You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Describe the Feature request you'd like
Currently, the palettes don't change the missile selected part of the gun. It seems that these are hardcoded.
I'd like to change these with a palette. It would look really weird if my custom gun would be blue, but the sprite still showed green for the tip.
Media
The text was updated successfully, but these errors were encountered:
Thought we fixed this a while back - sprites must have been jumbled again in the "1.4.4" merge between 1.4.3 and 1.5. Re-labeling as they're supposed to be recolored.
Another thing that may or may not be related to this:
Screw attack doesn't seem to respect the palette change as well
For reference, this is how my palette looked like (it's supposed to make samus completely invisible):
And on another note:
There is one(!) pixel in the left running animation (not the right, and not in the walking animation) that's also not affected by palette changes.
Miepee
changed the title
Make the "missile-selected" sprite be affected by palette swaps as well.
Some sprites aren't affected by palette swaps.
Mar 2, 2021
Describe the Feature request you'd like
Currently, the palettes don't change the missile selected part of the gun. It seems that these are hardcoded.
I'd like to change these with a palette. It would look really weird if my custom gun would be blue, but the sprite still showed green for the tip.
Media
The text was updated successfully, but these errors were encountered: