diff --git a/dita/RTC-NG/release/release_notes.dita b/dita/RTC-NG/release/release_notes.dita
index 39fce144a92..f7cad3c2c76 100644
--- a/dita/RTC-NG/release/release_notes.dita
+++ b/dita/RTC-NG/release/release_notes.dita
@@ -114,7 +114,7 @@
当网络情况不稳定时,观众端可以调用 来设置订阅的视频流的回退选项。SDK 会以你指定的最低质量层级对应的视频流分辨率为下限,在此范围内根据网络状况动态调整分辨率。
有关该功能的实现步骤,详见 。
滤镜效果
- 该版本新增 方法,你可以在 config 参数中传入指定格式的立方体贴图文件 (.cube),从而实现美白、鲜艳、冷色、黑白等自定义滤镜效果。此外,SDK 提供了一个内置的 built_in_whiten_filter.cube 文件,用于快速实现美白滤镜效果。
+ 该版本新增 方法,你可以在 config 参数中传入指定格式的立方体贴图文件 (.cube),从而实现美白、鲜艳、冷色、黑白等自定义滤镜效果。此外,SDK 提供了一个内置的 built_in_whiten_filter.cube 文件,用于快速实现美白滤镜效果。
本地音频合流
该版本新增本地音频合流功能,你可以调用 方法,将本地麦克风采集的音频流、媒体播放器中的音频流、声卡采集的音频流、远端音频流等合并为一路音频流,你可以将合并后的音频流发布到频道中。不再需要音频合流时,你可以调用 方法停止本地音频合流;在合流过程中,可以调用 方法更新正在合流的音频流配置。
@@ -155,7 +155,7 @@
该版本在 中新增 type 成员。当调用 时,可通过该成员指定录制的视频流类型为本地预览视频流,并在 中设置录制预览视频的高、宽、帧率、采样率等参数,之后调用 即可开始录制本地预览的视频。
指定视频观测位置截图
- 该版本新增 和 方法,你可以在调用该方法时通过 config 参数,在指定的视频观测点进行截图,比如:编码前、编码后或渲染前的数据,以实现更加灵活的截图效果。
+ 该版本新增 和 方法,你可以在调用该方法时通过 config 参数,在指定的视频观测点进行截图,比如:编码前、编码后或渲染前的数据,以实现更加灵活的截图效果。
自定义音频采集改进
该版本在 中新增了 enableAudioProcessing 成员参数,用于控制是否对 AUDIO_TRACK_DIRECT 类型的自定义音频采集轨道启用 3A 音频处理。该参数默认值为 ,即不启用音频处理,用户可以按需开启,此项改动提升了自定义音频处理的灵活性。
diff --git a/en-US/dita/RTC-NG/release/release_notes.dita b/en-US/dita/RTC-NG/release/release_notes.dita
index e2a8f3d43dc..a93b6ecfe4b 100644
--- a/en-US/dita/RTC-NG/release/release_notes.dita
+++ b/en-US/dita/RTC-NG/release/release_notes.dita
@@ -116,7 +116,7 @@
As of this version, audience members can directly open a specific URL to play the real-time media stream through , instead of joining a channel and subscribing to the streams of hosts, which greatly simplifies the API calls for the audience end to watch a live stream.
Filter effects
- This version introduces the method. You can pass a cube map file (.cube) in the config parameter to achieve custom filter effects such as whitening, vivid, cool, black and white, etc. Additionally, the SDK provides a built-in built_in_whiten_filter.cube file for quickly achieving a whitening filter effect.
+ This version introduces the method. You can pass a cube map file (.cube) in the config parameter to achieve custom filter effects such as whitening, vivid, cool, black and white, etc. Additionally, the SDK provides a built-in built_in_whiten_filter.cube file for quickly achieving a whitening filter effect.
Local audio mixing
This version introduces the local audio mixing feature. You can call the method to mix the audio streams from the local microphone, media player, sound card, and remote audio streams into a single audio stream, which can then be published to the channel. When you no longer need audio mixing, you can call the method to stop local audio mixing. During the mixing process, you can call the method to update the configuration of the audio streams being mixed.
@@ -159,7 +159,7 @@
This version adds the type member to . When calling , you can specify the type of video stream to be recorded as the local preview video stream through this member. You can set parameters such as height, width, frame rate, and sampling rate of the preview video in , and then call to start recording the local preview video.
Snapshot at specified video observation points
- This version introduces the and methods. You can use the config parameter when calling these methods to take snapshots at specified video observation points, such as before encoding, after encoding, or before rendering, to achieve more flexible snapshot effects.
+ This version introduces the and methods. You can use the config parameter when calling these methods to take snapshots at specified video observation points, such as before encoding, after encoding, or before rendering, to achieve more flexible snapshot effects.
Custom audio capture improvements
This version adds the enableAudioProcessing member parameter to , which is used to control whether to enable 3A audio processing for custom audio capture tracks of the AUDIO_TRACK_DIRECT type. The default value of this parameter is , meaning that audio processing is not enabled. Users can enable it as needed, enhancing the flexibility of custom audio processing.