From 14af74b75fb8537044a2678da2121447439c204d Mon Sep 17 00:00:00 2001 From: Alchav Date: Fri, 21 Jun 2024 23:30:29 -0400 Subject: [PATCH] Add world parameter to logic calls --- worlds/pokemon_rb/__init__.py | 2 +- worlds/pokemon_rb/logic.py | 72 +++++++------ worlds/pokemon_rb/pokemon.py | 12 +-- worlds/pokemon_rb/regions.py | 174 +++++++++++++++--------------- worlds/pokemon_rb/rules.py | 192 +++++++++++++++++----------------- 5 files changed, 225 insertions(+), 227 deletions(-) diff --git a/worlds/pokemon_rb/__init__.py b/worlds/pokemon_rb/__init__.py index cc2393a1ee5e..0baf9cf02ad6 100644 --- a/worlds/pokemon_rb/__init__.py +++ b/worlds/pokemon_rb/__init__.py @@ -285,7 +285,7 @@ def stage_fill_hook(cls, multiworld, progitempool, usefulitempool, filleritempoo if loc.item: continue itempool = progitempool + usefulitempool + filleritempool - self.random.shuffle(itempool) + multiworld.random.shuffle(itempool) unplaced_items = [] for i, item in enumerate(itempool): if item.player == loc.player and loc.can_fill(multiworld.state, item, False): diff --git a/worlds/pokemon_rb/logic.py b/worlds/pokemon_rb/logic.py index 8a198abc06cc..3055b03ba791 100644 --- a/worlds/pokemon_rb/logic.py +++ b/worlds/pokemon_rb/logic.py @@ -1,49 +1,47 @@ from . import poke_data -def can_surf(state, player): - return (((state.has("HM03 Surf", player) and can_learn_hm(state, "Surf", player)) - or state.has("Flippers", player)) and (state.has("Soul Badge", player) or - state.has(state.multiworld.worlds[player].extra_badges.get("Surf"), player) - or state.multiworld.worlds[player].options.badges_needed_for_hm_moves.value == 0)) +def can_surf(state, world, player): + return (((state.has("HM03 Surf", player) and can_learn_hm(state, world, "Surf", player))) and (state.has("Soul Badge", player) or + state.has(world.extra_badges.get("Surf"), player) + or world.options.badges_needed_for_hm_moves.value == 0)) -def can_cut(state, player): - return ((state.has("HM01 Cut", player) and can_learn_hm(state, "Cut", player) or state.has("Master Sword", player)) - and (state.has("Cascade Badge", player) or - state.has(state.multiworld.worlds[player].extra_badges.get("Cut"), player) or - state.multiworld.worlds[player].options.badges_needed_for_hm_moves.value == 0)) +def can_cut(state, world, player): + return ((state.has("HM01 Cut", player) and can_learn_hm(state, world, "Cut", player)) + and (state.has("Cascade Badge", player) or state.has(world.extra_badges.get("Cut"), player) or + world.options.badges_needed_for_hm_moves.value == 0)) -def can_fly(state, player): - return (((state.has("HM02 Fly", player) and can_learn_hm(state, "Fly", player)) or state.has("Flute", player)) and - (state.has("Thunder Badge", player) or state.has(state.multiworld.worlds[player].extra_badges.get("Fly"), player) - or state.multiworld.worlds[player].options.badges_needed_for_hm_moves.value == 0)) +def can_fly(state, world, player): + return (((state.has("HM02 Fly", player) and can_learn_hm(state, world, "Fly", player)) or state.has("Flute", player)) and + (state.has("Thunder Badge", player) or state.has(world.extra_badges.get("Fly"), player) + or world.options.badges_needed_for_hm_moves.value == 0)) -def can_strength(state, player): - return ((state.has("HM04 Strength", player) and can_learn_hm(state, "Strength", player)) or +def can_strength(state, world, player): + return ((state.has("HM04 Strength", player) and can_learn_hm(state, world, "Strength", player)) or state.has("Titan's Mitt", player)) and (state.has("Rainbow Badge", player) or - state.has(state.multiworld.worlds[player].extra_badges.get("Strength"), player) - or state.multiworld.worlds[player].options.badges_needed_for_hm_moves.value == 0) + state.has(world.extra_badges.get("Strength"), player) + or world.options.badges_needed_for_hm_moves.value == 0) -def can_flash(state, player): - return (((state.has("HM05 Flash", player) and can_learn_hm(state, "Flash", player)) or state.has("Lamp", player)) - and (state.has("Boulder Badge", player) or state.has(state.multiworld.worlds[player].extra_badges.get("Flash"), - player) or state.multiworld.worlds[player].options.badges_needed_for_hm_moves.value == 0)) +def can_flash(state, world, player): + return (((state.has("HM05 Flash", player) and can_learn_hm(state, world, "Flash", player)) or state.has("Lamp", player)) + and (state.has("Boulder Badge", player) or state.has(world.extra_badges.get("Flash"), + player) or world.options.badges_needed_for_hm_moves.value == 0)) -def can_learn_hm(state, move, player): - for pokemon, data in state.multiworld.worlds[player].local_poke_data.items(): +def can_learn_hm(state, world, move, player): + for pokemon, data in world.local_poke_data.items(): if state.has(pokemon, player) and data["tms"][6] & 1 << (["Cut", "Fly", "Surf", "Strength", "Flash"].index(move) + 2): return True return False -def can_get_hidden_items(state, player): - return state.has("Item Finder", player) or not state.multiworld.worlds[player].options.require_item_finder.value +def can_get_hidden_items(state, world, player): + return state.has("Item Finder", player) or not world.options.require_item_finder.value def has_key_items(state, count, player): @@ -59,8 +57,8 @@ def has_key_items(state, count, player): return key_items >= count -def can_pass_guards(state, player): - if state.multiworld.worlds[player].options.tea: +def can_pass_guards(state, world, player): + if world.options.tea: return state.has("Tea", player) else: return state.has("Vending Machine Drinks", player) @@ -71,8 +69,8 @@ def has_badges(state, count, player): "Soul Badge", "Volcano Badge", "Earth Badge"] if state.has(item, player)]) >= count -def oaks_aide(state, count, player): - return ((not state.multiworld.worlds[player].options.require_pokedex or state.has("Pokedex", player)) +def oaks_aide(state, world, count, player): + return ((not world.options.require_pokedex or state.has("Pokedex", player)) and has_pokemon(state, count, player)) @@ -97,19 +95,19 @@ def card_key(state, floor, player): state.has("Progressive Card Key", player, floor - 1) -def rock_tunnel(state, player): - return can_flash(state, player) or not state.multiworld.worlds[player].options.dark_rock_tunnel_logic +def rock_tunnel(state, world, player): + return can_flash(state, world, player) or not world.options.dark_rock_tunnel_logic -def route_3(state, player): - if state.multiworld.worlds[player].options.route_3_condition == "defeat_brock": +def route(state, world, player): + if world.options.route_3_condition == "defeat_brock": return state.has("Defeat Brock", player) - elif state.multiworld.worlds[player].options.route_3_condition == "defeat_any_gym": + elif world.options.route_3_condition == "defeat_any_gym": return state.has_any(["Defeat Brock", "Defeat Misty", "Defeat Lt. Surge", "Defeat Erika", "Defeat Koga", "Defeat Blaine", "Defeat Sabrina", "Defeat Viridian Gym Giovanni"], player) - elif state.multiworld.worlds[player].options.route_3_condition == "boulder_badge": + elif world.options.route_3_condition == "boulder_badge": return state.has("Boulder Badge", player) - elif state.multiworld.worlds[player].options.route_3_condition == "any_badge": + elif world.options.route_3_condition == "any_badge": return state.has_any(["Boulder Badge", "Cascade Badge", "Thunder Badge", "Rainbow Badge", "Marsh Badge", "Soul Badge", "Volcano Badge", "Earth Badge"], player) # open diff --git a/worlds/pokemon_rb/pokemon.py b/worlds/pokemon_rb/pokemon.py index f5ab75d5bc4b..ff94c6b35739 100644 --- a/worlds/pokemon_rb/pokemon.py +++ b/worlds/pokemon_rb/pokemon.py @@ -396,13 +396,13 @@ def number_of_zones(mon): while True: intervene_move = None test_state = multiworld.get_all_state(False) - if not logic.can_learn_hm(test_state, "Surf", player): + if not logic.can_learn_hm(test_state, world, "Surf", player): intervene_move = "Surf" - elif not logic.can_learn_hm(test_state, "Strength", player): + elif not logic.can_learn_hm(test_state, world, "Strength", player): intervene_move = "Strength" # cut may not be needed if accessibility is minimal, unless you need all 8 badges and badgesanity is off, # as you will require cut to access celadon gyn - elif ((not logic.can_learn_hm(test_state, "Cut", player)) and + elif ((not logic.can_learn_hm(test_state, world, "Cut", player)) and (multiworld.accessibility[player] != "minimal" or ((not multiworld.badgesanity[player]) and max( multiworld.elite_four_badges_condition[player], @@ -410,7 +410,7 @@ def number_of_zones(mon): multiworld.victory_road_condition[player]) > 7) or (multiworld.door_shuffle[player] not in ("off", "simple")))): intervene_move = "Cut" - elif ((not logic.can_learn_hm(test_state, "Flash", player)) + elif ((not logic.can_learn_hm(test_state, world, "Flash", player)) and multiworld.dark_rock_tunnel_logic[player] and (multiworld.accessibility[player] != "minimal" or multiworld.door_shuffle[player])): @@ -419,7 +419,7 @@ def number_of_zones(mon): # as reachable, and if on no door shuffle or simple, fly is simply never necessary. # We only intervene if a Pokémon is able to learn fly but none are reachable, as that would have been # considered in door shuffle. - elif ((not logic.can_learn_hm(test_state, "Fly", player)) + elif ((not logic.can_learn_hm(test_state, world, "Fly", player)) and multiworld.door_shuffle[player] not in ("off", "simple") and [world.fly_map, world.town_map_fly_map] != ["Pallet Town", "Pallet Town"]): intervene_move = "Fly" @@ -429,4 +429,4 @@ def number_of_zones(mon): intervene(intervene_move, test_state) last_intervene = intervene_move else: - break \ No newline at end of file + break diff --git a/worlds/pokemon_rb/regions.py b/worlds/pokemon_rb/regions.py index 78f555d515dc..90e5d395e72d 100644 --- a/worlds/pokemon_rb/regions.py +++ b/worlds/pokemon_rb/regions.py @@ -1623,22 +1623,22 @@ def create_regions(world): connect(multiworld, player, "Route 22 Gate-S", "Route 22 Gate-N", lambda state: logic.has_badges(state, world.options.route_22_gate_condition.value, player)) connect(multiworld, player, "Route 23-Grass", "Route 23-C", lambda state: logic.has_badges(state, world.options.victory_road_condition.value, player)) - connect(multiworld, player, "Route 23-Grass", "Route 23-S", lambda state: logic.can_surf(state, player)) + connect(multiworld, player, "Route 23-Grass", "Route 23-S", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Viridian City-N", "Viridian City-G", lambda state: logic.has_badges(state, world.options.viridian_gym_condition.value, player)) - connect(multiworld, player, "Route 2-SW", "Route 2-SE", lambda state: logic.can_cut(state, player)) - connect(multiworld, player, "Route 2-NW", "Route 2-NE", lambda state: logic.can_cut(state, player)) - connect(multiworld, player, "Route 2-E", "Route 2-NE", lambda state: logic.can_cut(state, player)) + connect(multiworld, player, "Route 2-SW", "Route 2-SE", lambda state: logic.can_cut(state, world, player)) + connect(multiworld, player, "Route 2-NW", "Route 2-NE", lambda state: logic.can_cut(state, world, player)) + connect(multiworld, player, "Route 2-E", "Route 2-NE", lambda state: logic.can_cut(state, world, player)) connect(multiworld, player, "Route 2-SW", "Viridian City-N") connect(multiworld, player, "Route 2-NW", "Pewter City") connect(multiworld, player, "Pewter City", "Pewter City-E") connect(multiworld, player, "Pewter City-M", "Pewter City", one_way=True) - connect(multiworld, player, "Pewter City", "Pewter City-M", lambda state: logic.can_cut(state, player), one_way=True) - connect(multiworld, player, "Pewter City-E", "Route 3", lambda state: logic.route_3(state, player), one_way=True) + connect(multiworld, player, "Pewter City", "Pewter City-M", lambda state: logic.can_cut(state, world, player), one_way=True) + connect(multiworld, player, "Pewter City-E", "Route 3", lambda state: logic.route(state, world, player), one_way=True) connect(multiworld, player, "Route 3", "Pewter City-E", one_way=True) connect(multiworld, player, "Route 4-W", "Route 3") - connect(multiworld, player, "Route 24", "Cerulean City-Water", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Cerulean City-Water", "Route 4-Lass", lambda state: logic.can_surf(state, player), one_way=True) + connect(multiworld, player, "Route 24", "Cerulean City-Water", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Cerulean City-Water", "Route 4-Lass", lambda state: logic.can_surf(state, world, player), one_way=True) connect(multiworld, player, "Mt Moon B2F", "Mt Moon B2F-Wild", one_way=True) connect(multiworld, player, "Mt Moon B2F-NE", "Mt Moon B2F-Wild", one_way=True) connect(multiworld, player, "Mt Moon B2F-C", "Mt Moon B2F-Wild", one_way=True) @@ -1648,13 +1648,13 @@ def create_regions(world): connect(multiworld, player, "Cerulean City", "Route 24") connect(multiworld, player, "Cerulean City", "Cerulean City-T", lambda state: state.has("Help Bill", player)) connect(multiworld, player, "Cerulean City-Outskirts", "Cerulean City", one_way=True) - connect(multiworld, player, "Cerulean City", "Cerulean City-Outskirts", lambda state: logic.can_cut(state, player), one_way=True) - connect(multiworld, player, "Cerulean City-Outskirts", "Route 9", lambda state: logic.can_cut(state, player)) + connect(multiworld, player, "Cerulean City", "Cerulean City-Outskirts", lambda state: logic.can_cut(state, world, player), one_way=True) + connect(multiworld, player, "Cerulean City-Outskirts", "Route 9", lambda state: logic.can_cut(state, world, player)) connect(multiworld, player, "Cerulean City-Outskirts", "Route 5") - connect(multiworld, player, "Cerulean Cave B1F", "Cerulean Cave B1F-E", lambda state: logic.can_surf(state, player), one_way=True) + connect(multiworld, player, "Cerulean Cave B1F", "Cerulean Cave B1F-E", lambda state: logic.can_surf(state, world, player), one_way=True) connect(multiworld, player, "Route 24", "Route 25") connect(multiworld, player, "Route 9", "Route 10-N") - connect(multiworld, player, "Route 10-N", "Route 10-C", lambda state: logic.can_surf(state, player)) + connect(multiworld, player, "Route 10-N", "Route 10-C", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Route 10-C", "Route 10-P", lambda state: state.has("Plant Key", player) or not world.options.extra_key_items.value) connect(multiworld, player, "Pallet Town", "Pallet/Viridian Fishing", lambda state: state.has("Super Rod", player), one_way=True) connect(multiworld, player, "Viridian City", "Pallet/Viridian Fishing", lambda state: state.has("Super Rod", player), one_way=True) @@ -1701,10 +1701,10 @@ def create_regions(world): connect(multiworld, player, "Pallet Town", "Old Rod Fishing", lambda state: state.has("Old Rod", player), one_way=True) connect(multiworld, player, "Pallet Town", "Good Rod Fishing", lambda state: state.has("Good Rod", player), one_way=True) connect(multiworld, player, "Cinnabar Lab Fossil Room", "Fossil Level", lambda state: logic.fossil_checks(state, 1, player), one_way=True) - connect(multiworld, player, "Route 5 Gate-N", "Route 5 Gate-S", lambda state: logic.can_pass_guards(state, player)) - connect(multiworld, player, "Route 6 Gate-N", "Route 6 Gate-S", lambda state: logic.can_pass_guards(state, player)) - connect(multiworld, player, "Route 7 Gate-W", "Route 7 Gate-E", lambda state: logic.can_pass_guards(state, player)) - connect(multiworld, player, "Route 8 Gate-W", "Route 8 Gate-E", lambda state: logic.can_pass_guards(state, player)) + connect(multiworld, player, "Route 5 Gate-N", "Route 5 Gate-S", lambda state: logic.can_pass_guards(state, world, player)) + connect(multiworld, player, "Route 6 Gate-N", "Route 6 Gate-S", lambda state: logic.can_pass_guards(state, world, player)) + connect(multiworld, player, "Route 7 Gate-W", "Route 7 Gate-E", lambda state: logic.can_pass_guards(state, world, player)) + connect(multiworld, player, "Route 8 Gate-W", "Route 8 Gate-E", lambda state: logic.can_pass_guards(state, world, player)) connect(multiworld, player, "Saffron City", "Route 5-S") connect(multiworld, player, "Saffron City", "Route 6-N") connect(multiworld, player, "Saffron City", "Route 7-E") @@ -1714,25 +1714,25 @@ def create_regions(world): connect(multiworld, player, "Saffron City", "Saffron City-G", lambda state: state.has("Silph Co Liberated", player)) connect(multiworld, player, "Saffron City", "Saffron City-Silph", lambda state: state.has("Fuji Saved", player)) connect(multiworld, player, "Route 6", "Vermilion City") - connect(multiworld, player, "Vermilion City", "Vermilion City-G", lambda state: logic.can_surf(state, player) or logic.can_cut(state, player)) + connect(multiworld, player, "Vermilion City", "Vermilion City-G", lambda state: logic.can_surf(state, world, player) or logic.can_cut(state, world, player)) connect(multiworld, player, "Vermilion City", "Vermilion City-Dock", lambda state: state.has("S.S. Ticket", player)) connect(multiworld, player, "Vermilion City", "Route 11") - connect(multiworld, player, "Route 12-N", "Route 12-S", lambda state: logic.can_surf(state, player)) + connect(multiworld, player, "Route 12-N", "Route 12-S", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Route 12-W", "Route 11-E", lambda state: state.has("Poke Flute", player)) connect(multiworld, player, "Route 12-W", "Route 12-N", lambda state: state.has("Poke Flute", player)) connect(multiworld, player, "Route 12-W", "Route 12-S", lambda state: state.has("Poke Flute", player)) - connect(multiworld, player, "Route 12-S", "Route 12-Grass", lambda state: logic.can_cut(state, player), one_way=True) + connect(multiworld, player, "Route 12-S", "Route 12-Grass", lambda state: logic.can_cut(state, world, player), one_way=True) connect(multiworld, player, "Route 12-L", "Lavender Town") connect(multiworld, player, "Route 10-S", "Lavender Town") connect(multiworld, player, "Route 8", "Lavender Town") connect(multiworld, player, "Pokemon Tower 6F", "Pokemon Tower 6F-S", lambda state: state.has("Silph Scope", player) or (state.has("Buy Poke Doll", player) and world.options.poke_doll_skip)) - connect(multiworld, player, "Route 8", "Route 8-Grass", lambda state: logic.can_cut(state, player), one_way=True) + connect(multiworld, player, "Route 8", "Route 8-Grass", lambda state: logic.can_cut(state, world, player), one_way=True) connect(multiworld, player, "Route 7", "Celadon City") - connect(multiworld, player, "Celadon City", "Celadon City-G", lambda state: logic.can_cut(state, player)) + connect(multiworld, player, "Celadon City", "Celadon City-G", lambda state: logic.can_cut(state, world, player)) connect(multiworld, player, "Celadon City", "Route 16-E") connect(multiworld, player, "Route 18 Gate 1F-W", "Route 18 Gate 1F-E", lambda state: state.has("Bicycle", player) or world.options.bicycle_gate_skips == "in_logic") connect(multiworld, player, "Route 16 Gate 1F-W", "Route 16 Gate 1F-E", lambda state: state.has("Bicycle", player) or world.options.bicycle_gate_skips == "in_logic") - connect(multiworld, player, "Route 16-E", "Route 16-NE", lambda state: logic.can_cut(state, player)) + connect(multiworld, player, "Route 16-E", "Route 16-NE", lambda state: logic.can_cut(state, world, player)) connect(multiworld, player, "Route 16-E", "Route 16-C", lambda state: state.has("Poke Flute", player)) connect(multiworld, player, "Route 17", "Route 16-SW") connect(multiworld, player, "Route 17", "Route 18-W") @@ -1741,32 +1741,32 @@ def create_regions(world): connect(multiworld, player, "Fuchsia City", "Route 15-W") connect(multiworld, player, "Fuchsia City", "Route 18-E") connect(multiworld, player, "Route 15", "Route 14") - connect(multiworld, player, "Route 14", "Route 15-N", lambda state: logic.can_cut(state, player), one_way=True) - connect(multiworld, player, "Route 14", "Route 14-Grass", lambda state: logic.can_cut(state, player), one_way=True) - connect(multiworld, player, "Route 13", "Route 13-Grass", lambda state: logic.can_cut(state, player), one_way=True) + connect(multiworld, player, "Route 14", "Route 15-N", lambda state: logic.can_cut(state, world, player), one_way=True) + connect(multiworld, player, "Route 14", "Route 14-Grass", lambda state: logic.can_cut(state, world, player), one_way=True) + connect(multiworld, player, "Route 13", "Route 13-Grass", lambda state: logic.can_cut(state, world, player), one_way=True) connect(multiworld, player, "Route 14", "Route 13") - connect(multiworld, player, "Route 13", "Route 13-E", lambda state: logic.can_strength(state, player) or logic.can_surf(state, player) or not world.options.extra_strength_boulders.value) + connect(multiworld, player, "Route 13", "Route 13-E", lambda state: logic.can_strength(state, world, player) or logic.can_surf(state, world, player) or not world.options.extra_strength_boulders.value) connect(multiworld, player, "Route 12-S", "Route 13-E") connect(multiworld, player, "Fuchsia City", "Route 19-N") - connect(multiworld, player, "Route 19-N", "Route 19-S", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Route 20-E", "Route 20-IW", lambda state: logic.can_surf(state, player)) + connect(multiworld, player, "Route 19-N", "Route 19-S", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Route 20-E", "Route 20-IW", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Route 20-E", "Route 19-S") - connect(multiworld, player, "Route 20-W", "Cinnabar Island", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Route 20-IE", "Route 20-W", lambda state: logic.can_surf(state, player)) + connect(multiworld, player, "Route 20-W", "Cinnabar Island", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Route 20-IE", "Route 20-W", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Route 20-E", "Route 19/20-Water", one_way=True) connect(multiworld, player, "Route 20-W", "Route 19/20-Water", one_way=True) connect(multiworld, player, "Route 19-S", "Route 19/20-Water", one_way=True) - connect(multiworld, player, "Safari Zone West-NW", "Safari Zone West", lambda state: logic.can_surf(state, player)) + connect(multiworld, player, "Safari Zone West-NW", "Safari Zone West", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Safari Zone West", "Safari Zone West-Wild", one_way=True) connect(multiworld, player, "Safari Zone West-NW", "Safari Zone West-Wild", one_way=True) - connect(multiworld, player, "Safari Zone Center-NW", "Safari Zone Center-C", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Safari Zone Center-NE", "Safari Zone Center-C", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Safari Zone Center-S", "Safari Zone Center-C", lambda state: logic.can_surf(state, player)) + connect(multiworld, player, "Safari Zone Center-NW", "Safari Zone Center-C", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Safari Zone Center-NE", "Safari Zone Center-C", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Safari Zone Center-S", "Safari Zone Center-C", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Safari Zone Center-S", "Safari Zone Center-Wild", one_way=True) connect(multiworld, player, "Safari Zone Center-NW", "Safari Zone Center-Wild", one_way=True) connect(multiworld, player, "Safari Zone Center-NE", "Safari Zone Center-Wild", one_way=True) - connect(multiworld, player, "Victory Road 3F-S", "Victory Road 3F", lambda state: logic.can_strength(state, player)) - connect(multiworld, player, "Victory Road 3F-SE", "Victory Road 3F-S", lambda state: logic.can_strength(state, player), one_way=True) + connect(multiworld, player, "Victory Road 3F-S", "Victory Road 3F", lambda state: logic.can_strength(state, world, player)) + connect(multiworld, player, "Victory