diff --git a/AdventureClient.py b/AdventureClient.py index 206c55df9abd..24c6a4c4fc58 100644 --- a/AdventureClient.py +++ b/AdventureClient.py @@ -112,7 +112,7 @@ def on_package(self, cmd: str, args: dict): if ': !' not in msg: self._set_message(msg, SYSTEM_MESSAGE_ID) elif cmd == "ReceivedItems": - msg = f"Received {', '.join([self.item_names.lookup_in_slot(item.item) for item in args['items']])}" + msg = f"Received {', '.join([self.item_names.lookup_in_game(item.item) for item in args['items']])}" self._set_message(msg, SYSTEM_MESSAGE_ID) elif cmd == "Retrieved": if f"adventure_{self.auth}_freeincarnates_used" in args["keys"]: diff --git a/CommonClient.py b/CommonClient.py index 8f1e64c0591b..f8d1fcb7a221 100644 --- a/CommonClient.py +++ b/CommonClient.py @@ -23,7 +23,7 @@ from MultiServer import CommandProcessor from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot, - RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes) + RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes, SlotType) from Utils import Version, stream_input, async_start from worlds import network_data_package, AutoWorldRegister import os @@ -225,6 +225,9 @@ def lookup_in_game(self, code: int, game_name: typing.Optional[str] = None) -> s def lookup_in_slot(self, code: int, slot: typing.Optional[int] = None) -> str: """Returns the name for an item/location id in the context of a specific slot or own slot if `slot` is omitted. + + Use of `lookup_in_slot` should not be used when not connected to a server. If looking in own game, set + `ctx.game` and use `lookup_in_game` method instead. """ if slot is None: slot = self.ctx.slot @@ -859,7 +862,8 @@ async def process_server_cmd(ctx: CommonContext, args: dict): ctx.team = args["team"] ctx.slot = args["slot"] # int keys get lost in JSON transfer - ctx.slot_info = {int(pid): data for pid, data in args["slot_info"].items()} + ctx.slot_info = {0: NetworkSlot("Archipelago", "Archipelago", SlotType.player)} + ctx.slot_info.update({int(pid): data for pid, data in args["slot_info"].items()}) ctx.hint_points = args.get("hint_points", 0) ctx.consume_players_package(args["players"]) ctx.stored_data_notification_keys.add(f"_read_hints_{ctx.team}_{ctx.slot}") diff --git a/Generate.py b/Generate.py index 1fbb9e76a483..d7dd6523e7f1 100644 --- a/Generate.py +++ b/Generate.py @@ -65,7 +65,7 @@ def get_seed_name(random_source) -> str: return f"{random_source.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits) -def main(args=None): +def main(args=None) -> Tuple[argparse.Namespace, int]: # __name__ == "__main__" check so unittests that already imported worlds don't trip this. if __name__ == "__main__" and "worlds" in sys.modules: raise Exception("Worlds system should not be loaded before logging init.") @@ -237,8 +237,7 @@ def main(args=None): with open(os.path.join(args.outputpath if args.outputpath else ".", f"generate_{seed_name}.yaml"), "wt") as f: yaml.dump(important, f) - from Main import main as ERmain - return ERmain(erargs, seed) + return erargs, seed def read_weights_yamls(path) -> Tuple[Any, ...]: @@ -547,7 +546,9 @@ def roll_alttp_settings(ret: argparse.Namespace, weights): if __name__ == '__main__': import atexit confirmation = atexit.register(input, "Press enter to close.") - multiworld = main() + erargs, seed = main() + from Main import main as ERmain + multiworld = ERmain(erargs, seed) if __debug__: import gc import sys diff --git a/UndertaleClient.py b/UndertaleClient.py index cdc21c561ab8..415d7e7f21a3 100644 --- a/UndertaleClient.py +++ b/UndertaleClient.py @@ -247,8 +247,8 @@ async def process_undertale_cmd(ctx: UndertaleContext, cmd: str, args: dict): with open(os.path.join(ctx.save_game_folder, filename), "w") as f: toDraw = "" for i in range(20): - if i < len(str(ctx.item_names.lookup_in_slot(l.item))): - toDraw += str(ctx.item_names.lookup_in_slot(l.item))[i] + if i < len(str(ctx.item_names.lookup_in_game(l.item))): + toDraw += str(ctx.item_names.lookup_in_game(l.item))[i] else: break f.write(toDraw) diff --git a/WargrooveClient.py b/WargrooveClient.py index c5fdeb3532f5..39da044d659c 100644 --- a/WargrooveClient.py +++ b/WargrooveClient.py @@ -176,7 +176,7 @@ def on_package(self, cmd: str, args: dict): if not os.path.isfile(path): open(path, 'w').close() # Announcing commander unlocks - item_name = self.item_names.lookup_in_slot(network_item.item) + item_name = self.item_names.lookup_in_game(network_item.item) if item_name in faction_table.keys(): for commander in faction_table[item_name]: logger.info(f"{commander.name} has been unlocked!") @@ -197,7 +197,7 @@ def on_package(self, cmd: str, args: dict): open(print_path, 'w').close() with open(print_path, 'w') as f: f.write("Received " + - self.item_names.lookup_in_slot(network_item.item) + + self.item_names.lookup_in_game(network_item.item) + " from " + self.player_names[network_item.player]) f.close() @@ -342,7 +342,7 @@ def update_commander_data(self): faction_items = 0 faction_item_names = [faction + ' Commanders' for faction in faction_table.keys()] for network_item in self.items_received: - if self.item_names.lookup_in_slot(network_item.item) in faction_item_names: + if self.item_names.lookup_in_game(network_item.item) in faction_item_names: faction_items += 1 starting_groove = (faction_items - 1) * self.starting_groove_multiplier # Must be an integer larger than 0 diff --git a/WebHostLib/misc.py b/WebHostLib/misc.py index 5072f113bd54..01c1ad84a707 100644 --- a/WebHostLib/misc.py +++ b/WebHostLib/misc.py @@ -1,6 +1,6 @@ import datetime import os -from typing import List, Dict, Union +from typing import Any, IO, Dict, Iterator, List, Tuple, Union import jinja2.exceptions from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory @@ -97,25 +97,37 @@ def new_room(seed: UUID): return redirect(url_for("host_room", room=room.id)) -def _read_log(path: str): - if os.path.exists(path): - with open(path, encoding="utf-8-sig") as log: - yield from log - else: - yield f"Logfile {path} does not exist. " \ - f"Likely a crash during spinup of multiworld instance or it is still spinning up." +def _read_log(log: IO[Any], offset: int = 0) -> Iterator[bytes]: + marker = log.read(3) # skip optional BOM + if marker != b'\xEF\xBB\xBF': + log.seek(0, os.SEEK_SET) + log.seek(offset, os.SEEK_CUR) + yield from log + log.close() # free file handle as soon as possible @app.route('/log/') -def display_log(room: UUID): +def display_log(room: UUID) -> Union[str, Response, Tuple[str, int]]: room = Room.get(id=room) if room is None: return abort(404) if room.owner == session["_id"]: file_path = os.path.join("logs", str(room.id) + ".txt") - if os.path.exists(file_path): - return Response(_read_log(file_path), mimetype="text/plain;charset=UTF-8") - return "Log File does not exist." + try: + log = open(file_path, "rb") + range_header = request.headers.get("Range") + if range_header: + range_type, range_values = range_header.split('=') + start, end = map(str.strip, range_values.split('-', 1)) + if range_type != "bytes" or end != "": + return "Unsupported range", 500 + # NOTE: we skip Content-Range in the response here, which isn't great but works for our JS + return Response(_read_log(log, int(start)), mimetype="text/plain", status=206) + return Response(_read_log(log), mimetype="text/plain") + except FileNotFoundError: + return Response(f"Logfile {file_path} does not exist. " + f"Likely a crash during spinup of multiworld instance or it is still spinning up.", + mimetype="text/plain") return "Access Denied", 403 @@ -139,7 +151,22 @@ def host_room(room: UUID): with db_session: room.last_activity = now # will trigger a spinup, if it's not already running - return render_template("hostRoom.html", room=room, should_refresh=should_refresh) + def get_log(max_size: int = 1024000) -> str: + try: + with open(os.path.join("logs", str(room.id) + ".txt"), "rb") as log: + raw_size = 0 + fragments: List[str] = [] + for block in _read_log(log): + if raw_size + len(block) > max_size: + fragments.append("…") + break + raw_size += len(block) + fragments.append(block.decode("utf-8")) + return "".join(fragments) + except FileNotFoundError: + return "" + + return render_template("hostRoom.html", room=room, should_refresh=should_refresh, get_log=get_log) @app.route('/favicon.ico') diff --git a/WebHostLib/robots.py b/WebHostLib/robots.py index 410a92c8238c..93c735c71015 100644 --- a/WebHostLib/robots.py +++ b/WebHostLib/robots.py @@ -8,7 +8,8 @@ def robots(): # If this host is not official, do not allow search engine crawling if not app.config["ASSET_RIGHTS"]: - return app.send_static_file('robots.txt') + # filename changed in case the path is intercepted and served by an outside service + return app.send_static_file('robots_file.txt') # Send 404 if the host has affirmed this to be the official WebHost abort(404) diff --git a/WebHostLib/static/robots.txt b/WebHostLib/static/robots_file.txt similarity index 100% rename from WebHostLib/static/robots.txt rename to WebHostLib/static/robots_file.txt diff --git a/WebHostLib/templates/hostRoom.html b/WebHostLib/templates/hostRoom.html index 2bbfe4ad0169..fa8e26c2cbf8 100644 --- a/WebHostLib/templates/hostRoom.html +++ b/WebHostLib/templates/hostRoom.html @@ -44,7 +44,7 @@ {{ macros.list_patches_room(room) }} {% if room.owner == session["_id"] %}
-
+
-
- {% endif %}
diff --git a/WebHostLib/tracker.py b/WebHostLib/tracker.py index 36ebaacbcb0b..8e567afc35fb 100644 --- a/WebHostLib/tracker.py +++ b/WebHostLib/tracker.py @@ -1366,28 +1366,28 @@ def render_Starcraft2_tracker(tracker_data: TrackerData, team: int, player: int) organics_icon_base_url = "https://0rganics.org/archipelago/sc2wol/" icons = { - "Starting Minerals": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/icons/icon-mineral-protoss.png", - "Starting Vespene": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/icons/icon-gas-terran.png", + "Starting Minerals": github_icon_base_url + "blizzard/icon-mineral-nobg.png", + "Starting Vespene": github_icon_base_url + "blizzard/icon-gas-terran-nobg.png", "Starting Supply": github_icon_base_url + "blizzard/icon-supply-terran_nobg.png", - "Terran Infantry Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel1.png", - "Terran Infantry Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel2.png", - "Terran Infantry Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel3.png", - "Terran Infantry Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel1.png", - "Terran Infantry Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel2.png", - "Terran Infantry Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel3.png", - "Terran Vehicle Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel1.png", - "Terran Vehicle Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel2.png", - "Terran Vehicle Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel3.png", - "Terran Vehicle Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel1.png", - "Terran Vehicle Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel2.png", - "Terran Vehicle Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel3.png", - "Terran Ship Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel1.png", - "Terran Ship Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel2.png", - "Terran Ship Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel3.png", - "Terran Ship Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel1.png", - "Terran Ship Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel2.png", - "Terran Ship Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel3.png", + "Terran Infantry Weapons Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryweaponslevel1.png", + "Terran Infantry Weapons Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryweaponslevel2.png", + "Terran Infantry Weapons Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryweaponslevel3.png", + "Terran Infantry Armor Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryarmorlevel1.png", + "Terran Infantry Armor Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryarmorlevel2.png", + "Terran Infantry Armor Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryarmorlevel3.png", + "Terran Vehicle Weapons Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleweaponslevel1.png", + "Terran Vehicle Weapons Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleweaponslevel2.png", + "Terran Vehicle Weapons Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleweaponslevel3.png", + "Terran Vehicle Armor Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleplatinglevel1.png", + "Terran Vehicle Armor Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleplatinglevel2.png", + "Terran Vehicle Armor Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleplatinglevel3.png", + "Terran Ship Weapons Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-shipweaponslevel1.png", + "Terran Ship Weapons Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-shipweaponslevel2.png", + "Terran Ship Weapons Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-shipweaponslevel3.png", + "Terran Ship Armor Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-shipplatinglevel1.png", + "Terran Ship Armor Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-shipplatinglevel2.png", + "Terran Ship Armor Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-shipplatinglevel3.png", "Bunker": "https://static.wikia.nocookie.net/starcraft/images/c/c5/Bunker_SC2_Icon1.jpg", "Missile Turret": "https://static.wikia.nocookie.net/starcraft/images/5/5f/MissileTurret_SC2_Icon1.jpg", diff --git a/Zelda1Client.py b/Zelda1Client.py index 6d7af0a94dcf..1154804fbf56 100644 --- a/Zelda1Client.py +++ b/Zelda1Client.py @@ -152,7 +152,7 @@ def get_payload(ctx: ZeldaContext): def reconcile_shops(ctx: ZeldaContext): - checked_location_names = [ctx.location_names.lookup_in_slot(location) for location in ctx.checked_locations] + checked_location_names = [ctx.location_names.lookup_in_game(location) for location in ctx.checked_locations] shops = [location for location in checked_location_names if "Shop" in location] left_slots = [shop for shop in shops if "Left" in shop] middle_slots = [shop for shop in shops if "Middle" in shop] @@ -190,7 +190,7 @@ async def parse_locations(locations_array, ctx: ZeldaContext, force: bool, zone= locations_checked = [] location = None for location in ctx.missing_locations: - location_name = ctx.location_names.lookup_in_slot(location) + location_name = ctx.location_names.lookup_in_game(location) if location_name in Locations.overworld_locations and zone == "overworld": status = locations_array[Locations.major_location_offsets[location_name]] diff --git a/docs/CODEOWNERS b/docs/CODEOWNERS index 9fbd4837960f..3b40d7e77a73 100644 --- a/docs/CODEOWNERS +++ b/docs/CODEOWNERS @@ -87,9 +87,6 @@ # Lingo /worlds/lingo/ @hatkirby -# Links Awakening DX -/worlds/ladx/ @zig-for - # Lufia II Ancient Cave /worlds/lufia2ac/ @el-u /worlds/lufia2ac/docs/ @wordfcuk @el-u @@ -218,6 +215,8 @@ # Final Fantasy (1) # /worlds/ff1/ +# Links Awakening DX +# /worlds/ladx/ ## Disabled Unmaintained Worlds diff --git a/docs/world api.md b/docs/world api.md index 756ef3f31fdd..6551f2260416 100644 --- a/docs/world api.md +++ b/docs/world api.md @@ -456,8 +456,9 @@ In addition, the following methods can be implemented and are called in this ord called to place player's regions and their locations into the MultiWorld's regions list. If it's hard to separate, this can be done during `generate_early` or `create_items` as well. * `create_items(self)` - called to place player's items into the MultiWorld's itempool. After this step all regions - and items have to be in the MultiWorld's regions and itempool, and these lists should not be modified afterward. + called to place player's items into the MultiWorld's itempool. By the end of this step all regions, locations and + items have to be in the MultiWorld's regions and itempool. You cannot add or remove items, locations, or regions + after this step. Locations cannot be moved to different regions after this step. * `set_rules(self)` called to set access and item rules on locations and entrances. * `generate_basic(self)` diff --git a/inno_setup.iss b/inno_setup.iss index f2e850e07f20..f097500f7d7d 100644 --- a/inno_setup.iss +++ b/inno_setup.iss @@ -219,7 +219,7 @@ Root: HKCR; Subkey: "{#MyAppName}multidata\shell\open\command"; ValueData: """{ Root: HKCR; Subkey: ".apworld"; ValueData: "{#MyAppName}worlddata"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Root: HKCR; Subkey: "{#MyAppName}worlddata"; ValueData: "Archipelago World Data"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Root: HKCR; Subkey: "{#MyAppName}worlddata\DefaultIcon"; ValueData: "{app}\ArchipelagoLauncher.exe,0"; ValueType: string; ValueName: ""; -Root: HKCR; Subkey: "{#MyAppName}worlddata\shell\open\command"; ValueData: """{app}\ArchipelagoLauncher.exe"" ""%1"""; +Root: HKCR; Subkey: "{#MyAppName}worlddata\shell\open\command"; ValueData: """{app}\ArchipelagoLauncher.exe"" ""%1"""; ValueType: string; ValueName: ""; Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueData: "Archipegalo Protocol"; Flags: uninsdeletekey; Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueName: "URL Protocol"; ValueData: ""; diff --git a/test/bases.py b/test/bases.py index ee9fbcb683b7..5c2d241cbbfe 100644 --- a/test/bases.py +++ b/test/bases.py @@ -292,12 +292,12 @@ def test_all_state_can_reach_everything(self): """Ensure all state can reach everything and complete the game with the defined options""" if not (self.run_default_tests and self.constructed): return - with self.subTest("Game", game=self.game): + with self.subTest("Game", game=self.game, seed=self.multiworld.seed): excluded = self.multiworld.worlds[self.player].options.exclude_locations.value state = self.multiworld.get_all_state(False) for location in self.multiworld.get_locations(): if location.name not in excluded: - with self.subTest("Location should be reached", location=location): + with self.subTest("Location should be reached", location=location.name): reachable = location.can_reach(state) self.assertTrue(reachable, f"{location.name} unreachable") with self.subTest("Beatable"): @@ -308,7 +308,7 @@ def test_empty_state_can_reach_something(self): """Ensure empty state can reach at least one location with the defined options""" if not (self.run_default_tests and self.constructed): return - with self.subTest("Game", game=self.game): + with self.subTest("Game", game=self.game, seed=self.multiworld.seed): state = CollectionState(self.multiworld) locations = self.multiworld.get_reachable_locations(state, self.player) self.assertGreater(len(locations), 0, @@ -329,7 +329,7 @@ def fulfills_accessibility() -> bool: for n in range(len(locations) - 1, -1, -1): if locations[n].can_reach(state): sphere.append(locations.pop(n)) - self.assertTrue(sphere or self.multiworld.accessibility[1] == "minimal", + self.assertTrue(sphere or self.multiworld.worlds[1].options.accessibility == "minimal", f"Unreachable locations: {locations}") if not sphere: break diff --git a/test/general/test_reachability.py b/test/general/test_reachability.py index e57c398b7beb..4b71762f77fe 100644 --- a/test/general/test_reachability.py +++ b/test/general/test_reachability.py @@ -41,15 +41,15 @@ def test_default_all_state_can_reach_everything(self): state = multiworld.get_all_state(False) for location in multiworld.get_locations(): if location.name not in excluded: - with self.subTest("Location should be reached", location=location): + with self.subTest("Location should be reached", location=location.name): self.assertTrue(location.can_reach(state), f"{location.name} unreachable") for region in multiworld.get_regions(): if region.name in unreachable_regions: - with self.subTest("Region should be unreachable", region=region): + with self.subTest("Region should be unreachable", region=region.name): self.assertFalse(region.can_reach(state)) else: - with self.subTest("Region should be reached", region=region): + with self.subTest("Region should be reached", region=region.name): self.assertTrue(region.can_reach(state)) with self.subTest("Completion Condition"): diff --git a/test/hosting/generate.py b/test/hosting/generate.py index 356cbcca25a0..d5d39dc95ee0 100644 --- a/test/hosting/generate.py +++ b/test/hosting/generate.py @@ -26,6 +26,7 @@ def _generate_local_inner(games: Iterable[str], with TemporaryDirectory() as players_dir: with TemporaryDirectory() as output_dir: import Generate + import Main for n, game in enumerate(games, 1): player_path = Path(players_dir) / f"{n}.yaml" @@ -42,7 +43,7 @@ def _generate_local_inner(games: Iterable[str], sys.argv = [sys.argv[0], "--seed", str(hash(tuple(games))), "--player_files_path", players_dir, "--outputpath", output_dir] - Generate.main() + Main.main(*Generate.main()) output_files = list(Path(output_dir).glob('*.zip')) assert len(output_files) == 1 final_file = dest / output_files[0].name diff --git a/test/programs/test_generate.py b/test/programs/test_generate.py index 887a417ec9f9..9281c9c753cd 100644 --- a/test/programs/test_generate.py +++ b/test/programs/test_generate.py @@ -9,6 +9,7 @@ from tempfile import TemporaryDirectory import Generate +import Main class TestGenerateMain(unittest.TestCase): @@ -58,7 +59,7 @@ def test_generate_absolute(self): '--player_files_path', str(self.abs_input_dir), '--outputpath', self.output_tempdir.name] print(f'Testing Generate.py {sys.argv} in {os.getcwd()}') - Generate.main() + Main.main(*Generate.main()) self.assertOutput(self.output_tempdir.name) @@ -67,7 +68,7 @@ def test_generate_relative(self): '--player_files_path', str(self.rel_input_dir), '--outputpath', self.output_tempdir.name] print(f'Testing Generate.py {sys.argv} in {os.getcwd()}') - Generate.main() + Main.main(*Generate.main()) self.assertOutput(self.output_tempdir.name) @@ -86,7 +87,7 @@ def test_generate_yaml(self): sys.argv = [sys.argv[0], '--seed', '0', '--outputpath', self.output_tempdir.name] print(f'Testing Generate.py {sys.argv} in {os.getcwd()}, player_files_path={self.yaml_input_dir}') - Generate.main() + Main.main(*Generate.main()) finally: user_path.cached_path = user_path_backup diff --git a/worlds/AutoWorld.py b/worlds/AutoWorld.py index b5f0fd172053..af067e5cb8a6 100644 --- a/worlds/AutoWorld.py +++ b/worlds/AutoWorld.py @@ -280,7 +280,7 @@ class World(metaclass=AutoWorldRegister): future. Protocol level compatibility check moved to MultiServer.min_client_version. """ - required_server_version: Tuple[int, int, int] = (0, 2, 4) + required_server_version: Tuple[int, int, int] = (0, 5, 0) """update this if the resulting multidata breaks forward-compatibility of the server""" hint_blacklist: ClassVar[FrozenSet[str]] = frozenset() diff --git a/worlds/adventure/Rules.py b/worlds/adventure/Rules.py index 930295301288..53617b039d78 100644 --- a/worlds/adventure/Rules.py +++ b/worlds/adventure/Rules.py @@ -1,7 +1,5 @@ -from worlds.adventure import location_table -from worlds.adventure.Options import BatLogic, DifficultySwitchB, DifficultySwitchA +from .Options import BatLogic, DifficultySwitchB from worlds.generic.Rules import add_rule, set_rule, forbid_item -from BaseClasses import LocationProgressType def set_rules(self) -> None: diff --git a/worlds/alttp/Client.py b/worlds/alttp/Client.py index db7555f24615..a0b28829f4bb 100644 --- a/worlds/alttp/Client.py +++ b/worlds/alttp/Client.py @@ -339,7 +339,7 @@ async def track_locations(ctx, roomid, roomdata) -> bool: def new_check(location_id): new_locations.append(location_id) ctx.locations_checked.add(location_id) - location = ctx.location_names.lookup_in_slot(location_id) + location = ctx.location_names.lookup_in_game(location_id) snes_logger.info( f'New Check: {location} ' + f'({len(ctx.checked_locations) + 1 if ctx.checked_locations else len(ctx.locations_checked)}/' + @@ -552,7 +552,7 @@ async def game_watcher(self, ctx): item = ctx.items_received[recv_index] recv_index += 1 logging.info('Received %s from %s (%s) (%d/%d in list)' % ( - color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'), + color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'), ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received))) @@ -682,7 +682,7 @@ def onButtonClick(answer: str = 'no'): if 'yes' in choice: import LttPAdjuster - from worlds.alttp.Rom import get_base_rom_path + from .Rom import get_base_rom_path last_settings.rom = romfile last_settings.baserom = get_base_rom_path() last_settings.world = None diff --git a/worlds/alttp/EntranceShuffle.py b/worlds/alttp/EntranceShuffle.py index 87e28646a262..f759b6309a0e 100644 --- a/worlds/alttp/EntranceShuffle.py +++ b/worlds/alttp/EntranceShuffle.py @@ -1437,7 +1437,7 @@ def connect_mandatory_exits(world, entrances, caves, must_be_exits, player): invalid_cave_connections = defaultdict(set) if world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']: - from worlds.alttp import OverworldGlitchRules + from . import OverworldGlitchRules for entrance in OverworldGlitchRules.get_non_mandatory_exits(world.mode[player] == 'inverted'): invalid_connections[entrance] = set() if entrance in must_be_exits: diff --git a/worlds/alttp/Options.py b/worlds/alttp/Options.py index 11c1a0165b53..ee3ebc587ce7 100644 --- a/worlds/alttp/Options.py +++ b/worlds/alttp/Options.py @@ -486,7 +486,7 @@ class LTTPBosses(PlandoBosses): @classmethod def can_place_boss(cls, boss: str, location: str) -> bool: - from worlds.alttp.Bosses import can_place_boss + from .Bosses import can_place_boss level = '' words = location.split(" ") if words[-1] in ("top", "middle", "bottom"): diff --git a/worlds/alttp/Regions.py b/worlds/alttp/Regions.py index 4c2e7d509e9a..f3dbbdc059f1 100644 --- a/worlds/alttp/Regions.py +++ b/worlds/alttp/Regions.py @@ -406,7 +406,7 @@ def create_dungeon_region(world: MultiWorld, player: int, name: str, hint: str, def _create_region(world: MultiWorld, player: int, name: str, type: LTTPRegionType, hint: str, locations=None, exits=None): - from worlds.alttp.SubClasses import ALttPLocation + from .SubClasses import ALttPLocation ret = LTTPRegion(name, type, hint, player, world) if exits: for exit in exits: @@ -760,7 +760,7 @@ def mark_light_world_regions(world, player: int): 'Turtle Rock - Prize': ( [0x120A7, 0x53F24, 0x53F25, 0x18005C, 0x180079, 0xC708], None, True, 'Turtle Rock')} -from worlds.alttp.Shops import shop_table_by_location_id, shop_table_by_location +from .Shops import shop_table_by_location_id, shop_table_by_location lookup_id_to_name = {data[0]: name for name, data in location_table.items() if type(data[0]) == int} lookup_id_to_name = {**lookup_id_to_name, **{data[1]: name for name, data in key_drop_data.items()}} lookup_id_to_name.update(shop_table_by_location_id) diff --git a/worlds/alttp/Rules.py b/worlds/alttp/Rules.py index a9c8d5456a42..171c82f9b226 100644 --- a/worlds/alttp/Rules.py +++ b/worlds/alttp/Rules.py @@ -405,16 +405,14 @@ def global_rules(multiworld: MultiWorld, player: int): set_rule(multiworld.get_location('Swamp Palace - Waterway Pot Key', player), lambda state: can_use_bombs(state, player)) set_rule(multiworld.get_entrance('Thieves Town Big Key Door', player), lambda state: state.has('Big Key (Thieves Town)', player)) - if multiworld.worlds[player].dungeons["Thieves Town"].boss.enemizer_name == "Blind": set_rule(multiworld.get_entrance('Blind Fight', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3) and can_use_bombs(state, player)) - set_rule(multiworld.get_location('Thieves\' Town - Big Chest', player), lambda state: ((state._lttp_has_key('Small Key (Thieves Town)', player, 3)) or (location_item_name(state, 'Thieves\' Town - Big Chest', player) == ("Small Key (Thieves Town)", player)) and state._lttp_has_key('Small Key (Thieves Town)', player, 2)) and state.has('Hammer', player)) - + set_rule(multiworld.get_location('Thieves\' Town - Blind\'s Cell', player), + lambda state: state._lttp_has_key('Small Key (Thieves Town)', player)) if multiworld.accessibility[player] != 'locations' and not multiworld.key_drop_shuffle[player]: set_always_allow(multiworld.get_location('Thieves\' Town - Big Chest', player), lambda state, item: item.name == 'Small Key (Thieves Town)' and item.player == player) - set_rule(multiworld.get_location('Thieves\' Town - Attic', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3)) set_rule(multiworld.get_location('Thieves\' Town - Spike Switch Pot Key', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player)) diff --git a/worlds/alttp/test/dungeons/TestThievesTown.py b/worlds/alttp/test/dungeons/TestThievesTown.py index 342823c91007..1cd3f5ca8f39 100644 --- a/worlds/alttp/test/dungeons/TestThievesTown.py +++ b/worlds/alttp/test/dungeons/TestThievesTown.py @@ -37,7 +37,8 @@ def testThievesTown(self): ["Thieves' Town - Blind's Cell", False, []], ["Thieves' Town - Blind's Cell", False, [], ['Big Key (Thieves Town)']], - ["Thieves' Town - Blind's Cell", True, ['Big Key (Thieves Town)']], + ["Thieves' Town - Blind's Cell", False, [], ['Small Key (Thieves Town)']], + ["Thieves' Town - Blind's Cell", True, ['Big Key (Thieves Town)', 'Small Key (Thieves Town)']], ["Thieves' Town - Boss", False, []], ["Thieves' Town - Boss", False, [], ['Big Key (Thieves Town)']], diff --git a/worlds/aquaria/test/test_beast_form_access.py b/worlds/aquaria/test/test_beast_form_access.py index 4bb4d5656c01..0efc3e7388fe 100644 --- a/worlds/aquaria/test/test_beast_form_access.py +++ b/worlds/aquaria/test/test_beast_form_access.py @@ -4,7 +4,7 @@ Description: Unit test used to test accessibility of locations with and without the beast form """ -from worlds.aquaria.test import AquariaTestBase +from . import AquariaTestBase class BeastFormAccessTest(AquariaTestBase): diff --git a/worlds/aquaria/test/test_bind_song_access.py b/worlds/aquaria/test/test_bind_song_access.py index ca663369cc63..05f96edb9192 100644 --- a/worlds/aquaria/test/test_bind_song_access.py +++ b/worlds/aquaria/test/test_bind_song_access.py @@ -5,7 +5,7 @@ under rock needing bind song option) """ -from worlds.aquaria.test import AquariaTestBase, after_home_water_locations +from . import AquariaTestBase, after_home_water_locations class BindSongAccessTest(AquariaTestBase): diff --git a/worlds/aquaria/test/test_bind_song_option_access.py b/worlds/aquaria/test/test_bind_song_option_access.py index a75ef60cdf05..e391eef101bf 100644 --- a/worlds/aquaria/test/test_bind_song_option_access.py +++ b/worlds/aquaria/test/test_bind_song_option_access.py @@ -5,8 +5,8 @@ under rock needing bind song option) """ -from worlds.aquaria.test import AquariaTestBase -from worlds.aquaria.test.test_bind_song_access import after_home_water_locations +from . import AquariaTestBase +from .test_bind_song_access import after_home_water_locations class BindSongOptionAccessTest(AquariaTestBase): diff --git a/worlds/aquaria/test/test_confined_home_water.py b/worlds/aquaria/test/test_confined_home_water.py index 72fddfb4048a..89c51ac5c775 100644 --- a/worlds/aquaria/test/test_confined_home_water.py +++ b/worlds/aquaria/test/test_confined_home_water.py @@ -4,7 +4,7 @@ Description: Unit test used to test accessibility of region with the home water confine via option """ -from worlds.aquaria.test import AquariaTestBase +from . import AquariaTestBase class ConfinedHomeWaterAccessTest(AquariaTestBase): diff --git a/worlds/aquaria/test/test_dual_song_access.py b/worlds/aquaria/test/test_dual_song_access.py index 8266ffb181d9..bb9b2e739604 100644 --- a/worlds/aquaria/test/test_dual_song_access.py +++ b/worlds/aquaria/test/test_dual_song_access.py @@ -4,7 +4,7 @@ Description: Unit test used to test accessibility of locations with and without the dual song """ -from worlds.aquaria.test import AquariaTestBase +from . import AquariaTestBase class LiAccessTest(AquariaTestBase): diff --git a/worlds/aquaria/test/test_energy_form_access.py b/worlds/aquaria/test/test_energy_form_access.py index ce4ed4099416..bf0ace478e2e 100644 --- a/worlds/aquaria/test/test_energy_form_access.py +++ b/worlds/aquaria/test/test_energy_form_access.py @@ -5,7 +5,7 @@ energy form option) """ -from worlds.aquaria.test import AquariaTestBase +from . import AquariaTestBase class EnergyFormAccessTest(AquariaTestBase): diff --git a/worlds/aquaria/test/test_fish_form_access.py b/worlds/aquaria/test/test_fish_form_access.py index d252bb1f1862..c98a53e92438 100644 --- a/worlds/aquaria/test/test_fish_form_access.py +++ b/worlds/aquaria/test/test_fish_form_access.py @@ -4,7 +4,7 @@ Description: Unit test used to test accessibility of locations with and without the fish form """ -from worlds.aquaria.test import AquariaTestBase +from . import AquariaTestBase class FishFormAccessTest(AquariaTestBase): diff --git a/worlds/aquaria/test/test_li_song_access.py b/worlds/aquaria/test/test_li_song_access.py index 42adc90e5aa1..85fc2bd45a66 100644 --- a/worlds/aquaria/test/test_li_song_access.py +++ b/worlds/aquaria/test/test_li_song_access.py @@ -4,7 +4,7 @@ Description: Unit test used to test accessibility of locations with and without Li """ -from worlds.aquaria.test import AquariaTestBase +from . import AquariaTestBase class LiAccessTest(AquariaTestBase): diff --git a/worlds/aquaria/test/test_light_access.py b/worlds/aquaria/test/test_light_access.py index 41e65cb30d9b..b5d7cf99fea2 100644 --- a/worlds/aquaria/test/test_light_access.py +++ b/worlds/aquaria/test/test_light_access.py @@ -4,7 +4,7 @@ Description: Unit test used to test accessibility of locations with and without a light (Dumbo pet or sun form) """ -from worlds.aquaria.test import AquariaTestBase +from . import AquariaTestBase class LightAccessTest(AquariaTestBase): diff --git a/worlds/aquaria/test/test_nature_form_access.py b/worlds/aquaria/test/test_nature_form_access.py index b380e5048fc9..71432539d0da 100644 --- a/worlds/aquaria/test/test_nature_form_access.py +++ b/worlds/aquaria/test/test_nature_form_access.py @@ -4,7 +4,7 @@ Description: Unit test used to test accessibility of locations with and without the nature form """ -from worlds.aquaria.test import AquariaTestBase +from . import AquariaTestBase class NatureFormAccessTest(AquariaTestBase): diff --git a/worlds/aquaria/test/test_no_progression_hard_hidden_locations.py b/worlds/aquaria/test/test_no_progression_hard_hidden_locations.py index b0d2b0d880fa..40cb5336484e 100644 --- a/worlds/aquaria/test/test_no_progression_hard_hidden_locations.py +++ b/worlds/aquaria/test/test_no_progression_hard_hidden_locations.py @@ -4,7 +4,7 @@ Description: Unit test used to test that no progression items can be put in hard or hidden locations when option enabled """ -from worlds.aquaria.test import AquariaTestBase +from . import AquariaTestBase from BaseClasses import ItemClassification diff --git a/worlds/aquaria/test/test_progression_hard_hidden_locations.py b/worlds/aquaria/test/test_progression_hard_hidden_locations.py index 390fc40b295d..026a175206fc 100644 --- a/worlds/aquaria/test/test_progression_hard_hidden_locations.py +++ b/worlds/aquaria/test/test_progression_hard_hidden_locations.py @@ -4,8 +4,7 @@ Description: Unit test used to test that progression items can be put in hard or hidden locations when option disabled """ -from worlds.aquaria.test import AquariaTestBase -from BaseClasses import ItemClassification +from . import AquariaTestBase class UNoProgressionHardHiddenTest(AquariaTestBase): diff --git a/worlds/aquaria/test/test_spirit_form_access.py b/worlds/aquaria/test/test_spirit_form_access.py index a6eec0da5dd3..40a087a7fb5a 100644 --- a/worlds/aquaria/test/test_spirit_form_access.py +++ b/worlds/aquaria/test/test_spirit_form_access.py @@ -4,7 +4,7 @@ Description: Unit test used to test accessibility of locations with and without the spirit form """ -from worlds.aquaria.test import AquariaTestBase +from . import AquariaTestBase class SpiritFormAccessTest(AquariaTestBase): diff --git a/worlds/aquaria/test/test_sun_form_access.py b/worlds/aquaria/test/test_sun_form_access.py index cbe8c08a52a7..394d5e4b27ae 100644 --- a/worlds/aquaria/test/test_sun_form_access.py +++ b/worlds/aquaria/test/test_sun_form_access.py @@ -4,7 +4,7 @@ Description: Unit test used to test accessibility of locations with and without the sun form """ -from worlds.aquaria.test import AquariaTestBase +from . import AquariaTestBase class SunFormAccessTest(AquariaTestBase): diff --git a/worlds/aquaria/test/test_unconfine_home_water_via_both.py b/worlds/aquaria/test/test_unconfine_home_water_via_both.py index 24d3adad9745..5b8689bc53a2 100644 --- a/worlds/aquaria/test/test_unconfine_home_water_via_both.py +++ b/worlds/aquaria/test/test_unconfine_home_water_via_both.py @@ -5,7 +5,7 @@ turtle and energy door """ -from worlds.aquaria.test import AquariaTestBase +from . import AquariaTestBase class UnconfineHomeWaterBothAccessTest(AquariaTestBase): diff --git a/worlds/aquaria/test/test_unconfine_home_water_via_energy_door.py b/worlds/aquaria/test/test_unconfine_home_water_via_energy_door.py index 92eb8d029135..37a5c98610b5 100644 --- a/worlds/aquaria/test/test_unconfine_home_water_via_energy_door.py +++ b/worlds/aquaria/test/test_unconfine_home_water_via_energy_door.py @@ -4,7 +4,7 @@ Description: Unit test used to test accessibility of region with the unconfined home water option via the energy door """ -from worlds.aquaria.test import AquariaTestBase +from . import AquariaTestBase class UnconfineHomeWaterEnergyDoorAccessTest(AquariaTestBase): diff --git a/worlds/aquaria/test/test_unconfine_home_water_via_transturtle.py b/worlds/aquaria/test/test_unconfine_home_water_via_transturtle.py index 66c40d23f1d8..da4c83c2bc7f 100644 --- a/worlds/aquaria/test/test_unconfine_home_water_via_transturtle.py +++ b/worlds/aquaria/test/test_unconfine_home_water_via_transturtle.py @@ -4,7 +4,7 @@ Description: Unit test used to test accessibility of region with the unconfined home water option via transturtle """ -from worlds.aquaria.test import AquariaTestBase +from . import AquariaTestBase class UnconfineHomeWaterTransturtleAccessTest(AquariaTestBase): diff --git a/worlds/cv64/client.py b/worlds/cv64/client.py index bea8ce38825d..2430cc5ffc67 100644 --- a/worlds/cv64/client.py +++ b/worlds/cv64/client.py @@ -146,7 +146,7 @@ async def game_watcher(self, ctx: "BizHawkClientContext") -> None: text_color = bytearray([0xA2, 0x0B]) else: text_color = bytearray([0xA2, 0x02]) - received_text, num_lines = cv64_text_wrap(f"{ctx.item_names.lookup_in_slot(next_item.item)}\n" + received_text, num_lines = cv64_text_wrap(f"{ctx.item_names.lookup_in_game(next_item.item)}\n" f"from {ctx.player_names[next_item.player]}", 96) await bizhawk.guarded_write(ctx.bizhawk_ctx, [(0x389BE1, [next_item.item & 0xFF], "RDRAM"), diff --git a/worlds/dkc3/Client.py b/worlds/dkc3/Client.py index 8e4a1bf2a423..ee2bd1dbdfb8 100644 --- a/worlds/dkc3/Client.py +++ b/worlds/dkc3/Client.py @@ -60,7 +60,7 @@ async def game_watcher(self, ctx): return new_checks = [] - from worlds.dkc3.Rom import location_rom_data, item_rom_data, boss_location_ids, level_unlock_map + from .Rom import location_rom_data, item_rom_data, boss_location_ids, level_unlock_map location_ram_data = await snes_read(ctx, WRAM_START + 0x5FE, 0x81) for loc_id, loc_data in location_rom_data.items(): if loc_id not in ctx.locations_checked: @@ -86,7 +86,7 @@ async def game_watcher(self, ctx): for new_check_id in new_checks: ctx.locations_checked.add(new_check_id) - location = ctx.location_names.lookup_in_slot(new_check_id) + location = ctx.location_names.lookup_in_game(new_check_id) snes_logger.info( f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})') await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}]) @@ -99,7 +99,7 @@ async def game_watcher(self, ctx): item = ctx.items_received[recv_index] recv_index += 1 logging.info('Received %s from %s (%s) (%d/%d in list)' % ( - color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'), + color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'), ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received))) diff --git a/worlds/doom_ii/__init__.py b/worlds/doom_ii/__init__.py index 38840f552a13..32c3cbd5a2c1 100644 --- a/worlds/doom_ii/__init__.py +++ b/worlds/doom_ii/__init__.py @@ -60,17 +60,18 @@ class DOOM2World(World): # Item ratio that scales depending on episode count. These are the ratio for 3 episode. In DOOM1. # The ratio have been tweaked seem, and feel good. items_ratio: Dict[str, float] = { - "Armor": 41, - "Mega Armor": 25, - "Berserk": 12, + "Armor": 39, + "Mega Armor": 23, + "Berserk": 11, "Invulnerability": 10, "Partial invisibility": 18, - "Supercharge": 28, + "Supercharge": 26, "Medikit": 15, "Box of bullets": 13, "Box of rockets": 13, "Box of shotgun shells": 13, - "Energy cell pack": 10 + "Energy cell pack": 10, + "Megasphere": 7 } def __init__(self, multiworld: MultiWorld, player: int): @@ -233,6 +234,7 @@ def create_items(self): self.create_ratioed_items("Invulnerability", itempool) self.create_ratioed_items("Partial invisibility", itempool) self.create_ratioed_items("Supercharge", itempool) + self.create_ratioed_items("Megasphere", itempool) while len(itempool) < self.location_count: itempool.append(self.create_item(self.get_filler_item_name())) diff --git a/worlds/factorio/Client.py b/worlds/factorio/Client.py index 258a5445328c..23dfa0633eb4 100644 --- a/worlds/factorio/Client.py +++ b/worlds/factorio/Client.py @@ -247,7 +247,7 @@ async def game_watcher(ctx: FactorioContext): if ctx.locations_checked != research_data: bridge_logger.debug( f"New researches done: " - f"{[ctx.location_names.lookup_in_slot(rid) for rid in research_data - ctx.locations_checked]}") + f"{[ctx.location_names.lookup_in_game(rid) for rid in research_data - ctx.locations_checked]}") ctx.locations_checked = research_data await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}]) death_link_tick = data.get("death_link_tick", 0) @@ -360,7 +360,7 @@ async def factorio_server_watcher(ctx: FactorioContext): transfer_item: NetworkItem = ctx.items_received[ctx.send_index] item_id = transfer_item.item player_name = ctx.player_names[transfer_item.player] - item_name = ctx.item_names.lookup_in_slot(item_id) + item_name = ctx.item_names.lookup_in_game(item_id) factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.") commands[ctx.send_index] = f"/ap-get-technology {item_name}\t{ctx.send_index}\t{player_name}" ctx.send_index += 1 diff --git a/worlds/generic/docs/setup_en.md b/worlds/generic/docs/setup_en.md index ef2413378960..6e65459851e3 100644 --- a/worlds/generic/docs/setup_en.md +++ b/worlds/generic/docs/setup_en.md @@ -11,8 +11,8 @@ Some steps also assume use of Windows, so may vary with your OS. ## Installing the Archipelago software -The most recent public release of Archipelago can be found on the GitHub Releases page: -[Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases). +The most recent public release of Archipelago can be found on GitHub: +[Archipelago Lastest Release](https://github.com/ArchipelagoMW/Archipelago/releases/latest). Run the exe file, and after accepting the license agreement you will be asked which components you would like to install. diff --git a/worlds/heretic/__init__.py b/worlds/heretic/__init__.py index fc5ffdd2de2b..bc0a54698a59 100644 --- a/worlds/heretic/__init__.py +++ b/worlds/heretic/__init__.py @@ -71,6 +71,7 @@ class HereticWorld(World): "Tome of Power": 16, "Silver Shield": 10, "Enchanted Shield": 5, + "Torch": 5, "Morph Ovum": 3, "Mystic Urn": 2, "Chaos Device": 1, @@ -242,6 +243,7 @@ def create_items(self): self.create_ratioed_items("Mystic Urn", itempool) self.create_ratioed_items("Ring of Invincibility", itempool) self.create_ratioed_items("Shadowsphere", itempool) + self.create_ratioed_items("Torch", itempool) self.create_ratioed_items("Timebomb of the Ancients", itempool) self.create_ratioed_items("Tome of Power", itempool) self.create_ratioed_items("Silver Shield", itempool) diff --git a/worlds/kdl3/Client.py b/worlds/kdl3/Client.py index 6faa8206c2df..1ca21d550e67 100644 --- a/worlds/kdl3/Client.py +++ b/worlds/kdl3/Client.py @@ -330,7 +330,7 @@ async def game_watcher(self, ctx) -> None: item = ctx.items_received[recv_amount] recv_amount += 1 logging.info('Received %s from %s (%s) (%d/%d in list)' % ( - color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'), + color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'), ctx.location_names.lookup_in_slot(item.location, item.player), recv_amount, len(ctx.items_received))) @@ -415,7 +415,7 @@ async def game_watcher(self, ctx) -> None: for new_check_id in new_checks: ctx.locations_checked.add(new_check_id) - location = ctx.location_names.lookup_in_slot(new_check_id) + location = ctx.location_names.lookup_in_game(new_check_id) snes_logger.info( f'New Check: {location} ({len(ctx.locations_checked)}/' f'{len(ctx.missing_locations) + len(ctx.checked_locations)})') diff --git a/worlds/ladx/LADXR/generator.py b/worlds/ladx/LADXR/generator.py index e87459fb1115..e6f608a92180 100644 --- a/worlds/ladx/LADXR/generator.py +++ b/worlds/ladx/LADXR/generator.py @@ -4,6 +4,7 @@ import os import pkgutil from collections import defaultdict +from typing import TYPE_CHECKING from .romTables import ROMWithTables from . import assembler @@ -67,10 +68,14 @@ from ..Locations import LinksAwakeningLocation from ..Options import TrendyGame, Palette, MusicChangeCondition, BootsControls +if TYPE_CHECKING: + from .. import LinksAwakeningWorld + # Function to generate a final rom, this patches the rom with all required patches -def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, multiworld=None, player_name=None, player_names=[], player_id = 0): +def generateRom(args, world: "LinksAwakeningWorld"): rom_patches = [] + player_names = list(world.multiworld.player_name.values()) rom = ROMWithTables(args.input_filename, rom_patches) rom.player_names = player_names @@ -84,10 +89,10 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m for pymod in pymods: pymod.prePatch(rom) - if settings.gfxmod: - patches.aesthetics.gfxMod(rom, os.path.join("data", "sprites", "ladx", settings.gfxmod)) + if world.ladxr_settings.gfxmod: + patches.aesthetics.gfxMod(rom, os.path.join("data", "sprites", "ladx", world.ladxr_settings.gfxmod)) - item_list = [item for item in logic.iteminfo_list if not isinstance(item, KeyLocation)] + item_list = [item for item in world.ladxr_logic.iteminfo_list if not isinstance(item, KeyLocation)] assembler.resetConsts() assembler.const("INV_SIZE", 16) @@ -116,7 +121,7 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m assembler.const("wLinkSpawnDelay", 0xDE13) #assembler.const("HARDWARE_LINK", 1) - assembler.const("HARD_MODE", 1 if settings.hardmode != "none" else 0) + assembler.const("HARD_MODE", 1 if world.ladxr_settings.hardmode != "none" else 0) patches.core.cleanup(rom) patches.save.singleSaveSlot(rom) @@ -130,7 +135,7 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m patches.core.easyColorDungeonAccess(rom) patches.owl.removeOwlEvents(rom) patches.enemies.fixArmosKnightAsMiniboss(rom) - patches.bank3e.addBank3E(rom, auth, player_id, player_names) + patches.bank3e.addBank3E(rom, world.multi_key, world.player, player_names) patches.bank3f.addBank3F(rom) patches.bank34.addBank34(rom, item_list) patches.core.removeGhost(rom) @@ -141,10 +146,11 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m from ..Options import ShuffleSmallKeys, ShuffleNightmareKeys - if ap_settings["shuffle_small_keys"] != ShuffleSmallKeys.option_original_dungeon or ap_settings["shuffle_nightmare_keys"] != ShuffleNightmareKeys.option_original_dungeon: + if world.options.shuffle_small_keys != ShuffleSmallKeys.option_original_dungeon or\ + world.options.shuffle_nightmare_keys != ShuffleNightmareKeys.option_original_dungeon: patches.inventory.advancedInventorySubscreen(rom) patches.inventory.moreSlots(rom) - if settings.witch: + if world.ladxr_settings.witch: patches.witch.updateWitch(rom) patches.softlock.fixAll(rom) patches.maptweaks.tweakMap(rom) @@ -158,9 +164,9 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m patches.tarin.updateTarin(rom) patches.fishingMinigame.updateFinishingMinigame(rom) patches.health.upgradeHealthContainers(rom) - if settings.owlstatues in ("dungeon", "both"): + if world.ladxr_settings.owlstatues in ("dungeon", "both"): patches.owl.upgradeDungeonOwlStatues(rom) - if settings.owlstatues in ("overworld", "both"): + if world.ladxr_settings.owlstatues in ("overworld", "both"): patches.owl.upgradeOverworldOwlStatues(rom) patches.goldenLeaf.fixGoldenLeaf(rom) patches.heartPiece.fixHeartPiece(rom) @@ -170,106 +176,110 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m patches.songs.upgradeMarin(rom) patches.songs.upgradeManbo(rom) patches.songs.upgradeMamu(rom) - if settings.tradequest: - patches.tradeSequence.patchTradeSequence(rom, settings.boomerang) + if world.ladxr_settings.tradequest: + patches.tradeSequence.patchTradeSequence(rom, world.ladxr_settings.boomerang) else: # Monkey bridge patch, always have the bridge there. rom.patch(0x00, 0x333D, assembler.ASM("bit 4, e\njr Z, $05"), b"", fill_nop=True) - patches.bowwow.fixBowwow(rom, everywhere=settings.bowwow != 'normal') - if settings.bowwow != 'normal': + patches.bowwow.fixBowwow(rom, everywhere=world.ladxr_settings.bowwow != 'normal') + if world.ladxr_settings.bowwow != 'normal': patches.bowwow.bowwowMapPatches(rom) patches.desert.desertAccess(rom) - if settings.overworld == 'dungeondive': + if world.ladxr_settings.overworld == 'dungeondive': patches.overworld.patchOverworldTilesets(rom) patches.overworld.createDungeonOnlyOverworld(rom) - elif settings.overworld == 'nodungeons': + elif world.ladxr_settings.overworld == 'nodungeons': patches.dungeon.patchNoDungeons(rom) - elif settings.overworld == 'random': + elif world.ladxr_settings.overworld == 'random': patches.overworld.patchOverworldTilesets(rom) - mapgen.store_map(rom, logic.world.map) + mapgen.store_map(rom, world.ladxr_logic.world.map) #if settings.dungeon_items == 'keysy': # patches.dungeon.removeKeyDoors(rom) # patches.reduceRNG.slowdownThreeOfAKind(rom) patches.reduceRNG.fixHorseHeads(rom) patches.bomb.onlyDropBombsWhenHaveBombs(rom) - if ap_settings['music_change_condition'] == MusicChangeCondition.option_always: + if world.options.music_change_condition == MusicChangeCondition.option_always: patches.aesthetics.noSwordMusic(rom) - patches.aesthetics.reduceMessageLengths(rom, rnd) + patches.aesthetics.reduceMessageLengths(rom, world.random) patches.aesthetics.allowColorDungeonSpritesEverywhere(rom) - if settings.music == 'random': - patches.music.randomizeMusic(rom, rnd) - elif settings.music == 'off': + if world.ladxr_settings.music == 'random': + patches.music.randomizeMusic(rom, world.random) + elif world.ladxr_settings.music == 'off': patches.music.noMusic(rom) - if settings.noflash: + if world.ladxr_settings.noflash: patches.aesthetics.removeFlashingLights(rom) - if settings.hardmode == "oracle": + if world.ladxr_settings.hardmode == "oracle": patches.hardMode.oracleMode(rom) - elif settings.hardmode == "hero": + elif world.ladxr_settings.hardmode == "hero": patches.hardMode.heroMode(rom) - elif settings.hardmode == "ohko": + elif world.ladxr_settings.hardmode == "ohko": patches.hardMode.oneHitKO(rom) - if settings.superweapons: + if world.ladxr_settings.superweapons: patches.weapons.patchSuperWeapons(rom) - if settings.textmode == 'fast': + if world.ladxr_settings.textmode == 'fast': patches.aesthetics.fastText(rom) - if settings.textmode == 'none': + if world.ladxr_settings.textmode == 'none': patches.aesthetics.fastText(rom) patches.aesthetics.noText(rom) - if not settings.nagmessages: + if not world.ladxr_settings.nagmessages: patches.aesthetics.removeNagMessages(rom) - if settings.lowhpbeep == 'slow': + if world.ladxr_settings.lowhpbeep == 'slow': patches.aesthetics.slowLowHPBeep(rom) - if settings.lowhpbeep == 'none': + if world.ladxr_settings.lowhpbeep == 'none': patches.aesthetics.removeLowHPBeep(rom) - if 0 <= int(settings.linkspalette): - patches.aesthetics.forceLinksPalette(rom, int(settings.linkspalette)) + if 0 <= int(world.ladxr_settings.linkspalette): + patches.aesthetics.forceLinksPalette(rom, int(world.ladxr_settings.linkspalette)) if args.romdebugmode: # The default rom has this build in, just need to set a flag and we get this save. rom.patch(0, 0x0003, "00", "01") # Patch the sword check on the shopkeeper turning around. - if settings.steal == 'never': + if world.ladxr_settings.steal == 'never': rom.patch(4, 0x36F9, "FA4EDB", "3E0000") - elif settings.steal == 'always': + elif world.ladxr_settings.steal == 'always': rom.patch(4, 0x36F9, "FA4EDB", "3E0100") - if settings.hpmode == 'inverted': + if world.ladxr_settings.hpmode == 'inverted': patches.health.setStartHealth(rom, 9) - elif settings.hpmode == '1': + elif world.ladxr_settings.hpmode == '1': patches.health.setStartHealth(rom, 1) patches.inventory.songSelectAfterOcarinaSelect(rom) - if settings.quickswap == 'a': + if world.ladxr_settings.quickswap == 'a': patches.core.quickswap(rom, 1) - elif settings.quickswap == 'b': + elif world.ladxr_settings.quickswap == 'b': patches.core.quickswap(rom, 0) - patches.core.addBootsControls(rom, ap_settings['boots_controls']) + patches.core.addBootsControls(rom, world.options.boots_controls) - world_setup = logic.world_setup + world_setup = world.ladxr_logic.world_setup JUNK_HINT = 0.33 RANDOM_HINT= 0.66 # USEFUL_HINT = 1.0 # TODO: filter events, filter unshuffled keys - all_items = multiworld.get_items() - our_items = [item for item in all_items if item.player == player_id and item.location and item.code is not None and item.location.show_in_spoiler] + all_items = world.multiworld.get_items() + our_items = [item for item in all_items + if item.player == world.player + and item.location + and item.code is not None + and item.location.show_in_spoiler] our_useful_items = [item for item in our_items if ItemClassification.progression in item.classification] def gen_hint(): - chance = rnd.uniform(0, 1) + chance = world.random.uniform(0, 1) if chance < JUNK_HINT: return None elif chance < RANDOM_HINT: - location = rnd.choice(our_items).location + location = world.random.choice(our_items).location else: # USEFUL_HINT - location = rnd.choice(our_useful_items).location + location = world.random.choice(our_useful_items).location - if location.item.player == player_id: + if location.item.player == world.player: name = "Your" else: - name = f"{multiworld.player_name[location.item.player]}'s" + name = f"{world.multiworld.player_name[location.item.player]}'s" if isinstance(location, LinksAwakeningLocation): location_name = location.ladxr_item.metadata.name @@ -277,8 +287,8 @@ def gen_hint(): location_name = location.name hint = f"{name} {location.item} is at {location_name}" - if location.player != player_id: - hint += f" in {multiworld.player_name[location.player]}'s world" + if location.player != world.player: + hint += f" in {world.multiworld.player_name[location.player]}'s world" # Cap hint size at 85 # Realistically we could go bigger but let's be safe instead @@ -286,7 +296,7 @@ def gen_hint(): return hint - hints.addHints(rom, rnd, gen_hint) + hints.addHints(rom, world.random, gen_hint) if world_setup.goal == "raft": patches.goal.setRaftGoal(rom) @@ -299,7 +309,7 @@ def gen_hint(): # Patch the generated logic into the rom patches.chest.setMultiChest(rom, world_setup.multichest) - if settings.overworld not in {"dungeondive", "random"}: + if world.ladxr_settings.overworld not in {"dungeondive", "random"}: patches.entrances.changeEntrances(rom, world_setup.entrance_mapping) for spot in item_list: if spot.item and spot.item.startswith("*"): @@ -318,15 +328,16 @@ def gen_hint(): patches.core.addFrameCounter(rom, len(item_list)) patches.core.warpHome(rom) # Needs to be done after setting the start location. - patches.titleScreen.setRomInfo(rom, auth, seed_name, settings, player_name, player_id) - if ap_settings["ap_title_screen"]: + patches.titleScreen.setRomInfo(rom, world.multi_key, world.multiworld.seed_name, world.ladxr_settings, + world.player_name, world.player) + if world.options.ap_title_screen: patches.titleScreen.setTitleGraphics(rom) patches.endscreen.updateEndScreen(rom) patches.aesthetics.updateSpriteData(rom) if args.doubletrouble: patches.enemies.doubleTrouble(rom) - if ap_settings["text_shuffle"]: + if world.options.text_shuffle: buckets = defaultdict(list) # For each ROM bank, shuffle text within the bank for n, data in enumerate(rom.texts._PointerTable__data): @@ -336,20 +347,20 @@ def gen_hint(): for bucket in buckets.values(): # For each bucket, make a copy and shuffle shuffled = bucket.copy() - rnd.shuffle(shuffled) + world.random.shuffle(shuffled) # Then put new text in for bucket_idx, (orig_idx, data) in enumerate(bucket): rom.texts[shuffled[bucket_idx][0]] = data - if ap_settings["trendy_game"] != TrendyGame.option_normal: + if world.options.trendy_game != TrendyGame.option_normal: # TODO: if 0 or 4, 5, remove inaccurate conveyor tiles room_editor = RoomEditor(rom, 0x2A0) - if ap_settings["trendy_game"] == TrendyGame.option_easy: + if world.options.trendy_game == TrendyGame.option_easy: # Set physics flag on all objects for i in range(0, 6): rom.banks[0x4][0x6F1E + i -0x4000] = 0x4 @@ -360,7 +371,7 @@ def gen_hint(): # Add new conveyor to "push" yoshi (it's only a visual) room_editor.objects.append(Object(5, 3, 0xD0)) - if int(ap_settings["trendy_game"]) >= TrendyGame.option_harder: + if world.options.trendy_game >= TrendyGame.option_harder: """ Data_004_76A0:: db $FC, $00, $04, $00, $00 @@ -374,12 +385,12 @@ def gen_hint(): TrendyGame.option_impossible: (3, 16), } def speed(): - return rnd.randint(*speeds[ap_settings["trendy_game"]]) + return world.random.randint(*speeds[world.options.trendy_game]) rom.banks[0x4][0x76A0-0x4000] = 0xFF - speed() rom.banks[0x4][0x76A2-0x4000] = speed() rom.banks[0x4][0x76A6-0x4000] = speed() rom.banks[0x4][0x76A8-0x4000] = 0xFF - speed() - if int(ap_settings["trendy_game"]) >= TrendyGame.option_hardest: + if world.options.trendy_game >= TrendyGame.option_hardest: rom.banks[0x4][0x76A1-0x4000] = 0xFF - speed() rom.banks[0x4][0x76A3-0x4000] = speed() rom.banks[0x4][0x76A5-0x4000] = speed() @@ -403,10 +414,10 @@ def speed(): for channel in range(3): color[channel] = color[channel] * 31 // 0xbc - if ap_settings["warp_improvements"]: - patches.core.addWarpImprovements(rom, ap_settings["additional_warp_points"]) + if world.options.warp_improvements: + patches.core.addWarpImprovements(rom, world.options.additional_warp_points) - palette = ap_settings["palette"] + palette = world.options.palette if palette != Palette.option_normal: ranges = { # Object palettes @@ -472,8 +483,8 @@ def clamp(x, min, max): SEED_LOCATION = 0x0134 # Patch over the title - assert(len(auth) == 12) - rom.patch(0x00, SEED_LOCATION, None, binascii.hexlify(auth)) + assert(len(world.multi_key) == 12) + rom.patch(0x00, SEED_LOCATION, None, binascii.hexlify(world.multi_key)) for pymod in pymods: pymod.postPatch(rom) diff --git a/worlds/ladx/LADXR/locations/droppedKey.py b/worlds/ladx/LADXR/locations/droppedKey.py index baa093bb3892..d7998633ce65 100644 --- a/worlds/ladx/LADXR/locations/droppedKey.py +++ b/worlds/ladx/LADXR/locations/droppedKey.py @@ -19,7 +19,7 @@ def __init__(self, room=None): extra = 0x01F8 super().__init__(room, extra) def patch(self, rom, option, *, multiworld=None): - if (option.startswith(MAP) and option != MAP) or (option.startswith(COMPASS) and option != COMPASS) or option.startswith(STONE_BEAK) or (option.startswith(NIGHTMARE_KEY) and option != NIGHTMARE_KEY )or (option.startswith(KEY) and option != KEY): + if (option.startswith(MAP) and option != MAP) or (option.startswith(COMPASS) and option != COMPASS) or (option.startswith(STONE_BEAK) and option != STONE_BEAK) or (option.startswith(NIGHTMARE_KEY) and option != NIGHTMARE_KEY) or (option.startswith(KEY) and option != KEY): if option[-1] == 'P': print(option) if self._location.dungeon == int(option[-1]) and multiworld is None and self.room not in {0x166, 0x223}: diff --git a/worlds/ladx/Options.py b/worlds/ladx/Options.py index f7bf632545f7..c5dcc080537c 100644 --- a/worlds/ladx/Options.py +++ b/worlds/ladx/Options.py @@ -1,7 +1,9 @@ +from dataclasses import dataclass + import os.path import typing import logging -from Options import Choice, Option, Toggle, DefaultOnToggle, Range, FreeText +from Options import Choice, Toggle, DefaultOnToggle, Range, FreeText, PerGameCommonOptions, OptionGroup from collections import defaultdict import Utils @@ -14,7 +16,7 @@ class LADXROption: def to_ladxr_option(self, all_options): if not self.ladxr_name: return None, None - + return (self.ladxr_name, self.name_lookup[self.value].replace("_", "")) @@ -32,9 +34,10 @@ class Logic(Choice, LADXROption): option_hard = 2 option_glitched = 3 option_hell = 4 - + default = option_normal + class TradeQuest(DefaultOffToggle, LADXROption): """ [On] adds the trade items to the pool (the trade locations will always be local items) @@ -43,11 +46,14 @@ class TradeQuest(DefaultOffToggle, LADXROption): display_name = "Trade Quest" ladxr_name = "tradequest" + class TextShuffle(DefaultOffToggle): """ [On] Shuffles all the text in the game [Off] (default) doesn't shuffle them. """ + display_name = "Text Shuffle" + class Rooster(DefaultOnToggle, LADXROption): """ @@ -57,16 +63,19 @@ class Rooster(DefaultOnToggle, LADXROption): display_name = "Rooster" ladxr_name = "rooster" + class Boomerang(Choice): """ [Normal] requires Magnifying Lens to get the boomerang. [Gift] The boomerang salesman will give you a random item, and the boomerang is shuffled. """ - + display_name = "Boomerang" + normal = 0 gift = 1 default = gift + class EntranceShuffle(Choice, LADXROption): """ [WARNING] Experimental, may fail to fill @@ -75,19 +84,20 @@ class EntranceShuffle(Choice, LADXROption): If random start location and/or dungeon shuffle is enabled, then these will be shuffled with all the non-connector entrance pool. Note, some entrances can lead into water, use the warp-to-home from the save&quit menu to escape this.""" - #[Advanced] Simple, but two-way connector caves are shuffled in their own pool as well. - #[Expert] Advanced, but caves/houses without items are also shuffled into the Simple entrance pool. - #[Insanity] Expert, but the Raft Minigame hut and Mamu's cave are added to the non-connector pool. + # [Advanced] Simple, but two-way connector caves are shuffled in their own pool as well. + # [Expert] Advanced, but caves/houses without items are also shuffled into the Simple entrance pool. + # [Insanity] Expert, but the Raft Minigame hut and Mamu's cave are added to the non-connector pool. option_none = 0 option_simple = 1 - #option_advanced = 2 - #option_expert = 3 - #option_insanity = 4 + # option_advanced = 2 + # option_expert = 3 + # option_insanity = 4 default = option_none display_name = "Experimental Entrance Shuffle" ladxr_name = "entranceshuffle" + class DungeonShuffle(DefaultOffToggle, LADXROption): """ [WARNING] Experimental, may fail to fill @@ -96,13 +106,16 @@ class DungeonShuffle(DefaultOffToggle, LADXROption): display_name = "Experimental Dungeon Shuffle" ladxr_name = "dungeonshuffle" + class APTitleScreen(DefaultOnToggle): """ Enables AP specific title screen and disables the intro cutscene """ display_name = "AP Title Screen" + class BossShuffle(Choice): + display_name = "Boss Shuffle" none = 0 shuffle = 1 random = 2 @@ -110,15 +123,18 @@ class BossShuffle(Choice): class DungeonItemShuffle(Choice): + display_name = "Dungeon Item Shuffle" option_original_dungeon = 0 option_own_dungeons = 1 option_own_world = 2 option_any_world = 3 option_different_world = 4 - #option_delete = 5 - #option_start_with = 6 + # option_delete = 5 + # option_start_with = 6 alias_true = 3 alias_false = 0 + ladxr_item: str + class ShuffleNightmareKeys(DungeonItemShuffle): """ @@ -132,6 +148,7 @@ class ShuffleNightmareKeys(DungeonItemShuffle): display_name = "Shuffle Nightmare Keys" ladxr_item = "NIGHTMARE_KEY" + class ShuffleSmallKeys(DungeonItemShuffle): """ Shuffle Small Keys @@ -143,6 +160,8 @@ class ShuffleSmallKeys(DungeonItemShuffle): """ display_name = "Shuffle Small Keys" ladxr_item = "KEY" + + class ShuffleMaps(DungeonItemShuffle): """ Shuffle Dungeon Maps @@ -155,6 +174,7 @@ class ShuffleMaps(DungeonItemShuffle): display_name = "Shuffle Maps" ladxr_item = "MAP" + class ShuffleCompasses(DungeonItemShuffle): """ Shuffle Dungeon Compasses @@ -167,6 +187,7 @@ class ShuffleCompasses(DungeonItemShuffle): display_name = "Shuffle Compasses" ladxr_item = "COMPASS" + class ShuffleStoneBeaks(DungeonItemShuffle): """ Shuffle Owl Beaks @@ -179,6 +200,7 @@ class ShuffleStoneBeaks(DungeonItemShuffle): display_name = "Shuffle Stone Beaks" ladxr_item = "STONE_BEAK" + class ShuffleInstruments(DungeonItemShuffle): """ Shuffle Instruments @@ -195,6 +217,7 @@ class ShuffleInstruments(DungeonItemShuffle): option_vanilla = 100 alias_false = 100 + class Goal(Choice, LADXROption): """ The Goal of the game @@ -207,7 +230,7 @@ class Goal(Choice, LADXROption): option_instruments = 1 option_seashells = 2 option_open = 3 - + default = option_instruments def to_ladxr_option(self, all_options): @@ -216,6 +239,7 @@ def to_ladxr_option(self, all_options): else: return LADXROption.to_ladxr_option(self, all_options) + class InstrumentCount(Range, LADXROption): """ Sets the number of instruments required to open the Egg @@ -226,6 +250,7 @@ class InstrumentCount(Range, LADXROption): range_end = 8 default = 8 + class NagMessages(DefaultOffToggle, LADXROption): """ Controls if nag messages are shown when rocks and crystals are touched. Useful for glitches, annoying for everyone else. @@ -233,6 +258,7 @@ class NagMessages(DefaultOffToggle, LADXROption): display_name = "Nag Messages" ladxr_name = "nagmessages" + class MusicChangeCondition(Choice): """ Controls how the music changes. @@ -243,6 +269,8 @@ class MusicChangeCondition(Choice): option_sword = 0 option_always = 1 default = option_always + + # Setting('hpmode', 'Gameplay', 'm', 'Health mode', options=[('default', '', 'Normal'), ('inverted', 'i', 'Inverted'), ('1', '1', 'Start with 1 heart'), ('low', 'l', 'Low max')], default='default', # description=""" # [Normal} health works as you would expect. @@ -267,10 +295,12 @@ class Bowwow(Choice): [Normal] BowWow is in the item pool, but can be logically expected as a damage source. [Swordless] The progressive swords are removed from the item pool. """ + display_name = "BowWow" normal = 0 swordless = 1 default = normal + class Overworld(Choice, LADXROption): """ [Dungeon Dive] Create a different overworld where all the dungeons are directly accessible and almost no chests are located in the overworld. @@ -284,9 +314,10 @@ class Overworld(Choice, LADXROption): # option_shuffled = 3 default = option_normal -#Setting('superweapons', 'Special', 'q', 'Enable super weapons', default=False, + +# Setting('superweapons', 'Special', 'q', 'Enable super weapons', default=False, # description='All items will be more powerful, faster, harder, bigger stronger. You name it.'), -#Setting('quickswap', 'User options', 'Q', 'Quickswap', options=[('none', '', 'Disabled'), ('a', 'a', 'Swap A button'), ('b', 'b', 'Swap B button')], default='none', +# Setting('quickswap', 'User options', 'Q', 'Quickswap', options=[('none', '', 'Disabled'), ('a', 'a', 'Swap A button'), ('b', 'b', 'Swap B button')], default='none', # description='Adds that the select button swaps with either A or B. The item is swapped with the top inventory slot. The map is not available when quickswap is enabled.', # aesthetic=True), # Setting('textmode', 'User options', 'f', 'Text mode', options=[('fast', '', 'Fast'), ('default', 'd', 'Normal'), ('none', 'n', 'No-text')], default='fast', @@ -329,7 +360,7 @@ class BootsControls(Choice): option_bracelet = 1 option_press_a = 2 option_press_b = 3 - + class LinkPalette(Choice, LADXROption): """ @@ -352,6 +383,7 @@ class LinkPalette(Choice, LADXROption): def to_ladxr_option(self, all_options): return self.ladxr_name, str(self.value) + class TrendyGame(Choice): """ [Easy] All of the items hold still for you @@ -370,6 +402,7 @@ class TrendyGame(Choice): option_impossible = 5 default = option_normal + class GfxMod(FreeText, LADXROption): """ Sets the sprite for link, among other things @@ -380,7 +413,7 @@ class GfxMod(FreeText, LADXROption): normal = '' default = 'Link' - __spriteDir: str = Utils.local_path(os.path.join('data', 'sprites','ladx')) + __spriteDir: str = Utils.local_path(os.path.join('data', 'sprites', 'ladx')) __spriteFiles: typing.DefaultDict[str, typing.List[str]] = defaultdict(list) extensions = [".bin", ".bdiff", ".png", ".bmp"] @@ -389,16 +422,15 @@ class GfxMod(FreeText, LADXROption): name, extension = os.path.splitext(file) if extension in extensions: __spriteFiles[name].append(file) - + def __init__(self, value: str): super().__init__(value) - def verify(self, world, player_name: str, plando_options) -> None: if self.value == "Link" or self.value in GfxMod.__spriteFiles: return - raise Exception(f"LADX Sprite '{self.value}' not found. Possible sprites are: {['Link'] + list(GfxMod.__spriteFiles.keys())}") - + raise Exception( + f"LADX Sprite '{self.value}' not found. Possible sprites are: {['Link'] + list(GfxMod.__spriteFiles.keys())}") def to_ladxr_option(self, all_options): if self.value == -1 or self.value == "Link": @@ -407,10 +439,12 @@ def to_ladxr_option(self, all_options): assert self.value in GfxMod.__spriteFiles if len(GfxMod.__spriteFiles[self.value]) > 1: - logger.warning(f"{self.value} does not uniquely identify a file. Possible matches: {GfxMod.__spriteFiles[self.value]}. Using {GfxMod.__spriteFiles[self.value][0]}") + logger.warning( + f"{self.value} does not uniquely identify a file. Possible matches: {GfxMod.__spriteFiles[self.value]}. Using {GfxMod.__spriteFiles[self.value][0]}") return self.ladxr_name, self.__spriteDir + "/" + GfxMod.__spriteFiles[self.value][0] + class Palette(Choice): """ Sets the palette for the game. @@ -430,18 +464,19 @@ class Palette(Choice): option_pink = 4 option_inverted = 5 + class Music(Choice, LADXROption): """ [Vanilla] Regular Music [Shuffled] Shuffled Music [Off] No music """ + display_name = "Music" ladxr_name = "music" option_vanilla = 0 option_shuffled = 1 option_off = 2 - def to_ladxr_option(self, all_options): s = "" if self.value == self.option_shuffled: @@ -450,55 +485,97 @@ def to_ladxr_option(self, all_options): s = "off" return self.ladxr_name, s + class WarpImprovements(DefaultOffToggle): """ [On] Adds remake style warp screen to the game. Choose your warp destination on the map after jumping in a portal and press B to select. [Off] No change """ + display_name = "Warp Improvements" + class AdditionalWarpPoints(DefaultOffToggle): """ [On] (requires warp improvements) Adds a warp point at Crazy Tracy's house (the Mambo teleport spot) and Eagle's Tower [Off] No change """ - - -links_awakening_options: typing.Dict[str, typing.Type[Option]] = { - 'logic': Logic, + display_name = "Additional Warp Points" + +ladx_option_groups = [ + OptionGroup("Goal Options", [ + Goal, + InstrumentCount, + ]), + OptionGroup("Shuffles", [ + ShuffleInstruments, + ShuffleNightmareKeys, + ShuffleSmallKeys, + ShuffleMaps, + ShuffleCompasses, + ShuffleStoneBeaks + ]), + OptionGroup("Warp Points", [ + WarpImprovements, + AdditionalWarpPoints, + ]), + OptionGroup("Miscellaneous", [ + TradeQuest, + Rooster, + TrendyGame, + NagMessages, + BootsControls + ]), + OptionGroup("Experimental", [ + DungeonShuffle, + EntranceShuffle + ]), + OptionGroup("Visuals & Sound", [ + LinkPalette, + Palette, + TextShuffle, + APTitleScreen, + GfxMod, + Music, + MusicChangeCondition + ]) +] + +@dataclass +class LinksAwakeningOptions(PerGameCommonOptions): + logic: Logic # 'heartpiece': DefaultOnToggle, # description='Includes heart pieces in the item pool'), # 'seashells': DefaultOnToggle, # description='Randomizes the secret sea shells hiding in the ground/trees. (chest are always randomized)'), # 'heartcontainers': DefaultOnToggle, # description='Includes boss heart container drops in the item pool'), # 'instruments': DefaultOffToggle, # description='Instruments are placed on random locations, dungeon goal will just contain a random item.'), - 'tradequest': TradeQuest, # description='Trade quest items are randomized, each NPC takes its normal trade quest item, but gives a random item'), + tradequest: TradeQuest # description='Trade quest items are randomized, each NPC takes its normal trade quest item, but gives a random item'), # 'witch': DefaultOnToggle, # description='Adds both the toadstool and the reward for giving the toadstool to the witch to the item pool'), - 'rooster': Rooster, # description='Adds the rooster to the item pool. Without this option, the rooster spot is still a check giving an item. But you will never find the rooster. Any rooster spot is accessible without rooster by other means.'), + rooster: Rooster # description='Adds the rooster to the item pool. Without this option, the rooster spot is still a check giving an item. But you will never find the rooster. Any rooster spot is accessible without rooster by other means.'), # 'boomerang': Boomerang, # 'randomstartlocation': DefaultOffToggle, # 'Randomize where your starting house is located'), - 'experimental_dungeon_shuffle': DungeonShuffle, # 'Randomizes the dungeon that each dungeon entrance leads to'), - 'experimental_entrance_shuffle': EntranceShuffle, + experimental_dungeon_shuffle: DungeonShuffle # 'Randomizes the dungeon that each dungeon entrance leads to'), + experimental_entrance_shuffle: EntranceShuffle # 'bossshuffle': BossShuffle, # 'minibossshuffle': BossShuffle, - 'goal': Goal, - 'instrument_count': InstrumentCount, + goal: Goal + instrument_count: InstrumentCount # 'itempool': ItemPool, # 'bowwow': Bowwow, # 'overworld': Overworld, - 'link_palette': LinkPalette, - 'warp_improvements': WarpImprovements, - 'additional_warp_points': AdditionalWarpPoints, - 'trendy_game': TrendyGame, - 'gfxmod': GfxMod, - 'palette': Palette, - 'text_shuffle': TextShuffle, - 'shuffle_nightmare_keys': ShuffleNightmareKeys, - 'shuffle_small_keys': ShuffleSmallKeys, - 'shuffle_maps': ShuffleMaps, - 'shuffle_compasses': ShuffleCompasses, - 'shuffle_stone_beaks': ShuffleStoneBeaks, - 'music': Music, - 'shuffle_instruments': ShuffleInstruments, - 'music_change_condition': MusicChangeCondition, - 'nag_messages': NagMessages, - 'ap_title_screen': APTitleScreen, - 'boots_controls': BootsControls, -} + link_palette: LinkPalette + warp_improvements: WarpImprovements + additional_warp_points: AdditionalWarpPoints + trendy_game: TrendyGame + gfxmod: GfxMod + palette: Palette + text_shuffle: TextShuffle + shuffle_nightmare_keys: ShuffleNightmareKeys + shuffle_small_keys: ShuffleSmallKeys + shuffle_maps: ShuffleMaps + shuffle_compasses: ShuffleCompasses + shuffle_stone_beaks: ShuffleStoneBeaks + music: Music + shuffle_instruments: ShuffleInstruments + music_change_condition: MusicChangeCondition + nag_messages: NagMessages + ap_title_screen: APTitleScreen + boots_controls: BootsControls diff --git a/worlds/ladx/Rom.py b/worlds/ladx/Rom.py index eb573fe5b2cb..8ae1fac0fa31 100644 --- a/worlds/ladx/Rom.py +++ b/worlds/ladx/Rom.py @@ -1,4 +1,4 @@ - +import settings import worlds.Files import hashlib import Utils @@ -32,7 +32,7 @@ def get_base_rom_bytes(file_name: str = "") -> bytes: def get_base_rom_path(file_name: str = "") -> str: - options = Utils.get_options() + options = settings.get_settings() if not file_name: file_name = options["ladx_options"]["rom_file"] if not os.path.exists(file_name): diff --git a/worlds/ladx/Tracker.py b/worlds/ladx/Tracker.py index 29dce401b895..851fca164453 100644 --- a/worlds/ladx/Tracker.py +++ b/worlds/ladx/Tracker.py @@ -1,4 +1,4 @@ -from worlds.ladx.LADXR.checkMetadata import checkMetadataTable +from .LADXR.checkMetadata import checkMetadataTable import json import logging import websockets diff --git a/worlds/ladx/__init__.py b/worlds/ladx/__init__.py index f7de0f41f9c0..21876ed671e2 100644 --- a/worlds/ladx/__init__.py +++ b/worlds/ladx/__init__.py @@ -1,4 +1,5 @@ import binascii +import dataclasses import os import pkgutil import tempfile @@ -7,7 +8,7 @@ import bsdiff4 import settings -from BaseClasses import Entrance, Item, ItemClassification, Location, Tutorial +from BaseClasses import Entrance, Item, ItemClassification, Location, Tutorial, MultiWorld from Fill import fill_restrictive from worlds.AutoWorld import WebWorld, World from .Common import * @@ -17,14 +18,14 @@ from .LADXR.itempool import ItemPool as LADXRItemPool from .LADXR.locations.constants import CHEST_ITEMS from .LADXR.locations.instrument import Instrument -from .LADXR.logic import Logic as LAXDRLogic +from .LADXR.logic import Logic as LADXRLogic from .LADXR.main import get_parser from .LADXR.settings import Settings as LADXRSettings from .LADXR.worldSetup import WorldSetup as LADXRWorldSetup from .Locations import (LinksAwakeningLocation, LinksAwakeningRegion, create_regions_from_ladxr, get_locations_to_id) -from .Options import DungeonItemShuffle, links_awakening_options, ShuffleInstruments -from .Rom import LADXDeltaPatch +from .Options import DungeonItemShuffle, ShuffleInstruments, LinksAwakeningOptions, ladx_option_groups +from .Rom import LADXDeltaPatch, get_base_rom_path DEVELOPER_MODE = False @@ -64,7 +65,7 @@ class LinksAwakeningWebWorld(WebWorld): ["zig"] )] theme = "dirt" - + option_groups = ladx_option_groups class LinksAwakeningWorld(World): """ @@ -73,8 +74,9 @@ class LinksAwakeningWorld(World): """ game = LINKS_AWAKENING # name of the game/world web = LinksAwakeningWebWorld() - - option_definitions = links_awakening_options # options the player can set + + options_dataclass = LinksAwakeningOptions + options: LinksAwakeningOptions settings: typing.ClassVar[LinksAwakeningSettings] topology_present = True # show path to required location checks in spoiler @@ -102,7 +104,11 @@ class LinksAwakeningWorld(World): prefill_dungeon_items = None - player_options = None + ladxr_settings: LADXRSettings + ladxr_logic: LADXRLogic + ladxr_itempool: LADXRItemPool + + multi_key: bytearray rupees = { ItemName.RUPEES_20: 20, @@ -113,17 +119,13 @@ class LinksAwakeningWorld(World): } def convert_ap_options_to_ladxr_logic(self): - self.player_options = { - option: getattr(self.multiworld, option)[self.player] for option in self.option_definitions - } + self.ladxr_settings = LADXRSettings(dataclasses.asdict(self.options)) - self.laxdr_options = LADXRSettings(self.player_options) - - self.laxdr_options.validate() + self.ladxr_settings.validate() world_setup = LADXRWorldSetup() - world_setup.randomize(self.laxdr_options, self.multiworld.random) - self.ladxr_logic = LAXDRLogic(configuration_options=self.laxdr_options, world_setup=world_setup) - self.ladxr_itempool = LADXRItemPool(self.ladxr_logic, self.laxdr_options, self.multiworld.random).toDict() + world_setup.randomize(self.ladxr_settings, self.random) + self.ladxr_logic = LADXRLogic(configuration_options=self.ladxr_settings, world_setup=world_setup) + self.ladxr_itempool = LADXRItemPool(self.ladxr_logic, self.ladxr_settings, self.random).toDict() def create_regions(self) -> None: # Initialize @@ -180,8 +182,8 @@ def create_items(self) -> None: # For any and different world, set item rule instead for dungeon_item_type in ["maps", "compasses", "small_keys", "nightmare_keys", "stone_beaks", "instruments"]: - option = "shuffle_" + dungeon_item_type - option = self.player_options[option] + option_name = "shuffle_" + dungeon_item_type + option: DungeonItemShuffle = getattr(self.options, option_name) dungeon_item_types[option.ladxr_item] = option.value @@ -189,11 +191,11 @@ def create_items(self) -> None: num_items = 8 if dungeon_item_type == "instruments" else 9 if option.value == DungeonItemShuffle.option_own_world: - self.multiworld.local_items[self.player].value |= { + self.options.local_items.value |= { ladxr_item_to_la_item_name[f"{option.ladxr_item}{i}"] for i in range(1, num_items + 1) } elif option.value == DungeonItemShuffle.option_different_world: - self.multiworld.non_local_items[self.player].value |= { + self.options.non_local_items.value |= { ladxr_item_to_la_item_name[f"{option.ladxr_item}{i}"] for i in range(1, num_items + 1) } # option_original_dungeon = 0 @@ -215,7 +217,7 @@ def create_items(self) -> None: else: item = self.create_item(item_name) - if not self.multiworld.tradequest[self.player] and isinstance(item.item_data, TradeItemData): + if not self.options.tradequest and isinstance(item.item_data, TradeItemData): location = self.multiworld.get_location(item.item_data.vanilla_location, self.player) location.place_locked_item(item) location.show_in_spoiler = False @@ -287,7 +289,7 @@ def force_start_item(self): if item.player == self.player and item.item_data.ladxr_id in start_loc.ladxr_item.OPTIONS and not item.location] if possible_start_items: - index = self.multiworld.random.choice(possible_start_items) + index = self.random.choice(possible_start_items) start_item = self.multiworld.itempool.pop(index) start_loc.place_locked_item(start_item) @@ -336,7 +338,7 @@ def pre_fill(self) -> None: # Get the list of locations and shuffle all_dungeon_locs_to_fill = sorted(all_dungeon_locs) - self.multiworld.random.shuffle(all_dungeon_locs_to_fill) + self.random.shuffle(all_dungeon_locs_to_fill) # Get the list of items and sort by priority def priority(item): @@ -433,6 +435,12 @@ def guess_icon_for_other_world(self, other): return "TRADING_ITEM_LETTER" + @classmethod + def stage_assert_generate(cls, multiworld: MultiWorld): + rom_file = get_base_rom_path() + if not os.path.exists(rom_file): + raise FileNotFoundError(rom_file) + def generate_output(self, output_directory: str): # copy items back to locations for r in self.multiworld.get_regions(self.player): @@ -459,34 +467,19 @@ def generate_output(self, output_directory: str): loc.ladxr_item.location_owner = self.player rom_name = Rom.get_base_rom_path() - out_name = f"AP-{self.multiworld.seed_name}-P{self.player}-{self.multiworld.player_name[self.player]}.gbc" + out_name = f"AP-{self.multiworld.seed_name}-P{self.player}-{self.player_name}.gbc" out_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.gbc") parser = get_parser() args = parser.parse_args([rom_name, "-o", out_name, "--dump"]) - name_for_rom = self.multiworld.player_name[self.player] - - all_names = [self.multiworld.player_name[i + 1] for i in range(len(self.multiworld.player_name))] - - rom = generator.generateRom( - args, - self.laxdr_options, - self.player_options, - self.multi_key, - self.multiworld.seed_name, - self.ladxr_logic, - rnd=self.multiworld.per_slot_randoms[self.player], - player_name=name_for_rom, - player_names=all_names, - player_id = self.player, - multiworld=self.multiworld) + rom = generator.generateRom(args, self) with open(out_path, "wb") as handle: rom.save(handle, name="LADXR") # Write title screen after everything else is done - full gfxmods may stomp over the egg tiles - if self.player_options["ap_title_screen"]: + if self.options.ap_title_screen: with tempfile.NamedTemporaryFile(delete=False) as title_patch: title_patch.write(pkgutil.get_data(__name__, "LADXR/patches/title_screen.bdiff4")) @@ -494,16 +487,16 @@ def generate_output(self, output_directory: str): os.unlink(title_patch.name) patch = LADXDeltaPatch(os.path.splitext(out_path)[0]+LADXDeltaPatch.patch_file_ending, player=self.player, - player_name=self.multiworld.player_name[self.player], patched_path=out_path) + player_name=self.player_name, patched_path=out_path) patch.write() if not DEVELOPER_MODE: os.unlink(out_path) def generate_multi_key(self): - return bytearray(self.multiworld.random.getrandbits(8) for _ in range(10)) + self.player.to_bytes(2, 'big') + return bytearray(self.random.getrandbits(8) for _ in range(10)) + self.player.to_bytes(2, 'big') def modify_multidata(self, multidata: dict): - multidata["connect_names"][binascii.hexlify(self.multi_key).decode()] = multidata["connect_names"][self.multiworld.player_name[self.player]] + multidata["connect_names"][binascii.hexlify(self.multi_key).decode()] = multidata["connect_names"][self.player_name] def collect(self, state, item: Item) -> bool: change = super().collect(state, item) diff --git a/worlds/lufia2ac/Client.py b/worlds/lufia2ac/Client.py index 1e8437d20e84..633bd93ef0c9 100644 --- a/worlds/lufia2ac/Client.py +++ b/worlds/lufia2ac/Client.py @@ -147,7 +147,7 @@ async def game_watcher(self, ctx: SNIContext) -> None: snes_items_received += 1 snes_logger.info("Received %s from %s (%s) (%d/%d in list)" % ( - ctx.item_names.lookup_in_slot(item.item), + ctx.item_names.lookup_in_game(item.item), ctx.player_names[item.player], ctx.location_names.lookup_in_slot(item.location, item.player), snes_items_received, len(ctx.items_received))) diff --git a/worlds/messenger/rules.py b/worlds/messenger/rules.py index ff1b75d70f27..85b73dec4147 100644 --- a/worlds/messenger/rules.py +++ b/worlds/messenger/rules.py @@ -231,6 +231,8 @@ def __init__(self, world: "MessengerWorld") -> None: self.is_aerobatic, "Autumn Hills Seal - Trip Saws": self.has_wingsuit, + "Autumn Hills Seal - Double Swing Saws": + self.has_vertical, # forlorn temple "Forlorn Temple Seal - Rocket Maze": self.has_vertical, @@ -430,6 +432,8 @@ def __init__(self, world: "MessengerWorld") -> None: { "Autumn Hills Seal - Spike Ball Darts": lambda state: self.has_vertical(state) and self.has_windmill(state) or self.is_aerobatic(state), + "Autumn Hills Seal - Double Swing Saws": + lambda state: self.has_vertical(state) or self.can_destroy_projectiles(state), "Bamboo Creek - Claustro": self.has_wingsuit, "Bamboo Creek Seal - Spike Ball Pits": diff --git a/worlds/musedash/MuseDashData.txt b/worlds/musedash/MuseDashData.txt index d822a3dc3839..6f48d6af9fdd 100644 --- a/worlds/musedash/MuseDashData.txt +++ b/worlds/musedash/MuseDashData.txt @@ -553,7 +553,17 @@ NOVA|73-4|Happy Otaku Pack Vol.19|True|6|8|10| Heaven's Gradius|73-5|Happy Otaku Pack Vol.19|True|6|8|10| Ray Tuning|74-0|CHUNITHM COURSE MUSE|True|6|8|10| World Vanquisher|74-1|CHUNITHM COURSE MUSE|True|6|8|10|11 -Territory Battles|74-2|CHUNITHM COURSE MUSE|True|5|7|9| +Tsukuyomi Ni Naru|74-2|CHUNITHM COURSE MUSE|False|5|7|9| The wheel to the right|74-3|CHUNITHM COURSE MUSE|True|5|7|9|11 Climax|74-4|CHUNITHM COURSE MUSE|True|4|8|11|11 Spider's Thread|74-5|CHUNITHM COURSE MUSE|True|5|8|10|12 +HIT ME UP|43-54|MD Plus Project|True|4|6|8| +Test Me feat. Uyeon|43-55|MD Plus Project|True|3|5|9| +Assault TAXI|43-56|MD Plus Project|True|4|7|10| +No|43-57|MD Plus Project|False|4|6|9| +Pop it|43-58|MD Plus Project|True|1|3|6| +HEARTBEAT! KyunKyun!|43-59|MD Plus Project|True|4|6|9| +SUPERHERO|75-0|Novice Rider Pack|False|2|4|7| +Highway_Summer|75-1|Novice Rider Pack|True|2|4|6| +Mx. Black Box|75-2|Novice Rider Pack|True|5|7|9| +Sweet Encounter|75-3|Novice Rider Pack|True|2|4|7| diff --git a/worlds/musedash/docs/setup_en.md b/worlds/musedash/docs/setup_en.md index 312cdbd1958f..a3c2f43a91f0 100644 --- a/worlds/musedash/docs/setup_en.md +++ b/worlds/musedash/docs/setup_en.md @@ -17,11 +17,12 @@ ## Installing the Archipelago mod to Muse Dash 1. Download [MelonLoader.Installer.exe](https://github.com/LavaGang/MelonLoader/releases/latest) and run it. -2. Choose the automated tab, click the select button and browse to `MuseDash.exe`. Then click install. +2. Choose the automated tab, click the select button and browse to `MuseDash.exe`. - You can find the folder in steam by finding the game in your library, right clicking it and choosing *Manage→Browse Local Files*. - If you click the bar at the top telling you your current folder, this will give you a path you can copy. If you paste that into the window popped up by **MelonLoader**, it will automatically go to the same folder. -3. Run the game once, and wait until you get to the Muse Dash start screen before exiting. -4. Download the latest [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) and then extract that into the newly created `/Mods/` folder in MuseDash's install location. +3. Uncheck "Latest" and select v0.6.1. Then click install. +4. Run the game once, and wait until you get to the Muse Dash start screen before exiting. +5. Download the latest [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) and then extract that into the newly created `/Mods/` folder in MuseDash's install location. - All files must be under the `/Mods/` folder and not within a sub folder inside of `/Mods/` If you've successfully installed everything, a button will appear in the bottom right which will allow you to log into an Archipelago server. diff --git a/worlds/musedash/docs/setup_es.md b/worlds/musedash/docs/setup_es.md index 1b16c7af3f54..fe5358921def 100644 --- a/worlds/musedash/docs/setup_es.md +++ b/worlds/musedash/docs/setup_es.md @@ -17,11 +17,12 @@ ## Instalar el mod de Archipelago en Muse Dash 1. Descarga [MelonLoader.Installer.exe](https://github.com/LavaGang/MelonLoader/releases/latest) y ejecutalo. -2. Elije la pestaña "automated", haz clic en el botón "select" y busca tu `MuseDash.exe`. Luego haz clic en "install". +2. Elije la pestaña "automated", haz clic en el botón "select" y busca tu `MuseDash.exe`. - Puedes encontrar la carpeta en Steam buscando el juego en tu biblioteca, haciendo clic derecho sobre el y elegir *Administrar→Ver archivos locales*. - Si haces clic en la barra superior que te indica la carpeta en la que estas, te dará la dirección de ésta para que puedas copiarla. Al pegar esa dirección en la ventana que **MelonLoader** abre, irá automaticamente a esa carpeta. -3. Ejecuta el juego una vez, y espera hasta que aparezca la pantalla de inicio de Muse Dash antes de cerrarlo. -4. Descarga la última version de [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) y extraelo en la nueva carpeta creada llamada `/Mods/`, localizada en la carpeta de instalación de Muse Dash. +3. Desmarca "Latest" y selecciona v0.6.1. Luego haz clic en "install". +4. Ejecuta el juego una vez, y espera hasta que aparezca la pantalla de inicio de Muse Dash antes de cerrarlo. +5. Descarga la última version de [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) y extraelo en la nueva carpeta creada llamada `/Mods/`, localizada en la carpeta de instalación de Muse Dash. - Todos los archivos deben ir directamente en la carpeta `/Mods/`, y NO en una subcarpeta dentro de la carpeta `/Mods/` Si todo fue instalado correctamente, un botón aparecerá en la parte inferior derecha del juego una vez abierto, que te permitirá conectarte al servidor de Archipelago. diff --git a/worlds/oot/__init__.py b/worlds/oot/__init__.py index 34b3935fec4e..89f10a5a2da0 100644 --- a/worlds/oot/__init__.py +++ b/worlds/oot/__init__.py @@ -173,6 +173,15 @@ class OOTWorld(World): "Adult Trade Item": {"Pocket Egg", "Pocket Cucco", "Cojiro", "Odd Mushroom", "Odd Potion", "Poachers Saw", "Broken Sword", "Prescription", "Eyeball Frog", "Eyedrops", "Claim Check"}, + "Keys": {"Small Key (Bottom of the Well)", "Small Key (Fire Temple)", "Small Key (Forest Temple)", + "Small Key (Ganons Castle)", "Small Key (Gerudo Training Ground)", "Small Key (Shadow Temple)", + "Small Key (Spirit Temple)", "Small Key (Thieves Hideout)", "Small Key (Water Temple)", + "Small Key Ring (Bottom of the Well)", "Small Key Ring (Fire Temple)", + "Small Key Ring (Forest Temple)", "Small Key Ring (Ganons Castle)", + "Small Key Ring (Gerudo Training Ground)", "Small Key Ring (Shadow Temple)", + "Small Key Ring (Spirit Temple)", "Small Key Ring (Thieves Hideout)", "Small Key Ring (Water Temple)", + "Boss Key (Fire Temple)", "Boss Key (Forest Temple)", "Boss Key (Ganons Castle)", + "Boss Key (Shadow Temple)", "Boss Key (Spirit Temple)", "Boss Key (Water Temple)"}, } location_name_groups = build_location_name_groups() @@ -1173,10 +1182,35 @@ def hint_type_players(hint_type: str) -> set: def fill_slot_data(self): self.collectible_flags_available.wait() - return { + + slot_data = { 'collectible_override_flags': self.collectible_override_flags, 'collectible_flag_offsets': self.collectible_flag_offsets } + slot_data.update(self.options.as_dict( + "open_forest", "open_kakariko", "open_door_of_time", "zora_fountain", "gerudo_fortress", + "bridge", "bridge_stones", "bridge_medallions", "bridge_rewards", "bridge_tokens", "bridge_hearts", + "shuffle_ganon_bosskey", "ganon_bosskey_medallions", "ganon_bosskey_stones", "ganon_bosskey_rewards", + "ganon_bosskey_tokens", "ganon_bosskey_hearts", "trials", + "triforce_hunt", "triforce_goal", "extra_triforce_percentage", + "shopsanity", "shop_slots", "shopsanity_prices", "tokensanity", + "dungeon_shortcuts", "dungeon_shortcuts_list", + "mq_dungeons_mode", "mq_dungeons_list", "mq_dungeons_count", + "shuffle_interior_entrances", "shuffle_grotto_entrances", "shuffle_dungeon_entrances", + "shuffle_overworld_entrances", "shuffle_bosses", "key_rings", "key_rings_list", "enhance_map_compass", + "shuffle_mapcompass", "shuffle_smallkeys", "shuffle_hideoutkeys", "shuffle_bosskeys", + "logic_rules", "logic_no_night_tokens_without_suns_song", "logic_tricks", + "warp_songs", "shuffle_song_items","shuffle_medigoron_carpet_salesman", "shuffle_frog_song_rupees", + "shuffle_scrubs", "shuffle_child_trade", "shuffle_freestanding_items", "shuffle_pots", "shuffle_crates", + "shuffle_cows", "shuffle_beehives", "shuffle_kokiri_sword", "shuffle_ocarinas", "shuffle_gerudo_card", + "shuffle_beans", "starting_age", "bombchus_in_logic", "spawn_positions", "owl_drops", + "no_epona_race", "skip_some_minigame_phases", "complete_mask_quest", "free_scarecrow", "plant_beans", + "chicken_count", "big_poe_count", "fae_torch_count", "blue_fire_arrows", + "damage_multiplier", "deadly_bonks", "starting_tod", "junk_ice_traps", + "start_with_consumables", "adult_trade_start", "plando_connections" + ) + ) + return slot_data def modify_multidata(self, multidata: dict): diff --git a/worlds/overcooked2/test/TestOvercooked2.py b/worlds/overcooked2/test/TestOvercooked2.py index ee0b44a86e9f..a3c1c3dc0d3e 100644 --- a/worlds/overcooked2/test/TestOvercooked2.py +++ b/worlds/overcooked2/test/TestOvercooked2.py @@ -4,10 +4,11 @@ from worlds.AutoWorld import AutoWorldRegister from test.general import setup_solo_multiworld -from worlds.overcooked2.Items import * -from worlds.overcooked2.Overcooked2Levels import Overcooked2Dlc, Overcooked2Level, OverworldRegion, overworld_region_by_level, level_id_to_shortname -from worlds.overcooked2.Logic import level_logic, overworld_region_logic, level_shuffle_factory -from worlds.overcooked2.Locations import oc2_location_name_to_id +from ..Items import * +from ..Overcooked2Levels import (Overcooked2Dlc, Overcooked2Level, OverworldRegion, overworld_region_by_level, + level_id_to_shortname) +from ..Logic import level_logic, overworld_region_logic, level_shuffle_factory +from ..Locations import oc2_location_name_to_id class Overcooked2Test(unittest.TestCase): diff --git a/worlds/pokemon_rb/docs/setup_en.md b/worlds/pokemon_rb/docs/setup_en.md index 45b0175eac9d..773fb14da9e7 100644 --- a/worlds/pokemon_rb/docs/setup_en.md +++ b/worlds/pokemon_rb/docs/setup_en.md @@ -15,7 +15,7 @@ As we are using BizHawk, this guide is only applicable to Windows and Linux syst ## Optional Software -- [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/j-imbo/pkmnrb_jim/releases/latest), for use with [PopTracker](https://github.com/black-sliver/PopTracker/releases) +- [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/coveleski/rb_tracker/releases/latest), for use with [PopTracker](https://github.com/black-sliver/PopTracker/releases) ## Configuring BizHawk @@ -109,7 +109,7 @@ server uses password, type in the bottom textfield `/connect
: [p Pokémon Red and Blue has a fully functional map tracker that supports auto-tracking. -1. Download [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/j-imbo/pkmnrb_jim/releases/latest) and [PopTracker](https://github.com/black-sliver/PopTracker/releases). +1. Download [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/coveleski/rb_tracker/releases/latest) and [PopTracker](https://github.com/black-sliver/PopTracker/releases). 2. Open PopTracker, and load the Pokémon Red and Blue pack. 3. Click on the "AP" symbol at the top. 4. Enter the AP address, slot name and password. diff --git a/worlds/pokemon_rb/docs/setup_es.md b/worlds/pokemon_rb/docs/setup_es.md index 9d87db224bb7..6499c9501263 100644 --- a/worlds/pokemon_rb/docs/setup_es.md +++ b/worlds/pokemon_rb/docs/setup_es.md @@ -17,7 +17,7 @@ Al usar BizHawk, esta guía solo es aplicable en los sistemas de Windows y Linux ## Software Opcional -- [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/j-imbo/pkmnrb_jim/releases/latest), para usar con [PopTracker](https://github.com/black-sliver/PopTracker/releases) +- [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/coveleski/rb_tracker/releases/latest), para usar con [PopTracker](https://github.com/black-sliver/PopTracker/releases) ## Configurando BizHawk @@ -101,7 +101,7 @@ Ahora ya estás listo para tu aventura en Kanto. Pokémon Red and Blue tiene un mapa completamente funcional que soporta seguimiento automático. -1. Descarga el [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/j-imbo/pkmnrb_jim/releases/latest) y [PopTracker](https://github.com/black-sliver/PopTracker/releases). +1. Descarga el [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/coveleski/rb_tracker/releases/latest) y [PopTracker](https://github.com/black-sliver/PopTracker/releases). 2. Abre PopTracker, y carga el pack de Pokémon Red and Blue. 3. Haz clic en el símbolo "AP" en la parte superior. 4. Ingresa la dirección de AP, nombre del slot y contraseña (si es que hay). diff --git a/worlds/raft/Options.py b/worlds/raft/Options.py index b9d0a2298a07..696d4dbab477 100644 --- a/worlds/raft/Options.py +++ b/worlds/raft/Options.py @@ -32,7 +32,13 @@ class FillerItemTypes(Choice): option_both = 2 class IslandFrequencyLocations(Choice): - """Sets where frequencies for story islands are located.""" + """Sets where frequencies for story islands are located. + Vanilla will keep frequencies in their vanilla, non-randomized locations. + Random On Island will randomize each frequency within its vanilla island, but will preserve island order. + Random Island Order will change the order you visit islands, but will preserve the vanilla location of each frequency unlock. + Random On Island Random Order will randomize the location containing the frequency on each island and randomize the order. + Progressive will randomize the frequencies to anywhere, but will always unlock the frequencies in vanilla order as the frequency items are received. + Anywhere will randomize the frequencies to anywhere, and frequencies will be received in any order.""" display_name = "Frequency locations" option_vanilla = 0 option_random_on_island = 1 @@ -53,7 +59,8 @@ class IslandGenerationDistance(Choice): default = 8 class ExpensiveResearch(Toggle): - """Makes unlocking items in the Crafting Table consume the researched items.""" + """If No is selected, researching items and unlocking items in the Crafting Table works the same as vanilla Raft. + If Yes is selected, each unlock in the Crafting Table will require its own set of researched items in order to unlock it.""" display_name = "Expensive research" class ProgressiveItems(DefaultOnToggle): @@ -66,8 +73,7 @@ class BigIslandEarlyCrafting(Toggle): display_name = "Early recipes behind big islands" class PaddleboardMode(Toggle): - """Sets later story islands to in logic without an Engine or Steering Wheel. May require lots of paddling. Not - recommended.""" + """Sets later story islands to be in logic without an Engine or Steering Wheel. May require lots of paddling.""" display_name = "Paddleboard Mode" raft_options = { diff --git a/worlds/raft/docs/setup_en.md b/worlds/raft/docs/setup_en.md index 236bb8d8acf2..16e7883776c3 100644 --- a/worlds/raft/docs/setup_en.md +++ b/worlds/raft/docs/setup_en.md @@ -17,7 +17,7 @@ 4. Open RML and click Play. If you've already installed it, the executable that was used to install RML ("RMLLauncher.exe" unless renamed) should be used to run RML. Raft should start after clicking Play. -5. Open the RML menu. This should open automatically when Raft first loads. If it does not, and you see RML information in the top center of the Raft main menu, press F9 to open it. +5. Open the RML menu. This should open automatically when Raft first loads. If it does not, and you see RML information in the top center of the Raft main menu, press F9 to open it. If you do not see RML information at the top, close Raft+RML, go back to Step 4 and run RML as administrator. 6. Navigate to the "Mod manager" tab in the left-hand menu. diff --git a/worlds/rogue_legacy/test/TestUnique.py b/worlds/rogue_legacy/test/TestUnique.py index dbe35dd94fc0..1ae9968d5519 100644 --- a/worlds/rogue_legacy/test/TestUnique.py +++ b/worlds/rogue_legacy/test/TestUnique.py @@ -1,8 +1,8 @@ from typing import Dict from . import RLTestBase -from worlds.rogue_legacy.Items import RLItemData, item_table -from worlds.rogue_legacy.Locations import RLLocationData, location_table +from ..Items import item_table +from ..Locations import location_table class UniqueTest(RLTestBase): diff --git a/worlds/sc2/Client.py b/worlds/sc2/Client.py index e6696b782da2..bb325ba1da45 100644 --- a/worlds/sc2/Client.py +++ b/worlds/sc2/Client.py @@ -22,10 +22,9 @@ # CommonClient import first to trigger ModuleUpdater from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser from Utils import init_logging, is_windows, async_start -from worlds.sc2 import ItemNames -from worlds.sc2.ItemGroups import item_name_groups, unlisted_item_name_groups -from worlds.sc2 import Options -from worlds.sc2.Options import ( +from . import ItemNames, Options +from .ItemGroups import item_name_groups +from .Options import ( MissionOrder, KerriganPrimalStatus, kerrigan_unit_available, KerriganPresence, GameSpeed, GenericUpgradeItems, GenericUpgradeResearch, ColorChoice, GenericUpgradeMissions, LocationInclusion, ExtraLocations, MasteryLocations, ChallengeLocations, VanillaLocations, @@ -46,11 +45,12 @@ from worlds._sc2common.bot.data import Race from worlds._sc2common.bot.main import run_game from worlds._sc2common.bot.player import Bot -from worlds.sc2.Items import lookup_id_to_name, get_full_item_list, ItemData, type_flaggroups, upgrade_numbers, upgrade_numbers_all -from worlds.sc2.Locations import SC2WOL_LOC_ID_OFFSET, LocationType, SC2HOTS_LOC_ID_OFFSET -from worlds.sc2.MissionTables import lookup_id_to_mission, SC2Campaign, lookup_name_to_mission, \ - lookup_id_to_campaign, MissionConnection, SC2Mission, campaign_mission_table, SC2Race, get_no_build_missions -from worlds.sc2.Regions import MissionInfo +from .Items import (lookup_id_to_name, get_full_item_list, ItemData, type_flaggroups, upgrade_numbers, + upgrade_numbers_all) +from .Locations import SC2WOL_LOC_ID_OFFSET, LocationType, SC2HOTS_LOC_ID_OFFSET +from .MissionTables import (lookup_id_to_mission, SC2Campaign, lookup_name_to_mission, + lookup_id_to_campaign, MissionConnection, SC2Mission, campaign_mission_table, SC2Race) +from .Regions import MissionInfo import colorama from Options import Option @@ -243,10 +243,10 @@ def print_faction_title(): self.formatted_print(f" [u]{faction.name}[/u] ") for item_id in categorized_items[faction]: - item_name = self.ctx.item_names.lookup_in_slot(item_id) + item_name = self.ctx.item_names.lookup_in_game(item_id) received_child_items = items_received_set.intersection(parent_to_child.get(item_id, [])) matching_children = [child for child in received_child_items - if item_matches_filter(self.ctx.item_names.lookup_in_slot(child))] + if item_matches_filter(self.ctx.item_names.lookup_in_game(child))] received_items_of_this_type = items_received.get(item_id, []) item_is_match = item_matches_filter(item_name) if item_is_match or len(matching_children) > 0: @@ -1164,7 +1164,7 @@ def request_unfinished_missions(ctx: SC2Context) -> None: objectives = set(ctx.locations_for_mission(mission)) if objectives: remaining_objectives = objectives.difference(ctx.checked_locations) - unfinished_locations[mission] = [ctx.location_names.lookup_in_slot(location_id) for location_id in remaining_objectives] + unfinished_locations[mission] = [ctx.location_names.lookup_in_game(location_id) for location_id in remaining_objectives] else: unfinished_locations[mission] = [] diff --git a/worlds/sc2/ClientGui.py b/worlds/sc2/ClientGui.py index f9dcfc18eb4a..22e444efe7c9 100644 --- a/worlds/sc2/ClientGui.py +++ b/worlds/sc2/ClientGui.py @@ -13,12 +13,12 @@ from kivy.uix.scrollview import ScrollView from kivy.properties import StringProperty -from worlds.sc2.Client import SC2Context, calc_unfinished_missions, parse_unlock -from worlds.sc2.MissionTables import lookup_id_to_mission, lookup_name_to_mission, campaign_race_exceptions, \ - SC2Mission, SC2Race, SC2Campaign -from worlds.sc2.Locations import LocationType, lookup_location_id_to_type -from worlds.sc2.Options import LocationInclusion -from worlds.sc2 import SC2World, get_first_mission +from .Client import SC2Context, calc_unfinished_missions, parse_unlock +from .MissionTables import (lookup_id_to_mission, lookup_name_to_mission, campaign_race_exceptions, SC2Mission, SC2Race, + SC2Campaign) +from .Locations import LocationType, lookup_location_id_to_type +from .Options import LocationInclusion +from . import SC2World, get_first_mission class HoverableButton(HoverBehavior, Button): @@ -269,7 +269,7 @@ def sort_unfinished_locations(self, mission_name: str) -> Tuple[Dict[LocationTyp for loc in self.ctx.locations_for_mission(mission_name): if loc in self.ctx.missing_locations: count += 1 - locations[lookup_location_id_to_type[loc]].append(self.ctx.location_names.lookup_in_slot(loc)) + locations[lookup_location_id_to_type[loc]].append(self.ctx.location_names.lookup_in_game(loc)) plando_locations = [] for plando_loc in self.ctx.plando_locations: diff --git a/worlds/shivers/Rules.py b/worlds/shivers/Rules.py index b1abb718c275..3dc4f51c47a2 100644 --- a/worlds/shivers/Rules.py +++ b/worlds/shivers/Rules.py @@ -1,4 +1,4 @@ -from typing import Dict, List, TYPE_CHECKING +from typing import Dict, TYPE_CHECKING from collections.abc import Callable from BaseClasses import CollectionState from worlds.generic.Rules import forbid_item @@ -78,7 +78,7 @@ def all_skull_dials_available(state: CollectionState, player: int) -> bool: def get_rules_lookup(player: int): - rules_lookup: Dict[str, List[Callable[[CollectionState], bool]]] = { + rules_lookup: Dict[str, Dict[str, Callable[[CollectionState], bool]]] = { "entrances": { "To Office Elevator From Underground Blue Tunnels": lambda state: state.has("Key for Office Elevator", player), "To Office Elevator From Office": lambda state: state.has("Key for Office Elevator", player), @@ -195,6 +195,15 @@ def set_rules(world: "ShiversWorld") -> None: for location_name, rule in rules_lookup["lightning"].items(): multiworld.get_location(location_name, player).access_rule = rule + # Register indirect conditions + multiworld.register_indirect_condition(world.get_region("Burial"), world.get_entrance("To Slide Room")) + multiworld.register_indirect_condition(world.get_region("Egypt"), world.get_entrance("To Slide Room")) + multiworld.register_indirect_condition(world.get_region("Gods Room"), world.get_entrance("To Slide Room")) + multiworld.register_indirect_condition(world.get_region("Prehistoric"), world.get_entrance("To Slide Room")) + multiworld.register_indirect_condition(world.get_region("Tar River"), world.get_entrance("To Slide Room")) + multiworld.register_indirect_condition(world.get_region("Werewolf"), world.get_entrance("To Slide Room")) + multiworld.register_indirect_condition(world.get_region("Prehistoric"), world.get_entrance("To Tar River From Lobby")) + # forbid cloth in janitor closet and oil in tar river forbid_item(multiworld.get_location("Accessible: Storage: Janitor Closet", player), "Cloth Pot Bottom DUPE", player) forbid_item(multiworld.get_location("Accessible: Storage: Janitor Closet", player), "Cloth Pot Top DUPE", player) @@ -226,7 +235,3 @@ def set_rules(world: "ShiversWorld") -> None: # Set completion condition multiworld.completion_condition[player] = lambda state: (first_nine_ixupi_capturable(state, player) and lightning_capturable(state, player)) - - - - diff --git a/worlds/sm/Client.py b/worlds/sm/Client.py index 6d6dd08ba5df..b9c13433aeb7 100644 --- a/worlds/sm/Client.py +++ b/worlds/sm/Client.py @@ -123,7 +123,7 @@ async def game_watcher(self, ctx): location_id = locations_start_id + item_index ctx.locations_checked.add(location_id) - location = ctx.location_names.lookup_in_slot(location_id) + location = ctx.location_names.lookup_in_game(location_id) snes_logger.info( f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})') await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}]) @@ -151,7 +151,7 @@ async def game_watcher(self, ctx): snes_buffered_write(ctx, SM_RECV_QUEUE_WCOUNT, bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF])) logging.info('Received %s from %s (%s) (%d/%d in list)' % ( - color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'), + color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'), ctx.location_names.lookup_in_slot(item.location, item.player), item_out_ptr, len(ctx.items_received))) diff --git a/worlds/smw/Client.py b/worlds/smw/Client.py index 85bb3fe1ee16..600e1bff8304 100644 --- a/worlds/smw/Client.py +++ b/worlds/smw/Client.py @@ -223,7 +223,7 @@ async def handle_trap_queue(self, ctx): next_trap, message = self.trap_queue.pop(0) - from worlds.smw.Rom import trap_rom_data + from .Rom import trap_rom_data if next_trap.item in trap_rom_data: trap_active = await snes_read(ctx, WRAM_START + trap_rom_data[next_trap.item][0], 0x3) @@ -349,8 +349,8 @@ async def game_watcher(self, ctx): blocksanity_flags = bytearray(await snes_read(ctx, SMW_BLOCKSANITY_FLAGS, 0xC)) blocksanity_active = await snes_read(ctx, SMW_BLOCKSANITY_ACTIVE_ADDR, 0x1) level_clear_flags = bytearray(await snes_read(ctx, SMW_LEVEL_CLEAR_FLAGS, 0x60)) - from worlds.smw.Rom import item_rom_data, ability_rom_data, trap_rom_data, icon_rom_data - from worlds.smw.Levels import location_id_to_level_id, level_info_dict, level_blocks_data + from .Rom import item_rom_data, ability_rom_data, trap_rom_data, icon_rom_data + from .Levels import location_id_to_level_id, level_info_dict, level_blocks_data from worlds import AutoWorldRegister for loc_name, level_data in location_id_to_level_id.items(): loc_id = AutoWorldRegister.world_types[ctx.game].location_name_to_id[loc_name] @@ -448,7 +448,7 @@ async def game_watcher(self, ctx): for new_check_id in new_checks: ctx.locations_checked.add(new_check_id) - location = ctx.location_names.lookup_in_slot(new_check_id) + location = ctx.location_names.lookup_in_game(new_check_id) snes_logger.info( f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})') await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}]) @@ -501,14 +501,14 @@ async def game_watcher(self, ctx): recv_index += 1 sending_game = ctx.slot_info[item.player].game logging.info('Received %s from %s (%s) (%d/%d in list)' % ( - color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'), + color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'), ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received))) if self.should_show_message(ctx, item): if item.item != 0xBC0012 and item.item not in trap_rom_data: # Don't send messages for Boss Tokens - item_name = ctx.item_names.lookup_in_slot(item.item) + item_name = ctx.item_names.lookup_in_game(item.item) player_name = ctx.player_names[item.player] receive_message = generate_received_text(item_name, player_name) @@ -516,7 +516,7 @@ async def game_watcher(self, ctx): snes_buffered_write(ctx, SMW_RECV_PROGRESS_ADDR, bytes([recv_index&0xFF, (recv_index>>8)&0xFF])) if item.item in trap_rom_data: - item_name = ctx.item_names.lookup_in_slot(item.item) + item_name = ctx.item_names.lookup_in_game(item.item) player_name = ctx.player_names[item.player] receive_message = generate_received_text(item_name, player_name) @@ -597,7 +597,7 @@ async def game_watcher(self, ctx): for loc_id in ctx.checked_locations: if loc_id not in ctx.locations_checked: ctx.locations_checked.add(loc_id) - loc_name = ctx.location_names.lookup_in_slot(loc_id) + loc_name = ctx.location_names.lookup_in_game(loc_id) if loc_name not in location_id_to_level_id: continue diff --git a/worlds/smz3/Client.py b/worlds/smz3/Client.py index 3c90ead0064c..028c44869a68 100644 --- a/worlds/smz3/Client.py +++ b/worlds/smz3/Client.py @@ -109,7 +109,7 @@ async def game_watcher(self, ctx): location_id = locations_start_id + convertLocSMZ3IDToAPID(item_index) ctx.locations_checked.add(location_id) - location = ctx.location_names.lookup_in_slot(location_id) + location = ctx.location_names.lookup_in_game(location_id) snes_logger.info(f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})') await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}]) @@ -132,7 +132,7 @@ async def game_watcher(self, ctx): item_out_ptr += 1 snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + recv_progress_addr_table_offset, bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF])) logging.info('Received %s from %s (%s) (%d/%d in list)' % ( - color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'), + color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'), ctx.location_names.lookup_in_slot(item.location, item.player), item_out_ptr, len(ctx.items_received))) await snes_flush_writes(ctx) diff --git a/worlds/subnautica/test/__init__.py b/worlds/subnautica/test/__init__.py index 69f0b6c7cdc9..c0e0a593a9f5 100644 --- a/worlds/subnautica/test/__init__.py +++ b/worlds/subnautica/test/__init__.py @@ -15,7 +15,7 @@ def testIDRange(self): self.assertGreater(self.scancutoff, id) def testGroupAssociation(self): - from worlds.subnautica import items + from .. import items for item_id, item_data in items.item_table.items(): if item_data.type == items.ItemType.group: with self.subTest(item=item_data.name): diff --git a/worlds/tunic/__init__.py b/worlds/tunic/__init__.py index 624208da3a0b..92834d96b07f 100644 --- a/worlds/tunic/__init__.py +++ b/worlds/tunic/__init__.py @@ -156,9 +156,6 @@ def create_item(self, name: str) -> TunicItem: return TunicItem(name, item_data.classification, self.item_name_to_id[name], self.player) def create_items(self) -> None: - keys_behind_bosses = self.options.keys_behind_bosses - hexagon_quest = self.options.hexagon_quest - sword_progression = self.options.sword_progression tunic_items: List[TunicItem] = [] self.slot_data_items = [] @@ -172,7 +169,7 @@ def create_items(self) -> None: if self.options.start_with_sword: self.multiworld.push_precollected(self.create_item("Sword")) - if sword_progression: + if self.options.sword_progression: items_to_create["Stick"] = 0 items_to_create["Sword"] = 0 else: @@ -189,9 +186,9 @@ def create_items(self) -> None: self.slot_data_items.append(laurels) items_to_create["Hero's Laurels"] = 0 - if keys_behind_bosses: + if self.options.keys_behind_bosses: for rgb_hexagon, location in hexagon_locations.items(): - hex_item = self.create_item(gold_hexagon if hexagon_quest else rgb_hexagon) + hex_item = self.create_item(gold_hexagon if self.options.hexagon_quest else rgb_hexagon) self.multiworld.get_location(location, self.player).place_locked_item(hex_item) self.slot_data_items.append(hex_item) items_to_create[rgb_hexagon] = 0 @@ -222,7 +219,7 @@ def remove_filler(amount: int) -> None: ladder_count += 1 remove_filler(ladder_count) - if hexagon_quest: + if self.options.hexagon_quest: # Calculate number of hexagons in item pool hexagon_goal = self.options.hexagon_goal extra_hexagons = self.options.extra_hexagon_percentage @@ -238,6 +235,18 @@ def remove_filler(amount: int) -> None: remove_filler(items_to_create[gold_hexagon]) + for hero_relic in item_name_groups["Hero Relics"]: + relic_item = TunicItem(hero_relic, ItemClassification.useful, self.item_name_to_id[hero_relic], self.player) + tunic_items.append(relic_item) + items_to_create[hero_relic] = 0 + + if not self.options.ability_shuffling: + for page in item_name_groups["Abilities"]: + if items_to_create[page] > 0: + page_item = TunicItem(page, ItemClassification.useful, self.item_name_to_id[page], self.player) + tunic_items.append(page_item) + items_to_create[page] = 0 + if self.options.maskless: mask_item = TunicItem("Scavenger Mask", ItemClassification.useful, self.item_name_to_id["Scavenger Mask"], self.player) tunic_items.append(mask_item) diff --git a/worlds/tunic/docs/en_TUNIC.md b/worlds/tunic/docs/en_TUNIC.md index 29a7255ea771..27df4ce38be4 100644 --- a/worlds/tunic/docs/en_TUNIC.md +++ b/worlds/tunic/docs/en_TUNIC.md @@ -53,6 +53,7 @@ You can also use the Universal Tracker (by Faris and qwint) to find a complete l ## What should I know regarding logic? In general: - Nighttime is not considered in logic. Every check in the game is obtainable during the day. +- Bushes are not considered in logic. It is assumed that the player will find a way past them, whether it is with a sword, a bomb, fire, luring an enemy, etc. There is also an option in the in-game randomizer settings menu to clear some of the early bushes. - The Cathedral is accessible during the day by using the Hero's Laurels to reach the Overworld fuse near the Swamp entrance. - The Secret Legend chest at the Cathedral can be obtained during the day by opening the Holy Cross door from the outside. @@ -81,8 +82,13 @@ Notes: - The Entrance Randomizer option must be enabled for it to work. - The `direction` field is not supported. Connections are always coupled. - For a list of entrance names, check `er_data.py` in the TUNIC world folder or generate a game with the Entrance Randomizer option enabled and check the spoiler log. -- There is no limit to the number of Shops hard-coded into place. +- There is no limit to the number of Shops you can plando. - If you have more than one shop in a scene, you may be wrong warped when exiting a shop. - If you have a shop in every scene, and you have an odd number of shops, it will error out. See the [Archipelago Plando Guide](../../../tutorial/Archipelago/plando/en) for more information on Plando and Connection Plando. + +## Is there anything else I should know? +You can go to [The TUNIC Randomizer Website](https://rando.tunic.run/) for a list of randomizer features as well as some helpful tips. +You can use the Fairy Seeking Spell (ULU RDR) to locate the nearest unchecked location. +You can use the Entrance Seeking Spell (RDR ULU) to locate the nearest unused entrance. diff --git a/worlds/tunic/er_rules.py b/worlds/tunic/er_rules.py index bbee212f5d5a..d9348628ce9c 100644 --- a/worlds/tunic/er_rules.py +++ b/worlds/tunic/er_rules.py @@ -991,7 +991,8 @@ def set_er_region_rules(world: "TunicWorld", ability_unlocks: Dict[str, int], re connecting_region=regions["Spirit Arena Victory"], rule=lambda state: (state.has(gold_hexagon, player, world.options.hexagon_goal.value) if world.options.hexagon_quest else - state.has_all({red_hexagon, green_hexagon, blue_hexagon, "Unseal the Heir"}, player))) + (state.has_all({red_hexagon, green_hexagon, blue_hexagon, "Unseal the Heir"}, player) + and state.has_group_unique("Hero Relics", player, 6)))) # connecting the regions portals are in to other portals you can access via ladder storage # using has_stick instead of can_ladder_storage since it's already checking the logic rules @@ -1464,8 +1465,10 @@ def set_er_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) lambda state: state.has(laurels, player)) # Ziggurat + # if ER is off, you still need to get past the Admin or you'll get stuck in lower zig set_rule(multiworld.get_location("Rooted Ziggurat Upper - Near Bridge Switch", player), - lambda state: has_sword(state, player) or state.has(fire_wand, player)) + lambda state: has_sword(state, player) or (state.has(fire_wand, player) and (state.has(laurels, player) + or options.entrance_rando))) set_rule(multiworld.get_location("Rooted Ziggurat Lower - After Guarded Fuse", player), lambda state: has_sword(state, player) and has_ability(state, player, prayer, options, ability_unlocks)) diff --git a/worlds/tunic/items.py b/worlds/tunic/items.py index f470ea540d76..a8aec9f74485 100644 --- a/worlds/tunic/items.py +++ b/worlds/tunic/items.py @@ -64,12 +64,12 @@ class TunicItemData(NamedTuple): "HP Offering": TunicItemData(ItemClassification.useful, 6, 48, "Offerings"), "MP Offering": TunicItemData(ItemClassification.useful, 3, 49, "Offerings"), "SP Offering": TunicItemData(ItemClassification.useful, 2, 50, "Offerings"), - "Hero Relic - ATT": TunicItemData(ItemClassification.useful, 1, 51, "Hero Relics"), - "Hero Relic - DEF": TunicItemData(ItemClassification.useful, 1, 52, "Hero Relics"), - "Hero Relic - HP": TunicItemData(ItemClassification.useful, 1, 53, "Hero Relics"), - "Hero Relic - MP": TunicItemData(ItemClassification.useful, 1, 54, "Hero Relics"), - "Hero Relic - POTION": TunicItemData(ItemClassification.useful, 1, 55, "Hero Relics"), - "Hero Relic - SP": TunicItemData(ItemClassification.useful, 1, 56, "Hero Relics"), + "Hero Relic - ATT": TunicItemData(ItemClassification.progression_skip_balancing, 1, 51, "Hero Relics"), + "Hero Relic - DEF": TunicItemData(ItemClassification.progression_skip_balancing, 1, 52, "Hero Relics"), + "Hero Relic - HP": TunicItemData(ItemClassification.progression_skip_balancing, 1, 53, "Hero Relics"), + "Hero Relic - MP": TunicItemData(ItemClassification.progression_skip_balancing, 1, 54, "Hero Relics"), + "Hero Relic - POTION": TunicItemData(ItemClassification.progression_skip_balancing, 1, 55, "Hero Relics"), + "Hero Relic - SP": TunicItemData(ItemClassification.progression_skip_balancing, 1, 56, "Hero Relics"), "Orange Peril Ring": TunicItemData(ItemClassification.useful, 1, 57, "Cards"), "Tincture": TunicItemData(ItemClassification.useful, 1, 58, "Cards"), "Scavenger Mask": TunicItemData(ItemClassification.progression, 1, 59, "Cards"), @@ -143,7 +143,6 @@ class TunicItemData(NamedTuple): "Pages 50-51": TunicItemData(ItemClassification.useful, 1, 127, "Pages"), "Pages 52-53 (Icebolt)": TunicItemData(ItemClassification.progression, 1, 128, "Pages"), "Pages 54-55": TunicItemData(ItemClassification.useful, 1, 129, "Pages"), - "Ladders near Weathervane": TunicItemData(ItemClassification.progression, 0, 130, "Ladders"), "Ladders near Overworld Checkpoint": TunicItemData(ItemClassification.progression, 0, 131, "Ladders"), "Ladders near Patrol Cave": TunicItemData(ItemClassification.progression, 0, 132, "Ladders"), diff --git a/worlds/tunic/options.py b/worlds/tunic/options.py index ff9872ab4807..bf1dd860ae79 100644 --- a/worlds/tunic/options.py +++ b/worlds/tunic/options.py @@ -174,6 +174,13 @@ class ShuffleLadders(Toggle): class TunicPlandoConnections(PlandoConnections): + """ + Generic connection plando. Format is: + - entrance: "Entrance Name" + exit: "Exit Name" + percentage: 100 + Percentage is an integer from 0 to 100 which determines whether that connection will be made. Defaults to 100 if omitted. + """ entrances = {*(portal.name for portal in portal_mapping), "Shop", "Shop Portal"} exits = {*(portal.name for portal in portal_mapping), "Shop", "Shop Portal"} diff --git a/worlds/tunic/rules.py b/worlds/tunic/rules.py index e0a2c305101b..97270b5a2a81 100644 --- a/worlds/tunic/rules.py +++ b/worlds/tunic/rules.py @@ -128,7 +128,7 @@ def set_region_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) -> No or has_ice_grapple_logic(False, state, player, options, ability_unlocks) multiworld.get_entrance("Overworld -> Spirit Arena", player).access_rule = \ lambda state: (state.has(gold_hexagon, player, options.hexagon_goal.value) if options.hexagon_quest.value - else state.has_all({red_hexagon, green_hexagon, blue_hexagon}, player)) and \ + else state.has_all({red_hexagon, green_hexagon, blue_hexagon}, player) and state.has_group_unique("Hero Relics", player, 6)) and \ has_ability(state, player, prayer, options, ability_unlocks) and has_sword(state, player) and \ state.has_any({lantern, laurels}, player) @@ -304,6 +304,8 @@ def set_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) -> # Quarry set_rule(multiworld.get_location("Quarry - [Central] Above Ladder Dash Chest", player), lambda state: state.has(laurels, player)) + set_rule(multiworld.get_location("Rooted Ziggurat Upper - Near Bridge Switch", player), + lambda state: has_sword(state, player) or state.has_all({fire_wand, laurels}, player)) # nmg - kill boss scav with orb + firecracker, or similar set_rule(multiworld.get_location("Rooted Ziggurat Lower - Hexagon Blue", player), lambda state: has_sword(state, player) or (state.has(grapple, player) and options.logic_rules)) diff --git a/worlds/undertale/Items.py b/worlds/undertale/Items.py index 033102664c82..9f2ce1afec9e 100644 --- a/worlds/undertale/Items.py +++ b/worlds/undertale/Items.py @@ -105,7 +105,6 @@ class UndertaleItem(Item): non_key_items = { "Butterscotch Pie": 1, "500G": 2, - "1000G": 2, "Face Steak": 1, "Snowman Piece": 1, "Instant Noodles": 1, @@ -147,6 +146,7 @@ class UndertaleItem(Item): key_items = { "Complete Skeleton": 1, "Fish": 1, + "1000G": 2, "DT Extractor": 1, "Mettaton Plush": 1, "Punch Card": 3, diff --git a/worlds/undertale/Options.py b/worlds/undertale/Options.py index 146a7838f766..b2de41a3d577 100644 --- a/worlds/undertale/Options.py +++ b/worlds/undertale/Options.py @@ -1,5 +1,5 @@ -import typing -from Options import Choice, Option, Toggle, Range +from Options import Choice, Toggle, Range, PerGameCommonOptions +from dataclasses import dataclass class RouteRequired(Choice): @@ -86,17 +86,17 @@ class RandoBattleOptions(Toggle): default = 0 -undertale_options: typing.Dict[str, type(Option)] = { - "route_required": RouteRequired, - "starting_area": StartingArea, - "key_hunt": KeyHunt, - "key_pieces": KeyPieces, - "rando_love": RandomizeLove, - "rando_stats": RandomizeStats, - "temy_include": IncludeTemy, - "no_equips": NoEquips, - "only_flakes": OnlyFlakes, - "prog_armor": ProgressiveArmor, - "prog_weapons": ProgressiveWeapons, - "rando_item_button": RandoBattleOptions, -} +@dataclass +class UndertaleOptions(PerGameCommonOptions): + route_required: RouteRequired + starting_area: StartingArea + key_hunt: KeyHunt + key_pieces: KeyPieces + rando_love: RandomizeLove + rando_stats: RandomizeStats + temy_include: IncludeTemy + no_equips: NoEquips + only_flakes: OnlyFlakes + prog_armor: ProgressiveArmor + prog_weapons: ProgressiveWeapons + rando_item_button: RandoBattleOptions diff --git a/worlds/undertale/Rules.py b/worlds/undertale/Rules.py index 897484b0508f..2de61d8eb00c 100644 --- a/worlds/undertale/Rules.py +++ b/worlds/undertale/Rules.py @@ -1,18 +1,22 @@ -from worlds.generic.Rules import set_rule, add_rule, add_item_rule -from BaseClasses import MultiWorld, CollectionState +from worlds.generic.Rules import set_rule, add_rule +from BaseClasses import CollectionState +from typing import TYPE_CHECKING +if TYPE_CHECKING: + from . import UndertaleWorld -def _undertale_is_route(state: CollectionState, player: int, route: int): + +def _undertale_is_route(world: "UndertaleWorld", route: int): if route == 3: - return state.multiworld.route_required[player].current_key == "all_routes" - if state.multiworld.route_required[player].current_key == "all_routes": + return world.options.route_required.current_key == "all_routes" + if world.options.route_required.current_key == "all_routes": return True if route == 0: - return state.multiworld.route_required[player].current_key == "neutral" + return world.options.route_required.current_key == "neutral" if route == 1: - return state.multiworld.route_required[player].current_key == "pacifist" + return world.options.route_required.current_key == "pacifist" if route == 2: - return state.multiworld.route_required[player].current_key == "genocide" + return world.options.route_required.current_key == "genocide" return False @@ -27,7 +31,7 @@ def _undertale_has_plot(state: CollectionState, player: int, item: str): return state.has("DT Extractor", player) -def _undertale_can_level(state: CollectionState, exp: int, lvl: int): +def _undertale_can_level(exp: int, lvl: int): if exp >= 10 and lvl == 1: return True elif exp >= 30 and lvl == 2: @@ -70,7 +74,9 @@ def _undertale_can_level(state: CollectionState, exp: int, lvl: int): # Sets rules on entrances and advancements that are always applied -def set_rules(multiworld: MultiWorld, player: int): +def set_rules(world: "UndertaleWorld"): + player = world.player + multiworld = world.multiworld set_rule(multiworld.get_entrance("Ruins Hub", player), lambda state: state.has("Ruins Key", player)) set_rule(multiworld.get_entrance("Snowdin Hub", player), lambda state: state.has("Snowdin Key", player)) set_rule(multiworld.get_entrance("Waterfall Hub", player), lambda state: state.has("Waterfall Key", player)) @@ -81,16 +87,16 @@ def set_rules(multiworld: MultiWorld, player: int): set_rule(multiworld.get_entrance("New Home Exit", player), lambda state: (state.has("Left Home Key", player) and state.has("Right Home Key", player)) or - state.has("Key Piece", player, state.multiworld.key_pieces[player].value)) - if _undertale_is_route(multiworld.state, player, 1): + state.has("Key Piece", player, world.options.key_pieces.value)) + if _undertale_is_route(world, 1): set_rule(multiworld.get_entrance("Papyrus\" Home Entrance", player), lambda state: _undertale_has_plot(state, player, "Complete Skeleton")) set_rule(multiworld.get_entrance("Undyne\"s Home Entrance", player), lambda state: _undertale_has_plot(state, player, "Fish") and state.has("Papyrus Date", player)) set_rule(multiworld.get_entrance("Lab Elevator", player), lambda state: state.has("Alphys Date", player) and state.has("DT Extractor", player) and - ((state.has("Left Home Key", player) and state.has("Right Home Key", player)) or - state.has("Key Piece", player, state.multiworld.key_pieces[player].value))) + ((state.has("Left Home Key", player) and state.has("Right Home Key", player)) or + state.has("Key Piece", player, world.options.key_pieces.value))) set_rule(multiworld.get_location("Alphys Date", player), lambda state: state.can_reach("New Home", "Region", player) and state.has("Undyne Letter EX", player) and state.has("Undyne Date", player)) @@ -101,7 +107,10 @@ def set_rules(multiworld: MultiWorld, player: int): set_rule(multiworld.get_location("True Lab Plot", player), lambda state: state.can_reach("New Home", "Region", player) and state.can_reach("Letter Quest", "Location", player) - and state.can_reach("Alphys Date", "Location", player)) + and state.can_reach("Alphys Date", "Location", player) + and ((state.has("Left Home Key", player) and + state.has("Right Home Key", player)) or + state.has("Key Piece", player, world.options.key_pieces.value))) set_rule(multiworld.get_location("Chisps Machine", player), lambda state: state.can_reach("True Lab", "Region", player)) set_rule(multiworld.get_location("Dog Sale 1", player), @@ -118,7 +127,7 @@ def set_rules(multiworld: MultiWorld, player: int): lambda state: state.can_reach("News Show", "Region", player) and state.has("Hot Dog...?", player, 1)) set_rule(multiworld.get_location("Letter Quest", player), lambda state: state.can_reach("Last Corridor", "Region", player) and state.has("Undyne Date", player)) - if (not _undertale_is_route(multiworld.state, player, 2)) or _undertale_is_route(multiworld.state, player, 3): + if (not _undertale_is_route(world, 2)) or _undertale_is_route(world, 3): set_rule(multiworld.get_location("Nicecream Punch Card", player), lambda state: state.has("Punch Card", player, 3) and state.can_reach("Waterfall", "Region", player)) set_rule(multiworld.get_location("Nicecream Snowdin", player), @@ -129,26 +138,26 @@ def set_rules(multiworld: MultiWorld, player: int): lambda state: state.can_reach("Waterfall", "Region", player)) set_rule(multiworld.get_location("Apron Hidden", player), lambda state: state.can_reach("Cooking Show", "Region", player)) - if _undertale_is_route(multiworld.state, player, 2) and \ - (bool(multiworld.rando_love[player].value) or bool(multiworld.rando_stats[player].value)): + if _undertale_is_route(world, 2) and \ + (bool(world.options.rando_love.value) or bool(world.options.rando_stats.value)): maxlv = 1 exp = 190 curarea = "Old Home" while maxlv < 20: maxlv += 1 - if multiworld.rando_love[player]: + if world.options.rando_love: set_rule(multiworld.get_location(("LOVE " + str(maxlv)), player), lambda state: False) - if multiworld.rando_stats[player]: + if world.options.rando_stats: set_rule(multiworld.get_location(("ATK "+str(maxlv)), player), lambda state: False) set_rule(multiworld.get_location(("HP "+str(maxlv)), player), lambda state: False) if maxlv in {5, 9, 13, 17}: set_rule(multiworld.get_location(("DEF "+str(maxlv)), player), lambda state: False) maxlv = 1 while maxlv < 20: - while _undertale_can_level(multiworld.state, exp, maxlv): + while _undertale_can_level(exp, maxlv): maxlv += 1 - if multiworld.rando_stats[player]: + if world.options.rando_stats: if curarea == "Old Home": add_rule(multiworld.get_location(("ATK "+str(maxlv)), player), lambda state: (state.can_reach("Old Home", "Region", player)), combine="or") @@ -197,7 +206,7 @@ def set_rules(multiworld: MultiWorld, player: int): if maxlv == 5 or maxlv == 9 or maxlv == 13 or maxlv == 17: add_rule(multiworld.get_location(("DEF "+str(maxlv)), player), lambda state: (state.can_reach("New Home Exit", "Entrance", player)), combine="or") - if multiworld.rando_love[player]: + if world.options.rando_love: if curarea == "Old Home": add_rule(multiworld.get_location(("LOVE "+str(maxlv)), player), lambda state: (state.can_reach("Old Home", "Region", player)), combine="or") @@ -307,9 +316,9 @@ def set_rules(multiworld: MultiWorld, player: int): # Sets rules on completion condition -def set_completion_rules(multiworld: MultiWorld, player: int): - completion_requirements = lambda state: state.can_reach("Barrier", "Region", player) - if _undertale_is_route(multiworld.state, player, 1): - completion_requirements = lambda state: state.can_reach("True Lab", "Region", player) - - multiworld.completion_condition[player] = lambda state: completion_requirements(state) +def set_completion_rules(world: "UndertaleWorld"): + player = world.player + multiworld = world.multiworld + multiworld.completion_condition[player] = lambda state: state.can_reach("Barrier", "Region", player) + if _undertale_is_route(world, 1): + multiworld.completion_condition[player] = lambda state: state.can_reach("True Lab", "Region", player) diff --git a/worlds/undertale/__init__.py b/worlds/undertale/__init__.py index b87d3ac01e8f..9084c77b0065 100644 --- a/worlds/undertale/__init__.py +++ b/worlds/undertale/__init__.py @@ -5,9 +5,9 @@ from .Rules import set_rules, set_completion_rules from worlds.generic.Rules import exclusion_rules from BaseClasses import Region, Entrance, Tutorial, Item -from .Options import undertale_options +from .Options import UndertaleOptions from worlds.AutoWorld import World, WebWorld -from worlds.LauncherComponents import Component, components, Type +from worlds.LauncherComponents import Component, components from multiprocessing import Process @@ -46,7 +46,8 @@ class UndertaleWorld(World): from their underground prison. """ game = "Undertale" - option_definitions = undertale_options + options_dataclass = UndertaleOptions + options: UndertaleOptions web = UndertaleWeb() item_name_to_id = {name: data.code for name, data in item_table.items()} @@ -54,39 +55,55 @@ class UndertaleWorld(World): def _get_undertale_data(self): return { - "world_seed": self.multiworld.per_slot_randoms[self.player].getrandbits(32), + "world_seed": self.random.getrandbits(32), "seed_name": self.multiworld.seed_name, "player_name": self.multiworld.get_player_name(self.player), "player_id": self.player, "client_version": self.required_client_version, "race": self.multiworld.is_race, - "route": self.multiworld.route_required[self.player].current_key, - "starting_area": self.multiworld.starting_area[self.player].current_key, - "temy_armor_include": bool(self.multiworld.temy_include[self.player].value), - "only_flakes": bool(self.multiworld.only_flakes[self.player].value), - "no_equips": bool(self.multiworld.no_equips[self.player].value), - "key_hunt": bool(self.multiworld.key_hunt[self.player].value), - "key_pieces": self.multiworld.key_pieces[self.player].value, - "rando_love": bool(self.multiworld.rando_love[self.player].value), - "rando_stats": bool(self.multiworld.rando_stats[self.player].value), - "prog_armor": bool(self.multiworld.prog_armor[self.player].value), - "prog_weapons": bool(self.multiworld.prog_weapons[self.player].value), - "rando_item_button": bool(self.multiworld.rando_item_button[self.player].value) + "route": self.options.route_required.current_key, + "starting_area": self.options.starting_area.current_key, + "temy_armor_include": bool(self.options.temy_include.value), + "only_flakes": bool(self.options.only_flakes.value), + "no_equips": bool(self.options.no_equips.value), + "key_hunt": bool(self.options.key_hunt.value), + "key_pieces": self.options.key_pieces.value, + "rando_love": bool(self.options.rando_love.value), + "rando_stats": bool(self.options.rando_stats.value), + "prog_armor": bool(self.options.prog_armor.value), + "prog_weapons": bool(self.options.prog_weapons.value), + "rando_item_button": bool(self.options.rando_item_button.value) } + def get_filler_item_name(self): + if self.options.route_required == "all_routes": + junk_pool = junk_weights_all + elif self.options.route_required == "genocide": + junk_pool = junk_weights_genocide + elif self.options.route_required == "neutral": + junk_pool = junk_weights_neutral + elif self.options.route_required == "pacifist": + junk_pool = junk_weights_pacifist + else: + junk_pool = junk_weights_all + if not self.options.only_flakes: + return self.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()))[0] + else: + return "Temmie Flakes" + def create_items(self): self.multiworld.get_location("Undyne Date", self.player).place_locked_item(self.create_item("Undyne Date")) self.multiworld.get_location("Alphys Date", self.player).place_locked_item(self.create_item("Alphys Date")) self.multiworld.get_location("Papyrus Date", self.player).place_locked_item(self.create_item("Papyrus Date")) # Generate item pool itempool = [] - if self.multiworld.route_required[self.player] == "all_routes": + if self.options.route_required == "all_routes": junk_pool = junk_weights_all.copy() - elif self.multiworld.route_required[self.player] == "genocide": + elif self.options.route_required == "genocide": junk_pool = junk_weights_genocide.copy() - elif self.multiworld.route_required[self.player] == "neutral": + elif self.options.route_required == "neutral": junk_pool = junk_weights_neutral.copy() - elif self.multiworld.route_required[self.player] == "pacifist": + elif self.options.route_required == "pacifist": junk_pool = junk_weights_pacifist.copy() else: junk_pool = junk_weights_all.copy() @@ -99,73 +116,68 @@ def create_items(self): itempool += [name] * num for name, num in non_key_items.items(): itempool += [name] * num - if self.multiworld.rando_item_button[self.player]: + if self.options.rando_item_button: itempool += ["ITEM"] else: self.multiworld.push_precollected(self.create_item("ITEM")) self.multiworld.push_precollected(self.create_item("FIGHT")) self.multiworld.push_precollected(self.create_item("ACT")) self.multiworld.push_precollected(self.create_item("MERCY")) - if self.multiworld.route_required[self.player] == "genocide": + if self.options.route_required == "genocide": itempool = [item for item in itempool if item != "Popato Chisps" and item != "Stained Apron" and item != "Nice Cream" and item != "Hot Cat" and item != "Hot Dog...?" and item != "Punch Card"] - elif self.multiworld.route_required[self.player] == "neutral": + elif self.options.route_required == "neutral": itempool = [item for item in itempool if item != "Popato Chisps" and item != "Hot Cat" and item != "Hot Dog...?"] - if self.multiworld.route_required[self.player] == "pacifist" or \ - self.multiworld.route_required[self.player] == "all_routes": + if self.options.route_required == "pacifist" or self.options.route_required == "all_routes": itempool += ["Undyne Letter EX"] else: itempool.remove("Complete Skeleton") itempool.remove("Fish") itempool.remove("DT Extractor") itempool.remove("Hush Puppy") - if self.multiworld.key_hunt[self.player]: - itempool += ["Key Piece"] * self.multiworld.key_pieces[self.player].value + if self.options.key_hunt: + itempool += ["Key Piece"] * self.options.key_pieces.value else: itempool += ["Left Home Key"] itempool += ["Right Home Key"] - if not self.multiworld.rando_love[self.player] or \ - (self.multiworld.route_required[self.player] != "genocide" and - self.multiworld.route_required[self.player] != "all_routes"): + if not self.options.rando_love or \ + (self.options.route_required != "genocide" and self.options.route_required != "all_routes"): itempool = [item for item in itempool if not item == "LOVE"] - if not self.multiworld.rando_stats[self.player] or \ - (self.multiworld.route_required[self.player] != "genocide" and - self.multiworld.route_required[self.player] != "all_routes"): + if not self.options.rando_stats or \ + (self.options.route_required != "genocide" and self.options.route_required != "all_routes"): itempool = [item for item in itempool if not (item == "ATK Up" or item == "DEF Up" or item == "HP Up")] - if self.multiworld.temy_include[self.player]: + if self.options.temy_include: itempool += ["temy armor"] - if self.multiworld.no_equips[self.player]: + if self.options.no_equips: itempool = [item for item in itempool if item not in required_armor and item not in required_weapons] else: - if self.multiworld.prog_armor[self.player]: + if self.options.prog_armor: itempool = [item if (item not in required_armor and not item == "temy armor") else "Progressive Armor" for item in itempool] - if self.multiworld.prog_weapons[self.player]: + if self.options.prog_weapons: itempool = [item if item not in required_weapons else "Progressive Weapons" for item in itempool] - if self.multiworld.route_required[self.player] == "genocide" or \ - self.multiworld.route_required[self.player] == "all_routes": - if not self.multiworld.only_flakes[self.player]: + if self.options.route_required == "genocide" or \ + self.options.route_required == "all_routes": + if not self.options.only_flakes: itempool += ["Snowman Piece"] * 2 - if not self.multiworld.no_equips[self.player]: + if not self.options.no_equips: itempool = ["Real Knife" if item == "Worn Dagger" else "The Locket" if item == "Heart Locket" else item for item in itempool] - if self.multiworld.only_flakes[self.player]: + if self.options.only_flakes: itempool = [item for item in itempool if item not in non_key_items] - starting_key = self.multiworld.starting_area[self.player].current_key.title() + " Key" + starting_key = self.options.starting_area.current_key.title() + " Key" itempool.remove(starting_key) self.multiworld.push_precollected(self.create_item(starting_key)) # Choose locations to automatically exclude based on settings exclusion_pool = set() - exclusion_pool.update(exclusion_table[self.multiworld.route_required[self.player].current_key]) - if not self.multiworld.rando_love[self.player] or \ - (self.multiworld.route_required[self.player] != "genocide" and - self.multiworld.route_required[self.player] != "all_routes"): + exclusion_pool.update(exclusion_table[self.options.route_required.current_key]) + if not self.options.rando_love or \ + (self.options.route_required != "genocide" and self.options.route_required != "all_routes"): exclusion_pool.update(exclusion_table["NoLove"]) - if not self.multiworld.rando_stats[self.player] or \ - (self.multiworld.route_required[self.player] != "genocide" and - self.multiworld.route_required[self.player] != "all_routes"): + if not self.options.rando_stats or \ + (self.options.route_required != "genocide" and self.options.route_required != "all_routes"): exclusion_pool.update(exclusion_table["NoStats"]) # Choose locations to automatically exclude based on settings @@ -173,36 +185,33 @@ def create_items(self): exclusion_checks.update(["Nicecream Punch Card", "Hush Trade"]) exclusion_rules(self.multiworld, self.player, exclusion_checks) - # Fill remaining items with randomly generated junk or Temmie Flakes - if not self.multiworld.only_flakes[self.player]: - itempool += self.multiworld.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()), - k=len(self.location_names)-len(itempool)-len(exclusion_pool)) - else: - itempool += ["Temmie Flakes"] * (len(self.location_names) - len(itempool) - len(exclusion_pool)) # Convert itempool into real items itempool = [item for item in map(lambda name: self.create_item(name), itempool)] + # Fill remaining items with randomly generated junk or Temmie Flakes + while len(itempool) < len(self.multiworld.get_unfilled_locations(self.player)): + itempool.append(self.create_filler()) self.multiworld.itempool += itempool def set_rules(self): - set_rules(self.multiworld, self.player) - set_completion_rules(self.multiworld, self.player) + set_rules(self) + set_completion_rules(self) def create_regions(self): def UndertaleRegion(region_name: str, exits=[]): ret = Region(region_name, self.player, self.multiworld) ret.locations += [UndertaleAdvancement(self.player, loc_name, loc_data.id, ret) - for loc_name, loc_data in advancement_table.items() - if loc_data.region == region_name and - (loc_name not in exclusion_table["NoStats"] or - (self.multiworld.rando_stats[self.player] and - (self.multiworld.route_required[self.player] == "genocide" or - self.multiworld.route_required[self.player] == "all_routes"))) and - (loc_name not in exclusion_table["NoLove"] or - (self.multiworld.rando_love[self.player] and - (self.multiworld.route_required[self.player] == "genocide" or - self.multiworld.route_required[self.player] == "all_routes"))) and - loc_name not in exclusion_table[self.multiworld.route_required[self.player].current_key]] + for loc_name, loc_data in advancement_table.items() + if loc_data.region == region_name and + (loc_name not in exclusion_table["NoStats"] or + (self.options.rando_stats and + (self.options.route_required == "genocide" or + self.options.route_required == "all_routes"))) and + (loc_name not in exclusion_table["NoLove"] or + (self.options.rando_love and + (self.options.route_required == "genocide" or + self.options.route_required == "all_routes"))) and + loc_name not in exclusion_table[self.options.route_required.current_key]] for exit in exits: ret.exits.append(Entrance(self.player, exit, ret)) return ret @@ -212,11 +221,11 @@ def UndertaleRegion(region_name: str, exits=[]): def fill_slot_data(self): slot_data = self._get_undertale_data() - for option_name in undertale_options: + for option_name in self.options.as_dict(): option = getattr(self.multiworld, option_name)[self.player] if (option_name == "rando_love" or option_name == "rando_stats") and \ - self.multiworld.route_required[self.player] != "genocide" and \ - self.multiworld.route_required[self.player] != "all_routes": + self.options.route_required != "genocide" and \ + self.options.route_required != "all_routes": option.value = False if slot_data.get(option_name, None) is None and type(option.value) in {str, int}: slot_data[option_name] = int(option.value) diff --git a/worlds/witness/__init__.py b/worlds/witness/__init__.py index b86027d0a627..254064098db9 100644 --- a/worlds/witness/__init__.py +++ b/worlds/witness/__init__.py @@ -11,11 +11,12 @@ from worlds.AutoWorld import WebWorld, World from .data import static_items as static_witness_items +from .data import static_locations as static_witness_locations from .data import static_logic as static_witness_logic from .data.item_definition_classes import DoorItemDefinition, ItemData from .data.utils import get_audio_logs from .hints import CompactItemData, create_all_hints, make_compact_hint_data, make_laser_hints -from .locations import WitnessPlayerLocations, static_witness_locations +from .locations import WitnessPlayerLocations from .options import TheWitnessOptions, witness_option_groups from .player_items import WitnessItem, WitnessPlayerItems from .player_logic import WitnessPlayerLogic @@ -53,7 +54,8 @@ class WitnessWorld(World): options: TheWitnessOptions item_name_to_id = { - name: data.ap_code for name, data in static_witness_items.ITEM_DATA.items() + # ITEM_DATA doesn't have any event items in it + name: cast(int, data.ap_code) for name, data in static_witness_items.ITEM_DATA.items() } location_name_to_id = static_witness_locations.ALL_LOCATIONS_TO_ID item_name_groups = static_witness_items.ITEM_GROUPS @@ -142,7 +144,7 @@ def generate_early(self) -> None: ) self.player_regions: WitnessPlayerRegions = WitnessPlayerRegions(self.player_locations, self) - self.log_ids_to_hints = dict() + self.log_ids_to_hints = {} self.determine_sufficient_progression() @@ -280,7 +282,7 @@ def create_items(self) -> None: remaining_item_slots = pool_size - sum(item_pool.values()) # Add puzzle skips. - num_puzzle_skips = self.options.puzzle_skip_amount + num_puzzle_skips = self.options.puzzle_skip_amount.value if num_puzzle_skips > remaining_item_slots: warning(f"{self.multiworld.get_player_name(self.player)}'s Witness world has insufficient locations" @@ -302,21 +304,21 @@ def create_items(self) -> None: if self.player_items.item_data[item_name].local_only: self.options.local_items.value.add(item_name) - def fill_slot_data(self) -> dict: - self.log_ids_to_hints: Dict[int, CompactItemData] = dict() - self.laser_ids_to_hints: Dict[int, CompactItemData] = dict() + def fill_slot_data(self) -> Dict[str, Any]: + self.log_ids_to_hints: Dict[int, CompactItemData] = {} + self.laser_ids_to_hints: Dict[int, CompactItemData] = {} already_hinted_locations = set() # Laser hints if self.options.laser_hints: - laser_hints = make_laser_hints(self, static_witness_items.ITEM_GROUPS["Lasers"]) + laser_hints = make_laser_hints(self, sorted(static_witness_items.ITEM_GROUPS["Lasers"])) for item_name, hint in laser_hints.items(): item_def = cast(DoorItemDefinition, static_witness_logic.ALL_ITEMS[item_name]) self.laser_ids_to_hints[int(item_def.panel_id_hexes[0], 16)] = make_compact_hint_data(hint, self.player) - already_hinted_locations.add(hint.location) + already_hinted_locations.add(cast(Location, hint.location)) # Audio Log Hints @@ -379,13 +381,13 @@ class WitnessLocation(Location): game: str = "The Witness" entity_hex: int = -1 - def __init__(self, player: int, name: str, address: Optional[int], parent, ch_hex: int = -1) -> None: + def __init__(self, player: int, name: str, address: Optional[int], parent: Region, ch_hex: int = -1) -> None: super().__init__(player, name, address, parent) self.entity_hex = ch_hex def create_region(world: WitnessWorld, name: str, player_locations: WitnessPlayerLocations, - region_locations=None, exits=None) -> Region: + region_locations: Optional[List[str]] = None, exits: Optional[List[str]] = None) -> Region: """ Create an Archipelago Region for The Witness """ @@ -400,11 +402,11 @@ def create_region(world: WitnessWorld, name: str, player_locations: WitnessPlaye entity_hex = int( static_witness_logic.ENTITIES_BY_NAME[location]["entity_hex"], 0 ) - location = WitnessLocation( + location_obj = WitnessLocation( world.player, location, loc_id, ret, entity_hex ) - ret.locations.append(location) + ret.locations.append(location_obj) if exits: for single_exit in exits: ret.exits.append(Entrance(world.player, single_exit, ret)) diff --git a/worlds/witness/data/static_items.py b/worlds/witness/data/static_items.py index 8eb889f8203a..b0d8fc3c4f6e 100644 --- a/worlds/witness/data/static_items.py +++ b/worlds/witness/data/static_items.py @@ -1,4 +1,4 @@ -from typing import Dict, List +from typing import Dict, List, Set from BaseClasses import ItemClassification @@ -7,7 +7,7 @@ from .static_locations import ID_START ITEM_DATA: Dict[str, ItemData] = {} -ITEM_GROUPS: Dict[str, List[str]] = {} +ITEM_GROUPS: Dict[str, Set[str]] = {} # Useful items that are treated specially at generation time and should not be automatically added to the player's # item list during get_progression_items. @@ -22,13 +22,13 @@ def populate_items() -> None: if definition.category is ItemCategory.SYMBOL: classification = ItemClassification.progression - ITEM_GROUPS.setdefault("Symbols", []).append(item_name) + ITEM_GROUPS.setdefault("Symbols", set()).add(item_name) elif definition.category is ItemCategory.DOOR: classification = ItemClassification.progression - ITEM_GROUPS.setdefault("Doors", []).append(item_name) + ITEM_GROUPS.setdefault("Doors", set()).add(item_name) elif definition.category is ItemCategory.LASER: classification = ItemClassification.progression_skip_balancing - ITEM_GROUPS.setdefault("Lasers", []).append(item_name) + ITEM_GROUPS.setdefault("Lasers", set()).add(item_name) elif definition.category is ItemCategory.USEFUL: classification = ItemClassification.useful elif definition.category is ItemCategory.FILLER: @@ -47,7 +47,7 @@ def populate_items() -> None: def get_item_to_door_mappings() -> Dict[int, List[int]]: output: Dict[int, List[int]] = {} for item_name, item_data in ITEM_DATA.items(): - if not isinstance(item_data.definition, DoorItemDefinition): + if not isinstance(item_data.definition, DoorItemDefinition) or item_data.ap_code is None: continue output[item_data.ap_code] = [int(hex_string, 16) for hex_string in item_data.definition.panel_id_hexes] return output diff --git a/worlds/witness/data/static_locations.py b/worlds/witness/data/static_locations.py index e11544235ffc..de321d20c0f9 100644 --- a/worlds/witness/data/static_locations.py +++ b/worlds/witness/data/static_locations.py @@ -1,3 +1,5 @@ +from typing import Dict, Set, cast + from . import static_logic as static_witness_logic ID_START = 158000 @@ -441,17 +443,17 @@ "Town Obelisk Side 6", } -ALL_LOCATIONS_TO_ID = dict() +ALL_LOCATIONS_TO_ID: Dict[str, int] = {} -AREA_LOCATION_GROUPS = dict() +AREA_LOCATION_GROUPS: Dict[str, Set[str]] = {} -def get_id(entity_hex: str) -> str: +def get_id(entity_hex: str) -> int: """ Calculates the location ID for any given location """ - return static_witness_logic.ENTITIES_BY_HEX[entity_hex]["id"] + return cast(int, static_witness_logic.ENTITIES_BY_HEX[entity_hex]["id"]) def get_event_name(entity_hex: str) -> str: @@ -461,7 +463,7 @@ def get_event_name(entity_hex: str) -> str: action = " Opened" if static_witness_logic.ENTITIES_BY_HEX[entity_hex]["entityType"] == "Door" else " Solved" - return static_witness_logic.ENTITIES_BY_HEX[entity_hex]["checkName"] + action + return cast(str, static_witness_logic.ENTITIES_BY_HEX[entity_hex]["checkName"]) + action ALL_LOCATIONS_TO_IDS = { @@ -479,4 +481,4 @@ def get_event_name(entity_hex: str) -> str: for loc in ALL_LOCATIONS_TO_IDS: area = static_witness_logic.ENTITIES_BY_NAME[loc]["area"]["name"] - AREA_LOCATION_GROUPS.setdefault(area, []).append(loc) + AREA_LOCATION_GROUPS.setdefault(area, set()).add(loc) diff --git a/worlds/witness/data/static_logic.py b/worlds/witness/data/static_logic.py index ecd95ea6c0fa..a9175c0c30b3 100644 --- a/worlds/witness/data/static_logic.py +++ b/worlds/witness/data/static_logic.py @@ -1,5 +1,5 @@ from collections import defaultdict -from typing import Dict, List, Set, Tuple +from typing import Any, Dict, List, Optional, Set, Tuple from Utils import cache_argsless @@ -24,13 +24,37 @@ class StaticWitnessLogicObj: - def read_logic_file(self, lines) -> None: + def __init__(self, lines: Optional[List[str]] = None) -> None: + if lines is None: + lines = get_sigma_normal_logic() + + # All regions with a list of panels in them and the connections to other regions, before logic adjustments + self.ALL_REGIONS_BY_NAME: Dict[str, Dict[str, Any]] = {} + self.ALL_AREAS_BY_NAME: Dict[str, Dict[str, Any]] = {} + self.CONNECTIONS_WITH_DUPLICATES: Dict[str, Dict[str, Set[WitnessRule]]] = defaultdict(lambda: defaultdict(set)) + self.STATIC_CONNECTIONS_BY_REGION_NAME: Dict[str, Set[Tuple[str, WitnessRule]]] = {} + + self.ENTITIES_BY_HEX: Dict[str, Dict[str, Any]] = {} + self.ENTITIES_BY_NAME: Dict[str, Dict[str, Any]] = {} + self.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX: Dict[str, Dict[str, WitnessRule]] = {} + + self.OBELISK_SIDE_ID_TO_EP_HEXES: Dict[int, Set[int]] = {} + + self.EP_TO_OBELISK_SIDE: Dict[str, str] = {} + + self.ENTITY_ID_TO_NAME: Dict[str, str] = {} + + self.read_logic_file(lines) + self.reverse_connections() + self.combine_connections() + + def read_logic_file(self, lines: List[str]) -> None: """ Reads the logic file and does the initial population of data structures """ - current_region = dict() - current_area = { + current_region = {} + current_area: Dict[str, Any] = { "name": "Misc", "regions": [], } @@ -155,7 +179,7 @@ def read_logic_file(self, lines) -> None: current_region["entities"].append(entity_hex) current_region["physical_entities"].append(entity_hex) - def reverse_connection(self, source_region: str, connection: Tuple[str, Set[WitnessRule]]): + def reverse_connection(self, source_region: str, connection: Tuple[str, Set[WitnessRule]]) -> None: target = connection[0] traversal_options = connection[1] @@ -169,13 +193,13 @@ def reverse_connection(self, source_region: str, connection: Tuple[str, Set[Witn if remaining_options: self.CONNECTIONS_WITH_DUPLICATES[target][source_region].add(frozenset(remaining_options)) - def reverse_connections(self): + def reverse_connections(self) -> None: # Iterate all connections for region_name, connections in list(self.CONNECTIONS_WITH_DUPLICATES.items()): for connection in connections.items(): self.reverse_connection(region_name, connection) - def combine_connections(self): + def combine_connections(self) -> None: # All regions need to be present, and this dict is copied later - Thus, defaultdict is not the correct choice. self.STATIC_CONNECTIONS_BY_REGION_NAME = {region_name: set() for region_name in self.ALL_REGIONS_BY_NAME} @@ -184,30 +208,6 @@ def combine_connections(self): combined_req = logical_or_witness_rules(requirement) self.STATIC_CONNECTIONS_BY_REGION_NAME[source].add((target, combined_req)) - def __init__(self, lines=None) -> None: - if lines is None: - lines = get_sigma_normal_logic() - - # All regions with a list of panels in them and the connections to other regions, before logic adjustments - self.ALL_REGIONS_BY_NAME = dict() - self.ALL_AREAS_BY_NAME = dict() - self.CONNECTIONS_WITH_DUPLICATES = defaultdict(lambda: defaultdict(lambda: set())) - self.STATIC_CONNECTIONS_BY_REGION_NAME = dict() - - self.ENTITIES_BY_HEX = dict() - self.ENTITIES_BY_NAME = dict() - self.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX = dict() - - self.OBELISK_SIDE_ID_TO_EP_HEXES = dict() - - self.EP_TO_OBELISK_SIDE = dict() - - self.ENTITY_ID_TO_NAME = dict() - - self.read_logic_file(lines) - self.reverse_connections() - self.combine_connections() - # Item data parsed from WitnessItems.txt ALL_ITEMS: Dict[str, ItemDefinition] = {} @@ -276,12 +276,12 @@ def get_sigma_expert() -> StaticWitnessLogicObj: return StaticWitnessLogicObj(get_sigma_expert_logic()) -def __getattr__(name): +def __getattr__(name: str) -> StaticWitnessLogicObj: if name == "vanilla": return get_vanilla() - elif name == "sigma_normal": + if name == "sigma_normal": return get_sigma_normal() - elif name == "sigma_expert": + if name == "sigma_expert": return get_sigma_expert() raise AttributeError(f"module '{__name__}' has no attribute '{name}'") diff --git a/worlds/witness/data/utils.py b/worlds/witness/data/utils.py index 2934308df3ec..f89aaf7d3e18 100644 --- a/worlds/witness/data/utils.py +++ b/worlds/witness/data/utils.py @@ -1,7 +1,9 @@ from math import floor from pkgutil import get_data -from random import random -from typing import Any, Collection, Dict, FrozenSet, Iterable, List, Set, Tuple +from random import Random +from typing import Any, Collection, Dict, FrozenSet, Iterable, List, Set, Tuple, TypeVar + +T = TypeVar("T") # A WitnessRule is just an or-chain of and-conditions. # It represents the set of all options that could fulfill this requirement. @@ -11,9 +13,9 @@ WitnessRule = FrozenSet[FrozenSet[str]] -def weighted_sample(world_random: random, population: List, weights: List[float], k: int) -> List: +def weighted_sample(world_random: Random, population: List[T], weights: List[float], k: int) -> List[T]: positions = range(len(population)) - indices = [] + indices: List[int] = [] while True: needed = k - len(indices) if not needed: @@ -82,13 +84,13 @@ def define_new_region(region_string: str) -> Tuple[Dict[str, Any], Set[Tuple[str region_obj = { "name": region_name, "shortName": region_name_simple, - "entities": list(), - "physical_entities": list(), + "entities": [], + "physical_entities": [], } return region_obj, options -def parse_lambda(lambda_string) -> WitnessRule: +def parse_lambda(lambda_string: str) -> WitnessRule: """ Turns a lambda String literal like this: a | b & c into a set of sets like this: {{a}, {b, c}} @@ -97,18 +99,18 @@ def parse_lambda(lambda_string) -> WitnessRule: if lambda_string == "True": return frozenset([frozenset()]) split_ands = set(lambda_string.split(" | ")) - lambda_set = frozenset({frozenset(a.split(" & ")) for a in split_ands}) - - return lambda_set + return frozenset({frozenset(a.split(" & ")) for a in split_ands}) -_adjustment_file_cache = dict() +_adjustment_file_cache = {} def get_adjustment_file(adjustment_file: str) -> List[str]: if adjustment_file not in _adjustment_file_cache: - data = get_data(__name__, adjustment_file).decode("utf-8") - _adjustment_file_cache[adjustment_file] = [line.strip() for line in data.split("\n")] + data = get_data(__name__, adjustment_file) + if data is None: + raise FileNotFoundError(f"Could not find {adjustment_file}") + _adjustment_file_cache[adjustment_file] = [line.strip() for line in data.decode("utf-8").split("\n")] return _adjustment_file_cache[adjustment_file] @@ -237,7 +239,7 @@ def logical_and_witness_rules(witness_rules: Iterable[WitnessRule]) -> WitnessRu A logical formula might look like this: {{a, b}, {c, d}}, which would mean "a & b | c & d". These can be easily and-ed by just using the boolean distributive law: (a | b) & c = a & c | a & b. """ - current_overall_requirement = frozenset({frozenset()}) + current_overall_requirement: FrozenSet[FrozenSet[str]] = frozenset({frozenset()}) for next_dnf_requirement in witness_rules: new_requirement: Set[FrozenSet[str]] = set() diff --git a/worlds/witness/hints.py b/worlds/witness/hints.py index 535a36e13b6f..a1ca1b081d3c 100644 --- a/worlds/witness/hints.py +++ b/worlds/witness/hints.py @@ -1,11 +1,12 @@ import logging from dataclasses import dataclass -from typing import TYPE_CHECKING, Dict, List, Optional, Set, Tuple, Union +from typing import TYPE_CHECKING, Any, Dict, List, Optional, Set, Tuple, Union from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld from .data import static_logic as static_witness_logic from .data.utils import weighted_sample +from .player_items import WitnessItem if TYPE_CHECKING: from . import WitnessWorld @@ -22,7 +23,9 @@ class WitnessLocationHint: def __hash__(self) -> int: return hash(self.location) - def __eq__(self, other) -> bool: + def __eq__(self, other: Any) -> bool: + if not isinstance(other, WitnessLocationHint): + return False return self.location == other.location @@ -171,9 +174,13 @@ def word_direct_hint(world: "WitnessWorld", hint: WitnessLocationHint) -> Witnes location_name += " (" + world.multiworld.get_player_name(hint.location.player) + ")" item = hint.location.item - item_name = item.name - if item.player != world.player: - item_name += " (" + world.multiworld.get_player_name(item.player) + ")" + + item_name = "Nothing" + if item is not None: + item_name = item.name + + if item.player != world.player: + item_name += " (" + world.multiworld.get_player_name(item.player) + ")" if hint.hint_came_from_location: hint_text = f"{location_name} contains {item_name}." @@ -183,14 +190,17 @@ def word_direct_hint(world: "WitnessWorld", hint: WitnessLocationHint) -> Witnes return WitnessWordedHint(hint_text, hint.location) -def hint_from_item(world: "WitnessWorld", item_name: str, own_itempool: List[Item]) -> Optional[WitnessLocationHint]: - def get_real_location(multiworld: MultiWorld, location: Location): +def hint_from_item(world: "WitnessWorld", item_name: str, + own_itempool: List["WitnessItem"]) -> Optional[WitnessLocationHint]: + def get_real_location(multiworld: MultiWorld, location: Location) -> Location: """If this location is from an item_link pseudo-world, get the location that the item_link item is on. Return the original location otherwise / as a fallback.""" if location.player not in world.multiworld.groups: return location try: + if not location.item: + return location return multiworld.find_item(location.item.name, location.player) except StopIteration: return location @@ -209,17 +219,11 @@ def get_real_location(multiworld: MultiWorld, location: Location): def hint_from_location(world: "WitnessWorld", location: str) -> Optional[WitnessLocationHint]: - location_obj = world.get_location(location) - item_obj = location_obj.item - item_name = item_obj.name - if item_obj.player != world.player: - item_name += " (" + world.multiworld.get_player_name(item_obj.player) + ")" - - return WitnessLocationHint(location_obj, True) + return WitnessLocationHint(world.get_location(location), True) def get_items_and_locations_in_random_order(world: "WitnessWorld", - own_itempool: List[Item]) -> Tuple[List[str], List[str]]: + own_itempool: List["WitnessItem"]) -> Tuple[List[str], List[str]]: prog_items_in_this_world = sorted( item.name for item in own_itempool if item.advancement and item.code and item.location @@ -235,7 +239,7 @@ def get_items_and_locations_in_random_order(world: "WitnessWorld", return prog_items_in_this_world, locations_in_this_world -def make_always_and_priority_hints(world: "WitnessWorld", own_itempool: List[Item], +def make_always_and_priority_hints(world: "WitnessWorld", own_itempool: List["WitnessItem"], already_hinted_locations: Set[Location] ) -> Tuple[List[WitnessLocationHint], List[WitnessLocationHint]]: prog_items_in_this_world, loc_in_this_world = get_items_and_locations_in_random_order(world, own_itempool) @@ -282,14 +286,14 @@ def make_always_and_priority_hints(world: "WitnessWorld", own_itempool: List[Ite return always_hints, priority_hints -def make_extra_location_hints(world: "WitnessWorld", hint_amount: int, own_itempool: List[Item], +def make_extra_location_hints(world: "WitnessWorld", hint_amount: int, own_itempool: List["WitnessItem"], already_hinted_locations: Set[Location], hints_to_use_first: List[WitnessLocationHint], unhinted_locations_for_hinted_areas: Dict[str, Set[Location]]) -> List[WitnessWordedHint]: prog_items_in_this_world, locations_in_this_world = get_items_and_locations_in_random_order(world, own_itempool) next_random_hint_is_location = world.random.randrange(0, 2) - hints = [] + hints: List[WitnessWordedHint] = [] # This is a way to reverse a Dict[a,List[b]] to a Dict[b,a] area_reverse_lookup = { @@ -304,6 +308,7 @@ def make_extra_location_hints(world: "WitnessWorld", hint_amount: int, own_itemp logging.warning(f"Ran out of items/locations to hint for player {player_name}.") break + location_hint: Optional[WitnessLocationHint] if hints_to_use_first: location_hint = hints_to_use_first.pop() elif next_random_hint_is_location and locations_in_this_world: @@ -317,7 +322,7 @@ def make_extra_location_hints(world: "WitnessWorld", hint_amount: int, own_itemp next_random_hint_is_location = not next_random_hint_is_location continue - if not location_hint or location_hint.location in already_hinted_locations: + if location_hint is None or location_hint.location in already_hinted_locations: continue # Don't hint locations in areas that are almost fully hinted out already @@ -344,8 +349,8 @@ def choose_areas(world: "WitnessWorld", amount: int, locations_per_area: Dict[st When this happens, they are made less likely to receive an area hint. """ - unhinted_locations_per_area = dict() - unhinted_location_percentage_per_area = dict() + unhinted_locations_per_area = {} + unhinted_location_percentage_per_area = {} for area_name, locations in locations_per_area.items(): not_yet_hinted_locations = sum(location not in already_hinted_locations for location in locations) @@ -368,8 +373,8 @@ def choose_areas(world: "WitnessWorld", amount: int, locations_per_area: Dict[st def get_hintable_areas(world: "WitnessWorld") -> Tuple[Dict[str, List[Location]], Dict[str, List[Item]]]: potential_areas = list(static_witness_logic.ALL_AREAS_BY_NAME.keys()) - locations_per_area = dict() - items_per_area = dict() + locations_per_area = {} + items_per_area = {} for area in potential_areas: regions = [ @@ -533,7 +538,7 @@ def create_all_hints(world: "WitnessWorld", hint_amount: int, area_hints: int, location_hints_created_in_round_1 = len(generated_hints) - unhinted_locations_per_area: Dict[str, Set[Location]] = dict() + unhinted_locations_per_area: Dict[str, Set[Location]] = {} # Then, make area hints. if area_hints: @@ -584,17 +589,29 @@ def make_compact_hint_data(hint: WitnessWordedHint, local_player_number: int) -> location = hint.location area_amount = hint.area_amount - # None if junk hint, address if location hint, area string if area hint - arg_1 = location.address if location else (hint.area if hint.area else None) + # -1 if junk hint, address if location hint, area string if area hint + arg_1: Union[str, int] + if location and location.address is not None: + arg_1 = location.address + elif hint.area is not None: + arg_1 = hint.area + else: + arg_1 = -1 # self.player if junk hint, player if location hint, progression amount if area hint - arg_2 = area_amount if area_amount is not None else (location.player if location else local_player_number) + arg_2: int + if area_amount is not None: + arg_2 = area_amount + elif location is not None: + arg_2 = location.player + else: + arg_2 = local_player_number return hint.wording, arg_1, arg_2 def make_laser_hints(world: "WitnessWorld", laser_names: List[str]) -> Dict[str, WitnessWordedHint]: - laser_hints_by_name = dict() + laser_hints_by_name = {} for item_name in laser_names: location_hint = hint_from_item(world, item_name, world.own_itempool) diff --git a/worlds/witness/locations.py b/worlds/witness/locations.py index df8214ac9221..1796f051b896 100644 --- a/worlds/witness/locations.py +++ b/worlds/witness/locations.py @@ -61,9 +61,7 @@ def __init__(self, world: "WitnessWorld", player_logic: WitnessPlayerLogic) -> N sorted(self.CHECK_PANELHEX_TO_ID.items(), key=lambda item: item[1]) ) - event_locations = { - p for p in player_logic.USED_EVENT_NAMES_BY_HEX - } + event_locations = set(player_logic.USED_EVENT_NAMES_BY_HEX) self.EVENT_LOCATION_TABLE = { static_witness_locations.get_event_name(entity_hex): None @@ -80,5 +78,5 @@ def __init__(self, world: "WitnessWorld", player_logic: WitnessPlayerLogic) -> N def add_location_late(self, entity_name: str) -> None: entity_hex = static_witness_logic.ENTITIES_BY_NAME[entity_name]["entity_hex"] - self.CHECK_LOCATION_TABLE[entity_hex] = entity_name + self.CHECK_LOCATION_TABLE[entity_hex] = static_witness_locations.get_id(entity_hex) self.CHECK_PANELHEX_TO_ID[entity_hex] = static_witness_locations.get_id(entity_hex) diff --git a/worlds/witness/player_items.py b/worlds/witness/player_items.py index 627e5acccb90..718fd7d172ba 100644 --- a/worlds/witness/player_items.py +++ b/worlds/witness/player_items.py @@ -2,7 +2,7 @@ Defines progression, junk and event items for The Witness """ import copy -from typing import TYPE_CHECKING, Dict, List, Set +from typing import TYPE_CHECKING, Dict, List, Set, cast from BaseClasses import Item, ItemClassification, MultiWorld @@ -87,7 +87,8 @@ def __init__(self, world: "WitnessWorld", player_logic: WitnessPlayerLogic, if data.classification == ItemClassification.useful}.items(): if item_name in static_witness_items._special_usefuls: continue - elif item_name == "Energy Capacity": + + if item_name == "Energy Capacity": self._mandatory_items[item_name] = NUM_ENERGY_UPGRADES elif isinstance(item_data.classification, ProgressiveItemDefinition): self._mandatory_items[item_name] = len(item_data.mappings) @@ -184,15 +185,16 @@ def get_early_items(self) -> List[str]: output -= {item for item, weight in inner_item.items() if weight} # Sort the output for consistency across versions if the implementation changes but the logic does not. - return sorted(list(output)) + return sorted(output) def get_door_ids_in_pool(self) -> List[int]: """ Returns the total set of all door IDs that are controlled by items in the pool. """ output: List[int] = [] - for item_name, item_data in {name: data for name, data in self.item_data.items() - if isinstance(data.definition, DoorItemDefinition)}.items(): + for item_name, item_data in dict(self.item_data.items()).items(): + if not isinstance(item_data.definition, DoorItemDefinition): + continue output += [int(hex_string, 16) for hex_string in item_data.definition.panel_id_hexes] return output @@ -201,18 +203,21 @@ def get_symbol_ids_not_in_pool(self) -> List[int]: """ Returns the item IDs of symbol items that were defined in the configuration file but are not in the pool. """ - return [data.ap_code for name, data in static_witness_items.ITEM_DATA.items() - if name not in self.item_data.keys() and data.definition.category is ItemCategory.SYMBOL] + return [ + # data.ap_code is guaranteed for a symbol definition + cast(int, data.ap_code) for name, data in static_witness_items.ITEM_DATA.items() + if name not in self.item_data.keys() and data.definition.category is ItemCategory.SYMBOL + ] def get_progressive_item_ids_in_pool(self) -> Dict[int, List[int]]: output: Dict[int, List[int]] = {} - for item_name, quantity in {name: quantity for name, quantity in self._mandatory_items.items()}.items(): + for item_name, quantity in dict(self._mandatory_items.items()).items(): item = self.item_data[item_name] if isinstance(item.definition, ProgressiveItemDefinition): # Note: we need to reference the static table here rather than the player-specific one because the child # items were removed from the pool when we pruned out all progression items not in the settings. - output[item.ap_code] = [static_witness_items.ITEM_DATA[child_item].ap_code - for child_item in item.definition.child_item_names] + output[cast(int, item.ap_code)] = [cast(int, static_witness_items.ITEM_DATA[child_item].ap_code) + for child_item in item.definition.child_item_names] return output diff --git a/worlds/witness/player_logic.py b/worlds/witness/player_logic.py index 05b3cf3a98e4..b62c59b00ae1 100644 --- a/worlds/witness/player_logic.py +++ b/worlds/witness/player_logic.py @@ -22,6 +22,7 @@ from .data import static_logic as static_witness_logic from .data.item_definition_classes import DoorItemDefinition, ItemCategory, ProgressiveItemDefinition +from .data.static_logic import StaticWitnessLogicObj from .data.utils import ( WitnessRule, define_new_region, @@ -58,6 +59,95 @@ class WitnessPlayerLogic: """WITNESS LOGIC CLASS""" + VICTORY_LOCATION: str + + def __init__(self, world: "WitnessWorld", disabled_locations: Set[str], start_inv: Dict[str, int]) -> None: + self.YAML_DISABLED_LOCATIONS: Set[str] = disabled_locations + self.YAML_ADDED_ITEMS: Dict[str, int] = start_inv + + self.EVENT_PANELS_FROM_PANELS: Set[str] = set() + self.EVENT_PANELS_FROM_REGIONS: Set[str] = set() + + self.IRRELEVANT_BUT_NOT_DISABLED_ENTITIES: Set[str] = set() + + self.ENTITIES_WITHOUT_ENSURED_SOLVABILITY: Set[str] = set() + + self.UNREACHABLE_REGIONS: Set[str] = set() + + self.THEORETICAL_ITEMS: Set[str] = set() + self.THEORETICAL_ITEMS_NO_MULTI: Set[str] = set() + self.MULTI_AMOUNTS: Dict[str, int] = defaultdict(lambda: 1) + self.MULTI_LISTS: Dict[str, List[str]] = {} + self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI: Set[str] = set() + self.PROG_ITEMS_ACTUALLY_IN_THE_GAME: Set[str] = set() + self.DOOR_ITEMS_BY_ID: Dict[str, List[str]] = {} + self.STARTING_INVENTORY: Set[str] = set() + + self.DIFFICULTY = world.options.puzzle_randomization + + self.REFERENCE_LOGIC: StaticWitnessLogicObj + if self.DIFFICULTY == "sigma_expert": + self.REFERENCE_LOGIC = static_witness_logic.sigma_expert + elif self.DIFFICULTY == "none": + self.REFERENCE_LOGIC = static_witness_logic.vanilla + else: + self.REFERENCE_LOGIC = static_witness_logic.sigma_normal + + self.CONNECTIONS_BY_REGION_NAME_THEORETICAL: Dict[str, Set[Tuple[str, WitnessRule]]] = copy.deepcopy( + self.REFERENCE_LOGIC.STATIC_CONNECTIONS_BY_REGION_NAME + ) + self.CONNECTIONS_BY_REGION_NAME: Dict[str, Set[Tuple[str, WitnessRule]]] = copy.deepcopy( + self.REFERENCE_LOGIC.STATIC_CONNECTIONS_BY_REGION_NAME + ) + self.DEPENDENT_REQUIREMENTS_BY_HEX: Dict[str, Dict[str, WitnessRule]] = copy.deepcopy( + self.REFERENCE_LOGIC.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX + ) + self.REQUIREMENTS_BY_HEX: Dict[str, WitnessRule] = {} + + self.EVENT_ITEM_PAIRS: Dict[str, str] = {} + self.COMPLETELY_DISABLED_ENTITIES: Set[str] = set() + self.DISABLE_EVERYTHING_BEHIND: Set[str] = set() + self.PRECOMPLETED_LOCATIONS: Set[str] = set() + self.EXCLUDED_LOCATIONS: Set[str] = set() + self.ADDED_CHECKS: Set[str] = set() + self.VICTORY_LOCATION = "0x0356B" + + self.ALWAYS_EVENT_NAMES_BY_HEX = { + "0x00509": "+1 Laser (Symmetry Laser)", + "0x012FB": "+1 Laser (Desert Laser)", + "0x09F98": "Desert Laser Redirection", + "0x01539": "+1 Laser (Quarry Laser)", + "0x181B3": "+1 Laser (Shadows Laser)", + "0x014BB": "+1 Laser (Keep Laser)", + "0x17C65": "+1 Laser (Monastery Laser)", + "0x032F9": "+1 Laser (Town Laser)", + "0x00274": "+1 Laser (Jungle Laser)", + "0x0C2B2": "+1 Laser (Bunker Laser)", + "0x00BF6": "+1 Laser (Swamp Laser)", + "0x028A4": "+1 Laser (Treehouse Laser)", + "0x17C34": "Mountain Entry", + "0xFFF00": "Bottom Floor Discard Turns On", + } + + self.USED_EVENT_NAMES_BY_HEX: Dict[str, str] = {} + self.CONDITIONAL_EVENTS: Dict[Tuple[str, str], str] = {} + + # The basic requirements to solve each entity come from StaticWitnessLogic. + # However, for any given world, the options (e.g. which item shuffles are enabled) affect the requirements. + self.make_options_adjustments(world) + self.determine_unrequired_entities(world) + self.find_unsolvable_entities(world) + + # After we have adjusted the raw requirements, we perform a dependency reduction for the entity requirements. + # This will make the access conditions way faster, instead of recursively checking dependent entities each time. + self.make_dependency_reduced_checklist() + + # Finalize which items actually exist in the MultiWorld and which get grouped into progressive items. + self.finalize_items() + + # Create event-item pairs for specific panels in the game. + self.make_event_panel_lists() + def reduce_req_within_region(self, entity_hex: str) -> WitnessRule: """ Panels in this game often only turn on when other panels are solved. @@ -77,9 +167,9 @@ def reduce_req_within_region(self, entity_hex: str) -> WitnessRule: # For the requirement of an entity, we consider two things: # 1. Any items this entity needs (e.g. Symbols or Door Items) - these_items = self.DEPENDENT_REQUIREMENTS_BY_HEX[entity_hex].get("items", frozenset({frozenset()})) + these_items: WitnessRule = self.DEPENDENT_REQUIREMENTS_BY_HEX[entity_hex].get("items", frozenset({frozenset()})) # 2. Any entities that this entity depends on (e.g. one panel powering on the next panel in a set) - these_panels = self.DEPENDENT_REQUIREMENTS_BY_HEX[entity_hex]["entities"] + these_panels: WitnessRule = self.DEPENDENT_REQUIREMENTS_BY_HEX[entity_hex]["entities"] # Remove any items that don't actually exist in the settings (e.g. Symbol Shuffle turned off) these_items = frozenset({ @@ -91,47 +181,49 @@ def reduce_req_within_region(self, entity_hex: str) -> WitnessRule: for subset in these_items: self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI.update(subset) - # If this entity is opened by a door item that exists in the itempool, add that item to its requirements. - # Also, remove any original power requirements this entity might have had. + # Handle door entities (door shuffle) if entity_hex in self.DOOR_ITEMS_BY_ID: + # If this entity is opened by a door item that exists in the itempool, add that item to its requirements. door_items = frozenset({frozenset([item]) for item in self.DOOR_ITEMS_BY_ID[entity_hex]}) for dependent_item in door_items: self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI.update(dependent_item) - all_options = logical_and_witness_rules([door_items, these_items]) + these_items = logical_and_witness_rules([door_items, these_items]) - # If this entity is not an EP, and it has an associated door item, ignore the original power dependencies - if static_witness_logic.ENTITIES_BY_HEX[entity_hex]["entityType"] != "EP": + # A door entity is opened by its door item instead of previous entities powering it. + # That means we need to ignore any dependent requirements. + # However, there are some entities that depend on other entities because of an environmental reason. + # Those requirements need to be preserved even in door shuffle. + entity_dependencies_need_to_be_preserved = ( + # EPs keep all their entity dependencies + static_witness_logic.ENTITIES_BY_HEX[entity_hex]["entityType"] != "EP" # 0x28A0D depends on another entity for *non-power* reasons -> This dependency needs to be preserved, # except in Expert, where that dependency doesn't exist, but now there *is* a power dependency. # In the future, it'd be wise to make a distinction between "power dependencies" and other dependencies. - if entity_hex == "0x28A0D" and not any("0x28998" in option for option in these_panels): - these_items = all_options - + or entity_hex == "0x28A0D" and not any("0x28998" in option for option in these_panels) # Another dependency that is not power-based: The Symmetry Island Upper Panel latches - elif entity_hex == "0x1C349": - these_items = all_options - - else: - return frozenset(all_options) + or entity_hex == "0x1C349" + ) - else: - these_items = all_options + # If this is not one of those special cases, solving this door entity only needs its own item requirement. + # Dependent entities from these_panels are ignored, and we just return these_items directly. + if not entity_dependencies_need_to_be_preserved: + return these_items # Now that we have item requirements and entity dependencies, it's time for the dependency reduction. # For each entity that this entity depends on (e.g. a panel turning on another panel), # Add that entities requirements to this entity. # If there are multiple options, consider each, and then or-chain them. - all_options = list() + all_options = [] for option in these_panels: - dependent_items_for_option = frozenset({frozenset()}) + dependent_items_for_option: WitnessRule = frozenset({frozenset()}) # For each entity in this option, resolve it to its actual requirement. for option_entity in option: - dep_obj = self.REFERENCE_LOGIC.ENTITIES_BY_HEX.get(option_entity) + dep_obj = self.REFERENCE_LOGIC.ENTITIES_BY_HEX.get(option_entity, {}) if option_entity in {"7 Lasers", "11 Lasers", "7 Lasers + Redirect", "11 Lasers + Redirect", "PP2 Weirdness", "Theater to Tunnels"}: @@ -525,13 +617,16 @@ def make_options_adjustments(self, world: "WitnessWorld") -> None: current_adjustment_type = line[:-1] continue + if current_adjustment_type is None: + raise ValueError(f"Adjustment lineset {adjustment_lineset} is malformed") + self.make_single_adjustment(current_adjustment_type, line) for entity_id in self.COMPLETELY_DISABLED_ENTITIES: if entity_id in self.DOOR_ITEMS_BY_ID: del self.DOOR_ITEMS_BY_ID[entity_id] - def discover_reachable_regions(self): + def discover_reachable_regions(self) -> Set[str]: """ Some options disable panels or remove specific items. This can make entire regions completely unreachable, because all their incoming connections are invalid. @@ -640,7 +735,7 @@ def reduce_connection_requirement(self, connection: Tuple[str, WitnessRule]) -> # Check each traversal option individually for option in connection[1]: - individual_entity_requirements = [] + individual_entity_requirements: List[WitnessRule] = [] for entity in option: # If a connection requires solving a disabled entity, it is not valid. if not self.solvability_guaranteed(entity) or entity in self.DISABLE_EVERYTHING_BEHIND: @@ -664,7 +759,7 @@ def reduce_connection_requirement(self, connection: Tuple[str, WitnessRule]) -> return logical_or_witness_rules(all_possibilities) - def make_dependency_reduced_checklist(self): + def make_dependency_reduced_checklist(self) -> None: """ Every entity has a requirement. This requirement may involve other entities. Example: Solving a panel powers a cable, and that cable turns on the next panel. @@ -679,12 +774,12 @@ def make_dependency_reduced_checklist(self): # Requirements are cached per entity. However, we might redo the whole reduction process multiple times. # So, we first clear this cache. - self.REQUIREMENTS_BY_HEX = dict() + self.REQUIREMENTS_BY_HEX = {} # We also clear any data structures that we might have filled in a previous dependency reduction - self.REQUIREMENTS_BY_HEX = dict() - self.USED_EVENT_NAMES_BY_HEX = dict() - self.CONNECTIONS_BY_REGION_NAME = dict() + self.REQUIREMENTS_BY_HEX = {} + self.USED_EVENT_NAMES_BY_HEX = {} + self.CONNECTIONS_BY_REGION_NAME = {} self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI = set() # Make independent requirements for entities @@ -695,22 +790,18 @@ def make_dependency_reduced_checklist(self): # Make independent region connection requirements based on the entities they require for region, connections in self.CONNECTIONS_BY_REGION_NAME_THEORETICAL.items(): - self.CONNECTIONS_BY_REGION_NAME[region] = [] - - new_connections = [] + new_connections = set() for connection in connections: overall_requirement = self.reduce_connection_requirement(connection) # If there is a way to use this connection, add it. if overall_requirement: - new_connections.append((connection[0], overall_requirement)) + new_connections.add((connection[0], overall_requirement)) - # If there are any usable outgoing connections from this region, add them. - if new_connections: - self.CONNECTIONS_BY_REGION_NAME[region] = new_connections + self.CONNECTIONS_BY_REGION_NAME[region] = new_connections - def finalize_items(self): + def finalize_items(self) -> None: """ Finalise which items are used in the world, and handle their progressive versions. """ @@ -808,8 +899,7 @@ def make_event_item_pair(self, entity_hex: str) -> Tuple[str, str]: if entity_hex not in self.USED_EVENT_NAMES_BY_HEX: warning(f'Entity "{name}" does not have an associated event name.') self.USED_EVENT_NAMES_BY_HEX[entity_hex] = name + " Event" - pair = (name, self.USED_EVENT_NAMES_BY_HEX[entity_hex]) - return pair + return (name, self.USED_EVENT_NAMES_BY_HEX[entity_hex]) def make_event_panel_lists(self) -> None: """ @@ -828,85 +918,3 @@ def make_event_panel_lists(self) -> None: for panel in self.USED_EVENT_NAMES_BY_HEX: pair = self.make_event_item_pair(panel) self.EVENT_ITEM_PAIRS[pair[0]] = pair[1] - - def __init__(self, world: "WitnessWorld", disabled_locations: Set[str], start_inv: Dict[str, int]) -> None: - self.YAML_DISABLED_LOCATIONS = disabled_locations - self.YAML_ADDED_ITEMS = start_inv - - self.EVENT_PANELS_FROM_PANELS = set() - self.EVENT_PANELS_FROM_REGIONS = set() - - self.IRRELEVANT_BUT_NOT_DISABLED_ENTITIES = set() - - self.ENTITIES_WITHOUT_ENSURED_SOLVABILITY = set() - - self.UNREACHABLE_REGIONS = set() - - self.THEORETICAL_ITEMS = set() - self.THEORETICAL_ITEMS_NO_MULTI = set() - self.MULTI_AMOUNTS = defaultdict(lambda: 1) - self.MULTI_LISTS = dict() - self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI = set() - self.PROG_ITEMS_ACTUALLY_IN_THE_GAME = set() - self.DOOR_ITEMS_BY_ID: Dict[str, List[str]] = {} - self.STARTING_INVENTORY = set() - - self.DIFFICULTY = world.options.puzzle_randomization - - if self.DIFFICULTY == "sigma_normal": - self.REFERENCE_LOGIC = static_witness_logic.sigma_normal - elif self.DIFFICULTY == "sigma_expert": - self.REFERENCE_LOGIC = static_witness_logic.sigma_expert - elif self.DIFFICULTY == "none": - self.REFERENCE_LOGIC = static_witness_logic.vanilla - - self.CONNECTIONS_BY_REGION_NAME_THEORETICAL = copy.deepcopy( - self.REFERENCE_LOGIC.STATIC_CONNECTIONS_BY_REGION_NAME - ) - self.CONNECTIONS_BY_REGION_NAME = dict() - self.DEPENDENT_REQUIREMENTS_BY_HEX = copy.deepcopy(self.REFERENCE_LOGIC.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX) - self.REQUIREMENTS_BY_HEX = dict() - - self.EVENT_ITEM_PAIRS = dict() - self.COMPLETELY_DISABLED_ENTITIES = set() - self.DISABLE_EVERYTHING_BEHIND = set() - self.PRECOMPLETED_LOCATIONS = set() - self.EXCLUDED_LOCATIONS = set() - self.ADDED_CHECKS = set() - self.VICTORY_LOCATION: str - - self.ALWAYS_EVENT_NAMES_BY_HEX = { - "0x00509": "+1 Laser (Symmetry Laser)", - "0x012FB": "+1 Laser (Desert Laser)", - "0x09F98": "Desert Laser Redirection", - "0x01539": "+1 Laser (Quarry Laser)", - "0x181B3": "+1 Laser (Shadows Laser)", - "0x014BB": "+1 Laser (Keep Laser)", - "0x17C65": "+1 Laser (Monastery Laser)", - "0x032F9": "+1 Laser (Town Laser)", - "0x00274": "+1 Laser (Jungle Laser)", - "0x0C2B2": "+1 Laser (Bunker Laser)", - "0x00BF6": "+1 Laser (Swamp Laser)", - "0x028A4": "+1 Laser (Treehouse Laser)", - "0x17C34": "Mountain Entry", - "0xFFF00": "Bottom Floor Discard Turns On", - } - - self.USED_EVENT_NAMES_BY_HEX = {} - self.CONDITIONAL_EVENTS = {} - - # The basic requirements to solve each entity come from StaticWitnessLogic. - # However, for any given world, the options (e.g. which item shuffles are enabled) affect the requirements. - self.make_options_adjustments(world) - self.determine_unrequired_entities(world) - self.find_unsolvable_entities(world) - - # After we have adjusted the raw requirements, we perform a dependency reduction for the entity requirements. - # This will make the access conditions way faster, instead of recursively checking dependent entities each time. - self.make_dependency_reduced_checklist() - - # Finalize which items actually exist in the MultiWorld and which get grouped into progressive items. - self.finalize_items() - - # Create event-item pairs for specific panels in the game. - self.make_event_panel_lists() diff --git a/worlds/witness/regions.py b/worlds/witness/regions.py index 35f4e9544212..2528c8abe22b 100644 --- a/worlds/witness/regions.py +++ b/worlds/witness/regions.py @@ -9,9 +9,11 @@ from worlds.generic.Rules import CollectionRule +from .data import static_locations as static_witness_locations from .data import static_logic as static_witness_logic +from .data.static_logic import StaticWitnessLogicObj from .data.utils import WitnessRule, optimize_witness_rule -from .locations import WitnessPlayerLocations, static_witness_locations +from .locations import WitnessPlayerLocations from .player_logic import WitnessPlayerLogic if TYPE_CHECKING: @@ -21,8 +23,20 @@ class WitnessPlayerRegions: """Class that defines Witness Regions""" - player_locations = None - logic = None + def __init__(self, player_locations: WitnessPlayerLocations, world: "WitnessWorld") -> None: + difficulty = world.options.puzzle_randomization + + self.reference_logic: StaticWitnessLogicObj + if difficulty == "sigma_normal": + self.reference_logic = static_witness_logic.sigma_normal + elif difficulty == "sigma_expert": + self.reference_logic = static_witness_logic.sigma_expert + else: + self.reference_logic = static_witness_logic.vanilla + + self.player_locations = player_locations + self.two_way_entrance_register: Dict[Tuple[str, str], List[Entrance]] = defaultdict(lambda: []) + self.created_region_names: Set[str] = set() @staticmethod def make_lambda(item_requirement: WitnessRule, world: "WitnessWorld") -> CollectionRule: @@ -36,7 +50,7 @@ def make_lambda(item_requirement: WitnessRule, world: "WitnessWorld") -> Collect return _meets_item_requirements(item_requirement, world) def connect_if_possible(self, world: "WitnessWorld", source: str, target: str, req: WitnessRule, - regions_by_name: Dict[str, Region]): + regions_by_name: Dict[str, Region]) -> None: """ connect two regions and set the corresponding requirement """ @@ -89,8 +103,8 @@ def create_regions(self, world: "WitnessWorld", player_logic: WitnessPlayerLogic """ from . import create_region - all_locations = set() - regions_by_name = dict() + all_locations: Set[str] = set() + regions_by_name: Dict[str, Region] = {} regions_to_create = { k: v for k, v in self.reference_logic.ALL_REGIONS_BY_NAME.items() @@ -121,17 +135,3 @@ def create_regions(self, world: "WitnessWorld", player_logic: WitnessPlayerLogic for region_name, region in regions_to_create.items(): for connection in player_logic.CONNECTIONS_BY_REGION_NAME[region_name]: self.connect_if_possible(world, region_name, connection[0], connection[1], regions_by_name) - - def __init__(self, player_locations: WitnessPlayerLocations, world: "WitnessWorld") -> None: - difficulty = world.options.puzzle_randomization - - if difficulty == "sigma_normal": - self.reference_logic = static_witness_logic.sigma_normal - elif difficulty == "sigma_expert": - self.reference_logic = static_witness_logic.sigma_expert - elif difficulty == "none": - self.reference_logic = static_witness_logic.vanilla - - self.player_locations = player_locations - self.two_way_entrance_register: Dict[Tuple[str, str], List[Entrance]] = defaultdict(lambda: []) - self.created_region_names: Set[str] = set() diff --git a/worlds/witness/ruff.toml b/worlds/witness/ruff.toml index d42361a4aaa9..a35711cce66d 100644 --- a/worlds/witness/ruff.toml +++ b/worlds/witness/ruff.toml @@ -1,10 +1,10 @@ line-length = 120 [lint] -select = ["E", "F", "W", "I", "N", "Q", "UP", "RUF", "ISC", "T20"] -ignore = ["RUF012", "RUF100"] +select = ["C", "E", "F", "R", "W", "I", "N", "Q", "UP", "RUF", "ISC", "T20"] +ignore = ["C9", "RUF012", "RUF100"] -[per-file-ignores] +[lint.per-file-ignores] # The way options definitions work right now, I am forced to break line length requirements. "options.py" = ["E501"] # The import list would just be so big if I imported every option individually in presets.py diff --git a/worlds/witness/rules.py b/worlds/witness/rules.py index b4982d1830b2..12a9a1ed4b59 100644 --- a/worlds/witness/rules.py +++ b/worlds/witness/rules.py @@ -37,8 +37,8 @@ def _has_laser(laser_hex: str, world: "WitnessWorld", player: int, redirect_requ _can_solve_panel(laser_hex, world, world.player, world.player_logic, world.player_locations)(state) and state.has("Desert Laser Redirection", player) ) - else: - return _can_solve_panel(laser_hex, world, world.player, world.player_logic, world.player_locations) + + return _can_solve_panel(laser_hex, world, world.player, world.player_logic, world.player_locations) def _has_lasers(amount: int, world: "WitnessWorld", redirect_required: bool) -> CollectionRule: @@ -63,8 +63,8 @@ def _can_solve_panel(panel: str, world: "WitnessWorld", player: int, player_logi if entity_name + " Solved" in player_locations.EVENT_LOCATION_TABLE: return lambda state: state.has(player_logic.EVENT_ITEM_PAIRS[entity_name + " Solved"], player) - else: - return make_lambda(panel, world) + + return make_lambda(panel, world) def _can_do_expert_pp2(state: CollectionState, world: "WitnessWorld") -> bool: @@ -175,12 +175,10 @@ def _can_do_expert_pp2(state: CollectionState, world: "WitnessWorld") -> bool: # We can get to Hedge 3 from Hedge 2. If we can get from Keep to Hedge 2, we're good. # This covers both Hedge 1 Exit and Hedge 2 Shortcut, because Hedge 1 is just part of the Keep region. - hedge_2_from_keep = any( + return any( e.can_reach(state) for e in player_regions.two_way_entrance_register["Keep 2nd Maze", "Keep"] ) - return hedge_2_from_keep - def _can_do_theater_to_tunnels(state: CollectionState, world: "WitnessWorld") -> bool: """ @@ -211,14 +209,12 @@ def _can_do_theater_to_tunnels(state: CollectionState, world: "WitnessWorld") -> # We also need a way from Town to Tunnels. - tunnels_from_town = ( + return ( any(e.can_reach(state) for e in player_regions.two_way_entrance_register["Tunnels", "Windmill Interior"]) and any(e.can_reach(state) for e in player_regions.two_way_entrance_register["Town", "Windmill Interior"]) or any(e.can_reach(state) for e in player_regions.two_way_entrance_register["Tunnels", "Town"]) ) - return tunnels_from_town - def _has_item(item: str, world: "WitnessWorld", player: int, player_logic: WitnessPlayerLogic, player_locations: WitnessPlayerLocations) -> CollectionRule: @@ -237,9 +233,9 @@ def _has_item(item: str, world: "WitnessWorld", player: int, if item == "11 Lasers + Redirect": laser_req = world.options.challenge_lasers.value return _has_lasers(laser_req, world, True) - elif item == "PP2 Weirdness": + if item == "PP2 Weirdness": return lambda state: _can_do_expert_pp2(state, world) - elif item == "Theater to Tunnels": + if item == "Theater to Tunnels": return lambda state: _can_do_theater_to_tunnels(state, world) if item in player_logic.USED_EVENT_NAMES_BY_HEX: return _can_solve_panel(item, world, player, player_logic, player_locations) diff --git a/worlds/yoshisisland/Client.py b/worlds/yoshisisland/Client.py index 2a710b046a70..9b9e0ff52b87 100644 --- a/worlds/yoshisisland/Client.py +++ b/worlds/yoshisisland/Client.py @@ -87,9 +87,7 @@ async def game_watcher(self, ctx: "SNIContext") -> None: if game_mode is None: return - elif goal_flag[0] != 0x00: - await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}]) - ctx.finished_game = True + elif game_mode[0] not in VALID_GAME_STATES: return elif item_received[0] > 0x00: @@ -101,6 +99,10 @@ async def game_watcher(self, ctx: "SNIContext") -> None: ctx.rom = None return + if goal_flag[0] != 0x00: + await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}]) + ctx.finished_game = True + new_checks = [] from .Rom import location_table @@ -116,7 +118,7 @@ async def game_watcher(self, ctx: "SNIContext") -> None: for new_check_id in new_checks: ctx.locations_checked.add(new_check_id) - location = ctx.location_names.lookup_in_slot(new_check_id) + location = ctx.location_names.lookup_in_game(new_check_id) total_locations = len(ctx.missing_locations) + len(ctx.checked_locations) snes_logger.info(f"New Check: {location} ({len(ctx.locations_checked)}/{total_locations})") await ctx.send_msgs([{"cmd": "LocationChecks", "locations": [new_check_id]}]) @@ -127,7 +129,7 @@ async def game_watcher(self, ctx: "SNIContext") -> None: item = ctx.items_received[recv_index] recv_index += 1 logging.info("Received %s from %s (%s) (%d/%d in list)" % ( - color(ctx.item_names.lookup_in_slot(item.item), "red", "bold"), + color(ctx.item_names.lookup_in_game(item.item), "red", "bold"), color(ctx.player_names[item.player], "yellow"), ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received))) diff --git a/worlds/zillion/test/TestOptions.py b/worlds/zillion/test/TestOptions.py index c4f02d4bd3be..3820c32dd016 100644 --- a/worlds/zillion/test/TestOptions.py +++ b/worlds/zillion/test/TestOptions.py @@ -1,6 +1,6 @@ from . import ZillionTestBase -from worlds.zillion.options import ZillionJumpLevels, ZillionGunLevels, ZillionOptions, validate +from ..options import ZillionJumpLevels, ZillionGunLevels, ZillionOptions, validate from zilliandomizer.options import VBLR_CHOICES diff --git a/worlds/zillion/test/TestReproducibleRandom.py b/worlds/zillion/test/TestReproducibleRandom.py index 392db657d90a..a92fae240709 100644 --- a/worlds/zillion/test/TestReproducibleRandom.py +++ b/worlds/zillion/test/TestReproducibleRandom.py @@ -1,7 +1,7 @@ from typing import cast from . import ZillionTestBase -from worlds.zillion import ZillionWorld +from .. import ZillionWorld class SeedTest(ZillionTestBase): diff --git a/worlds/zillion/test/__init__.py b/worlds/zillion/test/__init__.py index 93c0512fb045..fe62bae34c9e 100644 --- a/worlds/zillion/test/__init__.py +++ b/worlds/zillion/test/__init__.py @@ -1,6 +1,6 @@ from typing import cast from test.bases import WorldTestBase -from worlds.zillion import ZillionWorld +from .. import ZillionWorld class ZillionTestBase(WorldTestBase):