Hint previews sooner #152
Labels
enhancement
New feature or request
good first issue
Good for newcomers
mid priority
The "default" priority. Made it into a label to be explicit.
Today, previewable locations hint automatically when you leave the room. This makes some amount of sense, if you see a thing in a shop and immediately buy the thing, you probably don't want it hinted, and shop items do have some indicator of the amount of value, indicating whether they are progression, useful, or not useful.
However, this doesn't account for the fact that progression/useful items may vary in terms of cost vs benefit right now, and some progression/useful items may never be worth the price. In addition, not all previewable locations are shops and may not have this information available on a surface level. What happens in my experience is that players are still asking "is X useful" or reloading the room to hint and then say "are any of those things useful."
Let's just make this easier on players and pull the hints forward to when the IC event fires, knowing that it may create some hints for things which will be bought immediately
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