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Civilization list #2

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6 of 15 tasks
niektb opened this issue Jan 4, 2014 · 19 comments
Open
6 of 15 tasks

Civilization list #2

niektb opened this issue Jan 4, 2014 · 19 comments
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@niektb
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niektb commented Jan 4, 2014

[EDIT] Civilization list as of 2020-07-17:

Millennium A.D. covers the AD 500–1000 timeframe, possible civilizations include:

  • Anglo-Saxons (England, 410–1066)
  • Carolingian Dynasty (Western Europe, 751–888)
  • Norse (Northern Europe, 793–1066 ‘Viking Age’)
  • Kievan Rus' [Ukraine, Belarus, Russia, 879–1240)
  • Avars (Central Europe, 567–822)
  • Great Moravia (Central Europe, 833–907)
  • First Bulgarian Empire (Balkans, 681–1018)
  • Khazars (Eurasia, 650–969)
  • Byzantines (Eastern Roman Empire, 395–1453), especially the Macedonian dynasty (867–1056)
  • Arabs (Near East and North Africa):
    • Rashidun Caliphate (632–661)
    • Umayyad Caliphate (661–750)
    • Abbasid Caliphate (750–1258)
  • Tibetan Empire (Greater Tibet, 618–842)
  • Tang Dynasty (China, 618–907)
  • Balhae (Manchuria, 698–926)
  • Later Silla (Korea, 668–935)
  • Classical Japan:
    • Asuka period (538–710)
    • Nara period (710–794)
    • Heian period (794–1185)

Optional:

  • various Germanic kingdoms during the Migration Period:
    • Vandals (Western Mediterranean, 435–534)
    • Visigoths (Southern France and Spain, 418–721)
    • Ostrogoths (Italy, 493–553)
    • Lombards (Italy, 568–721)
    • Burgundians (Switzerland and Southeastern France, 411–534)
    • Old Saxons (Northern Germany, 531–804)
    • Bavarians (Austria and surroundings, 555–976)
  • Aksumites (Eritrea, 2nd C – 10th C)
  • Nubians (Sudan):
    • Nobatia (5th C – 7th C)
    • Makuria (5th C – 15th C)
    • Alodia (6th C – 15th C)
niektb added a commit that referenced this issue Jul 26, 2014
Added icons for Viking Fishing Ship and Merchant.
@makiman83
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Hi there.
If civs could be like technologies, how it does?
Thanks.

@niektb
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niektb commented Jan 23, 2016

Makiman83, think of them as branches. When going to the 3rd phase you get more than one choice: each unlocking some different (unique) units / technologies / buildings. That way they share their base art (and that saves a lot of work too)

@makiman83
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Okey. I understand. Thanks.

@niektb
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niektb commented Jan 24, 2016

I've btw, updated the list to it's current state

@Jeeppler
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@niektb can you update the list. I think the Saxons are now in game.

@tomasmatys
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@Jeeppler updated, Anglo-Saxons are in, not Saxons from Germania.

@Jeeppler
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@tomasmatys yes, it should be Anglo-Saxons.

@ghost
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ghost commented Nov 3, 2019

are any slavs faction coming? i dont see em here in the list :(
RUS at least? 💃

@Jeeppler
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@Tallestdavid you can help with the research for the slavs factions. I would love to see some of them in the game.

@ghost
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ghost commented Dec 17, 2019

@Tallestdavid you can help with the research for the slavs factions. I would love to see some of them in the game.

cool :) well this is simplist info here https://en.wikipedia.org/wiki/Medieval_Russian_army#Tactics_and_equipment_2
low tier wore long aketons or Gambeson that was long second tier can be brigandine to late tier elite they can use plate and mail or MIRROR plate. for showing both after and before the Mongol tartar stuff.

@StanleySweet
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StanleySweet commented Dec 17, 2019

The mod covers the 500-1100 period :S that's out of the timeframe :S
Do you have other sources?

@Jeeppler
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@Tallestdavid I think the Kievan Rus' could be included. Then they could evolve into the Grand Duchy of Moscow in the second part of this mod.

@Jeeppler
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Jeeppler commented Dec 17, 2019

@Tallestdavid Furthermore, have a look at this forum topic: [Part II] Faction: Early Muscovite Russia.

@Nescio0
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Nescio0 commented Jul 19, 2020

Europe 814

@Nescio0 Nescio0 pinned this issue Nov 10, 2020
@ghost
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ghost commented Nov 28, 2020

@ghost @Jeeppler please, don't compare all East Slavs with Russia... Rus' and Russia are two separate entities and by following dumbly only one way (the easiest one) you just spread Russian propaganda. East Slavs region is quite complex topic and modern scholars still haven't found a compromise. This region consists of three modern nations nowadays like Ukraine, Belarus, Russia. A terminology Kyivan Rus' was coined and it's more proper to say Rus'.

If you follow how all principalities were evolving you will be surprised. Rus' was established at 882 AD but Grand Duchy of Moscow appeared at late XIII century so...

The first generation of Rus' rulers consists of Rurik dynasty (Varangians), so the outfits will look pretty close to Viking ones because they came to Rus' land during the Viking expansion. A pretty good example might be something like this:

Examples

example
foto-27
471297723-min
09-min

@Jeeppler
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@v9k8 no question, that this is a complex topic. I wanted to encourage @gohst to do more research instead of just posting a link to Wikipedia. Adding a new civ to Millennum A.D. requires research. Please have a look at the Millennium A.D forum: [Part II] Faction: Early Muscovite Russia to see the research which was done previously. In case you think another east slav civ should be included feel free to propose it either here or in the Millennium A.D. forum.

@GrimPixel
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There is a website to find the civilisations.
https://worldhist.org/
And a source of world history.
https://www.worldhistory.org/

@Jeeppler
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Jeeppler commented Nov 3, 2022

@GrimPixel nice map. I like the map a lot.

@Pungolo
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Pungolo commented Nov 7, 2024

Hi everyone, sorry if I write this here probably not the right place I don't want to spam or anything but just propose an idea. Premise I have been using for a few years now 0 ad and millennium for which I congratulate you in is vermanete very nice and adds a lot to the gaming eperience.

Over the years a new stimulus has arisen for me I would like to add a new mode to the game or make this philosophy as a behavior of the game itself .

The goal would be to integrate some concept of city builders such as economy and city design needs of citizens logistics so that you don't have to worry only about the military part but also the settlement management part

This small additions one would also be useful in multiplayer so that you can manage in a very truthful way what are alliances needs etc etc.
The town, its shape and operation would be much closer to reality. You would no longer see houses used as walls or anything like that
these could be small suggestions or a basis on which to start

add new mechanics, such as hunger, employment, happiness, diseases.

I have also started a discussion on the official forum

i hope not to offend anyone in any way or go against the various philosophies that built the game and the millenium mod but i would just like to enrich the gaming experience

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