diff --git a/FF1Client.py b/FF1Client.py index 6256744222c3..b7c58e206123 100644 --- a/FF1Client.py +++ b/FF1Client.py @@ -33,7 +33,7 @@ def _cmd_nes(self): logger.info(f"NES Status: {self.ctx.nes_status}") def _cmd_toggle_msgs(self): - """Toggle displaying messages in bizhawk""" + """Toggle displaying messages in EmuHawk""" global DISPLAY_MSGS DISPLAY_MSGS = not DISPLAY_MSGS logger.info(f"Messages are now {'enabled' if DISPLAY_MSGS else 'disabled'}") diff --git a/OoTClient.py b/OoTClient.py index f940ce121410..fd93c09338ac 100644 --- a/OoTClient.py +++ b/OoTClient.py @@ -100,7 +100,7 @@ async def server_auth(self, password_requested: bool = False): await super(OoTContext, self).server_auth(password_requested) if not self.auth: self.awaiting_rom = True - logger.info('Awaiting connection to Bizhawk to get player information') + logger.info('Awaiting connection to EmuHawk to get player information') return await self.send_connect() diff --git a/PokemonClient.py b/PokemonClient.py index e78e76fa00cc..e7306d2b8e1f 100644 --- a/PokemonClient.py +++ b/PokemonClient.py @@ -78,7 +78,7 @@ async def server_auth(self, password_requested: bool = False): await super(GBContext, self).server_auth(password_requested) if not self.auth: self.awaiting_rom = True - logger.info('Awaiting connection to Bizhawk to get Player information') + logger.info('Awaiting connection to EmuHawk to get Player information') return await self.send_connect() diff --git a/Zelda1Client.py b/Zelda1Client.py index b30bad51384f..db3d3519aa60 100644 --- a/Zelda1Client.py +++ b/Zelda1Client.py @@ -46,7 +46,7 @@ def _cmd_nes(self): logger.info(f"NES Status: {self.ctx.nes_status}") def _cmd_toggle_msgs(self): - """Toggle displaying messages in bizhawk""" + """Toggle displaying messages in EmuHawk""" global DISPLAY_MSGS DISPLAY_MSGS = not DISPLAY_MSGS logger.info(f"Messages are now {'enabled' if DISPLAY_MSGS else 'disabled'}") diff --git a/data/lua/common.lua b/data/lua/common.lua index 81b450504c7b..c074c63af69d 100644 --- a/data/lua/common.lua +++ b/data/lua/common.lua @@ -27,8 +27,8 @@ end local is23Or24Or25 = (bizhawk_version=="2.3.1") or (bizhawk_major == 2 and bizhawk_minor >= 3 and bizhawk_minor <= 5) local isGreaterOrEqualTo26 = bizhawk_major > 2 or (bizhawk_major == 2 and bizhawk_minor >= 6) -local isUntestedBizhawk = bizhawk_major > 2 or (bizhawk_major == 2 and bizhawk_minor > 9) -local untestedBizhawkMessage = "Warning: this version of bizhawk is newer than we know about. If it doesn't work, consider downgrading to 2.9" +local isUntestedBizHawk = bizhawk_major > 2 or (bizhawk_major == 2 and bizhawk_minor > 9) +local untestedBizHawkMessage = "Warning: this version of BizHawk is newer than we know about. If it doesn't work, consider downgrading to 2.9" u8 = memory.read_u8 wU8 = memory.write_u8 @@ -94,12 +94,12 @@ function drawMessages() end end -function checkBizhawkVersion() +function checkBizHawkVersion() if not is23Or24Or25 and not isGreaterOrEqualTo26 then - print("Must use a version of bizhawk 2.3.1 or higher") + print("Must use a version of BizHawk 2.3.1 or higher") return false - elseif isUntestedBizhawk then - print(untestedBizhawkMessage) + elseif isUntestedBizHawk then + print(untestedBizHawkMessage) end return true end diff --git a/data/lua/connector_adventure.lua b/data/lua/connector_adventure.lua index d5b18982843e..3c4c2ec7b858 100644 --- a/data/lua/connector_adventure.lua +++ b/data/lua/connector_adventure.lua @@ -457,7 +457,7 @@ end function main() memory.usememorydomain("System Bus") - if not checkBizhawkVersion() then + if not checkBizHawkVersion() then return end local playerSlot = memory.read_u8(PlayerSlotAddress) diff --git a/data/lua/connector_ff1.lua b/data/lua/connector_ff1.lua index 95f94a06dcce..455b046961f9 100644 --- a/data/lua/connector_ff1.lua +++ b/data/lua/connector_ff1.lua @@ -414,7 +414,7 @@ function receive() end function main() - if not checkBizhawkVersion() then + if not checkBizHawkVersion() then return end server, error = socket.bind('localhost', 52980) diff --git a/data/lua/connector_ladx_bizhawk.lua b/data/lua/connector_ladx_bizhawk.lua index 69ff6ff13731..038971be30f4 100644 --- a/data/lua/connector_ladx_bizhawk.lua +++ b/data/lua/connector_ladx_bizhawk.lua @@ -3,8 +3,8 @@ -- SPDX-License-Identifier: MIT -- This script attempts to implement the basic functionality needed in order for --- the LADXR Archipelago client to be able to talk to BizHawk instead of RetroArch --- by reproducing the RetroArch API with BizHawk's Lua interface. +-- the LADXR Archipelago client to be able to talk to EmuHawk instead of RetroArch +-- by reproducing the RetroArch API with EmuHawk's Lua interface. -- -- RetroArch UDP API: https://github.com/libretro/RetroArch/blob/master/command.c -- @@ -16,19 +16,19 @@ -- commands are supported right now. -- -- USAGE: --- Load this script in BizHawk ("Tools" -> "Lua Console" -> "Script" -> "Open Script") +-- Load this script in EmuHawk ("Tools" -> "Lua Console" -> "Script" -> "Open Script", or drag+drop) -- -- All inconsistencies (like missing newlines for some commands) of the RetroArch -- UDP API (network_cmd_enable) are reproduced as-is in order for clients written to work with -- RetroArch's current API to "just work"(tm). -- -- This script has only been tested on GB(C). If you have made sure it works for N64 or other --- cores supported by BizHawk, please let me know. Note that GET_STATUS, at the very least, will +-- cores supported by EmuHawk, please let me know. Note that GET_STATUS, at the very least, will -- have to be adjusted. -- -- -- NOTE: --- BizHawk's Lua API is very trigger-happy on throwing exceptions. +-- EmuHawk's Lua API is very trigger-happy on throwing exceptions. -- Emulation will continue fine, but the RetroArch API layer will stop working. This -- is indicated only by an exception visible in the Lua console, which most players -- will probably not have in the foreground. @@ -82,7 +82,7 @@ while true do -- "GET_STATUS PLAYING game_boy,AP_62468482466172374046_P1_Lonk,crc32=3ecb7b6f" -- CRC32 isn't readily available through the Lua API. We could calculate -- it ourselves, but since LADXR doesn't make use of this field it is - -- simply replaced by the hash that BizHawk _does_ make available. + -- simply replaced by the hash that EmuHawk _does_ make available. udp:sendto( "GET_STATUS " .. status .. " game_boy," .. diff --git a/data/lua/connector_oot.lua b/data/lua/connector_oot.lua index d4e277032b93..7bec37244b07 100644 --- a/data/lua/connector_oot.lua +++ b/data/lua/connector_oot.lua @@ -1862,7 +1862,7 @@ function receive() end function main() - if not checkBizhawkVersion() then + if not checkBizHawkVersion() then return end server, error = socket.bind('localhost', 28921) diff --git a/data/lua/connector_pkmn_rb.lua b/data/lua/connector_pkmn_rb.lua index 7a1a3d0bd209..3f56435bdbee 100644 --- a/data/lua/connector_pkmn_rb.lua +++ b/data/lua/connector_pkmn_rb.lua @@ -167,7 +167,7 @@ function receive() end function main() - if not checkBizhawkVersion() then + if not checkBizHawkVersion() then return end server, error = socket.bind('localhost', 17242) diff --git a/data/lua/connector_tloz.lua b/data/lua/connector_tloz.lua index 1764f5487cc1..f48e4dfac1f2 100644 --- a/data/lua/connector_tloz.lua +++ b/data/lua/connector_tloz.lua @@ -561,7 +561,7 @@ function receive() end function main() - if not checkBizhawkVersion() then + if not checkBizHawkVersion() then return end server, error = socket.bind('localhost', 52980) diff --git a/docs/network diagram/network diagram.md b/docs/network diagram/network diagram.md index 926c8723a08d..cd61d9fefd19 100644 --- a/docs/network diagram/network diagram.md +++ b/docs/network diagram/network diagram.md @@ -35,7 +35,7 @@ flowchart LR subgraph Final Fantasy 1 FF1[FF1Client] FFLUA[Lua Connector] - BZFF[BizHawk with Final Fantasy Loaded] + BZFF[EmuHawk with Final Fantasy Loaded] FF1 <-- LuaSockets --> FFLUA FFLUA <--> BZFF end @@ -45,7 +45,7 @@ flowchart LR subgraph Ocarina of Time OC[OoTClient] LC[Lua Connector] - OCB[BizHawk with Ocarina of Time Loaded] + OCB[EmuHawk with Ocarina of Time Loaded] OC <-- LuaSockets --> LC LC <--> OCB end diff --git a/docs/network diagram/network diagram.svg b/docs/network diagram/network diagram.svg index ba29b744d591..b79983d004fc 100644 --- a/docs/network diagram/network diagram.svg +++ b/docs/network diagram/network diagram.svg @@ -1 +1 @@ -
Factorio
Secret of Evermore
WebHost (archipelago.gg)
.NET
Java
Native
Lufia II Ancient Cave
Super Mario World
Donkey Kong Country 3
SMZ3
Super Metroid
Ocarina of Time
Final Fantasy 1
A Link to the Past
ChecksFinder
Starcraft 2
FNA/XNA
Unity
Minecraft
Secret of Evermore
WebSockets
WebSockets
Integrated
Integrated
Various, depending on SNES device
LuaSockets
Integrated
LuaSockets
Integrated
Integrated
WebSockets
Various, depending on SNES device
Various, depending on SNES device
Various, depending on SNES device
Various, depending on SNES device
Various, depending on SNES device
The Witness Randomizer
Various, depending on SNES device
WebSockets
WebSockets
Mod the Spire
TCP
Forge Mod Loader
WebSockets
TsRandomizer
RogueLegacyRandomizer
BepInEx
QModLoader (BepInEx)
HK Modding API
WebSockets
SQL
Subprocesses
SQL
Deposit Generated Worlds
Provide Generation Instructions
Subprocesses
Subprocesses
RCON
UDP
Integrated
Factorio Server
FactorioClient
Factorio Games
Factorio Mod Generated by AP
Factorio Modding API
SNES
Configurable (waitress, gunicorn, flask)
AutoHoster
PonyORM DB
WebHost
Flask WebContent
AutoGenerator
Mod with Archipelago.MultiClient.Net
Risk of Rain 2
Subnautica
Hollow Knight
Raft
Timespinner
Rogue Legacy
Mod with Archipelago.MultiClient.Java
Slay the Spire
Minecraft Forge Server
Any Java Minecraft Clients
Game using apclientpp Client Library
Game using Apcpp Client Library
Super Mario 64 Ex
VVVVVV
Meritous
The Witness
Sonic Adventure 2: Battle
Dark Souls 3
ap-soeclient
SNES
SNES
SNES
SNES
SNES
OoTClient
Lua Connector
BizHawk with Ocarina of Time Loaded
FF1Client
Lua Connector
BizHawk with Final Fantasy Loaded
SNES
ChecksFinderClient
ChecksFinder
Starcraft 2 Game Client
Starcraft2Client.py
apsc2 Python Package
Archipelago Server
CommonClient.py
Super Nintendo Interface (SNI)
SNIClient
\ No newline at end of file +
Factorio
Secret of Evermore
WebHost (archipelago.gg)
.NET
Java
Native
Lufia II Ancient Cave
Super Mario World
Donkey Kong Country 3
SMZ3
Super Metroid
Ocarina of Time
Final Fantasy 1
A Link to the Past
ChecksFinder
Starcraft 2
FNA/XNA
Unity
Minecraft
Secret of Evermore
WebSockets
WebSockets
Integrated
Integrated
Various, depending on SNES device
LuaSockets
Integrated
LuaSockets
Integrated
Integrated
WebSockets
Various, depending on SNES device
Various, depending on SNES device
Various, depending on SNES device
Various, depending on SNES device
Various, depending on SNES device
The Witness Randomizer
Various, depending on SNES device
WebSockets
WebSockets
Mod the Spire
TCP
Forge Mod Loader
WebSockets
TsRandomizer
RogueLegacyRandomizer
BepInEx
QModLoader (BepInEx)
HK Modding API
WebSockets
SQL
Subprocesses
SQL
Deposit Generated Worlds
Provide Generation Instructions
Subprocesses
Subprocesses
RCON
UDP
Integrated
Factorio Server
FactorioClient
Factorio Games
Factorio Mod Generated by AP
Factorio Modding API
SNES
Configurable (waitress, gunicorn, flask)
AutoHoster
PonyORM DB
WebHost
Flask WebContent
AutoGenerator
Mod with Archipelago.MultiClient.Net
Risk of Rain 2
Subnautica
Hollow Knight
Raft
Timespinner
Rogue Legacy
Mod with Archipelago.MultiClient.Java
Slay the Spire
Minecraft Forge Server
Any Java Minecraft Clients
Game using apclientpp Client Library
Game using Apcpp Client Library
Super Mario 64 Ex
VVVVVV
Meritous
The Witness
Sonic Adventure 2: Battle
Dark Souls 3
ap-soeclient
SNES
SNES
SNES
SNES
SNES
OoTClient
Lua Connector
EmuHawk with Ocarina of Time Loaded
FF1Client
Lua Connector
EmuHawk with Final Fantasy Loaded
SNES
ChecksFinderClient
ChecksFinder
Starcraft 2 Game Client
Starcraft2Client.py
apsc2 Python Package
Archipelago Server
CommonClient.py
Super Nintendo Interface (SNI)
SNIClient
\ No newline at end of file diff --git a/host.yaml b/host.yaml index 463ffc39b301..26123954a7fd 100644 --- a/host.yaml +++ b/host.yaml @@ -136,7 +136,7 @@ tloz_options: # true for operating system default program # Alternatively, a path to a program to open the .nes file with rom_start: true - # Display message inside of Bizhawk + # Display message inside of EmuHawk display_msgs: true dkc3_options: # File name of the DKC3 US rom @@ -178,8 +178,8 @@ adventure_options: # Alternatively, a path to a program to open the .a26 file with (generally EmuHawk for multiworld) rom_start: true # Optional, additional args passed into rom_start before the .bin file - # For example, this can be used to autoload the connector script in BizHawk - # (see BizHawk --lua= option) + # For example, this can be used to autoload the connector script in EmuHawk + # (see EmuHawk --lua= option) # Windows example: # rom_args: "--lua=C:/ProgramData/Archipelago/data/lua/connector_adventure.lua" rom_args: " " diff --git a/worlds/adventure/Options.py b/worlds/adventure/Options.py index a8016fc28770..fb09e5329b82 100644 --- a/worlds/adventure/Options.py +++ b/worlds/adventure/Options.py @@ -175,7 +175,7 @@ class RhindleMinimumSpeed(Range): class ConnectorMultiSlot(Toggle): """If true, the client and lua connector will add lowest 8 bits of the player slot to the port number used to connect to each other, to simplify connecting multiple local - clients to local BizHawks. + clients to local EmuHawk instances. Set in the yaml, since the connector has to read this out of the rom file before connecting. """ display_name = "Connector Multi-Slot" diff --git a/worlds/adventure/docs/setup_en.md b/worlds/adventure/docs/setup_en.md index 3afa4544b078..10fc564aba51 100644 --- a/worlds/adventure/docs/setup_en.md +++ b/worlds/adventure/docs/setup_en.md @@ -2,32 +2,32 @@ ## Important -As we are using Bizhawk, this guide is only applicable to Windows and Linux systems. +As we are using BizHawk, this guide is only applicable to Windows and Linux systems. ## Required Software -- Bizhawk: [Bizhawk Releases from TASVideos](https://tasvideos.org/BizHawk/ReleaseHistory) +- BizHawk: [BizHawk Releases from TASVideos](https://tasvideos.org/BizHawk/ReleaseHistory) - Version 2.3.1 and later are supported. Version 2.7 is recommended for stability. - - Detailed installation instructions for Bizhawk can be found at the above link. + - Detailed installation instructions for BizHawk can be found at the above link. - Windows users must run the prereq installer first, which can also be found at the above link. - The built-in Archipelago client, which can be installed [here](https://github.com/ArchipelagoMW/Archipelago/releases) (select `Adventure Client` during installation). - An Adventure NTSC ROM file. The Archipelago community cannot provide these. -## Configuring Bizhawk +## Configuring BizHawk -Once Bizhawk has been installed, open Bizhawk and change the following settings: +Once BizHawk has been installed, open EmuHawk and change the following settings: -- Go to Config > Customize. Switch to the Advanced tab, then switch the Lua Core from "NLua+KopiLua" to - "Lua+LuaInterface". Then restart Bizhawk. This is required for the Lua script to function correctly. +- (≤ 2.8) Go to Config > Customize. Switch to the Advanced tab, then switch the Lua Core from "NLua+KopiLua" to + "Lua+LuaInterface". Then restart EmuHawk. This is required for the Lua script to function correctly. **NOTE: Even if "Lua+LuaInterface" is already selected, toggle between the two options and reselect it. Fresh installs** - **of newer versions of Bizhawk have a tendency to show "Lua+LuaInterface" as the default selected option but still load** + **of newer versions of EmuHawk have a tendency to show "Lua+LuaInterface" as the default selected option but still load** **"NLua+KopiLua" until this step is done.** - Under Config > Customize, check the "Run in background" box. This will prevent disconnecting from the client while -BizHawk is running in the background. +EmuHawk is running in the background. -- It is recommended that you provide a path to BizHawk in your host.yaml for Adventure so the client can start it automatically -- At the same time, you can set an option to automatically load the connector_adventure.lua script when launching BizHawk +- It is recommended that you provide a path to EmuHawk in your host.yaml for Adventure so the client can start it automatically +- At the same time, you can set an option to automatically load the connector_adventure.lua script when launching EmuHawk from AdventureClient. Default Windows install example: ```rom_args: "--lua=C:/ProgramData/Archipelago/data/lua/connector_adventure.lua"``` @@ -63,11 +63,10 @@ path as recommended). ### Connect to the Multiserver -Once both the client and the emulator are started, you must connect them. Within the emulator click on the "Tools" -menu and select "Lua Console". Click the folder button or press Ctrl+O to open a Lua script. - -Navigate to your Archipelago install folder and open `data/lua/connector_adventure.lua`, if it is not -configured to do this automatically. +Once both the client and the emulator are started, you must connect them, assuming you didn't set it up to be automatic. +Navigate to your Archipelago install folder, then to `data/lua`, and drag+drop the `connector_adventure.lua` script onto +the main EmuHawk window. (You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate +to `connector_adventure.lua` with the file picker.) To connect the client to the multiserver simply put `
:` on the textfield on top and press enter (if the server uses password, type in the bottom textfield `/connect
: [password]`) diff --git a/worlds/alttp/docs/multiworld_de.md b/worlds/alttp/docs/multiworld_de.md index 417bb8acff47..38009fb58ed3 100644 --- a/worlds/alttp/docs/multiworld_de.md +++ b/worlds/alttp/docs/multiworld_de.md @@ -7,7 +7,7 @@ - Hardware oder Software zum Laden und Abspielen von SNES Rom-Dateien fähig zu einer Internetverbindung - Ein Emulator, der mit SNI verbinden kann ([snes9x rr](https://github.com/gocha/snes9x-rr/releases), - [BizHawk](http://tasvideos.org/BizHawk.html)) + [BizHawk](https://tasvideos.org/BizHawk)) - Ein SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), oder andere kompatible Hardware - Die Japanische Zelda 1.0 ROM-Datei, mit folgendem Namen: `Zelda no Densetsu - Kamigami no Triforce (Japan).sfc` @@ -106,7 +106,7 @@ kommunizieren darf. ##### BizHawk -1. Stelle sicher, dass der BSNES-Core in Bizhawk geladen wird. Dazu musst du auf das Tools-Menü in Bizhawk klicken und +1. Stelle sicher, dass der BSNES-Core in BizHawk geladen wird. Dazu musst du auf das Tools-Menü in BizHawk klicken und folgende Optionen wählen: `Config --> Cores --> SNES --> BSNES` 2. Lade die entsprechende ROM-Datei, wenn sie nicht schon automatisch geladen wurde. diff --git a/worlds/alttp/docs/multiworld_en.md b/worlds/alttp/docs/multiworld_en.md index 13cb9d3e3927..45e8fbedca69 100644 --- a/worlds/alttp/docs/multiworld_en.md +++ b/worlds/alttp/docs/multiworld_en.md @@ -6,7 +6,7 @@ - Hardware or software capable of loading and playing SNES ROM files - An emulator capable of connecting to SNI ([snes9x rr](https://github.com/gocha/snes9x-rr/releases), - [BizHawk](http://tasvideos.org/BizHawk.html), or + [BizHawk](https://tasvideos.org/BizHawk), or [RetroArch](https://retroarch.com?page=platforms) 1.10.1 or newer). Or, - An SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), or other compatible hardware. **note: modded SNES minis are currently not supported by SNI** @@ -88,16 +88,15 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas ##### BizHawk -1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following these - menu options: - `Config --> Cores --> SNES --> BSNES` - Once you have changed the loaded core, you must restart BizHawk. +1. Ensure you have the BSNES core loaded. This is done with the main menubar, under: + - (≤ 2.8) `Config` 〉 `Cores` 〉 `SNES` 〉 `BSNES` + - (≥ 2.9) `Config` 〉 `Preferred Cores` 〉 `SNES` 〉 `BSNESv115+` 2. Load your ROM file if it hasn't already been loaded. -3. Click on the Tools menu and click on **Lua Console** -4. Click Script -> Open Script... -5. Select the `Connector.lua` file you downloaded above + If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R). +3. Drag+drop the `Connector.lua` file that you downloaded above onto the main EmuHawk window. - Look in the Archipelago folder for `/SNI/lua/`. - + - You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to `Connector.lua` + with the file picker. ##### RetroArch 1.10.1 or newer diff --git a/worlds/alttp/docs/multiworld_es.md b/worlds/alttp/docs/multiworld_es.md index ca33f796c262..8576318bb997 100644 --- a/worlds/alttp/docs/multiworld_es.md +++ b/worlds/alttp/docs/multiworld_es.md @@ -13,7 +13,7 @@ - Hardware o software capaz de cargar y ejecutar archivos de ROM de SNES - Un emulador capaz de ejecutar scripts Lua ([snes9x rr](https://github.com/gocha/snes9x-rr/releases), - [BizHawk](http://tasvideos.org/BizHawk.html), o + [BizHawk](https://tasvideos.org/BizHawk), o [RetroArch](https://retroarch.com?page=platforms) 1.10.1 o más nuevo). O, - Un flashcart SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), o otro hardware compatible - Tu archivo ROM japones v1.0, probablemente se llame `Zelda no Densetsu - Kamigami no Triforce (Japan).sfc` @@ -126,7 +126,7 @@ ejecutas, puedes ser que el firewall de Windows te pregunte si le permites la co 1. Asegurate que se ha cargado el nucleo BSNES. Debes hacer esto en el menu Tools y siguiento estas opciones: `Config --> Cores --> SNES --> BSNES` - Una vez cambiado el nucleo cargado, Bizhawk ha de ser reiniciado. + Una vez cambiado el nucleo cargado, BizHawk ha de ser reiniciado. 2. Carga tu fichero de ROM, si no lo has hecho ya. 3. Haz click en el menu Tools y en la opción **Lua Console** 4. Haz click en el botón para abrir un nuevo script Lua. diff --git a/worlds/alttp/docs/multiworld_fr.md b/worlds/alttp/docs/multiworld_fr.md index 380a01023217..329ca6537573 100644 --- a/worlds/alttp/docs/multiworld_fr.md +++ b/worlds/alttp/docs/multiworld_fr.md @@ -13,7 +13,7 @@ - Une solution logicielle ou matérielle capable de charger et de lancer des fichiers ROM de SNES - Un émulateur capable d'éxécuter des scripts Lua ([snes9x rr](https://github.com/gocha/snes9x-rr/releases), - [BizHawk](http://tasvideos.org/BizHawk.html)) + [BizHawk](https://tasvideos.org/BizHawk)) - Un SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), ou une autre solution matérielle compatible - Le fichier ROM de la v1.0 japonaise, sûrement nommé `Zelda no Densetsu - Kamigami no Triforce (Japan).sfc` diff --git a/worlds/dkc3/docs/setup_en.md b/worlds/dkc3/docs/setup_en.md index f3ba472599f3..56ef80d4a55f 100644 --- a/worlds/dkc3/docs/setup_en.md +++ b/worlds/dkc3/docs/setup_en.md @@ -8,7 +8,7 @@ - Hardware or software capable of loading and playing SNES ROM files - An emulator capable of connecting to SNI such as: - snes9x-rr from: [snes9x rr](https://github.com/gocha/snes9x-rr/releases), - - BizHawk from: [BizHawk Website](http://tasvideos.org/BizHawk.html) + - BizHawk from: [TASVideos](https://tasvideos.org/BizHawk) - RetroArch 1.10.3 or newer from: [RetroArch Website](https://retroarch.com?page=platforms). Or, - An SD2SNES, FXPak Pro ([FXPak Pro Store Page](https://krikzz.com/store/home/54-fxpak-pro.html)), or other compatible hardware @@ -94,16 +94,16 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas ##### BizHawk -1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following these - menu options: - `Config --> Cores --> SNES --> BSNES` - Once you have changed the loaded core, you must restart BizHawk. +1. Ensure you have the BSNES core loaded. This is done with the main menubar, under: + - (≤ 2.8) `Config` 〉 `Cores` 〉 `SNES` 〉 `BSNES` + - (≥ 2.9) `Config` 〉 `Preferred Cores` 〉 `SNES` 〉 `BSNESv115+` 2. Load your ROM file if it hasn't already been loaded. -3. Click on the Tools menu and click on **Lua Console** -4. Click the Open Folder icon that says `Open Script` via the tooltip on mouse hover, or click the Script Menu then `Open Script...`, or press `Ctrl-O`. -5. Select the `Connector.lua` file included with your client + If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R). +3. Drag+drop the `Connector.lua` file included with your client onto the main EmuHawk window. - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only. + - You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to `Connector.lua` + with the file picker. ##### RetroArch 1.10.3 or newer diff --git a/worlds/ff1/docs/multiworld_en.md b/worlds/ff1/docs/multiworld_en.md index a827fb6e7d7b..51fcd9b7bfc4 100644 --- a/worlds/ff1/docs/multiworld_en.md +++ b/worlds/ff1/docs/multiworld_en.md @@ -5,7 +5,7 @@ - The FF1Client - Bundled with Archipelago: [Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases) - The BizHawk emulator. Versions 2.3.1 and higher are supported. Version 2.7 is recommended - - [BizHawk Official Website](http://tasvideos.org/BizHawk.html) + - [BizHawk at TASVideos](https://tasvideos.org/BizHawk) - Your legally obtained Final Fantasy (USA Edition) ROM file, probably named `Final Fantasy (USA).nes`. Neither Archipelago.gg nor the Final Fantasy Randomizer Community can supply you with this. @@ -13,13 +13,13 @@ 1. Download and install the latest version of Archipelago. 1. On Windows, download Setup.Archipelago..exe and run it -2. Assign Bizhawk version 2.3.1 or higher as your default program for launching `.nes` files. - 1. Extract your Bizhawk folder to your Desktop, or somewhere you will remember. Below are optional additional steps +2. Assign EmuHawk version 2.3.1 or higher as your default program for launching `.nes` files. + 1. Extract your BizHawk folder to your Desktop, or somewhere you will remember. Below are optional additional steps for loading ROMs more conveniently 1. Right-click on a ROM file and select **Open with...** 2. Check the box next to **Always use this app to open .nes files** 3. Scroll to the bottom of the list and click the grey text **Look for another App on this PC** - 4. Browse for `EmuHawk.exe` located inside your Bizhawk folder (from step 1) and click **Open**. + 4. Browse for `EmuHawk.exe` located inside your BizHawk folder (from step 1) and click **Open**. ## Obtaining your Archipelago yaml file and randomized ROM @@ -54,14 +54,15 @@ Once the Archipelago server has been hosted: ### Running Your Game and Connecting to the Client Program -1. Open Bizhawk 2.3.1 or higher and load your ROM OR click your ROM file if it is already associated with the +1. Open EmuHawk 2.3.1 or higher and load your ROM OR click your ROM file if it is already associated with the extension `*.nes` -2. Click on the Tools menu and click on **Lua Console** -3. Click the folder button to open a new Lua script. (CTL-O or **Script** -> **Open Script**) -4. Navigate to the location you installed Archipelago to. Open data/lua/connector_ff1.lua - 1. If it gives a `NLua.Exceptions.LuaScriptException: .\socket.lua:13: module 'socket.core' not found:` exception +2. Navigate to where you installed Archipelago, then to `data/lua`, and drag+drop the `connector_ff1.lua` script onto + the main EmuHawk window. + 1. You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to + `connector_ff1.lua` with the file picker. + 2. If it gives a `NLua.Exceptions.LuaScriptException: .\socket.lua:13: module 'socket.core' not found:` exception close your emulator entirely, restart it and re-run these steps - 2. If it says `Must use a version of bizhawk 2.3.1 or higher`, double-check your Bizhawk version by clicking ** + 3. If it says `Must use a version of BizHawk 2.3.1 or higher`, double-check your BizHawk version by clicking ** Help** -> **About** ## Play the game diff --git a/worlds/ladx/docs/setup_en.md b/worlds/ladx/docs/setup_en.md index 2fbd67dafa93..538d70d45e4a 100644 --- a/worlds/ladx/docs/setup_en.md +++ b/worlds/ladx/docs/setup_en.md @@ -79,10 +79,12 @@ You only have to do these steps once. Note, RetroArch 1.9.x will not work as it #### BizHawk 2.8 or newer (older versions untested) -1. With the ROM loaded, click on "Tools" --> "Lua Console" -2. In the new window, click on "Script" --> "Open Script..." -3. Navigate to the folder Archipelago is installed in, and choose data/lua/connector_ladx_bizhawk.lua -4. Keep the Lua Console open during gameplay (minimizing it is fine!) +1. Load the ROM. +2. Navigate to the folder Archipelago is installed in, then `data/lua`, and drag+drop `connector_ladx_bizhawk.lua` onto + the main EmuHawk window. + - You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to + `connector_ladx_bizhawk.lua` with the file picker. +3. Keep the Lua Console open during gameplay (minimizing it is fine!) ### Connect to the Archipelago Server diff --git a/worlds/lufia2ac/docs/setup_en.md b/worlds/lufia2ac/docs/setup_en.md index 6d14741bc393..f9e0d3725cfb 100644 --- a/worlds/lufia2ac/docs/setup_en.md +++ b/worlds/lufia2ac/docs/setup_en.md @@ -6,7 +6,7 @@ - Hardware or software capable of loading and playing SNES ROM files - An emulator capable of connecting to SNI ([snes9x rr](https://github.com/gocha/snes9x-rr/releases), - [BizHawk](http://tasvideos.org/BizHawk.html), or + [BizHawk](https://tasvideos.org/BizHawk), or [RetroArch](https://retroarch.com?page=platforms) 1.10.3 or newer). Or, - An SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), or other compatible hardware. **note: modded SNES minis are currently not supported by SNI** @@ -89,16 +89,16 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas ##### BizHawk -1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following these - menu options: - `Config --> Cores --> SNES --> BSNES` - Once you have changed the loaded core, you must restart BizHawk. +1. Ensure you have the BSNES core loaded. This is done with the main menubar, under: + - (≤ 2.8) `Config` 〉 `Cores` 〉 `SNES` 〉 `BSNES` + - (≥ 2.9) `Config` 〉 `Preferred Cores` 〉 `SNES` 〉 `BSNESv115+` 2. Load your ROM file if it hasn't already been loaded. -3. Click on the Tools menu and click on **Lua Console** -4. Click Script -> Open Script... -5. Select the `Connector.lua` file you downloaded above + If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R). +3. Drag+drop the `Connector.lua` file that you downloaded above onto the main EmuHawk window. - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only. + - You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to `Connector.lua` + with the file picker. ##### RetroArch 1.10.3 or newer diff --git a/worlds/oot/docs/setup_en.md b/worlds/oot/docs/setup_en.md index 414271d8e6d2..612c5efd8f99 100644 --- a/worlds/oot/docs/setup_en.md +++ b/worlds/oot/docs/setup_en.md @@ -2,26 +2,26 @@ ## Important -As we are using Bizhawk, this guide is only applicable to Windows and Linux systems. +As we are using BizHawk, this guide is only applicable to Windows and Linux systems. ## Required Software -- Bizhawk: [Bizhawk Releases from TASVideos](https://tasvideos.org/BizHawk/ReleaseHistory) +- BizHawk: [BizHawk Releases from TASVideos](https://tasvideos.org/BizHawk/ReleaseHistory) - Version 2.3.1 and later are supported. Version 2.7 is recommended for stability. - - Detailed installation instructions for Bizhawk can be found at the above link. + - Detailed installation instructions for BizHawk can be found at the above link. - Windows users must run the prereq installer first, which can also be found at the above link. - The built-in Archipelago client, which can be installed [here](https://github.com/ArchipelagoMW/Archipelago/releases) (select `Ocarina of Time Client` during installation). - An Ocarina of Time v1.0 ROM. -## Configuring Bizhawk +## Configuring BizHawk -Once Bizhawk has been installed, open Bizhawk and change the following settings: +Once BizHawk has been installed, open EmuHawk and change the following settings: -- Go to Config > Customize. Switch to the Advanced tab, then switch the Lua Core from "NLua+KopiLua" to - "Lua+LuaInterface". Then restart Bizhawk. This is required for the Lua script to function correctly. +- (≤ 2.8) Go to Config > Customize. Switch to the Advanced tab, then switch the Lua Core from "NLua+KopiLua" to + "Lua+LuaInterface". Then restart EmuHawk. This is required for the Lua script to function correctly. **NOTE: Even if "Lua+LuaInterface" is already selected, toggle between the two options and reselect it. Fresh installs** - **of newer versions of Bizhawk have a tendency to show "Lua+LuaInterface" as the default selected option but still load** + **of newer versions of EmuHawk have a tendency to show "Lua+LuaInterface" as the default selected option but still load** **"NLua+KopiLua" until this step is done.** - Under Config > Customize > Advanced, make sure the box for AutoSaveRAM is checked, and click the 5s button. This reduces the possibility of losing save data in emulator crashes. @@ -34,12 +34,12 @@ Once Bizhawk has been installed, open Bizhawk and change the following settings: - Under N64 enable "Use Expansion Slot". This is required for savestates to work. (The N64 menu only appears after loading a ROM.) -It is strongly recommended to associate N64 rom extensions (\*.n64, \*.z64) to the Bizhawk we've just installed. +It is strongly recommended to associate N64 rom extensions (\*.n64, \*.z64) to the EmuHawk we've just installed. To do so, we simply have to search any N64 rom we happened to own, right click and select "Open with...", unfold -the list that appears and select the bottom option "Look for another application", then browse to the Bizhawk folder +the list that appears and select the bottom option "Look for another application", then browse to the BizHawk folder and select EmuHawk.exe. -An alternative Bizhawk setup guide as well as various pieces of troubleshooting advice can be found +An alternative BizHawk setup guide as well as various pieces of troubleshooting advice can be found [here](https://wiki.ootrandomizer.com/index.php?title=Bizhawk). ## Configuring your YAML file @@ -411,10 +411,9 @@ to the emulator as recommended). ### Connect to the Multiserver -Once both the client and the emulator are started, you must connect them. Within the emulator click on the "Tools" -menu and select "Lua Console". Click the folder button or press Ctrl+O to open a Lua script. - -Navigate to your Archipelago install folder and open `data/lua/connector_oot.lua`. +Once both the client and the emulator are started, you must connect them. Navigate to your Archipelago install folder, +then to `data/lua`, and drag+drop the `connector_oot.lua` script onto the main EmuHawk window. (You could instead open +the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to `connector_oot.lua` with the file picker.) To connect the client to the multiserver simply put `
:` on the textfield on top and press enter (if the server uses password, type in the bottom textfield `/connect
: [password]`) diff --git a/worlds/oot/docs/setup_es.md b/worlds/oot/docs/setup_es.md index d67d73205f38..8d0ba8e308ca 100644 --- a/worlds/oot/docs/setup_es.md +++ b/worlds/oot/docs/setup_es.md @@ -2,7 +2,7 @@ ## Nota importante -Al usar el cliente y bizhawk, esta guia solo es aplicable en Windows. +Al usar el cliente y BizHawk, esta guia solo es aplicable en Windows. ## Software Requerido @@ -11,13 +11,13 @@ Al usar el cliente y bizhawk, esta guia solo es aplicable en Windows. ## Instala emulador y cliente -Descarga el fichero getBizhawk.ps1 del enlace anterior. Colocalo en la carpeta donde desees instalar el emulador, haz +Descarga el fichero getBizHawk.ps1 del enlace anterior. Colocalo en la carpeta donde desees instalar el emulador, haz click derecho en él y selecciona "Ejecutar con PowerShell". Esto descargará todas las dependencias necesarias para el emulador. Puede tardar un rato. -Es recomendable asociar la extensión de las roms de N64 (\*.n64) al bizhawk que hemos instalado anteriormente. Para +Es recomendable asociar la extensión de las roms de N64 (\*.n64) al BizHawk que hemos instalado anteriormente. Para hacerlo simplemente debemos buscar alguna rom de n64 que tengamos, hacer click derecho, seleccionar "Abrir con...", -desplegar la lista y buscar la opción "Buscar otra aplicación", navegar hasta el directorio de bizhawk y seleccionar +desplegar la lista y buscar la opción "Buscar otra aplicación", navegar hasta el directorio de BizHawk y seleccionar EmuHawk.exe Situa el fichero ootMulti.lua del enlace anterior en la carpeta "lua" del emulador recien instalado. diff --git a/worlds/oot/docs/setup_fr.md b/worlds/oot/docs/setup_fr.md index 37df146def7c..57099cdf2e01 100644 --- a/worlds/oot/docs/setup_fr.md +++ b/worlds/oot/docs/setup_fr.md @@ -2,26 +2,26 @@ ## Important -Comme nous utilisons Bizhawk, ce guide ne s'applique qu'aux systèmes Windows et Linux. +Comme nous utilisons BizHawk, ce guide ne s'applique qu'aux systèmes Windows et Linux. ## Logiciel requis -- Bizhawk : [Bizhawk sort de TASVideos] (https://tasvideos.org/BizHawk/ReleaseHistory) +- BizHawk : [BizHawk sort de TASVideos] (https://tasvideos.org/BizHawk/ReleaseHistory) - Les versions 2.3.1 et ultérieures sont prises en charge. La version 2.7 est recommandée pour la stabilité. - - Des instructions d'installation détaillées pour Bizhawk peuvent être trouvées sur le lien ci-dessus. + - Des instructions d'installation détaillées pour BizHawk peuvent être trouvées sur le lien ci-dessus. - Les utilisateurs Windows doivent d'abord exécuter le programme d'installation prereq, qui peut également être trouvé sur le lien ci-dessus. - Le client Archipelago intégré, qui peut être installé [ici](https://github.com/ArchipelagoMW/Archipelago/releases) (sélectionnez `Ocarina of Time Client` lors de l'installation). - Une ROM Ocarina of Time v1.0. -## Configuration de Bizhawk +## Configuration de BizHawk -Une fois Bizhawk installé, ouvrez Bizhawk et modifiez les paramètres suivants : +Une fois BizHawk installé, ouvrez BizHawk et modifiez les paramètres suivants : - Allez dans Config > Personnaliser. Basculez vers l'onglet Avancé, puis basculez le Lua Core de "NLua+KopiLua" vers - "Interface Lua+Lua". Redémarrez ensuite Bizhawk. Ceci est nécessaire pour que le script Lua fonctionne correctement. + "Interface Lua+Lua". Redémarrez ensuite BizHawk. Ceci est nécessaire pour que le script Lua fonctionne correctement. **REMARQUE : Même si "Lua+LuaInterface" est déjà sélectionné, basculez entre les deux options et resélectionnez-le. Nouvelles installations** - ** des versions plus récentes de Bizhawk ont tendance à afficher "Lua+LuaInterface" comme option sélectionnée par défaut mais se chargent toujours ** + ** des versions plus récentes de BizHawk ont tendance à afficher "Lua+LuaInterface" comme option sélectionnée par défaut mais se chargent toujours ** **"NLua+KopiLua" jusqu'à ce que cette étape soit terminée.** - Sous Config > Personnaliser > Avancé, assurez-vous que la case pour AutoSaveRAM est cochée et cliquez sur le bouton 5s. Cela réduit la possibilité de perdre des données de sauvegarde en cas de plantage de l'émulateur. @@ -34,12 +34,12 @@ Une fois Bizhawk installé, ouvrez Bizhawk et modifiez les paramètres suivants - Sous N64, activez "Utiliser l'emplacement d'extension". Ceci est nécessaire pour que les sauvegardes fonctionnent. (Le menu N64 n'apparaît qu'après le chargement d'une ROM.) -Il est fortement recommandé d'associer les extensions de rom N64 (\*.n64, \*.z64) au Bizhawk que nous venons d'installer. +Il est fortement recommandé d'associer les extensions de rom N64 (\*.n64, \*.z64) au BizHawk que nous venons d'installer. Pour ce faire, nous devons simplement rechercher n'importe quelle rom N64 que nous possédons, faire un clic droit et sélectionner "Ouvrir avec ...", dépliez -la liste qui apparaît et sélectionnez l'option du bas "Rechercher une autre application", puis naviguez jusqu'au dossier Bizhawk +la liste qui apparaît et sélectionnez l'option du bas "Rechercher une autre application", puis naviguez jusqu'au dossier BizHawk et sélectionnez EmuHawk.exe. -Un guide de configuration Bizhawk alternatif ainsi que divers conseils de dépannage peuvent être trouvés +Un guide de configuration BizHawk alternatif ainsi que divers conseils de dépannage peuvent être trouvés [ici](https://wiki.ootrandomizer.com/index.php?title=Bizhawk). ## Configuration de votre fichier YAML diff --git a/worlds/pokemon_rb/docs/setup_en.md b/worlds/pokemon_rb/docs/setup_en.md index 92c12de1bd0e..488f3fdc0791 100644 --- a/worlds/pokemon_rb/docs/setup_en.md +++ b/worlds/pokemon_rb/docs/setup_en.md @@ -2,13 +2,13 @@ ## Important -As we are using Bizhawk, this guide is only applicable to Windows and Linux systems. +As we are using BizHawk, this guide is only applicable to Windows and Linux systems. ## Required Software -- Bizhawk: [Bizhawk Releases from TASVideos](https://tasvideos.org/BizHawk/ReleaseHistory) +- BizHawk: [BizHawk Releases from TASVideos](https://tasvideos.org/BizHawk/ReleaseHistory) - Version 2.3.1 and later are supported. Version 2.7 is recommended for stability. - - Detailed installation instructions for Bizhawk can be found at the above link. + - Detailed installation instructions for BizHawk can be found at the above link. - Windows users must run the prereq installer first, which can also be found at the above link. - The built-in Archipelago client, which can be installed [here](https://github.com/ArchipelagoMW/Archipelago/releases) (select `Pokemon Client` during installation). @@ -19,23 +19,23 @@ As we are using Bizhawk, this guide is only applicable to Windows and Linux syst - [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/j-imbo/pkmnrb_jim/releases/latest), for use with [PopTracker](https://github.com/black-sliver/PopTracker/releases) -## Configuring Bizhawk +## Configuring BizHawk -Once Bizhawk has been installed, open Bizhawk and change the following settings: +Once BizHawk has been installed, open EmuHawk and change the following settings: -- Go to Config > Customize. Switch to the Advanced tab, then switch the Lua Core from "NLua+KopiLua" to - "Lua+LuaInterface". Then restart Bizhawk. This is required for the Lua script to function correctly. +- (≤ 2.8) Go to Config > Customize. Switch to the Advanced tab, then switch the Lua Core from "NLua+KopiLua" to + "Lua+LuaInterface". Then restart EmuHawk. This is required for the Lua script to function correctly. **NOTE: Even if "Lua+LuaInterface" is already selected, toggle between the two options and reselect it. Fresh installs** - **of newer versions of Bizhawk have a tendency to show "Lua+LuaInterface" as the default selected option but still load** + **of newer versions of EmuHawk have a tendency to show "Lua+LuaInterface" as the default selected option but still load** **"NLua+KopiLua" until this step is done.** - Under Config > Customize > Advanced, make sure the box for AutoSaveRAM is checked, and click the 5s button. This reduces the possibility of losing save data in emulator crashes. - Under Config > Customize, check the "Run in background" box. This will prevent disconnecting from the client while -BizHawk is running in the background. +EmuHawk is running in the background. -It is strongly recommended to associate GB rom extensions (\*.gb) to the Bizhawk we've just installed. +It is strongly recommended to associate GB rom extensions (\*.gb) to the EmuHawk we've just installed. To do so, we simply have to search any Gameboy rom we happened to own, right click and select "Open with...", unfold -the list that appears and select the bottom option "Look for another application", then browse to the Bizhawk folder +the list that appears and select the bottom option "Look for another application", then browse to the BizHawk folder and select EmuHawk.exe. ## Configuring your YAML file @@ -83,10 +83,10 @@ to the emulator as recommended). ### Connect to the Multiserver -Once both the client and the emulator are started, you must connect them. Within the emulator click on the "Tools" -menu and select "Lua Console". Click the folder button or press Ctrl+O to open a Lua script. - -Navigate to your Archipelago install folder and open `data/lua/connector_pkmn_rb.lua`. +Once both the client and the emulator are started, you must connect them. Navigate to your Archipelago install folder, +then to `data/lua`, and drag+drop the `connector_pkmn_rb.lua` script onto the main EmuHawk window. (You could instead +open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to `connector_pkmn_rb.lua` with the file +picker.) To connect the client to the multiserver simply put `
:` on the textfield on top and press enter (if the server uses password, type in the bottom textfield `/connect
: [password]`) diff --git a/worlds/sm/docs/multiworld_en.md b/worlds/sm/docs/multiworld_en.md index 77ec660dfeca..20c055bc91bf 100644 --- a/worlds/sm/docs/multiworld_en.md +++ b/worlds/sm/docs/multiworld_en.md @@ -8,7 +8,7 @@ - Hardware or software capable of loading and playing SNES ROM files - An emulator capable of connecting to SNI such as: - snes9x-rr from: [snes9x rr](https://github.com/gocha/snes9x-rr/releases), - - BizHawk from: [BizHawk Website](http://tasvideos.org/BizHawk.html) + - BizHawk from: [TASVideos](https://tasvideos.org/BizHawk) - RetroArch 1.10.1 or newer from: [RetroArch Website](https://retroarch.com?page=platforms). Or, - An SD2SNES, FXPak Pro ([FXPak Pro Store Page](https://krikzz.com/store/home/54-fxpak-pro.html)), or other compatible hardware @@ -94,16 +94,16 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas ##### BizHawk -1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following these - menu options: - `Config --> Cores --> SNES --> BSNES` - Once you have changed the loaded core, you must restart BizHawk. +1. Ensure you have the BSNES core loaded. This is done with the main menubar, under: + - (≤ 2.8) `Config` 〉 `Cores` 〉 `SNES` 〉 `BSNES` + - (≥ 2.9) `Config` 〉 `Preferred Cores` 〉 `SNES` 〉 `BSNESv115+` 2. Load your ROM file if it hasn't already been loaded. -3. Click on the Tools menu and click on **Lua Console** -4. Click the Open Folder icon that says `Open Script` via the tooltip on mouse hover, or click the Script Menu then `Open Script...`, or press `Ctrl-O`. -5. Select the `Connector.lua` file included with your client + If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R). +3. Drag+drop the `Connector.lua` file included with your client onto the main EmuHawk window. - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only. + - You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to `Connector.lua` + with the file picker. ##### RetroArch 1.10.1 or newer diff --git a/worlds/smw/docs/setup_en.md b/worlds/smw/docs/setup_en.md index a8f67592277f..2a9435c95d42 100644 --- a/worlds/smw/docs/setup_en.md +++ b/worlds/smw/docs/setup_en.md @@ -8,7 +8,7 @@ - Hardware or software capable of loading and playing SNES ROM files - An emulator capable of connecting to SNI such as: - snes9x-rr from: [snes9x rr](https://github.com/gocha/snes9x-rr/releases), - - BizHawk from: [BizHawk Website](http://tasvideos.org/BizHawk.html) + - BizHawk from: [TASVideos](https://tasvideos.org/BizHawk) - RetroArch 1.10.3 or newer from: [RetroArch Website](https://retroarch.com?page=platforms). Or, - An SD2SNES, FXPak Pro ([FXPak Pro Store Page](https://krikzz.com/store/home/54-fxpak-pro.html)), or other compatible hardware @@ -84,16 +84,16 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas ##### BizHawk -1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following these - menu options: - `Config --> Cores --> SNES --> BSNES` - Once you have changed the loaded core, you must restart BizHawk. +1. Ensure you have the BSNES core loaded. This is done with the main menubar, under: + - (≤ 2.8) `Config` 〉 `Cores` 〉 `SNES` 〉 `BSNES` + - (≥ 2.9) `Config` 〉 `Preferred Cores` 〉 `SNES` 〉 `BSNESv115+` 2. Load your ROM file if it hasn't already been loaded. -3. Click on the Tools menu and click on **Lua Console** -4. Click the Open Folder icon that says `Open Script` via the tooltip on mouse hover, or click the Script Menu then `Open Script...