From d8349cfad99cd409d7abe2d39d230a642699a7bc Mon Sep 17 00:00:00 2001 From: bargepole Date: Tue, 8 Oct 2019 17:46:22 +0100 Subject: [PATCH] Spelling and consistency alterations --- challenge.txt | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/challenge.txt b/challenge.txt index 04257f0..fccd18c 100644 --- a/challenge.txt +++ b/challenge.txt @@ -5,17 +5,17 @@ This is Grid Game (link) (picture here) -It's a game based on cellar automata, where the aim is to remove all of the pieces belonging to your opponent. +It's a game based on cellular automata, where the aim is to remove all of the pieces belonging to your opponent. How it works: * There are two kinds of piece in the game, cities and walkers. -* Each player starts with one City (marked with C and a number, which is it's health), which will regularly send out walkers (marked with a number, initially the number 1) in a given direction. -* The player can change the direction of all of their walkers to be north, south, east or west a any time. +* Each player starts with one city (marked with C and a number, which is it's health), which will regularly send out walkers (marked with a number, initially the number 1) in a given direction. +* The player can change the direction of all of their walkers to be north, south, east or west at any time. * When walkers can't go any further, they will stay still and can be joined by other walkers, increasing their number. * When 10 walkers join up, they become another city. -* When walkers meet walkers or cities belonging to the opponent, they deal damage to the opponent equal to their number, and take damage equal to the opponents number. +* When walkers meet walkers or cities belonging to the opponent, they deal damage to the opponent equal to their number, and take damage equal to the opponent's number. * Damage is dealt to all adjacent opponent pieces. * There is no way to replenish the health of a city. * The game ends when either player has no pieces remaining, or when a clear stale-mate is reached. @@ -37,7 +37,7 @@ To write a bot to play Grid Game, and defeat as many rival bots as possible. * **api.towardsY** - Aim your walkers towards the opponent on the North-South axis. * **api.awayX** - Aim your walkers away from the opponent on the East-West axis. * **api.awayY** - Aim your walkers away from the opponent on the North-South axis. -* **api.random_direction** - Aim you walkers in a randomly selected direction. +* **api.random_direction** - Aim your walkers in a randomly selected direction. * **api.north** - Alias of awayY. North for green player, South for red player. * **api.south** - Alias of towardsY. South for green player, North for red player. * **api.east** - Alias of towardsX. East for green player, West for red player. @@ -79,7 +79,7 @@ This Gist ID can now be used to import your bot into Grid Game at any time: * Select Gist Id in a coloured box. * Paste the ID into the field which appears. -You will need to include this gist ID in your answer +You will need to include this gist ID in your answer. ## Answer Format @@ -111,7 +111,7 @@ In order to determine the challenge winner, bots will be placed in a bracket tou Pause points: -In tournament conditions, the game will pause automatically turn 1,000, then every 500 turns to allow me to assess the state of the game and declare a winner if it looks like the game will not be won outright. +In tournament conditions, the game will pause automatically upon turn 1,000, then every 500 turns to allow me to assess the state of the game and declare a winner if it looks like the game will not be won outright. Ending conditions: