From 060be1d0edcc8004c5c3dd661db6861565f360fd Mon Sep 17 00:00:00 2001 From: Albo1125 Date: Fri, 1 Mar 2019 11:44:39 +0100 Subject: [PATCH] Initial Commit --- .gitattributes | 63 ++ .gitignore | 244 +++++ Config/ControllerConfig.ini | 13 + Config/DisplayConfig.ini | 13 + Config/GeneralConfig.ini | 19 + Config/KeyboardConfig.ini | 12 + Config/PanicButton.ini | 13 + Display/DisplayPositioning.ini | 26 + LICENSE.txt | 674 ++++++++++++++ PoliceSmartRadio.sln | 28 + PoliceSmartRadio/API/Functions.cs | 57 ++ PoliceSmartRadio/API/OtherFunctions.cs | 25 + PoliceSmartRadio/Actions/EndCall.cs | 19 + PoliceSmartRadio/Actions/K9.cs | 343 +++++++ PoliceSmartRadio/Actions/Panic.cs | 64 ++ PoliceSmartRadio/Actions/PlateChecker.cs | 316 +++++++ PoliceSmartRadio/Actions/RequestPit.cs | 94 ++ PoliceSmartRadio/Actions/RunPedName.cs | 92 ++ PoliceSmartRadio/DisplayHandler.cs | 950 ++++++++++++++++++++ PoliceSmartRadio/Main.cs | 119 +++ PoliceSmartRadio/PoliceSmartRadio.cs | 82 ++ PoliceSmartRadio/PoliceSmartRadio.csproj | 112 +++ PoliceSmartRadio/Properties/AssemblyInfo.cs | 36 + PoliceSmartRadio/VocalDispatchHelper.cs | 45 + README.md | 27 + 25 files changed, 3486 insertions(+) create mode 100644 .gitattributes create mode 100644 .gitignore create mode 100644 Config/ControllerConfig.ini create mode 100644 Config/DisplayConfig.ini create mode 100644 Config/GeneralConfig.ini create mode 100644 Config/KeyboardConfig.ini create mode 100644 Config/PanicButton.ini create mode 100644 Display/DisplayPositioning.ini create mode 100644 LICENSE.txt create mode 100644 PoliceSmartRadio.sln create mode 100644 PoliceSmartRadio/API/Functions.cs create mode 100644 PoliceSmartRadio/API/OtherFunctions.cs create mode 100644 PoliceSmartRadio/Actions/EndCall.cs create mode 100644 PoliceSmartRadio/Actions/K9.cs create mode 100644 PoliceSmartRadio/Actions/Panic.cs create mode 100644 PoliceSmartRadio/Actions/PlateChecker.cs create mode 100644 PoliceSmartRadio/Actions/RequestPit.cs create mode 100644 PoliceSmartRadio/Actions/RunPedName.cs create mode 100644 PoliceSmartRadio/DisplayHandler.cs create mode 100644 PoliceSmartRadio/Main.cs create mode 100644 PoliceSmartRadio/PoliceSmartRadio.cs create mode 100644 PoliceSmartRadio/PoliceSmartRadio.csproj create mode 100644 PoliceSmartRadio/Properties/AssemblyInfo.cs create mode 100644 PoliceSmartRadio/VocalDispatchHelper.cs create mode 100644 README.md diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..1ff0c42 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,63 @@ +############################################################################### +# Set default behavior to automatically normalize line endings. +############################################################################### +* text=auto + +############################################################################### +# Set default behavior for command prompt diff. +# +# This is need for earlier builds of msysgit that does not have it on by +# default for csharp files. +# Note: This is only used by command line +############################################################################### +#*.cs diff=csharp + +############################################################################### +# Set the merge driver for project and solution files +# +# Merging from the command prompt will add diff markers to the files if there +# are conflicts (Merging from VS is not affected by the settings below, in VS +# the diff markers are never inserted). Diff markers may cause the following +# file extensions to fail to load in VS. An alternative would be to treat +# these files as binary and thus will always conflict and require user +# intervention with every merge. To do so, just uncomment the entries below +############################################################################### +#*.sln merge=binary +#*.csproj merge=binary +#*.vbproj merge=binary +#*.vcxproj merge=binary +#*.vcproj merge=binary +#*.dbproj merge=binary +#*.fsproj merge=binary +#*.lsproj merge=binary +#*.wixproj merge=binary +#*.modelproj merge=binary +#*.sqlproj merge=binary +#*.wwaproj merge=binary + +############################################################################### +# behavior for image files +# +# image files are treated as binary by default. +############################################################################### +#*.jpg binary +#*.png binary +#*.gif binary + +############################################################################### +# diff behavior for common document formats +# +# Convert binary document formats to text before diffing them. This feature +# is only available from the command line. Turn it on by uncommenting the +# entries below. +############################################################################### +#*.doc diff=astextplain +#*.DOC diff=astextplain +#*.docx diff=astextplain +#*.DOCX diff=astextplain +#*.dot diff=astextplain +#*.DOT diff=astextplain +#*.pdf diff=astextplain +#*.PDF diff=astextplain +#*.rtf diff=astextplain +#*.RTF diff=astextplain diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..90597dd --- /dev/null +++ b/.gitignore @@ -0,0 +1,244 @@ +PoliceSmartRadio/dependencies + +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. + +# User-specific files +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +[Xx]64/ +[Xx]86/ +[Bb]uild/ +bld/ +[Bb]in/ +[Oo]bj/ + +# Visual Studio 2015 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUNIT +*.VisualState.xml +TestResult.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# DNX +project.lock.json +artifacts/ + +*_i.c +*_p.c +*_i.h +*.ilk +*.meta +*.obj +*.pch +*.pdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# JustCode is a .NET coding add-in +.JustCode + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml + +# TODO: Un-comment the next line if you do not want to checkin +# your web deploy settings because they may include unencrypted +# passwords +#*.pubxml +*.publishproj + +# NuGet Packages +*.nupkg +# The packages folder can be ignored because of Package Restore +**/packages/* +# except build/, which is used as an MSBuild target. +!**/packages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/packages/repositories.config +# NuGet v3's project.json files produces more ignoreable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directory +AppPackages/ +BundleArtifacts/ + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!*.[Cc]ache/ + +# Others +ClientBin/ +[Ss]tyle[Cc]op.* +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.pfx +*.publishsettings +node_modules/ +orleans.codegen.cs + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm + +# SQL Server files +*.mdf +*.ldf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# LightSwitch generated files +GeneratedArtifacts/ +ModelManifest.xml + +# Paket dependency manager +.paket/paket.exe + +# FAKE - F# Make +.fake/ diff --git a/Config/ControllerConfig.ini b/Config/ControllerConfig.ini new file mode 100644 index 0000000..3eef812 --- /dev/null +++ b/Config/ControllerConfig.ini @@ -0,0 +1,13 @@ +//PoliceSmartRadio ControllerConfig INI file by Albo1125. Last edited for version 1.0.0.0. + +[ControllerConfig] +//Possible controller buttons: None, DPadLeft, DPadRight, DPadUp, DPadDown, X, Y, A, B, LeftThumb, RightThumb, LeftShoulder, RightShoulder, Back, Start +//If you wish to disable a certain feature on the controller, you can simply set its button to None. + +ToggleRadioButton=DPadLeft +ToggleRadioModifierButton=None +NextButtonButton=DPadDown +PreviousButtonButton=DPadUp +SelectButtonButton=X +NextPageButton=None +PreviousPageButton=None \ No newline at end of file diff --git a/Config/DisplayConfig.ini b/Config/DisplayConfig.ini new file mode 100644 index 0000000..4a149ad --- /dev/null +++ b/Config/DisplayConfig.ini @@ -0,0 +1,13 @@ +//PoliceSmartRadio DisplayConfig INI file by Albo1125. Last edited for version 1.2.0.0. + +[DisplayConfig] +//Decimal number that controls the UI size scaling. The lower the number, the smaller the UI will be. +DisplayScalingFactor=0.6 +//Valid values: TopRight, TopLeft, BottomRight, BottomLeft, CentreRight, CentreLeft, CentreBottom, CentreTop +DisplayPosition=BottomRight + +[DisplaySpecificPositioning] +//Leaving this blank will use the above UIPosition settings. This setting determines the starting coordinates of Background.png. +//This should normally be left blank unless edited using Police SmartRadio's Edit Mode (LCtrl LShift Z). +X= +Y= diff --git a/Config/GeneralConfig.ini b/Config/GeneralConfig.ini new file mode 100644 index 0000000..a1291e2 --- /dev/null +++ b/Config/GeneralConfig.ini @@ -0,0 +1,19 @@ +//PoliceSmartRadio DisplayConfig INI file by Albo1125. Last edited for version 1.0.0.0. + +[GeneralConfig] +PlayerName=Albo1124 + +//Determines whether the player will play an animation when selecting a button. True/false. +PlayAnimations=true + +//Determines whether the radio buttons will play sounds. True/false. +PlayRadioButtonSounds=true + +//If true, the first button in the XML file will always be selected when the radio is opened. +ResetToPageOneOnOpen=false + +//If set to true, all enabled buttons from the XML files will always be shown. +//If set to false, enabled buttons will only be shown if the developer deems the button useful at that particular moment in the game. +//E.g. If set to false, the End Call button won't show up if there's no call running. +//Setting this to true may improve performance. +AlwaysDisplayButtons=false \ No newline at end of file diff --git a/Config/KeyboardConfig.ini b/Config/KeyboardConfig.ini new file mode 100644 index 0000000..919079f --- /dev/null +++ b/Config/KeyboardConfig.ini @@ -0,0 +1,12 @@ +//PoliceSmartRadio KeyboardConfig INI file by Albo1125. Last edited for version 1.0.0.0. + +[KeyboardConfig] +// Use the exact 'member name' for the corresponding key: https://msdn.microsoft.com/en-us/library/system.windows.forms.keys(v=vs.110).aspx + +ToggleRadioKey=C +ToggleRadioModifierKey=None +NextButtonKey=G +PreviousButtonKey=T +SelectButtonKey=Z +NextPageKey=Right +PreviousPageKey=Left diff --git a/Config/PanicButton.ini b/Config/PanicButton.ini new file mode 100644 index 0000000..13e4336 --- /dev/null +++ b/Config/PanicButton.ini @@ -0,0 +1,13 @@ +//PoliceSmartRadio PanicButton INI file by Albo1125. Last edited for version 1.1.0.0. + +[PanicButtonConfig] +//True or false +PlaySound=true +//Set the duration of your custom sound .wav file in milliseconds to avoid overlapping. +SoundDuration=450 + +MinStandardUnits=3 +MaxStandardUnits=5 + +MinSwatUnits=0 +MaxSwatUnits=2 \ No newline at end of file diff --git a/Display/DisplayPositioning.ini b/Display/DisplayPositioning.ini new file mode 100644 index 0000000..6b1a79c --- /dev/null +++ b/Display/DisplayPositioning.ini @@ -0,0 +1,26 @@ +//PoliceSmartRadio UIPositioning INI file by Albo1125. Last edited for version 1.0.0.0. + +//Feel free to redistribute an edited version of this INI file with custom UI packs you create and/or upload. + +//All values below must be integers (round numbers). +//They should only be edited if you're using customised UI images/are willing to experiment/know what you're doing. + +[General] +//Number of items per page. You must specify positioning settings for this exact number of buttons below. +ButtonsPerPage=3 + + +//All offsets below are relative to the starting coordinates (0,0) of Background.png. +//See documentation for further information. You must likely edit the below values when using a customised UI. + +[Button1] +XOffset=106 +YOffset=531 + +[Button2] +XOffset=106 +YOffset=583 + +[Button3] +XOffset=106 +YOffset=635 \ No newline at end of file diff --git a/LICENSE.txt b/LICENSE.txt new file mode 100644 index 0000000..f288702 --- /dev/null +++ b/LICENSE.txt @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. We, the Free Software Foundation, use the +GNU General Public License for most of our software; it applies also to +any other work released this way by its authors. You can apply it to +your programs, too. + + When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +them if you wish), that you receive source code or can get it if you +want it, that you can change the software or use pieces of it in new +free programs, and that you know you can do these things. + + To protect your rights, we need to prevent others from denying you +these rights or asking you to surrender the rights. Therefore, you have +certain responsibilities if you distribute copies of the software, or if +you modify it: responsibilities to respect the freedom of others. + + For example, if you distribute copies of such a program, whether +gratis or for a fee, you must pass on to the recipients the same +freedoms that you received. You must make sure that they, too, receive +or can get the source code. And you must show them these terms so they +know their rights. + + Developers that use the GNU GPL protect your rights with two steps: +(1) assert copyright on the software, and (2) offer you this License +giving you legal permission to copy, distribute and/or modify it. + + For the developers' and authors' protection, the GPL clearly explains +that there is no warranty for this free software. For both users' and +authors' sake, the GPL requires that modified versions be marked as +changed, so that their problems will not be attributed erroneously to +authors of previous versions. + + Some devices are designed to deny users access to install or run +modified versions of the software inside them, although the manufacturer +can do so. This is fundamentally incompatible with the aim of +protecting users' freedom to change the software. The systematic +pattern of such abuse occurs in the area of products for individuals to +use, which is precisely where it is most unacceptable. Therefore, we +have designed this version of the GPL to prohibit the practice for those +products. If such problems arise substantially in other domains, we +stand ready to extend this provision to those domains in future versions +of the GPL, as needed to protect the freedom of users. + + Finally, every program is threatened constantly by software patents. +States should not allow patents to restrict development and use of +software on general-purpose computers, but in those that do, we wish to +avoid the special danger that patents applied to a free program could +make it effectively proprietary. To prevent this, the GPL assures that +patents cannot be used to render the program non-free. + + The precise terms and conditions for copying, distribution and +modification follow. + + TERMS AND CONDITIONS + + 0. Definitions. + + "This License" refers to version 3 of the GNU General Public License. + + "Copyright" also means copyright-like laws that apply to other kinds of +works, such as semiconductor masks. + + "The Program" refers to any copyrightable work licensed under this +License. Each licensee is addressed as "you". "Licensees" and +"recipients" may be individuals or organizations. + + To "modify" a work means to copy from or adapt all or part of the work +in a fashion requiring copyright permission, other than the making of an +exact copy. The resulting work is called a "modified version" of the +earlier work or a work "based on" the earlier work. + + A "covered work" means either the unmodified Program or a work based +on the Program. + + To "propagate" a work means to do anything with it that, without +permission, would make you directly or secondarily liable for +infringement under applicable copyright law, except executing it on a +computer or modifying a private copy. Propagation includes copying, +distribution (with or without modification), making available to the +public, and in some countries other activities as well. + + To "convey" a work means any kind of propagation that enables other +parties to make or receive copies. Mere interaction with a user through +a computer network, with no transfer of a copy, is not conveying. + + An interactive user interface displays "Appropriate Legal Notices" +to the extent that it includes a convenient and prominently visible +feature that (1) displays an appropriate copyright notice, and (2) +tells the user that there is no warranty for the work (except to the +extent that warranties are provided), that licensees may convey the +work under this License, and how to view a copy of this License. If +the interface presents a list of user commands or options, such as a +menu, a prominent item in the list meets this criterion. + + 1. Source Code. + + The "source code" for a work means the preferred form of the work +for making modifications to it. "Object code" means any non-source +form of a work. + + A "Standard Interface" means an interface that either is an official +standard defined by a recognized standards body, or, in the case of +interfaces specified for a particular programming language, one that +is widely used among developers working in that language. + + The "System Libraries" of an executable work include anything, other +than the work as a whole, that (a) is included in the normal form of +packaging a Major Component, but which is not part of that Major +Component, and (b) serves only to enable use of the work with that +Major Component, or to implement a Standard Interface for which an +implementation is available to the public in source code form. A +"Major Component", in this context, means a major essential component +(kernel, window system, and so on) of the specific operating system +(if any) on which the executable work runs, or a compiler used to +produce the work, or an object code interpreter used to run it. + + The "Corresponding Source" for a work in object code form means all +the source code needed to generate, install, and (for an executable +work) run the object code and to modify the work, including scripts to +control those activities. However, it does not include the work's +System Libraries, or general-purpose tools or generally available free +programs which are used unmodified in performing those activities but +which are not part of the work. For example, Corresponding Source +includes interface definition files associated with source files for +the work, and the source code for shared libraries and dynamically +linked subprograms that the work is specifically designed to require, +such as by intimate data communication or control flow between those +subprograms and other parts of the work. + + The Corresponding Source need not include anything that users +can regenerate automatically from other parts of the Corresponding +Source. + + The Corresponding Source for a work in source code form is that +same work. + + 2. Basic Permissions. + + All rights granted under this License are granted for the term of +copyright on the Program, and are irrevocable provided the stated +conditions are met. This License explicitly affirms your unlimited +permission to run the unmodified Program. The output from running a +covered work is covered by this License only if the output, given its +content, constitutes a covered work. This License acknowledges your +rights of fair use or other equivalent, as provided by copyright law. + + You may make, run and propagate covered works that you do not +convey, without conditions so long as your license otherwise remains +in force. You may convey covered works to others for the sole purpose +of having them make modifications exclusively for you, or provide you +with facilities for running those works, provided that you comply with +the terms of this License in conveying all material for which you do +not control copyright. Those thus making or running the covered works +for you must do so exclusively on your behalf, under your direction +and control, on terms that prohibit them from making any copies of +your copyrighted material outside their relationship with you. + + Conveying under any other circumstances is permitted solely under +the conditions stated below. Sublicensing is not allowed; section 10 +makes it unnecessary. + + 3. Protecting Users' Legal Rights From Anti-Circumvention Law. + + No covered work shall be deemed part of an effective technological +measure under any applicable law fulfilling obligations under article +11 of the WIPO copyright treaty adopted on 20 December 1996, or +similar laws prohibiting or restricting circumvention of such +measures. + + When you convey a covered work, you waive any legal power to forbid +circumvention of technological measures to the extent such circumvention +is effected by exercising rights under this License with respect to +the covered work, and you disclaim any intention to limit operation or +modification of the work as a means of enforcing, against the work's +users, your or third parties' legal rights to forbid circumvention of +technological measures. + + 4. Conveying Verbatim Copies. + + You may convey verbatim copies of the Program's source code as you +receive it, in any medium, provided that you conspicuously and +appropriately publish on each copy an appropriate copyright notice; +keep intact all notices stating that this License and any +non-permissive terms added in accord with section 7 apply to the code; +keep intact all notices of the absence of any warranty; and give all +recipients a copy of this License along with the Program. + + You may charge any price or no price for each copy that you convey, +and you may offer support or warranty protection for a fee. + + 5. Conveying Modified