diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..1ff0c42 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,63 @@ +############################################################################### +# Set default behavior to automatically normalize line endings. +############################################################################### +* text=auto + +############################################################################### +# Set default behavior for command prompt diff. +# +# This is need for earlier builds of msysgit that does not have it on by +# default for csharp files. +# Note: This is only used by command line +############################################################################### +#*.cs diff=csharp + +############################################################################### +# Set the merge driver for project and solution files +# +# Merging from the command prompt will add diff markers to the files if there +# are conflicts (Merging from VS is not affected by the settings below, in VS +# the diff markers are never inserted). Diff markers may cause the following +# file extensions to fail to load in VS. An alternative would be to treat +# these files as binary and thus will always conflict and require user +# intervention with every merge. To do so, just uncomment the entries below +############################################################################### +#*.sln merge=binary +#*.csproj merge=binary +#*.vbproj merge=binary +#*.vcxproj merge=binary +#*.vcproj merge=binary +#*.dbproj merge=binary +#*.fsproj merge=binary +#*.lsproj merge=binary +#*.wixproj merge=binary +#*.modelproj merge=binary +#*.sqlproj merge=binary +#*.wwaproj merge=binary + +############################################################################### +# behavior for image files +# +# image files are treated as binary by default. +############################################################################### +#*.jpg binary +#*.png binary +#*.gif binary + +############################################################################### +# diff behavior for common document formats +# +# Convert binary document formats to text before diffing them. This feature +# is only available from the command line. Turn it on by uncommenting the +# entries below. +############################################################################### +#*.doc diff=astextplain +#*.DOC diff=astextplain +#*.docx diff=astextplain +#*.DOCX diff=astextplain +#*.dot diff=astextplain +#*.DOT diff=astextplain +#*.pdf diff=astextplain +#*.PDF diff=astextplain +#*.rtf diff=astextplain +#*.RTF diff=astextplain diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..90597dd --- /dev/null +++ b/.gitignore @@ -0,0 +1,244 @@ +PoliceSmartRadio/dependencies + +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. + +# User-specific files +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +[Xx]64/ +[Xx]86/ +[Bb]uild/ +bld/ +[Bb]in/ +[Oo]bj/ + +# Visual Studio 2015 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUNIT +*.VisualState.xml +TestResult.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# DNX +project.lock.json +artifacts/ + +*_i.c +*_p.c +*_i.h +*.ilk +*.meta +*.obj +*.pch +*.pdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# JustCode is a .NET coding add-in +.JustCode + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml + +# TODO: Un-comment the next line if you do not want to checkin +# your web deploy settings because they may include unencrypted +# passwords +#*.pubxml +*.publishproj + +# NuGet Packages +*.nupkg +# The packages folder can be ignored because of Package Restore +**/packages/* +# except build/, which is used as an MSBuild target. +!**/packages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/packages/repositories.config +# NuGet v3's project.json files produces more ignoreable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directory +AppPackages/ +BundleArtifacts/ + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!*.[Cc]ache/ + +# Others +ClientBin/ +[Ss]tyle[Cc]op.* +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.pfx +*.publishsettings +node_modules/ +orleans.codegen.cs + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm + +# SQL Server files +*.mdf +*.ldf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# LightSwitch generated files +GeneratedArtifacts/ +ModelManifest.xml + +# Paket dependency manager +.paket/paket.exe + +# FAKE - F# Make +.fake/ diff --git a/Config/ControllerConfig.ini b/Config/ControllerConfig.ini new file mode 100644 index 0000000..3eef812 --- /dev/null +++ b/Config/ControllerConfig.ini @@ -0,0 +1,13 @@ +//PoliceSmartRadio ControllerConfig INI file by Albo1125. Last edited for version 1.0.0.0. + +[ControllerConfig] +//Possible controller buttons: None, DPadLeft, DPadRight, DPadUp, DPadDown, X, Y, A, B, LeftThumb, RightThumb, LeftShoulder, RightShoulder, Back, Start +//If you wish to disable a certain feature on the controller, you can simply set its button to None. + +ToggleRadioButton=DPadLeft +ToggleRadioModifierButton=None +NextButtonButton=DPadDown +PreviousButtonButton=DPadUp +SelectButtonButton=X +NextPageButton=None +PreviousPageButton=None \ No newline at end of file diff --git a/Config/DisplayConfig.ini b/Config/DisplayConfig.ini new file mode 100644 index 0000000..4a149ad --- /dev/null +++ b/Config/DisplayConfig.ini @@ -0,0 +1,13 @@ +//PoliceSmartRadio DisplayConfig INI file by Albo1125. Last edited for version 1.2.0.0. + +[DisplayConfig] +//Decimal number that controls the UI size scaling. The lower the number, the smaller the UI will be. +DisplayScalingFactor=0.6 +//Valid values: TopRight, TopLeft, BottomRight, BottomLeft, CentreRight, CentreLeft, CentreBottom, CentreTop +DisplayPosition=BottomRight + +[DisplaySpecificPositioning] +//Leaving this blank will use the above UIPosition settings. This setting determines the starting coordinates of Background.png. +//This should normally be left blank unless edited using Police SmartRadio's Edit Mode (LCtrl LShift Z). +X= +Y= diff --git a/Config/GeneralConfig.ini b/Config/GeneralConfig.ini new file mode 100644 index 0000000..a1291e2 --- /dev/null +++ b/Config/GeneralConfig.ini @@ -0,0 +1,19 @@ +//PoliceSmartRadio DisplayConfig INI file by Albo1125. Last edited for version 1.0.0.0. + +[GeneralConfig] +PlayerName=Albo1124 + +//Determines whether the player will play an animation when selecting a button. True/false. +PlayAnimations=true + +//Determines whether the radio buttons will play sounds. True/false. +PlayRadioButtonSounds=true + +//If true, the first button in the XML file will always be selected when the radio is opened. +ResetToPageOneOnOpen=false + +//If set to true, all enabled buttons from the XML files will always be shown. +//If set to false, enabled buttons will only be shown if the developer deems the button useful at that particular moment in the game. +//E.g. If set to false, the End Call button won't show up if there's no call running. +//Setting this to true may improve performance. +AlwaysDisplayButtons=false \ No newline at end of file diff --git a/Config/KeyboardConfig.ini b/Config/KeyboardConfig.ini new file mode 100644 index 0000000..919079f --- /dev/null +++ b/Config/KeyboardConfig.ini @@ -0,0 +1,12 @@ +//PoliceSmartRadio KeyboardConfig INI file by Albo1125. Last edited for version 1.0.0.0. + +[KeyboardConfig] +// Use the exact 'member name' for the corresponding key: https://msdn.microsoft.com/en-us/library/system.windows.forms.keys(v=vs.110).aspx + +ToggleRadioKey=C +ToggleRadioModifierKey=None +NextButtonKey=G +PreviousButtonKey=T +SelectButtonKey=Z +NextPageKey=Right +PreviousPageKey=Left diff --git a/Config/PanicButton.ini b/Config/PanicButton.ini new file mode 100644 index 0000000..13e4336 --- /dev/null +++ b/Config/PanicButton.ini @@ -0,0 +1,13 @@ +//PoliceSmartRadio PanicButton INI file by Albo1125. Last edited for version 1.1.0.0. + +[PanicButtonConfig] +//True or false +PlaySound=true +//Set the duration of your custom sound .wav file in milliseconds to avoid overlapping. +SoundDuration=450 + +MinStandardUnits=3 +MaxStandardUnits=5 + +MinSwatUnits=0 +MaxSwatUnits=2 \ No newline at end of file diff --git a/Display/DisplayPositioning.ini b/Display/DisplayPositioning.ini new file mode 100644 index 0000000..6b1a79c --- /dev/null +++ b/Display/DisplayPositioning.ini @@ -0,0 +1,26 @@ +//PoliceSmartRadio UIPositioning INI file by Albo1125. Last edited for version 1.0.0.0. + +//Feel free to redistribute an edited version of this INI file with custom UI packs you create and/or upload. + +//All values below must be integers (round numbers). +//They should only be edited if you're using customised UI images/are willing to experiment/know what you're doing. + +[General] +//Number of items per page. You must specify positioning settings for this exact number of buttons below. +ButtonsPerPage=3 + + +//All offsets below are relative to the starting coordinates (0,0) of Background.png. +//See documentation for further information. You must likely edit the below values when using a customised UI. + +[Button1] +XOffset=106 +YOffset=531 + +[Button2] +XOffset=106 +YOffset=583 + +[Button3] +XOffset=106 +YOffset=635 \ No newline at end of file diff --git a/LICENSE.txt b/LICENSE.txt new file mode 100644 index 0000000..f288702 --- /dev/null +++ b/LICENSE.txt @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/PoliceSmartRadio.sln b/PoliceSmartRadio.sln new file mode 100644 index 0000000..88e3a0f --- /dev/null +++ b/PoliceSmartRadio.sln @@ -0,0 +1,28 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 14 +VisualStudioVersion = 14.0.25420.1 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PoliceSmartRadio", "PoliceSmartRadio\PoliceSmartRadio.csproj", "{437FA638-276C-44CC-8D41-B36115D2E22C}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Debug|x64 = Debug|x64 + Release|Any CPU = Release|Any CPU + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {437FA638-276C-44CC-8D41-B36115D2E22C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {437FA638-276C-44CC-8D41-B36115D2E22C}.Debug|Any CPU.Build.0 = Debug|Any CPU + {437FA638-276C-44CC-8D41-B36115D2E22C}.Debug|x64.ActiveCfg = Debug|x64 + {437FA638-276C-44CC-8D41-B36115D2E22C}.Debug|x64.Build.0 = Debug|x64 + {437FA638-276C-44CC-8D41-B36115D2E22C}.Release|Any CPU.ActiveCfg = Release|Any CPU + {437FA638-276C-44CC-8D41-B36115D2E22C}.Release|Any CPU.Build.0 = Release|Any CPU + {437FA638-276C-44CC-8D41-B36115D2E22C}.Release|x64.ActiveCfg = Release|x64 + {437FA638-276C-44CC-8D41-B36115D2E22C}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/PoliceSmartRadio/API/Functions.cs b/PoliceSmartRadio/API/Functions.cs new file mode 100644 index 0000000..86f9e40 --- /dev/null +++ b/PoliceSmartRadio/API/Functions.cs @@ -0,0 +1,57 @@ +using Rage; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using System.Text; +using System.Threading.Tasks; + +namespace PoliceSmartRadio.API +{ + public static class Functions + { + /// + /// Adds an Action to the specified button. Only buttons contained in a folder matching your plugin's name can be manipulated. + /// + /// The action to execute if the button is selected. + /// The texture file name of the button, excluding any directories or file extensions. + /// Returns whether the button was successfully added or not. If false, a reason is logged to the console. + [Obfuscation(Exclude = false, Feature = "-ref proxy")] + public static bool AddActionToButton(Action action, string buttonName) + { + + Game.LogTrivial(Assembly.GetCallingAssembly().GetName().Name + " requesting a PoliceSmartRadio action to be added to " + buttonName); + //Game.LogTrivial("DoneLoading?" + DisplayHandler.DoneLoadingTextures); + return DisplayHandler.AddActionToButton(action, null, Assembly.GetCallingAssembly().GetName().Name, buttonName); + } + + /// + /// Adds an Action and an availability check to the specified button. Only buttons contained in a folder matching your plugin's name can be manipulated. + /// + /// The action to execute if the button is selected. + /// Function returning a bool indicating whether the button is currently available (if false, button is hidden). This is often called, so try making this light-weight (e.g. simply return the value of a boolean property). Make sure to do proper checking in your Action too, as the user can forcefully display all buttons via a setting in their config file. + /// The texture file name of the button, excluding any directories or file extensions. + /// Returns whether the button was successfully added or not. If false, a reason is logged to the console. + [Obfuscation(Exclude = false, Feature = "-ref proxy")] + public static bool AddActionToButton(Action action, Func isAvailable, string buttonName) + { + Game.LogTrivial(Assembly.GetCallingAssembly().GetName().Name + " requesting a PoliceSmartRadio action to be added to " + buttonName); + //Game.LogTrivial("DoneLoading?" + DisplayHandler.DoneLoadingTextures); + return DisplayHandler.AddActionToButton(action, isAvailable, Assembly.GetCallingAssembly().GetName().Name, buttonName); + } + + /// + /// Raised whenever the player selects a button on the SmartRadio. + /// + public static event Action ButtonSelected; + + internal static void OnButtonSelected() + { + + if (ButtonSelected != null) + { + ButtonSelected(); + } + } + } +} diff --git a/PoliceSmartRadio/API/OtherFunctions.cs b/PoliceSmartRadio/API/OtherFunctions.cs new file mode 100644 index 0000000..06fd3e5 --- /dev/null +++ b/PoliceSmartRadio/API/OtherFunctions.cs @@ -0,0 +1,25 @@ +using Rage; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace PoliceSmartRadio.API +{ + internal static class BritishPolicingScriptFunctions + { + public static void RunLicencePlateCheck(Vehicle veh) + { + British_Policing_Script.VehicleRecords recs = British_Policing_Script.API.Functions.GetVehicleRecords(veh); + recs.RunPlateCheck(); + } + + public static void RunPedCheck(Ped p, int delay = 0) + { + British_Policing_Script.BritishPersona recs = British_Policing_Script.API.Functions.GetBritishPersona(p); + GameFiber.Wait(delay); + recs.RunLicenceCheck(); + } + } +} diff --git a/PoliceSmartRadio/Actions/EndCall.cs b/PoliceSmartRadio/Actions/EndCall.cs new file mode 100644 index 0000000..b40ba07 --- /dev/null +++ b/PoliceSmartRadio/Actions/EndCall.cs @@ -0,0 +1,19 @@ +using Rage; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace PoliceSmartRadio.Actions +{ + internal static class EndCall + { + public static bool vc_main() { Main(); return true; } + public static void Main() + { + Game.DisplayNotification("~b~" + PoliceSmartRadio.PlayerName + "~s~: Dispatch, you can clear my last call, over."); + LSPD_First_Response.Mod.API.Functions.StopCurrentCallout(); + } + } +} diff --git a/PoliceSmartRadio/Actions/K9.cs b/PoliceSmartRadio/Actions/K9.cs new file mode 100644 index 0000000..af14fee --- /dev/null +++ b/PoliceSmartRadio/Actions/K9.cs @@ -0,0 +1,343 @@ +using Albo1125.Common.CommonLibrary; +using LSPD_First_Response.Mod.API; +using Rage; +using Rage.Native; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace PoliceSmartRadio.Actions +{ + // Unfinished as of the moment + internal static class K9 + { + private static bool onlyDuringTrafficStops = false; + private static bool k9Busy = false; + private static List cityK9VehicleModels = new List() {"POLICE"}; + private static List lsCountyK9VehicleModels = new List() { "SHERIFF2" }; + private static List blaineK9VehicleModels = new List() { "SHERIFF2" }; + private static List cityHandlerModels = new List() { "s_m_y_cop_01" }; + private static List lsCountyHandlerModels = new List() { "s_m_y_sheriff_01" }; + private static List blaineHandlerModels = new List() { "s_m_y_sheriff_01" }; + + private static float spawnDistance = 70f; + + private static Blip k9VehicleBlip; + private static Model k9VehicleModel; + private static Model dogHandlerModel; + private static Model k9Model = "a_c_shepherd"; + private static Vehicle suspectVehicle; + private static Vehicle k9Vehicle; + private static Ped k9; + private static Ped dogHandler; + private static Vector3 k9OutOfVehicle; + private static int k9SeatIndex; + + public static bool available() + { + return !k9Busy && (!onlyDuringTrafficStops || Functions.GetCurrentPullover() != null); + } + + public static void Main() + { + if (!available()) { return; } + GameFiber.StartNew(k9MainLogic); + } + + private static void k9MainLogic() + { + suspectVehicle = Game.LocalPlayer.Character.IsInAnyVehicle(false) ? InCar() : OnFoot(); + if (!suspectVehicle.Exists()) { Game.DisplaySubtitle("No vehicle detected."); return; } + Zones.WorldDistricts currentdistrict = Zones.GetWorldDistrict(Game.LocalPlayer.Character.Position); + if (currentdistrict == Zones.WorldDistricts.City) + { + k9VehicleModel = cityK9VehicleModels.PickRandom(); + dogHandlerModel = cityHandlerModels.PickRandom(); + } + else if (currentdistrict == Zones.WorldDistricts.BlaineCounty) + { + k9VehicleModel = blaineK9VehicleModels.PickRandom(); + dogHandlerModel = blaineHandlerModels.PickRandom(); + } + else if (currentdistrict == Zones.WorldDistricts.LosSantosCountryside) + { + k9VehicleModel = lsCountyK9VehicleModels.PickRandom(); + dogHandlerModel = lsCountyHandlerModels.PickRandom(); + } + + SpawnPoint sp = SpawnPointExtensions.GetVehicleSpawnPointTowardsPositionWithChecks(suspectVehicle.Position, spawnDistance); + k9Vehicle = new Vehicle(k9VehicleModel, sp.Position, sp.Heading); + k9Vehicle.IsPersistent = true; + + dogHandler = new Ped(dogHandlerModel, Vector3.Zero, 0); + dogHandler.MakeMissionPed(); + dogHandler.WarpIntoVehicle(k9Vehicle, -1); + + k9 = new Ped(k9Model, Vector3.Zero, 0); + k9.MakeMissionPed(); + + if (k9Vehicle.FreePassengerSeatsCount > 2 && k9Vehicle.GetFreeSeatIndex(1, 2) != null) + { + k9.WarpIntoVehicle(k9Vehicle, k9Vehicle.GetFreeSeatIndex(1, 2).GetValueOrDefault()); + } + else + { + k9.WarpIntoVehicle(k9Vehicle, 0); + } + k9VehicleBlip = k9Vehicle.AttachBlip(); + k9VehicleBlip.Color = System.Drawing.Color.Blue; + k9VehicleBlip.Flash(1000, 20000); + k9SeatIndex = k9.SeatIndex; + driveToPosition(dogHandler, k9Vehicle, suspectVehicle.Position); + dogHandler.Tasks.LeaveVehicle(LeaveVehicleFlags.None); + k9.Tasks.LeaveVehicle(LeaveVehicleFlags.None).WaitForCompletion(6000); + k9OutOfVehicle = k9.Position; + + dogHandler.Tasks.AchieveHeading(ExtensionMethods.CalculateHeadingTowardsEntity(dogHandler, suspectVehicle)).WaitForCompletion(1000); + GameFiber.Wait(1000); + k9VehicleBlip.Delete(); + inspectVehicle(); + dogHandler.Tasks.EnterVehicle(k9Vehicle, 5000, -1).WaitForCompletion(); + dogHandler.Dismiss(); + k9Vehicle.Dismiss(); + + } + private static TupleList K9_SuspectCarOffsets = new TupleList() + { + new Tuple(-2.3f, 0), + new Tuple(2, -100), + new Tuple(2.3f, 0), + new Tuple(2, 100), + + }; + private static void inspectVehicle() + { + Game.DisplaySubtitle("~b~K9 Handler: We'll let the dog do its thing. Please step back for a minute."); + bool hasIndicated = false; + + k9.Tasks.GoToOffsetFromEntity(suspectVehicle, -2.3f, 0, 2.5f).WaitForCompletion(10000); + foreach (Tuple off in K9_SuspectCarOffsets) + { + k9.Tasks.GoToOffsetFromEntity(suspectVehicle, off.Item1, off.Item2, 2.5f).WaitForCompletion(3000); + if (suspectVehicle.Metadata.hasNarcotics == 1 && PoliceSmartRadio.rnd.Next(4) == 0) + { + k9.Tasks.PlayAnimation("creatures@rottweiler@indication@", "indicate_high", 8.0f, AnimationFlags.None).WaitForCompletion(); + hasIndicated = true; + } + } + if (suspectVehicle.Metadata.hasNarcotics == 1 && !hasIndicated) + { + k9.Tasks.PlayAnimation("creatures@rottweiler@indication@", "indicate_high", 8.0f, AnimationFlags.None).WaitForCompletion(); + hasIndicated = true; + } + k9.Tasks.FollowNavigationMeshToPosition(k9OutOfVehicle, k9Vehicle.Heading, 2.5f).WaitForCompletion(8000); + k9.Tasks.EnterVehicle(k9Vehicle, k9SeatIndex); + Game.DisplaySubtitle("~b~Handler: The dog " + (hasIndicated ? "indicated" : "did not indicate") + " for drugs."); + } + + private static Vehicle InCar() + { + if (Functions.GetCurrentPullover() != null) + { + return Functions.GetPulloverSuspect(Functions.GetCurrentPullover()).CurrentVehicle; + } + Vector3 offSetPos = Game.LocalPlayer.Character.CurrentVehicle.GetOffsetPosition(Vector3.RelativeFront * 9f); + Vehicle[] vehicleList = Game.LocalPlayer.Character.GetNearbyVehicles(10); + foreach (Vehicle veh in vehicleList) + { + if (!veh.HasSiren) + { + if (Vector3.Distance(offSetPos, veh.Position) < 7.5f) + { + return veh; + } + } + } + return null; + } + private static Vehicle OnFoot() + { + if (Functions.GetCurrentPullover() != null) + { + return Functions.GetPulloverSuspect(Functions.GetCurrentPullover()).CurrentVehicle; + } + Vector3 offSetPos = Game.LocalPlayer.Character.GetOffsetPosition(Vector3.RelativeFront * 2.5f); + Vehicle[] vehicleList = Game.LocalPlayer.Character.GetNearbyVehicles(10); + foreach (Vehicle veh in vehicleList) + { + if (!veh.HasSiren) + { + if (Vector3.Distance(offSetPos, veh.Position) < 4.0f) + { + return veh; + } + } + } + return null; + } + + private static void driveToPosition(Ped driver, Vehicle veh, Vector3 pos) + { + + Ped playerPed = Game.LocalPlayer.Character; + int drivingLoopCount = 0; + bool transportVanTeleported = false; + int waitCount = 0; + bool forceCloseSpawn = false; + + GameFiber.StartNew(delegate + { + while (!forceCloseSpawn) + { + GameFiber.Yield(); + if (Albo1125.Common.CommonLibrary.ExtensionMethods.IsKeyDownComputerCheck(System.Windows.Forms.Keys.H)) // || Albo1125.Common.CommonLibrary.ExtensionMethods.IsKeyDownComputerCheck(multiTransportKey)) + { + GameFiber.Sleep(500); + if (Albo1125.Common.CommonLibrary.ExtensionMethods.IsKeyDownRightNowComputerCheck(System.Windows.Forms.Keys.H))// || Albo1125.Common.CommonLibrary.ExtensionMethods.IsKeyDownRightNowComputerCheck(multiTransportKey)) + { + GameFiber.Sleep(500); + if (Albo1125.Common.CommonLibrary.ExtensionMethods.IsKeyDownRightNowComputerCheck(System.Windows.Forms.Keys.H))// || Albo1125.Common.CommonLibrary.ExtensionMethods.IsKeyDownRightNowComputerCheck(multiTransportKey)) + { + forceCloseSpawn = true; + } + else + { + Game.DisplayNotification("Hold down the ~b~H ~s~to force a close spawn."); + } + } + } + } + }); + Rage.Task driveToPed = null; + NativeFunction.Natives.SET_DRIVER_AGGRESSIVENESS(driver, 0f); + NativeFunction.Natives.SET_DRIVER_ABILITY(1f); + while (Vector3.Distance(veh.Position, pos) > 35f) + { + + veh.Repair(); + if (driveToPed != null && !driveToPed.IsActive) + { + driveToPed = driver.Tasks.DriveToPosition(pos, MathHelper.ConvertKilometersPerHourToMetersPerSecond(60f), VehicleDrivingFlags.DriveAroundVehicles | VehicleDrivingFlags.DriveAroundObjects | VehicleDrivingFlags.AllowMedianCrossing | VehicleDrivingFlags.YieldToCrossingPedestrians); + } + GameFiber.Wait(600); + + waitCount++; + //If van isn't moving + if (!veh.IsBoat) + { + if (veh.Speed < 0.2f) + { + driver.Tasks.PerformDrivingManeuver(veh, VehicleManeuver.ReverseStraight, 700).WaitForCompletion(); + drivingLoopCount += 2; + driver.Tasks.DriveToPosition(pos, MathHelper.ConvertKilometersPerHourToMetersPerSecond(60f), VehicleDrivingFlags.DriveAroundVehicles | VehicleDrivingFlags.DriveAroundObjects | VehicleDrivingFlags.AllowMedianCrossing | VehicleDrivingFlags.YieldToCrossingPedestrians).WaitForCompletion(100); + } + if (veh.Speed < 2f) + { + drivingLoopCount++; + } + //if van is very far away + if ((Vector3.Distance(pos, veh.Position) > spawnDistance + 70f)) + { + drivingLoopCount++; + } + //If Van is stuck, relocate it + + if ((drivingLoopCount == 30) || (drivingLoopCount == 31) || (drivingLoopCount == 32) || (drivingLoopCount == 33)) + { + SpawnPoint sp = SpawnPointExtensions.GetVehicleSpawnPointTowardsPositionWithChecks(suspectVehicle.Position, spawnDistance); + Game.Console.Print("Relocating because k9 was stuck..."); + veh.Position = sp; + + veh.Heading = sp; + drivingLoopCount = 34; + Game.DisplayHelp("K9 taking too long? Hold down ~b~H ~s~to speed it up.", 5000); + + + } + // if van is stuck for a 2nd time or takes too long, spawn it very near to the suspect + else if ((drivingLoopCount >= 55) || waitCount >= 90 || forceCloseSpawn) + { + Game.Console.Print("Relocating to a closer position"); + + Vector3 SpawnPoint = World.GetNextPositionOnStreet(pos.Around2D(15f)); + + int waitCounter = 0; + while ((SpawnPoint.Z - pos.Z < -3f) || (SpawnPoint.Z - pos.Z > 3f) || (Vector3.Distance(SpawnPoint, pos) > 25f)) + { + waitCounter++; + SpawnPoint = World.GetNextPositionOnStreet(pos.Around2D(15f)); + GameFiber.Yield(); + if (waitCounter >= 500) + { + SpawnPoint = pos.Around2D(15f); + break; + } + } + veh.Position = SpawnPoint; + Vector3 directionFromVehicleToPed = (pos - SpawnPoint); + directionFromVehicleToPed.Normalize(); + + float vehicleHeading = MathHelper.ConvertDirectionToHeading(directionFromVehicleToPed); + veh.Heading = vehicleHeading; + transportVanTeleported = true; + + break; + } + } + else + { + NativeFunction.Natives.REQUEST_COLLISION_AT_COORD(veh.Position.X, veh.Position.Y, veh.Position.Z); + NativeFunction.Natives.REQUEST_ADDITIONAL_COLLISION_AT_COORD(veh.Position.X, veh.Position.Y, veh.Position.Z); + + if (waitCount > 85) + { + break; + } + if (veh.Speed < 0.2f) + { + NativeFunction.Natives.SET_VEHICLE_FORWARD_SPEED(veh, 15f); + GameFiber.Wait(700); + } + } + + } + + forceCloseSpawn = true; + //park the van + int reverseCount = 0; + Game.HideHelp(); + while ((Vector3.Distance(pos, veh.Position) > 21f) && !transportVanTeleported) + { + Rage.Task parkNearSuspect = driver.Tasks.DriveToPosition(pos, MathHelper.ConvertKilometersPerHourToMetersPerSecond(30f), VehicleDrivingFlags.DriveAroundVehicles | VehicleDrivingFlags.DriveAroundObjects | VehicleDrivingFlags.AllowMedianCrossing | VehicleDrivingFlags.YieldToCrossingPedestrians); + parkNearSuspect.WaitForCompletion(800); + transportVanTeleported = false; + if (Vector3.Distance(pos, veh.Position) > 75f) + { + Vector3 SpawnPoint = World.GetNextPositionOnStreet(pos.Around(12f)); + veh.Position = SpawnPoint; + } + if (veh.Speed < 0.2f) + { + reverseCount++; + if (reverseCount == 3) + { + driver.Tasks.PerformDrivingManeuver(veh, VehicleManeuver.ReverseStraight, 1700).WaitForCompletion(); + reverseCount = 0; + } + } + + if ((veh.IsBoat && veh.DistanceTo(pos) < 25) || ExtensionMethods.IsPointOnWater(pos)) + { + break; + } + + } + GameFiber.Wait(600); + + + + } + } +} diff --git a/PoliceSmartRadio/Actions/Panic.cs b/PoliceSmartRadio/Actions/Panic.cs new file mode 100644 index 0000000..eab3634 --- /dev/null +++ b/PoliceSmartRadio/Actions/Panic.cs @@ -0,0 +1,64 @@ +using LSPD_First_Response.Mod.API; +using Rage; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Media; +using System.Text; +using System.Threading.Tasks; + +namespace PoliceSmartRadio.Actions +{ + internal static class Panic + { + public static int minStandardUnits = 3; + public static int maxStandardUnits = 5; + + public static int minSwatUnits = 0; + public static int maxSwatUnits = 2; + private static SoundPlayer panicButtonSound = new SoundPlayer("Plugins/LSPDFR/PoliceSmartRadio/Audio/PanicButton.wav"); + private static InitializationFile panicIni = new InitializationFile("Plugins/LSPDFR/PoliceSmartRadio/Config/PanicButton.ini"); + private static bool playSound = true; + private static int soundDuration = 450; + + public static bool vc_main() { Main(); return true; } + public static void Main() + { + if (playSound) + { + for (int i = 0; i < 3; i++) + { + panicButtonSound.Play(); + GameFiber.Wait(soundDuration); + } + } + int standards = PoliceSmartRadio.rnd.Next(minStandardUnits, maxStandardUnits + 1); + for (int i = 0; i < standards; i++) + { + Game.LogTrivial("Spawning standard panic unit."); + Functions.RequestBackup(Game.LocalPlayer.Character.Position, LSPD_First_Response.EBackupResponseType.Code3, PoliceSmartRadio.rnd.Next(6) < 4 ? LSPD_First_Response.EBackupUnitType.LocalUnit : LSPD_First_Response.EBackupUnitType.StateUnit); + GameFiber.Wait(500); + } + + int swat = PoliceSmartRadio.rnd.Next(minSwatUnits, maxSwatUnits + 1); + for (int i = 0; i < swat; i++) + { + Game.LogTrivial("Spawning SWAT panic unit."); + Functions.RequestBackup(Game.LocalPlayer.Character.Position, LSPD_First_Response.EBackupResponseType.Code3, PoliceSmartRadio.rnd.Next(6) < 4 ? LSPD_First_Response.EBackupUnitType.SwatTeam : LSPD_First_Response.EBackupUnitType.NooseTeam); + GameFiber.Wait(500); + + } + } + + public static void IniSetup() + { + minStandardUnits = panicIni.ReadInt32("PanicButtonConfig", "MinStandardUnits", 3); + maxStandardUnits = panicIni.ReadInt32("PanicButtonConfig", "MaxStandardUnits", 5); + + minSwatUnits = panicIni.ReadInt32("PanicButtonConfig", "MinSwatUnits", 0); + maxSwatUnits = panicIni.ReadInt32("PanicButtonConfig", "MaxSwatUnits", 2); + soundDuration = panicIni.ReadInt32("PanicButtonConfig", "SoundDuration", 450); + playSound = panicIni.ReadBoolean("PanicButtonConfig", "PlaySound", true); + } + } +} diff --git a/PoliceSmartRadio/Actions/PlateChecker.cs b/PoliceSmartRadio/Actions/PlateChecker.cs new file mode 100644 index 0000000..794b1fa --- /dev/null +++ b/PoliceSmartRadio/Actions/PlateChecker.cs @@ -0,0 +1,316 @@ +using LSPD_First_Response.Engine.Scripting.Entities; +using Rage; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using Albo1125.Common.CommonLibrary; +using static Albo1125.Common.CommonLibrary.CommonVariables; +using System.Media; +using LSPD_First_Response.Mod.API; + +namespace PoliceSmartRadio.Actions +{ + internal class PlateChecker + { + private const string PlateAudioPathModifier = "Plugins/LSPDFR/PoliceSmartRadio/Audio/PlateCheck/"; + private const string AudioPathExtension = ".wav"; + + private static string[] vehYears = { "2004", "2005", "2006", "2007", "2008", "2009", "2010", "2011", "2012", "2013", "2014", "2015", "2016", "2017" }; + + private static char[] vowels = new char[] { 'a', 'e', 'o', 'i', 'u' }; + + private static Dictionary AllVehiclesChecked = new Dictionary(); + private static Vehicle vehCurrentlyBeingChecked; + + public string Flags = "Flags: ~r~"; + public Persona DriverPersona; + public string LicencePlate; + public string vehModel; + public string modelArticle; + public string vehicleYear; + + private List AudioFlags = new List(); + + public PlateChecker(Vehicle vehicleToCheck) + { + if (vehicleToCheck.Exists()) + { + string Flags = ""; + if (vehicleToCheck.IsStolen) + { + Flags += "STOLEN "; + DriverPersona = LSPD_First_Response.Mod.API.Functions.GetPersonaForPed(World.GetAllPeds()[0]); + //determine persona to use + if (vehicleToCheck.HasDriver && vehicleToCheck.Driver.Exists()) + { + if (LSPD_First_Response.Mod.API.Functions.GetPersonaForPed(vehicleToCheck.Driver).FullName.ToLower() == Functions.GetVehicleOwnerName(vehicleToCheck).ToLower()) + { + DriverPersona = Functions.GetPersonaForPed(World.GetAllPeds()[0]); + } + else + { + foreach (Ped p in World.EnumeratePeds()) + { + if (Functions.GetPersonaForPed(p).FullName.ToLower() == Functions.GetVehicleOwnerName(vehicleToCheck).ToLower()) + { + DriverPersona = Functions.GetPersonaForPed(p); + break; + } + } + + } + } + if (DriverPersona == null) + { + //create new persona + Persona tempPers = Functions.GetPersonaForPed(World.GetAllPeds()[0]); + //DriverPersona = new Persona(World.GetAllPeds()[0], tempPers.Gender, tempPers.BirthDay, tempPers.Citations, tempPers.Forename, tempPers.Surname, tempPers.LicenseState, tempPers.TimesStopped, tempPers.Wanted, tempPers.IsAgent, tempPers.IsCop); + } + AudioFlags.Add("Stolen"); + } + else + { + //determine persona to use + if (vehicleToCheck.HasDriver && vehicleToCheck.Driver.Exists()) + { + if (LSPD_First_Response.Mod.API.Functions.GetPersonaForPed(vehicleToCheck.Driver).FullName.ToLower() == Functions.GetVehicleOwnerName(vehicleToCheck).ToLower()) + { + DriverPersona = LSPD_First_Response.Mod.API.Functions.GetPersonaForPed(vehicleToCheck.Driver); + } + else + { + foreach (Ped p in World.EnumeratePeds()) + { + if (Functions.GetPersonaForPed(p).FullName.ToLower() == Functions.GetVehicleOwnerName(vehicleToCheck).ToLower()) + { + DriverPersona = Functions.GetPersonaForPed(p); + break; + } + } + } + } + if (DriverPersona == null) + { + DriverPersona = PersonaHelper.GenerateNewPersona(); + } + //DriverPersona = vehicleToCheck.HasDriver && Albo1125.Common.CommonLibrary.CommonVariables.rnd.Next(100) < 80 ? LSPD_First_Response.Mod.API.Functions.GetPersonaForPed(vehicleToCheck.Driver) : LSPD_First_Response.Mod.API.Functions.GetPersonaForPed(World.GetAllPeds()[0]); + } + LSPD_First_Response.Mod.API.Functions.SetVehicleOwnerName(vehicleToCheck, DriverPersona.FullName); + //determine flags on the vehicle + if (!PoliceSmartRadio.IsLSPDFRPluginRunning("British Policing Script", new Version("0.9.0.0"))) + { + if (Traffic_Policer.API.Functions.GetVehicleRegistrationStatus(vehicleToCheck) == Traffic_Policer.EVehicleDetailsStatus.Expired) + { + Flags += "EXPIRED REGISTRATION "; + AudioFlags.Add("TrafficViolation"); + } + else if (Traffic_Policer.API.Functions.GetVehicleRegistrationStatus(vehicleToCheck) == Traffic_Policer.EVehicleDetailsStatus.None) + { + Flags += "NO REGISTRATION "; + AudioFlags.Add("TrafficViolation"); + } + + if (Traffic_Policer.API.Functions.GetVehicleInsuranceStatus(vehicleToCheck) == Traffic_Policer.EVehicleDetailsStatus.Expired) + { + Flags += "EXPIRED INSURANCE "; + AudioFlags.Add("TrafficViolation"); + } + else if (Traffic_Policer.API.Functions.GetVehicleInsuranceStatus(vehicleToCheck) == Traffic_Policer.EVehicleDetailsStatus.None) + { + Flags += "NO INSURANCE "; + AudioFlags.Add("TrafficViolation"); + } + + if (DriverPersona.Wanted) + { + AudioFlags.Add("Warrant"); + if (rnd.Next(100) < 75) + { + Flags += "FELONY WARRANT FOR REGISTERED OWNER "; + + } + else + { + Flags += "BENCH WARRANT FOR REGISTERED OWNER "; + } + } + + if (DriverPersona.ELicenseState == ELicenseState.Suspended) + { + Flags += "OWNER'S LICENCE SUSPENDED "; + AudioFlags.Add("TrafficFelony"); + } + else if (DriverPersona.ELicenseState == ELicenseState.Expired) + { + Flags += "OWNER'S LICENCE EXPIRED "; + AudioFlags.Add("TrafficViolation"); + } + else if (DriverPersona.ELicenseState == ELicenseState.None) + { + Flags += "OWNER'S LICENCE INVALID "; + AudioFlags.Add("TrafficViolation"); + } + + if (DriverPersona.Birthday.Date == DateTime.Now.Date) + { + Flags += "~g~OWNER'S BIRTHDAY "; + } + + if (string.IsNullOrWhiteSpace(Flags)) + { + AudioFlags.Add("No1099"); + this.Flags += "~g~NONE"; + } + else + { + AudioFlags.Add("ProceedCaution"); + this.Flags += Flags; + } + } + + //read in strings from the vehicle information + LicencePlate = vehicleToCheck.LicensePlate; + + vehModel = vehicleToCheck.Model.Name.ToLower(); + vehModel = char.ToUpper(vehModel[0]) + vehModel.Substring(1); + if (vowels.Contains(vehModel.ToLower()[0])) + { + modelArticle = "an"; + } + else { modelArticle = "a"; } + vehicleYear = vehYears.PickRandom(); + AllVehiclesChecked.Add(vehicleToCheck, this); + } + + } + + public void PlayAudio() + { + try + { + SoundPlayer TgtLicencePlate = new SoundPlayer(PlateAudioPathModifier + "TargetPlate" + rnd.Next(1, 4) + AudioPathExtension); + TgtLicencePlate.Play(); //Target licence plate + GameFiber.Wait(1900); + //read out the plate characters + foreach (char character in LicencePlate.ToUpper()) + { + + SoundPlayer plyr = new SoundPlayer(PlateAudioPathModifier + character + AudioPathExtension); + plyr.Play(); + + GameFiber.Wait(500); + plyr.Dispose(); + } + //read out the flag information + foreach (string flag in AudioFlags) + { + SoundPlayer plyr = new SoundPlayer(PlateAudioPathModifier + flag + AudioPathExtension); + plyr.Play(); + + GameFiber.Wait(1900); + plyr.Dispose(); + } + } + catch(Exception e) + { + Game.LogTrivial(e.ToString()); + Game.LogTrivial("PoliceSmartRadio handled the exception in PlayAudio for platecheck."); + } + } + + public static bool vc_main() { Main(); return true; } + public static void Main() + { + GameFiber.StartNew(delegate + { + try + { + Vehicle vehicleToCheck = Game.LocalPlayer.Character.IsInAnyVehicle(false) ? InCar() : OnFoot(); + if (vehicleToCheck.Exists()) + { + if (vehicleToCheck.IsTrailer) + { + vehicleToCheck = ((Vehicle[])World.GetEntities(vehicleToCheck.GetOffsetPositionFront(5), 15, GetEntitiesFlags.ConsiderAllVehicles | GetEntitiesFlags.ExcludePlayerVehicle)). + FirstOrDefault(x => x.HasTrailer && x.Trailer == vehicleToCheck); + if (!vehicleToCheck) { return; } + } + vehCurrentlyBeingChecked = vehicleToCheck; + PlateChecker checker; + if (AllVehiclesChecked.ContainsKey(vehicleToCheck)) + { + checker = AllVehiclesChecked[vehicleToCheck]; + } + else + { + checker = new PlateChecker(vehicleToCheck); + } + Game.DisplayNotification("~b~" + PoliceSmartRadio.PlayerName + ": ~s~Dispatch, can you do a plate check for me? It's " + checker.modelArticle + " ~b~" + checker.vehModel + "~s~, plate ~b~" + checker.LicencePlate + "."); + GameFiber.Wait(2000); + Game.DisplayNotification("~b~Dispatch: ~s~Copy that, stand by for the plate check..."); + GameFiber.Wait(4000); + GameFiber.StartNew(checker.PlayAudio); + GameFiber.Wait(500); + if (PoliceSmartRadio.IsLSPDFRPluginRunning("British Policing Script", new Version("0.8.0.0")) && vehicleToCheck.Exists()) + { + API.BritishPolicingScriptFunctions.RunLicencePlateCheck(vehicleToCheck); + } + else + { + Game.DisplayNotification("~b~Dispatch: ~s~" + PoliceSmartRadio.PlayerName + ", plate check: ~n~~b~Plate: " + checker.LicencePlate + "~n~Model: " + checker.vehModel + + "~n~Reg. Year: " + checker.vehicleYear + "~n~Registered Owner: ~y~" + checker.DriverPersona.FullName + "~b~~n~Citations: " + checker.DriverPersona.Citations); + GameFiber.Wait(2000); + Game.DisplayNotification(checker.Flags); + } + if (vehCurrentlyBeingChecked == vehicleToCheck) + { + vehCurrentlyBeingChecked = null; + } + } + } + catch (Exception e) + { + Game.LogTrivial(e.ToString()); + Game.DisplayNotification("Whoops! Police SmartRadio plate check encountered an error. Please send your RAGEPluginHook.log file to the author (Albo1125)."); + Game.LogTrivial("PoliceSmartRadio handled the PlateCheck exception."); + } + }); + } + + private static Vehicle InCar() + { + Vector3 offSetPos = Game.LocalPlayer.Character.CurrentVehicle.GetOffsetPosition(Vector3.RelativeFront * 9f); + Vehicle[] vehicleList = Game.LocalPlayer.Character.GetNearbyVehicles(16); + foreach (Vehicle veh in vehicleList) + { + if (veh != vehCurrentlyBeingChecked && !veh.HasSiren) + { + if (Vector3.Distance(offSetPos, veh.Position) < 7.5f) + { + return veh; + } + } + } + return null; + } + private static Vehicle OnFoot() + { + + Vector3 offSetPos = Game.LocalPlayer.Character.GetOffsetPosition(Vector3.RelativeFront * 4.2f); + Vehicle[] vehicleList = Game.LocalPlayer.Character.GetNearbyVehicles(10); + foreach (Vehicle veh in vehicleList) + { + if (veh != vehCurrentlyBeingChecked && !veh.HasSiren) + { + + if (Vector3.Distance(offSetPos, veh.Position) < 4.0f) + { + return veh; + } + } + } + return null; + } + } +} diff --git a/PoliceSmartRadio/Actions/RequestPit.cs b/PoliceSmartRadio/Actions/RequestPit.cs new file mode 100644 index 0000000..10afe11 --- /dev/null +++ b/PoliceSmartRadio/Actions/RequestPit.cs @@ -0,0 +1,94 @@ +using LSPD_First_Response.Mod.API; +using Rage; +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace PoliceSmartRadio.Actions +{ + internal static class RequestPit + { + public static bool vc_main() { Main(); return true; } + public static void Main() + { + //if (pitRequestActive) { Game.LogTrivial("PIT request already active"); return; } + GameFiber.StartNew(delegate + { + + if (!Game.LocalPlayer.Character.IsInAnyVehicle(false)) { return; } + if (Functions.GetActivePursuit() == null) { return; } + List eligiblePeds = Functions.GetPursuitPeds(Functions.GetActivePursuit()).Where(x => x.DistanceTo(Game.LocalPlayer.Character) < 55f && x.IsInAnyVehicle(false)).ToList(); + Game.LogTrivial(eligiblePeds.Count.ToString()); + if (eligiblePeds.Count > 0) + { + Vehicle targetVeh = eligiblePeds.OrderBy(x => x.DistanceTo(Game.LocalPlayer.Character.GetOffsetPositionFront(4f))).First().CurrentVehicle; + Ped targetPed = targetVeh.Driver; + Vehicle[] nearbyVehs = targetPed.Exists() ? targetPed.GetNearbyVehicles(16) : Game.LocalPlayer.Character.GetNearbyVehicles(16); + + int NearbyOccupiedCivilianVehsCount = 0; + foreach (Vehicle veh in nearbyVehs) + { + if (veh.Exists()) + { + if (veh.HasDriver) + { + if (!veh.HasSiren) + { + NearbyOccupiedCivilianVehsCount++; + } + } + } + } + Game.DisplayNotification("~b~" + PoliceSmartRadio.PlayerName + "~s~: Dispatch, requesting to perform ~r~PIT~s~."); + + if (NearbyOccupiedCivilianVehsCount > 7) + { + GameFiber.Wait(4000); + Game.DisplayNotification("~b~Dispatch ~w~: " + PoliceSmartRadio.PlayerName + ", traffic is ~r~too busy.~s~ You ~r~aren't clear~s~ to ~r~PIT, ~w~over."); + return; + } + else + { + GameFiber.Wait(4000); + Game.DisplayNotification("~b~Dispatch ~w~: " + PoliceSmartRadio.PlayerName + " you are clear at this time to ~r~PIT, ~w~over."); + } + + bool pitComplete = false; + Stopwatch standstillStopwatch = new Stopwatch(); + standstillStopwatch.Start(); + while (!pitComplete) + { + GameFiber.Yield(); + if ((targetVeh.Speed <= 0.8f) && (Vector3.Distance(targetVeh.Position, Game.LocalPlayer.Character.Position) < 18f)) + { + if (standstillStopwatch.ElapsedMilliseconds > 3500) + { + targetVeh.EngineHealth = 0.0f; + Game.DisplayNotification("~b~" + PoliceSmartRadio.PlayerName + "~s~: PIT successful, located at~b~ " + World.GetStreetName(Game.LocalPlayer.Character.Position)); + pitComplete = true; + } + } + else + { + standstillStopwatch.Restart(); + } + + if (!targetVeh.HasDriver) + { + break; + } + + } + } + }); + } + + public static bool available() + { + return Functions.GetActivePursuit() != null; + } + } +} diff --git a/PoliceSmartRadio/Actions/RunPedName.cs b/PoliceSmartRadio/Actions/RunPedName.cs new file mode 100644 index 0000000..c564d86 --- /dev/null +++ b/PoliceSmartRadio/Actions/RunPedName.cs @@ -0,0 +1,92 @@ +using LSPD_First_Response.Engine.Scripting.Entities; +using LSPD_First_Response.Mod.API; +using Rage; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace PoliceSmartRadio.Actions +{ + internal static class RunPedName + { + public static bool IsAvailable() + { + return GetNearestValidPed(allowPursuitPeds:true, subtitleDisplayTime:-1).Exists(); + } + public static bool vc_main() { Main(); return true; } + public static void Main() + { + Ped p = GetNearestValidPed(); + if (p.Exists()) + { + Persona pers = Functions.GetPersonaForPed(p); + Game.DisplayNotification("~b~" + PoliceSmartRadio.PlayerName + "~s~: Dispatch, could you run a person check through for me? It's ~b~" + pers.FullName + "~s~, born on ~b~" + pers.Birthday.ToShortDateString() + "~s~."); + if (PoliceSmartRadio.IsLSPDFRPluginRunning("British Policing Script", new Version("0.8.2.0"))) + { + API.BritishPolicingScriptFunctions.RunPedCheck(p, 4000); + } + else { + displayRecords(pers); + } + } + } + + private static void displayRecords(Persona pers) + { + + string msg = "Record for: ~b~" + pers.FullName + "~n~~y~" + pers.Gender.ToString() + "~s~, Born: ~y~" + pers.Birthday.ToShortDateString() + "~n~~s~- License is " + licenceStateString(pers.ELicenseState) + ".~n~~s~- " + wantedString(pers.Wanted) + "."; + GameFiber.Wait(4000); + + Game.DisplayNotification("3dtextures", "mpgroundlogo_cops", "~b~DISPATCH", pers.FullName, msg); + } + + private static string licenceStateString(ELicenseState state) + { + if (state == ELicenseState.Valid) + { + return "~s~valid"; + } + else if (state == ELicenseState.Suspended) + { + return "~r~suspended"; + } + else if (state == ELicenseState.Expired) + { + return "~o~expired"; + } + else + { + return "~s~no records"; + } + } + private static string wantedString(bool wanted) + { + return wanted ? "~r~Suspect is wanted" : "~s~No active warrants"; + } + + private static Ped GetNearestValidPed(float Radius = 3.5f, bool allowPursuitPeds = false, int subtitleDisplayTime = 3000) + { + if (Game.LocalPlayer.Character.IsInAnyVehicle(false) || Game.LocalPlayer.Character.GetNearbyPeds(1).Length == 0) { return null; } + Ped nearestped = Game.LocalPlayer.Character.GetNearbyPeds(1)[0]; + + if (nearestped.RelationshipGroup == "COP") + { + if (Game.LocalPlayer.Character.GetNearbyPeds(2).Length >= 2) { nearestped = Game.LocalPlayer.Character.GetNearbyPeds(2)[1]; } + if (nearestped.RelationshipGroup == "COP") + { + return null; + } + } + if (Vector3.Distance(Game.LocalPlayer.Character.Position, nearestped.Position) > Radius) { Game.DisplaySubtitle("Get closer to the ped", subtitleDisplayTime); return null; } + if (!allowPursuitPeds && Functions.GetActivePursuit() != null) + { + if (Functions.GetPursuitPeds(Functions.GetActivePursuit()).Contains(nearestped)) { return null; } + } + if (!nearestped.IsHuman) { Game.DisplaySubtitle("Ped isn't human...", subtitleDisplayTime); return null; } + if (Functions.IsPedGettingArrested(nearestped) && !Functions.IsPedArrested(nearestped)) { return null; } + return nearestped; + } + } +} diff --git a/PoliceSmartRadio/DisplayHandler.cs b/PoliceSmartRadio/DisplayHandler.cs new file mode 100644 index 0000000..da82a5d --- /dev/null +++ b/PoliceSmartRadio/DisplayHandler.cs @@ -0,0 +1,950 @@ +using Rage; +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using System.Windows.Forms; +using System.Xml.Linq; +using Albo1125.Common.CommonLibrary; +using System.Drawing; +using System.Media; + +namespace PoliceSmartRadio +{ + internal static class DisplayHandler + { + public enum UIPositions { TopRight, TopLeft, BottomRight, BottomLeft, CentreRight, CentreLeft, CentreBottom, CentreTop }; + public static bool DoneLoadingTextures = false; + + private static SoundPlayer ButtonSelectSound = new SoundPlayer("Plugins/LSPDFR/PoliceSmartRadio/Audio/ButtonSelect.wav"); + private static SoundPlayer ButtonScrollSound = new SoundPlayer("Plugins/LSPDFR/PoliceSmartRadio/Audio/ButtonScroll.wav"); + + private static bool PlayAnimations = true; + private static bool PlayRadioButtonSounds = true; + + private const string PathModifier = "Plugins/LSPDFR/PoliceSmartRadio/Display/"; + private const string DisplayExtension = ".png"; + + private const string onFootXML = "Plugins/LSPDFR/PoliceSmartRadio/ButtonSetup/OnFoot.xml"; + private const string inVehicleXML = "Plugins/LSPDFR/PoliceSmartRadio/ButtonSetup/InVehicle.xml"; + + private static Texture RadioBackgroundTexture; + + private static List CurrentButtonPages = new List(); + private static List AllButtonPages = new List(); + private static List OnFootButtonPages = new List(); + private static List InVehicleButtonPages = new List(); + private static ButtonPage CurrentPage; + private static bool OnFootPagesActive = true; + + public static Keys ToggleRadioKey = Keys.C; + public static Keys ToggleRadioModifierKey = Keys.None; + public static Keys NextButtonKey = Keys.G; + public static Keys PreviousButtonKey = Keys.T; + public static Keys SelectButtonKey = Keys.Z; + public static Keys NextPageKey = Keys.Right; + public static Keys PreviousPageKey = Keys.Left; + + public static ControllerButtons ToggleRadioButton = ControllerButtons.DPadLeft; + public static ControllerButtons ToggleRadioModifierButton = ControllerButtons.None; + public static ControllerButtons NextButtonButton = ControllerButtons.DPadDown; + public static ControllerButtons PreviousButtonButton = ControllerButtons.DPadUp; + public static ControllerButtons SelectButtonButton = ControllerButtons.X; + public static ControllerButtons NextPageButton = ControllerButtons.None; + public static ControllerButtons PreviousPageButton = ControllerButtons.None; + + private static bool RadioShowing = false; + private static int CurrentButtonIndex = 0; + private static int CurrentPageIndex = 0; + private static int ButtonsPerPage = 4; + private static bool ResetRadioWhenOpening = false; + private static bool AlwaysDisplayButtons = false; + + private static float MasterScalingFactor = 1.0f; + private static int BaseX = 0; + private static int BaseY = 0; + + private static List buttonOffsets = new List(); + + private static InitializationFile PositioningIni = new InitializationFile(PathModifier + "DisplayPositioning.ini"); + private static InitializationFile GeneralIni = new InitializationFile("Plugins/LSPDFR/PoliceSmartRadio/Config/GeneralConfig.ini"); + private static InitializationFile KeyboardIni = new InitializationFile("Plugins/LSPDFR/PoliceSmartRadio/Config/KeyboardConfig.ini"); + private static InitializationFile ControllerIni = new InitializationFile("Plugins/LSPDFR/PoliceSmartRadio/Config/ControllerConfig.ini"); + private static InitializationFile DisplayIni = new InitializationFile("Plugins/LSPDFR/PoliceSmartRadio/Config/DisplayConfig.ini"); + + + public static void InitialiseTextures (bool FirstTime) + { + createButtonActionQueue(); + SetupTextures(); + if (FirstTime) + { + Game.RawFrameRender += DrawImage; + } + } + + private static void SetupUserGeneralSettings() + { + KeysConverter kc = new KeysConverter(); + PlayAnimations = GeneralIni.ReadBoolean("GeneralConfig", "PlayAnimations", true); + PlayRadioButtonSounds = GeneralIni.ReadBoolean("GeneralConfig", "PlayRadioButtonSounds", true); + PoliceSmartRadio.PlayerName = GeneralIni.ReadString("GeneralConfig", "PlayerName", "NoNameSet"); + ResetRadioWhenOpening = GeneralIni.ReadBoolean("GeneralConfig", "ResetToPageOneOnOpen", false); + AlwaysDisplayButtons = GeneralIni.ReadBoolean("GeneralConfig", "AlwaysDisplayButtons", false); + + ToggleRadioKey = (Keys)kc.ConvertFromString(KeyboardIni.ReadString("KeyboardConfig", "ToggleRadioKey", "C")); + ToggleRadioModifierKey = (Keys)kc.ConvertFromString(KeyboardIni.ReadString("KeyboardConfig", "ToggleRadioModifierKey", "None")); + NextButtonKey = (Keys)kc.ConvertFromString(KeyboardIni.ReadString("KeyboardConfig", "NextButtonKey", "G")); + PreviousButtonKey = (Keys)kc.ConvertFromString(KeyboardIni.ReadString("KeyboardConfig", "PreviousButtonKey", "T")); + SelectButtonKey = (Keys)kc.ConvertFromString(KeyboardIni.ReadString("KeyboardConfig", "SelectButtonKey", "Z")); + NextPageKey = (Keys)kc.ConvertFromString(KeyboardIni.ReadString("KeyboardConfig", "NextPageKey", "Right")); + PreviousPageKey = (Keys)kc.ConvertFromString(KeyboardIni.ReadString("KeyboardConfig", "PreviousPageKey", "Left")); + + ToggleRadioButton = ControllerIni.ReadEnum("ControllerConfig", "ToggleRadioButton", ControllerButtons.DPadLeft); + ToggleRadioModifierButton = ControllerIni.ReadEnum("ControllerConfig", "ToggleRadioModifierButton", ControllerButtons.None); + NextButtonButton = ControllerIni.ReadEnum("ControllerConfig", "NextButtonButton", ControllerButtons.DPadDown); + PreviousButtonButton = ControllerIni.ReadEnum("ControllerConfig", "PreviousButtonButton", ControllerButtons.DPadUp); + SelectButtonButton = ControllerIni.ReadEnum("ControllerConfig", "SelectButtonButton", ControllerButtons.X); + NextPageButton = ControllerIni.ReadEnum("ControllerConfig", "NextPageButton", ControllerButtons.None); + PreviousPageButton = ControllerIni.ReadEnum("ControllerConfig", "PreviousPageButton", ControllerButtons.None); + } + + private static void SetupTextures() + { + GeneralIni.Create(); + SetupBackgroundSettings(); + ButtonsPerPage = PositioningIni.ReadInt32("General", "ButtonsPerPage", 4); + for (int i = 1; i <= ButtonsPerPage; i++) + { + if (PositioningIni.DoesKeyExist("Button" + i, "XOffset") && PositioningIni.DoesKeyExist("Button" + i, "YOffset")) + { + int XOffset = PositioningIni.ReadInt32("Button" + i, "XOffset", 0); + int YOffset = PositioningIni.ReadInt32("Button" + i, "YOffset", 0); + buttonOffsets.Add(new Point(XOffset, YOffset)); + } + else + { + Albo1125.Common.CommonLibrary.ExtensionMethods.DisplayPopupTextBoxWithConfirmation("PoliceSmartRadio DisplayPositioning.ini Error", "Your UI has set " + ButtonsPerPage + " buttons per page, but has not specified XOffsets and YOffsets for so many buttons. Aborting.", true); + return; + } + } + + OnFootButtonPages = SetupButtonPage(onFootXML); + InVehicleButtonPages = SetupButtonPage(inVehicleXML); + if (firstTimeLaunch) + { + HandleFirstLaunch(); + } + CurrentButtonPages = OnFootButtonPages; + CurrentPage = CurrentButtonPages.Count > 0 ? CurrentButtonPages[0] : new ButtonPage(); + + DoneLoadingTextures = true; + Game.LogTrivial("Police SmartRadio is done loading. Button actions ready to be added."); + SetupUserGeneralSettings(); + ButtonSelectSound.Load(); + ButtonScrollSound.Load(); + MainLogic(); + } + private static bool firstTimeLaunch = false; + private static List SetupButtonPage(string file) + { + int ItemCount = 1; + int Page = 1; + List