We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
a fullscreen game LOL mobile is not recorded, which could be recorded in other screen time APP
The text was updated successfully, but these errors were encountered:
How long did you play the game for? If you still have the info.
Sorry, something went wrong.
for hours, that's not the point, developers could compare by using other time tracking apps themsleves
I am aware of the accuracy issues, just wanted to know how significant the lost time was.
No branches or pull requests
a fullscreen game LOL mobile is not recorded, which could be recorded in other screen time APP
The text was updated successfully, but these errors were encountered: