diff --git a/emulator/src/extensions/leds/ext_leds.c b/emulator/src/extensions/leds/ext_leds.c index 9d4d0e3b6..14bf8e65e 100644 --- a/emulator/src/extensions/leds/ext_leds.c +++ b/emulator/src/extensions/leds/ext_leds.c @@ -39,8 +39,15 @@ emuExtension_t ledEmuExtension = { // first value is the LED column (top-to-bottom(?)) // second value is the row static const vec_t ledOffsets[CONFIG_NUM_LEDS] = { - {.x = 4, .y = 1}, {.x = 5, .y = 0}, {.x = 3, .y = 0}, {.x = 1, .y = 0}, {.x = 2, .y = 1}, - {.x = 0, .y = 2}, {.x = 2, .y = 2}, {.x = 4, .y = 2}, {.x = 6, .y = 2}, + {.x = 5, .y = 1}, // 1 + {.x = 6, .y = 0}, // 2 + {.x = 3, .y = 0}, // 3 + {.x = 0, .y = 0}, // 4 + {.x = 1, .y = 1}, // 5 + {.x = 0, .y = 2}, // 6 + {.x = 2, .y = 2}, // 7 + {.x = 4, .y = 2}, // 8 + {.x = 6, .y = 2} // 9, }; //============================================================================== diff --git a/main/menu/menu_utils.c b/main/menu/menu_utils.c index 8943b2579..198bc0387 100644 --- a/main/menu/menu_utils.c +++ b/main/menu/menu_utils.c @@ -25,11 +25,25 @@ const char* getMenuItemLabelText(char* buffer, int buflen, const menuItem_t* ite // Handle concatenating the values if (item->options) { - snprintf(buffer, buflen - 1, "%s%s", item->label, item->options[item->currentOpt]); + if (NULL != item->label) + { + snprintf(buffer, buflen - 1, "%s%s", item->label, item->options[item->currentOpt]); + } + else + { + snprintf(buffer, buflen - 1, "%s", item->options[item->currentOpt]); + } } else { - snprintf(buffer, buflen - 1, "%s: %" PRId32, item->label, item->currentSetting); + if (NULL != item->label) + { + snprintf(buffer, buflen - 1, "%s: %" PRId32, item->label, item->currentSetting); + } + else + { + snprintf(buffer, buflen - 1, "%" PRId32, item->currentSetting); + } } // Return the buffer passed to us diff --git a/main/modes/games/ultimateTTT/ultimateTTT.c b/main/modes/games/ultimateTTT/ultimateTTT.c index 5fc3ea0c3..de330b030 100644 --- a/main/modes/games/ultimateTTT/ultimateTTT.c +++ b/main/modes/games/ultimateTTT/ultimateTTT.c @@ -91,6 +91,9 @@ ultimateTTT_t* ttt; */ static void tttEnterMode(void) { + // TODO enable speaker if BGM is added + setDacShutdown(true); + // Allocate memory for the mode ttt = calloc(1, sizeof(ultimateTTT_t)); diff --git a/main/modes/utilities/dance/dance.c b/main/modes/utilities/dance/dance.c index 0626ae42f..a491e8d1a 100644 --- a/main/modes/utilities/dance/dance.c +++ b/main/modes/utilities/dance/dance.c @@ -10,9 +10,11 @@ //============================================================================== #include +#include #include "dance.h" #include "settingsManager.h" +#include "mainMenu.h" //============================================================================== // Defines @@ -23,8 +25,7 @@ #define ARG_G(arg) (((arg) >> 8) & 0xFF) #define ARG_B(arg) (((arg) >> 0) & 0xFF) -#define DANCE_SPEED_MULT 8 -#define DANCE_NORMAL_SPEED_INDEX 5 +#define DANCE_SPEED_MULT 8 // Sleep the TFT after 5s #define TFT_TIMEOUT_US 5000000 @@ -35,43 +36,44 @@ typedef struct { - uint8_t danceIdx; - uint8_t danceSpeed; + uint32_t danceIdx; + uint32_t danceSpeed; bool resetDance; bool blankScreen; - uint64_t buttonPressedTimer; + uint32_t buttonPressedTimer; - touchSpinState_t spinState; - uint8_t startDanceSpeed; + menu_t* menu; + menuManiaRenderer_t* menuRenderer; - font_t infoFont; - wsg_t arrow; + const char** danceNames; + int32_t* danceVals; } danceMode_t; //============================================================================== // Prototypes //============================================================================== -void danceEnterMode(void); -void danceExitMode(void); -void danceMainLoop(int64_t elapsedUs); -void danceButtonHandler(buttonEvt_t* evt); -void dancePollTouch(void); - -uint32_t danceRand(uint32_t bound); -void danceRedrawScreen(void); -void selectNextDance(void); -void selectPrevDance(void); +static void danceEnterMode(void); +static void danceExitMode(void); +static void danceMainLoop(int64_t elapsedUs); +static uint32_t danceRand(uint32_t bound); +static void danceMenuCb(const char* label, bool selected, uint32_t value); //============================================================================== -// Variables +// Const Variables //============================================================================== -static const char ledDancesExitText[] = "Hold Menu To Exit"; +static const char danceName[] = "Light Dances"; +static const char str_exit[] = "Exit"; +static const char str_brightness[] = "Brightness"; -static const uint8_t danceSpeeds[] = { +static const char str_speed[] = "Speed: "; +static const char* speedLabels[] = { + "1/8x", "1/6x", "1/4x", "1/3x", "1/2x", "1x", "1.5x", "2x", "4x", +}; +static const int32_t speedVals[] = { 64, // 1/8x 48, // 1/6x 32, // 1/4x @@ -88,6 +90,18 @@ const ledDanceArg ledDances[] = { {.func = danceComet, .arg = RGB_2_ARG(0xFF, 0, 0), .name = "Comet R"}, {.func = danceComet, .arg = RGB_2_ARG(0, 0xFF, 0), .name = "Comet G"}, {.func = danceComet, .arg = RGB_2_ARG(0, 0, 0xFF), .name = "Comet B"}, + {.func = danceCondiment, .arg = RGB_2_ARG(0xFF, 0x00, 0x00), .name = "Ketchup"}, + {.func = danceCondiment, .arg = RGB_2_ARG(0xFF, 0xFF, 0x00), .name = "Mustard"}, + {.func = danceCondiment, .arg = RGB_2_ARG(0x00, 0xFF, 0x00), .name = "Relish"}, + {.func = danceCondiment, .arg = RGB_2_ARG(0xFF, 0xFF, 0xFF), .name = "Mayo"}, + {.func = danceSharpRainbow, .arg = 0, .name = "Rainbow Sharp"}, + {.func = danceSmoothRainbow, .arg = 20000, .name = "Rainbow Slow"}, + {.func = danceSmoothRainbow, .arg = 4000, .name = "Rainbow Fast"}, + {.func = danceRainbowSolid, .arg = 0, .name = "Rainbow Solid"}, + {.func = danceSweep, .arg = RGB_2_ARG(0, 0, 0), .name = "Sweep RGB"}, + {.func = danceSweep, .arg = RGB_2_ARG(0xFF, 0, 0), .name = "Sweep R"}, + {.func = danceSweep, .arg = RGB_2_ARG(0, 0xFF, 0), .name = "Sweep G"}, + {.func = danceSweep, .arg = RGB_2_ARG(0, 0, 0xFF), .name = "Sweep B"}, {.func = danceRise, .arg = RGB_2_ARG(0, 0, 0), .name = "Rise RGB"}, {.func = danceRise, .arg = RGB_2_ARG(0xFF, 0, 0), .name = "Rise R"}, {.func = danceRise, .arg = RGB_2_ARG(0, 0xFF, 0), .name = "Rise G"}, @@ -96,10 +110,6 @@ const ledDanceArg ledDances[] = { {.func = dancePulse, .arg = RGB_2_ARG(0xFF, 0, 0), .name = "Pulse R"}, {.func = dancePulse, .arg = RGB_2_ARG(0, 0xFF, 0), .name = "Pulse G"}, {.func = dancePulse, .arg = RGB_2_ARG(0, 0, 0xFF), .name = "Pulse B"}, - {.func = danceSharpRainbow, .arg = 0, .name = "Rainbow Sharp"}, - {.func = danceSmoothRainbow, .arg = 20000, .name = "Rainbow Slow"}, - {.func = danceSmoothRainbow, .arg = 4000, .name = "Rainbow Fast"}, - {.func = danceRainbowSolid, .arg = 0, .name = "Rainbow Solid"}, {.func = danceFire, .arg = RGB_2_ARG(0xFF, 51, 0), .name = "Fire R"}, {.func = danceFire, .arg = RGB_2_ARG(0, 0xFF, 51), .name = "Fire G"}, {.func = danceFire, .arg = RGB_2_ARG(51, 0, 0xFF), .name = "Fire B"}, @@ -113,8 +123,12 @@ const ledDanceArg ledDances[] = { {.func = danceRandomDance, .arg = 0, .name = "Shuffle All"}, }; +//============================================================================== +// Variables +//============================================================================== + swadgeMode_t danceMode = { - .modeName = "Light Dances", + .modeName = danceName, .fnEnterMode = danceEnterMode, .fnExitMode = danceExitMode, .fnMainLoop = danceMainLoop, @@ -128,7 +142,7 @@ swadgeMode_t danceMode = { danceMode_t* danceState; //============================================================================== -// Mode Functions +// Functions //============================================================================== /** @@ -136,18 +150,61 @@ danceMode_t* danceState; */ void danceEnterMode(void) { + // No speaker output for LEDs! + setDacShutdown(true); + danceState = calloc(1, sizeof(danceMode_t)); danceState->danceIdx = 0; - danceState->danceSpeed = DANCE_NORMAL_SPEED_INDEX; + danceState->danceSpeed = DANCE_SPEED_MULT; danceState->resetDance = true; danceState->blankScreen = false; danceState->buttonPressedTimer = 0; - loadFont("logbook.font", &(danceState->infoFont), false); - loadWsg("arrow18.wsg", &danceState->arrow, false); + danceState->menu = initMenu(danceName, danceMenuCb); + danceState->menuRenderer = initMenuManiaRenderer(NULL, NULL, NULL); + setManiaLedsOn(danceState->menuRenderer, false); + static const paletteColor_t shadowColors[] = { + c430, c431, c442, c543, c554, c555, c554, c543, c442, c431, + }; + led_t offLed = {0}; + recolorMenuManiaRenderer(danceState->menuRenderer, // Pango palette! + c320, c542, c111, // titleBgColor, titleTextColor, textOutlineColor + c045, // bgColor + c542, c541, // outerRingColor, innerRingColor + c111, c455, // rowColor, rowTextColor + shadowColors, ARRAY_SIZE(shadowColors), offLed); + + // Add dances to the menu + danceState->danceNames = heap_caps_calloc(ARRAY_SIZE(ledDances), sizeof(char*), MALLOC_CAP_SPIRAM); + danceState->danceVals = heap_caps_calloc(ARRAY_SIZE(ledDances), sizeof(int32_t), MALLOC_CAP_SPIRAM); + for (int32_t dIdx = 0; dIdx < ARRAY_SIZE(ledDances); dIdx++) + { + danceState->danceNames[dIdx] = ledDances[dIdx].name; + danceState->danceVals[dIdx] = dIdx; + } + const settingParam_t danceParam = { + .min = 0, + .max = ARRAY_SIZE(ledDances) - 1, + }; + addSettingsOptionsItemToMenu(danceState->menu, NULL, danceState->danceNames, danceState->danceVals, + ARRAY_SIZE(ledDances), &danceParam, 0); + + // Add brightness to the menu + addSettingsItemToMenu(danceState->menu, str_brightness, getLedBrightnessSettingBounds(), getLedBrightnessSetting()); + + // Add speed to the menu + const settingParam_t speedParam = { + .min = speedVals[0], + .max = speedVals[ARRAY_SIZE(speedVals) - 1], + }; + addSettingsOptionsItemToMenu(danceState->menu, str_speed, speedLabels, speedVals, ARRAY_SIZE(speedVals), + &speedParam, speedVals[5]); + + // Add exit to the menu + addSingleItemToMenu(danceState->menu, str_exit); } /** @@ -161,8 +218,11 @@ void danceExitMode(void) enableTFTBacklight(); setTFTBacklightBrightness(getTftBrightnessSetting()); } - freeFont(&(danceState->infoFont)); - freeWsg(&danceState->arrow); + deinitMenuManiaRenderer(danceState->menuRenderer); + deinitMenu(danceState->menu); + + free(danceState->danceNames); + free(danceState->danceVals); free(danceState); danceState = NULL; } @@ -178,15 +238,22 @@ void danceMainLoop(int64_t elapsedUs) buttonEvt_t evt; while (checkButtonQueueWrapper(&evt)) { - danceButtonHandler(&evt); - } + // Reset this on any button event + danceState->buttonPressedTimer = 0; + + // This button press will wake the display, so don't process it + if (danceState->blankScreen) + { + return; + } - // Poll for touch inputs - dancePollTouch(); + danceState->menu = menuButton(danceState->menu, evt); + } // Light the LEDs! - ledDances[danceState->danceIdx].func(elapsedUs * DANCE_SPEED_MULT / danceSpeeds[danceState->danceSpeed], + ledDances[danceState->danceIdx].func(elapsedUs * DANCE_SPEED_MULT / danceState->danceSpeed, ledDances[danceState->danceIdx].arg, danceState->resetDance); + danceState->resetDance = false; // If the screen is blank if (danceState->blankScreen) @@ -199,7 +266,7 @@ void danceMainLoop(int64_t elapsedUs) setTFTBacklightBrightness(getTftBrightnessSetting()); danceState->blankScreen = false; // Draw to it - danceRedrawScreen(); + drawMenuMania(danceState->menu, danceState->menuRenderer, elapsedUs); } } else @@ -214,12 +281,10 @@ void danceMainLoop(int64_t elapsedUs) else { // Screen is not blank, draw to it - danceRedrawScreen(); + drawMenuMania(danceState->menu, danceState->menuRenderer, elapsedUs); } } - danceState->resetDance = false; - // Only sleep with a blank screen, otherwise the screen flickers if (danceState->blankScreen) { @@ -235,139 +300,34 @@ void danceMainLoop(int64_t elapsedUs) } /** - * @brief Handle button events for the LED dance mode + * @brief Callback for the menu options * - * @param evt The button event that occurred + * @param label The menu option that was selected or changed + * @param selected True if the option was selected, false if it was only changed + * @param value The setting value for this operation */ -void danceButtonHandler(buttonEvt_t* evt) +void danceMenuCb(const char* label, bool selected, uint32_t value) { - // Reset this on any button event - danceState->buttonPressedTimer = 0; - - // This button press will wake the display, so don't process it - if (danceState->blankScreen) + if (selected && str_exit == label) { - return; - } - - if (evt->down) - { - switch (evt->button) - { - case PB_UP: - { - incLedBrightnessSetting(); - break; - } - - case PB_DOWN: - { - decLedBrightnessSetting(); - break; - } - - case PB_LEFT: - case PB_B: - { - selectPrevDance(); - break; - } - - case PB_RIGHT: - case PB_A: - { - selectNextDance(); - break; - } - - case PB_SELECT: - case PB_START: - { - // Unused - break; - } - } + // Exit to the main menu + switchToSwadgeMode(&mainMenuMode); } -} - -/** - * @brief Poll for touch events for the LED dance mode - * TODO hook this up when the touch driver is implemented - */ -void dancePollTouch(void) -{ - int32_t phi, r, intensity; - if (getTouchJoystick(&phi, &r, &intensity)) + else if (str_brightness == label) { - if (!danceState->spinState.startSet) - { - danceState->startDanceSpeed = danceState->danceSpeed; - } - - getTouchSpins(&danceState->spinState, phi, r); - - // Make sure we are pressing on the edge. - - int32_t speeds = ARRAY_SIZE(danceSpeeds); - int32_t diff - = CLAMP((((danceState->spinState.spins * 360 + danceState->spinState.remainder) * (speeds - 1)) / -360), - -speeds, speeds); - - danceState->danceSpeed = CLAMP(danceState->startDanceSpeed + diff, 0, speeds - 1); - danceState->buttonPressedTimer = 0; + setLedBrightnessSetting(value); } - else + else if (str_speed == label) { - danceState->spinState.startSet = false; + danceState->danceSpeed = value; } -} - -/** - * @brief Blanks and redraws the entire screen - */ -void danceRedrawScreen(void) -{ - clearPxTft(); - - if (!danceState->blankScreen) + else if (NULL == label) // Dance names are label-less { - // Draw the name, perfectly centered - int16_t yOff = (TFT_HEIGHT - danceState->infoFont.height) / 2; - uint16_t width = textWidth(&(danceState->infoFont), ledDances[danceState->danceIdx].name); - drawText(&(danceState->infoFont), c555, ledDances[danceState->danceIdx].name, (TFT_WIDTH - width) / 2, yOff); - // Draw some arrows - drawWsg(&danceState->arrow, ((TFT_WIDTH - width) / 2) - 8 - danceState->arrow.w, yOff, false, false, 270); - drawWsg(&danceState->arrow, ((TFT_WIDTH - width) / 2) + width + 8, yOff, false, false, 90); - - // Draw the brightness at the top - char text[32]; - snprintf(text, sizeof(text) - 1, "Brightness: %d", getLedBrightnessSetting()); - width = textWidth(&(danceState->infoFont), text); - yOff = 16; - drawText(&(danceState->infoFont), c555, text, (TFT_WIDTH - width) / 2, yOff); - // Draw some arrows - drawWsg(&danceState->arrow, ((TFT_WIDTH - width) / 2) - 8 - danceState->arrow.w, yOff, false, false, 0); - drawWsg(&danceState->arrow, ((TFT_WIDTH - width) / 2) + width + 8, yOff, false, false, 180); - - // Draw the speed below the brightness - yOff += danceState->infoFont.height + 16; - if (danceSpeeds[danceState->danceSpeed] > DANCE_SPEED_MULT) - { - snprintf(text, sizeof(text) - 1, "Touch: Speed: 1/%dx", - danceSpeeds[danceState->danceSpeed] / DANCE_SPEED_MULT); - } - else + if (danceState->danceIdx != value) { - snprintf(text, sizeof(text) - 1, "Touch: Speed: %dx", - DANCE_SPEED_MULT / danceSpeeds[danceState->danceSpeed]); + danceState->danceIdx = value; + danceState->resetDance = true; } - width = textWidth(&(danceState->infoFont), text); - drawText(&(danceState->infoFont), c555, text, (TFT_WIDTH - width) / 2, yOff); - - // Draw text to show how to exit at the bottom - width = textWidth(&(danceState->infoFont), ledDancesExitText); - yOff = TFT_HEIGHT - danceState->infoFont.height - 16; - drawText(&(danceState->infoFont), c555, ledDancesExitText, (TFT_WIDTH - width) / 2, yOff); } } @@ -376,7 +336,7 @@ void danceRedrawScreen(void) */ uint8_t getNumDances(void) { - return (sizeof(ledDances) / sizeof(ledDances[0])); + return ARRAY_SIZE(ledDances); } /** @@ -565,15 +525,21 @@ void dancePulse(uint32_t tElapsedUs, uint32_t arg, bool reset) */ void danceRise(uint32_t tElapsedUs, uint32_t arg, bool reset) { - static int16_t levels[CONFIG_NUM_LEDS / 2] = {0, -256, -512}; - static bool rising[CONFIG_NUM_LEDS / 2] = {true, true, true}; - static uint8_t angle = 0; - static uint32_t tAccumulated = 0; - static uint8_t ledRemap[CONFIG_NUM_LEDS] = {1, 0, 2, 3, 4, 5, 7, 6}; +#define RISE_LEVELS 3 + static const int8_t ledsPerLevel[RISE_LEVELS][4] = { + {5, 6, 7, 8}, + {0, 4, -1, -1}, + {1, 2, 3, -1}, + }; + + static int16_t levels[RISE_LEVELS] = {0, -256, -512}; + static bool rising[RISE_LEVELS] = {true, true, true}; + static uint8_t angle = 0; + static uint32_t tAccumulated = 0; if (reset) { - for (uint8_t i = 0; i < CONFIG_NUM_LEDS / 2; i++) + for (uint8_t i = 0; i < RISE_LEVELS; i++) { levels[i] = i * -256; rising[i] = true; @@ -596,7 +562,7 @@ void danceRise(uint32_t tElapsedUs, uint32_t arg, bool reset) angle = danceRand(256); } - for (uint8_t i = 0; i < CONFIG_NUM_LEDS / 2; i++) + for (uint8_t i = 0; i < RISE_LEVELS; i++) { if (rising[i]) { @@ -616,36 +582,26 @@ void danceRise(uint32_t tElapsedUs, uint32_t arg, bool reset) } } + int32_t color; if (0 == arg) { - int32_t color = EHSVtoHEXhelper(angle, 0xFF, 0xFF, false); - for (uint8_t i = 0; i < CONFIG_NUM_LEDS / 2; i++) - { - if (levels[i] > 0) - { - leds[ledRemap[i]].r = (levels[i] * ((color >> 0) & 0xFF) >> 8); - leds[ledRemap[i]].g = (levels[i] * ((color >> 8) & 0xFF) >> 8); - leds[ledRemap[i]].b = (levels[i] * ((color >> 16) & 0xFF) >> 8); - - leds[ledRemap[CONFIG_NUM_LEDS - 1 - i]].r = (levels[i] * ((color >> 0) & 0xFF) >> 8); - leds[ledRemap[CONFIG_NUM_LEDS - 1 - i]].g = (levels[i] * ((color >> 8) & 0xFF) >> 8); - leds[ledRemap[CONFIG_NUM_LEDS - 1 - i]].b = (levels[i] * ((color >> 16) & 0xFF) >> 8); - } - } + color = EHSVtoHEXhelper(angle, 0xFF, 0xFF, false); } else { - for (uint8_t i = 0; i < CONFIG_NUM_LEDS / 2; i++) + color = arg; + } + + for (uint8_t i = 0; i < RISE_LEVELS; i++) + { + for (int8_t lIdx = 0; lIdx < ARRAY_SIZE(ledsPerLevel[0]); lIdx++) { - if (levels[i] > 0) + int8_t ledNum = ledsPerLevel[i][lIdx]; + if (-1 != ledNum && levels[i] > 0) { - leds[ledRemap[i]].r = (levels[i] * ARG_R(arg)) >> 8; - leds[ledRemap[i]].g = (levels[i] * ARG_G(arg)) >> 8; - leds[ledRemap[i]].b = (levels[i] * ARG_B(arg)) >> 8; - - leds[ledRemap[CONFIG_NUM_LEDS - 1 - i]].r = (levels[i] * ARG_R(arg)) >> 8; - leds[ledRemap[CONFIG_NUM_LEDS - 1 - i]].g = (levels[i] * ARG_G(arg)) >> 8; - leds[ledRemap[CONFIG_NUM_LEDS - 1 - i]].b = (levels[i] * ARG_B(arg)) >> 8; + leds[ledNum].r = (levels[i] * ((color >> 16) & 0xFF) >> 8); + leds[ledNum].g = (levels[i] * ((color >> 8) & 0xFF) >> 8); + leds[ledNum].b = (levels[i] * ((color >> 0) & 0xFF) >> 8); } } } @@ -877,47 +833,29 @@ void danceFire(uint32_t tElapsedUs, uint32_t arg, bool reset) tAccumulated -= 75000; ledsUpdated = true; - uint8_t randC; - - // Base - randC = danceRand(105) + 150; - leds[1].r = (randC * ARG_R(arg)) / 256; - leds[1].g = (randC * ARG_G(arg)) / 256; - leds[1].b = (randC * ARG_B(arg)) / 256; - randC = danceRand(105) + 150; - leds[6].r = (randC * ARG_R(arg)) / 256; - leds[6].g = (randC * ARG_G(arg)) / 256; - leds[6].b = (randC * ARG_B(arg)) / 256; - - // Mid-low - randC = danceRand(48) + 32; - leds[0].r = (randC * ARG_R(arg)) / 256; - leds[0].g = (randC * ARG_G(arg)) / 256; - leds[0].b = (randC * ARG_B(arg)) / 256; - randC = danceRand(48) + 32; - leds[7].r = (randC * ARG_R(arg)) / 256; - leds[7].g = (randC * ARG_G(arg)) / 256; - leds[7].b = (randC * ARG_B(arg)) / 256; - - // Mid-high - randC = danceRand(32) + 16; - leds[2].r = (randC * ARG_R(arg)) / 256; - leds[2].g = (randC * ARG_G(arg)) / 256; - leds[2].b = (randC * ARG_B(arg)) / 256; - randC = danceRand(32) + 16; - leds[5].r = (randC * ARG_R(arg)) / 256; - leds[5].g = (randC * ARG_G(arg)) / 256; - leds[5].b = (randC * ARG_B(arg)) / 256; - - // Tip - randC = danceRand(16) + 4; - leds[3].r = (randC * ARG_R(arg)) / 256; - leds[3].g = (randC * ARG_G(arg)) / 256; - leds[3].b = (randC * ARG_B(arg)) / 256; - randC = danceRand(16) + 4; - leds[4].r = (randC * ARG_R(arg)) / 256; - leds[4].g = (randC * ARG_G(arg)) / 256; - leds[4].b = (randC * ARG_B(arg)) / 256; + // How bright each level flickers + const int32_t baseLevels[][2] = {{105, 150}, {40, 24}, {16, 4}}; + // What LEDs are in each level. -1 means "no led" + const int32_t baseLeds[][4] = {{5, 6, 7, 8}, {0, 4, -1, -1}, {1, 2, 3, -1}}; + + // for each level of the fire + for (int32_t base = 0; base < ARRAY_SIZE(baseLevels); base++) + { + // for each LED in that level + for (int32_t lIdx = 0; lIdx < ARRAY_SIZE(baseLeds[0]); lIdx++) + { + // Get the index for convenience + int32_t ledNum = baseLeds[base][lIdx]; + if (-1 != ledNum) + { + // Randomly light the LED, within bounds + uint8_t randC = danceRand(baseLevels[base][0]) + baseLevels[base][1]; + leds[ledNum].r = (randC * ARG_R(arg)) / 256; + leds[ledNum].g = (randC * ARG_G(arg)) / 256; + leds[ledNum].b = (randC * ARG_B(arg)) / 256; + } + } + } } if (ledsUpdated) { @@ -933,13 +871,13 @@ void danceFire(uint32_t tElapsedUs, uint32_t arg, bool reset) */ void dancePoliceSiren(uint32_t tElapsedUs, uint32_t arg __attribute__((unused)), bool reset) { - static int32_t ledCount; + static bool sideLit; static uint32_t tAccumulated = 0; if (reset) { - ledCount = 0; - tAccumulated = 120000; + sideLit = false; + tAccumulated = 500000; return; } @@ -948,38 +886,38 @@ void dancePoliceSiren(uint32_t tElapsedUs, uint32_t arg __attribute__((unused)), bool ledsUpdated = false; tAccumulated += tElapsedUs; - while (tAccumulated >= 120000) + while (tAccumulated >= 500000) { - tAccumulated -= 120000; + tAccumulated -= 500000; ledsUpdated = true; - // Skip to the next LED around the swadge - ledCount = ledCount + 1; - if (ledCount > CONFIG_NUM_LEDS) - { - ledCount = 0; - } + // Alternate which side is lit + sideLit = !sideLit; - uint8_t i; - if (ledCount < (CONFIG_NUM_LEDS >> 1)) - { - // red - for (i = 0; i < (CONFIG_NUM_LEDS >> 1); i++) + // These are the LEDs on each side + static const uint8_t halves[2][5] = { + {0, 1, 2, 7, 8}, + {2, 3, 4, 5, 6}, + }; + + // These are the colors for each side + static const led_t colors[2] = { { - leds[i].r = 0xFF; - leds[i].g = 0x00; - leds[i].b = 0x00; - } - } - else - { - // blue - for (i = (CONFIG_NUM_LEDS >> 1); i < CONFIG_NUM_LEDS; i++) + .r = 0xFF, + .g = 0x00, + .b = 0x00, + }, { - leds[i].r = 0x00; - leds[i].g = 0x00; - leds[i].b = 0xFF; - } + .r = 0x00, + .g = 0x00, + .b = 0xFF, + }, + }; + + // Set the appropriate LEDs to the appropriate color + for (uint32_t i = 0; i < ARRAY_SIZE(halves[0]); i++) + { + leds[halves[sideLit][i]] = colors[sideLit]; } } // Output the LED data, actually turning them on @@ -1393,35 +1331,207 @@ void danceNone(uint32_t tElapsedUs __attribute__((unused)), uint32_t arg __attri } /** - * @brief Switches to the previous dance in the list, with wrapping + * @brief Run the LED along the condiment, then pulse