From 17add9ba7839735981297981cddce42322d4087d Mon Sep 17 00:00:00 2001 From: wildham0 <64616385+wildham0@users.noreply.github.com> Date: Sun, 31 Dec 2023 19:05:12 -0500 Subject: [PATCH] [FF1] Fix terminated_event access_rule not getting set --- worlds/ff1/__init__.py | 1 + 1 file changed, 1 insertion(+) diff --git a/worlds/ff1/__init__.py b/worlds/ff1/__init__.py index 16905cc6da0c..4ff361c07243 100644 --- a/worlds/ff1/__init__.py +++ b/worlds/ff1/__init__.py @@ -74,6 +74,7 @@ def create_regions(self): items = get_options(self.multiworld, 'items', self.player) goal_rule = generate_rule([[name for name in items.keys() if name in FF1_PROGRESSION_LIST and name != "Shard"]], self.player) + terminated_event.access_rule = goal_rule if "Shard" in items.keys(): def goal_rule_and_shards(state): return goal_rule(state) and state.has("Shard", self.player, 32)