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Dijkstra(Heap-Optimised).cpp
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Dijkstra(Heap-Optimised).cpp
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#include <cstdio>
#define INF 1000000000
#define VERTEX_COUNT 100010
#define EDGE_COUNT 1000010
using namespace std;
struct vertex
{
int first_edge;
int dis, hpos;
}V[VERTEX_COUNT];
struct edge
{
int endp, next;
int w;
}E[EDGE_COUNT];
int ec = 1;
int ivc, iec;
int H[VERTEX_COUNT], pos[VERTEX_COUNT];
int heapsize;
void add_edge(int u, int v, int w)
{
E[ec].next = V[u].first_edge;
V[u].first_edge = ec;
E[ec].endp = v;
E[ec].w = w;
ec++;
}
void initial_single_source(int s)
{
for (int i = 1; i <= ivc; i++)
{
V[i].dis = INF;
}
V[s].dis = 0;
}
void build_heap(int s)
{
heapsize = ivc;
for (int i = 1; i <= ivc; i++)
{
H[i] = i;
pos[i] = i;
}
H[s] = 1;
pos[1] = s;
H[1] = s;
pos[s] = 1;
}
void heap_sink(int i)
{
int lch = i << 1;
int rch = lch + 1;
int smallest = i;
if (lch <= heapsize && V[H[lch]].dis < V[H[smallest]].dis)
{
smallest = lch;
}
if (rch <= heapsize && V[H[rch]].dis < V[H[smallest]].dis)
{
smallest = rch;
}
if (smallest != i)
{
V[H[smallest]].hpos = i;
V[H[i]].hpos = smallest;
int temp = H[i];
H[i] = H[smallest];
H[smallest] = temp;
heap_sink(smallest);
}
}
void heap_float(int i)
{
int p = i >> 1;
while (p >= 1 && V[H[i]].dis < V[H[p]].dis)
{
pos[H[i]] = p;
pos[H[p]] = i;
int temp = H[i];
H[i] = H[p];
H[p] = temp;
i = p;
p = i >> 1;
}
}
int extract_min()
{
int res = H[1];
H[1] = H[heapsize--];
pos[H[1]] = 1;
heap_sink(1);
return res;
}
void Dijkstra(int s)
{
initial_single_source(s);
build_heap(s);
while (heapsize > 0)
{
int u = extract_min();
for (int cur = V[u].first_edge; cur != 0; cur = E[cur].next)
{
int newpath = V[u].dis + E[cur].w;
if (newpath < V[E[cur].endp].dis)
{
V[E[cur].endp].dis = newpath;
heap_float(pos[E[cur].endp]);
}
}
}
}
int main()
{
scanf("%d%d", &ivc, &iec);
for (int i = 0; i < iec; i++)
{
int u, v, w;
scanf("%d%d%d", &u, &v, &w);
add_edge(u, v, w);
}
Dijkstra(1);
printf("%d", V[ivc].dis);
return 0;
}