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upgrade.go
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upgrade.go
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// Copyright (c) 2013-2014 The btcsuite developers
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package main
import (
"io"
"os"
"path/filepath"
)
// dirEmpty returns whether or not the specified directory path is empty.
func dirEmpty(dirPath string) (bool, error) {
f, err := os.Open(dirPath)
if err != nil {
return false, err
}
defer f.Close()
// Read the names of a max of one entry from the directory. When the
// directory is empty, an io.EOF error will be returned, so allow it.
names, err := f.Readdirnames(1)
if err != nil && err != io.EOF {
return false, err
}
return len(names) == 0, nil
}
// oldBsvdHomeDir returns the OS specific home directory bsvd used prior to
// version 0.3.3. This has since been replaced with bsvutil.AppDataDir, but
// this function is still provided for the automatic upgrade path.
func oldBsvdHomeDir() string {
// Search for Windows APPDATA first. This won't exist on POSIX OSes.
appData := os.Getenv("APPDATA")
if appData != "" {
return filepath.Join(appData, "bsvd")
}
// Fall back to standard HOME directory that works for most POSIX OSes.
home := os.Getenv("HOME")
if home != "" {
return filepath.Join(home, ".bsvd")
}
// In the worst case, use the current directory.
return "."
}
// upgradeDBPathNet moves the database for a specific network from its
// location prior to bsvd version 0.2.0 and uses heuristics to ascertain the old
// database type to rename to the new format.
func upgradeDBPathNet(oldDbPath, netName string) error {
// Prior to version 0.2.0, the database was named the same thing for
// both sqlite and leveldb. Use heuristics to figure out the type
// of the database and move it to the new path and name introduced with
// version 0.2.0 accordingly.
fi, err := os.Stat(oldDbPath)
if err == nil {
oldDbType := "sqlite"
if fi.IsDir() {
oldDbType = "leveldb"
}
// The new database name is based on the database type and
// resides in a directory named after the network type.
newDbRoot := filepath.Join(filepath.Dir(cfg.DataDir), netName)
newDbName := blockDbNamePrefix + "_" + oldDbType
if oldDbType == "sqlite" {
newDbName = newDbName + ".db"
}
newDbPath := filepath.Join(newDbRoot, newDbName)
// Create the new path if needed.
err = os.MkdirAll(newDbRoot, 0700)
if err != nil {
return err
}
// Move and rename the old database.
err := os.Rename(oldDbPath, newDbPath)
if err != nil {
return err
}
}
return nil
}
// upgradeDBPaths moves the databases from their locations prior to bsvd
// version 0.2.0 to their new locations.
func upgradeDBPaths() error {
// Prior to version 0.2.0, the databases were in the "db" directory and
// their names were suffixed by "testnet" and "regtest" for their
// respective networks. Check for the old database and update it to the
// new path introduced with version 0.2.0 accordingly.
oldDbRoot := filepath.Join(oldBsvdHomeDir(), "db")
upgradeDBPathNet(filepath.Join(oldDbRoot, "bsvd.db"), "mainnet")
upgradeDBPathNet(filepath.Join(oldDbRoot, "bsvd_testnet.db"), "testnet")
upgradeDBPathNet(filepath.Join(oldDbRoot, "bsvd_regtest.db"), "regtest")
// Remove the old db directory.
return os.RemoveAll(oldDbRoot)
}
// upgradeDataPaths moves the application data from its location prior to bsvd
// version 0.3.3 to its new location.
func upgradeDataPaths() error {
// No need to migrate if the old and new home paths are the same.
oldHomePath := oldBsvdHomeDir()
newHomePath := defaultHomeDir
if oldHomePath == newHomePath {
return nil
}
// Only migrate if the old path exists and the new one doesn't.
if fileExists(oldHomePath) && !fileExists(newHomePath) {
// Create the new path.
bsvdLog.Infof("Migrating application home path from '%s' to '%s'",
oldHomePath, newHomePath)
err := os.MkdirAll(newHomePath, 0700)
if err != nil {
return err
}
// Move old bsvd.conf into new location if needed.
oldConfPath := filepath.Join(oldHomePath, defaultConfigFilename)
newConfPath := filepath.Join(newHomePath, defaultConfigFilename)
if fileExists(oldConfPath) && !fileExists(newConfPath) {
err := os.Rename(oldConfPath, newConfPath)
if err != nil {
return err
}
}
// Move old data directory into new location if needed.
oldDataPath := filepath.Join(oldHomePath, defaultDataDirname)
newDataPath := filepath.Join(newHomePath, defaultDataDirname)
if fileExists(oldDataPath) && !fileExists(newDataPath) {
err := os.Rename(oldDataPath, newDataPath)
if err != nil {
return err
}
}
// Remove the old home if it is empty or show a warning if not.
ohpEmpty, err := dirEmpty(oldHomePath)
if err != nil {
return err
}
if ohpEmpty {
err := os.Remove(oldHomePath)
if err != nil {
return err
}
} else {
bsvdLog.Warnf("Not removing '%s' since it contains files "+
"not created by this application. You may "+
"want to manually move them or delete them.",
oldHomePath)
}
}
return nil
}
// doUpgrades performs upgrades to bsvd as new versions require it.
func doUpgrades() error {
err := upgradeDBPaths()
if err != nil {
return err
}
return upgradeDataPaths()
}