Road 3F-SE", "Victory Road 3F-S", lambda state: logic.can_strength(state, world, player), one_way=True) connect(multiworld, player, "Victory Road 3F", "Victory Road 3F-Wild", one_way=True) connect(multiworld, player, "Victory Road 3F-SE", "Victory Road 3F-Wild", one_way=True) connect(multiworld, player, "Victory Road 3F-S", "Victory Road 3F-Wild", one_way=True) @@ -1775,10 +1775,10 @@ def create_regions(world): connect(multiworld, player, "Victory Road 2F-C", "Victory Road 2F-Wild", one_way=True) connect(multiworld, player, "Victory Road 2F-E", "Victory Road 2F-Wild", one_way=True) connect(multiworld, player, "Victory Road 2F-SE", "Victory Road 2F-Wild", one_way=True) - connect(multiworld, player, "Victory Road 2F-W", "Victory Road 2F-C", lambda state: logic.can_strength(state, player), one_way=True) - connect(multiworld, player, "Victory Road 2F-NW", "Victory Road 2F-W", lambda state: logic.can_strength(state, player), one_way=True) - connect(multiworld, player, "Victory Road 2F-C", "Victory Road 2F-SE", lambda state: logic.can_strength(state, player) and state.has("Victory Road Boulder", player), one_way=True) - connect(multiworld, player, "Victory Road 1F-S", "Victory Road 1F", lambda state: logic.can_strength(state, player)) + connect(multiworld, player, "Victory Road 2F-W", "Victory Road 2F-C", lambda state: logic.can_strength(state, world, player), one_way=True) + connect(multiworld, player, "Victory Road 2F-NW", "Victory Road 2F-W", lambda state: logic.can_strength(state, world, player), one_way=True) + connect(multiworld, player, "Victory Road 2F-C", "Victory Road 2F-SE", lambda state: logic.can_strength(state, world, player) and state.has("Victory Road Boulder", player), one_way=True) + connect(multiworld, player, "Victory Road 1F-S", "Victory Road 1F", lambda state: logic.can_strength(state, world, player)) connect(multiworld, player, "Victory Road 1F", "Victory Road 1F-Wild", one_way=True) connect(multiworld, player, "Victory Road 1F-S", "Victory Road 1F-Wild", one_way=True) connect(multiworld, player, "Mt Moon B1F-W", "Mt Moon B1F-Wild", one_way=True) @@ -1800,16 +1800,16 @@ def create_regions(world): connect(multiworld, player, "Seafoam Islands B3F", "Seafoam Islands B3F-Wild", one_way=True) connect(multiworld, player, "Seafoam Islands B3F-NE", "Seafoam Islands B3F-Wild", one_way=True) connect(multiworld, player, "Seafoam Islands B3F-SE", "Seafoam Islands B3F-Wild", one_way=True) - connect(multiworld, player, "Seafoam Islands B4F", "Seafoam Islands B4F-W", lambda state: logic.can_surf(state, player), one_way=True) + connect(multiworld, player, "Seafoam Islands B4F", "Seafoam Islands B4F-W", lambda state: logic.can_surf(state, world, player), one_way=True) connect(multiworld, player, "Seafoam Islands B4F-W", "Seafoam Islands B4F", one_way=True) - connect(multiworld, player, "Seafoam Islands B3F", "Seafoam Islands B3F-SE", lambda state: logic.can_surf(state, player) and logic.can_strength(state, player) and state.has("Seafoam Exit Boulder", player, 6)) - connect(multiworld, player, "Viridian City", "Viridian City-N", lambda state: state.has("Oak's Parcel", player) or world.options.old_man.value == 2 or logic.can_cut(state, player)) - connect(multiworld, player, "Route 11", "Route 11-C", lambda state: logic.can_strength(state, player) or not world.options.extra_strength_boulders) + connect(multiworld, player, "Seafoam Islands B3F", "Seafoam Islands B3F-SE", lambda state: logic.can_surf(state, world, player) and logic.can_strength(state, world, player) and state.has("Seafoam Exit Boulder", player, 6)) + connect(multiworld, player, "Viridian City", "Viridian City-N", lambda state: state.has("Oak's Parcel", player) or world.options.old_man.value == 2 or logic.can_cut(state, world, player)) + connect(multiworld, player, "Route 11", "Route 11-C", lambda state: logic.can_strength(state, world, player) or not world.options.extra_strength_boulders) connect(multiworld, player, "Cinnabar Island", "Cinnabar Island-G", lambda state: state.has("Secret Key", player)) connect(multiworld, player, "Cinnabar Island", "Cinnabar Island-M", lambda state: state.has("Mansion Key", player) or not world.options.extra_key_items.value) - connect(multiworld, player, "Route 21", "Cinnabar Island", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Pallet Town", "Route 21", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Celadon Gym", "Celadon Gym-C", lambda state: logic.can_cut(state, player), one_way=True) + connect(multiworld, player, "Route 21", "Cinnabar Island", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Pallet Town", "Route 21", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Celadon Gym", "Celadon Gym-C", lambda state: logic.can_cut(state, world, player), one_way=True) connect(multiworld, player, "Celadon Game Corner", "Celadon Game Corner-Hidden Stairs", lambda state: (not world.options.extra_key_items) or state.has("Hideout Key", player), one_way=True) connect(multiworld, player, "Celadon Game Corner-Hidden Stairs", "Celadon Game Corner", one_way=True) connect(multiworld, player, "Rocket Hideout B1F-SE", "Rocket Hideout B1F", one_way=True) @@ -1820,30 +1820,30 @@ def create_regions(world): connect(multiworld, player, "Pokemon Mansion 2F-E", "Pokemon Mansion 2F-Wild", one_way=True) connect(multiworld, player, "Pokemon Mansion 1F-SE", "Pokemon Mansion 1F-Wild", one_way=True) connect(multiworld, player, "Pokemon Mansion 1F", "Pokemon Mansion 1F-Wild", one_way=True) - connect(multiworld, player, "Rock Tunnel 1F-S 1", "Rock Tunnel 1F-S", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel 1F-S 2", "Rock Tunnel 1F-S", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel 1F-NW 1", "Rock Tunnel 1F-NW", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel 1F-NW 2", "Rock Tunnel 1F-NW", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel 1F-NE 1", "Rock Tunnel 1F-NE", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel 1F-NE 2", "Rock Tunnel 1F-NE", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel B1F-W 1", "Rock Tunnel B1F-W", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel B1F-W 2", "Rock Tunnel B1F-W", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel B1F-E 1", "Rock Tunnel B1F-E", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel B1F-E 2", "Rock Tunnel B1F-E", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel 1F-S", "Rock Tunnel 1F-Wild", lambda state: logic.rock_tunnel(state, player), one_way=True) - connect(multiworld, player, "Rock Tunnel 1F-NW", "Rock Tunnel 1F-Wild", lambda state: logic.rock_tunnel(state, player), one_way=True) - connect(multiworld, player, "Rock Tunnel 1F-NE", "Rock Tunnel 1F-Wild", lambda state: logic.rock_tunnel(state, player), one_way=True) - connect(multiworld, player, "Rock Tunnel B1F-W", "Rock Tunnel B1F-Wild", lambda state: logic.rock_tunnel(state, player), one_way=True) - connect(multiworld, player, "Rock Tunnel B1F-E", "Rock Tunnel B1F-Wild", lambda state: logic.rock_tunnel(state, player), one_way=True) + connect(multiworld, player, "Rock Tunnel 1F-S 1", "Rock Tunnel 1F-S", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel 1F-S 2", "Rock Tunnel 1F-S", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel 1F-NW 1", "Rock Tunnel 1F-NW", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel 1F-NW 2", "Rock Tunnel 1F-NW", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel 1F-NE 1", "Rock Tunnel 1F-NE", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel 1F-NE 2", "Rock Tunnel 1F-NE", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel B1F-W 1", "Rock Tunnel B1F-W", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel B1F-W 2", "Rock Tunnel B1F-W", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel B1F-E 1", "Rock Tunnel B1F-E", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel B1F-E 2", "Rock Tunnel B1F-E", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel 1F-S", "Rock Tunnel 1F-Wild", lambda state: logic.rock_tunnel(state, world, player), one_way=True) + connect(multiworld, player, "Rock Tunnel 1F-NW", "Rock Tunnel 1F-Wild", lambda state: logic.rock_tunnel(state, world, player), one_way=True) + connect(multiworld, player, "Rock Tunnel 1F-NE", "Rock Tunnel 1F-Wild", lambda state: logic.rock_tunnel(state, world, player), one_way=True) + connect(multiworld, player, "Rock Tunnel B1F-W", "Rock Tunnel B1F-Wild", lambda state: logic.rock_tunnel(state, world, player), one_way=True) + connect(multiworld, player, "Rock Tunnel B1F-E", "Rock Tunnel B1F-Wild", lambda state: logic.rock_tunnel(state, world, player), one_way=True) connect(multiworld, player, "Cerulean Cave 1F-SE", "Cerulean Cave 1F-Wild", one_way=True) connect(multiworld, player, "Cerulean Cave 1F-SW", "Cerulean Cave 1F-Wild", one_way=True) connect(multiworld, player, "Cerulean Cave 1F-NE", "Cerulean Cave 1F-Wild", one_way=True) connect(multiworld, player, "Cerulean Cave 1F-N", "Cerulean Cave 1F-Wild", one_way=True) connect(multiworld, player, "Cerulean Cave 1F-NW", "Cerulean Cave 1F-Wild", one_way=True) - connect(multiworld, player, "Cerulean Cave 1F-SE", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Cerulean Cave 1F-SW", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Cerulean Cave 1F-N", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Cerulean Cave 1F-NE", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, player)) + connect(multiworld, player, "Cerulean Cave 1F-SE", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Cerulean Cave 1F-SW", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Cerulean Cave 1F-N", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Cerulean Cave 1F-NE", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Pokemon Mansion 3F", "Pokemon Mansion 3F-SE", one_way=True) connect(multiworld, player, "Silph Co 2F", "Silph Co 2F-NW", lambda state: logic.card_key(state, 2, player)) connect(multiworld, player, "Silph Co 2F", "Silph Co 2F-SW", lambda state: logic.card_key(state, 2, player)) @@ -1884,48 +1884,48 @@ def create_regions(world): connect(multiworld, player, "Route 23-N", "Indigo Plateau") connect(multiworld, player, "Cerulean City-Water", "Cerulean City-Cave", lambda state: logic.has_badges(state, world.options.cerulean_cave_badges_condition.value, player) and - logic.has_key_items(state, world.options.cerulean_cave_key_items_condition.total, player) and logic.can_surf(state, player)) + logic.has_key_items(state, world.options.cerulean_cave_key_items_condition.total, player) and logic.can_surf(state, world, player)) # access to any part of a city will enable flying to the Pokemon Center - connect(multiworld, player, "Cerulean City-Cave", "Cerulean City", lambda state: logic.can_fly(state, player), one_way=True) - connect(multiworld, player, "Cerulean City-Badge House Backyard", "Cerulean City", lambda state: logic.can_fly(state, player), one_way=True) - connect(multiworld, player, "Cerulean City-T", "Cerulean City", lambda state: logic.can_fly(state, player), one_way=True, name="Cerulean City-T to Cerulean City (Fly)") - connect(multiworld, player, "Fuchsia City-Good Rod House Backyard", "Fuchsia City", lambda state: logic.can_fly(state, player), one_way=True) - connect(multiworld, player, "Saffron City-G", "Saffron City", lambda state: logic.can_fly(state, player), one_way=True, name="Saffron City-G to Saffron City (Fly)") - connect(multiworld, player, "Saffron City-Pidgey", "Saffron City", lambda state: logic.can_fly(state, player), one_way=True, name="Saffron City-Pidgey to Saffron City (Fly)") - connect(multiworld, player, "Saffron City-Silph", "Saffron City", lambda state: logic.can_fly(state, player), one_way=True, name="Saffron City-Silph to Saffron City (Fly)") - connect(multiworld, player, "Saffron City-Copycat", "Saffron City", lambda state: logic.can_fly(state, player), one_way=True, name="Saffron City-Copycat to Saffron City (Fly)") - connect(multiworld, player, "Celadon City-G", "Celadon City", lambda state: logic.can_fly(state, player), one_way=True, name="Celadon City-G to Celadon City (Fly)") - connect(multiworld, player, "Vermilion City-G", "Vermilion City", lambda state: logic.can_fly(state, player), one_way=True, name="Vermilion City-G to Vermilion City (Fly)") - connect(multiworld, player, "Vermilion City-Dock", "Vermilion City", lambda state: logic.can_fly(state, player), one_way=True, name="Vermilion City-Dock to Vermilion City (Fly)") - connect(multiworld, player, "Cinnabar Island-G", "Cinnabar Island", lambda state: logic.can_fly(state, player), one_way=True, name="Cinnabar Island-G to Cinnabar Island (Fly)") - connect(multiworld, player, "Cinnabar Island-M", "Cinnabar Island", lambda state: logic.can_fly(state, player), one_way=True, name="Cinnabar Island-M to Cinnabar Island (Fly)") + connect(multiworld, player, "Cerulean City-Cave", "Cerulean City", lambda state: logic.can_fly(state, world, player), one_way=True) + connect(multiworld, player, "Cerulean City-Badge House Backyard", "Cerulean City", lambda state: logic.can_fly(state, world, player), one_way=True) + connect(multiworld, player, "Cerulean City-T", "Cerulean City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Cerulean City-T to Cerulean City (Fly)") + connect(multiworld, player, "Fuchsia City-Good Rod House Backyard", "Fuchsia City", lambda state: logic.can_fly(state, world, player), one_way=True) + connect(multiworld, player, "Saffron City-G", "Saffron City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Saffron City-G to Saffron City (Fly)") + connect(multiworld, player, "Saffron City-Pidgey", "Saffron City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Saffron City-Pidgey to Saffron City (Fly)") + connect(multiworld, player, "Saffron City-Silph", "Saffron City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Saffron City-Silph to Saffron City (Fly)") + connect(multiworld, player, "Saffron City-Copycat", "Saffron City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Saffron City-Copycat to Saffron City (Fly)") + connect(multiworld, player, "Celadon City-G", "Celadon City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Celadon City-G to Celadon City (Fly)") + connect(multiworld, player, "Vermilion City-G", "Vermilion City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Vermilion City-G to Vermilion City (Fly)") + connect(multiworld, player, "Vermilion City-Dock", "Vermilion City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Vermilion City-Dock to Vermilion City (Fly)") + connect(multiworld, player, "Cinnabar Island-G", "Cinnabar Island", lambda state: logic.can_fly(state, world, player), one_way=True, name="Cinnabar Island-G to Cinnabar Island (Fly)") + connect(multiworld, player, "Cinnabar Island-M", "Cinnabar Island", lambda state: logic.can_fly(state, world, player), one_way=True, name="Cinnabar Island-M to Cinnabar Island (Fly)") # drops connect(multiworld, player, "Seafoam Islands 1F", "Seafoam Islands B1F", one_way=True, name="Seafoam Islands 1F to Seafoam Islands B1F (Drop)") connect(multiworld, player, "Seafoam Islands 1F", "Seafoam Islands B1F-NE", one_way=True, name="Seafoam Islands 1F to Seafoam Islands B1F-NE (Drop)") connect(multiworld, player, "Seafoam Islands B1F", "Seafoam Islands B2F-NW", one_way=True, name="Seafoam Islands 1F to Seafoam Islands B2F-NW (Drop)") connect(multiworld, player, "Seafoam Islands B1F-NE", "Seafoam Islands B2F-NE", one_way=True) - connect(multiworld, player, "Seafoam Islands B2F-NW", "Seafoam Islands B3F", lambda state: logic.can_strength(state, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) - connect(multiworld, player, "Seafoam Islands B2F-NE", "Seafoam Islands B3F", lambda state: logic.can_strength(state, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) - connect(multiworld, player, "Seafoam Islands B2F-NW", "Seafoam Islands B3F-SE", lambda state: logic.can_strength(state, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) - connect(multiworld, player, "Seafoam Islands B2F-NE", "Seafoam Islands B3F-SE", lambda state: logic.can_strength(state, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) + connect(multiworld, player, "Seafoam Islands B2F-NW", "Seafoam Islands B3F", lambda state: logic.can_strength(state, world, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) + connect(multiworld, player, "Seafoam Islands B2F-NE", "Seafoam Islands B3F", lambda state: logic.can_strength(state, world, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) + connect(multiworld, player, "Seafoam Islands B2F-NW", "Seafoam Islands B3F-SE", lambda state: logic.can_strength(state, world, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) + connect(multiworld, player, "Seafoam Islands B2F-NE", "Seafoam Islands B3F-SE", lambda state: logic.can_strength(state, world, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) # If you haven't dropped the boulders, you'll go straight to B4F connect(multiworld, player, "Seafoam Islands B2F-NW", "Seafoam Islands B4F-W", one_way=True) connect(multiworld, player, "Seafoam Islands B2F-NE", "Seafoam Islands B4F-W", one_way=True) connect(multiworld, player, "Seafoam Islands B3F", "Seafoam Islands B4F", one_way=True, name="Seafoam Islands B1F to Seafoam Islands B4F (Drop)") - connect(multiworld, player, "Seafoam Islands B3F", "Seafoam Islands B4F-W", lambda state: logic.can_surf(state, player), one_way=True) + connect(multiworld, player, "Seafoam Islands B3F", "Seafoam Islands B4F-W", lambda state: logic.can_surf(state, world, player), one_way=True) connect(multiworld, player, "Pokemon Mansion 3F-SE", "Pokemon Mansion 2F", one_way=True) connect(multiworld, player, "Pokemon Mansion 3F-SE", "Pokemon Mansion 1F-SE", one_way=True) connect(multiworld, player, "Victory Road 3F-S", "Victory Road 2F-C", one_way=True) if world.fly_map != "Pallet Town": connect(multiworld, player, "Menu", world.fly_map, - lambda state: logic.can_fly(state, player), one_way=True, name="Free Fly Location") + lambda state: logic.can_fly(state, world, player), one_way=True, name="Free Fly Location") if world.town_map_fly_map != "Pallet Town": connect(multiworld, player, "Menu", world.town_map_fly_map, - lambda state: logic.can_fly(state, player) and state.has("Town Map", player), one_way=True, + lambda state: logic.can_fly(state, world, player) and state.has("Town Map", player), one_way=True, name="Town Map Fly Location") cache = multiworld.regions.entrance_cache[world.player].copy() diff --git a/worlds/pokemon_rb/rules.py b/worlds/pokemon_rb/rules.py index 74fea23d4e8d..69164a3597be 100644 --- a/worlds/pokemon_rb/rules.py +++ b/worlds/pokemon_rb/rules.py @@ -33,36 +33,36 @@ def prize_rule(i): access_rules = { "Rival's House - Rival's Sister": lambda state: state.has("Oak's Parcel", player), "Oak's Lab - Oak's Post-Route-22-Rival Gift": lambda state: state.has("Oak's Parcel", player), - "Viridian City - Sleepy Guy": lambda state: logic.can_cut(state, player) or logic.can_surf(state, player), - "Route 2 Gate - Oak's Aide": lambda state: logic.oaks_aide(state, world.options.oaks_aide_rt_2.value + 5, player), + "Viridian City - Sleepy Guy": lambda state: logic.can_cut(state, world, player) or logic.can_surf(state, world, player), + "Route 2 Gate - Oak's Aide": lambda state: logic.oaks_aide(state, world, world.options.oaks_aide_rt_2.value + 5, player), "Cerulean Bicycle Shop": lambda state: state.has("Bike Voucher", player) or location_item_name(state, "Cerulean Bicycle Shop", player) == ("Bike Voucher", player), "Lavender Mr. Fuji's House - Mr. Fuji": lambda state: state.has("Fuji Saved", player), - "Route 11 Gate 2F - Oak's Aide": lambda state: logic.oaks_aide(state, world.options.oaks_aide_rt_11.value + 5, player), - "Celadon City - Stranded Man": lambda state: logic.can_surf(state, player), + "Route 11 Gate 2F - Oak's Aide": lambda state: logic.oaks_aide(state, world, world.options.oaks_aide_rt_11.value + 5, player), + "Celadon City - Stranded Man": lambda state: logic.can_surf(state, world, player), "Fuchsia Warden's House - Safari Zone Warden": lambda state: state.has("Gold Teeth", player) or location_item_name(state, "Fuchsia Warden's House - Safari Zone Warden", player) == ("Gold Teeth", player), - "Route 12 - Island Item": lambda state: logic.can_surf(state, player), - "Route 15 Gate 2F - Oak's Aide": lambda state: logic.oaks_aide(state, world.options.oaks_aide_rt_15.value + 5, player), - "Route 25 - Item": lambda state: logic.can_cut(state, player), - "Fuchsia Warden's House - Behind Boulder Item": lambda state: logic.can_strength(state, player), - "Safari Zone Center - Island Item": lambda state: logic.can_surf(state, player), + "Route 12 - Island Item": lambda state: logic.can_surf(state, world, player), + "Route 15 Gate 2F - Oak's Aide": lambda state: logic.oaks_aide(state, world, world.options.oaks_aide_rt_15.value + 5, player), + "Route 25 - Item": lambda state: logic.can_cut(state, world, player), + "Fuchsia Warden's House - Behind Boulder Item": lambda state: logic.can_strength(state, world, player), + "Safari Zone Center - Island Item": lambda state: logic.can_surf(state, world, player), "Saffron Copycat's House 2F - Copycat": lambda state: state.has("Buy Poke Doll", player), "Celadon Game Corner - West Gambler's Gift": lambda state: state.has("Coin Case", player), "Celadon Game Corner - Center Gambler's Gift": lambda state: state.has("Coin Case", player), "Celadon Game Corner - East Gambler's Gift": lambda state: state.has("Coin Case", player), - "Celadon Game Corner - Hidden Item Northwest By Counter": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Southwest Corner": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Near Rumor Man": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Near Speculating Woman": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Near West Gifting Gambler": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Near Wonderful Time Woman": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Near Failing Gym Information Guy": lambda state: state.has( "Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Near East Gifting Gambler": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Near Hooked Guy": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item at End of Horizontal Machine Row": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item in Front of Horizontal Machine Row": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), + "Celadon Game Corner - Hidden Item Northwest By Counter": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Southwest Corner": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Near Rumor Man": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Near Speculating Woman": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Near West Gifting Gambler": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Near Wonderful Time Woman": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Near Failing Gym Information Guy": lambda state: state.has( "Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Near East Gifting Gambler": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Near Hooked Guy": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item at End of Horizontal Machine Row": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item in Front of Horizontal Machine Row": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), "Celadon Prize Corner - Item Prize 1": lambda state: state.has("Coin Case", player) and state.has("Game Corner", player), "Celadon Prize Corner - Item Prize 2": lambda state: state.has("Coin Case", player) and state.has("Game Corner", player), @@ -79,9 +79,9 @@ def prize_rule(i): "Cinnabar Lab Fossil Room - Dome Fossil Pokemon": lambda state: state.has("Dome Fossil", player) and state.has("Cinnabar Island", player), "Route 12 - Sleeping Pokemon": lambda state: state.has("Poke Flute", player), "Route 16 - Sleeping Pokemon": lambda state: state.has("Poke Flute", player), - "Seafoam Islands B4F - Legendary Pokemon": lambda state: logic.can_strength(state, player) and state.has("Seafoam Boss Boulders", player), - "Vermilion Dock - Legendary Pokemon": lambda state: logic.can_surf(state, player), - "Cerulean Cave B1F - Legendary Pokemon": lambda state: logic.can_surf(state, player), + "Seafoam Islands B4F - Legendary Pokemon": lambda state: logic.can_strength(state, world, player) and state.has("Seafoam Boss Boulders", player), + "Vermilion Dock - Legendary Pokemon": lambda state: logic.can_surf(state, world, player), + "Cerulean Cave B1F - Legendary Pokemon": lambda state: logic.can_surf(state, world, player), **{f"Pokemon Tower {floor}F - Wild Pokemon - {slot}": lambda state: state.has("Silph Scope", player) for floor in range(3, 8) for slot in range(1, 11)}, "Pokemon Tower 6F - Restless Soul": lambda state: state.has("Silph Scope", player), # just for level scaling @@ -103,101 +103,101 @@ def prize_rule(i): "Route 22 - Trainer Parties": lambda state: state.has("Oak's Parcel", player), # # Rock Tunnel - "Rock Tunnel 1F - PokeManiac": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel 1F - Hiker 1": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel 1F - Hiker 2": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel 1F - Hiker 3": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel 1F - Jr. Trainer F 1": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel 1F - Jr. Trainer F 2": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel 1F - Jr. Trainer F 3": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - PokeManiac 1": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - PokeManiac 2": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - PokeManiac 3": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - Jr. Trainer F 1": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - Jr. Trainer F 2": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - Hiker 1": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - Hiker 2": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - Hiker 3": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - North Item": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - Northwest Item": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - Southwest Item": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - West Item": lambda state: logic.rock_tunnel(state, player), + "Rock Tunnel 1F - PokeManiac": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel 1F - Hiker 1": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel 1F - Hiker 2": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel 1F - Hiker 3": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel 1F - Jr. Trainer F 1": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel 1F - Jr. Trainer F 2": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel 1F - Jr. Trainer F 3": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - PokeManiac 1": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - PokeManiac 2": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - PokeManiac 3": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - Jr. Trainer F 1": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - Jr. Trainer F 2": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - Hiker 1": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - Hiker 2": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - Hiker 3": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - North Item": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - Northwest Item": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - Southwest Item": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - West Item": lambda state: logic.rock_tunnel(state, world, player), # Pokédex check "Oak's Lab - Oak's Parcel Reward": lambda state: state.has("Oak's Parcel", player), # Hidden items - "Viridian Forest - Hidden Item Northwest by Trainer": lambda state: logic.can_get_hidden_items(state, + "Viridian Forest - Hidden Item Northwest by Trainer": lambda state: logic.can_get_hidden_items(state, world, player), - "Viridian Forest - Hidden Item Entrance Tree": lambda state: logic.can_get_hidden_items(state, player), - "Mt Moon B2F - Hidden Item Dead End Before Fossils": lambda state: logic.can_get_hidden_items(state, + "Viridian Forest - Hidden Item Entrance Tree": lambda state: logic.can_get_hidden_items(state, world, player), + "Mt Moon B2F - Hidden Item Dead End Before Fossils": lambda state: logic.can_get_hidden_items(state, world, player), - "Route 25 - Hidden Item Fence Outside Bill's House": lambda state: logic.can_get_hidden_items(state, + "Route 25 - Hidden Item Fence Outside Bill's House": lambda state: logic.can_get_hidden_items(state, world, player), - "Route 9 - Hidden Item Bush By Grass": lambda state: logic.can_get_hidden_items(state, player), - "S.S. Anne Kitchen - Hidden Item Kitchen Trash": lambda state: logic.can_get_hidden_items(state, player), - "S.S. Anne B1F Rooms - Hidden Item Under Pillow": lambda state: logic.can_get_hidden_items(state, player), + "Route 9 - Hidden Item Bush By Grass": lambda state: logic.can_get_hidden_items(state, world, player), + "S.S. Anne Kitchen - Hidden Item Kitchen Trash": lambda state: logic.can_get_hidden_items(state, world, player), + "S.S. Anne B1F Rooms - Hidden Item Under Pillow": lambda state: logic.can_get_hidden_items(state, world, player), "Route 10 - Hidden Item Behind Rock Tunnel Entrance Cuttable Tree": lambda - state: logic.can_get_hidden_items(state, player) and logic.can_cut(state, player), - "Route 10 - Hidden Item Bush": lambda state: logic.can_get_hidden_items(state, player), - "Rocket Hideout B1F - Hidden Item Pot Plant": lambda state: logic.can_get_hidden_items(state, player), - "Rocket Hideout B3F - Hidden Item Near East Item": lambda state: logic.can_get_hidden_items(state, player), + state: logic.can_get_hidden_items(state, world, player) and logic.can_cut(state, world, player), + "Route 10 - Hidden Item Bush": lambda state: logic.can_get_hidden_items(state, world, player), + "Rocket Hideout B1F - Hidden Item Pot Plant": lambda state: logic.can_get_hidden_items(state, world, player), + "Rocket Hideout B3F - Hidden Item Near East Item": lambda state: logic.can_get_hidden_items(state, world, player), "Rocket Hideout B4F - Hidden Item Behind Giovanni": lambda state: - logic.can_get_hidden_items(state, player), - "Pokemon Tower 5F - Hidden Item Near West Staircase": lambda state: logic.can_get_hidden_items(state, + logic.can_get_hidden_items(state, world, player), + "Pokemon Tower 5F - Hidden Item Near West Staircase": lambda state: logic.can_get_hidden_items(state, world, player), - "Route 13 - Hidden Item Dead End Bush": lambda state: logic.can_get_hidden_items(state, player), - "Route 13 - Hidden Item Dead End By Water Corner": lambda state: logic.can_get_hidden_items(state, player), - "Pokemon Mansion B1F - Hidden Item Secret Key Room Corner": lambda state: logic.can_get_hidden_items(state, + "Route 13 - Hidden Item Dead End Bush": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 13 - Hidden Item Dead End By Water Corner": lambda state: logic.can_get_hidden_items(state, world, player), + "Pokemon Mansion B1F - Hidden Item Secret Key Room Corner": lambda state: logic.can_get_hidden_items(state, world, player), - "Safari Zone West - Hidden Item Secret House Statue": lambda state: logic.can_get_hidden_items(state, + "Safari Zone West - Hidden Item Secret House Statue": lambda state: logic.can_get_hidden_items(state, world, player), - "Silph Co 5F - Hidden Item Pot Plant": lambda state: logic.can_get_hidden_items(state, player), - "Silph Co 9F - Hidden Item Nurse Bed": lambda state: logic.can_get_hidden_items(state, player), - "Saffron Copycat's House 2F - Hidden Item Desk": lambda state: logic.can_get_hidden_items(state, player), - "Cerulean Cave 1F - Hidden Item Center Rocks": lambda state: logic.can_get_hidden_items(state, player), - "Cerulean Cave B1F - Hidden Item Northeast Rocks": lambda state: logic.can_get_hidden_items(state, player), - "Power Plant - Hidden Item Central Dead End": lambda state: logic.can_get_hidden_items(state, player), - "Power Plant - Hidden Item Before Zapdos": lambda state: logic.can_get_hidden_items(state, player), - "Seafoam Islands B2F - Hidden Item Rock": lambda state: logic.can_get_hidden_items(state, player), - "Seafoam Islands B3F - Hidden Item Rock": lambda state: logic.can_get_hidden_items(state, player), + "Silph Co 5F - Hidden Item Pot Plant": lambda state: logic.can_get_hidden_items(state, world, player), + "Silph Co 9F - Hidden Item Nurse Bed": lambda state: logic.can_get_hidden_items(state, world, player), + "Saffron Copycat's House 2F - Hidden Item Desk": lambda state: logic.can_get_hidden_items(state, world, player), + "Cerulean Cave 1F - Hidden Item Center Rocks": lambda state: logic.can_get_hidden_items(state, world, player), + "Cerulean Cave B1F - Hidden Item Northeast Rocks": lambda state: logic.can_get_hidden_items(state, world, player), + "Power Plant - Hidden Item Central Dead End": lambda state: logic.can_get_hidden_items(state, world, player), + "Power Plant - Hidden Item Before Zapdos": lambda state: logic.can_get_hidden_items(state, world, player), + "Seafoam Islands B2F - Hidden Item Rock": lambda state: logic.can_get_hidden_items(state, world, player), + "Seafoam Islands B3F - Hidden Item Rock": lambda state: logic.can_get_hidden_items(state, world, player), # if you can reach any exit boulders, that means you can drop into the water tunnel and auto-surf - "Seafoam Islands B4F - Hidden Item Corner Island": lambda state: logic.can_get_hidden_items(state, player), + "Seafoam Islands B4F - Hidden Item Corner Island": lambda state: logic.can_get_hidden_items(state, world, player), "Pokemon Mansion 1F - Hidden Item Block Near Entrance Carpet": lambda - state: logic.can_get_hidden_items(state, player), - "Pokemon Mansion 3F - Hidden Item Behind Burglar": lambda state: logic.can_get_hidden_items(state, player), - "Route 23 - Hidden Item Rocks Before Victory Road": lambda state: logic.can_get_hidden_items(state, + state: logic.can_get_hidden_items(state, world, player), + "Pokemon Mansion 3F - Hidden Item Behind Burglar": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 23 - Hidden Item Rocks Before Victory Road": lambda state: logic.can_get_hidden_items(state, world, player), - "Route 23 - Hidden Item East Bush After Water": lambda state: logic.can_get_hidden_items(state, + "Route 23 - Hidden Item East Bush After Water": lambda state: logic.can_get_hidden_items(state, world, player), - "Route 23 - Hidden Item On Island": lambda state: logic.can_get_hidden_items(state, - player) and logic.can_surf(state, player), - "Victory Road 2F - Hidden Item Rock Before Moltres": lambda state: logic.can_get_hidden_items(state, + "Route 23 - Hidden Item On Island": lambda state: logic.can_get_hidden_items(state, world, + player) and logic.can_surf(state, world, player), + "Victory Road 2F - Hidden Item Rock Before Moltres": lambda state: logic.can_get_hidden_items(state, world, player), - "Victory Road 2F - Hidden Item Rock In Final Room": lambda state: logic.can_get_hidden_items(state, player), - "Viridian City - Hidden Item Cuttable Tree": lambda state: logic.can_get_hidden_items(state, player), - "Route 11 - Hidden Item Isolated Bush Near Gate": lambda state: logic.can_get_hidden_items(state, player), - "Route 12 - Hidden Item Bush Near Gate": lambda state: logic.can_get_hidden_items(state, player), - "Route 17 - Hidden Item In Grass": lambda state: logic.can_get_hidden_items(state, player), - "Route 17 - Hidden Item Near Northernmost Sign": lambda state: logic.can_get_hidden_items(state, player), - "Route 17 - Hidden Item East Center": lambda state: logic.can_get_hidden_items(state, player), - "Route 17 - Hidden Item West Center": lambda state: logic.can_get_hidden_items(state, player), - "Route 17 - Hidden Item Before Final Bridge": lambda state: logic.can_get_hidden_items(state, player), + "Victory Road 2F - Hidden Item Rock In Final Room": lambda state: logic.can_get_hidden_items(state, world, player), + "Viridian City - Hidden Item Cuttable Tree": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 11 - Hidden Item Isolated Bush Near Gate": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 12 - Hidden Item Bush Near Gate": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 17 - Hidden Item In Grass": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 17 - Hidden Item Near Northernmost Sign": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 17 - Hidden Item East Center": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 17 - Hidden Item West Center": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 17 - Hidden Item Before Final Bridge": lambda state: logic.can_get_hidden_items(state, world, player), "Underground Path North South - Hidden Item Near Northern Stairs": lambda - state: logic.can_get_hidden_items(state, player), + state: logic.can_get_hidden_items(state, world, player), "Underground Path North South - Hidden Item Near Southern Stairs": lambda - state: logic.can_get_hidden_items(state, player), - "Underground Path West East - Hidden Item West": lambda state: logic.can_get_hidden_items(state, player), - "Underground Path West East - Hidden Item East": lambda state: logic.can_get_hidden_items(state, player), - "Celadon City - Hidden Item Dead End Near Cuttable Tree": lambda state: logic.can_get_hidden_items(state, + state: logic.can_get_hidden_items(state, world, player), + "Underground Path West East - Hidden Item West": lambda state: logic.can_get_hidden_items(state, world, player), + "Underground Path West East - Hidden Item East": lambda state: logic.can_get_hidden_items(state, world, player), + "Celadon City - Hidden Item Dead End Near Cuttable Tree": lambda state: logic.can_get_hidden_items(state, world, player), - "Route 25 - Hidden Item Northeast Of Grass": lambda state: logic.can_get_hidden_items(state, player), - "Mt Moon B2F - Hidden Item Lone Rock": lambda state: logic.can_get_hidden_items(state, player), - "Vermilion City - Hidden Item In Water Near Fan Club": lambda state: logic.can_get_hidden_items(state, - player) and logic.can_surf(state, player), - "Cerulean City - Hidden Item Gym Badge Guy's Backyard": lambda state: logic.can_get_hidden_items(state, + "Route 25 - Hidden Item Northeast Of Grass": lambda state: logic.can_get_hidden_items(state, world, player), + "Mt Moon B2F - Hidden Item Lone Rock": lambda state: logic.can_get_hidden_items(state, world, player), + "Vermilion City - Hidden Item In Water Near Fan Club": lambda state: logic.can_get_hidden_items(state, world, + player) and logic.can_surf(state, world, player), + "Cerulean City - Hidden Item Gym Badge Guy's Backyard": lambda state: logic.can_get_hidden_items(state, world, player), - "Route 4 - Hidden Item Plateau East Of Mt Moon": lambda state: logic.can_get_hidden_items(state, player), + "Route 4 - Hidden Item Plateau East Of Mt Moon": lambda state: logic.can_get_hidden_items(state, world, player), # Evolutions "Evolution - Ivysaur": lambda state: state.has("Bulbasaur", player) and logic.evolve_level(state, 16, player),