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The current surface distortion effect is maddeningly slow on a large number of systems. We need to either write a shader equivalent or use Haihaa's sprite-based replacements.
The text was updated successfully, but these errors were encountered:
The current surface distortion effect is maddeningly slow on a large number of systems. We need to either write a shader equivalent or use Haihaa's sprite-based replacements.
The text was updated successfully, but these errors were encountered: