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soundTime > 0.1f && releaseSound) { AudioManager.Play(releaseSound, rb.position, AudioManager.SoundType.SFX); diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 49dfae1..11ae8dc 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -26,6 +26,9 @@ EditorBuildSettings: - enabled: 1 path: Assets/Scenes/The Split.unity guid: 6b30b71c2f3d39c4aa8df2c4171b81af + - enabled: 1 + path: Assets/Scenes/Marathon.unity + guid: 5269c96bcf2396d4995bc84aa2d8f933 - enabled: 1 path: Assets/Scenes/Earthquake.unity guid: 00aebac4885ad444fb620e2df7ff6f5e