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How we can pre determine the logic to get multiplier before we proceed to drop ball. So we fall ball on the specific multiplier.
Currently the ball first falling down on multiplier then we calculate the payout and all.
The text was updated successfully, but these errors were encountered:
Unfortunately, my implementation doesn't support pre-determining the final result of the ball 🙇 You can check out the following comment for more details 👇
Could you please let me know as you have better understanding of this scenario.
If, I succeed in this problem, I can share the complete solution with you repo. So it have a complete solution in future.
@insphererahul Sorry, at this moment I'm not sure how to re-implement my game such that it can pre-determine the multiplier logic (or the bin it's going to drop) 🙇
I'm aware that Stake.com's implementation involves pre-calculating the result of the game and store it on the blockchain, then play the animation of the ball falling. While I didn't spend too much reverse engineering their implementation, I think they did NOT use MatterJS, which is used by me. I guess they write their own Plinko engine that can ensure a ball falls on a certain pre-determined bin 🤔
Currently I don't have plans to rewrite my engine to support the pre-determination of result. That's because it's just one of my personal project and I didn't plan to invest too much time into it. Looking forward to seeing your solution if you can solve the problem 😄
How we can pre determine the logic to get multiplier before we proceed to drop ball. So we fall ball on the specific multiplier.
Currently the ball first falling down on multiplier then we calculate the payout and all.
The text was updated successfully, but these errors were encountered: