070d1ca4964b..068990be1f3a 100644 --- a/worlds/blasphemous/docs/setup_en.md +++ b/worlds/blasphemous/docs/setup_en.md @@ -1,48 +1,17 @@ # Blasphemous Multiworld Setup Guide -## Useful Links +It is recommended to use the [Mod Installer](https://github.com/BrandenEK/Blasphemous.Modding.Installer) to handle installing and updating mods. If you would prefer to install mods manually, instructions can also be found at the Mod Installer repository. -Required: -- Blasphemous: [Steam](https://store.steampowered.com/app/774361/Blasphemous/) - - The GOG version of Blasphemous will also work. -- Blasphemous Mod Installer: [GitHub](https://github.com/BrandenEK/Blasphemous-Mod-Installer) -- Blasphemous Modding API: [GitHub](https://github.com/BrandenEK/Blasphemous-Modding-API) -- Blasphemous Randomizer: [GitHub](https://github.com/BrandenEK/Blasphemous-Randomizer) -- Blasphemous Multiworld: [GitHub](https://github.com/BrandenEK/Blasphemous-Multiworld) +You will need the [Multiworld](https://github.com/BrandenEK/Blasphemous.Randomizer.Multiworld) mod to play an Archipelago randomizer. -Optional: -- In-game map tracker: [GitHub](https://github.com/BrandenEK/Blasphemous-Rando-Map) -- Quick Prie Dieu warp mod: [GitHub](https://github.com/BadMagic100/Blasphemous-PrieWarp) -- Boots of Pleading mod: [GitHub](https://github.com/BrandenEK/Blasphemous-Boots-of-Pleading) -- Double Jump mod: [GitHub](https://github.com/BrandenEK/Blasphemous-Double-Jump) +Some optional mods are also recommended: +- [Rando Map](https://github.com/BrandenEK/Blasphemous.Randomizer.MapTracker) +- [Boots of Pleading](https://github.com/BrandenEK/Blasphemous.BootsOfPleading) (Required if the "Boots of Pleading" option is enabled) +- [Double Jump](https://github.com/BrandenEK/Blasphemous.DoubleJump) (Required if the "Purified Hand of the Nun" option is enabled) -## Mod Installer (Recommended) +To connect to a multiworld: Choose a save file and enter the address, your name, and the password (if the server has one) into the menu. -1. Download the [Mod Installer](https://github.com/BrandenEK/Blasphemous-Mod-Installer), -and point it to your install directory for Blasphemous. - -2. Install the `Modding API`, `Randomizer`, and `Multiworld` mods. Optionally, you can also install the -`Rando Map`, `PrieWarp`, `Boots of Pleading`, and `Double Jump` mods, and set up the PopTracker pack if desired. - -3. Start Blasphemous. To verfy that the mods are working, look for a version number for both -the Randomizer and Multiworld on the title screen. - -## Manual Installation - -1. Download the [Modding API](https://github.com/BrandenEK/Blasphemous-Modding-API/releases), and follow -the [installation instructions](https://github.com/BrandenEK/Blasphemous-Modding-API#installation) on the GitHub page. - -2. After the Modding API has been installed, download the -[Randomizer](https://github.com/BrandenEK/Blasphemous-Randomizer/releases) and -[Multiworld](https://github.com/BrandenEK/Blasphemous-Multiworld/releases) archives, and extract the contents of both -into the `Modding` folder. Then, add any desired additional mods. - -3. Start Blasphemous. To verfy that the mods are working, look for a version number for both -the Randomizer and Multiworld on the title screen. - -## Connecting - -To connect to an Archipelago server, open the in-game console by pressing backslash `\` and use -the command `multiworld connect [address:port] [name] [password]`. -The port and password are both optional - if no port is provided then the default port of 38281 is used. -**Make sure to connect to the server before attempting to start a new save file.** \ No newline at end of file +After connecting, there are some commands you can use in the console, which can be opened by pressing backslash `\`: +- `ap status` - Display connection status. +- `ap say [message]` - Send a message to the server. +- `ap hint [item]` - Request a hint for an item from the server. \ No newline at end of file diff --git a/worlds/blasphemous/region_data.py b/worlds/blasphemous/region_data.py new file mode 100644 index 000000000000..b072b7931857 --- /dev/null +++ b/worlds/blasphemous/region_data.py @@ -0,0 +1,48070 @@ +# This file is programmatically generated, do not modify by hand + +regions = [ + { + "name": "Menu", + "exits": [], + "locations": [ + "QI106", + "QI107", + "QI108", + "QI109", + "QI110", + "PR101", + "QI32", + "QI33", + "QI34", + "QI35", + "QI79", + "QI80", + "QI81", + "Arena_NailManager[1000]", + "HE10", + "Arena_NailManager[3000]", + "RB34", + "Arena_NailManager[5000]", + "RB35", + "RB36", + "COMBO_1", + "COMBO_2", + "COMBO_3", + "CHARGED_1", + "CHARGED_2", + "CHARGED_3", + "RANGED_1", + "RANGED_2", + "RANGED_3", + "VERTICAL_1", + "VERTICAL_2", + "VERTICAL_3", + "LUNGE_1", + "LUNGE_2", + "LUNGE_3" + ], + "transitions": [] + }, + { + "name": "D01Z01S07", + "exits": [ + { + "logic": [], + "target": "D01Z01S07[W]" + }, + { + "logic": [], + "target": "D01Z01S07[E]" + } + ], + "locations": [ + "QI31" + ], + "transitions": [] + }, + { + "name": "D01Z01S01[W]", + "exits": [ + { + "logic": [], + "target": "D01Z01S07" + } + ], + "locations": [], + "transitions": [ + "D01Z01S01[W]" + ] + }, + { + "name": "D17Z01S03[E]", + "exits": [ + { + "logic": [], + "target": "D01Z01S07" + } + ], + "locations": [], + "transitions": [ + "D17Z01S03[E]" + ] + }, + { + "name": "D01Z01S02", + "exits": [ + { + "logic": [], + "target": "D01Z01S02[W]" + }, + { + "logic": [], + "target": "D01Z01S02[E]" + } + ], + "locations": [ + "PR14", + "RB07" + ], + "transitions": [] + }, + { + "name": "D01Z01S01[E]", + "exits": [ + { + "logic": [], + "target": "D01Z01S02" + } + ], + "locations": [], + "transitions": [ + "D01Z01S01[E]" + ] + }, + { + "name": "D01Z01S03[W]", + "exits": [ + { + "logic": [], + "target": "D01Z01S02" + } + ], + "locations": [], + "transitions": [ + "D01Z01S03[W]" + ] + }, + { + "name": "D01Z06S01", + "exits": [ + { + "logic": [], + "target": "D01Z06S01[N]" + }, + { + "logic": [ + { + "item_requirements": [ + "bell" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ], + "target": "D01Z06S01[Santos]" + } + ], + "locations": [ + "QI101" + ], + "transitions": [] + }, + { + "name": "D01Z01S01[S]", + "exits": [ + { + "logic": [], + "target": "D01Z06S01" + } + ], + "locations": [], + "transitions": [ + "D01Z01S01[S]" + ] + }, + { + "name": "D01BZ07S01[Santos]", + "exits": [ + { + "logic": [], + "target": "D01Z06S01" + } + ], + "locations": [], + "transitions": [ + "D01BZ07S01[Santos]" + ] + }, + { + "name": "D01Z01S02[W]", + "exits": [ + { + "logic": [], + "target": "D01Z01S01[W]" + }, + { + "logic": [], + "target": "D01Z01S01[E]" + }, + { + "logic": [ + { + "item_requirements": [ + "canBreakHoles" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + }, + { + "item_requirements": [ + "doubleJump" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ], + "target": "D01Z01S01[S]" + } + ], + "locations": [], + "transitions": [ + "D01Z01S02[W]" + ] + }, + { + "name": "D01Z01S07[E]", + "exits": [ + { + "logic": [], + "target": "D01Z01S01[W]" + }, + { + "logic": [], + "target": "D01Z01S01[E]" + }, + { + "logic": [ + { + "item_requirements": [ + "canBreakHoles" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + }, + { + "item_requirements": [ + "doubleJump" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ], + "target": "D01Z01S01[S]" + } + ], + "locations": [], + "transitions": [ + "D01Z01S07[E]" + ] + }, + { + "name": "D01Z06S01[N]", + "exits": [ + { + "logic": [], + "target": "D01Z01S01[S]" + }, + { + "logic": [], + "target": "D01Z01S01[W]" + }, + { + "logic": [], + "target": "D01Z01S01[E]" + } + ], + "locations": [], + "transitions": [ + "D01Z06S01[N]" + ] + }, + { + "name": "D01Z01S03", + "exits": [ + { + "logic": [], + "target": "D01Z01S03[W]" + }, + { + "logic": [], + "target": "D01Z01S03[E]" + } + ], + "locations": [ + "CO04", + "QI55", + "RESCUED_CHERUB_07" + ], + "transitions": [] + }, + { + "name": "D01Z01S02[E]", + "exits": [ + { + "logic": [], + "target": "D01Z01S03" + } + ], + "locations": [], + "transitions": [ + "D01Z01S02[E]" + ] + }, + { + "name": "D01Z02S01[W]", + "exits": [ + { + "logic": [], + "target": "D01Z01S03" + } + ], + "locations": [], + "transitions": [ + "D01Z02S01[W]" + ] + }, + { + "name": "D01Z02S01", + "exits": [ + { + "logic": [], + "target": "D01Z02S01[W]" + }, + { + "logic": [], + "target": "D01Z02S01[E]" + } + ], + "locations": [ + "RE02", + "RE04", + "RE10" + ], + "transitions": [] + }, + { + "name": "D01Z01S03[E]", + "exits": [ + { + "logic": [], + "target": "D01Z02S01" + }, + { + "logic": [ + { + "item_requirements": [ + "ceremonyItems3", + "hatchedEgg" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ], + "target": "RB06" + } + ], + "locations": [], + "transitions": [ + "D01Z01S03[E]" + ] + }, + { + "name": "D01Z02S02[W]", + "exits": [ + { + "logic": [], + "target": "D01Z02S01" + }, + { + "logic": [ + { + "item_requirements": [ + "ceremonyItems3", + "hatchedEgg" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ], + "target": "RB06" + } + ], + "locations": [], + "transitions": [ + "D01Z02S02[W]" + ] + }, + { + "name": "D01Z01S07[W]", + "exits": [ + { + "logic": [], + "target": "D17Z01S03[E]" + }, + { + "logic": [ + { + "item_requirements": [ + "elderKey" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ], + "target": "D17Z01S03[relic]" + }, + { + "logic": [], + "target": "D17Z01S11[E]" + } + ], + "locations": [], + "transitions": [ + "D01Z01S07[W]" + ] + }, + { + "name": "D17Z01S11[E]", + "exits": [ + { + "logic": [], + "target": "D17Z01S03[E]" + }, + { + "logic": [ + { + "item_requirements": [ + "elderKey" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ], + "target": "D17Z01S03[relic]" + }, + { + "logic": [], + "target": "D17Z01S11" + } + ], + "locations": [], + "transitions": [ + "D17Z01S11[E]", + "D17Z01S03[W]" + ] + }, + { + "name": "D17BZ01S01[relic]", + "exits": [ + { + "logic": [], + "target": "D17Z01S03[E]" + }, + { + "logic": [ + { + "item_requirements": [ + "elderKey" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ], + "target": "D17Z01S03[relic]" + }, + { + "logic": [], + "target": "D17Z01S11[E]" + } + ], + "locations": [], + "transitions": [ + "D17BZ01S01[relic]" + ] + }, + { + "name": "D01Z02S02", + "exits": [ + { + "logic": [], + "target": "D01Z02S02[SW]" + }, + { + "logic": [], + "target": "D01Z02S02[SE]" + }, + { + "logic": [], + "target": "D01Z02S02[W]" + }, + { + "logic": [], + "target": "D01Z02S02[E]" + }, + { + "logic": [], + "target": "D01Z02S02[NE]" + } + ], + "locations": [ + "RB01", + "QI66", + "Tirso[500]", + "Tirso[1000]", + "Tirso[2000]", + "Tirso[5000]", + "Tirso[10000]", + "QI56" + ], + "transitions": [] + }, + { + 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"state_modifiers": [] + }, + { + "item_requirements": [ + "cantina" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "RB204", + "logic": [] + }, + { + "name": "RESCUED_CHERUB_06", + "logic": [] + }, + { + "name": "RE401", + "logic": [ + { + "item_requirements": [ + "redentoRooms2" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "Sword[D17Z01S08]", + "logic": [] + }, + { + "name": "BS13", + "logic": [ + { + "item_requirements": [ + "canBeatBrotherhoodBoss" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "PR203", + "logic": [] + }, + { + "name": "QI204", + "logic": [ + { + "item_requirements": [ + "canBeatBridgeBoss", + "holyWounds3" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "QI301", + "logic": [ + { + "item_requirements": [ + "canBeatRooftopsBoss", + "trueHeart" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "RE01", + "logic": [] + }, + { + "name": "CO25", + "logic": [] + }, + { + "name": "RB108", + "logic": [] + }, + { + "name": "RB202", + "logic": [] + }, + { + "name": "RB201", + "logic": [] + }, + { + "name": "BossTrigger[5000]", + "logic": [ + { + "item_requirements": [ + "canBeatMourningBoss" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "QI202", + "logic": [ + { + "item_requirements": [ + "canBeatMourningBoss" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "PR202", + "logic": [] + }, + { + "name": "QI203", + "logic": [] + }, + { + "name": "QI106", + "logic": [] + }, + { + "name": "RB18", + "logic": [] + }, + { + "name": "RB19", + "logic": [ + { + "item_requirements": [ + "redWax1", + "D02Z03S18[SE]" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + }, + { + "item_requirements": [ + "redWax1", + "D02Z03S07[NW]" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "RB25", + "logic": [] + }, + { + "name": "RB26", + "logic": [] + }, + { + "name": "QI107", + "logic": [ + { + "item_requirements": [ + "amanecidaRooms1" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "QI108", + "logic": [ + { + "item_requirements": [ + "amanecidaRooms2" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "QI109", + "logic": [ + { + "item_requirements": [ + "amanecidaRooms3" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "QI110", + "logic": [ + { + "item_requirements": [ + "amanecidaRooms4" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "PR101", + "logic": [ + { + "item_requirements": [ + "amanecidaRooms4" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "QI32", + "logic": [ + { + "item_requirements": [ + "guiltBead", + "guiltRooms1" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "QI33", + "logic": [ + { + "item_requirements": [ + "guiltBead", + "guiltRooms2" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "QI34", + "logic": [ + { + "item_requirements": [ + "guiltBead", + "guiltRooms3" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "QI35", + "logic": [ + { + "item_requirements": [ + "guiltBead", + "guiltRooms4" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "QI79", + "logic": [ + { + "item_requirements": [ + "guiltBead", + "guiltRooms5" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "QI80", + "logic": [ + { + "item_requirements": [ + "guiltBead", + "guiltRooms6" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "QI81", + "logic": [ + { + "item_requirements": [ + "guiltBead", + "guiltRooms7" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "Arena_NailManager[1000]", + "logic": [ + { + "item_requirements": [ + "guiltBead", + "guiltRooms1" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "HE10", + "logic": [ + { + "item_requirements": [ + "guiltBead", + "guiltRooms2" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "Arena_NailManager[3000]", + "logic": [ + { + "item_requirements": [ + "guiltBead", + "guiltRooms3" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "RB34", + "logic": [ + { + "item_requirements": [ + "guiltBead", + "guiltRooms4" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "Arena_NailManager[5000]", + "logic": [ + { + "item_requirements": [ + "guiltBead", + "guiltRooms5" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "RB35", + "logic": [ + { + "item_requirements": [ + "guiltBead", + "guiltRooms6" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "RB36", + "logic": [ + { + "item_requirements": [ + "guiltBead", + "guiltRooms7" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "COMBO_1", + "logic": [ + { + "item_requirements": [ + "swordRooms1", + "tears0" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "COMBO_2", + "logic": [ + { + "item_requirements": [ + "swordRooms2", + "tears0" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "COMBO_3", + "logic": [ + { + "item_requirements": [ + "swordRooms4", + "tears0" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "CHARGED_1", + "logic": [ + { + "item_requirements": [ + "swordRooms1", + "tears0" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "CHARGED_2", + "logic": [ + { + "item_requirements": [ + "swordRooms3", + "tears0" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "CHARGED_3", + "logic": [ + { + "item_requirements": [ + "swordRooms6", + "tears0" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "RANGED_1", + "logic": [ + { + "item_requirements": [ + "swordRooms2", + "tears0" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "RANGED_2", + "logic": [ + { + "item_requirements": [ + "swordRooms5", + "tears0" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "RANGED_3", + "logic": [ + { + "item_requirements": [ + "swordRooms7", + "tears0" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "VERTICAL_1", + "logic": [ + { + "item_requirements": [ + "swordRooms1", + "tears0" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "VERTICAL_2", + "logic": [ + { + "item_requirements": [ + "swordRooms3", + "tears0" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "VERTICAL_3", + "logic": [ + { + "item_requirements": [ + "swordRooms6", + "tears0" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "LUNGE_1", + "logic": [ + { + "item_requirements": [ + "swordRooms1", + "tears0" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "LUNGE_2", + "logic": [ + { + "item_requirements": [ + "swordRooms2", + "tears0" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "LUNGE_3", + "logic": [ + { + "item_requirements": [ + "swordRooms4", + "tears0" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + } +] +transitions = [ + { + "name": "D01Z01S01[W]", + "logic": [] + }, + { + "name": "D01Z01S01[E]", + "logic": [] + }, + { + "name": "D01Z01S01[S]", + "logic": [] + }, + { + "name": "D01Z01S02[W]", + "logic": [] + }, + { + "name": "D01Z01S02[E]", + "logic": [] + }, + { + "name": "D01Z01S03[W]", + "logic": [] + }, + { + "name": "D01Z01S03[E]", + "logic": [] + }, + { + "name": "D01Z01S07[W]", + "logic": [] + }, + { + "name": "D01Z01S07[E]", + "logic": [] + }, + { + "name": "D01Z02S01[W]", + "logic": [] + }, + { + "name": "D01Z02S01[E]", + "logic": [] + }, + { + "name": "D01Z02S02[SW]", + "logic": [] + }, + { + "name": "D01Z02S02[SE]", + "logic": [] + }, + { + "name": "D01Z02S02[W]", + "logic": [] + }, + { + "name": "D01Z02S02[E]", + "logic": [] + }, + { + "name": "D01Z02S02[NE]", + "logic": [] + }, + { + "name": "D01Z02S03[W]", + "logic": [] + }, + { + "name": "D01Z02S03[NW]", + "logic": [] + }, + { + "name": "D01Z02S03[E]", + "logic": [] + }, + { + "name": "D01Z02S03[church]", + "logic": [] + }, + { + "name": "D01Z02S04[W]", + "logic": [] + }, + { + "name": "D01Z02S04[E]", + "logic": [] + }, + { + "name": "D01Z02S04[Ossary]", + "logic": [] + }, + { + "name": "D01Z02S05[W]", + "logic": [] + }, + { + "name": "D01Z02S05[E]", + "logic": [] + }, + { + "name": "D01Z02S06[W]", + "logic": [] + }, + { + "name": "D01Z02S06[E]", + "logic": [] + }, + { + "name": "D01Z02S07[E]", + "logic": [] + }, + { + "name": "D01BZ04S01[church]", + "logic": [] + }, + { + "name": "D01BZ06S01[Ossary]", + "logic": [] + }, + { + "name": "D01BZ06S01[E]", + "logic": [] + }, + { + "name": "D01BZ08S01[W]", + "logic": [] + }, + { + "name": "D01Z03S01[W]", + "logic": [] + }, + { + "name": "D01Z03S01[E]", + "logic": [] + }, + { + "name": "D01Z03S01[SE]", + "logic": [] + }, + { + "name": "D01Z03S02[W]", + "logic": [] + }, + { + "name": "D01Z03S02[SW]", + "logic": [] + }, + { + "name": "D01Z03S02[E]", + "logic": [] + }, + { + "name": "D01Z03S02[S]", + "logic": [] + }, + { + "name": "D01Z03S03[W]", + "logic": [] + }, + { + "name": "D01Z03S03[E]", + "logic": [] + }, + { + "name": "D01Z03S03[-Cherubs]", + "logic": [] + }, + { + "name": "D01Z03S04[SW]", + "logic": [] + }, + { + "name": "D01Z03S04[W]", + "logic": [] + }, + { + "name": "D01Z03S04[NW]", + "logic": [] + }, + { + "name": "D01Z03S04[SE]", + "logic": [] + }, + { + "name": "D01Z03S04[E]", + "logic": [] + }, + { + "name": "D01Z03S05[W]", + "logic": [] + }, + { + "name": "D01Z03S05[E]", + "logic": [] + }, + { + "name": "D01Z03S05[Cherubs]", + "logic": [] + }, + { + "name": "D01Z03S06[W]", + "logic": [] + }, + { + "name": "D01Z03S06[E]", + "logic": [] + }, + { + "name": "D01Z03S07[E]", + "logic": [] + }, + { + "name": "D01Z03S07[-Cherubs]", + "logic": [] + }, + { + "name": "D01Z04S01[NW]", + "logic": [] + }, + { + "name": "D01Z04S01[NE]", + "logic": [] + }, + { + "name": "D01Z04S01[W]", + "logic": [] + }, + { + "name": "D01Z04S01[E]", + "logic": [] + }, + { + "name": "D01Z04S01[SE]", + "logic": [] + }, + { + "name": "D01Z04S01[S]", + "logic": [] + }, + { + "name": "D01Z04S02[W]", + "logic": [] + }, + { + "name": "D01Z04S03[E]", + "logic": [] + }, + { + "name": "D01Z04S05[NW]", + "logic": [] + }, + { + "name": "D01Z04S05[SW]", + "logic": [] + }, + { + "name": "D01Z04S06[E]", + "logic": [] + }, + { + "name": "D01Z04S06[NW]", + "logic": [] + }, + { + "name": "D01Z04S06[SW]", + "logic": [] + }, + { + "name": "D01Z04S07[W]", + "logic": [] + }, + { + "name": "D01Z04S08[E]", + "logic": [] + }, + { + "name": "D01Z04S09[W]", + "logic": [] + }, + { + "name": "D01Z04S09[E]", + "logic": [] + }, + { + "name": "D01Z04S09[C]", + "logic": [] + }, + { + "name": "D01Z04S10[NW]", + "logic": [] + }, + { + "name": "D01Z04S10[SW]", + "logic": [] + }, + { + "name": "D01Z04S10[SE]", + "logic": [] + }, + { + "name": "D01Z04S11[NE]", + "logic": [] + }, + { + "name": "D01Z04S12[NW]", + "logic": [] + }, + { + "name": "D01Z04S12[W]", + "logic": [] + }, + { + "name": "D01Z04S12[SE]", + "logic": [] + }, + { + "name": "D01Z04S13[NW]", + "logic": [] + }, + { + "name": "D01Z04S13[NE]", + "logic": [] + }, + { + "name": "D01Z04S13[SW]", + "logic": [] + }, + { + "name": "D01Z04S13[SE]", + "logic": [ + { + "item_requirements": [ + "D01Z04S16[W]" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + }, + { + "item_requirements": [ + "canDiveLaser", + "canAirStall" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + }, + { + "item_requirements": [ + "canDiveLaser", + "wheel" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + }, + { + "item_requirements": [ + "canDiveLaser", + "doubleJump" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + }, + { + "item_requirements": [ + "canDiveLaser", + "canEnemyBounce" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "D01Z04S14[E]", + "logic": [] + }, + { + "name": "D01Z04S15[N]", + "logic": [] + }, + { + "name": "D01Z04S15[NE]", + "logic": [] + }, + { + "name": "D01Z04S15[W]", + "logic": [] + }, + { + "name": "D01Z04S15[E]", + "logic": [] + }, + { + "name": "D01Z04S15[SW]", + "logic": [] + }, + { + "name": "D01Z04S15[SE]", + "logic": [] + }, + { + "name": "D01Z04S16[W]", + "logic": [] + }, + { + "name": "D01Z04S16[E]", + "logic": [] + }, + { + "name": "D01Z04S17[W]", + "logic": [] + }, + { + "name": "D01Z04S18[W]", + "logic": [] + }, + { + "name": "D01Z04S18[E]", + "logic": [] + }, + { + "name": "D01Z04S19[W]", + "logic": [] + }, + { + "name": "D01Z04S19[E]", + "logic": [] + }, + { + "name": "D01BZ02S01[C]", + "logic": [] + }, + { + "name": "D01Z05S01[N]", + "logic": [] + }, + { + "name": "D01Z05S01[W]", + "logic": [] + }, + { + "name": "D01Z05S01[S]", + "logic": [] + }, + { + "name": "D01Z05S02[N]", + "logic": [] + }, + { + "name": "D01Z05S02[W]", + "logic": [] + }, + { + "name": "D01Z05S02[E]", + "logic": [] + }, + { + "name": "D01Z05S02[S]", + "logic": [] + }, + { + "name": "D01Z05S03[NW]", + "logic": [] + }, + { + "name": "D01Z05S03[NE]", + "logic": [] + }, + { + "name": "D01Z05S03[W]", + "logic": [] + }, + { + "name": "D01Z05S03[E]", + "logic": [] + }, + { + "name": "D01Z05S03[S]", + "logic": [] + }, + { + "name": "D01Z05S04[W]", + "logic": [] + }, + { + "name": "D01Z05S04[E]", + "logic": [] + }, + { + "name": "D01Z05S05[N]", + "logic": [] + }, + { + "name": "D01Z05S05[NW]", + "logic": [] + }, + { + "name": "D01Z05S05[NE]", + "logic": [] + }, + { + "name": "D01Z05S05[SW]", + "logic": [] + }, + { + "name": "D01Z05S05[E]", + "logic": [] + }, + { + "name": "D01Z05S06[W]", + "logic": [] + }, + { + "name": "D01Z05S07[E]", + "logic": [] + }, + { + "name": "D01Z05S08[W]", + "logic": [] + }, + { + "name": "D01Z05S09[NW]", + "logic": [] + }, + { + "name": "D01Z05S09[SE]", + "logic": [] + }, + { + "name": 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"logic": [] + }, + { + "name": "D09Z01S11[E]", + "logic": [] + }, + { + "name": "D09Z01S11[S]", + "logic": [] + }, + { + "name": "D09Z01S12[E]", + "logic": [] + }, + { + "name": "D09Z01S13[E]", + "logic": [] + }, + { + "name": "D17Z01S01[E]", + "logic": [] + }, + { + "name": "D17Z01S02[W]", + "logic": [] + }, + { + "name": "D17Z01S02[E]", + "logic": [] + }, + { + "name": "D17Z01S02[N]", + "logic": [] + }, + { + "name": "D17Z01S03[W]", + "logic": [] + }, + { + "name": "D17Z01S03[E]", + "logic": [] + }, + { + "name": "D17Z01S03[relic]", + "logic": [] + }, + { + "name": "D17Z01S04[W]", + "logic": [] + }, + { + "name": "D17Z01S04[S]", + "logic": [] + }, + { + "name": "D17Z01S04[FrontL]", + "logic": [] + }, + { + "name": "D17Z01S04[N]", + "logic": [] + }, + { + "name": "D17Z01S04[FrontR]", + "logic": [] + }, + { + "name": "D17Z01S05[W]", + "logic": [] + }, + { + "name": "D17Z01S05[E]", + "logic": [] + }, + { + "name": "D17Z01S05[S]", + "logic": [] + }, + { + "name": "D17Z01S06[E]", + "logic": [] + }, + { + "name": "D17Z01S07[SW]", + "logic": [] + }, + { + "name": "D17Z01S07[SE]", + "logic": [] + }, + { + "name": "D17Z01S07[W]", + "logic": [] + }, + { + "name": "D17Z01S07[NW]", + "logic": [] + }, + { + "name": "D17Z01S07[N]", + "logic": [] + }, + { + "name": "D17Z01S08[E]", + "logic": [] + }, + { + "name": "D17Z01S09[E]", + "logic": [] + }, + { + "name": "D17Z01S10[W]", + "logic": [] + }, + { + "name": "D17Z01S10[S]", + "logic": [] + }, + { + "name": "D17Z01S11[W]", + "logic": [] + }, + { + "name": "D17Z01S11[E]", + "logic": [] + }, + { + "name": "D17Z01S12[E]", + "logic": [] + }, + { + "name": "D17Z01S13[W]", + "logic": [] + }, + { + "name": "D17Z01S13[E]", + "logic": [] + }, + { + "name": "D17Z01S14[W]", + "logic": [] + }, + { + "name": "D17Z01S14[E]", + "logic": [] + }, + { + "name": "D17Z01S14[-Cherubs1]", + "logic": [] + }, + { + "name": "D17Z01S14[-Cherubs2]", + "logic": [] + }, + { + "name": "D17Z01S14[-Cherubs3]", + "logic": [] + }, + { + "name": "D17Z01S15[E]", + "logic": [] + }, + { + "name": "D17BZ01S01[relic]", + "logic": [] + }, + { + "name": "D17BZ02S01[FrontL]", + "logic": [] + }, + { + "name": "D17BZ02S01[FrontR]", + "logic": [] + }, + { + "name": "D20Z01S01[W]", + "logic": [] + }, + { + "name": "D20Z01S01[E]", + "logic": [] + }, + { + "name": "D20Z01S01[S]", + "logic": [] + }, + { + "name": "D20Z01S02[W]", + "logic": [] + }, + { + "name": "D20Z01S02[E]", + "logic": [] + }, + { + "name": "D20Z01S03[W]", + "logic": [] + }, + { + "name": "D20Z01S03[N]", + "logic": [] + }, + { + "name": "D20Z01S04[W]", + "logic": [] + }, + { + "name": "D20Z01S04[E]", + "logic": [] + }, + { + "name": "D20Z01S04[N]", + "logic": [] + }, + { + "name": "D20Z01S05[W]", + "logic": [] + }, + { + "name": "D20Z01S05[E]", + "logic": [] + }, + { + "name": "D20Z01S06[NE]", + "logic": [] + }, + { + "name": "D20Z01S06[SE]", + "logic": [] + }, + { + "name": "D20Z01S07[NW]", + "logic": [] + }, + { + "name": "D20Z01S07[NE]", + "logic": [] + }, + { + "name": "D20Z01S07[SE]", + "logic": [] + }, + { + "name": "D20Z01S08[W]", + "logic": [] + }, + { + "name": "D20Z01S09[W]", + "logic": [] + }, + { + "name": "D20Z01S09[E]", + "logic": [] + }, + { + "name": "D20Z01S10[W]", + "logic": [] + }, + { + "name": "D20Z01S10[E]", + "logic": [] + }, + { + "name": "D20Z01S11[W]", + "logic": [] + }, + { + "name": "D20Z01S11[NW]", + "logic": [] + }, + { + "name": "D20Z01S11[NE]", + "logic": [] + }, + { + "name": "D20Z01S11[SE]", + "logic": [] + }, + { + "name": "D20Z01S12[E]", + "logic": [] + }, + { + "name": "D20Z01S13[W]", + "logic": [] + }, + { + "name": "D20Z01S13[E]", + "logic": [] + }, + { + "name": "D20Z01S13[N]", + "logic": [] + }, + { + "name": "D20Z01S14[S]", + "logic": [] + }, + { + "name": "D20Z01S14[E]", + "logic": [] + }, + { + "name": "D20Z02S01[W]", + "logic": [] + }, + { + "name": "D20Z02S01[E]", + "logic": [] + }, + { + "name": "D20Z02S02[W]", + "logic": [] + }, + { + "name": "D20Z02S03[W]", + "logic": [] + }, + { + "name": "D20Z02S03[NE]", + "logic": [] + }, + { + "name": "D20Z02S03[SE]", + "logic": [] + }, + { + "name": "D20Z02S04[W]", + "logic": [] + }, + { + "name": "D20Z02S04[E]", + "logic": [] + }, + { + "name": "D20Z02S05[SW]", + "logic": [] + }, + { + "name": "D20Z02S05[NW]", + "logic": [] + }, + { + "name": "D20Z02S05[E]", + "logic": [] + }, + { + "name": "D20Z02S06[SW]", + "logic": [] + }, + { + "name": "D20Z02S06[SE]", + "logic": [] + }, + { + "name": "D20Z02S06[NW]", + "logic": [] + }, + { + "name": "D20Z02S06[NE]", + "logic": [] + }, + { + "name": "D20Z02S07[W]", + "logic": [] + }, + { + "name": "D20Z02S07[E]", + "logic": [] + }, + { + "name": "D20Z02S08[E]", + "logic": [] + }, + { + "name": "D20Z02S09[W]", + "logic": [] + }, + { + "name": "D20Z02S09[E]", + "logic": [] + }, + { + "name": "D20Z02S10[W]", + "logic": [] + }, + { + "name": "D20Z02S10[E]", + "logic": [] + }, + { + "name": "D20Z02S11[SW]", + "logic": [] + }, + { + "name": "D20Z02S11[NW]", + "logic": [ + { + "item_requirements": [ + "D20Z01S13[E]" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + }, + { + "item_requirements": [ + "mourningSkipAllowed", + "D20Z02S10[W]" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + }, + { + "item_requirements": [ + "mourningSkipAllowed", + "doubleJump" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + }, + { + "item_requirements": [ + "mourningSkipAllowed", + "tirana", + "obscureSkipsAllowed" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "D20Z02S11[E]", + "logic": [ + { + "item_requirements": [ + "D20Z02S10[W]" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + }, + { + "item_requirements": [ + "mourningSkipAllowed", + "D20Z01S13[E]", + "canCrossGap5" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + }, + { + "item_requirements": [ + "mourningSkipAllowed", + "doubleJump" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + }, + { + "item_requirements": [ + "mourningSkipAllowed", + "tirana", + "obscureSkipsAllowed" + ], + "location_requirements": [], + "region_requirements": [], + "state_modifiers": [] + } + ] + }, + { + "name": "D20Z02S12[W]", + "logic": [] + }, + { + "name": "D20Z02S12[E]", + "logic": [] + }, + { + "name": "D20Z03S01[W]", + "logic": [] + } +] +transition_to_region_map = { + "D01Z01S01[W]": "D01Z01S01[W]", + "D17Z01S03[E]": "D17Z01S03[E]", + "D01Z01S01[E]": "D01Z01S01[E]", + "D01Z01S03[W]": "D01Z01S03[W]", + "D01Z01S01[S]": "D01Z01S01[S]", + "D01BZ07S01[Santos]": "D01BZ07S01[Santos]", + "D01Z01S02[W]": "D01Z01S02[W]", + "D01Z01S07[E]": "D01Z01S07[E]", + "D01Z06S01[N]": "D01Z06S01[N]", + "D01Z01S02[E]": "D01Z01S02[E]", + "D01Z02S01[W]": "D01Z02S01[W]", + "D01Z01S03[E]": "D01Z01S03[E]", + "D01Z02S02[W]": "D01Z02S02[W]", + "D01Z01S07[W]": "D01Z01S07[W]", + "D17Z01S11[E]": "D17Z01S11[E]", + "D17Z01S03[W]": "D17Z01S11[E]", + "D17BZ01S01[relic]": "D17BZ01S01[relic]", + "D01Z02S01[E]": "D01Z02S01[E]", + "D01Z02S03[W]": "D01Z02S03[W]", + "D01Z02S03[NW]": "D01Z02S03[NW]", + "D01Z02S04[W]": "D01Z02S04[W]", + "D01Z02S06[E]": "D01Z02S06[E]", + "D01Z02S02[SW]": "D01Z02S02[SW]", + "D01Z02S07[E]": "D01Z02S07[E]", + "D01Z02S02[SE]": "D01Z02S02[SE]", + "D01BZ06S01[Ossary]": "D01BZ06S01[Ossary]", + "D01Z05S01[N]": "D01Z05S01[N]", + "D01Z02S02[E]": "D01Z02S02[E]", + "D01Z02S02[NE]": "D01Z02S02[NE]", + "D01Z02S05[W]": "D01Z02S05[W]", + "D01BZ04S01[church]": "D01BZ04S01[church]", + "D02Z02S11[-Cherubs]": "D02Z02S11[-Cherubs]", + "D01Z02S03[E]": "D01Z02S03[E]", + "D01Z03S01[W]": "D01Z03S01[W]", + "D01Z02S03[church]": "D01Z02S03[church]", + "D01Z02S04[E]": "D01Z02S04[E]", + "D01Z05S02[N]": "D01Z05S02[N]", + "D01Z05S01[S]": "D01Z05S02[N]", + "D01Z05S27[E]": "D01Z05S02[N]", + "D01Z05S01[W]": "D01Z05S02[N]", + "D01Z02S04[Ossary]": "D01Z02S04[Ossary]", + "D01BZ08S01[W]": "D01BZ08S01[W]", + "D01Z02S05[E]": "D01Z02S05[E]", + "D01Z03S02[W]": "D01Z03S02[W]", + "D01Z03S02[SW]": "D01Z03S02[SW]", + "D01Z02S06[W]": "D01Z02S06[W]", + "D01BZ06S01[E]": "D01BZ06S01[E]", + "D01Z03S01[E]": "D01Z03S01[E]", + "D01Z03S01[SE]": "D01Z03S01[SE]", + "D01Z03S03[W]": "D01Z03S03[W]", + "D01Z05S05[N]": "D01Z05S05[N]", + "D01Z03S02[E]": "D01Z03S02[E]", + "D01Z03S04[SW]": "D01Z03S04[SW]", + "D01Z03S07[-Cherubs]": "D01Z03S07[-Cherubs]", + "D01Z03S02[S]": "D01Z03S02[S]", + "D01Z05S04[E]": "D01Z05S04[E]", + "D01Z05S06[W]": "D01Z05S06[W]", + "D01Z05S09[NW]": "D01Z05S09[NW]", + "D01Z05S18[E]": "D01Z05S18[E]", + "D01Z03S03[E]": "D01Z03S03[E]", + "D01Z03S05[W]": "D01Z03S05[W]", + "D01Z03S06[W]": "D01Z03S06[W]", + "D01Z03S07[E]": "D01Z03S07[E]", + "D02Z01S01[SE]": "D02Z01S01[SE]", + "D01Z03S04[NW]": "D02Z01S01[SE]", + "D01Z03S03[-Cherubs]": "D01Z03S03[-Cherubs]", + "D01Z05S05[NE]": "D01Z05S05[NE]", + "D01Z03S04[W]": "D01Z03S04[W]", + "D02Z01S02[E]": "D02Z01S02[E]", + "D02Z01S01[W]": "D02Z01S02[E]", + "D02Z01S06[E]": "D02Z01S06[E]", + "D02Z01S09[-CherubsL]": "D02Z01S09[-CherubsL]", + "D02Z01S09[-CherubsR]": "D02Z01S09[-CherubsR]", + "D01Z03S04[SE]": "D01Z03S04[SE]", + "D01Z04S01[NW]": "D01Z04S01[NW]", + "D01Z03S04[E]": "D01Z03S04[E]", + "D08Z01S01[W]": "D08Z01S01[W]", + "D01Z03S05[E]": "D01Z03S05[E]", + "D01Z04S03[E]": "D01Z04S03[E]", + "D01Z04S01[W]": "D01Z04S03[E]", + "D01Z04S17[W]": "D01Z04S03[E]", + "D01Z04S01[NE]": "D01Z04S03[E]", + "D01Z04S05[NW]": "D01Z04S05[NW]", + "D01Z04S05[SW]": "D01Z04S05[SW]", + "D01Z04S15[N]": "D01Z04S15[N]", + "D01Z04S01[S]": "D01Z04S15[N]", + "D01Z03S05[Cherubs]": "D01Z03S05[Cherubs]", + "D01Z05S10[NE]": "D01Z05S10[NE]", + "D01Z03S06[E]": "D01Z03S06[E]", + "D08Z01S02[-Cherubs]": "D08Z01S02[-Cherubs]", + "D08Z02S01[W]": "D08Z02S01[W]", + "D01Z04S01[E]": "D01Z04S01[E]", + "D01Z04S01[SE]": "D01Z04S01[SE]", + "D01Z04S06[NW]": "D01Z04S06[NW]", + "D01Z04S06[SW]": "D01Z04S06[SW]", + "D01Z04S08[E]": "D01Z04S08[E]", + "D01Z04S09[E]": "D01Z04S09[E]", + "D01Z04S15[SW]": "D01Z04S09[E]", + "D01Z04S10[NW]": "D01Z04S09[E]", + "D01Z04S15[SE]": "D01Z04S09[E]", + "D01Z04S10[SE]": "D01Z04S09[E]", + "D01Z04S12[NW]": "D01Z04S09[E]", + "D01Z04S12[SE]": "D01Z04S09[E]", + "D01Z04S13[NW]": "D01Z04S09[E]", + "D01Z04S18[E]": "D01Z04S09[E]", + "D01Z04S12[W]": "D01Z04S09[E]", + "D01Z04S02[W]": "D01Z04S09[E]", + "D01Z04S13[NE]": "D01Z04S09[E]", + "D01Z04S14[E]": "D01Z04S14[E]", + "D01Z04S16[W]": "D01Z04S16[W]", + "D01Z04S06[E]": "D01Z04S06[E]", + "D01Z04S07[W]": "D01Z04S07[W]", + "D01Z04S15[NE]": "D01Z04S15[NE]", + "D01Z04S15[E]": "D01Z04S15[E]", + "D01Z04S09[W]": "D01Z04S09[W]", + "D01Z05S10[SE]": "D01Z05S10[SE]", + "D01Z05S12[W]": "D01Z05S10[SE]", + "D01Z05S10[W]": "D01Z05S10[SE]", + "D01Z05S09[SE]": "D01Z05S10[SE]", + "D01Z04S09[C]": "D01Z04S09[C]", + "D01Z04S10[SW]": "D01Z04S10[SW]", + "D01Z04S11[NE]": "D01Z04S11[NE]", + "D01Z04S19[E]": "D01Z04S19[E]", + "D01Z04S13[SW]": "D01Z04S13[SW]", + "D01Z04S13[SE]": "D01Z04S13[SE]", + "D05Z02S12[W]": "D05Z02S12[W]", + "D01Z04S15[W]": "D01Z04S15[W]", + "D01BZ02S01[C]": "D01BZ02S01[C]", + "D01Z05S12[E]": "D01Z05S12[E]", + "D01Z04S16[E]": "D01Z04S16[E]", + "D05Z02S04[W]": "D05Z02S04[W]", + "D05Z02S12[E]": "D05Z02S04[W]", + "D05Z02S04[E]": "D05Z02S04[W]", + "D05Z02S03[W]": "D05Z02S04[W]", + "D05Z02S15[S]": "D05Z02S15[S]", + "D01Z04S18[W]": "D01Z04S18[W]", + "D01Z05S19[E]": "D01Z05S19[E]", + "D01Z04S19[W]": "D01Z04S19[W]", + "D01Z05S15[SE]": "D01Z05S15[SE]", + "D01Z05S03[NW]": "D01Z05S03[NW]", + "D01Z05S20[N]": "D01Z05S20[N]", + "D03Z01S01[NE]": "D03Z01S01[NE]", + "D01Z05S02[W]": "D01Z05S02[W]", + "D03Z01S02[E]": "D03Z01S02[E]", + "D20Z01S03[N]": "D20Z01S03[N]", + "D01Z05S02[E]": "D01Z05S02[E]", + "D01Z05S04[W]": "D01Z05S04[W]", + "D01Z05S03[NE]": "D01Z05S04[W]", + "D01Z05S13[N]": "D01Z05S04[W]", + "D01Z05S03[S]": "D01Z05S04[W]", + "D01Z05S07[E]": "D01Z05S07[E]", + "D01Z05S08[W]": "D01Z05S08[W]", + "D01Z05S02[S]": "D01Z05S02[S]", + "D01Z05S25[NE]": "D01Z05S25[NE]", + "D01Z05S05[NW]": "D01Z05S05[NW]", + "D01Z05S03[W]": "D01Z05S03[W]", + "D01Z05S03[E]": "D01Z05S03[E]", + "D01Z05S14[W]": "D01Z05S14[W]", + "D01Z05S16[N]": "D01Z05S16[N]", + "D01Z05S13[SW]": "D01Z05S16[N]", + "D01Z05S21[E]": "D01Z05S16[N]", + "D01Z05S16[SW]": "D01Z05S16[N]", + "D01Z05S17[W]": "D01Z05S16[N]", + "D01Z05S16[SE]": "D01Z05S16[N]", + "D01Z05S05[SW]": "D01Z05S05[SW]", + "D01Z05S05[E]": "D01Z05S05[E]", + "D01Z05S11[W]": "D01Z05S11[W]", + "D01Z05S14[N]": "D01Z05S14[N]", + "D01Z05S10[S]": "D01Z05S10[S]", + "D01Z05S13[E]": "D01Z05S13[E]", + "D01Z05S15[W]": "D01Z05S15[W]", + "D01Z05S14[SE]": "D01Z05S14[SE]", + "D01Z05S19[W]": "D01Z05S19[W]", + "D01Z05S22[E]": "D01Z05S22[E]", + "D01Z05S15[SW]": "D01Z05S15[SW]", + "D01Z05S25[E]": "D01Z05S25[E]", + "D01BZ05S01[Reward]": "D01BZ05S01[Reward]", + "D01BZ09S01[W]": "D01BZ09S01[W]", + "D01Z05S17[E]": "D01Z05S17[E]", + "D01Z05S20[W]": "D01Z05S20[W]", + "D01Z05S21[W]": "D01Z05S21[W]", + "D01Z05S23[E]": "D01Z05S23[E]", + "D01Z05S26[W]": "D01Z05S26[W]", + "D03Z03S17[E]": "D03Z03S17[E]", + "D01Z05S25[SW]": "D03Z03S17[E]", + "D20Z01S09[E]": "D20Z01S09[E]", + "D01Z05S25[EchoesW]": "D20Z01S09[E]", + "D20Z01S10[W]": "D20Z01S10[W]", + "D01Z05S25[EchoesE]": "D20Z01S10[W]", + "D01Z05S21[Reward]": "D01Z05S21[Reward]", + "D01Z05S23[W]": "D01Z05S23[W]", + "D20Z01S04[E]": "D20Z01S04[E]", + "D01Z05S24[W]": "D01Z05S24[W]", + "D20Z01S01[S]": "D20Z01S01[S]", + "D20Z01S04[N]": "D20Z01S01[S]", + "D20Z01S05[E]": "D20Z01S01[S]", + "D20Z01S04[W]": "D20Z01S01[S]", + "D20Z01S06[NE]": "D20Z01S01[S]", + "D20Z01S05[W]": "D20Z01S01[S]", + "D20Z01S07[NW]": "D20Z01S01[S]", + "D20Z01S06[SE]": "D20Z01S01[S]", + "D20Z01S07[SE]": "D20Z01S01[S]", + "D20Z01S09[W]": "D20Z01S01[S]", + "D20Z01S08[W]": "D20Z01S01[S]", + "D20Z01S07[NE]": "D20Z01S01[S]", + "D01Z05S24[E]": "D01Z05S24[E]", + "D01Z05S25[W]": "D01Z05S25[W]", + "D03Z03S16[E]": "D03Z03S16[E]", + "D01Z05S25[SE]": "D01Z05S25[SE]", + "D20Z01S11[W]": "D20Z01S11[W]", + "D20Z01S10[E]": "D20Z01S11[W]", + "D20Z01S12[E]": "D20Z01S11[W]", + "D20Z01S11[NW]": "D20Z01S11[W]", + "D20Z01S13[W]": "D20Z01S11[W]", + "D20Z01S11[NE]": "D20Z01S11[W]", + "D20Z02S12[W]": "D20Z01S11[W]", + "D20Z01S11[SE]": "D20Z01S11[W]", + "D20Z01S14[S]": "D20Z01S11[W]", + "D20Z01S13[N]": "D20Z01S11[W]", + "D01Z06S01[Santos]": "D01Z06S01[Santos]", + "D02Z01S01[SW]": "D02Z01S01[SW]", + "D02Z01S02[]": "D02Z01S02[]", + "D02Z01S08[E]": "D02Z01S08[E]", + "D02Z01S03[SE]": "D02Z01S03[SE]", + "D02Z01S02[NW]": "D02Z01S03[SE]", + "D02Z02S01[E]": "D02Z01S03[SE]", + "D02Z01S03[W]": "D02Z01S03[SE]", + "D02Z01S04[E]": "D02Z01S04[E]", + "D02Z01S09[W]": "D02Z01S09[W]", + "D02Z01S02[W]": "D02Z01S02[W]", + "D02Z01S05[E]": "D02Z01S05[E]", + "D02Z02S14[-Cherubs]": "D02Z02S14[-Cherubs]", + "D02Z01S02[NE]": "D02Z01S02[NE]", + "D02Z01S03[SW]": "D02Z01S03[SW]", + "D02Z02S02[SE]": "D02Z02S02[SE]", + "D02Z02S01[NW]": "D02Z02S02[SE]", + "D02Z02S03[-Cherubs]": "D02Z02S03[-Cherubs]", + "D02Z02S08[E]": "D02Z02S08[E]", + "D02Z02S01[W]": "D02Z02S08[E]", + "D02Z01S04[-N]": "D02Z01S04[-N]", + "D02Z01S06[W]": "D02Z01S06[W]", + "D02Z02S02[-CherubsR]": "D02Z02S02[-CherubsR]", + "D02Z02S04[-CherubsL]": "D02Z02S04[-CherubsL]", + "D02Z02S11[SE]": "D02Z02S11[SE]", + "D02BZ02S01[C]": "D02BZ02S01[C]", + "D02Z02S03[SW]": "D02Z02S03[SW]", + "D02Z02S02[NE]": "D02Z02S03[SW]", + "D02Z02S04[SE]": "D02Z02S03[SW]", + "D02Z02S02[NW]": "D02Z02S03[SW]", + "D02Z02S05[-CherubsL]": "D02Z02S05[-CherubsL]", + "D02Z02S05[-CherubsR]": "D02Z02S05[-CherubsR]", + "D02Z02S05[SW]": "D02Z02S05[SW]", + "D02Z02S05[W]": "D02Z02S05[W]", + "D02Z02S09[E]": "D02Z02S09[E]", + "D02Z02S04[W]": "D02Z02S09[E]", + "D02Z02S05[SE]": "D02Z02S05[SE]", + "D02Z02S03[NW]": "D02Z02S05[SE]", + "D02Z02S14[W]": "D02Z02S14[W]", + "D02Z02S04[E]": "D02Z02S04[E]", + "D02Z02S04[NE]": "D02Z02S04[NE]", + "D02Z02S07[E]": "D02Z02S07[E]", + "D02Z02S05[NW]": "D02Z02S07[E]", + "D02Z03S01[E]": "D02Z02S07[E]", + "D02Z02S07[W]": "D02Z02S07[E]", + "D02Z03S08[E]": "D02Z02S07[E]", + "D02Z03S01[W]": "D02Z02S07[E]", + "D02Z03S08[SE]": "D02Z02S07[E]", + "D02Z03S14[W]": "D02Z02S07[E]", + "D02Z03S14[E]": "D02Z02S07[E]", + "D02Z02S11[NW]": "D02Z02S07[E]", + "D02Z03S16[W]": "D02Z02S07[E]", + "D02Z03S08[NE]": "D02Z02S07[E]", + "D02Z03S02[S]": "D02Z02S07[E]", + "D02Z03S16[N]": "D02Z02S07[E]", + "D02Z02S10[W]": "D02Z02S10[W]", + "D02Z02S03[NE]": "D02Z02S03[NE]", + "D02Z02S05[E]": "D02Z02S05[E]", + "D02Z03S10[-Cherubs]": "D02Z03S10[-Cherubs]", + "D02Z02S06[E]": "D02Z02S06[E]", + "D02Z02S08[W]": "D02Z02S08[W]", + "D02Z02S12[W]": "D02Z02S12[W]", + "D02Z02S13[W]": "D02Z02S13[W]", + "D02Z02S08[C]": "D02Z02S08[C]", + "D02Z02S11[W]": "D02Z02S11[W]", + "D02Z02S11[E]": "D02Z02S11[E]", + "D02Z02S11[NE]": "D02Z02S11[NE]", + "D02Z03S07[E]": "D02Z03S07[E]", + "D02Z03S12[E]": "D02Z03S12[E]", + "D02Z03S02[W]": "D02Z03S02[W]", + "D02Z03S03[E]": "D02Z03S02[W]", + "D02Z03S05[E]": "D02Z03S02[W]", + "D02Z03S03[W]": "D02Z03S02[W]", + "D02Z03S05[NE]": "D02Z03S05[NE]", + "D02Z03S03[NW]": "D02Z03S05[NE]", + "D02Z03S02[NW]": "D02Z03S02[NW]", + "D02Z03S20[E]": "D02Z03S20[E]", + "D02Z03S02[NE]": "D02Z03S02[NE]", + "D02Z03S02[N]": "D02Z03S02[N]", + "D02Z03S10[W]": "D02Z03S10[W]", + "D02Z03S11[E]": "D02Z03S10[W]", + "D02Z03S22[W]": "D02Z03S10[W]", + "D02Z03S11[NE]": "D02Z03S10[W]", + "D02Z03S15[E]": "D02Z03S15[E]", + "D02Z03S19[E]": "D02Z03S19[E]", + "D02Z03S07[N]": "D02Z03S07[N]", + "D02Z03S11[S]": "D02Z03S11[S]", + "D02Z03S13[W]": "D02Z03S13[W]", + "D02Z03S21[E]": "D02Z03S21[E]", + "D02Z03S05[S]": "D02Z03S05[S]", + "D02Z03S06[S]": "D02Z03S06[S]", + "D02Z03S08[W]": "D02Z03S08[W]", + "D02Z03S17[E]": "D02Z03S17[E]", + "D02Z03S24[E]": "D02Z03S24[E]", + "D02Z03S06[W]": "D02Z03S06[W]", + "D02Z03S18[SE]": "D02Z03S06[W]", + "D02Z03S09[W]": "D02Z03S09[W]", + "D02Z03S23[E]": "D02Z03S23[E]", + "D02Z03S07[W]": "D02Z03S07[W]", + "D02Z03S07[NWW]": "D02Z03S07[NWW]", + "D02Z03S07[NW]": "D02Z03S07[NW]", + "D02Z03S08[SW]": "D02Z03S08[SW]", + "D02Z03S09[E]": "D02Z03S09[E]", + "D02Z03S21[W]": "D02Z03S21[W]", + "D02Z03S10[-W]": "D02Z03S10[-W]", + "D09Z01S04[W]": "D09Z01S04[W]", + "D02Z03S11[W]": "D02Z03S11[W]", + "D02Z03S11[NW]": "D02Z03S11[NW]", + "D09Z01S06[-E]": "D09Z01S06[-E]", + "D02Z03S18[NW]": "D02Z03S18[NW]", + "D02Z03S18[NE]": "D02Z03S18[NE]", + "D02Z03S20[W]": "D02Z03S20[W]", + "D03Z01S01[W]": "D03Z01S01[W]", + "D03Z01S06[E]": "D03Z01S06[E]", + "D03Z01S02[W]": "D03Z01S06[E]", + "D03Z01S01[S]": "D03Z01S01[S]", + "D20Z01S02[E]": "D20Z01S02[E]", + "D03Z01S01[-Cherubs]": "D03Z01S01[-Cherubs]", + "D03Z02S15[E]": "D03Z02S15[E]", + "D20Z01S02[W]": "D20Z01S02[W]", + "D03Z01S03[E]": "D03Z01S03[E]", + "D03Z01S06[W]": "D03Z01S03[E]", + "D03Z01S03[W]": "D03Z01S03[W]", + "D03Z01S05[E]": "D03Z01S05[E]", + "D03Z01S03[SW]": "D03Z01S03[SW]", + "D03Z01S03[-WestL]": "D03Z01S03[-WestL]", + "D03Z02S02[W]": "D03Z02S02[W]", + "D03Z02S09[N]": "D03Z02S09[N]", + "D03Z02S13[E]": "D03Z02S13[E]", + "D03Z01S03[SE]": "D03Z01S03[SE]", + "D03Z02S01[N]": "D03Z01S03[SE]", + "D03Z01S03[-EastR]": "D03Z01S03[-EastR]", + "D03Z02S02[E]": "D03Z02S02[E]", + "D03Z02S01[W]": "D03Z02S02[E]", + "D03Z01S03[-WestR]": "D03Z01S03[-WestR]", + "D03Z01S03[-EastL]": "D03Z01S03[-EastL]", + "D03Z02S03[N]": "D03Z02S03[N]", + "D03Z02S02[S]": "D03Z02S03[N]", + "D03Z02S04[NW]": "D03Z02S03[N]", + "D03Z02S03[SE2]": "D03Z02S03[N]", + "D03Z02S10[E]": "D03Z02S10[E]", + "D03Z01S04[NW]": "D03Z01S04[NW]", + "D17Z01S07[SE]": "D17Z01S07[SE]", + "D03Z01S05[W]": "D17Z01S07[SE]", + "D17Z01S06[E]": "D17Z01S07[SE]", + "D17Z01S07[W]": "D17Z01S07[SE]", + "D17Z01S09[E]": "D17Z01S07[SE]", + "D17Z01S07[NW]": "D17Z01S07[SE]", + "D03Z01S04[E]": "D03Z01S04[E]", + "D03Z02S10[N]": "D03Z02S10[N]", + "D17Z01S04[S]": "D17Z01S04[S]", + "D17Z01S08[E]": "D17Z01S08[E]", + "D03Z02S05[W]": "D03Z02S05[W]", + "D03Z02S03[E]": "D03Z02S05[W]", + "D03Z02S06[W]": "D03Z02S06[W]", + "D03Z02S07[E]": "D03Z02S07[E]", + "D03Z02S07[N]": "D03Z02S07[N]", + "D03Z03S01[NL]": "D03Z03S01[NL]", + "D03Z02S03[SSL]": "D03Z03S01[NL]", + "D03Z02S03[SSC]": "D03Z03S01[NL]", + "D03Z02S03[SSR]": "D03Z03S01[NL]", + "D03Z03S01[NR]": "D03Z03S01[NL]", + "D03Z02S03[W]": "D03Z02S03[W]", + "D03Z02S03[SW]": "D03Z02S03[SW]", + "D03Z02S08[E]": "D03Z02S08[E]", + "D03Z02S04[NE]": "D03Z02S04[NE]", + "D03Z02S05[S]": "D03Z02S04[NE]", + "D03Z02S11[W]": "D03Z02S04[NE]", + "D03Z02S05[E]": "D03Z02S04[NE]", + "D03Z02S06[N]": "D03Z02S06[N]", + "D03Z02S03[SE]": "D03Z02S03[SE]", + "D03Z02S04[S]": "D03Z02S04[S]", + "D03Z03S12[W]": "D03Z03S12[W]", + "D03Z03S01[S]": "D03Z03S12[W]", + "D03Z03S18[E]": "D03Z03S12[W]", + "D03Z03S01[W]": "D03Z03S12[W]", + "D03Z03S02[W]": "D03Z03S12[W]", + "D03Z03S12[E]": "D03Z03S12[W]", + "D03Z02S15[W]": "D03Z02S15[W]", + "D03Z02S07[W]": "D03Z02S07[W]", + "D03Z02S09[S]": "D03Z02S09[S]", + "D03Z02S08[N]": "D03Z02S09[S]", + "D03Z02S14[E]": "D03Z02S09[S]", + "D03Z02S08[W]": "D03Z02S09[S]", + "D03Z02S10[S]": "D03Z02S10[S]", + "D03Z02S10[-Cherubs]": "D03Z02S10[-Cherubs]", + "D03Z02S12[E]": "D03Z02S12[E]", + "D03Z02S09[W]": "D03Z02S09[W]", + "D03Z02S13[-Cherubs]": "D03Z02S13[-Cherubs]", + "D03Z02S10[W]": "D03Z02S10[W]", + "D03Z02S11[E]": "D03Z02S11[E]", + "D20Z01S01[W]": "D20Z01S01[W]", + "D03Z03S02[NE]": "D03Z03S02[NE]", + "D03Z03S14[W]": "D03Z03S02[NE]", + "D03Z03S02[E]": "D03Z03S02[E]", + "D03Z03S04[NW]": "D03Z03S04[NW]", + "D03Z03S03[NE]": "D03Z03S04[NW]", + "D03Z03S04[SW]": "D03Z03S04[SW]", + "D03Z03S03[W]": "D03Z03S03[W]", + "D03Z03S03[SE]": "D03Z03S03[SE]", + "D03Z03S05[NW]": "D03Z03S05[NW]", + "D03Z03S04[NE]": "D03Z03S05[NW]", + "D03Z03S05[SW]": "D03Z03S05[SW]", + "D03Z03S04[E]": "D03Z03S05[SW]", + "D03Z03S07[SW]": "D03Z03S05[SW]", + "D03Z03S05[SE]": "D03Z03S05[SW]", + "D03Z03S13[W]": "D03Z03S13[W]", + "D03Z03S06[W]": "D03Z03S06[W]", + "D03Z03S04[SE]": "D03Z03S04[SE]", + "D03Z03S04[-Cherubs]": "D03Z03S04[-Cherubs]", + "D03Z03S09[SW]": "D03Z03S09[SW]", + "D03Z03S05[NE]": "D03Z03S05[NE]", + "D03Z03S08[W]": "D03Z03S08[W]", + "D03Z03S09[N]": "D03Z03S09[N]", + "D03Z03S11[W]": "D03Z03S11[W]", + "D03Z03S19[E]": "D03Z03S19[E]", + "D03Z03S07[NW]": "D03Z03S19[E]", + "D03Z03S07[NE]": "D03Z03S07[NE]", + "D03Z03S07[E]": "D03Z03S07[E]", + "D03Z03S08[-CherubsL]": "D03Z03S08[-CherubsL]", + "D03Z03S08[-CherubsR]": "D03Z03S08[-CherubsR]", + "D03Z03S15[W]": "D03Z03S15[W]", + "D03Z03S07[S]": "D03Z03S07[S]", + "D03Z03S10[E]": "D03Z03S10[E]", + "D03Z03S11[E]": "D03Z03S11[E]", + "D03Z03S16[W]": "D03Z03S16[W]", + "D03Z03S15[E]": "D03Z03S15[E]", + "D03Z03S17[W]": "D03Z03S17[W]", + "D04Z01S01[W]": "D04Z01S01[W]", + "D08Z01S01[E]": "D08Z01S01[E]", + "D08Z02S02[W]": "D08Z02S02[W]", + "D08Z02S01[SE]": "D08Z02S02[W]", + "D08Z02S03[S]": "D08Z02S02[W]", + "D08Z02S01[N]": "D08Z02S02[W]", + "D04Z01S01[E]": "D04Z01S01[E]", + "D04Z01S01[NE]": "D04Z01S01[NE]", + "D04Z01S03[W]": "D04Z01S03[W]", + "D04Z01S01[N]": "D04Z01S01[N]", + "D04Z01S05[S]": "D04Z01S01[N]", + "D04Z01S06[S]": "D04Z01S06[S]", + "D04Z01S06[Cherubs]": "D04Z01S06[Cherubs]", + "D04Z01S02[W]": "D04Z01S02[W]", + "D04Z01S02[NW]": "D04Z01S02[NW]", + "D04Z01S05[-Cherubs]": "D04Z01S05[-Cherubs]", + "D08Z02S01[E]": "D08Z02S01[E]", + "D04Z01S02[E]": "D04Z01S02[E]", + "D04Z01S04[W]": "D04Z01S04[W]", + "D05Z01S20[N]": "D05Z01S20[N]", + "D04Z01S03[E]": "D04Z01S03[E]", + "D04Z02S01[W]": "D04Z02S01[W]", + "D06Z01S18[-Cherubs]": "D06Z01S18[-Cherubs]", + "D04Z01S03[S]": "D04Z01S03[S]", + "D05Z01S06[E]": "D05Z01S06[E]", + "D05Z01S20[W]": "D05Z01S06[E]", + "D05Z01S07[NW]": "D05Z01S06[E]", + "D05Z01S20[E]": "D05Z01S06[E]", + "D04Z01S04[E]": "D04Z01S04[E]", + "D04Z02S02[S]": "D04Z02S02[S]", + "D04Z02S03[W]": "D04Z02S03[W]", + "D04Z02S01[NE]": "D04Z02S03[W]", + "D04Z02S04[NW]": "D04Z02S03[W]", + "D04Z02S03[E]": "D04Z02S03[W]", + "D04Z02S19[W]": "D04Z02S03[W]", + "D04Z02S04[NE]": "D04Z02S03[W]", + "D04Z03S01[W]": "D04Z03S01[W]", + "D04Z01S05[N]": "D04Z01S05[N]", + "D09Z01S09[SW]": "D09Z01S09[SW]", + "D04Z01S06[E]": "D04Z01S06[E]", + "D09Z01S07[SW]": "D09Z01S07[SW]", + "D09Z01S09[E]": "D09Z01S07[SW]", + "D09Z01S02[SW]": "D09Z01S07[SW]", + "D09Z01S07[E]": "D09Z01S07[SW]", + "D09Z01S08[SE]": "D09Z01S07[SW]", + "D09Z01S07[W]": "D09Z01S07[SW]", + "D09Z01S10[W]": "D09Z01S07[SW]", + "D09Z01S07[SE]": "D09Z01S07[SW]", + "D09Z01S12[E]": "D09Z01S12[E]", + "D04Z02S01[N]": "D04Z02S01[N]", + "D04Z02S15[W]": "D04Z02S15[W]", + "D04Z02S17[W]": "D04Z02S17[W]", + "D06Z01S02[S]": "D06Z01S02[S]", + "D04Z02S02[N]": "D06Z01S02[S]", + "D06Z01S18[E]": "D06Z01S02[S]", + "D06Z01S02[W]": "D06Z01S02[S]", + "D06Z01S08[W]": "D06Z01S02[S]", + "D06Z01S02[E]": "D06Z01S02[S]", + "D04Z02S01[E]": "D04Z02S01[E]", + "D04Z02S04[W]": "D04Z02S04[W]", + "D04Z02S02[SE]": "D04Z02S02[SE]", + "D04Z02S02[NE]": "D04Z02S02[NE]", + "D04Z02S22[W]": "D04Z02S22[W]", + "D04Z02S05[W]": "D04Z02S05[W]", + "D04Z02S04[E]": "D04Z02S05[W]", + "D05Z01S01[NW]": "D04Z02S05[W]", + "D04Z02S04[SE]": "D04Z02S05[W]", + "D05Z01S02[E]": "D04Z02S05[W]", + "D05Z01S01[W]": "D04Z02S05[W]", + "D05Z01S16[W]": "D04Z02S05[W]", + "D05Z01S01[E]": "D04Z02S05[W]", + "D05Z01S03[E]": "D04Z02S05[W]", + "D05Z01S02[NW]": "D04Z02S05[W]", + "D04Z02S06[S]": "D04Z02S06[S]", + "D04Z02S06[-Cherubs]": "D04Z02S06[-Cherubs]", + "D04Z02S14[E]": "D04Z02S14[E]", + "D04Z03S01[E]": "D04Z03S01[E]", + "D04Z02S04[SW]": "D04Z02S04[SW]", + "D04Z02S07[SW]": "D04Z02S07[SW]", + "D04Z02S07[W]": "D04Z02S07[W]", + "D04Z02S04[N]": "D04Z02S04[N]", + "D04Z02S09[W]": "D04Z02S09[W]", + "D04Z02S06[NE]": "D04Z02S09[W]", + "D04Z02S08[W]": "D04Z02S09[W]", + "D04Z02S09[E]": "D04Z02S09[W]", + "D04Z02S20[W]": "D04Z02S09[W]", + "D04Z02S08[E]": "D04Z02S09[W]", + "D04Z02S10[W]": "D04Z02S10[W]", + "D04Z02S06[E]": "D04Z02S10[W]", + "D04Z02S11[E]": "D04Z02S11[E]", + "D06Z01S23[S]": "D06Z01S23[S]", + "D04Z02S05[E]": "D04Z02S05[E]", + "D04Z02S08[S]": "D04Z02S08[S]", + "D04Z02S13[W]": "D04Z02S13[W]", + "D04Z02S19[E]": "D04Z02S19[E]", + "D04Z02S23[W]": "D04Z02S23[W]", + "D04Z02S06[NW]": "D04Z02S06[NW]", + "D04Z02S21[SE]": "D04Z02S21[SE]", + "D04Z02S06[N]": "D04Z02S06[N]", + "D06Z01S01[-Cherubs]": "D06Z01S01[-Cherubs]", + "D06Z01S20[W]": "D06Z01S20[W]", + "D06Z01S23[E]": "D06Z01S20[W]", + "D06Z01S20[E]": "D06Z01S20[W]", + "D06Z01S04[SW]": "D06Z01S20[W]", + "D06Z01S04[W]": "D06Z01S20[W]", + "D06Z01S03[E]": "D06Z01S20[W]", + "D06Z01S22[Sword]": "D06Z01S22[Sword]", + "D04Z02S16[W]": "D04Z02S16[W]", + "D04Z02S07[N]": "D04Z02S07[N]", + "D04Z02S16[-Cherubs]": "D04Z02S16[-Cherubs]", + "D04Z02S07[NE]": "D04Z02S07[NE]", + "D04Z02S07[SE]": "D04Z02S07[SE]", + "D04Z02S24[NW]": "D04Z02S24[NW]", + "D04Z02S23[SE]": "D04Z02S24[NW]", + "D20Z02S01[E]": "D04Z02S24[NW]", + "D04Z02S24[SW]": "D04Z02S24[NW]", + "D04Z02S25[W]": "D04Z02S24[NW]", + "D04Z02S24[SE]": "D04Z02S24[NW]", + "D20Z02S03[SE]": "D04Z02S24[NW]", + "D20Z02S01[W]": "D04Z02S24[NW]", + "D20Z02S04[E]": "D04Z02S24[NW]", + "D20Z02S03[W]": "D04Z02S24[NW]", + "D04Z04S01[W]": "D04Z04S01[W]", + "D04BZ02S01[Redento]": "D04BZ02S01[Redento]", + "D04Z02S09[NE]": "D04Z02S09[NE]", + "D04Z02S11[W]": "D04Z02S11[W]", + "D04Z02S12[W]": "D04Z02S12[W]", + "D04Z02S22[E]": "D04Z02S22[E]", + "D04Z02S21[W]": "D04Z02S22[E]", + "D04Z02S15[E]": "D04Z02S15[E]", + "D04Z02S20[Redento]": "D04Z02S20[Redento]", + "D04Z02S21[NE]": "D04Z02S21[NE]", + "D04Z02S23[NE]": "D04Z02S23[NE]", + "D04Z04S02[W]": "D04Z04S02[W]", + "D04Z03S02[W]": "D04Z03S02[W]", + "D05BZ01S01[FrontalN]": "D05BZ01S01[FrontalN]", + "D04Z04S01[E]": "D04Z04S01[E]", + "D05Z01S15[E]": "D05Z01S15[E]", + "D05Z01S02[W]": "D05Z01S02[W]", + "D05Z01S21[NE]": "D05Z01S21[NE]", + "D05Z01S04[E]": "D05Z01S04[E]", + "D05BZ01S01[FrontalS]": "D05BZ01S01[FrontalS]", + "D05Z01S03[W]": "D05Z01S03[W]", + "D05Z01S05[E]": "D05Z01S05[E]", + "D05Z01S03[Frontal]": "D05Z01S03[Frontal]", + "D05Z01S22[FrontalN]": "D05Z01S22[FrontalN]", + "D05Z01S04[W]": "D05Z01S04[W]", + "D05Z01S07[E]": "D05Z01S07[E]", + "D05Z01S17[W]": "D05Z01S17[W]", + "D05Z01S05[NE]": "D05Z01S17[W]", + "D05Z01S05[SW]": "D05Z01S05[SW]", + "D05Z01S08[NE]": "D05Z01S08[NE]", + "D05Z01S07[SW]": "D05Z01S08[NE]", + "D05Z01S12[E]": "D05Z01S08[NE]", + "D05Z01S08[NW]": "D05Z01S08[NE]", + "D05Z01S09[W]": "D05Z01S08[NE]", + "D05Z01S08[E]": "D05Z01S08[NE]", + "D05Z01S06[W]": "D05Z01S06[W]", + "D05Z01S24[E]": "D05Z01S06[W]", + "D05Z01S10[E]": "D05Z01S10[E]", + "D05Z01S14[W]": "D05Z01S14[W]", + "D05Z01S08[W]": "D05Z01S08[W]", + "D05Z01S11[NE]": "D05Z01S11[NE]", + "D05Z01S11[E]": "D05Z01S11[E]", + "D05Z01S18[W]": "D05Z01S18[W]", + "D05Z01S08[Health]": "D05Z01S08[Health]", + "D05Z01S09[E]": "D05Z01S09[E]", + "D05Z01S10[W]": "D05Z01S10[W]", + "D05Z01S10[NW]": "D05Z01S10[NW]", + "D05Z01S19[E]": "D05Z01S19[E]", + "D05Z01S23[E]": "D05Z01S23[E]", + "D05Z01S11[NW]": "D05Z01S23[E]", + "D05Z02S01[W]": "D05Z02S01[W]", + "D05Z01S11[SW]": "D05Z01S11[SW]", + "D05Z02S15[E]": "D05Z02S15[E]", + "D05Z01S11[SE]": "D05Z01S11[SE]", + "D05Z02S02[NW]": "D05Z02S02[NW]", + "D05Z01S13[E]": "D05Z01S13[E]", + "D05Z01S15[W]": "D05Z01S15[W]", + "D05Z02S14[E]": "D05Z02S14[E]", + "D05Z01S19[W]": "D05Z01S19[W]", + "D05Z02S12[N]": "D05Z02S12[N]", + "D05Z01S21[SW]": "D05Z01S21[SW]", + "D05Z02S06[NE]": "D05Z02S06[NE]", + "D05Z02S14[W]": "D05Z02S06[NE]", + "D05Z02S06[SW]": "D05Z02S06[NE]", + "D05Z02S05[E]": "D05Z02S06[NE]", + "D05Z02S07[E]": "D05Z02S06[NE]", + "D05Z02S06[NW]": "D05Z02S06[NE]", + "D05Z01S21[NW]": "D05Z01S21[NW]", + "D05Z01S21[-Cherubs]": "D05Z01S21[-Cherubs]", + "D05Z02S06[SE]": "D05Z02S06[SE]", + "D05Z01S22[E]": "D05Z01S22[E]", + "D05Z02S01[E]": "D05Z02S01[E]", + "D05Z02S03[E]": "D05Z02S03[E]", + "D05Z02S05[W]": "D05Z02S05[W]", + "D05Z02S09[W]": "D05Z02S09[W]", + "D05Z02S02[SW]": "D05Z02S02[SW]", + "D05Z02S02[SE]": "D05Z02S02[SE]", + "D05Z02S08[W]": "D05Z02S08[W]", + "D05Z02S02[NE]": "D05Z02S02[NE]", + "D05BZ02S01[C]": "D05BZ02S01[C]", + "D05Z02S04[C]": "D05Z02S04[C]", + "D05Z02S11[W]": "D05Z02S11[W]", + "D05Z02S10[E]": "D05Z02S10[E]", + "D05Z02S07[W]": "D05Z02S07[W]", + "D05Z02S13[E]": "D05Z02S13[E]", + "D05Z02S09[E]": "D05Z02S09[E]", + "D05Z02S10[W]": "D05Z02S10[W]", + "D06Z01S01[SW]": "D06Z01S01[SW]", + "D06Z01S14[E]": "D06Z01S01[SW]", + "D06Z01S01[SE]": "D06Z01S01[SW]", + "D06Z01S03[W]": "D06Z01S01[SW]", + "D06Z01S08[E]": "D06Z01S01[SW]", + "D06Z01S14[W]": "D06Z01S01[SW]", + "D06Z01S12[S]": "D06Z01S01[SW]", + "D06Z01S14[N]": "D06Z01S01[SW]", + "D06Z01S01[W]": "D06Z01S01[W]", + "D06Z01S07[E]": "D06Z01S01[W]", + "D06Z01S01[E]": "D06Z01S01[W]", + "D06Z01S06[WW]": "D06Z01S01[W]", + "D06Z01S12[E]": "D06Z01S01[W]", + "D06Z01S07[W]": "D06Z01S01[W]", + "D06Z01S13[E]": "D06Z01S01[W]", + "D06Z01S12[W]": "D06Z01S01[W]", + "D06Z01S16[-CherubsL]": "D06Z01S16[-CherubsL]", + "D06Z01S16[-CherubsR]": "D06Z01S16[-CherubsR]", + "D06Z01S04[NW]": "D06Z01S04[NW]", + "D06Z01S06[E]": "D06Z01S04[NW]", + "D06Z01S04[NE]": "D06Z01S04[NE]", + "D06Z01S06[W]": "D06Z01S04[NE]", + "D06Z01S15[SW]": "D06Z01S15[SW]", + "D06Z01S01[NW]": "D06Z01S01[NW]", + "D06Z01S16[E]": "D06Z01S01[NW]", + "D06Z01S09[-CherubsL]": "D06Z01S09[-CherubsL]", + "D06Z01S09[-CherubsR]": "D06Z01S09[-CherubsR]", + "D06Z01S12[NE2]": "D06Z01S12[NE2]", + "D06Z01S16[W]": "D06Z01S12[NE2]", + "D06Z01S01[NE]": "D06Z01S01[NE]", + "D06Z01S17[W]": "D06Z01S01[NE]", + "D06Z01S10[-CherubsL]": "D06Z01S10[-CherubsL]", + "D06Z01S10[-CherubsR]": "D06Z01S10[-CherubsR]", + "D06Z01S26[W]": "D06Z01S26[W]", + "D06Z01S17[E]": "D06Z01S26[W]", + "D06Z01S01[NNW]": "D06Z01S01[NNW]", + "D06Z01S12[NE]": "D06Z01S12[NE]", + "D06Z01S01[NNE]": "D06Z01S01[NNE]", + "D06Z01S10[W]": "D06Z01S01[NNE]", + "D06Z01S21[W]": "D06Z01S01[NNE]", + "D06Z01S10[E]": "D06Z01S01[NNE]", + "D06Z01S01[N]": "D06Z01S01[N]", + "D06Z01S25[W]": "D06Z01S25[W]", + "D06Z01S19[E]": "D06Z01S25[W]", + "D06Z01S13[S]": "D06Z01S13[S]", + "D06Z01S09[E]": "D06Z01S09[E]", + "D06Z01S19[S]": "D06Z01S19[S]", + "D06Z01S17[-Cherubs]": "D06Z01S17[-Cherubs]", + "D06Z01S24[W]": "D06Z01S24[W]", + "D06Z01S04[Health]": "D06Z01S04[Health]", + "D06Z01S05[E]": "D06Z01S05[E]", + "D06Z01S12[NW]": "D06Z01S05[E]", + "D06Z01S09[W]": "D06Z01S09[W]", + "D06Z01S06[EE]": "D06Z01S06[EE]", + "D06Z01S11[W]": "D06Z01S11[W]", + "D06Z01S21[E]": "D06Z01S21[E]", + "D06Z01S15[NW]": "D06Z01S21[E]", + "D06Z01S08[N]": "D06Z01S08[N]", + "D09Z01S01[E]": "D09Z01S01[E]", + "D06Z01S13[W]": "D06Z01S13[W]", + "D09Z01S11[E]": "D09Z01S11[E]", + "D06Z01S15[NE]": "D06Z01S15[NE]", + "D07Z01S01[W]": "D07Z01S01[W]", + "D06Z01S23[Sword]": "D06Z01S23[Sword]", + "D06Z01S25[E]": "D06Z01S25[E]", + "D07Z01S02[W]": "D07Z01S02[W]", + "D07Z01S01[E]": "D07Z01S01[E]", + "D07Z01S03[W]": "D07Z01S03[W]", + "D07Z01S02[E]": "D07Z01S03[W]", + "D08Z01S02[NE]": "D08Z01S02[NE]", + "D08Z03S02[NW]": "D08Z03S02[NW]", + "D08Z03S03[E]": "D08Z03S02[NW]", + "D08Z01S02[SE]": "D08Z01S02[SE]", + "D08Z03S01[W]": "D08Z03S01[W]", + "D08Z02S03[W]": "D08Z02S03[W]", + "D08Z03S03[W]": "D08Z03S03[W]", + "D08Z02S03[E]": "D08Z02S03[E]", + "D08Z03S02[SW]": "D08Z03S02[SW]", + "D08Z03S01[E]": "D08Z03S01[E]", + "D09Z01S01[W]": "D09Z01S01[W]", + "D09Z01S02[N]": "D09Z01S02[N]", + "D09Z01S11[S]": "D09Z01S02[N]", + "D09Z01S02[NW]": "D09Z01S02[N]", + "D09Z01S07[NE]": "D09Z01S02[N]", + "D09Z01S04[E]": "D09Z01S04[E]", + "D09Z01S04[S]": "D09Z01S04[S]", + "D09Z01S07[N]": "D09Z01S04[S]", + "D09Z01S08[NE]": "D09Z01S04[S]", + "D09Z01S07[NW]": "D09Z01S04[S]", + "D09Z01S03[W]": "D09Z01S03[W]", + "D09Z01S08[W]": "D09Z01S08[W]", + "D09Z01S13[E]": "D09Z01S13[E]", + "D09Z01S05[W]": "D09Z01S13[E]", + "D09Z01S05[SE]": "D09Z01S05[SE]", + "D09Z01S08[S]": "D09Z01S08[S]", + "D09Z01S05[NE]": "D09Z01S05[NE]", + "D09Z01S06[E]": "D09Z01S06[E]", + "D09Z01S11[W]": "D09Z01S11[W]", + "D09Z01S09[NW]": "D09Z01S09[NW]", + "D17Z01S01[E]": "D17Z01S01[E]", + "D17Z01S05[W]": "D17Z01S05[W]", + "D17Z01S02[E]": "D17Z01S05[W]", + "D17Z01S11[W]": "D17Z01S05[W]", + "D17Z01S05[E]": "D17Z01S05[W]", + "D17Z01S10[S]": "D17Z01S10[S]", + "D17Z01S02[N]": "D17Z01S10[S]", + "D17Z01S02[W]": "D17Z01S02[W]", + "D17Z01S14[-Cherubs1]": "D17Z01S14[-Cherubs1]", + "D17Z01S14[-Cherubs2]": "D17Z01S14[-Cherubs2]", + "D17Z01S14[-Cherubs3]": "D17Z01S14[-Cherubs3]", + "D17Z01S04[N]": "D17Z01S04[N]", + "D17Z01S13[E]": "D17Z01S13[E]", + "D17Z01S10[W]": "D17Z01S13[E]", + "D17Z01S14[E]": "D17Z01S13[E]", + "D17Z01S13[W]": "D17Z01S13[E]", + "D17Z01S03[relic]": "D17Z01S03[relic]", + "D17Z01S04[W]": "D17Z01S04[W]", + "D17Z01S04[FrontL]": "D17Z01S04[FrontL]", + "D17Z01S04[FrontR]": "D17Z01S04[FrontR]", + "D17BZ02S01[FrontR]": "D17Z01S04[FrontR]", + "D17Z01S05[S]": "D17Z01S05[S]", + "D17Z01S07[N]": "D17Z01S07[N]", + "D17Z01S12[E]": "D17Z01S12[E]", + "D17BZ02S01[FrontL]": "D17BZ02S01[FrontL]", + "D17Z01S07[SW]": "D17Z01S07[SW]", + "D17Z01S15[E]": "D17Z01S15[E]", + "D17Z01S14[W]": "D17Z01S14[W]", + "D20Z01S01[E]": "D20Z01S01[E]", + "D20Z01S03[W]": "D20Z01S03[W]", + "D20Z02S11[NW]": "D20Z02S11[NW]", + "D20Z02S11[SW]": "D20Z02S11[SW]", + "D20Z01S13[E]": "D20Z01S13[E]", + "D20Z02S10[W]": "D20Z02S10[W]", + "D20Z02S12[E]": "D20Z02S12[E]", + "D20Z03S01[W]": "D20Z03S01[W]", + "D20Z01S14[E]": "D20Z01S14[E]", + "D20Z02S02[W]": "D20Z02S02[W]", + "D20Z02S05[E]": "D20Z02S05[E]", + "D20Z02S04[W]": "D20Z02S05[E]", + "D20Z02S06[SE]": "D20Z02S05[E]", + "D20Z02S05[SW]": "D20Z02S05[E]", + "D20Z02S03[NE]": "D20Z02S03[NE]", + "D20Z02S06[NE]": "D20Z02S06[NE]", + "D20Z02S05[NW]": "D20Z02S06[NE]", + "D20Z02S07[E]": "D20Z02S06[NE]", + "D20Z02S06[NW]": "D20Z02S06[NE]", + "D20Z02S09[E]": "D20Z02S09[E]", + "D20Z02S06[SW]": "D20Z02S06[SW]", + "D20Z02S10[E]": "D20Z02S10[E]", + "D20Z02S08[E]": "D20Z02S08[E]", + "D20Z02S07[W]": "D20Z02S07[W]", + "D20Z02S09[W]": "D20Z02S09[W]", + "D20Z02S11[E]": "D20Z02S11[E]" +} diff --git a/worlds/blasphemous/test/__init__.py b/worlds/blasphemous/test/__init__.py new file mode 100644 index 000000000000..9f89bd26c879 --- /dev/null +++ b/worlds/blasphemous/test/__init__.py @@ -0,0 +1,7 @@ +from test.bases import WorldTestBase +from .. import BlasphemousWorld + + +class BlasphemousTestBase(WorldTestBase): + game = "Blasphemous" + world: BlasphemousWorld diff --git a/worlds/blasphemous/test/test_background_zones.py b/worlds/blasphemous/test/test_background_zones.py new file mode 100644 index 000000000000..cd93f51766a9 --- /dev/null +++ b/worlds/blasphemous/test/test_background_zones.py @@ -0,0 +1,56 @@ +from . import BlasphemousTestBase +from ..Locations import location_names + + +class BotSSGauntletTest(BlasphemousTestBase): + options = { + "starting_location": "albero", + "wall_climb_shuffle": True, + "dash_shuffle": True + } + + @property + def run_default_tests(self) -> bool: + return False + + def test_botss_gauntlet(self) -> None: + self.assertAccessDependency([location_names["CO25"]], [["Dash Ability", "Wall Climb Ability"]], True) + + +class BackgroundZonesTest(BlasphemousTestBase): + @property + def run_default_tests(self) -> bool: + return False + + def test_dc_shroud(self) -> None: + self.assertAccessDependency([location_names["RB03"]], [["Shroud of Dreamt Sins"]], True) + + def test_wothp_bronze_cells(self) -> None: + bronze_locations = [ + location_names["QI70"], + location_names["RESCUED_CHERUB_03"] + ] + + self.assertAccessDependency(bronze_locations, [["Key of the Secular"]], True) + + def test_wothp_silver_cells(self) -> None: + silver_locations = [ + location_names["CO24"], + location_names["RESCUED_CHERUB_34"], + location_names["CO37"], + location_names["RESCUED_CHERUB_04"] + ] + + self.assertAccessDependency(silver_locations, [["Key of the Scribe"]], True) + + def test_wothp_gold_cells(self) -> None: + gold_locations = [ + location_names["QI51"], + location_names["CO26"], + location_names["CO02"] + ] + + self.assertAccessDependency(gold_locations, [["Key of the Inquisitor"]], True) + + def test_wothp_quirce(self) -> None: + self.assertAccessDependency([location_names["BS14"]], [["Key of the Secular", "Key of the Scribe", "Key of the Inquisitor"]], True) diff --git a/worlds/blasphemous/test/test_starting_locations.py b/worlds/blasphemous/test/test_starting_locations.py new file mode 100644 index 000000000000..9e04d52ef369 --- /dev/null +++ b/worlds/blasphemous/test/test_starting_locations.py @@ -0,0 +1,135 @@ +from . import BlasphemousTestBase + + +class TestBrotherhoodEasy(BlasphemousTestBase): + options = { + "starting_location": "brotherhood", + "difficulty": "easy" + } + + +class TestBrotherhoodNormal(BlasphemousTestBase): + options = { + "starting_location": "brotherhood", + "difficulty": "normal" + } + + +class TestBrotherhoodHard(BlasphemousTestBase): + options = { + "starting_location": "brotherhood", + "difficulty": "hard" + } + + +class TestAlberoEasy(BlasphemousTestBase): + options = { + "starting_location": "albero", + "difficulty": "easy" + } + + +class TestAlberoNormal(BlasphemousTestBase): + options = { + "starting_location": "albero", + "difficulty": "normal" + } + + +class TestAlberoHard(BlasphemousTestBase): + options = { + "starting_location": "albero", + "difficulty": "hard" + } + + +class TestConventEasy(BlasphemousTestBase): + options = { + "starting_location": "convent", + "difficulty": "easy" + } + + +class TestConventNormal(BlasphemousTestBase): + options = { + "starting_location": "convent", + "difficulty": "normal" + } + + +class TestConventHard(BlasphemousTestBase): + options = { + "starting_location": "convent", + "difficulty": "hard" + } + + +class TestGrievanceEasy(BlasphemousTestBase): + options = { + "starting_location": "grievance", + "difficulty": "easy" + } + + +class TestGrievanceNormal(BlasphemousTestBase): + options = { + "starting_location": "grievance", + "difficulty": "normal" + } + + +class TestGrievanceHard(BlasphemousTestBase): + options = { + "starting_location": "grievance", + "difficulty": "hard" + } + + +class TestKnotOfWordsEasy(BlasphemousTestBase): + options = { + "starting_location": "knot_of_words", + "difficulty": "easy" + } + + +class TestKnotOfWordsNormal(BlasphemousTestBase): + options = { + "starting_location": "knot_of_words", + "difficulty": "normal" + } + + +class TestKnotOfWordsHard(BlasphemousTestBase): + options = { + "starting_location": "knot_of_words", + "difficulty": "hard" + } + + +class TestRooftopsEasy(BlasphemousTestBase): + options = { + "starting_location": "rooftops", + "difficulty": "easy" + } + + +class TestRooftopsNormal(BlasphemousTestBase): + options = { + "starting_location": "rooftops", + "difficulty": "normal" + } + + +class TestRooftopsHard(BlasphemousTestBase): + options = { + "starting_location": "rooftops", + "difficulty": "hard" + } + + +# mourning and havoc can't be selected on easy or normal. hard only +class TestMourningHavocHard(BlasphemousTestBase): + options = { + "starting_location": "mourning_havoc", + "difficulty": "hard" + } From eaa81560616099905e226c042d3c8f4635c869ec Mon Sep 17 00:00:00 2001 From: Silvris <58583688+Silvris@users.noreply.github.com> Date: Wed, 21 Aug 2024 09:20:16 -0500 Subject: [PATCH 07/14] MM2: fix Wily 5 Time Stopper rule (#3824) * fix time stopper rule * that was the entirely wrong rule actually --- worlds/mm2/rules.py | 2 ++ worlds/mm2/test/test_weakness.py | 29 ++++++++++++++++++++--------- 2 files changed, 22 insertions(+), 9 deletions(-) diff --git a/worlds/mm2/rules.py b/worlds/mm2/rules.py index 43d4b5a6aabd..c30688f2adbe 100644 --- a/worlds/mm2/rules.py +++ b/worlds/mm2/rules.py @@ -197,6 +197,8 @@ def set_rules(world: "MM2World") -> None: boss_damage = weapon_boss[boss] weapon_weight = {weapon: (weapon_energy[weapon] / damage) if damage else 0 for weapon, damage in boss_damage.items() if weapon_energy[weapon] > 0} + if boss_damage[8]: + boss_damage[8] = 1.75 * boss_damage[8] if any(boss_damage[i] > 0 for i in range(8)) and 8 in weapon_weight: # We get exactly one use of Time Stopper during the rush # So we want to make sure that use is absolutely needed diff --git a/worlds/mm2/test/test_weakness.py b/worlds/mm2/test/test_weakness.py index d3dc7b686704..c294ce5ac989 100644 --- a/worlds/mm2/test/test_weakness.py +++ b/worlds/mm2/test/test_weakness.py @@ -8,7 +8,6 @@ def validate_wily_5(base: MM2TestBase) -> None: world = base.multiworld.worlds[base.player] weapon_damage = world.weapon_damage - boss_health = {boss: 0x1C for boss in [*list(range(8)), 12]} weapon_costs = { 0: 0, 1: 10, @@ -20,25 +19,37 @@ def validate_wily_5(base: MM2TestBase) -> None: 7: 0.25, 8: 7, } - weapon_energy = {key: float(0x1C * 2) if key == 12 else float(0x1C) for key in weapon_costs} - weapon_boss = {boss: {weapon: weapon_damage[weapon][boss] for weapon in weapon_damage} - for boss in [*list(range(8)), 12]} - flexibility = [(sum(1 if weapon_boss[boss][weapon] > 0 else 0 for weapon in range(9)) * - sum(weapon_boss[boss].values()), boss) for boss in weapon_boss if boss != 12] - for _, boss in [*sorted(flexibility), (0, 12)]: + boss_health = {boss: 0x1C if boss != 12 else 0x1C * 2 for boss in [*range(8), 12]} + weapon_energy = {key: float(0x1C) for key in weapon_costs} + weapon_boss = {boss: {weapon: world.weapon_damage[weapon][boss] for weapon in world.weapon_damage} + for boss in [*range(8), 12]} + flexibility = { + boss: ( + sum(damage_value > 0 for damage_value in + weapon_damages.values()) # Amount of weapons that hit this boss + * sum(weapon_damages.values()) # Overall damage that those weapons do + ) + for boss, weapon_damages in weapon_boss.items() if boss != 12 + } + flexibility = sorted(flexibility, key=flexibility.get) # Fast way to sort dict by value + used_weapons = {i: set() for i in [*range(8), 12]} + for boss in [*flexibility, 12]: boss_damage = weapon_boss[boss] weapon_weight = {weapon: (weapon_energy[weapon] / damage) if damage else 0 for weapon, damage in - boss_damage.items() if weapon_energy[weapon]} + boss_damage.items() if weapon_energy[weapon] > 0} + if boss_damage[8]: + boss_damage[8] = 1.75 * boss_damage[8] if any(boss_damage[i] > 0 for i in range(8)) and 8 in weapon_weight: # We get exactly one use of Time Stopper during the rush # So we want to make sure that use is absolutely needed weapon_weight[8] = min(weapon_weight[8], 0.001) while boss_health[boss] > 0: - if boss_damage[0]: + if boss_damage[0] > 0: boss_health[boss] = 0 # if we can buster, we should buster continue highest, wp = max(zip(weapon_weight.values(), weapon_weight.keys())) uses = weapon_energy[wp] // weapon_costs[wp] + used_weapons[boss].add(wp) if int(uses * boss_damage[wp]) > boss_health[boss]: used = ceil(boss_health[boss] / boss_damage[wp]) weapon_energy[wp] -= weapon_costs[wp] * used From 48c6a6fb4c04f906dcad757c9ec9d1c5cd5a1cbf Mon Sep 17 00:00:00 2001 From: Spineraks Date: Wed, 21 Aug 2024 19:59:21 +0200 Subject: [PATCH 08/14] YachtDice: implement new game (#3482) * Add the yacht dice (from other git) world to the yacht dice fork * Update .gitignore * Removed zillion because it doesn't work * Update .gitignore * added zillion again... * Now you can have 0 extra fragments * Added alt categories, also options * Added item categories * Extra categories are now working! :dog: * changed options and added exceptions * Testing if I change the generate.py * Revert "Testing if I change the generate.py" This reverts commit 7c2b3df6170dcf8d8f36a1de9fcbc9dccdec81f8. * ignore gitignore * Delete .gitignore * Update .gitignore * Update .gitignore * Update logic, added multiplicative categories * Changed difficulties * Update offline mode so that it works again * Adjusted difficulty * New version of the apworld, with 1000 as final score, always Will still need to check difficulty and weights of adding items. Website is not ready yet, so this version is not usable yet :) * Changed yaml and small bug fixes Fix when goal and max are same Options: changed chance to weight * no changes, just whitespaces * changed how logic works Now you put an array of mults and the cpu gets a couple of tries * Changed logic, tweaked a bit too * Preparation for 2.0 * logic tweak * Logic for alt categories properly now * Update setup_en.md * Update en_YachtDice.md * Improve performance of add_distributions * Formatting style * restore gitignore to APMW * Tweaked generation parameters and methods * Version 2.0.3 manual input option max score in logic always 2.0.3 faster gen * Comments and editing * Renamed setup guide * Improved create_items code * init of locations: remove self.event line * Moved setting early items to generate_early * Add my name to CODEOWNERS * Added Yacht Dice to the readme in list of games * Improve performance of Yacht Dice * newline * Improve typing * This is actually just slower lol * Update worlds/yachtdice/Items.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update Options.py * Styling * finished text whichstory option * removed roll and rollfragments; not used * import; worlds not world :) * Option groups! * ruff styling, fix * ruff format styling! * styling and capitalization of options * small comment * Cleaned up the "state_is_a_list" a little bit * RUFF :dog: * Changed filling the itempool for efficiency Now, we start with 17 extra items in the item pool, it's quite likely you need at least 17 items (~80%?). And then afterwards, we delete items if we overshoot the target of 1000, and add items if we haven't reached an achievable score of 1000 yet. Also, no need to recompute the entire logic when adding points. * :dog: * Removed plando "fix" * Changed indent of score multiplier * faster location function * Comments to docstrings * fixed making location closest to goal_score be goal_score * options format * iterate keys and values of a dict together * small optimization ListState * faster collection of categories * return arguments instead of making a list (will :dog: later) * Instead of turning it into a tuple, you can just make a tuple literal * remove .keys() * change .random and used enumerate * some readability improvements * Remove location "0", we don't use that one * Remove lookup_id_to_name entirely I for sure don't use it, and as far as I know it's not one of the mandatory functions for AP, these are item_name_to_id and location_name_to_id. * .append instead of += for single items, percentile function changed Also an extra comment for location ids. * remove ) too many * Removed sorted from category list * Hash categories (which makes it slower :( ) Maybe I messed up or misunderstood... I'll revert this right away since it is 2x slower, probably because of sorted instead of sort? * Revert "Hash categories (which makes it slower :( )" This reverts commit 34f2c1aed8c8813b2d9c58896650b82a810d3578. * temporary push: 40% faster generation test Small changes in logic make the generation 40% faster. I'll have to think about how big the changes are. I suspect they are rather limited. If this is the way to go, I'll remove the temp file and redo the YachtWeights file, I'll remove the functions there and just put the new weights here. * Add Points item category * Reverse changes of bad idea :) * ruff :dog: * Use numpy and pmf function to speed up gen Numpy has a built-in way to sum probability mass functions (pmf). This shaves of 60% of the generation time :D * Revert "Use numpy and pmf function to speed up gen" This reverts commit 9290191cb323ae92321d6c2cfcfe8c27370f439b. * Step inbetween to change the weights * Changed the weights to make it faster 135 -> 81 seconds on 100 random yamls * Adjusted max_dist, split dice_simulation function * Removed nonlocal and pass arguments instead * Change "weight-lists" to Dict[str, float] * Removed the return from ini_locations. Also added explanations to cat_weights * Choice options; dont'use .value (will ruff later) * Only put important options in slotdata * :dog: * Add Dict import * Split the cache per player, limit size to 400. * :dog: * added , because of style * Update apworld version to 2.0.6 2.0.5 is the apworld I released on github to be tested I never separately released 2.0.4. * Multiple smaller code improvements - changed names in YachtWeights so we don't need to translate them in Rules anymore - we now remember which categories are present in the game, and also put this in slotdata. This we do because only one of two categories is present in a game. If for some reason both are present (plando/getitem/startinventory), we now know which category to ignore - * :dog: ruff * Mostly minimize_extra_items improvements - Change logic, generation is now even faster (0.6s per default yaml). - Made the option 'minimize_extra_items' do a lot more, hopefully this makes the impact of Yacht Dice a little bit less, if you want that. Here's what is also does now: - you start with 2 dice and 2 rolls - there will be less locations/items at the start of you game * ruff :dog: * Removed printing options * Reworded some option descriptions --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> --- README.md | 1 + docs/CODEOWNERS | 3 + worlds/yachtdice/Items.py | 118 + worlds/yachtdice/Locations.py | 79 + worlds/yachtdice/Options.py | 332 +++ worlds/yachtdice/Rules.py | 239 ++ worlds/yachtdice/YachtWeights.py | 3562 ++++++++++++++++++++++++ worlds/yachtdice/__init__.py | 533 ++++ worlds/yachtdice/docs/en_Yacht Dice.md | 15 + worlds/yachtdice/docs/setup_en.md | 21 + 10 files changed, 4903 insertions(+) create mode 100644 worlds/yachtdice/Items.py create mode 100644 worlds/yachtdice/Locations.py create mode 100644 worlds/yachtdice/Options.py create mode 100644 worlds/yachtdice/Rules.py create mode 100644 worlds/yachtdice/YachtWeights.py create mode 100644 worlds/yachtdice/__init__.py create mode 100644 worlds/yachtdice/docs/en_Yacht Dice.md create mode 100644 worlds/yachtdice/docs/setup_en.md diff --git a/README.md b/README.md index 0d9a41de9f1a..0e57bce53b51 100644 --- a/README.md +++ b/README.md @@ -75,6 +75,7 @@ Currently, the following games are supported: * Old School Runescape * Kingdom Hearts 1 * Mega Man 2 +* Yacht Dice For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/). Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled diff --git a/docs/CODEOWNERS b/docs/CODEOWNERS index 6a3c8f45c174..cd1e859af951 100644 --- a/docs/CODEOWNERS +++ b/docs/CODEOWNERS @@ -202,6 +202,9 @@ # The Witness /worlds/witness/ @NewSoupVi @blastron +# Yacht Dice +/worlds/yachtdice/ @spinerak + # Yoshi's Island /worlds/yoshisisland/ @PinkSwitch diff --git a/worlds/yachtdice/Items.py b/worlds/yachtdice/Items.py new file mode 100644 index 000000000000..fa52c93ad6f2 --- /dev/null +++ b/worlds/yachtdice/Items.py @@ -0,0 +1,118 @@ +import typing + +from BaseClasses import Item, ItemClassification + + +class ItemData(typing.NamedTuple): + code: typing.Optional[int] + classification: ItemClassification + + +class YachtDiceItem(Item): + game: str = "Yacht Dice" + + +# the starting index is chosen semi-randomly to be 16871244000 + + +item_table = { + # victory item, always placed manually at goal location + "Victory": ItemData(16871244000 - 1, ItemClassification.progression), + "Dice": ItemData(16871244000, ItemClassification.progression), + "Dice Fragment": ItemData(16871244001, ItemClassification.progression), + "Roll": ItemData(16871244002, ItemClassification.progression), + "Roll Fragment": ItemData(16871244003, ItemClassification.progression), + "Fixed Score Multiplier": ItemData(16871244005, ItemClassification.progression), + "Step Score Multiplier": ItemData(16871244006, ItemClassification.progression), + "Category Ones": ItemData(16871244103, ItemClassification.progression), + "Category Twos": ItemData(16871244104, ItemClassification.progression), + "Category Threes": ItemData(16871244105, ItemClassification.progression), + "Category Fours": ItemData(16871244106, ItemClassification.progression), + "Category Fives": ItemData(16871244107, ItemClassification.progression), + "Category Sixes": ItemData(16871244108, ItemClassification.progression), + "Category Choice": ItemData(16871244109, ItemClassification.progression), + "Category Inverse Choice": ItemData(16871244110, ItemClassification.progression), + "Category Pair": ItemData(16871244111, ItemClassification.progression), + "Category Three of a Kind": ItemData(16871244112, ItemClassification.progression), + "Category Four of a Kind": ItemData(16871244113, ItemClassification.progression), + "Category Tiny Straight": ItemData(16871244114, ItemClassification.progression), + "Category Small Straight": ItemData(16871244115, ItemClassification.progression), + "Category Large Straight": ItemData(16871244116, ItemClassification.progression), + "Category Full House": ItemData(16871244117, ItemClassification.progression), + "Category Yacht": ItemData(16871244118, ItemClassification.progression), + "Category Distincts": ItemData(16871244123, ItemClassification.progression), + "Category Two times Ones": ItemData(16871244124, ItemClassification.progression), + "Category Half of Sixes": ItemData(16871244125, ItemClassification.progression), + "Category Twos and Threes": ItemData(16871244126, ItemClassification.progression), + "Category Sum of Odds": ItemData(16871244127, ItemClassification.progression), + "Category Sum of Evens": ItemData(16871244128, ItemClassification.progression), + "Category Double Threes and Fours": ItemData(16871244129, ItemClassification.progression), + "Category Quadruple Ones and Twos": ItemData(16871244130, ItemClassification.progression), + "Category Micro Straight": ItemData(16871244131, ItemClassification.progression), + "Category Three Odds": ItemData(16871244132, ItemClassification.progression), + "Category 1-2-1 Consecutive": ItemData(16871244133, ItemClassification.progression), + "Category Three Distinct Dice": ItemData(16871244134, ItemClassification.progression), + "Category Two Pair": ItemData(16871244135, ItemClassification.progression), + "Category 2-1-2 Consecutive": ItemData(16871244136, ItemClassification.progression), + "Category Five Distinct Dice": ItemData(16871244137, ItemClassification.progression), + "Category 4&5 Full House": ItemData(16871244138, ItemClassification.progression), + # filler items + "Encouragement": ItemData(16871244200, ItemClassification.filler), + "Fun Fact": ItemData(16871244201, ItemClassification.filler), + "Story Chapter": ItemData(16871244202, ItemClassification.filler), + "Good RNG": ItemData(16871244203, ItemClassification.filler), + "Bad RNG": ItemData(16871244204, ItemClassification.trap), + "Bonus Point": ItemData(16871244205, ItemClassification.useful), # not included in logic + # These points are included in the logic and might be necessary to progress. + "1 Point": ItemData(16871244301, ItemClassification.progression_skip_balancing), + "10 Points": ItemData(16871244302, ItemClassification.progression), + "100 Points": ItemData(16871244303, ItemClassification.progression), +} + +# item groups for better hinting +item_groups = { + "Score Multiplier": { + "Step Score Multiplier", + "Fixed Score Multiplier" + }, + "Categories": { + "Category Ones", + "Category Twos", + "Category Threes", + "Category Fours", + "Category Fives", + "Category Sixes", + "Category Choice", + "Category Inverse Choice", + "Category Pair", + "Category Three of a Kind", + "Category Four of a Kind", + "Category Tiny Straight", + "Category Small Straight", + "Category Large Straight", + "Category Full House", + "Category Yacht", + "Category Distincts", + "Category Two times Ones", + "Category Half of Sixes", + "Category Twos and Threes", + "Category Sum of Odds", + "Category Sum of Evens", + "Category Double Threes and Fours", + "Category Quadruple Ones and Twos", + "Category Micro Straight", + "Category Three Odds", + "Category 1-2-1 Consecutive", + "Category Three Distinct Dice", + "Category Two Pair", + "Category 2-1-2 Consecutive", + "Category Five Distinct Dice", + "Category 4&5 Full House", + }, + "Points": { + "100 Points", + "10 Points", + "1 Point", + "Bonus Point" + }, +} diff --git a/worlds/yachtdice/Locations.py b/worlds/yachtdice/Locations.py new file mode 100644 index 000000000000..a9a236466fcc --- /dev/null +++ b/worlds/yachtdice/Locations.py @@ -0,0 +1,79 @@ +import typing + +from BaseClasses import Location + + +class LocData(typing.NamedTuple): + id: int + region: str + score: int + + +class YachtDiceLocation(Location): + game: str = "Yacht Dice" + + def __init__(self, player: int, name: str, score: int, address: typing.Optional[int], parent): + super().__init__(player, name, address, parent) + self.yacht_dice_score = score + + +all_locations = {} +starting_index = 16871244500 # 500 more than the starting index for items (not necessary, but this is what it is now) + + +def all_locations_fun(max_score): + """ + Function that is called when this file is loaded, which loads in ALL possible locations, score 1 to 1000 + """ + return {f"{i} score": LocData(starting_index + i, "Board", i) for i in range(1, max_score + 1)} + + +def ini_locations(goal_score, max_score, number_of_locations, dif, skip_early_locations, number_of_players): + """ + function that loads in all locations necessary for the game, so based on options. + will make sure that goal_score and max_score are included locations + """ + scaling = 2 # parameter that determines how many low-score location there are. + # need more low-score locations or lower difficulties: + if dif == 1: + scaling = 3 + elif dif == 2: + scaling = 2.3 + + scores = [] + # the scores follow the function int( 1 + (percentage ** scaling) * (max_score-1) ) + # however, this will have many low values, sometimes repeating. + # to avoid repeating scores, highest_score keeps tracks of the highest score location + # and the next score will always be at least highest_score + 1 + # note that current_score is at most max_score-1 + highest_score = 0 + start_score = 0 + + if skip_early_locations: + scaling = 1.95 + if number_of_players > 2: + scaling = max(1.2, 2.2 - number_of_players * 0.1) + + for i in range(number_of_locations - 1): + percentage = i / number_of_locations + current_score = int(start_score + 1 + (percentage**scaling) * (max_score - start_score - 2)) + if current_score <= highest_score: + current_score = highest_score + 1 + highest_score = current_score + scores += [current_score] + + if goal_score != max_score: + # if the goal score is not in the list, find the closest one and make it the goal. + if goal_score not in scores: + closest_num = min(scores, key=lambda x: abs(x - goal_score)) + scores[scores.index(closest_num)] = goal_score + + scores += [max_score] + + location_table = {f"{score} score": LocData(starting_index + score, "Board", score) for score in scores} + + return location_table + + +# we need to run this function to initialize all scores from 1 to 1000, even though not all are used +all_locations = all_locations_fun(1000) diff --git a/worlds/yachtdice/Options.py b/worlds/yachtdice/Options.py new file mode 100644 index 000000000000..e687936224c3 --- /dev/null +++ b/worlds/yachtdice/Options.py @@ -0,0 +1,332 @@ +from dataclasses import dataclass + +from Options import Choice, OptionGroup, PerGameCommonOptions, Range + + +class GameDifficulty(Choice): + """ + Difficulty. This option determines how difficult the scores are to achieve. + Easy: for beginners. No luck required, just roll the dice and have fun. Lower final goal. + Medium: intended difficulty. If you play smart, you will finish the game without any trouble. + Hard: you will need to play smart and be lucky. + Extreme: really hard mode, which requires many brain wrinkles and insane luck. NOT RECOMMENDED FOR MULTIWORLDS. + """ + + display_name = "Game difficulty" + option_easy = 1 + option_medium = 2 + option_hard = 3 + option_extreme = 4 + default = 2 + + +class ScoreForLastCheck(Range): + """ + The items in the item pool will always allow you to reach a score of 1000. + By default, the last check is also at a score of 1000. + However, you can set the score for the last check to be lower. This will make the game shorter and easier. + """ + + display_name = "Score for last check" + range_start = 500 + range_end = 1000 + default = 1000 + + +class ScoreForGoal(Range): + """ + This option determines what score you need to reach to finish the game. + It cannot be higher than the score for the last check (if it is, this option is changed automatically). + """ + + display_name = "Score for goal" + range_start = 500 + range_end = 1000 + default = 777 + + +class MinimalNumberOfDiceAndRolls(Choice): + """ + The minimal number of dice and rolls in the pool. + These are guaranteed, unlike the later items. + You can never get more than 8 dice and 5 rolls. + You start with one dice and one roll. + """ + + display_name = "Minimal number of dice and rolls in pool" + option_5_dice_and_3_rolls = 2 + option_5_dice_and_5_rolls = 3 + option_6_dice_and_4_rolls = 4 + option_7_dice_and_3_rolls = 5 + option_8_dice_and_2_rolls = 6 + default = 2 + + +class NumberDiceFragmentsPerDice(Range): + """ + Dice can be split into fragments, gathering enough will give you an extra dice. + You start with one dice, and there will always be one full dice in the pool. + The other dice are split into fragments, according to this option. + Setting this to 1 fragment per dice just puts "Dice" objects in the pool. + """ + + display_name = "Number of dice fragments per dice" + range_start = 1 + range_end = 5 + default = 4 + + +class NumberRollFragmentsPerRoll(Range): + """ + Rolls can be split into fragments, gathering enough will give you an extra roll. + You start with one roll, and there will always be one full roll in the pool. + The other three rolls are split into fragments, according to this option. + Setting this to 1 fragment per roll just puts "Roll" objects in the pool. + """ + + display_name = "Number of roll fragments per roll" + range_start = 1 + range_end = 5 + default = 4 + + +class AlternativeCategories(Range): + """ + There are 16 default categories, but there are also 16 alternative categories. + These alternative categories can be randomly selected to replace the default categories. + They are a little strange, but can give a fun new experience. + In the game, you can hover over categories to check what they do. + This option determines the number of alternative categories in your game. + """ + + display_name = "Number of alternative categories" + range_start = 0 + range_end = 16 + default = 0 + + +class ChanceOfDice(Range): + """ + The item pool is always filled in such a way that you can reach a score of 1000. + Extra progression items are added that will help you on your quest. + You can set the weight for each extra progressive item in the following options. + + Of course, more dice = more points! + """ + + display_name = "Weight of adding Dice" + range_start = 0 + range_end = 100 + default = 5 + + +class ChanceOfRoll(Range): + """ + With more rolls, you will be able to reach higher scores. + """ + + display_name = "Weight of adding Roll" + range_start = 0 + range_end = 100 + default = 20 + + +class ChanceOfFixedScoreMultiplier(Range): + """ + Getting a Fixed Score Multiplier will boost all future scores by 10%. + """ + + display_name = "Weight of adding Fixed Score Multiplier" + range_start = 0 + range_end = 100 + default = 30 + + +class ChanceOfStepScoreMultiplier(Range): + """ + The Step Score Multiplier boosts your multiplier after every roll by 1%, and resets on sheet reset. + So, keep high scoring categories for later to get the most out of them. + By default, this item is not included. It is fun however, you just need to know the above strategy. + """ + + display_name = "Weight of adding Step Score Multiplier" + range_start = 0 + range_end = 100 + default = 0 + + +class ChanceOfDoubleCategory(Range): + """ + This option allows categories to appear multiple times. + Each time you get a category after the first, its score value gets doubled. + """ + + display_name = "Weight of adding Category copy" + range_start = 0 + range_end = 100 + default = 50 + + +class ChanceOfPoints(Range): + """ + Are you tired of rolling dice countless times and tallying up points one by one, all by yourself? + Worry not, as this option will simply add some points items to the item pool! + And getting one of these points items gives you... points! + Imagine how nice it would be to find tons of them. Or even better, having others find them FOR you! + """ + + display_name = "Weight of adding Points" + range_start = 0 + range_end = 100 + default = 20 + + +class PointsSize(Choice): + """ + If you choose to add points to the item pool, you can choose to have many small points, + medium-size points, a few larger points, or a mix of them. + """ + + display_name = "Size of points" + option_small = 1 + option_medium = 2 + option_large = 3 + option_mix = 4 + default = 2 + + +class MinimizeExtraItems(Choice): + """ + Besides necessary items, Yacht Dice has extra useful/filler items in the item pool. + It is possible however to decrease the number of locations and extra items. + This option will: + - decrease the number of locations at the start (you'll start with 2 dice and 2 rolls). + - will limit the number of dice/roll fragments per dice/roll to 2. + - in multiplayer games, it will reduce the number of filler items. + """ + + display_name = "Minimize extra items" + option_no_dont = 1 + option_yes_please = 2 + default = 1 + + +class AddExtraPoints(Choice): + """ + Yacht Dice typically has space for extra items. + This option determines if bonus points are put into the item pool. + They make the game a little bit easier, as they are not considered in the logic. + + All Of It: fill all locations with extra points + Sure: put some bonus points in + Never: do not put any bonus points + """ + + display_name = "Extra bonus in the pool" + option_all_of_it = 1 + option_sure = 2 + option_never = 3 + default = 2 + + +class AddStoryChapters(Choice): + """ + Yacht Dice typically has space for more items. + This option determines if extra story chapters are put into the item pool. + Note: if you have extra points on "all_of_it", there will not be story chapters. + + All Of It: fill all locations with story chapters + Sure: if there is space left, put in 10 story chapters. + Never: do not put any story chapters in, I do not like reading (but I am glad you are reading THIS!) + """ + + display_name = "Extra story chapters in the pool" + option_all_of_it = 1 + option_sure = 2 + option_never = 3 + default = 3 + + +class WhichStory(Choice): + """ + The most important part of Yacht Dice is the narrative. + Of course you will need to add story chapters to the item pool. + You can read story chapters in the feed on the website and there are several stories to choose from. + """ + + display_name = "Story" + option_the_quest_of_the_dice_warrior = 1 + option_the_tragedy_of_fortunas_gambit = 2 + option_the_dicey_animal_dice_game = 3 + option_whispers_of_fate = 4 + option_a_yacht_dice_odyssey = 5 + option_a_rollin_rhyme_adventure = 6 + option_random_story = -1 + default = -1 + + +class AllowManual(Choice): + """ + If allowed, players can roll IRL dice and input them manually into the game. + By sending "manual" in the chat, an input field appears where you can type your dice rolls. + Of course, we cannot check anymore if the player is playing fair. + """ + + display_name = "Allow manual inputs" + option_yes_allow = 1 + option_no_dont_allow = 2 + default = 1 + + +@dataclass +class YachtDiceOptions(PerGameCommonOptions): + game_difficulty: GameDifficulty + score_for_last_check: ScoreForLastCheck + score_for_goal: ScoreForGoal + + minimal_number_of_dice_and_rolls: MinimalNumberOfDiceAndRolls + number_of_dice_fragments_per_dice: NumberDiceFragmentsPerDice + number_of_roll_fragments_per_roll: NumberRollFragmentsPerRoll + + alternative_categories: AlternativeCategories + + allow_manual_input: AllowManual + + # the following options determine what extra items are shuffled into the pool: + weight_of_dice: ChanceOfDice + weight_of_roll: ChanceOfRoll + weight_of_fixed_score_multiplier: ChanceOfFixedScoreMultiplier + weight_of_step_score_multiplier: ChanceOfStepScoreMultiplier + weight_of_double_category: ChanceOfDoubleCategory + weight_of_points: ChanceOfPoints + points_size: PointsSize + + minimize_extra_items: MinimizeExtraItems + add_bonus_points: AddExtraPoints + add_story_chapters: AddStoryChapters + which_story: WhichStory + + +yd_option_groups = [ + OptionGroup( + "Extra progression items", + [ + ChanceOfDice, + ChanceOfRoll, + ChanceOfFixedScoreMultiplier, + ChanceOfStepScoreMultiplier, + ChanceOfDoubleCategory, + ChanceOfPoints, + PointsSize, + ], + ), + OptionGroup( + "Other items", + [ + MinimizeExtraItems, + AddExtraPoints, + AddStoryChapters, + WhichStory + ], + ), +] diff --git a/worlds/yachtdice/Rules.py b/worlds/yachtdice/Rules.py new file mode 100644 index 000000000000..1db5cebccdef --- /dev/null +++ b/worlds/yachtdice/Rules.py @@ -0,0 +1,239 @@ +import math +from collections import Counter, defaultdict +from typing import List, Optional + +from BaseClasses import MultiWorld + +from worlds.generic.Rules import set_rule + +from .YachtWeights import yacht_weights + +# This module adds logic to the apworld. +# In short, we ran a simulation for every possible combination of dice and rolls you can have, per category. +# This simulation has a good strategy for locking dice. +# This gives rise to an approximate discrete distribution per category. +# We calculate the distribution of the total score. +# We then pick a correct percentile to reflect the correct score that should be in logic. +# The score is logic is *much* lower than the actual maximum reachable score. + + +class Category: + def __init__(self, name, quantity=1): + self.name = name + self.quantity = quantity # how many times you have the category + + # return mean score of a category + def mean_score(self, num_dice, num_rolls): + if num_dice <= 0 or num_rolls <= 0: + return 0 + mean_score = 0 + for key, value in yacht_weights[self.name, min(8, num_dice), min(8, num_rolls)].items(): + mean_score += key * value / 100000 + return mean_score * self.quantity + + +class ListState: + def __init__(self, state: List[str]): + self.state = state + self.item_counts = Counter(state) + + def count(self, item: str, player: Optional[str] = None) -> int: + return self.item_counts[item] + + +def extract_progression(state, player, frags_per_dice, frags_per_roll, allowed_categories): + """ + method to obtain a list of what items the player has. + this includes categories, dice, rolls and score multiplier etc. + First, we convert the state if it's a list, so we can use state.count(item, player) + """ + if isinstance(state, list): + state = ListState(state=state) + + number_of_dice = state.count("Dice", player) + state.count("Dice Fragment", player) // frags_per_dice + number_of_rerolls = state.count("Roll", player) + state.count("Roll Fragment", player) // frags_per_roll + number_of_fixed_mults = state.count("Fixed Score Multiplier", player) + number_of_step_mults = state.count("Step Score Multiplier", player) + + categories = [ + Category(category_name, state.count(category_name, player)) + for category_name in allowed_categories + if state.count(category_name, player) # want all categories that have count >= 1 + ] + + extra_points_in_logic = state.count("1 Point", player) + extra_points_in_logic += state.count("10 Points", player) * 10 + extra_points_in_logic += state.count("100 Points", player) * 100 + + return ( + categories, + number_of_dice, + number_of_rerolls, + number_of_fixed_mults * 0.1, + number_of_step_mults * 0.01, + extra_points_in_logic, + ) + + +# We will store the results of this function as it is called often for the same parameters. + + +yachtdice_cache = {} + + +def dice_simulation_strings(categories, num_dice, num_rolls, fixed_mult, step_mult, diff, player): + """ + Function that returns the feasible score in logic based on items obtained. + """ + tup = ( + tuple([c.name + str(c.quantity) for c in categories]), + num_dice, + num_rolls, + fixed_mult, + step_mult, + diff, + ) # identifier + + if player not in yachtdice_cache: + yachtdice_cache[player] = {} + + if tup in yachtdice_cache[player]: + return yachtdice_cache[player][tup] + + # sort categories because for the step multiplier, you will want low-scoring categories first + categories.sort(key=lambda category: category.mean_score(num_dice, num_rolls)) + + # function to add two discrete distribution. + # defaultdict is a dict where you don't need to check if an id is present, you can just use += (lot faster) + def add_distributions(dist1, dist2): + combined_dist = defaultdict(float) + for val1, prob1 in dist1.items(): + for val2, prob2 in dist2.items(): + combined_dist[val1 + val2] += prob1 * prob2 + return dict(combined_dist) + + # function to take the maximum of "times" i.i.d. dist1. + # (I have tried using defaultdict here too but this made it slower.) + def max_dist(dist1, mults): + new_dist = {0: 1} + for mult in mults: + temp_dist = {} + for val1, prob1 in new_dist.items(): + for val2, prob2 in dist1.items(): + new_val = int(max(val1, val2 * mult)) + new_prob = prob1 * prob2 + + # Update the probability for the new value + if new_val in temp_dist: + temp_dist[new_val] += new_prob + else: + temp_dist[new_val] = new_prob + new_dist = temp_dist + + return new_dist + + # Returns percentile value of a distribution. + def percentile_distribution(dist, percentile): + sorted_values = sorted(dist.keys()) + cumulative_prob = 0 + + for val in sorted_values: + cumulative_prob += dist[val] + if cumulative_prob >= percentile: + return val + + # Return the last value if percentile is higher than all probabilities + return sorted_values[-1] + + # parameters for logic. + # perc_return is, per difficulty, the percentages of total score it returns (it averages out the values) + # diff_divide determines how many shots the logic gets per category. Lower = more shots. + perc_return = [[0], [0.1, 0.5], [0.3, 0.7], [0.55, 0.85], [0.85, 0.95]][diff] + diff_divide = [0, 9, 7, 3, 2][diff] + + # calculate total distribution + total_dist = {0: 1} + for j, category in enumerate(categories): + if num_dice <= 0 or num_rolls <= 0: + dist = {0: 100000} + else: + dist = yacht_weights[category.name, min(8, num_dice), min(8, num_rolls)].copy() + + for key in dist.keys(): + dist[key] /= 100000 + + cat_mult = 2 ** (category.quantity - 1) + + # for higher difficulties, the simulation gets multiple tries for categories. + max_tries = j // diff_divide + mults = [(1 + fixed_mult + step_mult * ii) * cat_mult for ii in range(max(0, j - max_tries), j + 1)] + dist = max_dist(dist, mults) + + total_dist = add_distributions(total_dist, dist) + + # save result into the cache, then return it + outcome = sum([percentile_distribution(total_dist, perc) for perc in perc_return]) / len(perc_return) + yachtdice_cache[player][tup] = max(5, math.floor(outcome)) # at least 5. + + # cache management; we rarely/never need more than 400 entries. But if for some reason it became large, + # delete the first entry of the player cache. + if len(yachtdice_cache[player]) > 400: + # Remove the oldest item + oldest_tup = next(iter(yachtdice_cache[player])) + del yachtdice_cache[player][oldest_tup] + + return yachtdice_cache[player][tup] + + +def dice_simulation_fill_pool(state, frags_per_dice, frags_per_roll, allowed_categories, difficulty, player): + """ + Returns the feasible score that one can reach with the current state, options and difficulty. + This function is called with state being a list, during filling of item pool. + """ + categories, num_dice, num_rolls, fixed_mult, step_mult, expoints = extract_progression( + state, "state_is_a_list", frags_per_dice, frags_per_roll, allowed_categories + ) + return ( + dice_simulation_strings(categories, num_dice, num_rolls, fixed_mult, step_mult, difficulty, player) + expoints + ) + + +def dice_simulation_state_change(state, player, frags_per_dice, frags_per_roll, allowed_categories, difficulty): + """ + Returns the feasible score that one can reach with the current state, options and difficulty. + This function is called with state being a AP state object, while doing access rules. + """ + + if state.prog_items[player]["state_is_fresh"] == 0: + state.prog_items[player]["state_is_fresh"] = 1 + categories, num_dice, num_rolls, fixed_mult, step_mult, expoints = extract_progression( + state, player, frags_per_dice, frags_per_roll, allowed_categories + ) + state.prog_items[player]["maximum_achievable_score"] = ( + dice_simulation_strings(categories, num_dice, num_rolls, fixed_mult, step_mult, difficulty, player) + + expoints + ) + + return state.prog_items[player]["maximum_achievable_score"] + + +def set_yacht_rules(world: MultiWorld, player: int, frags_per_dice, frags_per_roll, allowed_categories, difficulty): + """ + Sets rules on reaching scores + """ + + for location in world.get_locations(player): + set_rule( + location, + lambda state, curscore=location.yacht_dice_score, player=player: dice_simulation_state_change( + state, player, frags_per_dice, frags_per_roll, allowed_categories, difficulty + ) + >= curscore, + ) + + +def set_yacht_completion_rules(world: MultiWorld, player: int): + """ + Sets rules on completion condition + """ + world.completion_condition[player] = lambda state: state.has("Victory", player) diff --git a/worlds/yachtdice/YachtWeights.py b/worlds/yachtdice/YachtWeights.py new file mode 100644 index 000000000000..ee387fdf212d --- /dev/null +++ b/worlds/yachtdice/YachtWeights.py @@ -0,0 +1,3562 @@ +# A file containing the results of our simulations. +# Every entry consists of a key. This key has input category, number of dice, and number of rolls. +# The value then shows a list of all possible scores to get, and how many times of 100000 it achieved. + +# example: ("Category Choice", 2, 2): +# {8: 13639, 9: 12220, 10: 13755, 5: 4889, 6: 9840, 7: 14772, 12: 7780, 11: 15622, 2: 1269, 3: 2445, 4: 3769} +# this example shows the outcomes for the category "Category Choice", with 2 dice and 2 rolls. +# 13639 out of 100000 times, a score of 8 was achieved for example. +yacht_weights = { + ("Category Ones", 0, 0): {0: 100000}, + ("Category Ones", 0, 1): {0: 100000}, + ("Category Ones", 0, 2): {0: 100000}, + ("Category Ones", 0, 3): {0: 100000}, + ("Category Ones", 0, 4): {0: 100000}, + ("Category Ones", 0, 5): {0: 100000}, + ("Category Ones", 0, 6): {0: 100000}, + ("Category Ones", 0, 7): {0: 100000}, + ("Category Ones", 0, 8): {0: 100000}, + ("Category Ones", 1, 0): {0: 100000}, + ("Category Ones", 1, 1): {0: 83416, 1: 16584}, + ("Category Ones", 1, 2): {0: 69346, 1: 30654}, + ("Category Ones", 1, 3): {0: 57756, 1: 42244}, + ("Category Ones", 1, 4): {0: 48709, 1: 51291}, + ("Category Ones", 1, 5): {0: 40214, 1: 59786}, + ("Category Ones", 1, 6): {0: 33491, 1: 66509}, + ("Category Ones", 1, 7): {0: 27838, 1: 72162}, + ("Category Ones", 1, 8): {0: 23094, 1: 76906}, + ("Category Ones", 2, 0): {0: 100000}, + ("Category Ones", 2, 1): {0: 69715, 1: 30285}, + ("Category Ones", 2, 2): {0: 48066, 1: 51934}, + ("Category Ones", 2, 3): {0: 33544, 1: 48585, 2: 17871}, + ("Category Ones", 2, 4): {0: 23342, 1: 50092, 2: 26566}, + ("Category Ones", 2, 5): {0: 16036, 1: 48250, 2: 35714}, + ("Category Ones", 2, 6): {0: 11355, 1: 44545, 2: 44100}, + ("Category Ones", 2, 7): {0: 7812, 1: 40248, 2: 51940}, + ("Category Ones", 2, 8): {0: 5395, 1: 35484, 2: 59121}, + ("Category Ones", 3, 0): {0: 100000}, + ("Category Ones", 3, 1): {0: 57462, 1: 42538}, + ("Category Ones", 3, 2): {0: 33327, 1: 44253, 2: 22420}, + ("Category Ones", 3, 3): {0: 19432, 1: 42237, 2: 38331}, + ("Category Ones", 3, 4): {0: 11191, 1: 36208, 2: 38606, 3: 13995}, + ("Category Ones", 3, 5): {0: 6536, 1: 28891, 2: 43130, 3: 21443}, + ("Category Ones", 3, 6): {0: 3697, 1: 22501, 2: 44196, 3: 29606}, + ("Category Ones", 3, 7): {0: 2134, 2: 60499, 3: 37367}, + ("Category Ones", 3, 8): {0: 1280, 2: 53518, 3: 45202}, + ("Category Ones", 4, 0): {0: 100000}, + ("Category Ones", 4, 1): {0: 48178, 1: 38635, 2: 13187}, + ("Category Ones", 4, 2): {0: 23349, 1: 40775, 2: 35876}, + ("Category Ones", 4, 3): {0: 11366, 1: 32547, 2: 35556, 3: 20531}, + ("Category Ones", 4, 4): {0: 5331, 1: 23241, 2: 37271, 3: 34157}, + ("Category Ones", 4, 5): {0: 2640, 2: 49872, 3: 47488}, + ("Category Ones", 4, 6): {0: 1253, 2: 39816, 3: 39298, 4: 19633}, + ("Category Ones", 4, 7): {0: 6915, 2: 24313, 3: 41680, 4: 27092}, + ("Category Ones", 4, 8): {0: 4228, 3: 61312, 4: 34460}, + ("Category Ones", 5, 0): {0: 100000}, + ("Category Ones", 5, 1): {0: 40042, 1: 40202, 2: 19756}, + ("Category Ones", 5, 2): {0: 16212, 1: 35432, 2: 31231, 3: 17125}, + ("Category Ones", 5, 3): {0: 6556, 1: 23548, 2: 34509, 3: 35387}, + ("Category Ones", 5, 4): {0: 2552, 2: 44333, 3: 32048, 4: 21067}, + ("Category Ones", 5, 5): {0: 8783, 2: 23245, 3: 34614, 4: 33358}, + ("Category Ones", 5, 6): {0: 4513, 3: 49603, 4: 32816, 5: 13068}, + ("Category Ones", 5, 7): {0: 2295, 3: 40470, 4: 37869, 5: 19366}, + ("Category Ones", 5, 8): {0: 73, 3: 33115, 4: 40166, 5: 26646}, + ("Category Ones", 6, 0): {0: 100000}, + ("Category Ones", 6, 1): {0: 33501, 1: 40042, 2: 26457}, + ("Category Ones", 6, 2): {0: 11326, 1: 29379, 2: 32368, 3: 26927}, + ("Category Ones", 6, 3): {0: 3764, 2: 46660, 3: 28928, 4: 20648}, + ("Category Ones", 6, 4): {0: 1231, 2: 29883, 3: 31038, 4: 37848}, + ("Category Ones", 6, 5): {0: 4208, 3: 41897, 4: 30878, 5: 23017}, + ("Category Ones", 6, 6): {0: 1850, 3: 30396, 4: 33022, 5: 34732}, + ("Category Ones", 6, 7): {0: 5503, 4: 48099, 5: 32432, 6: 13966}, + ("Category Ones", 6, 8): {0: 2896, 4: 39616, 5: 37005, 6: 20483}, + ("Category Ones", 7, 0): {0: 100000}, + ("Category Ones", 7, 1): {0: 27838, 1: 39224, 2: 32938}, + ("Category Ones", 7, 2): {0: 7796, 1: 23850, 2: 31678, 3: 23224, 4: 13452}, + ("Category Ones", 7, 3): {0: 2247, 2: 35459, 3: 29131, 4: 33163}, + ("Category Ones", 7, 4): {0: 5252, 3: 41207, 4: 28065, 5: 25476}, + ("Category Ones", 7, 5): {0: 174, 3: 29347, 4: 28867, 5: 26190, 6: 15422}, + ("Category Ones", 7, 6): {0: 4625, 4: 38568, 5: 30596, 6: 26211}, + ("Category Ones", 7, 7): {0: 230, 4: 30109, 5: 32077, 6: 37584}, + ("Category Ones", 7, 8): {0: 5519, 5: 45718, 6: 33357, 7: 15406}, + ("Category Ones", 8, 0): {0: 100000}, + ("Category Ones", 8, 1): {0: 23156, 1: 37295, 2: 26136, 3: 13413}, + ("Category Ones", 8, 2): {0: 5472, 2: 48372, 3: 25847, 4: 20309}, + ("Category Ones", 8, 3): {0: 8661, 3: 45896, 4: 24664, 5: 20779}, + ("Category Ones", 8, 4): {0: 2807, 3: 29707, 4: 27157, 5: 23430, 6: 16899}, + ("Category Ones", 8, 5): {0: 5173, 4: 36033, 5: 27792, 6: 31002}, + ("Category Ones", 8, 6): {0: 255, 4: 25642, 5: 27508, 6: 27112, 7: 19483}, + ("Category Ones", 8, 7): {0: 4236, 5: 35323, 6: 30438, 7: 30003}, + ("Category Ones", 8, 8): {0: 310, 5: 27692, 6: 30830, 7: 41168}, + ("Category Twos", 0, 0): {0: 100000}, + ("Category Twos", 0, 1): {0: 100000}, + ("Category Twos", 0, 2): {0: 100000}, + ("Category Twos", 0, 3): {0: 100000}, + ("Category Twos", 0, 4): {0: 100000}, + ("Category Twos", 0, 5): {0: 100000}, + ("Category Twos", 0, 6): {0: 100000}, + ("Category Twos", 0, 7): {0: 100000}, + ("Category Twos", 0, 8): {0: 100000}, + ("Category Twos", 1, 0): {0: 100000}, + ("Category Twos", 1, 1): {0: 83475, 2: 16525}, + ("Category Twos", 1, 2): {0: 69690, 2: 30310}, + ("Category Twos", 1, 3): {0: 57818, 2: 42182}, + ("Category Twos", 1, 4): {0: 48418, 2: 51582}, + ("Category Twos", 1, 5): {0: 40301, 2: 59699}, + ("Category Twos", 1, 6): {0: 33558, 2: 66442}, + ("Category Twos", 1, 7): {0: 28182, 2: 71818}, + ("Category Twos", 1, 8): {0: 23406, 2: 76594}, + ("Category Twos", 2, 0): {0: 100000}, + ("Category Twos", 2, 1): {0: 69724, 2: 30276}, + ("Category Twos", 2, 2): {0: 48238, 2: 42479, 4: 9283}, + ("Category Twos", 2, 3): {0: 33290, 2: 48819, 4: 17891}, + ("Category Twos", 2, 4): {0: 23136, 2: 49957, 4: 26907}, + ("Category Twos", 2, 5): {0: 16146, 2: 48200, 4: 35654}, + ("Category Twos", 2, 6): {0: 11083, 2: 44497, 4: 44420}, + ("Category Twos", 2, 7): {0: 7662, 2: 40343, 4: 51995}, + ("Category Twos", 2, 8): {0: 5354, 2: 35526, 4: 59120}, + ("Category Twos", 3, 0): {0: 100000}, + ("Category Twos", 3, 1): {0: 58021, 2: 34522, 4: 7457}, + ("Category Twos", 3, 2): {0: 33548, 2: 44261, 4: 22191}, + ("Category Twos", 3, 3): {0: 19375, 2: 42372, 4: 30748, 6: 7505}, + ("Category Twos", 3, 4): {0: 10998, 2: 36435, 4: 38569, 6: 13998}, + ("Category Twos", 3, 5): {0: 6519, 2: 28838, 4: 43283, 6: 21360}, + ("Category Twos", 3, 6): {0: 3619, 2: 22498, 4: 44233, 6: 29650}, + ("Category Twos", 3, 7): {0: 2195, 2: 16979, 4: 43684, 6: 37142}, + ("Category Twos", 3, 8): {0: 1255, 2: 12420, 4: 40920, 6: 45405}, + ("Category Twos", 4, 0): {0: 100000}, + ("Category Twos", 4, 1): {0: 48235, 2: 38602, 4: 13163}, + ("Category Twos", 4, 2): {0: 23289, 2: 40678, 4: 27102, 6: 8931}, + ("Category Twos", 4, 3): {0: 11177, 2: 32677, 4: 35702, 6: 20444}, + ("Category Twos", 4, 4): {0: 5499, 2: 23225, 4: 37240, 6: 26867, 8: 7169}, + ("Category Twos", 4, 5): {0: 2574, 2: 15782, 4: 34605, 6: 34268, 8: 12771}, + ("Category Twos", 4, 6): {0: 1259, 4: 39616, 6: 39523, 8: 19602}, + ("Category Twos", 4, 7): {0: 622, 4: 30426, 6: 41894, 8: 27058}, + ("Category Twos", 4, 8): {0: 4091, 4: 18855, 6: 42309, 8: 34745}, + ("Category Twos", 5, 0): {0: 100000}, + ("Category Twos", 5, 1): {0: 40028, 2: 40241, 4: 19731}, + ("Category Twos", 5, 2): {0: 16009, 2: 35901, 4: 31024, 6: 17066}, + ("Category Twos", 5, 3): {0: 6489, 2: 23477, 4: 34349, 6: 25270, 8: 10415}, + ("Category Twos", 5, 4): {0: 2658, 2: 14032, 4: 30199, 6: 32214, 8: 20897}, + ("Category Twos", 5, 5): {0: 1032, 4: 31627, 6: 33993, 8: 25853, 10: 7495}, + ("Category Twos", 5, 6): {0: 450, 4: 20693, 6: 32774, 8: 32900, 10: 13183}, + ("Category Twos", 5, 7): {0: 2396, 4: 11231, 6: 29481, 8: 37636, 10: 19256}, + ("Category Twos", 5, 8): {0: 1171, 6: 31564, 8: 40798, 10: 26467}, + ("Category Twos", 6, 0): {0: 100000}, + ("Category Twos", 6, 1): {0: 33502, 2: 40413, 4: 26085}, + ("Category Twos", 6, 2): {0: 11210, 2: 29638, 4: 32701, 6: 18988, 8: 7463}, + ("Category Twos", 6, 3): {0: 3673, 2: 16459, 4: 29795, 6: 29102, 8: 20971}, + ("Category Twos", 6, 4): {0: 1243, 4: 30025, 6: 31053, 8: 25066, 10: 12613}, + ("Category Twos", 6, 5): {0: 4194, 4: 13949, 6: 28142, 8: 30723, 10: 22992}, + ("Category Twos", 6, 6): {0: 1800, 6: 30677, 8: 32692, 10: 26213, 12: 8618}, + ("Category Twos", 6, 7): {0: 775, 6: 21013, 8: 31410, 10: 32532, 12: 14270}, + ("Category Twos", 6, 8): {0: 2855, 6: 11432, 8: 27864, 10: 37237, 12: 20612}, + ("Category Twos", 7, 0): {0: 100000}, + ("Category Twos", 7, 1): {0: 27683, 2: 39060, 4: 23574, 6: 9683}, + ("Category Twos", 7, 2): {0: 7824, 2: 24031, 4: 31764, 6: 23095, 8: 13286}, + ("Category Twos", 7, 3): {0: 2148, 2: 11019, 4: 24197, 6: 29599, 8: 21250, 10: 11787}, + ("Category Twos", 7, 4): {0: 564, 4: 19036, 6: 26395, 8: 28409, 10: 18080, 12: 7516}, + ("Category Twos", 7, 5): {0: 1913, 6: 27198, 8: 29039, 10: 26129, 12: 15721}, + ("Category Twos", 7, 6): {0: 54, 6: 17506, 8: 25752, 10: 30413, 12: 26275}, + ("Category Twos", 7, 7): {0: 2179, 8: 28341, 10: 32054, 12: 27347, 14: 10079}, + ("Category Twos", 7, 8): {0: 942, 8: 19835, 10: 30248, 12: 33276, 14: 15699}, + ("Category Twos", 8, 0): {0: 100000}, + ("Category Twos", 8, 1): {0: 23378, 2: 37157, 4: 26082, 6: 13383}, + ("Category Twos", 8, 2): {0: 5420, 2: 19164, 4: 29216, 6: 25677, 8: 20523}, + ("Category Twos", 8, 3): {0: 1271, 4: 26082, 6: 27054, 8: 24712, 10: 20881}, + ("Category Twos", 8, 4): {0: 2889, 6: 29552, 8: 27389, 10: 23232, 12: 16938}, + ("Category Twos", 8, 5): {0: 879, 6: 16853, 8: 23322, 10: 27882, 12: 20768, 14: 10296}, + ("Category Twos", 8, 6): {0: 2041, 8: 24140, 10: 27398, 12: 27048, 14: 19373}, + ("Category Twos", 8, 7): {0: 74, 8: 15693, 10: 23675, 12: 30829, 14: 22454, 16: 7275}, + ("Category Twos", 8, 8): {2: 2053, 10: 25677, 12: 31310, 14: 28983, 16: 11977}, + ("Category Threes", 0, 0): {0: 100000}, + ("Category Threes", 0, 1): {0: 100000}, + ("Category Threes", 0, 2): {0: 100000}, + ("Category Threes", 0, 3): {0: 100000}, + ("Category Threes", 0, 4): {0: 100000}, + ("Category Threes", 0, 5): {0: 100000}, + ("Category Threes", 0, 6): {0: 100000}, + ("Category Threes", 0, 7): {0: 100000}, + ("Category Threes", 0, 8): {0: 100000}, + ("Category Threes", 1, 0): {0: 100000}, + ("Category Threes", 1, 1): {0: 83343, 3: 16657}, + ("Category Threes", 1, 2): {0: 69569, 3: 30431}, + ("Category Threes", 1, 3): {0: 57872, 3: 42128}, + ("Category Threes", 1, 4): {0: 48081, 3: 51919}, + ("Category Threes", 1, 5): {0: 40271, 3: 59729}, + ("Category Threes", 1, 6): {0: 33201, 3: 66799}, + ("Category Threes", 1, 7): {0: 27903, 3: 72097}, + ("Category Threes", 1, 8): {0: 23240, 3: 76760}, + ("Category Threes", 2, 0): {0: 100000}, + ("Category Threes", 2, 1): {0: 69419, 3: 30581}, + ("Category Threes", 2, 2): {0: 48202, 3: 42590, 6: 9208}, + ("Category Threes", 2, 3): {0: 33376, 3: 48849, 6: 17775}, + ("Category Threes", 2, 4): {0: 23276, 3: 49810, 6: 26914}, + ("Category Threes", 2, 5): {0: 16092, 3: 47718, 6: 36190}, + ("Category Threes", 2, 6): {0: 11232, 3: 44515, 6: 44253}, + ("Category Threes", 2, 7): {0: 7589, 3: 40459, 6: 51952}, + ("Category Threes", 2, 8): {0: 5447, 3: 35804, 6: 58749}, + ("Category Threes", 3, 0): {0: 100000}, + ("Category Threes", 3, 1): {0: 57964, 3: 34701, 6: 7335}, + ("Category Threes", 3, 2): {0: 33637, 3: 44263, 6: 22100}, + ("Category Threes", 3, 3): {0: 19520, 3: 42382, 6: 30676, 9: 7422}, + ("Category Threes", 3, 4): {0: 11265, 3: 35772, 6: 39042, 9: 13921}, + ("Category Threes", 3, 5): {0: 6419, 3: 28916, 6: 43261, 9: 21404}, + ("Category Threes", 3, 6): {0: 3810, 3: 22496, 6: 44388, 9: 29306}, + ("Category Threes", 3, 7): {0: 2174, 3: 16875, 6: 43720, 9: 37231}, + ("Category Threes", 3, 8): {0: 1237, 3: 12471, 6: 41222, 9: 45070}, + ("Category Threes", 4, 0): {0: 100000}, + ("Category Threes", 4, 1): {0: 48121, 3: 38786, 6: 13093}, + ("Category Threes", 4, 2): {0: 23296, 3: 40989, 6: 26998, 9: 8717}, + ("Category Threes", 4, 3): {0: 11233, 3: 32653, 6: 35710, 9: 20404}, + ("Category Threes", 4, 4): {0: 5463, 3: 23270, 6: 37468, 9: 26734, 12: 7065}, + ("Category Threes", 4, 5): {0: 2691, 3: 15496, 6: 34539, 9: 34635, 12: 12639}, + ("Category Threes", 4, 6): {0: 1221, 3: 10046, 6: 29811, 9: 39190, 12: 19732}, + ("Category Threes", 4, 7): {0: 599, 6: 30742, 9: 41614, 12: 27045}, + ("Category Threes", 4, 8): {0: 309, 6: 22719, 9: 42236, 12: 34736}, + ("Category Threes", 5, 0): {0: 100000}, + ("Category Threes", 5, 1): {0: 40183, 3: 40377, 6: 19440}, + ("Category Threes", 5, 2): {0: 16197, 3: 35494, 6: 30937, 9: 17372}, + ("Category Threes", 5, 3): {0: 6583, 3: 23394, 6: 34432, 9: 25239, 12: 10352}, + ("Category Threes", 5, 4): {0: 2636, 3: 14072, 6: 30134, 9: 32371, 12: 20787}, + ("Category Threes", 5, 5): {0: 1075, 3: 7804, 6: 23010, 9: 34811, 12: 25702, 15: 7598}, + ("Category Threes", 5, 6): {0: 418, 6: 20888, 9: 32809, 12: 32892, 15: 12993}, + ("Category Threes", 5, 7): {0: 2365, 6: 11416, 9: 29072, 12: 37604, 15: 19543}, + ("Category Threes", 5, 8): {0: 1246, 6: 7425, 9: 24603, 12: 40262, 15: 26464}, + ("Category Threes", 6, 0): {0: 100000}, + ("Category Threes", 6, 1): {0: 33473, 3: 40175, 6: 20151, 9: 6201}, + ("Category Threes", 6, 2): {0: 11147, 3: 29592, 6: 32630, 9: 19287, 12: 7344}, + ("Category Threes", 6, 3): {0: 3628, 3: 16528, 6: 29814, 9: 29006, 12: 15888, 15: 5136}, + ("Category Threes", 6, 4): {0: 1262, 3: 8236, 6: 21987, 9: 30953, 12: 24833, 15: 12729}, + ("Category Threes", 6, 5): {0: 416, 6: 17769, 9: 27798, 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Distinct Dice", 8, 8): {0: 2, 25: 99998}, + ("Category 4&5 Full House", 1, 1): {0: 100000}, + ("Category 4&5 Full House", 1, 2): {0: 100000}, + ("Category 4&5 Full House", 1, 3): {0: 100000}, + ("Category 4&5 Full House", 1, 4): {0: 100000}, + ("Category 4&5 Full House", 1, 5): {0: 100000}, + ("Category 4&5 Full House", 1, 6): {0: 100000}, + ("Category 4&5 Full House", 1, 7): {0: 100000}, + ("Category 4&5 Full House", 1, 8): {0: 100000}, + ("Category 4&5 Full House", 2, 1): {0: 100000}, + ("Category 4&5 Full House", 2, 2): {0: 100000}, + ("Category 4&5 Full House", 2, 3): {0: 100000}, + ("Category 4&5 Full House", 2, 4): {0: 100000}, + ("Category 4&5 Full House", 2, 5): {0: 100000}, + ("Category 4&5 Full House", 2, 6): {0: 100000}, + ("Category 4&5 Full House", 2, 7): {0: 100000}, + ("Category 4&5 Full House", 2, 8): {0: 100000}, + ("Category 4&5 Full House", 3, 1): {0: 100000}, + ("Category 4&5 Full House", 3, 2): {0: 100000}, + ("Category 4&5 Full House", 3, 3): {0: 100000}, + ("Category 4&5 Full House", 3, 4): {0: 100000}, + ("Category 4&5 Full House", 3, 5): {0: 100000}, + ("Category 4&5 Full House", 3, 6): {0: 100000}, + ("Category 4&5 Full House", 3, 7): {0: 100000}, + ("Category 4&5 Full House", 3, 8): {0: 100000}, + ("Category 4&5 Full House", 4, 1): {0: 100000}, + ("Category 4&5 Full House", 4, 2): {0: 100000}, + ("Category 4&5 Full House", 4, 3): {0: 100000}, + ("Category 4&5 Full House", 4, 4): {0: 100000}, + ("Category 4&5 Full House", 4, 5): {0: 100000}, + ("Category 4&5 Full House", 4, 6): {0: 100000}, + ("Category 4&5 Full House", 4, 7): {0: 100000}, + ("Category 4&5 Full House", 4, 8): {0: 100000}, + ("Category 4&5 Full House", 5, 1): {0: 99724, 50: 276}, + ("Category 4&5 Full House", 5, 2): {0: 96607, 50: 3393}, + ("Category 4&5 Full House", 5, 3): {0: 88788, 50: 11212}, + ("Category 4&5 Full House", 5, 4): {0: 77799, 50: 22201}, + ("Category 4&5 Full House", 5, 5): {0: 65797, 50: 34203}, + ("Category 4&5 Full House", 5, 6): {0: 54548, 50: 45452}, + ("Category 4&5 Full House", 5, 7): {0: 44898, 50: 55102}, + ("Category 4&5 Full House", 5, 8): {0: 36881, 50: 63119}, + ("Category 4&5 Full House", 6, 1): {0: 98841, 50: 1159}, + ("Category 4&5 Full House", 6, 2): {0: 88680, 50: 11320}, + ("Category 4&5 Full House", 6, 3): {0: 70215, 50: 29785}, + ("Category 4&5 Full House", 6, 4): {0: 50801, 50: 49199}, + ("Category 4&5 Full House", 6, 5): {0: 35756, 50: 64244}, + ("Category 4&5 Full House", 6, 6): {0: 24698, 50: 75302}, + ("Category 4&5 Full House", 6, 7): {0: 17145, 50: 82855}, + ("Category 4&5 Full House", 6, 8): {0: 11846, 50: 88154}, + ("Category 4&5 Full House", 7, 1): {0: 97090, 50: 2910}, + ("Category 4&5 Full House", 7, 2): {0: 77440, 50: 22560}, + ("Category 4&5 Full House", 7, 3): {0: 51372, 50: 48628}, + ("Category 4&5 Full House", 7, 4): {0: 30566, 50: 69434}, + ("Category 4&5 Full House", 7, 5): {0: 17866, 50: 82134}, + ("Category 4&5 Full House", 7, 6): {0: 10521, 50: 89479}, + ("Category 4&5 Full House", 7, 7): {0: 6204, 50: 93796}, + ("Category 4&5 Full House", 7, 8): {0: 3670, 50: 96330}, + ("Category 4&5 Full House", 8, 1): {0: 94172, 50: 5828}, + ("Category 4&5 Full House", 8, 2): {0: 64693, 50: 35307}, + ("Category 4&5 Full House", 8, 3): {0: 35293, 50: 64707}, + ("Category 4&5 Full House", 8, 4): {0: 17749, 50: 82251}, + ("Category 4&5 Full House", 8, 5): {0: 8740, 50: 91260}, + ("Category 4&5 Full House", 8, 6): {0: 4550, 50: 95450}, + ("Category 4&5 Full House", 8, 7): {0: 2218, 50: 97782}, + ("Category 4&5 Full House", 8, 8): {0: 1084, 50: 98916}, +} diff --git a/worlds/yachtdice/__init__.py b/worlds/yachtdice/__init__.py new file mode 100644 index 000000000000..c36c59544f15 --- /dev/null +++ b/worlds/yachtdice/__init__.py @@ -0,0 +1,533 @@ +import math +from typing import Dict + +from BaseClasses import CollectionState, Entrance, Item, Region, Tutorial + +from worlds.AutoWorld import WebWorld, World + +from .Items import YachtDiceItem, item_groups, item_table +from .Locations import YachtDiceLocation, all_locations, ini_locations +from .Options import ( + AddExtraPoints, + AddStoryChapters, + GameDifficulty, + MinimalNumberOfDiceAndRolls, + MinimizeExtraItems, + PointsSize, + YachtDiceOptions, + yd_option_groups, +) +from .Rules import dice_simulation_fill_pool, set_yacht_completion_rules, set_yacht_rules + + +class YachtDiceWeb(WebWorld): + tutorials = [ + Tutorial( + "Multiworld Setup Guide", + "A guide to setting up Yacht Dice. This guide covers single-player, multiworld, and website.", + "English", + "setup_en.md", + "setup/en", + ["Spineraks"], + ) + ] + + option_groups = yd_option_groups + + +class YachtDiceWorld(World): + """ + Yacht Dice is a straightforward game, custom-made for Archipelago, + where you cast your dice to chart a course for high scores, + unlocking valuable treasures along the way. + Discover more dice, extra rolls, multipliers, + and unlockable categories to navigate the depths of the game. + Roll your way to victory by reaching the target score! + """ + + game: str = "Yacht Dice" + options_dataclass = YachtDiceOptions + + web = YachtDiceWeb() + + item_name_to_id = {name: data.code for name, data in item_table.items()} + + location_name_to_id = {name: data.id for name, data in all_locations.items()} + + item_name_groups = item_groups + + ap_world_version = "2.1.1" + + def _get_yachtdice_data(self): + return { + # "world_seed": self.multiworld.per_slot_randoms[self.player].getrandbits(32), + "seed_name": self.multiworld.seed_name, + "player_name": self.multiworld.get_player_name(self.player), + "player_id": self.player, + "race": self.multiworld.is_race, + } + + def generate_early(self): + """ + In generate early, we fill the item-pool, then determine the number of locations, and add filler items. + """ + self.itempool = [] + self.precollected = [] + + # number of dice and rolls in the pull + opt_dice_and_rolls = self.options.minimal_number_of_dice_and_rolls + + if opt_dice_and_rolls == MinimalNumberOfDiceAndRolls.option_5_dice_and_3_rolls: + num_of_dice = 5 + num_of_rolls = 3 + elif opt_dice_and_rolls == MinimalNumberOfDiceAndRolls.option_5_dice_and_5_rolls: + num_of_dice = 5 + num_of_rolls = 5 + elif opt_dice_and_rolls == MinimalNumberOfDiceAndRolls.option_6_dice_and_4_rolls: + num_of_dice = 6 + num_of_rolls = 4 + elif opt_dice_and_rolls == MinimalNumberOfDiceAndRolls.option_7_dice_and_3_rolls: + num_of_dice = 7 + num_of_rolls = 3 + elif opt_dice_and_rolls == MinimalNumberOfDiceAndRolls.option_8_dice_and_2_rolls: + num_of_dice = 8 + num_of_rolls = 2 + else: + raise Exception(f"[Yacht Dice] Unknown MinimalNumberOfDiceAndRolls options {opt_dice_and_rolls}") + + # amount of dice and roll fragments needed to get a dice or roll + self.frags_per_dice = self.options.number_of_dice_fragments_per_dice.value + self.frags_per_roll = self.options.number_of_roll_fragments_per_roll.value + + if self.options.minimize_extra_items == MinimizeExtraItems.option_yes_please: + self.frags_per_dice = min(self.frags_per_dice, 2) + self.frags_per_roll = min(self.frags_per_roll, 2) + + # set difficulty + diff_value = self.options.game_difficulty + if diff_value == GameDifficulty.option_easy: + self.difficulty = 1 + elif diff_value == GameDifficulty.option_medium: + self.difficulty = 2 + elif diff_value == GameDifficulty.option_hard: + self.difficulty = 3 + elif diff_value == GameDifficulty.option_extreme: + self.difficulty = 4 + else: + raise Exception(f"[Yacht Dice] Unknown GameDifficulty options {diff_value}") + + # Create a list with the specified number of 1s + num_ones = self.options.alternative_categories.value + categorylist = [1] * num_ones + [0] * (16 - num_ones) + + # Shuffle the list to randomize the order + self.random.shuffle(categorylist) + + # A list of all possible categories. + # Every entry in the list has two categories, one 'default' category and one 'alt'. + # You get either of the two for every entry, so a total of 16 unique categories. + all_categories = [ + ["Category Choice", "Category Double Threes and Fours"], + ["Category Inverse Choice", "Category Quadruple Ones and Twos"], + ["Category Ones", "Category Distincts"], + ["Category Twos", "Category Two times Ones"], + ["Category Threes", "Category Half of Sixes"], + ["Category Fours", "Category Twos and Threes"], + ["Category Fives", "Category Sum of Odds"], + ["Category Sixes", "Category Sum of Evens"], + ["Category Pair", "Category Micro Straight"], + ["Category Three of a Kind", "Category Three Odds"], + ["Category Four of a Kind", "Category 1-2-1 Consecutive"], + ["Category Tiny Straight", "Category Three Distinct Dice"], + ["Category Small Straight", "Category Two Pair"], + ["Category Large Straight", "Category 2-1-2 Consecutive"], + ["Category Full House", "Category Five Distinct Dice"], + ["Category Yacht", "Category 4&5 Full House"], + ] + + # categories used in this game. + self.possible_categories = [] + + for index, cats in enumerate(all_categories): + self.possible_categories.append(cats[categorylist[index]]) + + # Add Choice and Inverse choice (or their alts) to the precollected list. + if index == 0 or index == 1: + self.precollected.append(cats[categorylist[index]]) + else: + self.itempool.append(cats[categorylist[index]]) + + # Also start with one Roll and one Dice + self.precollected.append("Dice") + num_of_dice_to_add = num_of_dice - 1 + self.precollected.append("Roll") + num_of_rolls_to_add = num_of_rolls - 1 + + self.skip_early_locations = False + if self.options.minimize_extra_items == MinimizeExtraItems.option_yes_please: + self.precollected.append("Dice") + num_of_dice_to_add -= 1 + self.precollected.append("Roll") + num_of_rolls_to_add -= 1 + self.skip_early_locations = True + + if num_of_dice_to_add > 0: + self.itempool.append("Dice") + num_of_dice_to_add -= 1 + if num_of_rolls_to_add > 0: + self.itempool.append("Roll") + num_of_rolls_to_add -= 1 + + # if one fragment per dice, just add "Dice" objects + if num_of_dice_to_add > 0: + if self.frags_per_dice == 1: + self.itempool += ["Dice"] * num_of_dice_to_add # minus one because one is in start inventory + else: + self.itempool += ["Dice Fragment"] * (self.frags_per_dice * num_of_dice_to_add) + + # if one fragment per roll, just add "Roll" objects + if num_of_rolls_to_add > 0: + if self.frags_per_roll == 1: + self.itempool += ["Roll"] * num_of_rolls_to_add # minus one because one is in start inventory + else: + self.itempool.append("Roll") # always add a full roll to make generation easier (will be early) + self.itempool += ["Roll Fragment"] * (self.frags_per_roll * num_of_rolls_to_add) + + already_items = len(self.itempool) + + # Yacht Dice needs extra filler items so it doesn't get stuck in generation. + # For now, we calculate the number of extra items we'll need later. + if self.options.minimize_extra_items == MinimizeExtraItems.option_yes_please: + extra_percentage = max(0.1, 0.8 - self.multiworld.players / 10) + elif self.options.minimize_extra_items == MinimizeExtraItems.option_no_dont: + extra_percentage = 0.72 + else: + raise Exception(f"[Yacht Dice] Unknown MinimizeExtraItems options {self.options.minimize_extra_items}") + extra_locations_needed = max(10, math.ceil(already_items * extra_percentage)) + + # max score is the value of the last check. Goal score is the score needed to 'finish' the game + self.max_score = self.options.score_for_last_check.value + self.goal_score = min(self.max_score, self.options.score_for_goal.value) + + # Yacht Dice adds items into the pool until a score of at least 1000 is reached. + # the yaml contains weights, which determine how likely it is that specific items get added. + # If all weights are 0, some of them will be made to be non-zero later. + weights: Dict[str, float] = { + "Dice": self.options.weight_of_dice.value, + "Roll": self.options.weight_of_roll.value, + "Fixed Score Multiplier": self.options.weight_of_fixed_score_multiplier.value, + "Step Score Multiplier": self.options.weight_of_step_score_multiplier.value, + "Double category": self.options.weight_of_double_category.value, + "Points": self.options.weight_of_points.value, + } + + # if the player wants extra rolls or dice, fill the pool with fragments until close to an extra roll/dice + if weights["Dice"] > 0 and self.frags_per_dice > 1: + self.itempool += ["Dice Fragment"] * (self.frags_per_dice - 1) + if weights["Roll"] > 0 and self.frags_per_roll > 1: + self.itempool += ["Roll Fragment"] * (self.frags_per_roll - 1) + + # calibrate the weights, since the impact of each of the items is different + weights["Dice"] = weights["Dice"] / 5 * self.frags_per_dice + weights["Roll"] = weights["Roll"] / 5 * self.frags_per_roll + + extra_points_added = 0 + multipliers_added = 0 + items_added = 0 + + def get_item_to_add(weights, extra_points_added, multipliers_added, items_added): + items_added += 1 + + all_items = self.itempool + self.precollected + dice_fragments_in_pool = all_items.count("Dice") * self.frags_per_dice + all_items.count("Dice Fragment") + if dice_fragments_in_pool + 1 >= 9 * self.frags_per_dice: + weights["Dice"] = 0 # don't allow >=9 dice + roll_fragments_in_pool = all_items.count("Roll") * self.frags_per_roll + all_items.count("Roll Fragment") + if roll_fragments_in_pool + 1 >= 6 * self.frags_per_roll: + weights["Roll"] = 0 # don't allow >= 6 rolls + + # Don't allow too many multipliers + if multipliers_added > 50: + weights["Fixed Score Multiplier"] = 0 + weights["Step Score Multiplier"] = 0 + + # Don't allow too many extra points + if extra_points_added > 300: + weights["Points"] = 0 + + # if all weights are zero, allow to add fixed score multiplier, double category, points. + if sum(weights.values()) == 0: + if multipliers_added <= 50: + weights["Fixed Score Multiplier"] = 1 + weights["Double category"] = 1 + if extra_points_added <= 300: + weights["Points"] = 1 + + # Next, add the appropriate item. We'll slightly alter weights to avoid too many of the same item + which_item_to_add = self.random.choices(list(weights.keys()), weights=list(weights.values()))[0] + + if which_item_to_add == "Dice": + weights["Dice"] /= 1 + self.frags_per_dice + return "Dice" if self.frags_per_dice == 1 else "Dice Fragment" + elif which_item_to_add == "Roll": + weights["Roll"] /= 1 + self.frags_per_roll + return "Roll" if self.frags_per_roll == 1 else "Roll Fragment" + elif which_item_to_add == "Fixed Score Multiplier": + weights["Fixed Score Multiplier"] /= 1.05 + multipliers_added += 1 + return "Fixed Score Multiplier" + elif which_item_to_add == "Step Score Multiplier": + weights["Step Score Multiplier"] /= 1.1 + multipliers_added += 1 + return "Step Score Multiplier" + elif which_item_to_add == "Double category": + # Below entries are the weights to add each category. + # Prefer to add choice or number categories, because the other categories are too "all or nothing", + # which often don't give any points, until you get overpowered, and then they give all points. + cat_weights = [2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1] + weights["Double category"] /= 1.1 + return self.random.choices(self.possible_categories, weights=cat_weights)[0] + elif which_item_to_add == "Points": + score_dist = self.options.points_size + probs = {"1 Point": 1, "10 Points": 0, "100 Points": 0} + if score_dist == PointsSize.option_small: + probs = {"1 Point": 0.9, "10 Points": 0.1, "100 Points": 0} + elif score_dist == PointsSize.option_medium: + probs = {"1 Point": 0, "10 Points": 1, "100 Points": 0} + elif score_dist == PointsSize.option_large: + probs = {"1 Point": 0, "10 Points": 0.3, "100 Points": 0.7} + elif score_dist == PointsSize.option_mix: + probs = {"1 Point": 0.3, "10 Points": 0.4, "100 Points": 0.3} + else: + raise Exception(f"[Yacht Dice] Unknown PointsSize options {score_dist}") + choice = self.random.choices(list(probs.keys()), weights=list(probs.values()))[0] + if choice == "1 Point": + weights["Points"] /= 1.01 + extra_points_added += 1 + return "1 Point" + elif choice == "10 Points": + weights["Points"] /= 1.1 + extra_points_added += 10 + return "10 Points" + elif choice == "100 Points": + weights["Points"] /= 2 + extra_points_added += 100 + return "100 Points" + else: + raise Exception("Unknown point value (Yacht Dice)") + else: + raise Exception(f"Invalid index when adding new items in Yacht Dice: {which_item_to_add}") + + # adding 17 items as a start seems like the smartest way to get close to 1000 points + for _ in range(17): + self.itempool.append(get_item_to_add(weights, extra_points_added, multipliers_added, items_added)) + + score_in_logic = dice_simulation_fill_pool( + self.itempool + self.precollected, + self.frags_per_dice, + self.frags_per_roll, + self.possible_categories, + self.difficulty, + self.player, + ) + + # if we overshoot, remove items until you get below 1000, then return the last removed item + if score_in_logic > 1000: + removed_item = "" + while score_in_logic > 1000: + removed_item = self.itempool.pop() + score_in_logic = dice_simulation_fill_pool( + self.itempool + self.precollected, + self.frags_per_dice, + self.frags_per_roll, + self.possible_categories, + self.difficulty, + self.player, + ) + self.itempool.append(removed_item) + else: + # Keep adding items until a score of 1000 is in logic + while score_in_logic < 1000: + item_to_add = get_item_to_add(weights, extra_points_added, multipliers_added, items_added) + self.itempool.append(item_to_add) + if item_to_add == "1 Point": + score_in_logic += 1 + elif item_to_add == "10 Points": + score_in_logic += 10 + elif item_to_add == "100 Points": + score_in_logic += 100 + else: + score_in_logic = dice_simulation_fill_pool( + self.itempool + self.precollected, + self.frags_per_dice, + self.frags_per_roll, + self.possible_categories, + self.difficulty, + self.player, + ) + + # count the number of locations in the game. + already_items = len(self.itempool) + 1 # +1 because of Victory item + + # We need to add more filler/useful items if there are many items in the pool to guarantee successful generation + extra_locations_needed += (already_items - 45) // 15 + self.number_of_locations = already_items + extra_locations_needed + + # From here, we will count the number of items in the self.itempool, and add useful/filler items to the pool, + # making sure not to exceed the number of locations. + + # first, we flood the entire pool with extra points (useful), if that setting is chosen. + if self.options.add_bonus_points == AddExtraPoints.option_all_of_it: # all of the extra points + already_items = len(self.itempool) + 1 + self.itempool += ["Bonus Point"] * min(self.number_of_locations - already_items, 100) + + # second, we flood the entire pool with story chapters (filler), if that setting is chosen. + if self.options.add_story_chapters == AddStoryChapters.option_all_of_it: # all of the story chapters + already_items = len(self.itempool) + 1 + number_of_items = min(self.number_of_locations - already_items, 100) + number_of_items = (number_of_items // 10) * 10 # story chapters always come in multiples of 10 + self.itempool += ["Story Chapter"] * number_of_items + + # add some extra points (useful) + if self.options.add_bonus_points == AddExtraPoints.option_sure: # add extra points if wanted + already_items = len(self.itempool) + 1 + self.itempool += ["Bonus Point"] * min(self.number_of_locations - already_items, 10) + + # add some story chapters (filler) + if self.options.add_story_chapters == AddStoryChapters.option_sure: # add extra points if wanted + already_items = len(self.itempool) + 1 + if self.number_of_locations - already_items >= 10: + self.itempool += ["Story Chapter"] * 10 + + # add some more extra points if there is still room + if self.options.add_bonus_points == AddExtraPoints.option_sure: + already_items = len(self.itempool) + 1 + self.itempool += ["Bonus Point"] * min(self.number_of_locations - already_items, 10) + + # add some encouragements filler-items if there is still room + already_items = len(self.itempool) + 1 + self.itempool += ["Encouragement"] * min(self.number_of_locations - already_items, 5) + + # add some fun facts filler-items if there is still room + already_items = len(self.itempool) + 1 + self.itempool += ["Fun Fact"] * min(self.number_of_locations - already_items, 5) + + # finally, add some "Good RNG" and "Bad RNG" items to complete the item pool + # these items are filler and do not do anything. + + # probability of Good and Bad rng, based on difficulty for fun :) + + p = 1.1 - 0.25 * self.difficulty + already_items = len(self.itempool) + 1 + self.itempool += self.random.choices( + ["Good RNG", "Bad RNG"], weights=[p, 1 - p], k=self.number_of_locations - already_items + ) + + # we are done adding items. Now because of the last step, number of items should be number of locations + already_items = len(self.itempool) + 1 + if already_items != self.number_of_locations: + raise Exception( + f"[Yacht Dice] Number in self.itempool is not number of locations " + f"{already_items} {self.number_of_locations}." + ) + + # add precollected items using push_precollected. Items in self.itempool get created in create_items + for item in self.precollected: + self.multiworld.push_precollected(self.create_item(item)) + + # make sure one dice and one roll is early, so that you will have 2 dice and 2 rolls soon + self.multiworld.early_items[self.player]["Dice"] = 1 + self.multiworld.early_items[self.player]["Roll"] = 1 + + def create_items(self): + self.multiworld.itempool += [self.create_item(name) for name in self.itempool] + + def create_regions(self): + # call the ini_locations function, that generates locations based on the inputs. + location_table = ini_locations( + self.goal_score, + self.max_score, + self.number_of_locations, + self.difficulty, + self.skip_early_locations, + self.multiworld.players, + ) + + # simple menu-board construction + menu = Region("Menu", self.player, self.multiworld) + board = Region("Board", self.player, self.multiworld) + + # add locations to board, one for every location in the location_table + board.locations = [ + YachtDiceLocation(self.player, loc_name, loc_data.score, loc_data.id, board) + for loc_name, loc_data in location_table.items() + if loc_data.region == board.name + ] + + # Add the victory item to the correct location. + # The website declares that the game is complete when the victory item is obtained. + victory_location_name = f"{self.goal_score} score" + self.get_location(victory_location_name).place_locked_item(self.create_item("Victory")) + + # add the regions + connection = Entrance(self.player, "New Board", menu) + menu.exits.append(connection) + connection.connect(board) + self.multiworld.regions += [menu, board] + + def set_rules(self): + """ + set rules per location, and add the rule for beating the game + """ + set_yacht_rules( + self.multiworld, + self.player, + self.frags_per_dice, + self.frags_per_roll, + self.possible_categories, + self.difficulty, + ) + set_yacht_completion_rules(self.multiworld, self.player) + + def fill_slot_data(self): + """ + make slot data, which consists of yachtdice_data, options, and some other variables. + """ + yacht_dice_data = self._get_yachtdice_data() + yacht_dice_options = self.options.as_dict( + "game_difficulty", + "score_for_last_check", + "score_for_goal", + "number_of_dice_fragments_per_dice", + "number_of_roll_fragments_per_roll", + "which_story", + "allow_manual_input", + ) + slot_data = {**yacht_dice_data, **yacht_dice_options} # combine the two + slot_data["number_of_dice_fragments_per_dice"] = self.frags_per_dice + slot_data["number_of_roll_fragments_per_roll"] = self.frags_per_roll + slot_data["goal_score"] = self.goal_score + slot_data["last_check_score"] = self.max_score + slot_data["allowed_categories"] = self.possible_categories + slot_data["ap_world_version"] = self.ap_world_version + return slot_data + + def create_item(self, name: str) -> Item: + item_data = item_table[name] + item = YachtDiceItem(name, item_data.classification, item_data.code, self.player) + return item + + # We overwrite these function to monitor when states have changed. See also dice_simulation in Rules.py + def collect(self, state: CollectionState, item: Item) -> bool: + change = super().collect(state, item) + if change: + state.prog_items[self.player]["state_is_fresh"] = 0 + + return change + + def remove(self, state: CollectionState, item: Item) -> bool: + change = super().remove(state, item) + if change: + state.prog_items[self.player]["state_is_fresh"] = 0 + + return change diff --git a/worlds/yachtdice/docs/en_Yacht Dice.md b/worlds/yachtdice/docs/en_Yacht Dice.md new file mode 100644 index 000000000000..53eefe9e9c4b --- /dev/null +++ b/worlds/yachtdice/docs/en_Yacht Dice.md @@ -0,0 +1,15 @@ +# Yacht Dice + +Welcome to Yacht Dice, the ultimate dice-rolling adventure in Archipelago! Cast your dice, chase high scores, and unlock valuable treasures. Discover new dice, extra rolls, multipliers, and special scoring categories to enhance your game. Roll your way to victory by reaching the target score! + +## Understanding Location Checks +In Yacht Dice, location checks happen when you hit certain scores for the first time. The target score for your next location check is always displayed on the website. + +## Items and Their Effects +When you receive an item, it could be extra dice, extra rolls, score multipliers, or new scoring categories. These boosts help you sail towards higher scores and more loot. Other items include extra points, lore, and fun facts to enrich your journey. + +## Winning the Game +Victory in Yacht Dice is all about reaching the target score. You can set your own target score, which is displayed on the website. Once you hit it, you've conquered the game! + +## How to Access Options +Need to tweak your game? Head over to the [player options page](../player-options) for all your configuration options and to export your config file. diff --git a/worlds/yachtdice/docs/setup_en.md b/worlds/yachtdice/docs/setup_en.md new file mode 100644 index 000000000000..ae5f92d93ea0 --- /dev/null +++ b/worlds/yachtdice/docs/setup_en.md @@ -0,0 +1,21 @@ +# Yacht Dice Randomizer Setup Guide + +## Required Software + +- A browser (you are probably using one right now!). +- Archipelago from the [Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases). + +## Playing the game +Open the Yacht Dice website. There are two options: +- Download the latest release from [Yacht Dice Releases](https://github.com/spinerak/ArchipelagoYachtDice/releases) and unzip the Website.zip. Then open player.html in your browser. +- Cruise over to the [Yacht Dice website](https://yacht-dice-ap.netlify.app/). This also works on mobile. If the website is not available, use the first option. + +Both options have an "offline" play option to try out the game without having to generate a game first. + +## Play with Archipelago + +- Create your yaml file via the [Yacht Dice Player Options Page](../player-options). +- After generating, open the Yacht Dice website. After the tutoroll, fill in the room information. +- After logging in, you are good to go. The website has a built-in client, where you can chat and send commands. + +For more information on yaml files, generating Archipelago games, and connecting to servers, please see the [Basic Multiworld Setup Guide](/tutorial/Archipelago/setup/en). From 3cdcb8c455d7f1951a4becf8bf06d2933feb3a28 Mon Sep 17 00:00:00 2001 From: Spineraks Date: Wed, 21 Aug 2024 21:40:40 +0200 Subject: [PATCH 09/14] Yacht Dice: setup: change release-link to latest (#3827) On the installation page, link to the latest release, instead of the page with all releases --- worlds/yachtdice/docs/setup_en.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/worlds/yachtdice/docs/setup_en.md b/worlds/yachtdice/docs/setup_en.md index ae5f92d93ea0..c76cd398ce55 100644 --- a/worlds/yachtdice/docs/setup_en.md +++ b/worlds/yachtdice/docs/setup_en.md @@ -7,7 +7,7 @@ ## Playing the game Open the Yacht Dice website. There are two options: -- Download the latest release from [Yacht Dice Releases](https://github.com/spinerak/ArchipelagoYachtDice/releases) and unzip the Website.zip. Then open player.html in your browser. +- Download the latest release from [Yacht Dice Release](https://github.com/spinerak/ArchipelagoYachtDice/releases/latest) and unzip the Website.zip. Then open player.html in your browser. - Cruise over to the [Yacht Dice website](https://yacht-dice-ap.netlify.app/). This also works on mobile. If the website is not available, use the first option. Both options have an "offline" play option to try out the game without having to generate a game first. From e35addf5b26a380e36af425445f6b9b459ccddfb Mon Sep 17 00:00:00 2001 From: B1t Date: Thu, 22 Aug 2024 11:59:11 -0600 Subject: [PATCH 10/14] ALTTP: Minor Tweaks to the Adjuster UI (#2533) * Tweak ALTTP Adjuster padding/size to accommodate resizing - Set minsize so the actions buttons on bottom are always visible. - Added a minor amount of padding around the top level objects. - Increased the size of the entry fields for roms to match general button size. - Updated layout calls so vertical spacing doesn't increase between fields when maximizing the window - Added a little bit of spacing on the rom label so it more closely lines up with the other rom selection field * Tweak ALTTP Adjuster padding/size to accommodate resizing - Set minsize so the actions buttons on bottom are always visible. - Added a minor amount of padding around the top level objects. - Increased the size of the entry fields for roms to match general button size. - Updated layout calls so vertical spacing doesn't increase between fields when maximizing the window - Added a little bit of spacing on the rom label so it more closely lines up with the other rom selection field --- LttPAdjuster.py | 34 +++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/LttPAdjuster.py b/LttPAdjuster.py index 9c5bd102440b..7e33a3d5efe8 100644 --- a/LttPAdjuster.py +++ b/LttPAdjuster.py @@ -14,7 +14,7 @@ from argparse import Namespace from concurrent.futures import as_completed, ThreadPoolExecutor from glob import glob -from tkinter import Tk, Frame, Label, StringVar, Entry, filedialog, messagebox, Button, Radiobutton, LEFT, X, TOP, LabelFrame, \ +from tkinter import Tk, Frame, Label, StringVar, Entry, filedialog, messagebox, Button, Radiobutton, LEFT, X, BOTH, TOP, LabelFrame, \ IntVar, Checkbutton, E, W, OptionMenu, Toplevel, BOTTOM, RIGHT, font as font, PhotoImage from tkinter.constants import DISABLED, NORMAL from urllib.parse import urlparse @@ -29,7 +29,8 @@ GAME_ALTTP = "A Link to the Past" - +WINDOW_MIN_HEIGHT = 525 +WINDOW_MIN_WIDTH = 425 class AdjusterWorld(object): def __init__(self, sprite_pool): @@ -242,16 +243,17 @@ def adjustGUI(): from argparse import Namespace from Utils import __version__ as MWVersion adjustWindow = Tk() + adjustWindow.minsize(WINDOW_MIN_WIDTH, WINDOW_MIN_HEIGHT) adjustWindow.wm_title("Archipelago %s LttP Adjuster" % MWVersion) set_icon(adjustWindow) rom_options_frame, rom_vars, set_sprite = get_rom_options_frame(adjustWindow) - bottomFrame2 = Frame(adjustWindow) + bottomFrame2 = Frame(adjustWindow, padx=8, pady=2) romFrame, romVar = get_rom_frame(adjustWindow) - romDialogFrame = Frame(adjustWindow) + romDialogFrame = Frame(adjustWindow, padx=8, pady=2) baseRomLabel2 = Label(romDialogFrame, text='Rom to adjust') romVar2 = StringVar() romEntry2 = Entry(romDialogFrame, textvariable=romVar2) @@ -261,9 +263,9 @@ def RomSelect2(): romVar2.set(rom) romSelectButton2 = Button(romDialogFrame, text='Select Rom', command=RomSelect2) - romDialogFrame.pack(side=TOP, expand=True, fill=X) - baseRomLabel2.pack(side=LEFT) - romEntry2.pack(side=LEFT, expand=True, fill=X) + romDialogFrame.pack(side=TOP, expand=False, fill=X) + baseRomLabel2.pack(side=LEFT, expand=False, fill=X, padx=(0, 8)) + romEntry2.pack(side=LEFT, expand=True, fill=BOTH, pady=1) romSelectButton2.pack(side=LEFT) def adjustRom(): @@ -331,12 +333,11 @@ def saveGUISettings(): messagebox.showinfo(title="Success", message="Settings saved to persistent storage") adjustButton = Button(bottomFrame2, text='Adjust Rom', command=adjustRom) - rom_options_frame.pack(side=TOP) + rom_options_frame.pack(side=TOP, padx=8, pady=8, fill=BOTH, expand=True) adjustButton.pack(side=LEFT, padx=(5,5)) saveButton = Button(bottomFrame2, text='Save Settings', command=saveGUISettings) saveButton.pack(side=LEFT, padx=(5,5)) - bottomFrame2.pack(side=TOP, pady=(5,5)) tkinter_center_window(adjustWindow) @@ -576,7 +577,7 @@ def hide(self): def get_rom_frame(parent=None): adjuster_settings = get_adjuster_settings(GAME_ALTTP) - romFrame = Frame(parent) + romFrame = Frame(parent, padx=8, pady=8) baseRomLabel = Label(romFrame, text='LttP Base Rom: ') romVar = StringVar(value=adjuster_settings.baserom) romEntry = Entry(romFrame, textvariable=romVar) @@ -596,20 +597,19 @@ def RomSelect(): romSelectButton = Button(romFrame, text='Select Rom', command=RomSelect) baseRomLabel.pack(side=LEFT) - romEntry.pack(side=LEFT, expand=True, fill=X) + romEntry.pack(side=LEFT, expand=True, fill=BOTH, pady=1) romSelectButton.pack(side=LEFT) - romFrame.pack(side=TOP, expand=True, fill=X) + romFrame.pack(side=TOP, fill=X) return romFrame, romVar def get_rom_options_frame(parent=None): adjuster_settings = get_adjuster_settings(GAME_ALTTP) - romOptionsFrame = LabelFrame(parent, text="Rom options") - romOptionsFrame.columnconfigure(0, weight=1) - romOptionsFrame.columnconfigure(1, weight=1) + romOptionsFrame = LabelFrame(parent, text="Rom options", padx=8, pady=8) + for i in range(5): - romOptionsFrame.rowconfigure(i, weight=1) + romOptionsFrame.rowconfigure(i, weight=0, pad=4) vars = Namespace() vars.MusicVar = IntVar() @@ -660,7 +660,7 @@ def SpriteSelect(): spriteSelectButton = Button(spriteDialogFrame, text='...', command=SpriteSelect) baseSpriteLabel.pack(side=LEFT) - spriteEntry.pack(side=LEFT) + spriteEntry.pack(side=LEFT, expand=True, fill=X) spriteSelectButton.pack(side=LEFT) oofDialogFrame = Frame(romOptionsFrame) From 31852801c9849c9f9c015030839086b3188fc6bd Mon Sep 17 00:00:00 2001 From: Kappatechy Date: Thu, 22 Aug 2024 15:35:29 -0600 Subject: [PATCH 11/14] LTTP: Fix a bug in Triforce Pieces Mode: Extra (#3784) When triforce_pieces_mode is set to "extra", the number of Triforce pieces in the pool should be equal to the number required plus the number extra. The number available was being used in this calculation, instead of the number required. --- worlds/alttp/ItemPool.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/worlds/alttp/ItemPool.py b/worlds/alttp/ItemPool.py index 125475561bb2..c6c1770414db 100644 --- a/worlds/alttp/ItemPool.py +++ b/worlds/alttp/ItemPool.py @@ -682,7 +682,7 @@ def place_item(loc, item): if 'triforce_hunt' in goal: if world.triforce_pieces_mode[player].value == TriforcePiecesMode.option_extra: - treasure_hunt_total = (world.triforce_pieces_available[player].value + treasure_hunt_total = (world.triforce_pieces_required[player].value + world.triforce_pieces_extra[player].value) elif world.triforce_pieces_mode[player].value == TriforcePiecesMode.option_percentage: percentage = float(world.triforce_pieces_percentage[player].value) / 100 From f390b33c17132ef37563847496106479992111db Mon Sep 17 00:00:00 2001 From: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> Date: Fri, 23 Aug 2024 00:23:05 +0200 Subject: [PATCH 12/14] The Witness: Ban Excluded Panels from Panel Hunt (#3818) * excluded panels should not be picked by panel hunt * ban excluded panels from panel hunt * Get rid of an unused variable --- worlds/witness/__init__.py | 2 +- worlds/witness/entity_hunt.py | 1 + worlds/witness/locations.py | 2 +- worlds/witness/player_logic.py | 5 ++--- 4 files changed, 5 insertions(+), 5 deletions(-) diff --git a/worlds/witness/__init__.py b/worlds/witness/__init__.py index b228842019cf..3b599bc9e70e 100644 --- a/worlds/witness/__init__.py +++ b/worlds/witness/__init__.py @@ -90,7 +90,7 @@ def _get_slot_data(self) -> Dict[str, Any]: "laser_ids_to_hints": self.laser_ids_to_hints, "progressive_item_lists": self.player_items.get_progressive_item_ids_in_pool(), "obelisk_side_id_to_EPs": static_witness_logic.OBELISK_SIDE_ID_TO_EP_HEXES, - "precompleted_puzzles": [int(h, 16) for h in self.player_logic.EXCLUDED_LOCATIONS], + "precompleted_puzzles": [int(h, 16) for h in self.player_logic.EXCLUDED_ENTITIES], "entity_to_name": static_witness_logic.ENTITY_ID_TO_NAME, "panel_hunt_required_absolute": self.panel_hunt_required_count } diff --git a/worlds/witness/entity_hunt.py b/worlds/witness/entity_hunt.py index 29b914799fdb..34cf7d3d7f88 100644 --- a/worlds/witness/entity_hunt.py +++ b/worlds/witness/entity_hunt.py @@ -77,6 +77,7 @@ def _entity_is_eligible(self, panel_hex: str) -> bool: return ( self.player_logic.solvability_guaranteed(panel_hex) + and panel_hex not in self.player_logic.EXCLUDED_ENTITIES and not ( # Due to an edge case, Discards have to be on in disable_non_randomized even if Discard Shuffle is off. # However, I don't think they should be hunt panels in this case. diff --git a/worlds/witness/locations.py b/worlds/witness/locations.py index f1c16550399a..d095b8bed4c5 100644 --- a/worlds/witness/locations.py +++ b/worlds/witness/locations.py @@ -44,7 +44,7 @@ def __init__(self, world: "WitnessWorld", player_logic: WitnessPlayerLogic) -> N self.CHECK_LOCATIONS = self.CHECK_LOCATIONS - { static_witness_logic.ENTITIES_BY_HEX[entity_hex]["checkName"] - for entity_hex in player_logic.COMPLETELY_DISABLED_ENTITIES | player_logic.PRECOMPLETED_LOCATIONS + for entity_hex in player_logic.COMPLETELY_DISABLED_ENTITIES } self.CHECK_PANELHEX_TO_ID = { diff --git a/worlds/witness/player_logic.py b/worlds/witness/player_logic.py index 5125dfef0aa1..3321983dd8e7 100644 --- a/worlds/witness/player_logic.py +++ b/worlds/witness/player_logic.py @@ -108,8 +108,7 @@ def __init__(self, world: "WitnessWorld", disabled_locations: Set[str], start_in self.EVENT_ITEM_PAIRS: Dict[str, Tuple[str, str]] = {} self.COMPLETELY_DISABLED_ENTITIES: Set[str] = set() self.DISABLE_EVERYTHING_BEHIND: Set[str] = set() - self.PRECOMPLETED_LOCATIONS: Set[str] = set() - self.EXCLUDED_LOCATIONS: Set[str] = set() + self.EXCLUDED_ENTITIES: Set[str] = set() self.ADDED_CHECKS: Set[str] = set() self.VICTORY_LOCATION = "0x0356B" @@ -659,7 +658,7 @@ def make_options_adjustments(self, world: "WitnessWorld") -> None: self.COMPLETELY_DISABLED_ENTITIES.add(loc_obj["entity_hex"]) elif loc_obj["entityType"] == "Panel": - self.EXCLUDED_LOCATIONS.add(loc_obj["entity_hex"]) + self.EXCLUDED_ENTITIES.add(loc_obj["entity_hex"]) for adjustment_lineset in adjustment_linesets_in_order: current_adjustment_type = None From 74aab81f79bc0c2e0356efbcf1ad7b4211b23ce8 Mon Sep 17 00:00:00 2001 From: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> Date: Fri, 23 Aug 2024 00:23:22 +0200 Subject: [PATCH 13/14] Purge the world: multiworld evil from osrs (#3751) --- worlds/osrs/__init__.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/worlds/osrs/__init__.py b/worlds/osrs/__init__.py index d74dc7cfd9c2..1b7ca9c1e0f4 100644 --- a/worlds/osrs/__init__.py +++ b/worlds/osrs/__init__.py @@ -56,8 +56,8 @@ class OSRSWorld(World): locations_by_category: typing.Dict[str, typing.List[LocationRow]] - def __init__(self, world: MultiWorld, player: int): - super().__init__(world, player) + def __init__(self, multiworld: MultiWorld, player: int): + super().__init__(multiworld, player) self.region_name_to_data = {} self.location_name_to_data = {} From 64b654d42ec016c4e94b81842f3b6bac73f54740 Mon Sep 17 00:00:00 2001 From: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> Date: Fri, 23 Aug 2024 01:15:05 +0200 Subject: [PATCH 14/14] Core, some worlds: Rename sweep_for_events to sweep_for_advancements (#3571) * Rename sweep_for_events to sweep_for_advancements * more event->advancement renames * oops accidentally deleted the deprecation thing in the force push * Update TestDungeon.py * Update BaseClasses.py * Update BaseClasses.py * oops * utils.deprecate * treble, you had no idea how right you were * Update test_panel_hunt.py * Update BaseClasses.py Co-authored-by: Fabian Dill --------- Co-authored-by: Fabian Dill --- BaseClasses.py | 37 +++++++++++++---------- Fill.py | 14 ++++----- test/bases.py | 6 ++-- test/general/test_fill.py | 6 ++-- worlds/alttp/Dungeons.py | 6 ++-- worlds/alttp/test/dungeons/TestDungeon.py | 4 +-- worlds/lingo/__init__.py | 2 +- worlds/oot/EntranceShuffle.py | 6 ++-- worlds/oot/Rules.py | 2 +- worlds/oot/__init__.py | 6 ++-- worlds/pokemon_rb/__init__.py | 2 +- worlds/pokemon_rb/regions.py | 4 +-- worlds/witness/__init__.py | 2 +- worlds/witness/test/test_panel_hunt.py | 4 +-- 14 files changed, 53 insertions(+), 48 deletions(-) diff --git a/BaseClasses.py b/BaseClasses.py index 1188e72261f6..61f3f8f67c88 100644 --- a/BaseClasses.py +++ b/BaseClasses.py @@ -430,7 +430,7 @@ def get_all_state(self, use_cache: bool) -> CollectionState: subworld = self.worlds[player] for item in subworld.get_pre_fill_items(): subworld.collect(ret, item) - ret.sweep_for_events() + ret.sweep_for_advancements() if use_cache: self._all_state = ret @@ -661,7 +661,7 @@ class CollectionState(): multiworld: MultiWorld reachable_regions: Dict[int, Set[Region]] blocked_connections: Dict[int, Set[Entrance]] - events: Set[Location] + advancements: Set[Location] path: Dict[Union[Region, Entrance], PathValue] locations_checked: Set[Location] stale: Dict[int, bool] @@ -673,7 +673,7 @@ def __init__(self, parent: MultiWorld): self.multiworld = parent self.reachable_regions = {player: set() for player in parent.get_all_ids()} self.blocked_connections = {player: set() for player in parent.get_all_ids()} - self.events = set() + self.advancements = set() self.path = {} self.locations_checked = set() self.stale = {player: True for player in parent.get_all_ids()} @@ -722,7 +722,7 @@ def copy(self) -> CollectionState: self.reachable_regions.items()} ret.blocked_connections = {player: entrance_set.copy() for player, entrance_set in self.blocked_connections.items()} - ret.events = self.events.copy() + ret.advancements = self.advancements.copy() ret.path = self.path.copy() ret.locations_checked = self.locations_checked.copy() for function in self.additional_copy_functions: @@ -755,19 +755,24 @@ def can_reach_region(self, spot: str, player: int) -> bool: return self.multiworld.get_region(spot, player).can_reach(self) def sweep_for_events(self, locations: Optional[Iterable[Location]] = None) -> None: + Utils.deprecate("sweep_for_events has been renamed to sweep_for_advancements. The functionality is the same. " + "Please switch over to sweep_for_advancements.") + return self.sweep_for_advancements(locations) + + def sweep_for_advancements(self, locations: Optional[Iterable[Location]] = None) -> None: if locations is None: locations = self.multiworld.get_filled_locations() - reachable_events = True - # since the loop has a good chance to run more than once, only filter the events once - locations = {location for location in locations if location.advancement and location not in self.events} - - while reachable_events: - reachable_events = {location for location in locations if location.can_reach(self)} - locations -= reachable_events - for event in reachable_events: - self.events.add(event) - assert isinstance(event.item, Item), "tried to collect Event with no Item" - self.collect(event.item, True, event) + reachable_advancements = True + # since the loop has a good chance to run more than once, only filter the advancements once + locations = {location for location in locations if location.advancement and location not in self.advancements} + + while reachable_advancements: + reachable_advancements = {location for location in locations if location.can_reach(self)} + locations -= reachable_advancements + for advancement in reachable_advancements: + self.advancements.add(advancement) + assert isinstance(advancement.item, Item), "tried to collect Event with no Item" + self.collect(advancement.item, True, advancement) # item name related def has(self, item: str, player: int, count: int = 1) -> bool: @@ -871,7 +876,7 @@ def collect(self, item: Item, prevent_sweep: bool = False, location: Optional[Lo self.stale[item.player] = True if changed and not prevent_sweep: - self.sweep_for_events() + self.sweep_for_advancements() return changed diff --git a/Fill.py b/Fill.py index 15d5842e2904..e2fcff00358e 100644 --- a/Fill.py +++ b/Fill.py @@ -29,7 +29,7 @@ def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item] new_state = base_state.copy() for item in itempool: new_state.collect(item, True) - new_state.sweep_for_events(locations=locations) + new_state.sweep_for_advancements(locations=locations) return new_state @@ -329,8 +329,8 @@ def accessibility_corrections(multiworld: MultiWorld, state: CollectionState, lo pool.append(location.item) state.remove(location.item) location.item = None - if location in state.events: - state.events.remove(location) + if location in state.advancements: + state.advancements.remove(location) locations.append(location) if pool and locations: locations.sort(key=lambda loc: loc.progress_type != LocationProgressType.PRIORITY) @@ -363,7 +363,7 @@ def distribute_early_items(multiworld: MultiWorld, early_priority_locations: typing.List[Location] = [] loc_indexes_to_remove: typing.Set[int] = set() base_state = multiworld.state.copy() - base_state.sweep_for_events(locations=(loc for loc in multiworld.get_filled_locations() if loc.address is None)) + base_state.sweep_for_advancements(locations=(loc for loc in multiworld.get_filled_locations() if loc.address is None)) for i, loc in enumerate(fill_locations): if loc.can_reach(base_state): if loc.progress_type == LocationProgressType.PRIORITY: @@ -558,7 +558,7 @@ def flood_items(multiworld: MultiWorld) -> None: progress_done = False # sweep once to pick up preplaced items - multiworld.state.sweep_for_events() + multiworld.state.sweep_for_advancements() # fill multiworld from top of itempool while we can while not progress_done: @@ -746,7 +746,7 @@ def item_percentage(player: int, num: int) -> float: ), items_to_test): reducing_state.collect(location.item, True, location) - reducing_state.sweep_for_events(locations=locations_to_test) + reducing_state.sweep_for_advancements(locations=locations_to_test) if multiworld.has_beaten_game(balancing_state): if not multiworld.has_beaten_game(reducing_state): @@ -829,7 +829,7 @@ def failed(warning: str, force: typing.Union[bool, str]) -> None: warn(warning, force) swept_state = multiworld.state.copy() - swept_state.sweep_for_events() + swept_state.sweep_for_advancements() reachable = frozenset(multiworld.get_reachable_locations(swept_state)) early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list) non_early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list) diff --git a/test/bases.py b/test/bases.py index 83461b158f4f..a3ea233174dd 100644 --- a/test/bases.py +++ b/test/bases.py @@ -24,7 +24,7 @@ def get_state(self, items): for item in items: item.classification = ItemClassification.progression state.collect(item, prevent_sweep=True) - state.sweep_for_events() + state.sweep_for_advancements() state.update_reachable_regions(1) self._state_cache[self.multiworld, tuple(items)] = state return state @@ -221,8 +221,8 @@ def remove(self, items: typing.Union[Item, typing.Iterable[Item]]) -> None: if isinstance(items, Item): items = (items,) for item in items: - if item.location and item.advancement and item.location in self.multiworld.state.events: - self.multiworld.state.events.remove(item.location) + if item.location and item.advancement and item.location in self.multiworld.state.advancements: + self.multiworld.state.advancements.remove(item.location) self.multiworld.state.remove(item) def can_reach_location(self, location: str) -> bool: diff --git a/test/general/test_fill.py b/test/general/test_fill.py index db24b706918c..2dba147aca84 100644 --- a/test/general/test_fill.py +++ b/test/general/test_fill.py @@ -192,7 +192,7 @@ def test_minimal_mixed_fill(self): location_pool = player1.locations[1:] + player2.locations item_pool = player1.prog_items[:-1] + player2.prog_items fill_restrictive(multiworld, multiworld.state, location_pool, item_pool) - multiworld.state.sweep_for_events() # collect everything + multiworld.state.sweep_for_advancements() # collect everything # all of player2's locations and items should be accessible (not all of player1's) for item in player2.prog_items: @@ -443,8 +443,8 @@ def test_double_sweep(self): item = player1.prog_items[0] item.code = None location.place_locked_item(item) - multiworld.state.sweep_for_events() - multiworld.state.sweep_for_events() + multiworld.state.sweep_for_advancements() + multiworld.state.sweep_for_advancements() self.assertTrue(multiworld.state.prog_items[item.player][item.name], "Sweep did not collect - Test flawed") self.assertEqual(multiworld.state.prog_items[item.player][item.name], 1, "Sweep collected multiple times") diff --git a/worlds/alttp/Dungeons.py b/worlds/alttp/Dungeons.py index 150d52cc6c58..8405fc4480a1 100644 --- a/worlds/alttp/Dungeons.py +++ b/worlds/alttp/Dungeons.py @@ -248,7 +248,7 @@ def fill_dungeons_restrictive(multiworld: MultiWorld): pass for item in pre_fill_items: multiworld.worlds[item.player].collect(all_state_base, item) - all_state_base.sweep_for_events() + all_state_base.sweep_for_advancements() # Remove completion condition so that minimal-accessibility worlds place keys properly for player in {item.player for item in in_dungeon_items}: @@ -262,8 +262,8 @@ def fill_dungeons_restrictive(multiworld: MultiWorld): all_state_base.remove(item_factory(key_data[3], multiworld.worlds[player])) loc = multiworld.get_location(key_loc, player) - if loc in all_state_base.events: - all_state_base.events.remove(loc) + if loc in all_state_base.advancements: + all_state_base.advancements.remove(loc) fill_restrictive(multiworld, all_state_base, locations, in_dungeon_items, lock=True, allow_excluded=True, name="LttP Dungeon Items") diff --git a/worlds/alttp/test/dungeons/TestDungeon.py b/worlds/alttp/test/dungeons/TestDungeon.py index 796bfeec3f0e..5ab1b23065f2 100644 --- a/worlds/alttp/test/dungeons/TestDungeon.py +++ b/worlds/alttp/test/dungeons/TestDungeon.py @@ -54,7 +54,7 @@ def run_tests(self, access_pool): for item in items: item.classification = ItemClassification.progression - state.collect(item, prevent_sweep=True) # prevent_sweep=True prevents running sweep_for_events() and picking up - state.sweep_for_events() # key drop keys repeatedly + state.collect(item, prevent_sweep=True) # prevent_sweep=True prevents running sweep_for_advancements() and picking up + state.sweep_for_advancements() # key drop keys repeatedly self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), access, f"failed {self.multiworld.get_location(location, 1)} with: {item_pool}") diff --git a/worlds/lingo/__init__.py b/worlds/lingo/__init__.py index 9853be73fa9b..2a61a71f5fce 100644 --- a/worlds/lingo/__init__.py +++ b/worlds/lingo/__init__.py @@ -85,7 +85,7 @@ def create_regions(self): state.collect(self.create_item(self.player_logic.forced_good_item), True) all_locations = self.multiworld.get_locations(self.player) - state.sweep_for_events(locations=all_locations) + state.sweep_for_advancements(locations=all_locations) unreachable_locations = [location for location in all_locations if not state.can_reach_location(location.name, self.player)] diff --git a/worlds/oot/EntranceShuffle.py b/worlds/oot/EntranceShuffle.py index 058fdbed0011..cda442ffb109 100644 --- a/worlds/oot/EntranceShuffle.py +++ b/worlds/oot/EntranceShuffle.py @@ -445,7 +445,7 @@ def shuffle_random_entrances(ootworld): # Gather locations to keep reachable for validation all_state = ootworld.get_state_with_complete_itempool() - all_state.sweep_for_events(locations=ootworld.get_locations()) + all_state.sweep_for_advancements(locations=ootworld.get_locations()) locations_to_ensure_reachable = {loc for loc in world.get_reachable_locations(all_state, player) if not (loc.type == 'Drop' or (loc.type == 'Event' and 'Subrule' in loc.name))} # Set entrance data for all entrances @@ -791,8 +791,8 @@ def validate_world(ootworld, entrance_placed, locations_to_ensure_reachable, all all_state = all_state_orig.copy() none_state = none_state_orig.copy() - all_state.sweep_for_events(locations=ootworld.get_locations()) - none_state.sweep_for_events(locations=ootworld.get_locations()) + all_state.sweep_for_advancements(locations=ootworld.get_locations()) + none_state.sweep_for_advancements(locations=ootworld.get_locations()) if ootworld.shuffle_interior_entrances or ootworld.shuffle_overworld_entrances or ootworld.spawn_positions: time_travel_state = none_state.copy() diff --git a/worlds/oot/Rules.py b/worlds/oot/Rules.py index 529411f6fc2c..4bbf15435cfe 100644 --- a/worlds/oot/Rules.py +++ b/worlds/oot/Rules.py @@ -228,7 +228,7 @@ def set_shop_rules(ootworld): def set_entrances_based_rules(ootworld): all_state = ootworld.get_state_with_complete_itempool() - all_state.sweep_for_events(locations=ootworld.get_locations()) + all_state.sweep_for_advancements(locations=ootworld.get_locations()) for location in filter(lambda location: location.type == 'Shop', ootworld.get_locations()): # If a shop is not reachable as adult, it can't have Goron Tunic or Zora Tunic as child can't buy these diff --git a/worlds/oot/__init__.py b/worlds/oot/__init__.py index 24be303f822b..ee78958b2dbe 100644 --- a/worlds/oot/__init__.py +++ b/worlds/oot/__init__.py @@ -847,7 +847,7 @@ def generate_basic(self): # mostly killing locations that shouldn't exist by se # Make sure to only kill actual internal events, not in-game "events" all_state = self.get_state_with_complete_itempool() all_locations = self.get_locations() - all_state.sweep_for_events(locations=all_locations) + all_state.sweep_for_advancements(locations=all_locations) reachable = self.multiworld.get_reachable_locations(all_state, self.player) unreachable = [loc for loc in all_locations if (loc.internal or loc.type == 'Drop') and loc.address is None and loc.locked and loc not in reachable] @@ -875,7 +875,7 @@ def prefill_state(base_state): state = base_state.copy() for item in self.get_pre_fill_items(): self.collect(state, item) - state.sweep_for_events(locations=self.get_locations()) + state.sweep_for_advancements(locations=self.get_locations()) return state # Prefill shops, songs, and dungeon items @@ -887,7 +887,7 @@ def prefill_state(base_state): state = CollectionState(self.multiworld) for item in self.itempool: self.collect(state, item) - state.sweep_for_events(locations=self.get_locations()) + state.sweep_for_advancements(locations=self.get_locations()) # Place dungeon items special_fill_types = ['GanonBossKey', 'BossKey', 'SmallKey', 'HideoutSmallKey', 'Map', 'Compass'] diff --git a/worlds/pokemon_rb/__init__.py b/worlds/pokemon_rb/__init__.py index 277d73b2258b..c1d843189820 100644 --- a/worlds/pokemon_rb/__init__.py +++ b/worlds/pokemon_rb/__init__.py @@ -296,7 +296,7 @@ def fill_hook(self, progitempool, usefulitempool, filleritempool, fill_locations if attempt > 1: for mon in poke_data.pokemon_data.keys(): state.collect(self.create_item(mon), True) - state.sweep_for_events() + state.sweep_for_advancements() self.multiworld.random.shuffle(badges) self.multiworld.random.shuffle(badgelocs) badgelocs_copy = badgelocs.copy() diff --git a/worlds/pokemon_rb/regions.py b/worlds/pokemon_rb/regions.py index a9206fe66753..938c39b32090 100644 --- a/worlds/pokemon_rb/regions.py +++ b/worlds/pokemon_rb/regions.py @@ -2439,7 +2439,7 @@ def adds_reachable_entrances(item): state_copy = state.copy() state_copy.collect(item, True) - state.sweep_for_events(locations=event_locations) + state.sweep_for_advancements(locations=event_locations) new_reachable_entrances = len([entrance for entrance in entrances if entrance in reachable_entrances or entrance.parent_region.can_reach(state_copy)]) return new_reachable_entrances > len(reachable_entrances) @@ -2480,7 +2480,7 @@ def dead_end(e): while entrances: state.update_reachable_regions(player) - state.sweep_for_events(locations=event_locations) + state.sweep_for_advancements(locations=event_locations) multiworld.random.shuffle(entrances) diff --git a/worlds/witness/__init__.py b/worlds/witness/__init__.py index 3b599bc9e70e..02d11373b250 100644 --- a/worlds/witness/__init__.py +++ b/worlds/witness/__init__.py @@ -219,7 +219,7 @@ def create_regions(self) -> None: # Only sweeps for events because having this behavior be random based on Tutorial Gate would be strange. state = CollectionState(self.multiworld) - state.sweep_for_events(locations=event_locations) + state.sweep_for_advancements(locations=event_locations) num_early_locs = sum(1 for loc in self.multiworld.get_reachable_locations(state, self.player) if loc.address) diff --git a/worlds/witness/test/test_panel_hunt.py b/worlds/witness/test/test_panel_hunt.py index 2fc16f787e67..af6855dc696e 100644 --- a/worlds/witness/test/test_panel_hunt.py +++ b/worlds/witness/test/test_panel_hunt.py @@ -23,7 +23,7 @@ def test_correct_panels_were_picked(self): for _ in range(100): state_100.collect(panel_hunt_item, True) - state_100.sweep_for_events([self.world.get_location("Tutorial Gate Open Solved")]) + state_100.sweep_for_advancements([self.world.get_location("Tutorial Gate Open Solved")]) self.assertTrue(self.multiworld.completion_condition[self.player](state_100)) @@ -33,7 +33,7 @@ def test_correct_panels_were_picked(self): for _ in range(99): state_99.collect(panel_hunt_item, True) - state_99.sweep_for_events([self.world.get_location("Tutorial Gate Open Solved")]) + state_99.sweep_for_advancements([self.world.get_location("Tutorial Gate Open Solved")]) self.assertFalse(self.multiworld.completion_condition[self.player](state_99))