diff --git a/.gitattributes b/.gitattributes
new file mode 100644
index 0000000..1ff0c42
--- /dev/null
+++ b/.gitattributes
@@ -0,0 +1,63 @@
+###############################################################################
+# Set default behavior to automatically normalize line endings.
+###############################################################################
+* text=auto
+
+###############################################################################
+# Set default behavior for command prompt diff.
+#
+# This is need for earlier builds of msysgit that does not have it on by
+# default for csharp files.
+# Note: This is only used by command line
+###############################################################################
+#*.cs diff=csharp
+
+###############################################################################
+# Set the merge driver for project and solution files
+#
+# Merging from the command prompt will add diff markers to the files if there
+# are conflicts (Merging from VS is not affected by the settings below, in VS
+# the diff markers are never inserted). Diff markers may cause the following
+# file extensions to fail to load in VS. An alternative would be to treat
+# these files as binary and thus will always conflict and require user
+# intervention with every merge. To do so, just uncomment the entries below
+###############################################################################
+#*.sln merge=binary
+#*.csproj merge=binary
+#*.vbproj merge=binary
+#*.vcxproj merge=binary
+#*.vcproj merge=binary
+#*.dbproj merge=binary
+#*.fsproj merge=binary
+#*.lsproj merge=binary
+#*.wixproj merge=binary
+#*.modelproj merge=binary
+#*.sqlproj merge=binary
+#*.wwaproj merge=binary
+
+###############################################################################
+# behavior for image files
+#
+# image files are treated as binary by default.
+###############################################################################
+#*.jpg binary
+#*.png binary
+#*.gif binary
+
+###############################################################################
+# diff behavior for common document formats
+#
+# Convert binary document formats to text before diffing them. This feature
+# is only available from the command line. Turn it on by uncommenting the
+# entries below.
+###############################################################################
+#*.doc diff=astextplain
+#*.DOC diff=astextplain
+#*.docx diff=astextplain
+#*.DOCX diff=astextplain
+#*.dot diff=astextplain
+#*.DOT diff=astextplain
+#*.pdf diff=astextplain
+#*.PDF diff=astextplain
+#*.rtf diff=astextplain
+#*.RTF diff=astextplain
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..90597dd
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,244 @@
+PoliceSmartRadio/dependencies
+
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+
+# User-specific files
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+[Xx]64/
+[Xx]86/
+[Bb]uild/
+bld/
+[Bb]in/
+[Oo]bj/
+
+# Visual Studio 2015 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUNIT
+*.VisualState.xml
+TestResult.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# DNX
+project.lock.json
+artifacts/
+
+*_i.c
+*_p.c
+*_i.h
+*.ilk
+*.meta
+*.obj
+*.pch
+*.pdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# JustCode is a .NET coding add-in
+.JustCode
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+
+# TODO: Un-comment the next line if you do not want to checkin
+# your web deploy settings because they may include unencrypted
+# passwords
+#*.pubxml
+*.publishproj
+
+# NuGet Packages
+*.nupkg
+# The packages folder can be ignored because of Package Restore
+**/packages/*
+# except build/, which is used as an MSBuild target.
+!**/packages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/packages/repositories.config
+# NuGet v3's project.json files produces more ignoreable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directory
+AppPackages/
+BundleArtifacts/
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!*.[Cc]ache/
+
+# Others
+ClientBin/
+[Ss]tyle[Cc]op.*
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.pfx
+*.publishsettings
+node_modules/
+orleans.codegen.cs
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+
+# SQL Server files
+*.mdf
+*.ldf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# LightSwitch generated files
+GeneratedArtifacts/
+ModelManifest.xml
+
+# Paket dependency manager
+.paket/paket.exe
+
+# FAKE - F# Make
+.fake/
diff --git a/Config/ControllerConfig.ini b/Config/ControllerConfig.ini
new file mode 100644
index 0000000..3eef812
--- /dev/null
+++ b/Config/ControllerConfig.ini
@@ -0,0 +1,13 @@
+//PoliceSmartRadio ControllerConfig INI file by Albo1125. Last edited for version 1.0.0.0.
+
+[ControllerConfig]
+//Possible controller buttons: None, DPadLeft, DPadRight, DPadUp, DPadDown, X, Y, A, B, LeftThumb, RightThumb, LeftShoulder, RightShoulder, Back, Start
+//If you wish to disable a certain feature on the controller, you can simply set its button to None.
+
+ToggleRadioButton=DPadLeft
+ToggleRadioModifierButton=None
+NextButtonButton=DPadDown
+PreviousButtonButton=DPadUp
+SelectButtonButton=X
+NextPageButton=None
+PreviousPageButton=None
\ No newline at end of file
diff --git a/Config/DisplayConfig.ini b/Config/DisplayConfig.ini
new file mode 100644
index 0000000..4a149ad
--- /dev/null
+++ b/Config/DisplayConfig.ini
@@ -0,0 +1,13 @@
+//PoliceSmartRadio DisplayConfig INI file by Albo1125. Last edited for version 1.2.0.0.
+
+[DisplayConfig]
+//Decimal number that controls the UI size scaling. The lower the number, the smaller the UI will be.
+DisplayScalingFactor=0.6
+//Valid values: TopRight, TopLeft, BottomRight, BottomLeft, CentreRight, CentreLeft, CentreBottom, CentreTop
+DisplayPosition=BottomRight
+
+[DisplaySpecificPositioning]
+//Leaving this blank will use the above UIPosition settings. This setting determines the starting coordinates of Background.png.
+//This should normally be left blank unless edited using Police SmartRadio's Edit Mode (LCtrl LShift Z).
+X=
+Y=
diff --git a/Config/GeneralConfig.ini b/Config/GeneralConfig.ini
new file mode 100644
index 0000000..a1291e2
--- /dev/null
+++ b/Config/GeneralConfig.ini
@@ -0,0 +1,19 @@
+//PoliceSmartRadio DisplayConfig INI file by Albo1125. Last edited for version 1.0.0.0.
+
+[GeneralConfig]
+PlayerName=Albo1124
+
+//Determines whether the player will play an animation when selecting a button. True/false.
+PlayAnimations=true
+
+//Determines whether the radio buttons will play sounds. True/false.
+PlayRadioButtonSounds=true
+
+//If true, the first button in the XML file will always be selected when the radio is opened.
+ResetToPageOneOnOpen=false
+
+//If set to true, all enabled buttons from the XML files will always be shown.
+//If set to false, enabled buttons will only be shown if the developer deems the button useful at that particular moment in the game.
+//E.g. If set to false, the End Call button won't show up if there's no call running.
+//Setting this to true may improve performance.
+AlwaysDisplayButtons=false
\ No newline at end of file
diff --git a/Config/KeyboardConfig.ini b/Config/KeyboardConfig.ini
new file mode 100644
index 0000000..919079f
--- /dev/null
+++ b/Config/KeyboardConfig.ini
@@ -0,0 +1,12 @@
+//PoliceSmartRadio KeyboardConfig INI file by Albo1125. Last edited for version 1.0.0.0.
+
+[KeyboardConfig]
+// Use the exact 'member name' for the corresponding key: https://msdn.microsoft.com/en-us/library/system.windows.forms.keys(v=vs.110).aspx
+
+ToggleRadioKey=C
+ToggleRadioModifierKey=None
+NextButtonKey=G
+PreviousButtonKey=T
+SelectButtonKey=Z
+NextPageKey=Right
+PreviousPageKey=Left
diff --git a/Config/PanicButton.ini b/Config/PanicButton.ini
new file mode 100644
index 0000000..13e4336
--- /dev/null
+++ b/Config/PanicButton.ini
@@ -0,0 +1,13 @@
+//PoliceSmartRadio PanicButton INI file by Albo1125. Last edited for version 1.1.0.0.
+
+[PanicButtonConfig]
+//True or false
+PlaySound=true
+//Set the duration of your custom sound .wav file in milliseconds to avoid overlapping.
+SoundDuration=450
+
+MinStandardUnits=3
+MaxStandardUnits=5
+
+MinSwatUnits=0
+MaxSwatUnits=2
\ No newline at end of file
diff --git a/Display/DisplayPositioning.ini b/Display/DisplayPositioning.ini
new file mode 100644
index 0000000..6b1a79c
--- /dev/null
+++ b/Display/DisplayPositioning.ini
@@ -0,0 +1,26 @@
+//PoliceSmartRadio UIPositioning INI file by Albo1125. Last edited for version 1.0.0.0.
+
+//Feel free to redistribute an edited version of this INI file with custom UI packs you create and/or upload.
+
+//All values below must be integers (round numbers).
+//They should only be edited if you're using customised UI images/are willing to experiment/know what you're doing.
+
+[General]
+//Number of items per page. You must specify positioning settings for this exact number of buttons below.
+ButtonsPerPage=3
+
+
+//All offsets below are relative to the starting coordinates (0,0) of Background.png.
+//See documentation for further information. You must likely edit the below values when using a customised UI.
+
+[Button1]
+XOffset=106
+YOffset=531
+
+[Button2]
+XOffset=106
+YOffset=583
+
+[Button3]
+XOffset=106
+YOffset=635
\ No newline at end of file
diff --git a/LICENSE.txt b/LICENSE.txt
new file mode 100644
index 0000000..f288702
--- /dev/null
+++ b/LICENSE.txt
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc.
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The GNU General Public License is a free, copyleft license for
+software and other kinds of works.
+
+ The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works. By contrast,
+the GNU General Public License is intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users. We, the Free Software Foundation, use the
+GNU General Public License for most of our software; it applies also to
+any other work released this way by its authors. You can apply it to
+your programs, too.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
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+ Developers that use the GNU GPL protect your rights with two steps:
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+ 12. No Surrender of Others' Freedom.
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+ 14. Revised Versions of this License.
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+ (at your option) any later version.
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+Also add information on how to contact you by electronic and paper mail.
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+ If the program does terminal interaction, make it output a short
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+ This is free software, and you are welcome to redistribute it
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+The hypothetical commands `show w' and `show c' should show the appropriate
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+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
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+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/PoliceSmartRadio.sln b/PoliceSmartRadio.sln
new file mode 100644
index 0000000..88e3a0f
--- /dev/null
+++ b/PoliceSmartRadio.sln
@@ -0,0 +1,28 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.25420.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PoliceSmartRadio", "PoliceSmartRadio\PoliceSmartRadio.csproj", "{437FA638-276C-44CC-8D41-B36115D2E22C}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Debug|x64 = Debug|x64
+ Release|Any CPU = Release|Any CPU
+ Release|x64 = Release|x64
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {437FA638-276C-44CC-8D41-B36115D2E22C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {437FA638-276C-44CC-8D41-B36115D2E22C}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {437FA638-276C-44CC-8D41-B36115D2E22C}.Debug|x64.ActiveCfg = Debug|x64
+ {437FA638-276C-44CC-8D41-B36115D2E22C}.Debug|x64.Build.0 = Debug|x64
+ {437FA638-276C-44CC-8D41-B36115D2E22C}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {437FA638-276C-44CC-8D41-B36115D2E22C}.Release|Any CPU.Build.0 = Release|Any CPU
+ {437FA638-276C-44CC-8D41-B36115D2E22C}.Release|x64.ActiveCfg = Release|x64
+ {437FA638-276C-44CC-8D41-B36115D2E22C}.Release|x64.Build.0 = Release|x64
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/PoliceSmartRadio/API/Functions.cs b/PoliceSmartRadio/API/Functions.cs
new file mode 100644
index 0000000..86f9e40
--- /dev/null
+++ b/PoliceSmartRadio/API/Functions.cs
@@ -0,0 +1,57 @@
+using Rage;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace PoliceSmartRadio.API
+{
+ public static class Functions
+ {
+ ///
+ /// Adds an Action to the specified button. Only buttons contained in a folder matching your plugin's name can be manipulated.
+ ///
+ /// The action to execute if the button is selected.
+ /// The texture file name of the button, excluding any directories or file extensions.
+ /// Returns whether the button was successfully added or not. If false, a reason is logged to the console.
+ [Obfuscation(Exclude = false, Feature = "-ref proxy")]
+ public static bool AddActionToButton(Action action, string buttonName)
+ {
+
+ Game.LogTrivial(Assembly.GetCallingAssembly().GetName().Name + " requesting a PoliceSmartRadio action to be added to " + buttonName);
+ //Game.LogTrivial("DoneLoading?" + DisplayHandler.DoneLoadingTextures);
+ return DisplayHandler.AddActionToButton(action, null, Assembly.GetCallingAssembly().GetName().Name, buttonName);
+ }
+
+ ///
+ /// Adds an Action and an availability check to the specified button. Only buttons contained in a folder matching your plugin's name can be manipulated.
+ ///
+ /// The action to execute if the button is selected.
+ /// Function returning a bool indicating whether the button is currently available (if false, button is hidden). This is often called, so try making this light-weight (e.g. simply return the value of a boolean property). Make sure to do proper checking in your Action too, as the user can forcefully display all buttons via a setting in their config file.
+ /// The texture file name of the button, excluding any directories or file extensions.
+ /// Returns whether the button was successfully added or not. If false, a reason is logged to the console.
+ [Obfuscation(Exclude = false, Feature = "-ref proxy")]
+ public static bool AddActionToButton(Action action, Func isAvailable, string buttonName)
+ {
+ Game.LogTrivial(Assembly.GetCallingAssembly().GetName().Name + " requesting a PoliceSmartRadio action to be added to " + buttonName);
+ //Game.LogTrivial("DoneLoading?" + DisplayHandler.DoneLoadingTextures);
+ return DisplayHandler.AddActionToButton(action, isAvailable, Assembly.GetCallingAssembly().GetName().Name, buttonName);
+ }
+
+ ///
+ /// Raised whenever the player selects a button on the SmartRadio.
+ ///
+ public static event Action ButtonSelected;
+
+ internal static void OnButtonSelected()
+ {
+
+ if (ButtonSelected != null)
+ {
+ ButtonSelected();
+ }
+ }
+ }
+}
diff --git a/PoliceSmartRadio/API/OtherFunctions.cs b/PoliceSmartRadio/API/OtherFunctions.cs
new file mode 100644
index 0000000..06fd3e5
--- /dev/null
+++ b/PoliceSmartRadio/API/OtherFunctions.cs
@@ -0,0 +1,25 @@
+using Rage;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace PoliceSmartRadio.API
+{
+ internal static class BritishPolicingScriptFunctions
+ {
+ public static void RunLicencePlateCheck(Vehicle veh)
+ {
+ British_Policing_Script.VehicleRecords recs = British_Policing_Script.API.Functions.GetVehicleRecords(veh);
+ recs.RunPlateCheck();
+ }
+
+ public static void RunPedCheck(Ped p, int delay = 0)
+ {
+ British_Policing_Script.BritishPersona recs = British_Policing_Script.API.Functions.GetBritishPersona(p);
+ GameFiber.Wait(delay);
+ recs.RunLicenceCheck();
+ }
+ }
+}
diff --git a/PoliceSmartRadio/Actions/EndCall.cs b/PoliceSmartRadio/Actions/EndCall.cs
new file mode 100644
index 0000000..b40ba07
--- /dev/null
+++ b/PoliceSmartRadio/Actions/EndCall.cs
@@ -0,0 +1,19 @@
+using Rage;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace PoliceSmartRadio.Actions
+{
+ internal static class EndCall
+ {
+ public static bool vc_main() { Main(); return true; }
+ public static void Main()
+ {
+ Game.DisplayNotification("~b~" + PoliceSmartRadio.PlayerName + "~s~: Dispatch, you can clear my last call, over.");
+ LSPD_First_Response.Mod.API.Functions.StopCurrentCallout();
+ }
+ }
+}
diff --git a/PoliceSmartRadio/Actions/K9.cs b/PoliceSmartRadio/Actions/K9.cs
new file mode 100644
index 0000000..af14fee
--- /dev/null
+++ b/PoliceSmartRadio/Actions/K9.cs
@@ -0,0 +1,343 @@
+using Albo1125.Common.CommonLibrary;
+using LSPD_First_Response.Mod.API;
+using Rage;
+using Rage.Native;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace PoliceSmartRadio.Actions
+{
+ // Unfinished as of the moment
+ internal static class K9
+ {
+ private static bool onlyDuringTrafficStops = false;
+ private static bool k9Busy = false;
+ private static List cityK9VehicleModels = new List() {"POLICE"};
+ private static List lsCountyK9VehicleModels = new List() { "SHERIFF2" };
+ private static List blaineK9VehicleModels = new List() { "SHERIFF2" };
+ private static List cityHandlerModels = new List() { "s_m_y_cop_01" };
+ private static List lsCountyHandlerModels = new List() { "s_m_y_sheriff_01" };
+ private static List blaineHandlerModels = new List() { "s_m_y_sheriff_01" };
+
+ private static float spawnDistance = 70f;
+
+ private static Blip k9VehicleBlip;
+ private static Model k9VehicleModel;
+ private static Model dogHandlerModel;
+ private static Model k9Model = "a_c_shepherd";
+ private static Vehicle suspectVehicle;
+ private static Vehicle k9Vehicle;
+ private static Ped k9;
+ private static Ped dogHandler;
+ private static Vector3 k9OutOfVehicle;
+ private static int k9SeatIndex;
+
+ public static bool available()
+ {
+ return !k9Busy && (!onlyDuringTrafficStops || Functions.GetCurrentPullover() != null);
+ }
+
+ public static void Main()
+ {
+ if (!available()) { return; }
+ GameFiber.StartNew(k9MainLogic);
+ }
+
+ private static void k9MainLogic()
+ {
+ suspectVehicle = Game.LocalPlayer.Character.IsInAnyVehicle(false) ? InCar() : OnFoot();
+ if (!suspectVehicle.Exists()) { Game.DisplaySubtitle("No vehicle detected."); return; }
+ Zones.WorldDistricts currentdistrict = Zones.GetWorldDistrict(Game.LocalPlayer.Character.Position);
+ if (currentdistrict == Zones.WorldDistricts.City)
+ {
+ k9VehicleModel = cityK9VehicleModels.PickRandom();
+ dogHandlerModel = cityHandlerModels.PickRandom();
+ }
+ else if (currentdistrict == Zones.WorldDistricts.BlaineCounty)
+ {
+ k9VehicleModel = blaineK9VehicleModels.PickRandom();
+ dogHandlerModel = blaineHandlerModels.PickRandom();
+ }
+ else if (currentdistrict == Zones.WorldDistricts.LosSantosCountryside)
+ {
+ k9VehicleModel = lsCountyK9VehicleModels.PickRandom();
+ dogHandlerModel = lsCountyHandlerModels.PickRandom();
+ }
+
+ SpawnPoint sp = SpawnPointExtensions.GetVehicleSpawnPointTowardsPositionWithChecks(suspectVehicle.Position, spawnDistance);
+ k9Vehicle = new Vehicle(k9VehicleModel, sp.Position, sp.Heading);
+ k9Vehicle.IsPersistent = true;
+
+ dogHandler = new Ped(dogHandlerModel, Vector3.Zero, 0);
+ dogHandler.MakeMissionPed();
+ dogHandler.WarpIntoVehicle(k9Vehicle, -1);
+
+ k9 = new Ped(k9Model, Vector3.Zero, 0);
+ k9.MakeMissionPed();
+
+ if (k9Vehicle.FreePassengerSeatsCount > 2 && k9Vehicle.GetFreeSeatIndex(1, 2) != null)
+ {
+ k9.WarpIntoVehicle(k9Vehicle, k9Vehicle.GetFreeSeatIndex(1, 2).GetValueOrDefault());
+ }
+ else
+ {
+ k9.WarpIntoVehicle(k9Vehicle, 0);
+ }
+ k9VehicleBlip = k9Vehicle.AttachBlip();
+ k9VehicleBlip.Color = System.Drawing.Color.Blue;
+ k9VehicleBlip.Flash(1000, 20000);
+ k9SeatIndex = k9.SeatIndex;
+ driveToPosition(dogHandler, k9Vehicle, suspectVehicle.Position);
+ dogHandler.Tasks.LeaveVehicle(LeaveVehicleFlags.None);
+ k9.Tasks.LeaveVehicle(LeaveVehicleFlags.None).WaitForCompletion(6000);
+ k9OutOfVehicle = k9.Position;
+
+ dogHandler.Tasks.AchieveHeading(ExtensionMethods.CalculateHeadingTowardsEntity(dogHandler, suspectVehicle)).WaitForCompletion(1000);
+ GameFiber.Wait(1000);
+ k9VehicleBlip.Delete();
+ inspectVehicle();
+ dogHandler.Tasks.EnterVehicle(k9Vehicle, 5000, -1).WaitForCompletion();
+ dogHandler.Dismiss();
+ k9Vehicle.Dismiss();
+
+ }
+ private static TupleList K9_SuspectCarOffsets = new TupleList()
+ {
+ new Tuple(-2.3f, 0),
+ new Tuple(2, -100),
+ new Tuple(2.3f, 0),
+ new Tuple(2, 100),
+
+ };
+ private static void inspectVehicle()
+ {
+ Game.DisplaySubtitle("~b~K9 Handler: We'll let the dog do its thing. Please step back for a minute.");
+ bool hasIndicated = false;
+
+ k9.Tasks.GoToOffsetFromEntity(suspectVehicle, -2.3f, 0, 2.5f).WaitForCompletion(10000);
+ foreach (Tuple off in K9_SuspectCarOffsets)
+ {
+ k9.Tasks.GoToOffsetFromEntity(suspectVehicle, off.Item1, off.Item2, 2.5f).WaitForCompletion(3000);
+ if (suspectVehicle.Metadata.hasNarcotics == 1 && PoliceSmartRadio.rnd.Next(4) == 0)
+ {
+ k9.Tasks.PlayAnimation("creatures@rottweiler@indication@", "indicate_high", 8.0f, AnimationFlags.None).WaitForCompletion();
+ hasIndicated = true;
+ }
+ }
+ if (suspectVehicle.Metadata.hasNarcotics == 1 && !hasIndicated)
+ {
+ k9.Tasks.PlayAnimation("creatures@rottweiler@indication@", "indicate_high", 8.0f, AnimationFlags.None).WaitForCompletion();
+ hasIndicated = true;
+ }
+ k9.Tasks.FollowNavigationMeshToPosition(k9OutOfVehicle, k9Vehicle.Heading, 2.5f).WaitForCompletion(8000);
+ k9.Tasks.EnterVehicle(k9Vehicle, k9SeatIndex);
+ Game.DisplaySubtitle("~b~Handler: The dog " + (hasIndicated ? "indicated" : "did not indicate") + " for drugs.");
+ }
+
+ private static Vehicle InCar()
+ {
+ if (Functions.GetCurrentPullover() != null)
+ {
+ return Functions.GetPulloverSuspect(Functions.GetCurrentPullover()).CurrentVehicle;
+ }
+ Vector3 offSetPos = Game.LocalPlayer.Character.CurrentVehicle.GetOffsetPosition(Vector3.RelativeFront * 9f);
+ Vehicle[] vehicleList = Game.LocalPlayer.Character.GetNearbyVehicles(10);
+ foreach (Vehicle veh in vehicleList)
+ {
+ if (!veh.HasSiren)
+ {
+ if (Vector3.Distance(offSetPos, veh.Position) < 7.5f)
+ {
+ return veh;
+ }
+ }
+ }
+ return null;
+ }
+ private static Vehicle OnFoot()
+ {
+ if (Functions.GetCurrentPullover() != null)
+ {
+ return Functions.GetPulloverSuspect(Functions.GetCurrentPullover()).CurrentVehicle;
+ }
+ Vector3 offSetPos = Game.LocalPlayer.Character.GetOffsetPosition(Vector3.RelativeFront * 2.5f);
+ Vehicle[] vehicleList = Game.LocalPlayer.Character.GetNearbyVehicles(10);
+ foreach (Vehicle veh in vehicleList)
+ {
+ if (!veh.HasSiren)
+ {
+ if (Vector3.Distance(offSetPos, veh.Position) < 4.0f)
+ {
+ return veh;
+ }
+ }
+ }
+ return null;
+ }
+
+ private static void driveToPosition(Ped driver, Vehicle veh, Vector3 pos)
+ {
+
+ Ped playerPed = Game.LocalPlayer.Character;
+ int drivingLoopCount = 0;
+ bool transportVanTeleported = false;
+ int waitCount = 0;
+ bool forceCloseSpawn = false;
+
+ GameFiber.StartNew(delegate
+ {
+ while (!forceCloseSpawn)
+ {
+ GameFiber.Yield();
+ if (Albo1125.Common.CommonLibrary.ExtensionMethods.IsKeyDownComputerCheck(System.Windows.Forms.Keys.H)) // || Albo1125.Common.CommonLibrary.ExtensionMethods.IsKeyDownComputerCheck(multiTransportKey))
+ {
+ GameFiber.Sleep(500);
+ if (Albo1125.Common.CommonLibrary.ExtensionMethods.IsKeyDownRightNowComputerCheck(System.Windows.Forms.Keys.H))// || Albo1125.Common.CommonLibrary.ExtensionMethods.IsKeyDownRightNowComputerCheck(multiTransportKey))
+ {
+ GameFiber.Sleep(500);
+ if (Albo1125.Common.CommonLibrary.ExtensionMethods.IsKeyDownRightNowComputerCheck(System.Windows.Forms.Keys.H))// || Albo1125.Common.CommonLibrary.ExtensionMethods.IsKeyDownRightNowComputerCheck(multiTransportKey))
+ {
+ forceCloseSpawn = true;
+ }
+ else
+ {
+ Game.DisplayNotification("Hold down the ~b~H ~s~to force a close spawn.");
+ }
+ }
+ }
+ }
+ });
+ Rage.Task driveToPed = null;
+ NativeFunction.Natives.SET_DRIVER_AGGRESSIVENESS(driver, 0f);
+ NativeFunction.Natives.SET_DRIVER_ABILITY(1f);
+ while (Vector3.Distance(veh.Position, pos) > 35f)
+ {
+
+ veh.Repair();
+ if (driveToPed != null && !driveToPed.IsActive)
+ {
+ driveToPed = driver.Tasks.DriveToPosition(pos, MathHelper.ConvertKilometersPerHourToMetersPerSecond(60f), VehicleDrivingFlags.DriveAroundVehicles | VehicleDrivingFlags.DriveAroundObjects | VehicleDrivingFlags.AllowMedianCrossing | VehicleDrivingFlags.YieldToCrossingPedestrians);
+ }
+ GameFiber.Wait(600);
+
+ waitCount++;
+ //If van isn't moving
+ if (!veh.IsBoat)
+ {
+ if (veh.Speed < 0.2f)
+ {
+ driver.Tasks.PerformDrivingManeuver(veh, VehicleManeuver.ReverseStraight, 700).WaitForCompletion();
+ drivingLoopCount += 2;
+ driver.Tasks.DriveToPosition(pos, MathHelper.ConvertKilometersPerHourToMetersPerSecond(60f), VehicleDrivingFlags.DriveAroundVehicles | VehicleDrivingFlags.DriveAroundObjects | VehicleDrivingFlags.AllowMedianCrossing | VehicleDrivingFlags.YieldToCrossingPedestrians).WaitForCompletion(100);
+ }
+ if (veh.Speed < 2f)
+ {
+ drivingLoopCount++;
+ }
+ //if van is very far away
+ if ((Vector3.Distance(pos, veh.Position) > spawnDistance + 70f))
+ {
+ drivingLoopCount++;
+ }
+ //If Van is stuck, relocate it
+
+ if ((drivingLoopCount == 30) || (drivingLoopCount == 31) || (drivingLoopCount == 32) || (drivingLoopCount == 33))
+ {
+ SpawnPoint sp = SpawnPointExtensions.GetVehicleSpawnPointTowardsPositionWithChecks(suspectVehicle.Position, spawnDistance);
+ Game.Console.Print("Relocating because k9 was stuck...");
+ veh.Position = sp;
+
+ veh.Heading = sp;
+ drivingLoopCount = 34;
+ Game.DisplayHelp("K9 taking too long? Hold down ~b~H ~s~to speed it up.", 5000);
+
+
+ }
+ // if van is stuck for a 2nd time or takes too long, spawn it very near to the suspect
+ else if ((drivingLoopCount >= 55) || waitCount >= 90 || forceCloseSpawn)
+ {
+ Game.Console.Print("Relocating to a closer position");
+
+ Vector3 SpawnPoint = World.GetNextPositionOnStreet(pos.Around2D(15f));
+
+ int waitCounter = 0;
+ while ((SpawnPoint.Z - pos.Z < -3f) || (SpawnPoint.Z - pos.Z > 3f) || (Vector3.Distance(SpawnPoint, pos) > 25f))
+ {
+ waitCounter++;
+ SpawnPoint = World.GetNextPositionOnStreet(pos.Around2D(15f));
+ GameFiber.Yield();
+ if (waitCounter >= 500)
+ {
+ SpawnPoint = pos.Around2D(15f);
+ break;
+ }
+ }
+ veh.Position = SpawnPoint;
+ Vector3 directionFromVehicleToPed = (pos - SpawnPoint);
+ directionFromVehicleToPed.Normalize();
+
+ float vehicleHeading = MathHelper.ConvertDirectionToHeading(directionFromVehicleToPed);
+ veh.Heading = vehicleHeading;
+ transportVanTeleported = true;
+
+ break;
+ }
+ }
+ else
+ {
+ NativeFunction.Natives.REQUEST_COLLISION_AT_COORD(veh.Position.X, veh.Position.Y, veh.Position.Z);
+ NativeFunction.Natives.REQUEST_ADDITIONAL_COLLISION_AT_COORD(veh.Position.X, veh.Position.Y, veh.Position.Z);
+
+ if (waitCount > 85)
+ {
+ break;
+ }
+ if (veh.Speed < 0.2f)
+ {
+ NativeFunction.Natives.SET_VEHICLE_FORWARD_SPEED(veh, 15f);
+ GameFiber.Wait(700);
+ }
+ }
+
+ }
+
+ forceCloseSpawn = true;
+ //park the van
+ int reverseCount = 0;
+ Game.HideHelp();
+ while ((Vector3.Distance(pos, veh.Position) > 21f) && !transportVanTeleported)
+ {
+ Rage.Task parkNearSuspect = driver.Tasks.DriveToPosition(pos, MathHelper.ConvertKilometersPerHourToMetersPerSecond(30f), VehicleDrivingFlags.DriveAroundVehicles | VehicleDrivingFlags.DriveAroundObjects | VehicleDrivingFlags.AllowMedianCrossing | VehicleDrivingFlags.YieldToCrossingPedestrians);
+ parkNearSuspect.WaitForCompletion(800);
+ transportVanTeleported = false;
+ if (Vector3.Distance(pos, veh.Position) > 75f)
+ {
+ Vector3 SpawnPoint = World.GetNextPositionOnStreet(pos.Around(12f));
+ veh.Position = SpawnPoint;
+ }
+ if (veh.Speed < 0.2f)
+ {
+ reverseCount++;
+ if (reverseCount == 3)
+ {
+ driver.Tasks.PerformDrivingManeuver(veh, VehicleManeuver.ReverseStraight, 1700).WaitForCompletion();
+ reverseCount = 0;
+ }
+ }
+
+ if ((veh.IsBoat && veh.DistanceTo(pos) < 25) || ExtensionMethods.IsPointOnWater(pos))
+ {
+ break;
+ }
+
+ }
+ GameFiber.Wait(600);
+
+
+
+ }
+ }
+}
diff --git a/PoliceSmartRadio/Actions/Panic.cs b/PoliceSmartRadio/Actions/Panic.cs
new file mode 100644
index 0000000..eab3634
--- /dev/null
+++ b/PoliceSmartRadio/Actions/Panic.cs
@@ -0,0 +1,64 @@
+using LSPD_First_Response.Mod.API;
+using Rage;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Media;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace PoliceSmartRadio.Actions
+{
+ internal static class Panic
+ {
+ public static int minStandardUnits = 3;
+ public static int maxStandardUnits = 5;
+
+ public static int minSwatUnits = 0;
+ public static int maxSwatUnits = 2;
+ private static SoundPlayer panicButtonSound = new SoundPlayer("Plugins/LSPDFR/PoliceSmartRadio/Audio/PanicButton.wav");
+ private static InitializationFile panicIni = new InitializationFile("Plugins/LSPDFR/PoliceSmartRadio/Config/PanicButton.ini");
+ private static bool playSound = true;
+ private static int soundDuration = 450;
+
+ public static bool vc_main() { Main(); return true; }
+ public static void Main()
+ {
+ if (playSound)
+ {
+ for (int i = 0; i < 3; i++)
+ {
+ panicButtonSound.Play();
+ GameFiber.Wait(soundDuration);
+ }
+ }
+ int standards = PoliceSmartRadio.rnd.Next(minStandardUnits, maxStandardUnits + 1);
+ for (int i = 0; i < standards; i++)
+ {
+ Game.LogTrivial("Spawning standard panic unit.");
+ Functions.RequestBackup(Game.LocalPlayer.Character.Position, LSPD_First_Response.EBackupResponseType.Code3, PoliceSmartRadio.rnd.Next(6) < 4 ? LSPD_First_Response.EBackupUnitType.LocalUnit : LSPD_First_Response.EBackupUnitType.StateUnit);
+ GameFiber.Wait(500);
+ }
+
+ int swat = PoliceSmartRadio.rnd.Next(minSwatUnits, maxSwatUnits + 1);
+ for (int i = 0; i < swat; i++)
+ {
+ Game.LogTrivial("Spawning SWAT panic unit.");
+ Functions.RequestBackup(Game.LocalPlayer.Character.Position, LSPD_First_Response.EBackupResponseType.Code3, PoliceSmartRadio.rnd.Next(6) < 4 ? LSPD_First_Response.EBackupUnitType.SwatTeam : LSPD_First_Response.EBackupUnitType.NooseTeam);
+ GameFiber.Wait(500);
+
+ }
+ }
+
+ public static void IniSetup()
+ {
+ minStandardUnits = panicIni.ReadInt32("PanicButtonConfig", "MinStandardUnits", 3);
+ maxStandardUnits = panicIni.ReadInt32("PanicButtonConfig", "MaxStandardUnits", 5);
+
+ minSwatUnits = panicIni.ReadInt32("PanicButtonConfig", "MinSwatUnits", 0);
+ maxSwatUnits = panicIni.ReadInt32("PanicButtonConfig", "MaxSwatUnits", 2);
+ soundDuration = panicIni.ReadInt32("PanicButtonConfig", "SoundDuration", 450);
+ playSound = panicIni.ReadBoolean("PanicButtonConfig", "PlaySound", true);
+ }
+ }
+}
diff --git a/PoliceSmartRadio/Actions/PlateChecker.cs b/PoliceSmartRadio/Actions/PlateChecker.cs
new file mode 100644
index 0000000..794b1fa
--- /dev/null
+++ b/PoliceSmartRadio/Actions/PlateChecker.cs
@@ -0,0 +1,316 @@
+using LSPD_First_Response.Engine.Scripting.Entities;
+using Rage;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using Albo1125.Common.CommonLibrary;
+using static Albo1125.Common.CommonLibrary.CommonVariables;
+using System.Media;
+using LSPD_First_Response.Mod.API;
+
+namespace PoliceSmartRadio.Actions
+{
+ internal class PlateChecker
+ {
+ private const string PlateAudioPathModifier = "Plugins/LSPDFR/PoliceSmartRadio/Audio/PlateCheck/";
+ private const string AudioPathExtension = ".wav";
+
+ private static string[] vehYears = { "2004", "2005", "2006", "2007", "2008", "2009", "2010", "2011", "2012", "2013", "2014", "2015", "2016", "2017" };
+
+ private static char[] vowels = new char[] { 'a', 'e', 'o', 'i', 'u' };
+
+ private static Dictionary AllVehiclesChecked = new Dictionary();
+ private static Vehicle vehCurrentlyBeingChecked;
+
+ public string Flags = "Flags: ~r~";
+ public Persona DriverPersona;
+ public string LicencePlate;
+ public string vehModel;
+ public string modelArticle;
+ public string vehicleYear;
+
+ private List AudioFlags = new List();
+
+ public PlateChecker(Vehicle vehicleToCheck)
+ {
+ if (vehicleToCheck.Exists())
+ {
+ string Flags = "";
+ if (vehicleToCheck.IsStolen)
+ {
+ Flags += "STOLEN ";
+ DriverPersona = LSPD_First_Response.Mod.API.Functions.GetPersonaForPed(World.GetAllPeds()[0]);
+ //determine persona to use
+ if (vehicleToCheck.HasDriver && vehicleToCheck.Driver.Exists())
+ {
+ if (LSPD_First_Response.Mod.API.Functions.GetPersonaForPed(vehicleToCheck.Driver).FullName.ToLower() == Functions.GetVehicleOwnerName(vehicleToCheck).ToLower())
+ {
+ DriverPersona = Functions.GetPersonaForPed(World.GetAllPeds()[0]);
+ }
+ else
+ {
+ foreach (Ped p in World.EnumeratePeds())
+ {
+ if (Functions.GetPersonaForPed(p).FullName.ToLower() == Functions.GetVehicleOwnerName(vehicleToCheck).ToLower())
+ {
+ DriverPersona = Functions.GetPersonaForPed(p);
+ break;
+ }
+ }
+
+ }
+ }
+ if (DriverPersona == null)
+ {
+ //create new persona
+ Persona tempPers = Functions.GetPersonaForPed(World.GetAllPeds()[0]);
+ //DriverPersona = new Persona(World.GetAllPeds()[0], tempPers.Gender, tempPers.BirthDay, tempPers.Citations, tempPers.Forename, tempPers.Surname, tempPers.LicenseState, tempPers.TimesStopped, tempPers.Wanted, tempPers.IsAgent, tempPers.IsCop);
+ }
+ AudioFlags.Add("Stolen");
+ }
+ else
+ {
+ //determine persona to use
+ if (vehicleToCheck.HasDriver && vehicleToCheck.Driver.Exists())
+ {
+ if (LSPD_First_Response.Mod.API.Functions.GetPersonaForPed(vehicleToCheck.Driver).FullName.ToLower() == Functions.GetVehicleOwnerName(vehicleToCheck).ToLower())
+ {
+ DriverPersona = LSPD_First_Response.Mod.API.Functions.GetPersonaForPed(vehicleToCheck.Driver);
+ }
+ else
+ {
+ foreach (Ped p in World.EnumeratePeds())
+ {
+ if (Functions.GetPersonaForPed(p).FullName.ToLower() == Functions.GetVehicleOwnerName(vehicleToCheck).ToLower())
+ {
+ DriverPersona = Functions.GetPersonaForPed(p);
+ break;
+ }
+ }
+ }
+ }
+ if (DriverPersona == null)
+ {
+ DriverPersona = PersonaHelper.GenerateNewPersona();
+ }
+ //DriverPersona = vehicleToCheck.HasDriver && Albo1125.Common.CommonLibrary.CommonVariables.rnd.Next(100) < 80 ? LSPD_First_Response.Mod.API.Functions.GetPersonaForPed(vehicleToCheck.Driver) : LSPD_First_Response.Mod.API.Functions.GetPersonaForPed(World.GetAllPeds()[0]);
+ }
+ LSPD_First_Response.Mod.API.Functions.SetVehicleOwnerName(vehicleToCheck, DriverPersona.FullName);
+ //determine flags on the vehicle
+ if (!PoliceSmartRadio.IsLSPDFRPluginRunning("British Policing Script", new Version("0.9.0.0")))
+ {
+ if (Traffic_Policer.API.Functions.GetVehicleRegistrationStatus(vehicleToCheck) == Traffic_Policer.EVehicleDetailsStatus.Expired)
+ {
+ Flags += "EXPIRED REGISTRATION ";
+ AudioFlags.Add("TrafficViolation");
+ }