Source Versions. + + You may convey a work based on the Program, or the modifications to +produce it from the Program, in the form of source code under the +terms of section 4, provided that you also meet all of these conditions: + + a) The work must carry prominent notices stating that you modified + it, and giving a relevant date. + + b) The work must carry prominent notices stating that it is + released under this License and any conditions added under section + 7. This requirement modifies the requirement in section 4 to + "keep intact all notices". + + c) You must license the entire work, as a whole, under this + License to anyone who comes into possession of a copy. This + License will therefore apply, along with any applicable section 7 + additional terms, to the whole of the work, and all its parts, + regardless of how they are packaged. This License gives no + permission to license the work in any other way, but it does not + invalidate such permission if you have separately received it. + + d) If the work has interactive user interfaces, each must display + Appropriate Legal Notices; however, if the Program has interactive + interfaces that do not display Appropriate Legal Notices, your + work need not make them do so. + + A compilation of a covered work with other separate and independent +works, which are not by their nature extensions of the covered work, +and which are not combined with it such as to form a larger program, +in or on a volume of a storage or distribution medium, is called an +"aggregate" if the compilation and its resulting copyright are not +used to limit the access or legal rights of the compilation's users +beyond what the individual works permit. Inclusion of a covered work +in an aggregate does not cause this License to apply to the other +parts of the aggregate. + + 6. Conveying Non-Source Forms. + + You may convey a covered work in object code form under the terms +of sections 4 and 5, provided that you also convey the +machine-readable Corresponding Source under the terms of this License, +in one of these ways: + + a) Convey the object code in, or embodied in, a physical product + (including a physical distribution medium), accompanied by the + Corresponding Source fixed on a durable physical medium + customarily used for software interchange. + + b) Convey the object code in, or embodied in, a physical product + (including a physical distribution medium), accompanied by a + written offer, valid for at least three years and valid for as + long as you offer spare parts or customer support for that product + model, to give anyone who possesses the object code either (1) a + copy of the Corresponding Source for all the software in the + product that is covered by this License, on a durable physical + medium customarily used for software interchange, for a price no + more than your reasonable cost of physically performing this + conveying of source, or (2) access to copy the + Corresponding Source from a network server at no charge. + + c) Convey individual copies of the object code with a copy of the + written offer to provide the Corresponding Source. This + alternative is allowed only occasionally and noncommercially, and + only if you received the object code with such an offer, in accord + with subsection 6b. + + d) Convey the object code by offering access from a designated + place (gratis or for a charge), and offer equivalent access to the + Corresponding Source in the same way through the same place at no + further charge. You need not require recipients to copy the + Corresponding Source along with the object code. If the place to + copy the object code is a network server, the Corresponding Source + may be on a different server (operated by you or a third party) + that supports equivalent copying facilities, provided you maintain + clear directions next to the object code saying where to find the + Corresponding Source. Regardless of what server hosts the + Corresponding Source, you remain obligated to ensure that it is + available for as long as needed to satisfy these requirements. + + e) Convey the object code using peer-to-peer transmission, provided + you inform other peers where the object code and Corresponding + Source of the work are being offered to the general public at no + charge under subsection 6d. + + A separable portion of the object code, whose source code is excluded +from the Corresponding Source as a System Library, need not be +included in conveying the object code work. + + A "User Product" is either (1) a "consumer product", which means any +tangible personal property which is normally used for personal, family, +or household purposes, or (2) anything designed or sold for incorporation +into a dwelling. In determining whether a product is a consumer product, +doubtful cases shall be resolved in favor of coverage. For a particular +product received by a particular user, "normally used" refers to a +typical or common use of that class of product, regardless of the status +of the particular user or of the way in which the particular user +actually uses, or expects or is expected to use, the product. A product +is a consumer product regardless of whether the product has substantial +commercial, industrial or non-consumer uses, unless such uses represent +the only significant mode of use of the product. + + "Installation Information" for a User Product means any methods, +procedures, authorization keys, or other information required to install +and execute modified versions of a covered work in that User Product from +a modified version of its Corresponding Source. The information must +suffice to ensure that the continued functioning of the modified object +code is in no case prevented or interfered with solely because +modification has been made. + + If you convey an object code work under this section in, or with, or +specifically for use in, a User Product, and the conveying occurs as +part of a transaction in which the right of possession and use of the +User Product is transferred to the recipient in perpetuity or for a +fixed term (regardless of how the transaction is characterized), the +Corresponding Source conveyed under this section must be accompanied +by the Installation Information. But this requirement does not apply +if neither you nor any third party retains the ability to install +modified object code on the User Product (for example, the work has +been installed in ROM). + + The requirement to provide Installation Information does not include a +requirement to continue to provide support service, warranty, or updates +for a work that has been modified or installed by the recipient, or for +the User Product in which it has been modified or installed. Access to a +network may be denied when the modification itself materially and +adversely affects the operation of the network or violates the rules and +protocols for communication across the network. + + Corresponding Source conveyed, and Installation Information provided, +in accord with this section must be in a format that is publicly +documented (and with an implementation available to the public in +source code form), and must require no special password or key for +unpacking, reading or copying. + + 7. Additional Terms. + + "Additional permissions" are terms that supplement the terms of this +License by making exceptions from one or more of its conditions. +Additional permissions that are applicable to the entire Program shall +be treated as though they were included in this License, to the extent +that they are valid under applicable law. If additional permissions +apply only to part of the Program, that part may be used separately +under those permissions, but the entire Program remains governed by +this License without regard to the additional permissions. + + When you convey a copy of a covered work, you may at your option +remove any additional permissions from that copy, or from any part of +it. (Additional permissions may be written to require their own +removal in certain cases when you modify the work.) You may place +additional permissions on material, added by you to a covered work, +for which you have or can give appropriate copyright permission. + + Notwithstanding any other provision of this License, for material you +add to a covered work, you may (if authorized by the copyright holders of +that material) supplement the terms of this License with terms: + + a) Disclaiming warranty or limiting liability differently from the + terms of sections 15 and 16 of this License; or + + b) Requiring preservation of specified reasonable legal notices or + author attributions in that material or in the Appropriate Legal + Notices displayed by works containing it; or + + c) Prohibiting misrepresentation of the origin of that material, or + requiring that modified versions of such material be marked in + reasonable ways as different from the original version; or + + d) Limiting the use for publicity purposes of names of licensors or + authors of the material; or + + e) Declining to grant rights under trademark law for use of some + trade names, trademarks, or service marks; or + + f) Requiring indemnification of licensors and authors of that + material by anyone who conveys the material (or modified versions of + it) with contractual assumptions of liability to the recipient, for + any liability that these contractual assumptions directly impose on + those licensors and authors. + + All other non-permissive additional terms are considered "further +restrictions" within the meaning of section 10. If the Program as you +received it, or any part of it, contains a notice stating that it is +governed by this License along with a term that is a further +restriction, you may remove that term. If a license document contains +a further restriction but permits relicensing or conveying under this +License, you may add to a covered work material governed by the terms +of that license document, provided that the further restriction does +not survive such relicensing or conveying. + + If you add terms to a covered work in accord with this section, you +must place, in the relevant source files, a statement of the +additional terms that apply to those files, or a notice indicating +where to find the applicable terms. + + Additional terms, permissive or non-permissive, may be stated in the +form of a separately written license, or stated as exceptions; +the above requirements apply either way. + + 8. Termination. + + You may not propagate or modify a covered work except as expressly +provided under this License. Any attempt otherwise to propagate or +modify it is void, and will automatically terminate your rights under +this License (including any patent licenses granted under the third +paragraph of section 11). + + However, if you cease all violation of this License, then your +license from a particular copyright holder is reinstated (a) +provisionally, unless and until the copyright holder explicitly and +finally terminates your license, and (b) permanently, if the copyright +holder fails to notify you of the violation by some reasonable means +prior to 60 days after the cessation. + + Moreover, your license from a particular copyright holder is +reinstated permanently if the copyright holder notifies you of the +violation by some reasonable means, this is the first time you have +received notice of violation of this License (for any work) from that +copyright holder, and you cure the violation prior to 30 days after +your receipt of the notice. + + Termination of your rights under this section does not terminate the +licenses of parties who have received copies or rights from you under +this License. If your rights have been terminated and not permanently +reinstated, you do not qualify to receive new licenses for the same +material under section 10. + + 9. Acceptance Not Required for Having Copies. + + You are not required to accept this License in order to receive or +run a copy of the Program. Ancillary propagation of a covered work +occurring solely as a consequence of using peer-to-peer transmission +to receive a copy likewise does not require acceptance. However, +nothing other than this License grants you permission to propagate or +modify any covered work. These actions infringe copyright if you do +not accept this License. Therefore, by modifying or propagating a +covered work, you indicate your acceptance of this License to do so. + + 10. Automatic Licensing of Downstream Recipients. + + Each time you convey a covered work, the recipient automatically +receives a license from the original licensors, to run, modify and +propagate that work, subject to this License. You are not responsible +for enforcing compliance by third parties with this License. + + An "entity transaction" is a transaction transferring control of an +organization, or substantially all assets of one, or subdividing an +organization, or merging organizations. If propagation of a covered +work results from an entity transaction, each party to that +transaction who receives a copy of the work also receives whatever +licenses to the work the party's predecessor in interest had or could +give under the previous paragraph, plus a right to possession of the +Corresponding Source of the work from the predecessor in interest, if +the predecessor has it or can get it with reasonable efforts. + + You may not impose any further restrictions on the exercise of the +rights granted or affirmed under this License. For example, you may +not impose a license fee, royalty, or other charge for exercise of +rights granted under this License, and you may not initiate litigation +(including a cross-claim or counterclaim in a lawsuit) alleging that +any patent claim is infringed by making, using, selling, offering for +sale, or importing the Program or any portion of it. + + 11. Patents. + + A "contributor" is a copyright holder who authorizes use under this +License of the Program or a work on which the Program is based. The +work thus licensed is called the contributor's "contributor version". + + A contributor's "essential patent claims" are all patent claims +owned or controlled by the contributor, whether already acquired or +hereafter acquired, that would be infringed by some manner, permitted +by this License, of making, using, or selling its contributor version, +but do not include claims that would be infringed only as a +consequence of further modification of the contributor version. For +purposes of this definition, "control" includes the right to grant +patent sublicenses in a manner consistent with the requirements of +this License. + + Each contributor grants you a non-exclusive, worldwide, royalty-free +patent license under the contributor's essential patent claims, to +make, use, sell, offer for sale, import and otherwise run, modify and +propagate the contents of its contributor version. + + In the following three paragraphs, a "patent license" is any express +agreement or commitment, however denominated, not to enforce a patent +(such as an express permission to practice a patent or covenant not to +sue for patent infringement). To "grant" such a patent license to a +party means to make such an agreement or commitment not to enforce a +patent against the party. + + If you convey a covered work, knowingly relying on a patent license, +and the Corresponding Source of the work is not available for anyone +to copy, free of charge and under the terms of this License, through a +publicly available network server or other readily accessible means, +then you must either (1) cause the Corresponding Source to be so +available, or (2) arrange to deprive yourself of the benefit of the +patent license for this particular work, or (3) arrange, in a manner +consistent with the requirements of this License, to extend the patent +license to downstream recipients. "Knowingly relying" means you have +actual knowledge that, but for the patent license, your conveying the +covered work in a country, or your recipient's use of the covered work +in a country, would infringe one or more identifiable patents in that +country that you have reason to believe are valid. + + If, pursuant to or in connection with a single transaction or +arrangement, you convey, or propagate by procuring conveyance of, a +covered work, and grant a patent license to some of the parties +receiving the covered work authorizing them to use, propagate, modify +or convey a specific copy of the covered work, then the patent license +you grant is automatically extended to all recipients of the covered +work and works based on it. + + A patent license is "discriminatory" if it does not include within +the scope of its coverage, prohibits the exercise of, or is +conditioned on the non-exercise of one or more of the rights that are +specifically granted under this License. You may not convey a covered +work if you are a party to an arrangement with a third party that is +in the business of distributing software, under which you make payment +to the third party based on the extent of your activity of conveying +the work, and under which the third party grants, to any of the +parties who would receive the covered work from you, a discriminatory +patent license (a) in connection with copies of the covered work +conveyed by you (or copies made from those copies), or (b) primarily +for and in connection with specific products or compilations that +contain the covered work, unless you entered into that arrangement, +or that patent license was granted, prior to 28 March 2007. + + Nothing in this License shall be construed as excluding or limiting +any implied license or other defenses to infringement that may +otherwise be available to you under applicable patent law. + + 12. No Surrender of Others' Freedom. + + If conditions are imposed on you (whether by court order, agreement or +otherwise) that contradict the conditions of this License, they do not +excuse you from the conditions of this License. If you cannot convey a +covered work so as to satisfy simultaneously your obligations under this +License and any other pertinent obligations, then as a consequence you may +not convey it at all. For example, if you agree to terms that obligate you +to collect a royalty for further conveying from those to whom you convey +the Program, the only way you could satisfy both those terms and this +License would be to refrain entirely from conveying the Program. + + 13. Use with the GNU Affero General Public License. + + Notwithstanding any other provision of this License, you have +permission to link or combine any covered work with a work licensed +under version 3 of the GNU Affero General Public License into a single +combined work, and to convey the resulting work. The terms of this +License will continue to apply to the part which is the covered work, +but the special requirements of the GNU Affero General Public License, +section 13, concerning interaction through a network will apply to the +combination as such. + + 14. Revised Versions of this License. + + The Free Software Foundation may publish revised and/or new versions of +the GNU General Public License from time to time. Such new versions will +be similar in spirit to the present version, but may differ in detail to +address new problems or concerns. + + Each version is given a distinguishing version number. If the +Program specifies that a certain numbered version of the GNU General +Public License "or any later version" applies to it, you have the +option of following the terms and conditions either of that numbered +version or of any later version published by the Free Software +Foundation. If the Program does not specify a version number of the +GNU General Public License, you may choose any version ever published +by the Free Software Foundation. + + If the Program specifies that a proxy can decide which future +versions of the GNU General Public License can be used, that proxy's +public statement of acceptance of a version permanently authorizes you +to choose that version for the Program. + + Later license versions may give you additional or different +permissions. However, no additional obligations are imposed on any +author or copyright holder as a result of your choosing to follow a +later version. + + 15. Disclaimer of Warranty. + + THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT +HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY +OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, +THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM +IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF +ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + + 16. Limitation of Liability. + + IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS +THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY +GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE +USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF +DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD +PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), +EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF +SUCH DAMAGES. + + 17. Interpretation of Sections 15 and 16. + + If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/PoliceSmartRadio.sln b/PoliceSmartRadio.sln new file mode 100644 index 0000000..88e3a0f --- /dev/null +++ b/PoliceSmartRadio.sln @@ -0,0 +1,28 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 14 +VisualStudioVersion = 14.0.25420.1 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PoliceSmartRadio", "PoliceSmartRadio\PoliceSmartRadio.csproj", "{437FA638-276C-44CC-8D41-B36115D2E22C}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Debug|x64 = Debug|x64 + Release|Any CPU = Release|Any CPU + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {437FA638-276C-44CC-8D41-B36115D2E22C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {437FA638-276C-44CC-8D41-B36115D2E22C}.Debug|Any CPU.Build.0 = Debug|Any CPU + {437FA638-276C-44CC-8D41-B36115D2E22C}.Debug|x64.ActiveCfg = Debug|x64 + {437FA638-276C-44CC-8D41-B36115D2E22C}.Debug|x64.Build.0 = Debug|x64 + {437FA638-276C-44CC-8D41-B36115D2E22C}.Release|Any CPU.ActiveCfg = Release|Any CPU + {437FA638-276C-44CC-8D41-B36115D2E22C}.Release|Any CPU.Build.0 = Release|Any CPU + {437FA638-276C-44CC-8D41-B36115D2E22C}.Release|x64.ActiveCfg = Release|x64 + {437FA638-276C-44CC-8D41-B36115D2E22C}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/PoliceSmartRadio/API/Functions.cs b/PoliceSmartRadio/API/Functions.cs new file mode 100644 index 0000000..86f9e40 --- /dev/null +++ b/PoliceSmartRadio/API/Functions.cs @@ -0,0 +1,57 @@ +using Rage; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using System.Text; +using System.Threading.Tasks; + +namespace PoliceSmartRadio.API +{ + public static class Functions + { + /// + /// Adds an Action to the specified button. Only buttons contained in a folder matching your plugin's name can be manipulated. + /// + /// The action to execute if the button is selected. + /// The texture file name of the button, excluding any directories or file extensions. + /// Returns whether the button was successfully added or not. If false, a reason is logged to the console. + [Obfuscation(Exclude = false, Feature = "-ref proxy")] + public static bool AddActionToButton(Action action, string buttonName) + { + + Game.LogTrivial(Assembly.GetCallingAssembly().GetName().Name + " requesting a PoliceSmartRadio action to be added to " + buttonName); + //Game.LogTrivial("DoneLoading?" + DisplayHandler.DoneLoadingTextures); + return DisplayHandler.AddActionToButton(action, null, Assembly.GetCallingAssembly().GetName().Name, buttonName); + } + + /// + /// Adds an Action and an availability check to the specified button. Only buttons contained in a folder matching your plugin's name can be manipulated. + /// + /// The action to execute if the button is selected. + /// Function returning a bool indicating whether the button is currently available (if false, button is hidden). This is often called, so try making this light-weight (e.g. simply return the value of a boolean property). Make sure to do proper checking in your Action too, as the user can forcefully display all buttons via a setting in their config file. + /// The texture file name of the button, excluding any directories or file extensions. + /// Returns whether the button was successfully added or not. If false, a reason is logged to the console. + [Obfuscation(Exclude = false, Feature = "-ref proxy")] + public static bool AddActionToButton(Action action, Func isAvailable, string buttonName) + { + Game.LogTrivial(Assembly.GetCallingAssembly().GetName().Name + " requesting a PoliceSmartRadio action to be added to " + buttonName); + //Game.LogTrivial("DoneLoading?" + DisplayHandler.DoneLoadingTextures); + return DisplayHandler.AddActionToButton(action, isAvailable, Assembly.GetCallingAssembly().GetName().Name, buttonName); + } + + /// + /// Raised whenever the player selects a button on the SmartRadio. + /// + public static event Action ButtonSelected; + + internal static void OnButtonSelected() + { + + if (ButtonSelected != null) + { + ButtonSelected(); + } + } + } +} diff --git a/PoliceSmartRadio/API/OtherFunctions.cs b/PoliceSmartRadio/API/OtherFunctions.cs new file mode 100644 index 0000000..06fd3e5 --- /dev/null +++ b/PoliceSmartRadio/API/OtherFunctions.cs @@ -0,0 +1,25 @@ +using Rage; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace PoliceSmartRadio.API +{ + internal static class BritishPolicingScriptFunctions + { + public static void RunLicencePlateCheck(Vehicle veh) + { + British_Policing_Script.VehicleRecords recs = British_Policing_Script.API.Functions.GetVehicleRecords(veh); + recs.RunPlateCheck(); + } + + public static void RunPedCheck(Ped p, int delay = 0) + { + British_Policing_Script.BritishPersona recs = British_Policing_Script.API.Functions.GetBritishPersona(p); + GameFiber.Wait(delay); + recs.RunLicenceCheck(); + } + } +} diff --git a/PoliceSmartRadio/Actions/EndCall.cs b/PoliceSmartRadio/Actions/EndCall.cs new file mode 100644 index 0000000..b40ba07 --- /dev/null +++ b/PoliceSmartRadio/Actions/EndCall.cs @@ -0,0 +1,19 @@ +using Rage; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace PoliceSmartRadio.Actions +{ + internal static class EndCall + { + public static bool vc_main() { Main(); return true; } + public static void Main() + { + Game.DisplayNotification("~b~" + PoliceSmartRadio.PlayerName + "~s~: Dispatch, you can clear my last call, over."); + LSPD_First_Response.Mod.API.Functions.StopCurrentCallout(); + } + } +} diff --git a/PoliceSmartRadio/Actions/K9.cs b/PoliceSmartRadio/Actions/K9.cs new file mode 100644 index 0000000..af14fee --- /dev/null +++ b/PoliceSmartRadio/Actions/K9.cs @@ -0,0 +1,343 @@ +using Albo1125.Common.CommonLibrary; +using LSPD_First_Response.Mod.API; +using Rage; +using Rage.Native; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace PoliceSmartRadio.Actions +{ + // Unfinished as of the moment + internal static class K9 + { + private static bool onlyDuringTrafficStops = false; + private static bool k9Busy = false; + private static List cityK9VehicleModels = new List() {"POLICE"}; + private static List lsCountyK9VehicleModels = new List() { "SHERIFF2" }; + private static List blaineK9VehicleModels = new List() { "SHERIFF2" }; + private static List cityHandlerModels = new List() { "s_m_y_cop_01" }; + private static List lsCountyHandlerModels = new List() { "s_m_y_sheriff_01" }; + private static List blaineHandlerModels = new List() { "s_m_y_sheriff_01" }; + + private static float spawnDistance = 70f; + + private static Blip k9VehicleBlip; + private static Model k9VehicleModel; + private static Model dogHandlerModel; + private static Model k9Model = "a_c_shepherd"; + private static Vehicle suspectVehicle; + private static Vehicle k9Vehicle; + private static Ped k9; + private static Ped dogHandler; + private static Vector3 k9OutOfVehicle; + private static int k9SeatIndex; + + public static bool available() + { + return !k9Busy && (!onlyDuringTrafficStops || Functions.GetCurrentPullover() != null); + } + + public static void Main() + { + if (!available()) { return; } + GameFiber.StartNew(k9MainLogic); + } + + private static void k9MainLogic() + { + suspectVehicle = Game.LocalPlayer.Character.IsInAnyVehicle(false) ? InCar() : OnFoot(); + if (!suspectVehicle.Exists()) { Game.DisplaySubtitle("No vehicle detected."); return; } + Zones.WorldDistricts currentdistrict = Zones.GetWorldDistrict(Game.LocalPlayer.Character.Position); + if (currentdistrict == Zones.WorldDistricts.City) + { + k9VehicleModel = cityK9VehicleModels.PickRandom(); + dogHandlerModel = cityHandlerModels.PickRandom(); + } + else if (currentdistrict == Zones.WorldDistricts.BlaineCounty) + { + k9VehicleModel = blaineK9VehicleModels.PickRandom(); + dogHandlerModel = blaineHandlerModels.PickRandom(); + } + else if (currentdistrict == Zones.WorldDistricts.LosSantosCountryside) + { + k9VehicleModel = lsCountyK9VehicleModels.PickRandom(); + dogHandlerModel = lsCountyHandlerModels.PickRandom(); + } + + SpawnPoint sp = SpawnPointExtensions.GetVehicleSpawnPointTowardsPositionWithChecks(suspectVehicle.Position, spawnDistance); + k9Vehicle = new Vehicle(k9VehicleModel, sp.Position, sp.Heading); + k9Vehicle.IsPersistent = true; + + dogHandler = new Ped(dogHandlerModel, Vector3.Zero, 0); + dogHandler.MakeMissionPed(); + dogHandler.WarpIntoVehicle(k9Vehicle, -1); + + k9 = new Ped(k9Model, Vector3.Zero, 0); + k9.MakeMissionPed(); + + if (k9Vehicle.FreePassengerSeatsCount > 2 && k9Vehicle.GetFreeSeatIndex(1, 2) != null) + { + k9.WarpIntoVehicle(k9Vehicle, k9Vehicle.GetFreeSeatIndex(1, 2).GetValueOrDefault()); + } + else + { + k9.WarpIntoVehicle(k9Vehicle, 0); + } + k9VehicleBlip = k9Vehicle.AttachBlip(); + k9VehicleBlip.Color = System.Drawing.Color.Blue; + k9VehicleBlip.Flash(1000, 20000); + k9SeatIndex = k9.SeatIndex; + driveToPosition(dogHandler, k9Vehicle, suspectVehicle.Position); + dogHandler.Tasks.LeaveVehicle(LeaveVehicleFlags.None); + k9.Tasks.LeaveVehicle(LeaveVehicleFlags.None).WaitForCompletion(6000); + k9OutOfVehicle = k9.Position; + + dogHandler.Tasks.AchieveHeading(ExtensionMethods.CalculateHeadingTowardsEntity(dogHandler, suspectVehicle)).WaitForCompletion(1000); + GameFiber.Wait(1000); + k9VehicleBlip.Delete(); + inspectVehicle(); + dogHandler.Tasks.EnterVehicle(k9Vehicle, 5000, -1).WaitForCompletion(); + dogHandler.Dismiss(); + k9Vehicle.Dismiss(); + + } + private static TupleList K9_SuspectCarOffsets = new TupleList() + { + new Tuple(-2.3f, 0), + new Tuple(2, -100), + new Tuple(2.3f, 0), + new Tuple(2, 100), + + }; + private static void inspectVehicle() + { + Game.DisplaySubtitle("~b~K9 Handler: We'll let the dog do its thing. Please step back for a minute."); + bool hasIndicated = false; + + k9.Tasks.GoToOffsetFromEntity(suspectVehicle, -2.3f, 0, 2.5f).WaitForCompletion(10000); + foreach (Tuple off in K9_SuspectCarOffsets) + { + k9.Tasks.GoToOffsetFromEntity(suspectVehicle, off.Item1, off.Item2, 2.5f).WaitForCompletion(3000); + if (suspectVehicle.Metadata.hasNarcotics == 1 && PoliceSmartRadio.rnd.Next(4) == 0) + { + k9.Tasks.PlayAnimation("creatures@rottweiler@indication@", "indicate_high", 8.0f, AnimationFlags.None).WaitForCompletion(); + hasIndicated = true; + } + } + if (suspectVehicle.Metadata.hasNarcotics == 1 && !hasIndicated) + { + k9.Tasks.PlayAnimation("creatures@rottweiler@indication@", "indicate_high", 8.0f, AnimationFlags.None).WaitForCompletion(); + hasIndicated = true; + } + k9.Tasks.FollowNavigationMeshToPosition(k9OutOfVehicle, k9Vehicle.Heading, 2.5f).WaitForCompletion(8000); + k9.Tasks.EnterVehicle(k9Vehicle, k9SeatIndex); + Game.DisplaySubtitle("~b~Handler: The dog " + (hasIndicated ? "indicated" : "did not indicate") + " for drugs."); + } + + private static Vehicle InCar() + { + if (Functions.GetCurrentPullover() != null) + { + return Functions.GetPulloverSuspect(Functions.GetCurrentPullover()).CurrentVehicle; + } + Vector3 offSetPos = Game.LocalPlayer.Character.CurrentVehicle.GetOffsetPosition(Vector3.RelativeFront * 9f); + Vehicle[] vehicleList = Game.LocalPlayer.Character.GetNearbyVehicles(10); + foreach (Vehicle veh in vehicleList) + { + if (!veh.HasSiren) + { + if (Vector3.Distance(offSetPos, veh.Position) < 7.5f) + { + return veh; + } + } + } + return null; + } + private static Vehicle OnFoot() + { + if (Functions.GetCurrentPullover() != null) + { + return Functions.GetPulloverSuspect(Functions.GetCurrentPullover()).CurrentVehicle; + } + Vector3 offSetPos = Game.LocalPlayer.Character.GetOffsetPosition(Vector3.RelativeFront * 2.5f); + Vehicle[] vehicleList = Game.LocalPlayer.Character.GetNearbyVehicles(10); + foreach (Vehicle veh in vehicleList) + { + if (!veh.HasSiren) + { + if (Vector3.Distance(offSetPos, veh.Position) < 4.0f) + { + return veh; + } + } + } + return null; + } + + private static void driveToPosition(Ped driver, Vehicle veh, Vector3 pos) + { + + Ped playerPed = Game.LocalPlayer.Character; + int drivingLoopCount = 0; + bool transportVanTeleported = false; + int waitCount = 0; + bool forceCloseSpawn = false; + + GameFiber.StartNew(delegate + { + while (!forceCloseSpawn) + { + GameFiber.Yield(); + if (Albo1125.Common.CommonLibrary.ExtensionMethods.IsKeyDownComputerCheck(System.Windows.Forms.Keys.H)) // || Albo1125.Common.CommonLibrary.ExtensionMethods.IsKeyDownComputerCheck(multiTransportKey)) + { + GameFiber.Sleep(500); + if (Albo1125.Common.CommonLibrary.ExtensionMethods.IsKeyDownRightNowComputerCheck(System.Windows.Forms.Keys.H))// || Albo1125.Common.CommonLibrary.ExtensionMethods.IsKeyDownRightNowComputerCheck(multiTransportKey)) + { + GameFiber.Sleep(500); + if (Albo1125.Common.CommonLibrary.ExtensionMethods.IsKeyDownRightNowComputerCheck(System.Windows.Forms.Keys.H))// || Albo1125.Common.CommonLibrary.ExtensionMethods.IsKeyDownRightNowComputerCheck(multiTransportKey)) + { + forceCloseSpawn = true; + } + else + { + Game.DisplayNotification("Hold down the ~b~H ~s~to force a close spawn."); + } + } + } + } + }); + Rage.Task driveToPed = null; + NativeFunction.Natives.SET_DRIVER_AGGRESSIVENESS(driver, 0f); + NativeFunction.Natives.SET_DRIVER_ABILITY(1f); + while (Vector3.Distance(veh.Position, pos) > 35f) + { + + veh.Repair(); + if (driveToPed != null && !driveToPed.IsActive) + { + driveToPed = driver.Tasks.DriveToPosition(pos, MathHelper.ConvertKilometersPerHourToMetersPerSecond(60f), VehicleDrivingFlags.DriveAroundVehicles | VehicleDrivingFlags.DriveAroundObjects | VehicleDrivingFlags.AllowMedianCrossing | VehicleDrivingFlags.YieldToCrossingPedestrians); + } + GameFiber.Wait(600); + + waitCount++; + //If van isn't moving + if (!veh.IsBoat) + { + if (veh.Speed < 0.2f) + { + driver.Tasks.PerformDrivingManeuver(veh, VehicleManeuver.ReverseStraight, 700).WaitForCompletion(); + drivingLoopCount += 2; + driver.Tasks.DriveToPosition(pos, MathHelper.ConvertKilometersPerHourToMetersPerSecond(60f), VehicleDrivingFlags.DriveAroundVehicles | VehicleDrivingFlags.DriveAroundObjects | VehicleDrivingFlags.AllowMedianCrossing | VehicleDrivingFlags.YieldToCrossingPedestrians).WaitForCompletion(100); + } + if (veh.Speed < 2f) + { + drivingLoopCount++; + } + //if van is very far away + if ((Vector3.Distance(pos, veh.Position) > spawnDistance + 70f)) + { + drivingLoopCount++; + } + //If Van is stuck, relocate it + + if ((drivingLoopCount == 30) || (drivingLoopCount == 31) || (drivingLoopCount == 32) || (drivingLoopCount == 33)) + { + SpawnPoint sp = SpawnPointExtensions.GetVehicleSpawnPointTowardsPositionWithChecks(suspectVehicle.Position, spawnDistance); + Game.Console.Print("Relocating because k9 was stuck..."); + veh.Position = sp; + + veh.Heading = sp; + drivingLoopCount = 34; + Game.DisplayHelp("K9 taking too long? Hold down ~b~H ~s~to speed it up.", 5000); + + + } + // if van is stuck for a 2nd time or takes too long, spawn it very near to the suspect + else if ((drivingLoopCount >= 55) || waitCount >= 90 || forceCloseSpawn) + { + Game.Console.Print("Relocating to a closer position"); + + Vector3 SpawnPoint = World.GetNextPositionOnStreet(pos.Around2D(15f)); + + int waitCounter = 0; + while ((SpawnPoint.Z - pos.Z < -3f) || (SpawnPoint.Z - pos.Z > 3f) || (Vector3.Distance(SpawnPoint, pos) > 25f)) + { + waitCounter++; + SpawnPoint = World.GetNextPositionOnStreet(pos.Around2D(15f)); + GameFiber.Yield(); + if (waitCounter >= 500) + { + SpawnPoint = pos.Around2D(15f); + break; + } + } + veh.Position = SpawnPoint; + Vector3 directionFromVehicleToPed = (pos - SpawnPoint); + directionFromVehicleToPed.Normalize(); + + float vehicleHeading = MathHelper.ConvertDirectionToHeading(directionFromVehicleToPed); + veh.Heading = vehicleHeading; + transportVanTeleported = true; + + break; + } + } + else + { + NativeFunction.Natives.REQUEST_COLLISION_AT_COORD(veh.Position.X, veh.Position.Y, veh.Position.Z); + NativeFunction.Natives.REQUEST_ADDITIONAL_COLLISION_AT_COORD(veh.Position.X, veh.Position.Y, veh.Position.Z); + + if (waitCount > 85) + { + break; + } + if (veh.Speed < 0.2f) + { + NativeFunction.Natives.SET_VEHICLE_FORWARD_SPEED(veh, 15f); + GameFiber.Wait(700); + } + } + + } + + forceCloseSpawn = true; + //park the van + int reverseCount = 0; + Game.HideHelp(); + while ((Vector3.Distance(pos, veh.Position) > 21f) && !transportVanTeleported) + { + Rage.Task parkNearSuspect = driver.Tasks.DriveToPosition(pos, MathHelper.ConvertKilometersPerHourToMetersPerSecond(30f), VehicleDrivingFlags.DriveAroundVehicles | VehicleDrivingFlags.DriveAroundObjects | VehicleDrivingFlags.AllowMedianCrossing | VehicleDrivingFlags.YieldToCrossingPedestrians); + parkNearSuspect.WaitForCompletion(800); + transportVanTeleported = false; + if (Vector3.Distance(pos, veh.Position) > 75f) + { + Vector3 SpawnPoint = World.GetNextPositionOnStreet(pos.Around(12f)); + veh.Position = SpawnPoint; + } + if (veh.Speed < 0.2f) + { + reverseCount++; + if (reverseCount == 3) + { + driver.Tasks.PerformDrivingManeuver(veh, VehicleManeuver.ReverseStraight, 1700).WaitForCompletion(); + reverseCount = 0; + } + } + + if ((veh.IsBoat && veh.DistanceTo(pos) < 25) || ExtensionMethods.IsPointOnWater(pos)) + { + break; + } + + } + GameFiber.Wait(600); + + + + } + } +} diff --git a/PoliceSmartRadio/Actions/Panic.cs b/PoliceSmartRadio/Actions/Panic.cs new file mode 100644 index 0000000..eab3634 --- /dev/null +++ b/PoliceSmartRadio/Actions/Panic.cs @@ -0,0 +1,64 @@ +using LSPD_First_Response.Mod.API; +using Rage; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Media; +using System.Text; +using System.Threading.Tasks; + +namespace PoliceSmartRadio.Actions +{ + internal static class Panic + { + public static int minStandardUnits = 3; + public static int maxStandardUnits = 5; + + public static int minSwatUnits = 0; + public static int maxSwatUnits = 2; + private static SoundPlayer panicButtonSound = new SoundPlayer("Plugins/LSPDFR/PoliceSmartRadio/Audio/PanicButton.wav"); + private static InitializationFile panicIni = new InitializationFile("Plugins/LSPDFR/PoliceSmartRadio/Config/PanicButton.ini"); + private static bool playSound = true; + private static int soundDuration = 450; + + public static bool vc_main() { Main(); return true; } + public static void Main() + { + if (playSound) + { + for (int i = 0; i < 3; i++) + { + panicButtonSound.Play(); + GameFiber.Wait(soundDuration); + } + } + int standards = PoliceSmartRadio.rnd.Next(minStandardUnits, maxStandardUnits + 1); + for (int i = 0; i < standards; i++) + { + Game.LogTrivial("Spawning standard panic unit."); + Functions.RequestBackup(Game.LocalPlayer.Character.Position, LSPD_First_Response.EBackupResponseType.Code3, PoliceSmartRadio.rnd.Next(6) < 4 ? LSPD_First_Response.EBackupUnitType.LocalUnit : LSPD_First_Response.EBackupUnitType.StateUnit); + GameFiber.Wait(500); + } + + int swat = PoliceSmartRadio.rnd.Next(minSwatUnits, maxSwatUnits + 1); + for (int i = 0; i < swat; i++) + { + Game.LogTrivial("Spawning SWAT panic unit."); + Functions.RequestBackup(Game.LocalPlayer.Character.Position, LSPD_First_Response.EBackupResponseType.Code3, PoliceSmartRadio.rnd.Next(6) < 4 ? LSPD_First_Response.EBackupUnitType.SwatTeam : LSPD_First_Response.EBackupUnitType.NooseTeam); + GameFiber.Wait(500); + + } + } + + public static void IniSetup() + { + minStandardUnits = panicIni.ReadInt32("PanicButtonConfig", "MinStandardUnits", 3); + maxStandardUnits = panicIni.ReadInt32("PanicButtonConfig", "MaxStandardUnits", 5); + + minSwatUnits = panicIni.ReadInt32("PanicButtonConfig", "MinSwatUnits", 0); + maxSwatUnits = panicIni.ReadInt32("PanicButtonConfig", "MaxSwatUnits", 2); + soundDuration = panicIni.ReadInt32("PanicButtonConfig", "SoundDuration", 450); + playSound = panicIni.ReadBoolean("PanicButtonConfig", "PlaySound", true); + } + } +} diff --git a/PoliceSmartRadio/Actions/PlateChecker.cs b/PoliceSmartRadio/Actions/PlateChecker.cs new file mode 100644 index 0000000..794b1fa --- /dev/null +++ b/PoliceSmartRadio/Actions/PlateChecker.cs @@ -0,0 +1,316 @@ +using LSPD_First_Response.Engine.Scripting.Entities; +using Rage; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using Albo1125.Common.CommonLibrary; +using static Albo1125.Common.CommonLibrary.CommonVariables; +using System.Media; +using LSPD_First_Response.Mod.API; + +namespace PoliceSmartRadio.Actions +{ + internal class PlateChecker + { + private const string PlateAudioPathModifier = "Plugins/LSPDFR/PoliceSmartRadio/Audio/PlateCheck/"; + private const string AudioPathExtension = ".wav"; + + private static string[] vehYears = { "2004", "2005", "2006", "2007", "2008", "2009", "2010", "2011", "2012", "2013", "2014", "2015", "2016", "2017" }; + + private static char[] vowels = new char[] { 'a', 'e', 'o', 'i', 'u' }; + + private static Dictionary AllVehiclesChecked = new Dictionary(); + private static Vehicle vehCurrentlyBeingChecked; + + public string Flags = "Flags: ~r~"; + public Persona DriverPersona; + public string LicencePlate; + public string vehModel; + public string modelArticle; + public string vehicleYear; + + private List AudioFlags = new List(); + + public PlateChecker(Vehicle vehicleToCheck) + { + if (vehicleToCheck.Exists()) + { + string Flags = ""; + if (vehicleToCheck.IsStolen) + { + Flags += "STOLEN "; + DriverPersona = LSPD_First_Response.Mod.API.Functions.GetPersonaForPed(World.GetAllPeds()[0]); + //determine persona to use + if (vehicleToCheck.HasDriver && vehicleToCheck.Driver.Exists()) + { + if (LSPD_First_Response.Mod.API.Functions.GetPersonaForPed(vehicleToCheck.Driver).FullName.ToLower() == Functions.GetVehicleOwnerName(vehicleToCheck).ToLower()) + { + DriverPersona = Functions.GetPersonaForPed(World.GetAllPeds()[0]); + } + else + { + foreach (Ped p in World.EnumeratePeds()) + { + if (Functions.GetPersonaForPed(p).FullName.ToLower() == Functions.GetVehicleOwnerName(vehicleToCheck).ToLower()) + { + DriverPersona = Functions.GetPersonaForPed(p); + break; + } + } + + } + } + if (DriverPersona == null) + { + //create new persona + Persona tempPers = Functions.GetPersonaForPed(World.GetAllPeds()[0]); + //DriverPersona = new Persona(World.GetAllPeds()[0], tempPers.Gender, tempPers.BirthDay, tempPers.Citations, tempPers.Forename, tempPers.Surname, tempPers.LicenseState, tempPers.TimesStopped, tempPers.Wanted, tempPers.IsAgent, tempPers.IsCop); + } + AudioFlags.Add("Stolen"); + } + else + { + //determine persona to use + if (vehicleToCheck.HasDriver && vehicleToCheck.Driver.Exists()) + { + if (LSPD_First_Response.Mod.API.Functions.GetPersonaForPed(vehicleToCheck.Driver).FullName.ToLower() == Functions.GetVehicleOwnerName(vehicleToCheck).ToLower()) + { + DriverPersona = LSPD_First_Response.Mod.API.Functions.GetPersonaForPed(vehicleToCheck.Driver); + } + else + { + foreach (Ped p in World.EnumeratePeds()) + { + if (Functions.GetPersonaForPed(p).FullName.ToLower() == Functions.GetVehicleOwnerName(vehicleToCheck).ToLower()) + { + DriverPersona = Functions.GetPersonaForPed(p); + break; + } + } + } + } + if (DriverPersona == null) + { + DriverPersona = PersonaHelper.GenerateNewPersona(); + } + //DriverPersona = vehicleToCheck.HasDriver && Albo1125.Common.CommonLibrary.CommonVariables.rnd.Next(100) < 80 ? LSPD_First_Response.Mod.API.Functions.GetPersonaForPed(vehicleToCheck.Driver) : LSPD_First_Response.Mod.API.Functions.GetPersonaForPed(World.GetAllPeds()[0]); + } + LSPD_First_Response.Mod.API.Functions.SetVehicleOwnerName(vehicleToCheck, DriverPersona.FullName); + //determine flags on the vehicle + if (!PoliceSmartRadio.IsLSPDFRPluginRunning("British Policing Script", new Version("0.9.0.0"))) + { + if (Traffic_Policer.API.Functions.GetVehicleRegistrationStatus(vehicleToCheck) == Traffic_Policer.EVehicleDetailsStatus.Expired) + { + Flags += "EXPIRED REGISTRATION "; + AudioFlags.Add("TrafficViolation"); + } + else if (Traffic_Policer.API.Functions.GetVehicleRegistrationStatus(vehicleToCheck) == Traffic_Policer.EVehicleDetailsStatus.None) + { + Flags += "NO REGISTRATION "; + AudioFlags.Add("TrafficViolation"); + } + + if (Traffic_Policer.API.Functions.GetVehicleInsuranceStatus(vehicleToCheck) == Traffic_Policer.EVehicleDetailsStatus.Expired) + { + Flags += "EXPIRED INSURANCE "; + AudioFlags.Add("TrafficViolation"); + } + else if (Traffic_Policer.API.Functions.GetVehicleInsuranceStatus(vehicleToCheck) == Traffic_Policer.EVehicleDetailsStatus.None) + { + Flags += "NO INSURANCE "; + AudioFlags.Add("TrafficViolation"); + } + + if (DriverPersona.Wanted) + { + AudioFlags.Add("Warrant"); + if (rnd.Next(100) < 75) + { + Flags += "FELONY WARRANT FOR REGISTERED OWNER "; + + } + else + { + Flags += "BENCH WARRANT FOR REGISTERED OWNER "; + } + } + + if (DriverPersona.ELicenseState == ELicenseState.Suspended) + { + Flags += "OWNER'S LICENCE SUSPENDED "; + AudioFlags.Add("TrafficFelony"); + } + else if (DriverPersona.ELicenseState == ELicenseState.Expired) + { + Flags += "OWNER'S LICENCE EXPIRED "; + AudioFlags.Add("TrafficViolation"); + } + else if (DriverPersona.ELicenseState == ELicenseState.None) + { + Flags += "OWNER'S LICENCE INVALID "; + AudioFlags.Add("TrafficViolation"); + } + + if (DriverPersona.Birthday.Date == DateTime.Now.Date) + { + Flags += "~g~OWNER'S BIRTHDAY "; + } + + if (string.IsNullOrWhiteSpace(Flags)) + { + AudioFlags.Add("No1099"); + this.Flags += "~g~NONE"; + } + else + { + AudioFlags.Add("ProceedCaution"); + this.Flags += Flags; + } + } + + //read in strings from the vehicle information + LicencePlate = vehicleToCheck.LicensePlate; + + vehModel = vehicleToCheck.Model.Name.ToLower(); + vehModel = char.ToUpper(vehModel[0]) + vehModel.Substring(1); + if (vowels.Contains(vehModel.ToLower()[0])) + { + modelArticle = "an"; + } + else { modelArticle = "a"; } + vehicleYear = vehYears.PickRandom(); + AllVehiclesChecked.Add(vehicleToCheck, this); + } + + } + + public void PlayAudio() + { + try + { + SoundPlayer TgtLicencePlate = new SoundPlayer(PlateAudioPathModifier + "TargetPlate" + rnd.Next(1, 4) + AudioPathExtension); + TgtLicencePlate.Play(); //Target licence plate + GameFiber.Wait(1900); + //read out the plate characters + foreach (char character in LicencePlate.ToUpper()) + { + + SoundPlayer plyr = new SoundPlayer(PlateAudioPathModifier + character + AudioPathExtension); + plyr.Play(); + + GameFiber.Wait(500); + plyr.Dispose(); + } + //read out the flag information + foreach (string flag in AudioFlags) + { + SoundPlayer plyr = new SoundPlayer(PlateAudioPathModifier + flag + AudioPathExtension); + plyr.Play(); + + GameFiber.Wait(1900); + plyr.Dispose(); + } + } + catch(Exception e) + { + Game.LogTrivial(e.ToString()); + Game.LogTrivial("PoliceSmartRadio handled the exception in PlayAudio for platecheck."); + } + } + + public static bool vc_main() { Main(); return true; } + public static void Main() + { + GameFiber.StartNew(delegate + { + try + { + Vehicle vehicleToCheck = Game.LocalPlayer.Character.IsInAnyVehicle(false) ? InCar() : OnFoot(); + if (vehicleToCheck.Exists()) + { + if (vehicleToCheck.IsTrailer) + { + vehicleToCheck = ((Vehicle[])World.GetEntities(vehicleToCheck.GetOffsetPositionFront(5), 15, GetEntitiesFlags.ConsiderAllVehicles | GetEntitiesFlags.ExcludePlayerVehicle)). + FirstOrDefault(x => x.HasTrailer && x.Trailer == vehicleToCheck); + if (!vehicleToCheck) { return; } + } + vehCurrentlyBeingChecked = vehicleToCheck; + PlateChecker checker; + if (AllVehiclesChecked.ContainsKey(vehicleToCheck)) + { + checker = AllVehiclesChecked[vehicleToCheck]; + } + else + { + checker = new PlateChecker(vehicleToCheck); + } + Game.DisplayNotification("~b~" + PoliceSmartRadio.PlayerName + ": ~s~Dispatch, can you do a plate check for me? It's " + checker.modelArticle + " ~b~" + checker.vehModel + "~s~, plate ~b~" + checker.LicencePlate + "."); + GameFiber.Wait(2000); + Game.DisplayNotification("~b~Dispatch: ~s~Copy that, stand by for the plate check..."); + GameFiber.Wait(4000); + GameFiber.StartNew(checker.PlayAudio); + GameFiber.Wait(500); + if (PoliceSmartRadio.IsLSPDFRPluginRunning("British Policing Script", new Version("0.8.0.0")) && vehicleToCheck.Exists()) + { + API.BritishPolicingScriptFunctions.RunLicencePlateCheck(vehicleToCheck); + } + else + { + Game.DisplayNotification("~b~Dispatch: ~s~" + PoliceSmartRadio.PlayerName + ", plate check: ~n~~b~Plate: " + checker.LicencePlate + "~n~Model: " + checker.vehModel + + "~n~Reg. Year: " + checker.vehicleYear + "~n~Registered Owner: ~y~" + checker.DriverPersona.FullName + "~b~~n~Citations: " + checker.DriverPersona.Citations); + GameFiber.Wait(2000); + Game.DisplayNotification(checker.Flags); + } + if (vehCurrentlyBeingChecked == vehicleToCheck) + { + vehCurrentlyBeingChecked = null; + } + } + } + catch (Exception e) + { + Game.LogTrivial(e.ToString()); + Game.DisplayNotification("Whoops! Police SmartRadio plate check encountered an error. Please send your RAGEPluginHook.log file to the author (Albo1125)."); + Game.LogTrivial("PoliceSmartRadio handled the PlateCheck exception."); + } + }); + } + + private static Vehicle InCar() + { + Vector3 offSetPos = Game.LocalPlayer.Character.CurrentVehicle.GetOffsetPosition(Vector3.RelativeFront * 9f); + Vehicle[] vehicleList = Game.LocalPlayer.Character.GetNearbyVehicles(16); + foreach (Vehicle veh in vehicleList) + { + if (veh != vehCurrentlyBeingChecked && !veh.HasSiren) + { + if (Vector3.Distance(offSetPos, veh.Position) < 7.5f) + { + return veh; + } + } + } + return null; + } + private static Vehicle OnFoot() + { + + Vector3 offSetPos = Game.LocalPlayer.Character.GetOffsetPosition(Vector3.RelativeFront * 4.2f); + Vehicle[] vehicleList = Game.LocalPlayer.Character.GetNearbyVehicles(10); + foreach (Vehicle veh in vehicleList) + { + if (veh != vehCurrentlyBeingChecked && !veh.HasSiren) + { + + if (Vector3.Distance(offSetPos, veh.Position) < 4.0f) + { + return veh; + } + } + } + return null; + } + } +} diff --git a/PoliceSmartRadio/Actions/RequestPit.cs b/PoliceSmartRadio/Actions/RequestPit.cs new file mode 100644 index 0000000..10afe11 --- /dev/null +++ b/PoliceSmartRadio/Actions/RequestPit.cs @@ -0,0 +1,94 @@ +using LSPD_First_Response.Mod.API; +using Rage; +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace PoliceSmartRadio.Actions +{ + internal static class RequestPit + { + public static bool vc_main() { Main(); return true; } + public static void Main() + { + //if (pitRequestActive) { Game.LogTrivial("PIT request already active"); return; } + GameFiber.StartNew(delegate + { + + if (!Game.LocalPlayer.Character.IsInAnyVehicle(false)) { return; } + if (Functions.GetActivePursuit() == null) { return; } + List eligiblePeds = Functions.GetPursuitPeds(Functions.GetActivePursuit()).Where(x => x.DistanceTo(Game.LocalPlayer.Character) < 55f && x.IsInAnyVehicle(false)).ToList(); + Game.LogTrivial(eligiblePeds.Count.ToString()); + if (eligiblePeds.Count > 0) + { + Vehicle targetVeh = eligiblePeds.OrderBy(x => x.DistanceTo(Game.LocalPlayer.Character.GetOffsetPositionFront(4f))).First().CurrentVehicle; + Ped targetPed = targetVeh.Driver; + Vehicle[] nearbyVehs = targetPed.Exists() ? targetPed.GetNearbyVehicles(16) : Game.LocalPlayer.Character.GetNearbyVehicles(16); + + int NearbyOccupiedCivilianVehsCount = 0; + foreach (Vehicle veh in nearbyVehs) + { + if (veh.Exists()) + { + if (veh.HasDriver) + { + if (!veh.HasSiren) + { + NearbyOccupiedCivilianVehsCount++; + } + } + } + } + Game.DisplayNotification("~b~" + PoliceSmartRadio.PlayerName + "~s~: Dispatch, requesting to perform ~r~PIT~s~."); + + if (NearbyOccupiedCivilianVehsCount > 7) + { + GameFiber.Wait(4000); + Game.DisplayNotification("~b~Dispatch ~w~: " + PoliceSmartRadio.PlayerName + ", traffic is ~r~too busy.