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Release Tasks

Austin Huang edited this page Jun 4, 2024 · 13 revisions

In-progress:

  • Multi-shader kernels in a single command buffer
  • Tutorial program

P0

  • README
  • Finish slide presentation
  • Implement transformer block

P1

  • Benchmarking suite
  • Optimize Kernels to perform competitively
  • Wrap current test code in a testing framework
  • Implement Sibhoem matmul series in WGSL

P2

  • separate logging instance in GPUContext so it doesn't step on the user's logging
  • Implement an end-to-end architecture - gemma and/or gpt2
  • Separate template project repo (based on examples/hello-world but without the relative directory pointers)

Done

  • Naming convention?
  • Refactor Shape to not be dynamically allocated
  • Builds work for all examples
  • Update deprecated SetDeviceLostCallback --> SetDeviceLostCallbackInfo
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