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OoTClient.py
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OoTClient.py
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import asyncio
import json
import os
import multiprocessing
import subprocess
import zipfile
from asyncio import StreamReader, StreamWriter
# CommonClient import first to trigger ModuleUpdater
from CommonClient import CommonContext, server_loop, gui_enabled, \
ClientCommandProcessor, logger, get_base_parser
import Utils
from Utils import async_start
from worlds import network_data_package
from worlds.oot.Rom import Rom, compress_rom_file
from worlds.oot.N64Patch import apply_patch_file
from worlds.oot.Utils import data_path
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_oot.lua"
CONNECTION_REFUSED_STATUS = "Connection refused. Please start your emulator and make sure connector_oot.lua is running"
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart connector_oot.lua"
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
CONNECTION_CONNECTED_STATUS = "Connected"
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
"""
Payload: lua -> client
{
playerName: string,
locations: dict,
deathlinkActive: bool,
isDead: bool,
gameComplete: bool
}
Payload: client -> lua
{
items: list,
playerNames: list,
triggerDeath: bool
}
Deathlink logic:
"Dead" is true <-> Link is at 0 hp.
deathlink_pending: we need to kill the player
deathlink_sent_this_death: we interacted with the multiworld on this death, waiting to reset with living link
"""
oot_loc_name_to_id = network_data_package["games"]["Ocarina of Time"]["location_name_to_id"]
script_version: int = 3
def get_item_value(ap_id):
return ap_id - 66000
class OoTCommandProcessor(ClientCommandProcessor):
def __init__(self, ctx):
super().__init__(ctx)
def _cmd_n64(self):
"""Check N64 Connection State"""
if isinstance(self.ctx, OoTContext):
logger.info(f"N64 Status: {self.ctx.n64_status}")
def _cmd_deathlink(self):
"""Toggle deathlink from client. Overrides default setting."""
if isinstance(self.ctx, OoTContext):
self.ctx.deathlink_client_override = True
self.ctx.deathlink_enabled = not self.ctx.deathlink_enabled
async_start(self.ctx.update_death_link(self.ctx.deathlink_enabled), name="Update Deathlink")
class OoTContext(CommonContext):
command_processor = OoTCommandProcessor
items_handling = 0b001 # full local
def __init__(self, server_address, password):
super().__init__(server_address, password)
self.game = 'Ocarina of Time'
self.n64_streams: (StreamReader, StreamWriter) = None
self.n64_sync_task = None
self.n64_status = CONNECTION_INITIAL_STATUS
self.awaiting_rom = False
self.location_table = {}
self.collectible_table = {}
self.collectible_override_flags_address = 0
self.collectible_offsets = {}
self.deathlink_enabled = False
self.deathlink_pending = False
self.deathlink_sent_this_death = False
self.deathlink_client_override = False
self.version_warning = False
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(OoTContext, self).server_auth(password_requested)
if not self.auth:
self.awaiting_rom = True
logger.info('Awaiting connection to EmuHawk to get player information')
return
await self.send_connect()
def on_deathlink(self, data: dict):
self.deathlink_pending = True
super().on_deathlink(data)
def run_gui(self):
from kvui import GameManager
class OoTManager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago Ocarina of Time Client"
self.ui = OoTManager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
def on_package(self, cmd, args):
if cmd == 'Connected':
slot_data = args.get('slot_data', None)
if slot_data:
self.collectible_override_flags_address = slot_data.get('collectible_override_flags', 0)
self.collectible_offsets = slot_data.get('collectible_flag_offsets', {})
def get_payload(ctx: OoTContext):
if ctx.deathlink_enabled and ctx.deathlink_pending:
trigger_death = True
ctx.deathlink_sent_this_death = True
else:
trigger_death = False
payload = json.dumps({
"items": [get_item_value(item.item) for item in ctx.items_received],
"playerNames": [name for (i, name) in ctx.player_names.items() if i != 0],
"triggerDeath": trigger_death,
"collectibleOverrides": ctx.collectible_override_flags_address,
"collectibleOffsets": ctx.collectible_offsets
})
return payload
async def parse_payload(payload: dict, ctx: OoTContext, force: bool):
# Refuse to do anything if ROM is detected as changed
if ctx.auth and payload['playerName'] != ctx.auth:
logger.warning("ROM change detected. Disconnecting and reconnecting...")
ctx.deathlink_enabled = False
ctx.deathlink_client_override = False
ctx.finished_game = False
ctx.location_table = {}
ctx.collectible_table = {}
ctx.deathlink_pending = False
ctx.deathlink_sent_this_death = False
ctx.auth = payload['playerName']
await ctx.send_connect()
return
# Turn on deathlink if it is on, and if the client hasn't overriden it
if payload['deathlinkActive'] and not ctx.deathlink_enabled and not ctx.deathlink_client_override:
await ctx.update_death_link(True)
ctx.deathlink_enabled = True
# Game completion handling
if payload['gameComplete'] and not ctx.finished_game:
await ctx.send_msgs([{
"cmd": "StatusUpdate",
"status": 30
}])
ctx.finished_game = True
# Locations handling
locations = payload['locations']
collectibles = payload['collectibles']
# The Lua JSON library serializes an empty table into a list instead of a dict. Verify types for safety:
if isinstance(locations, list):
locations = {}
if isinstance(collectibles, list):
collectibles = {}
if ctx.location_table != locations or ctx.collectible_table != collectibles:
ctx.location_table = locations
ctx.collectible_table = collectibles
locs1 = [oot_loc_name_to_id[loc] for loc, b in ctx.location_table.items() if b]
locs2 = [int(loc) for loc, b in ctx.collectible_table.items() if b]
await ctx.send_msgs([{
"cmd": "LocationChecks",
"locations": locs1 + locs2
}])
# Deathlink handling
if ctx.deathlink_enabled:
if payload['isDead']: # link is dead
ctx.deathlink_pending = False
if not ctx.deathlink_sent_this_death:
ctx.deathlink_sent_this_death = True
await ctx.send_death()
else: # link is alive
ctx.deathlink_sent_this_death = False
async def n64_sync_task(ctx: OoTContext):
logger.info("Starting n64 connector. Use /n64 for status information.")
while not ctx.exit_event.is_set():
error_status = None
if ctx.n64_streams:
(reader, writer) = ctx.n64_streams
msg = get_payload(ctx).encode()
writer.write(msg)
writer.write(b'\n')
try:
await asyncio.wait_for(writer.drain(), timeout=1.5)
try:
data = await asyncio.wait_for(reader.readline(), timeout=10)
data_decoded = json.loads(data.decode())
reported_version = data_decoded.get('scriptVersion', 0)
if reported_version >= script_version:
if ctx.game is not None and 'locations' in data_decoded:
# Not just a keep alive ping, parse
async_start(parse_payload(data_decoded, ctx, False))
if not ctx.auth:
ctx.auth = data_decoded['playerName']
if ctx.awaiting_rom:
await ctx.server_auth(False)
else:
if not ctx.version_warning:
logger.warning(f"Your Lua script is version {reported_version}, expected {script_version}. "
"Please update to the latest version. "
"Your connection to the Archipelago server will not be accepted.")
ctx.version_warning = True
except asyncio.TimeoutError:
logger.debug("Read Timed Out, Reconnecting")
error_status = CONNECTION_TIMING_OUT_STATUS
writer.close()
ctx.n64_streams = None
except ConnectionResetError as e:
logger.debug("Read failed due to Connection Lost, Reconnecting")
error_status = CONNECTION_RESET_STATUS
writer.close()
ctx.n64_streams = None
except TimeoutError:
logger.debug("Connection Timed Out, Reconnecting")
error_status = CONNECTION_TIMING_OUT_STATUS
writer.close()
ctx.n64_streams = None
except ConnectionResetError:
logger.debug("Connection Lost, Reconnecting")
error_status = CONNECTION_RESET_STATUS
writer.close()
ctx.n64_streams = None
if ctx.n64_status == CONNECTION_TENTATIVE_STATUS:
if not error_status:
logger.info("Successfully Connected to N64")
ctx.n64_status = CONNECTION_CONNECTED_STATUS
else:
ctx.n64_status = f"Was tentatively connected but error occured: {error_status}"
elif error_status:
ctx.n64_status = error_status
logger.info("Lost connection to N64 and attempting to reconnect. Use /n64 for status updates")
else:
try:
logger.debug("Attempting to connect to N64")
ctx.n64_streams = await asyncio.wait_for(asyncio.open_connection("localhost", 28921), timeout=10)
ctx.n64_status = CONNECTION_TENTATIVE_STATUS
except TimeoutError:
logger.debug("Connection Timed Out, Trying Again")
ctx.n64_status = CONNECTION_TIMING_OUT_STATUS
continue
except ConnectionRefusedError:
logger.debug("Connection Refused, Trying Again")
ctx.n64_status = CONNECTION_REFUSED_STATUS
continue
async def run_game(romfile):
auto_start = Utils.get_options()["oot_options"].get("rom_start", True)
if auto_start is True:
import webbrowser
webbrowser.open(romfile)
elif os.path.isfile(auto_start):
subprocess.Popen([auto_start, romfile],
stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
async def patch_and_run_game(apz5_file):
apz5_file = os.path.abspath(apz5_file)
base_name = os.path.splitext(apz5_file)[0]
decomp_path = base_name + '-decomp.z64'
comp_path = base_name + '.z64'
# Load vanilla ROM, patch file, compress ROM
rom_file_name = Utils.get_options()["oot_options"]["rom_file"]
rom = Rom(rom_file_name)
sub_file = None
if zipfile.is_zipfile(apz5_file):
for name in zipfile.ZipFile(apz5_file).namelist():
if name.endswith('.zpf'):
sub_file = name
break
apply_patch_file(rom, apz5_file, sub_file=sub_file)
rom.write_to_file(decomp_path)
os.chdir(data_path("Compress"))
compress_rom_file(decomp_path, comp_path)
os.remove(decomp_path)
async_start(run_game(comp_path))
if __name__ == '__main__':
Utils.init_logging("OoTClient")
async def main():
multiprocessing.freeze_support()
parser = get_base_parser()
parser.add_argument('apz5_file', default="", type=str, nargs="?",
help='Path to an APZ5 file')
args = parser.parse_args()
if args.apz5_file:
logger.info("APZ5 file supplied, beginning patching process...")
async_start(patch_and_run_game(args.apz5_file))
ctx = OoTContext(args.connect, args.password)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="Server Loop")
if gui_enabled:
ctx.run_gui()
ctx.run_cli()
ctx.n64_sync_task = asyncio.create_task(n64_sync_task(ctx), name="N64 Sync")
await ctx.exit_event.wait()
ctx.server_address = None
await ctx.shutdown()
if ctx.n64_sync_task:
await ctx.n64_sync_task
import colorama
colorama.init()
asyncio.run(main())
colorama.deinit()