~s~ You ~r~aren't clear~s~ to ~r~PIT, ~w~over."); + return; + } + else + { + GameFiber.Wait(4000); + Game.DisplayNotification("~b~Dispatch ~w~: " + PoliceSmartRadio.PlayerName + " you are clear at this time to ~r~PIT, ~w~over."); + } + + bool pitComplete = false; + Stopwatch standstillStopwatch = new Stopwatch(); + standstillStopwatch.Start(); + while (!pitComplete) + { + GameFiber.Yield(); + if ((targetVeh.Speed <= 0.8f) && (Vector3.Distance(targetVeh.Position, Game.LocalPlayer.Character.Position) < 18f)) + { + if (standstillStopwatch.ElapsedMilliseconds > 3500) + { + targetVeh.EngineHealth = 0.0f; + Game.DisplayNotification("~b~" + PoliceSmartRadio.PlayerName + "~s~: PIT successful, located at~b~ " + World.GetStreetName(Game.LocalPlayer.Character.Position)); + pitComplete = true; + } + } + else + { + standstillStopwatch.Restart(); + } + + if (!targetVeh.HasDriver) + { + break; + } + + } + } + }); + } + + public static bool available() + { + return Functions.GetActivePursuit() != null; + } + } +} diff --git a/PoliceSmartRadio/Actions/RunPedName.cs b/PoliceSmartRadio/Actions/RunPedName.cs new file mode 100644 index 0000000..c564d86 --- /dev/null +++ b/PoliceSmartRadio/Actions/RunPedName.cs @@ -0,0 +1,92 @@ +using LSPD_First_Response.Engine.Scripting.Entities; +using LSPD_First_Response.Mod.API; +using Rage; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace PoliceSmartRadio.Actions +{ + internal static class RunPedName + { + public static bool IsAvailable() + { + return GetNearestValidPed(allowPursuitPeds:true, subtitleDisplayTime:-1).Exists(); + } + public static bool vc_main() { Main(); return true; } + public static void Main() + { + Ped p = GetNearestValidPed(); + if (p.Exists()) + { + Persona pers = Functions.GetPersonaForPed(p); + Game.DisplayNotification("~b~" + PoliceSmartRadio.PlayerName + "~s~: Dispatch, could you run a person check through for me? It's ~b~" + pers.FullName + "~s~, born on ~b~" + pers.Birthday.ToShortDateString() + "~s~."); + if (PoliceSmartRadio.IsLSPDFRPluginRunning("British Policing Script", new Version("0.8.2.0"))) + { + API.BritishPolicingScriptFunctions.RunPedCheck(p, 4000); + } + else { + displayRecords(pers); + } + } + } + + private static void displayRecords(Persona pers) + { + + string msg = "Record for: ~b~" + pers.FullName + "~n~~y~" + pers.Gender.ToString() + "~s~, Born: ~y~" + pers.Birthday.ToShortDateString() + "~n~~s~- License is " + licenceStateString(pers.ELicenseState) + ".~n~~s~- " + wantedString(pers.Wanted) + "."; + GameFiber.Wait(4000); + + Game.DisplayNotification("3dtextures", "mpgroundlogo_cops", "~b~DISPATCH", pers.FullName, msg); + } + + private static string licenceStateString(ELicenseState state) + { + if (state == ELicenseState.Valid) + { + return "~s~valid"; + } + else if (state == ELicenseState.Suspended) + { + return "~r~suspended"; + } + else if (state == ELicenseState.Expired) + { + return "~o~expired"; + } + else + { + return "~s~no records"; + } + } + private static string wantedString(bool wanted) + { + return wanted ? "~r~Suspect is wanted" : "~s~No active warrants"; + } + + private static Ped GetNearestValidPed(float Radius = 3.5f, bool allowPursuitPeds = false, int subtitleDisplayTime = 3000) + { + if (Game.LocalPlayer.Character.IsInAnyVehicle(false) || Game.LocalPlayer.Character.GetNearbyPeds(1).Length == 0) { return null; } + Ped nearestped = Game.LocalPlayer.Character.GetNearbyPeds(1)[0]; + + if (nearestped.RelationshipGroup == "COP") + { + if (Game.LocalPlayer.Character.GetNearbyPeds(2).Length >= 2) { nearestped = Game.LocalPlayer.Character.GetNearbyPeds(2)[1]; } + if (nearestped.RelationshipGroup == "COP") + { + return null; + } + } + if (Vector3.Distance(Game.LocalPlayer.Character.Position, nearestped.Position) > Radius) { Game.DisplaySubtitle("Get closer to the ped", subtitleDisplayTime); return null; } + if (!allowPursuitPeds && Functions.GetActivePursuit() != null) + { + if (Functions.GetPursuitPeds(Functions.GetActivePursuit()).Contains(nearestped)) { return null; } + } + if (!nearestped.IsHuman) { Game.DisplaySubtitle("Ped isn't human...", subtitleDisplayTime); return null; } + if (Functions.IsPedGettingArrested(nearestped) && !Functions.IsPedArrested(nearestped)) { return null; } + return nearestped; + } + } +} diff --git a/PoliceSmartRadio/DisplayHandler.cs b/PoliceSmartRadio/DisplayHandler.cs new file mode 100644 index 0000000..da82a5d --- /dev/null +++ b/PoliceSmartRadio/DisplayHandler.cs @@ -0,0 +1,950 @@ +using Rage; +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using System.Windows.Forms; +using System.Xml.Linq; +using Albo1125.Common.CommonLibrary; +using System.Drawing; +using System.Media; + +namespace PoliceSmartRadio +{ + internal static class DisplayHandler + { + public enum UIPositions { TopRight, TopLeft, BottomRight, BottomLeft, CentreRight, CentreLeft, CentreBottom, CentreTop }; + public static bool DoneLoadingTextures = false; + + private static SoundPlayer ButtonSelectSound = new SoundPlayer("Plugins/LSPDFR/PoliceSmartRadio/Audio/ButtonSelect.wav"); + private static SoundPlayer ButtonScrollSound = new SoundPlayer("Plugins/LSPDFR/PoliceSmartRadio/Audio/ButtonScroll.wav"); + + private static bool PlayAnimations = true; + private static bool PlayRadioButtonSounds = true; + + private const string PathModifier = "Plugins/LSPDFR/PoliceSmartRadio/Display/"; + private const string DisplayExtension = ".png"; + + private const string onFootXML = "Plugins/LSPDFR/PoliceSmartRadio/ButtonSetup/OnFoot.xml"; + private const string inVehicleXML = "Plugins/LSPDFR/PoliceSmartRadio/ButtonSetup/InVehicle.xml"; + + private static Texture RadioBackgroundTexture; + + private static List CurrentButtonPages = new List(); + private static List AllButtonPages = new List(); + private static List OnFootButtonPages = new List(); + private static List InVehicleButtonPages = new List(); + private static ButtonPage CurrentPage; + private static bool OnFootPagesActive = true; + + public static Keys ToggleRadioKey = Keys.C; + public static Keys ToggleRadioModifierKey = Keys.None; + public static Keys NextButtonKey = Keys.G; + public static Keys PreviousButtonKey = Keys.T; + public static Keys SelectButtonKey = Keys.Z; + public static Keys NextPageKey = Keys.Right; + public static Keys PreviousPageKey = Keys.Left; + + public static ControllerButtons ToggleRadioButton = ControllerButtons.DPadLeft; + public static ControllerButtons ToggleRadioModifierButton = ControllerButtons.None; + public static ControllerButtons NextButtonButton = ControllerButtons.DPadDown; + public static ControllerButtons PreviousButtonButton = ControllerButtons.DPadUp; + public static ControllerButtons SelectButtonButton = ControllerButtons.X; + public static ControllerButtons NextPageButton = ControllerButtons.None; + public static ControllerButtons PreviousPageButton = ControllerButtons.None; + + private static bool RadioShowing = false; + private static int CurrentButtonIndex = 0; + private static int CurrentPageIndex = 0; + private static int ButtonsPerPage = 4; + private static bool ResetRadioWhenOpening = false; + private static bool AlwaysDisplayButtons = false; + + private static float MasterScalingFactor = 1.0f; + private static int BaseX = 0; + private static int BaseY = 0; + + private static List buttonOffsets = new List(); + + private static InitializationFile PositioningIni = new InitializationFile(PathModifier + "DisplayPositioning.ini"); + private static InitializationFile GeneralIni = new InitializationFile("Plugins/LSPDFR/PoliceSmartRadio/Config/GeneralConfig.ini"); + private static InitializationFile KeyboardIni = new InitializationFile("Plugins/LSPDFR/PoliceSmartRadio/Config/KeyboardConfig.ini"); + private static InitializationFile ControllerIni = new InitializationFile("Plugins/LSPDFR/PoliceSmartRadio/Config/ControllerConfig.ini"); + private static InitializationFile DisplayIni = new InitializationFile("Plugins/LSPDFR/PoliceSmartRadio/Config/DisplayConfig.ini"); + + + public static void InitialiseTextures (bool FirstTime) + { + createButtonActionQueue(); + SetupTextures(); + if (FirstTime) + { + Game.RawFrameRender += DrawImage; + } + } + + private static void SetupUserGeneralSettings() + { + KeysConverter kc = new KeysConverter(); + PlayAnimations = GeneralIni.ReadBoolean("GeneralConfig", "PlayAnimations", true); + PlayRadioButtonSounds = GeneralIni.ReadBoolean("GeneralConfig", "PlayRadioButtonSounds", true); + PoliceSmartRadio.PlayerName = GeneralIni.ReadString("GeneralConfig", "PlayerName", "NoNameSet"); + ResetRadioWhenOpening = GeneralIni.ReadBoolean("GeneralConfig", "ResetToPageOneOnOpen", false); + AlwaysDisplayButtons = GeneralIni.ReadBoolean("GeneralConfig", "AlwaysDisplayButtons", false); + + ToggleRadioKey = (Keys)kc.ConvertFromString(KeyboardIni.ReadString("KeyboardConfig", "ToggleRadioKey", "C")); + ToggleRadioModifierKey = (Keys)kc.ConvertFromString(KeyboardIni.ReadString("KeyboardConfig", "ToggleRadioModifierKey", "None")); + NextButtonKey = (Keys)kc.ConvertFromString(KeyboardIni.ReadString("KeyboardConfig", "NextButtonKey", "G")); + PreviousButtonKey = (Keys)kc.ConvertFromString(KeyboardIni.ReadString("KeyboardConfig", "PreviousButtonKey", "T")); + SelectButtonKey = (Keys)kc.ConvertFromString(KeyboardIni.ReadString("KeyboardConfig", "SelectButtonKey", "Z")); + NextPageKey = (Keys)kc.ConvertFromString(KeyboardIni.ReadString("KeyboardConfig", "NextPageKey", "Right")); + PreviousPageKey = (Keys)kc.ConvertFromString(KeyboardIni.ReadString("KeyboardConfig", "PreviousPageKey", "Left")); + + ToggleRadioButton = ControllerIni.ReadEnum("ControllerConfig", "ToggleRadioButton", ControllerButtons.DPadLeft); + ToggleRadioModifierButton = ControllerIni.ReadEnum("ControllerConfig", "ToggleRadioModifierButton", ControllerButtons.None); + NextButtonButton = ControllerIni.ReadEnum("ControllerConfig", "NextButtonButton", ControllerButtons.DPadDown); + PreviousButtonButton = ControllerIni.ReadEnum("ControllerConfig", "PreviousButtonButton", ControllerButtons.DPadUp); + SelectButtonButton = ControllerIni.ReadEnum("ControllerConfig", "SelectButtonButton", ControllerButtons.X); + NextPageButton = ControllerIni.ReadEnum("ControllerConfig", "NextPageButton", ControllerButtons.None); + PreviousPageButton = ControllerIni.ReadEnum("ControllerConfig", "PreviousPageButton", ControllerButtons.None); + } + + private static void SetupTextures() + { + GeneralIni.Create(); + SetupBackgroundSettings(); + ButtonsPerPage = PositioningIni.ReadInt32("General", "ButtonsPerPage", 4); + for (int i = 1; i <= ButtonsPerPage; i++) + { + if (PositioningIni.DoesKeyExist("Button" + i, "XOffset") && PositioningIni.DoesKeyExist("Button" + i, "YOffset")) + { + int XOffset = PositioningIni.ReadInt32("Button" + i, "XOffset", 0); + int YOffset = PositioningIni.ReadInt32("Button" + i, "YOffset", 0); + buttonOffsets.Add(new Point(XOffset, YOffset)); + } + else + { + Albo1125.Common.CommonLibrary.ExtensionMethods.DisplayPopupTextBoxWithConfirmation("PoliceSmartRadio DisplayPositioning.ini Error", "Your UI has set " + ButtonsPerPage + " buttons per page, but has not specified XOffsets and YOffsets for so many buttons. Aborting.", true); + return; + } + } + + OnFootButtonPages = SetupButtonPage(onFootXML); + InVehicleButtonPages = SetupButtonPage(inVehicleXML); + if (firstTimeLaunch) + { + HandleFirstLaunch(); + } + CurrentButtonPages = OnFootButtonPages; + CurrentPage = CurrentButtonPages.Count > 0 ? CurrentButtonPages[0] : new ButtonPage(); + + DoneLoadingTextures = true; + Game.LogTrivial("Police SmartRadio is done loading. Button actions ready to be added."); + SetupUserGeneralSettings(); + ButtonSelectSound.Load(); + ButtonScrollSound.Load(); + MainLogic(); + } + private static bool firstTimeLaunch = false; + private static List SetupButtonPage(string file) + { + int ItemCount = 1; + int Page = 1; + List