diff --git a/changelog.txt b/changelog.txt index f677596..584c4da 100644 --- a/changelog.txt +++ b/changelog.txt @@ -9,14 +9,33 @@ Updated by RoboCop -------------------------------------------------------------------------------- - Added new waypoints:- + + alchimy + + alchimy_l + + alchimy_l2 + + alchimy_lg + + axlfly8 + + axlfly9b + + 2kfort4_b2 + de_dust2 + eleventh + +++ hollywood + +++ hollywood2 + + juno + piebowl + + mulch_dm2 + pox + signal +- Added support for SSE4.2 Linux CPUs and for AVX2 Win32 CPUs + - Reduced the likelihood of buffer overflow crashes +- Improved on the Windows entity interface and vector coding issues + +- Reinstated the HUD display messege for Listenserver Welcome Messege and Waypoint Author + +- Removing unwanted HLDM skin selector code that were used from HPB Bot Template + - Spectate Debug text now realigned to the left for a better visual - Bots will ignore returning to their respawns in flagrun in order to prevent their flags they are carrying being returned to Neutral Flag Room @@ -37,10 +56,10 @@ Updated by RoboCop - Nailguns and Super Nailguns should now be very accurate as those guns are meant for destroying SG Turrets -- Repaired some rogue pathways in baconbowl_r, bases2k3, cornfield, ksour, phantom, momentum_l, mulch_dm2b1, openfire_l, openfire_lowgrens, rock2, - sandbowl_r2, schtop, sniperzone, sniperzone_r and warpath_r2 +- Repaired some rogue pathways in baconbowl_r, bases2k3, cornfield, junob7, ksour, momentum_l, mulch_dm2b1, openfire_l, openfire_lowgrens, phantom, + rock2, sandbowl_r2, schtop, sniperzone, sniperzone_r and warpath_r2 -- Added some more Rocket/Conc Jumps for avanti, baconbowl_r, destroy_l, palermo, rock2 and ravelin +- Added some more Rocket/Conc Jumps for avanti, baconbowl_r, destroy_l, palermo, rock2, ravelin and sandbowl_r2 - Added more support for lbdustbowl and tfc_stargate @@ -48,9 +67,11 @@ Updated by RoboCop TODO List:- ->> Complete 'botdontmove' in order for "GolfBots" to stay stationary +>> The waypoint system appears to hate being compiled for AVX2 for Linux + +>> To allow bots to understand on how to shoot door buttons, if touching them doesn't work like in well or alchimy_l2 maps ->> To prevent the bots from holding their live nades for too long, that can cause them acting as suicide bombers occassionally +>> Complete 'botdontmove' in order for "GolfBots" to stay stationary >> Fix bots navigation when shot by enemies as they sometimes cannot seem to detect where damage is coming from