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text_to_speech.py
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text_to_speech.py
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# convert text to mp3 file
# pip3 install gTTS
from pprint import pprint
from googletrans import Translator, constants
from pygame import mixer # Playing sound
from gtts import gTTS # Googles Text to speech
from io import BytesIO
import pygame._sdl2 as sdl2
import pygame
# from pygame._sdl2 import get_num_audio_devices, get_audio_device_name #Get playback device names
# USE GOOGLE TRANSLATE API TO TRANSLATE TEXT TO ANY LANGUAGE
def textToSpeech(text, speech_language):
LANGUAGES = {
'af': 'afrikaans', 'sq': 'albanian', 'am': 'amharic', 'ar': 'arabic', 'hy': 'armenian', 'az': 'azerbaijani', 'eu': 'basque', 'be': 'belarusian', 'bn': 'bengali', 'bs': 'bosnian',
'bg': 'bulgarian', 'ca': 'catalan', 'ceb': 'cebuano', 'ny': 'chichewa', 'zh-cn': 'chinese (simplified)', 'zh-tw': 'chinese (traditional)', 'co': 'corsican', 'hr': 'croatian',
'cs': 'czech', 'da': 'danish', 'nl': 'dutch', 'en': 'english', 'eo': 'esperanto', 'et': 'estonian', 'tl': 'filipino', 'fi': 'finnish', 'fr': 'french', 'fy': 'frisian',
'gl': 'galician', 'ka': 'georgian', 'de': 'german', 'el': 'greek', 'gu': 'gujarati', 'ht': 'haitian creole', 'ha': 'hausa', 'haw': 'hawaiian', 'iw': 'hebrew', 'he': 'hebrew', 'hi': 'hindi',
'hmn': 'hmong', 'hu': 'hungarian', 'is': 'icelandic', 'ig': 'igbo', 'id': 'indonesian', 'ga': 'irish', 'it': 'italian', 'ja': 'japanese', 'jw': 'javanese',
'kn': 'kannada', 'kk': 'kazakh', 'km': 'khmer', 'ko': 'korean', 'ku': 'kurdish (kurmanji)', 'ky': 'kyrgyz', 'lo': 'lao', 'la': 'latin', 'lv': 'latvian', 'lt': 'lithuanian',
'lb': 'luxembourgish', 'mk': 'macedonian', 'mg': 'malagasy', 'ms': 'malay', 'ml': 'malayalam', 'mt': 'maltese', 'mi': 'maori', 'mr': 'marathi', 'mn': 'mongolian', 'my': 'myanmar (burmese)',
'ne': 'nepali', 'no': 'norwegian', 'or': 'odia', 'ps': 'pashto', 'fa': 'persian', 'pl': 'polish', 'pt': 'portuguese', 'pa': 'punjabi', 'ro': 'romanian',
'ru': 'russian',
'sm': 'samoan',
'gd': 'scots gaelic',
'sr': 'serbian',
'st': 'sesotho',
'sn': 'shona',
'sd': 'sindhi',
'si': 'sinhala',
'sk': 'slovak',
'sl': 'slovenian',
'so': 'somali',
'es': 'spanish',
'su': 'sundanese',
'sw': 'swahili',
'sv': 'swedish',
'tg': 'tajik',
'ta': 'tamil',
'te': 'telugu',
'th': 'thai',
'tr': 'turkish',
'uk': 'ukrainian',
'ur': 'urdu',
'ug': 'uyghur',
'uz': 'uzbek',
'vi': 'vietnamese',
'cy': 'welsh',
'xh': 'xhosa',
'yi': 'yiddish',
'yo': 'yoruba',
'zu': 'zulu'
}
# pip3 install googletrans
print(text)
translator = Translator()
language = speech_language
for val in LANGUAGES:
if LANGUAGES[val] == language:
translation = translator.translate(text, dest=language)
# Use gTTS to Store Speech on Buffer
# CONVERTS TEXT TO MP3
tts = gTTS(text=translation.text, lang=val)
tts.save("test.mp3")
# ------------------------------------------------------------------------------------------------
# [get_audio_device_name(x, 0).decode() for x in range(get_num_audio_devices(0))] #Returns playback devices
# ['Headphones (Oculus Virtual Audio Device)', 'MONITOR (2- NVIDIA High Definition Audio)', 'Speakers (High Definition Audio Device)', 'Speakers (NVIDIA RTX Voice)', 'CABLE Input (VB-Audio Virtual Cable)']
# mixer.quit() #Quit the mixer as it's initialized on your main playback device
mixer.init(devicename='VB-Cable') # Initialize it with the
mixer.music.load("test.mp3") # Load the mp3
mixer.music.play() # Play it
while mixer.music.get_busy():
pygame.time.Clock().tick(100)