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From my (brief) investigation from what I could do on my phone, all of the protections in terms of making sure effects don't happen at certain times weren't active. As such, I see no reason why it should have happened. I've yet to launch the seed with the CC SDK.
User confirmed that this was happening with a wide range of effects, including both ones that are part of the CCEffectData pointer in the base hack, as well as those which are entirely controlled by the CC writer (eg. Low Gravity). As such, I believe that whatever is blocking it is coming from an incorrectly invalid game state. Nothing in terms of error message could be deduced from the user side.
The text was updated successfully, but these errors were encountered:
CC effects are blocked in the Angry Aztec map. We've only had one report of this in the CC discord, and they were playing a VBB-esque seed.
Files:
BPS: https://drive.google.com/file/d/1yPf3ynC-sxfOF0eA-u4j2VCHaAzR_s0O/view?usp=sharing
Spoiler: https://drive.google.com/file/d/1V3jesUjgySx00e9z4nSXaY2N8CB50xxa/view?usp=sharing
RAM Dump: https://drive.google.com/file/d/1MH-QQX4dLUk-FLY7FhLL_kgZXVFBgapC/view?usp=sharing
From my (brief) investigation from what I could do on my phone, all of the protections in terms of making sure effects don't happen at certain times weren't active. As such, I see no reason why it should have happened. I've yet to launch the seed with the CC SDK.
User confirmed that this was happening with a wide range of effects, including both ones that are part of the
CCEffectData
pointer in the base hack, as well as those which are entirely controlled by the CC writer (eg. Low Gravity). As such, I believe that whatever is blocking it is coming from an incorrectly invalid game state. Nothing in terms of error message could be deduced from the user side.The text was updated successfully, but these errors were encountered: