diff --git a/GoA RAM Non-Rando.lua b/GoA RAM Non-Rando.lua index f26f810..fc0d548 100644 --- a/GoA RAM Non-Rando.lua +++ b/GoA RAM Non-Rando.lua @@ -3623,12 +3623,18 @@ if ReadByte(Save+0x1CFF) == 13 then if ReadShort(Save+0x10A0) == 0x16 and ReadByte(Save+0x1CF6) >= 1 then --Unlock 2nd Song WriteShort(Save+0x1094,0x11) --Triton's Grotto EVT WriteShort(Save+0x10A0,0x16) --Undersea Courtyard EVT + BitOr(Save+0x1DF4,0x40) --LM_GET_ITEM_2 + BitOr(Save+0x1DF6,0x08) --LM_SCENARIO_2_OPEN elseif ReadShort(Save+0x10A0) == 0x07 and ReadByte(Save+0x1CF6) >= 2 then --Unlock 4th Song WriteShort(Save+0x1094,0x0F) --Triton's Grotto EVT WriteShort(Save+0x10A0,0x14) --Undersea Courtyard EVT + BitOr(Save+0x1DF5,0x01) --LM_GET_ITEM_4 + BitOr(Save+0x1DF7,0x02) --LM_SCENARIO_4_OPEN elseif ReadShort(Save+0x10A0) == 0x0C and ReadByte(Save+0x1CF4) >= 3 then --Unlock 5th Song WriteShort(Save+0x1094,0x0D) --Triton's Grotto EVT WriteShort(Save+0x10A0,0x13) --Undersea Courtyard EVT + BitOr(Save+0x1DF5,0x20) --LM_GET_ITEM_5 + BitOr(Save+0x1DF7,0x10) --LM_SCENARIO_5_OPEN end end --End of Visits -> Garden of Assemblage diff --git a/GoA RAM.lua b/GoA RAM.lua index f0fd5da..1acac85 100644 --- a/GoA RAM.lua +++ b/GoA RAM.lua @@ -3676,12 +3676,18 @@ if ReadByte(Save+0x1CFF) == 13 then if ReadShort(Save+0x10A0) == 0x16 and ReadByte(Save+0x1CF6) >= 1 then --Unlock 2nd Song WriteShort(Save+0x1094,0x11) --Triton's Grotto EVT WriteShort(Save+0x10A0,0x16) --Undersea Courtyard EVT + BitOr(Save+0x1DF4,0x40) --LM_GET_ITEM_2 + BitOr(Save+0x1DF6,0x08) --LM_SCENARIO_2_OPEN elseif ReadShort(Save+0x10A0) == 0x07 and ReadByte(Save+0x1CF6) >= 2 then --Unlock 4th Song WriteShort(Save+0x1094,0x0F) --Triton's Grotto EVT WriteShort(Save+0x10A0,0x14) --Undersea Courtyard EVT + BitOr(Save+0x1DF5,0x01) --LM_GET_ITEM_4 + BitOr(Save+0x1DF7,0x02) --LM_SCENARIO_4_OPEN elseif ReadShort(Save+0x10A0) == 0x0C and ReadByte(Save+0x1CF4) >= 3 then --Unlock 5th Song WriteShort(Save+0x1094,0x0D) --Triton's Grotto EVT WriteShort(Save+0x10A0,0x13) --Undersea Courtyard EVT + BitOr(Save+0x1DF5,0x20) --LM_GET_ITEM_5 + BitOr(Save+0x1DF7,0x10) --LM_SCENARIO_5_OPEN end end --End of Visits -> Garden of Assemblage