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Additional Mobs (Aliens/alien villagers/etc) #2060

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voidsong-dragonfly opened this issue Apr 16, 2021 · 0 comments
Open

Additional Mobs (Aliens/alien villagers/etc) #2060

voidsong-dragonfly opened this issue Apr 16, 2021 · 0 comments

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@voidsong-dragonfly
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There are plans for Advanced Rocketry to have custom mobs in the work, but on the back-burner.

Current planned mobs

  • Some sort of silicon-based creatures
  • Some sort of resource golems
  • Some sort of energy-based creatures (likely only spawning in Stormlands biomes)

Things that will NOT become mobs

  • Alien villagers/villagers 2.0 but Space/villagers of any other type than Overworld ones. We're not looking to add trades, and we don't add many habitable planets or places for intelligent life - plus there are already mods (CustomNPCs, etc) that allow you to make custom villagers to your specifications, which are entirely dedicated to something we'd simply add in passing. Plus transplanting villagers from the Overworld across the galaxy just seems disingenuous and strange.
  • Alien aggressors. AR is a peaceful mod. We are not adding aliens of any type that would require defense or offense, as that would go against our strict peaceful focus.
  • Sentient aliens of other types. See above about alien villagers.
  • "Alien X" versions of Vanilla mobs. This is frankly entirely unimaginative and does not reflect the sheer diversity of what you could be expected to encounter on other planets. Just because GC does it for villagers and hostiles doesn't mean we should.

To those whose issues are linked to this: You may suggest other features and have them added to the master list, but nothing will go against what is already here.
Linked issues: #2042, #1700, #1933, many other closed at current time issues reflecting a desire for alien combatants

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