+ else if (Traffic_Policer.API.Functions.GetVehicleRegistrationStatus(vehicleToCheck) == Traffic_Policer.EVehicleDetailsStatus.None)
+ {
+ Flags += "NO REGISTRATION ";
+ AudioFlags.Add("TrafficViolation");
+ }
+
+ if (Traffic_Policer.API.Functions.GetVehicleInsuranceStatus(vehicleToCheck) == Traffic_Policer.EVehicleDetailsStatus.Expired)
+ {
+ Flags += "EXPIRED INSURANCE ";
+ AudioFlags.Add("TrafficViolation");
+ }
+ else if (Traffic_Policer.API.Functions.GetVehicleInsuranceStatus(vehicleToCheck) == Traffic_Policer.EVehicleDetailsStatus.None)
+ {
+ Flags += "NO INSURANCE ";
+ AudioFlags.Add("TrafficViolation");
+ }
+
+ if (DriverPersona.Wanted)
+ {
+ AudioFlags.Add("Warrant");
+ if (rnd.Next(100) < 75)
+ {
+ Flags += "FELONY WARRANT FOR REGISTERED OWNER ";
+
+ }
+ else
+ {
+ Flags += "BENCH WARRANT FOR REGISTERED OWNER ";
+ }
+ }
+
+ if (DriverPersona.ELicenseState == ELicenseState.Suspended)
+ {
+ Flags += "OWNER'S LICENCE SUSPENDED ";
+ AudioFlags.Add("TrafficFelony");
+ }
+ else if (DriverPersona.ELicenseState == ELicenseState.Expired)
+ {
+ Flags += "OWNER'S LICENCE EXPIRED ";
+ AudioFlags.Add("TrafficViolation");
+ }
+ else if (DriverPersona.ELicenseState == ELicenseState.None)
+ {
+ Flags += "OWNER'S LICENCE INVALID ";
+ AudioFlags.Add("TrafficViolation");
+ }
+
+ if (DriverPersona.Birthday.Date == DateTime.Now.Date)
+ {
+ Flags += "~g~OWNER'S BIRTHDAY ";
+ }
+
+ if (string.IsNullOrWhiteSpace(Flags))
+ {
+ AudioFlags.Add("No1099");
+ this.Flags += "~g~NONE";
+ }
+ else
+ {
+ AudioFlags.Add("ProceedCaution");
+ this.Flags += Flags;
+ }
+ }
+
+ //read in strings from the vehicle information
+ LicencePlate = vehicleToCheck.LicensePlate;
+
+ vehModel = vehicleToCheck.Model.Name.ToLower();
+ vehModel = char.ToUpper(vehModel[0]) + vehModel.Substring(1);
+ if (vowels.Contains(vehModel.ToLower()[0]))
+ {
+ modelArticle = "an";
+ }
+ else { modelArticle = "a"; }
+ vehicleYear = vehYears.PickRandom();
+ AllVehiclesChecked.Add(vehicleToCheck, this);
+ }
+
+ }
+
+ public void PlayAudio()
+ {
+ try
+ {
+ SoundPlayer TgtLicencePlate = new SoundPlayer(PlateAudioPathModifier + "TargetPlate" + rnd.Next(1, 4) + AudioPathExtension);
+ TgtLicencePlate.Play(); //Target licence plate
+ GameFiber.Wait(1900);
+ //read out the plate characters
+ foreach (char character in LicencePlate.ToUpper())
+ {
+
+ SoundPlayer plyr = new SoundPlayer(PlateAudioPathModifier + character + AudioPathExtension);
+ plyr.Play();
+
+ GameFiber.Wait(500);
+ plyr.Dispose();
+ }
+ //read out the flag information
+ foreach (string flag in AudioFlags)
+ {
+ SoundPlayer plyr = new SoundPlayer(PlateAudioPathModifier + flag + AudioPathExtension);
+ plyr.Play();
+
+ GameFiber.Wait(1900);
+ plyr.Dispose();
+ }
+ }
+ catch(Exception e)
+ {
+ Game.LogTrivial(e.ToString());
+ Game.LogTrivial("PoliceSmartRadio handled the exception in PlayAudio for platecheck.");
+ }
+ }
+
+ public static bool vc_main() { Main(); return true; }
+ public static void Main()
+ {
+ GameFiber.StartNew(delegate
+ {
+ try
+ {
+ Vehicle vehicleToCheck = Game.LocalPlayer.Character.IsInAnyVehicle(false) ? InCar() : OnFoot();
+ if (vehicleToCheck.Exists())
+ {
+ if (vehicleToCheck.IsTrailer)
+ {
+ vehicleToCheck = ((Vehicle[])World.GetEntities(vehicleToCheck.GetOffsetPositionFront(5), 15, GetEntitiesFlags.ConsiderAllVehicles | GetEntitiesFlags.ExcludePlayerVehicle)).
+ FirstOrDefault(x => x.HasTrailer && x.Trailer == vehicleToCheck);
+ if (!vehicleToCheck) { return; }
+ }
+ vehCurrentlyBeingChecked = vehicleToCheck;
+ PlateChecker checker;
+ if (AllVehiclesChecked.ContainsKey(vehicleToCheck))
+ {
+ checker = AllVehiclesChecked[vehicleToCheck];
+ }
+ else
+ {
+ checker = new PlateChecker(vehicleToCheck);
+ }
+ Game.DisplayNotification("~b~" + PoliceSmartRadio.PlayerName + ": ~s~Dispatch, can you do a plate check for me? It's " + checker.modelArticle + " ~b~" + checker.vehModel + "~s~, plate ~b~" + checker.LicencePlate + ".");
+ GameFiber.Wait(2000);
+ Game.DisplayNotification("~b~Dispatch: ~s~Copy that, stand by for the plate check...");
+ GameFiber.Wait(4000);
+ GameFiber.StartNew(checker.PlayAudio);
+ GameFiber.Wait(500);
+ if (PoliceSmartRadio.IsLSPDFRPluginRunning("British Policing Script", new Version("0.8.0.0")) && vehicleToCheck.Exists())
+ {
+ API.BritishPolicingScriptFunctions.RunLicencePlateCheck(vehicleToCheck);
+ }
+ else
+ {
+ Game.DisplayNotification("~b~Dispatch: ~s~" + PoliceSmartRadio.PlayerName + ", plate check: ~n~~b~Plate: " + checker.LicencePlate + "~n~Model: " + checker.vehModel
+ + "~n~Reg. Year: " + checker.vehicleYear + "~n~Registered Owner: ~y~" + checker.DriverPersona.FullName + "~b~~n~Citations: " + checker.DriverPersona.Citations);
+ GameFiber.Wait(2000);
+ Game.DisplayNotification(checker.Flags);
+ }
+ if (vehCurrentlyBeingChecked == vehicleToCheck)
+ {
+ vehCurrentlyBeingChecked = null;
+ }
+ }
+ }
+ catch (Exception e)
+ {
+ Game.LogTrivial(e.ToString());
+ Game.DisplayNotification("Whoops! Police SmartRadio plate check encountered an error. Please send your RAGEPluginHook.log file to the author (Albo1125).");
+ Game.LogTrivial("PoliceSmartRadio handled the PlateCheck exception.");
+ }
+ });
+ }
+
+ private static Vehicle InCar()
+ {
+ Vector3 offSetPos = Game.LocalPlayer.Character.CurrentVehicle.GetOffsetPosition(Vector3.RelativeFront * 9f);
+ Vehicle[] vehicleList = Game.LocalPlayer.Character.GetNearbyVehicles(16);
+ foreach (Vehicle veh in vehicleList)
+ {
+ if (veh != vehCurrentlyBeingChecked && !veh.HasSiren)
+ {
+ if (Vector3.Distance(offSetPos, veh.Position) < 7.5f)
+ {
+ return veh;
+ }
+ }
+ }
+ return null;
+ }
+ private static Vehicle OnFoot()
+ {
+
+ Vector3 offSetPos = Game.LocalPlayer.Character.GetOffsetPosition(Vector3.RelativeFront * 4.2f);
+ Vehicle[] vehicleList = Game.LocalPlayer.Character.GetNearbyVehicles(10);
+ foreach (Vehicle veh in vehicleList)
+ {
+ if (veh != vehCurrentlyBeingChecked && !veh.HasSiren)
+ {
+
+ if (Vector3.Distance(offSetPos, veh.Position) < 4.0f)
+ {
+ return veh;
+ }
+ }
+ }
+ return null;
+ }
+ }
+}
diff --git a/PoliceSmartRadio/Actions/RequestPit.cs b/PoliceSmartRadio/Actions/RequestPit.cs
new file mode 100644
index 0000000..10afe11
--- /dev/null
+++ b/PoliceSmartRadio/Actions/RequestPit.cs
@@ -0,0 +1,94 @@
+using LSPD_First_Response.Mod.API;
+using Rage;
+using System;
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace PoliceSmartRadio.Actions
+{
+ internal static class RequestPit
+ {
+ public static bool vc_main() { Main(); return true; }
+ public static void Main()
+ {
+ //if (pitRequestActive) { Game.LogTrivial("PIT request already active"); return; }