`, or press `Ctrl-O`. -5. Select the `Connector.lua` file included with your client + If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R). +3. Drag+drop the `Connector.lua` file included with your client onto the main EmuHawk window. - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only. + - You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to `Connector.lua` + with the file picker. ##### RetroArch 1.10.3 or newer diff --git a/worlds/smz3/docs/multiworld_en.md b/worlds/smz3/docs/multiworld_en.md index f375cd55e1e8..27c8a507e3df 100644 --- a/worlds/smz3/docs/multiworld_en.md +++ b/worlds/smz3/docs/multiworld_en.md @@ -9,7 +9,7 @@ - Hardware or software capable of loading and playing SNES ROM files - An emulator capable of connecting to SNI such as: - snes9x-rr from: [snes9x rr](https://github.com/gocha/snes9x-rr/releases), - - BizHawk from: [BizHawk Website](http://tasvideos.org/BizHawk.html), or + - BizHawk from: [TASVideos](https://tasvideos.org/BizHawk), or - RetroArch 1.10.3 or newer from: [RetroArch Website](https://retroarch.com?page=platforms). Or, - An SD2SNES, FXPak Pro ([FXPak Pro Store Page](https://krikzz.com/store/home/54-fxpak-pro.html)), or other compatible hardware @@ -92,16 +92,16 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas ##### BizHawk -1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following these - menu options: - `Config --> Cores --> SNES --> BSNES` - Once you have changed the loaded core, you must restart BizHawk. +1. Ensure you have the BSNES core loaded. This is done with the main menubar, under: + - (≤ 2.8) `Config` 〉 `Cores` 〉 `SNES` 〉 `BSNES` + - (≥ 2.9) `Config` 〉 `Preferred Cores` 〉 `SNES` 〉 `BSNESv115+` 2. Load your ROM file if it hasn't already been loaded. -3. Click on the Tools menu and click on **Lua Console** -4. Click the Open Folder icon that says `Open Script` via the tooltip on mouse hover, or click the Script Menu then `Open Script...`, or press `Ctrl-O`. -5. Select the `Connector.lua` file included with your client + If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R). +3. Drag+drop the `Connector.lua` file included with your client onto the main EmuHawk window. - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only. + - You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to `Connector.lua` + with the file picker. ##### RetroArch 1.10.3 or newer diff --git a/worlds/soe/docs/multiworld_en.md b/worlds/soe/docs/multiworld_en.md index fcaf339f7b52..f3fcfbb8fede 100644 --- a/worlds/soe/docs/multiworld_en.md +++ b/worlds/soe/docs/multiworld_en.md @@ -7,7 +7,7 @@ - Hardware or software capable of loading and playing SNES ROM files - An emulator capable of connecting to SNI with ROM access. Any one of the following will work: - snes9x-rr from: [snes9x-rr Releases Page](https://github.com/gocha/snes9x-rr/releases) - - BizHawk from: [BizHawk Website](http://tasvideos.org/BizHawk.html) + - BizHawk from: [TASVideos](https://tasvideos.org/BizHawk) - bsnes-plus-nwa from: [bsnes-plus GitHub](https://github.com/black-sliver/bsnes-plus) - RetroArch from: [RetroArch Website](https://retroarch.com?page=platforms). Or, - Or SD2SNES, FXPak Pro ([FXPak Pro Store Page](https://krikzz.com/store/home/54-fxpak-pro.html)), or other @@ -79,14 +79,14 @@ you may be prompted to allow it to communicate through the Windows Firewall. ##### BizHawk -1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following these - menu options: - `Config --> Cores --> SNES --> BSNES` - Once you have changed the loaded core, you must restart BizHawk. +1. Ensure you have the BSNES core loaded. This is done with the main menubar, under: + - (≤ 2.8) `Config` 〉 `Cores` 〉 `SNES` 〉 `BSNES` + - (≥ 2.9) `Config` 〉 `Preferred Cores` 〉 `SNES` 〉 `BSNESv115+` 2. Load your ROM file if it hasn't already been loaded. -3. Click on the Tools menu and click on **Lua Console** -4. Click the Open Folder icon that says `Open Script` via the tooltip on mouse hover, or click the Script Menu then `Open Script...`, or press `Ctrl-O`. -5. Select any `Connector.lua` file from your SNI installation + If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R). +3. Drag+drop the `Connector.lua` file from your SNI installation onto the main EmuHawk window. + - You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to `Connector.lua` + with the file picker. ##### bsnes-plus-nwa diff --git a/worlds/tloz/docs/multiworld_en.md b/worlds/tloz/docs/multiworld_en.md index ab3acf0b291c..e5686f7e301e 100644 --- a/worlds/tloz/docs/multiworld_en.md +++ b/worlds/tloz/docs/multiworld_en.md @@ -5,7 +5,7 @@ - The Zelda1Client - Bundled with Archipelago: [Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases) - The BizHawk emulator. Versions 2.3.1 and higher are supported. Version 2.7 is recommended - - [BizHawk Official Website](http://tasvideos.org/BizHawk.html) + - [BizHawk at TASVideos](https://tasvideos.org/BizHawk) ## Optional Software @@ -16,13 +16,13 @@ 1. Download and install the latest version of Archipelago. - On Windows, download Setup.Archipelago..exe and run it. -2. Assign Bizhawk version 2.3.1 or higher as your default program for launching `.nes` files. - - Extract your Bizhawk folder to your Desktop, or somewhere you will remember. Below are optional additional steps +2. Assign EmuHawk version 2.3.1 or higher as your default program for launching `.nes` files. + - Extract your BizHawk folder to your Desktop, or somewhere you will remember. Below are optional additional steps for loading ROMs more conveniently. 1. Right-click on a ROM file and select **Open with...** 2. Check the box next to **Always use this app to open .nes files**. 3. Scroll to the bottom of the list and click the grey text **Look for another App on this PC**. - 4. Browse for `EmuHawk.exe` located inside your Bizhawk folder (from step 1) and click **Open**. + 4. Browse for `EmuHawk.exe` located inside your BizHawk folder (from step 1) and click **Open**. ## Create a Config (.yaml) File @@ -76,14 +76,15 @@ Once the Archipelago server has been hosted: ### Running Your Game and Connecting to the Client Program -1. Open Bizhawk 2.3.1 or higher and load your ROM OR click your ROM file if it is already associated with the +1. Open EmuHawk 2.3.1 or higher and load your ROM OR click your ROM file if it is already associated with the extension `*.nes`. -2. Click on the Tools menu and click on **Lua Console**. -3. Click the folder button to open a new Lua script. (CTL-O or **Script** -> **Open Script**) -4. Navigate to the location you installed Archipelago to. Open `data/lua/connector_tloz.lua`. - 1. If it gives a `NLua.Exceptions.LuaScriptException: .\socket.lua:13: module 'socket.core' not found:` exception +2. Navigate to where you installed Archipelago, then to `data/lua`, and drag+drop the `connector_ff1.lua` script onto + the main EmuHawk window. + 1. You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to + `connector_ff1.lua` with the file picker. + 2. If it gives a `NLua.Exceptions.LuaScriptException: .\socket.lua:13: module 'socket.core' not found:` exception close your emulator entirely, restart it and re-run these steps. - 2. If it says `Must use a version of bizhawk 2.3.1 or higher`, double-check your Bizhawk version by clicking ** + 3. If it says `Must use a version of BizHawk 2.3.1 or higher`, double-check your BizHawk version by clicking ** Help** -> **About**. ## Play the game