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LibNX (Nintendo Switch) support? #210

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CatmanFan opened this issue Oct 18, 2018 · 2 comments
Open

LibNX (Nintendo Switch) support? #210

CatmanFan opened this issue Oct 18, 2018 · 2 comments

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@CatmanFan
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CatmanFan commented Oct 18, 2018

Hello,
This isn't a question or a suggestion or a request, it's just basically a theory that could probably work if the MKXP player code is modified and heavily engineered for LibNX/Nintendo Switch compiling. The latest LibNX does support OpenGL ES 2.X and 3.X, and MKXP requires OpenGL ES 2.0 to work properly, so it's still possible but from a technical perspective I think it would be indefinitely hard to implement Nintendo Switch code.
EasyRPG, an implementer of RPG Maker 2000 and 2003 has already been ported to the Switch, however I think that RPG Maker availability would be quite unprecedented on the console compared to other homebrew platforms if the MKXP player was somehow able to get ported as well.
Thank you,
** - CatmanFan**

@carstene1ns
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First of all: mkxp on switch is possible.

  • The dependencies are mostly available, however, the ruby interpreter needs to be ported (no idea how complicated this actually is, as libnx/devkitA64 provides a good POSIX-ish environment, maybe is easy)
  • Interfacing with GL on switch needs to go through EGL, which SDL2 internally does, but mkxp has also a lot of GL related stuff, which might interfere somehow (needs testing)
  • Switch has no dynamic libraries right now, so midi support needs a bit of work too

@Ancurio
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Ancurio commented Aug 10, 2020

however, the ruby interpreter needs to be ported

maybe the mruby backend could actually turn out helpful here.

Splendide-Imaginarius added a commit to Splendide-Imaginarius/mkxp that referenced this issue Oct 5, 2024
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