From 53e94fce9b530f00f87790c04f954381d695103c Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Tue, 5 Mar 2024 09:06:08 -0500 Subject: [PATCH] Pilgrim victory uses panel requirements --- worlds/lingo/player_logic.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/worlds/lingo/player_logic.py b/worlds/lingo/player_logic.py index 785333682f73..14ffaba5b19c 100644 --- a/worlds/lingo/player_logic.py +++ b/worlds/lingo/player_logic.py @@ -224,7 +224,8 @@ def __init__(self, world: "LingoWorld"): raise Exception("The Level 2 requirement must be at least 2 when LEVEL 2 is the victory condition.") elif victory_condition == VictoryCondition.option_pilgrimage: self.victory_condition = "Pilgrim Antechamber - PILGRIM" - self.add_location("Pilgrim Antechamber", "PILGRIM (Solved)", None, [], world) + self.add_location("Pilgrim Antechamber", "PILGRIM (Solved)", None, + [RoomAndPanel("Pilgrim Antechamber", "PILGRIM")], world) self.event_loc_to_item["PILGRIM (Solved)"] = "Victory" # Create groups of counting panel access requirements for the LEVEL 2 check.