+ GameFiber.StartNew(delegate
+ {
+
+ if (!Game.LocalPlayer.Character.IsInAnyVehicle(false)) { return; }
+ if (Functions.GetActivePursuit() == null) { return; }
+ List eligiblePeds = Functions.GetPursuitPeds(Functions.GetActivePursuit()).Where(x => x.DistanceTo(Game.LocalPlayer.Character) < 55f && x.IsInAnyVehicle(false)).ToList();
+ Game.LogTrivial(eligiblePeds.Count.ToString());
+ if (eligiblePeds.Count > 0)
+ {
+ Vehicle targetVeh = eligiblePeds.OrderBy(x => x.DistanceTo(Game.LocalPlayer.Character.GetOffsetPositionFront(4f))).First().CurrentVehicle;
+ Ped targetPed = targetVeh.Driver;
+ Vehicle[] nearbyVehs = targetPed.Exists() ? targetPed.GetNearbyVehicles(16) : Game.LocalPlayer.Character.GetNearbyVehicles(16);
+
+ int NearbyOccupiedCivilianVehsCount = 0;
+ foreach (Vehicle veh in nearbyVehs)
+ {
+ if (veh.Exists())
+ {
+ if (veh.HasDriver)
+ {
+ if (!veh.HasSiren)
+ {
+ NearbyOccupiedCivilianVehsCount++;
+ }
+ }
+ }
+ }
+ Game.DisplayNotification("~b~" + PoliceSmartRadio.PlayerName + "~s~: Dispatch, requesting to perform ~r~PIT~s~.");
+
+ if (NearbyOccupiedCivilianVehsCount > 7)
+ {
+ GameFiber.Wait(4000);
+ Game.DisplayNotification("~b~Dispatch ~w~: " + PoliceSmartRadio.PlayerName + ", traffic is ~r~too busy.~s~ You ~r~aren't clear~s~ to ~r~PIT, ~w~over.");
+ return;
+ }
+ else
+ {
+ GameFiber.Wait(4000);
+ Game.DisplayNotification("~b~Dispatch ~w~: " + PoliceSmartRadio.PlayerName + " you are clear at this time to ~r~PIT, ~w~over.");
+ }
+
+ bool pitComplete = false;
+ Stopwatch standstillStopwatch = new Stopwatch();
+ standstillStopwatch.Start();
+ while (!pitComplete)
+ {
+ GameFiber.Yield();
+ if ((targetVeh.Speed <= 0.8f) && (Vector3.Distance(targetVeh.Position, Game.LocalPlayer.Character.Position) < 18f))
+ {
+ if (standstillStopwatch.ElapsedMilliseconds > 3500)
+ {
+ targetVeh.EngineHealth = 0.0f;
+ Game.DisplayNotification("~b~" + PoliceSmartRadio.PlayerName + "~s~: PIT successful, located at~b~ " + World.GetStreetName(Game.LocalPlayer.Character.Position));
+ pitComplete = true;
+ }
+ }
+ else
+ {
+ standstillStopwatch.Restart();
+ }
+
+ if (!targetVeh.HasDriver)
+ {
+ break;
+ }
+
+ }
+ }
+ });
+ }
+
+ public static bool available()
+ {
+ return Functions.GetActivePursuit() != null;
+ }
+ }
+}
diff --git a/PoliceSmartRadio/Actions/RunPedName.cs b/PoliceSmartRadio/Actions/RunPedName.cs
new file mode 100644
index 0000000..c564d86
--- /dev/null
+++ b/PoliceSmartRadio/Actions/RunPedName.cs
@@ -0,0 +1,92 @@
+using LSPD_First_Response.Engine.Scripting.Entities;
+using LSPD_First_Response.Mod.API;
+using Rage;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace PoliceSmartRadio.Actions
+{
+ internal static class RunPedName
+ {
+ public static bool IsAvailable()
+ {
+ return GetNearestValidPed(allowPursuitPeds:true, subtitleDisplayTime:-1).Exists();
+ }
+ public static bool vc_main() { Main(); return true; }
+ public static void Main()
+ {
+ Ped p = GetNearestValidPed();
+ if (p.Exists())
+ {
+ Persona pers = Functions.GetPersonaForPed(p);
+ Game.DisplayNotification("~b~" + PoliceSmartRadio.PlayerName + "~s~: Dispatch, could you run a person check through for me? It's ~b~" + pers.FullName + "~s~, born on ~b~" + pers.Birthday.ToShortDateString() + "~s~.");
+ if (PoliceSmartRadio.IsLSPDFRPluginRunning("British Policing Script", new Version("0.8.2.0")))
+ {
+ API.BritishPolicingScriptFunctions.RunPedCheck(p, 4000);
+ }
+ else {
+ displayRecords(pers);
+ }
+ }
+ }
+
+ private static void displayRecords(Persona pers)
+ {
+
+ string msg = "Record for: ~b~" + pers.FullName + "~n~~y~" + pers.Gender.ToString() + "~s~, Born: ~y~" + pers.Birthday.ToShortDateString() + "~n~~s~- License is " + licenceStateString(pers.ELicenseState) + ".~n~~s~- " + wantedString(pers.Wanted) + ".";
+ GameFiber.Wait(4000);
+
+ Game.DisplayNotification("3dtextures", "mpgroundlogo_cops", "~b~DISPATCH", pers.FullName, msg);
+ }
+
+ private static string licenceStateString(ELicenseState state)
+ {
+ if (state == ELicenseState.Valid)
+ {
+ return "~s~valid";
+ }
+ else if (state == ELicenseState.Suspended)
+ {
+ return "~r~suspended";
+ }
+ else if (state == ELicenseState.Expired)
+ {
+ return "~o~expired";
+ }
+ else
+ {
+ return "~s~no records";
+ }
+ }
+ private static string wantedString(bool wanted)
+ {
+ return wanted ? "~r~Suspect is wanted" : "~s~No active warrants";
+ }
+
+ private static Ped GetNearestValidPed(float Radius = 3.5f, bool allowPursuitPeds = false, int subtitleDisplayTime = 3000)
+ {
+ if (Game.LocalPlayer.Character.IsInAnyVehicle(false) || Game.LocalPlayer.Character.GetNearbyPeds(1).Length == 0) { return null; }
+ Ped nearestped = Game.LocalPlayer.Character.GetNearbyPeds(1)[0];
+
+ if (nearestped.RelationshipGroup == "COP")
+ {
+ if (Game.LocalPlayer.Character.GetNearbyPeds(2).Length >= 2) { nearestped = Game.LocalPlayer.Character.GetNearbyPeds(2)[1]; }
+ if (nearestped.RelationshipGroup == "COP")
+ {
+ return null;
+ }
+ }
+ if (Vector3.Distance(Game.LocalPlayer.Character.Position, nearestped.Position) > Radius) { Game.DisplaySubtitle("Get closer to the ped", subtitleDisplayTime); return null; }
+ if (!allowPursuitPeds && Functions.GetActivePursuit() != null)
+ {
+ if (Functions.GetPursuitPeds(Functions.GetActivePursuit()).Contains(nearestped)) { return null; }
+ }
+ if (!nearestped.IsHuman) { Game.DisplaySubtitle("Ped isn't human...", subtitleDisplayTime); return null; }
+ if (Functions.IsPedGettingArrested(nearestped) && !Functions.IsPedArrested(nearestped)) { return null; }
+ return nearestped;
+ }
+ }
+}
diff --git a/PoliceSmartRadio/DisplayHandler.cs b/PoliceSmartRadio/DisplayHandler.cs
new file mode 100644
index 0000000..da82a5d
--- /dev/null
+++ b/PoliceSmartRadio/DisplayHandler.cs
@@ -0,0 +1,950 @@
+using Rage;
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+using System.Xml.Linq;
+using Albo1125.Common.CommonLibrary;
+using System.Drawing;
+using System.Media;
+
+namespace PoliceSmartRadio
+{
+ internal static class DisplayHandler
+ {
+ public enum UIPositions { TopRight, TopLeft, BottomRight, BottomLeft, CentreRight, CentreLeft, CentreBottom, CentreTop };
+ public static bool DoneLoadingTextures = false;
+
+ private static SoundPlayer ButtonSelectSound = new SoundPlayer("Plugins/LSPDFR/PoliceSmartRadio/Audio/ButtonSelect.wav");
+ private static SoundPlayer ButtonScrollSound = new SoundPlayer("Plugins/LSPDFR/PoliceSmartRadio/Audio/ButtonScroll.wav");
+
+ private static bool PlayAnimations = true;
+ private static bool PlayRadioButtonSounds = true;
+
