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Building on Windows #76
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Hi - we are actively working on getting a working windows build in place. If you can wait a week or two, we should have it ready. |
Excellent. |
Hello! |
Hello, I try to build AL_USDMaya on windows 10 and Visual Studio 15 2017 (windows SDK 10.0.17134.0) with build_lib.sh file and with cmakeUI 3.12 too but in the two cases I have this error.
CMake output log -- CMakeOutput.log I don't have this file "hdStream.lib" in USD git repository or in USD builded directory. |
Yup, I just just gave a windows build a try and received the very same error. Fortunately, there's a thread on this on Pixar's USD github site with a good rundown for the workaround: PixarAnimationStudios/OpenUSD#530 Once I appeased the FindMaya and FindGTest Cmake modules (it seems the devkit no longer comes by default with Maya 2018, you'll need to download copy the contents of the devkit folder into the install's devkit folder), I was able to get CMake complete. Building the Visual Studio solution is another story, I'm getting a sea of errors to the tune of: Severity Code Description Project File Line Suppression State I'm not keen on sinking too much more time into getting this to build on Windows as I have other options, but if anyone has succeeded recently with Maya 2018, I'd be curious what the steps were. Thanks! |
Hello,
But unsuccessfully.
When building
swears that he can not open the source file "pthread.h" tell me, please, how to build a plugin. -- |
pkanyuk when you launch command with cmake use this argument -G "Visual Studio 15 2017 Win64" for set project in x64 architecture. |
I did it initially. -- |
In the building log the message "Unknown compiler version - please run the configure tests and report the results" -- |
Hi |
Hi, did anyone successfully compile this for windows? if not i think i want give it a try just yet :) |
Maybe someone have a work commit on windows ? |
Hello!
What would be the simplest way to compile the plugin for Windows (assuming that I am a CMake nOOb)?
Thanks
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