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GroundhogDay

To Do:

  • find/create better graphics
  • implement remaining resources
  • make crystals craft properly
  • implement different owners for objects
    • torches?
    • ceding land voluntarily?
    • Note goods.mjs expects each owner to have a unique number
  • draw context-dependent roads
  • speed up floor drawing
    • draw natively, rather than using external images?
    • cache an appropriately scaled copy in an invisible canvas?
  • make some chrome for the game
    • html panels?
    • an svg drawing over the game board?
    • both?
  • listen for touch events to pan/zoom
  • serialize maps
  • reimplement logic with Pyodide?
    • probably still do graphics in stright javascript.