diff --git a/GoA RAM Non-Rando.lua b/GoA RAM Non-Rando.lua index f6fecfb..0e3fa1c 100644 --- a/GoA RAM Non-Rando.lua +++ b/GoA RAM Non-Rando.lua @@ -1,5 +1,5 @@ --RAM Version ---Last Update: Post-Final Fights & Patch 1.0.0.8 Fixes +--Last Update: Post-Final Fights (& Bugfix) & Patch 1.0.0.8 Fixes LUAGUI_NAME = 'GoA RAM Non-Randomizer Build' LUAGUI_AUTH = 'SonicShadowSilver2 (Ported by Num)' @@ -1074,7 +1074,7 @@ elseif Place == 0x1412 then --Xemnas II end WriteArray(Save+0x1BA6,ReadArray(Save+0x1B22,6)) --Save Memory Skyscraper Spawn ID WriteArray(Save+0x1BAC,ReadArray(Save+0x1B7C,6)) --Save The Altar of Naught Spawn ID -elseif Place == 0x0001 then --Post Xemnas II Cutscenes +elseif Place == 0x0001 and not Events(0x39,0x39,0x39) then --Post Xemnas II Cutscenes if ReadByte(Pause) == 2 then --Enable Pause WriteByte(Pause,0) end diff --git a/GoA RAM.lua b/GoA RAM.lua index bd7c259..7696dc5 100644 --- a/GoA RAM.lua +++ b/GoA RAM.lua @@ -1,5 +1,5 @@ --RAM Version ---Last Update: Post-Final Fights & Patch 1.0.0.8 Fixes +--Last Update: Post-Final Fights (& Bugfix) & Patch 1.0.0.8 Fixes LUAGUI_NAME = 'GoA RAM Randomizer Build' LUAGUI_AUTH = 'SonicShadowSilver2 (Ported by Num)' @@ -1110,7 +1110,7 @@ elseif Place == 0x1412 then --Xemnas II end WriteArray(Save+0x1BA6,ReadArray(Save+0x1B22,6)) --Save Memory Skyscraper Spawn ID WriteArray(Save+0x1BAC,ReadArray(Save+0x1B7C,6)) --Save The Altar of Naught Spawn ID -elseif Place == 0x0001 then --Post Xemnas II Cutscenes +elseif Place == 0x0001 and not Events(0x39,0x39,0x39) then --Post Xemnas II Cutscenes if ReadByte(Pause) == 2 then --Enable Pause WriteByte(Pause,0) end