the bun + * + * @param tElapsedUs The time elapsed since last call, in microseconds + * @param arg The base color to use + * @param reset true to reset this dance's variables */ -void selectPrevDance(void) +void danceCondiment(uint32_t tElapsedUs, uint32_t arg, bool reset) { - if (danceState->danceIdx > 0) + static const int8_t pulseLeds[] = {0, 1, 2, 3, 4}; + static const int8_t stripLeds[] = {5, 6, 7, 8}; + + static bool isPulse = false; + static int16_t pulseVal = 0; + static bool pulseRising = true; + static int16_t stripVals[ARRAY_SIZE(stripLeds)] = {0}; + static int32_t stripExciter = 0; + + if (reset) { - danceState->danceIdx--; + isPulse = false; + pulseVal = 0; + pulseRising = true; + memset(stripVals, 0, sizeof(stripVals)); + stripExciter = 0; } - else + + // Declare some LEDs, all off + led_t leds[CONFIG_NUM_LEDS] = {{0}}; + bool ledsUpdated = false; + + // Run this code every frame + static uint32_t condimentTimer = 0; + RUN_TIMER_EVERY(condimentTimer, DEFAULT_FRAME_RATE_US, tElapsedUs, { + if (isPulse) + { + if (pulseRising) + { + pulseVal += 8; + if (0xFF <= pulseVal) + { + pulseRising = false; + pulseVal = 0xFF; + } + } + else + { + pulseVal -= 8; + if (0 >= pulseVal) + { + isPulse = false; + pulseRising = true; + pulseVal = 0; + } + } + + // Light the pulse LEDs + for (int32_t lIdx = 0; lIdx < ARRAY_SIZE(pulseLeds); lIdx++) + { + leds[lIdx].r = (pulseVal * ARG_R(arg)) / 256; + leds[lIdx].g = (pulseVal * ARG_G(arg)) / 256; + leds[lIdx].b = (pulseVal * ARG_B(arg)) / 256; + } + ledsUpdated = true; + } + else + { + // Run an exciter to lead the strip + if (stripExciter % 8 == 0 && (stripExciter / 8) < ARRAY_SIZE(stripLeds)) + { + stripVals[stripExciter / 8] = 0xFF; + } + stripExciter++; + + // Decay the strip + bool someLedOn = false; + for (int32_t lIdx = 0; lIdx < ARRAY_SIZE(stripLeds); lIdx++) + { + stripVals[lIdx] -= 8; + if (stripVals[lIdx] < 0) + { + stripVals[lIdx] = 0; + } + else + { + someLedOn = true; + } + leds[stripLeds[lIdx]].r = (stripVals[lIdx] * ARG_R(arg)) / 256; + leds[stripLeds[lIdx]].g = (stripVals[lIdx] * ARG_G(arg)) / 256; + leds[stripLeds[lIdx]].b = (stripVals[lIdx] * ARG_B(arg)) / 256; + } + ledsUpdated = true; + + // All off, switch back to pulse + if (!someLedOn) + { + isPulse = true; + stripExciter = 0; + } + } + }); + + // Light the LEDs + if (ledsUpdated) { - danceState->danceIdx = getNumDances() - 1; + setLeds(leds, CONFIG_NUM_LEDS); } - - danceState->resetDance = true; } /** - * @brief Switches to the next dance in the list, with wrapping + * @brief TODO doc + * + * @param tElapsedUs + * @param arg + * @param reset */ -void selectNextDance(void) +void danceSweep(uint32_t tElapsedUs, uint32_t arg, bool reset) { - if (danceState->danceIdx < getNumDances() - 1) + static const int8_t ledOrder[][2] = { + {3, 5}, {4, -1}, {6, -1}, {2, -1}, {7, -1}, {0, -1}, {1, 8}, + }; + + static int32_t sweepTimer = 0; + static int32_t stripExciter = 0; + static int16_t stripVals[ARRAY_SIZE(ledOrder)] = {0}; + static bool stripDir = true; + static int32_t rgbAngle = 0; + + if (reset) { - danceState->danceIdx++; + sweepTimer = 0; + stripExciter = 0; + memset(stripVals, 0, sizeof(stripVals)); + stripDir = true; + rgbAngle = 0; } - else + + // Declare some LEDs, all off + led_t leds[CONFIG_NUM_LEDS] = {{0}}; + bool ledsUpdated = false; + + RUN_TIMER_EVERY(sweepTimer, DEFAULT_FRAME_RATE_US, tElapsedUs, { + // Run an exciter to lead the strip + int8_t stripIdx = stripExciter / 8; + if (stripExciter % 8 == 0 && stripIdx < ARRAY_SIZE(ledOrder)) + { + stripVals[stripIdx] = 0xFF; + } + + // Flip directions at the end + if (stripIdx < 0 || stripIdx >= ARRAY_SIZE(ledOrder)) + { + stripDir = !stripDir; + } + + // Move the exciter + if (stripDir) + { + stripExciter++; + } + else + { + stripExciter--; + } + + // Apply rainbow if there's no color + if (0 == arg) + { + arg = EHSVtoHEXhelper(rgbAngle, 0xFF, 0xFF, false); + rgbAngle++; + if (256 == rgbAngle) + { + rgbAngle = 0; + } + } + + // Decay the strip + for (int32_t sIdx = 0; sIdx < ARRAY_SIZE(ledOrder); sIdx++) + { + stripVals[sIdx] -= 8; + if (stripVals[sIdx] < 0) + { + stripVals[sIdx] = 0; + } + + for (int32_t lIdx = 0; lIdx < ARRAY_SIZE(ledOrder[0]); lIdx++) + { + int8_t numLed = ledOrder[sIdx][lIdx]; + if (0 <= numLed) + { + leds[ledOrder[sIdx][lIdx]].r = (stripVals[sIdx] * ARG_R(arg)) / 256; + leds[ledOrder[sIdx][lIdx]].g = (stripVals[sIdx] * ARG_G(arg)) / 256; + leds[ledOrder[sIdx][lIdx]].b = (stripVals[sIdx] * ARG_B(arg)) / 256; + } + } + ledsUpdated = true; + } + }); + + // Light the LEDs + if (ledsUpdated) { - danceState->danceIdx = 0; + setLeds(leds, CONFIG_NUM_LEDS); } - - danceState->resetDance = true; } diff --git a/main/modes/utilities/dance/dance.h b/main/modes/utilities/dance/dance.h index 29c32c58a..df30aa944 100644 --- a/main/modes/utilities/dance/dance.h +++ b/main/modes/utilities/dance/dance.h @@ -36,6 +36,8 @@ void dancePureRandom(uint32_t tElapsedUs, uint32_t arg, bool reset); void danceRandomDance(uint32_t tElapsedUs, uint32_t arg, bool reset); void danceChristmas(uint32_t tElapsedUs, uint32_t arg, bool reset); void danceNone(uint32_t tElapsedUs, uint32_t arg, bool reset); +void danceCondiment(uint32_t tElapsedUs, uint32_t arg, bool reset); +void danceSweep(uint32_t tElapsedUs, uint32_t arg, bool reset); uint8_t getNumDances(void); diff --git a/main/modes/utilities/gamepad/gamepad.c b/main/modes/utilities/gamepad/gamepad.c index a0143b16a..3532eaf11 100644 --- a/main/modes/utilities/gamepad/gamepad.c +++ b/main/modes/utilities/gamepad/gamepad.c @@ -269,6 +269,9 @@ static const tinyusb_config_t ns_tusb_cfg = { */ void gamepadEnterMode(void) { + // Disable speaker for gamepad + setDacShutdown(true); + // Allocate and zero memory gamepad = (gamepad_t*)calloc(1, sizeof(gamepad_t)); diff --git a/main/modes/utilities/timer/modeTimer.c b/main/modes/utilities/timer/modeTimer.c index 4a57a489d..5d6b552dd 100644 --- a/main/modes/utilities/timer/modeTimer.c +++ b/main/modes/utilities/timer/modeTimer.c @@ -120,6 +120,9 @@ static timerMode_t* timerData = NULL; static void timerEnterMode(void) { + // Disable speaker for timer + setDacShutdown(true); + timerData = calloc(1, sizeof(timerMode_t)); loadFont("ibm_vga8.font", &timerData->textFont, false); diff --git a/main/utils/macros.h b/main/utils/macros.h index 23026f2a5..4abc71458 100644 --- a/main/utils/macros.h +++ b/main/utils/macros.h @@ -90,10 +90,10 @@ #define RUN_TIMER_EVERY(timer, period, elapsed, timer_code) \ do \ { \ - timer += elapsed; \ - while (timer > period) \ + timer += (elapsed); \ + while (timer > (period)) \ { \ - timer -= period; \ + timer -= (period); \ { \ timer_code \ } \ diff --git a/tools/rgb_to_palette.py b/tools/rgb_to_palette.py new file mode 100644 index 000000000..5384f1fde --- /dev/null +++ b/tools/rgb_to_palette.py @@ -0,0 +1,26 @@ +def roundToPalette(inColor: int) -> int: + minDiff = 0xFF + step = int(0xFF / 5) + for val in range(0, 0x100, step): + diff = abs(inColor - val) + if diff < minDiff: + minDiff = diff + retVal = val + return int(retVal / step) + + +ccs = [ + # ["Pango", "D78504", "F5C865", "14D7E7", "E1E8EC", "2F2F2F"], + # ["Pixel", "FF487C", "FFB4CF", "FF3E4A", "E1E8EC", "14E78E"], + # ["Poe", "A6A6A6", "58235C", "EF92B9", "E1E8EC", "212122", "F00E1D"], + # ["Garbotnik", "F6B380", "FA6A63", "3C0D02", "E1E8EC", "252421", "8C33EE"], + ['Gradient', 'cc9900ff', 'd6ae33ff', 'e0c266ff', 'ebd699ff', 'f5ebccff', 'ffffffff'] +] +for cc in ccs: + palette = [] + for color in cc[1:]: + r = roundToPalette(int(color[0:2], 16)) + g = roundToPalette(int(color[2:4], 16)) + b = roundToPalette(int(color[4:6], 16)) + palette.append("c%d%d%d" % (r, g, b)) + print("%s: %s" % (cc[0], ", ".join(palette))) \ No newline at end of file