From 2725c0258f8f1f2745f1f928db82acf1422b3274 Mon Sep 17 00:00:00 2001 From: Aaron Wagener Date: Sat, 13 Jan 2024 12:23:14 -0600 Subject: [PATCH] Docs: specify that deathlink cause should contain the player name (#2557) * Docs: specify that the cause should contain the player name * accidental whitespace moment * fix table formatting --- docs/network protocol.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/docs/network protocol.md b/docs/network protocol.md index 274b6e3716bc..d10e6519a93b 100644 --- a/docs/network protocol.md +++ b/docs/network protocol.md @@ -675,8 +675,8 @@ Tags are represented as a list of strings, the common Client tags follow: ### DeathLink A special kind of Bounce packet that can be supported by any AP game. It targets the tag "DeathLink" and carries the following data: -| Name | Type | Notes | -| ---- | ---- | ---- | -| time | float | Unix Time Stamp of time of death. | -| cause | str | Optional. Text to explain the cause of death, ex. "Berserker was run over by a train." | -| source | str | Name of the player who first died. Can be a slot name, but can also be a name from within a multiplayer game. | +| Name | Type | Notes | +|--------|-------|--------------------------------------------------------------------------------------------------------------------------------------------------------| +| time | float | Unix Time Stamp of time of death. | +| cause | str | Optional. Text to explain the cause of death. When provided, or checked, this should contain the player name, ex. "Berserker was run over by a train." | +| source | str | Name of the player who first died. Can be a slot name, but can also be a name from within a multiplayer game. |