From 09d5930f24dd10870f17042f17b2785e8ce1c09f Mon Sep 17 00:00:00 2001 From: RedPanda Date: Sun, 24 Nov 2024 01:03:55 +0900 Subject: [PATCH 1/3] feat() featfeat --- Assets/Prefab/BigBlackHole2.prefab | 163 ++ ....prefab.meta => BigBlackHole2.prefab.meta} | 2 +- Assets/Prefab/BlackHole.prefab | 1 + Assets/Prefab/EnemyBoss.prefab | 2 +- Assets/Prefab/EnemyBullet.prefab | 2 +- Assets/Prefab/EnemyMob.prefab | 2 +- Assets/Prefab/{StopGas.prefab => Gas1.prefab} | 46 +- Assets/Prefab/Gas1.prefab.meta | 7 + Assets/Prefab/Gas2.prefab | 99 + Assets/Prefab/Gas2.prefab.meta | 7 + Assets/Prefab/RealBoss.prefab | 4 +- Assets/Scenes/{Scene1.unity => InGame.unity} | 10 +- .../{Scene1.unity.meta => InGame.unity.meta} | 0 Assets/Scenes/Lobby.unity | 1449 +++++++++++++ Assets/Scenes/Lobby.unity.meta | 7 + Assets/Scenes/Store.unity | 1867 +++++++++++++++++ Assets/Scenes/Store.unity.meta | 7 + Assets/Scripts/BlackHole2System.cs | 4 - Assets/Scripts/BlackHoleSystem.cs | 12 +- Assets/Scripts/CardSelect.cs | 59 +- Assets/Scripts/EnemyBulletSystem.cs | 13 +- .../{StopGasSystem.cs => GasSystem.cs} | 2 +- ...topGasSystem.cs.meta => GasSystem.cs.meta} | 0 Assets/Scripts/LobbySystem.cs | 18 + Assets/Scripts/LobbySystem.cs.meta | 11 + Assets/Scripts/NewBehaviourScript.cs | 11 + Assets/Scripts/NewBehaviourScript.cs.meta | 11 + Assets/Scripts/PlayerCollision.cs | 12 +- Assets/Scripts/PlayerMovement.cs | 12 + Assets/Scripts/SpawnEnemy.cs | 4 +- Assets/Scripts/StoreSystem.cs | 93 + Assets/Scripts/StoreSystem.cs.meta | 11 + ProjectSettings/EditorBuildSettings.asset | 8 +- 33 files changed, 3899 insertions(+), 57 deletions(-) create mode 100644 Assets/Prefab/BigBlackHole2.prefab rename Assets/Prefab/{StopGas.prefab.meta => BigBlackHole2.prefab.meta} (74%) rename Assets/Prefab/{StopGas.prefab => Gas1.prefab} (79%) create mode 100644 Assets/Prefab/Gas1.prefab.meta create mode 100644 Assets/Prefab/Gas2.prefab create mode 100644 Assets/Prefab/Gas2.prefab.meta rename Assets/Scenes/{Scene1.unity => InGame.unity} (99%) rename Assets/Scenes/{Scene1.unity.meta => InGame.unity.meta} (100%) create mode 100644 Assets/Scenes/Lobby.unity create mode 100644 Assets/Scenes/Lobby.unity.meta create mode 100644 Assets/Scenes/Store.unity create mode 100644 Assets/Scenes/Store.unity.meta rename Assets/Scripts/{StopGasSystem.cs => GasSystem.cs} (86%) rename Assets/Scripts/{StopGasSystem.cs.meta => GasSystem.cs.meta} (100%) create mode 100644 Assets/Scripts/LobbySystem.cs create mode 100644 Assets/Scripts/LobbySystem.cs.meta create mode 100644 Assets/Scripts/NewBehaviourScript.cs create mode 100644 Assets/Scripts/NewBehaviourScript.cs.meta create mode 100644 Assets/Scripts/StoreSystem.cs create mode 100644 Assets/Scripts/StoreSystem.cs.meta diff --git a/Assets/Prefab/BigBlackHole2.prefab b/Assets/Prefab/BigBlackHole2.prefab new file mode 100644 index 00000000..a5855377 --- /dev/null +++ b/Assets/Prefab/BigBlackHole2.prefab @@ -0,0 +1,163 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &6220416141815179864 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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void Start() - { - - } void Update() { diff --git a/Assets/Scripts/BlackHoleSystem.cs b/Assets/Scripts/BlackHoleSystem.cs index e65f3d9e..ad2645ff 100644 --- a/Assets/Scripts/BlackHoleSystem.cs +++ b/Assets/Scripts/BlackHoleSystem.cs @@ -7,13 +7,16 @@ public class BlackHoleSystem : MonoBehaviour { [SerializeField] GameObject BlackHole2; + [SerializeField] GameObject bigBlackHole2; GameObject player; + GameObject cardSystem; Vector3 direction; float curTimeBlackHole; float Speed = 10f; void Start() { player = GameObject.Find("Player"); + cardSystem = GameObject.Find("CardSystem"); } @@ -29,18 +32,25 @@ public void BlackHoleDirection(Quaternion playerRotation) void BlackHoleMove() { + CardSelect cardSelect = cardSystem.GetComponent(); curTimeBlackHole += Time.deltaTime; if (curTimeBlackHole <= 0.5f) { transform.position += direction * Speed * Time.deltaTime; } - else + else if (cardSelect.isbigBlackHole == false) { GameObject blackhole2Instance = Instantiate(BlackHole2); blackhole2Instance.transform.position = BlackHolePosition(); Destroy(gameObject); } + else if (cardSelect.isbigBlackHole == true) + { + GameObject bigblackhole2Instance = Instantiate(bigBlackHole2); + bigblackhole2Instance.transform.position = BlackHolePosition(); + Destroy(gameObject); + } } Vector3 BlackHolePosition() diff --git a/Assets/Scripts/CardSelect.cs b/Assets/Scripts/CardSelect.cs index 62a9930b..28b04cc3 100644 --- a/Assets/Scripts/CardSelect.cs +++ b/Assets/Scripts/CardSelect.cs @@ -10,12 +10,17 @@ public class CardSelect : MonoBehaviour [SerializeField] GameObject cardPanel; [SerializeField] GameObject cardPrefab; [SerializeField] GameObject BlackHole; - [SerializeField] GameObject StopGas; + [SerializeField] GameObject Gas1; + [SerializeField] GameObject Gas2; GameObject player; + float timeBlackHole = 5f; + float timeGas = 6f; public bool isSelecting = false; + public bool isbigBlackHole = false; + bool isStopgas = false; - private List cardPool = new List { "Bullet", "BlackHole", "StopGas" }; + private List cardPool = new List {"Bullet Speed", "BlackHole", "Gas"}; private List displayedCards = new List(); void Start() @@ -60,7 +65,7 @@ void GenerateRandomCards() card.GetComponentInChildren().text = selectedCards[i]; RectTransform rectTransform = card.GetComponent(); - rectTransform.anchoredPosition = new Vector2(-300 + 300 * i, 0); + rectTransform.anchoredPosition = new Vector2(-250 + 250 * i, 0); string cardName = selectedCards[i]; card.GetComponent