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Release Tasks
Austin Huang edited this page Jun 16, 2024
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Current Work-in-progress:
- CreateArray factory functions
- Fix CreateKernel so that ComputePipeline is saved, CommandBuffer is ephemeral and not reusable
- Fix # threads / # workgroups to allow span in x, y, and z directions instead of being 1D
- allow for flexibility in specifying # threads in each direction so it doesn't assume it's 1:1 with output dimensions
- allow for more flexible output signatures (multiple buffers? 1 or more params?)
- physics demo
- fix projection in rendering demo
P0
- User testing and feedback
- Separate template project repo (based on examples/hello-world but without the relative directory pointers)
- Tutorial program - update
- Updated slide presentation
P1
- Implement srush GPU puzzles
- Implement transformer block
- Benchmarking suite
- Optimize Kernels to perform competitively
- Wrap current test code in a testing framework
- Implement Sibhoem matmul series in WGSL, optimized matmul
- Raymarching terminal shader demo
P2
- Implement an end-to-end architecture - gemma and/or gpt2
Done
- README
- Decouple logging from global spdlog instance (soln for now: we've embedded a mini logging library)
- Multi-shader kernels in a single command buffer
- Naming convention?
- Refactor Shape to not be dynamically allocated
- Builds work for all examples
- Update deprecated SetDeviceLostCallback --> SetDeviceLostCallbackInfo