+ private const string PathModifier = "Plugins/LSPDFR/PoliceSmartRadio/Display/";
+ private const string DisplayExtension = ".png";
+
+ private const string onFootXML = "Plugins/LSPDFR/PoliceSmartRadio/ButtonSetup/OnFoot.xml";
+ private const string inVehicleXML = "Plugins/LSPDFR/PoliceSmartRadio/ButtonSetup/InVehicle.xml";
+
+ private static Texture RadioBackgroundTexture;
+
+ private static List CurrentButtonPages = new List();
+ private static List AllButtonPages = new List();
+ private static List OnFootButtonPages = new List();
+ private static List InVehicleButtonPages = new List();
+ private static ButtonPage CurrentPage;
+ private static bool OnFootPagesActive = true;
+
+ public static Keys ToggleRadioKey = Keys.C;
+ public static Keys ToggleRadioModifierKey = Keys.None;
+ public static Keys NextButtonKey = Keys.G;
+ public static Keys PreviousButtonKey = Keys.T;
+ public static Keys SelectButtonKey = Keys.Z;
+ public static Keys NextPageKey = Keys.Right;
+ public static Keys PreviousPageKey = Keys.Left;
+
+ public static ControllerButtons ToggleRadioButton = ControllerButtons.DPadLeft;
+ public static ControllerButtons ToggleRadioModifierButton = ControllerButtons.None;
+ public static ControllerButtons NextButtonButton = ControllerButtons.DPadDown;
+ public static ControllerButtons PreviousButtonButton = ControllerButtons.DPadUp;
+ public static ControllerButtons SelectButtonButton = ControllerButtons.X;
+ public static ControllerButtons NextPageButton = ControllerButtons.None;
+ public static ControllerButtons PreviousPageButton = ControllerButtons.None;
+
+ private static bool RadioShowing = false;
+ private static int CurrentButtonIndex = 0;
+ private static int CurrentPageIndex = 0;
+ private static int ButtonsPerPage = 4;
+ private static bool ResetRadioWhenOpening = false;
+ private static bool AlwaysDisplayButtons = false;
+
+ private static float MasterScalingFactor = 1.0f;
+ private static int BaseX = 0;
+ private static int BaseY = 0;
+
+ private static List buttonOffsets = new List();
+
+ private static InitializationFile PositioningIni = new InitializationFile(PathModifier + "DisplayPositioning.ini");
+ private static InitializationFile GeneralIni = new InitializationFile("Plugins/LSPDFR/PoliceSmartRadio/Config/GeneralConfig.ini");
+ private static InitializationFile KeyboardIni = new InitializationFile("Plugins/LSPDFR/PoliceSmartRadio/Config/KeyboardConfig.ini");
+ private static InitializationFile ControllerIni = new InitializationFile("Plugins/LSPDFR/PoliceSmartRadio/Config/ControllerConfig.ini");
+ private static InitializationFile DisplayIni = new InitializationFile("Plugins/LSPDFR/PoliceSmartRadio/Config/DisplayConfig.ini");
+
+
+ public static void InitialiseTextures (bool FirstTime)
+ {
+ createButtonActionQueue();
+ SetupTextures();
+ if (FirstTime)
+ {
+ Game.RawFrameRender += DrawImage;
+ }
+ }
+
+ private static void SetupUserGeneralSettings()
+ {
+ KeysConverter kc = new KeysConverter();
+ PlayAnimations = GeneralIni.ReadBoolean("GeneralConfig", "PlayAnimations", true);
+ PlayRadioButtonSounds = GeneralIni.ReadBoolean("GeneralConfig", "PlayRadioButtonSounds", true);
+ PoliceSmartRadio.PlayerName = GeneralIni.ReadString("GeneralConfig", "PlayerName", "NoNameSet");
+ ResetRadioWhenOpening = GeneralIni.ReadBoolean("GeneralConfig", "ResetToPageOneOnOpen", false);
+ AlwaysDisplayButtons = GeneralIni.ReadBoolean("GeneralConfig", "AlwaysDisplayButtons", false);
+
+ ToggleRadioKey = (Keys)kc.ConvertFromString(KeyboardIni.ReadString("KeyboardConfig", "ToggleRadioKey", "C"));
+ ToggleRadioModifierKey = (Keys)kc.ConvertFromString(KeyboardIni.ReadString("KeyboardConfig", "ToggleRadioModifierKey", "None"));
+ NextButtonKey = (Keys)kc.ConvertFromString(KeyboardIni.ReadString("KeyboardConfig", "NextButtonKey", "G"));
+ PreviousButtonKey = (Keys)kc.ConvertFromString(KeyboardIni.ReadString("KeyboardConfig", "PreviousButtonKey", "T"));
+ SelectButtonKey = (Keys)kc.ConvertFromString(KeyboardIni.ReadString("KeyboardConfig", "SelectButtonKey", "Z"));
+ NextPageKey = (Keys)kc.ConvertFromString(KeyboardIni.ReadString("KeyboardConfig", "NextPageKey", "Right"));
+ PreviousPageKey = (Keys)kc.ConvertFromString(KeyboardIni.ReadString("KeyboardConfig", "PreviousPageKey", "Left"));
+
+ ToggleRadioButton = ControllerIni.ReadEnum("ControllerConfig", "ToggleRadioButton", ControllerButtons.DPadLeft);
+ ToggleRadioModifierButton = ControllerIni.ReadEnum("ControllerConfig", "ToggleRadioModifierButton", ControllerButtons.None);
+ NextButtonButton = ControllerIni.ReadEnum("ControllerConfig", "NextButtonButton", ControllerButtons.DPadDown);
+ PreviousButtonButton = ControllerIni.ReadEnum("ControllerConfig", "PreviousButtonButton", ControllerButtons.DPadUp);
+ SelectButtonButton = ControllerIni.ReadEnum("ControllerConfig", "SelectButtonButton", ControllerButtons.X);
+ NextPageButton = ControllerIni.ReadEnum("ControllerConfig", "NextPageButton", ControllerButtons.None);
+ PreviousPageButton = ControllerIni.ReadEnum("ControllerConfig", "PreviousPageButton", ControllerButtons.None);
+ }
+
+ private static void SetupTextures()
+ {
+ GeneralIni.Create();
+ SetupBackgroundSettings();
+ ButtonsPerPage = PositioningIni.ReadInt32("General", "ButtonsPerPage", 4);
+ for (int i = 1; i <= ButtonsPerPage; i++)
+ {
+ if (PositioningIni.DoesKeyExist("Button" + i, "XOffset") && PositioningIni.DoesKeyExist("Button" + i, "YOffset"))
+ {
+ int XOffset = PositioningIni.ReadInt32("Button" + i, "XOffset", 0);
+ int YOffset = PositioningIni.ReadInt32("Button" + i, "YOffset", 0);
+ buttonOffsets.Add(new Point(XOffset, YOffset));
+ }
+ else
+ {
+ Albo1125.Common.CommonLibrary.ExtensionMethods.DisplayPopupTextBoxWithConfirmation("PoliceSmartRadio DisplayPositioning.ini Error", "Your UI has set " + ButtonsPerPage + " buttons per page, but has not specified XOffsets and YOffsets for so many buttons. Aborting.", true);
+ return;
+ }
+ }
+
+ OnFootButtonPages = SetupButtonPage(onFootXML);
+ InVehicleButtonPages = SetupButtonPage(inVehicleXML);
+ if (firstTimeLaunch)
+ {
+ HandleFirstLaunch();
+ }
+ CurrentButtonPages = OnFootButtonPages;
+ CurrentPage = CurrentButtonPages.Count > 0 ? CurrentButtonPages[0] : new ButtonPage();
+
+ DoneLoadingTextures = true;
+ Game.LogTrivial("Police SmartRadio is done loading. Button actions ready to be added.");
+ SetupUserGeneralSettings();
+ ButtonSelectSound.Load();
+ ButtonScrollSound.Load();
+ MainLogic();
+ }
+ private static bool firstTimeLaunch = false;
+ private static List SetupButtonPage(string file)
+ {
+ int ItemCount = 1;
+ int Page = 1;
+ List